@rpgjs/client 5.0.0-alpha.10 → 5.0.0-alpha.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (90) hide show
  1. package/dist/Game/Map.d.ts +4 -0
  2. package/dist/Gui/Gui.d.ts +128 -5
  3. package/dist/RpgClient.d.ts +35 -5
  4. package/dist/RpgClientEngine.d.ts +3 -0
  5. package/dist/components/gui/index.d.ts +3 -3
  6. package/dist/index.d.ts +2 -0
  7. package/dist/index.js +7 -5
  8. package/dist/index.js.map +1 -1
  9. package/dist/index10.js +150 -4
  10. package/dist/index10.js.map +1 -1
  11. package/dist/index11.js +20 -7
  12. package/dist/index11.js.map +1 -1
  13. package/dist/index12.js +6 -8
  14. package/dist/index12.js.map +1 -1
  15. package/dist/index13.js +11 -14
  16. package/dist/index13.js.map +1 -1
  17. package/dist/index14.js +8 -100
  18. package/dist/index14.js.map +1 -1
  19. package/dist/index15.js +141 -35
  20. package/dist/index15.js.map +1 -1
  21. package/dist/index16.js +42 -0
  22. package/dist/index16.js.map +1 -1
  23. package/dist/index17.js +48 -7
  24. package/dist/index17.js.map +1 -1
  25. package/dist/index18.js +5 -383
  26. package/dist/index18.js.map +1 -1
  27. package/dist/index19.js +384 -28
  28. package/dist/index19.js.map +1 -1
  29. package/dist/index2.js +32 -13
  30. package/dist/index2.js.map +1 -1
  31. package/dist/index20.js +31 -17
  32. package/dist/index20.js.map +1 -1
  33. package/dist/index21.js +17 -2413
  34. package/dist/index21.js.map +1 -1
  35. package/dist/index22.js +2587 -88
  36. package/dist/index22.js.map +1 -1
  37. package/dist/index23.js +108 -103
  38. package/dist/index23.js.map +1 -1
  39. package/dist/index29.js +22 -3
  40. package/dist/index29.js.map +1 -1
  41. package/dist/index3.js +2 -2
  42. package/dist/index30.js +1 -318
  43. package/dist/index30.js.map +1 -1
  44. package/dist/index31.js +332 -24
  45. package/dist/index31.js.map +1 -1
  46. package/dist/index32.js +24 -8
  47. package/dist/index32.js.map +1 -1
  48. package/dist/index33.js +4 -4
  49. package/dist/index33.js.map +1 -1
  50. package/dist/index34.js +8 -9
  51. package/dist/index34.js.map +1 -1
  52. package/dist/index35.js +9 -4400
  53. package/dist/index35.js.map +1 -1
  54. package/dist/index36.js +4394 -307
  55. package/dist/index36.js.map +1 -1
  56. package/dist/index37.js +307 -165
  57. package/dist/index37.js.map +1 -1
  58. package/dist/index38.js +162 -489
  59. package/dist/index38.js.map +1 -1
  60. package/dist/index39.js +496 -56
  61. package/dist/index39.js.map +1 -1
  62. package/dist/index4.js +2 -2
  63. package/dist/index40.js +67 -10
  64. package/dist/index40.js.map +1 -1
  65. package/dist/index41.js +16 -78
  66. package/dist/index41.js.map +1 -1
  67. package/dist/index42.js +96 -0
  68. package/dist/index42.js.map +1 -0
  69. package/dist/index9.js +228 -14
  70. package/dist/index9.js.map +1 -1
  71. package/dist/presets/faceset.d.ts +30 -0
  72. package/dist/presets/index.d.ts +1 -0
  73. package/dist/services/mmorpg.d.ts +1 -1
  74. package/dist/services/standalone.d.ts +1 -1
  75. package/package.json +7 -5
  76. package/src/Game/AnimationManager.ts +1 -0
  77. package/src/Game/Map.ts +9 -1
  78. package/src/Game/Object.ts +28 -6
  79. package/src/Gui/Gui.ts +300 -17
  80. package/src/RpgClient.ts +36 -5
  81. package/src/RpgClientEngine.ts +32 -9
  82. package/src/components/character.ce +11 -9
  83. package/src/components/gui/box.ce +17 -0
  84. package/src/components/gui/dialogbox/index.ce +74 -35
  85. package/src/components/gui/dialogbox/selection.ce +16 -1
  86. package/src/components/gui/index.ts +3 -4
  87. package/src/components/scenes/event-layer.ce +6 -0
  88. package/src/index.ts +3 -1
  89. package/src/presets/faceset.ts +60 -0
  90. package/src/presets/index.ts +3 -1
package/dist/index19.js CHANGED
@@ -1,31 +1,387 @@
1
- import { RpgCommonMap } from '@rpgjs/common';
2
- import { sync, users } from './index18.js';
3
- import { RpgClientPlayer } from './index32.js';
4
- import { signal } from 'canvasengine';
5
- import { RpgClientEvent } from './index33.js';
1
+ import { __name } from './index30.js';
2
+ import { isSignal, isComputed, isObjectSubject, isArraySubject } from './index31.js';
6
3
 
7
- var __defProp = Object.defineProperty;
8
- var __decorateClass = (decorators, target, key, kind) => {
9
- var result = void 0 ;
10
- for (var i = decorators.length - 1, decorator; i >= 0; i--)
11
- if (decorator = decorators[i])
12
- result = (decorator(target, key, result) ) || result;
13
- if (result) __defProp(target, key, result);
14
- return result;
15
- };
16
- class RpgClientMap extends RpgCommonMap {
17
- constructor() {
18
- super(...arguments);
19
- this.players = signal({});
20
- this.events = signal({});
21
- }
22
- }
23
- __decorateClass([
24
- users(RpgClientPlayer)
25
- ], RpgClientMap.prototype, "players");
26
- __decorateClass([
27
- sync(RpgClientEvent)
28
- ], RpgClientMap.prototype, "events");
4
+ // src/utils.ts
5
+ function isFunction(val) {
6
+ return {}.toString.call(val) === "[object Function]";
7
+ }
8
+ __name(isFunction, "isFunction");
9
+ function isClass(obj) {
10
+ return typeof obj === "function" && obj.prototype && obj.prototype.constructor === obj;
