@rings-webgpu/core 1.0.6 → 1.0.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/rings.es.js +1 -1
- package/dist/rings.es.js.map +1 -1
- package/dist/rings.es.max.js +478 -478
- package/dist/rings.umd.js +1 -1
- package/dist/rings.umd.js.map +1 -1
- package/dist/rings.umd.max.js +478 -478
- package/dist/types/Engine3D.d.ts +107 -0
- package/dist/types/assets/Fonts.d.ts +20 -0
- package/dist/types/assets/Res.d.ts +74 -0
- package/dist/types/assets/shader/ShaderLib.d.ts +5 -0
- package/dist/types/assets/shader/anim/SkeletonAnimation_shader.d.ts +3 -0
- package/dist/types/assets/shader/cluster/ClusterBoundsSource_cs.d.ts +1 -0
- package/dist/types/assets/shader/cluster/ClusterLighting_cs.d.ts +1 -0
- package/dist/types/assets/shader/compute/BRDFLUT.d.ts +1 -0
- package/dist/types/assets/shader/compute/BloomEffect_cs.d.ts +4 -0
- package/dist/types/assets/shader/compute/BlurEffectCreator_cs.d.ts +2 -0
- package/dist/types/assets/shader/compute/DDGIIrradiance_Cs.d.ts +4 -0
- package/dist/types/assets/shader/compute/DDGILighting_CSShader.d.ts +4 -0
- package/dist/types/assets/shader/compute/DepthOfView_cs.d.ts +4 -0
- package/dist/types/assets/shader/compute/ErpImage2CubeMapCreateCube_cs.d.ts +1 -0
- package/dist/types/assets/shader/compute/ErpImage2CubeMapRgbe2rgba_cs.d.ts +1 -0
- package/dist/types/assets/shader/compute/GTAO_cs.d.ts +4 -0
- package/dist/types/assets/shader/compute/GodRay_cs.d.ts +1 -0
- package/dist/types/assets/shader/compute/IBLEnvMapCreator_cs.d.ts +1 -0
- package/dist/types/assets/shader/compute/MergeRGBA_cs.d.ts +1 -0
- package/dist/types/assets/shader/compute/MultiBouncePass_cs.d.ts +4 -0
- package/dist/types/assets/shader/compute/OutLineBlendColor_cs.d.ts +1 -0
- package/dist/types/assets/shader/compute/OutlineCalcOutline_cs.d.ts +1 -0
- package/dist/types/assets/shader/compute/Outline_cs.d.ts +1 -0
- package/dist/types/assets/shader/compute/Picker_cs.d.ts +1 -0
- package/dist/types/assets/shader/compute/PreFilteredEnvironment_cs copy.d.ts +1 -0
- package/dist/types/assets/shader/compute/PreFilteredEnvironment_cs.d.ts +4 -0
- package/dist/types/assets/shader/compute/PreIntegratedLut.d.ts +1 -0
- package/dist/types/assets/shader/compute/SSAO_cs.d.ts +1 -0
- package/dist/types/assets/shader/compute/SSGI2_cs.d.ts +7 -0
- package/dist/types/assets/shader/compute/SSR_BlendColor_cs.d.ts +4 -0
- package/dist/types/assets/shader/compute/SSR_IS_cs.d.ts +1 -0
- package/dist/types/assets/shader/compute/SSR_RayTrace_cs.d.ts +1 -0
- package/dist/types/assets/shader/compute/TAACopyTex_cs.d.ts +4 -0
- package/dist/types/assets/shader/compute/TAASharpTex_cs.d.ts +1 -0
- package/dist/types/assets/shader/compute/TAA_cs.d.ts +4 -0
- package/dist/types/assets/shader/compute/utils/Combine_cs.d.ts +4 -0
- package/dist/types/assets/shader/compute/utils/Denoising_cs.d.ts +4 -0
- package/dist/types/assets/shader/compute/utils/TestComputeLoadBuffer.d.ts +1 -0
- package/dist/types/assets/shader/compute/utils/TextureCompress.d.ts +2 -0
- package/dist/types/assets/shader/compute/utils/tw.d.ts +4 -0
- package/dist/types/assets/shader/core/base/Common_frag.d.ts +1 -0
- package/dist/types/assets/shader/core/base/Common_vert.d.ts +1 -0
- package/dist/types/assets/shader/core/common/BrdfLut_frag.d.ts +1 -0
- package/dist/types/assets/shader/core/common/EnvMap_frag.d.ts +1 -0
- package/dist/types/assets/shader/core/common/GBufferStand.d.ts +1 -0
- package/dist/types/assets/shader/core/common/GlobalUniform.d.ts +4 -0
- package/dist/types/assets/shader/core/common/InstanceUniform.d.ts +1 -0
- package/dist/types/assets/shader/core/common/SHCommon_frag.d.ts +1 -0
- package/dist/types/assets/shader/core/common/WorldMatrixUniform.d.ts +1 -0
- package/dist/types/assets/shader/core/inline/Inline_vert.d.ts +1 -0
- package/dist/types/assets/shader/core/pass/CastShadow_pass.d.ts +4 -0
- package/dist/types/assets/shader/core/pass/FrustumCulling_cs.d.ts +4 -0
- package/dist/types/assets/shader/core/pass/GBuffer_pass.d.ts +1 -0
- package/dist/types/assets/shader/core/pass/SkyGBuffer_pass.d.ts +1 -0
- package/dist/types/assets/shader/core/pass/ZPassShader_cs.d.ts +1 -0
- package/dist/types/assets/shader/core/pass/ZPassShader_fs.d.ts +1 -0
- package/dist/types/assets/shader/core/pass/ZPassShader_vs.d.ts +1 -0
- package/dist/types/assets/shader/core/struct/ClusterLight.d.ts +4 -0
- package/dist/types/assets/shader/core/struct/ColorPassFragmentOutput.d.ts +1 -0
- package/dist/types/assets/shader/core/struct/FragmentOutput.d.ts +1 -0
- package/dist/types/assets/shader/core/struct/FragmentVarying.d.ts +1 -0
- package/dist/types/assets/shader/core/struct/ShadingInput.d.ts +1 -0
- package/dist/types/assets/shader/core/struct/VertexAttributeIndexShader.d.ts +1 -0
- package/dist/types/assets/shader/core/struct/VertexAttributes.d.ts +1 -0
- package/dist/types/assets/shader/env/ReflectionCG.d.ts +1 -0
- package/dist/types/assets/shader/glsl/Quad_glsl.d.ts +2 -0
- package/dist/types/assets/shader/lighting/BRDF_frag.d.ts +4 -0
- package/dist/types/assets/shader/lighting/BsDF_frag.d.ts +4 -0
- package/dist/types/assets/shader/lighting/BxDF_frag.d.ts +4 -0
- package/dist/types/assets/shader/lighting/Hair_frag.d.ts +1 -0
- package/dist/types/assets/shader/lighting/IESProfiles_frag.d.ts +1 -0
- package/dist/types/assets/shader/lighting/IrradianceVolumeData_frag.d.ts +1 -0
- package/dist/types/assets/shader/lighting/Irradiance_frag.d.ts +4 -0
- package/dist/types/assets/shader/lighting/LightingFunction_frag.d.ts +1 -0
- package/dist/types/assets/shader/lighting/UnLit_frag.d.ts +1 -0
- package/dist/types/assets/shader/materials/ColorLitShader.d.ts +1 -0
- package/dist/types/assets/shader/materials/GIProbeShader.d.ts +1 -0
- package/dist/types/assets/shader/materials/GSplatShader.d.ts +2 -0
- package/dist/types/assets/shader/materials/GlassShader.d.ts +1 -0
- package/dist/types/assets/shader/materials/Hair_shader.d.ts +2 -0
- package/dist/types/assets/shader/materials/Lambert_shader.d.ts +1 -0
- package/dist/types/assets/shader/materials/Lit_shader.d.ts +1 -0
- package/dist/types/assets/shader/materials/OutlinePass.d.ts +1 -0
- package/dist/types/assets/shader/materials/PBRLItShader.d.ts +4 -0
- package/dist/types/assets/shader/materials/PBRLitSSSShader.d.ts +4 -0
- package/dist/types/assets/shader/materials/ReflectionShader_shader.d.ts +1 -0
- package/dist/types/assets/shader/materials/UnLit.d.ts +4 -0
- package/dist/types/assets/shader/materials/UnLitTextureArray.d.ts +1 -0
- package/dist/types/assets/shader/materials/program/BxdfDebug_frag.d.ts +4 -0
- package/dist/types/assets/shader/materials/program/Clearcoat_frag.d.ts +1 -0
- package/dist/types/assets/shader/materials/program/ClusterDebug_frag.d.ts +1 -0
- package/dist/types/assets/shader/materials/program/NormalMap_frag.d.ts +4 -0
- package/dist/types/assets/shader/materials/program/ShadowMapping_frag.d.ts +1 -0
- package/dist/types/assets/shader/materials/uniforms/PhysicMaterialUniform_frag.d.ts +1 -0
- package/dist/types/assets/shader/materials/uniforms/UnLitMaterialUniform_frag.d.ts +1 -0
- package/dist/types/assets/shader/materials/uniforms/VideoUniform_frag.d.ts +1 -0
- package/dist/types/assets/shader/math/FastMathShader.d.ts +1 -0
- package/dist/types/assets/shader/math/MathShader.d.ts +4 -0
- package/dist/types/assets/shader/math/MatrixShader.d.ts +1 -0
