@rpgm-tools/neo-angband-core 0.18.0 → 0.19.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (848) hide show
  1. package/README.md +1 -1
  2. package/dist/agent/perceive.d.ts.map +1 -1
  3. package/dist/agent/perceive.js +2 -2
  4. package/dist/agent/perceive.js.map +1 -1
  5. package/dist/combat/blow-vectors.d.ts +78 -0
  6. package/dist/combat/blow-vectors.d.ts.map +1 -0
  7. package/dist/combat/blow-vectors.fixtures.d.ts +19 -0
  8. package/dist/combat/blow-vectors.fixtures.d.ts.map +1 -0
  9. package/dist/combat/blow-vectors.fixtures.js +81 -0
  10. package/dist/combat/blow-vectors.fixtures.js.map +1 -0
  11. package/dist/combat/blow-vectors.js +195 -0
  12. package/dist/combat/blow-vectors.js.map +1 -0
  13. package/dist/combat/brand-slay.d.ts +22 -9
  14. package/dist/combat/brand-slay.d.ts.map +1 -1
  15. package/dist/combat/brand-slay.js +37 -10
  16. package/dist/combat/brand-slay.js.map +1 -1
  17. package/dist/combat/index.d.ts +1 -1
  18. package/dist/combat/index.js +1 -1
  19. package/dist/combat/melee.d.ts +25 -13
  20. package/dist/combat/melee.d.ts.map +1 -1
  21. package/dist/combat/melee.js +23 -19
  22. package/dist/combat/melee.js.map +1 -1
  23. package/dist/combat/mon-melee.d.ts +166 -7
  24. package/dist/combat/mon-melee.d.ts.map +1 -1
  25. package/dist/combat/mon-melee.js +469 -338
  26. package/dist/combat/mon-melee.js.map +1 -1
  27. package/dist/combat/ranged.d.ts +15 -13
  28. package/dist/combat/ranged.d.ts.map +1 -1
  29. package/dist/combat/ranged.js +31 -29
  30. package/dist/combat/ranged.js.map +1 -1
  31. package/dist/constants.d.ts +14 -0
  32. package/dist/constants.d.ts.map +1 -1
  33. package/dist/constants.js +14 -0
  34. package/dist/constants.js.map +1 -1
  35. package/dist/datafile.d.ts +48 -0
  36. package/dist/datafile.d.ts.map +1 -0
  37. package/dist/datafile.js +102 -0
  38. package/dist/datafile.js.map +1 -0
  39. package/dist/effects/effect-info-registry.d.ts +237 -0
  40. package/dist/effects/effect-info-registry.d.ts.map +1 -0
  41. package/dist/effects/effect-info-registry.js +138 -0
  42. package/dist/effects/effect-info-registry.js.map +1 -0
  43. package/dist/effects/effect-info-vectors.d.ts +92 -0
  44. package/dist/effects/effect-info-vectors.d.ts.map +1 -0
  45. package/dist/effects/effect-info-vectors.fixtures.d.ts +18 -0
  46. package/dist/effects/effect-info-vectors.fixtures.d.ts.map +1 -0
  47. package/dist/effects/effect-info-vectors.fixtures.js +51 -0
  48. package/dist/effects/effect-info-vectors.fixtures.js.map +1 -0
  49. package/dist/effects/effect-info-vectors.js +315 -0
  50. package/dist/effects/effect-info-vectors.js.map +1 -0
  51. package/dist/effects/effect-info.d.ts +5 -1
  52. package/dist/effects/effect-info.d.ts.map +1 -1
  53. package/dist/effects/effect-info.js +245 -143
  54. package/dist/effects/effect-info.js.map +1 -1
  55. package/dist/effects/effect.d.ts +4 -3
  56. package/dist/effects/effect.d.ts.map +1 -1
  57. package/dist/effects/effect.js +88 -70
  58. package/dist/effects/effect.js.map +1 -1
  59. package/dist/effects/handlers.d.ts +1 -1
  60. package/dist/effects/handlers.d.ts.map +1 -1
  61. package/dist/effects/handlers.js +5 -2
  62. package/dist/effects/handlers.js.map +1 -1
  63. package/dist/effects/interpreter.d.ts +11 -0
  64. package/dist/effects/interpreter.d.ts.map +1 -1
  65. package/dist/effects/interpreter.js +13 -0
  66. package/dist/effects/interpreter.js.map +1 -1
  67. package/dist/game/cave-cmd.d.ts +9 -5
  68. package/dist/game/cave-cmd.d.ts.map +1 -1
  69. package/dist/game/cave-cmd.js +56 -11
  70. package/dist/game/cave-cmd.js.map +1 -1
  71. package/dist/game/cave-square.d.ts +42 -0
  72. package/dist/game/cave-square.d.ts.map +1 -0
  73. package/dist/game/cave-square.js +73 -0
  74. package/dist/game/cave-square.js.map +1 -0
  75. package/dist/game/char-sheet.d.ts +12 -8
  76. package/dist/game/char-sheet.d.ts.map +1 -1
  77. package/dist/game/char-sheet.js +41 -8
  78. package/dist/game/char-sheet.js.map +1 -1
  79. package/dist/game/chest.d.ts +2 -3
  80. package/dist/game/chest.d.ts.map +1 -1
  81. package/dist/game/chest.js +17 -6
  82. package/dist/game/chest.js.map +1 -1
  83. package/dist/game/context.d.ts +213 -22
  84. package/dist/game/context.d.ts.map +1 -1
  85. package/dist/game/context.js +109 -17
  86. package/dist/game/context.js.map +1 -1
