@rings-webgpu/core 1.0.6 → 1.0.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (600) hide show
  1. package/dist/rings.es.js +1 -1
  2. package/dist/rings.es.js.map +1 -1
  3. package/dist/rings.es.max.js +478 -478
  4. package/dist/rings.umd.js +1 -1
  5. package/dist/rings.umd.js.map +1 -1
  6. package/dist/rings.umd.max.js +478 -478
  7. package/dist/types/Engine3D.d.ts +107 -0
  8. package/dist/types/assets/Fonts.d.ts +20 -0
  9. package/dist/types/assets/Res.d.ts +74 -0
  10. package/dist/types/assets/shader/ShaderLib.d.ts +5 -0
  11. package/dist/types/assets/shader/anim/SkeletonAnimation_shader.d.ts +3 -0
  12. package/dist/types/assets/shader/cluster/ClusterBoundsSource_cs.d.ts +1 -0
  13. package/dist/types/assets/shader/cluster/ClusterLighting_cs.d.ts +1 -0
  14. package/dist/types/assets/shader/compute/BRDFLUT.d.ts +1 -0
  15. package/dist/types/assets/shader/compute/BloomEffect_cs.d.ts +4 -0
  16. package/dist/types/assets/shader/compute/BlurEffectCreator_cs.d.ts +2 -0
  17. package/dist/types/assets/shader/compute/DDGIIrradiance_Cs.d.ts +4 -0
  18. package/dist/types/assets/shader/compute/DDGILighting_CSShader.d.ts +4 -0
  19. package/dist/types/assets/shader/compute/DepthOfView_cs.d.ts +4 -0
  20. package/dist/types/assets/shader/compute/ErpImage2CubeMapCreateCube_cs.d.ts +1 -0
  21. package/dist/types/assets/shader/compute/ErpImage2CubeMapRgbe2rgba_cs.d.ts +1 -0
  22. package/dist/types/assets/shader/compute/GTAO_cs.d.ts +4 -0
  23. package/dist/types/assets/shader/compute/GodRay_cs.d.ts +1 -0
  24. package/dist/types/assets/shader/compute/IBLEnvMapCreator_cs.d.ts +1 -0
  25. package/dist/types/assets/shader/compute/MergeRGBA_cs.d.ts +1 -0
  26. package/dist/types/assets/shader/compute/MultiBouncePass_cs.d.ts +4 -0
  27. package/dist/types/assets/shader/compute/OutLineBlendColor_cs.d.ts +1 -0
  28. package/dist/types/assets/shader/compute/OutlineCalcOutline_cs.d.ts +1 -0
  29. package/dist/types/assets/shader/compute/Outline_cs.d.ts +1 -0
  30. package/dist/types/assets/shader/compute/Picker_cs.d.ts +1 -0
  31. package/dist/types/assets/shader/compute/PreFilteredEnvironment_cs copy.d.ts +1 -0
  32. package/dist/types/assets/shader/compute/PreFilteredEnvironment_cs.d.ts +4 -0
  33. package/dist/types/assets/shader/compute/PreIntegratedLut.d.ts +1 -0
  34. package/dist/types/assets/shader/compute/SSAO_cs.d.ts +1 -0
  35. package/dist/types/assets/shader/compute/SSGI2_cs.d.ts +7 -0
  36. package/dist/types/assets/shader/compute/SSR_BlendColor_cs.d.ts +4 -0
  37. package/dist/types/assets/shader/compute/SSR_IS_cs.d.ts +1 -0
  38. package/dist/types/assets/shader/compute/SSR_RayTrace_cs.d.ts +1 -0
  39. package/dist/types/assets/shader/compute/TAACopyTex_cs.d.ts +4 -0
  40. package/dist/types/assets/shader/compute/TAASharpTex_cs.d.ts +1 -0
  41. package/dist/types/assets/shader/compute/TAA_cs.d.ts +4 -0
  42. package/dist/types/assets/shader/compute/utils/Combine_cs.d.ts +4 -0
  43. package/dist/types/assets/shader/compute/utils/Denoising_cs.d.ts +4 -0
  44. package/dist/types/assets/shader/compute/utils/TestComputeLoadBuffer.d.ts +1 -0
  45. package/dist/types/assets/shader/compute/utils/TextureCompress.d.ts +2 -0
  46. package/dist/types/assets/shader/compute/utils/tw.d.ts +4 -0
  47. package/dist/types/assets/shader/core/base/Common_frag.d.ts +1 -0
  48. package/dist/types/assets/shader/core/base/Common_vert.d.ts +1 -0
  49. package/dist/types/assets/shader/core/common/BrdfLut_frag.d.ts +1 -0
  50. package/dist/types/assets/shader/core/common/EnvMap_frag.d.ts +1 -0
  51. package/dist/types/assets/shader/core/common/GBufferStand.d.ts +1 -0
  52. package/dist/types/assets/shader/core/common/GlobalUniform.d.ts +4 -0
  53. package/dist/types/assets/shader/core/common/InstanceUniform.d.ts +1 -0
  54. package/dist/types/assets/shader/core/common/SHCommon_frag.d.ts +1 -0
  55. package/dist/types/assets/shader/core/common/WorldMatrixUniform.d.ts +1 -0
  56. package/dist/types/assets/shader/core/inline/Inline_vert.d.ts +1 -0
  57. package/dist/types/assets/shader/core/pass/CastShadow_pass.d.ts +4 -0
  58. package/dist/types/assets/shader/core/pass/FrustumCulling_cs.d.ts +4 -0
  59. package/dist/types/assets/shader/core/pass/GBuffer_pass.d.ts +1 -0
  60. package/dist/types/assets/shader/core/pass/SkyGBuffer_pass.d.ts +1 -0
  61. package/dist/types/assets/shader/core/pass/ZPassShader_cs.d.ts +1 -0
  62. package/dist/types/assets/shader/core/pass/ZPassShader_fs.d.ts +1 -0
  63. package/dist/types/assets/shader/core/pass/ZPassShader_vs.d.ts +1 -0
  64. package/dist/types/assets/shader/core/struct/ClusterLight.d.ts +4 -0
  65. package/dist/types/assets/shader/core/struct/ColorPassFragmentOutput.d.ts +1 -0
  66. package/dist/types/assets/shader/core/struct/FragmentOutput.d.ts +1 -0
  67. package/dist/types/assets/shader/core/struct/FragmentVarying.d.ts +1 -0
  68. package/dist/types/assets/shader/core/struct/ShadingInput.d.ts +1 -0
  69. package/dist/types/assets/shader/core/struct/VertexAttributeIndexShader.d.ts +1 -0
  70. package/dist/types/assets/shader/core/struct/VertexAttributes.d.ts +1 -0
  71. package/dist/types/assets/shader/env/ReflectionCG.d.ts +1 -0
  72. package/dist/types/assets/shader/glsl/Quad_glsl.d.ts +2 -0
  73. package/dist/types/assets/shader/lighting/BRDF_frag.d.ts +4 -0
  74. package/dist/types/assets/shader/lighting/BsDF_frag.d.ts +4 -0
  75. package/dist/types/assets/shader/lighting/BxDF_frag.d.ts +4 -0
  76. package/dist/types/assets/shader/lighting/Hair_frag.d.ts +1 -0
  77. package/dist/types/assets/shader/lighting/IESProfiles_frag.d.ts +1 -0
  78. package/dist/types/assets/shader/lighting/IrradianceVolumeData_frag.d.ts +1 -0
  79. package/dist/types/assets/shader/lighting/Irradiance_frag.d.ts +4 -0
  80. package/dist/types/assets/shader/lighting/LightingFunction_frag.d.ts +1 -0
  81. package/dist/types/assets/shader/lighting/UnLit_frag.d.ts +1 -0
  82. package/dist/types/assets/shader/materials/ColorLitShader.d.ts +1 -0
  83. package/dist/types/assets/shader/materials/GIProbeShader.d.ts +1 -0
  84. package/dist/types/assets/shader/materials/GSplatShader.d.ts +2 -0
  85. package/dist/types/assets/shader/materials/GlassShader.d.ts +1 -0
  86. package/dist/types/assets/shader/materials/Hair_shader.d.ts +2 -0
  87. package/dist/types/assets/shader/materials/Lambert_shader.d.ts +1 -0
  88. package/dist/types/assets/shader/materials/Lit_shader.d.ts +1 -0
  89. package/dist/types/assets/shader/materials/OutlinePass.d.ts +1 -0
