@rpgjs/client 5.0.0-alpha.10 → 5.0.0-alpha.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (90) hide show
  1. package/dist/Game/Map.d.ts +4 -0
  2. package/dist/Gui/Gui.d.ts +128 -5
  3. package/dist/RpgClient.d.ts +35 -5
  4. package/dist/RpgClientEngine.d.ts +3 -0
  5. package/dist/components/gui/index.d.ts +3 -3
  6. package/dist/index.d.ts +2 -0
  7. package/dist/index.js +7 -5
  8. package/dist/index.js.map +1 -1
  9. package/dist/index10.js +150 -4
  10. package/dist/index10.js.map +1 -1
  11. package/dist/index11.js +20 -7
  12. package/dist/index11.js.map +1 -1
  13. package/dist/index12.js +6 -8
  14. package/dist/index12.js.map +1 -1
  15. package/dist/index13.js +11 -14
  16. package/dist/index13.js.map +1 -1
  17. package/dist/index14.js +8 -100
  18. package/dist/index14.js.map +1 -1
  19. package/dist/index15.js +141 -35
  20. package/dist/index15.js.map +1 -1
  21. package/dist/index16.js +42 -0
  22. package/dist/index16.js.map +1 -1
  23. package/dist/index17.js +48 -7
  24. package/dist/index17.js.map +1 -1
  25. package/dist/index18.js +5 -383
  26. package/dist/index18.js.map +1 -1
  27. package/dist/index19.js +384 -28
  28. package/dist/index19.js.map +1 -1
  29. package/dist/index2.js +32 -13
  30. package/dist/index2.js.map +1 -1
  31. package/dist/index20.js +31 -17
  32. package/dist/index20.js.map +1 -1
  33. package/dist/index21.js +17 -2413
  34. package/dist/index21.js.map +1 -1
  35. package/dist/index22.js +2587 -88
  36. package/dist/index22.js.map +1 -1
  37. package/dist/index23.js +108 -103
  38. package/dist/index23.js.map +1 -1
  39. package/dist/index29.js +22 -3
  40. package/dist/index29.js.map +1 -1
  41. package/dist/index3.js +2 -2
  42. package/dist/index30.js +1 -318
  43. package/dist/index30.js.map +1 -1
  44. package/dist/index31.js +332 -24
  45. package/dist/index31.js.map +1 -1
  46. package/dist/index32.js +24 -8
  47. package/dist/index32.js.map +1 -1
  48. package/dist/index33.js +4 -4
  49. package/dist/index33.js.map +1 -1
  50. package/dist/index34.js +8 -9
  51. package/dist/index34.js.map +1 -1
  52. package/dist/index35.js +9 -4400
  53. package/dist/index35.js.map +1 -1
  54. package/dist/index36.js +4394 -307
  55. package/dist/index36.js.map +1 -1
  56. package/dist/index37.js +307 -165
  57. package/dist/index37.js.map +1 -1
  58. package/dist/index38.js +162 -489
  59. package/dist/index38.js.map +1 -1
  60. package/dist/index39.js +496 -56
  61. package/dist/index39.js.map +1 -1
  62. package/dist/index4.js +2 -2
  63. package/dist/index40.js +67 -10
  64. package/dist/index40.js.map +1 -1
  65. package/dist/index41.js +16 -78
  66. package/dist/index41.js.map +1 -1
  67. package/dist/index42.js +96 -0
  68. package/dist/index42.js.map +1 -0
  69. package/dist/index9.js +228 -14
  70. package/dist/index9.js.map +1 -1
  71. package/dist/presets/faceset.d.ts +30 -0
  72. package/dist/presets/index.d.ts +1 -0
  73. package/dist/services/mmorpg.d.ts +1 -1
  74. package/dist/services/standalone.d.ts +1 -1
  75. package/package.json +7 -5
  76. package/src/Game/AnimationManager.ts +1 -0
  77. package/src/Game/Map.ts +9 -1
  78. package/src/Game/Object.ts +28 -6
  79. package/src/Gui/Gui.ts +300 -17
  80. package/src/RpgClient.ts +36 -5
  81. package/src/RpgClientEngine.ts +32 -9
  82. package/src/components/character.ce +11 -9
  83. package/src/components/gui/box.ce +17 -0
  84. package/src/components/gui/dialogbox/index.ce +74 -35
  85. package/src/components/gui/dialogbox/selection.ce +16 -1
  86. package/src/components/gui/index.ts +3 -4
  87. package/src/components/scenes/event-layer.ce +6 -0
  88. package/src/index.ts +3 -1
  89. package/src/presets/faceset.ts +60 -0
  90. package/src/presets/index.ts +3 -1
package/dist/index14.js CHANGED
@@ -1,108 +1,16 @@
1
- import { useProps, useDefineProps, computed, signal, effect, mount, tick, h, Container, loop, Sprite } from 'canvasengine';
2
- import { Particle } from '@canvasengine/presets';
3
- import { Direction, ModulesToken } from '@rpgjs/common';
4
- import { RpgClientEngine } from './index2.js';
1
+ import { useProps, useDefineProps, h, Container, loop } from 'canvasengine';
5
2
  import { inject } from './index6.js';
3
+ import { RpgClientEngine } from './index2.js';
4
+ import component$1 from './index15.js';
6
5
 
7
6
  function component($$props) {
8
7
  useProps($$props);
9
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  const defineProps = useDefineProps($$props);
10
- var _a = defineProps(), object = _a.object, id = _a.id;
11
- var client = inject(RpgClientEngine);
12
- var hooks = inject(ModulesToken);
13
- var spritesheets = client.spritesheets;
14
- var playerId = client.playerId;
15
- var componentsBehind = client.spriteComponentsBehind;
16
- var componentsInFront = client.spriteComponentsInFront;
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- var isMe = computed(function () { return id() === playerId; });
18
- var x = object.x, y = object.y, tint = object.tint, direction = object.direction, animationName = object.animationName, animationCurrentIndex = object.animationCurrentIndex, emitParticleTrigger = object.emitParticleTrigger, particleName = object.particleName, graphics = object.graphics, hitbox = object.hitbox;
19
- var particleSettings = client.particleSettings;
20
- var canControls = function () { return isMe() && object.canMove(); };
21
- var keyboardControls = client.globalConfig.keyboardControls;
