@rpgjs/client 5.0.0-alpha.2 → 5.0.0-alpha.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Game/AnimationManager.d.ts +8 -0
- package/dist/Game/Map.d.ts +7 -1
- package/dist/Gui/Gui.d.ts +128 -5
- package/dist/RpgClient.d.ts +217 -59
- package/dist/RpgClientEngine.d.ts +345 -6
- package/dist/Sound.d.ts +199 -0
- package/dist/components/animations/index.d.ts +4 -0
- package/dist/components/dynamics/parse-value.d.ts +1 -0
- package/dist/components/gui/index.d.ts +3 -3
- package/dist/components/index.d.ts +3 -1
- package/dist/components/prebuilt/index.d.ts +18 -0
- package/dist/index.d.ts +4 -1
- package/dist/index.js +9 -4
- package/dist/index.js.map +1 -1
- package/dist/index10.js +149 -4
- package/dist/index10.js.map +1 -1
- package/dist/index11.js +21 -7
- package/dist/index11.js.map +1 -1
- package/dist/index12.js +6 -4
- package/dist/index12.js.map +1 -1
- package/dist/index13.js +11 -14
- package/dist/index13.js.map +1 -1
- package/dist/index14.js +8 -40
- package/dist/index14.js.map +1 -1
- package/dist/index15.js +187 -180
- package/dist/index15.js.map +1 -1
- package/dist/index16.js +104 -7
- package/dist/index16.js.map +1 -1
- package/dist/index17.js +82 -372
- package/dist/index17.js.map +1 -1
- package/dist/index18.js +361 -26
- package/dist/index18.js.map +1 -1
- package/dist/index19.js +46 -20
- package/dist/index19.js.map +1 -1
- package/dist/index2.js +683 -32
- package/dist/index2.js.map +1 -1
- package/dist/index20.js +5 -2417
- package/dist/index20.js.map +1 -1
- package/dist/index21.js +383 -97
- package/dist/index21.js.map +1 -1
- package/dist/index22.js +41 -104
- package/dist/index22.js.map +1 -1
- package/dist/index23.js +21 -67
- package/dist/index23.js.map +1 -1
- package/dist/index24.js +2632 -20
- package/dist/index24.js.map +1 -1
- package/dist/index25.js +107 -34
- package/dist/index25.js.map +1 -1
- package/dist/index26.js +69 -3
- package/dist/index26.js.map +1 -1
- package/dist/index27.js +17 -318
- package/dist/index27.js.map +1 -1
- package/dist/index28.js +24 -22
- package/dist/index28.js.map +1 -1
- package/dist/index29.js +92 -8
- package/dist/index29.js.map +1 -1
- package/dist/index3.js +68 -8
- package/dist/index3.js.map +1 -1
- package/dist/index30.js +37 -7
- package/dist/index30.js.map +1 -1
- package/dist/index31.js +18 -168
- package/dist/index31.js.map +1 -1
- package/dist/index32.js +3 -499
- package/dist/index32.js.map +1 -1
- package/dist/index33.js +332 -9
- package/dist/index33.js.map +1 -1
- package/dist/index34.js +24 -4400
- package/dist/index34.js.map +1 -1
- package/dist/index35.js +6 -311
- package/dist/index35.js.map +1 -1
- package/dist/index36.js +8 -88
- package/dist/index36.js.map +1 -1
- package/dist/index37.js +182 -56
- package/dist/index37.js.map +1 -1
- package/dist/index38.js +500 -16
- package/dist/index38.js.map +1 -1
- package/dist/index39.js +10 -18
- package/dist/index39.js.map +1 -1
- package/dist/index4.js +23 -5
- package/dist/index4.js.map +1 -1
- package/dist/index40.js +7 -0
- package/dist/index40.js.map +1 -0
- package/dist/index41.js +3690 -0
- package/dist/index41.js.map +1 -0
- package/dist/index42.js +77 -0
- package/dist/index42.js.map +1 -0
- package/dist/index43.js +6 -0
- package/dist/index43.js.map +1 -0
- package/dist/index44.js +20 -0
- package/dist/index44.js.map +1 -0
- package/dist/index45.js +146 -0
- package/dist/index45.js.map +1 -0
- package/dist/index46.js +12 -0
- package/dist/index46.js.map +1 -0
- package/dist/index47.js +113 -0
- package/dist/index47.js.map +1 -0
- package/dist/index48.js +136 -0
- package/dist/index48.js.map +1 -0
- package/dist/index49.js +137 -0
- package/dist/index49.js.map +1 -0
- package/dist/index5.js +2 -1
- package/dist/index5.js.map +1 -1
- package/dist/index50.js +112 -0
- package/dist/index50.js.map +1 -0
- package/dist/index51.js +141 -0
- package/dist/index51.js.map +1 -0
- package/dist/index52.js +9 -0
- package/dist/index52.js.map +1 -0
- package/dist/index53.js +54 -0
- package/dist/index53.js.map +1 -0
- package/dist/index6.js +1 -1
- package/dist/index6.js.map +1 -1
- package/dist/index7.js +11 -3
- package/dist/index7.js.map +1 -1
- package/dist/index8.js +68 -7
- package/dist/index8.js.map +1 -1
- package/dist/index9.js +230 -15
- package/dist/index9.js.map +1 -1
- package/dist/presets/animation.d.ts +31 -0
- package/dist/presets/faceset.d.ts +30 -0
- package/dist/presets/index.d.ts +103 -0
- package/dist/presets/lpc.d.ts +89 -0
- package/dist/services/loadMap.d.ts +123 -2
- package/dist/services/mmorpg.d.ts +9 -4
- package/dist/services/standalone.d.ts +51 -2
