@rings-webgpu/core 1.0.6 → 1.0.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/rings.es.js +1 -1
- package/dist/rings.es.js.map +1 -1
- package/dist/rings.es.max.js +478 -478
- package/dist/rings.umd.js +1 -1
- package/dist/rings.umd.js.map +1 -1
- package/dist/rings.umd.max.js +478 -478
- package/dist/types/Engine3D.d.ts +107 -0
- package/dist/types/assets/Fonts.d.ts +20 -0
- package/dist/types/assets/Res.d.ts +74 -0
- package/dist/types/assets/shader/ShaderLib.d.ts +5 -0
- package/dist/types/assets/shader/anim/SkeletonAnimation_shader.d.ts +3 -0
- package/dist/types/assets/shader/cluster/ClusterBoundsSource_cs.d.ts +1 -0
- package/dist/types/assets/shader/cluster/ClusterLighting_cs.d.ts +1 -0
- package/dist/types/assets/shader/compute/BRDFLUT.d.ts +1 -0
- package/dist/types/assets/shader/compute/BloomEffect_cs.d.ts +4 -0
- package/dist/types/assets/shader/compute/BlurEffectCreator_cs.d.ts +2 -0
- package/dist/types/assets/shader/compute/DDGIIrradiance_Cs.d.ts +4 -0
- package/dist/types/assets/shader/compute/DDGILighting_CSShader.d.ts +4 -0
- package/dist/types/assets/shader/compute/DepthOfView_cs.d.ts +4 -0
- package/dist/types/assets/shader/compute/ErpImage2CubeMapCreateCube_cs.d.ts +1 -0
- package/dist/types/assets/shader/compute/ErpImage2CubeMapRgbe2rgba_cs.d.ts +1 -0
- package/dist/types/assets/shader/compute/GTAO_cs.d.ts +4 -0
- package/dist/types/assets/shader/compute/GodRay_cs.d.ts +1 -0
- package/dist/types/assets/shader/compute/IBLEnvMapCreator_cs.d.ts +1 -0
- package/dist/types/assets/shader/compute/MergeRGBA_cs.d.ts +1 -0
- package/dist/types/assets/shader/compute/MultiBouncePass_cs.d.ts +4 -0
- package/dist/types/assets/shader/compute/OutLineBlendColor_cs.d.ts +1 -0
- package/dist/types/assets/shader/compute/OutlineCalcOutline_cs.d.ts +1 -0
- package/dist/types/assets/shader/compute/Outline_cs.d.ts +1 -0
- package/dist/types/assets/shader/compute/Picker_cs.d.ts +1 -0
- package/dist/types/assets/shader/compute/PreFilteredEnvironment_cs copy.d.ts +1 -0
- package/dist/types/assets/shader/compute/PreFilteredEnvironment_cs.d.ts +4 -0
- package/dist/types/assets/shader/compute/PreIntegratedLut.d.ts +1 -0
- package/dist/types/assets/shader/compute/SSAO_cs.d.ts +1 -0
- package/dist/types/assets/shader/compute/SSGI2_cs.d.ts +7 -0
- package/dist/types/assets/shader/compute/SSR_BlendColor_cs.d.ts +4 -0
- package/dist/types/assets/shader/compute/SSR_IS_cs.d.ts +1 -0
- package/dist/types/assets/shader/compute/SSR_RayTrace_cs.d.ts +1 -0
- package/dist/types/assets/shader/compute/TAACopyTex_cs.d.ts +4 -0
- package/dist/types/assets/shader/compute/TAASharpTex_cs.d.ts +1 -0
- package/dist/types/assets/shader/compute/TAA_cs.d.ts +4 -0
- package/dist/types/assets/shader/compute/utils/Combine_cs.d.ts +4 -0
- package/dist/types/assets/shader/compute/utils/Denoising_cs.d.ts +4 -0
- package/dist/types/assets/shader/compute/utils/TestComputeLoadBuffer.d.ts +1 -0
- package/dist/types/assets/shader/compute/utils/TextureCompress.d.ts +2 -0
- package/dist/types/assets/shader/compute/utils/tw.d.ts +4 -0
- package/dist/types/assets/shader/core/base/Common_frag.d.ts +1 -0
- package/dist/types/assets/shader/core/base/Common_vert.d.ts +1 -0
- package/dist/types/assets/shader/core/common/BrdfLut_frag.d.ts +1 -0
- package/dist/types/assets/shader/core/common/EnvMap_frag.d.ts +1 -0
- package/dist/types/assets/shader/core/common/GBufferStand.d.ts +1 -0
- package/dist/types/assets/shader/core/common/GlobalUniform.d.ts +4 -0
- package/dist/types/assets/shader/core/common/InstanceUniform.d.ts +1 -0
- package/dist/types/assets/shader/core/common/SHCommon_frag.d.ts +1 -0
- package/dist/types/assets/shader/core/common/WorldMatrixUniform.d.ts +1 -0
- package/dist/types/assets/shader/core/inline/Inline_vert.d.ts +1 -0
- package/dist/types/assets/shader/core/pass/CastShadow_pass.d.ts +4 -0
- package/dist/types/assets/shader/core/pass/FrustumCulling_cs.d.ts +4 -0
- package/dist/types/assets/shader/core/pass/GBuffer_pass.d.ts +1 -0
- package/dist/types/assets/shader/core/pass/SkyGBuffer_pass.d.ts +1 -0
- package/dist/types/assets/shader/core/pass/ZPassShader_cs.d.ts +1 -0
- package/dist/types/assets/shader/core/pass/ZPassShader_fs.d.ts +1 -0
- package/dist/types/assets/shader/core/pass/ZPassShader_vs.d.ts +1 -0
- package/dist/types/assets/shader/core/struct/ClusterLight.d.ts +4 -0
- package/dist/types/assets/shader/core/struct/ColorPassFragmentOutput.d.ts +1 -0
- package/dist/types/assets/shader/core/struct/FragmentOutput.d.ts +1 -0
- package/dist/types/assets/shader/core/struct/FragmentVarying.d.ts +1 -0
- package/dist/types/assets/shader/core/struct/ShadingInput.d.ts +1 -0
- package/dist/types/assets/shader/core/struct/VertexAttributeIndexShader.d.ts +1 -0
- package/dist/types/assets/shader/core/struct/VertexAttributes.d.ts +1 -0
- package/dist/types/assets/shader/env/ReflectionCG.d.ts +1 -0
- package/dist/types/assets/shader/glsl/Quad_glsl.d.ts +2 -0
- package/dist/types/assets/shader/lighting/BRDF_frag.d.ts +4 -0
- package/dist/types/assets/shader/lighting/BsDF_frag.d.ts +4 -0
- package/dist/types/assets/shader/lighting/BxDF_frag.d.ts +4 -0
- package/dist/types/assets/shader/lighting/Hair_frag.d.ts +1 -0
- package/dist/types/assets/shader/lighting/IESProfiles_frag.d.ts +1 -0
- package/dist/types/assets/shader/lighting/IrradianceVolumeData_frag.d.ts +1 -0
- package/dist/types/assets/shader/lighting/Irradiance_frag.d.ts +4 -0
- package/dist/types/assets/shader/lighting/LightingFunction_frag.d.ts +1 -0
- package/dist/types/assets/shader/lighting/UnLit_frag.d.ts +1 -0
- package/dist/types/assets/shader/materials/ColorLitShader.d.ts +1 -0
- package/dist/types/assets/shader/materials/GIProbeShader.d.ts +1 -0
- package/dist/types/assets/shader/materials/GSplatShader.d.ts +2 -0
- package/dist/types/assets/shader/materials/GlassShader.d.ts +1 -0
- package/dist/types/assets/shader/materials/Hair_shader.d.ts +2 -0
- package/dist/types/assets/shader/materials/Lambert_shader.d.ts +1 -0
- package/dist/types/assets/shader/materials/Lit_shader.d.ts +1 -0
- package/dist/types/assets/shader/materials/OutlinePass.d.ts +1 -0
- package/dist/types/assets/shader/materials/PBRLItShader.d.ts +4 -0
- package/dist/types/assets/shader/materials/PBRLitSSSShader.d.ts +4 -0
- package/dist/types/assets/shader/materials/ReflectionShader_shader.d.ts +1 -0
- package/dist/types/assets/shader/materials/UnLit.d.ts +4 -0
- package/dist/types/assets/shader/materials/UnLitTextureArray.d.ts +1 -0
- package/dist/types/assets/shader/materials/program/BxdfDebug_frag.d.ts +4 -0
- package/dist/types/assets/shader/materials/program/Clearcoat_frag.d.ts +1 -0
- package/dist/types/assets/shader/materials/program/ClusterDebug_frag.d.ts +1 -0
- package/dist/types/assets/shader/materials/program/NormalMap_frag.d.ts +4 -0
- package/dist/types/assets/shader/materials/program/ShadowMapping_frag.d.ts +1 -0
- package/dist/types/assets/shader/materials/uniforms/PhysicMaterialUniform_frag.d.ts +1 -0
- package/dist/types/assets/shader/materials/uniforms/UnLitMaterialUniform_frag.d.ts +1 -0
- package/dist/types/assets/shader/materials/uniforms/VideoUniform_frag.d.ts +1 -0
- package/dist/types/assets/shader/math/FastMathShader.d.ts +1 -0
- package/dist/types/assets/shader/math/MathShader.d.ts +4 -0
- package/dist/types/assets/shader/math/MatrixShader.d.ts +1 -0
- package/dist/types/assets/shader/post/FXAAShader.d.ts +1 -0
- package/dist/types/assets/shader/post/GlobalFog_shader.d.ts +4 -0
- package/dist/types/assets/shader/quad/Quad_shader.d.ts +24 -0
- package/dist/types/assets/shader/sky/AtmosphericScatteringSky_shader.d.ts +3 -0
- package/dist/types/assets/shader/sky/CubeSky_Shader.d.ts +4 -0
- package/dist/types/assets/shader/utils/BitUtil.d.ts +1 -0
- package/dist/types/assets/shader/utils/ColorUtil.d.ts +1 -0
- package/dist/types/assets/shader/utils/GenerayRandomDir.d.ts +1 -0
- package/dist/types/components/AtmosphericComponent.d.ts +28 -0