22
- var controls = signal({
23
- down: {
24
- repeat: true,
25
- bind: keyboardControls.down,
26
- keyDown: function () {
27
- if (canControls())
28
- client.processInput({ input: Direction.Down });
29
- },
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- },
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- up: {
32
- repeat: true,
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- bind: keyboardControls.up,
34
- keyDown: function () {
35
- if (canControls())
36
- client.processInput({ input: Direction.Up });
37
- },
38
- },
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- left: {
40
- repeat: true,
41
- bind: keyboardControls.left,
42
- keyDown: function () {
43
- if (canControls())
44
- client.processInput({ input: Direction.Left });
45
- },
46
- },
47
- right: {
48
- repeat: true,
49
- bind: keyboardControls.right,
50
- keyDown: function () {
51
- if (canControls())
52
- client.processInput({ input: Direction.Right });
53
- },
54
- },
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- action: {
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- bind: keyboardControls.action,
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- keyDown: function () {
58
- if (canControls()) {
59
- client.processAction({ action: 'action' });
60
- // particleName.set('hit')
61
- // emitParticleTrigger.start()
62
- // object.flash('red')
63
- }
64
- },
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- },
66
- });
67
- var sheet = function (graphicId) {
68
- return {
69
- definition: spritesheets.get(graphicId),
70
- playing: animationName,
71
- params: {
72
- direction: direction
73
- },
74
- onFinish: function () {
75
- animationCurrentIndex.update(function (index) { return index + 1; });
76
- }
77
- };
78
- };
79
- var previousAnimationName = animationName();
80
- effect(function () {
81
- var currentAnimationName = animationName();
82
- // If animation changed externally (not through setAnimation), reset the state
83
- if (currentAnimationName !== previousAnimationName && object.animationIsPlaying && object.animationIsPlaying()) {
84
- // Check if this is a movement animation (walk, stand) that should interrupt custom animations
85
- var movementAnimations = ['walk', 'stand'];
86
- if (movementAnimations.includes(currentAnimationName)) {
87
- if (typeof object.resetAnimationState === 'function') {
88
- object.resetAnimationState();
89
- }
90
- }
91
- }
92
- previousAnimationName = currentAnimationName;
93
- });
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- mount(function (element) {
95
- hooks.callHooks("client-sprite-onInit", element.componentInstance);
96
- hooks.callHooks("client-sceneMap-onAddSprite", client.sceneMap, element.componentInstance);
97
- return function () {
98
- hooks.callHooks("client-sprite-onDestroy", element.componentInstance);
99
- hooks.callHooks("client-sceneMap-onRemoveSprite", client.sceneMap, element.componentInstance);
100
- };
101
- });
102
- tick(function () {
103
- hooks.callHooks("client-sprite-onUpdate");
104
- });
105
- let $this = h(Container, { x, y, zIndex: y, viewportFollow: isMe, controls }, [loop(componentsBehind, component => h(Container, null, h(component, { object }))), h(Particle, { emit: emitParticleTrigger, settings: particleSettings, zIndex: 1000, name: particleName }), h(Container, null, loop(graphics, graphicId => h(Sprite, { sheet: sheet(graphicId), direction, tint, hitbox }))), loop(componentsInFront, component => h(Container, null, h(component, { object })))]);
9
+ var engine = inject(RpgClientEngine);
10
+ var children = defineProps().children;
11
+ var players = engine.sceneMap.players;
12
+ var events = engine.sceneMap.events;
13
+ let $this = h(Container, { sortableChildren: true }, [loop(events, (event, id) => h(component$1, { id: id, object: event })), loop(players, (player, id) => h(component$1, { id: id, object: player })), loop(children, child => h(child))]);
106
14
  return $this
107
15
  }
108
16
 
@@ -1 +1 @@
1
- {"version":3,"file":"index14.js","sources":["../src/components/character.ce"],"sourcesContent":["<Container x y zIndex={y} viewportFollow={isMe} controls>\n @for (component of componentsBehind) {\n <Container>\n <component object />\n </Container>\n } \n <Particle emit={@emitParticleTrigger} settings={@particleSettings} zIndex={1000} name={particleName} />\n <Container>\n @for (graphicId of graphics) {\n <Sprite sheet={@sheet(@graphicId)} direction tint hitbox />\n }\n </Container>\n @for (component of componentsInFront) {\n <Container>\n <component object />\n </Container>\n } \n</Container>\n\n<script>\n import { signal, effect, mount, computed, tick } from \"canvasengine\";\n import { Particle } from \"@canvasengine/presets\";\n import { GameEngineToken, ModulesToken } from \"@rpgjs/common\";\n import { RpgClientEngine } from \"../RpgClientEngine\";\n import { inject } from \"../core/inject\"; \n import { Direction } from \"@rpgjs/common\";\n import Hit from \"./effects/hit.ce\";\n\n const { object, id } = defineProps();\n \n const client = inject(RpgClientEngine);\n const hooks = inject(ModulesToken);\n\n const spritesheets = client.spritesheets;\n const playerId = client.playerId;\n const componentsBehind = client.spriteComponentsBehind;\n const componentsInFront = client.spriteComponentsInFront;\n const isMe = computed(() => id() === playerId);\n\n const { \n x, \n y, \n tint, \n direction, \n animationName, \n animationCurrentIndex,\n