- package/package.json +22 -18
- package/src/Game/{EffectManager.ts → AnimationManager.ts} +3 -2
- package/src/Game/Map.ts +20 -2
- package/src/Game/Object.ts +163 -9
- package/src/Gui/Gui.ts +300 -17
- package/src/RpgClient.ts +222 -58
- package/src/RpgClientEngine.ts +804 -36
- package/src/Sound.ts +253 -0
- package/src/components/{effects → animations}/animation.ce +3 -6
- package/src/components/{effects → animations}/index.ts +1 -1
- package/src/components/character.ce +165 -37
- package/src/components/dynamics/parse-value.ts +80 -0
- package/src/components/dynamics/text.ce +183 -0
- package/src/components/gui/box.ce +17 -0
- package/src/components/gui/dialogbox/index.ce +73 -35
- package/src/components/gui/dialogbox/selection.ce +16 -1
- package/src/components/gui/index.ts +3 -4
- package/src/components/index.ts +5 -1
- package/src/components/prebuilt/hp-bar.ce +255 -0
- package/src/components/prebuilt/index.ts +21 -0
- package/src/components/scenes/draw-map.ce +6 -23
- package/src/components/scenes/event-layer.ce +9 -3
- package/src/core/setup.ts +2 -0
- package/src/index.ts +5 -2
- package/src/module.ts +72 -6
- package/src/presets/animation.ts +46 -0
- package/src/presets/faceset.ts +60 -0
- package/src/presets/index.ts +7 -1
- package/src/presets/lpc.ts +108 -0
- package/src/services/loadMap.ts +132 -3
- package/src/services/mmorpg.ts +27 -5
- package/src/services/standalone.ts +68 -6
- package/tsconfig.json +1 -1
- package/vite.config.ts +1 -1
- package/dist/Game/EffectManager.d.ts +0 -5
- package/dist/components/effects/index.d.ts +0 -4
- package/src/components/scenes/element-map.ce +0 -23
- /package/src/components/{effects → animations}/hit.ce +0 -0
package/dist/index22.js
CHANGED
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import {
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import
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import {
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import { RpgCommonMap } from '@rpgjs/common';
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import { sync, users } from './index21.js';
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import { RpgClientPlayer } from './index35.js';
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import { signal, computed } from 'canvasengine';
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import { RpgClientEvent } from './index36.js';
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import { RpgClientEngine } from './index2.js';
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import { inject } from './index6.js';
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var texts = [message()];
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var height = signal(250);
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var isTextCompleted = signal(false);
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var border = signal({ width: 5, color: "#595971" });
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var shadow = signal({ color: "#000", blur: 10, offsetX: 10, offsetY: 10 });
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var contentOpacity = animatedSignal(0, {
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duration: 1000,
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});
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var scaleX = animatedSignal(0, {
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duration: 500,
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});
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scaleX.set(1);
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contentOpacity.set(1);
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var currentTextIndex = signal(0);
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var currentText = computed(function () { var _a; return (_a = texts === null || texts === void 0 ? void 0 : texts[currentTextIndex()]) !== null && _a !== void 0 ? _a : ''; });
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var isChoiceDisplayed = signal(false);
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var text = computed(function () {
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var current = currentText();
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return typeof current === "string" ? current : current.text;
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});
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var choices = computed(function () {
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//const current = currentText();
