@roarkanalytics/sdk 3.20.0 → 3.21.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (79) hide show
  1. package/CHANGELOG.md +12 -0
  2. package/client.d.mts +3 -0
  3. package/client.d.mts.map +1 -1
  4. package/client.d.ts +3 -0
  5. package/client.d.ts.map +1 -1
  6. package/client.js +3 -0
  7. package/client.js.map +1 -1
  8. package/client.mjs +3 -0
  9. package/client.mjs.map +1 -1
  10. package/package.json +1 -1
  11. package/resources/autoimprove-fix.d.mts +495 -0
  12. package/resources/autoimprove-fix.d.mts.map +1 -0
  13. package/resources/autoimprove-fix.d.ts +495 -0
  14. package/resources/autoimprove-fix.d.ts.map +1 -0
  15. package/resources/autoimprove-fix.js +151 -0
  16. package/resources/autoimprove-fix.js.map +1 -0
  17. package/resources/autoimprove-fix.mjs +147 -0
  18. package/resources/autoimprove-fix.mjs.map +1 -0
  19. package/resources/config.d.mts +3 -0
  20. package/resources/config.d.mts.map +1 -1
  21. package/resources/config.d.ts +3 -0
  22. package/resources/config.d.ts.map +1 -1
  23. package/resources/customer-flow-edge-case.d.mts +192 -36
  24. package/resources/customer-flow-edge-case.d.mts.map +1 -1
  25. package/resources/customer-flow-edge-case.d.ts +192 -36
  26. package/resources/customer-flow-edge-case.d.ts.map +1 -1
  27. package/resources/customer-flow.d.mts +768 -144
  28. package/resources/customer-flow.d.mts.map +1 -1
  29. package/resources/customer-flow.d.ts +768 -144
  30. package/resources/customer-flow.d.ts.map +1 -1
  31. package/resources/index.d.mts +1 -0
  32. package/resources/index.d.mts.map +1 -1
  33. package/resources/index.d.ts +1 -0
  34. package/resources/index.d.ts.map +1 -1
  35. package/resources/index.js +3 -1
  36. package/resources/index.js.map +1 -1
  37. package/resources/index.mjs +1 -0
  38. package/resources/index.mjs.map +1 -1
  39. package/resources/simulation-job.d.mts +32 -6
  40. package/resources/simulation-job.d.mts.map +1 -1
  41. package/resources/simulation-job.d.ts +32 -6
  42. package/resources/simulation-job.d.ts.map +1 -1
  43. package/resources/simulation-persona.d.mts +92 -18
  44. package/resources/simulation-persona.d.mts.map +1 -1
  45. package/resources/simulation-persona.d.ts +92 -18
  46. package/resources/simulation-persona.d.ts.map +1 -1
  47. package/resources/simulation-run-plan-job.d.mts +16 -3
  48. package/resources/simulation-run-plan-job.d.mts.map +1 -1
  49. package/resources/simulation-run-plan-job.d.ts +16 -3
  50. package/resources/simulation-run-plan-job.d.ts.map +1 -1
  51. package/resources/simulation-run-plan.d.mts +12 -12
  52. package/resources/simulation-run-plan.d.mts.map +1 -1
  53. package/resources/simulation-run-plan.d.ts +12 -12
  54. package/resources/simulation-run-plan.d.ts.map +1 -1
  55. package/resources/simulation-template.d.mts +1 -1
  56. package/resources/simulation-template.d.mts.map +1 -1
  57. package/resources/simulation-template.d.ts +1 -1
  58. package/resources/simulation-template.d.ts.map +1 -1
  59. package/resources/simulation.d.mts +3 -3
  60. package/resources/simulation.d.mts.map +1 -1
  61. package/resources/simulation.d.ts +3 -3
  62. package/resources/simulation.d.ts.map +1 -1
  63. package/src/client.ts +33 -0
  64. package/src/resources/autoimprove-fix.ts +766 -0
  65. package/src/resources/config.ts +6 -0
  66. package/src/resources/customer-flow-edge-case.ts +204 -36
  67. package/src/resources/customer-flow.ts +816 -144
  68. package/src/resources/index.ts +15 -0
  69. package/src/resources/simulation-job.ts +34 -6
  70. package/src/resources/simulation-persona.ts +98 -18
  71. package/src/resources/simulation-run-plan-job.ts +17 -3
  72. package/src/resources/simulation-run-plan.ts +12 -0
  73. package/src/resources/simulation-template.ts +1 -0
  74. package/src/resources/simulation.ts +3 -0
  75. package/src/version.ts +1 -1
  76. package/version.d.mts +1 -1
  77. package/version.d.ts +1 -1
  78. package/version.js +1 -1
  79. package/version.mjs +1 -1
@@ -206,6 +206,8 @@ export namespace Bundle {
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  intentClarity?: 'CLEAR' | 'INDIRECT' | 'VAGUE';
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+ interruption?: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
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+
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  memoryReliability?: 'HIGH' | 'LOW';
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  properties?: { [key: string]: unknown };
@@ -885,6 +887,8 @@ export namespace ConfigApplyParams {
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  intentClarity?: 'CLEAR' | 'INDIRECT' | 'VAGUE';
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+ interruption?: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
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+
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  memoryReliability?: 'HIGH' | 'LOW';
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  properties?: { [key: string]: unknown };
@@ -1418,6 +1422,8 @@ export namespace ConfigDiffParams {
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  intentClarity?: 'CLEAR' | 'INDIRECT' | 'VAGUE';
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+ interruption?: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
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+
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  memoryReliability?: 'HIGH' | 'LOW';
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  properties?: { [key: string]: unknown };
@@ -340,6 +340,16 @@ export namespace CustomerFlowEdgeCaseUpdateResponse {
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  */
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  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
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+ /**
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+ * How much the persona talks over the agent while it is still speaking. OFF waits
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+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
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+ * taking the floor, which tests whether the agent wrongly stops for them.
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+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
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+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
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+ * at identical moments.
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+ */
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+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
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+
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  /**
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  * Primary language ISO 639-1 code for the persona
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  */
@@ -379,9 +389,13 @@ export namespace CustomerFlowEdgeCaseUpdateResponse {
