@rpgjs/client 5.0.0-alpha.10 → 5.0.0-alpha.12

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Files changed (90) hide show
  1. package/dist/Game/Map.d.ts +4 -0
  2. package/dist/Gui/Gui.d.ts +128 -5
  3. package/dist/RpgClient.d.ts +35 -5
  4. package/dist/RpgClientEngine.d.ts +3 -0
  5. package/dist/components/gui/index.d.ts +3 -3
  6. package/dist/index.d.ts +2 -0
  7. package/dist/index.js +7 -5
  8. package/dist/index.js.map +1 -1
  9. package/dist/index10.js +150 -4
  10. package/dist/index10.js.map +1 -1
  11. package/dist/index11.js +20 -7
  12. package/dist/index11.js.map +1 -1
  13. package/dist/index12.js +6 -8
  14. package/dist/index12.js.map +1 -1
  15. package/dist/index13.js +11 -14
  16. package/dist/index13.js.map +1 -1
  17. package/dist/index14.js +8 -100
  18. package/dist/index14.js.map +1 -1
  19. package/dist/index15.js +141 -35
  20. package/dist/index15.js.map +1 -1
  21. package/dist/index16.js +42 -0
  22. package/dist/index16.js.map +1 -1
  23. package/dist/index17.js +48 -7
  24. package/dist/index17.js.map +1 -1
  25. package/dist/index18.js +5 -383
  26. package/dist/index18.js.map +1 -1
  27. package/dist/index19.js +384 -28
  28. package/dist/index19.js.map +1 -1
  29. package/dist/index2.js +32 -13
  30. package/dist/index2.js.map +1 -1
  31. package/dist/index20.js +31 -17
  32. package/dist/index20.js.map +1 -1
  33. package/dist/index21.js +17 -2413
  34. package/dist/index21.js.map +1 -1
  35. package/dist/index22.js +2587 -88
  36. package/dist/index22.js.map +1 -1
  37. package/dist/index23.js +108 -103
  38. package/dist/index23.js.map +1 -1
  39. package/dist/index29.js +22 -3
  40. package/dist/index29.js.map +1 -1
  41. package/dist/index3.js +2 -2
  42. package/dist/index30.js +1 -318
  43. package/dist/index30.js.map +1 -1
  44. package/dist/index31.js +332 -24
  45. package/dist/index31.js.map +1 -1
  46. package/dist/index32.js +24 -8
  47. package/dist/index32.js.map +1 -1
  48. package/dist/index33.js +4 -4
  49. package/dist/index33.js.map +1 -1
  50. package/dist/index34.js +8 -9
  51. package/dist/index34.js.map +1 -1
  52. package/dist/index35.js +9 -4400
  53. package/dist/index35.js.map +1 -1
  54. package/dist/index36.js +4394 -307
  55. package/dist/index36.js.map +1 -1
  56. package/dist/index37.js +307 -165
  57. package/dist/index37.js.map +1 -1
  58. package/dist/index38.js +162 -489
  59. package/dist/index38.js.map +1 -1
  60. package/dist/index39.js +496 -56
  61. package/dist/index39.js.map +1 -1
  62. package/dist/index4.js +2 -2
  63. package/dist/index40.js +67 -10
  64. package/dist/index40.js.map +1 -1
  65. package/dist/index41.js +16 -78
  66. package/dist/index41.js.map +1 -1
  67. package/dist/index42.js +96 -0
  68. package/dist/index42.js.map +1 -0
  69. package/dist/index9.js +228 -14
  70. package/dist/index9.js.map +1 -1
  71. package/dist/presets/faceset.d.ts +30 -0
  72. package/dist/presets/index.d.ts +1 -0
  73. package/dist/services/mmorpg.d.ts +1 -1
  74. package/dist/services/standalone.d.ts +1 -1
  75. package/package.json +7 -5
  76. package/src/Game/AnimationManager.ts +1 -0
  77. package/src/Game/Map.ts +9 -1
  78. package/src/Game/Object.ts +28 -6
  79. package/src/Gui/Gui.ts +300 -17
  80. package/src/RpgClient.ts +36 -5
  81. package/src/RpgClientEngine.ts +32 -9
  82. package/src/components/character.ce +11 -9
  83. package/src/components/gui/box.ce +17 -0
  84. package/src/components/gui/dialogbox/index.ce +74 -35
