@remotion/effects 4.0.478 → 4.0.481

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (62) hide show
  1. package/dist/burlap.d.ts +15 -0
  2. package/dist/checkerboard.d.ts +75 -0
  3. package/dist/emboss.d.ts +76 -0
  4. package/dist/esm/barrel-distortion.mjs +1 -1
  5. package/dist/esm/blur.mjs +2 -2
  6. package/dist/esm/brightness.mjs +1 -1
  7. package/dist/esm/burlap.mjs +454 -0
  8. package/dist/esm/checkerboard.mjs +516 -0
  9. package/dist/esm/chromatic-aberration.mjs +1 -1
  10. package/dist/esm/color-key.mjs +1 -1
  11. package/dist/esm/contour-lines.mjs +1 -1
  12. package/dist/esm/contrast.mjs +1 -1
  13. package/dist/esm/dot-grid.mjs +1 -1
  14. package/dist/esm/drop-shadow.mjs +1 -1
  15. package/dist/esm/duotone.mjs +1 -1
  16. package/dist/esm/emboss.mjs +477 -0
  17. package/dist/esm/evolve.mjs +1 -1
  18. package/dist/esm/fisheye.mjs +1 -1
  19. package/dist/esm/glow.mjs +1 -1
  20. package/dist/esm/grayscale.mjs +1 -1
  21. package/dist/esm/gridlines.mjs +577 -0
  22. package/dist/esm/halftone-linear-gradient.mjs +1 -1
  23. package/dist/esm/halftone.mjs +20 -1
  24. package/dist/esm/hue.mjs +1 -1
  25. package/dist/esm/index.mjs +1061 -186
  26. package/dist/esm/invert.mjs +1 -1
  27. package/dist/esm/linear-progressive-blur.mjs +1 -1
  28. package/dist/esm/lines.mjs +1 -1
  29. package/dist/esm/mirror.mjs +1 -1
  30. package/dist/esm/noise-displacement.mjs +1 -1
  31. package/dist/esm/noise.mjs +1 -1
  32. package/dist/esm/pattern.mjs +1 -1
  33. package/dist/esm/pixel-dissolve.mjs +1 -1
  34. package/dist/esm/pixelate.mjs +306 -0
  35. package/dist/esm/rings.mjs +1 -1
  36. package/dist/esm/saturation.mjs +1 -1
  37. package/dist/esm/scale.mjs +1 -1
  38. package/dist/esm/scanlines.mjs +1 -1
  39. package/dist/esm/shine.mjs +1 -1
  40. package/dist/esm/shrinkwrap.mjs +606 -0
  41. package/dist/esm/speckle.mjs +1 -1
  42. package/dist/esm/thermal-vision.mjs +404 -0
  43. package/dist/esm/tint.mjs +1 -1
  44. package/dist/esm/translate.mjs +2 -2
  45. package/dist/esm/tv-signal-off.mjs +1 -1
  46. package/dist/esm/vignette.mjs +6 -11
  47. package/dist/esm/wave.mjs +1 -1
  48. package/dist/esm/waves.mjs +1 -1
  49. package/dist/esm/white-noise.mjs +1 -1
  50. package/dist/esm/zigzag.mjs +1 -1
  51. package/dist/esm/zoom-blur.mjs +419 -0
  52. package/dist/gridlines.d.ts +113 -0
  53. package/dist/index.d.ts +2 -0
  54. package/dist/pixelate.d.ts +6 -0
  55. package/dist/shrinkwrap.d.ts +19 -0
  56. package/dist/thermal-vision.d.ts +31 -0
  57. package/dist/visual-test/visual-utils.d.ts +4 -2
  58. package/dist/zoom-blur/index.d.ts +12 -0
  59. package/dist/zoom-blur/zoom-blur-runtime.d.ts +26 -0
  60. package/dist/zoom-blur/zoom-blur-shaders.d.ts +2 -0
  61. package/dist/zoom-blur.d.ts +1 -0
  62. package/package.json +67 -3
@@ -0,0 +1,577 @@
1
+ // src/gridlines.ts
2
+ import { Internals } from "remotion";
3
+
4
+ // src/validate-effect-param.ts
5
+ var assertEffectParamsObject = (params, effectLabel) => {
6
+ if (params === null || typeof params !== "object") {
