@remotion/effects 4.0.478 → 4.0.481

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (62) hide show
  1. package/dist/burlap.d.ts +15 -0
  2. package/dist/checkerboard.d.ts +75 -0
  3. package/dist/emboss.d.ts +76 -0
  4. package/dist/esm/barrel-distortion.mjs +1 -1
  5. package/dist/esm/blur.mjs +2 -2
  6. package/dist/esm/brightness.mjs +1 -1
  7. package/dist/esm/burlap.mjs +454 -0
  8. package/dist/esm/checkerboard.mjs +516 -0
  9. package/dist/esm/chromatic-aberration.mjs +1 -1
  10. package/dist/esm/color-key.mjs +1 -1
  11. package/dist/esm/contour-lines.mjs +1 -1
  12. package/dist/esm/contrast.mjs +1 -1
  13. package/dist/esm/dot-grid.mjs +1 -1
  14. package/dist/esm/drop-shadow.mjs +1 -1
  15. package/dist/esm/duotone.mjs +1 -1
  16. package/dist/esm/emboss.mjs +477 -0
  17. package/dist/esm/evolve.mjs +1 -1
  18. package/dist/esm/fisheye.mjs +1 -1
  19. package/dist/esm/glow.mjs +1 -1
  20. package/dist/esm/grayscale.mjs +1 -1
  21. package/dist/esm/gridlines.mjs +577 -0
  22. package/dist/esm/halftone-linear-gradient.mjs +1 -1
  23. package/dist/esm/halftone.mjs +20 -1
  24. package/dist/esm/hue.mjs +1 -1
  25. package/dist/esm/index.mjs +1061 -186
  26. package/dist/esm/invert.mjs +1 -1
  27. package/dist/esm/linear-progressive-blur.mjs +1 -1
  28. package/dist/esm/lines.mjs +1 -1
  29. package/dist/esm/mirror.mjs +1 -1
  30. package/dist/esm/noise-displacement.mjs +1 -1
  31. package/dist/esm/noise.mjs +1 -1
  32. package/dist/esm/pattern.mjs +1 -1
  33. package/dist/esm/pixel-dissolve.mjs +1 -1
  34. package/dist/esm/pixelate.mjs +306 -0
  35. package/dist/esm/rings.mjs +1 -1
  36. package/dist/esm/saturation.mjs +1 -1
  37. package/dist/esm/scale.mjs +1 -1
  38. package/dist/esm/scanlines.mjs +1 -1
  39. package/dist/esm/shine.mjs +1 -1
  40. package/dist/esm/shrinkwrap.mjs +606 -0
  41. package/dist/esm/speckle.mjs +1 -1
  42. package/dist/esm/thermal-vision.mjs +404 -0
  43. package/dist/esm/tint.mjs +1 -1
  44. package/dist/esm/translate.mjs +2 -2
  45. package/dist/esm/tv-signal-off.mjs +1 -1
  46. package/dist/esm/vignette.mjs +6 -11
  47. package/dist/esm/wave.mjs +1 -1
  48. package/dist/esm/waves.mjs +1 -1
  49. package/dist/esm/white-noise.mjs +1 -1
  50. package/dist/esm/zigzag.mjs +1 -1
  51. package/dist/esm/zoom-blur.mjs +419 -0
  52. package/dist/gridlines.d.ts +113 -0
  53. package/dist/index.d.ts +2 -0
  54. package/dist/pixelate.d.ts +6 -0
  55. package/dist/shrinkwrap.d.ts +19 -0
  56. package/dist/thermal-vision.d.ts +31 -0
  57. package/dist/visual-test/visual-utils.d.ts +4 -2
  58. package/dist/zoom-blur/index.d.ts +12 -0
  59. package/dist/zoom-blur/zoom-blur-runtime.d.ts +26 -0
  60. package/dist/zoom-blur/zoom-blur-shaders.d.ts +2 -0
  61. package/dist/zoom-blur.d.ts +1 -0
  62. package/package.json +67 -3
@@ -0,0 +1,15 @@
1
+ export type BurlapParams = {
2
+ /** Strength of the woven texture from `0` to `1`. Defaults to `0.55`. */
3
+ readonly amount?: number;
4
+ /** Distance between weave strands in pixels. Defaults to `5`. */
5
+ readonly size?: number;
6
