@rings-webgpu/core 1.0.6 → 1.0.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/rings.es.js +1 -1
- package/dist/rings.es.js.map +1 -1
- package/dist/rings.es.max.js +478 -478
- package/dist/rings.umd.js +1 -1
- package/dist/rings.umd.js.map +1 -1
- package/dist/rings.umd.max.js +478 -478
- package/dist/types/Engine3D.d.ts +107 -0
- package/dist/types/assets/Fonts.d.ts +20 -0
- package/dist/types/assets/Res.d.ts +74 -0
- package/dist/types/assets/shader/ShaderLib.d.ts +5 -0
- package/dist/types/assets/shader/anim/SkeletonAnimation_shader.d.ts +3 -0
- package/dist/types/assets/shader/cluster/ClusterBoundsSource_cs.d.ts +1 -0
- package/dist/types/assets/shader/cluster/ClusterLighting_cs.d.ts +1 -0
- package/dist/types/assets/shader/compute/BRDFLUT.d.ts +1 -0
- package/dist/types/assets/shader/compute/BloomEffect_cs.d.ts +4 -0
- package/dist/types/assets/shader/compute/BlurEffectCreator_cs.d.ts +2 -0
- package/dist/types/assets/shader/compute/DDGIIrradiance_Cs.d.ts +4 -0
- package/dist/types/assets/shader/compute/DDGILighting_CSShader.d.ts +4 -0
- package/dist/types/assets/shader/compute/DepthOfView_cs.d.ts +4 -0
- package/dist/types/assets/shader/compute/ErpImage2CubeMapCreateCube_cs.d.ts +1 -0
- package/dist/types/assets/shader/compute/ErpImage2CubeMapRgbe2rgba_cs.d.ts +1 -0
- package/dist/types/assets/shader/compute/GTAO_cs.d.ts +4 -0
- package/dist/types/assets/shader/compute/GodRay_cs.d.ts +1 -0
- package/dist/types/assets/shader/compute/IBLEnvMapCreator_cs.d.ts +1 -0
- package/dist/types/assets/shader/compute/MergeRGBA_cs.d.ts +1 -0
- package/dist/types/assets/shader/compute/MultiBouncePass_cs.d.ts +4 -0
- package/dist/types/assets/shader/compute/OutLineBlendColor_cs.d.ts +1 -0
- package/dist/types/assets/shader/compute/OutlineCalcOutline_cs.d.ts +1 -0
- package/dist/types/assets/shader/compute/Outline_cs.d.ts +1 -0
- package/dist/types/assets/shader/compute/Picker_cs.d.ts +1 -0
- package/dist/types/assets/shader/compute/PreFilteredEnvironment_cs copy.d.ts +1 -0
- package/dist/types/assets/shader/compute/PreFilteredEnvironment_cs.d.ts +4 -0
- package/dist/types/assets/shader/compute/PreIntegratedLut.d.ts +1 -0
- package/dist/types/assets/shader/compute/SSAO_cs.d.ts +1 -0
- package/dist/types/assets/shader/compute/SSGI2_cs.d.ts +7 -0
- package/dist/types/assets/shader/compute/SSR_BlendColor_cs.d.ts +4 -0
- package/dist/types/assets/shader/compute/SSR_IS_cs.d.ts +1 -0
- package/dist/types/assets/shader/compute/SSR_RayTrace_cs.d.ts +1 -0
- package/dist/types/assets/shader/compute/TAACopyTex_cs.d.ts +4 -0
- package/dist/types/assets/shader/compute/TAASharpTex_cs.d.ts +1 -0
- package/dist/types/assets/shader/compute/TAA_cs.d.ts +4 -0
- package/dist/types/assets/shader/compute/utils/Combine_cs.d.ts +4 -0
- package/dist/types/assets/shader/compute/utils/Denoising_cs.d.ts +4 -0
- package/dist/types/assets/shader/compute/utils/TestComputeLoadBuffer.d.ts +1 -0
- package/dist/types/assets/shader/compute/utils/TextureCompress.d.ts +2 -0
- package/dist/types/assets/shader/compute/utils/tw.d.ts +4 -0
- package/dist/types/assets/shader/core/base/Common_frag.d.ts +1 -0
- package/dist/types/assets/shader/core/base/Common_vert.d.ts +1 -0
- package/dist/types/assets/shader/core/common/BrdfLut_frag.d.ts +1 -0
- package/dist/types/assets/shader/core/common/EnvMap_frag.d.ts +1 -0
- package/dist/types/assets/shader/core/common/GBufferStand.d.ts +1 -0
- package/dist/types/assets/shader/core/common/GlobalUniform.d.ts +4 -0
- package/dist/types/assets/shader/core/common/InstanceUniform.d.ts +1 -0
- package/dist/types/assets/shader/core/common/SHCommon_frag.d.ts +1 -0
- package/dist/types/assets/shader/core/common/WorldMatrixUniform.d.ts +1 -0
- package/dist/types/assets/shader/core/inline/Inline_vert.d.ts +1 -0
- package/dist/types/assets/shader/core/pass/CastShadow_pass.d.ts +4 -0
- package/dist/types/assets/shader/core/pass/FrustumCulling_cs.d.ts +4 -0
- package/dist/types/assets/shader/core/pass/GBuffer_pass.d.ts +1 -0
- package/dist/types/assets/shader/core/pass/SkyGBuffer_pass.d.ts +1 -0
- package/dist/types/assets/shader/core/pass/ZPassShader_cs.d.ts +1 -0
- package/dist/types/assets/shader/core/pass/ZPassShader_fs.d.ts +1 -0
- package/dist/types/assets/shader/core/pass/ZPassShader_vs.d.ts +1 -0
- package/dist/types/assets/shader/core/struct/ClusterLight.d.ts +4 -0
- package/dist/types/assets/shader/core/struct/ColorPassFragmentOutput.d.ts +1 -0
- package/dist/types/assets/shader/core/struct/FragmentOutput.d.ts +1 -0
- package/dist/types/assets/shader/core/struct/FragmentVarying.d.ts +1 -0
- package/dist/types/assets/shader/core/struct/ShadingInput.d.ts +1 -0
- package/dist/types/assets/shader/core/struct/VertexAttributeIndexShader.d.ts +1 -0
- package/dist/types/assets/shader/core/struct/VertexAttributes.d.ts +1 -0
- package/dist/types/assets/shader/env/ReflectionCG.d.ts +1 -0
- package/dist/types/assets/shader/glsl/Quad_glsl.d.ts +2 -0
- package/dist/types/assets/shader/lighting/BRDF_frag.d.ts +4 -0
- package/dist/types/assets/shader/lighting/BsDF_frag.d.ts +4 -0
- package/dist/types/assets/shader/lighting/BxDF_frag.d.ts +4 -0
- package/dist/types/assets/shader/lighting/Hair_frag.d.ts +1 -0
- package/dist/types/assets/shader/lighting/IESProfiles_frag.d.ts +1 -0
- package/dist/types/assets/shader/lighting/IrradianceVolumeData_frag.d.ts +1 -0
- package/dist/types/assets/shader/lighting/Irradiance_frag.d.ts +4 -0
- package/dist/types/assets/shader/lighting/LightingFunction_frag.d.ts +1 -0
- package/dist/types/assets/shader/lighting/UnLit_frag.d.ts +1 -0
- package/dist/types/assets/shader/materials/ColorLitShader.d.ts +1 -0
- package/dist/types/assets/shader/materials/GIProbeShader.d.ts +1 -0
- package/dist/types/assets/shader/materials/GSplatShader.d.ts +2 -0
- package/dist/types/assets/shader/materials/GlassShader.d.ts +1 -0
- package/dist/types/assets/shader/materials/Hair_shader.d.ts +2 -0
- package/dist/types/assets/shader/materials/Lambert_shader.d.ts +1 -0
- package/dist/types/assets/shader/materials/Lit_shader.d.ts +1 -0
- package/dist/types/assets/shader/materials/OutlinePass.d.ts +1 -0
- package/dist/types/assets/shader/materials/PBRLItShader.d.ts +4 -0
- package/dist/types/assets/shader/materials/PBRLitSSSShader.d.ts +4 -0
- package/dist/types/assets/shader/materials/ReflectionShader_shader.d.ts +1 -0
- package/dist/types/assets/shader/materials/UnLit.d.ts +4 -0
- package/dist/types/assets/shader/materials/UnLitTextureArray.d.ts +1 -0
- package/dist/types/assets/shader/materials/program/BxdfDebug_frag.d.ts +4 -0
- package/dist/types/assets/shader/materials/program/Clearcoat_frag.d.ts +1 -0
- package/dist/types/assets/shader/materials/program/ClusterDebug_frag.d.ts +1 -0
- package/dist/types/assets/shader/materials/program/NormalMap_frag.d.ts +4 -0
- package/dist/types/assets/shader/materials/program/ShadowMapping_frag.d.ts +1 -0
- package/dist/types/assets/shader/materials/uniforms/PhysicMaterialUniform_frag.d.ts +1 -0
- package/dist/types/assets/shader/materials/uniforms/UnLitMaterialUniform_frag.d.ts +1 -0
- package/dist/types/assets/shader/materials/uniforms/VideoUniform_frag.d.ts +1 -0
