@rings-webgpu/core 1.0.6 → 1.0.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (600) hide show
  1. package/dist/rings.es.js +1 -1
  2. package/dist/rings.es.js.map +1 -1
  3. package/dist/rings.es.max.js +478 -478
  4. package/dist/rings.umd.js +1 -1
  5. package/dist/rings.umd.js.map +1 -1
  6. package/dist/rings.umd.max.js +478 -478
  7. package/dist/types/Engine3D.d.ts +107 -0
  8. package/dist/types/assets/Fonts.d.ts +20 -0
  9. package/dist/types/assets/Res.d.ts +74 -0
  10. package/dist/types/assets/shader/ShaderLib.d.ts +5 -0
  11. package/dist/types/assets/shader/anim/SkeletonAnimation_shader.d.ts +3 -0
  12. package/dist/types/assets/shader/cluster/ClusterBoundsSource_cs.d.ts +1 -0
  13. package/dist/types/assets/shader/cluster/ClusterLighting_cs.d.ts +1 -0
  14. package/dist/types/assets/shader/compute/BRDFLUT.d.ts +1 -0
  15. package/dist/types/assets/shader/compute/BloomEffect_cs.d.ts +4 -0
  16. package/dist/types/assets/shader/compute/BlurEffectCreator_cs.d.ts +2 -0
  17. package/dist/types/assets/shader/compute/DDGIIrradiance_Cs.d.ts +4 -0
  18. package/dist/types/assets/shader/compute/DDGILighting_CSShader.d.ts +4 -0
  19. package/dist/types/assets/shader/compute/DepthOfView_cs.d.ts +4 -0
  20. package/dist/types/assets/shader/compute/ErpImage2CubeMapCreateCube_cs.d.ts +1 -0
  21. package/dist/types/assets/shader/compute/ErpImage2CubeMapRgbe2rgba_cs.d.ts +1 -0
  22. package/dist/types/assets/shader/compute/GTAO_cs.d.ts +4 -0
  23. package/dist/types/assets/shader/compute/GodRay_cs.d.ts +1 -0
  24. package/dist/types/assets/shader/compute/IBLEnvMapCreator_cs.d.ts +1 -0
  25. package/dist/types/assets/shader/compute/MergeRGBA_cs.d.ts +1 -0
  26. package/dist/types/assets/shader/compute/MultiBouncePass_cs.d.ts +4 -0
  27. package/dist/types/assets/shader/compute/OutLineBlendColor_cs.d.ts +1 -0
  28. package/dist/types/assets/shader/compute/OutlineCalcOutline_cs.d.ts +1 -0
  29. package/dist/types/assets/shader/compute/Outline_cs.d.ts +1 -0
  30. package/dist/types/assets/shader/compute/Picker_cs.d.ts +1 -0
  31. package/dist/types/assets/shader/compute/PreFilteredEnvironment_cs copy.d.ts +1 -0
  32. package/dist/types/assets/shader/compute/PreFilteredEnvironment_cs.d.ts +4 -0
  33. package/dist/types/assets/shader/compute/PreIntegratedLut.d.ts +1 -0
  34. package/dist/types/assets/shader/compute/SSAO_cs.d.ts +1 -0
  35. package/dist/types/assets/shader/compute/SSGI2_cs.d.ts +7 -0
  36. package/dist/types/assets/shader/compute/SSR_BlendColor_cs.d.ts +4 -0
  37. package/dist/types/assets/shader/compute/SSR_IS_cs.d.ts +1 -0
  38. package/dist/types/assets/shader/compute/SSR_RayTrace_cs.d.ts +1 -0
  39. package/dist/types/assets/shader/compute/TAACopyTex_cs.d.ts +4 -0
  40. package/dist/types/assets/shader/compute/TAASharpTex_cs.d.ts +1 -0
  41. package/dist/types/assets/shader/compute/TAA_cs.d.ts +4 -0
  42. package/dist/types/assets/shader/compute/utils/Combine_cs.d.ts +4 -0
  43. package/dist/types/assets/shader/compute/utils/Denoising_cs.d.ts +4 -0
  44. package/dist/types/assets/shader/compute/utils/TestComputeLoadBuffer.d.ts +1 -0
  45. package/dist/types/assets/shader/compute/utils/TextureCompress.d.ts +2 -0
  46. package/dist/types/assets/shader/compute/utils/tw.d.ts +4 -0
  47. package/dist/types/assets/shader/core/base/Common_frag.d.ts +1 -0
  48. package/dist/types/assets/shader/core/base/Common_vert.d.ts +1 -0
  49. package/dist/types/assets/shader/core/common/BrdfLut_frag.d.ts +1 -0
  50. package/dist/types/assets/shader/core/common/EnvMap_frag.d.ts +1 -0
  51. package/dist/types/assets/shader/core/common/GBufferStand.d.ts +1 -0
  52. package/dist/types/assets/shader/core/common/GlobalUniform.d.ts +4 -0
  53. package/dist/types/assets/shader/core/common/InstanceUniform.d.ts +1 -0
  54. package/dist/types/assets/shader/core/common/SHCommon_frag.d.ts +1 -0
  55. package/dist/types/assets/shader/core/common/WorldMatrixUniform.d.ts +1 -0
  56. package/dist/types/assets/shader/core/inline/Inline_vert.d.ts +1 -0
  57. package/dist/types/assets/shader/core/pass/CastShadow_pass.d.ts +4 -0
  58. package/dist/types/assets/shader/core/pass/FrustumCulling_cs.d.ts +4 -0
  59. package/dist/types/assets/shader/core/pass/GBuffer_pass.d.ts +1 -0
  60. package/dist/types/assets/shader/core/pass/SkyGBuffer_pass.d.ts +1 -0
  61. package/dist/types/assets/shader/core/pass/ZPassShader_cs.d.ts +1 -0
  62. package/dist/types/assets/shader/core/pass/ZPassShader_fs.d.ts +1 -0
  63. package/dist/types/assets/shader/core/pass/ZPassShader_vs.d.ts +1 -0
  64. package/dist/types/assets/shader/core/struct/ClusterLight.d.ts +4 -0
  65. package/dist/types/assets/shader/core/struct/ColorPassFragmentOutput.d.ts +1 -0
  66. package/dist/types/assets/shader/core/struct/FragmentOutput.d.ts +1 -0
  67. package/dist/types/assets/shader/core/struct/FragmentVarying.d.ts +1 -0
  68. package/dist/types/assets/shader/core/struct/ShadingInput.d.ts +1 -0
  69. package/dist/types/assets/shader/core/struct/VertexAttributeIndexShader.d.ts +1 -0
  70. package/dist/types/assets/shader/core/struct/VertexAttributes.d.ts +1 -0
  71. package/dist/types/assets/shader/env/ReflectionCG.d.ts +1 -0
  72. package/dist/types/assets/shader/glsl/Quad_glsl.d.ts +2 -0
  73. package/dist/types/assets/shader/lighting/BRDF_frag.d.ts +4 -0
  74. package/dist/types/assets/shader/lighting/BsDF_frag.d.ts +4 -0
  75. package/dist/types/assets/shader/lighting/BxDF_frag.d.ts +4 -0
  76. package/dist/types/assets/shader/lighting/Hair_frag.d.ts +1 -0
  77. package/dist/types/assets/shader/lighting/IESProfiles_frag.d.ts +1 -0
  78. package/dist/types/assets/shader/lighting/IrradianceVolumeData_frag.d.ts +1 -0
  79. package/dist/types/assets/shader/lighting/Irradiance_frag.d.ts +4 -0
  80. package/dist/types/assets/shader/lighting/LightingFunction_frag.d.ts +1 -0