  90. package/dist/types/assets/shader/materials/PBRLItShader.d.ts +4 -0
  91. package/dist/types/assets/shader/materials/PBRLitSSSShader.d.ts +4 -0
  92. package/dist/types/assets/shader/materials/ReflectionShader_shader.d.ts +1 -0
  93. package/dist/types/assets/shader/materials/UnLit.d.ts +4 -0
  94. package/dist/types/assets/shader/materials/UnLitTextureArray.d.ts +1 -0
  95. package/dist/types/assets/shader/materials/program/BxdfDebug_frag.d.ts +4 -0
  96. package/dist/types/assets/shader/materials/program/Clearcoat_frag.d.ts +1 -0
  97. package/dist/types/assets/shader/materials/program/ClusterDebug_frag.d.ts +1 -0
  98. package/dist/types/assets/shader/materials/program/NormalMap_frag.d.ts +4 -0
  99. package/dist/types/assets/shader/materials/program/ShadowMapping_frag.d.ts +1 -0
  100. package/dist/types/assets/shader/materials/uniforms/PhysicMaterialUniform_frag.d.ts +1 -0
  101. package/dist/types/assets/shader/materials/uniforms/UnLitMaterialUniform_frag.d.ts +1 -0
  102. package/dist/types/assets/shader/materials/uniforms/VideoUniform_frag.d.ts +1 -0
  103. package/dist/types/assets/shader/math/FastMathShader.d.ts +1 -0
  104. package/dist/types/assets/shader/math/MathShader.d.ts +4 -0
  105. package/dist/types/assets/shader/math/MatrixShader.d.ts +1 -0
  106. package/dist/types/assets/shader/post/FXAAShader.d.ts +1 -0
  107. package/dist/types/assets/shader/post/GlobalFog_shader.d.ts +4 -0
  108. package/dist/types/assets/shader/quad/Quad_shader.d.ts +24 -0
  109. package/dist/types/assets/shader/sky/AtmosphericScatteringSky_shader.d.ts +3 -0
  110. package/dist/types/assets/shader/sky/CubeSky_Shader.d.ts +4 -0
  111. package/dist/types/assets/shader/utils/BitUtil.d.ts +1 -0
  112. package/dist/types/assets/shader/utils/ColorUtil.d.ts +1 -0
  113. package/dist/types/assets/shader/utils/GenerayRandomDir.d.ts +1 -0
  114. package/dist/types/components/AtmosphericComponent.d.ts +28 -0
  115. package/dist/types/components/BillboardComponent.d.ts +13 -0
  116. package/dist/types/components/ColliderComponent.d.ts +15 -0
  117. package/dist/types/components/ComponentBase.d.ts +43 -0
  118. package/dist/types/components/IComponent.d.ts +27 -0
  119. package/dist/types/components/SkeletonAnimationComponent.d.ts +52 -0
  120. package/dist/types/components/Transform.d.ts +119 -0
  121. package/dist/types/components/anim/AnimatorComponent.d.ts +67 -0
  122. package/dist/types/components/anim/OAnimationEvent.d.ts +6 -0
  123. package/dist/types/components/anim/curveAnim/AnimationMonitor.d.ts +29 -0
  124. package/dist/types/components/anim/curveAnim/AttributeAnimCurve.d.ts +8 -0
  125. package/dist/types/components/anim/curveAnim/PropertyAnimClip.d.ts +29 -0
  126. package/dist/types/components/anim/curveAnim/PropertyAnimation.d.ts +31 -0
  127. package/dist/types/components/anim/curveAnim/PropertyAnimationEvent.d.ts +14 -0
  128. package/dist/types/components/anim/curveAnim/PropertyHelp.d.ts +13 -0
  129. package/dist/types/components/anim/morphAnim/MorphTargetBlender.d.ts +18 -0
  130. package/dist/types/components/anim/morphAnim/MorphTargetData.d.ts +52 -0
  131. package/dist/types/components/anim/morphAnim/MorphTargetFrame.d.ts +68 -0
  132. package/dist/types/components/anim/morphAnim/MorphTargetKey.d.ts +58 -0
  133. package/dist/types/components/anim/morphAnim/MorphTarget_shader.d.ts +8 -0
  134. package/dist/types/components/anim/skeletonAnim/Joint.d.ts +12 -0
  135. package/dist/types/components/anim/skeletonAnim/JointPose.d.ts +6 -0
  136. package/dist/types/components/anim/skeletonAnim/Skeleton.d.ts +10 -0
  137. package/dist/types/components/anim/skeletonAnim/SkeletonAnimationClip.d.ts +22 -0
  138. package/dist/types/components/anim/skeletonAnim/SkeletonAnimationClipState.d.ts +21 -0
  139. package/dist/types/components/anim/skeletonAnim/SkeletonAnimationCompute.d.ts +6 -0
  140. package/dist/types/components/anim/skeletonAnim/SkeletonPose.d.ts +16 -0
  141. package/dist/types/components/anim/skeletonAnim/buffer/SkeletonBlendComputeArgs.d.ts +23 -0
  142. package/dist/types/components/anim/skeletonAnim/buffer/SkeletonTransformComputeArgs.d.ts +23 -0
  143. package/dist/types/components/controller/CameraControllerBase.d.ts +17 -0
  144. package/dist/types/components/controller/FirstPersonCameraController.d.ts +15 -0
  145. package/dist/types/components/controller/FlyCameraController.d.ts +36 -0
  146. package/dist/types/components/controller/HoverCameraController.d.ts +54 -0
  147. package/dist/types/components/controller/OrbitController.d.ts +170 -0
  148. package/dist/types/components/controller/ThirdPersonCameraController.d.ts +16 -0
  149. package/dist/types/components/gui/GUIConfig.d.ts +23 -0
  150. package/dist/types/components/gui/GUIExtension.d.ts +5 -0
  151. package/dist/types/components/gui/GUIPick.d.ts +36 -0
  152. package/dist/types/components/gui/GUIPickHelper.d.ts +25 -0
  153. package/dist/types/components/gui/core/GUIAtlasTexture.d.ts +16 -0
  154. package/dist/types/components/gui/core/GUICanvas.d.ts +21 -0
  155. package/dist/types/components/gui/core/GUIDefine.d.ts +7 -0
  156. package/dist/types/components/gui/core/GUIGeometry.d.ts +36 -0
  157. package/dist/types/components/gui/core/GUIGeometryRebuild.d.ts +21 -0
  158. package/dist/types/components/gui/core/GUIMaterial.d.ts +29 -0
  159. package/dist/types/components/gui/core/GUIQuad.d.ts +52 -0
  160. package/dist/types/components/gui/core/GUIRenderer.d.ts +15 -0
  161. package/dist/types/components/gui/core/GUIShader.d.ts +8 -0
  162. package/dist/types/components/gui/core/GUISprite.d.ts +19 -0
  163. package/dist/types/components/gui/core/GUITexture.d.ts +12 -0
  164. package/dist/types/components/gui/uiComponents/IUIInteractive.d.ts +25 -0
  165. package/dist/types/components/gui/uiComponents/TextFieldLayout.d.ts +34 -0
  166. package/dist/types/components/gui/uiComponents/UIButton.d.ts +45 -0
  167. package/dist/types/components/gui/uiComponents/UIComponentBase.d.ts +15 -0
  168. package/dist/types/components/gui/uiComponents/UIImage.d.ts +21 -0
  169. package/dist/types/components/gui/uiComponents/UIImageGroup.d.ts +31 -0
  170. package/dist/types/components/gui/uiComponents/UIInteractive.d.ts +25 -0
  171. package/dist/types/components/gui/uiComponents/UIPanel.d.ts +38 -0
  172. package/dist/types/components/gui/uiComponents/UIRenderAble.d.ts +27 -0
  173. package/dist/types/components/gui/uiComponents/UIShadow.d.ts +31 -0
  174. package/dist/types/components/gui/uiComponents/UITextField.d.ts +36 -0