  87. package/dist/game/describe.d.ts +13 -0
  88. package/dist/game/describe.d.ts.map +1 -1
  89. package/dist/game/describe.js +32 -4
  90. package/dist/game/describe.js.map +1 -1
  91. package/dist/game/display.d.ts +97 -8
  92. package/dist/game/display.d.ts.map +1 -1
  93. package/dist/game/display.js +157 -13
  94. package/dist/game/display.js.map +1 -1
  95. package/dist/game/dump-level.d.ts.map +1 -1
  96. package/dist/game/dump-level.js +3 -2
  97. package/dist/game/dump-level.js.map +1 -1
  98. package/dist/game/effect-attack.d.ts.map +1 -1
  99. package/dist/game/effect-attack.js +36 -27
  100. package/dist/game/effect-attack.js.map +1 -1
  101. package/dist/game/effect-detect.d.ts +4 -4
  102. package/dist/game/effect-detect.d.ts.map +1 -1
  103. package/dist/game/effect-detect.js +42 -9
  104. package/dist/game/effect-detect.js.map +1 -1
  105. package/dist/game/effect-env.d.ts +7 -1
  106. package/dist/game/effect-env.d.ts.map +1 -1
  107. package/dist/game/effect-env.js +1 -0
  108. package/dist/game/effect-env.js.map +1 -1
  109. package/dist/game/effect-general.d.ts +5 -3
  110. package/dist/game/effect-general.d.ts.map +1 -1
  111. package/dist/game/effect-general.js +94 -43
  112. package/dist/game/effect-general.js.map +1 -1
  113. package/dist/game/effect-item.d.ts +2 -1
  114. package/dist/game/effect-item.d.ts.map +1 -1
  115. package/dist/game/effect-item.js +136 -82
  116. package/dist/game/effect-item.js.map +1 -1
  117. package/dist/game/effect-melee.d.ts +10 -4
  118. package/dist/game/effect-melee.d.ts.map +1 -1
  119. package/dist/game/effect-melee.js +44 -19
  120. package/dist/game/effect-melee.js.map +1 -1
  121. package/dist/game/effect-monster.d.ts +26 -4
  122. package/dist/game/effect-monster.d.ts.map +1 -1
  123. package/dist/game/effect-monster.js +52 -9
  124. package/dist/game/effect-monster.js.map +1 -1
  125. package/dist/game/effect-teleport.d.ts +58 -19
  126. package/dist/game/effect-teleport.d.ts.map +1 -1
  127. package/dist/game/effect-teleport.js +143 -27
  128. package/dist/game/effect-teleport.js.map +1 -1
  129. package/dist/game/effect-terrain.d.ts +1 -3
  130. package/dist/game/effect-terrain.d.ts.map +1 -1
  131. package/dist/game/effect-terrain.js +38 -22
  132. package/dist/game/effect-terrain.js.map +1 -1
  133. package/dist/game/equip-cmp.d.ts.map +1 -1
  134. package/dist/game/equip-cmp.js +10 -7
  135. package/dist/game/equip-cmp.js.map +1 -1
  136. package/dist/game/floor.d.ts +16 -4
  137. package/dist/game/floor.d.ts.map +1 -1
  138. package/dist/game/floor.js +22 -4
  139. package/dist/game/floor.js.map +1 -1
  140. package/dist/game/gear.d.ts +101 -13
  141. package/dist/game/gear.d.ts.map +1 -1
  142. package/dist/game/gear.js +183 -24
  143. package/dist/game/gear.js.map +1 -1
  144. package/dist/game/harness.d.ts +2 -1
  145. package/dist/game/harness.d.ts.map +1 -1
  146. package/dist/game/harness.js +12 -1
  147. package/dist/game/harness.js.map +1 -1
  148. package/dist/game/ignore-cmd.d.ts +47 -8
  149. package/dist/game/ignore-cmd.d.ts.map +1 -1
  150. package/dist/game/ignore-cmd.js +76 -8
  151. package/dist/game/ignore-cmd.js.map +1 -1
  152. package/dist/game/known.d.ts +223 -34
  153. package/dist/game/known.d.ts.map +1 -1
  154. package/dist/game/known.js +301 -67
  155. package/dist/game/known.js.map +1 -1
  156. package/dist/game/loop.d.ts +4 -3
  157. package/dist/game/loop.d.ts.map +1 -1
  158. package/dist/game/loop.js +49 -29
  159. package/dist/game/loop.js.map +1 -1
  160. package/dist/game/lore-color.d.ts.map +1 -1
  161. package/dist/game/lore-color.js +13 -1
  162. package/dist/game/lore-color.js.map +1 -1
  163. package/dist/game/mon-cast.d.ts +3 -4
  164. package/dist/game/mon-cast.d.ts.map +1 -1
  165. package/dist/game/mon-cast.js +30 -2
  166. package/dist/game/mon-cast.js.map +1 -1
  167. package/dist/game/mon-cmd.d.ts +4 -5
  168. package/dist/game/mon-cmd.d.ts.map +1 -1
  169. package/dist/game/mon-cmd.js +80 -27
  170. package/dist/game/mon-cmd.js.map +1 -1
  171. package/dist/game/mon-death.d.ts +8 -4
  172. package/dist/game/mon-death.d.ts.map +1 -1
  173. package/dist/game/mon-death.js +6 -9
  174. package/dist/game/mon-death.js.map +1 -1
  175. package/dist/game/mon-group.d.ts +9 -5
  176. package/dist/game/mon-group.d.ts.map +1 -1
  177. package/dist/game/mon-group.js +9 -5
