@rpgjs/client 5.0.0-alpha.2 → 5.0.0-alpha.20

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (163) hide show
  1. package/dist/Game/AnimationManager.d.ts +8 -0
  2. package/dist/Game/Map.d.ts +7 -1
  3. package/dist/Gui/Gui.d.ts +128 -5
  4. package/dist/RpgClient.d.ts +217 -59
  5. package/dist/RpgClientEngine.d.ts +345 -6
  6. package/dist/Sound.d.ts +199 -0
  7. package/dist/components/animations/index.d.ts +4 -0
  8. package/dist/components/dynamics/parse-value.d.ts +1 -0
  9. package/dist/components/gui/index.d.ts +3 -3
  10. package/dist/components/index.d.ts +3 -1
  11. package/dist/components/prebuilt/index.d.ts +18 -0
  12. package/dist/index.d.ts +4 -1
  13. package/dist/index.js +9 -4
  14. package/dist/index.js.map +1 -1
  15. package/dist/index10.js +149 -4
  16. package/dist/index10.js.map +1 -1
  17. package/dist/index11.js +21 -7
  18. package/dist/index11.js.map +1 -1
  19. package/dist/index12.js +6 -4
  20. package/dist/index12.js.map +1 -1
  21. package/dist/index13.js +11 -14
  22. package/dist/index13.js.map +1 -1
  23. package/dist/index14.js +8 -40
  24. package/dist/index14.js.map +1 -1
  25. package/dist/index15.js +187 -180
  26. package/dist/index15.js.map +1 -1
  27. package/dist/index16.js +104 -7
  28. package/dist/index16.js.map +1 -1
  29. package/dist/index17.js +82 -372
  30. package/dist/index17.js.map +1 -1
  31. package/dist/index18.js +361 -26
  32. package/dist/index18.js.map +1 -1
  33. package/dist/index19.js +46 -20
  34. package/dist/index19.js.map +1 -1
  35. package/dist/index2.js +683 -32
  36. package/dist/index2.js.map +1 -1
  37. package/dist/index20.js +5 -2417
  38. package/dist/index20.js.map +1 -1
  39. package/dist/index21.js +383 -97
  40. package/dist/index21.js.map +1 -1
  41. package/dist/index22.js +41 -104
  42. package/dist/index22.js.map +1 -1
  43. package/dist/index23.js +21 -67
  44. package/dist/index23.js.map +1 -1
  45. package/dist/index24.js +2632 -20
  46. package/dist/index24.js.map +1 -1
  47. package/dist/index25.js +107 -34
  48. package/dist/index25.js.map +1 -1
  49. package/dist/index26.js +69 -3
  50. package/dist/index26.js.map +1 -1
  51. package/dist/index27.js +17 -318
  52. package/dist/index27.js.map +1 -1
  53. package/dist/index28.js +24 -22
  54. package/dist/index28.js.map +1 -1
  55. package/dist/index29.js +92 -8
  56. package/dist/index29.js.map +1 -1
  57. package/dist/index3.js +68 -8
  58. package/dist/index3.js.map +1 -1
  59. package/dist/index30.js +37 -7
  60. package/dist/index30.js.map +1 -1
  61. package/dist/index31.js +18 -168
  62. package/dist/index31.js.map +1 -1
  63. package/dist/index32.js +3 -499
  64. package/dist/index32.js.map +1 -1
  65. package/dist/index33.js +332 -9
  66. package/dist/index33.js.map +1 -1
  67. package/dist/index34.js +24 -4400
  68. package/dist/index34.js.map +1 -1
  69. package/dist/index35.js +6 -311
  70. package/dist/index35.js.map +1 -1
  71. package/dist/index36.js +8 -88
  72. package/dist/index36.js.map +1 -1
  73. package/dist/index37.js +182 -56
  74. package/dist/index37.js.map +1 -1
  75. package/dist/index38.js +500 -16
  76. package/dist/index38.js.map +1 -1
  77. package/dist/index39.js +10 -18
  78. package/dist/index39.js.map +1 -1
  79. package/dist/index4.js +23 -5
  80. package/dist/index4.js.map +1 -1
  81. package/dist/index40.js +7 -0
  82. package/dist/index40.js.map +1 -0
  83. package/dist/index41.js +3690 -0
  84. package/dist/index41.js.map +1 -0
  85. package/dist/index42.js +77 -0
  86. package/dist/index42.js.map +1 -0
  87. package/dist/index43.js +6 -0
  88. package/dist/index43.js.map +1 -0
  89. package/dist/index44.js +20 -0
  90. package/dist/index44.js.map +1 -0
  91. package/dist/index45.js +146 -0
  92. package/dist/index45.js.map +1 -0
  93. package/dist/index46.js +12 -0
  94. package/dist/index46.js.map +1 -0
  95. package/dist/index47.js +113 -0
  96. package/dist/index47.js.map +1 -0
  97. package/dist/index48.js +136 -0
  98. package/dist/index48.js.map +1 -0
  99. package/dist/index49.js +137 -0
  100. package/dist/index49.js.map +1 -0
  101. package/dist/index5.js +2 -1
  102. package/dist/index5.js.map +1 -1
  103. package/dist/index50.js +112 -0
  104. package/dist/index50.js.map +1 -0
  105. package/dist/index51.js +141 -0
  106. package/dist/index51.js.map +1 -0
  107. package/dist/index52.js +9 -0
  108. package/dist/index52.js.map +1 -0
  109. package/dist/index53.js +54 -0
  110. package/dist/index53.js.map +1 -0
  111. package/dist/index6.js +1 -1
  112. package/dist/index6.js.map +1 -1
  113. package/dist/index7.js +11 -3
  114. package/dist/index7.js.map +1 -1
  115. package/dist/index8.js +68 -7
  116. package/dist/index8.js.map +1 -1
  117. package/dist/index9.js +230 -15
  118. package/dist/index9.js.map +1 -1
  119. package/dist/presets/animation.d.ts +31 -0