  175. package/dist/types/components/gui/uiComponents/UITransform.d.ts +60 -0
  176. package/dist/types/components/gui/uiComponents/ViewPanel.d.ts +9 -0
  177. package/dist/types/components/gui/uiComponents/WorldPanel.d.ts +13 -0
  178. package/dist/types/components/lights/DirectLight.d.ts +13 -0
  179. package/dist/types/components/lights/GILighting.d.ts +6 -0
  180. package/dist/types/components/lights/IESProfiles.d.ts +14 -0
  181. package/dist/types/components/lights/ILight.d.ts +12 -0
  182. package/dist/types/components/lights/Light.d.ts +32 -0
  183. package/dist/types/components/lights/LightBase.d.ts +127 -0
  184. package/dist/types/components/lights/LightData.d.ts +29 -0
  185. package/dist/types/components/lights/PointLight.d.ts +19 -0
  186. package/dist/types/components/lights/SpotLight.d.ts +21 -0
  187. package/dist/types/components/post/PostProcessingComponent.d.ts +16 -0
  188. package/dist/types/components/renderer/GSplatRenderer.d.ts +151 -0
  189. package/dist/types/components/renderer/GlobalIlluminationComponent.d.ts +22 -0
  190. package/dist/types/components/renderer/InstanceDrawComponent.d.ts +19 -0
  191. package/dist/types/components/renderer/MeshFilter.d.ts +9 -0
  192. package/dist/types/components/renderer/MeshRenderer.d.ts +27 -0
  193. package/dist/types/components/renderer/Reflection.d.ts +15 -0
  194. package/dist/types/components/renderer/RenderNode.d.ts +85 -0
  195. package/dist/types/components/renderer/SkinnedMeshRenderer.d.ts +26 -0
  196. package/dist/types/components/renderer/SkinnedMeshRenderer2.d.ts +37 -0
  197. package/dist/types/components/renderer/SkyRenderer.d.ts +22 -0
  198. package/dist/types/components/renderer/SphereReflection.d.ts +12 -0
  199. package/dist/types/components/shape/BoxColliderShape.d.ts +9 -0
  200. package/dist/types/components/shape/CapsuleColliderShape.d.ts +6 -0
  201. package/dist/types/components/shape/ColliderShape.d.ts +35 -0
  202. package/dist/types/components/shape/MeshColliderShape.d.ts +8 -0
  203. package/dist/types/components/shape/SphereColliderShape.d.ts +26 -0
  204. package/dist/types/core/Camera3D.d.ts +308 -0
  205. package/dist/types/core/CameraType.d.ts +5 -0
  206. package/dist/types/core/CubeCamera.d.ts +18 -0
  207. package/dist/types/core/PointShadowCubeCamera.d.ts +13 -0
  208. package/dist/types/core/Scene3D.d.ts +66 -0
  209. package/dist/types/core/View3D.d.ts +85 -0
  210. package/dist/types/core/ViewQuad.d.ts +19 -0
  211. package/dist/types/core/bound/BoundingBox.d.ts +34 -0
  212. package/dist/types/core/bound/BoundingSphere.d.ts +34 -0
  213. package/dist/types/core/bound/Frustum.d.ts +17 -0
  214. package/dist/types/core/bound/IBound.d.ts +19 -0
  215. package/dist/types/core/csm/CSM.d.ts +3 -0
  216. package/dist/types/core/csm/FrustumCSM.d.ts +32 -0
  217. package/dist/types/core/entities/Entity.d.ts +43 -0
  218. package/dist/types/core/entities/InstancedMesh.d.ts +11 -0
  219. package/dist/types/core/entities/Object3D.d.ts +66 -0
  220. package/dist/types/core/geometry/ExtrudeGeometry.d.ts +31 -0
  221. package/dist/types/core/geometry/GeometryBase.d.ts +70 -0
  222. package/dist/types/core/geometry/GeometryIndicesBuffer.d.ts +15 -0
  223. package/dist/types/core/geometry/GeometryVertexBuffer.d.ts +23 -0
  224. package/dist/types/core/geometry/GeometryVertexType.d.ts +5 -0
  225. package/dist/types/core/geometry/VertexAttribute.d.ts +15 -0
  226. package/dist/types/core/geometry/VertexAttributeData.d.ts +5 -0
  227. package/dist/types/core/geometry/VertexAttributeName.d.ts +23 -0
  228. package/dist/types/core/geometry/VertexAttributeSize.d.ts +11 -0
  229. package/dist/types/core/geometry/VertexAttributeStride.d.ts +15 -0
  230. package/dist/types/core/geometry/VertexFormat.d.ts +1 -0
  231. package/dist/types/core/pool/ObjectPool.d.ts +11 -0
  232. package/dist/types/core/pool/memory/MemoryDO.d.ts +10 -0
  233. package/dist/types/core/pool/memory/MemoryInfo.d.ts +79 -0
  234. package/dist/types/core/tree/kdTree/IKDTreeUserData.d.ts +10 -0
  235. package/dist/types/core/tree/kdTree/KDTreeEntity.d.ts +27 -0
  236. package/dist/types/core/tree/kdTree/KDTreeNode.d.ts +68 -0
  237. package/dist/types/core/tree/kdTree/KDTreeSpace.d.ts +26 -0
  238. package/dist/types/core/tree/octree/Octree.d.ts +28 -0
  239. package/dist/types/core/tree/octree/OctreeEntity.d.ts +11 -0
  240. package/dist/types/core/tree/quad/IQuadNode.d.ts +9 -0
  241. package/dist/types/core/tree/quad/QuadAABB.d.ts +26 -0
  242. package/dist/types/core/tree/quad/QuadRoot.d.ts +14 -0
  243. package/dist/types/core/tree/quad/QuadTree.d.ts +22 -0
  244. package/dist/types/core/tree/quad/QuadTreeCell.d.ts +23 -0
  245. package/dist/types/event/CEvent.d.ts +27 -0
  246. package/dist/types/event/CEventDispatcher.d.ts +13 -0
  247. package/dist/types/event/CEventListener.d.ts +13 -0
  248. package/dist/types/event/CResizeEvent.d.ts +4 -0
  249. package/dist/types/event/KeyCode.d.ts +110 -0
  250. package/dist/types/event/MouseCode.d.ts +5 -0
  251. package/dist/types/event/eventConst/KeyEvent.d.ts +6 -0
  252. package/dist/types/event/eventConst/LoaderEvent.d.ts +5 -0
  253. package/dist/types/event/eventConst/Object3DEvent.d.ts +7 -0
  254. package/dist/types/event/eventConst/PointerEvent3D.d.ts +63 -0
  255. package/dist/types/event/eventConst/UIEvent.d.ts +6 -0
  256. package/dist/types/gfx/generate/BrdfLUTGenerate.d.ts +7 -0
  257. package/dist/types/gfx/generate/PassGenerate.d.ts +9 -0
  258. package/dist/types/gfx/generate/convert/BlurEffectCreator.d.ts +7 -0
  259. package/dist/types/gfx/generate/convert/ErpImage2CubeMap.d.ts +9 -0
  260. package/dist/types/gfx/generate/convert/IBLEnvMapCreator.d.ts +12 -0
  261. package/dist/types/gfx/generate/convert/MergeRGBACreator.d.ts +5 -0
  262. package/dist/types/gfx/generate/convert/TextureCubeStdCreator.d.ts +9 -0
  263. package/dist/types/gfx/generate/convert/TextureCubeUtils.d.ts +12 -0
  264. package/dist/types/gfx/generate/convert/TextureScaleCompute.d.ts +6 -0
  265. package/dist/types/gfx/graphics/webGpu/CanvasConfig.d.ts +7 -0
  266. package/dist/types/gfx/graphics/webGpu/Context3D.d.ts +20 -0
  267. package/dist/types/gfx/graphics/webGpu/PipelinePool.d.ts +5 -0
  268. package/dist/types/gfx/graphics/webGpu/WebGPUConst.d.ts +154 -0
  269. package/dist/types/gfx/graphics/webGpu/compute/PreIntegratedLutCompute.d.ts +8 -0
  270. package/dist/types/gfx/graphics/webGpu/compute/RenderShaderCompute.d.ts +12 -0