- package/dist/types/components/BillboardComponent.d.ts +13 -0
- package/dist/types/components/ColliderComponent.d.ts +15 -0
- package/dist/types/components/ComponentBase.d.ts +43 -0
- package/dist/types/components/IComponent.d.ts +27 -0
- package/dist/types/components/SkeletonAnimationComponent.d.ts +52 -0
- package/dist/types/components/Transform.d.ts +119 -0
- package/dist/types/components/anim/AnimatorComponent.d.ts +67 -0
- package/dist/types/components/anim/OAnimationEvent.d.ts +6 -0
- package/dist/types/components/anim/curveAnim/AnimationMonitor.d.ts +29 -0
- package/dist/types/components/anim/curveAnim/AttributeAnimCurve.d.ts +8 -0
- package/dist/types/components/anim/curveAnim/PropertyAnimClip.d.ts +29 -0
- package/dist/types/components/anim/curveAnim/PropertyAnimation.d.ts +31 -0
- package/dist/types/components/anim/curveAnim/PropertyAnimationEvent.d.ts +14 -0
- package/dist/types/components/anim/curveAnim/PropertyHelp.d.ts +13 -0
- package/dist/types/components/anim/morphAnim/MorphTargetBlender.d.ts +18 -0
- package/dist/types/components/anim/morphAnim/MorphTargetData.d.ts +52 -0
- package/dist/types/components/anim/morphAnim/MorphTargetFrame.d.ts +68 -0
- package/dist/types/components/anim/morphAnim/MorphTargetKey.d.ts +58 -0
- package/dist/types/components/anim/morphAnim/MorphTarget_shader.d.ts +8 -0
- package/dist/types/components/anim/skeletonAnim/Joint.d.ts +12 -0
- package/dist/types/components/anim/skeletonAnim/JointPose.d.ts +6 -0
- package/dist/types/components/anim/skeletonAnim/Skeleton.d.ts +10 -0
- package/dist/types/components/anim/skeletonAnim/SkeletonAnimationClip.d.ts +22 -0
- package/dist/types/components/anim/skeletonAnim/SkeletonAnimationClipState.d.ts +21 -0
- package/dist/types/components/anim/skeletonAnim/SkeletonAnimationCompute.d.ts +6 -0
- package/dist/types/components/anim/skeletonAnim/SkeletonPose.d.ts +16 -0
- package/dist/types/components/anim/skeletonAnim/buffer/SkeletonBlendComputeArgs.d.ts +23 -0
- package/dist/types/components/anim/skeletonAnim/buffer/SkeletonTransformComputeArgs.d.ts +23 -0
- package/dist/types/components/controller/CameraControllerBase.d.ts +17 -0
- package/dist/types/components/controller/FirstPersonCameraController.d.ts +15 -0
- package/dist/types/components/controller/FlyCameraController.d.ts +36 -0
- package/dist/types/components/controller/HoverCameraController.d.ts +54 -0
- package/dist/types/components/controller/OrbitController.d.ts +170 -0
- package/dist/types/components/controller/ThirdPersonCameraController.d.ts +16 -0
- package/dist/types/components/gui/GUIConfig.d.ts +23 -0
- package/dist/types/components/gui/GUIExtension.d.ts +5 -0
- package/dist/types/components/gui/GUIPick.d.ts +36 -0
- package/dist/types/components/gui/GUIPickHelper.d.ts +25 -0
- package/dist/types/components/gui/core/GUIAtlasTexture.d.ts +16 -0
- package/dist/types/components/gui/core/GUICanvas.d.ts +21 -0
- package/dist/types/components/gui/core/GUIDefine.d.ts +7 -0
- package/dist/types/components/gui/core/GUIGeometry.d.ts +36 -0
- package/dist/types/components/gui/core/GUIGeometryRebuild.d.ts +21 -0
- package/dist/types/components/gui/core/GUIMaterial.d.ts +29 -0
- package/dist/types/components/gui/core/GUIQuad.d.ts +52 -0
- package/dist/types/components/gui/core/GUIRenderer.d.ts +15 -0
- package/dist/types/components/gui/core/GUIShader.d.ts +8 -0
- package/dist/types/components/gui/core/GUISprite.d.ts +19 -0
- package/dist/types/components/gui/core/GUITexture.d.ts +12 -0
- package/dist/types/components/gui/uiComponents/IUIInteractive.d.ts +25 -0
- package/dist/types/components/gui/uiComponents/TextFieldLayout.d.ts +34 -0
- package/dist/types/components/gui/uiComponents/UIButton.d.ts +45 -0
- package/dist/types/components/gui/uiComponents/UIComponentBase.d.ts +15 -0
- package/dist/types/components/gui/uiComponents/UIImage.d.ts +21 -0
- package/dist/types/components/gui/uiComponents/UIImageGroup.d.ts +31 -0
- package/dist/types/components/gui/uiComponents/UIInteractive.d.ts +25 -0
- package/dist/types/components/gui/uiComponents/UIPanel.d.ts +38 -0
- package/dist/types/components/gui/uiComponents/UIRenderAble.d.ts +27 -0
- package/dist/types/components/gui/uiComponents/UIShadow.d.ts +31 -0
- package/dist/types/components/gui/uiComponents/UITextField.d.ts +36 -0
- package/dist/types/components/gui/uiComponents/UITransform.d.ts +60 -0
- package/dist/types/components/gui/uiComponents/ViewPanel.d.ts +9 -0
- package/dist/types/components/gui/uiComponents/WorldPanel.d.ts +13 -0
- package/dist/types/components/lights/DirectLight.d.ts +13 -0
- package/dist/types/components/lights/GILighting.d.ts +6 -0
- package/dist/types/components/lights/IESProfiles.d.ts +14 -0
- package/dist/types/components/lights/ILight.d.ts +12 -0
- package/dist/types/components/lights/Light.d.ts +32 -0
- package/dist/types/components/lights/LightBase.d.ts +127 -0
- package/dist/types/components/lights/LightData.d.ts +29 -0
- package/dist/types/components/lights/PointLight.d.ts +19 -0
- package/dist/types/components/lights/SpotLight.d.ts +21 -0
- package/dist/types/components/post/PostProcessingComponent.d.ts +16 -0
- package/dist/types/components/renderer/GSplatRenderer.d.ts +151 -0
- package/dist/types/components/renderer/GlobalIlluminationComponent.d.ts +22 -0
- package/dist/types/components/renderer/InstanceDrawComponent.d.ts +19 -0
- package/dist/types/components/renderer/MeshFilter.d.ts +9 -0
- package/dist/types/components/renderer/MeshRenderer.d.ts +27 -0
- package/dist/types/components/renderer/Reflection.d.ts +15 -0
- package/dist/types/components/renderer/RenderNode.d.ts +85 -0
- package/dist/types/components/renderer/SkinnedMeshRenderer.d.ts +26 -0
- package/dist/types/components/renderer/SkinnedMeshRenderer2.d.ts +37 -0
- package/dist/types/components/renderer/SkyRenderer.d.ts +22 -0
- package/dist/types/components/renderer/SphereReflection.d.ts +12 -0
- package/dist/types/components/shape/BoxColliderShape.d.ts +9 -0
- package/dist/types/components/shape/CapsuleColliderShape.d.ts +6 -0
- package/dist/types/components/shape/ColliderShape.d.ts +35 -0
- package/dist/types/components/shape/MeshColliderShape.d.ts +8 -0
- package/dist/types/components/shape/SphereColliderShape.d.ts +26 -0
- package/dist/types/core/Camera3D.d.ts +308 -0
- package/dist/types/core/CameraType.d.ts +5 -0
- package/dist/types/core/CubeCamera.d.ts +18 -0
- package/dist/types/core/PointShadowCubeCamera.d.ts +13 -0
- package/dist/types/core/Scene3D.d.ts +66 -0
- package/dist/types/core/View3D.d.ts +85 -0
- package/dist/types/core/ViewQuad.d.ts +19 -0
- package/dist/types/core/bound/BoundingBox.d.ts +34 -0
- package/dist/types/core/bound/BoundingSphere.d.ts +34 -0
- package/dist/types/core/bound/Frustum.d.ts +17 -0
- package/dist/types/core/bound/IBound.d.ts +19 -0
- package/dist/types/core/csm/CSM.d.ts +3 -0
- package/dist/types/core/csm/FrustumCSM.d.ts +32 -0
- package/dist/types/core/entities/Entity.d.ts +43 -0
- package/dist/types/core/entities/InstancedMesh.d.ts +11 -0
- package/dist/types/core/entities/Object3D.d.ts +66 -0
- package/dist/types/core/geometry/ExtrudeGeometry.d.ts +31 -0
- package/dist/types/core/geometry/GeometryBase.d.ts +70 -0
- package/dist/types/core/geometry/GeometryIndicesBuffer.d.ts +15 -0
- package/dist/types/core/geometry/GeometryVertexBuffer.d.ts +23 -0
- package/dist/types/core/geometry/GeometryVertexType.d.ts +5 -0
- package/dist/types/core/geometry/VertexAttribute.d.ts +15 -0
- package/dist/types/core/geometry/VertexAttributeData.d.ts +5 -0
- package/dist/types/core/geometry/VertexAttributeName.d.ts +23 -0
- package/dist/types/core/geometry/VertexAttributeSize.d.ts +11 -0
- package/dist/types/core/geometry/VertexAttributeStride.d.ts +15 -0
- package/dist/types/core/geometry/VertexFormat.d.ts +1 -0
- package/dist/types/core/pool/ObjectPool.d.ts +11 -0
