@rings-webgpu/core 1.0.6 → 1.0.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (600) hide show
  1. package/dist/rings.es.js +1 -1
  2. package/dist/rings.es.js.map +1 -1
  3. package/dist/rings.es.max.js +478 -478
  4. package/dist/rings.umd.js +1 -1
  5. package/dist/rings.umd.js.map +1 -1
  6. package/dist/rings.umd.max.js +478 -478
  7. package/dist/types/Engine3D.d.ts +107 -0
  8. package/dist/types/assets/Fonts.d.ts +20 -0
  9. package/dist/types/assets/Res.d.ts +74 -0
  10. package/dist/types/assets/shader/ShaderLib.d.ts +5 -0
  11. package/dist/types/assets/shader/anim/SkeletonAnimation_shader.d.ts +3 -0
  12. package/dist/types/assets/shader/cluster/ClusterBoundsSource_cs.d.ts +1 -0
  13. package/dist/types/assets/shader/cluster/ClusterLighting_cs.d.ts +1 -0
  14. package/dist/types/assets/shader/compute/BRDFLUT.d.ts +1 -0
  15. package/dist/types/assets/shader/compute/BloomEffect_cs.d.ts +4 -0
  16. package/dist/types/assets/shader/compute/BlurEffectCreator_cs.d.ts +2 -0
  17. package/dist/types/assets/shader/compute/DDGIIrradiance_Cs.d.ts +4 -0
  18. package/dist/types/assets/shader/compute/DDGILighting_CSShader.d.ts +4 -0
  19. package/dist/types/assets/shader/compute/DepthOfView_cs.d.ts +4 -0
  20. package/dist/types/assets/shader/compute/ErpImage2CubeMapCreateCube_cs.d.ts +1 -0
  21. package/dist/types/assets/shader/compute/ErpImage2CubeMapRgbe2rgba_cs.d.ts +1 -0
  22. package/dist/types/assets/shader/compute/GTAO_cs.d.ts +4 -0
  23. package/dist/types/assets/shader/compute/GodRay_cs.d.ts +1 -0
  24. package/dist/types/assets/shader/compute/IBLEnvMapCreator_cs.d.ts +1 -0
  25. package/dist/types/assets/shader/compute/MergeRGBA_cs.d.ts +1 -0
  26. package/dist/types/assets/shader/compute/MultiBouncePass_cs.d.ts +4 -0
  27. package/dist/types/assets/shader/compute/OutLineBlendColor_cs.d.ts +1 -0
  28. package/dist/types/assets/shader/compute/OutlineCalcOutline_cs.d.ts +1 -0
  29. package/dist/types/assets/shader/compute/Outline_cs.d.ts +1 -0
  30. package/dist/types/assets/shader/compute/Picker_cs.d.ts +1 -0
  31. package/dist/types/assets/shader/compute/PreFilteredEnvironment_cs copy.d.ts +1 -0
  32. package/dist/types/assets/shader/compute/PreFilteredEnvironment_cs.d.ts +4 -0
  33. package/dist/types/assets/shader/compute/PreIntegratedLut.d.ts +1 -0
  34. package/dist/types/assets/shader/compute/SSAO_cs.d.ts +1 -0
  35. package/dist/types/assets/shader/compute/SSGI2_cs.d.ts +7 -0
  36. package/dist/types/assets/shader/compute/SSR_BlendColor_cs.d.ts +4 -0
  37. package/dist/types/assets/shader/compute/SSR_IS_cs.d.ts +1 -0
  38. package/dist/types/assets/shader/compute/SSR_RayTrace_cs.d.ts +1 -0
  39. package/dist/types/assets/shader/compute/TAACopyTex_cs.d.ts +4 -0
  40. package/dist/types/assets/shader/compute/TAASharpTex_cs.d.ts +1 -0
  41. package/dist/types/assets/shader/compute/TAA_cs.d.ts +4 -0
  42. package/dist/types/assets/shader/compute/utils/Combine_cs.d.ts +4 -0
  43. package/dist/types/assets/shader/compute/utils/Denoising_cs.d.ts +4 -0
  44. package/dist/types/assets/shader/compute/utils/TestComputeLoadBuffer.d.ts +1 -0
  45. package/dist/types/assets/shader/compute/utils/TextureCompress.d.ts +2 -0
  46. package/dist/types/assets/shader/compute/utils/tw.d.ts +4 -0
  47. package/dist/types/assets/shader/core/base/Common_frag.d.ts +1 -0
  48. package/dist/types/assets/shader/core/base/Common_vert.d.ts +1 -0
  49. package/dist/types/assets/shader/core/common/BrdfLut_frag.d.ts +1 -0
  50. package/dist/types/assets/shader/core/common/EnvMap_frag.d.ts +1 -0
  51. package/dist/types/assets/shader/core/common/GBufferStand.d.ts +1 -0
  52. package/dist/types/assets/shader/core/common/GlobalUniform.d.ts +4 -0
  53. package/dist/types/assets/shader/core/common/InstanceUniform.d.ts +1 -0
  54. package/dist/types/assets/shader/core/common/SHCommon_frag.d.ts +1 -0
  55. package/dist/types/assets/shader/core/common/WorldMatrixUniform.d.ts +1 -0
  56. package/dist/types/assets/shader/core/inline/Inline_vert.d.ts +1 -0
  57. package/dist/types/assets/shader/core/pass/CastShadow_pass.d.ts +4 -0
  58. package/dist/types/assets/shader/core/pass/FrustumCulling_cs.d.ts +4 -0
  59. package/dist/types/assets/shader/core/pass/GBuffer_pass.d.ts +1 -0
  60. package/dist/types/assets/shader/core/pass/SkyGBuffer_pass.d.ts +1 -0
  61. package/dist/types/assets/shader/core/pass/ZPassShader_cs.d.ts +1 -0
  62. package/dist/types/assets/shader/core/pass/ZPassShader_fs.d.ts +1 -0
  63. package/dist/types/assets/shader/core/pass/ZPassShader_vs.d.ts +1 -0
  64. package/dist/types/assets/shader/core/struct/ClusterLight.d.ts +4 -0
  65. package/dist/types/assets/shader/core/struct/ColorPassFragmentOutput.d.ts +1 -0
  66. package/dist/types/assets/shader/core/struct/FragmentOutput.d.ts +1 -0
  67. package/dist/types/assets/shader/core/struct/FragmentVarying.d.ts +1 -0
  68. package/dist/types/assets/shader/core/struct/ShadingInput.d.ts +1 -0
  69. package/dist/types/assets/shader/core/struct/VertexAttributeIndexShader.d.ts +1 -0
  70. package/dist/types/assets/shader/core/struct/VertexAttributes.d.ts +1 -0
  71. package/dist/types/assets/shader/env/ReflectionCG.d.ts +1 -0
  72. package/dist/types/assets/shader/glsl/Quad_glsl.d.ts +2 -0
  73. package/dist/types/assets/shader/lighting/BRDF_frag.d.ts +4 -0
  74. package/dist/types/assets/shader/lighting/BsDF_frag.d.ts +4 -0
  75. package/dist/types/assets/shader/lighting/BxDF_frag.d.ts +4 -0
  76. package/dist/types/assets/shader/lighting/Hair_frag.d.ts +1 -0