  271. package/dist/types/gfx/graphics/webGpu/core/bindGroups/GlobalBindGroup.d.ts +18 -0
  272. package/dist/types/gfx/graphics/webGpu/core/bindGroups/GlobalBindGroupLayout.d.ts +4 -0
  273. package/dist/types/gfx/graphics/webGpu/core/bindGroups/GlobalUniformGroup.d.ts +25 -0
  274. package/dist/types/gfx/graphics/webGpu/core/bindGroups/MatrixBindGroup.d.ts +11 -0
  275. package/dist/types/gfx/graphics/webGpu/core/bindGroups/groups/LightEntries.d.ts +11 -0
  276. package/dist/types/gfx/graphics/webGpu/core/bindGroups/groups/ProbeEntries.d.ts +10 -0
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  552. package/dist/types/shape/PlaneGeometry.d.ts +11 -0
  553. package/dist/types/shape/SphereGeometry.d.ts +25 -0
  554. package/dist/types/shape/TorusGeometry.d.ts +33 -0
  555. package/dist/types/shape/TrailGeometry.d.ts +18 -0
  556. package/dist/types/shape/TriGeometry.d.ts +13 -0
  557. package/dist/types/textures/AtmosphericScatteringSky.d.ts +42 -0
  558. package/dist/types/textures/BitmapTexture2D.d.ts +12 -0
  559. package/dist/types/textures/BitmapTexture2DArray.d.ts +15 -0
  560. package/dist/types/textures/BitmapTextureCube.d.ts +14 -0
  561. package/dist/types/textures/Depth2DTextureArray.d.ts +9 -0
  562. package/dist/types/textures/DepthCubeArrayTexture.d.ts +9 -0
  563. package/dist/types/textures/Float16ArrayTexture.d.ts +28 -0
  564. package/dist/types/textures/Float32ArrayTexture.d.ts +5 -0
  565. package/dist/types/textures/HDRTexture.d.ts +7 -0
  566. package/dist/types/textures/HDRTextureCube.d.ts +16 -0
  567. package/dist/types/textures/LDRTextureCube.d.ts +13 -0
  568. package/dist/types/textures/RenderTexture.d.ts +12 -0
  569. package/dist/types/textures/SolidColorSky.d.ts +11 -0
  570. package/dist/types/textures/TextureCubeFaceData.d.ts +19 -0
  571. package/dist/types/textures/Uint32ArrayTexture.d.ts +11 -0
  572. package/dist/types/textures/Uint8ArrayTexture.d.ts +6 -0
  573. package/dist/types/textures/VirtualTexture.d.ts +29 -0
  574. package/dist/types/util/AxisObject.d.ts +11 -0
  575. package/dist/types/util/BoundUtil.d.ts +13 -0
  576. package/dist/types/util/BytesArray.d.ts +49 -0
  577. package/dist/types/util/CameraUtil.d.ts +10 -0
  578. package/dist/types/util/Convert.d.ts +1 -0
  579. package/dist/types/util/GeometryUtil.d.ts +12 -0
  580. package/dist/types/util/Global.d.ts +15 -0
  581. package/dist/types/util/GridObject.d.ts +12 -0
  582. package/dist/types/util/KelvinUtil.d.ts +40 -0
  583. package/dist/types/util/Object3DUtil.d.ts +25 -0
  584. package/dist/types/util/ProfilerUtil.d.ts +49 -0
  585. package/dist/types/util/Reference.d.ts +37 -0
  586. package/dist/types/util/SerializeDecoration.d.ts +9 -0
  587. package/dist/types/util/StringUtil.d.ts +23 -0
  588. package/dist/types/util/Time.d.ts +9 -0
  589. package/dist/types/util/Vector3Ex.d.ts +16 -0
  590. package/dist/types/util/ZSorterUtil.d.ts +13 -0
  591. package/dist/types/util/struct/Struct.d.ts +37 -0
  592. package/dist/types/util/transformUtil/Object3DTransformTools.d.ts +37 -0
  593. package/dist/types/util/transformUtil/RotationControlComponents.d.ts +21 -0
  594. package/dist/types/util/transformUtil/ScaleControlComponents.d.ts +11 -0
  595. package/dist/types/util/transformUtil/TransformAxisEnum.d.ts +11 -0
  596. package/dist/types/util/transformUtil/TransformControllerBaseComponent.d.ts +48 -0
  597. package/dist/types/util/transformUtil/TransformMode.d.ts +6 -0
  598. package/dist/types/util/transformUtil/TransformSpaceMode.d.ts +4 -0
  599. package/dist/types/util/transformUtil/TranslationControlComponents.d.ts +12 -0
  600. package/package.json +1 -1
@@ -0,0 +1,48 @@
1
+ import { ILight } from "../../../components/lights/ILight";
2
+ import { Reflection } from "../../../components/renderer/Reflection";
3
+ import { RenderNode } from "../../../components/renderer/RenderNode";
4
+ import { Camera3D } from "../../../core/Camera3D";
5
+ import { Scene3D } from "../../../core/Scene3D";
6
+ import { View3D } from "../../../core/View3D";
7
+ import { Probe } from "../passRenderer/ddgi/Probe";
8
+ import { CollectInfo } from "./CollectInfo";
9
+ import { EntityBatchCollect } from "./EntityBatchCollect";
10
+ export declare class EntityCollect {
11
+ private static _instance;
12
+ private _sceneLights;
13
+ private _sceneGIProbes;
14
+ private _op_RenderNodes;
15
+ private _tr_RenderNodes;
16
+ private _octreeRenderNodes;
17
+ private _reflections;
18
+ private _graphics;
19
+ private _op_renderGroup;
20
+ private _tr_renderGroup;
21
+ private _renderShaderCollect;
22
+ state: {
23
+ giLightingChange: boolean;
24
+ };
25
+ sky: RenderNode;
26
+ private _collectInfo;
27
+ private rendererOctree;
28
+ static get instance(): EntityCollect;
29
+ constructor();
30
+ private getPashList;
31
+ private sortRenderNode;
32
+ addRenderNode(root: Scene3D, renderNode: RenderNode): void;
33
+ private getOctree;
34
+ removeRenderNode(root: Scene3D, renderNode: RenderNode): void;
35
+ addLight(root: Scene3D, light: ILight): void;
36
+ removeLight(root: Scene3D, light: ILight): void;
37
+ getLights(root: Scene3D): ILight[];
38
+ addGIProbe(root: Scene3D, probe: Probe): void;
39
+ removeGIProbe(root: Scene3D, probe: Probe): void;
40
+ getProbes(root: Scene3D): Probe[];
41
+ getReflections(root: Scene3D): Reflection[];
42
+ autoSortRenderNodes(scene: Scene3D): this;
43
+ getRenderNodes(scene: Scene3D, camera: Camera3D): CollectInfo;
44
+ getOpRenderGroup(scene: Scene3D): EntityBatchCollect;
45
+ getTrRenderGroup(scene: Scene3D): EntityBatchCollect;
46
+ getGraphicList(): RenderNode[];
47
+ getRenderShaderCollect(view: View3D): import("./RenderShaderCollect").RenderShaderList;
48
+ }
@@ -0,0 +1,7 @@
1
+ import { RenderNode } from "../../../components/renderer/RenderNode";
2
+ import { PassType } from "../passRenderer/state/PassType";
3
+ export type RenderGroup = {
4
+ key: string;
5
+ bundleMap: Map<PassType, GPURenderBundle>;
6
+ renderNodes: RenderNode[];
7
+ };
@@ -0,0 +1,9 @@
1
+ import { RenderNode } from "../../../components/renderer/RenderNode";
2
+ import { View3D } from "../../../core/View3D";
3
+ export type RenderShaderList = Map<string, Map<string, RenderNode>>;
4
+ export declare class RenderShaderCollect {
5
+ renderShaderUpdateList: Map<View3D, RenderShaderList>;
6
+ renderNodeList: Map<View3D, Map<string, RenderNode>>;
7
+ collect_add(node: RenderNode): void;
8
+ collect_remove(node: RenderNode): void;
9
+ }
@@ -0,0 +1,20 @@
1
