@rpgjs/client 5.0.0-alpha.2 → 5.0.0-alpha.20

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (163) hide show
  1. package/dist/Game/AnimationManager.d.ts +8 -0
  2. package/dist/Game/Map.d.ts +7 -1
  3. package/dist/Gui/Gui.d.ts +128 -5
  4. package/dist/RpgClient.d.ts +217 -59
  5. package/dist/RpgClientEngine.d.ts +345 -6
  6. package/dist/Sound.d.ts +199 -0
  7. package/dist/components/animations/index.d.ts +4 -0
  8. package/dist/components/dynamics/parse-value.d.ts +1 -0
  9. package/dist/components/gui/index.d.ts +3 -3
  10. package/dist/components/index.d.ts +3 -1
  11. package/dist/components/prebuilt/index.d.ts +18 -0
  12. package/dist/index.d.ts +4 -1
  13. package/dist/index.js +9 -4
  14. package/dist/index.js.map +1 -1
  15. package/dist/index10.js +149 -4
  16. package/dist/index10.js.map +1 -1
  17. package/dist/index11.js +21 -7
  18. package/dist/index11.js.map +1 -1
  19. package/dist/index12.js +6 -4
  20. package/dist/index12.js.map +1 -1
  21. package/dist/index13.js +11 -14
  22. package/dist/index13.js.map +1 -1
  23. package/dist/index14.js +8 -40
  24. package/dist/index14.js.map +1 -1
  25. package/dist/index15.js +187 -180
  26. package/dist/index15.js.map +1 -1
  27. package/dist/index16.js +104 -7
  28. package/dist/index16.js.map +1 -1
  29. package/dist/index17.js +82 -372
  30. package/dist/index17.js.map +1 -1
  31. package/dist/index18.js +361 -26
  32. package/dist/index18.js.map +1 -1
  33. package/dist/index19.js +46 -20
  34. package/dist/index19.js.map +1 -1
  35. package/dist/index2.js +683 -32
  36. package/dist/index2.js.map +1 -1
  37. package/dist/index20.js +5 -2417
  38. package/dist/index20.js.map +1 -1
  39. package/dist/index21.js +383 -97
  40. package/dist/index21.js.map +1 -1
  41. package/dist/index22.js +41 -104
  42. package/dist/index22.js.map +1 -1
  43. package/dist/index23.js +21 -67
  44. package/dist/index23.js.map +1 -1
  45. package/dist/index24.js +2632 -20
  46. package/dist/index24.js.map +1 -1
  47. package/dist/index25.js +107 -34
  48. package/dist/index25.js.map +1 -1
  49. package/dist/index26.js +69 -3
  50. package/dist/index26.js.map +1 -1
  51. package/dist/index27.js +17 -318
  52. package/dist/index27.js.map +1 -1
  53. package/dist/index28.js +24 -22
  54. package/dist/index28.js.map +1 -1
  55. package/dist/index29.js +92 -8
  56. package/dist/index29.js.map +1 -1
  57. package/dist/index3.js +68 -8
  58. package/dist/index3.js.map +1 -1
  59. package/dist/index30.js +37 -7
  60. package/dist/index30.js.map +1 -1
  61. package/dist/index31.js +18 -168
  62. package/dist/index31.js.map +1 -1
  63. package/dist/index32.js +3 -499
  64. package/dist/index32.js.map +1 -1
  65. package/dist/index33.js +332 -9
  66. package/dist/index33.js.map +1 -1
  67. package/dist/index34.js +24 -4400
  68. package/dist/index34.js.map +1 -1
  69. package/dist/index35.js +6 -311
  70. package/dist/index35.js.map +1 -1
  71. package/dist/index36.js +8 -88
  72. package/dist/index36.js.map +1 -1
  73. package/dist/index37.js +182 -56
  74. package/dist/index37.js.map +1 -1
  75. package/dist/index38.js +500 -16
  76. package/dist/index38.js.map +1 -1
  77. package/dist/index39.js +10 -18
  78. package/dist/index39.js.map +1 -1
  79. package/dist/index4.js +23 -5
  80. package/dist/index4.js.map +1 -1
  81. package/dist/index40.js +7 -0
  82. package/dist/index40.js.map +1 -0
  83. package/dist/index41.js +3690 -0
  84. package/dist/index41.js.map +1 -0
  85. package/dist/index42.js +77 -0
  86. package/dist/index42.js.map +1 -0
  87. package/dist/index43.js +6 -0
  88. package/dist/index43.js.map +1 -0
  89. package/dist/index44.js +20 -0
  90. package/dist/index44.js.map +1 -0
  91. package/dist/index45.js +146 -0
  92. package/dist/index45.js.map +1 -0
  93. package/dist/index46.js +12 -0
  94. package/dist/index46.js.map +1 -0
  95. package/dist/index47.js +113 -0
  96. package/dist/index47.js.map +1 -0
  97. package/dist/index48.js +136 -0
  98. package/dist/index48.js.map +1 -0
  99. package/dist/index49.js +137 -0
  100. package/dist/index49.js.map +1 -0
  101. package/dist/index5.js +2 -1
  102. package/dist/index5.js.map +1 -1
  103. package/dist/index50.js +112 -0
  104. package/dist/index50.js.map +1 -0
  105. package/dist/index51.js +141 -0
