@rpgjs/client 5.0.0-alpha.2 → 5.0.0-alpha.20

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (163) hide show
  1. package/dist/Game/AnimationManager.d.ts +8 -0
  2. package/dist/Game/Map.d.ts +7 -1
  3. package/dist/Gui/Gui.d.ts +128 -5
  4. package/dist/RpgClient.d.ts +217 -59
  5. package/dist/RpgClientEngine.d.ts +345 -6
  6. package/dist/Sound.d.ts +199 -0
  7. package/dist/components/animations/index.d.ts +4 -0
  8. package/dist/components/dynamics/parse-value.d.ts +1 -0
  9. package/dist/components/gui/index.d.ts +3 -3
  10. package/dist/components/index.d.ts +3 -1
  11. package/dist/components/prebuilt/index.d.ts +18 -0
  12. package/dist/index.d.ts +4 -1
  13. package/dist/index.js +9 -4
  14. package/dist/index.js.map +1 -1
  15. package/dist/index10.js +149 -4
  16. package/dist/index10.js.map +1 -1
  17. package/dist/index11.js +21 -7
  18. package/dist/index11.js.map +1 -1
  19. package/dist/index12.js +6 -4
  20. package/dist/index12.js.map +1 -1
  21. package/dist/index13.js +11 -14
  22. package/dist/index13.js.map +1 -1
  23. package/dist/index14.js +8 -40
  24. package/dist/index14.js.map +1 -1
  25. package/dist/index15.js +187 -180
  26. package/dist/index15.js.map +1 -1
  27. package/dist/index16.js +104 -7
  28. package/dist/index16.js.map +1 -1
  29. package/dist/index17.js +82 -372
  30. package/dist/index17.js.map +1 -1
  31. package/dist/index18.js +361 -26
  32. package/dist/index18.js.map +1 -1
  33. package/dist/index19.js +46 -20
  34. package/dist/index19.js.map +1 -1
  35. package/dist/index2.js +683 -32
  36. package/dist/index2.js.map +1 -1
  37. package/dist/index20.js +5 -2417
  38. package/dist/index20.js.map +1 -1
  39. package/dist/index21.js +383 -97
  40. package/dist/index21.js.map +1 -1
  41. package/dist/index22.js +41 -104
  42. package/dist/index22.js.map +1 -1
  43. package/dist/index23.js +21 -67
  44. package/dist/index23.js.map +1 -1
  45. package/dist/index24.js +2632 -20
  46. package/dist/index24.js.map +1 -1
  47. package/dist/index25.js +107 -34
  48. package/dist/index25.js.map +1 -1
  49. package/dist/index26.js +69 -3
  50. package/dist/index26.js.map +1 -1
  51. package/dist/index27.js +17 -318
  52. package/dist/index27.js.map +1 -1
  53. package/dist/index28.js +24 -22
  54. package/dist/index28.js.map +1 -1
  55. package/dist/index29.js +92 -8
  56. package/dist/index29.js.map +1 -1
  57. package/dist/index3.js +68 -8
  58. package/dist/index3.js.map +1 -1
  59. package/dist/index30.js +37 -7
  60. package/dist/index30.js.map +1 -1
  61. package/dist/index31.js +18 -168
  62. package/dist/index31.js.map +1 -1
  63. package/dist/index32.js +3 -499
  64. package/dist/index32.js.map +1 -1
  65. package/dist/index33.js +332 -9
  66. package/dist/index33.js.map +1 -1
  67. package/dist/index34.js +24 -4400
  68. package/dist/index34.js.map +1 -1
  69. package/dist/index35.js +6 -311
  70. package/dist/index35.js.map +1 -1
  71. package/dist/index36.js +8 -88
  72. package/dist/index36.js.map +1 -1
  73. package/dist/index37.js +182 -56
  74. package/dist/index37.js.map +1 -1
  75. package/dist/index38.js +500 -16
  76. package/dist/index38.js.map +1 -1
  77. package/dist/index39.js +10 -18
  78. package/dist/index39.js.map +1 -1
  79. package/dist/index4.js +23 -5
  80. package/dist/index4.js.map +1 -1
  81. package/dist/index40.js +7 -0
  82. package/dist/index40.js.map +1 -0
  83. package/dist/index41.js +3690 -0
  84. package/dist/index41.js.map +1 -0
  85. package/dist/index42.js +77 -0
  86. package/dist/index42.js.map +1 -0
  87. package/dist/index43.js +6 -0
  88. package/dist/index43.js.map +1 -0
  89. package/dist/index44.js +20 -0
  90. package/dist/index44.js.map +1 -0
  91. package/dist/index45.js +146 -0
  92. package/dist/index45.js.map +1 -0
  93. package/dist/index46.js +12 -0
  94. package/dist/index46.js.map +1 -0
  95. package/dist/index47.js +113 -0
  96. package/dist/index47.js.map +1 -0
  97. package/dist/index48.js +136 -0
  98. package/dist/index48.js.map +1 -0
  99. package/dist/index49.js +137 -0
  100. package/dist/index49.js.map +1 -0
  101. package/dist/index5.js +2 -1
  102. package/dist/index5.js.map +1 -1
  103. package/dist/index50.js +112 -0
  104. package/dist/index50.js.map +1 -0
  105. package/dist/index51.js +141 -0
  106. package/dist/index51.js.map +1 -0
  107. package/dist/index52.js +9 -0
  108. package/dist/index52.js.map +1 -0
  109. package/dist/index53.js +54 -0
  110. package/dist/index53.js.map +1 -0
  111. package/dist/index6.js +1 -1
  112. package/dist/index6.js.map +1 -1
  113. package/dist/index7.js +11 -3
  114. package/dist/index7.js.map +1 -1
  115. package/dist/index8.js +68 -7
  116. package/dist/index8.js.map +1 -1
  117. package/dist/index9.js +230 -15
  118. package/dist/index9.js.map +1 -1
  119. package/dist/presets/animation.d.ts +31 -0