- package/dist/types/assets/shader/post/FXAAShader.d.ts +1 -0
- package/dist/types/assets/shader/post/GlobalFog_shader.d.ts +4 -0
- package/dist/types/assets/shader/quad/Quad_shader.d.ts +24 -0
- package/dist/types/assets/shader/sky/AtmosphericScatteringSky_shader.d.ts +3 -0
- package/dist/types/assets/shader/sky/CubeSky_Shader.d.ts +4 -0
- package/dist/types/assets/shader/utils/BitUtil.d.ts +1 -0
- package/dist/types/assets/shader/utils/ColorUtil.d.ts +1 -0
- package/dist/types/assets/shader/utils/GenerayRandomDir.d.ts +1 -0
- package/dist/types/components/AtmosphericComponent.d.ts +28 -0
- package/dist/types/components/BillboardComponent.d.ts +13 -0
- package/dist/types/components/ColliderComponent.d.ts +15 -0
- package/dist/types/components/ComponentBase.d.ts +43 -0
- package/dist/types/components/IComponent.d.ts +27 -0
- package/dist/types/components/SkeletonAnimationComponent.d.ts +52 -0
- package/dist/types/components/Transform.d.ts +119 -0
- package/dist/types/components/anim/AnimatorComponent.d.ts +67 -0
- package/dist/types/components/anim/OAnimationEvent.d.ts +6 -0
- package/dist/types/components/anim/curveAnim/AnimationMonitor.d.ts +29 -0
- package/dist/types/components/anim/curveAnim/AttributeAnimCurve.d.ts +8 -0
- package/dist/types/components/anim/curveAnim/PropertyAnimClip.d.ts +29 -0
- package/dist/types/components/anim/curveAnim/PropertyAnimation.d.ts +31 -0
- package/dist/types/components/anim/curveAnim/PropertyAnimationEvent.d.ts +14 -0
- package/dist/types/components/anim/curveAnim/PropertyHelp.d.ts +13 -0
- package/dist/types/components/anim/morphAnim/MorphTargetBlender.d.ts +18 -0
- package/dist/types/components/anim/morphAnim/MorphTargetData.d.ts +52 -0
- package/dist/types/components/anim/morphAnim/MorphTargetFrame.d.ts +68 -0
- package/dist/types/components/anim/morphAnim/MorphTargetKey.d.ts +58 -0
- package/dist/types/components/anim/morphAnim/MorphTarget_shader.d.ts +8 -0
- package/dist/types/components/anim/skeletonAnim/Joint.d.ts +12 -0
- package/dist/types/components/anim/skeletonAnim/JointPose.d.ts +6 -0
- package/dist/types/components/anim/skeletonAnim/Skeleton.d.ts +10 -0
- package/dist/types/components/anim/skeletonAnim/SkeletonAnimationClip.d.ts +22 -0
- package/dist/types/components/anim/skeletonAnim/SkeletonAnimationClipState.d.ts +21 -0
- package/dist/types/components/anim/skeletonAnim/SkeletonAnimationCompute.d.ts +6 -0
- package/dist/types/components/anim/skeletonAnim/SkeletonPose.d.ts +16 -0
- package/dist/types/components/anim/skeletonAnim/buffer/SkeletonBlendComputeArgs.d.ts +23 -0
- package/dist/types/components/anim/skeletonAnim/buffer/SkeletonTransformComputeArgs.d.ts +23 -0
- package/dist/types/components/controller/CameraControllerBase.d.ts +17 -0
- package/dist/types/components/controller/FirstPersonCameraController.d.ts +15 -0
- package/dist/types/components/controller/FlyCameraController.d.ts +36 -0
- package/dist/types/components/controller/HoverCameraController.d.ts +54 -0
- package/dist/types/components/controller/OrbitController.d.ts +170 -0
- package/dist/types/components/controller/ThirdPersonCameraController.d.ts +16 -0
- package/dist/types/components/gui/GUIConfig.d.ts +23 -0
- package/dist/types/components/gui/GUIExtension.d.ts +5 -0
- package/dist/types/components/gui/GUIPick.d.ts +36 -0
- package/dist/types/components/gui/GUIPickHelper.d.ts +25 -0
- package/dist/types/components/gui/core/GUIAtlasTexture.d.ts +16 -0
- package/dist/types/components/gui/core/GUICanvas.d.ts +21 -0
- package/dist/types/components/gui/core/GUIDefine.d.ts +7 -0
- package/dist/types/components/gui/core/GUIGeometry.d.ts +36 -0
- package/dist/types/components/gui/core/GUIGeometryRebuild.d.ts +21 -0
- package/dist/types/components/gui/core/GUIMaterial.d.ts +29 -0
- package/dist/types/components/gui/core/GUIQuad.d.ts +52 -0
- package/dist/types/components/gui/core/GUIRenderer.d.ts +15 -0
- package/dist/types/components/gui/core/GUIShader.d.ts +8 -0
- package/dist/types/components/gui/core/GUISprite.d.ts +19 -0
- package/dist/types/components/gui/core/GUITexture.d.ts +12 -0
- package/dist/types/components/gui/uiComponents/IUIInteractive.d.ts +25 -0
- package/dist/types/components/gui/uiComponents/TextFieldLayout.d.ts +34 -0
- package/dist/types/components/gui/uiComponents/UIButton.d.ts +45 -0
- package/dist/types/components/gui/uiComponents/UIComponentBase.d.ts +15 -0
- package/dist/types/components/gui/uiComponents/UIImage.d.ts +21 -0
- package/dist/types/components/gui/uiComponents/UIImageGroup.d.ts +31 -0
- package/dist/types/components/gui/uiComponents/UIInteractive.d.ts +25 -0
- package/dist/types/components/gui/uiComponents/UIPanel.d.ts +38 -0
- package/dist/types/components/gui/uiComponents/UIRenderAble.d.ts +27 -0
- package/dist/types/components/gui/uiComponents/UIShadow.d.ts +31 -0
- package/dist/types/components/gui/uiComponents/UITextField.d.ts +36 -0
- package/dist/types/components/gui/uiComponents/UITransform.d.ts +60 -0
- package/dist/types/components/gui/uiComponents/ViewPanel.d.ts +9 -0
- package/dist/types/components/gui/uiComponents/WorldPanel.d.ts +13 -0
- package/dist/types/components/lights/DirectLight.d.ts +13 -0
- package/dist/types/components/lights/GILighting.d.ts +6 -0
- package/dist/types/components/lights/IESProfiles.d.ts +14 -0
- package/dist/types/components/lights/ILight.d.ts +12 -0
- package/dist/types/components/lights/Light.d.ts +32 -0
- package/dist/types/components/lights/LightBase.d.ts +127 -0
- package/dist/types/components/lights/LightData.d.ts +29 -0
- package/dist/types/components/lights/PointLight.d.ts +19 -0
- package/dist/types/components/lights/SpotLight.d.ts +21 -0
- package/dist/types/components/post/PostProcessingComponent.d.ts +16 -0
- package/dist/types/components/renderer/GSplatRenderer.d.ts +151 -0
- package/dist/types/components/renderer/GlobalIlluminationComponent.d.ts +22 -0
- package/dist/types/components/renderer/InstanceDrawComponent.d.ts +19 -0
- package/dist/types/components/renderer/MeshFilter.d.ts +9 -0
- package/dist/types/components/renderer/MeshRenderer.d.ts +27 -0
- package/dist/types/components/renderer/Reflection.d.ts +15 -0
- package/dist/types/components/renderer/RenderNode.d.ts +85 -0
- package/dist/types/components/renderer/SkinnedMeshRenderer.d.ts +26 -0
- package/dist/types/components/renderer/SkinnedMeshRenderer2.d.ts +37 -0
- package/dist/types/components/renderer/SkyRenderer.d.ts +22 -0
- package/dist/types/components/renderer/SphereReflection.d.ts +12 -0
- package/dist/types/components/shape/BoxColliderShape.d.ts +9 -0
- package/dist/types/components/shape/CapsuleColliderShape.d.ts +6 -0
- package/dist/types/components/shape/ColliderShape.d.ts +35 -0
- package/dist/types/components/shape/MeshColliderShape.d.ts +8 -0
- package/dist/types/components/shape/SphereColliderShape.d.ts +26 -0
- package/dist/types/core/Camera3D.d.ts +308 -0
- package/dist/types/core/CameraType.d.ts +5 -0
- package/dist/types/core/CubeCamera.d.ts +18 -0
- package/dist/types/core/PointShadowCubeCamera.d.ts +13 -0
- package/dist/types/core/Scene3D.d.ts +66 -0
- package/dist/types/core/View3D.d.ts +85 -0
- package/dist/types/core/ViewQuad.d.ts +19 -0
- package/dist/types/core/bound/BoundingBox.d.ts +34 -0
- package/dist/types/core/bound/BoundingSphere.d.ts +34 -0