emitParticleTrigger, \n particleName, \n graphics, \n hitbox \n } = object;\n\n const particleSettings = client.particleSettings;\n\n const canControls = () => isMe() && object.canMove()\n const keyboardControls = client.globalConfig.keyboardControls;\n\n const controls = signal({\n down: {\n repeat: true,\n bind: keyboardControls.down,\n keyDown() {\n if (canControls()) client.processInput({ input: Direction.Down })\n },\n },\n up: {\n repeat: true,\n bind: keyboardControls.up,\n keyDown() {\n if (canControls()) client.processInput({ input: Direction.Up })\n },\n },\n left: {\n repeat: true,\n bind: keyboardControls.left,\n keyDown() {\n if (canControls()) client.processInput({ input: Direction.Left })\n },\n },\n right: {\n repeat: true,\n bind: keyboardControls.right,\n keyDown() {\n if (canControls()) client.processInput({ input: Direction.Right })\n },\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n if (canControls()) {\n client.processAction({ action: 'action' })\n // particleName.set('hit') \n // emitParticleTrigger.start()\n // object.flash('red')\n }\n },\n },\n });\n\n const sheet = (graphicId) => {\n return {\n definition: spritesheets.get(graphicId),\n playing: animationName,\n params: {\n direction\n },\n onFinish() {\n animationCurrentIndex.update(index => index + 1)\n }\n };\n }\n\n // Track animation changes to reset animation state when needed\n let previousAnimationName = animationName();\n effect(() => {\n const currentAnimationName = animationName();\n \n // If animation changed externally (not through setAnimation), reset the state\n if (currentAnimationName !== previousAnimationName && object.animationIsPlaying && object.animationIsPlaying()) {\n // Check if this is a movement animation (walk, stand) that should interrupt custom animations\n const movementAnimations = ['walk', 'stand'];\n if (movementAnimations.includes(currentAnimationName)) {\n if (typeof object.resetAnimationState === 'function') {\n object.resetAnimationState();\n }\n }\n }\n \n previousAnimationName = currentAnimationName;\n });\n\n mount((element) => {\n hooks.callHooks(\"client-sprite-onInit\", element.componentInstance)\n hooks.callHooks(\"client-sceneMap-onAddSprite\", client.sceneMap, element.componentInstance)\n\n return () => {\n hooks.callHooks(\"client-sprite-onDestroy\", element.componentInstance)\n hooks.callHooks(\"client-sceneMap-onRemoveSprite\", client.sceneMap, element.componentInstance)\n }\n })\n\n tick(() => {\n 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1
+ {"version":3,"file":"index14.js","sources":["../src/components/scenes/event-layer.ce"],"sourcesContent":["<Container sortableChildren={true}>\n @for ((event,id) of events) {\n <Character id={id} object={event} />\n }\n\n @for ((player,id) of players) {\n <Character id={id} object={player} />\n }\n\n @for (child of children) {\n <child />\n }\n</Container>\n\n<script>\n import { effect, signal } from 'canvasengine'\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import Character from \"../character.ce\";\n \n const engine = inject(RpgClientEngine);\n const { children } = defineProps()\n \n const players = engine.sceneMap.players\n const events = engine.sceneMap.events\n</script>"],"names":["Character"],"mappings":";;;;;AAQqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAAQ,MAAM,WAAW,GAAG,cAAc,CAAC,OAAO;AAClD,QAAQ,IAAI,MAAM,GAAG,MAAM,CAAC,eAAe,CAAC;AAC5C,IAAI,QAAQ,GAAG,WAAW,EAAE,CAAC,QAAQ;AACrC,IAAI,OAAO,GAAG,MAAM,CAAC,QAAQ,CAAC,OAAO;AACrC,IAAI,MAAM,GAAG,MAAM,CAAC,QAAQ,CAAC;AAC7B,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,SAAS,EAAE,EAAE,gBAAgB,EAAE,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,KAAK,EAAE,EAAE,KAAK,CAAC,CAACA,WAAS,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,MAAM,EAAE,EAAE,KAAK,CAAC,CAACA,WAAS,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,EAAE,KAAK,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC;AAC/O,QAAQ,OAAO;AACf;;;;"}
package/dist/index15.js CHANGED
@@ -1,48 +1,154 @@
1
- import { useProps, useDefineProps, computed, effect, h, Canvas, loop, Viewport, cond, Container } from 'canvasengine';
2
- import { inject } from './index6.js';
1
+ import { useProps, useDefineProps, computed, signal, effect, mount, tick, h, Container, loop, Sprite } from 'canvasengine';
2
+ import { lastValueFrom } from 'rxjs';
3
+ import { Particle } from '@canvasengine/presets';
4
+ import { Direction, ModulesToken } from '@rpgjs/common';
3
5
  import { RpgClientEngine } from './index2.js';
4
- import component$1 from './index31.js';
5
- import { RpgGui } from './index9.js';
6
+ import { inject } from './index6.js';
6
7
 
7
8
  function component($$props) {
8
9
  useProps($$props);
9
- useDefineProps($$props);
10
- var __assign = (this && this.__assign) || function () {
11
- __assign = Object.assign || function(t) {
12
- for (var s, i = 1, n = arguments.length; i < n; i++) {
13
- s = arguments[i];
14
- for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
15
- t[p] = s[p];
10
+ const defineProps = useDefineProps($$props);
11
+ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
12
+ function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
13
+ return new (P || (P = Promise))(function (resolve, reject) {
14
+ function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
15
+ function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
16
+ function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
17