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  properties: { [key: string]: unknown };
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  /**
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- * Controls how quickly the persona responds to pauses in conversation (QUICK,
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- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
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- * for several seconds.
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+ * Deprecated and inert: it no longer affects the call. It set how long the persona
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+ * waited once the agent stopped talking, and measured across production
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+ * simulations it moved the reply gap by less than the noise floor, because model
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+ * and speech latency dominate it. Every persona now uses one voice-activity
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+ * profile. Use `interruption` for a caller who talks over the agent. Still
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+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
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+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
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  */
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  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
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@@ -679,6 +693,16 @@ export namespace CustomerFlowEdgeCaseUpdateResponse {
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  */
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  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
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+ /**
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+ * How much the persona talks over the agent while it is still speaking. OFF waits
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+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
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+ * taking the floor, which tests whether the agent wrongly stops for them.
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+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
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+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
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+ * at identical moments.
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+ */
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+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
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+
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  /**
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  * Primary language ISO 639-1 code for the persona
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  */
@@ -718,9 +742,13 @@ export namespace CustomerFlowEdgeCaseUpdateResponse {
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  properties: { [key: string]: unknown };
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  /**
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- * Controls how quickly the persona responds to pauses in conversation (QUICK,
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- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
723
- * for several seconds.
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+ * Deprecated and inert: it no longer affects the call. It set how long the persona
746
+ * waited once the agent stopped talking, and measured across production
747
+ * simulations it moved the reply gap by less than the noise floor, because model
748
+ * and speech latency dominate it. Every persona now uses one voice-activity
749
+ * profile. Use `interruption` for a caller who talks over the agent. Still
750
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
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+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
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  */
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  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
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@@ -909,6 +937,16 @@ export namespace CustomerFlowEdgeCaseUpdateResponse {
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  */
910
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  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
911
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940
+ /**
941
+ * How much the persona talks over the agent while it is still speaking. OFF waits
942
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
943
+ * taking the floor, which tests whether the agent wrongly stops for them.
944
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
945
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
946
+ * at identical moments.
947
+ */
948
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
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+
912
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  /**
913
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  * Primary language ISO 639-1 code for the persona
914
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  */
@@ -948,9 +986,13 @@ export namespace CustomerFlowEdgeCaseUpdateResponse {
948
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  properties: { [key: string]: unknown };
949
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950
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  /**
951
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
952
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
953
- * for several seconds.
989
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
990
+ * waited once the agent stopped talking, and measured across production
991
+ * simulations it moved the reply gap by less than the noise floor, because model
992
+ * and speech latency dominate it. Every persona now uses one voice-activity
993
+ * profile. Use `interruption` for a caller who talks over the agent. Still
994
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
995
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
954
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  */
955
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  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
956
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@@ -1238,6 +1280,16 @@ export namespace CustomerFlowEdgeCaseUpdateResponse {
1238
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  */
1239
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  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
1240
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1283
+ /**
1284
+ * How much the persona talks over the agent while it is still speaking. OFF waits
1285
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