  120. package/dist/presets/faceset.d.ts +30 -0
  121. package/dist/presets/index.d.ts +103 -0
  122. package/dist/presets/lpc.d.ts +89 -0
  123. package/dist/services/loadMap.d.ts +123 -2
  124. package/dist/services/mmorpg.d.ts +9 -4
  125. package/dist/services/standalone.d.ts +51 -2
  126. package/package.json +22 -18
  127. package/src/Game/{EffectManager.ts → AnimationManager.ts} +3 -2
  128. package/src/Game/Map.ts +20 -2
  129. package/src/Game/Object.ts +163 -9
  130. package/src/Gui/Gui.ts +300 -17
  131. package/src/RpgClient.ts +222 -58
  132. package/src/RpgClientEngine.ts +804 -36
  133. package/src/Sound.ts +253 -0
  134. package/src/components/{effects → animations}/animation.ce +3 -6
  135. package/src/components/{effects → animations}/index.ts +1 -1
  136. package/src/components/character.ce +165 -37
  137. package/src/components/dynamics/parse-value.ts +80 -0
  138. package/src/components/dynamics/text.ce +183 -0
  139. package/src/components/gui/box.ce +17 -0
  140. package/src/components/gui/dialogbox/index.ce +73 -35
  141. package/src/components/gui/dialogbox/selection.ce +16 -1
  142. package/src/components/gui/index.ts +3 -4
  143. package/src/components/index.ts +5 -1
  144. package/src/components/prebuilt/hp-bar.ce +255 -0
  145. package/src/components/prebuilt/index.ts +21 -0
  146. package/src/components/scenes/draw-map.ce +6 -23
  147. package/src/components/scenes/event-layer.ce +9 -3
  148. package/src/core/setup.ts +2 -0
  149. package/src/index.ts +5 -2
  150. package/src/module.ts +72 -6
  151. package/src/presets/animation.ts +46 -0
  152. package/src/presets/faceset.ts +60 -0
  153. package/src/presets/index.ts +7 -1
  154. package/src/presets/lpc.ts +108 -0
  155. package/src/services/loadMap.ts +132 -3
  156. package/src/services/mmorpg.ts +27 -5
  157. package/src/services/standalone.ts +68 -6
  158. package/tsconfig.json +1 -1
  159. package/vite.config.ts +1 -1
  160. package/dist/Game/EffectManager.d.ts +0 -5
  161. package/dist/components/effects/index.d.ts +0 -4
  162. package/src/components/scenes/element-map.ce +0 -23
  163. /package/src/components/{effects → animations}/hit.ce +0 -0
package/dist/index8.js CHANGED
@@ -1,6 +1,7 @@
1
1
  import { provideModules, findModules } from '@rpgjs/common';
2
- import { inject } from './index15.js';
2
+ import { inject } from './index18.js';
3
3
  import { RpgGui } from './index9.js';
4
+ import { getSoundMetadata } from './index17.js';
4
5
 
5
6
  function provideClientModules(modules) {
6
7
  return provideModules(modules, "client", (modules2, context) => {
@@ -20,16 +21,58 @@ function provideClientModules(modules) {
20
21
  }
21
22
  };
22
23
  }
24
+ if (module.spritesheetResolver) {
25
+ const resolver = module.spritesheetResolver;
26
+ module.spritesheetResolver = {
27
+ load: (engine) => {
28
+ engine.setSpritesheetResolver(resolver);
29
+ }
30
+ };
31
+ }
23
32
  if (module.sounds) {
24
33
  const sounds = [...module.sounds];
25
34
  module.sounds = {
26
35
  load: (engine) => {
27
36
  sounds.forEach((sound) => {
28
- engine.addSound(sound);
37
+ if (typeof sound === "function" || sound && sound.constructor && sound.constructor !== Object) {
38
+ const metadata = getSoundMetadata(sound);
39
+ if (metadata) {
40
+ if (metadata.id && metadata.sound) {
41
+ engine.addSound({
42
+ id: metadata.id,
43
+ src: metadata.sound,
44
+ loop: metadata.loop,
45
+ volume: metadata.volume
46
+ });
47
+ }
48
+ if (metadata.sounds) {
49
+ Object.entries(metadata.sounds).forEach(([soundId, soundSrc]) => {
50
+ engine.addSound({
51
+ id: soundId,
52
+ src: soundSrc,
53
+ loop: metadata.loop,
54
+ volume: metadata.volume
55
+ });
56
+ });
57
+ }
58
+ } else {
59
+ engine.addSound(sound);
60
+ }
61
+ } else {
62
+ engine.addSound(sound);
63
+ }
29
64
  });
30
65
  }
31
66
  };
32
67
  }
68
+ if (module.soundResolver) {
69
+ const resolver = module.soundResolver;
70
+ module.soundResolver = {
71
+ load: (engine) => {
72
+ engine.setSoundResolver(resolver);
73
+ }
74
+ };
75
+ }
33
76
  if (module.gui) {
34
77
  const gui = [...module.gui];
35
78
  module.gui = {
@@ -41,12 +84,12 @@ function provideClientModules(modules) {
41
84
  }
42
85
  };
43
86
  }
44
- if (module.effects) {
45
- const effects = [...module.effects];
46
- module.effects = {
87
+ if (module.componentAnimations) {
88
+ const componentAnimations = [...module.componentAnimations];
89
+ module.componentAnimations = {
47
90
  load: (engine) => {
48
- effects.forEach((effect) => {
49
- engine.addEffect(effect);
91
+ componentAnimations.forEach((componentAnimation) => {
92
+ engine.addComponentAnimation(componentAnimation);
50
93
  });
51
94
  }
52
95
  };
@@ -61,6 +104,24 @@ function provideClientModules(modules) {
61
104
  }
62
105
  };
63
106
  }
107
+ if (module.sprite) {
108
+ const sprite = { ...module.sprite };
109
+ module.sprite = {
110
+ ...sprite,
111
+ load: (engine) => {