  81. package/dist/types/assets/shader/lighting/UnLit_frag.d.ts +1 -0
  82. package/dist/types/assets/shader/materials/ColorLitShader.d.ts +1 -0
  83. package/dist/types/assets/shader/materials/GIProbeShader.d.ts +1 -0
  84. package/dist/types/assets/shader/materials/GSplatShader.d.ts +2 -0
  85. package/dist/types/assets/shader/materials/GlassShader.d.ts +1 -0
  86. package/dist/types/assets/shader/materials/Hair_shader.d.ts +2 -0
  87. package/dist/types/assets/shader/materials/Lambert_shader.d.ts +1 -0
  88. package/dist/types/assets/shader/materials/Lit_shader.d.ts +1 -0
  89. package/dist/types/assets/shader/materials/OutlinePass.d.ts +1 -0
  90. package/dist/types/assets/shader/materials/PBRLItShader.d.ts +4 -0
  91. package/dist/types/assets/shader/materials/PBRLitSSSShader.d.ts +4 -0
  92. package/dist/types/assets/shader/materials/ReflectionShader_shader.d.ts +1 -0
  93. package/dist/types/assets/shader/materials/UnLit.d.ts +4 -0
  94. package/dist/types/assets/shader/materials/UnLitTextureArray.d.ts +1 -0
  95. package/dist/types/assets/shader/materials/program/BxdfDebug_frag.d.ts +4 -0
  96. package/dist/types/assets/shader/materials/program/Clearcoat_frag.d.ts +1 -0
  97. package/dist/types/assets/shader/materials/program/ClusterDebug_frag.d.ts +1 -0
  98. package/dist/types/assets/shader/materials/program/NormalMap_frag.d.ts +4 -0
  99. package/dist/types/assets/shader/materials/program/ShadowMapping_frag.d.ts +1 -0
  100. package/dist/types/assets/shader/materials/uniforms/PhysicMaterialUniform_frag.d.ts +1 -0
  101. package/dist/types/assets/shader/materials/uniforms/UnLitMaterialUniform_frag.d.ts +1 -0
  102. package/dist/types/assets/shader/materials/uniforms/VideoUniform_frag.d.ts +1 -0
  103. package/dist/types/assets/shader/math/FastMathShader.d.ts +1 -0
  104. package/dist/types/assets/shader/math/MathShader.d.ts +4 -0
  105. package/dist/types/assets/shader/math/MatrixShader.d.ts +1 -0
  106. package/dist/types/assets/shader/post/FXAAShader.d.ts +1 -0
  107. package/dist/types/assets/shader/post/GlobalFog_shader.d.ts +4 -0
  108. package/dist/types/assets/shader/quad/Quad_shader.d.ts +24 -0
  109. package/dist/types/assets/shader/sky/AtmosphericScatteringSky_shader.d.ts +3 -0
  110. package/dist/types/assets/shader/sky/CubeSky_Shader.d.ts +4 -0
  111. package/dist/types/assets/shader/utils/BitUtil.d.ts +1 -0
  112. package/dist/types/assets/shader/utils/ColorUtil.d.ts +1 -0
  113. package/dist/types/assets/shader/utils/GenerayRandomDir.d.ts +1 -0
  114. package/dist/types/components/AtmosphericComponent.d.ts +28 -0
  115. package/dist/types/components/BillboardComponent.d.ts +13 -0
  116. package/dist/types/components/ColliderComponent.d.ts +15 -0
  117. package/dist/types/components/ComponentBase.d.ts +43 -0
  118. package/dist/types/components/IComponent.d.ts +27 -0
  119. package/dist/types/components/SkeletonAnimationComponent.d.ts +52 -0
  120. package/dist/types/components/Transform.d.ts +119 -0
  121. package/dist/types/components/anim/AnimatorComponent.d.ts +67 -0
  122. package/dist/types/components/anim/OAnimationEvent.d.ts +6 -0
  123. package/dist/types/components/anim/curveAnim/AnimationMonitor.d.ts +29 -0
  124. package/dist/types/components/anim/curveAnim/AttributeAnimCurve.d.ts +8 -0
  125. package/dist/types/components/anim/curveAnim/PropertyAnimClip.d.ts +29 -0
  126. package/dist/types/components/anim/curveAnim/PropertyAnimation.d.ts +31 -0
  127. package/dist/types/components/anim/curveAnim/PropertyAnimationEvent.d.ts +14 -0
  128. package/dist/types/components/anim/curveAnim/PropertyHelp.d.ts +13 -0
  129. package/dist/types/components/anim/morphAnim/MorphTargetBlender.d.ts +18 -0
  130. package/dist/types/components/anim/morphAnim/MorphTargetData.d.ts +52 -0
  131. package/dist/types/components/anim/morphAnim/MorphTargetFrame.d.ts +68 -0
  132. package/dist/types/components/anim/morphAnim/MorphTargetKey.d.ts +58 -0
  133. package/dist/types/components/anim/morphAnim/MorphTarget_shader.d.ts +8 -0
  134. package/dist/types/components/anim/skeletonAnim/Joint.d.ts +12 -0
  135. package/dist/types/components/anim/skeletonAnim/JointPose.d.ts +6 -0
  136. package/dist/types/components/anim/skeletonAnim/Skeleton.d.ts +10 -0
  137. package/dist/types/components/anim/skeletonAnim/SkeletonAnimationClip.d.ts +22 -0
  138. package/dist/types/components/anim/skeletonAnim/SkeletonAnimationClipState.d.ts +21 -0
  139. package/dist/types/components/anim/skeletonAnim/SkeletonAnimationCompute.d.ts +6 -0
  140. package/dist/types/components/anim/skeletonAnim/SkeletonPose.d.ts +16 -0
  141. package/dist/types/components/anim/skeletonAnim/buffer/SkeletonBlendComputeArgs.d.ts +23 -0
  142. package/dist/types/components/anim/skeletonAnim/buffer/SkeletonTransformComputeArgs.d.ts +23 -0
  143. package/dist/types/components/controller/CameraControllerBase.d.ts +17 -0
  144. package/dist/types/components/controller/FirstPersonCameraController.d.ts +15 -0
  145. package/dist/types/components/controller/FlyCameraController.d.ts +36 -0
  146. package/dist/types/components/controller/HoverCameraController.d.ts +54 -0
  147. package/dist/types/components/controller/OrbitController.d.ts +170 -0
  148. package/dist/types/components/controller/ThirdPersonCameraController.d.ts +16 -0
  149. package/dist/types/components/gui/GUIConfig.d.ts +23 -0
  150. package/dist/types/components/gui/GUIExtension.d.ts +5 -0
  151. package/dist/types/components/gui/GUIPick.d.ts +36 -0
  152. package/dist/types/components/gui/GUIPickHelper.d.ts +25 -0
  153. package/dist/types/components/gui/core/GUIAtlasTexture.d.ts +16 -0
  154. package/dist/types/components/gui/core/GUICanvas.d.ts +21 -0
  155. package/dist/types/components/gui/core/GUIDefine.d.ts +7 -0
  156. package/dist/types/components/gui/core/GUIGeometry.d.ts +36 -0
  157. package/dist/types/components/gui/core/GUIGeometryRebuild.d.ts +21 -0