  106. package/dist/index51.js.map +1 -0
  107. package/dist/index52.js +9 -0
  108. package/dist/index52.js.map +1 -0
  109. package/dist/index53.js +54 -0
  110. package/dist/index53.js.map +1 -0
  111. package/dist/index6.js +1 -1
  112. package/dist/index6.js.map +1 -1
  113. package/dist/index7.js +11 -3
  114. package/dist/index7.js.map +1 -1
  115. package/dist/index8.js +68 -7
  116. package/dist/index8.js.map +1 -1
  117. package/dist/index9.js +230 -15
  118. package/dist/index9.js.map +1 -1
  119. package/dist/presets/animation.d.ts +31 -0
  120. package/dist/presets/faceset.d.ts +30 -0
  121. package/dist/presets/index.d.ts +103 -0
  122. package/dist/presets/lpc.d.ts +89 -0
  123. package/dist/services/loadMap.d.ts +123 -2
  124. package/dist/services/mmorpg.d.ts +9 -4
  125. package/dist/services/standalone.d.ts +51 -2
  126. package/package.json +22 -18
  127. package/src/Game/{EffectManager.ts → AnimationManager.ts} +3 -2
  128. package/src/Game/Map.ts +20 -2
  129. package/src/Game/Object.ts +163 -9
  130. package/src/Gui/Gui.ts +300 -17
  131. package/src/RpgClient.ts +222 -58
  132. package/src/RpgClientEngine.ts +804 -36
  133. package/src/Sound.ts +253 -0
  134. package/src/components/{effects → animations}/animation.ce +3 -6
  135. package/src/components/{effects → animations}/index.ts +1 -1
  136. package/src/components/character.ce +165 -37
  137. package/src/components/dynamics/parse-value.ts +80 -0
  138. package/src/components/dynamics/text.ce +183 -0
  139. package/src/components/gui/box.ce +17 -0
  140. package/src/components/gui/dialogbox/index.ce +73 -35
  141. package/src/components/gui/dialogbox/selection.ce +16 -1
  142. package/src/components/gui/index.ts +3 -4
  143. package/src/components/index.ts +5 -1
  144. package/src/components/prebuilt/hp-bar.ce +255 -0
  145. package/src/components/prebuilt/index.ts +21 -0
  146. package/src/components/scenes/draw-map.ce +6 -23
  147. package/src/components/scenes/event-layer.ce +9 -3
  148. package/src/core/setup.ts +2 -0
  149. package/src/index.ts +5 -2
  150. package/src/module.ts +72 -6
  151. package/src/presets/animation.ts +46 -0
  152. package/src/presets/faceset.ts +60 -0
  153. package/src/presets/index.ts +7 -1
  154. package/src/presets/lpc.ts +108 -0
  155. package/src/services/loadMap.ts +132 -3
  156. package/src/services/mmorpg.ts +27 -5
  157. package/src/services/standalone.ts +68 -6
  158. package/tsconfig.json +1 -1
  159. package/vite.config.ts +1 -1
  160. package/dist/Game/EffectManager.d.ts +0 -5
  161. package/dist/components/effects/index.d.ts +0 -4
  162. package/src/components/scenes/element-map.ce +0 -23
  163. /package/src/components/{effects → animations}/hit.ce +0 -0
package/dist/index10.js CHANGED
@@ -1,8 +1,153 @@
1
- import component from './index22.js';
1
+ import { useProps, useDefineProps, signal, animatedSignal, computed, trigger, mount, effect, h, Container, Rect, cond, Text, Sprite } from 'canvasengine';
2
+ import component$1 from './index42.js';
3
+ import { inject } from './index6.js';
4
+ import { RpgClientEngine } from './index2.js';
2
5
 
3
- const PrebuiltGui = {
4
- Dialogbox: component
6
+ function component($$props) {
7
+ useProps($$props);
8
+ const defineProps = useDefineProps($$props);
9
+ var __assign = (this && this.__assign) || function () {
10
+ __assign = Object.assign || function(t) {
11
+ for (var s, i = 1, n = arguments.length; i < n; i++) {
12
+ s = arguments[i];
13
+ for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
14
+ t[p] = s[p];
15
+ }
16
+ return t;
17
+ };
18
+ return __assign.apply(this, arguments);
5
19
  };
20
+ var _a, _b, _c, _d, _e;
21
+ var _f = defineProps(), message = _f.message, _choices = _f.choices, onFinish = _f.onFinish; _f.onInteraction; var face = _f.face, position = _f.position, typewriterEffect = _f.typewriterEffect, autoClose = _f.autoClose;
22
+ var client = inject(RpgClientEngine);
23
+ var keyboardControls = client.globalConfig.keyboardControls;
24
+ var dialogboxStyles = (_a = client.globalConfig.box.styles) !== null && _a !== void 0 ? _a : {
25
+ backgroundColor: "#1a1a2e",
26
+ backgroundOpacity: 0.9,
27
+ };
28
+ var dialogBoxTypewriterSound = (_d = (_c = (_b = client.globalConfig) === null || _b === void 0 ? void 0 : _b.box) === null || _c === void 0 ? void 0 : _c.sounds) === null || _d === void 0 ? void 0 : _d.typewriter;