112
+ if (sprite.componentsBehind) {
113
+ sprite.componentsBehind.forEach((component) => {
114
+ engine.addSpriteComponentBehind(component);
115
+ });
116
+ }
117
+ if (sprite.componentsInFront) {
118
+ sprite.componentsInFront.forEach((component) => {
119
+ engine.addSpriteComponentInFront(component);
120
+ });
121
+ }
122
+ }
123
+ };
124
+ }
64
125
  return module;
65
126
  });
66
127
  return modules2;
@@ -1 +1 @@
1
- {"version":3,"file":"index8.js","sources":["../src/module.ts"],"sourcesContent":["import { findModules, provideModules } from \"@rpgjs/common\";\nimport { RpgClientEngine } from \"./RpgClientEngine\";\nimport { RpgClient } from \"./RpgClient\";\nimport { inject } from \"@signe/di\";\nimport { RpgGui } from \"./Gui/Gui\";\n\nexport function provideClientModules(modules: RpgClient[]) {\n return provideModules(modules, \"client\", (modules, context) => {\n const mainModuleClient = findModules(context, 'Client')\n modules = [...mainModuleClient, ...modules]\n modules = modules.map((module) => {\n if ('client' in module) {\n module = module.client as any;\n }\n if (module.spritesheets) {\n const spritesheets = [...module.spritesheets];\n module.spritesheets = {\n load: (engine: RpgClientEngine) => {\n spritesheets.forEach((spritesheet) => {\n engine.addSpriteSheet(spritesheet);\n });\n },\n };\n }\n if (module.sounds) {\n const sounds = [...module.sounds];\n module.sounds = {\n load: (engine: RpgClientEngine) => {\n sounds.forEach((sound) => {\n engine.addSound(sound);\n });\n },\n };\n }\n if (module.gui) {\n const gui = [...module.gui];\n module.gui = {\n load: (engine: RpgClientEngine) => {\n const guiService = inject(engine.context, RpgGui);\n gui.forEach((gui) => {\n guiService.add(gui);\n });\n },\n };\n }\n if (module.effects) {\n const effects = [...module.effects];\n module.effects = {\n load: (engine: RpgClientEngine) => {\n effects.forEach((effect) => {\n engine.addEffect(effect);\n });\n },\n };\n }\n if (module.particles) {\n const particles = [...module.particles];\n module.particles = {\n load: (engine: RpgClientEngine) => {\n particles.forEach((particle) => {\n engine.addParticle(particle);\n });\n },\n };\n }\n return module;\n });\n return modules\n });\n}\n\nexport const GlobalConfigToken = \"GlobalConfigToken\";\n\nexport function provideGlobalConfig(config: any) {\n return {\n provide: GlobalConfigToken,\n useValue: config ?? {},\n };\n}\n\nexport function provideClientGlobalConfig(config: any = {}) {\n if (!config.keyboardControls) {\n config.keyboardControls = {\n up: 'up',\n down: 'down',\n left: 'left',\n right: 'right',\n action: 'space'\n }\n }\n return provideGlobalConfig(config)\n}\n\n"],"names":["modules","gui"],"mappings":";;;;AAMO,SAAS,qBAAqB,OAAsB,EAAA;AACzD,EAAA,OAAO,cAAe,CAAA,OAAA,EAAS,QAAU,EAAA,CAACA,UAAS,OAAY,KAAA;AAC7D,IAAM,MAAA,gBAAA,GAAmB,WAAY,CAAA,OAAA,EAAS,QAAQ,CAAA;AACtD,IAAAA,QAAU,GAAA,CAAC,GAAG,gBAAA,EAAkB,GAAGA,QAAO,CAAA;AAC1C,IAAAA,QAAUA,GAAAA,QAAAA,CAAQ,GAAI,CAAA,CAAC,MAAW,KAAA;AAChC,MAAA,IAAI,YAAY,MAAQ,EAAA;AACtB,QAAA,MAAA,GAAS,MAAO,CAAA,MAAA;AAAA;AAElB,MAAA,IAAI,OAAO,YAAc,EAAA;AACvB,QAAA,MAAM,YAAe,GAAA,CAAC,GAAG,MAAA,CAAO,YAAY,CAAA;AAC5C,QAAA,MAAA,CAAO,YAAe,GAAA;AAAA,UACpB,IAAA,EAAM,CAAC,MAA4B,KAAA;AACjC,YAAa,YAAA,CAAA,OAAA,CAAQ,CAAC,WAAgB,KAAA;AACpC,cAAA,MAAA,CAAO,eAAe,WAAW,CAAA;AAAA,aAClC,CAAA;AAAA;AACH,SACF;AAAA;AAEF,MAAA,IAAI,OAAO,MAAQ,EAAA;AACjB,QAAA,MAAM,MAAS,GAAA,CAAC,GAAG,MAAA,CAAO,MAAM,CAAA;AAChC,QAAA,MAAA,CAAO,MAAS,GAAA;AAAA,UACd,IAAA,EAAM,CAAC,MAA4B,KAAA;AACjC,YAAO,MAAA,CAAA,OAAA,CAAQ,CAAC,KAAU,KAAA;AACxB,cAAA,MAAA,CAAO,SAAS,KAAK,CAAA;AAAA,aACtB,CAAA;AAAA;AACH,SACF;AAAA;AAEF,MAAA,IAAI,OAAO,GAAK,EAAA;AACd,QAAA,MAAM,GAAM,GAAA,CAAC,GAAG,MAAA,CAAO,GAAG,CAAA;AAC1B,QAAA,MAAA,CAAO,GAAM,GAAA;AAAA,UACX,IAAA,EAAM,CAAC,MAA4B,KAAA;AACjC,YAAA,MAAM,UAAa,GAAA,MAAA,CAAO,MAAO,CAAA,OAAA,EAAS,MAAM,CAAA;AAChD,YAAI,GAAA,CAAA,OAAA,CAAQ,CAACC,IAAQ,KAAA;AACnB,cAAA,UAAA,CAAW,IAAIA,IAAG,CAAA;AAAA,aACnB,CAAA;AAAA;AACH,SACF;AAAA;AAEF,MAAA,IAAI,OAAO,OAAS,EAAA;AAClB,QAAA,MAAM,OAAU,GAAA,CAAC,GAAG,MAAA,CAAO,OAAO,CAAA;AAClC,QAAA,MAAA,CAAO,OAAU,GAAA;AAAA,UACf,IAAA,EAAM,CAAC,MAA4B,KAAA;AACjC,YAAQ,OAAA,CAAA,OAAA,CAAQ,CAAC,MAAW,KAAA;AAC1B,cAAA,MAAA,CAAO,UAAU,MAAM,CAAA;AAAA,aACxB,CAAA;AAAA;AACH,SACF;AAAA;AAEF,MAAA,IAAI,OAAO,SAAW,EAAA;AACpB,QAAA,MAAM,SAAY,GAAA,CAAC,GAAG,MAAA,CAAO,SAAS,CAAA;AACtC,QAAA,MAAA,CAAO,SAAY,GAAA;AAAA,UACjB,IAAA,EAAM,CAAC,MAA4B,KAAA;AACjC,YAAU,SAAA,CAAA,OAAA,CAAQ,CAAC,QAAa,KAAA;AAC9B,cAAA,MAAA,CAAO,YAAY,QAAQ,CAAA;AAAA,aAC5B,CAAA;AAAA;AACH,SACF;AAAA;AAEF,MAAO,OAAA,MAAA;AAAA,KACR,CAAA;AACD,IAAOD,OAAAA,QAAAA;AAAA,GACR,CAAA;AACH;AAEO,MAAM,iBAAoB,GAAA;AAE1B,SAAS,oBAAoB,MAAa,EAAA;AAC/C,EAAO,OAAA;AAAA,IACL,OAAS,EAAA,iBAAA;AAAA,IACT,QAAA,EAAU,UAAU;AAAC,GACvB;AACF;AAEgB,SAAA,yBAAA,CAA0B,MAAc,GAAA,EAAI,EAAA;AAC1D,EAAI,IAAA,CAAC,OAAO,gBAAkB,EAAA;AAC5B,IAAA,MAAA,CAAO,gBAAmB,GAAA;AAAA,MACxB,EAAI,EAAA,IAAA;AAAA,MACJ,IAAM,EAAA,MAAA;AAAA,MACN,IAAM,EAAA,MAAA;AAAA,MACN,KAAO,EAAA,OAAA;AAAA,MACP,MAAQ,EAAA;AAAA,KACV;AAAA;AAEF,EAAA,OAAO,oBAAoB,MAAM,CAAA;AACnC;;;;"}
