@remotion/effects 4.0.470 → 4.0.472

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (58) hide show
  1. package/dist/color-key.d.ts +47 -0
  2. package/dist/color-utils.d.ts +4 -1
  3. package/dist/dot-grid.d.ts +2 -0
  4. package/dist/duotone.d.ts +1 -0
  5. package/dist/esm/barrel-distortion.mjs +9 -5
  6. package/dist/esm/blur.mjs +2 -1
  7. package/dist/esm/brightness.mjs +7 -4
  8. package/dist/esm/chromatic-aberration.mjs +10 -6
  9. package/dist/esm/color-key.mjs +419 -0
  10. package/dist/esm/contrast.mjs +7 -4
  11. package/dist/esm/dot-grid.mjs +11 -6
  12. package/dist/esm/drop-shadow.mjs +15 -8
  13. package/dist/esm/duotone.mjs +9 -5
  14. package/dist/esm/evolve.mjs +11 -6
  15. package/dist/esm/fisheye.mjs +13 -7
  16. package/dist/esm/glow.mjs +13 -7
  17. package/dist/esm/grayscale.mjs +7 -4
  18. package/dist/esm/halftone-linear-gradient.mjs +13 -7
  19. package/dist/esm/halftone.mjs +16 -11
  20. package/dist/esm/hue.mjs +7 -4
  21. package/dist/esm/index.mjs +902 -0
  22. package/dist/esm/invert.mjs +7 -4
  23. package/dist/esm/linear-progressive-blur.mjs +530 -0
  24. package/dist/esm/lines.mjs +15 -11
  25. package/dist/esm/mirror.mjs +9 -5
  26. package/dist/esm/noise.mjs +11 -6
  27. package/dist/esm/pixel-dissolve.mjs +377 -0
  28. package/dist/esm/rings.mjs +467 -0
  29. package/dist/esm/saturation.mjs +7 -4
  30. package/dist/esm/scale.mjs +2 -1
  31. package/dist/esm/scanlines.mjs +15 -8
  32. package/dist/esm/shine.mjs +18 -12
  33. package/dist/esm/speckle.mjs +13 -7
  34. package/dist/esm/tint.mjs +9 -5
  35. package/dist/esm/translate.mjs +15 -8
  36. package/dist/esm/vignette.mjs +40 -12
  37. package/dist/esm/wave.mjs +6 -3
  38. package/dist/esm/waves.mjs +547 -0
  39. package/dist/esm/white-noise.mjs +11 -6
  40. package/dist/esm/zigzag.mjs +537 -0
  41. package/dist/evolve.d.ts +2 -0
  42. package/dist/halftone-linear-gradient.d.ts +3 -0
  43. package/dist/halftone.d.ts +5 -3
  44. package/dist/index.d.ts +2 -1
  45. package/dist/linear-progressive-blur/index.d.ts +28 -0
  46. package/dist/linear-progressive-blur/linear-progressive-blur-runtime.d.ts +32 -0
  47. package/dist/linear-progressive-blur/linear-progressive-blur-shaders.d.ts +2 -0
  48. package/dist/linear-progressive-blur.d.ts +1 -0
  49. package/dist/lines.d.ts +5 -4
  50. package/dist/pixel-dissolve.d.ts +10 -0
  51. package/dist/rings.d.ts +51 -0
  52. package/dist/tint.d.ts +1 -0
  53. package/dist/vignette.d.ts +13 -0
  54. package/dist/waves.d.ts +95 -0
  55. package/dist/zigzag.d.ts +84 -0
  56. package/package.json +51 -3
  57. package/dist/effect-internals.d.ts +0 -8
  58. package/dist/entrypoints/blur.d.ts +0 -6
@@ -0,0 +1,547 @@
1
+ // src/waves.ts
2
+ import { Internals } from "remotion";
3
+
4
+ // src/validate-effect-param.ts
5
+ var assertEffectParamsObject = (params, effectLabel) => {
6
+ if (params === null || typeof params !== "object") {
7
+ throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
+ }
9
+ };
10
+ var assertRequiredFiniteNumber = (value, name) => {
11
+ if (typeof value !== "number" || !Number.isFinite(value)) {
12
+ throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
+ }
14
+ };
15