  85. package/src/components/gui/dialogbox/selection.ce +16 -1
  86. package/src/components/gui/index.ts +3 -4
  87. package/src/components/scenes/event-layer.ce +6 -0
  88. package/src/index.ts +3 -1
  89. package/src/presets/faceset.ts +60 -0
  90. package/src/presets/index.ts +3 -1
package/dist/index9.js CHANGED
@@ -1,19 +1,30 @@
1
1
  import { inject } from './index16.js';
2
2
  import { signal } from 'canvasengine';
3
- import { WebSocketToken } from './index17.js';
4
- import { PrebuiltGui } from './index10.js';
3
+ import { WebSocketToken } from './index18.js';
4
+ import component from './index10.js';
5
+ import { combineLatest } from 'rxjs';
6
+ import '@rpgjs/common';
7
+ import './index19.js';
8
+ import './index20.js';
9
+ import 'pixi.js';
10
+ import './index22.js';
11
+ import './index23.js';
12
+ import '@canvasengine/presets';
5
13
 
6
14
  const throwError = (id) => {
7
15
  throw `The GUI named ${id} is non-existent. Please add the component in the gui property of the decorator @RpgClient`;
8
16
  };
9
17
  class RpgGui {
18
+ // Reference to VueGui instance
10
19
  constructor(context) {
11
20
  this.context = context;
12
21
  this.gui = signal({});
22
+ this.extraGuis = [];
23
+ this.vueGuiInstance = null;
13
24
  this.webSocket = inject(context, WebSocketToken);
14
25
  this.add({
15
26
  name: "rpg-dialog",
16
- component: PrebuiltGui.Dialogbox
27
+ component: component
17
28
  });
18
29
  }
19
30
  async _initialize() {
@@ -24,6 +35,55 @@ class RpgGui {
24
35
  this.hide(guiId);
25
36
  });
26
37
  }
38
+ /**
39
+ * Set the VueGui instance reference for Vue component management
40
+ * This is called by VueGui when it's initialized
41
+ *
42
+ * @param vueGuiInstance - The VueGui instance
43
+ */
44
+ _setVueGuiInstance(vueGuiInstance) {
45
+ this.vueGuiInstance = vueGuiInstance;
46
+ }
47
+ /**
48
+ * Notify VueGui about GUI state changes
49
+ * This synchronizes the Vue component display state
50
+ *
51
+ * @param guiId - The GUI component ID
52
+ * @param display - Display state
53
+ * @param data - Component data
54
+ */
55
+ _notifyVueGui(guiId, display, data = {}) {
56
+ if (this.vueGuiInstance && this.vueGuiInstance.vm) {
57
+ const extraGui = this.extraGuis.find((gui) => gui.name === guiId);
58
+ if (extraGui) {
59
+ this.vueGuiInstance.vm.gui[guiId] = {
60
+ name: guiId,
61
+ display,
62
+ data,
63
+ attachToSprite: false
64
+ // Default value, could be configurable
65
+ };
66
+ this.vueGuiInstance.vm.gui = Object.assign({}, this.vueGuiInstance.vm.gui);
67
+ }
68
+ }
69
+ }
70
+ /**
71
+ * Initialize Vue components in the VueGui instance
72
+ * This should be called after VueGui is mounted
73
+ */
74
+ _initializeVueComponents() {
75
+ if (this.vueGuiInstance && this.vueGuiInstance.vm) {
76
+ this.extraGuis.forEach((gui) => {
77
+ this.vueGuiInstance.vm.gui[gui.name] = {
78
+ name: gui.name,
79
+ display: gui.display(),
80
+ data: gui.data(),
81
+ attachToSprite: false
82
+ };
83
+ });
84
+ this.vueGuiInstance.vm.gui = Object.assign({}, this.vueGuiInstance.vm.gui);
85
+ }
86
+ }
27
87
  guiInteraction(guiId, name, data) {
28
88
  this.webSocket.emit("gui.interaction", {
29
89
  guiId,
@@ -37,38 +97,192 @@ class RpgGui {
37
97
  data
38
98
  });
39
99
  }
100
+ /**
101
+ * Add a GUI component to the system
102
+ *
103
+ * By default, only CanvasEngine components (.ce files) are accepted.
104
+ * Vue components should be handled by the @rpgjs/vue package.