- package/dist/types/assets/shader/math/FastMathShader.d.ts +1 -0
- package/dist/types/assets/shader/math/MathShader.d.ts +4 -0
- package/dist/types/assets/shader/math/MatrixShader.d.ts +1 -0
- package/dist/types/assets/shader/post/FXAAShader.d.ts +1 -0
- package/dist/types/assets/shader/post/GlobalFog_shader.d.ts +4 -0
- package/dist/types/assets/shader/quad/Quad_shader.d.ts +24 -0
- package/dist/types/assets/shader/sky/AtmosphericScatteringSky_shader.d.ts +3 -0
- package/dist/types/assets/shader/sky/CubeSky_Shader.d.ts +4 -0
- package/dist/types/assets/shader/utils/BitUtil.d.ts +1 -0
- package/dist/types/assets/shader/utils/ColorUtil.d.ts +1 -0
- package/dist/types/assets/shader/utils/GenerayRandomDir.d.ts +1 -0
- package/dist/types/components/AtmosphericComponent.d.ts +28 -0
- package/dist/types/components/BillboardComponent.d.ts +13 -0
- package/dist/types/components/ColliderComponent.d.ts +15 -0
- package/dist/types/components/ComponentBase.d.ts +43 -0
- package/dist/types/components/IComponent.d.ts +27 -0
- package/dist/types/components/SkeletonAnimationComponent.d.ts +52 -0
- package/dist/types/components/Transform.d.ts +119 -0
- package/dist/types/components/anim/AnimatorComponent.d.ts +67 -0
- package/dist/types/components/anim/OAnimationEvent.d.ts +6 -0
- package/dist/types/components/anim/curveAnim/AnimationMonitor.d.ts +29 -0
- package/dist/types/components/anim/curveAnim/AttributeAnimCurve.d.ts +8 -0
- package/dist/types/components/anim/curveAnim/PropertyAnimClip.d.ts +29 -0
- package/dist/types/components/anim/curveAnim/PropertyAnimation.d.ts +31 -0
- package/dist/types/components/anim/curveAnim/PropertyAnimationEvent.d.ts +14 -0
- package/dist/types/components/anim/curveAnim/PropertyHelp.d.ts +13 -0
- package/dist/types/components/anim/morphAnim/MorphTargetBlender.d.ts +18 -0
- package/dist/types/components/anim/morphAnim/MorphTargetData.d.ts +52 -0
- package/dist/types/components/anim/morphAnim/MorphTargetFrame.d.ts +68 -0
- package/dist/types/components/anim/morphAnim/MorphTargetKey.d.ts +58 -0
- package/dist/types/components/anim/morphAnim/MorphTarget_shader.d.ts +8 -0
- package/dist/types/components/anim/skeletonAnim/Joint.d.ts +12 -0
- package/dist/types/components/anim/skeletonAnim/JointPose.d.ts +6 -0
- package/dist/types/components/anim/skeletonAnim/Skeleton.d.ts +10 -0
- package/dist/types/components/anim/skeletonAnim/SkeletonAnimationClip.d.ts +22 -0
- package/dist/types/components/anim/skeletonAnim/SkeletonAnimationClipState.d.ts +21 -0
- package/dist/types/components/anim/skeletonAnim/SkeletonAnimationCompute.d.ts +6 -0
- package/dist/types/components/anim/skeletonAnim/SkeletonPose.d.ts +16 -0
- package/dist/types/components/anim/skeletonAnim/buffer/SkeletonBlendComputeArgs.d.ts +23 -0
- package/dist/types/components/anim/skeletonAnim/buffer/SkeletonTransformComputeArgs.d.ts +23 -0
- package/dist/types/components/controller/CameraControllerBase.d.ts +17 -0
- package/dist/types/components/controller/FirstPersonCameraController.d.ts +15 -0
- package/dist/types/components/controller/FlyCameraController.d.ts +36 -0
- package/dist/types/components/controller/HoverCameraController.d.ts +54 -0
- package/dist/types/components/controller/OrbitController.d.ts +170 -0
- package/dist/types/components/controller/ThirdPersonCameraController.d.ts +16 -0
- package/dist/types/components/gui/GUIConfig.d.ts +23 -0
- package/dist/types/components/gui/GUIExtension.d.ts +5 -0
- package/dist/types/components/gui/GUIPick.d.ts +36 -0
- package/dist/types/components/gui/GUIPickHelper.d.ts +25 -0
- package/dist/types/components/gui/core/GUIAtlasTexture.d.ts +16 -0
- package/dist/types/components/gui/core/GUICanvas.d.ts +21 -0
- package/dist/types/components/gui/core/GUIDefine.d.ts +7 -0
- package/dist/types/components/gui/core/GUIGeometry.d.ts +36 -0
- package/dist/types/components/gui/core/GUIGeometryRebuild.d.ts +21 -0
- package/dist/types/components/gui/core/GUIMaterial.d.ts +29 -0
- package/dist/types/components/gui/core/GUIQuad.d.ts +52 -0
- package/dist/types/components/gui/core/GUIRenderer.d.ts +15 -0
- package/dist/types/components/gui/core/GUIShader.d.ts +8 -0
- package/dist/types/components/gui/core/GUISprite.d.ts +19 -0
- package/dist/types/components/gui/core/GUITexture.d.ts +12 -0
- package/dist/types/components/gui/uiComponents/IUIInteractive.d.ts +25 -0
- package/dist/types/components/gui/uiComponents/TextFieldLayout.d.ts +34 -0
- package/dist/types/components/gui/uiComponents/UIButton.d.ts +45 -0
- package/dist/types/components/gui/uiComponents/UIComponentBase.d.ts +15 -0
- package/dist/types/components/gui/uiComponents/UIImage.d.ts +21 -0
- package/dist/types/components/gui/uiComponents/UIImageGroup.d.ts +31 -0
- package/dist/types/components/gui/uiComponents/UIInteractive.d.ts +25 -0
- package/dist/types/components/gui/uiComponents/UIPanel.d.ts +38 -0
- package/dist/types/components/gui/uiComponents/UIRenderAble.d.ts +27 -0
- package/dist/types/components/gui/uiComponents/UIShadow.d.ts +31 -0
- package/dist/types/components/gui/uiComponents/UITextField.d.ts +36 -0
- package/dist/types/components/gui/uiComponents/UITransform.d.ts +60 -0
- package/dist/types/components/gui/uiComponents/ViewPanel.d.ts +9 -0
- package/dist/types/components/gui/uiComponents/WorldPanel.d.ts +13 -0
- package/dist/types/components/lights/DirectLight.d.ts +13 -0
- package/dist/types/components/lights/GILighting.d.ts +6 -0
- package/dist/types/components/lights/IESProfiles.d.ts +14 -0
- package/dist/types/components/lights/ILight.d.ts +12 -0
- package/dist/types/components/lights/Light.d.ts +32 -0
- package/dist/types/components/lights/LightBase.d.ts +127 -0
- package/dist/types/components/lights/LightData.d.ts +29 -0
- package/dist/types/components/lights/PointLight.d.ts +19 -0
- package/dist/types/components/lights/SpotLight.d.ts +21 -0
- package/dist/types/components/post/PostProcessingComponent.d.ts +16 -0
- package/dist/types/components/renderer/GSplatRenderer.d.ts +151 -0
- package/dist/types/components/renderer/GlobalIlluminationComponent.d.ts +22 -0
- package/dist/types/components/renderer/InstanceDrawComponent.d.ts +19 -0
- package/dist/types/components/renderer/MeshFilter.d.ts +9 -0
- package/dist/types/components/renderer/MeshRenderer.d.ts +27 -0
- package/dist/types/components/renderer/Reflection.d.ts +15 -0
- package/dist/types/components/renderer/RenderNode.d.ts +85 -0
- package/dist/types/components/renderer/SkinnedMeshRenderer.d.ts +26 -0
- package/dist/types/components/renderer/SkinnedMeshRenderer2.d.ts +37 -0
- package/dist/types/components/renderer/SkyRenderer.d.ts +22 -0
- package/dist/types/components/renderer/SphereReflection.d.ts +12 -0
- package/dist/types/components/shape/BoxColliderShape.d.ts +9 -0
- package/dist/types/components/shape/CapsuleColliderShape.d.ts +6 -0
- package/dist/types/components/shape/ColliderShape.d.ts +35 -0
- package/dist/types/components/shape/MeshColliderShape.d.ts +8 -0
- package/dist/types/components/shape/SphereColliderShape.d.ts +26 -0
- package/dist/types/core/Camera3D.d.ts +308 -0