11
+ }
12
+ __name(isClass, "isClass");
13
+ var isObject = /* @__PURE__ */ __name((item) => item && typeof item === "object" && !Array.isArray(item) && item !== null, "isObject");
14
+ function isInstanceOfClass(value) {
15
+ if (value === null || typeof value !== "object" || value === void 0 || Array.isArray(value)) {
16
+ return false;
17
+ }
18
+ return Object.getPrototypeOf(value) !== Object.prototype;
19
+ }
20
+ __name(isInstanceOfClass, "isInstanceOfClass");
21
+ function generateShortUUID() {
22
+ const chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
23
+ let uuid = "";
24
+ for (let i = 0; i < 8; i++) {
25
+ const randomIndex = Math.floor(Math.random() * chars.length);
26
+ uuid += chars[randomIndex];
27
+ }
28
+ return uuid;
29
+ }
30
+ __name(generateShortUUID, "generateShortUUID");
31
+
32
+ // src/core.ts
33
+ var DELETE_TOKEN = "$delete";
34
+ var syncClass = /* @__PURE__ */ __name((instance, options = {}) => {
35
+ const cacheSync = /* @__PURE__ */ new Map();
36
+ const cachePersist = /* @__PURE__ */ new Map();
37
+ instance.$valuesChanges = {
38
+ set: /* @__PURE__ */ __name((path, value) => {
39
+ cacheSync.set(path, value);
40
+ options.onSync?.(cacheSync);
41
+ }, "set"),
42
+ setPersist: /* @__PURE__ */ __name((path, value) => {
43
+ if (path == "") path = ".";
44
+ cachePersist.set(path, value);
45
+ options.onPersist?.(cachePersist);
46
+ }, "setPersist"),
47
+ has: /* @__PURE__ */ __name((path) => {
48
+ return cacheSync.has(path);
49
+ }, "has"),
50
+ get: /* @__PURE__ */ __name((path) => {
51
+ return cacheSync.get(path);
52
+ }, "get")
53
+ };
54
+ createSyncClass(instance);
55
+ }, "syncClass");
56
+ function createStatesSnapshot(instance) {
57
+ let persistObject = {};
58
+ if (instance?.$snapshot) {
59
+ for (const key of instance.$snapshot.keys()) {
60
+ const signal = instance.$snapshot.get(key);
61
+ const persist2 = signal.options.persist ?? true;
62
+ let value = signal();
63
+ if (isObject(value) || Array.isArray(value)) {
64
+ continue;
65
+ }
66
+ if (persist2) {
67
+ persistObject[key] = value;
68
+ }
69
+ }
70
+ }
71
+ return persistObject;
72
+ }
73
+ __name(createStatesSnapshot, "createStatesSnapshot");
74
+ function setMetadata(target, key, value) {
75
+ const meta = target.constructor._propertyMetadata;
76
+ const propId = meta?.get(key);
77
+ if (propId) {
78
+ if (isSignal(target[propId])) {
79
+ target[propId].set(value);
80
+ } else {
81
+ target[propId] = value;
82
+ }
83
+ }
84
+ }
85
+ __name(setMetadata, "setMetadata");
86
+ var createSyncClass = /* @__PURE__ */ __name((currentClass, parentKey = null, parentClass = null, path = "") => {
87
+ currentClass.$path = path;
88
+ if (parentClass) {
89
+ currentClass.$valuesChanges = parentClass.$valuesChanges;
90
+ }
91
+ if (parentKey) {
92
+ setMetadata(currentClass, "id", parentKey);
93
+ }
94
+ if (currentClass.$snapshot) {
95
+ for (const key of currentClass.$snapshot.keys()) {
96
+ const signal = currentClass.$snapshot.get(key);
97
+ const syncToClient = signal.options?.syncToClient ?? true;
98
+ const persist2 = signal.options?.persist ?? true;
99
+ let signalValue = signal();
100
+ if (isObject(signalValue) || Array.isArray(signalValue)) {
101
+ signalValue = {
102
+ ...signalValue
103
+ };
104
+ }
105
+ const newPath = (path ? path + "." : "") + key;
106
+ if (syncToClient) {
107
+ currentClass.$valuesChanges.set(newPath, signalValue);
108
+ }
109
+ if (persist2) {
110
+ if (parentClass) currentClass.$valuesChanges.setPersist(path, signalValue);
111
+ }
112
+ if (isComputed(signal)) {
113
+ signal.observable.subscribe((newValue) => {
114
+ if (syncToClient) {
115
+ currentClass.$valuesChanges.set(newPath, newValue);
116
+ }
117
+ });
118
+ }
119
+ }
120
+ }
121
+ }, "createSyncClass");
122
+ var type = /* @__PURE__ */ __name((_signal, path, options = {}, currentInstance) => {
123
+ const { syncToClient = true, persist: persist2 = true } = options;
124
+ let init = true;
125
+ const handleObjectSubject = /* @__PURE__ */ __name((value, propPath) => {
126
+ const newPath = `${propPath}${value.key ? `.${value.key}` : ""}`;
127
+ if ([
128
+ "add",
129
+ "reset",
130
+ "update"
131
+ ].includes(value.type)) {
132
+ if (isInstanceOfClass(value.value)) {
133
+ createSyncClass(value.value, value.key, currentInstance, newPath);
134
+ } else if (value.type === "update" && (isObject(value.value) || Array.isArray(value.value))) {
135
+ createSyncClass(value.value, value.key, currentInstance, newPath);
136
+ } else {
137
+ savePath(newPath, value.value);
138
+ }
139
+ } else if (value.type === "remove") {
140
+ savePath(newPath, DELETE_TOKEN);
141
+ }
142
+ }, "handleObjectSubject");
143
+ const handleArraySubject = /* @__PURE__ */ __name((value, propPath) => {
144
+ if (value.type === "reset" && Array.isArray(value.items)) {
145
+ value.items.forEach((item, index) => {
146
+ const newPath2 = `${propPath}.${index}`;
147
+ if (isInstanceOfClass(item)) {
148
+ createSyncClass(item, value.key, currentInstance, newPath2);
149
+ } else {
150
+ savePath(newPath2, item);
151
+ }
152
+ });
153
+ return;
154
+ }
155