+ var assertRequiredColor = (value, name) => {
16
+ if (typeof value !== "string" || value.length === 0) {
17
+ throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
+ }
19
+ };
20
+ var assertOptionalColor = (value, name) => {
21
+ if (value === undefined) {
22
+ return;
23
+ }
24
+ assertRequiredColor(value, name);
25
+ };
26
+
27
+ // src/color-utils.ts
28
+ var DEFAULT_AMOUNT = 1;
29
+ var DEFAULT_BRIGHTNESS_AMOUNT = 0;
30
+ var DEFAULT_HUE_DEGREES = 0;
31
+ var colorAmountSchema = {
32
+ type: "number",
33
+ min: 0,
34
+ max: 1,
35
+ step: 0.01,
36
+ default: DEFAULT_AMOUNT,
37
+ description: "Amount",
38
+ hiddenFromList: false
39
+ };
40
+ var colorMultiplierSchema = {
41
+ type: "number",
42
+ min: 0,
43
+ step: 0.01,
44
+ default: DEFAULT_AMOUNT,
45
+ description: "Amount",
46
+ hiddenFromList: false
47
+ };
48
+ var brightnessAmountSchema = {
49
+ type: "number",
50
+ min: -1,
51
+ max: 1,
52
+ step: 0.01,
53
+ default: DEFAULT_BRIGHTNESS_AMOUNT,
54
+ description: "Amount",
55
+ hiddenFromList: false
56
+ };
57
+ var hueDegreesSchema = {
58
+ type: "rotation-degrees",
59
+ step: 1,
60
+ default: DEFAULT_HUE_DEGREES,
61
+ description: "Degrees"
62
+ };
63
+ var assertOptionalFiniteNumber = (value, name) => {
64
+ if (value === undefined) {
65
+ return;
66
+ }
67
+ assertRequiredFiniteNumber(value, name);
68
+ };
69
+ var validateUnitInterval = (value, name) => {
70
+ if (value < 0) {
71
+ throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
72
+ }
73
+ if (value > 1) {
74
+ throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
75
+ }
76
+ };
77
+ var validateNonNegative = (value, name) => {
78
+ if (value < 0) {
79
+ throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
+ }
81
+ };
82
+ var validateSignedUnitInterval = (value, name) => {
83
+ if (value < -1) {
84
+ throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
85
+ }
86
+ if (value > 1) {
87
+ throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
88
+ }
89
+ };
90
+ var clampColorChannel = (value) => {
91
+ return Math.max(0, Math.min(255, value));
92
+ };
93
+ var parseColorRgba = (ctx, color) => {
94
+ ctx.clearRect(0, 0, 1, 1);
95
+ ctx.fillStyle = color;
96
+ ctx.fillRect(0, 0, 1, 1);
97
+ const { data } = ctx.getImageData(0, 0, 1, 1);
98
+ return [data[0], data[1], data[2], data[3]];
99
+ };
100
+
101
+ // src/waves.ts
102
+ var { createEffect, createWebGL2ContextError } = Internals;
103
+ var WAVE_DIRECTIONS = ["horizontal", "vertical"];
104
+ var DEFAULT_COLORS = ["#dff4ff", "#7cc6ff"];
105
+ var DEFAULT_DIRECTION = "horizontal";
106
+ var DEFAULT_THICKNESS = 40;
107
+ var DEFAULT_GAP = 0;
108
+ var DEFAULT_ANGLE = 0;
109
+ var DEFAULT_OFFSET = 0;
110
+ var DEFAULT_AMPLITUDE = 24;
111
+ var DEFAULT_WAVELENGTH = 160;
112
+ var DEFAULT_PHASE = 0;
113
+ var wavesSchema = {
114
+ direction: {
115
+ type: "enum",
116
+ variants: {
117
+ horizontal: {},
118
+ vertical: {}
119
+ },
120
+ default: DEFAULT_DIRECTION,
121
+ description: "Direction"
122
+ },
123
+ thickness: {
124
+ type: "number",
125
+ min: 0.1,
126
+ max: 400,
127
+ step: 0.1,
128
+ default: DEFAULT_THICKNESS,
129
+ description: "Thickness",
130
+ hiddenFromList: false
131
+ },