- package/dist/types/core/pool/memory/MemoryDO.d.ts +10 -0
- package/dist/types/core/pool/memory/MemoryInfo.d.ts +79 -0
- package/dist/types/core/tree/kdTree/IKDTreeUserData.d.ts +10 -0
- package/dist/types/core/tree/kdTree/KDTreeEntity.d.ts +27 -0
- package/dist/types/core/tree/kdTree/KDTreeNode.d.ts +68 -0
- package/dist/types/core/tree/kdTree/KDTreeSpace.d.ts +26 -0
- package/dist/types/core/tree/octree/Octree.d.ts +28 -0
- package/dist/types/core/tree/octree/OctreeEntity.d.ts +11 -0
- package/dist/types/core/tree/quad/IQuadNode.d.ts +9 -0
- package/dist/types/core/tree/quad/QuadAABB.d.ts +26 -0
- package/dist/types/core/tree/quad/QuadRoot.d.ts +14 -0
- package/dist/types/core/tree/quad/QuadTree.d.ts +22 -0
- package/dist/types/core/tree/quad/QuadTreeCell.d.ts +23 -0
- package/dist/types/event/CEvent.d.ts +27 -0
- package/dist/types/event/CEventDispatcher.d.ts +13 -0
- package/dist/types/event/CEventListener.d.ts +13 -0
- package/dist/types/event/CResizeEvent.d.ts +4 -0
- package/dist/types/event/KeyCode.d.ts +110 -0
- package/dist/types/event/MouseCode.d.ts +5 -0
- package/dist/types/event/eventConst/KeyEvent.d.ts +6 -0
- package/dist/types/event/eventConst/LoaderEvent.d.ts +5 -0
- package/dist/types/event/eventConst/Object3DEvent.d.ts +7 -0
- package/dist/types/event/eventConst/PointerEvent3D.d.ts +63 -0
- package/dist/types/event/eventConst/UIEvent.d.ts +6 -0
- package/dist/types/gfx/generate/BrdfLUTGenerate.d.ts +7 -0
- package/dist/types/gfx/generate/PassGenerate.d.ts +9 -0
- package/dist/types/gfx/generate/convert/BlurEffectCreator.d.ts +7 -0
- package/dist/types/gfx/generate/convert/ErpImage2CubeMap.d.ts +9 -0
- package/dist/types/gfx/generate/convert/IBLEnvMapCreator.d.ts +12 -0
- package/dist/types/gfx/generate/convert/MergeRGBACreator.d.ts +5 -0
- package/dist/types/gfx/generate/convert/TextureCubeStdCreator.d.ts +9 -0
- package/dist/types/gfx/generate/convert/TextureCubeUtils.d.ts +12 -0
- package/dist/types/gfx/generate/convert/TextureScaleCompute.d.ts +6 -0
- package/dist/types/gfx/graphics/webGpu/CanvasConfig.d.ts +7 -0
- package/dist/types/gfx/graphics/webGpu/Context3D.d.ts +20 -0
- package/dist/types/gfx/graphics/webGpu/PipelinePool.d.ts +5 -0
- package/dist/types/gfx/graphics/webGpu/WebGPUConst.d.ts +154 -0
- package/dist/types/gfx/graphics/webGpu/compute/PreIntegratedLutCompute.d.ts +8 -0
- package/dist/types/gfx/graphics/webGpu/compute/RenderShaderCompute.d.ts +12 -0
- package/dist/types/gfx/graphics/webGpu/core/bindGroups/GlobalBindGroup.d.ts +18 -0
- package/dist/types/gfx/graphics/webGpu/core/bindGroups/GlobalBindGroupLayout.d.ts +4 -0
- package/dist/types/gfx/graphics/webGpu/core/bindGroups/GlobalUniformGroup.d.ts +25 -0
- package/dist/types/gfx/graphics/webGpu/core/bindGroups/MatrixBindGroup.d.ts +11 -0
- package/dist/types/gfx/graphics/webGpu/core/bindGroups/groups/LightEntries.d.ts +11 -0
- package/dist/types/gfx/graphics/webGpu/core/bindGroups/groups/ProbeEntries.d.ts +10 -0
- package/dist/types/gfx/graphics/webGpu/core/bindGroups/groups/ReflectionEntries.d.ts +12 -0
- package/dist/types/gfx/graphics/webGpu/core/buffer/ArrayBufferData.d.ts +1 -0
- package/dist/types/gfx/graphics/webGpu/core/buffer/ComputeGPUBuffer.d.ts +4 -0
- package/dist/types/gfx/graphics/webGpu/core/buffer/GPUBufferBase.d.ts +84 -0
- package/dist/types/gfx/graphics/webGpu/core/buffer/GPUBufferType.d.ts +9 -0
- package/dist/types/gfx/graphics/webGpu/core/buffer/IndicesGPUBuffer.d.ts +14 -0
- package/dist/types/gfx/graphics/webGpu/core/buffer/MaterialDataUniformGPUBuffer.d.ts +10 -0
- package/dist/types/gfx/graphics/webGpu/core/buffer/MatrixGPUBuffer.d.ts +8 -0
- package/dist/types/gfx/graphics/webGpu/core/buffer/StorageGPUBuffer.d.ts +5 -0
- package/dist/types/gfx/graphics/webGpu/core/buffer/StructStorageGPUBuffer.d.ts +7 -0
- package/dist/types/gfx/graphics/webGpu/core/buffer/UniformGPUBuffer.d.ts +5 -0
- package/dist/types/gfx/graphics/webGpu/core/buffer/VertexGPUBuffer.d.ts +7 -0
- package/dist/types/gfx/graphics/webGpu/core/texture/ITexture.d.ts +18 -0
- package/dist/types/gfx/graphics/webGpu/core/texture/Texture.d.ts +79 -0
- package/dist/types/gfx/graphics/webGpu/core/texture/TextureCube.d.ts +11 -0
- package/dist/types/gfx/graphics/webGpu/core/texture/TextureMipmapCompute.d.ts +9 -0
- package/dist/types/gfx/graphics/webGpu/core/texture/TextureMipmapGenerator.d.ts +9 -0
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import { ILight } from "../../../components/lights/ILight";
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import { Reflection } from "../../../components/renderer/Reflection";
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import { RenderNode } from "../../../components/renderer/RenderNode";
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import { Camera3D } from "../../../core/Camera3D";
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import { Scene3D } from "../../../core/Scene3D";
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import { View3D } from "../../../core/View3D";
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import { Probe } from "../passRenderer/ddgi/Probe";
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import { CollectInfo } from "./CollectInfo";
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import { EntityBatchCollect } from "./EntityBatchCollect";
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export declare class EntityCollect {
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private static _instance;
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private _sceneLights;
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private _sceneGIProbes;
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private _op_RenderNodes;
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private _tr_RenderNodes;
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private _octreeRenderNodes;
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private _reflections;
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private _graphics;
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private _op_renderGroup;
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private _tr_renderGroup;
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private _renderShaderCollect;
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state: {
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giLightingChange: boolean;
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};
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sky: RenderNode;
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private _collectInfo;
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private rendererOctree;
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static get instance(): EntityCollect;
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constructor();
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private getPashList;
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private sortRenderNode;
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addRenderNode(root: Scene3D, renderNode: RenderNode): void;
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private getOctree;
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removeRenderNode(root: Scene3D, renderNode: RenderNode): void;
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addLight(root: Scene3D, light: ILight): void;
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removeLight(root: Scene3D, light: ILight): void;
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getLights(root: Scene3D): ILight[];
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addGIProbe(root: Scene3D, probe: Probe): void;
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removeGIProbe(root: Scene3D, probe: Probe): void;
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getProbes(root: Scene3D): Probe[];
