@rpgjs/client 5.0.0-alpha.10 → 5.0.0-alpha.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Game/Map.d.ts +4 -0
- package/dist/Gui/Gui.d.ts +128 -5
- package/dist/RpgClient.d.ts +35 -5
- package/dist/RpgClientEngine.d.ts +3 -0
- package/dist/components/gui/index.d.ts +3 -3
- package/dist/index.d.ts +2 -0
- package/dist/index.js +7 -5
- package/dist/index.js.map +1 -1
- package/dist/index10.js +150 -4
- package/dist/index10.js.map +1 -1
- package/dist/index11.js +20 -7
- package/dist/index11.js.map +1 -1
- package/dist/index12.js +6 -8
- package/dist/index12.js.map +1 -1
- package/dist/index13.js +11 -14
- package/dist/index13.js.map +1 -1
- package/dist/index14.js +8 -100
- package/dist/index14.js.map +1 -1
- package/dist/index15.js +141 -35
- package/dist/index15.js.map +1 -1
- package/dist/index16.js +42 -0
- package/dist/index16.js.map +1 -1
- package/dist/index17.js +48 -7
- package/dist/index17.js.map +1 -1
- package/dist/index18.js +5 -383
- package/dist/index18.js.map +1 -1
- package/dist/index19.js +384 -28
- package/dist/index19.js.map +1 -1
- package/dist/index2.js +32 -13
- package/dist/index2.js.map +1 -1
- package/dist/index20.js +31 -17
- package/dist/index20.js.map +1 -1
- package/dist/index21.js +17 -2413
- package/dist/index21.js.map +1 -1
- package/dist/index22.js +2587 -88
- package/dist/index22.js.map +1 -1
- package/dist/index23.js +108 -103
- package/dist/index23.js.map +1 -1
- package/dist/index29.js +22 -3
- package/dist/index29.js.map +1 -1
- package/dist/index3.js +2 -2
- package/dist/index30.js +1 -318
- package/dist/index30.js.map +1 -1
- package/dist/index31.js +332 -24
- package/dist/index31.js.map +1 -1
- package/dist/index32.js +24 -8
- package/dist/index32.js.map +1 -1
- package/dist/index33.js +4 -4
- package/dist/index33.js.map +1 -1
- package/dist/index34.js +8 -9
- package/dist/index34.js.map +1 -1
- package/dist/index35.js +9 -4400
- package/dist/index35.js.map +1 -1
- package/dist/index36.js +4394 -307
- package/dist/index36.js.map +1 -1
- package/dist/index37.js +307 -165
- package/dist/index37.js.map +1 -1
- package/dist/index38.js +162 -489
- package/dist/index38.js.map +1 -1
- package/dist/index39.js +496 -56
- package/dist/index39.js.map +1 -1
- package/dist/index4.js +2 -2
- package/dist/index40.js +67 -10
- package/dist/index40.js.map +1 -1
- package/dist/index41.js +16 -78
- package/dist/index41.js.map +1 -1
- package/dist/index42.js +96 -0
- package/dist/index42.js.map +1 -0
- package/dist/index9.js +228 -14
- package/dist/index9.js.map +1 -1
- package/dist/presets/faceset.d.ts +30 -0
- package/dist/presets/index.d.ts +1 -0
- package/dist/services/mmorpg.d.ts +1 -1
- package/dist/services/standalone.d.ts +1 -1
- package/package.json +7 -5
- package/src/Game/AnimationManager.ts +1 -0
- package/src/Game/Map.ts +9 -1
- package/src/Game/Object.ts +28 -6
- package/src/Gui/Gui.ts +300 -17
- package/src/RpgClient.ts +36 -5
- package/src/RpgClientEngine.ts +32 -9
- package/src/components/character.ce +11 -9
- package/src/components/gui/box.ce +17 -0
- package/src/components/gui/dialogbox/index.ce +74 -35
- package/src/components/gui/dialogbox/selection.ce +16 -1
- package/src/components/gui/index.ts +3 -4
- package/src/components/scenes/event-layer.ce +6 -0
- package/src/index.ts +3 -1
- package/src/presets/faceset.ts +60 -0
- package/src/presets/index.ts +3 -1
package/src/Gui/Gui.ts
CHANGED
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@@ -1,13 +1,36 @@
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import { Context, inject } from "@signe/di";
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-
import { signal } from "canvasengine";
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import { signal, Signal, WritableSignal } from "canvasengine";
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import { AbstractWebsocket, WebSocketToken } from "../services/AbstractSocket";
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import {
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import { DialogboxComponent } from "../components/gui";
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import { combineLatest, Subscription } from "rxjs";
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interface GuiOptions {
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name
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name?: string;
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id?: string;
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component: any;
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display?: boolean;
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data?: any;
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/**
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* Auto display the GUI when added to the system
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* @default false
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*/
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autoDisplay?: boolean;
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/**
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* Function that returns an array of Signal dependencies
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* The GUI will only display when all dependencies are resolved (!= undefined)
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* @returns Array of Signal dependencies
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*/
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dependencies?: () => Signal[];
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}
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interface GuiInstance {
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name: string;
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component: any;
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display: WritableSignal<boolean>;
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data: WritableSignal<any>;
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autoDisplay: boolean;
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dependencies?: () => Signal[];
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subscription?: Subscription;
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}
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const throwError = (id: string) => {
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@@ -16,13 +39,15 @@ const throwError = (id: string) => {