- package/dist/types/core/CameraType.d.ts +5 -0
- package/dist/types/core/CubeCamera.d.ts +18 -0
- package/dist/types/core/PointShadowCubeCamera.d.ts +13 -0
- package/dist/types/core/Scene3D.d.ts +66 -0
- package/dist/types/core/View3D.d.ts +85 -0
- package/dist/types/core/ViewQuad.d.ts +19 -0
- package/dist/types/core/bound/BoundingBox.d.ts +34 -0
- package/dist/types/core/bound/BoundingSphere.d.ts +34 -0
- package/dist/types/core/bound/Frustum.d.ts +17 -0
- package/dist/types/core/bound/IBound.d.ts +19 -0
- package/dist/types/core/csm/CSM.d.ts +3 -0
- package/dist/types/core/csm/FrustumCSM.d.ts +32 -0
- package/dist/types/core/entities/Entity.d.ts +43 -0
- package/dist/types/core/entities/InstancedMesh.d.ts +11 -0
- package/dist/types/core/entities/Object3D.d.ts +66 -0
- package/dist/types/core/geometry/ExtrudeGeometry.d.ts +31 -0
- package/dist/types/core/geometry/GeometryBase.d.ts +70 -0
- package/dist/types/core/geometry/GeometryIndicesBuffer.d.ts +15 -0
- package/dist/types/core/geometry/GeometryVertexBuffer.d.ts +23 -0
- package/dist/types/core/geometry/GeometryVertexType.d.ts +5 -0
- package/dist/types/core/geometry/VertexAttribute.d.ts +15 -0
- package/dist/types/core/geometry/VertexAttributeData.d.ts +5 -0
- package/dist/types/core/geometry/VertexAttributeName.d.ts +23 -0
- package/dist/types/core/geometry/VertexAttributeSize.d.ts +11 -0
- package/dist/types/core/geometry/VertexAttributeStride.d.ts +15 -0
- package/dist/types/core/geometry/VertexFormat.d.ts +1 -0
- package/dist/types/core/pool/ObjectPool.d.ts +11 -0
- package/dist/types/core/pool/memory/MemoryDO.d.ts +10 -0
- package/dist/types/core/pool/memory/MemoryInfo.d.ts +79 -0
- package/dist/types/core/tree/kdTree/IKDTreeUserData.d.ts +10 -0
- package/dist/types/core/tree/kdTree/KDTreeEntity.d.ts +27 -0
- package/dist/types/core/tree/kdTree/KDTreeNode.d.ts +68 -0
- package/dist/types/core/tree/kdTree/KDTreeSpace.d.ts +26 -0
- package/dist/types/core/tree/octree/Octree.d.ts +28 -0
- package/dist/types/core/tree/octree/OctreeEntity.d.ts +11 -0
- package/dist/types/core/tree/quad/IQuadNode.d.ts +9 -0
- package/dist/types/core/tree/quad/QuadAABB.d.ts +26 -0
- package/dist/types/core/tree/quad/QuadRoot.d.ts +14 -0
- package/dist/types/core/tree/quad/QuadTree.d.ts +22 -0
- package/dist/types/core/tree/quad/QuadTreeCell.d.ts +23 -0
- package/dist/types/event/CEvent.d.ts +27 -0
- package/dist/types/event/CEventDispatcher.d.ts +13 -0
- package/dist/types/event/CEventListener.d.ts +13 -0
- package/dist/types/event/CResizeEvent.d.ts +4 -0
- package/dist/types/event/KeyCode.d.ts +110 -0
- package/dist/types/event/MouseCode.d.ts +5 -0
- package/dist/types/event/eventConst/KeyEvent.d.ts +6 -0
- package/dist/types/event/eventConst/LoaderEvent.d.ts +5 -0
- package/dist/types/event/eventConst/Object3DEvent.d.ts +7 -0
- package/dist/types/event/eventConst/PointerEvent3D.d.ts +63 -0
- package/dist/types/event/eventConst/UIEvent.d.ts +6 -0
- package/dist/types/gfx/generate/BrdfLUTGenerate.d.ts +7 -0
- package/dist/types/gfx/generate/PassGenerate.d.ts +9 -0
- package/dist/types/gfx/generate/convert/BlurEffectCreator.d.ts +7 -0
- package/dist/types/gfx/generate/convert/ErpImage2CubeMap.d.ts +9 -0
- package/dist/types/gfx/generate/convert/IBLEnvMapCreator.d.ts +12 -0
- package/dist/types/gfx/generate/convert/MergeRGBACreator.d.ts +5 -0
- package/dist/types/gfx/generate/convert/TextureCubeStdCreator.d.ts +9 -0
- package/dist/types/gfx/generate/convert/TextureCubeUtils.d.ts +12 -0
- package/dist/types/gfx/generate/convert/TextureScaleCompute.d.ts +6 -0
- package/dist/types/gfx/graphics/webGpu/CanvasConfig.d.ts +7 -0
- package/dist/types/gfx/graphics/webGpu/Context3D.d.ts +20 -0
- package/dist/types/gfx/graphics/webGpu/PipelinePool.d.ts +5 -0
- package/dist/types/gfx/graphics/webGpu/WebGPUConst.d.ts +154 -0
- package/dist/types/gfx/graphics/webGpu/compute/PreIntegratedLutCompute.d.ts +8 -0
- package/dist/types/gfx/graphics/webGpu/compute/RenderShaderCompute.d.ts +12 -0
- package/dist/types/gfx/graphics/webGpu/core/bindGroups/GlobalBindGroup.d.ts +18 -0
- package/dist/types/gfx/graphics/webGpu/core/bindGroups/GlobalBindGroupLayout.d.ts +4 -0
- package/dist/types/gfx/graphics/webGpu/core/bindGroups/GlobalUniformGroup.d.ts +25 -0
- package/dist/types/gfx/graphics/webGpu/core/bindGroups/MatrixBindGroup.d.ts +11 -0
- package/dist/types/gfx/graphics/webGpu/core/bindGroups/groups/LightEntries.d.ts +11 -0
- package/dist/types/gfx/graphics/webGpu/core/bindGroups/groups/ProbeEntries.d.ts +10 -0
- package/dist/types/gfx/graphics/webGpu/core/bindGroups/groups/ReflectionEntries.d.ts +12 -0
- package/dist/types/gfx/graphics/webGpu/core/buffer/ArrayBufferData.d.ts +1 -0
- package/dist/types/gfx/graphics/webGpu/core/buffer/ComputeGPUBuffer.d.ts +4 -0
- package/dist/types/gfx/graphics/webGpu/core/buffer/GPUBufferBase.d.ts +84 -0
- package/dist/types/gfx/graphics/webGpu/core/buffer/GPUBufferType.d.ts +9 -0
- package/dist/types/gfx/graphics/webGpu/core/buffer/IndicesGPUBuffer.d.ts +14 -0
- package/dist/types/gfx/graphics/webGpu/core/buffer/MaterialDataUniformGPUBuffer.d.ts +10 -0
- package/dist/types/gfx/graphics/webGpu/core/buffer/MatrixGPUBuffer.d.ts +8 -0
- package/dist/types/gfx/graphics/webGpu/core/buffer/StorageGPUBuffer.d.ts +5 -0
- package/dist/types/gfx/graphics/webGpu/core/buffer/StructStorageGPUBuffer.d.ts +7 -0
- package/dist/types/gfx/graphics/webGpu/core/buffer/UniformGPUBuffer.d.ts +5 -0
- package/dist/types/gfx/graphics/webGpu/core/buffer/VertexGPUBuffer.d.ts +7 -0
- package/dist/types/gfx/graphics/webGpu/core/texture/ITexture.d.ts +18 -0
- package/dist/types/gfx/graphics/webGpu/core/texture/Texture.d.ts +79 -0
- package/dist/types/gfx/graphics/webGpu/core/texture/TextureCube.d.ts +11 -0
- package/dist/types/gfx/graphics/webGpu/core/texture/TextureMipmapCompute.d.ts +9 -0
- package/dist/types/gfx/graphics/webGpu/core/texture/TextureMipmapGenerator.d.ts +9 -0
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import { Texture } from "./Texture";
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export declare class TextureCube extends Texture {
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width: number;
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height: number;
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depthOrArrayLayers: number;
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visibility: number;
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textureBindingLayout: GPUTextureBindingLayout;
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samplerBindingLayout: GPUSamplerBindingLayout;
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constructor();
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protected createTextureDescriptor(width: number, height: number, mipLevelCount: number, format: GPUTextureFormat, usage?: number, sizeCount?: number): void;
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}
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import { Texture } from "./Texture";
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export declare class TextureMipmapCompute {
