@rings-webgpu/core 1.0.6 → 1.0.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (600) hide show
  1. package/dist/rings.es.js +1 -1
  2. package/dist/rings.es.js.map +1 -1
  3. package/dist/rings.es.max.js +478 -478
  4. package/dist/rings.umd.js +1 -1
  5. package/dist/rings.umd.js.map +1 -1
  6. package/dist/rings.umd.max.js +478 -478
  7. package/dist/types/Engine3D.d.ts +107 -0
  8. package/dist/types/assets/Fonts.d.ts +20 -0
  9. package/dist/types/assets/Res.d.ts +74 -0
  10. package/dist/types/assets/shader/ShaderLib.d.ts +5 -0
  11. package/dist/types/assets/shader/anim/SkeletonAnimation_shader.d.ts +3 -0
  12. package/dist/types/assets/shader/cluster/ClusterBoundsSource_cs.d.ts +1 -0
  13. package/dist/types/assets/shader/cluster/ClusterLighting_cs.d.ts +1 -0
  14. package/dist/types/assets/shader/compute/BRDFLUT.d.ts +1 -0
  15. package/dist/types/assets/shader/compute/BloomEffect_cs.d.ts +4 -0
  16. package/dist/types/assets/shader/compute/BlurEffectCreator_cs.d.ts +2 -0
  17. package/dist/types/assets/shader/compute/DDGIIrradiance_Cs.d.ts +4 -0
  18. package/dist/types/assets/shader/compute/DDGILighting_CSShader.d.ts +4 -0
  19. package/dist/types/assets/shader/compute/DepthOfView_cs.d.ts +4 -0
  20. package/dist/types/assets/shader/compute/ErpImage2CubeMapCreateCube_cs.d.ts +1 -0
  21. package/dist/types/assets/shader/compute/ErpImage2CubeMapRgbe2rgba_cs.d.ts +1 -0
  22. package/dist/types/assets/shader/compute/GTAO_cs.d.ts +4 -0
  23. package/dist/types/assets/shader/compute/GodRay_cs.d.ts +1 -0
  24. package/dist/types/assets/shader/compute/IBLEnvMapCreator_cs.d.ts +1 -0
  25. package/dist/types/assets/shader/compute/MergeRGBA_cs.d.ts +1 -0
  26. package/dist/types/assets/shader/compute/MultiBouncePass_cs.d.ts +4 -0
  27. package/dist/types/assets/shader/compute/OutLineBlendColor_cs.d.ts +1 -0
  28. package/dist/types/assets/shader/compute/OutlineCalcOutline_cs.d.ts +1 -0
  29. package/dist/types/assets/shader/compute/Outline_cs.d.ts +1 -0
  30. package/dist/types/assets/shader/compute/Picker_cs.d.ts +1 -0
  31. package/dist/types/assets/shader/compute/PreFilteredEnvironment_cs copy.d.ts +1 -0
  32. package/dist/types/assets/shader/compute/PreFilteredEnvironment_cs.d.ts +4 -0
  33. package/dist/types/assets/shader/compute/PreIntegratedLut.d.ts +1 -0
  34. package/dist/types/assets/shader/compute/SSAO_cs.d.ts +1 -0
  35. package/dist/types/assets/shader/compute/SSGI2_cs.d.ts +7 -0
  36. package/dist/types/assets/shader/compute/SSR_BlendColor_cs.d.ts +4 -0
  37. package/dist/types/assets/shader/compute/SSR_IS_cs.d.ts +1 -0
  38. package/dist/types/assets/shader/compute/SSR_RayTrace_cs.d.ts +1 -0
  39. package/dist/types/assets/shader/compute/TAACopyTex_cs.d.ts +4 -0
  40. package/dist/types/assets/shader/compute/TAASharpTex_cs.d.ts +1 -0
  41. package/dist/types/assets/shader/compute/TAA_cs.d.ts +4 -0
  42. package/dist/types/assets/shader/compute/utils/Combine_cs.d.ts +4 -0
  43. package/dist/types/assets/shader/compute/utils/Denoising_cs.d.ts +4 -0
  44. package/dist/types/assets/shader/compute/utils/TestComputeLoadBuffer.d.ts +1 -0
  45. package/dist/types/assets/shader/compute/utils/TextureCompress.d.ts +2 -0
  46. package/dist/types/assets/shader/compute/utils/tw.d.ts +4 -0
  47. package/dist/types/assets/shader/core/base/Common_frag.d.ts +1 -0
  48. package/dist/types/assets/shader/core/base/Common_vert.d.ts +1 -0
  49. package/dist/types/assets/shader/core/common/BrdfLut_frag.d.ts +1 -0
  50. package/dist/types/assets/shader/core/common/EnvMap_frag.d.ts +1 -0
  51. package/dist/types/assets/shader/core/common/GBufferStand.d.ts +1 -0
  52. package/dist/types/assets/shader/core/common/GlobalUniform.d.ts +4 -0
  53. package/dist/types/assets/shader/core/common/InstanceUniform.d.ts +1 -0
  54. package/dist/types/assets/shader/core/common/SHCommon_frag.d.ts +1 -0
  55. package/dist/types/assets/shader/core/common/WorldMatrixUniform.d.ts +1 -0
  56. package/dist/types/assets/shader/core/inline/Inline_vert.d.ts +1 -0
  57. package/dist/types/assets/shader/core/pass/CastShadow_pass.d.ts +4 -0
  58. package/dist/types/assets/shader/core/pass/FrustumCulling_cs.d.ts +4 -0
  59. package/dist/types/assets/shader/core/pass/GBuffer_pass.d.ts +1 -0
  60. package/dist/types/assets/shader/core/pass/SkyGBuffer_pass.d.ts +1 -0
  61. package/dist/types/assets/shader/core/pass/ZPassShader_cs.d.ts +1 -0
  62. package/dist/types/assets/shader/core/pass/ZPassShader_fs.d.ts +1 -0
  63. package/dist/types/assets/shader/core/pass/ZPassShader_vs.d.ts +1 -0
  64. package/dist/types/assets/shader/core/struct/ClusterLight.d.ts +4 -0
  65. package/dist/types/assets/shader/core/struct/ColorPassFragmentOutput.d.ts +1 -0
  66. package/dist/types/assets/shader/core/struct/FragmentOutput.d.ts +1 -0
  67. package/dist/types/assets/shader/core/struct/FragmentVarying.d.ts +1 -0
  68. package/dist/types/assets/shader/core/struct/ShadingInput.d.ts +1 -0
  69. package/dist/types/assets/shader/core/struct/VertexAttributeIndexShader.d.ts +1 -0
  70. package/dist/types/assets/shader/core/struct/VertexAttributes.d.ts +1 -0
  71. package/dist/types/assets/shader/env/ReflectionCG.d.ts +1 -0
  72. package/dist/types/assets/shader/glsl/Quad_glsl.d.ts +2 -0
  73. package/dist/types/assets/shader/lighting/BRDF_frag.d.ts +4 -0
  74. package/dist/types/assets/shader/lighting/BsDF_frag.d.ts +4 -0
  75. package/dist/types/assets/shader/lighting/BxDF_frag.d.ts +4 -0
  76. package/dist/types/assets/shader/lighting/Hair_frag.d.ts +1 -0
  77. package/dist/types/assets/shader/lighting/IESProfiles_frag.d.ts +1 -0
  78. package/dist/types/assets/shader/lighting/IrradianceVolumeData_frag.d.ts +1 -0