+ /** Irregularity of the fibers from `0` to `1`. Defaults to `0.7`. */
7
+ readonly roughness?: number;
8
+ /** Seed for the procedural fiber pattern. Defaults to `0`. */
9
+ readonly seed?: number;
10
+ /** Color of the darker weave fibers. Defaults to black. */
11
+ readonly color?: string;
12
+ };
13
+ export declare const burlap: (params?: (BurlapParams & {
14
+ readonly disabled?: boolean | undefined;
15
+ }) | undefined) => import("remotion").EffectDescriptor<unknown>;
@@ -0,0 +1,75 @@
1
+ export declare const checkerboardSchema: {
2
+ readonly colors: {
3
+ readonly type: "array";
4
+ readonly item: {
5
+ readonly type: "color";
6
+ };
7
+ readonly default: readonly ["#dff4ff", "#7cc6ff"];
8
+ readonly minLength: 2;
9
+ readonly newItemDefault: "#ff0000";
10
+ readonly description: "Colors";
11
+ readonly keyframable: false;
12
+ };
13
+ readonly cellSize: {
14
+ readonly type: "number";
15
+ readonly min: 0.1;
16
+ readonly max: 800;
17
+ readonly step: 0.1;
18
+ readonly default: 80;
19
+ readonly description: "Cell size";
20
+ readonly hiddenFromList: false;
21
+ };
22
+ readonly gap: {
23
+ readonly type: "number";
24
+ readonly min: 0;
25
+ readonly max: 400;
26
+ readonly step: 0.1;
27
+ readonly default: 0;
28
+ readonly description: "Gap";
29
+ readonly hiddenFromList: false;
30
+ };
31
+ readonly angle: {
32
+ readonly type: "rotation-degrees";
33
+ readonly step: 1;
34
+ readonly default: 0;
35
+ readonly description: "Angle";
36
+ };
37
+ readonly offsetX: {
38
+ readonly type: "number";
39
+ readonly step: 0.1;
40
+ readonly default: 0;
41
+ readonly description: "Offset X";
42
+ readonly hiddenFromList: false;
43
+ };
44
+ readonly offsetY: {
45
+ readonly type: "number";
46
+ readonly step: 0.1;
47
+ readonly default: 0;
48
+ readonly description: "Offset Y";
49
+ readonly hiddenFromList: false;
50
+ };
51
+ readonly maskToSourceAlpha: {
52
+ readonly type: "boolean";
53
+ readonly default: false;
54
+ readonly description: "Mask to source alpha";
55
+ };
56
+ };
57
+ export type CheckerboardParams = {
58
+ /** Checker colors, assigned cyclically. Same semantics as lines(). */
59
+ readonly colors?: readonly string[];
60
+ /** Size of each square cell in pixels. */
61
+ readonly cellSize?: number;
62
+ /** Transparent gap in pixels between cells. Same as lines(). */
63
+ readonly gap?: number;
64
+ /** Rotates the full pattern in degrees. Same as lines(). */
65
+ readonly angle?: number;
66
+ /** Horizontal offset in pixels. Animate to scroll the cells. */
67
+ readonly offsetX?: number;
68
+ /** Vertical offset in pixels. Animate to scroll the cells. */
69
+ readonly offsetY?: number;
70
+ /** Masks the generated checkerboard pattern to the source alpha channel. Defaults to `false`. */
71
+ readonly maskToSourceAlpha?: boolean;
72
+ };
73
+ export declare const checkerboard: (params?: (CheckerboardParams & {
74
+ readonly disabled?: boolean | undefined;
75
+ }) | undefined) => import("remotion").EffectDescriptor<unknown>;
@@ -0,0 +1,76 @@
1
+ export declare const embossSchema: {
2
+ readonly amount: {
3
+ readonly type: "number";