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export class RpgGui {
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private webSocket: AbstractWebsocket;
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gui = signal<
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gui = signal<Record<string, GuiInstance>>({});
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extraGuis: GuiInstance[] = [];
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private vueGuiInstance: any = null; // Reference to VueGui instance
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constructor(private context: Context) {
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this.webSocket = inject(context, WebSocketToken);
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this.add({
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name: "rpg-dialog",
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component:
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component: DialogboxComponent,
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});
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}
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@@ -36,6 +61,63 @@ export class RpgGui {
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});
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}
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/**
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* Set the VueGui instance reference for Vue component management
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* This is called by VueGui when it's initialized
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*
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* @param vueGuiInstance - The VueGui instance
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*/
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_setVueGuiInstance(vueGuiInstance: any) {
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this.vueGuiInstance = vueGuiInstance;
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}
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/**
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* Notify VueGui about GUI state changes
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* This synchronizes the Vue component display state
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*
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* @param guiId - The GUI component ID
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* @param display - Display state
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* @param data - Component data
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*/
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private _notifyVueGui(guiId: string, display: boolean, data: any = {}) {
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if (this.vueGuiInstance && this.vueGuiInstance.vm) {
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// Find the GUI in extraGuis
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const extraGui = this.extraGuis.find(gui => gui.name === guiId);
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if (extraGui) {
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// Update the Vue component's display state and data
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this.vueGuiInstance.vm.gui[guiId] = {
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name: guiId,
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display,
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data,
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attachToSprite: false // Default value, could be configurable
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};
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// Trigger Vue reactivity
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this.vueGuiInstance.vm.gui = Object.assign({}, this.vueGuiInstance.vm.gui);
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}
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}
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}
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/**
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* Initialize Vue components in the VueGui instance
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* This should be called after VueGui is mounted
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*/
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_initializeVueComponents() {
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if (this.vueGuiInstance && this.vueGuiInstance.vm) {
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// Initialize all extraGuis in the Vue instance
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this.extraGuis.forEach(gui => {
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this.vueGuiInstance.vm.gui[gui.name] = {
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name: gui.name,
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display: gui.display(),
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data: gui.data(),
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attachToSprite: false
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};
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});
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// Trigger Vue reactivity
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this.vueGuiInstance.vm.gui = Object.assign({}, this.vueGuiInstance.vm.gui);
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}
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}
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guiInteraction(guiId: string, name: string, data: any) {
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this.webSocket.emit("gui.interaction", {
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guiId,
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@@ -51,42 +133,243 @@ export class RpgGui {
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});
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}
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/**
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* Add a GUI component to the system
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*
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* By default, only CanvasEngine components (.ce files) are accepted.
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* Vue components should be handled by the @rpgjs/vue package.