  77. package/dist/types/assets/shader/lighting/IESProfiles_frag.d.ts +1 -0
  78. package/dist/types/assets/shader/lighting/IrradianceVolumeData_frag.d.ts +1 -0
  79. package/dist/types/assets/shader/lighting/Irradiance_frag.d.ts +4 -0
  80. package/dist/types/assets/shader/lighting/LightingFunction_frag.d.ts +1 -0
  81. package/dist/types/assets/shader/lighting/UnLit_frag.d.ts +1 -0
  82. package/dist/types/assets/shader/materials/ColorLitShader.d.ts +1 -0
  83. package/dist/types/assets/shader/materials/GIProbeShader.d.ts +1 -0
  84. package/dist/types/assets/shader/materials/GSplatShader.d.ts +2 -0
  85. package/dist/types/assets/shader/materials/GlassShader.d.ts +1 -0
  86. package/dist/types/assets/shader/materials/Hair_shader.d.ts +2 -0
  87. package/dist/types/assets/shader/materials/Lambert_shader.d.ts +1 -0
  88. package/dist/types/assets/shader/materials/Lit_shader.d.ts +1 -0
  89. package/dist/types/assets/shader/materials/OutlinePass.d.ts +1 -0
  90. package/dist/types/assets/shader/materials/PBRLItShader.d.ts +4 -0
  91. package/dist/types/assets/shader/materials/PBRLitSSSShader.d.ts +4 -0
  92. package/dist/types/assets/shader/materials/ReflectionShader_shader.d.ts +1 -0
  93. package/dist/types/assets/shader/materials/UnLit.d.ts +4 -0
  94. package/dist/types/assets/shader/materials/UnLitTextureArray.d.ts +1 -0
  95. package/dist/types/assets/shader/materials/program/BxdfDebug_frag.d.ts +4 -0
  96. package/dist/types/assets/shader/materials/program/Clearcoat_frag.d.ts +1 -0
  97. package/dist/types/assets/shader/materials/program/ClusterDebug_frag.d.ts +1 -0
  98. package/dist/types/assets/shader/materials/program/NormalMap_frag.d.ts +4 -0
  99. package/dist/types/assets/shader/materials/program/ShadowMapping_frag.d.ts +1 -0
  100. package/dist/types/assets/shader/materials/uniforms/PhysicMaterialUniform_frag.d.ts +1 -0
  101. package/dist/types/assets/shader/materials/uniforms/UnLitMaterialUniform_frag.d.ts +1 -0
  102. package/dist/types/assets/shader/materials/uniforms/VideoUniform_frag.d.ts +1 -0
  103. package/dist/types/assets/shader/math/FastMathShader.d.ts +1 -0
  104. package/dist/types/assets/shader/math/MathShader.d.ts +4 -0
  105. package/dist/types/assets/shader/math/MatrixShader.d.ts +1 -0
  106. package/dist/types/assets/shader/post/FXAAShader.d.ts +1 -0
  107. package/dist/types/assets/shader/post/GlobalFog_shader.d.ts +4 -0
  108. package/dist/types/assets/shader/quad/Quad_shader.d.ts +24 -0
  109. package/dist/types/assets/shader/sky/AtmosphericScatteringSky_shader.d.ts +3 -0
  110. package/dist/types/assets/shader/sky/CubeSky_Shader.d.ts +4 -0
  111. package/dist/types/assets/shader/utils/BitUtil.d.ts +1 -0
  112. package/dist/types/assets/shader/utils/ColorUtil.d.ts +1 -0
  113. package/dist/types/assets/shader/utils/GenerayRandomDir.d.ts +1 -0
  114. package/dist/types/components/AtmosphericComponent.d.ts +28 -0
  115. package/dist/types/components/BillboardComponent.d.ts +13 -0
  116. package/dist/types/components/ColliderComponent.d.ts +15 -0
  117. package/dist/types/components/ComponentBase.d.ts +43 -0
  118. package/dist/types/components/IComponent.d.ts +27 -0
  119. package/dist/types/components/SkeletonAnimationComponent.d.ts +52 -0
  120. package/dist/types/components/Transform.d.ts +119 -0
  121. package/dist/types/components/anim/AnimatorComponent.d.ts +67 -0
  122. package/dist/types/components/anim/OAnimationEvent.d.ts +6 -0
  123. package/dist/types/components/anim/curveAnim/AnimationMonitor.d.ts +29 -0
  124. package/dist/types/components/anim/curveAnim/AttributeAnimCurve.d.ts +8 -0
  125. package/dist/types/components/anim/curveAnim/PropertyAnimClip.d.ts +29 -0
  126. package/dist/types/components/anim/curveAnim/PropertyAnimation.d.ts +31 -0
  127. package/dist/types/components/anim/curveAnim/PropertyAnimationEvent.d.ts +14 -0
  128. package/dist/types/components/anim/curveAnim/PropertyHelp.d.ts +13 -0
  129. package/dist/types/components/anim/morphAnim/MorphTargetBlender.d.ts +18 -0
  130. package/dist/types/components/anim/morphAnim/MorphTargetData.d.ts +52 -0
  131. package/dist/types/components/anim/morphAnim/MorphTargetFrame.d.ts +68 -0
  132. package/dist/types/components/anim/morphAnim/MorphTargetKey.d.ts +58 -0
  133. package/dist/types/components/anim/morphAnim/MorphTarget_shader.d.ts +8 -0
  134. package/dist/types/components/anim/skeletonAnim/Joint.d.ts +12 -0
  135. package/dist/types/components/anim/skeletonAnim/JointPose.d.ts +6 -0
  136. package/dist/types/components/anim/skeletonAnim/Skeleton.d.ts +10 -0
  137. package/dist/types/components/anim/skeletonAnim/SkeletonAnimationClip.d.ts +22 -0
  138. package/dist/types/components/anim/skeletonAnim/SkeletonAnimationClipState.d.ts +21 -0
  139. package/dist/types/components/anim/skeletonAnim/SkeletonAnimationCompute.d.ts +6 -0
  140. package/dist/types/components/anim/skeletonAnim/SkeletonPose.d.ts +16 -0
  141. package/dist/types/components/anim/skeletonAnim/buffer/SkeletonBlendComputeArgs.d.ts +23 -0
  142. package/dist/types/components/anim/skeletonAnim/buffer/SkeletonTransformComputeArgs.d.ts +23 -0
  143. package/dist/types/components/controller/CameraControllerBase.d.ts +17 -0
  144. package/dist/types/components/controller/FirstPersonCameraController.d.ts +15 -0
  145. package/dist/types/components/controller/FlyCameraController.d.ts +36 -0
  146. package/dist/types/components/controller/HoverCameraController.d.ts +54 -0
  147. package/dist/types/components/controller/OrbitController.d.ts +170 -0