132
+ gap: {
133
+ type: "number",
134
+ min: 0,
135
+ max: 400,
136
+ step: 0.1,
137
+ default: DEFAULT_GAP,
138
+ description: "Gap",
139
+ hiddenFromList: false
140
+ },
141
+ angle: {
142
+ type: "rotation-degrees",
143
+ step: 1,
144
+ default: DEFAULT_ANGLE,
145
+ description: "Angle"
146
+ },
147
+ offset: {
148
+ type: "number",
149
+ step: 0.1,
150
+ default: DEFAULT_OFFSET,
151
+ description: "Offset",
152
+ hiddenFromList: false
153
+ },
154
+ amplitude: {
155
+ type: "number",
156
+ min: 0,
157
+ max: 500,
158
+ step: 0.1,
159
+ default: DEFAULT_AMPLITUDE,
160
+ description: "Amplitude",
161
+ hiddenFromList: false
162
+ },
163
+ wavelength: {
164
+ type: "number",
165
+ min: 1,
166
+ max: 2000,
167
+ step: 1,
168
+ default: DEFAULT_WAVELENGTH,
169
+ description: "Wavelength",
170
+ hiddenFromList: false
171
+ },
172
+ phase: {
173
+ type: "number",
174
+ min: -360,
175
+ max: 360,
176
+ step: 1,
177
+ default: DEFAULT_PHASE,
178
+ description: "Phase",
179
+ hiddenFromList: false
180
+ }
181
+ };
182
+ var resolve = (p) => {
183
+ const thickness = p.thickness ?? DEFAULT_THICKNESS;
184
+ const gap = p.gap ?? DEFAULT_GAP;
185
+ return {
186
+ colors: p.colors ?? DEFAULT_COLORS,
187
+ direction: p.direction ?? DEFAULT_DIRECTION,
188
+ thickness,
189
+ spacing: thickness + gap,
190
+ angle: p.angle ?? DEFAULT_ANGLE,
191
+ offset: p.offset ?? DEFAULT_OFFSET,
192
+ amplitude: p.amplitude ?? DEFAULT_AMPLITUDE,
193
+ wavelength: p.wavelength ?? DEFAULT_WAVELENGTH,
194
+ phase: p.phase ?? DEFAULT_PHASE
195
+ };
196
+ };
197
+ var formatEnum = (variants) => {
198
+ if (variants.length === 2) {
199
+ return `"${variants[0]}" or "${variants[1]}"`;
200
+ }
201
+ return `${variants.slice(0, -1).map((variant) => `"${variant}"`).join(", ")} or "${variants[variants.length - 1]}"`;
202
+ };
203
+ var validatePositive = (value, name) => {
204
+ if (value <= 0) {
205
+ throw new TypeError(`"${name}" must be greater than 0, but got ${JSON.stringify(value)}`);
206
+ }
207
+ };
208
+ var validateNonNegative2 = (value, name) => {
209
+ if (value < 0) {
210
+ throw new TypeError(`"${name}" must be greater than or equal to 0, but got ${JSON.stringify(value)}`);
211
+ }
212
+ };
213
+ var validateColors = (colors) => {
214
+ if (colors === undefined) {
215
+ return;
216
+ }
217
+ if (!Array.isArray(colors) || colors.length < 2) {
218
+ throw new TypeError(`"colors" must be an array with at least 2 colors, but got ${JSON.stringify(colors)}`);
219
+ }
220
+ for (let i = 0;i < colors.length; i++) {
221
+ assertRequiredColor(colors[i], `colors[${i}]`);
222
+ }
223
+ };
224
+ var validateDirection = (direction) => {
225
+ if (direction === undefined) {
226
+ return;
227
+ }
228
+ if (typeof direction !== "string" || !WAVE_DIRECTIONS.includes(direction)) {
229
+ throw new TypeError(`"direction" must be ${formatEnum(WAVE_DIRECTIONS)}, but got ${JSON.stringify(direction)}`);
230
+ }
231
+ };
232
+ var validateWavesParams = (params) => {
233
+ assertEffectParamsObject(params, "Waves");
234
+ validateColors(params.colors);
235
+ validateDirection(params.direction);
236
+ assertOptionalFiniteNumber(params.thickness, "thickness");
237