  158. package/dist/types/components/gui/core/GUIMaterial.d.ts +29 -0
  159. package/dist/types/components/gui/core/GUIQuad.d.ts +52 -0
  160. package/dist/types/components/gui/core/GUIRenderer.d.ts +15 -0
  161. package/dist/types/components/gui/core/GUIShader.d.ts +8 -0
  162. package/dist/types/components/gui/core/GUISprite.d.ts +19 -0
  163. package/dist/types/components/gui/core/GUITexture.d.ts +12 -0
  164. package/dist/types/components/gui/uiComponents/IUIInteractive.d.ts +25 -0
  165. package/dist/types/components/gui/uiComponents/TextFieldLayout.d.ts +34 -0
  166. package/dist/types/components/gui/uiComponents/UIButton.d.ts +45 -0
  167. package/dist/types/components/gui/uiComponents/UIComponentBase.d.ts +15 -0
  168. package/dist/types/components/gui/uiComponents/UIImage.d.ts +21 -0
  169. package/dist/types/components/gui/uiComponents/UIImageGroup.d.ts +31 -0
  170. package/dist/types/components/gui/uiComponents/UIInteractive.d.ts +25 -0
  171. package/dist/types/components/gui/uiComponents/UIPanel.d.ts +38 -0
  172. package/dist/types/components/gui/uiComponents/UIRenderAble.d.ts +27 -0
  173. package/dist/types/components/gui/uiComponents/UIShadow.d.ts +31 -0
  174. package/dist/types/components/gui/uiComponents/UITextField.d.ts +36 -0
  175. package/dist/types/components/gui/uiComponents/UITransform.d.ts +60 -0
  176. package/dist/types/components/gui/uiComponents/ViewPanel.d.ts +9 -0
  177. package/dist/types/components/gui/uiComponents/WorldPanel.d.ts +13 -0
  178. package/dist/types/components/lights/DirectLight.d.ts +13 -0
  179. package/dist/types/components/lights/GILighting.d.ts +6 -0
  180. package/dist/types/components/lights/IESProfiles.d.ts +14 -0
  181. package/dist/types/components/lights/ILight.d.ts +12 -0
  182. package/dist/types/components/lights/Light.d.ts +32 -0
  183. package/dist/types/components/lights/LightBase.d.ts +127 -0
  184. package/dist/types/components/lights/LightData.d.ts +29 -0
  185. package/dist/types/components/lights/PointLight.d.ts +19 -0
  186. package/dist/types/components/lights/SpotLight.d.ts +21 -0
  187. package/dist/types/components/post/PostProcessingComponent.d.ts +16 -0
  188. package/dist/types/components/renderer/GSplatRenderer.d.ts +151 -0
  189. package/dist/types/components/renderer/GlobalIlluminationComponent.d.ts +22 -0
  190. package/dist/types/components/renderer/InstanceDrawComponent.d.ts +19 -0
  191. package/dist/types/components/renderer/MeshFilter.d.ts +9 -0
  192. package/dist/types/components/renderer/MeshRenderer.d.ts +27 -0
  193. package/dist/types/components/renderer/Reflection.d.ts +15 -0
  194. package/dist/types/components/renderer/RenderNode.d.ts +85 -0
  195. package/dist/types/components/renderer/SkinnedMeshRenderer.d.ts +26 -0
  196. package/dist/types/components/renderer/SkinnedMeshRenderer2.d.ts +37 -0
  197. package/dist/types/components/renderer/SkyRenderer.d.ts +22 -0
  198. package/dist/types/components/renderer/SphereReflection.d.ts +12 -0
  199. package/dist/types/components/shape/BoxColliderShape.d.ts +9 -0
  200. package/dist/types/components/shape/CapsuleColliderShape.d.ts +6 -0
  201. package/dist/types/components/shape/ColliderShape.d.ts +35 -0
  202. package/dist/types/components/shape/MeshColliderShape.d.ts +8 -0
  203. package/dist/types/components/shape/SphereColliderShape.d.ts +26 -0
  204. package/dist/types/core/Camera3D.d.ts +308 -0
  205. package/dist/types/core/CameraType.d.ts +5 -0
  206. package/dist/types/core/CubeCamera.d.ts +18 -0
  207. package/dist/types/core/PointShadowCubeCamera.d.ts +13 -0
  208. package/dist/types/core/Scene3D.d.ts +66 -0
  209. package/dist/types/core/View3D.d.ts +85 -0
  210. package/dist/types/core/ViewQuad.d.ts +19 -0
  211. package/dist/types/core/bound/BoundingBox.d.ts +34 -0
  212. package/dist/types/core/bound/BoundingSphere.d.ts +34 -0
  213. package/dist/types/core/bound/Frustum.d.ts +17 -0
  214. package/dist/types/core/bound/IBound.d.ts +19 -0
  215. package/dist/types/core/csm/CSM.d.ts +3 -0
  216. package/dist/types/core/csm/FrustumCSM.d.ts +32 -0
  217. package/dist/types/core/entities/Entity.d.ts +43 -0
  218. package/dist/types/core/entities/InstancedMesh.d.ts +11 -0
  219. package/dist/types/core/entities/Object3D.d.ts +66 -0
  220. package/dist/types/core/geometry/ExtrudeGeometry.d.ts +31 -0
  221. package/dist/types/core/geometry/GeometryBase.d.ts +70 -0
  222. package/dist/types/core/geometry/GeometryIndicesBuffer.d.ts +15 -0
  223. package/dist/types/core/geometry/GeometryVertexBuffer.d.ts +23 -0
  224. package/dist/types/core/geometry/GeometryVertexType.d.ts +5 -0
  225. package/dist/types/core/geometry/VertexAttribute.d.ts +15 -0
  226. package/dist/types/core/geometry/VertexAttributeData.d.ts +5 -0
  227. package/dist/types/core/geometry/VertexAttributeName.d.ts +23 -0
  228. package/dist/types/core/geometry/VertexAttributeSize.d.ts +11 -0
  229. package/dist/types/core/geometry/VertexAttributeStride.d.ts +15 -0
  230. package/dist/types/core/geometry/VertexFormat.d.ts +1 -0
  231. package/dist/types/core/pool/ObjectPool.d.ts +11 -0
  232. package/dist/types/core/pool/memory/MemoryDO.d.ts +10 -0
  233. package/dist/types/core/pool/memory/MemoryInfo.d.ts +79 -0
  234. package/dist/types/core/tree/kdTree/IKDTreeUserData.d.ts +10 -0
  235. package/dist/types/core/tree/kdTree/KDTreeEntity.d.ts +27 -0
  236. package/dist/types/core/tree/kdTree/KDTreeNode.d.ts +68 -0
  237. package/dist/types/core/tree/kdTree/KDTreeSpace.d.ts +26 -0
  238. package/dist/types/core/tree/octree/Octree.d.ts +28 -0
  239. package/dist/types/core/tree/octree/OctreeEntity.d.ts +11 -0
  240. package/dist/types/core/tree/quad/IQuadNode.d.ts +9 -0
  241. package/dist/types/core/tree/quad/QuadAABB.d.ts +26 -0
  242. package/dist/types/core/tree/quad/QuadRoot.d.ts +14 -0