7
+ throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
+ }
9
+ };
10
+ var assertRequiredFiniteNumber = (value, name) => {
11
+ if (typeof value !== "number" || !Number.isFinite(value)) {
12
+ throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
+ }
14
+ };
15
+ var assertRequiredColor = (value, name) => {
16
+ if (typeof value !== "string" || value.length === 0) {
17
+ throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
+ }
19
+ };
20
+ var assertOptionalColor = (value, name) => {
21
+ if (value === undefined) {
22
+ return;
23
+ }
24
+ assertRequiredColor(value, name);
25
+ };
26
+ var assertOptionalBoolean = (value, name) => {
27
+ if (value === undefined) {
28
+ return;
29
+ }
30
+ if (typeof value !== "boolean") {
31
+ throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
+ }
33
+ };
34
+
35
+ // src/color-utils.ts
36
+ var DEFAULT_AMOUNT = 1;
37
+ var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
+ var DEFAULT_HUE_DEGREES = 0;
39
+ var colorAmountSchema = {
40
+ type: "number",
41
+ min: 0,
42
+ max: 1,
43
+ step: 0.01,
44
+ default: DEFAULT_AMOUNT,
45
+ description: "Amount",
46
+ hiddenFromList: false
47
+ };
48
+ var colorMultiplierSchema = {
49
+ type: "number",
50
+ min: 0,
51
+ step: 0.01,
52
+ default: DEFAULT_AMOUNT,
53
+ description: "Amount",
54
+ hiddenFromList: false
55
+ };
56
+ var brightnessAmountSchema = {
57
+ type: "number",
58
+ min: -1,
59
+ max: 1,
60
+ step: 0.01,
61
+ default: DEFAULT_BRIGHTNESS_AMOUNT,
62
+ description: "Amount",
63
+ hiddenFromList: false
64
+ };
65
+ var hueDegreesSchema = {
66
+ type: "rotation-degrees",
67
+ step: 1,
68
+ default: DEFAULT_HUE_DEGREES,
69
+ description: "Degrees"
70
+ };
71
+ var assertOptionalFiniteNumber = (value, name) => {
72
+ if (value === undefined) {
73
+ return;
74
+ }
75
+ assertRequiredFiniteNumber(value, name);
76
+ };
77
+ var validateUnitInterval = (value, name) => {
78
+ if (value < 0) {
79
+ throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
+ }
81
+ if (value > 1) {
82
+ throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
+ }
84
+ };
85
+ var validateNonNegative = (value, name) => {
86
+ if (value < 0) {
87
+ throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
+ }
89
+ };
90
+ var validateSignedUnitInterval = (value, name) => {
91
+ if (value < -1) {
92
+ throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
+ }
94
+ if (value > 1) {
95
+ throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
+ }
97
+ };
98
+ var clampColorChannel = (value) => {
99
+ return Math.max(0, Math.min(255, value));
100
+ };
101
+ var parseColorRgba = (ctx, color) => {
102
+ ctx.clearRect(0, 0, 1, 1);
103
+ ctx.fillStyle = color;
104
+ ctx.fillRect(0, 0, 1, 1);
105
+ const { data } = ctx.getImageData(0, 0, 1, 1);
106
+ return [data[0], data[1], data[2], data[3]];
107
+ };
108
+
109
+ // src/gridlines.ts
110
+ var { createEffect, createWebGL2ContextError } = Internals;
111
+ var DEFAULT_GRID_SIZE = 64;
112
+ var DEFAULT_LINE_WIDTH = 2;
113