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+ * taking the floor, which tests whether the agent wrongly stops for them.
1287
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
1288
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
1289
+ * at identical moments.
1290
+ */
1291
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
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+
1241
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  /**
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  * Primary language ISO 639-1 code for the persona
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  */
@@ -1277,9 +1329,13 @@ export namespace CustomerFlowEdgeCaseUpdateResponse {
1277
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  properties: { [key: string]: unknown };
1278
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1279
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  /**
1280
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
1281
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
1282
- * for several seconds.
1332
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
1333
+ * waited once the agent stopped talking, and measured across production
1334
+ * simulations it moved the reply gap by less than the noise floor, because model
1335
+ * and speech latency dominate it. Every persona now uses one voice-activity
1336
+ * profile. Use `interruption` for a caller who talks over the agent. Still
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+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
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+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
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  */
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  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
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@@ -1586,6 +1642,16 @@ export namespace CustomerFlowEdgeCaseAddResponse {
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  */
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  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
1588
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1645
+ /**
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+ * How much the persona talks over the agent while it is still speaking. OFF waits
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+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
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+ * taking the floor, which tests whether the agent wrongly stops for them.
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+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
1650
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
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+ * at identical moments.
1652
+ */
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+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
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+
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  /**
1590
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  * Primary language ISO 639-1 code for the persona
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  */
@@ -1625,9 +1691,13 @@ export namespace CustomerFlowEdgeCaseAddResponse {
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  properties: { [key: string]: unknown };
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1627
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  /**
1628
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
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- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
1630
- * for several seconds.
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+ * Deprecated and inert: it no longer affects the call. It set how long the persona
1695
+ * waited once the agent stopped talking, and measured across production
1696
+ * simulations it moved the reply gap by less than the noise floor, because model
1697
+ * and speech latency dominate it. Every persona now uses one voice-activity
1698
+ * profile. Use `interruption` for a caller who talks over the agent. Still
1699
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
1700
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
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  */
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  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
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@@ -1925,6 +1995,16 @@ export namespace CustomerFlowEdgeCaseAddResponse {
1925
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  */
1926
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  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
1927
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1998
+ /**
1999
+ * How much the persona talks over the agent while it is still speaking. OFF waits
2000
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
2001
+ * taking the floor, which tests whether the agent wrongly stops for them.
2002
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
2003
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
2004
+ * at identical moments.
2005
+ */
2006
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
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+
1928
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  /**
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  * Primary language ISO 639-1 code for the persona
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  */
@@ -1964,9 +2044,13 @@ export namespace CustomerFlowEdgeCaseAddResponse {
1964
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  properties: { [key: string]: unknown };
1965
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1966
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  /**
1967
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
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- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
1969
- * for several seconds.
2047
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
2048
+ * waited once the agent stopped talking, and measured across production
2049
+ * simulations it moved the reply gap by less than the noise floor, because model
2050
+ * and speech latency dominate it. Every persona now uses one voice-activity
2051
+ * profile. Use `interruption` for a caller who talks over the agent. Still
2052
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
2053
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
1970
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  */
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  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
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@@ -2155,6 +2239,16 @@ export namespace CustomerFlowEdgeCaseAddResponse {
2155
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  */
2156
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  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
2157
2241
 