29
+ var sounds = client.sounds;
30
+ client.stopProcessingInput = true;
31
+ var isDestroyed = false;
32
+ var texts = [message()];
33
+ var height = signal(256);
34
+ var margin = signal(40);
35
+ var isTextCompleted = signal(false);
36
+ signal({ width: 5, color: "#595971" });
37
+ signal({ color: "#000", blur: 10, offsetX: 10, offsetY: 10 });
38
+ var contentOpacity = animatedSignal(0, {
39
+ duration: 1000,
40
+ });
41
+ var scaleX = animatedSignal(0, {
42
+ duration: 500,
43
+ });
44
+ var positionBox = computed(function () {
45
+ if (position() === 'bottom') {
46
+ return { positionType: 'absolute', bottom: 10 };
47
+ }
48
+ else if (position() === 'top') {
49
+ return { positionType: 'absolute', top: 10 };
50
+ }
51
+ return {};
52
+ });
53
+ var widthBox = computed(function () {
54
+ return 700;
55
+ });
56
+ scaleX.set(1);
57
+ contentOpacity.set(1);
58
+ var currentTextIndex = signal(0);
59
+ var currentText = computed(function () { var _a; return (_a = texts === null || texts === void 0 ? void 0 : texts[currentTextIndex()]) !== null && _a !== void 0 ? _a : ''; });
60
+ var isChoiceDisplayed = signal(false);
61
+ var text = computed(function () {
62
+ var current = currentText();
63
+ return typeof current === "string" ? current : current.text;
64
+ });
65
+ var faceSheet = function (graphicId, animationName) {
66
+ return {
67
+ definition: client.getSpriteSheet(graphicId),
68
+ playing: animationName,
69
+ };
70
+ };
71
+ var choices = computed(function () {
72
+ //const current = currentText();
73
+ //return typeof current === "string" ? null : current.choices;
74
+ return _choices;
75
+ });
76
+ var visibleSelection = computed(function () { return isChoiceDisplayed() && choices().length != 0; });
77
+ var triggerSkip = trigger();
78
+ var typewriter = typewriterEffect() ? {
79
+ speed: 0.3,
80
+ skip: triggerSkip,
81
+ sound: {
82
+ src: (_e = sounds.get(dialogBoxTypewriterSound)) === null || _e === void 0 ? void 0 : _e.src
83
+ },
84
+ onComplete: function () {
85
+ isTextCompleted.set(true);
86
+ if (autoClose()) {
87
+ setTimeout(function () {
88
+ onFinish();
89
+ }, 1000);
90
+ }
91
+ }
92
+ } : null;
93
+ var textStyle = {
94
+ wordWrap: true,
95
+ wordWrapWidth: widthBox() - margin() * 2 - (face ? 256 : 0)
96
+ };
97
+ mount(function (element) {
98
+ var dialogbox = element.props.children[0];
99
+ return function () {
100
+ dialogbox.directives.controls.onDestroy();
101
+ isDestroyed = true;
102
+ // Wait destroy is finished before start processing input
103
+ setTimeout(function () {
104
+ client.stopProcessingInput = false;
105
+ }, 500);
106
+ };
107
+ });
108
+ var controls = signal({
109
+ next: {
110
+ bind: keyboardControls.action,
111
+ keyDown: function (e) {
112
+ if (isDestroyed)
113
+ return;
114
+ if (isChoiceDisplayed()) {
115
+ // If choices are displayed, do nothing (wait for selection)
116
+ return;
117
+ }
118
+ // If text is still typing, just skip (fast forward) the animation
119
+ if (!isTextCompleted()) {
120
+ triggerSkip.start();
121
+ isTextCompleted.set(true);
122
+ }
123
+ else {
124
+ var isFinished = currentTextIndex() === texts.length - 1;
125
+ currentTextIndex.update(function (index) {
126
+ if (index < texts.length - 1) {
127
+ return index + 1;
128
+ }
129
+ return index;
130
+ });
131
+ isChoiceDisplayed.set(false);
132
+ isTextCompleted.set(false);
133
+ if (isFinished && onFinish) {
134
+ onFinish();
135
+ }
136
+ }
137
+ },
138
+ },
139
+ });
140
+ var onSelect = function (index) {
141
+ onFinish(index);
142
+ };
143
+ effect(function () {
144
+ if (choices().length != 0) {
145
+ isChoiceDisplayed.set(true);
146
+ }
147
+ });
148
+ let $this = h(Container, { justifyContent: 'center', alignItems: 'center', width: '100%', height: '100%' }, h(Container, { ref: 'dialogbox', scale: { x: scaleX }, anchor: [0.5, 0.5], width: widthBox, height, controls, ...positionBox() }, [h(Rect, { width: widthBox, height, color: dialogboxStyles.backgroundColor, alpha: dialogboxStyles.backgroundOpacity }), h(Container, { flexDirection: 'row', width: widthBox, height, alpha: contentOpacity }, h(Container, { flexDirection: 'row' }, [h(Container, { flexDirection: 'column' }, [h(Text, { text, color: '#fff', fontSize: 18, margin, typewriter, style: textStyle }), cond(visibleSelection, () => h(component$1, { selectedIndex: 0, items: choices, onSelect }))]), cond(face, () => h(Sprite, { sheet: faceSheet(face.id, face.expression) }))]))]));