  120. package/dist/presets/faceset.d.ts +30 -0
  121. package/dist/presets/index.d.ts +103 -0
  122. package/dist/presets/lpc.d.ts +89 -0
  123. package/dist/services/loadMap.d.ts +123 -2
  124. package/dist/services/mmorpg.d.ts +9 -4
  125. package/dist/services/standalone.d.ts +51 -2
  126. package/package.json +22 -18
  127. package/src/Game/{EffectManager.ts → AnimationManager.ts} +3 -2
  128. package/src/Game/Map.ts +20 -2
  129. package/src/Game/Object.ts +163 -9
  130. package/src/Gui/Gui.ts +300 -17
  131. package/src/RpgClient.ts +222 -58
  132. package/src/RpgClientEngine.ts +804 -36
  133. package/src/Sound.ts +253 -0
  134. package/src/components/{effects → animations}/animation.ce +3 -6
  135. package/src/components/{effects → animations}/index.ts +1 -1
  136. package/src/components/character.ce +165 -37
  137. package/src/components/dynamics/parse-value.ts +80 -0
  138. package/src/components/dynamics/text.ce +183 -0
  139. package/src/components/gui/box.ce +17 -0
  140. package/src/components/gui/dialogbox/index.ce +73 -35
  141. package/src/components/gui/dialogbox/selection.ce +16 -1
  142. package/src/components/gui/index.ts +3 -4
  143. package/src/components/index.ts +5 -1
  144. package/src/components/prebuilt/hp-bar.ce +255 -0
  145. package/src/components/prebuilt/index.ts +21 -0
  146. package/src/components/scenes/draw-map.ce +6 -23
  147. package/src/components/scenes/event-layer.ce +9 -3
  148. package/src/core/setup.ts +2 -0
  149. package/src/index.ts +5 -2
  150. package/src/module.ts +72 -6
  151. package/src/presets/animation.ts +46 -0
  152. package/src/presets/faceset.ts +60 -0
  153. package/src/presets/index.ts +7 -1
  154. package/src/presets/lpc.ts +108 -0
  155. package/src/services/loadMap.ts +132 -3
  156. package/src/services/mmorpg.ts +27 -5
  157. package/src/services/standalone.ts +68 -6
  158. package/tsconfig.json +1 -1
  159. package/vite.config.ts +1 -1
  160. package/dist/Game/EffectManager.d.ts +0 -5
  161. package/dist/components/effects/index.d.ts +0 -4
  162. package/src/components/scenes/element-map.ce +0 -23
  163. /package/src/components/{effects → animations}/hit.ce +0 -0
@@ -1 +1 @@
1
- {"version":3,"file":"index29.js","sources":["../src/Game/Player.ts"],"sourcesContent":["import { RpgClientObject } from \"./Object\";\n\nexport class RpgClientPlayer extends RpgClientObject {\n type = 'player'\n} "],"names":[],"mappings":";;AAEO,MAAM,wBAAwB,eAAgB,CAAA;AAAA,EAA9C,WAAA,GAAA;AAAA,IAAA,KAAA,CAAA,GAAA,SAAA,CAAA;AACH,IAAO,IAAA,CAAA,IAAA,GAAA,QAAA;AAAA;AACX;;;;"}
1
+ {"version":3,"file":"index29.js","sources":["../src/presets/lpc.ts"],"sourcesContent":["import { Animation, Direction } from \"@rpgjs/common\";\n\nexport const LPCSpritesheetPreset = (options: {\n id: string;\n imageSource: string;\n width: number;\n height: number;\n ratio?: number;\n }) => {\n const ratio = options.ratio ?? 1;\n\n const frameY = (direction: Direction) => {\n return {\n [Direction.Down]: 2,\n [Direction.Left]: 1,\n [Direction.Right]: 3,\n [Direction.Up]: 0,\n }[direction];\n };\n \n const stand = (direction: Direction) => [\n { time: 0, frameX: 0, frameY: frameY(direction) },\n ];\n const anim = (\n direction: Direction,\n framesWidth: number,\n speed: number = 5\n ) => {\n const array: any = [];\n for (let i = 0; i < framesWidth; i++) {\n array.push({ time: i * speed, frameX: i, frameY: frameY(direction) });\n }\n return array;\n };\n \n return {\n id: options.id,\n image: options.imageSource,\n width: options.width,\n height: options.height,\n opacity: 1,\n rectWidth: 64 * ratio,\n rectHeight: 64 * ratio,\n framesWidth: 6,\n framesHeight: 4,\n spriteRealSize: {\n width: 48 * ratio,\n height: 52 * ratio,\n },\n textures: {\n [Animation.Stand]: {\n offset: {\n x: 0,\n y: 512 * ratio,\n },\n animations: ({ direction }) => [stand(direction)],\n },\n [Animation.Walk]: {\n offset: {\n x: 0,\n y: 512 * ratio,\n },\n framesWidth: 9,\n framesHeight: 4,\n animations: ({ direction }) => [anim(direction, 9)],\n },\n [Animation.Attack]: {\n offset: {\n x: 0,\n y: 768 * ratio,\n },\n framesWidth: 6,\n framesHeight: 4,\n animations: ({ direction }) => [anim(direction, 6, 3)],\n },\n [Animation.Skill]: {\n framesWidth: 7,\n framesHeight: 4,\n animations: ({ direction }) => [anim(direction, 7, 3)],\n },\n attack2: {\n offset: {\n x: 0,\n y: 256 * ratio,\n },\n framesWidth: 7,\n framesHeight: 8,\n animations: ({ direction }) => [anim(direction, 7, 3)],\n },\n ...