105
+ *
106
+ * @param gui - GUI configuration options
107
+ * @param gui.name - Name or ID of the GUI component
108
+ * @param gui.id - Alternative ID if name is not provided
109
+ * @param gui.component - The component to render (must be a CanvasEngine component)
110
+ * @param gui.display - Initial display state (default: false)
111
+ * @param gui.data - Initial data for the component
112
+ * @param gui.autoDisplay - Auto display when added (default: false)
113
+ * @param gui.dependencies - Function returning Signal dependencies
114
+ *
115
+ * @example
116
+ * ```ts
117
+ * gui.add({
118
+ * name: 'inventory',
119
+ * component: InventoryComponent, // Must be a .ce component
120
+ * autoDisplay: true,
121
+ * dependencies: () => [playerSignal, inventorySignal]
122
+ * });
123
+ * ```
124
+ */
40
125
  add(gui) {
41
- this.gui()[gui.name] = {
42
- name: gui.name,
126
+ const guiId = gui.name || gui.id;
127
+ if (!guiId) {
128
+ throw new Error("GUI must have a name or id");
129
+ }
130
+ const guiInstance = {
131
+ name: guiId,
43
132
  component: gui.component,
44
133
  display: signal(gui.display || false),
45
- data: signal(gui.data || {})
134
+ data: signal(gui.data || {}),
135
+ autoDisplay: gui.autoDisplay || false,
136
+ dependencies: gui.dependencies
46
137
  };
138
+ if (typeof gui.component !== "function") {
139
+ guiInstance.component = gui;
140
+ this.extraGuis.push(guiInstance);
141
+ if (guiInstance.autoDisplay) {
142
+ this._notifyVueGui(guiId, true, gui.data || {});
143
+ }
144
+ return;
145
+ }
146
+ this.gui()[guiId] = guiInstance;
147
+ if (guiInstance.autoDisplay && typeof gui.component === "function") {
148
+ this.display(guiId);
149
+ }
47
150
  }
48
151
  get(id) {
49
- if (typeof id != "string") {
50
- id = id.name;
152
+ const canvasGui = this.gui()[id];
153
+ if (canvasGui) {
154
+ return canvasGui;
51
155
  }
52
- return this.gui()[id];
156
+ return this.extraGuis.find((gui) => gui.name === id);
53
157
  }
54
158
  exists(id) {
55
159
  return !!this.get(id);
56
160
  }
57
161
  getAll() {
58
- return this.gui();
162
+ const allGuis = { ...this.gui() };
163
+ this.extraGuis.forEach((gui) => {
164
+ allGuis[gui.name] = gui;
165
+ });
166
+ return allGuis;
59
167
  }
60
- display(id, data = {}) {
168
+ /**
169
+ * Display a GUI component
170
+ *
171
+ * Displays the GUI immediately if no dependencies are configured,
172
+ * or waits for all dependencies to be resolved if dependencies are present.
173
+ * Automatically manages subscriptions to prevent memory leaks.
174
+ * Works with both CanvasEngine components and Vue components.
175
+ *
176
+ * @param id - The GUI component ID
177
+ * @param data - Data to pass to the component
178
+ * @param dependencies - Optional runtime dependencies (overrides config dependencies)
179
+ *
180
+ * @example
181
+ * ```ts
182
+ * // Display immediately
183
+ * gui.display('inventory', { items: [] });
184
+ *
185
+ * // Display with runtime dependencies
186
+ * gui.display('shop', { shopId: 1 }, [playerSignal, shopSignal]);
187
+ * ```
188
+ */
189
+ display(id, data = {}, dependencies = []) {
61
190
  if (!this.exists(id)) {
62
191
  throw throwError(id);
63
192
  }
64
- this.get(id).data.set(data);
65
- this.get(id).display.set(true);
193
+ const guiInstance = this.get(id);
194
+ const isVueComponent = this.extraGuis.some((gui) => gui.name === id);
195
+ if (isVueComponent) {
196
+ this._handleVueComponentDisplay(id, data, dependencies, guiInstance);
197
+ } else {
198
+ this._handleCanvasComponentDisplay(id, data, dependencies, guiInstance);
199
+ }
66
200
  }
201
+ /**
202
+ * Handle Vue component display logic
203
+ *
204
+ * @param id - GUI component ID
205
+ * @param data - Component data
206
+ * @param dependencies - Runtime dependencies
207
+ * @param guiInstance - GUI instance
208
+ */
209