+ assertOptionalFiniteNumber(params.gap, "gap");
238
+ assertOptionalFiniteNumber(params.angle, "angle");
239
+ assertOptionalFiniteNumber(params.offset, "offset");
240
+ assertOptionalFiniteNumber(params.amplitude, "amplitude");
241
+ assertOptionalFiniteNumber(params.wavelength, "wavelength");
242
+ assertOptionalFiniteNumber(params.phase, "phase");
243
+ const thickness = params.thickness ?? DEFAULT_THICKNESS;
244
+ const gap = params.gap ?? DEFAULT_GAP;
245
+ const amplitude = params.amplitude ?? DEFAULT_AMPLITUDE;
246
+ const wavelength = params.wavelength ?? DEFAULT_WAVELENGTH;
247
+ validatePositive(thickness, "thickness");
248
+ validateNonNegative2(gap, "gap");
249
+ validateNonNegative2(amplitude, "amplitude");
250
+ validatePositive(wavelength, "wavelength");
251
+ };
252
+ var WAVES_VS = `#version 300 es
253
+ in vec2 aPos;
254
+ in vec2 aUv;
255
+ out vec2 vUv;
256
+
257
+ void main() {
258
+ vUv = aUv;
259
+ gl_Position = vec4(aPos, 0.0, 1.0);
260
+ }
261
+ `;
262
+ var WAVES_FS = `#version 300 es
263
+ precision highp float;
264
+
265
+ in vec2 vUv;
266
+ out vec4 fragColor;
267
+
268
+ uniform sampler2D uSource;
269
+ uniform sampler2D uPalette;
270
+ uniform vec2 uResolution;
271
+ uniform float uNumColors;
272
+ uniform int uDirection;
273
+ uniform float uThickness;
274
+ uniform float uSpacing;
275
+ uniform float uAngle;
276
+ uniform float uOffset;
277
+ uniform float uAmplitude;
278
+ uniform float uWavelength;
279
+ uniform float uPhase;
280
+
281
+ void main() {
282
+ vec4 texColor = texture(uSource, vUv);
283
+ float thickness = max(uThickness, 0.001);
284
+ float spacing = max(uSpacing, 0.001);
285
+ float cycle = spacing * uNumColors;
286
+ vec2 centered = vUv * uResolution - uResolution * 0.5;
287
+ float s = sin(uAngle);
288
+ float c = cos(uAngle);
289
+ vec2 rotated = vec2(
290
+ centered.x * c - centered.y * s,
291
+ centered.x * s + centered.y * c
292
+ );
293
+ float baseAxis = uDirection == 0 ? rotated.y : rotated.x;
294
+ float waveAxis = uDirection == 0 ? rotated.x : rotated.y;
295
+ float waveOffset =
296
+ sin((waveAxis / max(uWavelength, 0.001)) * 6.283185307179586 + uPhase) *
297
+ uAmplitude;
298
+ float position = mod(baseAxis + waveOffset + uOffset, cycle);
299
+ if (position < 0.0) {
300
+ position += cycle;
301
+ }
302
+
303
+ float colorIndex = floor(position / spacing);
304
+ float inStripe = mod(position, spacing);
305
+ if (inStripe > thickness) {
306
+ fragColor = texColor;
307
+ return;
308
+ }
309
+
310
+ float texCoord = (colorIndex + 0.5) / uNumColors;
311
+ vec4 lineColor = texture(uPalette, vec2(texCoord, 0.5));
312
+ float lineAlpha = lineColor.a;
313
+ vec3 premultipliedLine = lineColor.rgb * lineAlpha;
314
+
315
+ fragColor = vec4(
316
+ premultipliedLine + texColor.rgb * (1.0 - lineAlpha),
317
+ lineAlpha + texColor.a * (1.0 - lineAlpha)
318
+ );
319
+ }
320
+ `;
321
+ var compileShader = (gl, type, source) => {
322
+ const shader = gl.createShader(type);
323
+ if (!shader) {
324
+ throw new Error("Failed to create WebGL shader");
325
+ }
326
+ gl.shaderSource(shader, source);
327
+ gl.compileShader(shader);
328
+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
329