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*
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* @param gui - GUI configuration options
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* @param gui.name - Name or ID of the GUI component
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* @param gui.id - Alternative ID if name is not provided
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* @param gui.component - The component to render (must be a CanvasEngine component)
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* @param gui.display - Initial display state (default: false)
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* @param gui.data - Initial data for the component
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* @param gui.autoDisplay - Auto display when added (default: false)
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* @param gui.dependencies - Function returning Signal dependencies
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*
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* @example
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* ```ts
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* gui.add({
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* name: 'inventory',
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* component: InventoryComponent, // Must be a .ce component
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* autoDisplay: true,
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* dependencies: () => [playerSignal, inventorySignal]
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* });
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* ```
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*/
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add(gui: GuiOptions) {
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const guiId = gui.name || gui.id;
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if (!guiId) {
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throw new Error("GUI must have a name or id");
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}
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const guiInstance: GuiInstance = {
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name: guiId,
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component: gui.component,
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display: signal(gui.display || false),
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data: signal(gui.data || {}),
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autoDisplay: gui.autoDisplay || false,
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dependencies: gui.dependencies,
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};
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// Accept both CanvasEngine components (.ce) and Vue components
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// Vue components will be handled by VueGui if available
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if (typeof gui.component !== 'function') {
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guiInstance.component = gui;
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this.extraGuis.push(guiInstance);
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// Auto display Vue components if enabled
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if (guiInstance.autoDisplay) {
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this._notifyVueGui(guiId, true, gui.data || {});
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}
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return;
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}
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this.gui()[guiId] = guiInstance;
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// Auto display if enabled and it's a CanvasEngine component
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if (guiInstance.autoDisplay && typeof gui.component === 'function') {
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this.display(guiId);
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}
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}
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get(id: string |
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get(id: string): GuiInstance | undefined {
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// Check CanvasEngine GUIs first
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const canvasGui = this.gui()[id];
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if (canvasGui) {
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return canvasGui;
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}
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// Check Vue GUIs in extraGuis
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return this.extraGuis.find(gui => gui.name === id);
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}
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exists(id: string): boolean {
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return !!this.get(id);
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}
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getAll() {
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getAll(): Record<string, GuiInstance> {
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const allGuis = { ...this.gui() };
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// Add extraGuis to the result
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this.extraGuis.forEach(gui => {
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allGuis[gui.name] = gui;
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});
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return allGuis;
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}
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/**
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* Display a GUI component
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*
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* Displays the GUI immediately if no dependencies are configured,
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* or waits for all dependencies to be resolved if dependencies are present.
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* Automatically manages subscriptions to prevent memory leaks.
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* Works with both CanvasEngine components and Vue components.