- package/dist/types/core/bound/Frustum.d.ts +17 -0
- package/dist/types/core/bound/IBound.d.ts +19 -0
- package/dist/types/core/csm/CSM.d.ts +3 -0
- package/dist/types/core/csm/FrustumCSM.d.ts +32 -0
- package/dist/types/core/entities/Entity.d.ts +43 -0
- package/dist/types/core/entities/InstancedMesh.d.ts +11 -0
- package/dist/types/core/entities/Object3D.d.ts +66 -0
- package/dist/types/core/geometry/ExtrudeGeometry.d.ts +31 -0
- package/dist/types/core/geometry/GeometryBase.d.ts +70 -0
- package/dist/types/core/geometry/GeometryIndicesBuffer.d.ts +15 -0
- package/dist/types/core/geometry/GeometryVertexBuffer.d.ts +23 -0
- package/dist/types/core/geometry/GeometryVertexType.d.ts +5 -0
- package/dist/types/core/geometry/VertexAttribute.d.ts +15 -0
- package/dist/types/core/geometry/VertexAttributeData.d.ts +5 -0
- package/dist/types/core/geometry/VertexAttributeName.d.ts +23 -0
- package/dist/types/core/geometry/VertexAttributeSize.d.ts +11 -0
- package/dist/types/core/geometry/VertexAttributeStride.d.ts +15 -0
- package/dist/types/core/geometry/VertexFormat.d.ts +1 -0
- package/dist/types/core/pool/ObjectPool.d.ts +11 -0
- package/dist/types/core/pool/memory/MemoryDO.d.ts +10 -0
- package/dist/types/core/pool/memory/MemoryInfo.d.ts +79 -0
- package/dist/types/core/tree/kdTree/IKDTreeUserData.d.ts +10 -0
- package/dist/types/core/tree/kdTree/KDTreeEntity.d.ts +27 -0
- package/dist/types/core/tree/kdTree/KDTreeNode.d.ts +68 -0
- package/dist/types/core/tree/kdTree/KDTreeSpace.d.ts +26 -0
- package/dist/types/core/tree/octree/Octree.d.ts +28 -0
- package/dist/types/core/tree/octree/OctreeEntity.d.ts +11 -0
- package/dist/types/core/tree/quad/IQuadNode.d.ts +9 -0
- package/dist/types/core/tree/quad/QuadAABB.d.ts +26 -0
- package/dist/types/core/tree/quad/QuadRoot.d.ts +14 -0
- package/dist/types/core/tree/quad/QuadTree.d.ts +22 -0
- package/dist/types/core/tree/quad/QuadTreeCell.d.ts +23 -0
- package/dist/types/event/CEvent.d.ts +27 -0
- package/dist/types/event/CEventDispatcher.d.ts +13 -0
- package/dist/types/event/CEventListener.d.ts +13 -0
- package/dist/types/event/CResizeEvent.d.ts +4 -0
- package/dist/types/event/KeyCode.d.ts +110 -0
- package/dist/types/event/MouseCode.d.ts +5 -0
- package/dist/types/event/eventConst/KeyEvent.d.ts +6 -0
- package/dist/types/event/eventConst/LoaderEvent.d.ts +5 -0
- package/dist/types/event/eventConst/Object3DEvent.d.ts +7 -0
- package/dist/types/event/eventConst/PointerEvent3D.d.ts +63 -0
- package/dist/types/event/eventConst/UIEvent.d.ts +6 -0
- package/dist/types/gfx/generate/BrdfLUTGenerate.d.ts +7 -0
- package/dist/types/gfx/generate/PassGenerate.d.ts +9 -0
- package/dist/types/gfx/generate/convert/BlurEffectCreator.d.ts +7 -0
- package/dist/types/gfx/generate/convert/ErpImage2CubeMap.d.ts +9 -0
- package/dist/types/gfx/generate/convert/IBLEnvMapCreator.d.ts +12 -0
- package/dist/types/gfx/generate/convert/MergeRGBACreator.d.ts +5 -0
- package/dist/types/gfx/generate/convert/TextureCubeStdCreator.d.ts +9 -0
- package/dist/types/gfx/generate/convert/TextureCubeUtils.d.ts +12 -0
- package/dist/types/gfx/generate/convert/TextureScaleCompute.d.ts +6 -0
- package/dist/types/gfx/graphics/webGpu/CanvasConfig.d.ts +7 -0
- package/dist/types/gfx/graphics/webGpu/Context3D.d.ts +20 -0
- package/dist/types/gfx/graphics/webGpu/PipelinePool.d.ts +5 -0
- package/dist/types/gfx/graphics/webGpu/WebGPUConst.d.ts +154 -0
- package/dist/types/gfx/graphics/webGpu/compute/PreIntegratedLutCompute.d.ts +8 -0
- package/dist/types/gfx/graphics/webGpu/compute/RenderShaderCompute.d.ts +12 -0
- package/dist/types/gfx/graphics/webGpu/core/bindGroups/GlobalBindGroup.d.ts +18 -0
- package/dist/types/gfx/graphics/webGpu/core/bindGroups/GlobalBindGroupLayout.d.ts +4 -0
- package/dist/types/gfx/graphics/webGpu/core/bindGroups/GlobalUniformGroup.d.ts +25 -0
- package/dist/types/gfx/graphics/webGpu/core/bindGroups/MatrixBindGroup.d.ts +11 -0
- package/dist/types/gfx/graphics/webGpu/core/bindGroups/groups/LightEntries.d.ts +11 -0
- package/dist/types/gfx/graphics/webGpu/core/bindGroups/groups/ProbeEntries.d.ts +10 -0
- package/dist/types/gfx/graphics/webGpu/core/bindGroups/groups/ReflectionEntries.d.ts +12 -0
- package/dist/types/gfx/graphics/webGpu/core/buffer/ArrayBufferData.d.ts +1 -0
- package/dist/types/gfx/graphics/webGpu/core/buffer/ComputeGPUBuffer.d.ts +4 -0
- package/dist/types/gfx/graphics/webGpu/core/buffer/GPUBufferBase.d.ts +84 -0
- package/dist/types/gfx/graphics/webGpu/core/buffer/GPUBufferType.d.ts +9 -0
- package/dist/types/gfx/graphics/webGpu/core/buffer/IndicesGPUBuffer.d.ts +14 -0
- package/dist/types/gfx/graphics/webGpu/core/buffer/MaterialDataUniformGPUBuffer.d.ts +10 -0
- package/dist/types/gfx/graphics/webGpu/core/buffer/MatrixGPUBuffer.d.ts +8 -0
- package/dist/types/gfx/graphics/webGpu/core/buffer/StorageGPUBuffer.d.ts +5 -0
- package/dist/types/gfx/graphics/webGpu/core/buffer/StructStorageGPUBuffer.d.ts +7 -0
- package/dist/types/gfx/graphics/webGpu/core/buffer/UniformGPUBuffer.d.ts +5 -0
- package/dist/types/gfx/graphics/webGpu/core/buffer/VertexGPUBuffer.d.ts +7 -0
- package/dist/types/gfx/graphics/webGpu/core/texture/ITexture.d.ts +18 -0
- package/dist/types/gfx/graphics/webGpu/core/texture/Texture.d.ts +79 -0
- package/dist/types/gfx/graphics/webGpu/core/texture/TextureCube.d.ts +11 -0
- package/dist/types/gfx/graphics/webGpu/core/texture/TextureMipmapCompute.d.ts +9 -0
- package/dist/types/gfx/graphics/webGpu/core/texture/TextureMipmapGenerator.d.ts +9 -0
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import { Texture } from "../gfx/graphics/webGpu/core/texture/Texture";
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import { View3D } from "./View3D";
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import { Object3D } from "./entities/Object3D";
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/**
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* Scene3D类表示3D场景,是所有3D对象的容器。
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* 场景管理环境贴图、天空盒和与之关联的视图。
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* 它继承自Object3D,因此可以包含其他Object3D对象作为子对象。
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*/
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export declare class Scene3D extends Object3D {
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/**
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* 场景的环境贴图纹理
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* @private
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*/
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private _envMap;
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/**
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* 天空盒对象
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* @private
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*/
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private skyObject;
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/**
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* 标记环境贴图是否已更改
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*/
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envMapChange: boolean;
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/**
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* 与场景关联的视图
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*/