  178. package/dist/game/mon-group.js.map +1 -1
  179. package/dist/game/mon-message.d.ts +90 -40
  180. package/dist/game/mon-message.d.ts.map +1 -1
  181. package/dist/game/mon-message.js +267 -59
  182. package/dist/game/mon-message.js.map +1 -1
  183. package/dist/game/mon-place.d.ts +11 -1
  184. package/dist/game/mon-place.d.ts.map +1 -1
  185. package/dist/game/mon-place.js +15 -3
  186. package/dist/game/mon-place.js.map +1 -1
  187. package/dist/game/mon-ranged.d.ts +2 -1
  188. package/dist/game/mon-ranged.d.ts.map +1 -1
  189. package/dist/game/mon-ranged.js +11 -5
  190. package/dist/game/mon-ranged.js.map +1 -1
  191. package/dist/game/mon-side.d.ts +3 -2
  192. package/dist/game/mon-side.d.ts.map +1 -1
  193. package/dist/game/mon-side.js +15 -14
  194. package/dist/game/mon-side.js.map +1 -1
  195. package/dist/game/monster-turn.d.ts +20 -10
  196. package/dist/game/monster-turn.d.ts.map +1 -1
  197. package/dist/game/monster-turn.js +110 -83
  198. package/dist/game/monster-turn.js.map +1 -1
  199. package/dist/game/notice.d.ts +36 -0
  200. package/dist/game/notice.d.ts.map +1 -0
  201. package/dist/game/notice.js +79 -0
  202. package/dist/game/notice.js.map +1 -0
  203. package/dist/game/obj-cmd.d.ts +14 -3
  204. package/dist/game/obj-cmd.d.ts.map +1 -1
  205. package/dist/game/obj-cmd.js +109 -35
  206. package/dist/game/obj-cmd.js.map +1 -1
  207. package/dist/game/obj-list.d.ts +13 -2
  208. package/dist/game/obj-list.d.ts.map +1 -1
  209. package/dist/game/obj-list.js +42 -27
  210. package/dist/game/obj-list.js.map +1 -1
  211. package/dist/game/object-inspect.d.ts +9 -0
  212. package/dist/game/object-inspect.d.ts.map +1 -1
  213. package/dist/game/object-inspect.js +4 -0
  214. package/dist/game/object-inspect.js.map +1 -1
  215. package/dist/game/pickup.d.ts +0 -2
  216. package/dist/game/pickup.d.ts.map +1 -1
  217. package/dist/game/pickup.js +18 -3
  218. package/dist/game/pickup.js.map +1 -1
  219. package/dist/game/player-side-vectors.d.ts +174 -0
  220. package/dist/game/player-side-vectors.d.ts.map +1 -0
  221. package/dist/game/player-side-vectors.fixtures.d.ts +33 -0
  222. package/dist/game/player-side-vectors.fixtures.d.ts.map +1 -0
  223. package/dist/game/player-side-vectors.fixtures.js +191 -0
  224. package/dist/game/player-side-vectors.fixtures.js.map +1 -0
  225. package/dist/game/player-side-vectors.js +292 -0
  226. package/dist/game/player-side-vectors.js.map +1 -0
  227. package/dist/game/player-side.d.ts +129 -1
  228. package/dist/game/player-side.d.ts.map +1 -1
  229. package/dist/game/player-side.js +520 -338
  230. package/dist/game/player-side.js.map +1 -1
  231. package/dist/game/player-turn.d.ts +26 -7
  232. package/dist/game/player-turn.d.ts.map +1 -1
  233. package/dist/game/player-turn.js +180 -33
  234. package/dist/game/player-turn.js.map +1 -1
  235. package/dist/game/poly.d.ts +38 -0
  236. package/dist/game/poly.d.ts.map +1 -0
  237. package/dist/game/poly.js +82 -0
  238. package/dist/game/poly.js.map +1 -0
  239. package/dist/game/project-cast.d.ts +20 -3
  240. package/dist/game/project-cast.d.ts.map +1 -1
  241. package/dist/game/project-cast.js +49 -6
  242. package/dist/game/project-cast.js.map +1 -1
  243. package/dist/game/project-feat-vectors.d.ts +124 -0
  244. package/dist/game/project-feat-vectors.d.ts.map +1 -0
  245. package/dist/game/project-feat-vectors.fixtures.d.ts +13 -0
  246. package/dist/game/project-feat-vectors.fixtures.d.ts.map +1 -0
  247. package/dist/game/project-feat-vectors.fixtures.js +94 -0
  248. package/dist/game/project-feat-vectors.fixtures.js.map +1 -0
  249. package/dist/game/project-feat-vectors.js +229 -0
  250. package/dist/game/project-feat-vectors.js.map +1 -0
  251. package/dist/game/project-feat.d.ts +53 -1
  252. package/dist/game/project-feat.d.ts.map +1 -1
  253. package/dist/game/project-feat.js +374 -247
  254. package/dist/game/project-feat.js.map +1 -1
  255. package/dist/game/project-monster.d.ts +21 -8
  256. package/dist/game/project-monster.d.ts.map +1 -1
  257. package/dist/game/project-monster.js +45 -21
  258. package/dist/game/project-monster.js.map +1 -1
  259. package/dist/game/project-obj.d.ts +62 -0
  260. package/dist/game/project-obj.d.ts.map +1 -1
  261. package/dist/game/project-obj.js +72 -41
  262. package/dist/game/project-obj.js.map +1 -1