+ _handleVueComponentDisplay(id, data, dependencies, guiInstance) {
210
+ if (guiInstance.subscription) {
211
+ guiInstance.subscription.unsubscribe();
212
+ guiInstance.subscription = void 0;
213
+ }
214
+ const deps = dependencies.length > 0 ? dependencies : guiInstance.dependencies ? guiInstance.dependencies() : [];
215
+ if (deps.length > 0) {
216
+ guiInstance.subscription = combineLatest(
217
+ deps.map((dependency) => dependency.observable)
218
+ ).subscribe((values) => {
219
+ if (values.every((value) => value !== void 0)) {
220
+ guiInstance.data.set(data);
221
+ guiInstance.display.set(true);
222
+ this._notifyVueGui(id, true, data);
223
+ }
224
+ });
225
+ return;
226
+ }
227
+ guiInstance.data.set(data);
228
+ guiInstance.display.set(true);
229
+ this._notifyVueGui(id, true, data);
230
+ }
231
+ /**
232
+ * Handle CanvasEngine component display logic
233
+ *
234
+ * @param id - GUI component ID
235
+ * @param data - Component data
236
+ * @param dependencies - Runtime dependencies
237
+ * @param guiInstance - GUI instance
238
+ */
239
+ _handleCanvasComponentDisplay(id, data, dependencies, guiInstance) {
240
+ if (guiInstance.subscription) {
241
+ guiInstance.subscription.unsubscribe();
242
+ guiInstance.subscription = void 0;
243
+ }
244
+ const deps = dependencies.length > 0 ? dependencies : guiInstance.dependencies ? guiInstance.dependencies() : [];
245
+ if (deps.length > 0) {
246
+ guiInstance.subscription = combineLatest(
247
+ deps.map((dependency) => dependency.observable)
248
+ ).subscribe((values) => {
249
+ if (values.every((value) => value !== void 0)) {
250
+ guiInstance.data.set(data);
251
+ guiInstance.display.set(true);
252
+ }
253
+ });
254
+ return;
255
+ }
256
+ guiInstance.data.set(data);
257
+ guiInstance.display.set(true);
258
+ }
259
+ /**
260
+ * Hide a GUI component
261
+ *
262
+ * Hides the GUI and cleans up any active subscriptions.
263
+ * Works with both CanvasEngine components and Vue components.
264
+ *
265
+ * @param id - The GUI component ID
266
+ *
267
+ * @example
268
+ * ```ts
269
+ * gui.hide('inventory');
270
+ * ```
271
+ */
67
272
  hide(id) {
68
273
  if (!this.exists(id)) {
69
274
  throw throwError(id);
70
275
  }
71
- this.get(id).display.set(false);
276
+ const guiInstance = this.get(id);
277
+ if (guiInstance.subscription) {
278
+ guiInstance.subscription.unsubscribe();
279
+ guiInstance.subscription = void 0;
280
+ }
281
+ guiInstance.display.set(false);
282
+ const isVueComponent = this.extraGuis.some((gui) => gui.name === id);
283
+ if (isVueComponent) {
284
+ this._notifyVueGui(id, false);
285
+ }
72
286
  }
73
287
  }
74
288
 
@@ -1 +1 @@
1
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+ {"version":3,"file":"index9.js","sources":["../src/Gui/Gui.ts"],"sourcesContent":["import { Context, inject } from \"@signe/di\";\nimport { signal, Signal, WritableSignal } from \"canvasengine\";\nimport { AbstractWebsocket, WebSocketToken } from \"../services/AbstractSocket\";\nimport { DialogboxComponent } from \"../components/gui\";\nimport { combineLatest, Subscription } from \"rxjs\";\n\ninterface GuiOptions {\n name?: string;\n id?: string;\n component: any;\n display?: boolean;\n data?: any;\n /**\n * Auto display the GUI when added to the system\n * @default false\n */\n autoDisplay?: boolean;\n /**\n * Function that returns an array of Signal dependencies\n * The GUI will only display when all dependencies are resolved (!