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//return typeof current === "string" ? null : current.choices;
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return _choices;
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});
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var visibleSelection = computed(function () { return isChoiceDisplayed() && choices().length != 0; });
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var triggerSkip = trigger();
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var typewriter = {
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speed: 0.3,
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skip: triggerSkip,
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onComplete: function () {
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isTextCompleted.set(true);
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}
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};
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var textStyle = {
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wordWrap: true,
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wordWrapWidth: 700 - 256 - 80
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};
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signal({ x: 0, y: 0, width: 256, height: 256 });
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mount(function (element) {
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var dialogbox = element.props.children[0];
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return function () {
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dialogbox.directives.controls.onDestroy();
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isDestroyed = true;
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// Wait destroy is finished before start processing input
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setTimeout(function () {
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client.stopProcessingInput = false;
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}, 500);
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};
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});
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var controls = signal({
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next: {
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bind: keyboardControls.action,
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keyDown: function (e) {
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if (isDestroyed)
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return;
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if (isChoiceDisplayed()) {
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// If choices are displayed, do nothing (wait for selection)
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return;
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}
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// If text is still typing, just skip (fast forward) the animation
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if (!isTextCompleted()) {
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triggerSkip.start();
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isTextCompleted.set(true);
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}
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else {
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var isFinished = currentTextIndex() === texts.length - 1;
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currentTextIndex.update(function (index) {
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if (index < texts.length - 1) {
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return index + 1;
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}
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return index;
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});
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isChoiceDisplayed.set(false);
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isTextCompleted.set(false);
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if (isFinished && onFinish) {
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onFinish();
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}
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}
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},
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},
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});