  243. package/dist/types/core/tree/quad/QuadTree.d.ts +22 -0
  244. package/dist/types/core/tree/quad/QuadTreeCell.d.ts +23 -0
  245. package/dist/types/event/CEvent.d.ts +27 -0
  246. package/dist/types/event/CEventDispatcher.d.ts +13 -0
  247. package/dist/types/event/CEventListener.d.ts +13 -0
  248. package/dist/types/event/CResizeEvent.d.ts +4 -0
  249. package/dist/types/event/KeyCode.d.ts +110 -0
  250. package/dist/types/event/MouseCode.d.ts +5 -0
  251. package/dist/types/event/eventConst/KeyEvent.d.ts +6 -0
  252. package/dist/types/event/eventConst/LoaderEvent.d.ts +5 -0
  253. package/dist/types/event/eventConst/Object3DEvent.d.ts +7 -0
  254. package/dist/types/event/eventConst/PointerEvent3D.d.ts +63 -0
  255. package/dist/types/event/eventConst/UIEvent.d.ts +6 -0
  256. package/dist/types/gfx/generate/BrdfLUTGenerate.d.ts +7 -0
  257. package/dist/types/gfx/generate/PassGenerate.d.ts +9 -0
  258. package/dist/types/gfx/generate/convert/BlurEffectCreator.d.ts +7 -0
  259. package/dist/types/gfx/generate/convert/ErpImage2CubeMap.d.ts +9 -0
  260. package/dist/types/gfx/generate/convert/IBLEnvMapCreator.d.ts +12 -0
  261. package/dist/types/gfx/generate/convert/MergeRGBACreator.d.ts +5 -0
  262. package/dist/types/gfx/generate/convert/TextureCubeStdCreator.d.ts +9 -0
  263. package/dist/types/gfx/generate/convert/TextureCubeUtils.d.ts +12 -0
  264. package/dist/types/gfx/generate/convert/TextureScaleCompute.d.ts +6 -0
  265. package/dist/types/gfx/graphics/webGpu/CanvasConfig.d.ts +7 -0
  266. package/dist/types/gfx/graphics/webGpu/Context3D.d.ts +20 -0
  267. package/dist/types/gfx/graphics/webGpu/PipelinePool.d.ts +5 -0
  268. package/dist/types/gfx/graphics/webGpu/WebGPUConst.d.ts +154 -0
  269. package/dist/types/gfx/graphics/webGpu/compute/PreIntegratedLutCompute.d.ts +8 -0
  270. package/dist/types/gfx/graphics/webGpu/compute/RenderShaderCompute.d.ts +12 -0
  271. package/dist/types/gfx/graphics/webGpu/core/bindGroups/GlobalBindGroup.d.ts +18 -0
  272. package/dist/types/gfx/graphics/webGpu/core/bindGroups/GlobalBindGroupLayout.d.ts +4 -0
  273. package/dist/types/gfx/graphics/webGpu/core/bindGroups/GlobalUniformGroup.d.ts +25 -0
  274. package/dist/types/gfx/graphics/webGpu/core/bindGroups/MatrixBindGroup.d.ts +11 -0
  275. package/dist/types/gfx/graphics/webGpu/core/bindGroups/groups/LightEntries.d.ts +11 -0
  276. package/dist/types/gfx/graphics/webGpu/core/bindGroups/groups/ProbeEntries.d.ts +10 -0
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  552. package/dist/types/shape/PlaneGeometry.d.ts +11 -0
  553. package/dist/types/shape/SphereGeometry.d.ts +25 -0
  554. package/dist/types/shape/TorusGeometry.d.ts +33 -0
  555. package/dist/types/shape/TrailGeometry.d.ts +18 -0
  556. package/dist/types/shape/TriGeometry.d.ts +13 -0
  557. package/dist/types/textures/AtmosphericScatteringSky.d.ts +42 -0
  558. package/dist/types/textures/BitmapTexture2D.d.ts +12 -0
  559. package/dist/types/textures/BitmapTexture2DArray.d.ts +15 -0
  560. package/dist/types/textures/BitmapTextureCube.d.ts +14 -0
  561. package/dist/types/textures/Depth2DTextureArray.d.ts +9 -0
  562. package/dist/types/textures/DepthCubeArrayTexture.d.ts +9 -0
  563. package/dist/types/textures/Float16ArrayTexture.d.ts +28 -0
  564. package/dist/types/textures/Float32ArrayTexture.d.ts +5 -0
  565. package/dist/types/textures/HDRTexture.d.ts +7 -0
  566. package/dist/types/textures/HDRTextureCube.d.ts +16 -0
  567. package/dist/types/textures/LDRTextureCube.d.ts +13 -0
  568. package/dist/types/textures/RenderTexture.d.ts +12 -0
  569. package/dist/types/textures/SolidColorSky.d.ts +11 -0
  570. package/dist/types/textures/TextureCubeFaceData.d.ts +19 -0
  571. package/dist/types/textures/Uint32ArrayTexture.d.ts +11 -0
  572. package/dist/types/textures/Uint8ArrayTexture.d.ts +6 -0
  573. package/dist/types/textures/VirtualTexture.d.ts +29 -0
  574. package/dist/types/util/AxisObject.d.ts +11 -0
  575. package/dist/types/util/BoundUtil.d.ts +13 -0
  576. package/dist/types/util/BytesArray.d.ts +49 -0
  577. package/dist/types/util/CameraUtil.d.ts +10 -0
  578. package/dist/types/util/Convert.d.ts +1 -0
  579. package/dist/types/util/GeometryUtil.d.ts +12 -0
  580. package/dist/types/util/Global.d.ts +15 -0
  581. package/dist/types/util/GridObject.d.ts +12 -0
  582. package/dist/types/util/KelvinUtil.d.ts +40 -0
  583. package/dist/types/util/Object3DUtil.d.ts +25 -0
  584. package/dist/types/util/ProfilerUtil.d.ts +49 -0
  585. package/dist/types/util/Reference.d.ts +37 -0
  586. package/dist/types/util/SerializeDecoration.d.ts +9 -0
  587. package/dist/types/util/StringUtil.d.ts +23 -0
  588. package/dist/types/util/Time.d.ts +9 -0
  589. package/dist/types/util/Vector3Ex.d.ts +16 -0
  590. package/dist/types/util/ZSorterUtil.d.ts +13 -0
  591. package/dist/types/util/struct/Struct.d.ts +37 -0
  592. package/dist/types/util/transformUtil/Object3DTransformTools.d.ts +37 -0
  593. package/dist/types/util/transformUtil/RotationControlComponents.d.ts +21 -0
  594. package/dist/types/util/transformUtil/ScaleControlComponents.d.ts +11 -0
  595. package/dist/types/util/transformUtil/TransformAxisEnum.d.ts +11 -0
  596. package/dist/types/util/transformUtil/TransformControllerBaseComponent.d.ts +48 -0
  597. package/dist/types/util/transformUtil/TransformMode.d.ts +6 -0
  598. package/dist/types/util/transformUtil/TransformSpaceMode.d.ts +4 -0
  599. package/dist/types/util/transformUtil/TranslationControlComponents.d.ts +12 -0
  600. package/package.json +1 -1
@@ -0,0 +1,85 @@
1
+ import { View3D } from "../../core/View3D";
2
+ import { GeometryBase } from "../../core/geometry/GeometryBase";
3
+ import { ShaderReflection } from "../../gfx/graphics/webGpu/shader/value/ShaderReflectionInfo";
4
+ import { RenderContext } from "../../gfx/renderJob/passRenderer/RenderContext";