149
+ return $this
150
+ }
6
151
 
7
- export { PrebuiltGui };
152
+ export { component as default };
8
153
  //# sourceMappingURL=index10.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index10.js","sources":["../src/components/gui/index.ts"],"sourcesContent":["import Dialogbox from \"./dialogbox/index.ce\";\n\nexport const PrebuiltGui = {\n Dialogbox\n}"],"names":["Dialogbox"],"mappings":";;AAEO,MAAM,WAAc,GAAA;AAAA,aACvBA;AACJ;;;;"}
1
+ {"version":3,"file":"index10.js","sources":["../src/components/gui/dialogbox/index.ce"],"sourcesContent":["<Container justifyContent=\"center\" alignItems=\"center\" width=\"100%\" height=\"100%\">\n <Container\n ref=\"dialogbox\"\n scale={{ x: scaleX }}\n anchor={[0.5, 0.5]}\n width={widthBox}\n height\n controls\n ...positionBox()\n >\n <Rect \n width={widthBox} \n height \n color={@dialogboxStyles.@backgroundColor} \n alpha={@dialogboxStyles.@backgroundOpacity} />\n <Container\n flexDirection=\"row\"\n width={widthBox}\n height\n alpha={contentOpacity}\n >\n <Container flexDirection=\"row\">\n <Container flexDirection=\"column\">\n <Text\n text\n color=\"#fff\"\n fontSize={18}\n margin\n typewriter\n style={textStyle}\n />\n @if (visibleSelection) {\n <Selection selectedIndex={0} items={choices} onSelect />\n }\n </Container>\n @if (face) {\n <Sprite sheet={@faceSheet(@face.@id, @face.@expression)} />\n }\n </Container>\n </Container>\n</Container> \n\n \n</Container>\n<script>\n import Selection from './selection.ce'\n\n import {\n animatedSignal,\n computed,\n effect,\n signal,\n trigger,\n mount\n } from \"canvasengine\";\n\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n import BoxComponent from \"../box.ce\";\n\n const {\n message,\n choices: _choices,\n onFinish,\n onInteraction,\n face,\n position,\n typewriterEffect,\n autoClose\n } = defineProps();\n \n const client = inject(RpgClientEngine);\n const keyboardControls = client.globalConfig.keyboardControls;\n\n const dialogboxStyles = client.globalConfig.box.styles ?? {\n backgroundColor: \"#1a1a2e\",\n backgroundOpacity: 0.9,\n }\n const dialogBoxTypewriterSound = client.globalConfig?.box?.sounds?.typewriter\n\n const sounds = client.sounds;\n\n client.stopProcessingInput = true;\n let isDestroyed = false;\n\n const texts = [message()]\n const height = signal(256);\n const margin = signal(40);\n const isTextCompleted = signal(false);\n\n const drawSpeaker = (g) => {\n g.beginFill(0xffa500); // Orange color\n g.lineStyle(2, 0x000000); // Black border\n g.moveTo(0, 0);\n g.lineTo(70, 0);\n g.lineTo(80, 15);\n g.lineTo(70, 30);\n g.lineTo(0, 30);\n g.lineTo(0, 0);\n g.endFill();\n };\n\n const border = signal({ width: 5, color: \"#595971\" });\n const shadow = signal({ color: \"#000\", blur: 10, offsetX: 10, offsetY: 10 });\n\n const contentOpacity = animatedSignal(0, {\n duration: 1000,\n });\n\n const scaleX = animatedSignal(0, {\n duration: 500,\n });\n\n const positionBox = computed(() => {\n if (position() === 'bottom') {\n return { positionType: 'absolute', bottom: 10 };\n }\n else if (position() === 'top') {\n return { positionType: 'absolute', top: 10 };\n }\n return {};\n });\n\n const widthBox = computed(() => {\n return 700;\n });\n\n scaleX.set(1);\n contentOpacity.set(1);\n\n const currentTextIndex = signal(0);\n const currentText = computed(() => texts?.[currentTextIndex()] ?? '');\n const isChoiceDisplayed = signal(false);\n\n const text = computed(() => {\n const current = currentText();\n return typeof current === \"string\" ? current : current.text;\n });\n\n const faceSheet = (graphicId, animationName) => {\n return {\n definition: client.getSpriteSheet(graphicId),\n playing: animationName,\n };\n }\n\n const choices = computed(() => {\n //const current = currentText();\n //return typeof current === \"string\" ? null : current.choices;\n return _choices;\n });\n\n const visibleSelection = computed(() => isChoiceDisplayed() && choices().length != 0)\n\n const triggerSkip = trigger();\n\n const typewriter = typewriterEffect() ? {\n speed: 0.3,\n skip: triggerSkip,\n sound: {\n src: sounds.get(dialogBoxTypewriterSound)?.src\n },\n onComplete: () => {\n isTextCompleted.set(true);\n if (autoClose()) {\n setTimeout(() => {\n onFinish();\n }, 1000);\n }\n }\n } : null;\n\n const textStyle = {\n wordWrap: true,\n wordWrapWidth: widthBox() - margin() * 2 - (face ? 