+ step((generator = generator.apply(thisArg, _arguments || [])).next());
18
+ });
19
+ };
20
+ var __generator = (this && this.__generator) || function (thisArg, body) {
21
+ var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === "function" ? Iterator : Object).prototype);
22
+ return g.next = verb(0), g["throw"] = verb(1), g["return"] = verb(2), typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
23
+ function verb(n) { return function (v) { return step([n, v]); }; }
24
+ function step(op) {
25
+ if (f) throw new TypeError("Generator is already executing.");
26
+ while (g && (g = 0, op[0] && (_ = 0)), _) try {
27
+ if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
28
+ if (y = 0, t) op = [op[0] & 2, t.value];
29
+ switch (op[0]) {
30
+ case 0: case 1: t = op; break;
31
+ case 4: _.label++; return { value: op[1], done: false };
32
+ case 5: _.label++; y = op[1]; op = [0]; continue;
33
+ case 7: op = _.ops.pop(); _.trys.pop(); continue;
34
+ default:
35
+ if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
36
+ if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
37
+ if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
38
+ if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
39
+ if (t[2]) _.ops.pop();
40
+ _.trys.pop(); continue;
41
+ }
42
+ op = body.call(thisArg, _);
43
+ } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
44
+ if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
45
+ }
46
+ };
47
+ var _a = defineProps(), object = _a.object, id = _a.id;
48
+ var client = inject(RpgClientEngine);
49
+ var hooks = inject(ModulesToken);
50
+ var spritesheets = client.spritesheets;
51
+ var playerId = client.playerId;
52
+ var componentsBehind = client.spriteComponentsBehind;
53
+ var componentsInFront = client.spriteComponentsInFront;
54
+ var isMe = computed(function () { return id() === playerId; });
55
+ var x = object.x, y = object.y, tint = object.tint, direction = object.direction, animationName = object.animationName, animationCurrentIndex = object.animationCurrentIndex, emitParticleTrigger = object.emitParticleTrigger, particleName = object.particleName, graphics = object.graphics, hitbox = object.hitbox;
56
+ var particleSettings = client.particleSettings;
57
+ var canControls = function () { return isMe() && object.canMove(); };
58
+ var keyboardControls = client.globalConfig.keyboardControls;
59
+ var controls = signal({
60
+ down: {
61
+ repeat: true,
62
+ bind: keyboardControls.down,
63
+ keyDown: function () {
64
+ if (canControls())
65
+ client.processInput({ input: Direction.Down });
66
+ },
67
+ },
68
+ up: {
69
+ repeat: true,
70
+ bind: keyboardControls.up,
71
+ keyDown: function () {
72
+ if (canControls())
73
+ client.processInput({ input: Direction.Up });
74
+ },
75
+ },
76
+ left: {
77
+ repeat: true,
78
+ bind: keyboardControls.left,
79
+ keyDown: function () {
80
+ if (canControls())
81
+ client.processInput({ input: Direction.Left });
82
+ },
83
+ },
84
+ right: {
85
+ repeat: true,
86
+ bind: keyboardControls.right,
87
+ keyDown: function () {
88
+ if (canControls())
89
+ client.processInput({ input: Direction.Right });
90
+ },
91
+ },
92
+ action: {
93
+ bind: keyboardControls.action,
94
+ keyDown: function () {
95
+ if (canControls()) {
96
+ client.processAction({ action: 'action' });
97
+ // particleName.set('hit')
98
+ // emitParticleTrigger.start()
99
+ // object.flash('red')
100
+ }
101
+ },
102
+ },
103
+ });
104
+ var sheet = function (graphicId) {
105
+ return {
106
+ definition: spritesheets.get(graphicId),
107
+ playing: animationName,
108
+ params: {
109
+ direction: direction
110
+ },
111
+ onFinish: function () {
112
+ animationCurrentIndex.update(function (index) { return index + 1; });
16
113
  }
17
- return t;
18
114
  };
19
- return __assign.apply(this, arguments);
20
115
  };
21
- var engine = inject(RpgClientEngine);
22
- var guiService = inject(RpgGui);
23
- var sceneData = engine.sceneMap.data;
24
- var gui = guiService.gui;
25
- var worldWidth = computed(function () { var _a; return (_a = sceneData()) === null || _a === void 0 ? void 0 : _a.width; });
26
- var worldHeight = computed(function () { var _a; return (_a = sceneData()) === null || _a === void 0 ? void 0 : _a.height; });
116
+ var previousAnimationName = animationName();
27
117
  effect(function () {
28
- if (sceneData() && !sceneData().component) {
29
- throw new Error("Warning ! You need to define a component for the scene. Use provideLoadMap() to define a component for the scene.");
118
+ var currentAnimationName = animationName();
119
+ // If animation changed externally (not through setAnimation), reset the state
120
+ if (currentAnimationName !== previousAnimationName && object.animationIsPlaying && object.animationIsPlaying()) {
121
+ // Check if this is a movement animation (walk, stand) that should interrupt custom animations
122
+ var movementAnimations = ['walk', 'stand'];
123
+ if (movementAnimations.includes(currentAnimationName)) {
124
+ if (typeof object.resetAnimationState === 'function') {
125
+ object.resetAnimationState();
126
+ }
127
+ }
30
128
  }
129
+ previousAnimationName = currentAnimationName;
31
130
  });
32
- var onGuiFinish = function (gui, data) {
33
- guiService.guiClose(gui.name, data);
34
- };
35
- var onGuiInteraction = function (gui, name, data) {
36
- guiService.guiInteraction(gui.name, name, data);
37
- };
38
- var clamp = {
39
- direction: "all"
40
- };
41