4
+ readonly min: 0;
5
+ readonly max: 1;
6
+ readonly step: 0.01;
7
+ readonly default: 0.7;
8
+ readonly description: "Amount";
9
+ readonly hiddenFromList: false;
10
+ };
11
+ readonly size: {
12
+ readonly type: "number";
13
+ readonly min: 1;
14
+ readonly max: 200;
15
+ readonly step: 1;
16
+ readonly default: 26;
17
+ readonly description: "Size";
18
+ readonly hiddenFromList: false;
19
+ };
20
+ readonly lineWidth: {
21
+ readonly type: "number";
22
+ readonly min: 0.1;
23
+ readonly max: 100;
24
+ readonly step: 0.1;
25
+ readonly default: 7;
26
+ readonly description: "Line width";
27
+ readonly hiddenFromList: false;
28
+ };
29
+ readonly depth: {
30
+ readonly type: "number";
31
+ readonly min: 0;
32
+ readonly max: 1;
33
+ readonly step: 0.01;
34
+ readonly default: 0.75;
35
+ readonly description: "Depth";
36
+ readonly hiddenFromList: false;
37
+ };
38
+ readonly angle: {
39
+ readonly type: "rotation-degrees";
40
+ readonly step: 1;
41
+ readonly default: 0;
42
+ readonly description: "Angle";
43
+ };
44
+ readonly lightAngle: {
45
+ readonly type: "rotation-degrees";
46
+ readonly step: 1;
47
+ readonly default: 135;
48
+ readonly description: "Light angle";
49
+ };
50
+ readonly offset: {
51
+ readonly type: "number";
52
+ readonly step: 0.1;
53
+ readonly default: 0;
54
+ readonly description: "Offset";
55
+ readonly hiddenFromList: false;
56
+ };
57
+ };
58
+ export type EmbossParams = {
59
+ /** Strength of the relief shading from `0` to `1`. Defaults to `0.7`. */
60
+ readonly amount?: number;
61
+ /** Size of the repeated relief cells in pixels. Defaults to `26`. */
62
+ readonly size?: number;
63
+ /** Width of each raised dash in pixels. Defaults to `7`. */
64
+ readonly lineWidth?: number;
65
+ /** Height of the virtual relief from `0` to `1`. Defaults to `0.75`. */
66
+ readonly depth?: number;
67
+ /** Rotates the repeated relief pattern in degrees. Defaults to `0`. */
68
+ readonly angle?: number;
69
+ /** Direction of the virtual light in degrees. Defaults to `135`. */
70
+ readonly lightAngle?: number;
71
+ /** Offset in pixels. Animate this value to scroll the relief pattern. Defaults to `0`. */
72
+ readonly offset?: number;
73
+ };
74
+ export declare const emboss: (params?: (EmbossParams & {
75
+ readonly disabled?: boolean | undefined;
76
+ }) | undefined) => import("remotion").EffectDescriptor<unknown>;
@@ -325,7 +325,7 @@ var validateBarrelDistortionParams = (params) => {
325
325
  validateUnitInterval(resolved.amount, "amount");
326
326
  };
327
327
  var barrelDistortion = createEffect({
328
- type: "remotion/barrel-distortion",
328
+ type: "dev.remotion.effects.barrelDistortion",
329
329
  label: "barrelDistortion()",
330
330
  documentationLink: "https://www.remotion.dev/docs/effects/barrel-distortion",
331
331
  backend: "webgl2",
package/dist/esm/blur.mjs CHANGED
@@ -398,7 +398,7 @@ var blurSchema = {
398
398
  min: 0,
399
399
  max: 100,
400
400
  step: 1,
401
- default: undefined,
401
+ default: 40,
402
402
  description: "Radius",
403
403
  hiddenFromList: false
404
404