  263. package/dist/game/project-player.d.ts +8 -0
  264. package/dist/game/project-player.d.ts.map +1 -1
  265. package/dist/game/project-player.js.map +1 -1
  266. package/dist/game/projection-handlers.d.ts +81 -0
  267. package/dist/game/projection-handlers.d.ts.map +1 -0
  268. package/dist/game/projection-handlers.js +93 -0
  269. package/dist/game/projection-handlers.js.map +1 -0
  270. package/dist/game/quest.d.ts +23 -0
  271. package/dist/game/quest.d.ts.map +1 -1
  272. package/dist/game/quest.js +42 -0
  273. package/dist/game/quest.js.map +1 -1
  274. package/dist/game/ranged-cmd.d.ts +13 -2
  275. package/dist/game/ranged-cmd.d.ts.map +1 -1
  276. package/dist/game/ranged-cmd.js +32 -15
  277. package/dist/game/ranged-cmd.js.map +1 -1
  278. package/dist/game/repeat.d.ts +78 -0
  279. package/dist/game/repeat.d.ts.map +1 -0
  280. package/dist/game/repeat.js +88 -0
  281. package/dist/game/repeat.js.map +1 -0
  282. package/dist/game/shape-inspect.d.ts +74 -0
  283. package/dist/game/shape-inspect.d.ts.map +1 -0
  284. package/dist/game/shape-inspect.js +114 -0
  285. package/dist/game/shape-inspect.js.map +1 -0
  286. package/dist/game/spell-cmd.d.ts +15 -4
  287. package/dist/game/spell-cmd.d.ts.map +1 -1
  288. package/dist/game/spell-cmd.js +35 -6
  289. package/dist/game/spell-cmd.js.map +1 -1
  290. package/dist/game/spoil.d.ts.map +1 -1
  291. package/dist/game/spoil.js +89 -40
  292. package/dist/game/spoil.js.map +1 -1
  293. package/dist/game/steal.d.ts +3 -3
  294. package/dist/game/steal.d.ts.map +1 -1
  295. package/dist/game/steal.js +9 -4
  296. package/dist/game/steal.js.map +1 -1
  297. package/dist/game/target-loop.d.ts +10 -4
  298. package/dist/game/target-loop.d.ts.map +1 -1
  299. package/dist/game/target-loop.js +14 -8
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  301. package/dist/game/target.d.ts +4 -4
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  305. package/dist/game/ui-entry.d.ts +63 -4
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  307. package/dist/game/ui-entry.js +151 -23
  308. package/dist/game/ui-entry.js.map +1 -1
  309. package/dist/game/wizard.d.ts +23 -5
  310. package/dist/game/wizard.d.ts.map +1 -1
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  313. package/dist/game/world.d.ts.map +1 -1
  314. package/dist/game/world.js +6 -0
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  316. package/dist/gen/cave.d.ts +49 -8
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  320. package/dist/gen/generate.d.ts +54 -9
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  324. package/dist/gen/glyph-vectors.d.ts +109 -0
  325. package/dist/gen/glyph-vectors.d.ts.map +1 -0
  326. package/dist/gen/glyph-vectors.fixtures.d.ts +18 -0
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  336. package/dist/gen/room.d.ts +26 -2
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  338. package/dist/gen/room.js +414 -264
  339. package/dist/gen/room.js.map +1 -1
  340. package/dist/gen/util.d.ts +11 -2
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  344. package/dist/i18n/i18n.d.ts +207 -0
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  348. package/dist/i18n/text.d.ts +62 -0
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  352. package/dist/index.d.ts +25 -0
  353. package/dist/index.d.ts.map +1 -1
  354. package/dist/index.js +38 -0
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  356. package/dist/mod/extension.d.ts +115 -0
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  360. package/dist/mod/ids.d.ts +10 -0
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  364. package/dist/mod/record-keys.d.ts +43 -0
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  751. package/src/game/world.ts +6 -0
  752. package/src/gen/cave.ts +225 -26
  753. package/src/gen/generate.ts +62 -9
  754. package/src/gen/glyph-vectors.fixtures.ts +122 -0
  755. package/src/gen/glyph-vectors.json +5996 -0
  756. package/src/gen/glyph-vectors.ts +280 -0
  757. package/src/gen/glyph.ts +132 -0
  758. package/src/gen/room.ts +446 -265
  759. package/src/gen/util.ts +32 -9
  760. package/src/i18n/i18n.ts +492 -0
  761. package/src/i18n/text.ts +117 -0
  762. package/src/index.ts +307 -254
  763. package/src/mod/extension.ts +136 -0
  764. package/src/mod/ids.ts +92 -21
  765. package/src/mod/record-keys.ts +102 -0