+ var DEFAULT_LINE_COLOR = "#ffffff";
114
+ var DEFAULT_BACKGROUND_COLOR = "transparent";
115
+ var DEFAULT_ROTATION = 0;
116
+ var DEFAULT_ROTATION_X = 0;
117
+ var DEFAULT_ROTATION_Y = 0;
118
+ var DEFAULT_PERSPECTIVE = 0;
119
+ var DEFAULT_OFFSET_X = 0;
120
+ var DEFAULT_OFFSET_Y = 0;
121
+ var DEFAULT_MASK_TO_SOURCE_ALPHA = false;
122
+ var gridlinesSchema = {
123
+ gridSize: {
124
+ type: "number",
125
+ min: 1,
126
+ max: 400,
127
+ step: 1,
128
+ default: DEFAULT_GRID_SIZE,
129
+ description: "Grid size",
130
+ hiddenFromList: false
131
+ },
132
+ lineWidth: {
133
+ type: "number",
134
+ min: 0,
135
+ max: 100,
136
+ step: 0.1,
137
+ default: DEFAULT_LINE_WIDTH,
138
+ description: "Line width",
139
+ hiddenFromList: false
140
+ },
141
+ lineColor: {
142
+ type: "color",
143
+ default: DEFAULT_LINE_COLOR,
144
+ description: "Line color"
145
+ },
146
+ backgroundColor: {
147
+ type: "color",
148
+ default: DEFAULT_BACKGROUND_COLOR,
149
+ description: "Background color"
150
+ },
151
+ rotation: {
152
+ type: "rotation-degrees",
153
+ min: -180,
154
+ max: 180,
155
+ step: 1,
156
+ default: DEFAULT_ROTATION,
157
+ description: "Rotation"
158
+ },
159
+ rotationX: {
160
+ type: "rotation-degrees",
161
+ min: -180,
162
+ max: 180,
163
+ step: 1,
164
+ default: DEFAULT_ROTATION_X,
165
+ description: "Rotation X"
166
+ },
167
+ rotationY: {
168
+ type: "rotation-degrees",
169
+ min: -180,
170
+ max: 180,
171
+ step: 1,
172
+ default: DEFAULT_ROTATION_Y,
173
+ description: "Rotation Y"
174
+ },
175
+ perspective: {
176
+ type: "number",
177
+ min: 0,
178
+ max: 4000,
179
+ step: 1,
180
+ default: DEFAULT_PERSPECTIVE,
181
+ description: "Perspective",
182
+ hiddenFromList: false
183
+ },
184
+ offsetX: {
185
+ type: "number",
186
+ min: -400,
187
+ max: 400,
188
+ step: 0.1,
189
+ default: DEFAULT_OFFSET_X,
190
+ description: "Offset X",
191
+ hiddenFromList: false
192
+ },
193
+ offsetY: {
194
+ type: "number",
195
+ min: -400,
196
+ max: 400,
197
+ step: 0.1,
198
+ default: DEFAULT_OFFSET_Y,
199
+ description: "Offset Y",
200
+ hiddenFromList: false
201
+ },
202
+ maskToSourceAlpha: {
203
+ type: "boolean",
204
+ default: DEFAULT_MASK_TO_SOURCE_ALPHA,
205
+ description: "Mask to source alpha"
206
+ }
207
+ };
208
+ var resolve = (p) => ({
209
+ gridSize: p.gridSize ?? DEFAULT_GRID_SIZE,
210
+ lineWidth: p.lineWidth ?? DEFAULT_LINE_WIDTH,
211
+ lineColor: p.lineColor ?? DEFAULT_LINE_COLOR,
212
+ backgroundColor: p.backgroundColor ?? DEFAULT_BACKGROUND_COLOR,
213
+ rotation: p.rotation ?? DEFAULT_ROTATION,
214
+ rotationX: p.rotationX ?? DEFAULT_ROTATION_X,
215
+ rotationY: p.rotationY ?? DEFAULT_ROTATION_Y,
216
+ perspective: p.perspective ?? DEFAULT_PERSPECTIVE,
217
+ offsetX: p.offsetX ?? DEFAULT_OFFSET_X,
218
+ offsetY: p.offsetY ?? DEFAULT_OFFSET_Y,
219
+ maskToSourceAlpha: p.maskToSourceAlpha ?? DEFAULT_MASK_TO_SOURCE_ALPHA
220
+ });
221
+ var validatePositive = (value, name) => {
222
+ if (value <= 0) {
223
+ throw new TypeError(`"${name}" must be greater than 0, but got ${JSON.stringify(value)}`);