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private static codeMax;
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private static codeMin;
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private static _pipelineMax;
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private static _pipelineMin;
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static createMipmap(texture: Texture, mipmapCount: number): void;
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private static mipmap;
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}
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import { Texture } from "./Texture";
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export declare class TextureMipmapGenerator {
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private static mipmapShader;
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private static pipelineCache;
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private static pipeline;
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static getMipmapPipeline(texture: Texture): GPURenderPipeline;
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static webGPUGenerateMipmap(texture: Texture): void;
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static getMipmapCount(width: number, height: number): number;
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}
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import { MemoryInfo } from "../../../../../core/pool/memory/MemoryInfo";
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import { Color } from "../../../../../math/Color";
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import { Vector2 } from "../../../../../math/Vector2";
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import { Vector3 } from "../../../../../math/Vector3";
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import { Vector4 } from "../../../../../math/Vector4";
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import { UniformValue } from "../../shader/value/UniformValue";
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export declare class UniformNode {
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size: number;
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memoryInfo: MemoryInfo;
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bindOnChange: () => void;
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private _data;
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private _type;
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private _x;
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private _y;
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private _z;
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private _w;
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constructor(value: UniformValue);
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get data(): UniformValue;
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set data(value: UniformValue);
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getColor(ret: Color): Color;
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get color(): Color;
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set color(value: Color);
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get value(): number;
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set value(value: number);
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get vector2(): Vector2;
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set vector2(value: Vector2);
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get vector3(): Vector3;
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set vector3(value: Vector3);
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get vector4(): Vector4;
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set vector4(value: Vector4);
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onChange(): void;
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float32Array(value: Float32Array): void;
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update(): void;
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}
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import { RTFrame } from "../../../renderJob/frame/RTFrame";
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import { RendererPassState } from "../../../renderJob/passRenderer/state/RendererPassState";
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export declare class WebGPUDescriptorCreator {
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private static rendererPassState;
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static createRendererPassState(rtFrame: RTFrame, loadOp?: GPULoadOp): RendererPassState;
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static getRenderPassDescriptor(renderPassState: RendererPassState, loadOp?: GPULoadOp): any;
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static getRenderBundleDescriptor(renderPassState: RendererPassState): GPURenderBundleEncoderDescriptor;
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}
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import { Texture } from "../core/texture/Texture";
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import { ShaderPassBase } from "./ShaderPassBase";
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import { ShaderReflectionVarInfo } from "./value/ShaderReflectionInfo";
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export declare class ComputeShader extends ShaderPassBase {
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entryPoint: string;
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workerSizeX: number;
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workerSizeY: number;
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workerSizeZ: number;
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protected _computePipeline: GPUComputePipeline;
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protected _csShaderModule: GPUShaderModule;
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protected _destCS: string;
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protected _sourceCS: string;
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private _storageTextureDic;
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private _sampleTextureDic;
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private _groupsShaderReflectionVarInfos;
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private _groupCache;
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constructor(computeShader: string);
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setStorageTexture(name: string, texture: Texture): void;
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setSamplerTexture(name: string, texture: Texture): void;
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compute(computePass: GPUComputePassEncoder): void;
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private createBufferBindGroup;
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protected noticeBufferChange(name: string): void;
