@roarkanalytics/sdk 3.20.0 → 3.21.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (79) hide show
  1. package/CHANGELOG.md +12 -0
  2. package/client.d.mts +3 -0
  3. package/client.d.mts.map +1 -1
  4. package/client.d.ts +3 -0
  5. package/client.d.ts.map +1 -1
  6. package/client.js +3 -0
  7. package/client.js.map +1 -1
  8. package/client.mjs +3 -0
  9. package/client.mjs.map +1 -1
  10. package/package.json +1 -1
  11. package/resources/autoimprove-fix.d.mts +495 -0
  12. package/resources/autoimprove-fix.d.mts.map +1 -0
  13. package/resources/autoimprove-fix.d.ts +495 -0
  14. package/resources/autoimprove-fix.d.ts.map +1 -0
  15. package/resources/autoimprove-fix.js +151 -0
  16. package/resources/autoimprove-fix.js.map +1 -0
  17. package/resources/autoimprove-fix.mjs +147 -0
  18. package/resources/autoimprove-fix.mjs.map +1 -0
  19. package/resources/config.d.mts +3 -0
  20. package/resources/config.d.mts.map +1 -1
  21. package/resources/config.d.ts +3 -0
  22. package/resources/config.d.ts.map +1 -1
  23. package/resources/customer-flow-edge-case.d.mts +192 -36
  24. package/resources/customer-flow-edge-case.d.mts.map +1 -1
  25. package/resources/customer-flow-edge-case.d.ts +192 -36
  26. package/resources/customer-flow-edge-case.d.ts.map +1 -1
  27. package/resources/customer-flow.d.mts +768 -144
  28. package/resources/customer-flow.d.mts.map +1 -1
  29. package/resources/customer-flow.d.ts +768 -144
  30. package/resources/customer-flow.d.ts.map +1 -1
  31. package/resources/index.d.mts +1 -0
  32. package/resources/index.d.mts.map +1 -1
  33. package/resources/index.d.ts +1 -0
  34. package/resources/index.d.ts.map +1 -1
  35. package/resources/index.js +3 -1
  36. package/resources/index.js.map +1 -1
  37. package/resources/index.mjs +1 -0
  38. package/resources/index.mjs.map +1 -1
  39. package/resources/simulation-job.d.mts +32 -6
  40. package/resources/simulation-job.d.mts.map +1 -1
  41. package/resources/simulation-job.d.ts +32 -6
  42. package/resources/simulation-job.d.ts.map +1 -1
  43. package/resources/simulation-persona.d.mts +92 -18
  44. package/resources/simulation-persona.d.mts.map +1 -1
  45. package/resources/simulation-persona.d.ts +92 -18
  46. package/resources/simulation-persona.d.ts.map +1 -1
  47. package/resources/simulation-run-plan-job.d.mts +16 -3
  48. package/resources/simulation-run-plan-job.d.mts.map +1 -1
  49. package/resources/simulation-run-plan-job.d.ts +16 -3
  50. package/resources/simulation-run-plan-job.d.ts.map +1 -1
  51. package/resources/simulation-run-plan.d.mts +12 -12
  52. package/resources/simulation-run-plan.d.mts.map +1 -1
  53. package/resources/simulation-run-plan.d.ts +12 -12
  54. package/resources/simulation-run-plan.d.ts.map +1 -1
  55. package/resources/simulation-template.d.mts +1 -1
  56. package/resources/simulation-template.d.mts.map +1 -1
  57. package/resources/simulation-template.d.ts +1 -1
  58. package/resources/simulation-template.d.ts.map +1 -1
  59. package/resources/simulation.d.mts +3 -3
  60. package/resources/simulation.d.mts.map +1 -1
  61. package/resources/simulation.d.ts +3 -3
  62. package/resources/simulation.d.ts.map +1 -1
  63. package/src/client.ts +33 -0
  64. package/src/resources/autoimprove-fix.ts +766 -0
  65. package/src/resources/config.ts +6 -0
  66. package/src/resources/customer-flow-edge-case.ts +204 -36
  67. package/src/resources/customer-flow.ts +816 -144
  68. package/src/resources/index.ts +15 -0
  69. package/src/resources/simulation-job.ts +34 -6
  70. package/src/resources/simulation-persona.ts +98 -18
  71. package/src/resources/simulation-run-plan-job.ts +17 -3
  72. package/src/resources/simulation-run-plan.ts +12 -0
  73. package/src/resources/simulation-template.ts +1 -0
  74. package/src/resources/simulation.ts +3 -0
  75. package/src/version.ts +1 -1
  76. package/version.d.mts +1 -1
  77. package/version.d.ts +1 -1
  78. package/version.js +1 -1
  79. package/version.mjs +1 -1
@@ -28,6 +28,21 @@ export {
28
28
  type AgentPromptUpdateParams,
29
29
  type AgentPromptListVersionsParams,
30
30
  } from './agent-prompt';
31
+ export {
32
+ AutoimproveFix,
33
+ type AutoimproveLogEntry,
34
+ type AutoimproveFixCreateResponse,
35
+ type AutoimproveFixListResponse,
36
+ type AutoimproveFixAnswerQuestionResponse,
37
+ type AutoimproveFixCancelResponse,
38
+ type AutoimproveFixDismissResponse,
39
+ type AutoimproveFixGetByIDResponse,
40
+ type AutoimproveFixPromoteResponse,
41
+ type AutoimproveFixSendGuidanceResponse,
42
+ type AutoimproveFixCreateParams,
43
+ type AutoimproveFixAnswerQuestionParams,
44
+ type AutoimproveFixSendGuidanceParams,
45
+ } from './autoimprove-fix';
31
46
  export {
32
47
  Benchmark,
33
48
  type BenchmarkGetLeaderboardResponse,
@@ -346,6 +346,16 @@ export namespace SimulationJobGetByIDResponse {
346
346
  */
347
347
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
348
348
 