224
+ }
225
+ };
226
+ var validateNonNegative2 = (value, name) => {
227
+ if (value < 0) {
228
+ throw new TypeError(`"${name}" must be greater than or equal to 0, but got ${JSON.stringify(value)}`);
229
+ }
230
+ };
231
+ var validateGridlinesParams = (params) => {
232
+ assertEffectParamsObject(params, "Gridlines");
233
+ assertOptionalFiniteNumber(params.gridSize, "gridSize");
234
+ assertOptionalFiniteNumber(params.lineWidth, "lineWidth");
235
+ assertOptionalFiniteNumber(params.rotation, "rotation");
236
+ assertOptionalFiniteNumber(params.rotationX, "rotationX");
237
+ assertOptionalFiniteNumber(params.rotationY, "rotationY");
238
+ assertOptionalFiniteNumber(params.perspective, "perspective");
239
+ assertOptionalFiniteNumber(params.offsetX, "offsetX");
240
+ assertOptionalFiniteNumber(params.offsetY, "offsetY");
241
+ assertOptionalColor(params.lineColor, "lineColor");
242
+ assertOptionalColor(params.backgroundColor, "backgroundColor");
243
+ assertOptionalBoolean(params.maskToSourceAlpha, "maskToSourceAlpha");
244
+ validatePositive(params.gridSize ?? DEFAULT_GRID_SIZE, "gridSize");
245
+ validateNonNegative2(params.lineWidth ?? DEFAULT_LINE_WIDTH, "lineWidth");
246
+ validateNonNegative2(params.perspective ?? DEFAULT_PERSPECTIVE, "perspective");
247
+ };
248
+ var GRIDLINES_VS = `#version 300 es
249
+ in vec2 aPos;
250
+ in vec2 aUv;
251
+ out vec2 vUv;
252
+
253
+ void main() {
254
+ vUv = aUv;
255
+ gl_Position = vec4(aPos, 0.0, 1.0);
256
+ }
257
+ `;
258
+ var GRIDLINES_FS = `#version 300 es
259
+ precision highp float;
260
+
261
+ in vec2 vUv;
262
+ out vec4 fragColor;
263
+
264
+ uniform sampler2D uSource;
265
+ uniform vec2 uResolution;
266
+ uniform float uGridSize;
267
+ uniform float uLineWidth;
268
+ uniform vec4 uLineColor;
269
+ uniform vec4 uBackgroundColor;
270
+ uniform float uRotation;
271
+ uniform float uRotationX;
272
+ uniform float uRotationY;
273
+ uniform float uPerspective;
274
+ uniform vec2 uOffset;
275
+ uniform bool uMaskToSourceAlpha;
276
+
277
+ vec4 sourceOver(vec4 backdrop, vec4 overlay) {
278
+ return overlay + backdrop * (1.0 - overlay.a);
279
+ }
280
+
281
+ vec4 sourceAtop(vec4 backdrop, vec4 overlay) {
282
+ return vec4(
283
+ overlay.rgb * backdrop.a + backdrop.rgb * (1.0 - overlay.a),
284
+ backdrop.a
285
+ );
286
+ }
287
+
288
+ mat3 rotationMatrix(float rotationX, float rotationY, float rotationZ) {
289
+ float sx = sin(rotationX);
290
+ float cx = cos(rotationX);
291
+ float sy = sin(rotationY);
292
+ float cy = cos(rotationY);
293
+ float sz = sin(rotationZ);
294
+ float cz = cos(rotationZ);
295
+
296
+ mat3 rx = mat3(
297
+ 1.0, 0.0, 0.0,
298
+ 0.0, cx, sx,
299
+ 0.0, -sx, cx
300
+ );
301
+ mat3 ry = mat3(
302
+ cy, 0.0, -sy,
303
+ 0.0, 1.0, 0.0,
304
+ sy, 0.0, cy
305
+ );
306
+ mat3 rz = mat3(
307
+ cz, sz, 0.0,
308
+ -sz, cz, 0.0,
309
+ 0.0, 0.0, 1.0
310
+ );
311
+
312
+ return rz * ry * rx;
313
+ }
314
+
315
+ void main() {
316
+ vec4 texColor = texture(uSource, vUv);
317