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*
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* @param id - The GUI component ID
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* @param data - Data to pass to the component
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* @param dependencies - Optional runtime dependencies (overrides config dependencies)
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*
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* @example
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* ```ts
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* // Display immediately
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* gui.display('inventory', { items: [] });
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*
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* // Display with runtime dependencies
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* gui.display('shop', { shopId: 1 }, [playerSignal, shopSignal]);
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* ```
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*/
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display(id: string, data = {}, dependencies: Signal[] = []) {
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if (!this.exists(id)) {
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throw throwError(id);
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}
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this.get(id)
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const guiInstance = this.get(id)!;
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// Check if it's a Vue component (in extraGuis)
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const isVueComponent = this.extraGuis.some(gui => gui.name === id);
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if (isVueComponent) {
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// Handle Vue component display
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this._handleVueComponentDisplay(id, data, dependencies, guiInstance);
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} else {
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// Handle CanvasEngine component display
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this._handleCanvasComponentDisplay(id, data, dependencies, guiInstance);
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}
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}
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/**
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* Handle Vue component display logic
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*
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* @param id - GUI component ID
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* @param data - Component data
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* @param dependencies - Runtime dependencies
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* @param guiInstance - GUI instance
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*/
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private _handleVueComponentDisplay(id: string, data: any, dependencies: Signal[], guiInstance: GuiInstance) {
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// Unsubscribe from previous subscription if exists
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if (guiInstance.subscription) {
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guiInstance.subscription.unsubscribe();
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guiInstance.subscription = undefined;
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}
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// Use runtime dependencies or config dependencies
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const deps = dependencies.length > 0
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+
? dependencies
|
|
281
|
+
: (guiInstance.dependencies ? guiInstance.dependencies() : []);
|
|
282
|
+
|
|
283
|
+
if (deps.length > 0) {
|
|
284
|
+
// Subscribe to dependencies
|
|
285
|
+
guiInstance.subscription = combineLatest(
|
|
286
|
+
deps.map(dependency => dependency.observable)
|
|
287
|
+
).subscribe((values) => {
|
|
288
|
+
if (values.every(value => value !== undefined)) {
|
|
289
|
+
guiInstance.data.set(data);
|
|
290
|
+
guiInstance.display.set(true);
|
|
291
|
+
this._notifyVueGui(id, true, data);
|
|
292
|
+
}
|
|
293
|
+
});
|
|
294
|
+
return;
|
|
295
|
+
}
|
|
296
|
+
|
|
297
|
+
// No dependencies, display immediately
|
|
298
|
+
guiInstance.data.set(data);
|
|
299
|
+
guiInstance.display.set(true);
|
|
300
|
+
this._notifyVueGui(id, true, data);
|
|
301
|
+
}
|
|
302
|
+
|
|
303
|
+
/**
|
|
304
|
+
* Handle CanvasEngine component display logic
|
|
305
|
+
*
|
|
306
|
+
* @param id - GUI component ID
|
|
307
|
+
* @param data - Component data
|
|
308
|
+
* @param dependencies - Runtime dependencies
|
|
309
|
+
* @param guiInstance - GUI instance
|
|
310
|
+
*/
|
|
311
|
+
private _handleCanvasComponentDisplay(id: string, data: any, dependencies: Signal[], guiInstance: GuiInstance) {
|
|
312
|
+
// Unsubscribe from previous subscription if exists
|
|
313
|
+
if (guiInstance.subscription) {
|
|
314
|
+
guiInstance.subscription.unsubscribe();
|
|
315
|
+
guiInstance.subscription = undefined;
|
|
316
|
+
}
|
|
317
|
+
|
|
318
|
+
// Use runtime dependencies or config dependencies
|
|
319
|
+
const deps = dependencies.length > 0
|
|
320
|
+
? dependencies
|
|
321
|
+
: (guiInstance.dependencies ? guiInstance.dependencies() : []);
|
|
322
|
+
|
|
323
|
+
if (deps.length > 0) {
|
|
324
|
+
// Subscribe to dependencies
|
|
325
|
+
guiInstance.subscription = combineLatest(
|
|
326
|
+
deps.map(dependency => dependency.observable)
|
|
327
|
+
).subscribe((values) => {
|
|
328
|
+
if (values.every(value => value !== undefined)) {
|
|
329
|
+
guiInstance.data.set(data);
|
|
330
|
+
guiInstance.display.set(true);
|
|
331
|
+
}
|
|
332
|
+
});
|
|
333
|
+
return;
|
|
334
|
+
}
|
|
335
|
+
|
|
336
|
+
// No dependencies, display immediately
|
|
337
|
+
guiInstance.data.set(data);
|
|
338
|
+
guiInstance.display.set(true);
|
|
84
339
|
}
|
|
85
340
|
|
|
341
|
+
/**
|
|
342
|
+
* Hide a GUI component
|
|
343
|
+
*
|
|
344
|
+
* Hides the GUI and cleans up any active subscriptions.
|
|
345
|
+
* Works with both CanvasEngine components and Vue components.