- let $this = h(Canvas, { width: computed(() => engine.width()), height: computed(() => engine.height()) }, [h(Viewport, { worldWidth, worldHeight, clamp }, cond(sceneData, () => h(component$1))), loop(gui, gui => h(Container, { display: 'flex' }, cond(gui.display, () => h(gui.component, { ...gui.data(), onFinish: (data) => {
42
- onGuiFinish(gui, data);
43
- }, onInteraction: (name, data) => {
44
- onGuiInteraction(gui, name, data);
45
- } }))))]);
131
+ var onBeforeDestroy = function () { return __awaiter(void 0, void 0, void 0, function () {
132
+ return __generator(this, function (_a) {
133
+ switch (_a.label) {
134
+ case 0: return [4 /*yield*/, lastValueFrom(hooks.callHooks("client-sprite-onDestroy", object))];
135
+ case 1:
136
+ _a.sent();
137
+ return [4 /*yield*/, lastValueFrom(hooks.callHooks("client-sceneMap-onRemoveSprite", client.sceneMap, object))];
138
+ case 2:
139
+ _a.sent();
140
+ return [2 /*return*/];
141
+ }
142
+ });
143
+ }); };
144
+ mount(function (element) {
145
+ hooks.callHooks("client-sprite-onAdd", object).subscribe();
146
+ hooks.callHooks("client-sceneMap-onAddSprite", client.sceneMap, object).subscribe();
147
+ });
148
+ tick(function () {
149
+ hooks.callHooks("client-sprite-onUpdate").subscribe();
150
+ });
151
+ let $this = h(Container, { x, y, zIndex: y, viewportFollow: isMe, controls, onBeforeDestroy }, [loop(componentsBehind, component => h(Container, null, h(component, { object }))), h(Particle, { emit: emitParticleTrigger, settings: particleSettings, zIndex: 1000, name: particleName }), h(Container, null, loop(graphics, graphicId => h(Sprite, { sheet: sheet(graphicId), direction, tint, hitbox }))), loop(componentsInFront, component => h(Container, null, h(component, { object })))]);
46
152
  return $this
47
153
  }
48
154
 
@@ -1 +1 @@
1
- {"version":3,"file":"index15.js","sources":["../src/components/scenes/canvas.ce"],"sourcesContent":["<Canvas width={@engine.width} height={@engine.height}>\n <Viewport worldWidth worldHeight clamp>\n @if (sceneData) {\n <SceneMap />\n }\n </Viewport>\n @for (gui of gui) {\n <Container display=\"flex\">\n @if (gui.display) {\n <gui.component ...gui.data() onFinish={(data) => {\n onGuiFinish(gui, data)\n }} onInteraction={(name, data) => {\n onGuiInteraction(gui, name, data)\n }} /> \n }\n </Container>\n } \n</Canvas>\n\n<script>\n import { signal, computed, effect } from \"canvasengine\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import SceneMap from './draw-map.ce'\n import { RpgGui } from \"../../Gui/Gui\";\n\n const engine = inject(RpgClientEngine);\n const guiService = inject(RpgGui);\n const sceneData = engine.sceneMap.data\n const gui = guiService.gui\n const worldWidth = computed(() => sceneData()?.width)\n const worldHeight = computed(() => sceneData()?.height)\n\n effect(() => {\n if (sceneData() && !sceneData().component) {\n throw new Error(\"Warning ! You need to define a component for the scene. Use provideLoadMap() to define a component for the scene.\")\n }\n })\n\n const onGuiFinish = (gui, data) => {\n guiService.guiClose(gui.name, data)\n }\n\n const onGuiInteraction = (gui, name, data) => {\n guiService.guiInteraction(gui.name, name, data)\n }\n \n const clamp = {\n direction: \"all\"\n }\n</script>\n"],"names":["SceneMap"],"mappings":";;;;;;AAYqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAA4B,cAAc,CAAC,OAAO;AAClD,QAAQ,IAAI,QAAQ,GAAG,CAAC,IAAI,IAAI,IAAI,CAAC,QAAQ,KAAK,YAAY;AAC9D,IAAI,QAAQ,GAAG,MAAM,CAAC,MAAM,IAAI,SAAS,CAAC,EAAE;AAC5C,QAAQ,KAAK,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;AAC7D,YAAY,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC;AAC5B,YAAY,KAAK,IAAI,CAAC,IAAI,CAAC,EAAE,IAAI,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC;AAC3E,gBAAgB,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;AAC3B;AACA,QAAQ,OAAO,CAAC;AAChB,KAAK;AACL,IAAI,OAAO,QAAQ,CAAC,KAAK,CAAC,IAAI,EAAE,SAAS,CAAC;AAC1C,CAAC;AACD,IAAI,MAAM,GAAG,MAAM,CAAC,eAAe,CAAC;AACpC,IAAI,UAAU,GAAG,MAAM,CAAC,MAAM,CAAC;AAC/B,IAAI,SAAS,GAAG,MAAM,CAAC,QAAQ,CAAC,IAAI;AACpC,IAAI,GAAG,GAAG,UAAU,CAAC,GAAG;AACxB,IAAI,UAAU,GAAG,QAAQ,CAAC,YAAY,EAAE,IAAI,EAAE,CAAC,CAAC,OAAO,CAAC,EAAE,GAAG,SAAS,EAAE,MAAM,IAAI,IAAI,EAAE,KAAK,MAAM,GAAG,MAAM,GAAG,EAAE,CAAC,KAAK,CAAC,EAAE,CAAC;AAC3H,IAAI,WAAW,GAAG,QAAQ,CAAC,YAAY,EAAE,IAAI,EAAE,CAAC,CAAC,OAAO,CAAC,EAAE,GAAG,SAAS,EAAE,MAAM,IAAI,IAAI,EAAE,KAAK,MAAM,GAAG,MAAM,GAAG,EAAE,CAAC,MAAM,CAAC,EAAE,CAAC;AAC7H,MAAM,CAAC,YAAY;AACnB,IAAI,IAAI,SAAS,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC,SAAS,EAAE;AAC/C,QAAQ,MAAM,IAAI,KAAK,CAAC,mHAAmH,CAAC;AAC5I;AACA,CAAC,CAAC;AACF,IAAI,WAAW,GAAG,UAAU,GAAG,EAAE,IAAI,EAAE;AACvC,IAAI,UAAU,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC;AACvC,CAAC;AACD,IAAI,gBAAgB,GAAG,UAAU,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE;AAClD,IAAI,UAAU,CAAC,cAAc,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC;AACnD,CAAC;AACD,IAAI,KAAK,GAAG;AACZ,IAAI,SAAS,EAAE;AACf;AACA,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,KAAK,EAAE,QAAQ,CAAC,MAAM,MAAM,CAAC,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,QAAQ,CAAC,MAAM,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,EAAE,EAAE,UAAU,EAAE,WAAW,EAAE,KAAK,EAAE,EAAE,IAAI,CAAC,SAAS,EAAE,MAAM,CAAC,CAACA,WAAQ,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,EAAE,GAAG,IAAI,CAAC,CAAC,SAAS,EAAE,EAAE,OAAO,EAAE,MAAM,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC,GAAG,CAAC,SAAS,EAAE,EAAE,GAAG,GAAG,CAAC,IAAI,EAAE,EAAE,QAAQ,EAAE,CAAC,IAAI,KAAK;AACzU,UAAU,WAAW,CAAC,GAAG,EAAE,IAAI;AAC/B,SAAS,EAAE,aAAa,EAAE,CAAC,IAAI,EAAE,IAAI,KAAK;AAC1C,UAAU,gBAAgB,CAAC,GAAG,EAAE,IAAI,EAAE,IAAI;AAC1C,SAAS,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;AAChB,QAAQ,OAAO;AACf;;;;"}