  148. package/dist/types/components/controller/ThirdPersonCameraController.d.ts +16 -0
  149. package/dist/types/components/gui/GUIConfig.d.ts +23 -0
  150. package/dist/types/components/gui/GUIExtension.d.ts +5 -0
  151. package/dist/types/components/gui/GUIPick.d.ts +36 -0
  152. package/dist/types/components/gui/GUIPickHelper.d.ts +25 -0
  153. package/dist/types/components/gui/core/GUIAtlasTexture.d.ts +16 -0
  154. package/dist/types/components/gui/core/GUICanvas.d.ts +21 -0
  155. package/dist/types/components/gui/core/GUIDefine.d.ts +7 -0
  156. package/dist/types/components/gui/core/GUIGeometry.d.ts +36 -0
  157. package/dist/types/components/gui/core/GUIGeometryRebuild.d.ts +21 -0
  158. package/dist/types/components/gui/core/GUIMaterial.d.ts +29 -0
  159. package/dist/types/components/gui/core/GUIQuad.d.ts +52 -0
  160. package/dist/types/components/gui/core/GUIRenderer.d.ts +15 -0
  161. package/dist/types/components/gui/core/GUIShader.d.ts +8 -0
  162. package/dist/types/components/gui/core/GUISprite.d.ts +19 -0
  163. package/dist/types/components/gui/core/GUITexture.d.ts +12 -0
  164. package/dist/types/components/gui/uiComponents/IUIInteractive.d.ts +25 -0
  165. package/dist/types/components/gui/uiComponents/TextFieldLayout.d.ts +34 -0
  166. package/dist/types/components/gui/uiComponents/UIButton.d.ts +45 -0
  167. package/dist/types/components/gui/uiComponents/UIComponentBase.d.ts +15 -0
  168. package/dist/types/components/gui/uiComponents/UIImage.d.ts +21 -0
  169. package/dist/types/components/gui/uiComponents/UIImageGroup.d.ts +31 -0
  170. package/dist/types/components/gui/uiComponents/UIInteractive.d.ts +25 -0
  171. package/dist/types/components/gui/uiComponents/UIPanel.d.ts +38 -0
  172. package/dist/types/components/gui/uiComponents/UIRenderAble.d.ts +27 -0
  173. package/dist/types/components/gui/uiComponents/UIShadow.d.ts +31 -0
  174. package/dist/types/components/gui/uiComponents/UITextField.d.ts +36 -0
  175. package/dist/types/components/gui/uiComponents/UITransform.d.ts +60 -0
  176. package/dist/types/components/gui/uiComponents/ViewPanel.d.ts +9 -0
  177. package/dist/types/components/gui/uiComponents/WorldPanel.d.ts +13 -0
  178. package/dist/types/components/lights/DirectLight.d.ts +13 -0
  179. package/dist/types/components/lights/GILighting.d.ts +6 -0
  180. package/dist/types/components/lights/IESProfiles.d.ts +14 -0
  181. package/dist/types/components/lights/ILight.d.ts +12 -0
  182. package/dist/types/components/lights/Light.d.ts +32 -0
  183. package/dist/types/components/lights/LightBase.d.ts +127 -0
  184. package/dist/types/components/lights/LightData.d.ts +29 -0
  185. package/dist/types/components/lights/PointLight.d.ts +19 -0
  186. package/dist/types/components/lights/SpotLight.d.ts +21 -0
  187. package/dist/types/components/post/PostProcessingComponent.d.ts +16 -0
  188. package/dist/types/components/renderer/GSplatRenderer.d.ts +151 -0
  189. package/dist/types/components/renderer/GlobalIlluminationComponent.d.ts +22 -0
  190. package/dist/types/components/renderer/InstanceDrawComponent.d.ts +19 -0
  191. package/dist/types/components/renderer/MeshFilter.d.ts +9 -0
  192. package/dist/types/components/renderer/MeshRenderer.d.ts +27 -0
  193. package/dist/types/components/renderer/Reflection.d.ts +15 -0
  194. package/dist/types/components/renderer/RenderNode.d.ts +85 -0
  195. package/dist/types/components/renderer/SkinnedMeshRenderer.d.ts +26 -0
  196. package/dist/types/components/renderer/SkinnedMeshRenderer2.d.ts +37 -0
  197. package/dist/types/components/renderer/SkyRenderer.d.ts +22 -0
  198. package/dist/types/components/renderer/SphereReflection.d.ts +12 -0
  199. package/dist/types/components/shape/BoxColliderShape.d.ts +9 -0
  200. package/dist/types/components/shape/CapsuleColliderShape.d.ts +6 -0
  201. package/dist/types/components/shape/ColliderShape.d.ts +35 -0
  202. package/dist/types/components/shape/MeshColliderShape.d.ts +8 -0
  203. package/dist/types/components/shape/SphereColliderShape.d.ts +26 -0
  204. package/dist/types/core/Camera3D.d.ts +308 -0
  205. package/dist/types/core/CameraType.d.ts +5 -0
  206. package/dist/types/core/CubeCamera.d.ts +18 -0
  207. package/dist/types/core/PointShadowCubeCamera.d.ts +13 -0
  208. package/dist/types/core/Scene3D.d.ts +66 -0
  209. package/dist/types/core/View3D.d.ts +85 -0
  210. package/dist/types/core/ViewQuad.d.ts +19 -0
  211. package/dist/types/core/bound/BoundingBox.d.ts +34 -0
  212. package/dist/types/core/bound/BoundingSphere.d.ts +34 -0
  213. package/dist/types/core/bound/Frustum.d.ts +17 -0
  214. package/dist/types/core/bound/IBound.d.ts +19 -0
  215. package/dist/types/core/csm/CSM.d.ts +3 -0
  216. package/dist/types/core/csm/FrustumCSM.d.ts +32 -0
  217. package/dist/types/core/entities/Entity.d.ts +43 -0
  218. package/dist/types/core/entities/InstancedMesh.d.ts +11 -0
  219. package/dist/types/core/entities/Object3D.d.ts +66 -0
  220. package/dist/types/core/geometry/ExtrudeGeometry.d.ts +31 -0
  221. package/dist/types/core/geometry/GeometryBase.d.ts +70 -0
  222. package/dist/types/core/geometry/GeometryIndicesBuffer.d.ts +15 -0
  223. package/dist/types/core/geometry/GeometryVertexBuffer.d.ts +23 -0
  224. package/dist/types/core/geometry/GeometryVertexType.d.ts +5 -0
  225. package/dist/types/core/geometry/VertexAttribute.d.ts +15 -0
  226. package/dist/types/core/geometry/VertexAttributeData.d.ts +5 -0
  227. package/dist/types/core/geometry/VertexAttributeName.d.ts +23 -0
  228. package/dist/types/core/geometry/VertexAttributeSize.d.ts +11 -0