+ import { ILight } from "../../../components/lights/ILight";
2
+ import { LightType } from "../../../components/lights/LightData";
3
+ import { Scene3D } from "../../../core/Scene3D";
4
+ import { View3D } from "../../../core/View3D";
5
+ export declare class ShadowLightsCollect {
6
+ static maxNumDirectionShadow: number;
7
+ static maxNumPointShadow: number;
8
+ static directionLightList: Map<Scene3D, ILight[]>;
9
+ static pointLightList: Map<Scene3D, ILight[]>;
10
+ static shadowLights: Map<Scene3D, Float32Array>;
11
+ static init(): void;
12
+ static createBuffer(view: View3D): void;
13
+ static getShadowLightList(light: ILight): ILight[];
14
+ static getShadowLightWhichScene(scene: Scene3D, type: LightType): ILight[];
15
+ static getDirectShadowLightWhichScene(scene: Scene3D): ILight[];
16
+ static getPointShadowLightWhichScene(scene: Scene3D): ILight[];
17
+ static addShadowLight(light: ILight): ILight[];
18
+ static removeShadowLight(light: ILight): ILight[];
19
+ static update(view: View3D): void;
20
+ }
@@ -0,0 +1,10 @@
1
+ export declare class RTResourceConfig {
2
+ static compressGBufferTex_NAME: string;
3
+ static colorBufferTex_NAME: string;
4
+ static positionBufferTex_NAME: string;
5
+ static normalBufferTex_NAME: string;
6
+ static materialBufferTex_NAME: string;
7
+ static zBufferTexture_NAME: string;
8
+ static zPreDepthTexture_NAME: string;
9
+ static outTex_NAME: string;
10
+ }
@@ -0,0 +1,11 @@
1
+ export declare enum RenderLayer {
2
+ None = 2,
3
+ StaticBatch = 4,
4
+ DynamicBatch = 8,
5
+ Hiden = 16
6
+ }
7
+ export declare class RenderLayerUtil {
8
+ static addMask(src: RenderLayer, tag: RenderLayer): RenderLayer;
9
+ static removeMask(src: RenderLayer, tag: RenderLayer): RenderLayer;
10
+ static hasMask(m1: RenderLayer, m2: RenderLayer): boolean;
11
+ }
@@ -0,0 +1,19 @@
1
+ import { RenderTexture } from "../../../textures/RenderTexture";
2
+ import { RTFrame } from "./RTFrame";
3
+ export declare class GBufferFrame extends RTFrame {
4
+ static colorPass_GBuffer: string;
5
+ static reflections_GBuffer: string;
6
+ static gui_GBuffer: string;
7
+ static gBufferMap: Map<string, GBufferFrame>;
8
+ private _colorBufferTex;
9
+ private _compressGBufferTex;
10
+ constructor();
11
+ createGBuffer(key: string, rtWidth: number, rtHeight: number, autoResize?: boolean, outColor?: boolean, depthTexture?: RenderTexture): void;
12
+ getPositionMap(): RenderTexture;
13
+ getNormalMap(): RenderTexture;
14
+ getColorTexture(): RenderTexture;
15
+ getCompressGBufferTexture(): RenderTexture;
16
+ static getGBufferFrame(key: string, fixedWidth?: number, fixedHeight?: number, outColor?: boolean, depthTexture?: RenderTexture): GBufferFrame;
17
+ static getGUIBufferFrame(): GBufferFrame;
18
+ clone(): GBufferFrame;
19
+ }
@@ -0,0 +1,5 @@
1
+ import { RTFrame } from "./RTFrame";
2
+ export declare class ProbeGBufferFrame extends RTFrame {
3
+ constructor(rtWidth: number, rtHeight: number, autoResize?: boolean);
4
+ crateGBuffer(rtWidth: number, rtHeight: number, autoResize: boolean): void;
5
+ }
@@ -0,0 +1,17 @@
1
+ import { RenderTexture } from "../../../textures/RenderTexture";
2
+ import { RTDescriptor } from "../../graphics/webGpu/descriptor/RTDescriptor";
3
+ export declare class RTFrame {
4
+ label: string;
5
+ customSize: boolean;
6
+ renderTargets: RenderTexture[];
7
+ rtDescriptors: RTDescriptor[];
8
+ zPreTexture: RenderTexture;
9
+ depthTexture: RenderTexture;
10
+ depthViewIndex: number;
11
+ depthCleanValue: number;
12
+ depthLoadOp: GPULoadOp;
13
+ isOutTarget: boolean;
14
+ constructor(attachments: RenderTexture[], rtDescriptors: RTDescriptor[], depthTexture?: RenderTexture, zPreTexture?: RenderTexture, isOutTarget?: boolean);
15
+ clone2Frame(rtFrame: RTFrame): void;
16
+ clone(): RTFrame;
17
+ }
@@ -0,0 +1,13 @@
1
+ import { ViewQuad } from "../../../core/ViewQuad";
2
+ import { RenderTexture } from "../../../textures/RenderTexture";
3
+ export declare class RTResourceMap {
4
+ static rtTextureMap: Map<string, RenderTexture>;
5
+ static rtViewQuad: Map<string, ViewQuad>;
6
+ static init(): void;
7
+ static createRTTexture(name: string, rtWidth: number, rtHeight: number, format: GPUTextureFormat, useMipmap?: boolean, sampleCount?: number): RenderTexture;
8
+ static createRTTextureArray(name: string, rtWidth: number, rtHeight: number, format: GPUTextureFormat, length?: number, useMipmap?: boolean, sampleCount?: number): RenderTexture;
9
+ static createViewQuad(name: string, shaderVS: string, shaderFS: string, outRtTexture: RenderTexture, multisample?: number): ViewQuad;
10
+ static getTexture(name: string): RenderTexture;
11
+ static CreateSplitTexture(id: string): RenderTexture;
12
+ static WriteSplitColorTexture(id: string): void;
13
+ }
@@ -0,0 +1,7 @@
1
+ import { View3D } from "../../../core/View3D";
2
+ import { RendererJob } from "./RendererJob";
3
+ export declare class ForwardRenderJob extends RendererJob {
4
+ constructor(view: View3D);
5
+ start(): void;
6
+ debug(): void;
7
+ }
@@ -0,0 +1,12 @@
1
+ import { RendererBase } from "../passRenderer/RendererBase";
2
+ import { PassType } from "../passRenderer/state/PassType";
3
+ export declare class RendererMap {
4
+ private map;
5
+ private passRendererList;
6
+ constructor();
7
+ addRenderer(renderer: RendererBase): void;
8
+ getRenderer(passType: PassType): RendererBase;
9
+ private addPassRenderer;
10
+ getAllRenderer(): Map<PassType, RendererBase>;
11
+ getAllPassRenderer(): RendererBase[];
12
+ }
@@ -0,0 +1,43 @@
1
+ import { View3D } from "../../../core/View3D";
2
+ import { PickFire } from "../../../io/PickFire";
3
+ import { ColorPassRenderer } from "../passRenderer/color/ColorPassRenderer";
4
+ import { OcclusionSystem } from "../occlusion/OcclusionSystem";
5
+ import { ClusterLightingRender } from "../passRenderer/cluster/ClusterLightingRender";
6
+ import { PointLightShadowRenderer } from "../passRenderer/shadow/PointLightShadowRenderer";
7
+ import { ShadowMapPassRenderer } from "../passRenderer/shadow/ShadowMapPassRenderer";
8
+ import { PreDepthPassRenderer } from "../passRenderer/preDepth/PreDepthPassRenderer";
9
+ import { RendererMap } from "./RenderMap";
10
+ import { PostRenderer } from "../passRenderer/post/PostRenderer";
11
+ import { PostBase } from "../post/PostBase";
12
+ import { RendererBase } from "../passRenderer/RendererBase";
13
+ import { Ctor } from "../../../util/Global";
14
+ import { DDGIProbeRenderer } from "../passRenderer/ddgi/DDGIProbeRenderer";
15