+ vec2 centered = vUv * uResolution - uResolution * 0.5;
318
+ mat3 rotation = rotationMatrix(uRotationX, uRotationY, uRotation);
319
+ vec2 gridCoord;
320
+
321
+ if (uPerspective <= 0.0) {
322
+ vec3 rotated = rotation * vec3(centered, 0.0);
323
+ gridCoord = rotated.xy + uOffset;
324
+ } else {
325
+ vec3 camera = vec3(0.0, 0.0, uPerspective);
326
+ vec3 ray = normalize(vec3(centered, -uPerspective));
327
+ vec3 normal = rotation * vec3(0.0, 0.0, 1.0);
328
+ float denominator = dot(ray, normal);
329
+ float t = -dot(camera, normal) / denominator;
330
+
331
+ if (abs(denominator) < 0.0001 || t <= 0.0) {
332
+ fragColor = sourceOver(texColor, uBackgroundColor);
333
+ return;
334
+ }
335
+
336
+ vec3 worldPosition = camera + ray * t;
337
+ vec3 localPosition = transpose(rotation) * worldPosition;
338
+ gridCoord = localPosition.xy + uOffset;
339
+ }
340
+
341
+ float gridSize = max(uGridSize, 0.001);
342
+ vec2 cell = abs(fract(gridCoord / gridSize + 0.5) - 0.5) * gridSize;
343
+ float halfLineWidth = uLineWidth * 0.5;
344
+ vec2 gridUnitsPerPixel = max(fwidth(gridCoord), vec2(0.001));
345
+ vec2 halfWidthInGridUnits = halfLineWidth * gridUnitsPerPixel;
346
+ vec2 antialiasInGridUnits = gridUnitsPerPixel;
347
+ vec2 projectedCellSize = gridSize / gridUnitsPerPixel;
348
+ vec2 densityFade = smoothstep(
349
+ vec2(max(uLineWidth * 1.5, 1.0)),
350
+ vec2(max(uLineWidth * 4.0, 2.0)),
351
+ projectedCellSize
352
+ );
353
+ vec2 lineCoverage = halfLineWidth <= 0.001
354
+ ? vec2(0.0)
355
+ : 1.0 - smoothstep(
356
+ halfWidthInGridUnits - antialiasInGridUnits,
357
+ halfWidthInGridUnits + antialiasInGridUnits,
358
+ cell
359
+ );
360
+ lineCoverage *= densityFade;
361
+ float coverage = max(lineCoverage.x, lineCoverage.y);
362
+
363
+ vec4 background = uBackgroundColor;
364
+ vec4 line = uLineColor * coverage;
365
+
366
+ if (uMaskToSourceAlpha) {
367
+ fragColor = sourceAtop(sourceAtop(texColor, background), line);
368
+ return;
369
+ }
370
+
371
+ fragColor = sourceOver(sourceOver(texColor, background), line);
372
+ }
373
+ `;
374
+ var compileShader = (gl, type, source) => {
375
+ const shader = gl.createShader(type);
376
+ if (!shader) {
377
+ throw new Error("Failed to create WebGL shader");
378
+ }
379
+ gl.shaderSource(shader, source);
380
+ gl.compileShader(shader);
381
+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
382
+ const log = gl.getShaderInfoLog(shader);
383
+ gl.deleteShader(shader);
384
+ throw new Error(`Gridlines shader compile failed: ${log ?? "(no log)"}`);
385
+ }
386
+ return shader;
387
+ };
388
+ var linkProgram = (gl, vs, fs) => {
389
+ const program = gl.createProgram();
390
+ if (!program) {
391
+ throw new Error("Failed to create WebGL program");
392
+ }
393
+ gl.attachShader(program, vs);
394
+ gl.attachShader(program, fs);
395
+ gl.linkProgram(program);
396
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
397
+ const log = gl.getProgramInfoLog(program);
398
+ gl.deleteProgram(program);
399
+ throw new Error(`Gridlines program link failed: ${log ?? "(no log)"}`);