|
|
346
|
+
*
|
|
347
|
+
* @param id - The GUI component ID
|
|
348
|
+
*
|
|
349
|
+
* @example
|
|
350
|
+
* ```ts
|
|
351
|
+
* gui.hide('inventory');
|
|
352
|
+
* ```
|
|
353
|
+
*/
|
|
86
354
|
hide(id: string) {
|
|
87
355
|
if (!this.exists(id)) {
|
|
88
356
|
throw throwError(id);
|
|
89
357
|
}
|
|
90
|
-
|
|
358
|
+
|
|
359
|
+
const guiInstance = this.get(id)!;
|
|
360
|
+
|
|
361
|
+
// Unsubscribe if there's an active subscription
|
|
362
|
+
if (guiInstance.subscription) {
|
|
363
|
+
guiInstance.subscription.unsubscribe();
|
|
364
|
+
guiInstance.subscription = undefined;
|
|
365
|
+
}
|
|
366
|
+
|
|
367
|
+
guiInstance.display.set(false);
|
|
368
|
+
|
|
369
|
+
// Check if it's a Vue component and notify VueGui
|
|
370
|
+
const isVueComponent = this.extraGuis.some(gui => gui.name === id);
|
|
371
|
+
if (isVueComponent) {
|
|
372
|
+
this._notifyVueGui(id, false);
|
|
373
|
+
}
|
|
91
374
|
}
|
|
92
375
|
}
|
package/src/RpgClient.ts
CHANGED
|
@@ -1,9 +1,10 @@
|
|
|
1
|
-
import { ComponentFunction } from 'canvasengine'
|
|
1
|
+
import { ComponentFunction, Signal } from 'canvasengine'
|
|
2
2
|
import { RpgClientEngine } from './RpgClientEngine'
|
|
3
3
|
import { Loader, Container } from 'pixi.js'
|
|
4
|
+
import { RpgClientObject } from './Game/Object'
|
|
4
5
|
|
|
5
6
|
type RpgClass<T = any> = new (...args: any[]) => T
|
|
6
|
-
type RpgComponent =
|
|
7
|
+
type RpgComponent = RpgClientObject
|
|
7
8
|
type SceneMap = Container
|
|
8
9
|
|
|
9
10
|
export interface RpgClientEngineHooks {
|
|
@@ -305,15 +306,43 @@ export interface RpgClient {
|
|
|
305
306
|
spritesheets?: any[],
|
|
306
307
|
|
|
307
308
|
/**
|
|
308
|
-
* Array containing the list of
|
|
309
|
+
* Array containing the list of GUI components
|
|
309
310
|
*
|
|
311
|
+
* ```ts
|
|
312
|
+
* import { defineModule, RpgClient } from '@rpgjs/client'
|
|
313
|
+
* import InventoryComponent from './inventory.ce'
|
|
314
|
+
*
|
|
315
|
+
* defineModule<RpgClient>({
|
|
316
|
+
* gui: [
|
|
317
|
+
* {
|
|
318
|
+
* id: 'inventory',
|
|
319
|
+
* component: InventoryComponent,
|
|
320
|
+
* autoDisplay: true,
|
|
321
|
+
* dependencies: () => [playerSignal, inventorySignal]
|
|
322
|
+
* }
|
|
323
|
+
* ]
|
|
324
|
+
* })
|
|
325
|
+
* ```
|
|
310
326
|
*
|
|
311
327
|
* [Guide: Create GUI](/guide/create-gui.html)
|
|
312
328
|
*
|
|
313
|
-
* @prop {Array<
|
|
329
|
+
* @prop {Array<GuiOptions>} [gui]
|
|
314
330
|
* @memberof RpgClient
|
|
315
331
|
* */
|
|
316
|
-
gui?:
|
|
332
|
+
gui?: ({
|
|
333
|
+
id: string,
|
|
334
|
+
component: ComponentFunction,
|
|
335
|
+
/**
|
|
336
|
+
* Auto display the GUI when added to the system
|
|
337
|
+
* @default false
|
|
338
|
+
*/
|
|
339
|
+
autoDisplay?: boolean,
|
|
340
|
+
/**
|
|
341
|
+
* Function that returns an array of Signal dependencies
|
|
342
|
+
* The GUI will only display when all dependencies are resolved (!= undefined)
|
|
343
|
+
*/
|
|
344
|
+
dependencies?: () => Signal[]
|
|
345
|
+
} | any)[],
|
|
317
346
|
|
|
318
347
|
/**
|
|
319
348
|
* Array containing the list of sounds
|
|
@@ -382,6 +411,8 @@ export interface RpgClient {
|
|
|
382
411
|
map: RpgSceneMapHooks
|
|
383
412
|
}
|
|
384
413
|
|
|
414
|
+
sceneMap?: RpgSceneMapHooks
|
|
415
|
+
|
|
385
416
|
/**
|
|
386
417
|
* Array containing the list of component animations
|
|
387
418
|
* Each element defines a temporary component to display for animations like hits, effects, etc.