1
+ {"version":3,"file":"index8.js","sources":["../src/module.ts"],"sourcesContent":["import { findModules, provideModules } from \"@rpgjs/common\";\nimport { RpgClientEngine } from \"./RpgClientEngine\";\nimport { RpgClient } from \"./RpgClient\";\nimport { inject } from \"@signe/di\";\nimport { RpgGui } from \"./Gui/Gui\";\nimport { getSoundMetadata } from \"./Sound\";\n\nexport function provideClientModules(modules: RpgClient[]) {\n return provideModules(modules, \"client\", (modules, context) => {\n const mainModuleClient = findModules(context, 'Client')\n modules = [...mainModuleClient, ...modules]\n modules = modules.map((module) => {\n if ('client' in module) {\n module = module.client as any;\n }\n if (module.spritesheets) {\n const spritesheets = [...module.spritesheets];\n module.spritesheets = {\n load: (engine: RpgClientEngine) => {\n spritesheets.forEach((spritesheet) => {\n engine.addSpriteSheet(spritesheet);\n });\n },\n };\n }\n if (module.spritesheetResolver) {\n const resolver = module.spritesheetResolver;\n module.spritesheetResolver = {\n load: (engine: RpgClientEngine) => {\n engine.setSpritesheetResolver(resolver);\n },\n };\n }\n if (module.sounds) {\n const sounds = [...module.sounds];\n module.sounds = {\n load: (engine: RpgClientEngine) => {\n sounds.forEach((sound) => {\n // Check if it's a class decorated with @Sound\n if (typeof sound === 'function' || (sound && sound.constructor && sound.constructor !== Object)) {\n const metadata = getSoundMetadata(sound);\n if (metadata) {\n // Handle single sound\n if (metadata.id && metadata.sound) {\n engine.addSound({\n id: metadata.id,\n src: metadata.sound,\n loop: metadata.loop,\n volume: metadata.volume,\n });\n }\n // Handle multiple sounds\n if (metadata.sounds) {\n Object.entries(metadata.sounds).forEach(([soundId, soundSrc]) => {\n engine.addSound({\n id: soundId,\n src: soundSrc,\n loop: metadata.loop,\n volume: metadata.volume,\n });\n });\n }\n } else {\n // Not a decorated class, treat as regular sound object\n engine.addSound(sound);\n }\n } else {\n // Regular sound object\n engine.addSound(sound);\n }\n });\n },\n };\n }\n if (module.soundResolver) {\n const resolver = module.soundResolver;\n module.soundResolver = {\n load: (engine: RpgClientEngine) => {\n engine.setSoundResolver(resolver);\n },\n };\n }\n if (module.gui) {\n const gui = [...module.gui];\n module.gui = {\n load: (engine: RpgClientEngine) => {\n const guiService = inject(engine.context, RpgGui);\n gui.forEach((gui) => {\n guiService.add(gui);\n });\n },\n };\n }\n if (module.componentAnimations) {\n const componentAnimations = [...module.componentAnimations];\n module.componentAnimations = {\n load: (engine: RpgClientEngine) => {\n componentAnimations.forEach((componentAnimation) => {\n engine.addComponentAnimation(componentAnimation);\n });\n },\n };\n }\n if (module.particles) {\n const particles = [...module.particles];\n module.particles = {\n load: (engine: RpgClientEngine) => {\n particles.forEach((particle) => {\n engine.addParticle(particle);\n });\n },\n };\n }\n if (module.sprite) {\n const sprite = {...module.sprite};\n module.sprite = {\n ...sprite,\n load: (engine: RpgClientEngine) => {\n if (sprite.componentsBehind) {\n sprite.componentsBehind.forEach((component) => {\n engine.addSpriteComponentBehind(component);\n });\n }\n if (sprite.componentsInFront) {\n sprite.componentsInFront.forEach((component) => {\n engine.addSpriteComponentInFront(component);\n });\n }\n },\n };\n }\n return module;\n });\n return modules\n });\n}\n\nexport const GlobalConfigToken = \"GlobalConfigToken\";\n\nexport function provideGlobalConfig(config: any) {\n return {\n provide: GlobalConfigToken,\n useValue: config ?? 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package/dist/index9.js CHANGED
@@ -1,19 +1,31 @@
1
- import { inject } from './index15.js';
1
+ import { inject } from './index18.js';
2
2
  import { signal } from 'canvasengine';
3
- import { WebSocketToken } from './index16.js';
4
- import { PrebuiltGui } from './index10.js';
3
+ import { WebSocketToken } from './index20.js';
4
+ import component from './index10.js';
5
+ import { combineLatest } from 'rxjs';
6
+ import '@rpgjs/common';
7
+ import './index17.js';
8
+ import './index21.js';
9
+ import './index22.js';
10
+ import 'pixi.js';
11
+ import './index24.js';
12
+ import './index25.js';
13
+ import '@canvasengine/presets';
5
14
 
6
15
  const throwError = (id) => {
7
16
  throw `The GUI named ${id} is non-existent. Please add the component in the gui property of the decorator @RpgClient`;
8
17
  };
9
18
  class RpgGui {
19
+ // Reference to VueGui instance
10
20
  constructor(context) {
11
21
  this.context = context;
12
22
  this.gui = signal({});