400
+ }
401
+ return program;
402
+ };
403
+ var rgbaToUniform = (rgba) => {
404
+ const [r, g, b, a] = rgba;
405
+ const alpha = a / 255;
406
+ return [r / 255 * alpha, g / 255 * alpha, b / 255 * alpha, alpha];
407
+ };
408
+ var gridlines = createEffect({
409
+ type: "remotion/gridlines",
410
+ label: "gridlines()",
411
+ documentationLink: "https://www.remotion.dev/docs/effects/gridlines",
412
+ backend: "webgl2",
413
+ calculateKey: (params) => {
414
+ const r = resolve(params);
415
+ const maskSuffix = r.maskToSourceAlpha ? "-mask-to-source-alpha" : "";
416
+ return `gridlines-${r.gridSize}-${r.lineWidth}-${r.lineColor}-${r.backgroundColor}-${r.rotation}-${r.rotationX}-${r.rotationY}-${r.perspective}-${r.offsetX}-${r.offsetY}${maskSuffix}`;
417
+ },
418
+ setup: (target) => {
419
+ const gl = target.getContext("webgl2", {
420
+ premultipliedAlpha: true,
421
+ alpha: true,
422
+ preserveDrawingBuffer: true
423
+ });
424
+ if (!gl) {
425
+ throw createWebGL2ContextError("gridlines effect");
426
+ }
427
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
428
+ const vs = compileShader(gl, gl.VERTEX_SHADER, GRIDLINES_VS);
429
+ const fs = compileShader(gl, gl.FRAGMENT_SHADER, GRIDLINES_FS);
430
+ const program = linkProgram(gl, vs, fs);
431
+ gl.deleteShader(vs);
432
+ gl.deleteShader(fs);
433
+ const vao = gl.createVertexArray();
434
+ if (!vao) {
435
+ throw new Error("Failed to create WebGL vertex array");
436
+ }
437
+ gl.bindVertexArray(vao);
438
+ const data = new Float32Array([
439
+ -1,
440
+ -1,
441
+ 0,
442
+ 0,
443
+ 1,
444
+ -1,
445
+ 1,
446
+ 0,
447
+ -1,
448
+ 1,
449
+ 0,
450
+ 1,
451
+ 1,
452
+ 1,
453
+ 1,
454
+ 1
455
+ ]);
456
+ const vbo = gl.createBuffer();
457
+ if (!vbo) {
458
+ throw new Error("Failed to create WebGL buffer");
459
+ }
460
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
461
+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
462
+ const aPos = gl.getAttribLocation(program, "aPos");
463
+ const aUv = gl.getAttribLocation(program, "aUv");
464
+ gl.enableVertexAttribArray(aPos);
465
+ gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
466
+ gl.enableVertexAttribArray(aUv);
467
+ gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
468
+ gl.bindVertexArray(null);
469
+ const texture = gl.createTexture();
470
+ if (!texture) {
471
+ throw new Error("Failed to create WebGL texture");
472
+ }
473
+ gl.bindTexture(gl.TEXTURE_2D, texture);
474
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
475
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
476
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
477
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
478
+ gl.bindTexture(gl.TEXTURE_2D, null);
479
+ const colorCanvas = document.createElement("canvas");
480
+ colorCanvas.width = 1;
481
+ colorCanvas.height = 1;
482
+ const colorCtx = colorCanvas.getContext("2d", { willReadFrequently: true });
483
+ if (!colorCtx) {
484
+ throw new Error("Failed to acquire 2D context for color parsing");
485
+ }
486
+ return {