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protected genGroups(groupIndex: number, infos: ShaderReflectionVarInfo[][], force?: boolean): void;
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protected genComputePipeline(): void;
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protected preCompileShader(shader: string): void;
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protected compileShader(): GPUShaderModule;
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private genReflection;
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}
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import { Color } from "../../../../math/Color";
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import { BlendMode } from "../../../../materials/BlendMode";
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import { GeometryBase } from "../../../../core/geometry/GeometryBase";
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import { GPUBufferBase } from "../core/buffer/GPUBufferBase";
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import { Texture } from "../core/texture/Texture";
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import { ShaderPassBase } from "./ShaderPassBase";
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import { ShaderStage } from "./ShaderStage";
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import { ShaderReflectionVarInfo } from "./value/ShaderReflectionInfo";
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import { ShaderState } from "./value/ShaderState";
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import { RendererPassState } from "../../../renderJob/passRenderer/state/RendererPassState";
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import { UniformValue } from "./value/UniformValue";
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import { PassType } from "../../../renderJob/passRenderer/state/PassType";
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import { Vector4 } from "../../../../math/Vector4";
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export declare class RenderShaderPass extends ShaderPassBase {
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passType: PassType;
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useRz: boolean;
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vsName: string;
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fsName: string;
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shaderState: ShaderState;
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textures: {
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[name: string]: Texture;
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};
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pipeline: GPURenderPipeline;
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bindGroupLayouts: GPUBindGroupLayout[];
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envMap: Texture;
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prefilterMap: Texture;
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reflectionMap: Texture;
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protected _sourceVS: string;
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protected _sourceFS: string;
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protected _destVS: string;
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protected _destFS: string;
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protected _vsShaderModule: GPUShaderModule;
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protected _fsShaderModule: GPUShaderModule;
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protected _textureGroup: number;
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protected _textureChange: boolean;
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protected _groupsShaderReflectionVarInfos: ShaderReflectionVarInfo[][];
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outBufferMask: Vector4;
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constructor(vs: string, fs: string);
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get renderOrder(): number;
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set renderOrder(value: number);
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get doubleSide(): boolean;
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set doubleSide(value: boolean);
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get depthWriteEnabled(): boolean;
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set depthWriteEnabled(value: boolean);
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get cullMode(): GPUCullMode;
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set cullMode(value: GPUCullMode);
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get frontFace(): GPUFrontFace;
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set frontFace(value: GPUFrontFace);
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get depthBias(): number;
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set depthBias(value: number);
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get topology(): GPUPrimitiveTopology;
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set topology(value: GPUPrimitiveTopology);
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get blendMode(): BlendMode;
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set blendMode(value: BlendMode);
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get depthCompare(): GPUCompareFunction;
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set depthCompare(value: GPUCompareFunction);
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setShaderEntry(vsEntryPoint?: string, fsEntryPoint?: string): void;
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setUniform(name: string, value: UniformValue): void;
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setTexture(name: string, texture: Texture): void;
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get baseColor(): Color;
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set baseColor(value: Color);
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getTexture(name: string): Texture;
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genRenderPipeline(geometry: GeometryBase, renderPassState: RendererPassState): void;
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reBuild(geometry: GeometryBase, rendererPassState: RendererPassState): void;
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apply(geometry: GeometryBase, rendererPassState: RendererPassState, noticeFun?: Function): void;
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preCompile(geometry: GeometryBase): void;
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applyPostDefine(shader: string, renderPassState: RendererPassState): string;
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setBindGroup(groupIndex: number, group: GPUBindGroup): void;