349
+ /**
350
+ * How much the persona talks over the agent while it is still speaking. OFF waits
351
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
352
+ * taking the floor, which tests whether the agent wrongly stops for them.
353
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
354
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
355
+ * at identical moments.
356
+ */
357
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
358
+
349
359
  /**
350
360
  * Primary language ISO 639-1 code for the persona
351
361
  */
@@ -385,9 +395,13 @@ export namespace SimulationJobGetByIDResponse {
385
395
  properties: { [key: string]: unknown };
386
396
 
387
397
  /**
388
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
389
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
390
- * for several seconds.
398
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
399
+ * waited once the agent stopped talking, and measured across production
400
+ * simulations it moved the reply gap by less than the noise floor, because model
401
+ * and speech latency dominate it. Every persona now uses one voice-activity
402
+ * profile. Use `interruption` for a caller who talks over the agent. Still
403
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
404
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
391
405
  */
392
406
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
393
407
 
@@ -795,6 +809,16 @@ export namespace SimulationJobLookupResponse {
795
809
  */
796
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  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
797
811
 
812
+ /**
813
+ * How much the persona talks over the agent while it is still speaking. OFF waits
814
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
815
+ * taking the floor, which tests whether the agent wrongly stops for them.
816
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
817
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
818
+ * at identical moments.
819
+ */
820
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
821
+
798
822
  /**
799
823
  * Primary language ISO 639-1 code for the persona
800
824
  */
@@ -834,9 +858,13 @@ export namespace SimulationJobLookupResponse {
834
858
  properties: { [key: string]: unknown };
835
859
 
836
860
  /**
837
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
838
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
839
- * for several seconds.
861
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
862
+ * waited once the agent stopped talking, and measured across production
863
+ * simulations it moved the reply gap by less than the noise floor, because model
864
+ * and speech latency dominate it. Every persona now uses one voice-activity
865
+ * profile. Use `interruption` for a caller who talks over the agent. Still
866
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
867
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
840
868
  */
841
869
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
842
870
 
@@ -198,6 +198,16 @@ export namespace SimulationPersonaCreateResponse {
198
198
  */
199
199
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
200
200
 