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+ {"version":3,"file":"index15.js","sources":["../src/components/character.ce"],"sourcesContent":["<Container x y zIndex={y} viewportFollow={isMe} controls onBeforeDestroy>\n @for (component of componentsBehind) {\n <Container>\n <component object />\n </Container>\n } \n <Particle emit={@emitParticleTrigger} settings={@particleSettings} zIndex={1000} name={particleName} />\n <Container>\n @for (graphicId of graphics) {\n <Sprite sheet={@sheet(@graphicId)} direction tint hitbox />\n }\n </Container>\n @for (component of componentsInFront) {\n <Container>\n <component object />\n </Container>\n } \n</Container>\n\n<script>\n import { signal, effect, mount, computed, tick } from \"canvasengine\";\n import { lastValueFrom } from \"rxjs\";\n import { Particle } from \"@canvasengine/presets\";\n import { GameEngineToken, ModulesToken } from \"@rpgjs/common\";\n import { RpgClientEngine } from \"../RpgClientEngine\";\n import { inject } from \"../core/inject\"; \n import { Direction } from \"@rpgjs/common\";\n import Hit from \"./effects/hit.ce\";\n\n const { object, id } = defineProps();\n \n const client = inject(RpgClientEngine);\n const hooks = inject(ModulesToken);\n\n const spritesheets = client.spritesheets;\n const playerId = client.playerId;\n const componentsBehind = client.spriteComponentsBehind;\n const componentsInFront = client.spriteComponentsInFront;\n const isMe = computed(() => id() === playerId);\n\n const { \n x, \n y, \n tint, \n direction, \n animationName, \n animationCurrentIndex,\n emitParticleTrigger, \n particleName, \n graphics, \n hitbox \n } = object;\n\n const particleSettings = client.particleSettings;\n\n const canControls = () => isMe() && object.canMove()\n const keyboardControls = client.globalConfig.keyboardControls;\n\n const controls = signal({\n down: {\n repeat: true,\n bind: keyboardControls.down,\n keyDown() {\n if (canControls()) client.processInput({ input: Direction.Down })\n },\n },\n up: {\n repeat: true,\n bind: keyboardControls.up,\n keyDown() {\n if (canControls()) client.processInput({ input: Direction.Up })\n },\n },\n left: {\n repeat: true,\n bind: keyboardControls.left,\n keyDown() {\n if (canControls()) client.processInput({ input: Direction.Left })\n },\n },\n right: {\n repeat: true,\n bind: keyboardControls.right,\n keyDown() {\n if (canControls()) client.processInput({ input: Direction.Right })\n },\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n if (canControls()) {\n client.processAction({ action: 'action' })\n // particleName.set('hit') \n // emitParticleTrigger.start()\n // object.flash('red')\n }\n },\n },\n });\n\n const sheet = (graphicId) => {\n return {\n definition: spritesheets.get(graphicId),\n playing: animationName,\n params: {\n direction\n },\n onFinish() {\n animationCurrentIndex.update(index => index + 1)\n }\n };\n }\n\n // Track animation changes to reset animation state when needed\n let previousAnimationName = animationName();\n effect(() => {\n const currentAnimationName = animationName();\n \n // If animation changed externally (not through setAnimation), reset the state\n if (currentAnimationName !== previousAnimationName && object.animationIsPlaying && object.animationIsPlaying()) {\n // Check if this is a movement animation (walk, stand) that should interrupt custom animations\n const movementAnimations = ['walk', 'stand'];\n if (movementAnimations.includes(currentAnimationName)) {\n if (typeof object.resetAnimationState === 'function') {\n object.resetAnimationState();\n }\n }\n }\n \n previousAnimationName = currentAnimationName;\n \n });\n\n const onBeforeDestroy = async () => {\n await lastValueFrom(hooks.callHooks(\"client-sprite-onDestroy\", object)) \n await lastValueFrom(hooks.callHooks(\"client-sceneMap-onRemoveSprite\", client.sceneMap, object))\n }\n\n mount((element) => {\n hooks.callHooks(\"client-sprite-onAdd\", object).subscribe()\n hooks.callHooks(\"client-sceneMap-onAddSprite\", client.sceneMap, 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package/dist/index16.js CHANGED
@@ -131,8 +131,50 @@ function mergeConfig(baseConfig, config) {
131
131
  __name(mergeConfig, "mergeConfig");
132
132
 
133
133
  // src/provider.ts
134
+ function getDeps(provider) {
135
+ if (typeof provider === "function") {
136
+ return provider.deps ?? [];
137
+ }
138
+ return provider.deps ?? [];
139
+ }
140
+ __name(getDeps, "getDeps");
141
+ function sortProviders(providers) {
142
+ const tokenName = /* @__PURE__ */ __name((t) => typeof t === "function" ? t.name : t, "tokenName");
143
+ const map = /* @__PURE__ */ new Map();
144
+ for (const p of providers) {
145
+ const token = tokenName(typeof p === "function" ? p : p.provide);
146
+ map.set(token, p);
147
+ }
148
+ const result = [];
149
+ const visited = /* @__PURE__ */ new Set();
150
+ const stack = /* @__PURE__ */ new Set();
151
+ const visit = /* @__PURE__ */ __name((token) => {
152
+ const name = tokenName(token);
153
+ if (visited.has(name)) return;
154
+ if (stack.has(name)) {
155
+ throw new Error(`Circular dependency detected for provider ${name}`);
156
+ }
157
+ stack.add(name);
158
+ const provider = map.get(name);
