@remotion/effects 4.0.470 → 4.0.472

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (58) hide show
  1. package/dist/color-key.d.ts +47 -0
  2. package/dist/color-utils.d.ts +4 -1
  3. package/dist/dot-grid.d.ts +2 -0
  4. package/dist/duotone.d.ts +1 -0
  5. package/dist/esm/barrel-distortion.mjs +9 -5
  6. package/dist/esm/blur.mjs +2 -1
  7. package/dist/esm/brightness.mjs +7 -4
  8. package/dist/esm/chromatic-aberration.mjs +10 -6
  9. package/dist/esm/color-key.mjs +419 -0
  10. package/dist/esm/contrast.mjs +7 -4
  11. package/dist/esm/dot-grid.mjs +11 -6
  12. package/dist/esm/drop-shadow.mjs +15 -8
  13. package/dist/esm/duotone.mjs +9 -5
  14. package/dist/esm/evolve.mjs +11 -6
  15. package/dist/esm/fisheye.mjs +13 -7
  16. package/dist/esm/glow.mjs +13 -7
  17. package/dist/esm/grayscale.mjs +7 -4
  18. package/dist/esm/halftone-linear-gradient.mjs +13 -7
  19. package/dist/esm/halftone.mjs +16 -11
  20. package/dist/esm/hue.mjs +7 -4
  21. package/dist/esm/index.mjs +902 -0
  22. package/dist/esm/invert.mjs +7 -4
  23. package/dist/esm/linear-progressive-blur.mjs +530 -0
  24. package/dist/esm/lines.mjs +15 -11
  25. package/dist/esm/mirror.mjs +9 -5
  26. package/dist/esm/noise.mjs +11 -6
  27. package/dist/esm/pixel-dissolve.mjs +377 -0
  28. package/dist/esm/rings.mjs +467 -0
  29. package/dist/esm/saturation.mjs +7 -4
  30. package/dist/esm/scale.mjs +2 -1
  31. package/dist/esm/scanlines.mjs +15 -8
  32. package/dist/esm/shine.mjs +18 -12
  33. package/dist/esm/speckle.mjs +13 -7
  34. package/dist/esm/tint.mjs +9 -5
  35. package/dist/esm/translate.mjs +15 -8
  36. package/dist/esm/vignette.mjs +40 -12
  37. package/dist/esm/wave.mjs +6 -3
  38. package/dist/esm/waves.mjs +547 -0
  39. package/dist/esm/white-noise.mjs +11 -6
  40. package/dist/esm/zigzag.mjs +537 -0
  41. package/dist/evolve.d.ts +2 -0
  42. package/dist/halftone-linear-gradient.d.ts +3 -0
  43. package/dist/halftone.d.ts +5 -3
  44. package/dist/index.d.ts +2 -1
  45. package/dist/linear-progressive-blur/index.d.ts +28 -0
  46. package/dist/linear-progressive-blur/linear-progressive-blur-runtime.d.ts +32 -0
  47. package/dist/linear-progressive-blur/linear-progressive-blur-shaders.d.ts +2 -0
  48. package/dist/linear-progressive-blur.d.ts +1 -0
  49. package/dist/lines.d.ts +5 -4
  50. package/dist/pixel-dissolve.d.ts +10 -0
  51. package/dist/rings.d.ts +51 -0
  52. package/dist/tint.d.ts +1 -0
  53. package/dist/vignette.d.ts +13 -0
  54. package/dist/waves.d.ts +95 -0
  55. package/dist/zigzag.d.ts +84 -0
  56. package/package.json +51 -3
  57. package/dist/effect-internals.d.ts +0 -8
  58. package/dist/entrypoints/blur.d.ts +0 -6
@@ -0,0 +1,902 @@
1
+ // src/rings.ts
2
+ import { Internals } from "remotion";
3
+
4
+ // src/validate-effect-param.ts
5
+ var assertEffectParamsObject = (params, effectLabel) => {
6
+ if (params === null || typeof params !== "object") {
7
+ throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
+ }
9
+ };
10
+ var assertRequiredFiniteNumber = (value, name) => {