  766. package/src/mod/registry-host.ts +1063 -234
  767. package/src/mon/bind.ts +14 -8
  768. package/src/mon/knowledge-groups.ts +12 -12
  769. package/src/mon/lore-describe.ts +93 -26
  770. package/src/mon/lore-file.ts +365 -0
  771. package/src/mon/lore.ts +9 -3
  772. package/src/mon/make.ts +4 -2
  773. package/src/mon/monster.ts +1 -1
  774. package/src/mon/predicate.ts +14 -9
  775. package/src/mon/project-mon.ts +23 -5
  776. package/src/mon/steal.ts +39 -7
  777. package/src/mon/take-hit.ts +8 -3
  778. package/src/mon/timed.ts +15 -9
  779. package/src/mon/types.ts +11 -4
  780. package/src/msg.ts +55 -1
  781. package/src/obj/artifact-fake.ts +47 -17
  782. package/src/obj/bind.ts +52 -9
  783. package/src/obj/desc-vectors.fixtures.ts +119 -0
  784. package/src/obj/desc-vectors.json +2360 -0
  785. package/src/obj/desc-vectors.ts +128 -0
  786. package/src/obj/desc.ts +159 -55
  787. package/src/obj/effects-info.ts +90 -59
  788. package/src/obj/fake-object.ts +135 -0
  789. package/src/obj/ignore.ts +95 -28
  790. package/src/obj/knowledge.ts +291 -139
  791. package/src/obj/known-object.ts +126 -11
  792. package/src/obj/make.ts +53 -29
  793. package/src/obj/object-info.ts +103 -6
  794. package/src/obj/object.ts +392 -151
  795. package/src/obj/power.ts +297 -59
  796. package/src/obj/randart-build.ts +1875 -1705
  797. package/src/obj/randart-data.ts +1547 -1344
  798. package/src/obj/randart-file.ts +130 -0
  799. package/src/obj/randart-log.ts +78 -0
  800. package/src/obj/randart-registry.ts +247 -0
  801. package/src/obj/randart-vectors.fixtures.ts +61 -0
  802. package/src/obj/randart-vectors.json +836 -0
  803. package/src/obj/randart-vectors.ts +369 -0
  804. package/src/obj/randart.ts +722 -552
  805. package/src/obj/rune-registry.ts +270 -0
  806. package/src/obj/rune-vectors.fixtures.ts +164 -0
  807. package/src/obj/rune-vectors.json +121 -0
  808. package/src/obj/rune-vectors.ts +229 -0
  809. package/src/obj/tval-kind-vectors.json +391 -0
  810. package/src/obj/tval-registry.ts +243 -0
  811. package/src/obj/tval-vectors.fixtures.ts +50 -0
  812. package/src/obj/tval-vectors.json +38 -0
  813. package/src/obj/tval-vectors.ts +126 -0
  814. package/src/obj/types.ts +18 -7
  815. package/src/obj/value.ts +26 -20
  816. package/src/parser.ts +214 -0
  817. package/src/player/bind.ts +5 -2
  818. package/src/player/birth.ts +2 -1
  819. package/src/player/calcs.ts +123 -42
  820. package/src/player/death.ts +78 -0
  821. package/src/player/options-file.ts +387 -0
  822. package/src/player/options.ts +2 -1
  823. package/src/player/player.ts +60 -4
  824. package/src/player/shape-lore.ts +33 -14
  825. package/src/player/timed.ts +14 -4
  826. package/src/player/types.ts +30 -4
  827. package/src/session/boot.ts +51 -1
  828. package/src/session/game.ts +720 -163
  829. package/src/session/save-migrate.ts +81 -1
  830. package/src/session/save.ts +264 -22
  831. package/src/store/bind.ts +4 -3
  832. package/src/store/mass-produce-vectors.fixtures.ts +64 -0
  833. package/src/store/mass-produce-vectors.json +1169 -0
  834. package/src/store/mass-produce-vectors.ts +67 -0
  835. package/src/store/store.ts +266 -63
  836. package/src/store/transact.ts +39 -16
  837. package/src/store/types.ts +3 -2
  838. package/src/version.ts +1 -1
  839. package/src/visuals/index.ts +1 -0
  840. package/src/visuals/map-text.ts +1 -1
  841. package/src/visuals/object-glyph.ts +76 -0
  842. package/src/visuals/prefs.ts +22 -32
  843. package/src/visuals/tile-prefs.ts +32 -0
  844. package/src/world/feature.ts +4 -1
  845. package/src/world/project.ts +19 -4
  846. package/src/world/projection.ts +79 -8
  847. package/src/world/trap.ts +25 -21
  848. package/src/world/view.ts +11 -1
@@ -0,0 +1,104 @@
1
+ /**
2
+ * The room-template and vault GLYPH registry.
3
+ *
4
+ * WHY THIS IS A REGISTRY. `room_template.json` and `vault.json` have always
5
+ * accepted a new record, so a mod could always ship a vault - but only one drawn
6
+ * with the glyphs `build_room_template` and `build_vault` already knew, because
7
+ * their decoders were closed `switch` statements (gen-room.c L1195, L1445,
8
+ * L1523). A glyph the decoder does not know is silently a plain floor, so an
9
+ * author got no error and no effect. This is the seam that makes a NEW glyph
10
+ * mean something.