+ const newPath = `${propPath}.${value.index}`;
156
+ const firstItem = value.items?.[0];
157
+ if ([
158
+ "add",
159
+ "update"
160
+ ].includes(value.type) && firstItem !== void 0) {
161
+ if (isInstanceOfClass(firstItem)) {
162
+ createSyncClass(firstItem, value.key, currentInstance, newPath);
163
+ } else if (value.type === "update" && (isObject(firstItem) || Array.isArray(firstItem))) {
164
+ createSyncClass(firstItem, value.key, currentInstance, newPath);
165
+ } else {
166
+ savePath(newPath, firstItem);
167
+ }
168
+ } else if (value.type === "remove") {
169
+ savePath(newPath, DELETE_TOKEN);
170
+ }
171
+ }, "handleArraySubject");
172
+ const savePath = /* @__PURE__ */ __name((propPath, value) => {
173
+ if (syncToClient) {
174
+ currentInstance.$valuesChanges.set(propPath, value);
175
+ }
176
+ if (persist2 && currentInstance.$path !== void 0) {
177
+ currentInstance.$valuesChanges.setPersist(value == DELETE_TOKEN ? propPath : currentInstance.$path, value);
178
+ }
179
+ }, "savePath");
180
+ const setupSubscription = /* @__PURE__ */ __name((signal, signalPath) => {
181
+ if (!isSignal(signal)) return;
182
+ if (syncToClient && currentInstance.$valuesChanges) {
183
+ const initialValue = signal();
184
+ currentInstance.$valuesChanges.set(signalPath, initialValue);
185
+ }
186
+ signal.options = options;
187
+ signal.observable.subscribe((value) => {
188
+ if (init) return;
189
+ if (currentInstance.$path !== void 0) {
190
+ const fullPath = `${currentInstance.$path ? currentInstance.$path + "." : ""}${signalPath}`;
191
+ if (isComputed(signal)) {
192
+ savePath(fullPath, value);
193
+ } else if (isObjectSubject(signal._subject)) {
194
+ handleObjectSubject(value, fullPath);
195
+ } else if (isArraySubject(signal._subject)) {
196
+ handleArraySubject(value, fullPath);
197
+ } else {
198
+ savePath(fullPath, value);
199
+ }
200
+ }
201
+ });
202
+ if (!currentInstance.$snapshot) {
203
+ currentInstance.$snapshot = /* @__PURE__ */ new Map();
204
+ }
205
+ currentInstance.$snapshot.set(path, signal);
206
+ }, "setupSubscription");
207
+ if (!isSignal(_signal)) {
208
+ if (_signal && typeof _signal === "object" && !Array.isArray(_signal)) {
209
+ for (const key in _signal) {
210
+ if (Object.prototype.hasOwnProperty.call(_signal, key)) {
211
+ const value = _signal[key];
212
+ const propertyPath = `${path}.${key}`;
213
+ if (isSignal(value)) {
214
+ setupSubscription(value, propertyPath);
215
+ } else if (value && typeof value === "object" && !Array.isArray(value)) {
216
+ type(value, propertyPath, options, currentInstance);
217
+ }
218
+ }
219
+ }
220
+ init = false;
221
+ }
222
+ return _signal;
223
+ }
224
+ setupSubscription(_signal, path);
225
+ init = false;
226
+ return _signal;
227
+ }, "type");
228
+
229
+ // src/decorators.ts
230
+ function sync(options) {
231
+ let classType;
232
+ let persist2 = true;
233
+ let syncToClient = true;
234
+ if (typeof options === "function") {
235
+ classType = options;
236
+ } else if (typeof options === "object") {
237
+ classType = options.classType;
238
+ if (options.hasOwnProperty("persist")) {
239
+ persist2 = options.persist;
240
+ }
241
+ if (options.hasOwnProperty("syncToClient")) {
242
+ syncToClient = options.syncToClient;
243
+ }
244
+ }
245
+ return function(target, propertyKey) {
246
+ const privatePropertyKey = `__${propertyKey}`;
247
+ const getter = /* @__PURE__ */ __name(function() {
248
+ return this[privatePropertyKey];
249
+ }, "getter");
250
+ const setter = /* @__PURE__ */ __name(function(newVal) {
251
+ this[privatePropertyKey] = type(newVal, propertyKey, {
252
+ classType,
253
+ persist: persist2,
254
+ syncToClient
255
+ }, this);
256
+ }, "setter");
257
+ Object.defineProperty(target, propertyKey, {
258
+ get: getter,
259
+ set: setter,
260
+ enumerable: true,
261
+ configurable: true
262
+ });
263
+ };
264
+ }
265
+ __name(sync, "sync");
266
+ function id() {
267
+ return function(target, propertyKey) {
268
+ if (!target.constructor._propertyMetadata) {
269
+ target.constructor._propertyMetadata = /* @__PURE__ */ new Map();
270
+ }
271
+ target.constructor._propertyMetadata.set("id", propertyKey);
272
+ };
273
+ }
274
+ __name(id, "id");
275
+ function users(options) {
276
+ return function(target, propertyKey) {
277
+ if (!target.constructor._propertyMetadata) {
278
+ target.constructor._propertyMetadata = /* @__PURE__ */ new Map();
279
+ }
280
+ target.constructor._propertyMetadata.set("users", propertyKey);
281
+ sync(options)(target, propertyKey);
282
+ };
283
+ }
284
+ __name(users, "users");
285
+ function persist() {
286
+ return sync({
287
+ persist: true,
288
+ syncToClient: false
289
+ });
290
+ }
291
+ __name(persist, "persist");
292
+ function connected() {
293
+ return function(target, propertyKey) {
294
+ if (!target.constructor._propertyMetadata) {
295
+ target.constructor._propertyMetadata = /* @__PURE__ */ new Map();
296
+ }
297
+ target.constructor._propertyMetadata.set("connected", propertyKey);
298
+ sync({
299
+ persist: false
300
+ })(target, propertyKey);
301
+ };
302
+ }
303
+ __name(connected, "connected");
304
+ function load(rootInstance, values, valueIsObject) {
305