2242
+ /**
2243
+ * How much the persona talks over the agent while it is still speaking. OFF waits
2244
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
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+ * taking the floor, which tests whether the agent wrongly stops for them.
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+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
2247
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
2248
+ * at identical moments.
2249
+ */
2250
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
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+
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  /**
2159
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  * Primary language ISO 639-1 code for the persona
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  */
@@ -2194,9 +2288,13 @@ export namespace CustomerFlowEdgeCaseAddResponse {
2194
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  properties: { [key: string]: unknown };
2195
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2196
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  /**
2197
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
2198
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
2199
- * for several seconds.
2291
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
2292
+ * waited once the agent stopped talking, and measured across production
2293
+ * simulations it moved the reply gap by less than the noise floor, because model
2294
+ * and speech latency dominate it. Every persona now uses one voice-activity
2295
+ * profile. Use `interruption` for a caller who talks over the agent. Still
2296
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
2297
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
2200
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  */
2201
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  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
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@@ -2484,6 +2582,16 @@ export namespace CustomerFlowEdgeCaseAddResponse {
2484
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  */
2485
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  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
2486
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2585
+ /**
2586
+ * How much the persona talks over the agent while it is still speaking. OFF waits
2587
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
2588
+ * taking the floor, which tests whether the agent wrongly stops for them.
2589
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
2590
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
2591
+ * at identical moments.
2592
+ */
2593
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
2594
+
2487
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  /**
2488
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  * Primary language ISO 639-1 code for the persona
2489
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  */
@@ -2523,9 +2631,13 @@ export namespace CustomerFlowEdgeCaseAddResponse {
2523
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  properties: { [key: string]: unknown };
2524
2632
 