  229. package/dist/types/core/geometry/VertexAttributeStride.d.ts +15 -0
  230. package/dist/types/core/geometry/VertexFormat.d.ts +1 -0
  231. package/dist/types/core/pool/ObjectPool.d.ts +11 -0
  232. package/dist/types/core/pool/memory/MemoryDO.d.ts +10 -0
  233. package/dist/types/core/pool/memory/MemoryInfo.d.ts +79 -0
  234. package/dist/types/core/tree/kdTree/IKDTreeUserData.d.ts +10 -0
  235. package/dist/types/core/tree/kdTree/KDTreeEntity.d.ts +27 -0
  236. package/dist/types/core/tree/kdTree/KDTreeNode.d.ts +68 -0
  237. package/dist/types/core/tree/kdTree/KDTreeSpace.d.ts +26 -0
  238. package/dist/types/core/tree/octree/Octree.d.ts +28 -0
  239. package/dist/types/core/tree/octree/OctreeEntity.d.ts +11 -0
  240. package/dist/types/core/tree/quad/IQuadNode.d.ts +9 -0
  241. package/dist/types/core/tree/quad/QuadAABB.d.ts +26 -0
  242. package/dist/types/core/tree/quad/QuadRoot.d.ts +14 -0
  243. package/dist/types/core/tree/quad/QuadTree.d.ts +22 -0
  244. package/dist/types/core/tree/quad/QuadTreeCell.d.ts +23 -0
  245. package/dist/types/event/CEvent.d.ts +27 -0
  246. package/dist/types/event/CEventDispatcher.d.ts +13 -0
  247. package/dist/types/event/CEventListener.d.ts +13 -0
  248. package/dist/types/event/CResizeEvent.d.ts +4 -0
  249. package/dist/types/event/KeyCode.d.ts +110 -0
  250. package/dist/types/event/MouseCode.d.ts +5 -0
  251. package/dist/types/event/eventConst/KeyEvent.d.ts +6 -0
  252. package/dist/types/event/eventConst/LoaderEvent.d.ts +5 -0
  253. package/dist/types/event/eventConst/Object3DEvent.d.ts +7 -0
  254. package/dist/types/event/eventConst/PointerEvent3D.d.ts +63 -0
  255. package/dist/types/event/eventConst/UIEvent.d.ts +6 -0
  256. package/dist/types/gfx/generate/BrdfLUTGenerate.d.ts +7 -0
  257. package/dist/types/gfx/generate/PassGenerate.d.ts +9 -0
  258. package/dist/types/gfx/generate/convert/BlurEffectCreator.d.ts +7 -0
  259. package/dist/types/gfx/generate/convert/ErpImage2CubeMap.d.ts +9 -0
  260. package/dist/types/gfx/generate/convert/IBLEnvMapCreator.d.ts +12 -0
  261. package/dist/types/gfx/generate/convert/MergeRGBACreator.d.ts +5 -0
  262. package/dist/types/gfx/generate/convert/TextureCubeStdCreator.d.ts +9 -0
  263. package/dist/types/gfx/generate/convert/TextureCubeUtils.d.ts +12 -0
  264. package/dist/types/gfx/generate/convert/TextureScaleCompute.d.ts +6 -0
  265. package/dist/types/gfx/graphics/webGpu/CanvasConfig.d.ts +7 -0
  266. package/dist/types/gfx/graphics/webGpu/Context3D.d.ts +20 -0
  267. package/dist/types/gfx/graphics/webGpu/PipelinePool.d.ts +5 -0
  268. package/dist/types/gfx/graphics/webGpu/WebGPUConst.d.ts +154 -0
  269. package/dist/types/gfx/graphics/webGpu/compute/PreIntegratedLutCompute.d.ts +8 -0
  270. package/dist/types/gfx/graphics/webGpu/compute/RenderShaderCompute.d.ts +12 -0
  271. package/dist/types/gfx/graphics/webGpu/core/bindGroups/GlobalBindGroup.d.ts +18 -0
  272. package/dist/types/gfx/graphics/webGpu/core/bindGroups/GlobalBindGroupLayout.d.ts +4 -0
  273. package/dist/types/gfx/graphics/webGpu/core/bindGroups/GlobalUniformGroup.d.ts +25 -0
  274. package/dist/types/gfx/graphics/webGpu/core/bindGroups/MatrixBindGroup.d.ts +11 -0
  275. package/dist/types/gfx/graphics/webGpu/core/bindGroups/groups/LightEntries.d.ts +11 -0
  276. package/dist/types/gfx/graphics/webGpu/core/bindGroups/groups/ProbeEntries.d.ts +10 -0
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  551. package/dist/types/shape/CylinderGeometry.d.ts +60 -0
  552. package/dist/types/shape/PlaneGeometry.d.ts +11 -0
  553. package/dist/types/shape/SphereGeometry.d.ts +25 -0
  554. package/dist/types/shape/TorusGeometry.d.ts +33 -0
  555. package/dist/types/shape/TrailGeometry.d.ts +18 -0
  556. package/dist/types/shape/TriGeometry.d.ts +13 -0
  557. package/dist/types/textures/AtmosphericScatteringSky.d.ts +42 -0
  558. package/dist/types/textures/BitmapTexture2D.d.ts +12 -0
  559. package/dist/types/textures/BitmapTexture2DArray.d.ts +15 -0
  560. package/dist/types/textures/BitmapTextureCube.d.ts +14 -0
  561. package/dist/types/textures/Depth2DTextureArray.d.ts +9 -0
  562. package/dist/types/textures/DepthCubeArrayTexture.d.ts +9 -0
  563. package/dist/types/textures/Float16ArrayTexture.d.ts +28 -0
  564. package/dist/types/textures/Float32ArrayTexture.d.ts +5 -0
  565. package/dist/types/textures/HDRTexture.d.ts +7 -0
  566. package/dist/types/textures/HDRTextureCube.d.ts +16 -0
  567. package/dist/types/textures/LDRTextureCube.d.ts +13 -0
  568. package/dist/types/textures/RenderTexture.d.ts +12 -0
  569. package/dist/types/textures/SolidColorSky.d.ts +11 -0
  570. package/dist/types/textures/TextureCubeFaceData.d.ts +19 -0
  571. package/dist/types/textures/Uint32ArrayTexture.d.ts +11 -0
  572. package/dist/types/textures/Uint8ArrayTexture.d.ts +6 -0
  573. package/dist/types/textures/VirtualTexture.d.ts +29 -0
  574. package/dist/types/util/AxisObject.d.ts +11 -0
  575. package/dist/types/util/BoundUtil.d.ts +13 -0
  576. package/dist/types/util/BytesArray.d.ts +49 -0
  577. package/dist/types/util/CameraUtil.d.ts +10 -0
  578. package/dist/types/util/Convert.d.ts +1 -0
  579. package/dist/types/util/GeometryUtil.d.ts +12 -0
  580. package/dist/types/util/Global.d.ts +15 -0
  581. package/dist/types/util/GridObject.d.ts +12 -0
  582. package/dist/types/util/KelvinUtil.d.ts +40 -0
  583. package/dist/types/util/Object3DUtil.d.ts +25 -0
  584. package/dist/types/util/ProfilerUtil.d.ts +49 -0
  585. package/dist/types/util/Reference.d.ts +37 -0