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getReflections(root: Scene3D): Reflection[];
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autoSortRenderNodes(scene: Scene3D): this;
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getRenderNodes(scene: Scene3D, camera: Camera3D): CollectInfo;
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getOpRenderGroup(scene: Scene3D): EntityBatchCollect;
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getTrRenderGroup(scene: Scene3D): EntityBatchCollect;
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getGraphicList(): RenderNode[];
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getRenderShaderCollect(view: View3D): import("./RenderShaderCollect").RenderShaderList;
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}
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import { RenderNode } from "../../../components/renderer/RenderNode";
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import { View3D } from "../../../core/View3D";
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export type RenderShaderList = Map<string, Map<string, RenderNode>>;
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export declare class RenderShaderCollect {
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renderShaderUpdateList: Map<View3D, RenderShaderList>;
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renderNodeList: Map<View3D, Map<string, RenderNode>>;
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collect_add(node: RenderNode): void;
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collect_remove(node: RenderNode): void;
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}
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import { ILight } from "../../../components/lights/ILight";
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import { LightType } from "../../../components/lights/LightData";
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import { Scene3D } from "../../../core/Scene3D";
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import { View3D } from "../../../core/View3D";
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export declare class ShadowLightsCollect {
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static maxNumDirectionShadow: number;
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static maxNumPointShadow: number;
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static directionLightList: Map<Scene3D, ILight[]>;
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static pointLightList: Map<Scene3D, ILight[]>;
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static shadowLights: Map<Scene3D, Float32Array>;
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static init(): void;
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static createBuffer(view: View3D): void;
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static getShadowLightList(light: ILight): ILight[];
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static getShadowLightWhichScene(scene: Scene3D, type: LightType): ILight[];
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static getDirectShadowLightWhichScene(scene: Scene3D): ILight[];
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static getPointShadowLightWhichScene(scene: Scene3D): ILight[];
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static addShadowLight(light: ILight): ILight[];
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static removeShadowLight(light: ILight): ILight[];
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static update(view: View3D): void;
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}
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export declare class RTResourceConfig {
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static compressGBufferTex_NAME: string;
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static colorBufferTex_NAME: string;
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static positionBufferTex_NAME: string;
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static normalBufferTex_NAME: string;
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static materialBufferTex_NAME: string;
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static zBufferTexture_NAME: string;
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static zPreDepthTexture_NAME: string;
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static outTex_NAME: string;
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}
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export declare enum RenderLayer {
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None = 2,
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StaticBatch = 4,
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DynamicBatch = 8,
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Hiden = 16
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}
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export declare class RenderLayerUtil {
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static addMask(src: RenderLayer, tag: RenderLayer): RenderLayer;
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static removeMask(src: RenderLayer, tag: RenderLayer): RenderLayer;
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static hasMask(m1: RenderLayer, m2: RenderLayer): boolean;
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}
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import { RenderTexture } from "../../../textures/RenderTexture";
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import { RTFrame } from "./RTFrame";
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export declare class GBufferFrame extends RTFrame {
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static colorPass_GBuffer: string;
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static reflections_GBuffer: string;
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static gui_GBuffer: string;
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static gBufferMap: Map<string, GBufferFrame>;
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private _colorBufferTex;
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private _compressGBufferTex;
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constructor();
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createGBuffer(key: string, rtWidth: number, rtHeight: number, autoResize?: boolean, outColor?: boolean, depthTexture?: RenderTexture): void;
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getPositionMap(): RenderTexture;
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getNormalMap(): RenderTexture;
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getColorTexture(): RenderTexture;
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getCompressGBufferTexture(): RenderTexture;
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static getGBufferFrame(key: string, fixedWidth?: number, fixedHeight?: number, outColor?: boolean, depthTexture?: RenderTexture): GBufferFrame;
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static getGUIBufferFrame(): GBufferFrame;
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clone(): GBufferFrame;
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}
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import { RenderTexture } from "../../../textures/RenderTexture";
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import { RTDescriptor } from "../../graphics/webGpu/descriptor/RTDescriptor";
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export declare class RTFrame {
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label: string;
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customSize: boolean;
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renderTargets: RenderTexture[];