5
+ import { ClusterLightingBuffer } from "../../gfx/renderJob/passRenderer/cluster/ClusterLightingBuffer";
6
+ import { RendererMask } from "../../gfx/renderJob/passRenderer/state/RendererMask";
7
+ import { RendererPassState } from "../../gfx/renderJob/passRenderer/state/RendererPassState";
8
+ import { ComponentBase } from "../ComponentBase";
9
+ import { Octree } from "../../core/tree/octree/Octree";
10
+ import { OctreeEntity } from "../../core/tree/octree/OctreeEntity";
11
+ import { Material } from "../../materials/Material";
12
+ import { RenderLayer } from "../../gfx/renderJob/config/RenderLayer";
13
+ import { RenderShaderCompute } from "../../gfx/graphics/webGpu/compute/RenderShaderCompute";
14
+ import { PassType } from "../../gfx/renderJob/passRenderer/state/PassType";
15
+ export declare class RenderNode extends ComponentBase {
16
+ instanceCount: number;
17
+ lodLevel: number;
18
+ alwaysRender: boolean;
19
+ instanceID: string;
20
+ drawType: number;
21
+ protected _geometry: GeometryBase;
22
+ protected _materials: Material[];
23
+ protected _castShadow: boolean;
24
+ protected _castReflection: boolean;
25
+ protected _castGI: boolean;
26
+ protected _rendererMask: number;
27
+ protected _inRenderer: boolean;
28
+ protected _readyPipeline: boolean;
29
+ protected _combineShaderRefection: ShaderReflection;
30
+ protected _ignoreEnvMap?: boolean;
31
+ protected _ignorePrefilterMap?: boolean;
32
+ protected __renderOrder: number;
33
+ protected _renderOrder: number;
34
+ protected _passInit: Map<PassType, boolean>;
35
+ isRenderOrderChange?: boolean;
36
+ needSortOnCameraZ?: boolean;
37
+ isRecievePostEffectUI?: boolean;
38
+ protected _octreeBinder: {
39
+ octree: Octree;
40
+ entity: OctreeEntity;
41
+ };
42
+ protected _renderLayer: RenderLayer;
43
+ protected _computes: RenderShaderCompute[];
44
+ init(param?: any): void;
45
+ attachSceneOctree(octree: Octree): void;
46
+ detachSceneOctree(): void;
47
+ protected updateOctreeEntity(e?: any): void;
48
+ copyComponent(from: this): this;
49
+ get renderLayer(): RenderLayer;
50
+ set renderLayer(value: RenderLayer);
51
+ get geometry(): GeometryBase;
52
+ set geometry(value: GeometryBase);
53
+ addMask(mask: RendererMask): void;
54
+ removeMask(mask: RendererMask): void;
55
+ hasMask(mask: RendererMask): boolean;
56
+ get rendererMask(): number;
57
+ set rendererMask(value: number);
58
+ get renderOrder(): number;
59
+ set renderOrder(value: number);
60
+ get materials(): Material[];
61
+ set materials(value: Material[]);
62
+ private addComputes;
63
+ private removeComputes;
64
+ addRendererMask(tag: RendererMask): void;
65
+ removeRendererMask(tag: RendererMask): void;
66
+ onEnable(): void;
67
+ onDisable(): void;
68
+ selfCloneMaterials(key: string): this;
69
+ protected initPipeline(): void;
70
+ protected castNeedPass(): void;
71
+ get castShadow(): boolean;
72
+ set castShadow(value: boolean);
73
+ get castGI(): boolean;
74
+ set castGI(value: boolean);
75
+ get castReflection(): boolean;
76
+ set castReflection(value: boolean);
77
+ renderPass(view: View3D, passType: PassType, renderContext: RenderContext): void;
78
+ renderPass2(view: View3D, passType: PassType, rendererPassState: RendererPassState, clusterLightingBuffer: ClusterLightingBuffer, encoder: GPURenderPassEncoder, useBundle?: boolean): void;
79
+ recordRenderPass2(view: View3D, passType: PassType, rendererPassState: RendererPassState, clusterLightingBuffer: ClusterLightingBuffer, encoder: GPURenderPassEncoder, useBundle?: boolean): void;
80
+ private noticeShaderChange;
81
+ preInit(_rendererType: PassType): boolean;
82
+ nodeUpdate(view: View3D, passType: PassType, renderPassState: RendererPassState, clusterLightingBuffer?: ClusterLightingBuffer): void;
83
+ beforeDestroy(force?: boolean): void;
84
+ destroy(force?: boolean): void;
85
+ }
@@ -0,0 +1,26 @@
1
+ import { View3D } from "../../core/View3D";
2
+ import { Object3D } from "../../core/entities/Object3D";
3
+ import { MeshRenderer } from "./MeshRenderer";
4
+ import { StorageGPUBuffer } from "../../gfx/graphics/webGpu/core/buffer/StorageGPUBuffer";
5
+ import { PassType } from "../../gfx/renderJob/passRenderer/state/PassType";
6
+ import { RendererPassState } from "../../gfx/renderJob/passRenderer/state/RendererPassState";
7
+ import { SkeletonAnimationComponent } from "../SkeletonAnimationComponent";
8
+ import { ClusterLightingBuffer } from "../../gfx/renderJob/passRenderer/cluster/ClusterLightingBuffer";
9
+ export declare class SkinnedMeshRenderer extends MeshRenderer {
10
+ skinJointsName: Array<string>;
11
+ protected mInverseBindMatrixData: Array<Float32Array>;
12
+ protected mInverseBindMatrixBuffer: StorageGPUBuffer;
13
+ protected mSkeletonAnimation: SkeletonAnimationComponent;
14
+ protected mJointIndexTableBuffer: StorageGPUBuffer;
15
+ constructor();
16
+ start(): void;
17
+ onEnable(): void;
18
+ get skeletonAnimation(): SkeletonAnimationComponent;
19
+ set skeletonAnimation(value: SkeletonAnimationComponent);
20
+ get skinInverseBindMatrices(): Array<Float32Array>;
21
+ set skinInverseBindMatrices(inverseBindMatrices: Array<Float32Array>);
22
+ get inverseBindMatrixBuffer(): StorageGPUBuffer;
23
+ get jointIndexTableBuffer(): GPUBuffer;
24
+ cloneTo(obj: Object3D): void;
25
+ nodeUpdate(view: View3D, passType: PassType, renderPassState: RendererPassState, clusterLightingBuffer: ClusterLightingBuffer): void;
26
+ }
@@ -0,0 +1,37 @@
1
+ import { View3D } from "../../core/View3D";
2
+ import { Object3D } from "../../core/entities/Object3D";
3
+ import { MeshRenderer } from "./MeshRenderer";
4
+ import { StorageGPUBuffer } from "../../gfx/graphics/webGpu/core/buffer/StorageGPUBuffer";
5
+ import { PassType } from "../../gfx/renderJob/passRenderer/state/PassType";
6
+ import { RendererPassState } from "../../gfx/renderJob/passRenderer/state/RendererPassState";