11
+ *
12
+ * TWO PASSES, because upstream decodes each template twice: once for terrain
13
+ * (`terrain`) and once for the monsters, objects and inner-wall conversion that
14
+ * must not run until the whole room's walls exist (`populate`). A handler may
15
+ * implement either or both. The passes are separate for a reason a mod will hit
16
+ * immediately: `countNeighbors(..., squareIsRoom, ...)` in the second pass is
17
+ * only meaningful once the first has finished laying the room.
18
+ *
19
+ * ORDER AND RNG. Core's handlers are the case bodies lifted unchanged, in the
20
+ * grid order upstream walks, so the draw sequence is identical - which is what
21
+ * `glyph-vectors.json` exists to prove. A mod's handler draws from the same
22
+ * `g.rng`, so it changes the stream from that grid onward. That is inherent in
23
+ * adding behaviour to generation and is why a modded game is not seed-compatible
24
+ * with an unmodded one.
25
+ *
26
+ * NOT IN HERE: the racial-monster mechanism. An alphabetic glyph in a vault
27
+ * (other than `x`/`X`) is collected in first-appearance order and handed to
28
+ * `get_vault_monsters` after both passes; that is a different mechanism from
29
+ * a per-glyph handler, and `buildVault` still owns it.
30
+ */
31
+ import type { Loc } from "../loc.js";
32
+ import type { Gen } from "./util.js";
33
+ /** Which decoder a handler belongs to. The two alphabets are separate. */
34
+ export type GlyphKind = "template" | "vault";
35
+ /** What a glyph handler is given. One object per decoded grid. */
36
+ export interface GlyphContext {
37
+ /** The generation context: chunk, RNG, constants, dun bookkeeping. */
38
+ readonly g: Gen;
39
+ /** The grid this glyph landed on, AFTER the symmetry transform. */
40
+ readonly grid: Loc;
41
+ /** The glyph itself, so one handler can serve several characters. */
42
+ readonly glyph: string;
43
+ /** The template's or vault's FEW_ENTRANCES flag. */
44
+ readonly fewEntrances: boolean;
45
+ /**
46
+ * Room templates only: the door position chosen for this room this build
47
+ * (`randint1(doors)`), which the `1`-`6` glyphs compare themselves against.
48
+ * Zero for a vault.
49
+ */
50
+ readonly rndDoors: number;
51
+ /**
52
+ * Room templates only: this build's coin flip for the optional walls, which
53
+ * `x`, `(` and `)` consult. False for a vault.
54
+ */
55
+ readonly rndWalls: boolean;
56
+ /**
57
+ * Room templates only: the template's `tval`, which `[` places an object of.
58
+ * Zero for a vault.
59
+ */
60
+ readonly tval: number;
61
+ }
62
+ /**
63
+ * What one glyph does. Both passes are optional: `%` is terrain only, `8` in a
64
+ * vault is populate only, `#` is both.
65
+ */
66
+ export interface GlyphHandler {
67
+ /**
68
+ * First pass: terrain. The grid has already been set to FLOOR and will be
69
+ * marked SQUARE_ROOM afterwards.
70
+ *
71
+ * Return `false` to leave the grid OUT of SQUARE_VAULT (upstream's `icky`
72
+ * flag - only `%`, the outer wall, does this). Anything else, `undefined`
73
+ * included, keeps it in. Ignored by the room-template decoder, which has no
74
+ * such flag.
75
+ */
76
+ terrain?(ctx: GlyphContext): boolean | void;
77
+ /**
78
+ * Second pass: monsters, objects, and the inner-wall conversion that needs
79
+ * the finished room around it.
80
+ */
81
+ populate?(ctx: GlyphContext): void;
82
+ }
83
+ /**
84
+ * Glyph handlers, keyed by decoder and character. Two independent alphabets:
85
+ * `#` means "solid granite, then maybe inner wall" in both, but `+` is a closed
86
+ * door in a room template and a SECRET door in a vault, which is upstream's
87
+ * behaviour and not a mistake to unify.
88
+ */
89
+ export declare class GlyphRegistry {
90
+ private readonly tables;
91
+ /** Install (or replace) the handler for one glyph. */
92
+ set(kind: GlyphKind, glyph: string, handler: GlyphHandler): void;
93
+ /**
94
+ * The handler installed for a glyph right now, or null. This is what a mod
95
+ * calls to WRAP core - keep the returned handler, install its own, and call
96
+ * through - instead of only replacing it.