  586. package/dist/types/util/SerializeDecoration.d.ts +9 -0
  587. package/dist/types/util/StringUtil.d.ts +23 -0
  588. package/dist/types/util/Time.d.ts +9 -0
  589. package/dist/types/util/Vector3Ex.d.ts +16 -0
  590. package/dist/types/util/ZSorterUtil.d.ts +13 -0
  591. package/dist/types/util/struct/Struct.d.ts +37 -0
  592. package/dist/types/util/transformUtil/Object3DTransformTools.d.ts +37 -0
  593. package/dist/types/util/transformUtil/RotationControlComponents.d.ts +21 -0
  594. package/dist/types/util/transformUtil/ScaleControlComponents.d.ts +11 -0
  595. package/dist/types/util/transformUtil/TransformAxisEnum.d.ts +11 -0
  596. package/dist/types/util/transformUtil/TransformControllerBaseComponent.d.ts +48 -0
  597. package/dist/types/util/transformUtil/TransformMode.d.ts +6 -0
  598. package/dist/types/util/transformUtil/TransformSpaceMode.d.ts +4 -0
  599. package/dist/types/util/transformUtil/TranslationControlComponents.d.ts +12 -0
  600. package/package.json +1 -1
@@ -0,0 +1,11 @@
1
+ import { Texture } from "./Texture";
2
+ export declare class TextureCube extends Texture {
3
+ width: number;
4
+ height: number;
5
+ depthOrArrayLayers: number;
6
+ visibility: number;
7
+ textureBindingLayout: GPUTextureBindingLayout;
8
+ samplerBindingLayout: GPUSamplerBindingLayout;
9
+ constructor();
10
+ protected createTextureDescriptor(width: number, height: number, mipLevelCount: number, format: GPUTextureFormat, usage?: number, sizeCount?: number): void;
11
+ }
@@ -0,0 +1,9 @@
1
+ import { Texture } from "./Texture";
2
+ export declare class TextureMipmapCompute {
3
+ private static codeMax;
4
+ private static codeMin;
5
+ private static _pipelineMax;
6
+ private static _pipelineMin;
7
+ static createMipmap(texture: Texture, mipmapCount: number): void;
8
+ private static mipmap;
9
+ }
@@ -0,0 +1,9 @@
1
+ import { Texture } from "./Texture";
2
+ export declare class TextureMipmapGenerator {
3
+ private static mipmapShader;
4
+ private static pipelineCache;
5
+ private static pipeline;
6
+ static getMipmapPipeline(texture: Texture): GPURenderPipeline;
7
+ static webGPUGenerateMipmap(texture: Texture): void;
8
+ static getMipmapCount(width: number, height: number): number;
9
+ }
@@ -0,0 +1,34 @@
1
+ import { MemoryInfo } from "../../../../../core/pool/memory/MemoryInfo";
2
+ import { Color } from "../../../../../math/Color";
3
+ import { Vector2 } from "../../../../../math/Vector2";
4
+ import { Vector3 } from "../../../../../math/Vector3";
5
+ import { Vector4 } from "../../../../../math/Vector4";
6
+ import { UniformValue } from "../../shader/value/UniformValue";
7
+ export declare class UniformNode {
8
+ size: number;
9
+ memoryInfo: MemoryInfo;
10
+ bindOnChange: () => void;
11
+ private _data;
12
+ private _type;
13
+ private _x;
14
+ private _y;
15
+ private _z;
16
+ private _w;
17
+ constructor(value: UniformValue);
18
+ get data(): UniformValue;
19
+ set data(value: UniformValue);
20
+ getColor(ret: Color): Color;
21
+ get color(): Color;
22
+ set color(value: Color);
23
+ get value(): number;
24
+ set value(value: number);
25
+ get vector2(): Vector2;
26
+ set vector2(value: Vector2);
27
+ get vector3(): Vector3;
28
+ set vector3(value: Vector3);
29
+ get vector4(): Vector4;
30
+ set vector4(value: Vector4);
31
+ onChange(): void;
32
+ float32Array(value: Float32Array): void;
33
+ update(): void;
34
+ }
@@ -0,0 +1,5 @@
1
+ export declare class RTDescriptor {
2
+ storeOp: string;
3
+ loadOp: GPULoadOp;
4
+ clearValue: GPUColor;
5
+ }
@@ -0,0 +1,8 @@
1
+ import { RTFrame } from "../../../renderJob/frame/RTFrame";
2
+ import { RendererPassState } from "../../../renderJob/passRenderer/state/RendererPassState";
3
+ export declare class WebGPUDescriptorCreator {
4
+ private static rendererPassState;
5
+ static createRendererPassState(rtFrame: RTFrame, loadOp?: GPULoadOp): RendererPassState;
6
+ static getRenderPassDescriptor(renderPassState: RendererPassState, loadOp?: GPULoadOp): any;
7
+ static getRenderBundleDescriptor(renderPassState: RendererPassState): GPURenderBundleEncoderDescriptor;
8
+ }
@@ -0,0 +1,28 @@
1
+ import { Texture } from "../core/texture/Texture";
2
+ import { ShaderPassBase } from "./ShaderPassBase";
3
+ import { ShaderReflectionVarInfo } from "./value/ShaderReflectionInfo";
4
+ export declare class ComputeShader extends ShaderPassBase {
5
+ entryPoint: string;
6
+ workerSizeX: number;
7
+ workerSizeY: number;
8
+ workerSizeZ: number;
9
+ protected _computePipeline: GPUComputePipeline;
10
+ protected _csShaderModule: GPUShaderModule;
11
+ protected _destCS: string;
12
+ protected _sourceCS: string;
13
+ private _storageTextureDic;
14
+ private _sampleTextureDic;
15
+ private _groupsShaderReflectionVarInfos;
16
+ private _groupCache;
17
+ constructor(computeShader: string);
18
+ setStorageTexture(name: string, texture: Texture): void;
19
+ setSamplerTexture(name: string, texture: Texture): void;
20
+ compute(computePass: GPUComputePassEncoder): void;
21
+ private createBufferBindGroup;
22
+ protected noticeBufferChange(name: string): void;
23
+ protected genGroups(groupIndex: number, infos: ShaderReflectionVarInfo[][], force?: boolean): void;
24
+ protected genComputePipeline(): void;
25
+ protected preCompileShader(shader: string): void;
26
+ protected compileShader(): GPUShaderModule;
27
+ private genReflection;
28
+ }
@@ -0,0 +1,83 @@
1
+ import { Color } from "../../../../math/Color";
2
+ import { BlendMode } from "../../../../materials/BlendMode";
3