11
+ if (typeof value !== "number" || !Number.isFinite(value)) {
12
+ throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
+ }
14
+ };
15
+ var assertRequiredColor = (value, name) => {
16
+ if (typeof value !== "string" || value.length === 0) {
17
+ throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
+ }
19
+ };
20
+ var assertOptionalColor = (value, name) => {
21
+ if (value === undefined) {
22
+ return;
23
+ }
24
+ assertRequiredColor(value, name);
25
+ };
26
+
27
+ // src/color-utils.ts
28
+ var DEFAULT_AMOUNT = 1;
29
+ var DEFAULT_BRIGHTNESS_AMOUNT = 0;
30
+ var DEFAULT_HUE_DEGREES = 0;
31
+ var colorAmountSchema = {
32
+ type: "number",
33
+ min: 0,
34
+ max: 1,
35
+ step: 0.01,
36
+ default: DEFAULT_AMOUNT,
37
+ description: "Amount",
38
+ hiddenFromList: false
39
+ };
40
+ var colorMultiplierSchema = {
41
+ type: "number",
42
+ min: 0,
43
+ step: 0.01,
44
+ default: DEFAULT_AMOUNT,
45
+ description: "Amount",
46
+ hiddenFromList: false
47
+ };
48
+ var brightnessAmountSchema = {
49
+ type: "number",
50
+ min: -1,
51
+ max: 1,
52
+ step: 0.01,
53
+ default: DEFAULT_BRIGHTNESS_AMOUNT,
54
+ description: "Amount",
55
+ hiddenFromList: false
56
+ };
57
+ var hueDegreesSchema = {
58
+ type: "rotation-degrees",
59
+ step: 1,
60
+ default: DEFAULT_HUE_DEGREES,
61
+ description: "Degrees"
62
+ };
63
+ var assertOptionalFiniteNumber = (value, name) => {
64
+ if (value === undefined) {
65
+ return;
66
+ }
67
+ assertRequiredFiniteNumber(value, name);
68
+ };
69
+ var validateUnitInterval = (value, name) => {
70
+ if (value < 0) {
71
+ throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
72
+ }
73
+ if (value > 1) {
74
+ throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
75
+ }
76
+ };
77
+ var validateNonNegative = (value, name) => {
78
+ if (value < 0) {
79
+ throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
+ }
81
+ };
82
+ var validateSignedUnitInterval = (value, name) => {
83
+ if (value < -1) {
84
+ throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
85
+ }
86
+ if (value > 1) {
87
+ throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
88
+ }
89
+ };
90
+ var clampColorChannel = (value) => {
91
+ return Math.max(0, Math.min(255, value));
92
+ };
93
+ var parseColorRgba = (ctx, color) => {
94
+ ctx.clearRect(0, 0, 1, 1);
95
+ ctx.fillStyle = color;
96
+ ctx.fillRect(0, 0, 1, 1);
97
+ const { data } = ctx.getImageData(0, 0, 1, 1);
98
+ return [data[0], data[1], data[2], data[3]];
99
+ };
100
+
101
+ // src/rings.ts
102
+ var { createEffect, createWebGL2ContextError } = Internals;
103
+ var DEFAULT_COLORS = ["#dff4ff", "#7cc6ff"];
104
+ var DEFAULT_CENTER = [0.5, 0.5];
105
+ var DEFAULT_THICKNESS = 40;
106
+ var DEFAULT_GAP = 0;
107
+ var DEFAULT_OFFSET = 0;
108
+ var ringsSchema = {
109
+ center: {
110
+ type: "uv-coordinate",
111
+ min: 0,
112
+ max: 1,
113
+ step: 0.01,
114
+ default: DEFAULT_CENTER,
115
+ description: "Center"
116
+ },
117
+ thickness: {
118
+ type: "number",
119
+ min: 0.1,
120
+ max: 400,