159
+ if (provider) {
160
+ for (const dep of getDeps(provider)) {
161
+ visit(dep);
162
+ }
163
+ visited.add(name);
164
+ result.push(provider);
165
+ }
166
+ stack.delete(name);
167
+ }, "visit");
168
+ for (const p of providers) {
169
+ const token = typeof p === "function" ? p : p.provide;
170
+ visit(token);
171
+ }
172
+ return result;
173
+ }
174
+ __name(sortProviders, "sortProviders");
134
175
  async function injector(context, providers) {
135
176
  providers = providers.flat();
177
+ providers = sortProviders(providers);
136
178
  for (const provider of providers) {
137
179
  let token;
138
180
  let instance;
@@ -1 +1 @@
1
- {"version":3,"file":"index16.js","sources":["../../../node_modules/.pnpm/@signe+di@2.3.3/node_modules/@signe/di/dist/index.js"],"sourcesContent":["var __defProp = Object.defineProperty;\nvar __name = (target, value) => __defProp(target, \"name\", { value, configurable: true });\n\n// src/inject.ts\nfunction provide(context, name, value) {\n context.set(\"inject:\" + name, value);\n return value;\n}\n__name(provide, \"provide\");\nfunction isInjected(context, name) {\n return context.get(\"injected:\" + name) === true;\n}\n__name(isInjected, \"isInjected\");\nfunction isProvided(context, name) {\n return context.get(\"inject:\" + name) !== void 0;\n}\n__name(isProvided, \"isProvided\");\nfunction inject(context, service, args = []) {\n const isClass = typeof service === \"function\";\n const name = isClass ? service.name : service;\n const value = context.get(\"inject:\" + name);\n if (value) {\n context.set(\"injected:\" + name, true);\n return value;\n }\n throw new Error(`Injection provider ${name} not found`);\n}\n__name(inject, \"inject\");\nfunction override(providers, newProvider, options) {\n let { upsert = false, key } = options ?? {};\n if (!key) {\n key = typeof newProvider === \"function\" ? newProvider.name : newProvider.provide;\n }\n const flatProviders = providers.flat();\n const exists = flatProviders.some((provider) => {\n if (typeof provider === \"function\") {\n return provider.name === key;\n } else if (typeof provider === \"object\") {\n return provider.provide === key;\n }\n return false;\n });\n const mappedProviders = flatProviders.map((provider) => {\n if (typeof provider === \"function\" && provider.name === key) {\n return newProvider;\n } else if (typeof provider === \"object\" && provider.provide === key) {\n return newProvider;\n }\n return provider;\n });\n if (upsert && !exists) {\n mappedProviders.push(newProvider);\n }\n return mappedProviders;\n}\n__name(override, \"override\");\nfunction findProviders(providers, name) {\n const results = [];\n for (const provider of providers) {\n if (Array.isArray(provider)) {\n results.push(...findProviders(provider, name));\n } else if (findProvider(provider, name)) {\n results.push(provider);\n }\n }\n return results;\n}\n__name(findProviders, \"findProviders\");\nfunction findProvider(providers, name) {\n if (!Array.isArray(providers)) {\n if (typeof providers === \"object\" && \"provide\" in providers) {\n const provider = providers;\n const providerName = typeof provider.provide === \"function\" ? provider.provide.name : provider.provide;\n if (name instanceof RegExp) {\n if (name.test(providerName)) return providers;\n } else {\n if (providerName === name) return providers;\n }\n }\n return null;\n }\n for (const provider of providers) {\n if (Array.isArray(provider)) {\n const found = findProvider(provider, name);\n if (found) return found;\n continue;\n }\n if (typeof provider === \"object\" && \"provide\" in provider) {\n const providerName = typeof 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package/dist/index17.js CHANGED
@@ -1,9 +1,50 @@
1
- const WebSocketToken = "websocket";
2
- class AbstractWebsocket {
3
- constructor(context) {
4
- this.context = context;
5
- }
6
- }
1
+ import { useProps, useDefineProps, computed, effect, h, Canvas, loop, Viewport, cond, Container } from 'canvasengine';
2
+ import { inject } from './index6.js';
3
+ import { RpgClientEngine } from './index2.js';
4
+ import component$1 from './index32.js';
5
+ import { RpgGui } from './index9.js';
7
6
 
8
- export { AbstractWebsocket, WebSocketToken };
7
+ function component($$props) {
8
+ useProps($$props);
9
+ useDefineProps($$props);
10
+ var __assign = (this && this.__assign) || function () {
11
+ __assign = Object.assign || function(t) {
12
+ for (var s, i = 1, n = arguments.length; i < n; i++) {
13
+ s = arguments[i];
14
+ for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
15
+ t[p] = s[p];
16
+ }
17
+ return t;
18
+ };
19
+ return __assign.apply(this, arguments);
20
+ };
21
+ var engine = inject(RpgClientEngine);
22
+ var guiService = inject(RpgGui);
23
+ var sceneData = engine.sceneMap.data;
24
+ var gui = guiService.gui;
25
+ var worldWidth = computed(function () { var _a; return (_a = sceneData()) === null || _a === void 0 ? void 0 : _a.width; });
26
+ var worldHeight = computed(function () { var _a; return (_a = sceneData()) === null || _a === void 0 ? void 0 : _a.height; });
27
+ effect(function () {
28
+ if (sceneData() && !sceneData().component) {
29
+ throw new Error("Warning ! You need to define a component for the scene. Use provideLoadMap() to define a component for the scene.");
30
+ }
31
+ });
32
+ var onGuiFinish = function (gui, data) {
33
+ guiService.guiClose(gui.name, data);
34
+ };
35