+ import { ReflectionRenderer } from "../passRenderer/cubeRenderer/ReflectionRenderer";
16
+ export declare class RendererJob {
17
+ rendererMap: RendererMap;
18
+ shadowMapPassRenderer: ShadowMapPassRenderer;
19
+ pointLightShadowRenderer: PointLightShadowRenderer;
20
+ ddgiProbeRenderer: DDGIProbeRenderer;
21
+ postRenderer: PostRenderer;
22
+ clusterLightingRender: ClusterLightingRender;
23
+ reflectionRenderer: ReflectionRenderer;
24
+ occlusionSystem: OcclusionSystem;
25
+ depthPassRenderer: PreDepthPassRenderer;
26
+ get colorPassRenderer(): ColorPassRenderer;
27
+ pauseRender: boolean;
28
+ pickFire: PickFire;
29
+ renderState: boolean;
30
+ protected _view: View3D;
31
+ constructor(view: View3D);
32
+ addRenderer<T extends RendererBase>(c: Ctor<T>, param?: any): T;
33
+ get view(): View3D;
34
+ set view(view: View3D);
35
+ start(): void;
36
+ stop(): void;
37
+ pause(): void;
38
+ resume(): void;
39
+ addPost(post: PostBase): PostBase | PostBase[];
40
+ removePost(post: PostBase | PostBase[]): void;
41
+ renderFrame(): void;
42
+ debug(): void;
43
+ }
@@ -0,0 +1,16 @@
1
+ import { RenderNode } from "../../../components/renderer/RenderNode";
2
+ import { Camera3D } from "../../../core/Camera3D";
3
+ import { Scene3D } from "../../../core/Scene3D";
4
+ import { CollectInfo } from "../collect/CollectInfo";
5
+ export declare class OcclusionSystem {
6
+ frustumCullingList: Float32Array;
7
+ zVisibleList: Float32Array;
8
+ private _renderList;
9
+ static enable: boolean;
10
+ constructor();
11
+ occlusionRenderNodeTest(index: number): number;
12
+ zDepthRenderNodeTest(index: number): number;
13
+ update(camera: Camera3D, scene: Scene3D): void;
14
+ collect(nodes: CollectInfo, camera: Camera3D): void;
15
+ renderCommitTesting(camera: Camera3D, renderNode: RenderNode): boolean;
16
+ }
@@ -0,0 +1,20 @@
1
+ import { RTFrame } from "../frame/RTFrame";
2
+ import { RendererPassState } from "./state/RendererPassState";
3
+ export declare class RenderContext {
4
+ command: GPUCommandEncoder;
5
+ encoder: GPURenderPassEncoder;
6
+ private rendererPassStates;
7
+ private rtFrame;
8
+ constructor(rtFrame: RTFrame);
9
+ clean(): void;
10
+ beginContinueRendererPassState(color_loadOp?: GPULoadOp, depth_loadOp?: GPULoadOp): RendererPassState;
11
+ get rendererPassState(): RendererPassState;
12
+ beginOpaqueRenderPass(): void;
13
+ beginTransparentRenderPass(): void;
14
+ specialtRenderPass(): void;
15
+ endRenderPass(): void;
16
+ begineNewCommand(): GPUCommandEncoder;
17
+ endCommand(): void;
18
+ beginNewEncoder(): GPURenderPassEncoder;
19
+ endEncoder(): void;
20
+ }
@@ -0,0 +1,40 @@
1
+ import { RenderNode } from "../../../components/renderer/RenderNode";
2
+ import { Scene3D } from "../../../core/Scene3D";
3
+ import { View3D } from "../../../core/View3D";
4
+ import { ViewQuad } from "../../../core/ViewQuad";
5
+ import { CEventDispatcher } from "../../../event/CEventDispatcher";
6
+ import { Texture } from "../../graphics/webGpu/core/texture/Texture";
7
+ import { CollectInfo } from "../collect/CollectInfo";
8
+ import { RTFrame } from "../frame/RTFrame";
9
+ import { OcclusionSystem } from "../occlusion/OcclusionSystem";
10
+ import { RendererPassState } from "./state/RendererPassState";
11
+ import { PassType } from "./state/PassType";
12
+ import { RenderContext } from "./RenderContext";
13
+ import { ClusterLightingBuffer } from "./cluster/ClusterLightingBuffer";
14
+ import { RenderTexture } from "../../..";
15
+ export declare class RendererBase extends CEventDispatcher {
16
+ rendererPassState: RendererPassState;
17
+ splitRendererPassState: RendererPassState;
18
+ useRenderBundle: boolean;
19
+ debugViewQuads: ViewQuad[];
20
+ debugTextures: Texture[];
21
+ protected renderContext: RenderContext;
22
+ protected _rendererType: PassType;
23
+ protected _rtFrame: RTFrame;
24
+ get passType(): PassType;
25
+ set passType(value: PassType);
26
+ constructor();
27
+ setRenderStates(rtFrame: RTFrame): void;
28
+ getRenderContext(rtFrame: RTFrame): RenderContext;
29
+ setIrradiance(probeIrradianceMap: RenderTexture, probeDepthMap: RenderTexture): void;
30
+ compute(view: View3D, occlusionSystem: OcclusionSystem): void;
31
+ render(view: View3D, occlusionSystem: OcclusionSystem, clusterLightingBuffer: ClusterLightingBuffer, maskTr?: boolean): void;
32
+ protected nodeUpload(collectInfo: CollectInfo, scene: Scene3D, occlusionSystem?: OcclusionSystem): void;
33
+ protected occlusionRenderNodeTest(i: number, id: number, occlusionSystem: OcclusionSystem): boolean;
34
+ protected renderOp(encoder: GPURenderPassEncoder, command: GPUCommandEncoder, collectInfo: CollectInfo, scene: Scene3D, occlusionSystem: OcclusionSystem): void;
35
+ protected renderTr(encoder: GPURenderPassEncoder, command: GPUCommandEncoder, collectInfo: CollectInfo, scene: Scene3D, occlusionSystem: OcclusionSystem): void;
36
+ protected renderBundleOp(view: View3D, collectInfo: CollectInfo, occlusionSystem: OcclusionSystem, clusterLightingBuffer?: ClusterLightingBuffer): any[];
37
+ protected renderBundleTr(view: View3D, collectInfo: CollectInfo, occlusionSystem: OcclusionSystem, clusterLightingBuffer?: ClusterLightingBuffer): any[];
38
+ protected recordRenderBundleNode(view: View3D, encoder: any, nodes: RenderNode[], clusterLightingBuffer?: ClusterLightingBuffer): void;
39
+ protected drawRenderNodes(view: View3D, encoder: GPURenderPassEncoder, command: GPUCommandEncoder, nodes: RenderNode[], occlusionSystem: OcclusionSystem, clusterLightingBuffer?: ClusterLightingBuffer): void;
40
+ }
@@ -0,0 +1,5 @@
1
+ export declare class ClusterConfig {
2
+ static clusterTileX: number;
3
+ static clusterTileY: number;
4
+ static clusterTileZ: number;
5
+ }
@@ -0,0 +1,10 @@
1
+ import { ComputeGPUBuffer } from "../../../graphics/webGpu/core/buffer/ComputeGPUBuffer";
2
+ import { UniformGPUBuffer } from "../../../graphics/webGpu/core/buffer/UniformGPUBuffer";
3
+ export declare class ClusterLightingBuffer {
4
+ clusterBuffer: ComputeGPUBuffer;
5
+ lightAssignBuffer: ComputeGPUBuffer;
6
+ assignTableBuffer: ComputeGPUBuffer;
7
+ clustersUniformBuffer: UniformGPUBuffer;
8
+ constructor(numClusters: number, maxNumLightsPerCluster: number);
9
+ update(width: number, height: number, clusterPix: number, clusterTileX: number, clusterTileY: number, clusterTileZ: number, numLights: number, maxNumLightsPerCluster: number, near: number, far: number): void;
10
+ }
@@ -0,0 +1,20 @@
1
+ import { View3D } from "../../../../core/View3D";