  79. package/dist/types/assets/shader/lighting/Irradiance_frag.d.ts +4 -0
  80. package/dist/types/assets/shader/lighting/LightingFunction_frag.d.ts +1 -0
  81. package/dist/types/assets/shader/lighting/UnLit_frag.d.ts +1 -0
  82. package/dist/types/assets/shader/materials/ColorLitShader.d.ts +1 -0
  83. package/dist/types/assets/shader/materials/GIProbeShader.d.ts +1 -0
  84. package/dist/types/assets/shader/materials/GSplatShader.d.ts +2 -0
  85. package/dist/types/assets/shader/materials/GlassShader.d.ts +1 -0
  86. package/dist/types/assets/shader/materials/Hair_shader.d.ts +2 -0
  87. package/dist/types/assets/shader/materials/Lambert_shader.d.ts +1 -0
  88. package/dist/types/assets/shader/materials/Lit_shader.d.ts +1 -0
  89. package/dist/types/assets/shader/materials/OutlinePass.d.ts +1 -0
  90. package/dist/types/assets/shader/materials/PBRLItShader.d.ts +4 -0
  91. package/dist/types/assets/shader/materials/PBRLitSSSShader.d.ts +4 -0
  92. package/dist/types/assets/shader/materials/ReflectionShader_shader.d.ts +1 -0
  93. package/dist/types/assets/shader/materials/UnLit.d.ts +4 -0
  94. package/dist/types/assets/shader/materials/UnLitTextureArray.d.ts +1 -0
  95. package/dist/types/assets/shader/materials/program/BxdfDebug_frag.d.ts +4 -0
  96. package/dist/types/assets/shader/materials/program/Clearcoat_frag.d.ts +1 -0
  97. package/dist/types/assets/shader/materials/program/ClusterDebug_frag.d.ts +1 -0
  98. package/dist/types/assets/shader/materials/program/NormalMap_frag.d.ts +4 -0
  99. package/dist/types/assets/shader/materials/program/ShadowMapping_frag.d.ts +1 -0
  100. package/dist/types/assets/shader/materials/uniforms/PhysicMaterialUniform_frag.d.ts +1 -0
  101. package/dist/types/assets/shader/materials/uniforms/UnLitMaterialUniform_frag.d.ts +1 -0
  102. package/dist/types/assets/shader/materials/uniforms/VideoUniform_frag.d.ts +1 -0
  103. package/dist/types/assets/shader/math/FastMathShader.d.ts +1 -0
  104. package/dist/types/assets/shader/math/MathShader.d.ts +4 -0
  105. package/dist/types/assets/shader/math/MatrixShader.d.ts +1 -0
  106. package/dist/types/assets/shader/post/FXAAShader.d.ts +1 -0
  107. package/dist/types/assets/shader/post/GlobalFog_shader.d.ts +4 -0
  108. package/dist/types/assets/shader/quad/Quad_shader.d.ts +24 -0
  109. package/dist/types/assets/shader/sky/AtmosphericScatteringSky_shader.d.ts +3 -0
  110. package/dist/types/assets/shader/sky/CubeSky_Shader.d.ts +4 -0
  111. package/dist/types/assets/shader/utils/BitUtil.d.ts +1 -0
  112. package/dist/types/assets/shader/utils/ColorUtil.d.ts +1 -0
  113. package/dist/types/assets/shader/utils/GenerayRandomDir.d.ts +1 -0
  114. package/dist/types/components/AtmosphericComponent.d.ts +28 -0
  115. package/dist/types/components/BillboardComponent.d.ts +13 -0
  116. package/dist/types/components/ColliderComponent.d.ts +15 -0
  117. package/dist/types/components/ComponentBase.d.ts +43 -0
  118. package/dist/types/components/IComponent.d.ts +27 -0
  119. package/dist/types/components/SkeletonAnimationComponent.d.ts +52 -0
  120. package/dist/types/components/Transform.d.ts +119 -0
  121. package/dist/types/components/anim/AnimatorComponent.d.ts +67 -0
  122. package/dist/types/components/anim/OAnimationEvent.d.ts +6 -0
  123. package/dist/types/components/anim/curveAnim/AnimationMonitor.d.ts +29 -0
  124. package/dist/types/components/anim/curveAnim/AttributeAnimCurve.d.ts +8 -0
  125. package/dist/types/components/anim/curveAnim/PropertyAnimClip.d.ts +29 -0
  126. package/dist/types/components/anim/curveAnim/PropertyAnimation.d.ts +31 -0
  127. package/dist/types/components/anim/curveAnim/PropertyAnimationEvent.d.ts +14 -0
  128. package/dist/types/components/anim/curveAnim/PropertyHelp.d.ts +13 -0
  129. package/dist/types/components/anim/morphAnim/MorphTargetBlender.d.ts +18 -0
  130. package/dist/types/components/anim/morphAnim/MorphTargetData.d.ts +52 -0
  131. package/dist/types/components/anim/morphAnim/MorphTargetFrame.d.ts +68 -0
  132. package/dist/types/components/anim/morphAnim/MorphTargetKey.d.ts +58 -0
  133. package/dist/types/components/anim/morphAnim/MorphTarget_shader.d.ts +8 -0
  134. package/dist/types/components/anim/skeletonAnim/Joint.d.ts +12 -0
  135. package/dist/types/components/anim/skeletonAnim/JointPose.d.ts +6 -0
  136. package/dist/types/components/anim/skeletonAnim/Skeleton.d.ts +10 -0
  137. package/dist/types/components/anim/skeletonAnim/SkeletonAnimationClip.d.ts +22 -0
  138. package/dist/types/components/anim/skeletonAnim/SkeletonAnimationClipState.d.ts +21 -0
  139. package/dist/types/components/anim/skeletonAnim/SkeletonAnimationCompute.d.ts +6 -0
  140. package/dist/types/components/anim/skeletonAnim/SkeletonPose.d.ts +16 -0
  141. package/dist/types/components/anim/skeletonAnim/buffer/SkeletonBlendComputeArgs.d.ts +23 -0
  142. package/dist/types/components/anim/skeletonAnim/buffer/SkeletonTransformComputeArgs.d.ts +23 -0
  143. package/dist/types/components/controller/CameraControllerBase.d.ts +17 -0
  144. package/dist/types/components/controller/FirstPersonCameraController.d.ts +15 -0
  145. package/dist/types/components/controller/FlyCameraController.d.ts +36 -0
  146. package/dist/types/components/controller/HoverCameraController.d.ts +54 -0
  147. package/dist/types/components/controller/OrbitController.d.ts +170 -0
  148. package/dist/types/components/controller/ThirdPersonCameraController.d.ts +16 -0
  149. package/dist/types/components/gui/GUIConfig.d.ts +23 -0
  150. package/dist/types/components/gui/GUIExtension.d.ts +5 -0