  },
@@ -418,7 +418,7 @@ var validateBlurParams = (params) => {
418
418
  assertRequiredFiniteNumber(params.radius, "radius");
419
419
  };
420
420
  var blur = createEffect({
421
- type: "remotion/blur",
421
+ type: "dev.remotion.effects.blur",
422
422
  label: "blur()",
423
423
  documentationLink: "https://www.remotion.dev/docs/effects/blur",
424
424
  backend: "webgl2",
@@ -121,7 +121,7 @@ var validateBrightnessParams = (params) => {
121
121
  validateSignedUnitInterval(amount, "amount");
122
122
  };
123
123
  var brightness = createEffect({
124
- type: "remotion/brightness",
124
+ type: "dev.remotion.effects.brightness",
125
125
  label: "brightness()",
126
126
  documentationLink: "https://www.remotion.dev/docs/effects/brightness",
127
127
  backend: "2d",
@@ -0,0 +1,454 @@
1
+ // src/burlap.ts
2
+ import { Internals } from "remotion";
3
+
4
+ // src/validate-effect-param.ts
5
+ var assertEffectParamsObject = (params, effectLabel) => {
6
+ if (params === null || typeof params !== "object") {
7
+ throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
+ }
9
+ };
10
+ var assertRequiredFiniteNumber = (value, name) => {
11
+ if (typeof value !== "number" || !Number.isFinite(value)) {
12
+ throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
+ }
14
+ };
15
+ var assertRequiredColor = (value, name) => {
16
+ if (typeof value !== "string" || value.length === 0) {
17
+ throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
+ }
19
+ };
20
+ var assertOptionalColor = (value, name) => {
21
+ if (value === undefined) {
22
+ return;
23
+ }
24
+ assertRequiredColor(value, name);
25
+ };
26
+ var assertOptionalBoolean = (value, name) => {
27
+ if (value === undefined) {
28
+ return;
29
+ }
30
+ if (typeof value !== "boolean") {
31
+ throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
+ }
33
+ };
34
+
35
+ // src/color-utils.ts
36
+ var DEFAULT_AMOUNT = 1;
37
+ var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
+ var DEFAULT_HUE_DEGREES = 0;
39
+ var colorAmountSchema = {
40
+ type: "number",
41
+ min: 0,
42
+ max: 1,
43
+ step: 0.01,
44
+ default: DEFAULT_AMOUNT,
45
+ description: "Amount",
46
+ hiddenFromList: false
47
+ };
48
+ var colorMultiplierSchema = {
49
+ type: "number",
50
+ min: 0,
51
+ step: 0.01,
52
+ default: DEFAULT_AMOUNT,
53
+ description: "Amount",
54
+ hiddenFromList: false
55
+ };
56
+ var brightnessAmountSchema = {
57
+ type: "number",
58
+ min: -1,
59
+ max: 1,
60
+ step: 0.01,
61
+ default: DEFAULT_BRIGHTNESS_AMOUNT,
62
+ description: "Amount",
63
+ hiddenFromList: false
64
+ };
65
+ var hueDegreesSchema = {
66
+ type: "rotation-degrees",
67
+ step: 1,
68
+ default: DEFAULT_HUE_DEGREES,
69
+ description: "Degrees"
70
+ };
71
+ var assertOptionalFiniteNumber = (value, name) => {
72
+ if (value === undefined) {
73
+ return;
74
+ }
75
+ assertRequiredFiniteNumber(value, name);
76
+ };
77
+ var validateUnitInterval = (value, name) => {
78
+ if (value < 0) {
79
+ throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
+ }
81
+ if (value > 1) {
82
+ throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