2
+ import { OcclusionSystem } from "../../occlusion/OcclusionSystem";
3
+ import { RendererBase } from "../RendererBase";
4
+ import { ClusterLightingBuffer } from "./ClusterLightingBuffer";
5
+ /**
6
+ * 集群光照
7
+ */
8
+ export declare class ClusterLightingRender extends RendererBase {
9
+ maxNumLightsPerCluster: number;
10
+ clusterPix: number;
11
+ clusterLightingBuffer: ClusterLightingBuffer;
12
+ private _currentLightCount;
13
+ private _clusterGenerateCompute;
14
+ private _clusterLightingCompute;
15
+ private _useCamera;
16
+ private resize;
17
+ constructor(view: View3D);
18
+ private initCompute;
19
+ render(view: View3D, occlusionSystem: OcclusionSystem): void;
20
+ }
@@ -0,0 +1,12 @@
1
+ import { RenderNode } from "../../../../components/renderer/RenderNode";
2
+ import { View3D } from "../../../../core/View3D";
3
+ import { OcclusionSystem } from "../../occlusion/OcclusionSystem";
4
+ import { RenderContext } from "../RenderContext";
5
+ import { RendererBase } from "../RendererBase";
6
+ import { ClusterLightingBuffer } from "../cluster/ClusterLightingBuffer";
7
+ export declare class ColorPassRenderer extends RendererBase {
8
+ constructor();
9
+ render(view: View3D, occlusionSystem: OcclusionSystem, clusterLightingBuffer?: ClusterLightingBuffer, maskTr?: boolean): void;
10
+ drawNodes(view: View3D, renderContext: RenderContext, nodes: RenderNode[], occlusionSystem: OcclusionSystem, clusterLightingBuffer: ClusterLightingBuffer): void;
11
+ protected occlusionRenderNodeTest(i: number, id: number, occlusionSystem: OcclusionSystem): boolean;
12
+ }
@@ -0,0 +1,13 @@
1
+ import { RenderNode } from "../../../../components/renderer/RenderNode";
2
+ import { View3D } from "../../../../core/View3D";
3
+ import { OcclusionSystem } from "../../occlusion/OcclusionSystem";
4
+ import { RenderContext } from "../RenderContext";
5
+ import { RendererBase } from "../RendererBase";
6
+ import { ClusterLightingBuffer } from "../cluster/ClusterLightingBuffer";
7
+ export declare class GUIPassRenderer extends RendererBase {
8
+ constructor();
9
+ compute(view: View3D, occlusionSystem: OcclusionSystem): void;
10
+ render(view: View3D, occlusionSystem: OcclusionSystem, clusterLightingBuffer?: ClusterLightingBuffer, maskTr?: boolean): void;
11
+ drawNodes(view: View3D, renderContext: RenderContext, nodes: RenderNode[], occlusionSystem: OcclusionSystem, clusterLightingBuffer: ClusterLightingBuffer): void;
12
+ protected occlusionRenderNodeTest(i: number, id: number, occlusionSystem: OcclusionSystem): boolean;
13
+ }
@@ -0,0 +1,36 @@
1
+ import { Camera3D } from "../../../../core/Camera3D";
2
+ import { OcclusionSystem } from "../../occlusion/OcclusionSystem";
3
+ import { RendererBase } from "../RendererBase";
4
+ import { View3D } from "../../../../core/View3D";
5
+ import { GBufferFrame } from "../../frame/GBufferFrame";
6
+ import { ClusterLightingBuffer } from "../cluster/ClusterLightingBuffer";
7
+ import { RenderContext } from "../RenderContext";
8
+ import { RenderNode } from "../../../../components/renderer/RenderNode";
9
+ import { ComputeShader } from "../../../graphics/webGpu/shader/ComputeShader";
10
+ import { VirtualTexture } from "../../../../textures/VirtualTexture";
11
+ import { UniformGPUBuffer } from "../../../graphics/webGpu/core/buffer/UniformGPUBuffer";
12
+ export declare class ReflectionRenderer extends RendererBase {
13
+ private cubeCamera;
14
+ gBuffer: GBufferFrame;
15
+ sizeW: number;
16
+ sizeH: number;
17
+ probeSize: number;
18
+ probeCount: number;
19
+ mipCount: number;
20
+ preFilteredEnvironmentCompute: ComputeShader;
21
+ outTexture: VirtualTexture;
22
+ preFilteredEnvironmentUniform: UniformGPUBuffer;
23
+ private onChange;
24
+ private needUpdate;
25
+ /**
26
+ *
27
+ * @param volume
28
+ */
29
+ constructor();
30
+ forceUpdate(): void;
31
+ compute(view: View3D, occlusionSystem: OcclusionSystem): void;
32
+ render(view: View3D, occlusionSystem: OcclusionSystem, clusterLightingBuffer?: ClusterLightingBuffer, maskTr?: boolean, hasPost?: boolean): void;
33
+ renderOnce(view: View3D, camera: Camera3D, encoder: any, occlusionSystem: OcclusionSystem, clusterLightingBuffer?: ClusterLightingBuffer, maskTr?: boolean): void;
34
+ drawNodes(view: View3D, renderContext: RenderContext, nodes: RenderNode[], occlusionSystem: OcclusionSystem, clusterLightingBuffer: ClusterLightingBuffer): void;
35
+ protected occlusionRenderNodeTest(i: number, id: number, occlusionSystem: OcclusionSystem): boolean;
36
+ }
@@ -0,0 +1,18 @@
1
+ import { View3D } from "../../../../core/View3D";
2
+ import { RenderTexture } from "../../../../textures/RenderTexture";
3
+ import { RendererPassState } from "../state/RendererPassState";
4
+ import { DDGIIrradianceVolume } from "./DDGIIrradianceVolume";
5
+ export declare class DDGIIrradianceComputePass {
6
+ private irradianceBuffer;
7
+ private depthBuffer;
8
+ private probeIrradianceMap;
9
+ private probeDepthMap;
10
+ private volume;
11
+ private computeShader;
12
+ private depthRaysBuffer;
13
+ constructor(volume: DDGIIrradianceVolume);
14
+ private initPipeline;
15
+ setTextures(inputs: RenderTexture[], probeIrradianceMap: RenderTexture, probeDepthMap: RenderTexture): void;
16
+ readBuffer(): Float32Array<ArrayBufferLike>;
17
+ compute(view: View3D, renderPassState: RendererPassState): void;
18
+ }
@@ -0,0 +1,22 @@
1
+ import { CEvent } from "../../../../event/CEvent";
2
+ import { CEventDispatcher } from "../../../../event/CEventDispatcher";
3
+ import { RenderTexture } from "../../../../textures/RenderTexture";
4
+ import { DDGIProbeRenderer } from "./DDGIProbeRenderer";
5
+ export declare let IrradianceDataReaderCompleteEvent: CEvent;
6
+ /**
7
+ * 动态漫反射全局光照,探头渲染结果的GPU缓冲区读取器
8
+ */
9
+ export declare class DDGIIrradianceGPUBufferReader extends CEventDispatcher {
10
+ private readFlag;
11
+ private probeRenderer;
12
+ private opColorBuffer;
13
+ private opDepthBuffer;
14
+ private srcColorMap;
15
+ private srcDepthMap;
16
+ opDepthArray: Float32Array;
17
+ opColorArray: Float32Array;
18
+ initReader(probeRender: DDGIProbeRenderer, colorMap: RenderTexture, depthMap: RenderTexture): void;
19
+ private onProbeRenderComplete;
20
+ private static read;
21
+ }
22
+ export declare let irradianceDataReader: DDGIIrradianceGPUBufferReader;
@@ -0,0 +1,32 @@
1
+ import { Matrix4 } from "../../../../math/Matrix4";
2
+ import { Vector3 } from "../../../../math/Vector3";
3
+ import { Probe } from "./Probe";
4