256 : 0)\n }\n\n mount((element) => {\n const [dialogbox] = element.props.children\n return () => {\n dialogbox.directives.controls.onDestroy()\n isDestroyed = true;\n // Wait destroy is finished before start processing input\n setTimeout(() => {\n client.stopProcessingInput = false;\n }, 500)\n }\n })\n\n const controls = signal({\n next: {\n bind: keyboardControls.action,\n keyDown(e) {\n if (isDestroyed) return;\n if (isChoiceDisplayed()) {\n // If choices are displayed, do nothing (wait for selection)\n return;\n }\n\n // If text is still typing, just skip (fast forward) the animation\n if (!isTextCompleted()) {\n triggerSkip.start();\n isTextCompleted.set(true);\n }\n else {\n const isFinished = currentTextIndex() === texts.length - 1;\n currentTextIndex.update((index) => {\n if (index < texts.length - 1) {\n return index + 1;\n }\n return index;\n });\n isChoiceDisplayed.set(false);\n isTextCompleted.set(false);\n if (isFinished && onFinish) {\n onFinish();\n } \n }\n },\n },\n });\n\n const onSelect = (index) => {\n onFinish(index);\n }\n \n effect(() => {\n if (choices().length != 0) {\n isChoiceDisplayed.set(true);\n }\n 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package/dist/index11.js CHANGED
@@ -1,10 +1,24 @@
1
- import component$1 from './index23.js';
2
- import component from './index24.js';
1
+ import { useProps, useDefineProps, computed, h, Container, Rect } from 'canvasengine';
2
+ import { RpgClientEngine } from './index2.js';
3
+ import './index24.js';
4
+ import '@rpgjs/common';
5
+ import './index18.js';
6
+ import { inject } from './index6.js';
7
+ import 'rxjs';
8
+ import './index25.js';
9
+ import './index17.js';
10
+ import '@canvasengine/presets';
3
11
 
4
- const PrebuiltEffects = {
5
- Hit: component$1,
6
- Animation: component
7
- };
12
+ function component($$props) {
13
+ useProps($$props);
14
+ const defineProps = useDefineProps($$props);
15
+ var _a = defineProps(), width = _a.width, height = _a.height, children = _a.children, color = _a.color, top = _a.top, left = _a.left;
16
+ var engine = inject(RpgClientEngine);
17
+ var child = children[0];
18
+ var _color = computed(function () { var _a; return ((_a = engine.globalConfig.gui) === null || _a === void 0 ? void 0 : _a.windowColor) || (color === null || color === void 0 ? void 0 : color()) || "#1a1a2e"; });
19
+ let $this = h(Container, { positionType: 'absolute', top: top, left: left }, h(Container, { anchor: [0.5, 0.5] }, [h(Rect, { width, height, color: _color }), h(Container, { attach: child })]));
20
+ return $this
21
+ }
8
22
 
9
- export { PrebuiltEffects };
23
+ export { component as default };
10
24
  //# sourceMappingURL=index11.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index11.js","sources":["../src/components/effects/index.ts"],"sourcesContent":["import Hit from \"./hit.ce\";\nimport Animation from \"./animation.ce\";\n\nexport const PrebuiltEffects = {\n Hit,\n Animation\n}"],"names":["Hit","Animation"],"mappings":";;;AAGO,MAAM,eAAkB,GAAA;AAAA,OAC3BA,WAAA;AAAA,aACAC;AACJ;;;;"}
1
+ {"version":3,"file":"index11.js","sources":["../src/components/gui/box.ce"],"sourcesContent":["<Container positionType=\"absolute\" top={top} left={left}>\n <Container\n anchor={[0.5, 0.5]}\n >\n <Rect width height color={_color} />\n <Container attach={child}></Container>\n </Container> \n</Container>\n\n<script>\n import { RpgClientEngine, inject } from \"../../index\";\n\n const { width, height, children, color, top, left } = defineProps();\n const engine = inject(RpgClientEngine)\n const child = children[0]\n const _color = computed(() => engine.globalConfig.gui?.windowColor || color?.