+ }
84
+ };
85
+ var validateNonNegative = (value, name) => {
86
+ if (value < 0) {
87
+ throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
+ }
89
+ };
90
+ var validateSignedUnitInterval = (value, name) => {
91
+ if (value < -1) {
92
+ throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
+ }
94
+ if (value > 1) {
95
+ throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
+ }
97
+ };
98
+ var clampColorChannel = (value) => {
99
+ return Math.max(0, Math.min(255, value));
100
+ };
101
+ var parseColorRgba = (ctx, color) => {
102
+ ctx.clearRect(0, 0, 1, 1);
103
+ ctx.fillStyle = color;
104
+ ctx.fillRect(0, 0, 1, 1);
105
+ const { data } = ctx.getImageData(0, 0, 1, 1);
106
+ return [data[0], data[1], data[2], data[3]];
107
+ };
108
+
109
+ // src/burlap.ts
110
+ var { createEffect, createWebGL2ContextError } = Internals;
111
+ var DEFAULT_AMOUNT2 = 0.55;
112
+ var DEFAULT_SIZE = 5;
113
+ var DEFAULT_ROUGHNESS = 0.7;
114
+ var DEFAULT_SEED = 0;
115
+ var DEFAULT_COLOR = "#000000";
116
+ var burlapSchema = {
117
+ amount: {
118
+ type: "number",
119
+ min: 0,
120
+ max: 1,
121
+ step: 0.01,
122
+ default: DEFAULT_AMOUNT2,
123
+ description: "Amount",
124
+ hiddenFromList: false
125
+ },
126
+ size: {
127
+ type: "number",
128
+ min: 0.1,
129
+ max: 80,
130
+ step: 0.1,
131
+ default: DEFAULT_SIZE,
132
+ description: "Size",
133
+ hiddenFromList: false
134
+ },
135
+ roughness: {
136
+ type: "number",
137
+ min: 0,
138
+ max: 1,
139
+ step: 0.01,
140
+ default: DEFAULT_ROUGHNESS,
141
+ description: "Roughness",
142
+ hiddenFromList: false
143
+ },
144
+ seed: {
145
+ type: "number",
146
+ step: 1,
147
+ default: DEFAULT_SEED,
148
+ description: "Seed",
149
+ hiddenFromList: false
150
+ },
151
+ color: {
152
+ type: "color",
153
+ default: DEFAULT_COLOR,
154
+ description: "Color"
155
+ }
156
+ };
157
+ var resolve = (p) => ({
158
+ amount: p.amount ?? DEFAULT_AMOUNT2,
159
+ size: p.size ?? DEFAULT_SIZE,
160
+ roughness: p.roughness ?? DEFAULT_ROUGHNESS,
161
+ seed: p.seed ?? DEFAULT_SEED,
162
+ color: p.color ?? DEFAULT_COLOR
163
+ });
164
+ var validatePositive = (value, name) => {
165
+ if (value <= 0) {
166
+ throw new TypeError(`"${name}" must be greater than 0, but got ${JSON.stringify(value)}`);
167
+ }
168
+ };
169
+ var validateBurlapParams = (params) => {
170
+ assertEffectParamsObject(params, "Burlap");
171
+ assertOptionalFiniteNumber(params.amount, "amount");
172
+ assertOptionalFiniteNumber(params.size, "size");
173
+ assertOptionalFiniteNumber(params.roughness, "roughness");
174
+ assertOptionalFiniteNumber(params.seed, "seed");
175
+ assertOptionalColor(params.color, "color");
176
+ const r = resolve(params);
177
+ validateUnitInterval(r.amount, "amount");
178
+ validatePositive(r.size, "size");
179
+ validateUnitInterval(r.roughness, "roughness");
180
+ };
181
+ var BURLAP_VS = `#version 300 es
182
+ in vec2 aPos;
183
+ in vec2 aUv;
184
+ out vec2 vUv;
185
+
186
+ void main() {
187
+ vUv = aUv;
188
+ gl_Position = vec4(aPos, 0.0, 1.0);
189
+ }
190
+ `;
191
+ var BURLAP_FS = `#version 300 es