201
+ /**
202
+ * How much the persona talks over the agent while it is still speaking. OFF waits
203
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
204
+ * taking the floor, which tests whether the agent wrongly stops for them.
205
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
206
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
207
+ * at identical moments.
208
+ */
209
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
210
+
201
211
  /**
202
212
  * Primary language ISO 639-1 code for the persona
203
213
  */
@@ -237,9 +247,13 @@ export namespace SimulationPersonaCreateResponse {
237
247
  properties: { [key: string]: unknown };
238
248
 
239
249
  /**
240
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
241
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
242
- * for several seconds.
250
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
251
+ * waited once the agent stopped talking, and measured across production
252
+ * simulations it moved the reply gap by less than the noise floor, because model
253
+ * and speech latency dominate it. Every persona now uses one voice-activity
254
+ * profile. Use `interruption` for a caller who talks over the agent. Still
255
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
256
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
243
257
  */
244
258
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
245
259
 
@@ -431,6 +445,16 @@ export namespace SimulationPersonaUpdateResponse {
431
445
  */
432
446
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
433
447
 
448
+ /**
449
+ * How much the persona talks over the agent while it is still speaking. OFF waits
450
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
451
+ * taking the floor, which tests whether the agent wrongly stops for them.
452
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
453
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
454
+ * at identical moments.
455
+ */
456
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
457
+
434
458
  /**
435
459
  * Primary language ISO 639-1 code for the persona
436
460
  */
@@ -470,9 +494,13 @@ export namespace SimulationPersonaUpdateResponse {
470
494
  properties: { [key: string]: unknown };
471
495
 
472
496
  /**
473
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
474
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
475
- * for several seconds.
497
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
498
+ * waited once the agent stopped talking, and measured across production
499
+ * simulations it moved the reply gap by less than the noise floor, because model
500
+ * and speech latency dominate it. Every persona now uses one voice-activity
501
+ * profile. Use `interruption` for a caller who talks over the agent. Still
502
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
503
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
476
504
  */
477
505
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
478
506
 
@@ -666,6 +694,16 @@ export namespace SimulationPersonaListResponse {
666
694
  */
667
695
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
668
696
 
697
+ /**
698
+ * How much the persona talks over the agent while it is still speaking. OFF waits
699
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
700
+ * taking the floor, which tests whether the agent wrongly stops for them.
701
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
702
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
703
+ * at identical moments.
704
+ */
705
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
706
+
669
707
  /**
670
708
  * Primary language ISO 639-1 code for the persona
671
709
  */
@@ -705,9 +743,13 @@ export namespace SimulationPersonaListResponse {
705
743
  properties: { [key: string]: unknown };
706
744
 
707
745
  /**
708
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
709
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
710
- * for several seconds.
746
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
747
+ * waited once the agent stopped talking, and measured across production
748
+ * simulations it moved the reply gap by less than the noise floor, because model
749
+ * and speech latency dominate it. Every persona now uses one voice-activity
750
+ * profile. Use `interruption` for a caller who talks over the agent. Still
751
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
752
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
711
753
  */
712
754
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
713
755
 
@@ -916,6 +958,16 @@ export namespace SimulationPersonaGetByIDResponse {
916
958
  */
917
959
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
918
960
 
961
+ /**
962
+ * How much the persona talks over the agent while it is still speaking. OFF waits
963
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
964
+ * taking the floor, which tests whether the agent wrongly stops for them.
965
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
966
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
967
+ * at identical moments.
968
+ */
969
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
970
+
919
971
  /**
920
972
  * Primary language ISO 639-1 code for the persona
921
973
  */
@@ -955,9 +1007,13 @@ export namespace SimulationPersonaGetByIDResponse {
955
1007
  properties: { [key: string]: unknown };
956
1008
 
957
1009
  /**
958
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
959
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
960
- * for several seconds.
1010
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
1011
+ * waited once the agent stopped talking, and measured across production
1012
+ * simulations it moved the reply gap by less than the noise floor, because model
1013
+ * and speech latency dominate it. Every persona now uses one voice-activity
1014
+ * profile. Use `interruption` for a caller who talks over the agent. Still
1015
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
1016
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
961
1017
  */
962
1018
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
963
1019
 