487
+ gl,
488
+ program,
489
+ vao,
490
+ vbo,
491
+ texture,
492
+ uniforms: {
493
+ uSource: gl.getUniformLocation(program, "uSource"),
494
+ uResolution: gl.getUniformLocation(program, "uResolution"),
495
+ uGridSize: gl.getUniformLocation(program, "uGridSize"),
496
+ uLineWidth: gl.getUniformLocation(program, "uLineWidth"),
497
+ uLineColor: gl.getUniformLocation(program, "uLineColor"),
498
+ uBackgroundColor: gl.getUniformLocation(program, "uBackgroundColor"),
499
+ uRotation: gl.getUniformLocation(program, "uRotation"),
500
+ uRotationX: gl.getUniformLocation(program, "uRotationX"),
501
+ uRotationY: gl.getUniformLocation(program, "uRotationY"),
502
+ uPerspective: gl.getUniformLocation(program, "uPerspective"),
503
+ uOffset: gl.getUniformLocation(program, "uOffset"),
504
+ uMaskToSourceAlpha: gl.getUniformLocation(program, "uMaskToSourceAlpha")
505
+ },
506
+ colorCtx,
507
+ cachedLineColorStr: "",
508
+ cachedLineColorRgba: [255, 255, 255, 255],
509
+ cachedBackgroundColorStr: "",
510
+ cachedBackgroundColorRgba: [0, 0, 0, 0]
511
+ };
512
+ },
513
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
514
+ const r = resolve(params);
515
+ const { gl, program, vao, texture, uniforms } = state;
516
+ if (state.cachedLineColorStr !== r.lineColor) {
517
+ state.cachedLineColorStr = r.lineColor;
518
+ state.cachedLineColorRgba = parseColorRgba(state.colorCtx, r.lineColor);
519
+ }
520
+ if (state.cachedBackgroundColorStr !== r.backgroundColor) {
521
+ state.cachedBackgroundColorStr = r.backgroundColor;
522
+ state.cachedBackgroundColorRgba = parseColorRgba(state.colorCtx, r.backgroundColor);
523
+ }
524
+ const [lineR, lineG, lineB, lineA] = rgbaToUniform(state.cachedLineColorRgba);
525
+ const [bgR, bgG, bgB, bgA] = rgbaToUniform(state.cachedBackgroundColorRgba);
526
+ gl.viewport(0, 0, width, height);
527
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
528
+ gl.clearColor(0, 0, 0, 0);
529
+ gl.clear(gl.COLOR_BUFFER_BIT);
530
+ gl.useProgram(program);
531
+ gl.bindVertexArray(vao);
532
+ gl.activeTexture(gl.TEXTURE0);
533
+ gl.bindTexture(gl.TEXTURE_2D, texture);
534
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
535
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
536
+ if (uniforms.uSource)
537
+ gl.uniform1i(uniforms.uSource, 0);
538
+ if (uniforms.uResolution)
539
+ gl.uniform2f(uniforms.uResolution, width, height);
540
+ if (uniforms.uGridSize)
541
+ gl.uniform1f(uniforms.uGridSize, r.gridSize);
542
+ if (uniforms.uLineWidth)
543
+ gl.uniform1f(uniforms.uLineWidth, r.lineWidth);
544
+ if (uniforms.uLineColor)
545
+ gl.uniform4f(uniforms.uLineColor, lineR, lineG, lineB, lineA);
546
+ if (uniforms.uBackgroundColor)
547
+ gl.uniform4f(uniforms.uBackgroundColor, bgR, bgG, bgB, bgA);
548
+ if (uniforms.uRotation)
549
+ gl.uniform1f(uniforms.uRotation, r.rotation * Math.PI / 180);
550
+ if (uniforms.uRotationX)
551
+ gl.uniform1f(uniforms.uRotationX, r.rotationX * Math.PI / 180);
552
+ if (uniforms.uRotationY)
553
+ gl.uniform1f(uniforms.uRotationY, r.rotationY * Math.PI / 180);