23
+ this.extraGuis = [];
24
+ this.vueGuiInstance = null;
13
25
  this.webSocket = inject(context, WebSocketToken);
14
26
  this.add({
15
27
  name: "rpg-dialog",
16
- component: PrebuiltGui.Dialogbox
28
+ component: component
17
29
  });
18
30
  }
19
31
  async _initialize() {
@@ -24,6 +36,55 @@ class RpgGui {
24
36
  this.hide(guiId);
25
37
  });
26
38
  }
39
+ /**
40
+ * Set the VueGui instance reference for Vue component management
41
+ * This is called by VueGui when it's initialized
42
+ *
43
+ * @param vueGuiInstance - The VueGui instance
44
+ */
45
+ _setVueGuiInstance(vueGuiInstance) {
46
+ this.vueGuiInstance = vueGuiInstance;
47
+ }
48
+ /**
49
+ * Notify VueGui about GUI state changes
50
+ * This synchronizes the Vue component display state
51
+ *
52
+ * @param guiId - The GUI component ID
53
+ * @param display - Display state
54
+ * @param data - Component data
55
+ */
56
+ _notifyVueGui(guiId, display, data = {}) {
57
+ if (this.vueGuiInstance && this.vueGuiInstance.vm) {
58
+ const extraGui = this.extraGuis.find((gui) => gui.name === guiId);
59
+ if (extraGui) {
60
+ this.vueGuiInstance.vm.gui[guiId] = {
61
+ name: guiId,
62
+ display,
63
+ data,
64
+ attachToSprite: false
65
+ // Default value, could be configurable
66
+ };
67
+ this.vueGuiInstance.vm.gui = Object.assign({}, this.vueGuiInstance.vm.gui);
68
+ }
69
+ }
70
+ }
71
+ /**
72
+ * Initialize Vue components in the VueGui instance
73
+ * This should be called after VueGui is mounted
74
+ */
75
+ _initializeVueComponents() {
76
+ if (this.vueGuiInstance && this.vueGuiInstance.vm) {
77
+ this.extraGuis.forEach((gui) => {
78
+ this.vueGuiInstance.vm.gui[gui.name] = {
79
+ name: gui.name,
80
+ display: gui.display(),
81
+ data: gui.data(),
82
+ attachToSprite: false
83
+ };
84
+ });
85
+ this.vueGuiInstance.vm.gui = Object.assign({}, this.vueGuiInstance.vm.gui);
86
+ }
87
+ }
27
88
  guiInteraction(guiId, name, data) {
28
89
  this.webSocket.emit("gui.interaction", {
29
90
  guiId,
@@ -37,38 +98,192 @@ class RpgGui {
37
98
  data
38
99
  });
39
100
  }
101
+ /**
102
+ * Add a GUI component to the system
103
+ *
104
+ * By default, only CanvasEngine components (.ce files) are accepted.
105
+ * Vue components should be handled by the @rpgjs/vue package.
106
+ *
107
+ * @param gui - GUI configuration options
108
+ * @param gui.name - Name or ID of the GUI component
109
+ * @param gui.id - Alternative ID if name is not provided
110
+ * @param gui.component - The component to render (must be a CanvasEngine component)
111
+ * @param gui.display - Initial display state (default: false)
112
+ * @param gui.data - Initial data for the component
113
+ * @param gui.autoDisplay - Auto display when added (default: false)
114
+ * @param gui.dependencies - Function returning Signal dependencies
115
+ *
116
+ * @example
117
+ * ```ts
118
+ * gui.add({
119
+ * name: 'inventory',
120
+ * component: InventoryComponent, // Must be a .ce component
121
+ * autoDisplay: true,
122
+ * dependencies: () => [playerSignal, inventorySignal]
123
+ * });
124
+ * ```
125
+ */
40
126
  add(gui) {
41
- this.gui()[gui.name] = {
42
- name: gui.name,
127
+ const guiId = gui.name || gui.id;
128
+ if (!guiId) {
129
+ throw new Error("GUI must have a name or id");
130
+ }
131
+ const guiInstance = {
132
+ name: guiId,
43
133
  component: gui.component,
44
134
  display: signal(gui.display || false),
45
- data: signal(gui.data || {})
135
+ data: signal(gui.data || {}),
136
+ autoDisplay: gui.autoDisplay || false,
137
+ dependencies: gui.dependencies
46
138
  };
139
+ if (typeof gui.component !== "function") {
140
+ guiInstance.component = gui;
141
+ this.extraGuis.push(guiInstance);
142
+ if (guiInstance.autoDisplay) {
143
+ this._notifyVueGui(guiId, true, gui.data || {});
144
+ }
145
+ return;
146
+ }
147
+ this.gui()[guiId] = guiInstance;
148
+ if (guiInstance.autoDisplay && typeof gui.component === "function") {
149
+ this.display(guiId);
150
+ }
47
151
  }
48
152
  get(id) {
49
- if (typeof id != "string") {
50
- id = id.name;
153
+ const canvasGui = this.gui()[id];
154
+ if (canvasGui) {
155
+ return canvasGui;
51
156
  }
52
- return this.gui()[id];
157
+ return this.extraGuis.find((gui) => gui.name === id);
53
158
  }
54
159
  exists(id) {
55
160
  return !!this.get(id);
56
161
  }
57
162
  getAll() {
58
- return this.gui();
163
+ const allGuis = { ...this.gui() };
164
+ this.extraGuis.forEach((gui) => {
165
+ allGuis[gui.name] = gui;
166
+ });
167
+ return allGuis;
59
168
  }
60
- display(id, data = {}) {
169
+ /**
170
+ * Display a GUI component
171
+ *
172
+ * Displays the GUI immediately if no dependencies are configured,
173
+ * or waits for all dependencies to be resolved if dependencies are present.
174
+ * Automatically manages subscriptions to prevent memory leaks.
175
+ * Works with both CanvasEngine components and Vue components.