+ if (valueIsObject) {
306
+ loadFromObject(rootInstance, values);
307
+ } else {
308
+ loadFromPaths(rootInstance, values);
309
+ }
310
+ }
311
+ __name(load, "load");
312
+ function loadFromPaths(rootInstance, values) {
313
+ for (const [path, value] of Object.entries(values)) {
314
+ const parts = path.split(".");
315
+ loadValue(rootInstance, parts, value);
316
+ }
317
+ }
318
+ __name(loadFromPaths, "loadFromPaths");
319
+ function loadFromObject(rootInstance, values, currentPath = "") {
320
+ for (let key in values) {
321
+ const value = values[key];
322
+ const newPath = currentPath ? `${currentPath}.${key}` : key;
323
+ if (typeof value === "object" && !Array.isArray(value) && value !== null) {
324
+ loadFromObject(rootInstance, value, newPath);
325
+ } else {
326
+ const parts = newPath.split(".");
327
+ loadValue(rootInstance, parts, value);
328
+ }
329
+ }
330
+ }
331
+ __name(loadFromObject, "loadFromObject");
332
+ function loadValue(rootInstance, parts, value) {
333
+ let current = rootInstance;
334
+ for (let i = 0; i < parts.length; i++) {
335
+ const part = parts[i];
336
+ if (i === parts.length - 1) {
337
+ if (value == DELETE_TOKEN) {
338
+ if (isSignal(current)) {
339
+ current = current();
340
+ }
341
+ Reflect.deleteProperty(current, part);
342
+ } else if (current[part]?._subject) {
343
+ current[part].set(value);
344
+ } else if (isSignal(current) && Array.isArray(current()) && !isNaN(Number(part))) {
345
+ current()[Number(part)] = value;
346
+ } else {
347
+ current[part] = value;
348
+ }
349
+ } else {
350
+ if (isSignal(current)) {
351
+ current = current();
352
+ }
353
+ const currentValue = current[part];
354
+ if (currentValue === void 0) {
355
+ const parentInstance = getByPath(rootInstance, parts.slice(0, i).join("."));
356
+ const classType = parentInstance?.options?.classType;
357
+ if (classType) {
358
+ current[part] = !isClass(classType) ? classType(part) : new classType();
359
+ setMetadata(current[part], "id", part);
360
+ } else {
361
+ current[part] = {};
362
+ }
363
+ }
364
+ current = current[part];
365
+ }
366
+ }
367
+ }
368
+ __name(loadValue, "loadValue");
369
+ function getByPath(root, path) {
370
+ const parts = path.split(".");
371
+ let current = root;
372
+ for (const part of parts) {
373
+ if (isSignal(current)) {
374
+ current = current();
375
+ }
376
+ if (current[part]) {
377
+ current = current[part];
378
+ } else {
379
+ return void 0;
380
+ }
381
+ }
382
+ return current;
383
+ }
384
+ __name(getByPath, "getByPath");
29
385
 
30
- export { RpgClientMap };
386
+ export { DELETE_TOKEN, connected, createStatesSnapshot, createSyncClass, generateShortUUID, getByPath, id, isClass, isFunction, isInstanceOfClass, isObject, load, persist, setMetadata, sync, syncClass, type, users };
31
387
  //# sourceMappingURL=index19.js.map
@@ -1 +1 @@
1
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package/dist/index2.js CHANGED
@@ -1,22 +1,21 @@
1
- import component from './index15.js';
1
+ import component from './index17.js';
2
2
  import { inject } from './index16.js';
3
3
  import { signal, bootstrapCanvas } from 'canvasengine';
4
- import { WebSocketToken } from './index17.js';
4
+ import { WebSocketToken } from './index18.js';
5
5
  import { LoadMapToken } from './index7.js';
6
6
  import { ModulesToken } from '@rpgjs/common';
7
- import { load } from './index18.js';
8
- import { RpgClientMap } from './index19.js';
7
+ import { load } from './index19.js';
8
+ import { RpgClientMap } from './index20.js';
9
9
  import { RpgGui } from './index9.js';
10
- import { AnimationManager } from './index20.js';
10
+ import { AnimationManager } from './index21.js';
11
11
  import { lastValueFrom } from 'rxjs';
12
12
  import { GlobalConfigToken } from './index8.js';
13
13
  import * as PIXI from 'pixi.js';
14
- import { PrebuiltComponentAnimations } from './index11.js';
14
+ import { PrebuiltComponentAnimations } from './index12.js';
15
15
 
16
16
  class RpgClientEngine {
17
17
  constructor(context) {
18
18
  this.context = context;
19
- this.sceneMap = new RpgClientMap();
20
19
  this.stopProcessingInput = false;
21
20
  this.width = signal("100%");
22
21
  this.height = signal("100%");
@@ -34,16 +33,35 @@ class RpgClientEngine {
34
33
  this.loadMapService = inject(context, LoadMapToken);
35
34
  this.hooks = inject(context, ModulesToken);
36
35
  this.globalConfig = inject(context, GlobalConfigToken);
36
+ if (!this.globalConfig) {
37
+ this.globalConfig = {};
38
+ }
39
+ if (!this.globalConfig.box) {
40
+ this.globalConfig.box = {
41
+ styles: {
42
+ backgroundColor: "#1a1a2e",
43
+ backgroundOpacity: 0.9
44
+ },
45
+ sounds: {}
46
+ };
47
+ }
37
48
  this.addComponentAnimation({
38
49
  id: "animation",
39
50
  component: PrebuiltComponentAnimations.Animation
40
51
  });
41
52
  }
42
53
  async start() {
54
+ this.sceneMap = new RpgClientMap();
43
55
  this.selector = document.body.querySelector("#rpg");
44
56
  const { app, canvasElement } = await bootstrapCanvas(this.selector, component);
45
57
  this.renderer = app.renderer;
46
58
  this.tick = canvasElement?.propObservables?.context["tick"].observable;
59