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protected checkBuffer(bufferName: string, buffer: GPUBufferBase): void;
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protected preCompileShader(stage: ShaderStage, code: string, format?: string): void;
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protected compileShader(stage: ShaderStage, code: string, renderPassState: RendererPassState): void;
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protected getGroupLayout(index: number, infos: ShaderReflectionVarInfo[]): GPUBindGroupLayoutEntry[];
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private _cacheEntries;
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protected genGroups(groupIndex: number, infos: ShaderReflectionVarInfo[][], force?: boolean): void;
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private createPipeline;
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private createGroupLayouts;
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private preDefine;
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private genReflection;
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destroy(force?: boolean): void;
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static destroyShader(instanceID: string): void;
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static getShader(instanceID: string): RenderShaderPass;
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static createShader(vs: string, fs: string): string;
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}
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import { RenderShaderCompute } from "../compute/RenderShaderCompute";
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import { GPUBufferBase } from "../core/buffer/GPUBufferBase";
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import { StorageGPUBuffer } from "../core/buffer/StorageGPUBuffer";
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import { StructStorageGPUBuffer } from "../core/buffer/StructStorageGPUBuffer";
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import { UniformGPUBuffer } from "../core/buffer/UniformGPUBuffer";
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import { Texture } from "../core/texture/Texture";
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import { RenderShaderPass } from "./RenderShaderPass";
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import { UniformValue } from "./value/UniformValue";
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import { PassType } from "../../../renderJob/passRenderer/state/PassType";
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import { Color } from "../../../../math/Color";
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import { Vector2 } from "../../../../math/Vector2";
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import { Vector3 } from "../../../../math/Vector3";
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import { Vector4 } from "../../../../math/Vector4";
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import { Struct } from "../../../../util/struct/Struct";
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export declare class Shader {
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computes: RenderShaderCompute[];
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passShader: Map<PassType, RenderShaderPass[]>;
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constructor();
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addRenderPass(renderShader: RenderShaderPass, index?: number): void;
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removeShader(renderShader: RenderShaderPass, index?: number): void;
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removeShaderByIndex(passType: PassType, index?: number): void;
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getSubShaders(passType: PassType): RenderShaderPass[];
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hasSubShaders(passType: PassType): boolean;
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getDefaultShaders(): RenderShaderPass[];
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getDefaultColorShader(): RenderShaderPass;
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setDefine(arg0: string, arg1: boolean): void;
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hasDefine(arg0: string): boolean;
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deleteDefine(arg0: string): void;
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setUniform(arg0: string, arg1: UniformValue): void;
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setUniformFloat(arg0: string, arg1: number): void;
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setUniformVector2(arg0: string, arg1: Vector2): void;
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setUniformVector3(arg0: string, arg1: Vector3): void;
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setUniformVector4(arg0: string, arg1: Vector4): void;
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setUniformColor(arg0: string, arg1: Color): void;
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getUniform(arg0: string): any;
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getUniformFloat(arg0: string): number;
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getUniformVector2(arg0: string): Vector2;
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getUniformVector3(arg0: string): Vector3;
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getUniformVector4(arg0: string): Vector4;
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getUniformColor(arg0: string): Color;
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setTexture(arg0: string, arg1: Texture): void;
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getTexture(arg0: string): Texture;
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setUniformBuffer(arg0: string, arg1: UniformGPUBuffer): void;
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getUniformBuffer(arg0: string): GPUBufferBase;
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setStorageBuffer(arg0: string, arg1: StorageGPUBuffer): void;
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getStorageBuffer(arg0: string): StorageGPUBuffer;
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setStructStorageBuffer<T extends Struct>(arg0: string, arg1: StructStorageGPUBuffer<T>): void;
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getStructStorageBuffer(arg0: string): GPUBufferBase;
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noticeValueChange(): void;
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destroy(): void;
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clone(): Shader;
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applyUniform(): void;
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}
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@@ -0,0 +1,60 @@
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import { GPUBufferBase } from "../core/buffer/GPUBufferBase";