= undefined)\n * @returns Array of Signal dependencies\n */\n dependencies?: () => Signal[];\n}\n\ninterface GuiInstance {\n name: string;\n component: any;\n display: WritableSignal<boolean>;\n data: WritableSignal<any>;\n autoDisplay: boolean;\n dependencies?: () => Signal[];\n subscription?: Subscription;\n}\n\nconst throwError = (id: string) => {\n throw `The GUI named ${id} is non-existent. Please add the component in the gui property of the decorator @RpgClient`;\n};\n\nexport class RpgGui {\n private webSocket: AbstractWebsocket;\n gui = signal<Record<string, GuiInstance>>({});\n extraGuis: GuiInstance[] = [];\n private vueGuiInstance: any = null; // Reference to VueGui instance\n\n constructor(private context: Context) {\n this.webSocket = inject(context, WebSocketToken);\n this.add({\n name: \"rpg-dialog\",\n component: DialogboxComponent,\n });\n }\n\n async _initialize() {\n this.webSocket.on(\"gui.open\", (data: { guiId: string; data: any }) => {\n this.display(data.guiId, data.data);\n });\n\n this.webSocket.on(\"gui.exit\", (guiId: string) => {\n this.hide(guiId);\n });\n }\n\n /**\n * Set the VueGui instance reference for Vue component management\n * This is called by VueGui when it's initialized\n * \n * @param vueGuiInstance - The VueGui instance\n */\n _setVueGuiInstance(vueGuiInstance: any) {\n this.vueGuiInstance = vueGuiInstance;\n }\n\n /**\n * Notify VueGui about GUI state changes\n * This synchronizes the Vue component display state\n * \n * @param guiId - The GUI component ID\n * @param display - Display state\n * @param data - Component data\n */\n private _notifyVueGui(guiId: string, display: boolean, data: any = {}) {\n if (this.vueGuiInstance && this.vueGuiInstance.vm) {\n // Find the GUI in extraGuis\n const extraGui = this.extraGuis.find(gui => gui.name === guiId);\n if (extraGui) {\n // Update the Vue component's display state and data\n this.vueGuiInstance.vm.gui[guiId] = {\n name: guiId,\n display,\n data,\n attachToSprite: false // Default value, could be configurable\n };\n // Trigger Vue reactivity\n this.vueGuiInstance.vm.gui = Object.assign({}, this.vueGuiInstance.vm.gui);\n }\n }\n }\n\n /**\n * Initialize Vue components in the VueGui instance\n * This should be called after VueGui is mounted\n */\n _initializeVueComponents() {\n if (this.vueGuiInstance && this.vueGuiInstance.vm) {\n // Initialize all extraGuis in the Vue instance\n this.extraGuis.forEach(gui => {\n this.vueGuiInstance.vm.gui[gui.name] = {\n name: gui.name,\n display: gui.display(),\n data: gui.data(),\n attachToSprite: false\n };\n });\n \n // Trigger Vue reactivity\n this.vueGuiInstance.vm.gui = Object.assign({}, this.vueGuiInstance.vm.gui);\n }\n }\n\n guiInteraction(guiId: string, name: string, data: any) {\n this.webSocket.emit(\"gui.interaction\", {\n guiId,\n name,\n data,\n });\n }\n\n guiClose(guiId: string, data?: any) {\n this.webSocket.emit(\"gui.exit\", {\n guiId,\n data,\n });\n }\n\n /**\n * Add a GUI component to the system\n * \n * By default, only CanvasEngine components (.ce files) are accepted.\n * Vue components should be handled by the @rpgjs/vue package.\n * \n * @param gui - GUI configuration options\n * @param gui.name - Name or ID of the GUI component\n * @param gui.id - Alternative ID if name is not provided\n * @param gui.component - The component to render (must be a CanvasEngine component)\n * @param gui.display - Initial display state (default: false)\n * @param gui.data - Initial data for the component\n * @param gui.autoDisplay - Auto display when added (default: false)\n * @param gui.dependencies - Function returning Signal dependencies\n * \n * @example\n * ```ts\n * gui.add({\n * name: 'inventory',\n * component: InventoryComponent, // Must be a .ce component\n * autoDisplay: true,\n * dependencies: () => [playerSignal, inventorySignal]\n * });\n * ```\n */\n add(gui: GuiOptions) {\n const guiId = gui.name || gui.id;\n if (!guiId) {\n throw new Error(\"GUI must have a name or id\");\n }\n\n const guiInstance: GuiInstance = {\n name: guiId,\n component: gui.component,\n display: signal(gui.display || false),\n data: signal(gui.data || {}),\n autoDisplay: gui.autoDisplay || false,\n dependencies: gui.dependencies,\n };\n\n // Accept both CanvasEngine components (.ce) and Vue components\n // Vue components will be handled by VueGui if available\n if (typeof gui.component !