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rtDescriptors: RTDescriptor[];
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zPreTexture: RenderTexture;
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depthTexture: RenderTexture;
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depthViewIndex: number;
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depthCleanValue: number;
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depthLoadOp: GPULoadOp;
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isOutTarget: boolean;
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constructor(attachments: RenderTexture[], rtDescriptors: RTDescriptor[], depthTexture?: RenderTexture, zPreTexture?: RenderTexture, isOutTarget?: boolean);
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clone2Frame(rtFrame: RTFrame): void;
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clone(): RTFrame;
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}
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import { ViewQuad } from "../../../core/ViewQuad";
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import { RenderTexture } from "../../../textures/RenderTexture";
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export declare class RTResourceMap {
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static rtTextureMap: Map<string, RenderTexture>;
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static rtViewQuad: Map<string, ViewQuad>;
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static init(): void;
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static createRTTexture(name: string, rtWidth: number, rtHeight: number, format: GPUTextureFormat, useMipmap?: boolean, sampleCount?: number): RenderTexture;
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static createRTTextureArray(name: string, rtWidth: number, rtHeight: number, format: GPUTextureFormat, length?: number, useMipmap?: boolean, sampleCount?: number): RenderTexture;
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static createViewQuad(name: string, shaderVS: string, shaderFS: string, outRtTexture: RenderTexture, multisample?: number): ViewQuad;
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static getTexture(name: string): RenderTexture;
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static CreateSplitTexture(id: string): RenderTexture;
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static WriteSplitColorTexture(id: string): void;
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}
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import { RendererBase } from "../passRenderer/RendererBase";
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import { PassType } from "../passRenderer/state/PassType";
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export declare class RendererMap {
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private map;
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private passRendererList;
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constructor();
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addRenderer(renderer: RendererBase): void;
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getRenderer(passType: PassType): RendererBase;
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private addPassRenderer;
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getAllRenderer(): Map<PassType, RendererBase>;
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getAllPassRenderer(): RendererBase[];
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}
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import { View3D } from "../../../core/View3D";
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import { PickFire } from "../../../io/PickFire";
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import { ColorPassRenderer } from "../passRenderer/color/ColorPassRenderer";
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import { OcclusionSystem } from "../occlusion/OcclusionSystem";
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import { ClusterLightingRender } from "../passRenderer/cluster/ClusterLightingRender";
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import { PointLightShadowRenderer } from "../passRenderer/shadow/PointLightShadowRenderer";
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import { ShadowMapPassRenderer } from "../passRenderer/shadow/ShadowMapPassRenderer";
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import { PreDepthPassRenderer } from "../passRenderer/preDepth/PreDepthPassRenderer";
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import { RendererMap } from "./RenderMap";
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import { PostRenderer } from "../passRenderer/post/PostRenderer";
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import { PostBase } from "../post/PostBase";
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import { RendererBase } from "../passRenderer/RendererBase";
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import { Ctor } from "../../../util/Global";
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import { DDGIProbeRenderer } from "../passRenderer/ddgi/DDGIProbeRenderer";
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import { ReflectionRenderer } from "../passRenderer/cubeRenderer/ReflectionRenderer";
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export declare class RendererJob {
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rendererMap: RendererMap;
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shadowMapPassRenderer: ShadowMapPassRenderer;
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pointLightShadowRenderer: PointLightShadowRenderer;
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ddgiProbeRenderer: DDGIProbeRenderer;
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postRenderer: PostRenderer;
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clusterLightingRender: ClusterLightingRender;
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reflectionRenderer: ReflectionRenderer;
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occlusionSystem: OcclusionSystem;
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depthPassRenderer: PreDepthPassRenderer;
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get colorPassRenderer(): ColorPassRenderer;
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pauseRender: boolean;
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pickFire: PickFire;
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renderState: boolean;
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protected _view: View3D;
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constructor(view: View3D);
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addRenderer<T extends RendererBase>(c: Ctor<T>, param?: any): T;
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get view(): View3D;
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set view(view: View3D);
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start(): void;
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stop(): void;
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pause(): void;
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resume(): void;
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addPost(post: PostBase): PostBase | PostBase[];
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removePost(post: PostBase | PostBase[]): void;
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renderFrame(): void;
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debug(): void;
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}
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import { RenderNode } from "../../../components/renderer/RenderNode";