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import { Color } from "../../../../math/Color";
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import { Vector2 } from "../../../../math/Vector2";
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import { Vector3 } from "../../../../math/Vector3";
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import { Vector4 } from "../../../../math/Vector4";
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import { Struct } from "../../../../util/struct/Struct";
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import { StorageGPUBuffer } from "../core/buffer/StorageGPUBuffer";
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import { StructStorageGPUBuffer } from "../core/buffer/StructStorageGPUBuffer";
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import { UniformGPUBuffer } from "../core/buffer/UniformGPUBuffer";
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import { UniformNode } from "../core/uniforms/UniformNode";
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import { ShaderReflection } from "./value/ShaderReflectionInfo";
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import { UniformValue } from "./value/UniformValue";
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import { MaterialDataUniformGPUBuffer } from "../core/buffer/MaterialDataUniformGPUBuffer";
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export declare class ShaderPassBase {
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readonly instanceID: string;
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shaderVariant: string;
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vsEntryPoint: string;
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fsEntryPoint: string;
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bindGroups: GPUBindGroup[];
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shaderReflection: ShaderReflection;
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defineValue: {
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[name: string]: any;
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};
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constValues: {
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[name: string]: any;
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};
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uniforms: {
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[name: string]: UniformNode;
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};
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materialDataUniformBuffer: MaterialDataUniformGPUBuffer;
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protected _bufferDic: Map<string, GPUBufferBase>;
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protected _shaderChange: boolean;
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protected _valueChange: boolean;
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constructor();
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noticeShaderChange(): void;
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noticeValueChange(): void;
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setStorageBuffer(name: string, buffer: StorageGPUBuffer): void;
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setStructStorageBuffer<T extends Struct>(name: string, buffer: StructStorageGPUBuffer<T>): void;
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setUniformBuffer(name: string, buffer: UniformGPUBuffer): void;
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setDefine(defineName: string, value: any): void;
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41
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hasDefine(defineName: string): boolean;
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42
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deleteDefine(defineName: string): void;
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setUniformFloat(name: string, value: number): void;
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44
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setUniformVector2(name: string, value: Vector2): void;
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setUniformVector3(name: string, value: Vector3): void;
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setUniformVector4(name: string, value: Vector4): void;
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setUniformColor(name: string, value: Color): void;
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48
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setUniformArray(name: string, value: Float32Array): void;
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49
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setUniform(name: string, value: UniformValue): void;
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50
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getUniform(name: string): UniformValue;
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51
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getUniformFloat(name: string): number;
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52
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getUniformVector2(name: string): Vector2;
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53
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+
getUniformVector3(name: string): Vector3;
|
|
54
|
+
getUniformVector4(name: string): Vector4;
|
|
55
|
+
getUniformColor(name: string): Color;
|
|
56
|
+
getBuffer(name: string): GPUBufferBase;
|
|
57
|
+
protected noticeBufferChange(name: string): void;
|
|
58
|
+
applyUniform(): void;
|
|
59
|
+
destroy(force?: boolean): void;
|
|
60
|
+
}
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
import { GLSLLexerToken } from "./GLSLLexerToken";
|
|
2
|
+
import { GLSLPreprocessor } from "./GLSLPreprocessor";
|
|
3
|
+
import { Reader } from "./Reader";
|
|
4
|
+
export declare class GLSLLexer extends Reader {
|
|
5
|
+
private _tokenPosition;
|
|
6
|
+
private _tokens;
|
|
7
|
+
constructor(input: GLSLPreprocessor);
|
|
8
|
+
skipToken(offset: number): void;
|
|
9
|
+
peekToken(offset: number): GLSLLexerToken;
|
|
10
|
+
GetNextToken(): GLSLLexerToken;
|
|
11
|
+
get currTokenPosition(): number;
|
|
12
|
+
private parse;
|
|
13
|
+
private nextToken;
|
|
14
|
+
private readDecimal;
|
|
15
|
+
private lookupIdentifier;
|
|
16
|
+
}
|
|
@@ -0,0 +1,174 @@
|
|
|
1
|
+
export declare class GLSLLexerToken {
|
|
2
|
+
Type: TokenType;
|
|
3
|
+
Line: number;
|
|
4
|
+
Colume: number;
|
|
5
|
+
Literal: string;
|
|
6
|
+
constructor(type?: TokenType, literal?: string);
|
|
7
|
+
/**
|
|
8
|
+
* @returns determin the type is same to token
|
|
9
|
+
*/
|
|
10
|
+
isTypeEqual(type: TokenType): boolean;
|
|
11
|
+
/**
|
|
12
|
+
* @returns determin the value is same
|
|
13
|
+
*/
|
|
14
|
+
isLiteralEqual(literal: string): boolean;
|
|
15
|
+
/**
|
|
16
|
+
* @returns determin it's builtin type
|
|
17
|
+
*/
|
|
18
|
+
isBuiltinType(): boolean;
|
|
19
|
+
/**
|
|
20
|
+
* @returns determin it's a data type