2525
2633
  /**
2526
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
2527
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
2528
- * for several seconds.
2634
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
2635
+ * waited once the agent stopped talking, and measured across production
2636
+ * simulations it moved the reply gap by less than the noise floor, because model
2637
+ * and speech latency dominate it. Every persona now uses one voice-activity
2638
+ * profile. Use `interruption` for a caller who talks over the agent. Still
2639
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
2640
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
2529
2641
  */
2530
2642
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
2531
2643
 
@@ -2832,6 +2944,16 @@ export namespace CustomerFlowEdgeCasePromoteResponse {
2832
2944
  */
2833
2945
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
2834
2946
 
2947
+ /**
2948
+ * How much the persona talks over the agent while it is still speaking. OFF waits
2949
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
2950
+ * taking the floor, which tests whether the agent wrongly stops for them.
2951
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
2952
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
2953
+ * at identical moments.
2954
+ */
2955
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
2956
+
2835
2957
  /**
2836
2958
  * Primary language ISO 639-1 code for the persona
2837
2959
  */
@@ -2871,9 +2993,13 @@ export namespace CustomerFlowEdgeCasePromoteResponse {
2871
2993
  properties: { [key: string]: unknown };
2872
2994
 
2873
2995
  /**
2874
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
2875
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
2876
- * for several seconds.
2996
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
2997
+ * waited once the agent stopped talking, and measured across production
2998
+ * simulations it moved the reply gap by less than the noise floor, because model
2999
+ * and speech latency dominate it. Every persona now uses one voice-activity
3000
+ * profile. Use `interruption` for a caller who talks over the agent. Still
3001
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
3002
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
2877
3003
  */
2878
3004
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
2879
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@@ -3171,6 +3297,16 @@ export namespace CustomerFlowEdgeCasePromoteResponse {
3171
3297
  */
3172
3298
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
3173
3299
 
3300
+ /**
3301
+ * How much the persona talks over the agent while it is still speaking. OFF waits
3302
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
3303
+ * taking the floor, which tests whether the agent wrongly stops for them.
3304
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
3305
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
3306
+ * at identical moments.
3307
+ */
3308
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
3309
+
3174
3310
  /**
3175
3311
  * Primary language ISO 639-1 code for the persona
3176
3312
  */
@@ -3210,9 +3346,13 @@ export namespace CustomerFlowEdgeCasePromoteResponse {
3210
3346
  properties: { [key: string]: unknown };
3211
3347
 
3212
3348
  /**
3213
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
3214
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
3215
- * for several seconds.
3349
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
3350
+ * waited once the agent stopped talking, and measured across production
3351
+ * simulations it moved the reply gap by less than the noise floor, because model
3352
+ * and speech latency dominate it. Every persona now uses one voice-activity
3353
+ * profile. Use `interruption` for a caller who talks over the agent. Still
3354
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
3355
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
3216
3356
  */
3217
3357
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
3218
3358
 
@@ -3401,6 +3541,16 @@ export namespace CustomerFlowEdgeCasePromoteResponse {
3401
3541
  */
3402
3542
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
3403
3543
 
3544
+ /**
3545
+ * How much the persona talks over the agent while it is still speaking. OFF waits
3546
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
3547
+ * taking the floor, which tests whether the agent wrongly stops for them.
3548
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
3549
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
3550
+ * at identical moments.
3551
+ */
3552
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
3553
+
3404
3554
  /**
3405
3555
  * Primary language ISO 639-1 code for the persona
3406
3556
  */
@@ -3440,9 +3590,13 @@ export namespace CustomerFlowEdgeCasePromoteResponse {
3440
3590
  properties: { [key: string]: unknown };
3441
3591
 
3442
3592
  /**
3443
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
3444
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
3445
- * for several seconds.
3593
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
3594
+ * waited once the agent stopped talking, and measured across production
3595
+ * simulations it moved the reply gap by less than the noise floor, because model
3596
+ * and speech latency dominate it. Every persona now uses one voice-activity
3597
+ * profile. Use `interruption` for a caller who talks over the agent. Still
3598
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
3599
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
3446
3600
  */
3447
3601
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
3448
3602
 
@@ -3730,6 +3884,16 @@ export namespace CustomerFlowEdgeCasePromoteResponse {
3730
3884
  */
3731
3885
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
3732
3886
 
3887
+ /**
3888
+ * How much the persona talks over the agent while it is still speaking. OFF waits
3889
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
3890
+ * taking the floor, which tests whether the agent wrongly stops for them.
3891
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
3892
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
3893
+ * at identical moments.
3894
+ */
3895
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
3896
+
3733
3897
  /**
3734
3898
  * Primary language ISO 639-1 code for the persona
3735
3899
  */
@@ -3769,9 +3933,13 @@ export namespace CustomerFlowEdgeCasePromoteResponse {
3769
3933
  properties: { [key: string]: unknown };
3770
3934
 
3771
3935
  /**
3772
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
3773
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
3774
- * for several seconds.
3936
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
3937
+ * waited once the agent stopped talking, and measured across production
3938
+ * simulations it moved the reply gap by less than the noise floor, because model
3939
+ * and speech latency dominate it. Every persona now uses one voice-activity
3940
+ * profile. Use `interruption` for a caller who talks over the agent. Still
3941
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
3942
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
3775
3943
  */
3776
3944
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
3777
3945