(options.height > 3000\n ? {\n attack3: {\n offset: {\n x: 0,\n y: 5568 - 288 * 4,\n },\n rectWidth: 288,\n rectHeight: 288,\n framesWidth: 6,\n framesHeight: 4,\n animations: ({ direction }) => [anim(direction, 6, 3)],\n },\n }\n : {}),\n },\n };\n };\n "],"names":[],"mappings":";;AAEO,MAAM,oBAAA,GAAuB,CAAC,OAAA,KAM7B;AACJ,EAAA,MAAM,KAAA,GAAQ,QAAQ,KAAA,IAAS,CAAA;AAE/B,EAAA,MAAM,MAAA,GAAS,CAAC,SAAA,KAAyB;AACvC,IAAA,OAAO;AAAA,MACL,CAAC,SAAA,CAAU,IAAI,GAAG,CAAA;AAAA,MAClB,CAAC,SAAA,CAAU,IAAI,GAAG,CAAA;AAAA,MAClB,CAAC,SAAA,CAAU,KAAK,GAAG,CAAA;AAAA,MACnB,CAAC,SAAA,CAAU,EAAE,GAAG;AAAA,MAChB,SAAS,CAAA;AAAA,EACb,CAAA;AAEA,EAAA,MAAM,KAAA,GAAQ,CAAC,SAAA,KAAyB;AAAA,IACtC,EAAE,MAAM,CAAA,EAAG,MAAA,EAAQ,GAAG,MAAA,EAAQ,MAAA,CAAO,SAAS,CAAA;AAAE,GAClD;AACA,EAAA,MAAM,IAAA,GAAO,CACX,SAAA,EACA,WAAA,EACA,QAAgB,CAAA,KACb;AACH,IAAA,MAAM,QAAa,EAAC;AACpB,IAAA,KAAA,IAAS,CAAA,GAAI,CAAA,EAAG,CAAA,GAAI,WAAA,EAAa,CAAA,EAAA,EAAK;AACpC,MAAA,KAAA,CAAM,IAAA,CAAK,EAAE,IAAA,EAAM,CAAA,GAAI,KAAA,EAAO,MAAA,EAAQ,CAAA,EAAG,MAAA,EAAQ,MAAA,CAAO,SAAS,CAAA,EAAG,CAAA;AAAA,IACtE;AACA,IAAA,OAAO,KAAA;AAAA,EACT,CAAA;AAEA,EAAA,OAAO;AAAA,IACL,IAAI,OAAA,CAAQ,EAAA;AAAA,IACZ,OAAO,OAAA,CAAQ,WAAA;AAAA,IACf,OAAO,OAAA,CAAQ,KAAA;AAAA,IACf,QAAQ,OAAA,CAAQ,MAAA;AAAA,IAChB,OAAA,EAAS,CAAA;AAAA,IACT,WAAW,EAAA,GAAK,KAAA;AAAA,IAChB,YAAY,EAAA,GAAK,KAAA;AAAA,IACjB,WAAA,EAAa,CAAA;AAAA,IACb,YAAA,EAAc,CAAA;AAAA,IACd,cAAA,EAAgB;AAAA,MACd,OAAO,EAAA,GAAK,KAAA;AAAA,MACZ,QAAQ,EAAA,GAAK;AAAA,KACf;AAAA,IACA,QAAA,EAAU;AAAA,MACR,CAAC,SAAA,CAAU,KAAK,GAAG;AAAA,QACjB,MAAA,EAAQ;AAAA,UACN,CAAA,EAAG,CAAA;AAAA,UACH,GAAG,GAAA,GAAM;AAAA,SACX;AAAA,QACA,UAAA,EAAY,CAAC,EAAE,SAAA,OAAgB,CAAC,KAAA,CAAM,SAAS,CAAC;AAAA,OAClD;AAAA,MACA,CAAC,SAAA,CAAU,IAAI,GAAG;AAAA,QAChB,MAAA,EAAQ;AAAA,UACN,CAAA,EAAG,CAAA;AAAA,UACH,GAAG,GAAA,GAAM;AAAA,SACX;AAAA,QACA,WAAA,EAAa,CAAA;AAAA,QACb,YAAA,EAAc,CAAA;AAAA,QACd,UAAA,EAAY,CAAC,EAAE,SAAA,OAAgB,CAAC,IAAA,CAAK,SAAA,EAAW,CAAC,CAAC;AAAA,OACpD;AAAA,MACA,CAAC,SAAA,CAAU,MAAM,GAAG;AAAA,QAClB,MAAA,EAAQ;AAAA,UACN,CAAA,EAAG,CAAA;AAAA,UACH,GAAG,GAAA,GAAM;AAAA,SACX;AAAA,QACA,WAAA,EAAa,CAAA;AAAA,QACb,YAAA,EAAc,CAAA;AAAA,QACd,UAAA,EAAY,CAAC,EAAE,SAAA,EAAU,KAAM,CAAC,IAAA,CAAK,SAAA,EAAW,CAAA,EAAG,CAAC,CAAC;AAAA,OACvD;AAAA,MACA,CAAC,SAAA,CAAU,KAAK,GAAG;AAAA,QACjB,WAAA,EAAa,CAAA;AAAA,QACb,YAAA,EAAc,CAAA;AAAA,QACd,UAAA,EAAY,CAAC,EAAE,SAAA,EAAU,KAAM,CAAC,IAAA,CAAK,SAAA,EAAW,CAAA,EAAG,CAAC,CAAC;AAAA,OACvD;AAAA,MACA,OAAA,EAAS;AAAA,QACP,MAAA,EAAQ;AAAA,UACN,CAAA,EAAG,CAAA;AAAA,UACH,GAAG,GAAA,GAAM;AAAA,SACX;AAAA,QACA,WAAA,EAAa,CAAA;AAAA,QACb,YAAA,EAAc,CAAA;AAAA,QACd,UAAA,EAAY,CAAC,EAAE,SAAA,EAAU,KAAM,CAAC,IAAA,CAAK,SAAA,EAAW,CAAA,EAAG,CAAC,CAAC;AAAA,OACvD;AAAA,MACA,GAAI,OAAA,CAAQ,MAAA,GAAS,GAAA,GACjB;AAAA,QACE,OAAA,EAAS;AAAA,UACP,MAAA,EAAQ;AAAA,YACN,CAAA,EAAG,CAAA;AAAA,YACH,CAAA,EAAG,OAAO,GAAA,GAAM;AAAA,WAClB;AAAA,UACA,SAAA,EAAW,GAAA;AAAA,UACX,UAAA,EAAY,GAAA;AAAA,UACZ,WAAA,EAAa,CAAA;AAAA,UACb,YAAA,EAAc,CAAA;AAAA,UACd,UAAA,EAAY,CAAC,EAAE,SAAA,EAAU,KAAM,CAAC,IAAA,CAAK,SAAA,EAAW,CAAA,EAAG,CAAC,CAAC;AAAA;AACvD,UAEF;AAAC;AACP,GACF;AACF;;;;"}
package/dist/index3.js CHANGED
@@ -1,5 +1,5 @@
1
- import { WebSocketToken, AbstractWebsocket } from './index16.js';
2
- import { ServerIo, ClientIo } from './index20.js';
1
+ import { WebSocketToken, AbstractWebsocket } from './index20.js';
2
+ import { ServerIo, ClientIo } from './index24.js';
3
3
  import { RpgClientEngine } from './index2.js';
4
4
  import { UpdateMapToken, UpdateMapService } from '@rpgjs/common';
5
5
  import { RpgGui } from './index9.js';
@@ -9,13 +9,26 @@ class BridgeWebsocket extends AbstractWebsocket {
9
9
  super(context);
10
10
  this.context = context;
11
11
  this.server = server;
12
- this.room = new ServerIo("lobby-1");
12
+ this.rooms = {
13
+ partyFn: async (roomId) => {
14
+ this.room = new ServerIo(roomId, this.rooms);
15
+ const server = new this.server(this.room);
16
+ await server.onStart();
17
+ this.context.set("server", server);
18
+ return server;
19
+ }
20
+ };
21
+ this.room = new ServerIo("lobby-1", this.rooms);
13
22
  }
14
23
  async connection(listeners) {
15
24
  const server = new this.server(this.room);
16
25
  await server.onStart();
17
26
  this.context.set("server", server);
18
- this.socket = new ClientIo(server);
27
+ return this._connection(listeners);
28
+ }
29
+ async _connection(listeners) {
30
+ const server = this.context.get("server");
31
+ this.socket = new ClientIo(server, "player-client-id");
19
32
  const url = new URL("http://localhost");
20
33
  const request = new Request(url.toString(), {
21
34
  method: "GET",
@@ -45,20 +58,67 @@ class BridgeWebsocket extends AbstractWebsocket {
45
58
  value: data
46
59
  });
47
60
  }
61
+ /**
62
+ * Update underlying connection properties before a reconnect
63
+ *
64
+ * Design
65
+ * - Dynamically register a factory for the requested room to ensure a fresh server instance
66
+ * - Swap the internal ServerIo to target the new room
67
+ *
68
+ * @param params - Properties to update
69
+ * @param params.room - The target room id (e.g. `map-simplemap2`)
70
+ *
71
+ * @example
72
+ * ```ts
73
+ * websocket.updateProperties({ room: 'map-simplemap2' })
74
+ * await websocket.reconnect()
75
+ * ```
76
+ */
48
77
  updateProperties({ room }) {
49
- this.room = new ServerIo(room);
50
78
  }
79
+ /**
80
+ * Reconnect the client to the current Party room