+ this.hooks.callHooks("client-spritesheets-load", this).subscribe();
60
+ this.hooks.callHooks("client-sounds-load", this).subscribe();
61
+ this.hooks.callHooks("client-gui-load", this).subscribe();
62
+ this.hooks.callHooks("client-particles-load", this).subscribe();
63
+ this.hooks.callHooks("client-componentAnimations-load", this).subscribe();
64
+ this.hooks.callHooks("client-sprite-load", this).subscribe();
47
65
  await lastValueFrom(this.hooks.callHooks("client-engine-onStart", this));
48
66
  window.addEventListener("resize", () => {
49
67
  this.hooks.callHooks("client-engine-onWindowResize", this).subscribe();
@@ -51,12 +69,6 @@ class RpgClientEngine {
51
69
  this.tick.subscribe((tick) => {
52
70
  this.hooks.callHooks("client-engine-onStep", this, tick).subscribe();
53
71
  });
54
- this.hooks.callHooks("client-spritesheets-load", this).subscribe();
55
- this.hooks.callHooks("client-sounds-load", this).subscribe();
56
- this.hooks.callHooks("client-gui-load", this).subscribe();
57
- this.hooks.callHooks("client-particles-load", this).subscribe();
58
- this.hooks.callHooks("client-componentAnimations-load", this).subscribe();
59
- this.hooks.callHooks("client-sprite-load", this).subscribe();
60
72
  await this.webSocket.connection(() => {
61
73
  this.initListeners();
62
74
  this.guiService._initialize();
@@ -95,6 +107,7 @@ class RpgClientEngine {
95
107
  });
96
108
  }
97
109
  async loadScene(mapId) {
110
+ this.hooks.callHooks("client-sceneMap-onBeforeLoading", this.sceneMap).subscribe();
98
111
  this.webSocket.updateProperties({ room: mapId });
99
112
  await this.webSocket.reconnect(() => {
100
113
  this.initListeners();
@@ -228,6 +241,12 @@ class RpgClientEngine {
228
241
  get playerId() {
229
242
  return this.playerIdSignal();
230
243
  }
244
+ get scene() {
245
+ return this.sceneMap;
246
+ }
247
+ getCurrentPlayer() {
248
+ return this.sceneMap.getCurrentPlayer();
249
+ }
231
250
  }
232
251
 
233
252
  export { RpgClientEngine };
@@ -1 +1 @@
1
- {"version":3,"file":"index2.js","sources":["../src/RpgClientEngine.ts"],"sourcesContent":["import Canvas from \"./components/scenes/canvas.ce\";\nimport { Context, inject } from \"@signe/di\";\nimport { signal, bootstrapCanvas } from \"canvasengine\";\nimport { AbstractWebsocket, WebSocketToken } from \"./services/AbstractSocket\";\nimport { LoadMapService, LoadMapToken } from \"./services/loadMap\";\nimport { Hooks, ModulesToken } from \"@rpgjs/common\";\nimport { load } from \"@signe/sync\";\nimport { RpgClientMap } from \"./Game/Map\"\nimport { RpgGui } from \"./Gui/Gui\";\nimport { AnimationManager } from \"./Game/AnimationManager\";\nimport { lastValueFrom, Observable } from \"rxjs\";\nimport { GlobalConfigToken } from \"./module\";\nimport * as PIXI from \"pixi.js\";\nimport { PrebuiltComponentAnimations } from \"./components/animations\";\n\nexport class RpgClientEngine<T = any> {\n private guiService: RpgGui;\n private webSocket: AbstractWebsocket;\n private loadMapService: LoadMapService;\n private hooks: Hooks;\n private sceneMap: RpgClientMap = new RpgClientMap();\n private selector: HTMLElement;\n public globalConfig: T;\n public sceneComponent: any;\n stopProcessingInput = false;\n width = signal(\"100%\");\n height = signal(\"100%\");\n spritesheets: Map<string, any> = new Map();\n sounds: Map<string, any> = new Map();\n componentAnimations: any[] = [];\n particleSettings: {\n emitters: any[]\n } = {\n emitters: []\n }\n renderer: PIXI.Renderer;\n tick: Observable<number>;\n playerIdSignal = signal<string | null>(null);\n spriteComponentsBehind = signal<any[]>([]);\n spriteComponentsInFront = signal<any[]>([]);\n\n constructor(public context: Context) {\n this.webSocket = inject(context, WebSocketToken);\n this.guiService = inject(context, RpgGui);\n this.loadMapService = inject(context, LoadMapToken);\n this.hooks = inject<Hooks>(context, ModulesToken);\n this.globalConfig = inject(context, GlobalConfigToken)\n\n this.addComponentAnimation({\n id: \"animation\",\n component: PrebuiltComponentAnimations.Animation\n })\n }\n\n async start() {\n this.selector = document.body.querySelector(\"#rpg\") as HTMLElement;\n\n const { app, canvasElement } = await bootstrapCanvas(this.selector, Canvas);\n this.renderer = app.renderer as PIXI.Renderer;\n this.tick = canvasElement?.propObservables?.context['tick'].observable\n\n await lastValueFrom(this.hooks.callHooks(\"client-engine-onStart\", this));\n\n // wondow is resize\n window.addEventListener('resize', () => {\n this.hooks.callHooks(\"client-engine-onWindowResize\", this).subscribe();\n })\n\n this.tick.subscribe((tick) => {\n this.hooks.callHooks(\"client-engine-onStep\", this, tick).subscribe();\n })\n\n this.hooks.callHooks(\"client-spritesheets-load\", this).subscribe();\n this.hooks.callHooks(\"client-sounds-load\", this).subscribe();\n this.hooks.callHooks(\"client-gui-load\", this).subscribe();\n this.hooks.callHooks(\"client-particles-load\", this).subscribe();\n this.hooks.callHooks(\"client-componentAnimations-load\", this).subscribe();\n this.hooks.callHooks(\"client-sprite-load\", this).subscribe();\n\n \n await