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import { Camera3D } from "../../../core/Camera3D";
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import { Scene3D } from "../../../core/Scene3D";
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import { CollectInfo } from "../collect/CollectInfo";
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export declare class OcclusionSystem {
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frustumCullingList: Float32Array;
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zVisibleList: Float32Array;
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private _renderList;
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static enable: boolean;
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constructor();
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occlusionRenderNodeTest(index: number): number;
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zDepthRenderNodeTest(index: number): number;
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update(camera: Camera3D, scene: Scene3D): void;
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collect(nodes: CollectInfo, camera: Camera3D): void;
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renderCommitTesting(camera: Camera3D, renderNode: RenderNode): boolean;
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}
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import { RTFrame } from "../frame/RTFrame";
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import { RendererPassState } from "./state/RendererPassState";
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export declare class RenderContext {
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command: GPUCommandEncoder;
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encoder: GPURenderPassEncoder;
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private rendererPassStates;
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private rtFrame;
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constructor(rtFrame: RTFrame);
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clean(): void;
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beginContinueRendererPassState(color_loadOp?: GPULoadOp, depth_loadOp?: GPULoadOp): RendererPassState;
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get rendererPassState(): RendererPassState;
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beginOpaqueRenderPass(): void;
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beginTransparentRenderPass(): void;
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specialtRenderPass(): void;
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endRenderPass(): void;
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begineNewCommand(): GPUCommandEncoder;
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endCommand(): void;
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beginNewEncoder(): GPURenderPassEncoder;
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endEncoder(): void;
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}
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import { RenderNode } from "../../../components/renderer/RenderNode";
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import { Scene3D } from "../../../core/Scene3D";
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import { View3D } from "../../../core/View3D";
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import { ViewQuad } from "../../../core/ViewQuad";
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import { CEventDispatcher } from "../../../event/CEventDispatcher";
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import { Texture } from "../../graphics/webGpu/core/texture/Texture";
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import { CollectInfo } from "../collect/CollectInfo";
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import { RTFrame } from "../frame/RTFrame";
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import { OcclusionSystem } from "../occlusion/OcclusionSystem";
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import { RendererPassState } from "./state/RendererPassState";
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import { PassType } from "./state/PassType";
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import { RenderContext } from "./RenderContext";
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import { ClusterLightingBuffer } from "./cluster/ClusterLightingBuffer";
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import { RenderTexture } from "../../..";
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export declare class RendererBase extends CEventDispatcher {
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rendererPassState: RendererPassState;
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splitRendererPassState: RendererPassState;
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useRenderBundle: boolean;
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debugViewQuads: ViewQuad[];
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debugTextures: Texture[];
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protected renderContext: RenderContext;
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protected _rendererType: PassType;
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protected _rtFrame: RTFrame;
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get passType(): PassType;
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set passType(value: PassType);
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constructor();
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setRenderStates(rtFrame: RTFrame): void;
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getRenderContext(rtFrame: RTFrame): RenderContext;
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setIrradiance(probeIrradianceMap: RenderTexture, probeDepthMap: RenderTexture): void;
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compute(view: View3D, occlusionSystem: OcclusionSystem): void;
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render(view: View3D, occlusionSystem: OcclusionSystem, clusterLightingBuffer: ClusterLightingBuffer, maskTr?: boolean): void;
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protected nodeUpload(collectInfo: CollectInfo, scene: Scene3D, occlusionSystem?: OcclusionSystem): void;
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protected occlusionRenderNodeTest(i: number, id: number, occlusionSystem: OcclusionSystem): boolean;
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protected renderOp(encoder: GPURenderPassEncoder, command: GPUCommandEncoder, collectInfo: CollectInfo, scene: Scene3D, occlusionSystem: OcclusionSystem): void;
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protected renderTr(encoder: GPURenderPassEncoder, command: GPUCommandEncoder, collectInfo: CollectInfo, scene: Scene3D, occlusionSystem: OcclusionSystem): void;
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protected renderBundleOp(view: View3D, collectInfo: CollectInfo, occlusionSystem: OcclusionSystem, clusterLightingBuffer?: ClusterLightingBuffer): any[];
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protected renderBundleTr(view: View3D, collectInfo: CollectInfo, occlusionSystem: OcclusionSystem, clusterLightingBuffer?: ClusterLightingBuffer): any[];
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protected recordRenderBundleNode(view: View3D, encoder: any, nodes: RenderNode[], clusterLightingBuffer?: ClusterLightingBuffer): void;
|
|
39
|
+
protected drawRenderNodes(view: View3D, encoder: GPURenderPassEncoder, command: GPUCommandEncoder, nodes: RenderNode[], occlusionSystem: OcclusionSystem, clusterLightingBuffer?: ClusterLightingBuffer): void;
|
|
40
|
+
}