  151. package/dist/types/components/gui/GUIPick.d.ts +36 -0
  152. package/dist/types/components/gui/GUIPickHelper.d.ts +25 -0
  153. package/dist/types/components/gui/core/GUIAtlasTexture.d.ts +16 -0
  154. package/dist/types/components/gui/core/GUICanvas.d.ts +21 -0
  155. package/dist/types/components/gui/core/GUIDefine.d.ts +7 -0
  156. package/dist/types/components/gui/core/GUIGeometry.d.ts +36 -0
  157. package/dist/types/components/gui/core/GUIGeometryRebuild.d.ts +21 -0
  158. package/dist/types/components/gui/core/GUIMaterial.d.ts +29 -0
  159. package/dist/types/components/gui/core/GUIQuad.d.ts +52 -0
  160. package/dist/types/components/gui/core/GUIRenderer.d.ts +15 -0
  161. package/dist/types/components/gui/core/GUIShader.d.ts +8 -0
  162. package/dist/types/components/gui/core/GUISprite.d.ts +19 -0
  163. package/dist/types/components/gui/core/GUITexture.d.ts +12 -0
  164. package/dist/types/components/gui/uiComponents/IUIInteractive.d.ts +25 -0
  165. package/dist/types/components/gui/uiComponents/TextFieldLayout.d.ts +34 -0
  166. package/dist/types/components/gui/uiComponents/UIButton.d.ts +45 -0
  167. package/dist/types/components/gui/uiComponents/UIComponentBase.d.ts +15 -0
  168. package/dist/types/components/gui/uiComponents/UIImage.d.ts +21 -0
  169. package/dist/types/components/gui/uiComponents/UIImageGroup.d.ts +31 -0
  170. package/dist/types/components/gui/uiComponents/UIInteractive.d.ts +25 -0
  171. package/dist/types/components/gui/uiComponents/UIPanel.d.ts +38 -0
  172. package/dist/types/components/gui/uiComponents/UIRenderAble.d.ts +27 -0
  173. package/dist/types/components/gui/uiComponents/UIShadow.d.ts +31 -0
  174. package/dist/types/components/gui/uiComponents/UITextField.d.ts +36 -0
  175. package/dist/types/components/gui/uiComponents/UITransform.d.ts +60 -0
  176. package/dist/types/components/gui/uiComponents/ViewPanel.d.ts +9 -0
  177. package/dist/types/components/gui/uiComponents/WorldPanel.d.ts +13 -0
  178. package/dist/types/components/lights/DirectLight.d.ts +13 -0
  179. package/dist/types/components/lights/GILighting.d.ts +6 -0
  180. package/dist/types/components/lights/IESProfiles.d.ts +14 -0
  181. package/dist/types/components/lights/ILight.d.ts +12 -0
  182. package/dist/types/components/lights/Light.d.ts +32 -0
  183. package/dist/types/components/lights/LightBase.d.ts +127 -0
  184. package/dist/types/components/lights/LightData.d.ts +29 -0
  185. package/dist/types/components/lights/PointLight.d.ts +19 -0
  186. package/dist/types/components/lights/SpotLight.d.ts +21 -0
  187. package/dist/types/components/post/PostProcessingComponent.d.ts +16 -0
  188. package/dist/types/components/renderer/GSplatRenderer.d.ts +151 -0
  189. package/dist/types/components/renderer/GlobalIlluminationComponent.d.ts +22 -0
  190. package/dist/types/components/renderer/InstanceDrawComponent.d.ts +19 -0
  191. package/dist/types/components/renderer/MeshFilter.d.ts +9 -0
  192. package/dist/types/components/renderer/MeshRenderer.d.ts +27 -0
  193. package/dist/types/components/renderer/Reflection.d.ts +15 -0
  194. package/dist/types/components/renderer/RenderNode.d.ts +85 -0
  195. package/dist/types/components/renderer/SkinnedMeshRenderer.d.ts +26 -0
  196. package/dist/types/components/renderer/SkinnedMeshRenderer2.d.ts +37 -0
  197. package/dist/types/components/renderer/SkyRenderer.d.ts +22 -0
  198. package/dist/types/components/renderer/SphereReflection.d.ts +12 -0
  199. package/dist/types/components/shape/BoxColliderShape.d.ts +9 -0
  200. package/dist/types/components/shape/CapsuleColliderShape.d.ts +6 -0
  201. package/dist/types/components/shape/ColliderShape.d.ts +35 -0
  202. package/dist/types/components/shape/MeshColliderShape.d.ts +8 -0
  203. package/dist/types/components/shape/SphereColliderShape.d.ts +26 -0
  204. package/dist/types/core/Camera3D.d.ts +308 -0
  205. package/dist/types/core/CameraType.d.ts +5 -0
  206. package/dist/types/core/CubeCamera.d.ts +18 -0
  207. package/dist/types/core/PointShadowCubeCamera.d.ts +13 -0
  208. package/dist/types/core/Scene3D.d.ts +66 -0
  209. package/dist/types/core/View3D.d.ts +85 -0
  210. package/dist/types/core/ViewQuad.d.ts +19 -0
  211. package/dist/types/core/bound/BoundingBox.d.ts +34 -0
  212. package/dist/types/core/bound/BoundingSphere.d.ts +34 -0
  213. package/dist/types/core/bound/Frustum.d.ts +17 -0
  214. package/dist/types/core/bound/IBound.d.ts +19 -0
  215. package/dist/types/core/csm/CSM.d.ts +3 -0
  216. package/dist/types/core/csm/FrustumCSM.d.ts +32 -0
  217. package/dist/types/core/entities/Entity.d.ts +43 -0
  218. package/dist/types/core/entities/InstancedMesh.d.ts +11 -0
  219. package/dist/types/core/entities/Object3D.d.ts +66 -0
  220. package/dist/types/core/geometry/ExtrudeGeometry.d.ts +31 -0
  221. package/dist/types/core/geometry/GeometryBase.d.ts +70 -0
  222. package/dist/types/core/geometry/GeometryIndicesBuffer.d.ts +15 -0
  223. package/dist/types/core/geometry/GeometryVertexBuffer.d.ts +23 -0
  224. package/dist/types/core/geometry/GeometryVertexType.d.ts +5 -0
  225. package/dist/types/core/geometry/VertexAttribute.d.ts +15 -0
  226. package/dist/types/core/geometry/VertexAttributeData.d.ts +5 -0
  227. package/dist/types/core/geometry/VertexAttributeName.d.ts +23 -0
  228. package/dist/types/core/geometry/VertexAttributeSize.d.ts +11 -0
  229. package/dist/types/core/geometry/VertexAttributeStride.d.ts +15 -0
  230. package/dist/types/core/geometry/VertexFormat.d.ts +1 -0
  231. package/dist/types/core/pool/ObjectPool.d.ts +11 -0
  232. package/dist/types/core/pool/memory/MemoryDO.d.ts +10 -0