this.webSocket.connection(() => {\n this.initListeners()\n this.guiService._initialize()\n });\n }\n\n private initListeners() {\n this.webSocket.on(\"sync\", (data) => {\n if (data.pId) this.playerIdSignal.set(data.pId)\n this.hooks.callHooks(\"client-sceneMap-onChanges\", this.sceneMap, { partial: data }).subscribe();\n load(this.sceneMap, data, true);\n });\n\n this.webSocket.on(\"changeMap\", (data) => {\n this.loadScene(data.mapId);\n });\n\n this.webSocket.on(\"showComponentAnimation\", (data) => {\n const { params, object, position, id } = data;\n if (!object && position === undefined) {\n throw new Error(\"Please provide an object or x and y coordinates\");\n }\n const player = object ? this.sceneMap.getObjectById(object) : undefined;\n this.getComponentAnimation(id).displayEffect(params, player || position)\n });\n\n this.webSocket.on(\"setAnimation\", (data) => {\n const { animationName, nbTimes, object } = data;\n const player = this.sceneMap.getObjectById(object);\n player.setAnimation(animationName, nbTimes)\n })\n\n this.webSocket.on('open', () => {\n this.hooks.callHooks(\"client-engine-onConnected\", this, this.socket).subscribe();\n })\n\n this.webSocket.on('close', () => {\n this.hooks.callHooks(\"client-engine-onDisconnected\", this, this.socket).subscribe();\n })\n\n this.webSocket.on('error', (error) => {\n this.hooks.callHooks(\"client-engine-onConnectError\", this, error, this.socket).subscribe();\n })\n }\n \n private async loadScene(mapId: string) {\n this.webSocket.updateProperties({ room: mapId })\n await this.webSocket.reconnect(() => {\n this.initListeners()\n this.guiService._initialize()\n })\n const res = await this.loadMapService.load(mapId)\n this.sceneMap.data.set(res)\n this.hooks.callHooks(\"client-sceneMap-onAfterLoading\", this.sceneMap).subscribe();\n //this.sceneMap.loadPhysic()\n }\n\n addSpriteSheet<T = any>(spritesheetClass: any, id?: string): any {\n this.spritesheets.set(id || spritesheetClass.id, spritesheetClass);\n return spritesheetClass as any;\n }\n\n addSound(sound: any, id?: string) {\n this.sounds.set(id || sound.id, sound);\n return sound;\n }\n\n addParticle(particle: any) {\n this.particleSettings.emitters.push(particle)\n return particle;\n }\n\n /**\n * Add a component to render behind sprites\n * Components added with this method will be displayed with a lower z-index than the sprite\n * \n * @param component - The component to add behind sprites\n * @returns The added component\n * \n * @example\n * ```ts\n * // Add a shadow component behind all sprites\n * engine.addSpriteComponentBehind(ShadowComponent);\n * ```\n */\n addSpriteComponentBehind(component: any) {\n this.spriteComponentsBehind.update((components: any[]) => [...components, component])\n return component\n }\n\n /**\n * Add a component to render in front of sprites\n * Components added with this method will be displayed with a higher z-index than the sprite\n * \n * @param component - The component to add in front of sprites\n * @returns The added component\n * \n * @example\n * ```ts\n * // Add a health bar component in front of all sprites\n * engine.addSpriteComponentInFront(HealthBarComponent);\n * ```\n */\n addSpriteComponentInFront(component: any) {\n this.spriteComponentsInFront.update((components: any[]) => [...components, component])\n return component\n }\n\n /**\n * Add a component animation to the engine\n * \n * Component animations are temporary visual effects that can be displayed\n * on sprites or objects, such as hit indicators, spell effects, or status animations.\n * \n * @param componentAnimation - The component animation configuration\n * @param componentAnimation.id - Unique identifier for the animation\n * @param componentAnimation.component - The component function to render\n * @returns The added component animation configuration\n * \n * @example\n * ```ts\n * // Add a hit animation component\n * engine.addComponentAnimation({\n * id: 'hit',\n * component: HitComponent\n * });\n * \n * // Add an explosion effect component\n * engine.addComponentAnimation({\n * id: 'explosion',\n * component: ExplosionComponent\n * });\n * ```\n */\n addComponentAnimation(componentAnimation: {\n component: any,\n id: string\n }) {\n const instance = new AnimationManager()\n this.componentAnimations.push({\n id: componentAnimation.id,\n component: componentAnimation.component,\n instance: instance,\n current: instance.current\n })\n return componentAnimation;\n }\n\n /**\n * Get a component animation by its ID\n * \n * Retrieves the EffectManager instance for a specific component animation,\n * which can be used to display the animation on sprites or objects.\n * \n * @param id - The unique identifier of the component animation\n * @returns The EffectManager instance for the animation\n * @throws Error if the component animation is not found\n * \n * @example\n * ```ts\n * // Get the hit animation and display it\n * const hitAnimation = engine.getComponentAnimation('hit');\n * hitAnimation.displayEffect({ text: \"Critical!