() || \"#1a1a2e\")\n</script>"],"names":[],"mappings":";;;;;;;;;;;AAOqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAAQ,MAAM,WAAW,GAAG,cAAc,CAAC,OAAO;AAClD,QAAQ,IAAI,EAAE,GAAG,WAAW,EAAE,EAAE,KAAK,GAAG,EAAE,CAAC,KAAK,EAAE,MAAM,GAAG,EAAE,CAAC,MAAM,EAAE,QAAQ,GAAG,EAAE,CAAC,QAAQ,EAAE,KAAK,GAAG,EAAE,CAAC,KAAK,EAAE,GAAG,GAAG,EAAE,CAAC,GAAG,EAAE,IAAI,GAAG,EAAE,CAAC,IAAI;AAC5I,IAAI,MAAM,GAAG,MAAM,CAAC,eAAe,CAAC;AACpC,IAAI,KAAK,GAAG,QAAQ,CAAC,CAAC,CAAC;AACvB,IAAI,MAAM,GAAG,QAAQ,CAAC,YAAY,EAAE,IAAI,EAAE,CAAC,CAAC,OAAO,CAAC,CAAC,EAAE,GAAG,MAAM,CAAC,YAAY,CAAC,GAAG,MAAM,IAAI,IAAI,EAAE,KAAK,MAAM,GAAG,MAAM,GAAG,EAAE,CAAC,WAAW,MAAM,KAAK,KAAK,IAAI,IAAI,KAAK,KAAK,MAAM,GAAG,MAAM,GAAG,KAAK,EAAE,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC;AAClN,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,SAAS,EAAE,EAAE,YAAY,EAAE,UAAU,EAAE,GAAG,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,EAAE,CAAC,CAAC,SAAS,EAAE,EAAE,MAAM,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC,SAAS,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC;AACvM,QAAQ,OAAO;AACf,MAAM;;;;"}
package/dist/index12.js CHANGED
@@ -1,8 +1,10 @@
1
- import { RMSpritesheet } from './index25.js';
1
+ import component$1 from './index26.js';
2
+ import component from './index27.js';
2
3
 
3
- const Presets = {
4
- RMSpritesheet
4
+ const PrebuiltComponentAnimations = {
5
+ Hit: component$1,
6
+ Animation: component
5
7
  };
6
8
 
7
- export { Presets };
9
+ export { PrebuiltComponentAnimations };
8
10
  //# sourceMappingURL=index12.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index12.js","sources":["../src/presets/index.ts"],"sourcesContent":["import { RMSpritesheet } from \"./rmspritesheet\";\n\nexport const Presets = {\n RMSpritesheet\n}"],"names":[],"mappings":";;AAEO,MAAM,OAAU,GAAA;AAAA,EACnB;AACJ;;;;"}
1
+ {"version":3,"file":"index12.js","sources":["../src/components/animations/index.ts"],"sourcesContent":["import Hit from \"./hit.ce\";\nimport Animation from \"./animation.ce\";\n\nexport const PrebuiltComponentAnimations = {\n Hit,\n Animation\n}"],"names":["Hit","Animation"],"mappings":";;;AAGO,MAAM,2BAAA,GAA8B;AAAA,OACvCA,WAAA;AAAA,aACAC;AACJ;;;;"}
package/dist/index13.js CHANGED
@@ -1,17 +1,14 @@
1
- import { useProps, useDefineProps, h, Container, loop } from 'canvasengine';
2
- import { inject } from './index6.js';
3
- import { RpgClientEngine } from './index2.js';
4
- import component$1 from './index36.js';
1
+ import { AnimationSpritesheetPreset } from './index28.js';
2
+ import { LPCSpritesheetPreset } from './index29.js';
3
+ import { RMSpritesheet } from './index30.js';
4
+ import { FacesetPreset } from './index31.js';
5
5
 
6
- function component($$props) {
7
- useProps($$props);
8
- useDefineProps($$props);
9
- var engine = inject(RpgClientEngine);
10
- var players = engine.sceneMap.players;
11
- var events = engine.sceneMap.events;
12
- let $this = h(Container, { sortableChildren: true }, [loop(events, (event, id) => h(component$1, { id: id, object: event, isMe: false })), loop(players, (player, id) => h(component$1, { id: id, object: player, isMe: true }))]);
13
- return $this
14
- }
6
+ const Presets = {
7
+ RMSpritesheet,
8
+ LPCSpritesheetPreset,
9
+ AnimationSpritesheetPreset,
10
+ FacesetPreset
11
+ };
15
12
 
16
- export { component as default };
13
+ export { Presets };
17
14
  //# sourceMappingURL=index13.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index13.js","sources":["../src/components/scenes/event-layer.ce"],"sourcesContent":["<Container sortableChildren={true}>\n @for ((event,id) of events) {\n <Character id={id} object={event} isMe={false} />\n }\n\n @for ((player,id) of players) {\n <Character id={id} object={player} isMe={true} />\n }\n</Container>\n\n<script>\n import { effect, signal, computed, mount } from 'canvasengine'\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import Character from \"../character.ce\";\n \n const engine = inject(RpgClientEngine);\n const players = engine.sceneMap.players\n const events = engine.sceneMap.events\n</script>"],"names":["Character"],"mappings":";;;;;AAQqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAA4B,cAAc,CAAC,OAAO;AAClD,QAAQ,IAAI,MAAM,GAAG,MAAM,CAAC,eAAe,CAAC;AAC5C,IAAI,OAAO,GAAG,MAAM,CAAC,QAAQ,CAAC,OAAO;AACrC,IAAI,MAAM,GAAG,MAAM,CAAC,QAAQ,CAAC;AAC7B,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,SAAS,EAAE,EAAE,gBAAgB,EAAE,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,KAAK,EAAE,EAAE,KAAK,CAAC,CAACA,WAAS,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,MAAM,EAAE,EAAE,KAAK,CAAC,CAACA,WAAS,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;AACrO,QAAQ,OAAO;AACf;;;;"}
1