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view: View3D;
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/**
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* 创建一个新的3D场景
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* 初始化场景的变换、天空盒和环境贴图
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*/
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constructor();
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/**
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* 获取场景的环境贴图纹理
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* @returns 当前环境贴图纹理
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*/
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get envMap(): Texture;
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/**
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* 设置场景的环境贴图纹理
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* 当设置新的环境贴图时,会标记envMapChange为true
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* 同时更新天空盒的贴图
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* @param value 要设置的环境贴图纹理
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*/
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set envMap(value: Texture);
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/**
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* 获取天空盒的曝光值
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* @returns 当前曝光值,如果天空盒不存在则返回0
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*/
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get exposure(): number;
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/**
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* 设置天空盒的曝光值
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* 同时更新全局天空盒设置
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* @param value 要设置的曝光值
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*/
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set exposure(value: number);
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/**
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* 获取天空盒的粗糙度值
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* @returns 当前粗糙度值,如果天空盒不存在则返回undefined
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*/
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get roughness(): number;
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/**
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* 设置天空盒的粗糙度值
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* @param value 要设置的粗糙度值
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*/
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set roughness(value: number);
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}
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import { GUIPick } from "../components/gui/GUIPick";
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import { GUICanvas } from "../components/gui/core/GUICanvas";
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import { CEventListener } from "../event/CEventListener";
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import { PickFire } from "../io/PickFire";
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import { Vector4 } from "../math/Vector4";
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import { Camera3D } from "./Camera3D";
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import { Scene3D } from "./Scene3D";
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/**
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* View3D类表示3D视图,负责管理场景、相机和视口。
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* 它是渲染管线的重要组成部分,处理场景渲染、拾取操作和UI画布。
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* 每个View3D实例代表一个独立的渲染视图,可以有自己的场景、相机和视口设置。
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*/
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export declare class View3D extends CEventListener {
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/**
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* 视图使用的相机
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* @private
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*/
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private _camera;
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/**
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* 视图关联的场景
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* @private
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*/
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private _scene;
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/**
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* 视口区域,定义了渲染区域在画布上的位置和大小
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* @private
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*/
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private _viewPort;
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/**
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* 是否启用拾取功能
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* @private
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*/
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private _enablePick;
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/**
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* 视图是否启用
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* @private
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*/
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private _enable;
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/**
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* 拾取事件处理器
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*/
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pickFire: PickFire;
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/**
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* GUI拾取处理器
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*/
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guiPick: GUIPick;
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/**
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* 视图中的UI画布列表
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*/
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readonly canvasList: GUICanvas[];
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/**
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* 创建一个新的3D视图
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* @param x 视口的X坐标,默认为0
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* @param y 视口的Y坐标,默认为0
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* @param width 视口的宽度,默认为0
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* @param height 视口的高度,默认为0
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*/
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constructor(x?: number, y?: number, width?: number, height?: number);
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get enable(): boolean;
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set enable(value: boolean);
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get enablePick(): boolean;
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set enablePick(value: boolean);
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get scene(): Scene3D;
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set scene(value: Scene3D);