== 'function') {\n guiInstance.component = gui;\n this.extraGuis.push(guiInstance);\n \n // Auto display Vue components if enabled\n if (guiInstance.autoDisplay) {\n this._notifyVueGui(guiId, true, gui.data || {});\n }\n return;\n }\n\n this.gui()[guiId] = guiInstance;\n\n // Auto display if enabled and it's a CanvasEngine component\n if (guiInstance.autoDisplay && typeof gui.component === 'function') {\n this.display(guiId);\n }\n }\n\n get(id: string): GuiInstance | undefined {\n // Check CanvasEngine GUIs first\n const canvasGui = this.gui()[id];\n if (canvasGui) {\n return canvasGui;\n }\n \n // Check Vue GUIs in extraGuis\n return this.extraGuis.find(gui => gui.name === id);\n }\n\n exists(id: string): boolean {\n return !!this.get(id);\n }\n\n getAll(): Record<string, GuiInstance> {\n const allGuis = { ...this.gui() };\n \n // Add extraGuis to the result\n this.extraGuis.forEach(gui => {\n allGuis[gui.name] = gui;\n });\n \n return allGuis;\n }\n\n /**\n * Display a GUI component\n * \n * Displays the GUI immediately if no dependencies are configured,\n * or waits for all dependencies to be resolved if dependencies are present.\n * Automatically manages subscriptions to prevent memory leaks.\n * Works with both CanvasEngine components and Vue components.\n * \n * @param id - The GUI component ID\n * @param data - Data to pass to the component\n * @param dependencies - Optional runtime dependencies (overrides config dependencies)\n * \n * @example\n * ```ts\n * // Display immediately\n * gui.display('inventory', { items: [] });\n * \n * // Display with runtime dependencies\n * gui.display('shop', { shopId: 1 }, [playerSignal, shopSignal]);\n * ```\n */\n display(id: string, data = {}, dependencies: Signal[] = []) {\n if (!this.exists(id)) {\n throw throwError(id);\n }\n\n const guiInstance = this.get(id)!;\n \n // Check if it's a Vue component (in extraGuis)\n const isVueComponent = this.extraGuis.some(gui => gui.name === id);\n \n if (isVueComponent) {\n // Handle Vue component display\n this._handleVueComponentDisplay(id, data, dependencies, guiInstance);\n } else {\n // Handle CanvasEngine component display\n this._handleCanvasComponentDisplay(id, data, dependencies, guiInstance);\n }\n }\n\n /**\n * Handle Vue component display logic\n * \n * @param id - GUI component ID\n * @param data - Component data\n * @param dependencies - Runtime dependencies\n * @param guiInstance - GUI instance\n */\n private _handleVueComponentDisplay(id: string, data: any, dependencies: Signal[], guiInstance: GuiInstance) {\n // Unsubscribe from previous subscription if exists\n if (guiInstance.subscription) {\n guiInstance.subscription.unsubscribe();\n guiInstance.subscription = undefined;\n }\n\n // Use runtime dependencies or config dependencies\n const deps = dependencies.length > 0 \n ? dependencies \n : (guiInstance.dependencies ? guiInstance.dependencies() : []);\n\n if (deps.length > 0) {\n // Subscribe to dependencies\n guiInstance.subscription = combineLatest(\n deps.map(dependency => dependency.observable)\n ).subscribe((values) => {\n if (values.every(value => value !== undefined)) {\n guiInstance.data.set(data);\n guiInstance.display.set(true);\n this._notifyVueGui(id, true, data);\n }\n });\n return;\n }\n\n // No dependencies, display immediately\n guiInstance.data.set(data);\n guiInstance.display.set(true);\n this._notifyVueGui(id, true, data);\n }\n\n /**\n * Handle CanvasEngine component display logic\n * \n * @param id - GUI component ID\n * @param data - Component data\n * @param dependencies - Runtime dependencies\n * @param guiInstance - GUI instance\n */\n private _handleCanvasComponentDisplay(id: string, data: any, dependencies: Signal[], guiInstance: GuiInstance) {\n // Unsubscribe from previous subscription if exists\n if (guiInstance.subscription) {\n guiInstance.subscription.unsubscribe();\n guiInstance.subscription = undefined;\n }\n\n // Use runtime dependencies or config dependencies\n const deps = dependencies.length > 0 \n ? dependencies \n : (guiInstance.dependencies ? guiInstance.dependencies() : []);\n\n if (deps.length > 0) {\n // Subscribe to dependencies\n guiInstance.subscription = combineLatest(\n deps.map(dependency => dependency.observable)\n ).subscribe((values) => {\n if (values.every(value => value !