\" }, player);\n * ```\n */\n getComponentAnimation(id: string): AnimationManager {\n const componentAnimation = this.componentAnimations.find((componentAnimation) => componentAnimation.id === id)\n if (!componentAnimation) {\n throw new Error(`Component animation with id ${id} not found`)\n }\n return componentAnimation.instance\n }\n\n processInput({ input }: { input: number }) {\n this.hooks.callHooks(\"client-engine-onInput\", this, { input, playerId: this.playerId }).subscribe();\n this.webSocket.emit('move', { input })\n }\n\n processAction({ action }: { action: number }) {\n if (this.stopProcessingInput) return;\n this.hooks.callHooks(\"client-engine-onInput\", this, { input: 'action', playerId: this.playerId }).subscribe();\n 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+ {"version":3,"file":"index2.js","sources":["../src/RpgClientEngine.ts"],"sourcesContent":["import Canvas from \"./components/scenes/canvas.ce\";\nimport { Context, inject } from \"@signe/di\";\nimport { signal, bootstrapCanvas } from \"canvasengine\";\nimport { AbstractWebsocket, WebSocketToken } from \"./services/AbstractSocket\";\nimport { LoadMapService, LoadMapToken } from \"./services/loadMap\";\nimport { Hooks, ModulesToken } from \"@rpgjs/common\";\nimport { load } from \"@signe/sync\";\nimport { RpgClientMap } from \"./Game/Map\"\nimport { RpgGui } from \"./Gui/Gui\";\nimport { AnimationManager } from \"./Game/AnimationManager\";\nimport { lastValueFrom, Observable } from \"rxjs\";\nimport { GlobalConfigToken } from \"./module\";\nimport * as PIXI from \"pixi.js\";\nimport { PrebuiltComponentAnimations } from \"./components/animations\";\n\nexport class RpgClientEngine<T = any> {\n private guiService: RpgGui;\n private webSocket: AbstractWebsocket;\n private loadMapService: LoadMapService;\n private hooks: Hooks;\n private sceneMap: RpgClientMap\n private selector: HTMLElement;\n public globalConfig: T;\n public sceneComponent: any;\n stopProcessingInput = false;\n width = signal(\"100%\");\n height = signal(\"100%\");\n spritesheets: Map<string, any> = new Map();\n sounds: Map<string, any> = new Map();\n componentAnimations: any[] = [];\n particleSettings: {\n emitters: any[]\n } = {\n emitters: []\n }\n renderer: PIXI.Renderer;\n tick: Observable<number>;\n playerIdSignal = signal<string | null>(null);\n spriteComponentsBehind = signal<any[]>([]);\n spriteComponentsInFront = signal<any[]>([]);\n\n constructor(public context: Context) {\n this.webSocket = inject(context, WebSocketToken);\n this.guiService = inject(context, RpgGui);\n this.loadMapService = inject(context, LoadMapToken);\n this.hooks = inject<Hooks>(context, ModulesToken);\n this.globalConfig = inject(context, GlobalConfigToken)\n\n if (!this.globalConfig) {\n this.globalConfig = {}\n }\n if (!this.globalConfig.box) {\n this.globalConfig.box = {\n styles: {\n backgroundColor: \"#1a1a2e\",\n backgroundOpacity: 0.9\n },\n sounds: {}\n }\n }\n\n this.addComponentAnimation({\n id: \"animation\",\n component: PrebuiltComponentAnimations.Animation\n })\n }\n\n async start() {\n this.sceneMap = new RpgClientMap()\n this.selector = document.body.querySelector(\"#rpg\") as HTMLElement;\n\n const { app, canvasElement } = await bootstrapCanvas(this.selector, Canvas);\n this.renderer = app.renderer as PIXI.Renderer;\n this.tick = canvasElement?.propObservables?.context['tick'].observable\n\n\n this.hooks.callHooks(\"client-spritesheets-load\", this).subscribe();\n this.hooks.callHooks(\"client-sounds-load\", this).subscribe();\n this.hooks.callHooks(\"client-gui-load\", this).subscribe();\n this.hooks.callHooks(\"client-particles-load\", this).subscribe();\n this.hooks.callHooks(\"client-componentAnimations-load\", this).subscribe();\n this.hooks.callHooks(\"client-sprite-load\", this).subscribe();\n\n await lastValueFrom(this.hooks.callHooks(\"client-engine-onStart\", this));\n\n // wondow is resize\n window.addEventListener('resize', () => {\n this.hooks.callHooks(\"client-engine-onWindowResize\", this).subscribe();\n })\n\n this.tick.subscribe((tick) => {\n this.hooks.callHooks(\"client-engine-onStep\", this, tick).subscribe();\n })\n\n await this.webSocket.connection(() => {\n this.initListeners()\n this.guiService._initialize()\n });\n }\n\n private initListeners() {\n this.webSocket.on(\"sync\", (data) => {\n if (data.pId) this.playerIdSignal.set(data.pId)\n this.hooks.callHooks(\"client-sceneMap-onChanges\", this.sceneMap, { partial: data }).subscribe();\n load(this.sceneMap, data, true);\n });\n\n this.webSocket.on(\"changeMap\", (data) => {\n this.loadScene(data.mapId);\n });\n\n this.webSocket.on(\"showComponentAnimation\", (data) => {\n const { params, object, position, id } = data;\n if (!object && position === undefined) {\n throw new Error(\"Please provide an object or x and y coordinates\");\n }\n const player = object ? this.sceneMap.getObjectById(object) : undefined;\n this.getComponentAnimation(id).displayEffect(params, player || position)\n });\n\n this.webSocket.on(\"setAnimation\", (data) => {\n const { animationName, nbTimes, object } = data;\n const player = this.sceneMap.getObjectById(object);\n player.setAnimation(animationName, nbTimes)\n })\n\n this.webSocket.on('open', () => {\n