@@ -1179,6 +1235,12 @@ export interface SimulationPersonaCreateParams {
1179
1235
  */
1180
1236
  intentClarity?: 'CLEAR' | 'INDIRECT' | 'VAGUE';
1181
1237
 
1238
+ /**
1239
+ * How much the persona talks over the agent. Defaults to OFF, a caller that waits
1240
+ * its turn.
1241
+ */
1242
+ interruption?: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
1243
+
1182
1244
  /**
1183
1245
  * How reliable the persona's memory is
1184
1246
  */
@@ -1190,9 +1252,13 @@ export interface SimulationPersonaCreateParams {
1190
1252
  properties?: { [key: string]: unknown };
1191
1253
 
1192
1254
  /**
1193
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
1194
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
1195
- * for several seconds.
1255
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
1256
+ * waited once the agent stopped talking, and measured across production
1257
+ * simulations it moved the reply gap by less than the noise floor, because model
1258
+ * and speech latency dominate it. Every persona now uses one voice-activity
1259
+ * profile. Use `interruption` for a caller who talks over the agent. Still
1260
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
1261
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
1196
1262
  */
1197
1263
  responseTiming?: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
1198
1264
 
@@ -1363,6 +1429,16 @@ export interface SimulationPersonaUpdateParams {
1363
1429
  */
1364
1430
  intentClarity?: 'CLEAR' | 'INDIRECT' | 'VAGUE';
1365
1431
 
1432
+ /**
1433
+ * How much the persona talks over the agent while it is still speaking. OFF waits
1434
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
1435
+ * taking the floor, which tests whether the agent wrongly stops for them.
1436
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
1437
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
1438
+ * at identical moments.
1439
+ */
1440
+ interruption?: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
1441
+
1366
1442
  /**
1367
1443
  * Primary language ISO 639-1 code for the persona
1368
1444
  */
@@ -1402,9 +1478,13 @@ export interface SimulationPersonaUpdateParams {
1402
1478
  properties?: { [key: string]: unknown };
1403
1479
 
1404
1480
  /**
1405
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
1406
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
1407
- * for several seconds.
1481
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
1482
+ * waited once the agent stopped talking, and measured across production
1483
+ * simulations it moved the reply gap by less than the noise floor, because model
1484
+ * and speech latency dominate it. Every persona now uses one voice-activity
1485
+ * profile. Use `interruption` for a caller who talks over the agent. Still
1486
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
1487
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
1408
1488
  */
1409
1489
  responseTiming?: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
1410
1490
 
@@ -526,6 +526,16 @@ export namespace SimulationRunPlanJobGetByIDResponse {
526
526
  */
527
527
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
528
528
 
529
+ /**
530
+ * How much the persona talks over the agent while it is still speaking. OFF waits
531
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
532
+ * taking the floor, which tests whether the agent wrongly stops for them.
533
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
534
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
535
+ * at identical moments.
536
+ */
537
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
538
+
529
539
  /**
530
540
  * Primary language ISO 639-1 code for the persona
531
541
  */
@@ -565,9 +575,13 @@ export namespace SimulationRunPlanJobGetByIDResponse {
565
575
  properties: { [key: string]: unknown };
566
576
 
567
577
  /**
568
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
569
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
570
- * for several seconds.
578
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
579
+ * waited once the agent stopped talking, and measured across production
580
+ * simulations it moved the reply gap by less than the noise floor, because model
581
+ * and speech latency dominate it. Every persona now uses one voice-activity
582
+ * profile. Use `interruption` for a caller who talks over the agent. Still
583
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
584
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
571
585
  */
572
586
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
573
587
 