176
+ *
177
+ * @param id - The GUI component ID
178
+ * @param data - Data to pass to the component
179
+ * @param dependencies - Optional runtime dependencies (overrides config dependencies)
180
+ *
181
+ * @example
182
+ * ```ts
183
+ * // Display immediately
184
+ * gui.display('inventory', { items: [] });
185
+ *
186
+ * // Display with runtime dependencies
187
+ * gui.display('shop', { shopId: 1 }, [playerSignal, shopSignal]);
188
+ * ```
189
+ */
190
+ display(id, data = {}, dependencies = []) {
61
191
  if (!this.exists(id)) {
62
192
  throw throwError(id);
63
193
  }
64
- this.get(id).data.set(data);
65
- this.get(id).display.set(true);
194
+ const guiInstance = this.get(id);
195
+ const isVueComponent = this.extraGuis.some((gui) => gui.name === id);
196
+ if (isVueComponent) {
197
+ this._handleVueComponentDisplay(id, data, dependencies, guiInstance);
198
+ } else {
199
+ this._handleCanvasComponentDisplay(id, data, dependencies, guiInstance);
200
+ }
66
201
  }
202
+ /**
203
+ * Handle Vue component display logic
204
+ *
205
+ * @param id - GUI component ID
206
+ * @param data - Component data
207
+ * @param dependencies - Runtime dependencies
208
+ * @param guiInstance - GUI instance
209
+ */
210
+ _handleVueComponentDisplay(id, data, dependencies, guiInstance) {
211
+ if (guiInstance.subscription) {
212
+ guiInstance.subscription.unsubscribe();
213
+ guiInstance.subscription = void 0;
214
+ }
215
+ const deps = dependencies.length > 0 ? dependencies : guiInstance.dependencies ? guiInstance.dependencies() : [];
216
+ if (deps.length > 0) {
217
+ guiInstance.subscription = combineLatest(
218
+ deps.map((dependency) => dependency.observable)
219
+ ).subscribe((values) => {
220
+ if (values.every((value) => value !== void 0)) {
221
+ guiInstance.data.set(data);
222
+ guiInstance.display.set(true);
223
+ this._notifyVueGui(id, true, data);
224
+ }
225
+ });
226
+ return;
227
+ }
228
+ guiInstance.data.set(data);
229
+ guiInstance.display.set(true);
230
+ this._notifyVueGui(id, true, data);
231
+ }
232
+ /**
233
+ * Handle CanvasEngine component display logic
234
+ *
235
+ * @param id - GUI component ID
236
+ * @param data - Component data
237
+ * @param dependencies - Runtime dependencies
238
+ * @param guiInstance - GUI instance
239
+ */
240
+ _handleCanvasComponentDisplay(id, data, dependencies, guiInstance) {
241
+ if (guiInstance.subscription) {
242
+ guiInstance.subscription.unsubscribe();
243
+ guiInstance.subscription = void 0;
244
+ }
245
+ const deps = dependencies.length > 0 ? dependencies : guiInstance.dependencies ? guiInstance.dependencies() : [];
246
+ if (deps.length > 0) {
247
+ guiInstance.subscription = combineLatest(
248
+ deps.map((dependency) => dependency.observable)
249
+ ).subscribe((values) => {
250
+ if (values.every((value) => value !== void 0)) {
251
+ guiInstance.data.set(data);
252
+ guiInstance.display.set(true);
253
+ }
254
+ });
255
+ return;
256
+ }
257
+ guiInstance.data.set(data);
258
+ guiInstance.display.set(true);
259
+ }
260
+ /**
261
+ * Hide a GUI component
262
+ *
263
+ * Hides the GUI and cleans up any active subscriptions.
264
+ * Works with both CanvasEngine components and Vue components.
265
+ *
266
+ * @param id - The GUI component ID
267
+ *
268
+ * @example
269
+ * ```ts
270
+ * gui.hide('inventory');
271
+ * ```
272
+ */
67
273
  hide(id) {
68
274
  if (!this.exists(id)) {
69
275
  throw throwError(id);
70
276
  }
71
- this.get(id).display.set(false);
277
+ const guiInstance = this.get(id);
278
+ if (guiInstance.subscription) {
279
+ guiInstance.subscription.unsubscribe();
280
+ guiInstance.subscription = void 0;
281
+ }
282
+ guiInstance.display.set(false);
283
+ const isVueComponent = this.extraGuis.some((gui) => gui.name === id);
284
+ if (isVueComponent) {
285
+ this._notifyVueGui(id, false);
286
+ }
72
287
  }
73
288
  }
74
289
 
@@ -1 +1 @@
1
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+ {"version":3,"file":"index9.js","sources":["../src/Gui/Gui.ts"],"sourcesContent":["import { Context, inject } from \"@signe/di\";\nimport { signal, Signal, WritableSignal } from \"canvasengine\";\nimport { AbstractWebsocket, WebSocketToken } from \"../services/AbstractSocket\";\nimport { DialogboxComponent } from \"../components/gui\";\nimport { combineLatest, Subscription } from \"rxjs\";\n\ninterface GuiOptions {\n name?: string;\n id?: string;\n component: any;\n display?: boolean;\n data?: any;\n /**\n * Auto display the GUI when added to the system\n * @default false\n */\n autoDisplay?: boolean;\n /**\n * Function that returns an array of Signal dependencies\n * The GUI will only display when all dependencies are resolved (!= undefined)\n * @returns Array of Signal dependencies\n */\n dependencies?: () => Signal[];\n}\n\ninterface GuiInstance {\n name: string;\n component: any;\n display: WritableSignal<boolean>;\n data: WritableSignal<any>;\n autoDisplay: boolean;\n dependencies?: () => Signal[];\n subscription?: Subscription;\n}\n\nconst throwError = (id: string) => {\n throw `The GUI named ${id} is non-existent. Please add the component in the gui property of the decorator @RpgClient`;\n};\n\nexport class RpgGui {\n private webSocket: AbstractWebsocket;\n gui = signal<Record<string, GuiInstance>>({});\n extraGuis: GuiInstance[] = [];\n private vueGuiInstance: any = null; // Reference to VueGui instance\n\n constructor(private context: Context) {\n this.webSocket = inject(context, WebSocketToken);\n this.add({\n name: \"rpg-dialog\",\n component: DialogboxComponent,\n });\n }\n\n async _initialize() {\n this.webSocket.on(\"gui.open\", (data: { guiId: string; data: any }) => {\n this.display(data.guiId, data.data);\n });\n\n this.webSocket.on(\"gui.exit\", (guiId: string) => {\n this.hide(guiId);\n });\n }\n\n /**\n * Set the VueGui instance reference for Vue component management\n * This is called by VueGui when it's initialized\n * \n * @param vueGuiInstance - The VueGui instance\n */\n _setVueGuiInstance(vueGuiInstance: any) {\n this.vueGuiInstance = vueGuiInstance;\n }\n\n /**\n * Notify VueGui about GUI state changes\n * This synchronizes the Vue component display state\n * \n * @param guiId - The GUI component ID\n * @param display - Display state\n * @param data - Component data\n */\n private _notifyVueGui(guiId: string, display: boolean, data: any = {}) {\n if (this.vueGuiInstance && this.vueGuiInstance.vm) {\n // Find the GUI in extraGuis\n const extraGui = this.extraGuis.find(gui => gui.name === guiId);\n if (extraGui) {\n // Update the Vue component's display state and data\n this.vueGuiInstance.vm.gui[guiId] = {\n name: guiId,\n display,\n data,\n attachToSprite: false // Default value, could be configurable\n };\n // Trigger Vue reactivity\n this.vueGuiInstance.vm.gui = Object.assign({}, this.vueGuiInstance.vm.gui);\n }\n }\n }\n\n /**\n * Initialize Vue components in the VueGui instance\n * This should be called after VueGui is mounted\n */\n _initializeVueComponents() {\n if (this.vueGuiInstance && this.vueGuiInstance.vm) {\n // Initialize all extraGuis in the Vue instance\n this.extraGuis.forEach(gui => {\n this.vueGuiInstance.vm.gui[gui.name] = {\n name: gui.name,\n display: gui.display(),\n data: gui.data(),\n attachToSprite: false\n };\n });\n \n // Trigger Vue reactivity\n this.vueGuiInstance.vm.gui = Object.assign({}, this.vueGuiInstance.vm.gui);\n }\n }\n\n guiInteraction(guiId: string, name: string, data: any) {\n this.webSocket.emit(\"gui.interaction\", {\n guiId,\n name,\n data,\n });\n }\n\n guiClose(guiId: string, data?: any) {\n this.webSocket.emit(\"gui.exit\", {\n guiId,\n data,\n });\n }\n\n /**\n * Add a GUI component to the system\n * \n * By default, only CanvasEngine components (.ce files) are accepted.