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get camera(): Camera3D;
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set camera(value: Camera3D);
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get viewPort(): Vector4;
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set viewPort(value: Vector4);
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/**
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* 启用指定索引的UI画布
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* 如果画布不存在,会创建一个新的画布并添加到场景中
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* 同时确保GUI拾取功能已初始化
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*
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* @param index 画布索引,默认为0
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* @returns 启用的GUI画布实例
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*/
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enableUICanvas(index?: number): GUICanvas;
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/**
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* 禁用指定索引的UI画布
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* 将画布从场景中移除,但不会销毁画布对象
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*
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* @param index 要禁用的画布索引,默认为0
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*/
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disableUICanvas(index?: number): void;
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}
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import { MeshRenderer } from "../components/renderer/MeshRenderer";
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import { Texture } from "../gfx/graphics/webGpu/core/texture/Texture";
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import { RTFrame } from "../gfx/renderJob/frame/RTFrame";
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import { Object3D } from "./entities/Object3D";
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import { RendererPassState } from "../gfx/renderJob/passRenderer/state/RendererPassState";
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import { View3D } from "./View3D";
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import { Material } from "../materials/Material";
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import { QuadShader } from "../loader/parser/prefab/mats/shader/QuadShader";
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export declare class ViewQuad extends Object3D {
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width: number;
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height: number;
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quadRenderer: MeshRenderer;
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material: Material;
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rendererPassState: RendererPassState;
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quadShader: QuadShader;
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constructor(vs: string, fs: string, rtFrame: RTFrame, multisample?: number, f?: boolean);
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renderTarget(view: View3D, viewQuad: ViewQuad, command: GPUCommandEncoder): void;
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renderToViewQuad(view: View3D, viewQuad: ViewQuad, command: GPUCommandEncoder, colorTexture: Texture): void;
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}
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import { Frustum } from "./Frustum";
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import { IBound } from "./IBound";
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import { Object3D } from "../entities/Object3D";
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import { Ray } from "../../math/Ray";
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import { Vector3 } from "../../math/Vector3";
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export declare class BoundingBox implements IBound {
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center: Vector3;
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extents: Vector3;
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max: Vector3;
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min: Vector3;
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size: Vector3;
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private static maxVector3;
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private static minVector3;
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constructor(center?: Vector3, size?: Vector3);
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makeEmpty(): this;
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setFromMinMax(min: Vector3, max: Vector3): this;
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private init;
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setFromCenterAndSize(center: Vector3, size: Vector3): this;
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inFrustum(obj: Object3D, frustum: Frustum): number;
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merge(bound: BoundingBox): void;
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intersects(bounds: IBound): boolean;
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intersectsSphere(sphere: IBound): boolean;
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intersectsBox(box: IBound): boolean;
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equals(bounds: IBound): boolean;
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expandByPoint(point: Vector3): void;
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static fromPoints(points: Vector3[]): BoundingBox;
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calculateTransform(obj: Object3D): void;
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clone(): IBound;
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intersectsRay(ray: Ray, point: Vector3): boolean;
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containsPoint(point: Vector3): boolean;
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containsBox(box: BoundingBox): boolean;
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updateBound(): void;
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destroy(force?: boolean): void;
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}
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import { Frustum } from "./Frustum";
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import { IBound } from "./IBound";
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import { Object3D } from "../entities/Object3D";
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import { Ray } from "../../math/Ray";
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import { Vector3 } from "../../math/Vector3";
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export declare class BoundingSphere implements IBound {
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center: Vector3;
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extents: Vector3;
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max: Vector3;
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min: Vector3;