+ const log = gl.getShaderInfoLog(shader);
330
+ gl.deleteShader(shader);
331
+ throw new Error(`Waves shader compile failed: ${log ?? "(no log)"}`);
332
+ }
333
+ return shader;
334
+ };
335
+ var linkProgram = (gl, vs, fs) => {
336
+ const program = gl.createProgram();
337
+ if (!program) {
338
+ throw new Error("Failed to create WebGL program");
339
+ }
340
+ gl.attachShader(program, vs);
341
+ gl.attachShader(program, fs);
342
+ gl.linkProgram(program);
343
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
344
+ const log = gl.getProgramInfoLog(program);
345
+ gl.deleteProgram(program);
346
+ throw new Error(`Waves program link failed: ${log ?? "(no log)"}`);
347
+ }
348
+ return program;
349
+ };
350
+ var createProgram = (gl, vertexSource, fragmentSource) => {
351
+ const vs = compileShader(gl, gl.VERTEX_SHADER, vertexSource);
352
+ const fs = compileShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
353
+ const program = linkProgram(gl, vs, fs);
354
+ gl.deleteShader(vs);
355
+ gl.deleteShader(fs);
356
+ return program;
357
+ };
358
+ var createTexture = (gl, filter) => {
359
+ const texture = gl.createTexture();
360
+ if (!texture) {
361
+ throw new Error("Failed to create WebGL texture");
362
+ }
363
+ gl.bindTexture(gl.TEXTURE_2D, texture);
364
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);
365
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
366
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
367
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
368
+ gl.bindTexture(gl.TEXTURE_2D, null);
369
+ return texture;
370
+ };
371
+ var setupWaves = (target) => {
372
+ const gl = target.getContext("webgl2", {
373
+ premultipliedAlpha: true,
374
+ alpha: true,
375
+ preserveDrawingBuffer: true
376
+ });
377
+ if (!gl) {
378
+ throw createWebGL2ContextError("waves effect");
379
+ }
380
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
381
+ const program = createProgram(gl, WAVES_VS, WAVES_FS);
382
+ const vao = gl.createVertexArray();
383
+ if (!vao) {
384
+ throw new Error("Failed to create WebGL vertex array");
385
+ }
386
+ gl.bindVertexArray(vao);
387
+ const data = new Float32Array([
388
+ -1,
389
+ -1,
390
+ 0,
391
+ 0,
392
+ 1,
393
+ -1,
394
+ 1,
395
+ 0,
396
+ -1,
397
+ 1,
398
+ 0,
399
+ 1,
400
+ 1,
401
+ 1,
402
+ 1,
403
+ 1
404
+ ]);
405
+ const vbo = gl.createBuffer();
406
+ if (!vbo) {
407
+ throw new Error("Failed to create WebGL buffer");
408
+ }
409
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
410
+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
411
+ const aPos = gl.getAttribLocation(program, "aPos");
412
+ const aUv = gl.getAttribLocation(program, "aUv");
413
+ gl.enableVertexAttribArray(aPos);
414
+ gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
415
+ gl.enableVertexAttribArray(aUv);
416
+ gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
417
+ gl.bindVertexArray(null);
418
+ const colorCanvas = document.createElement("canvas");
419
+ colorCanvas.width = 1;
420
+ colorCanvas.height = 1;
421
+ const colorCtx = colorCanvas.getContext("2d", { willReadFrequently: true });
422
+ if (!colorCtx) {
423
+ throw new Error("Failed to acquire 2D context for color parsing");
424