+ {"version":3,"file":"index13.js","sources":["../src/presets/index.ts"],"sourcesContent":["import { AnimationSpritesheetPreset } from \"./animation\";\nimport { LPCSpritesheetPreset } from \"./lpc\";\nimport { RMSpritesheet } from \"./rmspritesheet\";\nimport { FacesetPreset } from \"./faceset\";\n\nexport const Presets = {\n RMSpritesheet,\n LPCSpritesheetPreset,\n AnimationSpritesheetPreset,\n FacesetPreset\n}"],"names":[],"mappings":";;;;;AAKO,MAAM,OAAA,GAAU;AAAA,EACnB,aAAA;AAAA,EACA,oBAAA;AAAA,EACA,0BAAA;AAAA,EACA;AACJ;;;;"}
package/dist/index14.js CHANGED
@@ -1,48 +1,16 @@
1
- import { useProps, useDefineProps, computed, effect, h, Canvas, loop, Viewport, cond, Container } from 'canvasengine';
1
+ import { useProps, useDefineProps, h, Container, loop } from 'canvasengine';
2
2
  import { inject } from './index6.js';
3
3
  import { RpgClientEngine } from './index2.js';
4
- import component$1 from './index28.js';
5
- import { RpgGui } from './index9.js';
4
+ import component$1 from './index15.js';
6
5
 
7
6
  function component($$props) {
8
7
  useProps($$props);
9
- useDefineProps($$props);
10
- var __assign = (this && this.__assign) || function () {
11
- __assign = Object.assign || function(t) {
12
- for (var s, i = 1, n = arguments.length; i < n; i++) {
13
- s = arguments[i];
14
- for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
15
- t[p] = s[p];
16
- }
17
- return t;
18
- };
19
- return __assign.apply(this, arguments);
20
- };
21
- var engine = inject(RpgClientEngine);
22
- var guiService = inject(RpgGui);
23
- var sceneData = engine.sceneMap.data;
24
- var gui = guiService.gui;
25
- var worldWidth = computed(function () { var _a; return (_a = sceneData()) === null || _a === void 0 ? void 0 : _a.width; });
26
- var worldHeight = computed(function () { var _a; return (_a = sceneData()) === null || _a === void 0 ? void 0 : _a.height; });
27
- effect(function () {
28
- if (sceneData() && !sceneData().component) {
29
- throw new Error("Warning ! You need to define a component for the scene. Use provideLoadMap() to define a component for the scene.");
30
- }
31
- });
32
- var onGuiFinish = function (gui, data) {
33
- guiService.guiClose(gui.name, data);
34
- };
35
- var onGuiInteraction = function (gui, name, data) {
36
- guiService.guiInteraction(gui.name, name, data);
37
- };
38
- var clamp = {
39
- direction: "all"
40
- };
41
- let $this = h(Canvas, { width: computed(() => engine.width()), height: computed(() => engine.height()) }, [h(Viewport, { worldWidth, worldHeight, clamp }, cond(sceneData, () => h(component$1))), loop(gui, gui => h(Container, { display: 'flex' }, cond(gui.display, () => h(gui.component, { ...gui.data(), onFinish: (data) => {
42
- onGuiFinish(gui, data);
43
- }, onInteraction: (name, data) => {
44
- onGuiInteraction(gui, name, data);
45
- } }))))]);
8
+ const defineProps = useDefineProps($$props);
9
+ var engine = inject(RpgClientEngine);
10
+ var children = defineProps().children;
11
+ var players = engine.sceneMap.players;
12
+ var events = engine.sceneMap.events;
13
+ let $this = h(Container, { sortableChildren: true }, [loop(events, (event, id) => h(component$1, { id: id, object: event })), loop(players, (player, id) => h(component$1, { id: id, object: player })), loop(children, child => h(child))]);
46
14
  return $this
47
15
  }
48
16
 
@@ -1 +1 @@
1
- {"version":3,"file":"index14.js","sources":["../src/components/scenes/canvas.ce"],"sourcesContent":["<Canvas width={@engine.width} height={@engine.height}>\n <Viewport worldWidth worldHeight clamp>\n @if (sceneData) {\n <SceneMap />\n }\n </Viewport>\n @for (gui of gui) {\n <Container display=\"flex\">\n @if (gui.display) {\n <gui.component ...gui.data() onFinish={(data) => {\n onGuiFinish(gui, data)\n }} onInteraction={(name, data) => {\n onGuiInteraction(gui, name, data)\n }} /> \n }\n </Container>\n } \n</Canvas>\n\n<script>\n import { signal, computed, effect } from \"canvasengine\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import SceneMap from './draw-map.ce'\n import { RpgGui } from \"../../Gui/Gui\";\n\n const engine = inject(RpgClientEngine);\n const guiService = inject(RpgGui);\n const sceneData = engine.sceneMap.data\n const gui = guiService.gui\n const worldWidth = computed(() => sceneData()?.width)\n const worldHeight = computed(() => sceneData()?.height)\n\n effect(() => {\n if (sceneData() && !sceneData().component) {\n throw new Error(\"Warning ! You need to define a component for the scene. Use provideLoadMap() to define a component for the scene.