192
+ precision highp float;
193
+
194
+ in vec2 vUv;
195
+ out vec4 fragColor;
196
+
197
+ uniform sampler2D uSource;
198
+ uniform vec2 uResolution;
199
+ uniform float uAmount;
200
+ uniform float uSize;
201
+ uniform float uRoughness;
202
+ uniform float uSeed;
203
+ uniform vec4 uColor;
204
+
205
+ float hash21(vec2 p) {
206
+ vec3 p3 = fract(vec3(p.xyx) * vec3(443.8975, 397.2973, 491.1871));
207
+ p3 += dot(p3, p3.yzx + 19.19 + uSeed * 0.137);
208
+ return fract((p3.x + p3.y) * p3.z);
209
+ }
210
+
211
+ float valueNoise(vec2 p) {
212
+ vec2 i = floor(p);
213
+ vec2 f = fract(p);
214
+ f = f * f * (3.0 - 2.0 * f);
215
+
216
+ float a = hash21(i);
217
+ float b = hash21(i + vec2(1.0, 0.0));
218
+ float c = hash21(i + vec2(0.0, 1.0));
219
+ float d = hash21(i + vec2(1.0, 1.0));
220
+
221
+ return mix(mix(a, b, f.x), mix(c, d, f.x), f.y);
222
+ }
223
+
224
+ float strand(float value) {
225
+ float centered = abs(fract(value) - 0.5);
226
+ return 1.0 - smoothstep(0.2, 0.5, centered);
227
+ }
228
+
229
+ void main() {
230
+ vec4 texColor = texture(uSource, vUv);
231
+ float alpha = texColor.a;
232
+
233
+ if (alpha <= 0.001) {
234
+ fragColor = vec4(0.0);
235
+ return;
236
+ }
237
+
238
+ if (uAmount <= 0.0) {
239
+ fragColor = texColor;
240
+ return;
241
+ }
242
+
243
+ vec2 fragPos = vUv * uResolution;
244
+ float strandSize = max(uSize, 0.001);
245
+ vec2 weave = fragPos / strandSize;
246
+
247
+ float rowJitter = (hash21(vec2(floor(weave.y), 13.17)) - 0.5) * uRoughness * 0.28;
248
+ float columnJitter = (hash21(vec2(71.43, floor(weave.x))) - 0.5) * uRoughness * 0.28;
249
+ float vertical = strand(weave.x + rowJitter);
250
+ float horizontal = strand(weave.y + columnJitter);
251
+
252
+ float cellParity = mod(floor(weave.x) + floor(weave.y), 2.0);
253
+ float overUnder = mix(vertical, horizontal, cellParity);
254
+ float ridge = max(max(vertical, horizontal) * 0.45, overUnder * 0.75);
255
+ float gaps = (1.0 - vertical) * (1.0 - horizontal);
256
+
257
+ float coarse = valueNoise(fragPos / (strandSize * 7.0) + vec2(uSeed * 1.7, uSeed * 0.6));
258
+ float fine = valueNoise(fragPos / max(strandSize * 0.55, 0.5) + vec2(uSeed * 3.1, 4.7));
259
+ float dashH = smoothstep(0.64, 0.98, hash21(floor(vec2(weave.x * 2.0, weave.y)) + 23.9)) * horizontal;
260
+ float dashV = smoothstep(0.64, 0.98, hash21(floor(vec2(weave.x, weave.y * 2.0)) + 91.4)) * vertical;
261
+
262
+ float texture = 0.0;
263
+ texture += (ridge - 0.42) * 0.22;
264
+ texture -= gaps * 0.18;
265
+ texture += (coarse - 0.5) * 0.18 * uRoughness;
266
+ texture += (fine - 0.5) * 0.16 * uRoughness;
267
+ texture -= (dashH + dashV) * 0.08 * uRoughness;
268
+
269
+ vec3 rgb = texColor.rgb / alpha;
270
+ float darkFiber = clamp(-texture * 3.2 + gaps * 0.12 + (dashH + dashV) * 0.18, 0.0, 1.0);
271
+ vec3 shaded = mix(rgb, uColor.rgb, darkFiber * uColor.a);
272
+ vec3 textured = clamp(shaded * (1.0 + max(texture, 0.0) * 0.45), 0.0, 1.0);
273
+ rgb = mix(rgb, textured, uAmount);
274
+
275
+ fragColor = vec4(rgb * alpha, alpha);
276
+ }
277
+ `;
278