7
+ import { ClusterLightingBuffer } from "../../gfx/renderJob/passRenderer/cluster/ClusterLightingBuffer";
8
+ import { AnimatorComponent, GeometryBase } from "../..";
9
+ export declare class SkinnedMeshRenderer2 extends MeshRenderer {
10
+ skinJointsName: Array<string>;
11
+ protected mInverseBindMatrixData: Array<Float32Array>;
12
+ protected mInverseBindMatrixBuffer: StorageGPUBuffer;
13
+ protected mSkeletonAnimation: AnimatorComponent;
14
+ protected mJointIndexTableBuffer: StorageGPUBuffer;
15
+ constructor();
16
+ get geometry(): GeometryBase;
17
+ set geometry(value: GeometryBase);
18
+ start(): void;
19
+ get blendShape(): import("../..").MorphTargetData;
20
+ onEnable(): void;
21
+ get skeletonAnimation(): AnimatorComponent;
22
+ set skeletonAnimation(value: AnimatorComponent);
23
+ get skinInverseBindMatrices(): Array<Float32Array>;
24
+ set skinInverseBindMatrices(inverseBindMatrices: Array<Float32Array>);
25
+ get inverseBindMatrixBuffer(): StorageGPUBuffer;
26
+ get jointIndexTableBuffer(): GPUBuffer;
27
+ cloneTo(obj: Object3D): void;
28
+ /**
29
+ * @internal
30
+ * @param passType
31
+ * @param renderPassState
32
+ * @param scene3D
33
+ * @param clusterLightingRender
34
+ * @param probes
35
+ */
36
+ nodeUpdate(view: View3D, passType: PassType, renderPassState: RendererPassState, clusterLightingBuffer: ClusterLightingBuffer): void;
37
+ }
@@ -0,0 +1,22 @@
1
+ import { View3D } from "../../core/View3D";
2
+ import { MeshRenderer } from "./MeshRenderer";
3
+ import { Texture } from "../../gfx/graphics/webGpu/core/texture/Texture";
4
+ import { ClusterLightingBuffer } from "../../gfx/renderJob/passRenderer/cluster/ClusterLightingBuffer";
5
+ import { RendererPassState } from "../../gfx/renderJob/passRenderer/state/RendererPassState";
6
+ import { PassType } from "../../gfx/renderJob/passRenderer/state/PassType";
7
+ import { SkyMaterial } from "../../materials/SkyMaterial";
8
+ export declare class SkyRenderer extends MeshRenderer {
9
+ skyMaterial: SkyMaterial;
10
+ init(): void;
11
+ onEnable(): void;
12
+ onDisable(): void;
13
+ nodeUpdate(view: View3D, passType: PassType, renderPassState: RendererPassState, clusterLightingBuffer?: ClusterLightingBuffer): void;
14
+ renderPass2(view: View3D, passType: PassType, rendererPassState: RendererPassState, clusterLightingBuffer: ClusterLightingBuffer, encoder: GPURenderPassEncoder, useBundle?: boolean): void;
15
+ set map(texture: Texture);
16
+ get map(): Texture;
17
+ get exposure(): number;
18
+ set exposure(value: number);
19
+ get roughness(): number;
20
+ set roughness(value: number);
21
+ useSkyReflection(): void;
22
+ }
@@ -0,0 +1,12 @@
1
+ import { View3D } from "../../core/View3D";
2
+ import { ClusterLightingBuffer } from "../../gfx/renderJob/passRenderer/cluster/ClusterLightingBuffer";
3
+ import { RendererPassState } from "../../gfx/renderJob/passRenderer/state/RendererPassState";
4
+ import { PassType } from "../../gfx/renderJob/passRenderer/state/PassType";
5
+ import { Reflection } from "./Reflection";
6
+ export declare class SphereReflection extends Reflection {
7
+ init(): void;
8
+ debug(index: number, scale?: number): void;
9
+ onEnable(): void;
10
+ onDisable(): void;
11
+ renderPass2(view: View3D, passType: PassType, rendererPassState: RendererPassState, clusterLightingBuffer: ClusterLightingBuffer, encoder: GPURenderPassEncoder, useBundle?: boolean): void;
12
+ }
@@ -0,0 +1,9 @@
1
+ import { Matrix4 } from "../../math/Matrix4";
2
+ import { Ray } from "../../math/Ray";
3
+ import { ColliderShape, HitInfo } from "./ColliderShape";
4
+ export declare class BoxColliderShape extends ColliderShape {
5
+ private _pickRet;
6
+ private readonly box;
7
+ constructor();
8
+ rayPick(ray: Ray, fromMatrix: Matrix4): HitInfo;
9
+ }
@@ -0,0 +1,6 @@
1
+ import { ColliderShape } from "./ColliderShape";
2
+ export declare class CapsuleColliderShape extends ColliderShape {
3
+ radius: number;
4
+ height: number;
5
+ constructor();
6
+ }
@@ -0,0 +1,35 @@
1
+ import { Matrix4 } from "../../math/Matrix4";
2
+ import { Ray } from "../../math/Ray";
3
+ import { Vector3 } from "../../math/Vector3";
4
+ import { ColliderComponent } from "../ColliderComponent";
5
+ export type HitInfo = {
6
+ intersectPoint?: Vector3;
7
+ normal?: Vector3;
8
+ distance: number;
9
+ collider?: ColliderComponent;
10
+ };
11
+ export declare enum ColliderShapeType {
12
+ None = 0,
13
+ Box = 1,
14
+ Capsule = 2,
15
+ Sphere = 3,
16
+ Mesh = 4
17
+ }
18
+ export declare class ColliderShape {
19
+ private _center;
20
+ private _size;
21
+ private _halfSize;
22
+ protected _shapeType: ColliderShapeType;
23
+ protected static v3_help_0: Vector3;
24
+ protected static helpMatrix: Matrix4;
25
+ protected static helpRay: Ray;
26
+ constructor();
27
+ get shapeType(): ColliderShapeType;
28
+ setFromCenterAndSize(ct?: Vector3, sz?: Vector3): this;
29
+ get center(): Vector3;
30
+ set center(value: Vector3);
31
+ get size(): Vector3;
32
+ set size(value: Vector3);
33
+ get halfSize(): Vector3;
34
+ rayPick(ray: Ray, fromMatrix: Matrix4): HitInfo;
35
+ }
@@ -0,0 +1,8 @@
1
+ import { GeometryBase, Matrix4, Ray, ColliderShape, HitInfo } from "@rings/core";
2
+ export declare class MeshColliderShape extends ColliderShape {
3
+ mesh: GeometryBase;
4
+ private static triangle;
5
+ private _pickRet;
6
+ constructor();
7
+ rayPick(ray: Ray, fromMatrix: Matrix4): HitInfo;
8
+ }
@@ -0,0 +1,26 @@
1
+ import { Matrix4 } from "../../math/Matrix4";
2
+ import { Ray } from "../../math/Ray";
3
+ import { Vector3 } from "../../math/Vector3";
4
+ import { ColliderShape } from "./ColliderShape";
5
+ /**
6
+ * 球形碰撞检测
7
+ * @group Collider
8
+ */
9
+ export declare class SphereColliderShape extends ColliderShape {
10
+ private _pickRet;
11
+ private readonly box;
12
+ /**
13
+ * 碰撞半径
14
+ */
15
+ radius: number;