+ }
425
+ return {
426
+ gl,
427
+ program,
428
+ vao,
429
+ vbo,
430
+ sourceTexture: createTexture(gl, gl.LINEAR),
431
+ paletteTexture: createTexture(gl, gl.NEAREST),
432
+ colorCtx,
433
+ uniforms: {
434
+ uSource: gl.getUniformLocation(program, "uSource"),
435
+ uPalette: gl.getUniformLocation(program, "uPalette"),
436
+ uResolution: gl.getUniformLocation(program, "uResolution"),
437
+ uNumColors: gl.getUniformLocation(program, "uNumColors"),
438
+ uDirection: gl.getUniformLocation(program, "uDirection"),
439
+ uThickness: gl.getUniformLocation(program, "uThickness"),
440
+ uSpacing: gl.getUniformLocation(program, "uSpacing"),
441
+ uAngle: gl.getUniformLocation(program, "uAngle"),
442
+ uOffset: gl.getUniformLocation(program, "uOffset"),
443
+ uAmplitude: gl.getUniformLocation(program, "uAmplitude"),
444
+ uWavelength: gl.getUniformLocation(program, "uWavelength"),
445
+ uPhase: gl.getUniformLocation(program, "uPhase")
446
+ },
447
+ cachedPaletteKey: "",
448
+ palettePixelData: new Uint8Array(0)
449
+ };
450
+ };
451
+ var updatePalette = (state, colors) => {
452
+ const paletteKey = colors.join("|");
453
+ const paletteDirty = state.cachedPaletteKey !== paletteKey;
454
+ if (!paletteDirty) {
455
+ return false;
456
+ }
457
+ state.cachedPaletteKey = paletteKey;
458
+ const len = colors.length * 4;
459
+ if (state.palettePixelData.length !== len) {
460
+ state.palettePixelData = new Uint8Array(len);
461
+ }
462
+ const { palettePixelData } = state;
463
+ for (let i = 0;i < colors.length; i++) {
464
+ const color = parseColorRgba(state.colorCtx, colors[i]);
465
+ palettePixelData[i * 4] = color[0];
466
+ palettePixelData[i * 4 + 1] = color[1];
467
+ palettePixelData[i * 4 + 2] = color[2];
468
+ palettePixelData[i * 4 + 3] = color[3];
469
+ }
470
+ return true;
471
+ };
472
+ var waves = createEffect({
473
+ type: "remotion/waves",
474
+ label: "waves()",
475
+ documentationLink: "https://www.remotion.dev/docs/effects/waves",
476
+ backend: "webgl2",
477
+ calculateKey: (params) => {
478
+ const r = resolve(params);
479
+ return `waves-${r.colors.join("|")}-${r.direction}-${r.thickness}-${r.spacing}-${r.angle}-${r.offset}-${r.amplitude}-${r.wavelength}-${r.phase}`;
480
+ },
481
+ setup: (target) => setupWaves(target),
482
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
483
+ const r = resolve(params);
484
+ const paletteDirty = updatePalette(state, r.colors);
485
+ const { gl, program, sourceTexture, paletteTexture, uniforms, vao } = state;
486
+ gl.viewport(0, 0, width, height);
487
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
488
+ gl.clearColor(0, 0, 0, 0);
489
+ gl.clear(gl.COLOR_BUFFER_BIT);
490
+ gl.activeTexture(gl.TEXTURE0);
491
+ gl.bindTexture(gl.TEXTURE_2D, sourceTexture);
492
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
493
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
494
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
495
+ gl.activeTexture(gl.TEXTURE1);
496
+ gl.bindTexture(gl.TEXTURE_2D, paletteTexture);
497
+ if (paletteDirty) {
498
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
499
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
500