+ var onGuiInteraction = function (gui, name, data) {
36
+ guiService.guiInteraction(gui.name, name, data);
37
+ };
38
+ var clamp = {
39
+ direction: "all"
40
+ };
41
+ let $this = h(Canvas, { width: computed(() => engine.width()), height: computed(() => engine.height()) }, [h(Viewport, { worldWidth, worldHeight, clamp }, cond(sceneData, () => h(component$1))), loop(gui, gui => h(Container, { display: 'flex' }, cond(gui.display, () => h(gui.component, { ...gui.data(), onFinish: (data) => {
42
+ onGuiFinish(gui, data);
43
+ }, onInteraction: (name, data) => {
44
+ onGuiInteraction(gui, name, data);
45
+ } }))))]);
46
+ return $this
47
+ }
48
+
49
+ export { component as default };
9
50
  //# sourceMappingURL=index17.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index17.js","sources":["../src/services/AbstractSocket.ts"],"sourcesContent":["import { Context } from \"@signe/di\";\n\nexport const WebSocketToken = \"websocket\";\n\nexport abstract class AbstractWebsocket {\n constructor(protected context: Context) {}\n\n abstract connection(listeners?: (data: any) => void): Promise<void>;\n abstract emit(event: string, data: any): void;\n abstract on(event: string, callback: (data: any) => void): void;\n abstract off(event: string, callback: (data: any) => void): void;\n abstract updateProperties(params: { room: string, host?: string }): void;\n abstract reconnect(listeners?: (data: any) => void): void;\n}\n"],"names":[],"mappings":"AAEO,MAAM,cAAiB,GAAA;AAEvB,MAAe,iBAAkB,CAAA;AAAA,EACtC,YAAsB,OAAkB,EAAA;AAAlB,IAAA,IAAA,CAAA,OAAA,GAAA,OAAA;AAAA;AAQxB;;;;"}
1
+ {"version":3,"file":"index17.js","sources":["../src/components/scenes/canvas.ce"],"sourcesContent":["<Canvas width={@engine.width} height={@engine.height}>\n <Viewport worldWidth worldHeight clamp>\n @if (sceneData) {\n <SceneMap />\n }\n </Viewport>\n @for (gui of gui) {\n <Container display=\"flex\">\n @if (gui.display) {\n <gui.component ...gui.data() onFinish={(data) => {\n onGuiFinish(gui, data)\n }} onInteraction={(name, data) => {\n onGuiInteraction(gui, name, data)\n }} /> \n }\n </Container>\n } \n</Canvas>\n\n<script>\n import { signal, computed, effect } from \"canvasengine\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import SceneMap from './draw-map.ce'\n import { RpgGui } from \"../../Gui/Gui\";\n\n const engine = inject(RpgClientEngine);\n const guiService = inject(RpgGui);\n const sceneData = engine.sceneMap.data\n const gui = guiService.gui\n const worldWidth = computed(() => sceneData()?.width)\n const worldHeight = computed(() => sceneData()?.height)\n\n effect(() => {\n if (sceneData() && !sceneData().component) {\n throw new Error(\"Warning ! You need to define a component for the scene. Use provideLoadMap() to define a component for the scene.\")\n }\n })\n\n const onGuiFinish = (gui, data) => {\n guiService.guiClose(gui.name, data)\n }\n\n const onGuiInteraction = (gui, name, data) => {\n guiService.guiInteraction(gui.name, name, data)\n }\n \n const clamp = {\n direction: \"all\"\n }\n</script>\n"],"names":["SceneMap"],"mappings":";;;;;;AAYqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAA4B,cAAc,CAAC,OAAO;AAClD,QAAQ,IAAI,QAAQ,GAAG,CAAC,IAAI,IAAI,IAAI,CAAC,QAAQ,KAAK,YAAY;AAC9D,IAAI,QAAQ,GAAG,MAAM,CAAC,MAAM,IAAI,SAAS,CAAC,EAAE;AAC5C,QAAQ,KAAK,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;AAC7D,YAAY,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC;AAC5B,YAAY,KAAK,IAAI,CAAC,IAAI,CAAC,EAAE,IAAI,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC;AAC3E,gBAAgB,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;AAC3B;AACA,QAAQ,OAAO,CAAC;AAChB,KAAK;AACL,IAAI,OAAO,QAAQ,CAAC,KAAK,CAAC,IAAI,EAAE,SAAS,CAAC;AAC1C,CAAC;AACD,IAAI,MAAM,GAAG,MAAM,CAAC,eAAe,CAAC;AACpC,IAAI,UAAU,GAAG,MAAM,CAAC,MAAM,CAAC;AAC/B,IAAI,SAAS,GAAG,MAAM,CAAC,QAAQ,CAAC,IAAI;AACpC,IAAI,GAAG,GAAG,UAAU,CAAC,GAAG;AACxB,IAAI,UAAU,GAAG,QAAQ,CAAC,YAAY,EAAE,IAAI,EAAE,CAAC,CAAC,OAAO,CAAC,EAAE,GAAG,SAAS,EAAE,MAAM,IAAI,IAAI,EAAE,KAAK,MAAM,GAAG,MAAM,GAAG,EAAE,CAAC,KAAK,CAAC,EAAE,CAAC;AAC3H,IAAI,WAAW,GAAG,QAAQ,CAAC,YAAY,EAAE,IAAI,EAAE,CAAC,CAAC,OAAO,CAAC,EAAE,GAAG,SAAS,EAAE,MAAM,IAAI,IAAI,EAAE,KAAK,MAAM,GAAG,MAAM,GAAG,EAAE,CAAC,MAAM,CAAC,EAAE,CAAC;AAC7H,MAAM,CAAC,YAAY;AACnB,IAAI,IAAI,SAAS,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC,SAAS,EAAE;AAC/C,QAAQ,MAAM,IAAI,KAAK,CAAC,mHAAmH,CAAC;AAC5I;AACA,CAAC,CAAC;AACF,IAAI,WAAW,GAAG,UAAU,GAAG,EAAE,IAAI,EAAE;AACvC,IAAI,UAAU,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC;AACvC,CAAC;AACD,IAAI,gBAAgB,GAAG,UAAU,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE;AAClD,IAAI,UAAU,CAAC,cAAc,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC;AACnD,CAAC;AACD,IAAI,KAAK,GAAG;AACZ,IAAI,SAAS,EAAE;AACf;AACA,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,KAAK,EAAE,QAAQ,CAAC,MAAM,MAAM,CAAC,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,QAAQ,CAAC,MAAM,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,EAAE,EAAE,UAAU,EAAE,WAAW,EAAE,KAAK,EAAE,EAAE,IAAI,CAAC,SAAS,EAAE,MAAM,CAAC,CAACA,WAAQ,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,EAAE,GAAG,IAAI,CAAC,CAAC,SAAS,EAAE,EAAE,OAAO,EAAE,MAAM,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC,GAAG,CAAC,SAAS,EAAE,EAAE,GAAG,GAAG,CAAC,IAAI,EAAE,EAAE,QAAQ,EAAE,CAAC,IAAI,KAAK;AACzU,UAAU,WAAW,CAAC,GAAG,EAAE,IAAI;AAC/B,SAAS,EAAE,aAAa,EAAE,CAAC,IAAI,EAAE,IAAI,KAAK;AAC1C,UAAU,gBAAgB,CAAC,GAAG,EAAE,IAAI,EAAE,IAAI;AAC1C,SAAS,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;AAChB,QAAQ,OAAO;AACf;;;;"}