16
+ /**
17
+ * @constructor
18
+ * @param radius radius of this collider
19
+ */
20
+ constructor(radius: number);
21
+ rayPick(ray: Ray, fromMatrix: Matrix4): {
22
+ intersect: boolean;
23
+ intersectPoint?: Vector3;
24
+ distance: number;
25
+ };
26
+ }
@@ -0,0 +1,308 @@
1
+ import { ComponentBase } from "../components/ComponentBase";
2
+ import { Matrix4 } from "../math/Matrix4";
3
+ import { Ray } from "../math/Ray";
4
+ import { Rect } from "../math/Rect";
5
+ import { Vector3 } from "../math/Vector3";
6
+ import { Frustum } from "./bound/Frustum";
7
+ import { CameraType } from "./CameraType";
8
+ import { CubeCamera } from "./CubeCamera";
9
+ import { FrustumCSM } from "./csm/FrustumCSM";
10
+ /**
11
+ * Camera3D类表示3D场景中的相机组件。
12
+ * 它支持透视投影和正交投影,并提供视锥体裁剪、阴影计算、坐标转换等功能。
13
+ * 相机是渲染3D场景的视角,决定了场景中哪些部分会被渲染到屏幕上。
14
+ */
15
+ export declare class Camera3D extends ComponentBase {
16
+ /**
17
+ * 相机视野角度(度),用于透视投影
18
+ */
19
+ fov: number;
20
+ /**
21
+ * 相机名称
22
+ */
23
+ name: string;
24
+ /**
25
+ * 视口宽高比(宽度/高度)
26
+ */
27
+ aspect: number;
28
+ /**
29
+ * 近裁剪面距离
30
+ */
31
+ near: number;
32
+ /**
33
+ * 远裁剪面距离
34
+ */
35
+ far: number;
36
+ /**
37
+ * 正交投影左边界
38
+ */
39
+ left: number;
40
+ /**
41
+ * 正交投影右边界
42
+ */
43
+ right: number;
44
+ /**
45
+ * 正交投影上边界
46
+ */
47
+ top: number;
48
+ /**
49
+ * 正交投影下边界
50
+ */
51
+ bottom: number;
52
+ /**
53
+ * 正交投影视锥体大小
54
+ */
55
+ frustumSize: number;
56
+ /**
57
+ * 相机视口矩形
58
+ */
59
+ viewPort: Rect;
60
+ /**
61
+ * 视锥体,用于视锥体裁剪
62
+ */
63
+ frustum: Frustum;
64
+ /**
65
+ * 球谐光照系数数组
66
+ */
67
+ sh: Float32Array;
68
+ /**
69
+ * 标记此相机是否为阴影相机
70
+ */
71
+ isShadowCamera: boolean;
72
+ private _projectionMatrixInv;
73
+ private _projectionMatrix;
74
+ private _viewMatrix;
75
+ private _viewMatrixInv;
76
+ private _unprojection;
77
+ private _pvMatrixInv;
78
+ private _pvMatrix;
79
+ private _halfw;
80
+ private _halfh;
81
+ private _ray;
82
+ private _enableCSM;
83
+ mainCamera: Camera3D;
84
+ get projectionMatrix(): Matrix4;
85
+ lookTarget: Vector3;
86
+ type: CameraType;
87
+ csm: FrustumCSM;
88
+ cubeShadowCameras: CubeCamera[];
89
+ get enableCSM(): boolean;
90
+ set enableCSM(value: boolean);
91
+ /**
92
+ * 创建一个新的Camera3D实例
93
+ */
94
+ constructor();
95
+ /**
96
+ * 初始化相机
97
+ * 创建射线、视锥体和观察目标
98
+ * 设置视口并更新投影矩阵
99
+ * 监听窗口大小变化事件
100
+ */
101
+ init(): void;
102
+ /**
103
+ * 根据当前相机类型更新投影矩阵
104
+ * 透视投影或正交投影
105
+ */
106
+ updateProjection(): void;
107
+ /**
108
+ * 计算阴影偏移值,用于阴影贴图采样
109
+ * @param depthTexSize 深度纹理大小
110
+ * @returns 阴影偏移值
111
+ */
112
+ getShadowBias(depthTexSize: number): number;
113
+ /**
114
+ * 获取阴影世界空间范围
115
+ * @returns 阴影世界空间范围值
116
+ */
117
+ getShadowWorldExtents(): number;
118
+ /**
119
+ * 获取级联阴影映射(CSM)的阴影偏移缩放因子
120
+ * 根据当前相机和基础相机的深度范围计算缩放因子
121
+ * @param shadowCamera 阴影相机
122
+ * @returns 阴影偏移缩放因子
123
+ */
124
+ getCSMShadowBiasScale(shadowCamera: Camera3D): number;
125
+ /**
126
+ * 获取级联阴影映射(CSM)指定级联的世界空间范围
127
+ * @param index 级联索引
128
+ * @returns 指定级联的世界空间范围值
129
+ */
130
+ getCSMShadowWorldExtents(index: number): number;
131
+ /**
132
+ * 设置透视投影参数
133
+ * @param fov 视野角度(度)
134
+ * @param aspect 宽高比
135
+ * @param near 近裁剪面距离
136
+ * @param far 远裁剪面距离
137
+ */
138
+ perspective(fov: number, aspect: number, near: number, far: number): void;
139
+ /**
140
+ * 设置正交投影参数(基于尺寸)
141
+ * @param frustumSize 视锥体大小
142
+ * @param near 近裁剪面距离
143
+ * @param far 远裁剪面距离
144
+ */
145
+ ortho(frustumSize: number, near: number, far: number): void;
146
+ /**
147
+ * 设置正交投影参数(基于边界)
148
+ * @param left 左边界
149
+ * @param right 右边界
150
+ * @param bottom 下边界
151
+ * @param top 上边界
152
+ * @param near 近裁剪面距离
153
+ * @param far 远裁剪面距离
154
+ */
155
+ orthoOffCenter(left: number, right: number, bottom: number, top: number, near: number, far: number): void;
156
+ /**
157
+ * 获取视图矩阵
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+ * 视图矩阵是相机世界矩阵的逆矩阵,用于将世界坐标转换为相机坐标
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+ * @returns 视图矩阵
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+ */
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+ get viewMatrix(): Matrix4;
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+ /**
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+ * 获取阴影视图矩阵
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+ * 用于阴影贴图渲染的特殊视图矩阵
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+ * @returns 阴影视图矩阵
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+ */
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+ get shadowViewMatrix(): Matrix4;
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+ /**
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+ * 将3D对象坐标转换为屏幕坐标
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+ * @param n 3D对象坐标
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+ * @param target 目标向量,如果为null则创建新向量
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+ * @returns 屏幕坐标
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+ */
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+ object3DToScreenRay(n: Vector3, target?: Vector3): Vector3;
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+ /**
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+ * 将屏幕坐标转换为3D对象坐标
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+ * @param n 屏幕坐标
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+ * @param target 目标向量,如果为null则创建新向量
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+ * @returns 3D对象坐标
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+ */
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+ screenRayToObject3D(n: Vector3, target?: Vector3): Vector3;
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+ /**
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+ * 获取投影-视图组合矩阵
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+ * 用于将世界坐标直接转换为裁剪空间坐标