\")\n }\n })\n\n const onGuiFinish = (gui, data) => {\n guiService.guiClose(gui.name, data)\n }\n\n const onGuiInteraction = (gui, name, data) => {\n guiService.guiInteraction(gui.name, name, data)\n }\n \n const clamp = {\n direction: \"all\"\n }\n</script>\n"],"names":["SceneMap"],"mappings":";;;;;;AAYqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAA4B,cAAc,CAAC,OAAO;AAClD,QAAQ,IAAI,QAAQ,GAAG,CAAC,IAAI,IAAI,IAAI,CAAC,QAAQ,KAAK,YAAY;AAC9D,IAAI,QAAQ,GAAG,MAAM,CAAC,MAAM,IAAI,SAAS,CAAC,EAAE;AAC5C,QAAQ,KAAK,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;AAC7D,YAAY,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC;AAC5B,YAAY,KAAK,IAAI,CAAC,IAAI,CAAC,EAAE,IAAI,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC;AAC3E,gBAAgB,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;AAC3B;AACA,QAAQ,OAAO,CAAC;AAChB,KAAK;AACL,IAAI,OAAO,QAAQ,CAAC,KAAK,CAAC,IAAI,EAAE,SAAS,CAAC;AAC1C,CAAC;AACD,IAAI,MAAM,GAAG,MAAM,CAAC,eAAe,CAAC;AACpC,IAAI,UAAU,GAAG,MAAM,CAAC,MAAM,CAAC;AAC/B,IAAI,SAAS,GAAG,MAAM,CAAC,QAAQ,CAAC,IAAI;AACpC,IAAI,GAAG,GAAG,UAAU,CAAC,GAAG;AACxB,IAAI,UAAU,GAAG,QAAQ,CAAC,YAAY,EAAE,IAAI,EAAE,CAAC,CAAC,OAAO,CAAC,EAAE,GAAG,SAAS,EAAE,MAAM,IAAI,IAAI,EAAE,KAAK,MAAM,GAAG,MAAM,GAAG,EAAE,CAAC,KAAK,CAAC,EAAE,CAAC;AAC3H,IAAI,WAAW,GAAG,QAAQ,CAAC,YAAY,EAAE,IAAI,EAAE,CAAC,CAAC,OAAO,CAAC,EAAE,GAAG,SAAS,EAAE,MAAM,IAAI,IAAI,EAAE,KAAK,MAAM,GAAG,MAAM,GAAG,EAAE,CAAC,MAAM,CAAC,EAAE,CAAC;AAC7H,MAAM,CAAC,YAAY;AACnB,IAAI,IAAI,SAAS,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC,SAAS,EAAE;AAC/C,QAAQ,MAAM,IAAI,KAAK,CAAC,mHAAmH,CAAC;AAC5I;AACA,CAAC,CAAC;AACF,IAAI,WAAW,GAAG,UAAU,GAAG,EAAE,IAAI,EAAE;AACvC,IAAI,UAAU,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC;AACvC,CAAC;AACD,IAAI,gBAAgB,GAAG,UAAU,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE;AAClD,IAAI,UAAU,CAAC,cAAc,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC;AACnD,CAAC;AACD,IAAI,KAAK,GAAG;AACZ,IAAI,SAAS,EAAE;AACf;AACA,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,KAAK,EAAE,QAAQ,CAAC,MAAM,MAAM,CAAC,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,QAAQ,CAAC,MAAM,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,EAAE,EAAE,UAAU,EAAE,WAAW,EAAE,KAAK,EAAE,EAAE,IAAI,CAAC,SAAS,EAAE,MAAM,CAAC,CAACA,WAAQ,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,EAAE,GAAG,IAAI,CAAC,CAAC,SAAS,EAAE,EAAE,OAAO,EAAE,MAAM,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC,GAAG,CAAC,SAAS,EAAE,EAAE,GAAG,GAAG,CAAC,IAAI,EAAE,EAAE,QAAQ,EAAE,CAAC,IAAI,KAAK;AACzU,UAAU,WAAW,CAAC,GAAG,EAAE,IAAI;AAC/B,SAAS,EAAE,aAAa,EAAE,CAAC,IAAI,EAAE,IAAI,KAAK;AAC1C,UAAU,gBAAgB,CAAC,GAAG,EAAE,IAAI,EAAE,IAAI;AAC1C,SAAS,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;AAChB,QAAQ,OAAO;AACf;;;;"}
1
+ {"version":3,"file":"index14.js","sources":["../src/components/scenes/event-layer.ce"],"sourcesContent":["<Container sortableChildren={true}>\n @for ((event,id) of events) {\n <Character id={id} object={event} />\n }\n\n @for ((player,id) of players) {\n <Character id={id} object={player} />\n }\n\n @for (child of children) {\n <child />\n }\n</Container>\n\n<script>\n import { effect, signal } from 'canvasengine'\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import Character from \"../character.ce\";\n \n const engine = inject(RpgClientEngine);\n const { children } = defineProps()\n \n const players = engine.sceneMap.players\n const events = engine.sceneMap.events\n</script>"],"names":["Character"],"mappings":";;;;;AAQqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAAQ,MAAM,WAAW,GAAG,cAAc,CAAC,OAAO;AAClD,QAAQ,IAAI,MAAM,GAAG,MAAM,CAAC,eAAe,CAAC;AAC5C,IAAI,QAAQ,GAAG,WAAW,EAAE,CAAC,QAAQ;AACrC,IAAI,OAAO,GAAG,MAAM,CAAC,QAAQ,CAAC,OAAO;AACrC,IAAI,MAAM,GAAG,MAAM,CAAC,QAAQ,CAAC;AAC7B,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,SAAS,EAAE,EAAE,gBAAgB,EAAE,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,KAAK,EAAE,EAAE,KAAK,CAAC,CAACA,WAAS,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,MAAM,EAAE,EAAE,KAAK,CAAC,CAACA,WAAS,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,EAAE,KAAK,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC;AAC/O,QAAQ,OAAO;AACf,MAAM;;;;"}