this.hooks.callHooks(\"client-engine-onConnected\", this, this.socket).subscribe();\n })\n\n this.webSocket.on('close', () => {\n this.hooks.callHooks(\"client-engine-onDisconnected\", this, this.socket).subscribe();\n })\n\n this.webSocket.on('error', (error) => {\n this.hooks.callHooks(\"client-engine-onConnectError\", this, error, this.socket).subscribe();\n })\n }\n \n private async loadScene(mapId: string) {\n this.hooks.callHooks(\"client-sceneMap-onBeforeLoading\", this.sceneMap).subscribe();\n this.webSocket.updateProperties({ room: mapId })\n await this.webSocket.reconnect(() => {\n this.initListeners()\n this.guiService._initialize()\n })\n const res = await this.loadMapService.load(mapId)\n this.sceneMap.data.set(res)\n this.hooks.callHooks(\"client-sceneMap-onAfterLoading\", this.sceneMap).subscribe();\n //this.sceneMap.loadPhysic()\n }\n\n addSpriteSheet<T = any>(spritesheetClass: any, id?: string): any {\n this.spritesheets.set(id || spritesheetClass.id, spritesheetClass);\n return spritesheetClass as any;\n }\n\n addSound(sound: any, id?: string) {\n this.sounds.set(id || sound.id, sound);\n return sound;\n }\n\n addParticle(particle: any) {\n this.particleSettings.emitters.push(particle)\n return particle;\n }\n\n /**\n * Add a component to render behind sprites\n * Components added with this method will be displayed with a lower z-index than the sprite\n * \n * @param component - The component to add behind sprites\n * @returns The added component\n * \n * @example\n * ```ts\n * // Add a shadow component behind all sprites\n * engine.addSpriteComponentBehind(ShadowComponent);\n * ```\n */\n addSpriteComponentBehind(component: any) {\n this.spriteComponentsBehind.update((components: any[]) => [...components, component])\n return component\n }\n\n /**\n * Add a component to render in front of sprites\n * Components added with this method will be displayed with a higher z-index than the sprite\n * \n * @param component - The component to add in front of sprites\n * @returns The added component\n * \n * @example\n * ```ts\n * // Add a health bar component in front of all sprites\n * engine.addSpriteComponentInFront(HealthBarComponent);\n * ```\n */\n addSpriteComponentInFront(component: any) {\n this.spriteComponentsInFront.update((components: any[]) => [...components, component])\n return component\n }\n\n /**\n * Add a component animation to the engine\n * \n * Component animations are temporary visual effects that can be displayed\n * on sprites or objects, such as hit indicators, spell effects, or status animations.\n * \n * @param componentAnimation - The component animation configuration\n * @param componentAnimation.id - Unique identifier for the animation\n * @param componentAnimation.component - The component function to render\n * @returns The added component animation configuration\n * \n * @example\n * ```ts\n * // Add a hit animation component\n * engine.addComponentAnimation({\n * id: 'hit',\n * component: HitComponent\n * });\n * \n * // Add an explosion effect component\n * engine.addComponentAnimation({\n * id: 'explosion',\n * component: ExplosionComponent\n * });\n * ```\n */\n addComponentAnimation(componentAnimation: {\n component: any,\n id: string\n }) {\n const instance = new AnimationManager()\n this.componentAnimations.push({\n id: componentAnimation.id,\n component: componentAnimation.component,\n instance: instance,\n current: instance.current\n })\n return componentAnimation;\n }\n\n /**\n * Get a component animation by its ID\n * \n * Retrieves the EffectManager instance for a specific component animation,\n * which can be used to display the animation on sprites or objects.\n * \n * @param id - The unique identifier of the component animation\n * @returns The EffectManager instance for the animation\n * @throws Error if the component animation is not found\n * \n * @example\n * ```ts\n * // Get the hit animation and display it\n * const hitAnimation = engine.getComponentAnimation('hit');\n * hitAnimation.displayEffect({ text: \"Critical!\" }, player);\n * ```\n */\n getComponentAnimation(id: string): AnimationManager {\n const componentAnimation = this.componentAnimations.find((componentAnimation) => componentAnimation.id === id)\n if (!componentAnimation) {\n throw new Error(`Component animation with id ${id} not found`)\n }\n return componentAnimation.instance\n }\n\n processInput({ input }: { input: number }) {\n this.hooks.callHooks(\"client-engine-onInput\", this, { input, playerId: this.playerId }).subscribe();\n this.webSocket.emit('move', { input })\n }\n\n processAction({ action }: { action: number }) {\n if (this.stopProcessingInput) return;\n this.hooks.callHooks(\"client-engine-onInput\", this, { input: 'action', playerId: this.playerId }).subscribe();\n this.webSocket.emit('action', { action })\n }\n\n get PIXI() {\n return PIXI\n }\n\n get socket() {\n return this.webSocket\n }\n \n get playerId() {\n return this.playerIdSignal()\n }\n\n get scene() {\n return this.sceneMap\n }\n\n getCurrentPlayer() {\n return this.sceneMap.getCurrentPlayer()\n 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