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+ * @returns 投影-视图矩阵
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+ */
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+ get pvMatrix(): Matrix4;
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+ /**
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+ * 获取投影-世界组合矩阵的逆矩阵
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+ * @returns 投影-世界矩阵的逆矩阵
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+ */
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+ get pvMatrix2(): Matrix4;
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+ /**
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+ * 获取投影-视图矩阵的逆矩阵
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+ * 用于从裁剪空间坐标转换回世界坐标
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+ * @returns 投影-视图矩阵的逆矩阵
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+ */
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+ get pvMatrixInv(): Matrix4;
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+ /**
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+ * 获取视图矩阵的逆矩阵
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+ * 用于从相机空间坐标转换回世界坐标
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+ * @returns 视图矩阵的逆矩阵
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+ */
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+ get vMatrixInv(): Matrix4;
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+ /**
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+ * 获取从相机空间到世界空间的变换矩阵
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+ * @returns 相机到世界的变换矩阵
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+ */
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+ get cameraToWorld(): Matrix4;
210
+ /**
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+ * 获取从标准化设备坐标(NDC)到视图空间的变换矩阵
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+ * @returns NDC到视图空间的变换矩阵
213
+ */
214
+ get ndcToView(): Matrix4;
215
+ /**
216
+ * 获取投影矩阵的逆矩阵
217
+ * 用于从裁剪空间坐标转换回相机空间坐标
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+ * @returns 投影矩阵的逆矩阵
219
+ */
220
+ get projectionMatrixInv(): Matrix4;
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+ /**
222
+ * 将屏幕坐标反投影到世界空间
223
+ * @param nX 屏幕X坐标
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+ * @param nY 屏幕Y坐标
225
+ * @param sZ 深度值
226
+ * @param target 目标向量,如果为null则创建新向量
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+ * @returns 世界空间中的向量
228
+ */
229
+ unProject(nX: number, nY: number, sZ: number, target?: Vector3): Vector3;
230
+ /**
231
+ * 将向量从相机空间投影到裁剪空间
232
+ * @param n 相机空间中的向量
233
+ * @param target 目标向量
234
+ * @returns 裁剪空间中的向量
235
+ * @private
236
+ */
237
+ private project;
238
+ /**
239
+ * 从屏幕坐标创建射线
240
+ * 用于拾取和碰撞检测
241
+ * @param viewPortPosX 视口X坐标
242
+ * @param viewPortPosY 视口Y坐标
243
+ * @returns 从相机位置指向屏幕点的射线
244
+ */
245
+ screenPointToRay(viewPortPosX: number, viewPortPosY: number): Ray;
246
+ /**
247
+ * 将屏幕坐标转换为世界坐标
248
+ * @param viewPortPosX 视口X坐标
249
+ * @param viewPortPosY 视口Y坐标
250
+ * @param z 深度值
251
+ * @returns 世界空间中的坐标
252
+ */
253
+ screenPointToWorld(viewPortPosX: number, viewPortPosY: number, z: number): Vector3;
254
+ /**
255
+ * 将世界坐标转换为屏幕坐标
256
+ * @param point 世界空间中的点
257
+ * @param target 目标向量,如果为null则创建新向量
258
+ * @returns 屏幕空间中的坐标
259
+ */
260
+ worldToScreenPoint(point: Vector3, target?: Vector3): Vector3;
261
+ /**
262
+ * 使相机朝向指定目标点
263
+ * @param pos 相机位置
264
+ * @param target 目标点位置
265
+ * @param up 上方向向量,默认为Y轴正方向
266
+ */
267
+ lookAt(pos: Vector3, target: Vector3, up?: Vector3): void;
268
+ /**
269
+ * 相机更新方法,每帧调用
270
+ * 更新抖动投影矩阵、视锥体和级联阴影映射
271
+ */
272
+ onUpdate(): void;
273
+ private _haltonSeq;
274
+ private _jitterOffsetList;
275
+ private _useJitterProjection;
276
+ private _jitterFrameIndex;
277
+ private _sampleIndex;
278
+ private _jitterX;
279
+ private _jitterY;
280
+ get jitterFrameIndex(): number;
281
+ get jitterX(): number;
282
+ get jitterY(): number;
283
+ /**
284
+ * 启用或禁用投影抖动
285
+ * 用于实现时间性抗锯齿(TAA)
286
+ * @param value 是否启用投影抖动
287
+ */
288
+ enableJitterProjection(value: boolean): void;
289
+ /**
290
+ * 生成随机偏移量用于投影抖动
291
+ * 使用Halton序列生成低差异序列
292
+ * @returns 随机偏移向量
293
+ * @private
294
+ */
295
+ private generateRandomOffset;
296
+ /**
297
+ * 获取抖动后的投影矩阵
298
+ * 用于实现时间性抗锯齿(TAA),通过在每一帧微调投影矩阵来实现
299
+ * @private
300
+ */
301
+ private getJitteredProjectionMatrix;
302
+ /**
303
+ * 获取相机在世界空间中的朝向向量
304
+ * @param target 目标向量,如果为null则创建新向量
305
+ * @returns 相机的朝向向量(已归一化)
306
+ */
307
+ getWorldDirection(target?: Vector3): Vector3;
308
+ }
@@ -0,0 +1,5 @@
1
+ export declare enum CameraType {
2
+ ortho = 0,
3
+ perspective = 1,
4
+ shadow = 2
5
+ }
@@ -0,0 +1,18 @@
1
+ import { Camera3D } from "./Camera3D";
2
+ import { Object3D } from "./entities/Object3D";
3
+ export declare class CubeCamera extends Object3D {
4
+ up_camera: Camera3D;
5
+ down_camera: Camera3D;
6
+ left_camera: Camera3D;
7
+ right_camera: Camera3D;
8
+ front_camera: Camera3D;
9
+ back_camera: Camera3D;
10
+ private _near;
11
+ private _far;
12
+ constructor(near?: number, far?: number, fov?: number, isShadow?: boolean);
13
+ initCubeCamera(near: number, far: number, fov?: number, isShadow?: boolean): void;
14
+ set near(value: number);
15
+ get near(): number;
16
+ set far(value: number);
17
+ get far(): number;
18
+ }
@@ -0,0 +1,13 @@
1
+ import { Camera3D } from "./Camera3D";
2
+ import { Object3D } from "./entities/Object3D";
3
+ export declare class PointShadowCubeCamera extends Object3D {
4
+ up_camera: Camera3D;
5
+ down_camera: Camera3D;
6
+ left_camera: Camera3D;
7
+ right_camera: Camera3D;
8
+ front_camera: Camera3D;
9
+ back_camera: Camera3D;
10
+ set label(v: string);
11
+ constructor(near?: number, far?: number, fov?: number, isShadow?: boolean);
12
+ initCubeCamera(near: number, far: number, fov?: number, isShadow?: boolean): void;
13
+ }