== undefined)) {\n guiInstance.data.set(data);\n guiInstance.display.set(true);\n }\n });\n return;\n }\n\n // No dependencies, display immediately\n guiInstance.data.set(data);\n guiInstance.display.set(true);\n }\n\n /**\n * Hide a GUI component\n * \n * Hides the GUI and cleans up any active subscriptions.\n * Works with both CanvasEngine components and Vue components.\n * \n * @param id - The GUI component ID\n * \n * @example\n * ```ts\n * gui.hide('inventory');\n * ```\n */\n hide(id: string) {\n if (!this.exists(id)) {\n throw throwError(id);\n }\n\n const guiInstance = this.get(id)!;\n \n // Unsubscribe if there's an active subscription\n if (guiInstance.subscription) {\n guiInstance.subscription.unsubscribe();\n guiInstance.subscription = undefined;\n }\n\n guiInstance.display.set(false);\n \n // Check if it's a Vue component and notify VueGui\n const isVueComponent = this.extraGuis.some(gui => gui.name === id);\n if (isVueComponent) {\n this._notifyVueGui(id, false);\n }\n 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@@ -0,0 +1,30 @@
1
+ /**
2
+ * Creates a faceset preset for character expressions
3
+ *
4
+ * This preset allows you to define multiple facial expressions for a character,
5
+ * where each expression corresponds to a specific frame position (frameX, frameY)
6
+ * within a single faceset texture. Each expression is defined by its position
7
+ * in the faceset grid.
8
+ *
9
+ * @param options - Object containing the faceset configuration
10
+ * @param framesWidth - Number of frames horizontally in the faceset texture
11
+ * @param framesHeight - Number of frames vertically in the faceset texture
12
+ * @param expressions - Object mapping expression names to their frame positions as tuples [frameX, frameY]
13
+ * @returns Faceset configuration with animations for each expression
14
+ *
15
+ * @example
16
+ * ```typescript
17
+ * const faceset = FacesetPreset({
18
+ * id: "facesetId",
19
+ * image: "faceset.png",
20
+ * width: 1024,
21
+ * height: 1024,
22
+ * }, 4, 2, {
23
+ * happy: [0, 0],
24
+ * sad: [1, 0],
25
+ * angry: [2, 0],
26
+ * surprised: [3, 0]
27
+ * });
28
+ * ```
29
+ */
30
+ export declare const FacesetPreset: (options: any, framesWidth: number, framesHeight: number, expressions: Record<string, [number, number]>) => any;
@@ -121,4 +121,5 @@ export declare const Presets: {
121
121
  };
122
122
  };
123
123
  };
124
+ FacesetPreset: (options: any, framesWidth: number, framesHeight: number, expressions: Record<string, [number, number]>) => any;
124
125
  };
@@ -26,7 +26,7 @@ declare class UpdateMapStandaloneService extends UpdateMapService {
26
26
  constructor(context: Context, options: MmorpgOptions);
27
27
  update(map: any): Promise<void>;
28
28
  }
29
- export declare function provideMmorpg(options: MmorpgOptions): (typeof RpgGui | typeof RpgClientEngine | {
29
+ export declare function provideMmorpg(options: MmorpgOptions): (typeof RpgClientEngine | typeof RpgGui | {
30
30
  provide: string;
31
31
  useFactory: (context: Context) => BridgeWebsocket;
32
32
  } | {
@@ -22,7 +22,7 @@ declare class UpdateMapStandaloneService extends UpdateMapService {
22
22
  private server;
23
23
  update(mapId: string, map: any): Promise<void>;
24
24
  }
25
- export declare function provideRpg(server: any): (typeof RpgGui | typeof RpgClientEngine | {