  233. package/dist/types/core/pool/memory/MemoryInfo.d.ts +79 -0
  234. package/dist/types/core/tree/kdTree/IKDTreeUserData.d.ts +10 -0
  235. package/dist/types/core/tree/kdTree/KDTreeEntity.d.ts +27 -0
  236. package/dist/types/core/tree/kdTree/KDTreeNode.d.ts +68 -0
  237. package/dist/types/core/tree/kdTree/KDTreeSpace.d.ts +26 -0
  238. package/dist/types/core/tree/octree/Octree.d.ts +28 -0
  239. package/dist/types/core/tree/octree/OctreeEntity.d.ts +11 -0
  240. package/dist/types/core/tree/quad/IQuadNode.d.ts +9 -0
  241. package/dist/types/core/tree/quad/QuadAABB.d.ts +26 -0
  242. package/dist/types/core/tree/quad/QuadRoot.d.ts +14 -0
  243. package/dist/types/core/tree/quad/QuadTree.d.ts +22 -0
  244. package/dist/types/core/tree/quad/QuadTreeCell.d.ts +23 -0
  245. package/dist/types/event/CEvent.d.ts +27 -0
  246. package/dist/types/event/CEventDispatcher.d.ts +13 -0
  247. package/dist/types/event/CEventListener.d.ts +13 -0
  248. package/dist/types/event/CResizeEvent.d.ts +4 -0
  249. package/dist/types/event/KeyCode.d.ts +110 -0
  250. package/dist/types/event/MouseCode.d.ts +5 -0
  251. package/dist/types/event/eventConst/KeyEvent.d.ts +6 -0
  252. package/dist/types/event/eventConst/LoaderEvent.d.ts +5 -0
  253. package/dist/types/event/eventConst/Object3DEvent.d.ts +7 -0
  254. package/dist/types/event/eventConst/PointerEvent3D.d.ts +63 -0
  255. package/dist/types/event/eventConst/UIEvent.d.ts +6 -0
  256. package/dist/types/gfx/generate/BrdfLUTGenerate.d.ts +7 -0
  257. package/dist/types/gfx/generate/PassGenerate.d.ts +9 -0
  258. package/dist/types/gfx/generate/convert/BlurEffectCreator.d.ts +7 -0
  259. package/dist/types/gfx/generate/convert/ErpImage2CubeMap.d.ts +9 -0
  260. package/dist/types/gfx/generate/convert/IBLEnvMapCreator.d.ts +12 -0
  261. package/dist/types/gfx/generate/convert/MergeRGBACreator.d.ts +5 -0
  262. package/dist/types/gfx/generate/convert/TextureCubeStdCreator.d.ts +9 -0
  263. package/dist/types/gfx/generate/convert/TextureCubeUtils.d.ts +12 -0
  264. package/dist/types/gfx/generate/convert/TextureScaleCompute.d.ts +6 -0
  265. package/dist/types/gfx/graphics/webGpu/CanvasConfig.d.ts +7 -0
  266. package/dist/types/gfx/graphics/webGpu/Context3D.d.ts +20 -0
  267. package/dist/types/gfx/graphics/webGpu/PipelinePool.d.ts +5 -0
  268. package/dist/types/gfx/graphics/webGpu/WebGPUConst.d.ts +154 -0
  269. package/dist/types/gfx/graphics/webGpu/compute/PreIntegratedLutCompute.d.ts +8 -0
  270. package/dist/types/gfx/graphics/webGpu/compute/RenderShaderCompute.d.ts +12 -0
  271. package/dist/types/gfx/graphics/webGpu/core/bindGroups/GlobalBindGroup.d.ts +18 -0
  272. package/dist/types/gfx/graphics/webGpu/core/bindGroups/GlobalBindGroupLayout.d.ts +4 -0
  273. package/dist/types/gfx/graphics/webGpu/core/bindGroups/GlobalUniformGroup.d.ts +25 -0
  274. package/dist/types/gfx/graphics/webGpu/core/bindGroups/MatrixBindGroup.d.ts +11 -0
  275. package/dist/types/gfx/graphics/webGpu/core/bindGroups/groups/LightEntries.d.ts +11 -0
  276. package/dist/types/gfx/graphics/webGpu/core/bindGroups/groups/ProbeEntries.d.ts +10 -0
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  552. package/dist/types/shape/PlaneGeometry.d.ts +11 -0
  553. package/dist/types/shape/SphereGeometry.d.ts +25 -0
  554. package/dist/types/shape/TorusGeometry.d.ts +33 -0
  555. package/dist/types/shape/TrailGeometry.d.ts +18 -0
  556. package/dist/types/shape/TriGeometry.d.ts +13 -0
  557. package/dist/types/textures/AtmosphericScatteringSky.d.ts +42 -0
  558. package/dist/types/textures/BitmapTexture2D.d.ts +12 -0
  559. package/dist/types/textures/BitmapTexture2DArray.d.ts +15 -0
  560. package/dist/types/textures/BitmapTextureCube.d.ts +14 -0
  561. package/dist/types/textures/Depth2DTextureArray.d.ts +9 -0
  562. package/dist/types/textures/DepthCubeArrayTexture.d.ts +9 -0
  563. package/dist/types/textures/Float16ArrayTexture.d.ts +28 -0
  564. package/dist/types/textures/Float32ArrayTexture.d.ts +5 -0
  565. package/dist/types/textures/HDRTexture.d.ts +7 -0
  566. package/dist/types/textures/HDRTextureCube.d.ts +16 -0
  567. package/dist/types/textures/LDRTextureCube.d.ts +13 -0
  568. package/dist/types/textures/RenderTexture.d.ts +12 -0
  569. package/dist/types/textures/SolidColorSky.d.ts +11 -0
  570. package/dist/types/textures/TextureCubeFaceData.d.ts +19 -0
  571. package/dist/types/textures/Uint32ArrayTexture.d.ts +11 -0
  572. package/dist/types/textures/Uint8ArrayTexture.d.ts +6 -0
  573. package/dist/types/textures/VirtualTexture.d.ts +29 -0
  574. package/dist/types/util/AxisObject.d.ts +11 -0
  575. package/dist/types/util/BoundUtil.d.ts +13 -0
  576. package/dist/types/util/BytesArray.d.ts +49 -0
  577. package/dist/types/util/CameraUtil.d.ts +10 -0
  578. package/dist/types/util/Convert.d.ts +1 -0
  579. package/dist/types/util/GeometryUtil.d.ts +12 -0
  580. package/dist/types/util/Global.d.ts +15 -0
  581. package/dist/types/util/GridObject.d.ts +12 -0
  582. package/dist/types/util/KelvinUtil.d.ts +40 -0
  583. package/dist/types/util/Object3DUtil.d.ts +25 -0
  584. package/dist/types/util/ProfilerUtil.d.ts +49 -0
  585. package/dist/types/util/Reference.d.ts +37 -0
  586. package/dist/types/util/SerializeDecoration.d.ts +9 -0
  587. package/dist/types/util/StringUtil.d.ts +23 -0
  588. package/dist/types/util/Time.d.ts +9 -0
  589. package/dist/types/util/Vector3Ex.d.ts +16 -0
  590. package/dist/types/util/ZSorterUtil.d.ts +13 -0
  591. package/dist/types/util/struct/Struct.d.ts +37 -0
  592. package/dist/types/util/transformUtil/Object3DTransformTools.d.ts +37 -0