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size: Vector3;
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tmpVecA: Vector3;
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tmpVecB: Vector3;
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tmpVecC: Vector3;
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tmpVecD: Vector3;
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radius: number;
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diffBetweenPoints: Vector3;
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owner: any;
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forward: Vector3;
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worldCenter: Vector3;
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worldSize: Vector3;
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private _center;
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constructor(center?: Vector3, radius?: number);
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updateBound(): void;
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containsPoint(point: Vector3): boolean;
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intersectsRay(ray: Ray, point: Vector3): boolean;
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intersectsBoundingSphere(sphere: BoundingSphere): boolean;
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calculateTransform(obj: Object3D): void;
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inFrustum(obj: Object3D, frustum: Frustum): 1 | 0 | 2;
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clone(): IBound;
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update(obj: Object3D): void;
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merge(bound: IBound): void;
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setFromCenterAndSize(center: Vector3, size: number): void;
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}
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import { Matrix4 } from "../../math/Matrix4";
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import { Object3D } from "../entities/Object3D";
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import { Vector3 } from "../../math/Vector3";
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import { BoundingBox } from "./BoundingBox";
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export declare class Frustum {
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planes: Vector3[];
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corners: Vector3[];
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boundingBox: BoundingBox;
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constructor();
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updateBoundBox(pvInv: Matrix4): this;
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setFrustumCorners(pvInv: Matrix4): void;
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update(vpMatrix: Matrix4): void;
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containsPoint(point: Vector3): boolean;
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containsSphere(object3D: Object3D): 1 | 0 | 2;
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containsBox(box: any): number;
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containsBox2(box: any): number;
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}
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import { Frustum } from "./Frustum";
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import { Object3D } from "../entities/Object3D";
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import { Ray } from "../../math/Ray";
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import { Vector3 } from "../../math/Vector3";
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export interface IBound {
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center: Vector3;
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extents: Vector3;
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max: Vector3;
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min: Vector3;
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size: Vector3;
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calculateTransform(obj: Object3D): void;
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clone(): IBound;
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merge(bound: IBound): any;
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intersectsRay(ray: Ray, point: Vector3): boolean;
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containsPoint(point: Vector3): boolean;
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setFromCenterAndSize(center: Vector3, size: Vector3 | number): any;
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inFrustum(object3D: Object3D, frustum: Frustum): any;
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updateBound(): any;
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}
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import { Color } from "../../math/Color";
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import { Matrix4 } from "../../math/Matrix4";
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import { Vector3 } from "../../math/Vector3";
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import { ShadowSetting } from "../../setting/ShadowSetting";
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import { Camera3D } from "../Camera3D";
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import { BoundingBox } from "../bound/BoundingBox";
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declare class FrustumSection {
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corners: Vector3[];
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index: number;
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constructor(index: number);
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}
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declare class FrustumChild {
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bound: BoundingBox;
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twoSections: FrustumSection[];
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name: string;
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color: Color;
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shadowCamera: Camera3D;
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readonly index: number;
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constructor(near: FrustumSection, far: FrustumSection, index: number);
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updateBound(): this;
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}
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export declare class FrustumCSM {
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sections: FrustumSection[];
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children: FrustumChild[];
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name: string;
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constructor(blockCount: number);
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update(p: Matrix4, pvInv: Matrix4, near: number, far: number, shadowSetting: ShadowSetting): this;