|
package/src/RpgClientEngine.ts
CHANGED
|
@@ -18,7 +18,7 @@ export class RpgClientEngine<T = any> {
|
|
|
18
18
|
private webSocket: AbstractWebsocket;
|
|
19
19
|
private loadMapService: LoadMapService;
|
|
20
20
|
private hooks: Hooks;
|
|
21
|
-
private sceneMap: RpgClientMap
|
|
21
|
+
private sceneMap: RpgClientMap
|
|
22
22
|
private selector: HTMLElement;
|
|
23
23
|
public globalConfig: T;
|
|
24
24
|
public sceneComponent: any;
|
|
@@ -46,6 +46,19 @@ export class RpgClientEngine<T = any> {
|
|
|
46
46
|
this.hooks = inject<Hooks>(context, ModulesToken);
|
|
47
47
|
this.globalConfig = inject(context, GlobalConfigToken)
|
|
48
48
|
|
|
49
|
+
if (!this.globalConfig) {
|
|
50
|
+
this.globalConfig = {}
|
|
51
|
+
}
|
|
52
|
+
if (!this.globalConfig.box) {
|
|
53
|
+
this.globalConfig.box = {
|
|
54
|
+
styles: {
|
|
55
|
+
backgroundColor: "#1a1a2e",
|
|
56
|
+
backgroundOpacity: 0.9
|
|
57
|
+
},
|
|
58
|
+
sounds: {}
|
|
59
|
+
}
|
|
60
|
+
}
|
|
61
|
+
|
|
49
62
|
this.addComponentAnimation({
|
|
50
63
|
id: "animation",
|
|
51
64
|
component: PrebuiltComponentAnimations.Animation
|
|
@@ -53,12 +66,21 @@ export class RpgClientEngine<T = any> {
|
|
|
53
66
|
}
|
|
54
67
|
|
|
55
68
|
async start() {
|
|
69
|
+
this.sceneMap = new RpgClientMap()
|
|
56
70
|
this.selector = document.body.querySelector("#rpg") as HTMLElement;
|
|
57
71
|
|
|
58
72
|
const { app, canvasElement } = await bootstrapCanvas(this.selector, Canvas);
|
|
59
73
|
this.renderer = app.renderer as PIXI.Renderer;
|
|
60
74
|
this.tick = canvasElement?.propObservables?.context['tick'].observable
|
|
61
75
|
|
|
76
|
+
|
|
77
|
+
this.hooks.callHooks("client-spritesheets-load", this).subscribe();
|
|
78
|
+
this.hooks.callHooks("client-sounds-load", this).subscribe();
|
|
79
|
+
this.hooks.callHooks("client-gui-load", this).subscribe();
|
|
80
|
+
this.hooks.callHooks("client-particles-load", this).subscribe();
|
|
81
|
+
this.hooks.callHooks("client-componentAnimations-load", this).subscribe();
|
|
82
|
+
this.hooks.callHooks("client-sprite-load", this).subscribe();
|
|
83
|
+
|
|
62
84
|
await lastValueFrom(this.hooks.callHooks("client-engine-onStart", this));
|
|
63
85
|
|
|
64
86
|
// wondow is resize
|
|
@@ -70,14 +92,6 @@ export class RpgClientEngine<T = any> {
|
|
|
70
92
|
this.hooks.callHooks("client-engine-onStep", this, tick).subscribe();
|
|
71
93
|
})
|
|
72
94
|
|
|
73
|
-
this.hooks.callHooks("client-spritesheets-load", this).subscribe();
|
|
74
|
-
this.hooks.callHooks("client-sounds-load", this).subscribe();
|
|
75
|
-
this.hooks.callHooks("client-gui-load", this).subscribe();
|
|
76
|
-
this.hooks.callHooks("client-particles-load", this).subscribe();
|
|
77
|
-
this.hooks.callHooks("client-componentAnimations-load", this).subscribe();
|
|
78
|
-
this.hooks.callHooks("client-sprite-load", this).subscribe();
|
|
79
|
-
|
|
80
|
-
|
|
81
95
|
await this.webSocket.connection(() => {
|
|
82
96
|
this.initListeners()
|
|
83
97
|
this.guiService._initialize()
|
|
@@ -124,6 +138,7 @@ export class RpgClientEngine<T = any> {
|
|
|
124
138
|
}
|
|
125