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
import { ComputeGPUBuffer } from "../../../graphics/webGpu/core/buffer/ComputeGPUBuffer";
|
|
2
|
+
import { UniformGPUBuffer } from "../../../graphics/webGpu/core/buffer/UniformGPUBuffer";
|
|
3
|
+
export declare class ClusterLightingBuffer {
|
|
4
|
+
clusterBuffer: ComputeGPUBuffer;
|
|
5
|
+
lightAssignBuffer: ComputeGPUBuffer;
|
|
6
|
+
assignTableBuffer: ComputeGPUBuffer;
|
|
7
|
+
clustersUniformBuffer: UniformGPUBuffer;
|
|
8
|
+
constructor(numClusters: number, maxNumLightsPerCluster: number);
|
|
9
|
+
update(width: number, height: number, clusterPix: number, clusterTileX: number, clusterTileY: number, clusterTileZ: number, numLights: number, maxNumLightsPerCluster: number, near: number, far: number): void;
|
|
10
|
+
}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
import { View3D } from "../../../../core/View3D";
|
|
2
|
+
import { OcclusionSystem } from "../../occlusion/OcclusionSystem";
|
|
3
|
+
import { RendererBase } from "../RendererBase";
|
|
4
|
+
import { ClusterLightingBuffer } from "./ClusterLightingBuffer";
|
|
5
|
+
/**
|
|
6
|
+
* 集群光照
|
|
7
|
+
*/
|
|
8
|
+
export declare class ClusterLightingRender extends RendererBase {
|
|
9
|
+
maxNumLightsPerCluster: number;
|
|
10
|
+
clusterPix: number;
|
|
11
|
+
clusterLightingBuffer: ClusterLightingBuffer;
|
|
12
|
+
private _currentLightCount;
|
|
13
|
+
private _clusterGenerateCompute;
|
|
14
|
+
private _clusterLightingCompute;
|
|
15
|
+
private _useCamera;
|
|
16
|
+
private resize;
|
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17
|
+
constructor(view: View3D);
|
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18
|
+
private initCompute;
|
|
19
|
+
render(view: View3D, occlusionSystem: OcclusionSystem): void;
|
|
20
|
+
}
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
import { RenderNode } from "../../../../components/renderer/RenderNode";
|
|
2
|
+
import { View3D } from "../../../../core/View3D";
|
|
3
|
+
import { OcclusionSystem } from "../../occlusion/OcclusionSystem";
|
|
4
|
+
import { RenderContext } from "../RenderContext";
|
|
5
|
+
import { RendererBase } from "../RendererBase";
|
|
6
|
+
import { ClusterLightingBuffer } from "../cluster/ClusterLightingBuffer";
|
|
7
|
+
export declare class ColorPassRenderer extends RendererBase {
|
|
8
|
+
constructor();
|
|
9
|
+
render(view: View3D, occlusionSystem: OcclusionSystem, clusterLightingBuffer?: ClusterLightingBuffer, maskTr?: boolean): void;
|
|
10
|
+
drawNodes(view: View3D, renderContext: RenderContext, nodes: RenderNode[], occlusionSystem: OcclusionSystem, clusterLightingBuffer: ClusterLightingBuffer): void;
|
|
11
|
+
protected occlusionRenderNodeTest(i: number, id: number, occlusionSystem: OcclusionSystem): boolean;
|
|
12
|
+
}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import { RenderNode } from "../../../../components/renderer/RenderNode";
|
|
2
|
+
import { View3D } from "../../../../core/View3D";
|
|
3
|
+
import { OcclusionSystem } from "../../occlusion/OcclusionSystem";
|
|
4
|
+
import { RenderContext } from "../RenderContext";
|
|
5
|
+
import { RendererBase } from "../RendererBase";
|
|
6
|
+
import { ClusterLightingBuffer } from "../cluster/ClusterLightingBuffer";
|
|
7
|
+
export declare class GUIPassRenderer extends RendererBase {
|
|
8
|
+
constructor();
|
|
9
|
+
compute(view: View3D, occlusionSystem: OcclusionSystem): void;
|
|
10
|
+
render(view: View3D, occlusionSystem: OcclusionSystem, clusterLightingBuffer?: ClusterLightingBuffer, maskTr?: boolean): void;
|
|
11
|
+
drawNodes(view: View3D, renderContext: RenderContext, nodes: RenderNode[], occlusionSystem: OcclusionSystem, clusterLightingBuffer: ClusterLightingBuffer): void;
|
|
12
|
+
protected occlusionRenderNodeTest(i: number, id: number, occlusionSystem: OcclusionSystem): boolean;
|
|
13
|
+
}
|
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
import { Camera3D } from "../../../../core/Camera3D";
|
|
2
|
+
import { OcclusionSystem } from "../../occlusion/OcclusionSystem";
|
|
3
|
+
import { RendererBase } from "../RendererBase";
|
|
4
|
+
import { View3D } from "../../../../core/View3D";
|
|
5
|
+
import { GBufferFrame } from "../../frame/GBufferFrame";
|
|
6
|
+
import { ClusterLightingBuffer } from "../cluster/ClusterLightingBuffer";
|
|
7
|
+
import { RenderContext } from "../RenderContext";
|
|
8
|
+
import { RenderNode } from "../../../../components/renderer/RenderNode";
|
|
9
|
+
import { ComputeShader } from "../../../graphics/webGpu/shader/ComputeShader";
|
|
10
|
+
import { VirtualTexture } from "../../../../textures/VirtualTexture";
|
|
11
|
+
import { UniformGPUBuffer } from "../../../graphics/webGpu/core/buffer/UniformGPUBuffer";
|
|
12
|
+
export declare class ReflectionRenderer extends RendererBase {
|
|
13
|
+
private cubeCamera;
|
|
14
|
+
gBuffer: GBufferFrame;
|
|
15
|
+
sizeW: number;
|
|
16
|
+
sizeH: number;
|
|
17
|
+
probeSize: number;
|
|
18
|
+
probeCount: number;
|
|
19
|
+
mipCount: number;
|
|
20
|
+
preFilteredEnvironmentCompute: ComputeShader;
|
|
21
|
+
outTexture: VirtualTexture;
|
|
22
|
+
preFilteredEnvironmentUniform: UniformGPUBuffer;
|
|
23
|
+
private onChange;
|
|
24
|
+
private needUpdate;
|
|
25
|
+
/**
|
|
26
|
+
*
|
|
27
|
+
* @param volume
|
|
28
|
+
*/
|
|
29
|
+
constructor();
|
|
30
|
+
forceUpdate(): void;
|
|
31
|
+
compute(view: View3D, occlusionSystem: OcclusionSystem): void;
|
|
32
|
+
render(view: View3D, occlusionSystem: OcclusionSystem, clusterLightingBuffer?: ClusterLightingBuffer, maskTr?: boolean, hasPost?: boolean): void;
|
|
33
|
+
renderOnce(view: View3D, camera: Camera3D, encoder: any, occlusionSystem: OcclusionSystem, clusterLightingBuffer?: ClusterLightingBuffer, maskTr?: boolean): void;
|
|
34
|
+
drawNodes(view: View3D, renderContext: RenderContext, nodes: RenderNode[], occlusionSystem: OcclusionSystem, clusterLightingBuffer: ClusterLightingBuffer): void;
|
|
35
|
+
protected occlusionRenderNodeTest(i: number, id: number, occlusionSystem: OcclusionSystem): boolean;
|
|
36
|
+
}
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
import { View3D } from "../../../../core/View3D";
|
|
2
|
+
import { RenderTexture } from "../../../../textures/RenderTexture";
|
|
3
|
+
import { RendererPassState } from "../state/RendererPassState";
|
|
4
|
+
import { DDGIIrradianceVolume } from "./DDGIIrradianceVolume";
|
|
5
|
+
export declare class DDGIIrradianceComputePass {
|
|
6
|
+
private irradianceBuffer;
|
|
7
|
+
private depthBuffer;
|
|
8
|
+
private probeIrradianceMap;
|
|
9
|
+
private probeDepthMap;
|
|
10
|
+
private volume;
|
|
11
|
+
private computeShader;
|
|
12
|
+
private depthRaysBuffer;
|
|
13
|
+
constructor(volume: DDGIIrradianceVolume);
|
|
14
|
+
private initPipeline;
|
|
15
|
+
setTextures(inputs: RenderTexture[], probeIrradianceMap: RenderTexture, probeDepthMap: RenderTexture): void;
|
|
16
|
+
readBuffer(): Float32Array<ArrayBufferLike>;
|
|
17
|
+
compute(view: View3D, renderPassState: RendererPassState): void;
|
|
18
|
+
}
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
import { CEvent } from "../../../../event/CEvent";
|
|
2
|
+
import { CEventDispatcher } from "../../../../event/CEventDispatcher";
|
|
3
|
+
import { RenderTexture } from "../../../../textures/RenderTexture";
|
|
4
|
+
import { DDGIProbeRenderer } from "./DDGIProbeRenderer";
|
|
5
|
+
export declare let IrradianceDataReaderCompleteEvent: CEvent;
|
|
6
|
+
/**
|
|
7
|
+
* 动态漫反射全局光照,探头渲染结果的GPU缓冲区读取器
|
|
8
|
+
*/
|
|
9
|
+
export declare class DDGIIrradianceGPUBufferReader extends CEventDispatcher {
|
|
10
|
+
private readFlag;
|
|
11
|
+
private probeRenderer;
|
|
12
|
+
private opColorBuffer;
|
|
13
|
+
private opDepthBuffer;
|
|
14
|
+
private srcColorMap;
|
|
15
|
+
private srcDepthMap;
|
|
16
|
+
opDepthArray: Float32Array;
|
|
17
|
+
opColorArray: Float32Array;
|
|
18
|
+