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var onSelect = function (index) {
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onFinish(index);
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var __defProp = Object.defineProperty;
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var __decorateClass = (decorators, target, key, kind) => {
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var result = void 0 ;
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for (var i = decorators.length - 1, decorator; i >= 0; i--)
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if (decorator = decorators[i])
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result = (decorator(target, key, result) ) || result;
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if (result) __defProp(target, key, result);
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return result;
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};
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class RpgClientMap extends RpgCommonMap {
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constructor() {
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super(...arguments);
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this.engine = inject(RpgClientEngine);
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this.players = signal({});
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this.events = signal({});
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this.currentPlayer = computed(() => this.players()[this.engine.playerIdSignal()]);
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}
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getCurrentPlayer() {
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return this.currentPlayer();
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}
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reset() {
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this.players.set({});
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this.events.set({});
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this.clearPhysic();
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}
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stepPredictionTick() {
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this.forceSingleTick();
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}
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}
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__decorateClass([
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users(RpgClientPlayer)
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], RpgClientMap.prototype, "players");
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__decorateClass([
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sync(RpgClientEvent)
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], RpgClientMap.prototype, "events");
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export {
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export { RpgClientMap };
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//# sourceMappingURL=index22.js.map
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package/dist/index22.js.map
CHANGED
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{"version":3,"file":"index22.js","sources":["../src/
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{"version":3,"file":"index22.js","sources":["../src/Game/Map.ts"],"sourcesContent":["import { RpgCommonMap } from \"@rpgjs/common\";\nimport { sync, users } from \"@signe/sync\";\nimport { RpgClientPlayer } from \"./Player\";\nimport { Signal, signal, computed } from \"canvasengine\";\nimport { RpgClientEvent } from \"./Event\";\nimport { RpgClientEngine } from \"../RpgClientEngine\";\nimport { inject } from \"../core/inject\";\n\nexport class RpgClientMap extends RpgCommonMap<any> {\n engine: RpgClientEngine = inject(RpgClientEngine)\n @users(RpgClientPlayer) players = signal<Record<string, RpgClientPlayer>>({});\n @sync(RpgClientEvent) events = signal<Record<string, RpgClientEvent>>({});\n currentPlayer = computed(() => this.players()[this.engine.playerIdSignal()!])