|
|
21
|
+
*/
|
|
22
|
+
isDataType(): boolean;
|
|
23
|
+
/**
|
|
24
|
+
* @returns determin it's a operation
|
|
25
|
+
*/
|
|
26
|
+
isOperation(): boolean;
|
|
27
|
+
/**
|
|
28
|
+
* @returns determin it's a assign operation
|
|
29
|
+
*/
|
|
30
|
+
isAssignOperation(): boolean;
|
|
31
|
+
/**
|
|
32
|
+
* The priority of the current operator
|
|
33
|
+
*/
|
|
34
|
+
get nOperationPriorityLevel(): number;
|
|
35
|
+
}
|
|
36
|
+
/**
|
|
37
|
+
* @internal
|
|
38
|
+
*/
|
|
39
|
+
export declare enum TokenType {
|
|
40
|
+
EOF = 0,
|
|
41
|
+
IDENT = 1,
|
|
42
|
+
VOID = 2,
|
|
43
|
+
CONST = 3,
|
|
44
|
+
LAYOUT = 4,
|
|
45
|
+
PRECISION = 5,
|
|
46
|
+
ATTRIBUTE = 6,
|
|
47
|
+
UNIFORM = 7,
|
|
48
|
+
VARYING = 8,
|
|
49
|
+
INVARIANT = 9,
|
|
50
|
+
IN = 10,
|
|
51
|
+
OUT = 11,
|
|
52
|
+
INOUT = 12,
|
|
53
|
+
IF = 13,
|
|
54
|
+
ELSE = 14,
|
|
55
|
+
FOR = 15,
|
|
56
|
+
WHILE = 16,
|
|
57
|
+
DO = 17,
|
|
58
|
+
BREAK = 18,
|
|
59
|
+
RETURN = 19,
|
|
60
|
+
CONTINUE = 20,
|
|
61
|
+
STRUCT = 21,
|
|
62
|
+
COMMA = 22,
|
|
63
|
+
COLON = 23,
|
|
64
|
+
QUEMARK = 24,
|
|
65
|
+
SEMICOLON = 25,
|
|
66
|
+
LEFTSAMLL = 26,
|
|
67
|
+
RIGHTSAMLL = 27,
|
|
68
|
+
LEFTMEDI = 28,
|
|
69
|
+
RIGHTMEDI = 29,
|
|
70
|
+
LEFTBIG = 30,
|
|
71
|
+
RIGHTBIG = 31,
|
|
72
|
+
LITERAL = 32,
|
|
73
|
+
BeginBuiltinType = 33,
|
|
74
|
+
INT = 34,
|
|
75
|
+
INT_ARRAY = 35,
|
|
76
|
+
UINT = 36,
|
|
77
|
+
UINT_ARRAY = 37,
|
|
78
|
+
BOOL = 38,
|
|
79
|
+
BOOL_ARRAY = 39,
|
|
80
|
+
FLOAT = 40,
|
|
81
|
+
FLOAT_ARRAY = 41,
|
|
82
|
+
DOUBLE = 42,
|
|
83
|
+
DOUBLE_ARRAY = 43,
|
|
84
|
+
VEC2 = 44,
|
|
85
|
+
VEC2_ARRAY = 45,
|
|
86
|
+
VEC3 = 46,
|
|
87
|
+
VEC3_ARRAY = 47,
|
|
88
|
+
VEC4 = 48,
|
|
89
|
+
VEC4_ARRAY = 49,
|
|
90
|
+
BVEC2 = 50,
|
|
91
|
+
BVEC2_ARRAY = 51,
|
|
92
|
+
BVEC3 = 52,
|
|
93
|
+
BVEC3_ARRAY = 53,
|
|
94
|
+
BVEC4 = 54,
|
|
95
|
+
BVEC4_ARRAY = 55,
|
|
96
|
+
IVEC2 = 56,
|
|
97
|
+
IVEC2_ARRAY = 57,
|
|
98
|
+
IVEC3 = 58,
|
|
99
|
+
IVEC3_ARRAY = 59,
|
|
100
|
+
IVEC4 = 60,
|
|
101
|
+
IVEC4_ARRAY = 61,
|
|
102
|
+
UVEC2 = 62,
|
|
103
|
+
UVEC2_ARRAY = 63,
|
|
104
|
+
UVEC3 = 64,
|
|
105
|
+
UVEC3_ARRAY = 65,
|
|
106
|
+
UVEC4 = 66,
|
|
107
|
+
UVEC4_ARRAY = 67,
|
|
108
|
+
MAT2x2 = 68,
|
|
109
|
+
MAT2x2_ARRAY = 69,
|
|
110
|
+
MAT2x3 = 70,
|
|
111
|
+
MAT2x3_ARRAY = 71,
|
|
112
|
+
MAT2x4 = 72,
|
|
113
|
+
MAT2x4_ARRAY = 73,
|
|
114
|
+
MAT3x2 = 74,
|
|
115
|
+
MAT3x2_ARRAY = 75,
|
|
116
|
+
MAT3x3 = 76,
|
|
117
|
+
MAT3x3_ARRAY = 77,
|
|
118
|
+
MAT3x4 = 78,
|
|
119
|
+
MAT3x4_ARRAY = 79,
|
|
120
|
+
MAT4x2 = 80,
|
|
121
|
+
MAT4x2_ARRAY = 81,
|
|
122
|
+
MAT4x3 = 82,
|
|
123
|
+
MAT4x3_ARRAY = 83,
|
|
124
|
+
MAT4x4 = 84,
|
|
125
|
+
MAT4x4_ARRAY = 85,
|
|
126
|
+
SAMPLER = 86,
|
|
127
|
+
SAMPLER_1D = 87,
|
|
128
|
+
SAMPLER_2D = 88,
|
|
129
|
+
SAMPLER_3D = 89,
|
|
130
|
+
SAMPLER_CUBE = 90,
|
|
131
|
+
SAMPLER_SHADOW = 91,
|
|
132
|
+
SAMPLER_1D_SHADOW = 92,
|
|
133
|
+
SAMPLER_2D_SHADOW = 93,
|
|
134
|
+
TEXTURE_1D = 94,
|
|
135
|
+
TEXTURE_1D_ARRAY = 95,
|
|
136
|
+
TEXTURE_2D = 96,
|
|
137
|
+
TEXTURE_2D_ARRAY = 97,
|
|
138
|
+
TEXTURE_3D = 98,
|
|
139
|
+
TEXTURE_CUBE = 99,
|
|
140
|
+
TEXTURE_CUBE_ARRAY = 100,
|
|
141
|
+
EndBuiltinType = 101,
|
|
142
|
+
BeginOperation = 102,
|
|
143
|
+
ADD = 103,
|
|
144
|
+
SUB = 104,
|
|
145
|
+
MUL = 105,
|
|
146
|
+
DIV = 106,
|
|
147
|
+
AND = 107,
|
|
148
|
+
OR = 108,
|
|
149
|
+
XOR = 109,
|
|
150
|
+
NOT = 110,
|
|
151
|
+
BITAND = 111,
|
|
152
|
+
BITOR = 112,
|
|
153
|
+
BITXOR = 113,
|
|
154
|
+
BITNOT = 114,
|
|
155
|
+
BITSHIFT_L = 115,
|
|
156
|
+
BITSHIFT_R = 116,
|
|
157
|
+
INC = 117,
|
|
158
|
+
DEC = 118,
|
|
159
|
+
GREATER = 119,
|
|
160
|
+
GREATEREQUAL = 120,
|
|
161
|
+
EQUAL = 121,
|
|
162
|
+
LESS = 122,
|
|
163
|
+
LESSEQUAL = 123,
|
|
164
|
+
NOTEQUAL = 124,
|
|
165
|
+
DOT = 125,
|
|
166
|
+
ASSIGN = 126,
|
|
167
|
+
EndOperation = 127,
|
|
168
|
+
BeginAssignOperation = 128,
|
|
169
|
+
ADDASSIGN = 129,
|
|
170
|
+
SUBASSIGN = 130,
|
|
171
|
+
MULASSIGN = 131,
|
|
172
|
+
DIVASSIGN = 132,
|
|
173
|
+
EndAssignOperation = 133
|
|
174
|
+
}
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
import { GLSLLexer } from "./GLSLLexer";
|
|
2
|
+
import { StatementNode } from "./StatementNode";
|
|
3
|
+
export declare class GLSLSyntax {
|
|
4
|
+
private _lexer;
|
|
5
|
+
private _rootNode;
|
|
6
|
+
constructor(input: GLSLLexer);
|
|
7
|
+
get lexer(): GLSLLexer;
|
|
8
|
+
private parse;
|
|
9
|
+
private parseStatement;
|
|
10
|
+
private skipToken;
|
|
11
|
+
private peekToken;
|
|
12
|
+
private getNextToken;
|
|
13
|
+
get ASTRoot(): StatementNode;
|
|
14
|
+
}
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @internal
|
|
3
|
+
* @group GFX
|
|
4
|
+
*/
|
|
5
|
+
export declare class Reader {
|
|
6
|
+
protected _char: string;
|
|
7
|
+
protected _line: number;
|
|
8
|
+
protected _column: number;
|
|
9
|
+
protected _source: string;
|
|
10
|
+
protected _currPosition: number;
|
|
11
|
+
protected _nextPosition: number;
|
|
12
|
+
constructor(source: string);
|
|
13
|
+
reset(source: string): void;
|
|
14
|
+
get source(): string;
|
|
15
|
+
getChar(): string;
|
|
16
|
+
get currPosition(): number;
|
|
17
|
+
peekChar(): string;
|
|
18
|
+
readChar(): void;
|
|
19
|
+
readCharAndSkipWhitespace(): void;
|
|
20
|
+
readIdentifier(): string;
|
|
21
|
+
isIdentifier(char: string): boolean;
|
|
22
|
+
skipWhitespace(): void;
|
|
23
|
+
IsWhitespace(char: string): boolean;
|
|
24
|
+
skipComment(): void;
|
|
25
|
+
skipMultilineComment(): void;
|
|
26
|
+
isDigit(char: string): boolean;
|
|
27
|
+
readNumber(): string;
|
|
28
|
+
readValue(): string;
|
|
29
|
+
readLine(): string;
|
|
30
|
+
}
|
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
export declare class ShaderConverter {
|
|
2
|
+
/**
|
|
3
|
+
* Shader type: Vertex stage
|
|
4
|
+
*/
|
|
5
|
+
static VertexShader: string;
|
|
6
|
+
/**
|
|
7
|
+
* Shader type: Fragment stage
|
|
8
|
+
*/
|
|
9
|
+
static FragmentShader: string;
|
|
10
|
+
/**
|
|
11
|
+
* Convert GLSL code to WGSL
|
|
12
|
+
* @param source GLSL
|
|
13
|
+
* @returns WGSL
|
|
14
|
+
*/
|
|
15
|
+
static convertGLSL(source: string): ShaderConverterResult;
|
|
16
|
+
}
|
|
17
|
+
/**
|
|
18
|
+
* @internal
|
|
19
|
+
* @group GFX
|
|
20
|
+
*/
|
|
21
|
+
export declare class ShaderUniformInfo {
|
|
22
|
+
setID: number;
|
|
23
|
+
bindingID: number;
|
|
24
|
+
name: string;
|
|
25
|
+
type: string;
|
|
26
|
+
}
|
|
27
|
+
/**
|
|
28
|
+
* @internal
|
|
29
|
+
* @group GFX
|
|
30
|
+
*/
|
|
31
|
+
export declare class ShaderAttributeInfo {
|
|
32
|
+
name: string;
|
|
33
|
+
type: string;
|
|
34
|
+
locationID: number;
|
|
35
|
+
builtinName: string;
|
|
36
|
+
isBuiltinAttribute(): boolean;
|
|
37
|
+
}
|
|
38
|
+
/**
|
|
39
|
+
* @internal
|
|
40
|
+
* @group GFX
|
|
41
|
+
*/
|
|
42
|
+
export declare class ShaderConverterResult {
|
|
43
|
+
uniformInfo: Array<ShaderUniformInfo>;
|
|
44
|
+
inputAttribute: Array<ShaderAttributeInfo>;
|
|
45
|
+
outputAttribute: Array<ShaderAttributeInfo>;
|
|
46
|
+
sourceCode: string;
|
|
47
|
+
}
|