+ var compileShader = (gl, type, source) => {
279
+ const shader = gl.createShader(type);
280
+ if (!shader) {
281
+ throw new Error("Failed to create WebGL shader");
282
+ }
283
+ gl.shaderSource(shader, source);
284
+ gl.compileShader(shader);
285
+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
286
+ const log = gl.getShaderInfoLog(shader);
287
+ gl.deleteShader(shader);
288
+ throw new Error(`Burlap shader compile failed: ${log ?? "(no log)"}`);
289
+ }
290
+ return shader;
291
+ };
292
+ var linkProgram = (gl, vs, fs) => {
293
+ const program = gl.createProgram();
294
+ if (!program) {
295
+ throw new Error("Failed to create WebGL program");
296
+ }
297
+ gl.attachShader(program, vs);
298
+ gl.attachShader(program, fs);
299
+ gl.linkProgram(program);
300
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
301
+ const log = gl.getProgramInfoLog(program);
302
+ gl.deleteProgram(program);
303
+ throw new Error(`Burlap program link failed: ${log ?? "(no log)"}`);
304
+ }
305
+ return program;
306
+ };
307
+ var setupBurlap = (target) => {
308
+ const gl = target.getContext("webgl2", {
309
+ premultipliedAlpha: true,
310
+ alpha: true,
311
+ preserveDrawingBuffer: true
312
+ });
313
+ if (!gl) {
314
+ throw createWebGL2ContextError("burlap effect");
315
+ }
316
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
317
+ const vs = compileShader(gl, gl.VERTEX_SHADER, BURLAP_VS);
318
+ const fs = compileShader(gl, gl.FRAGMENT_SHADER, BURLAP_FS);
319
+ const program = linkProgram(gl, vs, fs);
320
+ gl.deleteShader(vs);
321
+ gl.deleteShader(fs);
322
+ const vao = gl.createVertexArray();
323
+ if (!vao) {
324
+ throw new Error("Failed to create WebGL vertex array");
325
+ }
326
+ gl.bindVertexArray(vao);
327
+ const data = new Float32Array([
328
+ -1,
329
+ -1,
330
+ 0,
331
+ 0,
332
+ 1,
333
+ -1,
334
+ 1,
335
+ 0,
336
+ -1,
337
+ 1,
338
+ 0,
339
+ 1,
340
+ 1,
341
+ 1,
342
+ 1,
343
+ 1
344
+ ]);
345
+ const vbo = gl.createBuffer();
346
+ if (!vbo) {
347
+ throw new Error("Failed to create WebGL buffer");
348
+ }
349
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
350
+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
351
+ const aPos = gl.getAttribLocation(program, "aPos");
352
+ const aUv = gl.getAttribLocation(program, "aUv");
353
+ gl.enableVertexAttribArray(aPos);
354
+ gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
355
+ gl.enableVertexAttribArray(aUv);
356
+ gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
357
+ gl.bindVertexArray(null);
358
+ const texture = gl.createTexture();
359
+ if (!texture) {
360
+ throw new Error("Failed to create WebGL texture");
361
+ }
362
+ gl.bindTexture(gl.TEXTURE_2D, texture);
363
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
364
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
365
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
366
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
367
+ gl.bindTexture(gl.TEXTURE_2D, null);
368
+ const colorCanvas = document.createElement("canvas");
369
+ colorCanvas.width = 1;
370
+ colorCanvas.height = 1;
371