97
+ */
98
+ handlerFor(kind: GlyphKind, glyph: string): GlyphHandler | null;
99
+ /** Whether anything decodes this glyph. */
100
+ has(kind: GlyphKind, glyph: string): boolean;
101
+ /** Every glyph this decoder knows, in registration order (core's first). */
102
+ glyphs(kind: GlyphKind): readonly string[];
103
+ }
104
+ //# sourceMappingURL=glyph.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"glyph.d.ts","sourceRoot":"","sources":["../../src/gen/glyph.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AAEH,OAAO,KAAK,EAAE,GAAG,EAAE,MAAM,WAAW,CAAC;AACrC,OAAO,KAAK,EAAE,GAAG,EAAE,MAAM,WAAW,CAAC;AAErC,0EAA0E;AAC1E,MAAM,MAAM,SAAS,GAAG,UAAU,GAAG,OAAO,CAAC;AAE7C,kEAAkE;AAClE,MAAM,WAAW,YAAY;IAC3B,sEAAsE;IACtE,QAAQ,CAAC,CAAC,EAAE,GAAG,CAAC;IAChB,mEAAmE;IACnE,QAAQ,CAAC,IAAI,EAAE,GAAG,CAAC;IACnB,qEAAqE;IACrE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,oDAAoD;IACpD,QAAQ,CAAC,YAAY,EAAE,OAAO,CAAC;IAC/B;;;;OAIG;IACH,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;IAC1B;;;OAGG;IACH,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;IAC3B;;;OAGG;IACH,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;CACvB;AAED;;;GAGG;AACH,MAAM,WAAW,YAAY;IAC3B;;;;;;;;OAQG;IACH,OAAO,CAAC,CAAC,GAAG,EAAE,YAAY,GAAG,OAAO,GAAG,IAAI,CAAC;IAC5C;;;OAGG;IACH,QAAQ,CAAC,CAAC,GAAG,EAAE,YAAY,GAAG,IAAI,CAAC;CACpC;AAED;;;;;GAKG;AACH,qBAAa,aAAa;IACxB,OAAO,CAAC,QAAQ,CAAC,MAAM,CAGrB;IAEF,sDAAsD;IACtD,GAAG,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI;IAahE;;;;OAIG;IACH,UAAU,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,GAAG,YAAY,GAAG,IAAI;IAI/D,2CAA2C;IAC3C,GAAG,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,GAAG,OAAO;IAI5C,4EAA4E;IAC5E,MAAM,CAAC,IAAI,EAAE,SAAS,GAAG,SAAS,MAAM,EAAE;CAG3C"}
@@ -0,0 +1,72 @@
1
+ /**
2
+ * The room-template and vault GLYPH registry.
3
+ *
4
+ * WHY THIS IS A REGISTRY. `room_template.json` and `vault.json` have always
5
+ * accepted a new record, so a mod could always ship a vault - but only one drawn
6
+ * with the glyphs `build_room_template` and `build_vault` already knew, because
7
+ * their decoders were closed `switch` statements (gen-room.c L1195, L1445,
8
+ * L1523). A glyph the decoder does not know is silently a plain floor, so an
9
+ * author got no error and no effect. This is the seam that makes a NEW glyph
10
+ * mean something.
11
+ *
12
+ * TWO PASSES, because upstream decodes each template twice: once for terrain
13
+ * (`terrain`) and once for the monsters, objects and inner-wall conversion that
14
+ * must not run until the whole room's walls exist (`populate`). A handler may
15
+ * implement either or both. The passes are separate for a reason a mod will hit
16
+ * immediately: `countNeighbors(..., squareIsRoom, ...)` in the second pass is
17
+ * only meaningful once the first has finished laying the room.
18
+ *
19
+ * ORDER AND RNG. Core's handlers are the case bodies lifted unchanged, in the
20
+ * grid order upstream walks, so the draw sequence is identical - which is what
21
+ * `glyph-vectors.json` exists to prove. A mod's handler draws from the same
22
+ * `g.rng`, so it changes the stream from that grid onward. That is inherent in
23
+ * adding behaviour to generation and is why a modded game is not seed-compatible
24
+ * with an unmodded one.
25
+ *
26
+ * NOT IN HERE: the racial-monster mechanism. An alphabetic glyph in a vault
27
+ * (other than `x`/`X`) is collected in first-appearance order and handed to
28
+ * `get_vault_monsters` after both passes; that is a different mechanism from
29
+ * a per-glyph handler, and `buildVault` still owns it.
30
+ */
31
+ /**
32
+ * Glyph handlers, keyed by decoder and character. Two independent alphabets:
33
+ * `#` means "solid granite, then maybe inner wall" in both, but `+` is a closed
34
+ * door in a room template and a SECRET door in a vault, which is upstream's
35
+ * behaviour and not a mistake to unify.
36
+ */
37
+ export class GlyphRegistry {
38
+ tables = {
39
+ template: new Map(),
40
+ vault: new Map(),
41
+ };
42
+ /** Install (or replace) the handler for one glyph. */
43
+ set(kind, glyph, handler) {
44
+ if (glyph.length !== 1) {
45
+ throw new Error(`gen: a glyph is exactly one character, got ${JSON.stringify(glyph)}`);
46
+ }
47
+ if (glyph === " ") {
48
+ /* A space is "not part of this room" and is skipped before the decoder
49
+ * is consulted, so a handler for it could never run. Refuse rather than
50
+ * accept a registration that silently does nothing. */
51
+ throw new Error("gen: ' ' is skipped by both decoders and cannot carry a handler");
52
+ }
53
+ this.tables[kind].set(glyph, handler);
54
+ }
55
+ /**
56
+ * The handler installed for a glyph right now, or null. This is what a mod
57
+ * calls to WRAP core - keep the returned handler, install its own, and call
58
+ * through - instead of only replacing it.