554
+ if (uniforms.uPerspective)
555
+ gl.uniform1f(uniforms.uPerspective, r.perspective);
556
+ if (uniforms.uOffset)
557
+ gl.uniform2f(uniforms.uOffset, r.offsetX, r.offsetY);
558
+ if (uniforms.uMaskToSourceAlpha)
559
+ gl.uniform1i(uniforms.uMaskToSourceAlpha, r.maskToSourceAlpha ? 1 : 0);
560
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
561
+ gl.bindVertexArray(null);
562
+ gl.bindTexture(gl.TEXTURE_2D, null);
563
+ gl.useProgram(null);
564
+ },
565
+ cleanup: ({ gl, program, vao, vbo, texture }) => {
566
+ gl.deleteBuffer(vbo);
567
+ gl.deleteProgram(program);
568
+ gl.deleteVertexArray(vao);
569
+ gl.deleteTexture(texture);
570
+ },
571
+ schema: gridlinesSchema,
572
+ validateParams: validateGridlinesParams
573
+ });
574
+ export {
575
+ gridlinesSchema,
576
+ gridlines
577
+ };
@@ -363,7 +363,7 @@ var linkProgram = (gl, vs, fs) => {
363
363
  return program;
364
364
  };
365
365
  var halftoneLinearGradient = createEffect({
366
- type: "remotion/halftone-linear-gradient",
366
+ type: "dev.remotion.effects.halftoneLinearGradient",
367
367
  label: "halftoneLinearGradient()",
368
368
  documentationLink: "https://www.remotion.dev/docs/effects/halftone-linear-gradient",
369
369
  backend: "webgl2",
@@ -310,7 +310,26 @@ void main() {
310
310
  coverage = (1.0 - smoothstep(s - 0.5, s + 0.5, abs(diff.x)))
311
311
  * (1.0 - smoothstep(s - 0.5, s + 0.5, abs(diff.y)));
312
312
  } else {
313
+ vec4 localTexColor = texture(uSource, vUv);
314
+ float localAlpha = localTexColor.a;
315
+ vec3 localRgb = localAlpha > 0.001 ? localTexColor.rgb / localAlpha : vec3(0.0);
316
+ float localLum = dot(localRgb, vec3(0.299, 0.587, 0.114));
317
+ float localLumDefault = localLum * localAlpha + (1.0 - localAlpha);
318
+ float localDotScale = uShadeOutside
319
+ ? localLumDefault
320
+ : 1.0 - localLumDefault;
321
+
322
+ if (localDotScale <= 0.12) {
323
+ fragColor = vec4(0.0);
324
+ return;
325
+ }
326
+
313
327
  float lineHalf = uDotSize * dotScale * 0.5;
328
+ if (lineHalf <= 1.0) {
329
+ fragColor = vec4(0.0);
330
+ return;
331
+ }
332
+
314
333
  coverage = (1.0 - smoothstep(halfSize - 0.5, halfSize + 0.5, abs(diff.x)))
315
334
  * (1.0 - smoothstep(lineHalf - 0.5, lineHalf + 0.5, abs(diff.y)));
316
335
  }
@@ -353,7 +372,7 @@ var linkProgram = (gl, vs, fs) => {
353
372
  return program;
354
373
  };
355
374
  var halftone = createEffect({
356
- type: "remotion/halftone",
375
+ type: "dev.remotion.effects.halftone",
357
376
  label: "halftone()",
358
377
  documentationLink: "https://www.remotion.dev/docs/effects/halftone",
359
378
  backend: "webgl2",
package/dist/esm/hue.mjs CHANGED
@@ -119,7 +119,7 @@ var validateHueParams = (params) => {
119
119
  assertOptionalFiniteNumber(params.degrees, "degrees");
120
120
  };
121
121
  var hue = createEffect({
122
- type: "remotion/hue",
122
+ type: "dev.remotion.effects.hue",
123
123
  label: "hue()",
124
124
  documentationLink: "https://www.remotion.dev/docs/effects/hue",
125
125
  backend: "2d",