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private squareSplit;
|
|
29
|
+
private uniformSplit;
|
|
30
|
+
private logSplit;
|
|
31
|
+
}
|
|
32
|
+
export {};
|
|
@@ -0,0 +1,43 @@
|
|
|
1
|
+
import { IComponent } from "../../components/IComponent";
|
|
2
|
+
import { RenderNode } from "../../components/renderer/RenderNode";
|
|
3
|
+
import { Transform } from "../../components/Transform";
|
|
4
|
+
import { CEventDispatcher } from "../../event/CEventDispatcher";
|
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5
|
+
import { IBound } from "../bound/IBound";
|
|
6
|
+
import { Object3D } from "./Object3D";
|
|
7
|
+
export declare class Entity extends CEventDispatcher {
|
|
8
|
+
name: string;
|
|
9
|
+
protected readonly _instanceID: string;
|
|
10
|
+
private _numChildren;
|
|
11
|
+
get instanceID(): string;
|
|
12
|
+
transform: Transform;
|
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13
|
+
renderNode: RenderNode;
|
|
14
|
+
entityChildren: Entity[];
|
|
15
|
+
components: Map<any, IComponent>;
|
|
16
|
+
protected waitDisposeComponents: IComponent[];
|
|
17
|
+
protected _bound: IBound;
|
|
18
|
+
protected _boundWorld: IBound;
|
|
19
|
+
protected _isBoundChange: boolean;
|
|
20
|
+
private _dispose;
|
|
21
|
+
get dispose(): boolean;
|
|
22
|
+
getObjectByName(name: string): Entity;
|
|
23
|
+
constructor();
|
|
24
|
+
get numChildren(): number;
|
|
25
|
+
addChild(child: Entity): Entity;
|
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26
|
+
removeChild(child: Entity): void;
|
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27
|
+
removeAllChild(): void;
|
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|
+
removeSelf(): this;
|
|
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|
+
removeChildByIndex(index: number): void;
|
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30
|
+
hasChild(child: Entity): boolean;
|
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|
+
removeFromParent(): this;
|
|
32
|
+
getChildByIndex(index: number): Entity;
|
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33
|
+
getChildByName(name: string, loopChild?: boolean): any;
|
|
34
|
+
update(): void;
|
|
35
|
+
instantiate(): Object3D | null;
|
|
36
|
+
protected onTransformLocalChange(e: any): void;
|
|
37
|
+
get bound(): IBound;
|
|
38
|
+
set bound(value: IBound);
|
|
39
|
+
private updateBound;
|
|
40
|
+
waitUpdate(): void;
|
|
41
|
+
noticeComponents(key: keyof IComponent, data: any): void;
|
|
42
|
+
destroy(force?: boolean): void;
|
|
43
|
+
}
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
import { Material } from "../..";
|
|
2
|
+
import { Matrix4 } from "../../math/Matrix4";
|
|
3
|
+
import { GeometryBase } from "../geometry/GeometryBase";
|
|
4
|
+
import { Object3D } from "./Object3D";
|
|
5
|
+
export declare class InstancedMesh extends Object3D {
|
|
6
|
+
private _geometry;
|
|
7
|
+
private _material;
|
|
8
|
+
private _instanceList;
|
|
9
|
+
constructor(geometry: GeometryBase, material: Material, length: number);
|
|
10
|
+
setMatrixAt(index: number, matrix: Matrix4): this;
|
|
11
|
+
}
|
|
@@ -0,0 +1,66 @@
|
|
|
1
|
+
import { Transform } from "../../components/Transform";
|
|
2
|
+
import { Quaternion } from "../../math/Quaternion";
|
|
3
|
+
import { Vector3 } from "../../math/Vector3";
|
|
4
|
+
import { Entity } from "./Entity";
|
|
5
|
+
import { Ctor } from "../../util/Global";
|
|
6
|
+
import { IComponent } from "../../components/IComponent";
|
|
7
|
+
import { SerializeTag } from "../../util/SerializeDecoration";
|
|
8
|
+
import { Color } from "../../math/Color";
|
|
9
|
+
export declare class Object3D extends Entity {
|
|
10
|
+
protected _isScene3D: boolean;
|
|
11
|
+
prefabRef?: string;
|
|
12
|
+
serializeTag?: SerializeTag;
|
|
13
|
+
constructor();
|
|
14
|
+
get isScene3D(): boolean;
|
|
15
|
+
forChild(call: Function): void;
|
|
16
|
+
addComponent<T extends IComponent>(c: Ctor<T>, param?: any): T;
|
|
17
|
+
getOrAddComponent<T extends IComponent>(c: Ctor<T>): T;
|
|
18
|
+
removeComponent<T extends IComponent>(c: Ctor<T>): void;
|
|
19
|
+
hasComponent<T extends IComponent>(c: Ctor<T>): boolean;
|
|
20
|
+
getComponent<T extends IComponent>(c: Ctor<T>): T;
|
|
21
|
+
getComponentFromParent<T extends IComponent>(c: Ctor<T>): T;
|
|
22
|
+
getComponentsInChild<T extends IComponent>(c: Ctor<T>): T[];
|
|
23
|
+
getComponents<T extends IComponent>(c: Ctor<T>, outList?: Array<T>, includeInactive?: boolean): T[];
|
|
24
|
+
getComponentsExt<T extends IComponent>(c: Ctor<T>, ret?: T[], includeInactive?: boolean): T[];
|
|
25
|
+
getComponentsByProperty<T extends IComponent>(key: string, value: any, findedAndBreak?: boolean, ret?: T[], includeInactive?: boolean): T[];
|
|
26
|
+
clone(): Object3D;
|
|
27
|
+
instantiate(): Object3D;
|
|
28
|
+
get localPosition(): Vector3;
|
|
29
|
+
set localPosition(value: Vector3);
|
|
30
|
+
get localRotation(): Vector3;
|
|
31
|
+
set localRotation(value: Vector3);
|
|
32
|
+
get localScale(): Vector3;
|
|
33
|
+
set localScale(value: Vector3);
|
|
34
|
+
get localQuaternion(): Quaternion;
|
|
35
|
+
set localQuaternion(value: Quaternion);
|
|
36
|
+
notifyChange(): void;
|
|
37
|
+
get parent(): Transform;
|
|
38
|
+
get parentObject(): Object3D;
|
|
39
|
+
set x(value: number);
|
|
40
|
+
get x(): number;
|
|
41
|
+
set y(value: number);
|
|
42
|
+
get y(): number;
|
|
43
|
+
set z(value: number);
|
|
44
|
+
get z(): number;
|
|
45
|
+
set scaleX(value: number);
|
|
46
|
+
get scaleX(): number;
|
|
47
|
+
set scaleY(value: number);
|
|
48
|
+
get scaleY(): number;
|
|
49
|
+
set scaleZ(value: number);
|
|
50
|
+
get scaleZ(): number;
|
|
51
|
+
set rotationX(value: number);
|
|
52
|
+
get rotationX(): number;
|
|
53
|
+
set rotationY(value: number);
|
|
54
|
+
get rotationY(): number;
|
|
55
|
+
set rotationZ(value: number);
|
|
56
|
+
get rotationZ(): number;
|
|
57
|
+
protected fixedUpdate(): void;
|
|
58
|
+
protected lateUpdate(): void;
|
|
59
|
+
traverse(callback: (child: any) => void): void;
|
|
60
|
+
destroy(force?: boolean): void;
|
|
61
|
+
}
|
|
62
|
+
export interface IObject3DForPropertyAnim {
|
|
63
|
+
materialColor: Color;
|
|
64
|
+
notifyMaterialColorChange(materialIndex: number, key: string): any;
|
|
65
|
+
active: number;
|
|
66
|
+
}
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
import { Vector3 } from "../../math/Vector3";
|
|
2
|
+
import { GeometryBase } from "./GeometryBase";
|
|
3
|
+
declare class Section {
|
|
4
|
+
normal: Vector3;
|
|
5
|
+
fixNormal: Vector3;
|
|
6
|
+
center: Vector3;
|
|
7
|
+
rotateShape: Vector3[];
|
|
8
|
+
distance: number;
|
|
9
|
+
readonly index: number;
|
|
10
|
+
constructor(i: number);
|
|
11
|
+
}
|
|
12
|
+
export declare class ExtrudeGeometry extends GeometryBase {
|
|
13
|
+
vScale: number;
|
|
14
|
+
uNegate: boolean;
|
|
15
|
+
sections: Section[];
|
|
16
|
+
/**
|
|
17
|
+
* 挤压几何体生成器
|
|
18
|
+
* 用于将2D形状沿3D路径挤压形成3D几何体
|
|
19
|
+
* 关于起点和终点的处理说明:
|
|
20
|
+
* 请勿手动将起点克隆到形状数组末尾
|
|
21
|
+
*
|
|
22
|
+
* closed参数说明:
|
|
23
|
+
* true - 自动闭合形状(会克隆起点到末尾)
|
|
24
|
+
* false - 保持开放形状
|
|
25
|
+
* @param shaderReflection ShaderReflection
|
|
26
|
+
*/
|
|
27
|
+
build(shape: Vector3[], isShapeClosed: boolean, path: Vector3[], vScale?: number, uNegate?: boolean): this;