59
+ */
60
+ handlerFor(kind, glyph) {
61
+ return this.tables[kind].get(glyph) ?? null;
62
+ }
63
+ /** Whether anything decodes this glyph. */
64
+ has(kind, glyph) {
65
+ return this.tables[kind].has(glyph);
66
+ }
67
+ /** Every glyph this decoder knows, in registration order (core's first). */
68
+ glyphs(kind) {
69
+ return [...this.tables[kind].keys()];
70
+ }
71
+ }
72
+ //# sourceMappingURL=glyph.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"glyph.js","sourceRoot":"","sources":["../../src/gen/glyph.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AA0DH;;;;;GAKG;AACH,MAAM,OAAO,aAAa;IACP,MAAM,GAAoD;QACzE,QAAQ,EAAE,IAAI,GAAG,EAAE;QACnB,KAAK,EAAE,IAAI,GAAG,EAAE;KACjB,CAAC;IAEF,sDAAsD;IACtD,GAAG,CAAC,IAAe,EAAE,KAAa,EAAE,OAAqB;QACvD,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACvB,MAAM,IAAI,KAAK,CAAC,8CAA8C,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;QACzF,CAAC;QACD,IAAI,KAAK,KAAK,GAAG,EAAE,CAAC;YAClB;;mEAEuD;YACvD,MAAM,IAAI,KAAK,CAAC,iEAAiE,CAAC,CAAC;QACrF,CAAC;QACD,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;IACxC,CAAC;IAED;;;;OAIG;IACH,UAAU,CAAC,IAAe,EAAE,KAAa;QACvC,OAAO,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC;IAC9C,CAAC;IAED,2CAA2C;IAC3C,GAAG,CAAC,IAAe,EAAE,KAAa;QAChC,OAAO,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IACtC,CAAC;IAED,4EAA4E;IAC5E,MAAM,CAAC,IAAe;QACpB,OAAO,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC;IACvC,CAAC;CACF"}
@@ -25,6 +25,8 @@
25
25
  import type { Loc } from "../loc.js";
26
26
  import type { Rng } from "../rng.js";
27
27
  import type { Gen } from "./util.js";
28
+ import { GlyphRegistry } from "./glyph.js";
29
+ import type { ModExtensible } from "../mod/extension.js";
28
30
  /** room_template.json record. */
29
31
  export interface RoomTemplateRecordJson {
30
32
  name: string;
@@ -49,7 +51,7 @@ export interface VaultRecordJson {
49
51
  D: string[];
50
52
  flags?: string[];
51
53
  }
52
- export interface RoomTemplate {
54
+ export interface RoomTemplate extends ModExtensible {
53
55
  name: string;
54
56
  typ: number;
55
57
  rat: number;
@@ -60,7 +62,7 @@ export interface RoomTemplate {
60
62
  rows: string[];
61
63
  fewEntrances: boolean;
62
64
  }
63
- export interface Vault {
65
+ export interface Vault extends ModExtensible {
64
66
  name: string;
65
67
  typ: string;
66
68
  rat: number;
@@ -106,6 +108,21 @@ export declare function calcDefaultTransposeWeight(height: number, width: number
106
108
  export declare function buildRoomTemplate(g: Gen, centreIn: Loc, ymax: number, xmax: number, doors: number, rows: string[], tval: number, fewEntrances: boolean): boolean;
107
109
  /** build_vault: draw a vault from its grid text. */
108
110
  export declare function buildVault(g: Gen, centreIn: Loc, v: Vault): boolean;
111
+ /**
112
+ * Every glyph `build_room_template` and `build_vault` decode upstream, as
113
+ * handlers. These are the case bodies of the three switches this file used to
114
+ * carry, lifted one at a time with nothing rewritten - including the places
115
+ * where the two decoders disagree (`+` is a closed door in a template and a
116
+ * SECRET door in a vault) and the places where upstream accepts a glyph and
117
+ * does nothing with it (`9` in a template's first pass; `/` and `;` in a
118
+ * vault). Those no-ops are registered explicitly rather than left to fall
119
+ * through, so `glyphs(kind)` reports the true upstream alphabet - an authoring
120
+ * tool that lists what a vault may contain would otherwise be missing them.
121
+ *
122
+ * A fresh registry per call: `RoomRegistry` owns one so a mod's registrations
123
+ * belong to the level's own table, not to a process-wide singleton.
124
+ */
125
+ export declare function createGlyphRegistry(): GlyphRegistry;
109
126
  /**
110
127
  * vault_chunk (gen-cave.c L3212): build a fresh chunk that consists only of a
111
128
  * greater vault, filled around with granite. Picks a greater-vault type at the
@@ -141,6 +158,13 @@ export type RoomBuilder = (g: Gen, centre: Loc, rating: number) => boolean;
141
158
  export declare class RoomRegistry {
142
159
  private readonly data;
143
160
  private readonly map;
161
+ /**
162
+ * The glyph table every build on this level decodes against, seeded with
163
+ * core's. It lives here rather than on `Gen` because a `Gen` is built per
164
+ * level and a mod registers once at boot: the registry outlives the level,
165
+ * and `makeGen` hands it down.
166
+ */
167
+ readonly glyphs: GlyphRegistry;
144
168
  constructor(data: RoomData);
145
169
  /** The loaded vault list (used by hard_centre's vault_chunk). */
146
170
  get vaults(): Vault[];
@@ -1 +1 @@
1
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