\n * Vue components should be handled by the @rpgjs/vue package.\n * \n * @param gui - GUI configuration options\n * @param gui.name - Name or ID of the GUI component\n * @param gui.id - Alternative ID if name is not provided\n * @param gui.component - The component to render (must be a CanvasEngine component)\n * @param gui.display - Initial display state (default: false)\n * @param gui.data - Initial data for the component\n * @param gui.autoDisplay - Auto display when added (default: false)\n * @param gui.dependencies - Function returning Signal dependencies\n * \n * @example\n * ```ts\n * gui.add({\n * name: 'inventory',\n * component: InventoryComponent, // Must be a .ce component\n * autoDisplay: true,\n * dependencies: () => [playerSignal, inventorySignal]\n * });\n * ```\n */\n add(gui: GuiOptions) {\n const guiId = gui.name || gui.id;\n if (!guiId) {\n throw new Error(\"GUI must have a name or id\");\n }\n\n const guiInstance: GuiInstance = {\n name: guiId,\n component: gui.component,\n display: signal(gui.display || false),\n data: signal(gui.data || {}),\n autoDisplay: gui.autoDisplay || false,\n dependencies: gui.dependencies,\n };\n\n // Accept both CanvasEngine components (.ce) and Vue components\n // Vue components will be handled by VueGui if available\n if (typeof gui.component !== 'function') {\n guiInstance.component = gui;\n this.extraGuis.push(guiInstance);\n \n // Auto display Vue components if enabled\n if (guiInstance.autoDisplay) {\n this._notifyVueGui(guiId, true, gui.data || {});\n }\n return;\n }\n\n this.gui()[guiId] = guiInstance;\n\n // Auto display if enabled and it's a CanvasEngine component\n if (guiInstance.autoDisplay && typeof gui.component === 'function') {\n this.display(guiId);\n }\n }\n\n get(id: string): GuiInstance | undefined {\n // Check CanvasEngine GUIs first\n const canvasGui = this.gui()[id];\n if (canvasGui) {\n return canvasGui;\n }\n \n // Check Vue GUIs in extraGuis\n return this.extraGuis.find(gui => gui.name === id);\n }\n\n exists(id: string): boolean {\n return !!this.get(id);\n }\n\n getAll(): Record<string, GuiInstance> {\n const allGuis = { ...this.gui() };\n \n // Add extraGuis to the result\n this.extraGuis.forEach(gui => {\n allGuis[gui.name] = gui;\n });\n \n return allGuis;\n }\n\n /**\n * Display a GUI component\n * \n * Displays the GUI immediately if no dependencies are configured,\n * or waits for all dependencies to be resolved if dependencies are present.\n * Automatically manages subscriptions to prevent memory leaks.\n * Works with both CanvasEngine components and Vue components.\n * \n * @param id - The GUI component ID\n * @param data - Data to pass to the component\n * @param dependencies - Optional runtime dependencies (overrides config dependencies)\n * \n * @example\n * ```ts\n * // Display immediately\n * gui.display('inventory', { items: [] });\n * \n * // Display with runtime dependencies\n * gui.display('shop', { shopId: 1 }, [playerSignal, shopSignal]);\n * ```\n */\n display(id: string, data = {}, dependencies: Signal[] = []) {\n if (!this.exists(id)) {\n throw throwError(id);\n }\n\n const guiInstance = this.get(id)!;\n \n // Check if it's a Vue component (in extraGuis)\n const isVueComponent = this.extraGuis.some(gui => gui.name === id);\n \n if (isVueComponent) {\n // Handle Vue component display\n this._handleVueComponentDisplay(id, data, dependencies, guiInstance);\n } else {\n // Handle CanvasEngine component display\n this._handleCanvasComponentDisplay(id, data, dependencies, guiInstance);\n }\n }\n\n /**\n * Handle Vue component display logic\n * \n * @param id - GUI component ID\n * @param data - Component data\n * @param dependencies - Runtime dependencies\n * @param guiInstance - GUI instance\n */\n private _handleVueComponentDisplay(id: string, data: any, dependencies: Signal[], guiInstance: GuiInstance) {\n // Unsubscribe from previous subscription if exists\n if (guiInstance.subscription) {\n guiInstance.subscription.unsubscribe();\n guiInstance.subscription = undefined;\n }\n\n // Use runtime dependencies or config dependencies\n const deps = dependencies.length > 0 \n ? dependencies \n : (guiInstance.dependencies ? guiInstance.dependencies() : []);\n\n if (deps.length > 0) {\n // Subscribe to dependencies\n guiInstance.subscription = combineLatest(\n deps.map(dependency => dependency.observable)\n ).subscribe((values) => {\n if (values.every(value => value !== undefined)) {\n guiInstance.data.set(data);\n guiInstance.display.set(true);\n this._notifyVueGui(id, true, data);\n }\n });\n return;\n }\n\n // No dependencies, display immediately\n guiInstance.data.set(data);\n guiInstance.display.set(true);\n this._notifyVueGui(id, true, data);\n }\n\n /**\n * Handle CanvasEngine component display logic\n * \n * @param id - GUI component ID\n * @param data - Component data\n * @param dependencies - Runtime dependencies\n * @param guiInstance - GUI instance\n */\n private _handleCanvasComponentDisplay(id: string, data: any, dependencies: Signal[], guiInstance: GuiInstance) {\n // Unsubscribe from previous subscription if exists\n if (guiInstance.subscription) {\n guiInstance.subscription.unsubscribe();\n guiInstance.subscription = undefined;\n }\n\n // Use runtime dependencies or config dependencies\n const deps = dependencies.length > 0 \n ? dependencies \n : (guiInstance.dependencies ? guiInstance.dependencies() : []);\n\n if (deps.length > 0) {\n // Subscribe to dependencies\n guiInstance.subscription = combineLatest(\n deps.map(dependency => dependency.observable)\n ).subscribe((values) => {\n if (values.every(value => value !== undefined)) {\n guiInstance.data.set(data);\n guiInstance.display.set(true);\n }\n });\n return;\n }\n\n // No dependencies, display immediately\n guiInstance.data.set(data);\n guiInstance.display.set(true);\n }\n\n /**\n * Hide a GUI component\n * \n * Hides the GUI and cleans up any active subscriptions.\n * Works with both CanvasEngine components and Vue components.\n * \n * @param id - The GUI component ID\n * \n * @example\n * ```ts\n * gui.hide('inventory');\n * ```\n */\n hide(id: string) {\n if (!this.exists(id)) {\n throw throwError(id);\n }\n\n const guiInstance = this.get(id)!;\n \n // Unsubscribe if there's an active subscription\n if (guiInstance.subscription) {\n guiInstance.subscription.unsubscribe();\n guiInstance.subscription = undefined;\n }\n\n guiInstance.display.set(false);\n \n // Check if it's a Vue component and notify VueGui\n const isVueComponent = this.extraGuis.some(gui => gui.name === id);\n if (isVueComponent) {\n this._notifyVueGui(id, false);\n }\n 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@@ -0,0 +1,31 @@
1
+ /**
2
+ * Creates an animation spritesheet preset with automatic frame generation
3
+ *
4
+ * This function generates animation frames based on the provided width and height dimensions.