  593. package/dist/types/util/transformUtil/RotationControlComponents.d.ts +21 -0
  594. package/dist/types/util/transformUtil/ScaleControlComponents.d.ts +11 -0
  595. package/dist/types/util/transformUtil/TransformAxisEnum.d.ts +11 -0
  596. package/dist/types/util/transformUtil/TransformControllerBaseComponent.d.ts +48 -0
  597. package/dist/types/util/transformUtil/TransformMode.d.ts +6 -0
  598. package/dist/types/util/transformUtil/TransformSpaceMode.d.ts +4 -0
  599. package/dist/types/util/transformUtil/TranslationControlComponents.d.ts +12 -0
  600. package/package.json +1 -1
@@ -0,0 +1,66 @@
1
+ import { Texture } from "../gfx/graphics/webGpu/core/texture/Texture";
2
+ import { View3D } from "./View3D";
3
+ import { Object3D } from "./entities/Object3D";
4
+ /**
5
+ * Scene3D类表示3D场景,是所有3D对象的容器。
6
+ * 场景管理环境贴图、天空盒和与之关联的视图。
7
+ * 它继承自Object3D,因此可以包含其他Object3D对象作为子对象。
8
+ */
9
+ export declare class Scene3D extends Object3D {
10
+ /**
11
+ * 场景的环境贴图纹理
12
+ * @private
13
+ */
14
+ private _envMap;
15
+ /**
16
+ * 天空盒对象
17
+ * @private
18
+ */
19
+ private skyObject;
20
+ /**
21
+ * 标记环境贴图是否已更改
22
+ */
23
+ envMapChange: boolean;
24
+ /**
25
+ * 与场景关联的视图
26
+ */
27
+ view: View3D;
28
+ /**
29
+ * 创建一个新的3D场景
30
+ * 初始化场景的变换、天空盒和环境贴图
31
+ */
32
+ constructor();
33
+ /**
34
+ * 获取场景的环境贴图纹理
35
+ * @returns 当前环境贴图纹理
36
+ */
37
+ get envMap(): Texture;
38
+ /**
39
+ * 设置场景的环境贴图纹理
40
+ * 当设置新的环境贴图时,会标记envMapChange为true
41
+ * 同时更新天空盒的贴图
42
+ * @param value 要设置的环境贴图纹理
43
+ */
44
+ set envMap(value: Texture);
45
+ /**
46
+ * 获取天空盒的曝光值
47
+ * @returns 当前曝光值,如果天空盒不存在则返回0
48
+ */
49
+ get exposure(): number;
50
+ /**
51
+ * 设置天空盒的曝光值
52
+ * 同时更新全局天空盒设置
53
+ * @param value 要设置的曝光值
54
+ */
55
+ set exposure(value: number);
56
+ /**
57
+ * 获取天空盒的粗糙度值
58
+ * @returns 当前粗糙度值,如果天空盒不存在则返回undefined
59
+ */
60
+ get roughness(): number;
61
+ /**
62
+ * 设置天空盒的粗糙度值
63
+ * @param value 要设置的粗糙度值
64
+ */
65
+ set roughness(value: number);
66
+ }
@@ -0,0 +1,85 @@
1
+ import { GUIPick } from "../components/gui/GUIPick";
2
+ import { GUICanvas } from "../components/gui/core/GUICanvas";
3
+ import { CEventListener } from "../event/CEventListener";
4
+ import { PickFire } from "../io/PickFire";
5
+ import { Vector4 } from "../math/Vector4";
6
+ import { Camera3D } from "./Camera3D";
7
+ import { Scene3D } from "./Scene3D";
8
+ /**
9
+ * View3D类表示3D视图,负责管理场景、相机和视口。
10
+ * 它是渲染管线的重要组成部分,处理场景渲染、拾取操作和UI画布。
11
+ * 每个View3D实例代表一个独立的渲染视图,可以有自己的场景、相机和视口设置。
12
+ */
13
+ export declare class View3D extends CEventListener {
14
+ /**
15
+ * 视图使用的相机
16
+ * @private
17
+ */
18
+ private _camera;
19
+ /**
20
+ * 视图关联的场景
21
+ * @private
22
+ */
23
+ private _scene;
24
+ /**
25
+ * 视口区域,定义了渲染区域在画布上的位置和大小
26
+ * @private
27
+ */
28
+ private _viewPort;
29
+ /**
30
+ * 是否启用拾取功能
31
+ * @private
32
+ */
33
+ private _enablePick;
34
+ /**
35
+ * 视图是否启用
36
+ * @private
37
+ */
38
+ private _enable;
39
+ /**
40
+ * 拾取事件处理器
41
+ */
42
+ pickFire: PickFire;
43
+ /**
44
+ * GUI拾取处理器
45
+ */
46
+ guiPick: GUIPick;
47
+ /**
48
+ * 视图中的UI画布列表
49
+ */
50
+ readonly canvasList: GUICanvas[];
51
+ /**
52
+ * 创建一个新的3D视图
53
+ * @param x 视口的X坐标,默认为0
54
+ * @param y 视口的Y坐标,默认为0
55
+ * @param width 视口的宽度,默认为0
56
+ * @param height 视口的高度,默认为0
57
+ */
58
+ constructor(x?: number, y?: number, width?: number, height?: number);
59
+ get enable(): boolean;
60
+ set enable(value: boolean);
61
+ get enablePick(): boolean;
62
+ set enablePick(value: boolean);
63
+ get scene(): Scene3D;
64
+ set scene(value: Scene3D);
65
+ get camera(): Camera3D;
66
+ set camera(value: Camera3D);
67
+ get viewPort(): Vector4;
68
+ set viewPort(value: Vector4);
69
+ /**
70
+ * 启用指定索引的UI画布
71
+ * 如果画布不存在,会创建一个新的画布并添加到场景中
72
+ * 同时确保GUI拾取功能已初始化
73
+ *
74
+ * @param index 画布索引,默认为0
75
+ * @returns 启用的GUI画布实例
76
+ */
77
+ enableUICanvas(index?: number): GUICanvas;
78
+ /**
79
+ * 禁用指定索引的UI画布
80
+ * 将画布从场景中移除,但不会销毁画布对象
81
+ *
82
+ * @param index 要禁用的画布索引,默认为0
83
+ */
84
+ disableUICanvas(index?: number): void;
85
+ }
@@ -0,0 +1,19 @@
1
+ import { MeshRenderer } from "../components/renderer/MeshRenderer";
2
+ import { Texture } from "../gfx/graphics/webGpu/core/texture/Texture";
3
+ import { RTFrame } from "../gfx/renderJob/frame/RTFrame";
4
+ import { Object3D } from "./entities/Object3D";
5
+ import { RendererPassState } from "../gfx/renderJob/passRenderer/state/RendererPassState";
6
+ import { View3D } from "./View3D";
7
+ import { Material } from "../materials/Material";
8
+ import { QuadShader } from "../loader/parser/prefab/mats/shader/QuadShader";
9
+ export declare class ViewQuad extends Object3D {
10
+ width: number;
11
+ height: number;
12
+ quadRenderer: MeshRenderer;
13
+ material: Material;
14
+ rendererPassState: RendererPassState;
15
+ quadShader: QuadShader;
16
+ constructor(vs: string, fs: string, rtFrame: RTFrame, multisample?: number, f?: boolean);
17
+ renderTarget(view: View3D, viewQuad: ViewQuad, command: GPUCommandEncoder): void;
18
+ renderToViewQuad(view: View3D, viewQuad: ViewQuad, command: GPUCommandEncoder, colorTexture: Texture): void;
19
+ }
@@ -0,0 +1,34 @@
1
+ import { Frustum } from "./Frustum";
2
+ import { IBound } from "./IBound";
3
+ import { Object3D } from "../entities/Object3D";
4
+ import { Ray } from "../../math/Ray";
5
+ import { Vector3 } from "../../math/Vector3";
6
+ export declare class BoundingBox implements IBound {
7
+ center: Vector3;
8
+ extents: Vector3;
9
+ max: Vector3;
10
+ min: Vector3;
11
+ size: Vector3;
12
+ private static maxVector3;
13
+ private static minVector3;
14
+ constructor(center?: Vector3, size?: Vector3);
15
+ makeEmpty(): this;
16
+ setFromMinMax(min: Vector3, max: Vector3): this;