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, r.colors.length, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, state.palettePixelData);
501
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
502
+ }
503
+ gl.useProgram(program);
504
+ if (uniforms.uSource)
505
+ gl.uniform1i(uniforms.uSource, 0);
506
+ if (uniforms.uPalette)
507
+ gl.uniform1i(uniforms.uPalette, 1);
508
+ if (uniforms.uResolution)
509
+ gl.uniform2f(uniforms.uResolution, width, height);
510
+ if (uniforms.uNumColors)
511
+ gl.uniform1f(uniforms.uNumColors, r.colors.length);
512
+ if (uniforms.uDirection)
513
+ gl.uniform1i(uniforms.uDirection, r.direction === "horizontal" ? 0 : 1);
514
+ if (uniforms.uThickness)
515
+ gl.uniform1f(uniforms.uThickness, r.thickness);
516
+ if (uniforms.uSpacing)
517
+ gl.uniform1f(uniforms.uSpacing, r.spacing);
518
+ if (uniforms.uAngle)
519
+ gl.uniform1f(uniforms.uAngle, r.angle * Math.PI / 180);
520
+ if (uniforms.uOffset)
521
+ gl.uniform1f(uniforms.uOffset, r.offset);
522
+ if (uniforms.uAmplitude)
523
+ gl.uniform1f(uniforms.uAmplitude, r.amplitude);
524
+ if (uniforms.uWavelength)
525
+ gl.uniform1f(uniforms.uWavelength, r.wavelength);
526
+ if (uniforms.uPhase)
527
+ gl.uniform1f(uniforms.uPhase, r.phase * Math.PI / 180);
528
+ gl.bindVertexArray(vao);
529
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
530
+ gl.bindVertexArray(null);
531
+ gl.bindTexture(gl.TEXTURE_2D, null);
532
+ gl.useProgram(null);
533
+ },
534
+ cleanup: ({ gl, program, vao, vbo, sourceTexture, paletteTexture }) => {
535
+ gl.deleteTexture(sourceTexture);
536
+ gl.deleteTexture(paletteTexture);
537
+ gl.deleteBuffer(vbo);
538
+ gl.deleteProgram(program);
539
+ gl.deleteVertexArray(vao);
540
+ },
541
+ schema: wavesSchema,
542
+ validateParams: validateWavesParams
543
+ });
544
+ export {
545
+ wavesSchema,
546
+ waves
547
+ };
@@ -34,14 +34,16 @@ var colorAmountSchema = {
34
34
  max: 1,
35
35
  step: 0.01,
36
36
  default: DEFAULT_AMOUNT,
37
- description: "Amount"
37
+ description: "Amount",
38
+ hiddenFromList: false
38
39
  };
39
40
  var colorMultiplierSchema = {
40
41
  type: "number",
41
42
  min: 0,
42
43
  step: 0.01,
43
44
  default: DEFAULT_AMOUNT,
44
- description: "Amount"
45
+ description: "Amount",
46
+ hiddenFromList: false
45
47
  };
46
48
  var brightnessAmountSchema = {
47
49
  type: "number",
@@ -49,10 +51,11 @@ var brightnessAmountSchema = {
49
51
  max: 1,
50
52
  step: 0.01,
51
53
  default: DEFAULT_BRIGHTNESS_AMOUNT,
52
- description: "Amount"
54
+ description: "Amount",
55
+ hiddenFromList: false
53
56
  };
54
57
  var hueDegreesSchema = {
55
- type: "number",
58
+ type: "rotation-degrees",
56
59
  step: 1,
57
60
  default: DEFAULT_HUE_DEGREES,
58
61
  description: "Degrees"
@@ -106,13 +109,15 @@ var whiteNoiseSchema = {
106
109
  max: 1,
107
110
  step: 0.01,
108
111
  default: DEFAULT_AMOUNT2,
109
- description: "Amount"
112
+ description: "Amount",
113
+ hiddenFromList: false
110
114
  },
111
115
  seed: {
112
116
  type: "number",
113
117
  step: 1,
114
118
  default: DEFAULT_SEED,
115
- description: "Seed"
119
+ description: "Seed",
120
+ hiddenFromList: false
116
121
  }
117
122
  };
118
123
  var resolve = (params) => ({