@@ -160,6 +160,7 @@ export namespace SimulationRunPlanCreateResponse {
160
160
  | 'GENDER'
161
161
  | 'INTENT_CLARITY'
162
162
  | 'LANGUAGE'
163
+ | 'INTERRUPTION'
163
164
  | 'MEMORY_RELIABILITY'
164
165
  | 'RESPONSE_TIMING'
165
166
  | 'SPEECH_CLARITY'
@@ -387,6 +388,7 @@ export namespace SimulationRunPlanCreateResponse {
387
388
  | 'GENDER'
388
389
  | 'INTENT_CLARITY'
389
390
  | 'LANGUAGE'
391
+ | 'INTERRUPTION'
390
392
  | 'MEMORY_RELIABILITY'
391
393
  | 'RESPONSE_TIMING'
392
394
  | 'SPEECH_CLARITY'
@@ -510,6 +512,7 @@ export namespace SimulationRunPlanUpdateResponse {
510
512
  | 'GENDER'
511
513
  | 'INTENT_CLARITY'
512
514
  | 'LANGUAGE'
515
+ | 'INTERRUPTION'
513
516
  | 'MEMORY_RELIABILITY'
514
517
  | 'RESPONSE_TIMING'
515
518
  | 'SPEECH_CLARITY'
@@ -737,6 +740,7 @@ export namespace SimulationRunPlanUpdateResponse {
737
740
  | 'GENDER'
738
741
  | 'INTENT_CLARITY'
739
742
  | 'LANGUAGE'
743
+ | 'INTERRUPTION'
740
744
  | 'MEMORY_RELIABILITY'
741
745
  | 'RESPONSE_TIMING'
742
746
  | 'SPEECH_CLARITY'
@@ -824,6 +828,7 @@ export namespace SimulationRunPlanListResponse {
824
828
  | 'GENDER'
825
829
  | 'INTENT_CLARITY'
826
830
  | 'LANGUAGE'
831
+ | 'INTERRUPTION'
827
832
  | 'MEMORY_RELIABILITY'
828
833
  | 'RESPONSE_TIMING'
829
834
  | 'SPEECH_CLARITY'
@@ -1051,6 +1056,7 @@ export namespace SimulationRunPlanListResponse {
1051
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  | 'GENDER'
1052
1057
  | 'INTENT_CLARITY'
1053
1058
  | 'LANGUAGE'
1059
+ | 'INTERRUPTION'
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  | 'MEMORY_RELIABILITY'
1055
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  | 'RESPONSE_TIMING'
1056
1062
  | 'SPEECH_CLARITY'
@@ -1166,6 +1172,7 @@ export namespace SimulationRunPlanGetByIDResponse {
1166
1172
  | 'GENDER'
1167
1173
  | 'INTENT_CLARITY'
1168
1174
  | 'LANGUAGE'
1175
+ | 'INTERRUPTION'
1169
1176
  | 'MEMORY_RELIABILITY'
1170
1177
  | 'RESPONSE_TIMING'
1171
1178
  | 'SPEECH_CLARITY'
@@ -1393,6 +1400,7 @@ export namespace SimulationRunPlanGetByIDResponse {
1393
1400
  | 'GENDER'
1394
1401
  | 'INTENT_CLARITY'
1395
1402
  | 'LANGUAGE'
1403
+ | 'INTERRUPTION'
1396
1404
  | 'MEMORY_RELIABILITY'
1397
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  | 'RESPONSE_TIMING'
1398
1406
  | 'SPEECH_CLARITY'
@@ -1502,6 +1510,7 @@ export interface SimulationRunPlanCreateParams {
1502
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  | 'GENDER'
1503
1511
  | 'INTENT_CLARITY'
1504
1512
  | 'LANGUAGE'
1513
+ | 'INTERRUPTION'
1505
1514
  | 'MEMORY_RELIABILITY'
1506
1515
  | 'RESPONSE_TIMING'
1507
1516
  | 'SPEECH_CLARITY'
@@ -1766,6 +1775,7 @@ export namespace SimulationRunPlanCreateParams {
1766
1775
  | 'GENDER'
1767
1776
  | 'INTENT_CLARITY'