+ import { GlobalIlluminationSetting } from "../../../../setting/GlobalIlluminationSetting";
5
+ import { StorageGPUBuffer } from "../../../graphics/webGpu/core/buffer/StorageGPUBuffer";
6
+ import { UniformGPUBuffer } from "../../../..";
7
+ export declare class DDGIIrradianceVolume {
8
+ setting: GlobalIlluminationSetting;
9
+ probesBufferData: Float32Array;
10
+ probesBuffer: StorageGPUBuffer;
11
+ isVolumeFrameChange: boolean;
12
+ private randomOrientation;
13
+ private startPosition;
14
+ private isVolumeChange;
15
+ irradianceVolumeBuffer: UniformGPUBuffer;
16
+ private readonly directionDistance;
17
+ private readonly randomSeedCount;
18
+ private useRandomIndex;
19
+ private centerDirection;
20
+ private arroundPositions;
21
+ updateOrientation(): Matrix4;
22
+ init(setting: GlobalIlluminationSetting): void;
23
+ setVolumeDataChange(): void;
24
+ updateProbes(probes: Probe[]): void;
25
+ private createFramesBuffer;
26
+ uploadBuffer(): void;
27
+ calcPosition(x: number, y: number, z: number, result?: Vector3): Vector3;
28
+ private debugX;
29
+ private debugY;
30
+ private debugZ;
31
+ private fillIrradianceData;
32
+ }
@@ -0,0 +1,17 @@
1
+ import { View3D } from "../../../../core/View3D";
2
+ import { RenderTexture } from "../../../../textures/RenderTexture";
3
+ import { Texture } from "../../../graphics/webGpu/core/texture/Texture";
4
+ import { RendererPassState } from "../state/RendererPassState";
5
+ export declare class DDGILightingPass {
6
+ private computeShader;
7
+ private worldPosMap;
8
+ private worldNormalMap;
9
+ private colorMap;
10
+ private shadowMap;
11
+ private pointShadowMap;
12
+ lightingTexture: RenderTexture;
13
+ constructor();
14
+ private create;
15
+ setInputs(inputs: Texture[]): void;
16
+ compute(view: View3D, renderPassState: RendererPassState): void;
17
+ }
@@ -0,0 +1,13 @@
1
+ import { View3D } from "../../../../core/View3D";
2
+ import { RenderTexture } from "../../../../textures/RenderTexture";
3
+ import { RendererPassState } from "../state/RendererPassState";
4
+ import { DDGIIrradianceVolume } from "./DDGIIrradianceVolume";
5
+ export declare class DDGIMultiBouncePass {
6
+ blendTexture: RenderTexture;
7
+ private volume;
8
+ private computerShader;
9
+ constructor(volume: DDGIIrradianceVolume);
10
+ private initPipeline;
11
+ setInputs(inputs: RenderTexture[]): void;
12
+ compute(view: View3D, renderPassState: RendererPassState): void;
13
+ }
@@ -0,0 +1,46 @@
1
+ import { CEvent } from "../../../../event/CEvent";
2
+ import { RenderTexture } from "../../../../textures/RenderTexture";
3
+ import { OcclusionSystem } from "../../occlusion/OcclusionSystem";
4
+ import { RendererBase } from "../RendererBase";
5
+ import { DDGIIrradianceComputePass } from "./DDGIIrradianceComputePass";
6
+ import { DDGIIrradianceVolume } from "./DDGIIrradianceVolume";
7
+ import { DDGIMultiBouncePass } from "./DDGIMultiBouncePass";
8
+ import { Probe } from "./Probe";
9
+ import { Texture } from "../../../graphics/webGpu/core/texture/Texture";
10
+ import { View3D } from "../../../../core/View3D";
11
+ import { DDGILightingPass } from "./DDGILightingPass";
12
+ export type GlobalIrradianceStatus = "none" | "rendering" | "complete";
13
+ export declare let GIRenderStartEvent: CEvent;
14
+ export declare let GIRenderCompleteEvent: CEvent;
15
+ export declare class DDGIProbeRenderer extends RendererBase {
16
+ private cubeCamera;
17
+ private volume;
18
+ private probeCountPerFrame;
19
+ private nextProbeIndex;
20
+ private tempProbeList;
21
+ private isRenderCloudGI?;
22
+ private probeRenderResult;
23
+ private renderStatus;
24
+ positionMap: RenderTexture;
25
+ normalMap: RenderTexture;
26
+ colorMap: RenderTexture;
27
+ probeNext: number;
28
+ sizeW: number;
29
+ sizeH: number;
30
+ lightingPass: DDGILightingPass;
31
+ bouncePass: DDGIMultiBouncePass;
32
+ irradianceComputePass: DDGIIrradianceComputePass;
33
+ irradianceDepthMap: RenderTexture;
34
+ irradianceColorMap: RenderTexture;
35
+ constructor(volume: DDGIIrradianceVolume);
36
+ setInputTexture(textures: Texture[]): void;
37
+ setIrradianceData(colorData: Float32Array, depthData: Float32Array, width: number, height: number): void;
38
+ updateProbe(view: View3D, probe: Probe, encoder: GPURenderPassEncoder): void;
39
+ private renderSceneOnce;
40
+ render(view: View3D, occlusionSystem: OcclusionSystem): void;
41
+ startRenderGI(index?: number): void;
42
+ startRenderCloudGI(): void;
43
+ private rendProbe;
44
+ private initIrradianceMap;
45
+ private writeToTexture;
46
+ }
@@ -0,0 +1,6 @@
1
+ import { Object3D } from "../../../../core/entities/Object3D";
2
+ export declare class Probe extends Object3D {
3
+ index: number;
4
+ drawCallFrame: number;
5
+ constructor();
6
+ }
@@ -0,0 +1,19 @@
1
+ import { View3D } from "../../../../core/View3D";
2
+ import { ViewQuad } from "../../../../core/ViewQuad";
3
+ import { Texture } from "../../../graphics/webGpu/core/texture/Texture";
4
+ import { PostBase } from "../../post/PostBase";
5
+ import { RendererBase } from "../RendererBase";
6
+ /**
7
+ * @internal
8
+ * @group Post
9
+ */
10
+ export declare class PostRenderer extends RendererBase {
11
+ finalQuadView: ViewQuad;
12
+ postList: Map<string, PostBase>;
13
+ constructor();
14
+ initRenderer(): void;
15
+ attachPost(view: View3D, post: PostBase): void;
16
+ detachPost(view: View3D, post: PostBase): boolean;
17
+ render(view: View3D): void;
18
+ presentContent(view: View3D, texture: Texture): void;
19
+ }
@@ -0,0 +1,16 @@
1
+ import { RenderNode } from "../../../../components/renderer/RenderNode";
2
+ import { View3D } from "../../../../core/View3D";
3
+ import { VirtualTexture } from "../../../../textures/VirtualTexture";
4
+ import { OcclusionSystem } from "../../occlusion/OcclusionSystem";
5
+ import { RendererBase } from "../RendererBase";
6
+ import { ClusterLightingBuffer } from "../cluster/ClusterLightingBuffer";
7
+ import { ZCullingCompute } from "./ZCullingCompute";
8
+ export declare class PreDepthPassRenderer extends RendererBase {
9
+ zBufferTexture: VirtualTexture;
10
+ useRenderBundle: boolean;
11
+ shadowPassCount: number;
12
+ zCullingCompute: ZCullingCompute;
13
+ constructor();
14
+ render(view: View3D, occlusionSystem: OcclusionSystem): void;
15
+ protected drawRenderNodes(view: View3D, encoder: GPURenderPassEncoder, command: GPUCommandEncoder, nodes: RenderNode[], occlusionSystem: OcclusionSystem, clusterLightingBuffer?: ClusterLightingBuffer): void;
16
+ }