\n\n getCurrentPlayer() {\n return this.currentPlayer()\n }\n\n reset() {\n this.players.set({})\n this.events.set({})\n this.clearPhysic()\n }\n\n stepPredictionTick(): void {\n this.forceSingleTick();\n }\n}\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AAQO,MAAM,qBAAqB,YAAA,CAAkB;AAAA,EAA7C,WAAA,GAAA;AAAA,IAAA,KAAA,CAAA,GAAA,SAAA,CAAA;AACL,IAAA,IAAA,CAAA,MAAA,GAA0B,OAAO,eAAe,CAAA;AACxB,IAAA,IAAA,CAAA,OAAA,GAAU,MAAA,CAAwC,EAAE,CAAA;AACtD,IAAA,IAAA,CAAA,MAAA,GAAS,MAAA,CAAuC,EAAE,CAAA;AACxE,IAAA,IAAA,CAAA,aAAA,GAAgB,QAAA,CAAS,MAAM,IAAA,CAAK,OAAA,GAAU,IAAA,CAAK,MAAA,CAAO,cAAA,EAAiB,CAAC,CAAA;AAAA,EAAA;AAAA,EAE5E,gBAAA,GAAmB;AACjB,IAAA,OAAO,KAAK,aAAA,EAAc;AAAA,EAC5B;AAAA,EAEA,KAAA,GAAQ;AACN,IAAA,IAAA,CAAK,OAAA,CAAQ,GAAA,CAAI,EAAE,CAAA;AACnB,IAAA,IAAA,CAAK,MAAA,CAAO,GAAA,CAAI,EAAE,CAAA;AAClB,IAAA,IAAA,CAAK,WAAA,EAAY;AAAA,EACnB;AAAA,EAEA,kBAAA,GAA2B;AACzB,IAAA,IAAA,CAAK,eAAA,EAAgB;AAAA,EACvB;AACF;AAjB0B,eAAA,CAAA;AAAA,EAAvB,MAAM,eAAe;AAAA,CAAA,EAFX,YAAA,CAEa,SAAA,EAAA,SAAA,CAAA;AACF,eAAA,CAAA;AAAA,EAArB,KAAK,cAAc;AAAA,CAAA,EAHT,YAAA,CAGW,SAAA,EAAA,QAAA,CAAA;;;;"}
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package/dist/index23.js
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import { generateUID } from '@rpgjs/common';
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case Direction.Right:
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velocityX = -200;
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case Direction.Up:
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velocityY = speed;
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case Direction.Down:
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velocityY = -200;
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break;
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}
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velocityX += (Math.random() - 0.5) * 100;
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-
velocityY += (Math.random() - 0.5) * 100;
|
|
41
|
-
var gravity = 500;
|
|
42
|
-
var deceleration = 0.98;
|
|
43
|
-
mount(function () {
|
|
44
|
-
scale.set(0.1);
|
|
45
|
-
});
|
|
46
|
-
var elapsedTime = 0;
|
|
47
|
-
tick(function (_a) {
|
|
48
|
-
var deltaTime = _a.deltaTime;
|
|
49
|
-
elapsedTime += deltaTime;
|
|
50
|
-
if (elapsedTime < duration()) {
|
|
51
|
-
// Update position
|
|
52
|
-
x.update(function (x) { return x + (velocityX * deltaTime) / 1000; });
|
|
53
|
-
y.update(function (y) { return y + (velocityY * deltaTime) / 1000; });
|
|
54
|
-
// Apply gravity
|
|
55
|
-
velocityY += (gravity * deltaTime) / 1000;
|
|
56
|
-
// Apply deceleration
|
|
57
|
-
velocityX *= deceleration;
|
|
58
|
-
velocityY *= deceleration;
|
|
59
|
-
}
|
|
60
|
-
else {
|
|
61
|
-
if (onFinish) {
|
|
62
|
-
onFinish();
|
|
63
|
-
}
|
|
64
|
-
}
|
|
65
|
-
});
|
|
66
|
-
let $this = h(Text, { x, y, zIndex: 10000, color, scale, size: 30, text });
|
|
67
|
-
return $this
|
|
4
|
+
class AnimationManager {
|
|
5
|
+
constructor() {
|
|
6
|
+
this.current = signal([]);
|
|
7
|
+
}
|
|
8
|
+
displayEffect(params, player) {
|
|
9
|
+
const id = generateUID();
|
|
10
|
+
this.current().push({
|
|
11
|
+
...params,
|
|
12
|
+
id,
|
|
13
|
+
x: player.x,
|
|
14
|
+
y: player.y,
|
|
15
|
+
object: player,
|
|
16
|
+
onFinish: () => {
|
|
17
|
+
const index = this.current().findIndex((value) => value.id === id);
|
|
18
|
+
this.current().splice(index, 1);
|
|
68
19
|
}
|
|
20
|
+
});
|
|
21
|
+
}
|
|
22
|
+
}
|
|
69
23
|
|
|
70
|
-
export {
|
|
24
|
+
export { AnimationManager };
|
|
71
25
|
//# sourceMappingURL=index23.js.map
|
package/dist/index23.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index23.js","sources":["../src/
|
|
1
|
+
{"version":3,"file":"index23.js","sources":["../src/Game/AnimationManager.ts"],"sourcesContent":["import { generateUID, RpgCommonPlayer } from \"@rpgjs/common\";\nimport { signal } from \"canvasengine\";\n\nexport class AnimationManager {\n current = signal<any[]>([]);\n\n displayEffect(params: any, player: RpgCommonPlayer | { x: number, y: number }) {\n const id = generateUID();\n this.current().push({\n ...params,\n id,\n x: player.x,\n y: player.y,\n object: player,\n onFinish: () => {\n const index = this.current().findIndex((value) => value.id === id);\n this.current().splice(index, 1);\n },\n });\n }\n}\n"],"names":[],"mappings":";;;AAGO,MAAM,gBAAA,CAAiB;AAAA,EAAvB,WAAA,GAAA;AACL,IAAA,IAAA,CAAA,OAAA,GAAU,MAAA,CAAc,EAAE,CAAA;AAAA,EAAA;AAAA,EAE1B,aAAA,CAAc,QAAa,MAAA,EAAoD;AAC7E,IAAA,MAAM,KAAK,WAAA,EAAY;AACvB,IAAA,IAAA,CAAK,OAAA,GAAU,IAAA,CAAK;AAAA,MAClB,GAAG,MAAA;AAAA,MACH,EAAA;AAAA,MACA,GAAG,MAAA,CAAO,CAAA;AAAA,MACV,GAAG,MAAA,CAAO,CAAA;AAAA,MACV,MAAA,EAAQ,MAAA;AAAA,MACR,UAAU,MAAM;AACd,QAAA,MAAM,KAAA,GAAQ,KAAK,OAAA,EAAQ,CAAE,UAAU,CAAC,KAAA,KAAU,KAAA,CAAM,EAAA,KAAO,EAAE,CAAA;AACjE,QAAA,IAAA,CAAK,OAAA,EAAQ,CAAE,MAAA,CAAO,KAAA,EAAO,CAAC,CAAA;AAAA,MAChC;AAAA,KACD,CAAA;AAAA,EACH;AACF;;;;"}
|