+ import { GeometryBase } from "../../../../core/geometry/GeometryBase";
4
+ import { GPUBufferBase } from "../core/buffer/GPUBufferBase";
5
+ import { Texture } from "../core/texture/Texture";
6
+ import { ShaderPassBase } from "./ShaderPassBase";
7
+ import { ShaderStage } from "./ShaderStage";
8
+ import { ShaderReflectionVarInfo } from "./value/ShaderReflectionInfo";
9
+ import { ShaderState } from "./value/ShaderState";
10
+ import { RendererPassState } from "../../../renderJob/passRenderer/state/RendererPassState";
11
+ import { UniformValue } from "./value/UniformValue";
12
+ import { PassType } from "../../../renderJob/passRenderer/state/PassType";
13
+ import { Vector4 } from "../../../../math/Vector4";
14
+ export declare class RenderShaderPass extends ShaderPassBase {
15
+ passType: PassType;
16
+ useRz: boolean;
17
+ vsName: string;
18
+ fsName: string;
19
+ shaderState: ShaderState;
20
+ textures: {
21
+ [name: string]: Texture;
22
+ };
23
+ pipeline: GPURenderPipeline;
24
+ bindGroupLayouts: GPUBindGroupLayout[];
25
+ envMap: Texture;
26
+ prefilterMap: Texture;
27
+ reflectionMap: Texture;
28
+ protected _sourceVS: string;
29
+ protected _sourceFS: string;
30
+ protected _destVS: string;
31
+ protected _destFS: string;
32
+ protected _vsShaderModule: GPUShaderModule;
33
+ protected _fsShaderModule: GPUShaderModule;
34
+ protected _textureGroup: number;
35
+ protected _textureChange: boolean;
36
+ protected _groupsShaderReflectionVarInfos: ShaderReflectionVarInfo[][];
37
+ outBufferMask: Vector4;
38
+ constructor(vs: string, fs: string);
39
+ get renderOrder(): number;
40
+ set renderOrder(value: number);
41
+ get doubleSide(): boolean;
42
+ set doubleSide(value: boolean);
43
+ get depthWriteEnabled(): boolean;
44
+ set depthWriteEnabled(value: boolean);
45
+ get cullMode(): GPUCullMode;
46
+ set cullMode(value: GPUCullMode);
47
+ get frontFace(): GPUFrontFace;
48
+ set frontFace(value: GPUFrontFace);
49
+ get depthBias(): number;
50
+ set depthBias(value: number);
51
+ get topology(): GPUPrimitiveTopology;
52
+ set topology(value: GPUPrimitiveTopology);
53
+ get blendMode(): BlendMode;
54
+ set blendMode(value: BlendMode);
55
+ get depthCompare(): GPUCompareFunction;
56
+ set depthCompare(value: GPUCompareFunction);
57
+ setShaderEntry(vsEntryPoint?: string, fsEntryPoint?: string): void;
58
+ setUniform(name: string, value: UniformValue): void;
59
+ setTexture(name: string, texture: Texture): void;
60
+ get baseColor(): Color;
61
+ set baseColor(value: Color);
62
+ getTexture(name: string): Texture;
63
+ genRenderPipeline(geometry: GeometryBase, renderPassState: RendererPassState): void;
64
+ reBuild(geometry: GeometryBase, rendererPassState: RendererPassState): void;
65
+ apply(geometry: GeometryBase, rendererPassState: RendererPassState, noticeFun?: Function): void;
66
+ preCompile(geometry: GeometryBase): void;
67
+ applyPostDefine(shader: string, renderPassState: RendererPassState): string;
68
+ setBindGroup(groupIndex: number, group: GPUBindGroup): void;
69
+ protected checkBuffer(bufferName: string, buffer: GPUBufferBase): void;
70
+ protected preCompileShader(stage: ShaderStage, code: string, format?: string): void;
71
+ protected compileShader(stage: ShaderStage, code: string, renderPassState: RendererPassState): void;
72
+ protected getGroupLayout(index: number, infos: ShaderReflectionVarInfo[]): GPUBindGroupLayoutEntry[];
73
+ private _cacheEntries;
74
+ protected genGroups(groupIndex: number, infos: ShaderReflectionVarInfo[][], force?: boolean): void;
75
+ private createPipeline;
76
+ private createGroupLayouts;
77
+ private preDefine;
78
+ private genReflection;
79
+ destroy(force?: boolean): void;
80
+ static destroyShader(instanceID: string): void;
81
+ static getShader(instanceID: string): RenderShaderPass;
82
+ static createShader(vs: string, fs: string): string;
83
+ }
@@ -0,0 +1,53 @@
1
+ import { RenderShaderCompute } from "../compute/RenderShaderCompute";
2
+ import { GPUBufferBase } from "../core/buffer/GPUBufferBase";
3
+ import { StorageGPUBuffer } from "../core/buffer/StorageGPUBuffer";
4
+ import { StructStorageGPUBuffer } from "../core/buffer/StructStorageGPUBuffer";
5
+ import { UniformGPUBuffer } from "../core/buffer/UniformGPUBuffer";
6
+ import { Texture } from "../core/texture/Texture";
7
+ import { RenderShaderPass } from "./RenderShaderPass";
8
+ import { UniformValue } from "./value/UniformValue";
9
+ import { PassType } from "../../../renderJob/passRenderer/state/PassType";
10
+ import { Color } from "../../../../math/Color";
11
+ import { Vector2 } from "../../../../math/Vector2";
12
+ import { Vector3 } from "../../../../math/Vector3";
13
+ import { Vector4 } from "../../../../math/Vector4";
14
+ import { Struct } from "../../../../util/struct/Struct";
15
+ export declare class Shader {
16
+ computes: RenderShaderCompute[];
17
+ passShader: Map<PassType, RenderShaderPass[]>;
18
+ constructor();
19
+ addRenderPass(renderShader: RenderShaderPass, index?: number): void;
20
+ removeShader(renderShader: RenderShaderPass, index?: number): void;
21
+ removeShaderByIndex(passType: PassType, index?: number): void;
22
+ getSubShaders(passType: PassType): RenderShaderPass[];
23
+ hasSubShaders(passType: PassType): boolean;
24
+ getDefaultShaders(): RenderShaderPass[];
25
+ getDefaultColorShader(): RenderShaderPass;
26
+ setDefine(arg0: string, arg1: boolean): void;
27
+ hasDefine(arg0: string): boolean;
28
+ deleteDefine(arg0: string): void;
29
+ setUniform(arg0: string, arg1: UniformValue): void;