17
+ private init;
18
+ setFromCenterAndSize(center: Vector3, size: Vector3): this;
19
+ inFrustum(obj: Object3D, frustum: Frustum): number;
20
+ merge(bound: BoundingBox): void;
21
+ intersects(bounds: IBound): boolean;
22
+ intersectsSphere(sphere: IBound): boolean;
23
+ intersectsBox(box: IBound): boolean;
24
+ equals(bounds: IBound): boolean;
25
+ expandByPoint(point: Vector3): void;
26
+ static fromPoints(points: Vector3[]): BoundingBox;
27
+ calculateTransform(obj: Object3D): void;
28
+ clone(): IBound;
29
+ intersectsRay(ray: Ray, point: Vector3): boolean;
30
+ containsPoint(point: Vector3): boolean;
31
+ containsBox(box: BoundingBox): boolean;
32
+ updateBound(): void;
33
+ destroy(force?: boolean): void;
34
+ }
@@ -0,0 +1,34 @@
1
+ import { Frustum } from "./Frustum";
2
+ import { IBound } from "./IBound";
3
+ import { Object3D } from "../entities/Object3D";
4
+ import { Ray } from "../../math/Ray";
5
+ import { Vector3 } from "../../math/Vector3";
6
+ export declare class BoundingSphere implements IBound {
7
+ center: Vector3;
8
+ extents: Vector3;
9
+ max: Vector3;
10
+ min: Vector3;
11
+ size: Vector3;
12
+ tmpVecA: Vector3;
13
+ tmpVecB: Vector3;
14
+ tmpVecC: Vector3;
15
+ tmpVecD: Vector3;
16
+ radius: number;
17
+ diffBetweenPoints: Vector3;
18
+ owner: any;
19
+ forward: Vector3;
20
+ worldCenter: Vector3;
21
+ worldSize: Vector3;
22
+ private _center;
23
+ constructor(center?: Vector3, radius?: number);
24
+ updateBound(): void;
25
+ containsPoint(point: Vector3): boolean;
26
+ intersectsRay(ray: Ray, point: Vector3): boolean;
27
+ intersectsBoundingSphere(sphere: BoundingSphere): boolean;
28
+ calculateTransform(obj: Object3D): void;
29
+ inFrustum(obj: Object3D, frustum: Frustum): 1 | 0 | 2;
30
+ clone(): IBound;
31
+ update(obj: Object3D): void;
32
+ merge(bound: IBound): void;
33
+ setFromCenterAndSize(center: Vector3, size: number): void;
34
+ }
@@ -0,0 +1,17 @@
1
+ import { Matrix4 } from "../../math/Matrix4";
2
+ import { Object3D } from "../entities/Object3D";
3
+ import { Vector3 } from "../../math/Vector3";
4
+ import { BoundingBox } from "./BoundingBox";
5
+ export declare class Frustum {
6
+ planes: Vector3[];
7
+ corners: Vector3[];
8
+ boundingBox: BoundingBox;
9
+ constructor();
10
+ updateBoundBox(pvInv: Matrix4): this;
11
+ setFrustumCorners(pvInv: Matrix4): void;
12
+ update(vpMatrix: Matrix4): void;
13
+ containsPoint(point: Vector3): boolean;
14
+ containsSphere(object3D: Object3D): 1 | 0 | 2;
15
+ containsBox(box: any): number;
16
+ containsBox2(box: any): number;
17
+ }
@@ -0,0 +1,19 @@
1
+ import { Frustum } from "./Frustum";
2
+ import { Object3D } from "../entities/Object3D";
3
+ import { Ray } from "../../math/Ray";
4
+ import { Vector3 } from "../../math/Vector3";
5
+ export interface IBound {
6
+ center: Vector3;
7
+ extents: Vector3;
8
+ max: Vector3;
9
+ min: Vector3;
10
+ size: Vector3;
11
+ calculateTransform(obj: Object3D): void;
12
+ clone(): IBound;
13
+ merge(bound: IBound): any;
14
+ intersectsRay(ray: Ray, point: Vector3): boolean;
15
+ containsPoint(point: Vector3): boolean;
16
+ setFromCenterAndSize(center: Vector3, size: Vector3 | number): any;
17
+ inFrustum(object3D: Object3D, frustum: Frustum): any;
18
+ updateBound(): any;
19
+ }
@@ -0,0 +1,3 @@
1
+ export declare class CSM {
2
+ static readonly Cascades = 4;
3
+ }
@@ -0,0 +1,32 @@
1
+ import { Color } from "../../math/Color";
2
+ import { Matrix4 } from "../../math/Matrix4";
3
+ import { Vector3 } from "../../math/Vector3";
4
+ import { ShadowSetting } from "../../setting/ShadowSetting";
5
+ import { Camera3D } from "../Camera3D";
6
+ import { BoundingBox } from "../bound/BoundingBox";
7
+ declare class FrustumSection {
8
+ corners: Vector3[];
9
+ index: number;
10
+ constructor(index: number);
11
+ }
12
+ declare class FrustumChild {
13
+ bound: BoundingBox;
14
+ twoSections: FrustumSection[];
15
+ name: string;
16
+ color: Color;
17
+ shadowCamera: Camera3D;
18
+ readonly index: number;
19
+ constructor(near: FrustumSection, far: FrustumSection, index: number);
20
+ updateBound(): this;
21
+ }
22
+ export declare class FrustumCSM {
23
+ sections: FrustumSection[];
24
+ children: FrustumChild[];
25
+ name: string;
26
+ constructor(blockCount: number);
27
+ update(p: Matrix4, pvInv: Matrix4, near: number, far: number, shadowSetting: ShadowSetting): this;
28
+ private squareSplit;
29
+ private uniformSplit;
30
+ private logSplit;
31
+ }
32
+ export {};
@@ -0,0 +1,43 @@
1
+ import { IComponent } from "../../components/IComponent";
2
+ import { RenderNode } from "../../components/renderer/RenderNode";
3
+ import { Transform } from "../../components/Transform";
4
+ import { CEventDispatcher } from "../../event/CEventDispatcher";
5
+ import { IBound } from "../bound/IBound";
6
+ import { Object3D } from "./Object3D";
7
+ export declare class Entity extends CEventDispatcher {
8
+ name: string;
9
+ protected readonly _instanceID: string;
10
+ private _numChildren;
11
+ get instanceID(): string;
12
+ transform: Transform;
13
+ renderNode: RenderNode;
14
+ entityChildren: Entity[];
15
+ components: Map<any, IComponent>;
16
+ protected waitDisposeComponents: IComponent[];
17
+ protected _bound: IBound;
18
+ protected _boundWorld: IBound;
19
+ protected _isBoundChange: boolean;
20
+ private _dispose;
21
+ get dispose(): boolean;
22
+ getObjectByName(name: string): Entity;
23
+ constructor();
24
+ get numChildren(): number;
25
+ addChild(child: Entity): Entity;
26
+ removeChild(child: Entity): void;
27
+ removeAllChild(): void;
28
+ removeSelf(): this;
29
+ removeChildByIndex(index: number): void;
30
+ hasChild(child: Entity): boolean;