|
|
28
|
+
private buildSections;
|
|
29
|
+
private buildGeometry;
|
|
30
|
+
}
|
|
31
|
+
export {};
|
|
@@ -0,0 +1,70 @@
|
|
|
1
|
+
import { ShaderReflection } from "../../gfx/graphics/webGpu/shader/value/ShaderReflectionInfo";
|
|
2
|
+
import { Vector3 } from "../../math/Vector3";
|
|
3
|
+
import { BoundingBox } from "../bound/BoundingBox";
|
|
4
|
+
import { VertexAttributeName } from "./VertexAttributeName";
|
|
5
|
+
import { GeometryVertexBuffer } from "./GeometryVertexBuffer";
|
|
6
|
+
import { GeometryIndicesBuffer } from "./GeometryIndicesBuffer";
|
|
7
|
+
import { GeometryVertexType } from "./GeometryVertexType";
|
|
8
|
+
import { VertexAttributeData } from "./VertexAttributeData";
|
|
9
|
+
import { ArrayBufferData } from "../../gfx/graphics/webGpu/core/buffer/ArrayBufferData";
|
|
10
|
+
import { BlendShapeData } from "../../loader/parser/prefab/prefabData/BlendShapeData";
|
|
11
|
+
import { Matrix4 } from "../../math/Matrix4";
|
|
12
|
+
export type LODDescriptor = {
|
|
13
|
+
indexStart: number;
|
|
14
|
+
indexCount: number;
|
|
15
|
+
vertexStart: number;
|
|
16
|
+
vertexCount: number;
|
|
17
|
+
firstStart: number;
|
|
18
|
+
index: number;
|
|
19
|
+
topology: number;
|
|
20
|
+
};
|
|
21
|
+
export declare class SubGeometry {
|
|
22
|
+
lodLevels: LODDescriptor[];
|
|
23
|
+
}
|
|
24
|
+
export declare class GeometryBase {
|
|
25
|
+
instanceID: string;
|
|
26
|
+
name: string;
|
|
27
|
+
subGeometries: SubGeometry[];
|
|
28
|
+
morphTargetsRelative: boolean;
|
|
29
|
+
morphTargetDictionary: {
|
|
30
|
+
[blenderName: string]: number;
|
|
31
|
+
};
|
|
32
|
+
skinNames: string[];
|
|
33
|
+
bindPose: Matrix4[];
|
|
34
|
+
blendShapeData: BlendShapeData;
|
|
35
|
+
vertexDim: number;
|
|
36
|
+
vertexCount: number;
|
|
37
|
+
private _bounds;
|
|
38
|
+
private _attributeMap;
|
|
39
|
+
private _attributes;
|
|
40
|
+
private _indicesBuffer;
|
|
41
|
+
private _vertexBuffer;
|
|
42
|
+
private _onChange;
|
|
43
|
+
private _wireframeLines;
|
|
44
|
+
constructor();
|
|
45
|
+
get indicesBuffer(): GeometryIndicesBuffer;
|
|
46
|
+
get vertexBuffer(): GeometryVertexBuffer;
|
|
47
|
+
get vertexAttributes(): string[];
|
|
48
|
+
get vertexAttributeMap(): Map<string, VertexAttributeData>;
|
|
49
|
+
get geometryType(): GeometryVertexType;
|
|
50
|
+
set geometryType(value: GeometryVertexType);
|
|
51
|
+
get bounds(): BoundingBox;
|
|
52
|
+
set bounds(value: BoundingBox);
|
|
53
|
+
addSubGeometry(...lodLevels: LODDescriptor[]): SubGeometry;
|
|
54
|
+
generate(shaderReflection: ShaderReflection): void;
|
|
55
|
+
setIndices(data: ArrayBufferData): void;
|
|
56
|
+
setAttribute(attribute: VertexAttributeName | string, data: ArrayBufferData): void;
|
|
57
|
+
getAttribute(attribute: VertexAttributeName | string): VertexAttributeData;
|
|
58
|
+
hasAttribute(attribute: VertexAttributeName | string): boolean;
|
|
59
|
+
genWireframe(): Vector3[];
|
|
60
|
+
compute(): void;
|
|
61
|
+
private static crossA;
|
|
62
|
+
private static crossB;
|
|
63
|
+
private static crossRet;
|
|
64
|
+
private static point1;
|
|
65
|
+
private static point2;
|
|
66
|
+
private static point3;
|
|
67
|
+
computeNormals(): this;
|
|
68
|
+
isPrimitive(): boolean;
|
|
69
|
+
destroy(force?: boolean): void;
|
|
70
|
+
}
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
import { ArrayBufferData } from "../../gfx/graphics/webGpu/core/buffer/ArrayBufferData";
|
|
2
|
+
import { IndicesGPUBuffer } from "../../gfx/graphics/webGpu/core/buffer/IndicesGPUBuffer";
|
|
3
|
+
import { VertexAttributeData } from "./VertexAttributeData";
|
|
4
|
+
export declare class GeometryIndicesBuffer {
|
|
5
|
+
uuid: string;
|
|
6
|
+
name: string;
|
|
7
|
+
indicesGPUBuffer: IndicesGPUBuffer;
|
|
8
|
+
indicesFormat: GPUIndexFormat;
|
|
9
|
+
indicesCount: number;
|
|
10
|
+
constructor();
|
|
11
|
+
createIndicesBuffer(indicesData: VertexAttributeData): void;
|
|
12
|
+
upload(data: ArrayBufferData): void;
|
|
13
|
+
compute(): void;
|
|
14
|
+
destroy(): void;
|
|
15
|
+
}
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
import { VertexGPUBuffer } from "../../gfx/graphics/webGpu/core/buffer/VertexGPUBuffer";
|
|
2
|
+
import { ShaderReflection } from "../../gfx/graphics/webGpu/shader/value/ShaderReflectionInfo";
|
|
3
|
+
import { VertexAttributeData } from "./VertexAttributeData";
|
|
4
|
+
import { GeometryVertexType } from "./GeometryVertexType";
|
|
5
|
+
import { VertexBufferLayout } from "./VertexAttribute";
|
|
6
|
+
export declare class GeometryVertexBuffer {
|
|
7
|
+
vertexCount: number;
|
|
8
|
+
vertexGPUBuffer: VertexGPUBuffer;
|
|
9
|
+
geometryType: GeometryVertexType;
|
|
10
|
+
private _vertexBufferLayouts;
|
|
11
|
+
private _attributeSlotLayouts;
|
|
12
|
+
private _attributeLocation;
|
|
13
|
+
constructor();
|
|
14
|
+
get vertexBufferLayouts(): VertexBufferLayout[];
|
|
15
|
+
createVertexBuffer(vertexDataInfos: Map<string, VertexAttributeData>, shaderReflection: ShaderReflection): void;
|
|
16
|
+
private createSplitVertexBuffer;
|
|
17
|
+
private createComposeVertexBuffer;
|
|
18
|
+
private createComposBinVertexBuffer;
|
|
19
|
+
upload(attribute: string, vertexDataInfo: VertexAttributeData): void;
|
|
20
|
+
updateAttributes(vertexDataInfos: Map<string, VertexAttributeData>): void;
|
|
21
|
+
compute(): void;
|
|
22
|
+
destroy(force?: boolean): void;
|
|
23
|
+
}
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
export declare class VertexBufferLayout implements GPUVertexBufferLayout {
|
|
2
|
+
name: string;
|
|
3
|
+
offset: number;
|
|
4
|
+
size: number;
|
|
5
|
+
arrayStride: number;
|
|
6
|
+
stepMode?: GPUVertexStepMode;
|
|
7
|
+
attributes: Iterable<GPUVertexAttribute>;
|
|
8
|
+
}
|
|
9
|
+
export declare class VertexAttribute implements GPUVertexAttribute {
|
|
10
|
+
name: string;
|
|
11
|
+
format: GPUVertexFormat;
|
|
12
|
+
offset: number;
|
|
13
|
+
shaderLocation: number;
|
|
14
|
+
stride: number;
|
|
15
|
+
}
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
export declare enum VertexAttributeName {
|
|
2
|
+
position = "position",
|
|
3
|
+
normal = "normal",
|
|
4
|
+
uv = "uv",
|
|
5
|
+
TANGENT = "TANGENT",
|
|
6
|
+
TEXCOORD_1 = "TEXCOORD_1",
|
|
7
|
+
TEXCOORD_2 = "TEXCOORD_2",
|
|
8
|
+
TEXCOORD_3 = "TEXCOORD_3",
|
|
9
|
+
TEXCOORD_4 = "TEXCOORD_4",
|
|
10
|
+
TEXCOORD_5 = "TEXCOORD_5",
|
|
11
|
+
TEXCOORD_6 = "TEXCOORD_6",
|
|
12
|
+
TEXCOORD_7 = "TEXCOORD_7",
|
|
13
|
+
color = "color",
|
|
14
|
+
joints0 = "joints0",
|
|
15
|
+
joints1 = "joints1",
|
|
16
|
+
weights0 = "weights0",
|
|
17
|
+
weights1 = "weights1",
|
|
18
|
+
weight = "weight",
|
|
19
|
+
indices = "indices",
|
|
20
|
+
vIndex = "vIndex",
|
|
21
|
+
a_morphPositions_0 = "a_morphPositions_0",
|
|
22
|
+
all = "all"
|
|
23
|
+
}
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
export declare enum VertexAttributeStride {
|
|
2
|
+
position = 3,
|
|
3
|
+
normal = 3,
|
|
4
|
+
TANGENT = 4,
|
|
5
|
+
uv = 2,
|
|
6
|
+
TEXCOORD_1 = 2,
|
|
7
|
+
color = 4,
|
|
8
|
+
joints0 = 4,
|
|
9
|
+
weights0 = 4,
|
|
10
|
+
joints1 = 4,
|
|
11
|
+
weights1 = 4,
|
|
12
|
+
vIndex = 1,
|
|
13
|
+
weight = 1,
|
|
14
|
+
a_morphPositions_0 = 3
|
|
15
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export declare let VertexFormat: GPUVertexFormat[];
|