139
|
|
|
126
140
|
private async loadScene(mapId: string) {
|
|
141
|
+
this.hooks.callHooks("client-sceneMap-onBeforeLoading", this.sceneMap).subscribe();
|
|
127
142
|
this.webSocket.updateProperties({ room: mapId })
|
|
128
143
|
await this.webSocket.reconnect(() => {
|
|
129
144
|
this.initListeners()
|
|
@@ -273,4 +288,12 @@ export class RpgClientEngine<T = any> {
|
|
|
273
288
|
get playerId() {
|
|
274
289
|
return this.playerIdSignal()
|
|
275
290
|
}
|
|
291
|
+
|
|
292
|
+
get scene() {
|
|
293
|
+
return this.sceneMap
|
|
294
|
+
}
|
|
295
|
+
|
|
296
|
+
getCurrentPlayer() {
|
|
297
|
+
return this.sceneMap.getCurrentPlayer()
|
|
298
|
+
}
|
|
276
299
|
}
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
<Container x y zIndex={y} viewportFollow={isMe} controls>
|
|
1
|
+
<Container x y zIndex={y} viewportFollow={isMe} controls onBeforeDestroy>
|
|
2
2
|
@for (component of componentsBehind) {
|
|
3
3
|
<Container>
|
|
4
4
|
<component object />
|
|
@@ -19,6 +19,7 @@
|
|
|
19
19
|
|
|
20
20
|
<script>
|
|
21
21
|
import { signal, effect, mount, computed, tick } from "canvasengine";
|
|
22
|
+
import { lastValueFrom } from "rxjs";
|
|
22
23
|
import { Particle } from "@canvasengine/presets";
|
|
23
24
|
import { GameEngineToken, ModulesToken } from "@rpgjs/common";
|
|
24
25
|
import { RpgClientEngine } from "../RpgClientEngine";
|
|
@@ -127,19 +128,20 @@
|
|
|
127
128
|
}
|
|
128
129
|
|
|
129
130
|
previousAnimationName = currentAnimationName;
|
|
131
|
+
|
|
130
132
|
});
|
|
131
133
|
|
|
132
|
-
|
|
133
|
-
hooks.callHooks("client-sprite-
|
|
134
|
-
hooks.callHooks("client-sceneMap-
|
|
134
|
+
const onBeforeDestroy = async () => {
|
|
135
|
+
await lastValueFrom(hooks.callHooks("client-sprite-onDestroy", object))
|
|
136
|
+
await lastValueFrom(hooks.callHooks("client-sceneMap-onRemoveSprite", client.sceneMap, object))
|
|
137
|
+
}
|
|
135
138
|
|
|
136
|
-
|
|
137
|
-
|
|
138
|
-
|
|
139
|
-
}
|
|
139
|
+
mount((element) => {
|
|
140
|
+
hooks.callHooks("client-sprite-onAdd", object).subscribe()
|
|
141
|
+
hooks.callHooks("client-sceneMap-onAddSprite", client.sceneMap, object).subscribe()
|
|
140
142
|
})
|
|
141
143
|
|
|
142
144
|
tick(() => {
|
|
143
|
-
hooks.callHooks("client-sprite-onUpdate")
|
|
145
|
+
hooks.callHooks("client-sprite-onUpdate").subscribe()
|
|
144
146
|
})
|
|
145
147
|
</script>
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
<Container positionType="absolute" top={top} left={left}>
|
|
2
|
+
<Container
|
|
3
|
+
anchor={[0.5, 0.5]}
|
|
4
|
+
>
|
|
5
|
+
<Rect width height color={_color} />
|
|
6
|
+
<Container attach={child}></Container>
|
|
7
|
+
</Container>
|
|
8
|
+
</Container>
|
|
9
|
+
|
|
10
|
+
<script>
|
|
11
|
+
import { RpgClientEngine, inject } from "../../index";
|
|
12
|
+
|
|
13
|
+
const { width, height, children, color, top, left } = defineProps();
|
|
14
|
+
const engine = inject(RpgClientEngine)
|
|
15
|
+
const child = children[0]
|
|
16
|
+
const _color = computed(() => engine.globalConfig.gui?.windowColor || color?.() || "#1a1a2e")
|
|
17
|
+
</script>
|