31
+ removeFromParent(): this;
32
+ getChildByIndex(index: number): Entity;
33
+ getChildByName(name: string, loopChild?: boolean): any;
34
+ update(): void;
35
+ instantiate(): Object3D | null;
36
+ protected onTransformLocalChange(e: any): void;
37
+ get bound(): IBound;
38
+ set bound(value: IBound);
39
+ private updateBound;
40
+ waitUpdate(): void;
41
+ noticeComponents(key: keyof IComponent, data: any): void;
42
+ destroy(force?: boolean): void;
43
+ }
@@ -0,0 +1,11 @@
1
+ import { Material } from "../..";
2
+ import { Matrix4 } from "../../math/Matrix4";
3
+ import { GeometryBase } from "../geometry/GeometryBase";
4
+ import { Object3D } from "./Object3D";
5
+ export declare class InstancedMesh extends Object3D {
6
+ private _geometry;
7
+ private _material;
8
+ private _instanceList;
9
+ constructor(geometry: GeometryBase, material: Material, length: number);
10
+ setMatrixAt(index: number, matrix: Matrix4): this;
11
+ }
@@ -0,0 +1,66 @@
1
+ import { Transform } from "../../components/Transform";
2
+ import { Quaternion } from "../../math/Quaternion";
3
+ import { Vector3 } from "../../math/Vector3";
4
+ import { Entity } from "./Entity";
5
+ import { Ctor } from "../../util/Global";
6
+ import { IComponent } from "../../components/IComponent";
7
+ import { SerializeTag } from "../../util/SerializeDecoration";
8
+ import { Color } from "../../math/Color";
9
+ export declare class Object3D extends Entity {
10
+ protected _isScene3D: boolean;
11
+ prefabRef?: string;
12
+ serializeTag?: SerializeTag;
13
+ constructor();
14
+ get isScene3D(): boolean;
15
+ forChild(call: Function): void;
16
+ addComponent<T extends IComponent>(c: Ctor<T>, param?: any): T;
17
+ getOrAddComponent<T extends IComponent>(c: Ctor<T>): T;
18
+ removeComponent<T extends IComponent>(c: Ctor<T>): void;
19
+ hasComponent<T extends IComponent>(c: Ctor<T>): boolean;
20
+ getComponent<T extends IComponent>(c: Ctor<T>): T;
21
+ getComponentFromParent<T extends IComponent>(c: Ctor<T>): T;
22
+ getComponentsInChild<T extends IComponent>(c: Ctor<T>): T[];
23
+ getComponents<T extends IComponent>(c: Ctor<T>, outList?: Array<T>, includeInactive?: boolean): T[];
24
+ getComponentsExt<T extends IComponent>(c: Ctor<T>, ret?: T[], includeInactive?: boolean): T[];
25
+ getComponentsByProperty<T extends IComponent>(key: string, value: any, findedAndBreak?: boolean, ret?: T[], includeInactive?: boolean): T[];
26
+ clone(): Object3D;
27
+ instantiate(): Object3D;
28
+ get localPosition(): Vector3;
29
+ set localPosition(value: Vector3);
30
+ get localRotation(): Vector3;
31
+ set localRotation(value: Vector3);
32
+ get localScale(): Vector3;
33
+ set localScale(value: Vector3);
34
+ get localQuaternion(): Quaternion;
35
+ set localQuaternion(value: Quaternion);
36
+ notifyChange(): void;
37
+ get parent(): Transform;
38
+ get parentObject(): Object3D;
39
+ set x(value: number);
40
+ get x(): number;
41
+ set y(value: number);
42
+ get y(): number;
43
+ set z(value: number);
44
+ get z(): number;
45
+ set scaleX(value: number);
46
+ get scaleX(): number;
47
+ set scaleY(value: number);
48
+ get scaleY(): number;
49
+ set scaleZ(value: number);
50
+ get scaleZ(): number;
51
+ set rotationX(value: number);
52
+ get rotationX(): number;
53
+ set rotationY(value: number);
54
+ get rotationY(): number;
55
+ set rotationZ(value: number);
56
+ get rotationZ(): number;
57
+ protected fixedUpdate(): void;
58
+ protected lateUpdate(): void;
59
+ traverse(callback: (child: any) => void): void;
60
+ destroy(force?: boolean): void;
61
+ }
62
+ export interface IObject3DForPropertyAnim {
63
+ materialColor: Color;
64
+ notifyMaterialColorChange(materialIndex: number, key: string): any;
65
+ active: number;
66
+ }
@@ -0,0 +1,31 @@
1
+ import { Vector3 } from "../../math/Vector3";
2
+ import { GeometryBase } from "./GeometryBase";
3
+ declare class Section {
4
+ normal: Vector3;
5
+ fixNormal: Vector3;
6
+ center: Vector3;
7
+ rotateShape: Vector3[];
8
+ distance: number;
9
+ readonly index: number;
10
+ constructor(i: number);
11
+ }
12
+ export declare class ExtrudeGeometry extends GeometryBase {
13
+ vScale: number;
14
+ uNegate: boolean;
15
+ sections: Section[];
16
+ /**
17
+ * 挤压几何体生成器
18
+ * 用于将2D形状沿3D路径挤压形成3D几何体
19
+ * 关于起点和终点的处理说明:
20
+ * 请勿手动将起点克隆到形状数组末尾
21
+ *
22
+ * closed参数说明:
23
+ * true - 自动闭合形状(会克隆起点到末尾)
24
+ * false - 保持开放形状
25
+ * @param shaderReflection ShaderReflection
26
+ */
27
+ build(shape: Vector3[], isShapeClosed: boolean, path: Vector3[], vScale?: number, uNegate?: boolean): this;
28
+ private buildSections;
29
+ private buildGeometry;
30
+ }
31
+ export {};
@@ -0,0 +1,70 @@
1
+ import { ShaderReflection } from "../../gfx/graphics/webGpu/shader/value/ShaderReflectionInfo";
2
+ import { Vector3 } from "../../math/Vector3";
3
+ import { BoundingBox } from "../bound/BoundingBox";
4
+ import { VertexAttributeName } from "./VertexAttributeName";
5
+ import { GeometryVertexBuffer } from "./GeometryVertexBuffer";
6
+ import { GeometryIndicesBuffer } from "./GeometryIndicesBuffer";
7
+ import { GeometryVertexType } from "./GeometryVertexType";
8
+ import { VertexAttributeData } from "./VertexAttributeData";
9
+ import { ArrayBufferData } from "../../gfx/graphics/webGpu/core/buffer/ArrayBufferData";
10
+ import { BlendShapeData } from "../../loader/parser/prefab/prefabData/BlendShapeData";
11
+ import { Matrix4 } from "../../math/Matrix4";
12
+ export type LODDescriptor = {
13
+ indexStart: number;
14
+ indexCount: number;
15
+ vertexStart: number;
16
+ vertexCount: number;
17
+ firstStart: number;
18
+ index: number;
19
+ topology: number;
20
+ };