81
+ *
82
+ * Design
83
+ * - Must be called after `updateProperties()` when switching rooms
84
+ * - Rebuilds the client <-> server bridge and re-triggers connection listeners
85
+ *
86
+ * @param listeners - Optional callback to re-bind event handlers on the new socket
87
+ *
88
+ * @example
89
+ * ```ts
90
+ * websocket.updateProperties({ room: 'map-dungeon' })
91
+ * await websocket.reconnect((socket) => {
92
+ * // re-bind events here
93
+ * })
94
+ * ```
95
+ */
51
96
  async reconnect(listeners) {
52
- await this.connection((socket) => {
97
+ await this._connection((socket) => {
53
98
  listeners?.(socket);
54
99
  });
55
100
  }
56
101
  }
57
102
  class UpdateMapStandaloneService extends UpdateMapService {
58
- async update(mapId, map) {
103
+ /**
104
+ * Update the current room map data on the server side
105
+ *
106
+ * Design
107
+ * - Uses the in-memory server instance stored in context (standalone mode)
108
+ * - Builds a local HTTP-like request to the current Party room endpoint
109
+ *
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+ * @param map - The map payload to apply on the server
111
+ *
112
+ * @example
113
+ * ```ts
114
+ * await updateMapService.update({ width: 1024, height: 768, events: [] })
115
+ * ```
116
+ */
117
+ async update(map) {
59
118
  this.server = this.context.get("server");
119
+ const roomId = this.server?.room?.id ?? "lobby-1";
60
120
  const req = {
61
- url: `http://localhost/parties/main/${mapId}/map/update`,
121
+ url: `http://localhost/parties/main/${roomId}/map/update`,
62
122
  method: "POST",
63
123
  headers: new Headers({}),
64
124
  json: async () => {
@@ -1 +1 @@
1
- {"version":3,"file":"index3.js","sources":["../src/services/standalone.ts"],"sourcesContent":["import { AbstractWebsocket, WebSocketToken } from \"./AbstractSocket\";\nimport { ClientIo, ServerIo } from \"@signe/room\";\nimport { Context } from \"@signe/di\";\nimport { RpgClientEngine } from \"../RpgClientEngine\";\nimport { UpdateMapService, UpdateMapToken } from \"@rpgjs/common\";\nimport { LoadMapToken } from \"./loadMap\";\nimport { RpgGui } from \"../Gui/Gui\";\n\ntype ServerIo = any;\ntype ClientIo = any;\n\nclass BridgeWebsocket extends AbstractWebsocket {\n private room: ServerIo;\n private socket: ClientIo;\n\n constructor(protected context: Context, private server: any) {\n super(context);\n // fake room\n this.room = new ServerIo(\"lobby-1\");\n }\n\n async connection(listeners?: (data: any) => void) {\n const server = new this.server(this.room);\n await server.onStart();\n this.context.set('server', server)\n this.socket = new ClientIo(server);\n const url = new URL('http://localhost')\n const request = new Request(url.toString(), {\n method: 'GET',\n headers: {\n 'Content-Type': 'application/json'\n }\n })\n listeners?.(this.socket)\n await server.onConnect(this.socket.conn as any, { request } as any);\n this.room.clients.set(this.socket.id, this.socket);\n return this.socket\n }\n\n on(key: string, callback: (data: any) => void) {\n this.socket.addEventListener(\"message\", (event) => {\n const object = JSON.parse(event);\n if (object.type === key) {\n callback(object.value);\n }\n });\n }\n\n off(event: string, callback: (data: any) => void) {\n this.socket.removeEventListener(event, callback);\n }\n\n emit(event: string, data: any) {\n this.socket.send({\n action: event,\n value: data,\n });\n }\n\n updateProperties({ room }: { room: any }) {\n this.room = new ServerIo(room);\n }\n\n async reconnect(listeners?: (data: any) => void) {\n await this.connection((socket) => {\n listeners?.(socket)\n })\n }\n}\n\nclass UpdateMapStandaloneService extends UpdateMapService {\n private server: any;\n\n async update(mapId: string, map: any) {\n this.server = this.context.get('server')\n const req = {\n url: `http://localhost/parties/main/${mapId}/map/update`,\n method: 'POST',\n headers: new Headers({}),\n json: async () => {\n return map;\n }\n };\n await this.server.onRequest(req)\n }\n}\n\nexport function provideRpg(server: any) {\n return [\n {\n provide: WebSocketToken,\n useFactory: (context: Context) => new BridgeWebsocket(context, server),\n },\n {\n provide: UpdateMapToken,\n useClass: UpdateMapStandaloneService,\n },\n RpgGui,\n RpgClientEngine,\n ];\n}\n"],"names":[],"mappings":";;;;;;AAWA,MAAM,wBAAwB,iBAAkB,CAAA;AAAA,EAI9C,WAAA,CAAsB,SAA0B,MAAa,EAAA;AAC3D,IAAA,KAAA,CAAM,OAAO,CAAA;AADO,IAAA,IAAA,CAAA,OAAA,GAAA,OAAA;AAA0B,IAAA,IAAA,CAAA,MAAA,GAAA,MAAA;AAG9C,IAAK,IAAA,CAAA,IAAA,GAAO,IAAI,QAAA,CAAS,SAAS,CAAA;AAAA;AACpC,EAEA,MAAM,WAAW,SAAiC,EAAA;AAChD,IAAA,MAAM,MAAS,GAAA,IAAI,IAAK,CAAA,MAAA,CAAO,KAAK,IAAI,CAAA;AACxC,IAAA,MAAM,OAAO,OAAQ,EAAA;AACrB,IAAK,IAAA,CAAA,OAAA,CAAQ,GAAI,CAAA,QAAA,EAAU,MAAM,CAAA;AACjC,IAAK,IAAA,CAAA,MAAA,GAAS,IAAI,QAAA,CAAS,MAAM,CAAA;AACjC,IAAM,MAAA,GAAA,GAAM,IAAI,GAAA,CAAI,kBAAkB,CAAA;AACtC,IAAA,MAAM,OAAU,GAAA,IAAI,OAAQ,CAAA,GAAA,CAAI,UAAY,EAAA;AAAA,MAC1C,MAAQ,EAAA,KAAA;AAAA,MACR,OAAS,EAAA;AAAA,QACP,cAAgB,EAAA;AAAA;AAClB,KACD,CAAA;AACD,IAAA,SAAA,GAAY,KAAK,MAAM,CAAA;AACvB,IAAA,MAAM,OAAO,SAAU,CAAA,IAAA,CAAK,OAAO,IAAa,EAAA,EAAE,SAAgB,CAAA;AAClE,IAAA,IAAA,CAAK,KAAK,OAAQ,CAAA,GAAA,CAAI,KAAK,MAAO,CAAA,EAAA,EAAI,KAAK,MAAM,CAAA;AACjD,IAAA,OAAO,IAAK,CAAA,MAAA;AAAA;AACd,EAEA,EAAA,CAAG,KAAa,QAA+B,EAAA;AAC7C,IAAA,IAAA,CAAK,MAAO,CAAA,gBAAA,CAAiB,SAAW,EAAA,CAAC,KAAU,KAAA;AACjD,MAAM,MAAA,MAAA,GAAS,IAAK,CAAA,KAAA,CAAM,KAAK,CAAA;AAC/B,MAAI,IAAA,MAAA,CAAO,SAAS,GAAK,EAAA;AACvB,QAAA,QAAA,CAAS,OAAO,KAAK,CAAA;AAAA;AACvB,KACD,CAAA;AAAA;AACH,EAEA,GAAA,CAAI,OAAe,QAA+B,EAAA;AAChD,IAAK,IAAA,CAAA,MAAA,CAAO,mBAAoB,CAAA,KAAA,EAAO,QAAQ,CAAA;AAAA;AACjD,EAEA,IAAA,CAAK,OAAe,IAAW,EAAA;AAC7B,IAAA,IAAA,CAAK,OAAO,IAAK,CAAA;AAAA,MACf,MAAQ,EAAA,KAAA;AAAA,MACR,KAAO,EAAA;AAAA,KACR,CAAA;AAAA;AACH,EAEA,gBAAA,CAAiB,EAAE,IAAA,EAAuB,EAAA;AACxC,IAAK,IAAA,CAAA,IAAA,GAAO,IAAI,QAAA,CAAS,IAAI,CAAA;AAAA;AAC/B,EAEA,MAAM,UAAU,SAAiC,EAAA;AAC/C,IAAM,MAAA,IAAA,CAAK,UAAW,CAAA,CAAC,MAAW,KAAA;AAChC,MAAA,SAAA,GAAY,MAAM,CAAA;AAAA,KACnB,CAAA;AAAA;AAEL;AAEA,MAAM,mCAAmC,gBAAiB,CAAA;AAAA,EAGxD,MAAM,MAAO,CAAA,KAAA,EAAe,GAAU,EAAA;AACpC,IAAA,IAAA,CAAK,MAAS,GAAA,IAAA,CAAK,OAAQ,CAAA,GAAA,CAAI,QAAQ,CAAA;AACvC,IAAA,MAAM,GAAM,GAAA;AAAA,MACV,GAAA,EAAK,iCAAiC,KAAK,CAAA,WAAA,CAAA;AAAA,MAC3C,MAAQ,EAAA,MAAA;AAAA,MACR,OAAS,EAAA,IAAI,OAAQ,CAAA,EAAE,CAAA;AAAA,MACvB,MAAM,YAAY;AAChB,QAAO,OAAA,GAAA;AAAA;AACT,KACF;AACA,IAAM,MAAA,IAAA,CAAK,MAAO,CAAA,SAAA,CAAU,GAAG,CAAA;AAAA;AAEnC;AAEO,SAAS,WAAW,MAAa,EAAA;AACtC,EAAO,OAAA;AAAA,IACL;AAAA,MACE,OAAS,EAAA,cAAA;AAAA,MACT,YAAY,CAAC,OAAA,KAAqB,IAAI,eAAA,CAAgB,SAAS,MAAM;AAAA,KACvE;AAAA,IACA;AAAA,MACE,OAAS,EAAA,cAAA;AAAA,MACT,QAAU,EAAA;AAAA,KACZ;AAAA,IACA,MAAA;AAAA,IACA;AAAA,GACF;AACF;;;;"}
1
+ {"version":3,"file":"index3.js","sources":["../src/services/standalone.ts"],"sourcesContent":["import { AbstractWebsocket, WebSocketToken } from \"./AbstractSocket\";\nimport { ClientIo, ServerIo } from \"@signe/room\";\nimport { Context } from \"@signe/di\";\nimport { RpgClientEngine } from \"../RpgClientEngine\";\nimport { UpdateMapService, UpdateMapToken } from \"@rpgjs/common\";\nimport { LoadMapToken } from \"./loadMap\";\nimport { RpgGui } from \"../Gui/Gui\";\n\ntype ServerIo = any;\ntype ClientIo = any;\n\nclass BridgeWebsocket extends AbstractWebsocket {\n private room: ServerIo;\n private socket: ClientIo;\n private rooms = {\n partyFn: async (roomId: string) => {\n this.room = new ServerIo(roomId, this.rooms);\n const server = new this.server(this.room)\n await server.onStart();\n this.context.set('server', server)\n return server\n } \n }\n\n constructor(protected context: Context, private server: any) {\n super(context);\n // fake room\n this.room = new ServerIo(\"lobby-1\", this.rooms);\n }\n\n async connection(listeners?: (data: any) => void) {\n const server = new this.server(this.room);\n await server.onStart();\n this.context.set('server', server)\n return this._connection(listeners)\n }\n\n private async _connection(listeners?: (data: any) => void) {\n const server = this.context.get('server')\n this.socket = new ClientIo(server, 'player-client-id');\n const url = new URL('http://localhost')\n const request = new Request(url.toString(), {\n method: 'GET',\n headers: {\n 'Content-Type': 'application/json'\n }\n })\n listeners?.(this.socket)\n await server.onConnect(this.socket.conn as any, { request } as any);\n this.room.clients.set(this.socket.id, this.socket);\n return this.socket\n }\n\n on(key: string, callback: (data: any) => void) {\n this.socket.addEventListener(\"message\", (event) => {\n const object = JSON.parse(event);\n if (object.type === key) {\n callback(object.value);\n }\n });\n }\n\n off(event: string, callback: (data: any) => void) {\n this.socket.removeEventListener(event, callback);\n }\n\n emit(event: string, data: any) {\n this.socket.send({\n action: event,\n value: data,\n });\n }\n\n /**\n * Update underlying connection properties before a reconnect\n *\n * Design\n * - Dynamically register a factory for the requested room to ensure a fresh server instance\n * - Swap the internal ServerIo to target the new room\n *\n * @param params - Properties to update\n * @param params.room - The target room id (e.g. `map-simplemap2`)\n *\n * @example\n * ```ts\n * websocket.updateProperties({ room: 'map-simplemap2' })\n * await websocket.reconnect()\n * ```\n */\n updateProperties({ room }: { room: any }) {\n // empty\n }\n\n /**\n * Reconnect the client to the current Party room\n *\n * Design\n * - Must be called after `updateProperties()` when switching rooms\n * - Rebuilds the client <-> server bridge and re-triggers connection listeners\n *\n * @param listeners - Optional callback to re-bind event handlers on the new socket\n *\n * @example\n * ```ts\n * websocket.updateProperties({ room: 'map-dungeon' })\n * await websocket.reconnect((socket) => {\n * // re-bind events here\n * })\n * ```\n */\n async reconnect(listeners?: (data: any) => void) {\n await this._connection((socket) => {\n listeners?.