30
+ setUniformFloat(arg0: string, arg1: number): void;
31
+ setUniformVector2(arg0: string, arg1: Vector2): void;
32
+ setUniformVector3(arg0: string, arg1: Vector3): void;
33
+ setUniformVector4(arg0: string, arg1: Vector4): void;
34
+ setUniformColor(arg0: string, arg1: Color): void;
35
+ getUniform(arg0: string): any;
36
+ getUniformFloat(arg0: string): number;
37
+ getUniformVector2(arg0: string): Vector2;
38
+ getUniformVector3(arg0: string): Vector3;
39
+ getUniformVector4(arg0: string): Vector4;
40
+ getUniformColor(arg0: string): Color;
41
+ setTexture(arg0: string, arg1: Texture): void;
42
+ getTexture(arg0: string): Texture;
43
+ setUniformBuffer(arg0: string, arg1: UniformGPUBuffer): void;
44
+ getUniformBuffer(arg0: string): GPUBufferBase;
45
+ setStorageBuffer(arg0: string, arg1: StorageGPUBuffer): void;
46
+ getStorageBuffer(arg0: string): StorageGPUBuffer;
47
+ setStructStorageBuffer<T extends Struct>(arg0: string, arg1: StructStorageGPUBuffer<T>): void;
48
+ getStructStorageBuffer(arg0: string): GPUBufferBase;
49
+ noticeValueChange(): void;
50
+ destroy(): void;
51
+ clone(): Shader;
52
+ applyUniform(): void;
53
+ }
@@ -0,0 +1,60 @@
1
+ import { GPUBufferBase } from "../core/buffer/GPUBufferBase";
2
+ import { Color } from "../../../../math/Color";
3
+ import { Vector2 } from "../../../../math/Vector2";
4
+ import { Vector3 } from "../../../../math/Vector3";
5
+ import { Vector4 } from "../../../../math/Vector4";
6
+ import { Struct } from "../../../../util/struct/Struct";
7
+ import { StorageGPUBuffer } from "../core/buffer/StorageGPUBuffer";
8
+ import { StructStorageGPUBuffer } from "../core/buffer/StructStorageGPUBuffer";
9
+ import { UniformGPUBuffer } from "../core/buffer/UniformGPUBuffer";
10
+ import { UniformNode } from "../core/uniforms/UniformNode";
11
+ import { ShaderReflection } from "./value/ShaderReflectionInfo";
12
+ import { UniformValue } from "./value/UniformValue";
13
+ import { MaterialDataUniformGPUBuffer } from "../core/buffer/MaterialDataUniformGPUBuffer";
14
+ export declare class ShaderPassBase {
15
+ readonly instanceID: string;
16
+ shaderVariant: string;
17
+ vsEntryPoint: string;
18
+ fsEntryPoint: string;
19
+ bindGroups: GPUBindGroup[];
20
+ shaderReflection: ShaderReflection;
21
+ defineValue: {
22
+ [name: string]: any;
23
+ };
24
+ constValues: {
25
+ [name: string]: any;
26
+ };
27
+ uniforms: {
28
+ [name: string]: UniformNode;
29
+ };
30
+ materialDataUniformBuffer: MaterialDataUniformGPUBuffer;
31
+ protected _bufferDic: Map<string, GPUBufferBase>;
32
+ protected _shaderChange: boolean;
33
+ protected _valueChange: boolean;
34
+ constructor();
35
+ noticeShaderChange(): void;
36
+ noticeValueChange(): void;
37
+ setStorageBuffer(name: string, buffer: StorageGPUBuffer): void;
38
+ setStructStorageBuffer<T extends Struct>(name: string, buffer: StructStorageGPUBuffer<T>): void;
39
+ setUniformBuffer(name: string, buffer: UniformGPUBuffer): void;
40
+ setDefine(defineName: string, value: any): void;
41
+ hasDefine(defineName: string): boolean;
42
+ deleteDefine(defineName: string): void;
43
+ setUniformFloat(name: string, value: number): void;
44
+ setUniformVector2(name: string, value: Vector2): void;
45
+ setUniformVector3(name: string, value: Vector3): void;
46
+ setUniformVector4(name: string, value: Vector4): void;
47
+ setUniformColor(name: string, value: Color): void;
48
+ setUniformArray(name: string, value: Float32Array): void;
49
+ setUniform(name: string, value: UniformValue): void;
50
+ getUniform(name: string): UniformValue;
51
+ getUniformFloat(name: string): number;
52
+ getUniformVector2(name: string): Vector2;
53
+ getUniformVector3(name: string): Vector3;
54
+ getUniformVector4(name: string): Vector4;
55
+ getUniformColor(name: string): Color;
56
+ getBuffer(name: string): GPUBufferBase;
57
+ protected noticeBufferChange(name: string): void;
58
+ applyUniform(): void;
59
+ destroy(force?: boolean): void;
60
+ }
@@ -0,0 +1,5 @@
1
+ export declare enum ShaderStage {
2
+ vertex = 0,
3
+ fragment = 1,
4
+ computer = 2
5
+ }
@@ -0,0 +1,16 @@
1
+ import { GLSLLexerToken } from "./GLSLLexerToken";
2
+ import { GLSLPreprocessor } from "./GLSLPreprocessor";
3
+ import { Reader } from "./Reader";
4
+ export declare class GLSLLexer extends Reader {
5
+ private _tokenPosition;
6
+ private _tokens;
7
+ constructor(input: GLSLPreprocessor);
8
+ skipToken(offset: number): void;
9
+ peekToken(offset: number): GLSLLexerToken;
10
+ GetNextToken(): GLSLLexerToken;
11
+ get currTokenPosition(): number;
12
+ private parse;
13
+ private nextToken;
14
+ private readDecimal;
15
+ private lookupIdentifier;
16
+ }
@@ -0,0 +1,174 @@
1
+ export declare class GLSLLexerToken {
2
+ Type: TokenType;
3
+ Line: number;
4
+ Colume: number;
5
+ Literal: string;
6
+ constructor(type?: TokenType, literal?: string);
7
+ /**
8
+ * @returns determin the type is same to token
9
+ */
10
+ isTypeEqual(type: TokenType): boolean;
11
+ /**
12
+ * @returns determin the value is same
13
+ */
14
+ isLiteralEqual(literal: string): boolean;
15
+ /**
16
+ * @returns determin it's builtin type
17
+ */
18
+ isBuiltinType(): boolean;
19
+ /**
20
+ * @returns determin it's a data type
21
+ */
22
+ isDataType(): boolean;
23
+ /**
24
+ * @returns determin it's a operation
25
+ */
26
+ isOperation(): boolean;
27
+ /**
28
+ * @returns determin it's a assign operation
29
+ */
30
+ isAssignOperation(): boolean;
31
+ /**
32
+ * The priority of the current operator
33
+ */
34
+ get nOperationPriorityLevel(): number;