21
+ export declare class SubGeometry {
22
+ lodLevels: LODDescriptor[];
23
+ }
24
+ export declare class GeometryBase {
25
+ instanceID: string;
26
+ name: string;
27
+ subGeometries: SubGeometry[];
28
+ morphTargetsRelative: boolean;
29
+ morphTargetDictionary: {
30
+ [blenderName: string]: number;
31
+ };
32
+ skinNames: string[];
33
+ bindPose: Matrix4[];
34
+ blendShapeData: BlendShapeData;
35
+ vertexDim: number;
36
+ vertexCount: number;
37
+ private _bounds;
38
+ private _attributeMap;
39
+ private _attributes;
40
+ private _indicesBuffer;
41
+ private _vertexBuffer;
42
+ private _onChange;
43
+ private _wireframeLines;
44
+ constructor();
45
+ get indicesBuffer(): GeometryIndicesBuffer;
46
+ get vertexBuffer(): GeometryVertexBuffer;
47
+ get vertexAttributes(): string[];
48
+ get vertexAttributeMap(): Map<string, VertexAttributeData>;
49
+ get geometryType(): GeometryVertexType;
50
+ set geometryType(value: GeometryVertexType);
51
+ get bounds(): BoundingBox;
52
+ set bounds(value: BoundingBox);
53
+ addSubGeometry(...lodLevels: LODDescriptor[]): SubGeometry;
54
+ generate(shaderReflection: ShaderReflection): void;
55
+ setIndices(data: ArrayBufferData): void;
56
+ setAttribute(attribute: VertexAttributeName | string, data: ArrayBufferData): void;
57
+ getAttribute(attribute: VertexAttributeName | string): VertexAttributeData;
58
+ hasAttribute(attribute: VertexAttributeName | string): boolean;
59
+ genWireframe(): Vector3[];
60
+ compute(): void;
61
+ private static crossA;
62
+ private static crossB;
63
+ private static crossRet;
64
+ private static point1;
65
+ private static point2;
66
+ private static point3;
67
+ computeNormals(): this;
68
+ isPrimitive(): boolean;
69
+ destroy(force?: boolean): void;
70
+ }
@@ -0,0 +1,15 @@
1
+ import { ArrayBufferData } from "../../gfx/graphics/webGpu/core/buffer/ArrayBufferData";
2
+ import { IndicesGPUBuffer } from "../../gfx/graphics/webGpu/core/buffer/IndicesGPUBuffer";
3
+ import { VertexAttributeData } from "./VertexAttributeData";
4
+ export declare class GeometryIndicesBuffer {
5
+ uuid: string;
6
+ name: string;
7
+ indicesGPUBuffer: IndicesGPUBuffer;
8
+ indicesFormat: GPUIndexFormat;
9
+ indicesCount: number;
10
+ constructor();
11
+ createIndicesBuffer(indicesData: VertexAttributeData): void;
12
+ upload(data: ArrayBufferData): void;
13
+ compute(): void;
14
+ destroy(): void;
15
+ }
@@ -0,0 +1,23 @@
1
+ import { VertexGPUBuffer } from "../../gfx/graphics/webGpu/core/buffer/VertexGPUBuffer";
2
+ import { ShaderReflection } from "../../gfx/graphics/webGpu/shader/value/ShaderReflectionInfo";
3
+ import { VertexAttributeData } from "./VertexAttributeData";
4
+ import { GeometryVertexType } from "./GeometryVertexType";
5
+ import { VertexBufferLayout } from "./VertexAttribute";
6
+ export declare class GeometryVertexBuffer {
7
+ vertexCount: number;
8
+ vertexGPUBuffer: VertexGPUBuffer;
9
+ geometryType: GeometryVertexType;
10
+ private _vertexBufferLayouts;
11
+ private _attributeSlotLayouts;
12
+ private _attributeLocation;
13
+ constructor();
14
+ get vertexBufferLayouts(): VertexBufferLayout[];
15
+ createVertexBuffer(vertexDataInfos: Map<string, VertexAttributeData>, shaderReflection: ShaderReflection): void;
16
+ private createSplitVertexBuffer;
17
+ private createComposeVertexBuffer;
18
+ private createComposBinVertexBuffer;
19
+ upload(attribute: string, vertexDataInfo: VertexAttributeData): void;
20
+ updateAttributes(vertexDataInfos: Map<string, VertexAttributeData>): void;
21
+ compute(): void;
22
+ destroy(force?: boolean): void;
23
+ }
@@ -0,0 +1,5 @@
1
+ export declare enum GeometryVertexType {
2
+ split = 0,
3
+ compose = 1,
4
+ compose_bin = 2
5
+ }
@@ -0,0 +1,15 @@
1
+ export declare class VertexBufferLayout implements GPUVertexBufferLayout {
2
+ name: string;
3
+ offset: number;
4
+ size: number;
5
+ arrayStride: number;
6
+ stepMode?: GPUVertexStepMode;
7
+ attributes: Iterable<GPUVertexAttribute>;
8
+ }
9
+ export declare class VertexAttribute implements GPUVertexAttribute {
10
+ name: string;
11
+ format: GPUVertexFormat;
12
+ offset: number;
13
+ shaderLocation: number;
14
+ stride: number;
15
+ }
@@ -0,0 +1,5 @@
1
+ import { ArrayBufferData } from "../../gfx/graphics/webGpu/core/buffer/ArrayBufferData";
2
+ export type VertexAttributeData = {
3
+ attribute: string;
4
+ data: ArrayBufferData;
5
+ };
@@ -0,0 +1,23 @@
1
+ export declare enum VertexAttributeName {
2
+ position = "position",
3
+ normal = "normal",
4
+ uv = "uv",
5
+ TANGENT = "TANGENT",
6
+ TEXCOORD_1 = "TEXCOORD_1",
7
+ TEXCOORD_2 = "TEXCOORD_2",
8
+ TEXCOORD_3 = "TEXCOORD_3",
9
+ TEXCOORD_4 = "TEXCOORD_4",
10
+ TEXCOORD_5 = "TEXCOORD_5",
11
+ TEXCOORD_6 = "TEXCOORD_6",
12
+ TEXCOORD_7 = "TEXCOORD_7",
13
+ color = "color",
14
+ joints0 = "joints0",
15
+ joints1 = "joints1",
16
+ weights0 = "weights0",
17
+ weights1 = "weights1",
18
+ weight = "weight",
19
+ indices = "indices",
20
+ vIndex = "vIndex",
21
+ a_morphPositions_0 = "a_morphPositions_0",
22
+ all = "all"
23
+ }
@@ -0,0 +1,11 @@
1
+ export declare enum VertexAttributeSize {
2
+ "u32" = 1,
3
+ "f32" = 1,
4
+ "vec2<f32>" = 2,
5
+ "vec3<f32>" = 3,
6
+ "vec4<f32>" = 4,
7
+ "float32" = 1,
8
+ "float32x2" = 2,
9
+ "float32x3" = 3,
10
+ "float32x4" = 4
11
+ }
@@ -0,0 +1,15 @@
1
+ export declare enum VertexAttributeStride {
2
+ position = 3,
3
+ normal = 3,
4
+ TANGENT = 4,
5
+ uv = 2,
6
+ TEXCOORD_1 = 2,
7
+ color = 4,
8
+ joints0 = 4,
9
+ weights0 = 4,
10
+ joints1 = 4,
11
+ weights1 = 4,
12
+ vIndex = 1,
13
+ weight = 1,
14
+ a_morphPositions_0 = 3
15
+ }
@@ -0,0 +1 @@
1
+ export declare let VertexFormat: GPUVertexFormat[];