1768
1777
  | 'LANGUAGE'
1778
+ | 'INTERRUPTION'
1769
1779
  | 'MEMORY_RELIABILITY'
1770
1780
  | 'RESPONSE_TIMING'
1771
1781
  | 'SPEECH_CLARITY'
@@ -1833,6 +1843,7 @@ export interface SimulationRunPlanUpdateParams {
1833
1843
  | 'GENDER'
1834
1844
  | 'INTENT_CLARITY'
1835
1845
  | 'LANGUAGE'
1846
+ | 'INTERRUPTION'
1836
1847
  | 'MEMORY_RELIABILITY'
1837
1848
  | 'RESPONSE_TIMING'
1838
1849
  | 'SPEECH_CLARITY'
@@ -2051,6 +2062,7 @@ export namespace SimulationRunPlanUpdateParams {
2051
2062
  | 'GENDER'
2052
2063
  | 'INTENT_CLARITY'
2053
2064
  | 'LANGUAGE'
2065
+ | 'INTERRUPTION'
2054
2066
  | 'MEMORY_RELIABILITY'
2055
2067
  | 'RESPONSE_TIMING'
2056
2068
  | 'SPEECH_CLARITY'
@@ -229,6 +229,7 @@ export namespace SimulationTemplateListResponse {
229
229
  | 'GENDER'
230
230
  | 'INTENT_CLARITY'
231
231
  | 'LANGUAGE'
232
+ | 'INTERRUPTION'
232
233
  | 'MEMORY_RELIABILITY'
233
234
  | 'RESPONSE_TIMING'
234
235
  | 'SPEECH_CLARITY'
@@ -210,6 +210,7 @@ export declare namespace SimulationRunParams {
210
210
  | 'GENDER'
211
211
  | 'INTENT_CLARITY'
212
212
  | 'LANGUAGE'
213
+ | 'INTERRUPTION'
213
214
  | 'MEMORY_RELIABILITY'
214
215
  | 'RESPONSE_TIMING'
215
216
  | 'SPEECH_CLARITY'
@@ -480,6 +481,7 @@ export declare namespace SimulationRunParams {
480
481
  | 'GENDER'
481
482
  | 'INTENT_CLARITY'
482
483
  | 'LANGUAGE'
484
+ | 'INTERRUPTION'
483
485
  | 'MEMORY_RELIABILITY'
484
486
  | 'RESPONSE_TIMING'
485
487
  | 'SPEECH_CLARITY'
@@ -844,6 +846,7 @@ export declare namespace SimulationRunParams {
844
846
  | 'GENDER'
845
847
  | 'INTENT_CLARITY'
846
848
  | 'LANGUAGE'
849
+ | 'INTERRUPTION'
847
850
  | 'MEMORY_RELIABILITY'
848
851
  | 'RESPONSE_TIMING'
849
852
  | 'SPEECH_CLARITY'
package/src/version.ts CHANGED
@@ -1 +1 @@
1
- export const VERSION = '3.20.0'; // x-release-please-version
1
+ export const VERSION = '3.21.0'; // x-release-please-version
package/version.d.mts CHANGED
@@ -1,2 +1,2 @@
1
- export declare const VERSION = "3.20.0";
1
+ export declare const VERSION = "3.21.0";
2
2
  //# sourceMappingURL=version.d.mts.map
package/version.d.ts CHANGED
@@ -1,2 +1,2 @@
1
- export declare const VERSION = "3.20.0";
1
+ export declare const VERSION = "3.21.0";
2
2
  //# sourceMappingURL=version.d.ts.map
package/version.js CHANGED
@@ -1,5 +1,5 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.VERSION = void 0;
4
- exports.VERSION = '3.20.0'; // x-release-please-version
4
+ exports.VERSION = '3.21.0'; // x-release-please-version
5
5
  //# sourceMappingURL=version.js.map
package/version.mjs CHANGED
@@ -1,2 +1,2 @@
1
- export const VERSION = '3.20.0'; // x-release-please-version
1
+ export const VERSION = '3.21.0'; // x-release-please-version
2
2
  //# sourceMappingURL=version.mjs.map