35
+ }
36
+ /**
37
+ * @internal
38
+ */
39
+ export declare enum TokenType {
40
+ EOF = 0,
41
+ IDENT = 1,
42
+ VOID = 2,
43
+ CONST = 3,
44
+ LAYOUT = 4,
45
+ PRECISION = 5,
46
+ ATTRIBUTE = 6,
47
+ UNIFORM = 7,
48
+ VARYING = 8,
49
+ INVARIANT = 9,
50
+ IN = 10,
51
+ OUT = 11,
52
+ INOUT = 12,
53
+ IF = 13,
54
+ ELSE = 14,
55
+ FOR = 15,
56
+ WHILE = 16,
57
+ DO = 17,
58
+ BREAK = 18,
59
+ RETURN = 19,
60
+ CONTINUE = 20,
61
+ STRUCT = 21,
62
+ COMMA = 22,
63
+ COLON = 23,
64
+ QUEMARK = 24,
65
+ SEMICOLON = 25,
66
+ LEFTSAMLL = 26,
67
+ RIGHTSAMLL = 27,
68
+ LEFTMEDI = 28,
69
+ RIGHTMEDI = 29,
70
+ LEFTBIG = 30,
71
+ RIGHTBIG = 31,
72
+ LITERAL = 32,
73
+ BeginBuiltinType = 33,
74
+ INT = 34,
75
+ INT_ARRAY = 35,
76
+ UINT = 36,
77
+ UINT_ARRAY = 37,
78
+ BOOL = 38,
79
+ BOOL_ARRAY = 39,
80
+ FLOAT = 40,
81
+ FLOAT_ARRAY = 41,
82
+ DOUBLE = 42,
83
+ DOUBLE_ARRAY = 43,
84
+ VEC2 = 44,
85
+ VEC2_ARRAY = 45,
86
+ VEC3 = 46,
87
+ VEC3_ARRAY = 47,
88
+ VEC4 = 48,
89
+ VEC4_ARRAY = 49,
90
+ BVEC2 = 50,
91
+ BVEC2_ARRAY = 51,
92
+ BVEC3 = 52,
93
+ BVEC3_ARRAY = 53,
94
+ BVEC4 = 54,
95
+ BVEC4_ARRAY = 55,
96
+ IVEC2 = 56,
97
+ IVEC2_ARRAY = 57,
98
+ IVEC3 = 58,
99
+ IVEC3_ARRAY = 59,
100
+ IVEC4 = 60,
101
+ IVEC4_ARRAY = 61,
102
+ UVEC2 = 62,
103
+ UVEC2_ARRAY = 63,
104
+ UVEC3 = 64,
105
+ UVEC3_ARRAY = 65,
106
+ UVEC4 = 66,
107
+ UVEC4_ARRAY = 67,
108
+ MAT2x2 = 68,
109
+ MAT2x2_ARRAY = 69,
110
+ MAT2x3 = 70,
111
+ MAT2x3_ARRAY = 71,
112
+ MAT2x4 = 72,
113
+ MAT2x4_ARRAY = 73,
114
+ MAT3x2 = 74,
115
+ MAT3x2_ARRAY = 75,
116
+ MAT3x3 = 76,
117
+ MAT3x3_ARRAY = 77,
118
+ MAT3x4 = 78,
119
+ MAT3x4_ARRAY = 79,
120
+ MAT4x2 = 80,
121
+ MAT4x2_ARRAY = 81,
122
+ MAT4x3 = 82,
123
+ MAT4x3_ARRAY = 83,
124
+ MAT4x4 = 84,
125
+ MAT4x4_ARRAY = 85,
126
+ SAMPLER = 86,
127
+ SAMPLER_1D = 87,
128
+ SAMPLER_2D = 88,
129
+ SAMPLER_3D = 89,
130
+ SAMPLER_CUBE = 90,
131
+ SAMPLER_SHADOW = 91,
132
+ SAMPLER_1D_SHADOW = 92,
133
+ SAMPLER_2D_SHADOW = 93,
134
+ TEXTURE_1D = 94,
135
+ TEXTURE_1D_ARRAY = 95,
136
+ TEXTURE_2D = 96,
137
+ TEXTURE_2D_ARRAY = 97,
138
+ TEXTURE_3D = 98,
139
+ TEXTURE_CUBE = 99,
140
+ TEXTURE_CUBE_ARRAY = 100,
141
+ EndBuiltinType = 101,
142
+ BeginOperation = 102,
143
+ ADD = 103,
144
+ SUB = 104,
145
+ MUL = 105,
146
+ DIV = 106,
147
+ AND = 107,
148
+ OR = 108,
149
+ XOR = 109,
150
+ NOT = 110,
151
+ BITAND = 111,
152
+ BITOR = 112,
153
+ BITXOR = 113,
154
+ BITNOT = 114,
155
+ BITSHIFT_L = 115,
156
+ BITSHIFT_R = 116,
157
+ INC = 117,
158
+ DEC = 118,
159
+ GREATER = 119,
160
+ GREATEREQUAL = 120,
161
+ EQUAL = 121,
162
+ LESS = 122,
163
+ LESSEQUAL = 123,
164
+ NOTEQUAL = 124,
165
+ DOT = 125,
166
+ ASSIGN = 126,
167
+ EndOperation = 127,
168
+ BeginAssignOperation = 128,
169
+ ADDASSIGN = 129,
170
+ SUBASSIGN = 130,
171
+ MULASSIGN = 131,
172
+ DIVASSIGN = 132,
173
+ EndAssignOperation = 133
174
+ }
@@ -0,0 +1,10 @@
1
+ import { Reader } from "./Reader";
2
+ export declare class GLSLPreprocessor extends Reader {
3
+ private _result;
4
+ private _skipLine;
5
+ private _definitionTables;
6
+ constructor(source: string);
7
+ private parse;
8
+ get source(): string;
9
+ private parseArgs;
10
+ }
@@ -0,0 +1,14 @@
1
+ import { GLSLLexer } from "./GLSLLexer";
2
+ import { StatementNode } from "./StatementNode";
3
+ export declare class GLSLSyntax {
4
+ private _lexer;
5
+ private _rootNode;
6
+ constructor(input: GLSLLexer);
7
+ get lexer(): GLSLLexer;
8
+ private parse;
9
+ private parseStatement;
10
+ private skipToken;
11
+ private peekToken;
12
+ private getNextToken;
13
+ get ASTRoot(): StatementNode;
14
+ }
@@ -0,0 +1,30 @@
1
+ /**
2
+ * @internal
3
+ * @group GFX
4
+ */
5
+ export declare class Reader {
6
+ protected _char: string;
7
+ protected _line: number;
8
+ protected _column: number;
9
+ protected _source: string;
10
+ protected _currPosition: number;
11
+ protected _nextPosition: number;
12
+ constructor(source: string);
13
+ reset(source: string): void;
14
+ get source(): string;
15
+ getChar(): string;
16
+ get currPosition(): number;
17
+ peekChar(): string;
18
+ readChar(): void;
19
+ readCharAndSkipWhitespace(): void;
20
+ readIdentifier(): string;
21
+ isIdentifier(char: string): boolean;
22
+ skipWhitespace(): void;
23
+ IsWhitespace(char: string): boolean;
24
+ skipComment(): void;
25
+ skipMultilineComment(): void;
26
+ isDigit(char: string): boolean;
27
+ readNumber(): string;
28
+ readValue(): string;
29
+ readLine(): string;
30
+ }
@@ -0,0 +1,47 @@
1
+ export declare class ShaderConverter {
2
+ /**
3
+ * Shader type: Vertex stage
4
+ */
5
+ static VertexShader: string;
6
+ /**
7
+ * Shader type: Fragment stage
8
+ */
9
+ static FragmentShader: string;
10
+ /**
11
+ * Convert GLSL code to WGSL
12
+ * @param source GLSL
13
+ * @returns WGSL
14
+ */
15
+ static convertGLSL(source: string): ShaderConverterResult;
16
+ }
17
+ /**
18
+ * @internal
19
+ * @group GFX
20
+ */
21
+ export declare class ShaderUniformInfo {
22
+ setID: number;
23
+ bindingID: number;
24
+ name: string;
25
+ type: string;
26
+ }
27
+ /**
28
+ * @internal
29
+ * @group GFX
30
+ */
31
+ export declare class ShaderAttributeInfo {
32
+ name: string;
33
+ type: string;
34
+ locationID: number;
35
+ builtinName: string;
36
+ isBuiltinAttribute(): boolean;
37
+ }
38
+ /**
39
+ * @internal
40
+ * @group GFX
41
+ */
42
+ export declare class ShaderConverterResult {
43
+ uniformInfo: Array<ShaderUniformInfo>;
44
+ inputAttribute: Array<ShaderAttributeInfo>;
45
+ outputAttribute: Array<ShaderAttributeInfo>;
46
+ sourceCode: string;
47
+ }