25
+ export declare function provideRpg(server: any): (typeof RpgClientEngine | typeof RpgGui | {
26
26
  provide: string;
27
27
  useFactory: (context: Context) => BridgeWebsocket;
28
28
  useClass?: undefined;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@rpgjs/client",
3
- "version": "5.0.0-alpha.10",
3
+ "version": "5.0.0-alpha.12",
4
4
  "description": "RPGJS is a framework for creating RPG/MMORPG games",
5
5
  "main": "dist/index.js",
6
6
  "types": "./dist/index.d.ts",
@@ -22,10 +22,12 @@
22
22
  "pixi.js": "^8.9.2"
23
23
  },
24
24
  "dependencies": {
25
- "@rpgjs/common": "5.0.0-alpha.10",
26
- "@signe/di": "^2.3.3",
27
- "@signe/room": "^2.3.3",
28
- "@signe/sync": "^2.3.3",
25
+ "@rpgjs/client": "*",
26
+ "@rpgjs/common": "*",
27
+ "@rpgjs/server": "*",
28
+ "@signe/di": "^2.4.0",
29
+ "@signe/room": "^2.4.0",
30
+ "@signe/sync": "^2.4.0",
29
31
  "rxjs": "^7.8.2"
30
32
  },
31
33
  "devDependencies": {
@@ -11,6 +11,7 @@ export class AnimationManager {
11
11
  id,
12
12
  x: player.x,
13
13
  y: player.y,
14
+ object: player,
14
15
  onFinish: () => {
15
16
  const index = this.current().findIndex((value) => value.id === id);
16
17
  this.current().splice(index, 1);
package/src/Game/Map.ts CHANGED
@@ -1,10 +1,18 @@
1
1
  import { RpgCommonMap } from "@rpgjs/common";
2
2
  import { sync, users } from "@signe/sync";
3
3
  import { RpgClientPlayer } from "./Player";
4
- import { Signal, signal } from "canvasengine";
4
+ import { Signal, signal, computed } from "canvasengine";
5
5
  import { RpgClientEvent } from "./Event";
6
+ import { RpgClientEngine } from "../RpgClientEngine";
7
+ import { inject } from "../core/inject";
6
8
 
7
9
  export class RpgClientMap extends RpgCommonMap<RpgClientPlayer> {
10
+ engine: RpgClientEngine = inject(RpgClientEngine)
8
11
  @users(RpgClientPlayer) players = signal<Record<string, RpgClientPlayer>>({});
9
12
  @sync(RpgClientEvent) events = signal<Record<string, RpgClientEvent>>({});
13
+ currentPlayer = computed(() => this.players()[this.engine.playerIdSignal()!])
14
+
15
+ getCurrentPlayer() {
16
+ return this.currentPlayer()
17
+ }
10
18
  }
@@ -1,6 +1,9 @@
1
- import { RpgCommonPlayer } from "@rpgjs/common";
1
+ import { Hooks, ModulesToken, RpgCommonPlayer } from "@rpgjs/common";
2
+ import { sync } from "@signe/sync";
2
3
  import { trigger, signal } from "canvasengine";
3
4
  import { Subscription } from "rxjs";
5
+ import { inject } from "../core/inject";
6
+ import { RpgClientEngine } from "../RpgClientEngine";
4
7
 
5
8
  export abstract class RpgClientObject extends RpgCommonPlayer {
6
9
  abstract type: string;
@@ -8,14 +11,28 @@ export abstract class RpgClientObject extends RpgCommonPlayer {
8
11
  particleName = signal('')
9
12
  animationCurrentIndex = signal(0)
10
13
  animationIsPlaying = signal(false)
14
+ _param = signal({})
15
+
16
+ constructor() {
17
+ super()
18
+ this.hooks.callHooks("client-sprite-onInit", this).subscribe();
19
+ }
20
+
21
+ get hooks() {
22
+ return inject<Hooks>(ModulesToken);
23
+ }
24
+
11
25
  private animationSubscription?: Subscription
12
26
 
13
27
  flash(color: string, duration: number = 100) {
14
- const lastTint = this.tint()
15
- this.tint.set(color);
16
- setTimeout(() => {
17
- this.tint.set(lastTint)
18
- }, duration)
28
+ return new Promise((resolve) => {
29
+ const lastTint = this.tint()
30
+ this.tint.set(color);
31
+ setTimeout(() => {
32
+ this.tint.set(lastTint)
33
+ resolve(true)
34
+ }, duration)
35
+ })
19
36
  }
20
37
 
21
38
  /**
@@ -82,4 +99,9 @@ export abstract class RpgClientObject extends RpgCommonPlayer {
82
99
  })
83
100
  this.animationName.set(animationName);
84
101
  }
102
+
103
+ showComponentAnimation(id: string, params: any) {
104
+ const engine = inject(RpgClientEngine)
105
+ engine.getComponentAnimation(id).displayEffect(params, this)
106
+ }
85
107
  }