(socket)\n })\n }\n}\n\nclass UpdateMapStandaloneService extends UpdateMapService {\n private server: any;\n\n /**\n * Update the current room map data on the server side\n *\n * Design\n * - Uses the in-memory server instance stored in context (standalone mode)\n * - Builds a local HTTP-like request to the current Party room endpoint\n *\n * @param map - The map payload to apply on the server\n *\n * @example\n * ```ts\n * await updateMapService.update({ width: 1024, height: 768, events: [] })\n * ```\n */\n async update(map: any) {\n this.server = this.context.get('server')\n const roomId = this.server?.room?.id ?? 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package/dist/index30.js CHANGED
@@ -1,11 +1,41 @@
1
- import { RpgClientObject } from './index38.js';
1
+ import { Animation, Direction } from '@rpgjs/common';
2
2
 
3
- class RpgClientEvent extends RpgClientObject {
4
- constructor() {
5
- super(...arguments);
6
- this.type = "event";
3
+ const RMSpritesheet = (framesWidth, framesHeight, frameStand = 1) => {
4
+ if (framesWidth <= frameStand) {
5
+ frameStand = framesWidth - 1;
7
6
  }
8
- }
7
+ const frameY = (direction) => {
8
+ const gap = Math.max(4 - framesHeight, 0);
9
+ return {
10
+ [Direction.Down]: 0,
11
+ [Direction.Left]: Math.max(0, 1 - gap),
12
+ [Direction.Right]: Math.max(0, 2 - gap),
13
+ [Direction.Up]: Math.max(0, 3 - gap)
14
+ }[direction];
15
+ };
16
+ const stand = (direction) => [{ time: 0, frameX: frameStand, frameY: frameY(direction) }];
17
+ const walk = (direction) => {
18
+ const array = [];
19
+ const durationFrame = 10;
20
+ for (let i = 0; i < framesWidth; i++) {
21
+ array.push({ time: i * durationFrame, frameX: i, frameY: frameY(direction) });
22
+ }
23
+ array.push({ time: array[array.length - 1].time + durationFrame });
24
+ return array;
25
+ };
26
+ return {
27
+ textures: {
28
+ [Animation.Stand]: {
29
+ animations: ({ direction }) => [stand(direction)]
30
+ },
31
+ [Animation.Walk]: {
32
+ animations: ({ direction }) => [walk(direction)]
33
+ }
34
+ },
35
+ framesHeight,
36
+ framesWidth
37
+ };
38
+ };
9
39
 
10
- export { RpgClientEvent };
40
+ export { RMSpritesheet };
11
41
  //# sourceMappingURL=index30.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index30.js","sources":["../src/Game/Event.ts"],"sourcesContent":["import { RpgClientObject } from \"./Object\"; \n\nexport class RpgClientEvent extends RpgClientObject {\n type = 'event'\n} "],"names":[],"mappings":";;AAEO,MAAM,uBAAuB,eAAgB,CAAA;AAAA,EAA7C,WAAA,GAAA;AAAA,IAAA,KAAA,CAAA,GAAA,SAAA,CAAA;AACH,IAAO,IAAA,CAAA,IAAA,GAAA,OAAA;AAAA;AACX;;;;"}
1
+ {"version":3,"file":"index30.js","sources":["../src/presets/rmspritesheet.ts"],"sourcesContent":["import { Direction, Animation } from '@rpgjs/common'\n\nexport const RMSpritesheet = (framesWidth: number, framesHeight: number, frameStand: number = 1) => {\n\n if (framesWidth <= frameStand) {\n frameStand = framesWidth - 1\n }\n\n const frameY = direction => {\n const gap = Math.max(4 - framesHeight, 0)\n return {\n [Direction.Down]: 0,\n [Direction.Left]: Math.max(0, 1 - gap),\n [Direction.Right]: Math.max(0, 2 - gap),\n [Direction.Up]: Math.max(0, 3 - gap)\n }[direction]\n }\n\n const stand = (direction: number) => [{ time: 0, frameX: frameStand, frameY: frameY(direction) }]\n const walk = direction => {\n const array: any = []\n const durationFrame = 10\n for (let i = 0; i < framesWidth; i++) {\n array.push({ time: i * durationFrame, frameX: i, frameY: frameY(direction) })\n }\n array.push({ time: array[array.length - 1].time + durationFrame })\n return array\n }\n\n return {\n textures: {\n [Animation.Stand]: {\n animations: ({direction}) => [stand(direction)]\n },\n [Animation.Walk]: {\n animations: ({direction}) => [walk(direction)]\n }\n },\n framesHeight,\n framesWidth\n }\n}"],"names":[],"mappings":";;AAEO,MAAM,aAAA,GAAgB,CAAC,WAAA,EAAqB,YAAA,EAAsB,aAAqB,CAAA,KAAM;AAEhG,EAAA,IAAI,eAAe,UAAA,EAAY;AAC3B,IAAA,UAAA,GAAa,WAAA,GAAc,CAAA;AAAA,EAC/B;AAEA,EAAA,MAAM,SAAS,CAAA,SAAA,KAAa;AACxB,IAAA,MAAM,GAAA,GAAM,IAAA,CAAK,GAAA,CAAI,CAAA,GAAI,cAAc,CAAC,CAAA;AACxC,IAAA,OAAO;AAAA,MACH,CAAC,SAAA,CAAU,IAAI,GAAG,CAAA;AAAA,MAClB,CAAC,UAAU,IAAI,GAAG,KAAK,GAAA,CAAI,CAAA,EAAG,IAAI,GAAG,CAAA;AAAA,MACrC,CAAC,UAAU,KAAK,GAAG,KAAK,GAAA,CAAI,CAAA,EAAG,IAAI,GAAG,CAAA;AAAA,MACtC,CAAC,UAAU,EAAE,GAAG,KAAK,GAAA,CAAI,CAAA,EAAG,IAAI,GAAG;AAAA,MACrC,SAAS,CAAA;AAAA,EACf,CAAA;AAEA,EAAA,MAAM,KAAA,GAAQ,CAAC,SAAA,KAAsB,CAAC,EAAE,IAAA,EAAM,CAAA,EAAG,MAAA,EAAQ,UAAA,EAAY,MAAA,EAAQ,MAAA,CAAO,SAAS,GAAG,CAAA;AAChG,EAAA,MAAM,OAAO,CAAA,SAAA,KAAa;AACtB,IAAA,MAAM,QAAa,EAAC;AACpB,IAAA,MAAM,aAAA,GAAgB,EAAA;AACtB,IAAA,KAAA,IAAS,CAAA,GAAI,CAAA,EAAG,CAAA,GAAI,WAAA,EAAa,CAAA,EAAA,EAAK;AAClC,MAAA,KAAA,CAAM,IAAA,CAAK,EAAE,IAAA,EAAM,CAAA,GAAI,aAAA,EAAe,MAAA,EAAQ,CAAA,EAAG,MAAA,EAAQ,MAAA,CAAO,SAAS,CAAA,EAAG,CAAA;AAAA,IAChF;AACA,IAAA,KAAA,CAAM,IAAA,CAAK,EAAE,IAAA,EAAM,KAAA,CAAM,KAAA,CAAM,SAAS,CAAC,CAAA,CAAE,IAAA,GAAO,aAAA,EAAe,CAAA;AACjE,IAAA,OAAO,KAAA;AAAA,EACX,CAAA;AAEA,EAAA,OAAO;AAAA,IACH,QAAA,EAAU;AAAA,MACN,CAAC,SAAA,CAAU,KAAK,GAAG;AAAA,QACf,UAAA,EAAY,CAAC,EAAC,SAAA,OAAe,CAAC,KAAA,CAAM,SAAS,CAAC;AAAA,OAClD;AAAA,MACA,CAAC,SAAA,CAAU,IAAI,GAAG;AAAA,QACd,UAAA,EAAY,CAAC,EAAC,SAAA,OAAe,CAAC,IAAA,CAAK,SAAS,CAAC;AAAA;AACjD,KACJ;AAAA,IACA,YAAA;AAAA,IACA;AAAA,GACJ;AACJ;;;;"}