+ const colorCtx = colorCanvas.getContext("2d", { willReadFrequently: true });
372
+ if (!colorCtx) {
373
+ throw new Error("Failed to acquire 2D context for color parsing");
374
+ }
375
+ return {
376
+ gl,
377
+ program,
378
+ vao,
379
+ vbo,
380
+ texture,
381
+ uSource: gl.getUniformLocation(program, "uSource"),
382
+ uResolution: gl.getUniformLocation(program, "uResolution"),
383
+ uAmount: gl.getUniformLocation(program, "uAmount"),
384
+ uSize: gl.getUniformLocation(program, "uSize"),
385
+ uRoughness: gl.getUniformLocation(program, "uRoughness"),
386
+ uSeed: gl.getUniformLocation(program, "uSeed"),
387
+ uColor: gl.getUniformLocation(program, "uColor"),
388
+ colorCtx,
389
+ cachedColor: "",
390
+ cachedColorRgba: [0, 0, 0, 255]
391
+ };
392
+ };
393
+ var normalizedRgba = (color) => {
394
+ return [color[0] / 255, color[1] / 255, color[2] / 255, color[3] / 255];
395
+ };
396
+ var burlap = createEffect({
397
+ type: "dev.remotion.effects.burlap",
398
+ label: "burlap()",
399
+ documentationLink: "https://www.remotion.dev/docs/effects/burlap",
400
+ backend: "webgl2",
401
+ calculateKey: (params) => {
402
+ const r = resolve(params);
403
+ return `burlap-${r.amount}-${r.size}-${r.roughness}-${r.seed}-${r.color}`;
404
+ },
405
+ setup: (target) => setupBurlap(target),
406
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
407
+ const r = resolve(params);
408
+ const { gl, program, vao, texture } = state;
409
+ if (state.cachedColor !== r.color) {
410
+ state.cachedColor = r.color;
411
+ state.cachedColorRgba = parseColorRgba(state.colorCtx, r.color);
412
+ }
413
+ const [red, green, blue, alpha] = normalizedRgba(state.cachedColorRgba);
414
+ gl.viewport(0, 0, width, height);
415
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
416
+ gl.clearColor(0, 0, 0, 0);
417
+ gl.clear(gl.COLOR_BUFFER_BIT);
418
+ gl.useProgram(program);
419
+ gl.bindVertexArray(vao);
420
+ gl.activeTexture(gl.TEXTURE0);
421
+ gl.bindTexture(gl.TEXTURE_2D, texture);
422
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
423
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
424
+ if (state.uSource)
425
+ gl.uniform1i(state.uSource, 0);
426
+ if (state.uResolution)
427
+ gl.uniform2f(state.uResolution, width, height);
428
+ if (state.uAmount)
429
+ gl.uniform1f(state.uAmount, r.amount);
430
+ if (state.uSize)
431
+ gl.uniform1f(state.uSize, r.size);
432
+ if (state.uRoughness)
433
+ gl.uniform1f(state.uRoughness, r.roughness);
434
+ if (state.uSeed)
435
+ gl.uniform1f(state.uSeed, r.seed);
436
+ if (state.uColor)
437
+ gl.uniform4f(state.uColor, red, green, blue, alpha);
438
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
439
+ gl.bindVertexArray(null);
440
+ gl.bindTexture(gl.TEXTURE_2D, null);
441
+ gl.useProgram(null);
442
+ },
443
+ cleanup: ({ gl, program, vao, vbo, texture }) => {
444
+ gl.deleteTexture(texture);
445
+ gl.deleteBuffer(vbo);
446
+ gl.deleteProgram(program);
447
+ gl.deleteVertexArray(vao);
448
+ },
449
+ schema: burlapSchema,
450
+ validateParams: validateBurlapParams
451
+ });
452
+ export {
453
+ burlap
454
+ };