5
+ * It creates a sequence of frames that progresses through the spritesheet from left to right,
6
+ * top to bottom, with each frame having a 10ms time increment.
7
+ *
8
+ * @param {number} framesWidth - The number of frames horizontally in the spritesheet
9
+ * @param {number} framesHeight - The number of frames vertically in the spritesheet
10
+ * @returns {Object} Animation preset configuration object
11
+ *
12
+ * @example
13
+ * ```javascript
14
+ * // For a 4x4 spritesheet
15
+ * const preset = AnimationSpritesheetPreset(4, 4);
16
+ * // This will generate 16 frames with coordinates from (0,0) to (3,3)
17
+ * ```
18
+ */
19
+ export declare const AnimationSpritesheetPreset: (framesWidth: number, framesHeight: number) => {
20
+ framesWidth: number;
21
+ framesHeight: number;
22
+ textures: {
23
+ default: {
24
+ animations: () => {
25
+ time: number;
26
+ frameX: number;
27
+ frameY: number;
28
+ }[][];
29
+ };
30
+ };
31
+ };
@@ -0,0 +1,30 @@
1
+ /**
2
+ * Creates a faceset preset for character expressions
3
+ *
4
+ * This preset allows you to define multiple facial expressions for a character,
5
+ * where each expression corresponds to a specific frame position (frameX, frameY)
6
+ * within a single faceset texture. Each expression is defined by its position
7
+ * in the faceset grid.
8
+ *
9
+ * @param options - Object containing the faceset configuration
10
+ * @param framesWidth - Number of frames horizontally in the faceset texture
11
+ * @param framesHeight - Number of frames vertically in the faceset texture
12
+ * @param expressions - Object mapping expression names to their frame positions as tuples [frameX, frameY]
13
+ * @returns Faceset configuration with animations for each expression
14
+ *
15
+ * @example
16
+ * ```typescript
17
+ * const faceset = FacesetPreset({
18
+ * id: "facesetId",
19
+ * image: "faceset.png",
20
+ * width: 1024,
21
+ * height: 1024,
22
+ * }, 4, 2, {
23
+ * happy: [0, 0],
24
+ * sad: [1, 0],
25
+ * angry: [2, 0],
26
+ * surprised: [3, 0]
27
+ * });
28
+ * ```
29
+ */
30
+ export declare const FacesetPreset: (options: any, framesWidth: number, framesHeight: number, expressions: Record<string, [number, number]>) => any;
@@ -19,4 +19,107 @@ export declare const Presets: {
19
19
  framesHeight: number;
20
20
  framesWidth: number;
21
21
  };
22
+ LPCSpritesheetPreset: (options: {
23
+ id: string;
24
+ imageSource: string;
25
+ width: number;
26
+ height: number;
27
+ ratio?: number;
28
+ }) => {
29
+ id: string;
30
+ image: string;
31
+ width: number;
32
+ height: number;
33
+ opacity: number;
34
+ rectWidth: number;
35
+ rectHeight: number;
36
+ framesWidth: number;
37
+ framesHeight: number;
38
+ spriteRealSize: {
39
+ width: number;
40
+ height: number;
41
+ };
42
+ textures: {
43
+ attack3?: {
44
+ offset: {
45
+ x: number;
46
+ y: number;
47
+ };
48
+ rectWidth: number;
49
+ rectHeight: number;
50
+ framesWidth: number;
51
+ framesHeight: number;
52
+ animations: ({ direction }: {
53
+ direction: any;
54
+ }) => any[];
55
+ } | undefined;
56
+ stand: {
57
+ offset: {
58
+ x: number;
59
+ y: number;
60
+ };
61
+ animations: ({ direction }: {
62
+ direction: any;
63
+ }) => {
64
+ time: number;
65
+ frameX: number;
66
+ frameY: number;
67
+ }[][];
68
+ };
69
+ walk: {
70
+ offset: {
71
+ x: number;
72
+ y: number;
73
+ };
74
+ framesWidth: number;
75
+ framesHeight: number;
76
+ animations: ({ direction }: {
77
+ direction: any;
78
+ }) => any[];
79
+ };
80
+ attack: {
81
+ offset: {
82
+ x: number;
83
+ y: number;
84
+ };
85
+ framesWidth: number;
86
+ framesHeight: number;
87
+ animations: ({ direction }: {
88
+ direction: any;
89
+ }) => any[];
90
+ };
91
+ skill: {
92
+ framesWidth: number;
93
+ framesHeight: number;
94
+ animations: ({ direction }: {
95
+ direction: any;
96
+ }) => any[];
97
+ };
98
+ attack2: {
99
+ offset: {
100
+ x: number;
101
+ y: number;
102
+ };
103
+ framesWidth: number;
104
+ framesHeight: number;
105
+ animations: ({ direction }: {
106
+ direction: any;
107
+ }) => any[];
108
+ };
109
+ };
110
+ };
111
+ AnimationSpritesheetPreset: (framesWidth: number, framesHeight: number) => {
112
+ framesWidth: number;
113
+ framesHeight: number;
114
+ textures: {
115
+ default: {
116
+ animations: () => {
117
+ time: number;
118
+ frameX: number;
119
+ frameY: number;
120
+ }[][];
121
+ };
122
+ };
123
+ };
124
+ FacesetPreset: (options: any, framesWidth: number, framesHeight: number, expressions: Record<string, [number, number]>) => any;
22
125
  };