package/dist/index31.js CHANGED
@@ -1,174 +1,24 @@
1
- import { ReconnectingWebSocket } from './index32.js';
2
-
3
- // src/index.ts
4
- var valueIsNotNil = (keyValuePair) =>
5
- keyValuePair[1] !== null && keyValuePair[1] !== void 0;
6
- function generateUUID() {
7
- if (typeof crypto !== "undefined" && crypto.randomUUID) {
8
- return crypto.randomUUID();
9
- }
10
- let d = /* @__PURE__ */ new Date().getTime();
11
- let d2 =
12
- (typeof performance !== "undefined" &&
13
- performance.now &&
14
- performance.now() * 1e3) ||
15
- 0;
16
- return "xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx".replace(/[xy]/g, function (c) {
17
- let r = Math.random() * 16;
18
- if (d > 0) {
19
- r = (d + r) % 16 | 0;
20
- d = Math.floor(d / 16);
21
- } else {
22
- r = (d2 + r) % 16 | 0;
23
- d2 = Math.floor(d2 / 16);
24
- }
25
- return (c === "x" ? r : (r & 3) | 8).toString(16);
1
+ const FacesetPreset = (options, framesWidth, framesHeight, expressions) => {
2
+ const textures = {};
3
+ Object.keys(expressions).forEach((expressionName) => {
4
+ const [frameX, frameY] = expressions[expressionName];
5
+ textures[expressionName] = {
6
+ animations: () => [
7
+ [{
8
+ time: 0,
9
+ frameX,
10
+ frameY
11
+ }]
12
+ ]
13
+ };
26
14
  });
27
- }
28
- function getPartyInfo(partySocketOptions, defaultProtocol, defaultParams = {}) {
29
- const {
30
- host: rawHost,
31
- path: rawPath,
32
- protocol: rawProtocol,
33
- room,
34
- party,
35
- basePath,
36
- prefix,
37
- query
38
- } = partySocketOptions;
39
- let host = rawHost.replace(/^(http|https|ws|wss):\/\//, "");
40
- if (host.endsWith("/")) {
41
- host = host.slice(0, -1);
42
- }
43
- if (rawPath == null ? void 0 : rawPath.startsWith("/")) {
44
- throw new Error("path must not start with a slash");
45
- }
46
- const name = party ?? "main";
47
- const path = rawPath ? `/${rawPath}` : "";
48
- const protocol =
49
- rawProtocol ||
50
- (host.startsWith("localhost:") ||
51
- host.startsWith("127.0.0.1:") ||
52
- host.startsWith("192.168.") ||
53
- host.startsWith("10.") ||
54
- (host.startsWith("172.") &&
55
- host.split(".")[1] >= "16" &&
56
- host.split(".")[1] <= "31") ||
57
- host.startsWith("[::ffff:7f00:1]:")
58
- ? // http / ws
59
- defaultProtocol
60
- : // https / wss
61
- `${defaultProtocol}s`);
62
- const baseUrl = `${protocol}://${host}/${basePath || `${prefix || "parties"}/${name}/${room}`}${path}`;
63
- const makeUrl = (query2 = {}) =>
64
- `${baseUrl}?${new URLSearchParams([
65
- ...Object.entries(defaultParams),
66
- ...Object.entries(query2).filter(valueIsNotNil)
67
- ])}`;
68
- const urlProvider =
69
- typeof query === "function"
70
- ? async () => makeUrl(await query())
71
- : makeUrl(query);
72
15
  return {
73
- host,
74
- path,
75
- room,
76
- name,
77
- protocol,
78
- partyUrl: baseUrl,
79
- urlProvider
16
+ ...options,
17
+ framesWidth,
18
+ framesHeight,
19
+ textures
80
20
  };
81
- }
82
- var PartySocket = class extends ReconnectingWebSocket {
83
- constructor(partySocketOptions) {
84
- const wsOptions = getWSOptions(partySocketOptions);
85
- super(wsOptions.urlProvider, wsOptions.protocols, wsOptions.socketOptions);
86
- this.partySocketOptions = partySocketOptions;
87
- this.setWSProperties(wsOptions);
88
- }
89
- _pk;
90
- _pkurl;
91
- name;
92
- room;
93
- host;
94
- path;
95
- updateProperties(partySocketOptions) {
96
- const wsOptions = getWSOptions({
97
- ...this.partySocketOptions,
98
- ...partySocketOptions,
99
- host: partySocketOptions.host ?? this.host,
100
- room: partySocketOptions.room ?? this.room,
101
- path: partySocketOptions.path ?? this.path
102
- });
103
- this._url = wsOptions.urlProvider;
104
- this._protocols = wsOptions.protocols;
105
- this._options = wsOptions.socketOptions;
106
- this.setWSProperties(wsOptions);
107
- }
108
- setWSProperties(wsOptions) {
109
- const { _pk, _pkurl, name, room, host, path } = wsOptions;
110
- this._pk = _pk;
111
- this._pkurl = _pkurl;
112
- this.name = name;
113
- this.room = room;
114
- this.host = host;
115
- this.path = path;
116
- }
117
- reconnect(code, reason) {
118
- if (!this.room || !this.host) {
119
- throw new Error(
120
- "The room and host must be set before connecting, use `updateProperties` method to set them or pass them to the constructor."