initReader(probeRender: DDGIProbeRenderer, colorMap: RenderTexture, depthMap: RenderTexture): void;
|
|
19
|
+
private onProbeRenderComplete;
|
|
20
|
+
private static read;
|
|
21
|
+
}
|
|
22
|
+
export declare let irradianceDataReader: DDGIIrradianceGPUBufferReader;
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
import { Matrix4 } from "../../../../math/Matrix4";
|
|
2
|
+
import { Vector3 } from "../../../../math/Vector3";
|
|
3
|
+
import { Probe } from "./Probe";
|
|
4
|
+
import { GlobalIlluminationSetting } from "../../../../setting/GlobalIlluminationSetting";
|
|
5
|
+
import { StorageGPUBuffer } from "../../../graphics/webGpu/core/buffer/StorageGPUBuffer";
|
|
6
|
+
import { UniformGPUBuffer } from "../../../..";
|
|
7
|
+
export declare class DDGIIrradianceVolume {
|
|
8
|
+
setting: GlobalIlluminationSetting;
|
|
9
|
+
probesBufferData: Float32Array;
|
|
10
|
+
probesBuffer: StorageGPUBuffer;
|
|
11
|
+
isVolumeFrameChange: boolean;
|
|
12
|
+
private randomOrientation;
|
|
13
|
+
private startPosition;
|
|
14
|
+
private isVolumeChange;
|
|
15
|
+
irradianceVolumeBuffer: UniformGPUBuffer;
|
|
16
|
+
private readonly directionDistance;
|
|
17
|
+
private readonly randomSeedCount;
|
|
18
|
+
private useRandomIndex;
|
|
19
|
+
private centerDirection;
|
|
20
|
+
private arroundPositions;
|
|
21
|
+
updateOrientation(): Matrix4;
|
|
22
|
+
init(setting: GlobalIlluminationSetting): void;
|
|
23
|
+
setVolumeDataChange(): void;
|
|
24
|
+
updateProbes(probes: Probe[]): void;
|
|
25
|
+
private createFramesBuffer;
|
|
26
|
+
uploadBuffer(): void;
|
|
27
|
+
calcPosition(x: number, y: number, z: number, result?: Vector3): Vector3;
|
|
28
|
+
private debugX;
|
|
29
|
+
private debugY;
|
|
30
|
+
private debugZ;
|
|
31
|
+
private fillIrradianceData;
|
|
32
|
+
}
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
import { View3D } from "../../../../core/View3D";
|
|
2
|
+
import { RenderTexture } from "../../../../textures/RenderTexture";
|
|
3
|
+
import { Texture } from "../../../graphics/webGpu/core/texture/Texture";
|
|
4
|
+
import { RendererPassState } from "../state/RendererPassState";
|
|
5
|
+
export declare class DDGILightingPass {
|
|
6
|
+
private computeShader;
|
|
7
|
+
private worldPosMap;
|
|
8
|
+
private worldNormalMap;
|
|
9
|
+
private colorMap;
|
|
10
|
+
private shadowMap;
|
|
11
|
+
private pointShadowMap;
|
|
12
|
+
lightingTexture: RenderTexture;
|
|
13
|
+
constructor();
|
|
14
|
+
private create;
|
|
15
|
+
setInputs(inputs: Texture[]): void;
|
|
16
|
+
compute(view: View3D, renderPassState: RendererPassState): void;
|
|
17
|
+
}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import { View3D } from "../../../../core/View3D";
|
|
2
|
+
import { RenderTexture } from "../../../../textures/RenderTexture";
|
|
3
|
+
import { RendererPassState } from "../state/RendererPassState";
|
|
4
|
+
import { DDGIIrradianceVolume } from "./DDGIIrradianceVolume";
|
|
5
|
+
export declare class DDGIMultiBouncePass {
|
|
6
|
+
blendTexture: RenderTexture;
|
|
7
|
+
private volume;
|
|
8
|
+
private computerShader;
|
|
9
|
+
constructor(volume: DDGIIrradianceVolume);
|
|
10
|
+
private initPipeline;
|
|
11
|
+
setInputs(inputs: RenderTexture[]): void;
|
|
12
|
+
compute(view: View3D, renderPassState: RendererPassState): void;
|
|
13
|
+
}
|
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
import { CEvent } from "../../../../event/CEvent";
|
|
2
|
+
import { RenderTexture } from "../../../../textures/RenderTexture";
|
|
3
|
+
import { OcclusionSystem } from "../../occlusion/OcclusionSystem";
|
|
4
|
+
import { RendererBase } from "../RendererBase";
|
|
5
|
+
import { DDGIIrradianceComputePass } from "./DDGIIrradianceComputePass";
|
|
6
|
+
import { DDGIIrradianceVolume } from "./DDGIIrradianceVolume";
|
|
7
|
+
import { DDGIMultiBouncePass } from "./DDGIMultiBouncePass";
|
|
8
|
+
import { Probe } from "./Probe";
|
|
9
|
+
import { Texture } from "../../../graphics/webGpu/core/texture/Texture";
|
|
10
|
+
import { View3D } from "../../../../core/View3D";
|
|
11
|
+
import { DDGILightingPass } from "./DDGILightingPass";
|
|
12
|
+
export type GlobalIrradianceStatus = "none" | "rendering" | "complete";
|
|
13
|
+
export declare let GIRenderStartEvent: CEvent;
|
|
14
|
+
export declare let GIRenderCompleteEvent: CEvent;
|
|
15
|
+
export declare class DDGIProbeRenderer extends RendererBase {
|
|
16
|
+
private cubeCamera;
|
|
17
|
+
private volume;
|
|
18
|
+
private probeCountPerFrame;
|
|
19
|
+
private nextProbeIndex;
|
|
20
|
+
private tempProbeList;
|
|
21
|
+
private isRenderCloudGI?;
|
|
22
|
+
private probeRenderResult;
|
|
23
|
+
private renderStatus;
|
|
24
|
+
positionMap: RenderTexture;
|
|
25
|
+
normalMap: RenderTexture;
|
|
26
|
+
colorMap: RenderTexture;
|
|
27
|
+
probeNext: number;
|
|
28
|
+
sizeW: number;
|
|
29
|
+
sizeH: number;
|
|
30
|
+
lightingPass: DDGILightingPass;
|
|
31
|
+
bouncePass: DDGIMultiBouncePass;
|
|
32
|
+
irradianceComputePass: DDGIIrradianceComputePass;
|
|
33
|
+
irradianceDepthMap: RenderTexture;
|
|
34
|
+
irradianceColorMap: RenderTexture;
|
|
35
|
+
constructor(volume: DDGIIrradianceVolume);
|
|
36
|
+
setInputTexture(textures: Texture[]): void;
|
|
37
|
+
setIrradianceData(colorData: Float32Array, depthData: Float32Array, width: number, height: number): void;
|
|
38
|
+
updateProbe(view: View3D, probe: Probe, encoder: GPURenderPassEncoder): void;
|
|
39
|
+
private renderSceneOnce;
|
|
40
|
+
render(view: View3D, occlusionSystem: OcclusionSystem): void;
|
|
41
|
+
startRenderGI(index?: number): void;
|
|
42
|
+
startRenderCloudGI(): void;
|
|
43
|
+
private rendProbe;
|
|
44
|
+
private initIrradianceMap;
|
|
45
|
+
private writeToTexture;
|
|
46
|
+
}
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
import { View3D } from "../../../../core/View3D";
|
|
2
|
+
import { ViewQuad } from "../../../../core/ViewQuad";
|
|
3
|
+
import { Texture } from "../../../graphics/webGpu/core/texture/Texture";
|
|
4
|
+
import { PostBase } from "../../post/PostBase";
|
|
5
|
+
import { RendererBase } from "../RendererBase";
|
|
6
|
+
/**
|
|
7
|
+
* @internal
|
|
8
|
+
* @group Post
|
|
9
|
+
*/
|
|
10
|
+
export declare class PostRenderer extends RendererBase {
|
|
11
|
+
finalQuadView: ViewQuad;
|
|
12
|
+
postList: Map<string, PostBase>;
|
|
13
|
+
constructor();
|
|
14
|
+
initRenderer(): void;
|
|
15
|
+
attachPost(view: View3D, post: PostBase): void;
|
|
16
|
+
detachPost(view: View3D, post: PostBase): boolean;
|
|
17
|
+
render(view: View3D): void;
|
|
18
|
+
presentContent(view: View3D, texture: Texture): void;
|
|
19
|
+
}
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
import { RenderNode } from "../../../../components/renderer/RenderNode";
|
|
2
|
+
import { View3D } from "../../../../core/View3D";
|
|
3
|
+
import { VirtualTexture } from "../../../../textures/VirtualTexture";
|
|
4
|
+
import { OcclusionSystem } from "../../occlusion/OcclusionSystem";
|
|
5
|
+
import { RendererBase } from "../RendererBase";
|
|
6
|
+
import { ClusterLightingBuffer } from "../cluster/ClusterLightingBuffer";
|
|
7
|
+
import { ZCullingCompute } from "./ZCullingCompute";
|
|
8
|
+
export declare class PreDepthPassRenderer extends RendererBase {
|
|
9
|
+
zBufferTexture: VirtualTexture;
|
|
10
|
+
useRenderBundle: boolean;
|
|
11
|
+
shadowPassCount: number;
|
|
12
|
+
zCullingCompute: ZCullingCompute;
|
|
13
|
+
constructor();
|
|
14
|
+
render(view: View3D, occlusionSystem: OcclusionSystem): void;
|
|
15
|
+
protected drawRenderNodes(view: View3D, encoder: GPURenderPassEncoder, command: GPUCommandEncoder, nodes: RenderNode[], occlusionSystem: OcclusionSystem, clusterLightingBuffer?: ClusterLightingBuffer): void;
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|
16
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+
}
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