121
- );
122
- }
123
- super.reconnect(code, reason);
124
- }
125
- get id() {
126
- return this._pk;
127
- }
128
- /**
129
- * Exposes the static PartyKit room URL without applying query parameters.
130
- * To access the currently connected WebSocket url, use PartySocket#url.
131
- */
132
- get roomUrl() {
133
- return this._pkurl;
134
- }
135
- // a `fetch` method that uses (almost) the same options as `PartySocket`
136
- static async fetch(options, init) {
137
- const party = getPartyInfo(options, "http");
138
- const url =
139
- typeof party.urlProvider === "string"
140
- ? party.urlProvider
141
- : await party.urlProvider();
142
- const doFetch = options.fetch ?? fetch;
143
- return doFetch(url, init);
144
- }
145
21
  };
146
- function getWSOptions(partySocketOptions) {
147
- const {
148
- id,
149
- host: _host,
150
- path: _path,
151
- party: _party,
152
- room: _room,
153
- protocol: _protocol,
154
- query: _query,
155
- protocols,
156
- ...socketOptions
157
- } = partySocketOptions;
158
- const _pk = id || generateUUID();
159
- const party = getPartyInfo(partySocketOptions, "ws", { _pk });
160
- return {
161
- _pk,
162
- _pkurl: party.partyUrl,
163
- name: party.name,
164
- room: party.room,
165
- host: party.host,
166
- path: party.path,
167
- protocols,
168
- socketOptions,
169
- urlProvider: party.urlProvider
170
- };
171
- }
172
22
 
173
- export { PartySocket };
23
+ export { FacesetPreset };
174
24
  //# sourceMappingURL=index31.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index31.js","sources":["../../../node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.mjs"],"sourcesContent":["import { ReconnectingWebSocket } from \"./chunk-S74YV6PU.mjs\";\n\n// src/index.ts\nvar valueIsNotNil = (keyValuePair) =>\n keyValuePair[1] !== null && keyValuePair[1] !== void 0;\nfunction generateUUID() {\n if (typeof crypto !== \"undefined\" && crypto.randomUUID) {\n return crypto.randomUUID();\n }\n let d = /* @__PURE__ */ new Date().getTime();\n let d2 =\n (typeof performance !== \"undefined\" &&\n performance.now &&\n performance.now() * 1e3) ||\n 0;\n return \"xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx\".replace(/[xy]/g, function (c) {\n let r = Math.random() * 16;\n if (d > 0) {\n r = (d + r) % 16 | 0;\n d = Math.floor(d / 16);\n } else {\n r = (d2 + r) % 16 | 0;\n d2 = Math.floor(d2 / 16);\n }\n return (c === \"x\" ? r : (r & 3) | 8).toString(16);\n });\n}\nfunction getPartyInfo(partySocketOptions, defaultProtocol, defaultParams = {}) {\n const {\n host: rawHost,\n path: rawPath,\n protocol: rawProtocol,\n room,\n party,\n basePath,\n prefix,\n query\n } = partySocketOptions;\n let host = rawHost.replace(/^(http|https|ws|wss):\\/\\//, \"\");\n if (host.endsWith(\"/\")) {\n host = host.slice(0, -1);\n }\n if (rawPath == null ? void 0 : rawPath.startsWith(\"/\")) {\n throw new Error(\"path must not start with a slash\");\n }\n const name = party ?? \"main\";\n const path = rawPath ? `/${rawPath}` : \"\";\n const protocol =\n rawProtocol ||\n (host.startsWith(\"localhost:\") ||\n host.startsWith(\"127.0.0.1:\") ||\n host.startsWith(\"192.168.\") ||\n host.startsWith(\"10.\") ||\n (host.startsWith(\"172.\") &&\n host.split(\".\")[1] >= \"16\" &&\n host.split(\".\")[1] <= \"31\") ||\n host.startsWith(\"[::ffff:7f00:1]:\")\n ? // http / ws\n defaultProtocol\n : // https / wss\n `${defaultProtocol}s`);\n const baseUrl = `${protocol}://${host}/${basePath || `${prefix || \"parties\"}/${name}/${room}`}${path}`;\n const makeUrl = (query2 = {}) =>\n `${baseUrl}?${new URLSearchParams([\n ...Object.entries(defaultParams),\n ...Object.entries(query2).filter(valueIsNotNil)\n ])}`;\n const urlProvider =\n typeof query === \"function\"\n ? async () => makeUrl(await query())\n : makeUrl(query);\n return {\n host,\n path,\n room,\n name,\n protocol,\n partyUrl: baseUrl,\n urlProvider\n };\n}\nvar PartySocket = class extends ReconnectingWebSocket {\n constructor(partySocketOptions) {\n const wsOptions = getWSOptions(partySocketOptions);\n super(wsOptions.urlProvider, wsOptions.protocols, wsOptions.socketOptions);\n this.partySocketOptions = partySocketOptions;\n this.setWSProperties(wsOptions);\n }\n _pk;\n _pkurl;\n name;\n room;\n host;\n path;\n updateProperties(partySocketOptions) {\n const wsOptions = getWSOptions({\n ...this.partySocketOptions,\n ...partySocketOptions,\n host: partySocketOptions.host ?? this.host,\n room: partySocketOptions.room ?? this.room,\n path: partySocketOptions.path ?? this.path\n });\n this._url = wsOptions.urlProvider;\n this._protocols = wsOptions.protocols;\n this._options = wsOptions.socketOptions;\n this.setWSProperties(wsOptions);\n }\n setWSProperties(wsOptions) {\n const { _pk, _pkurl, name, room, host, path } = wsOptions;\n this._pk = _pk;\n this._pkurl = _pkurl;\n this.name = name;\n this.room = room;\n this.host = host;\n this.path = path;\n }\n reconnect(code, reason) {\n if (!this.room || !this.host) {\n throw new Error(\n \"The room and host must be set before connecting, use `updateProperties` method to set them or pass them to the constructor.\"\n );\n }\n super.reconnect(code, reason);\n }\n get id() {\n return this._pk;\n }\n /**\n * Exposes the static PartyKit room URL without applying query parameters.\n * To access the currently connected WebSocket url, use PartySocket#url.\n */\n get roomUrl() {\n return this._pkurl;\n }\n // a `fetch` method that uses (almost) the same options as 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