121
+ step: 0.1,
122
+ default: DEFAULT_THICKNESS,
123
+ description: "Thickness",
124
+ hiddenFromList: false
125
+ },
126
+ gap: {
127
+ type: "number",
128
+ min: 0,
129
+ max: 400,
130
+ step: 0.1,
131
+ default: DEFAULT_GAP,
132
+ description: "Gap",
133
+ hiddenFromList: false
134
+ },
135
+ offset: {
136
+ type: "number",
137
+ step: 0.1,
138
+ default: DEFAULT_OFFSET,
139
+ description: "Offset",
140
+ hiddenFromList: false
141
+ }
142
+ };
143
+ var resolve = (p) => {
144
+ const thickness = p.thickness ?? DEFAULT_THICKNESS;
145
+ const gap = p.gap ?? DEFAULT_GAP;
146
+ return {
147
+ colors: p.colors ?? DEFAULT_COLORS,
148
+ center: [...p.center ?? DEFAULT_CENTER],
149
+ thickness,
150
+ spacing: thickness + gap,
151
+ offset: p.offset ?? DEFAULT_OFFSET
152
+ };
153
+ };
154
+ var validatePositive = (value, name) => {
155
+ if (value <= 0) {
156
+ throw new TypeError(`"${name}" must be greater than 0, but got ${JSON.stringify(value)}`);
157
+ }
158
+ };
159
+ var validateNonNegative2 = (value, name) => {
160
+ if (value < 0) {
161
+ throw new TypeError(`"${name}" must be greater than or equal to 0, but got ${JSON.stringify(value)}`);
162
+ }
163
+ };
164
+ var validateColors = (colors) => {
165
+ if (colors === undefined) {
166
+ return;
167
+ }
168
+ if (!Array.isArray(colors) || colors.length < 2) {
169
+ throw new TypeError(`"colors" must be an array with at least 2 colors, but got ${JSON.stringify(colors)}`);
170
+ }
171
+ for (let i = 0;i < colors.length; i++) {
172
+ assertRequiredColor(colors[i], `colors[${i}]`);
173
+ }
174
+ };
175
+ var assertOptionalCenter = (value, name) => {
176
+ if (value === undefined) {
177
+ return;
178
+ }
179
+ if (!Array.isArray(value) || value.length !== 2 || value.some((item) => typeof item !== "number" || !Number.isFinite(item))) {
180
+ throw new TypeError(`"${name}" must be a [number, number] tuple`);
181
+ }
182
+ validateUnitInterval(value[0], `${name}[0]`);
183
+ validateUnitInterval(value[1], `${name}[1]`);
184
+ };
185
+ var validateRingsParams = (params) => {
186
+ assertEffectParamsObject(params, "Rings");
187
+ validateColors(params.colors);
188
+ assertOptionalCenter(params.center, "center");
189
+ assertOptionalFiniteNumber(params.thickness, "thickness");
190
+ assertOptionalFiniteNumber(params.gap, "gap");
191
+ assertOptionalFiniteNumber(params.offset, "offset");
192
+ const thickness = params.thickness ?? DEFAULT_THICKNESS;
193
+ const gap = params.gap ?? DEFAULT_GAP;
194
+ validatePositive(thickness, "thickness");
195
+ validateNonNegative2(gap, "gap");
196
+ };
197
+ var RINGS_VS = `#version 300 es
198
+ in vec2 aPos;
199
+ in vec2 aUv;
200
+ out vec2 vUv;
201
+
202
+ void main() {
203
+ vUv = aUv;
204
+ gl_Position = vec4(aPos, 0.0, 1.0);
205
+ }
206
+ `;
207
+ var RINGS_FS = `#version 300 es
208
+ precision highp float;
209
+
210
+ in vec2 vUv;
211
+ out vec4 fragColor;
212
+
213
+ uniform sampler2D uSource;
214
+ uniform sampler2D uPalette;
215
+ uniform vec2 uResolution;
216
+ uniform float uNumColors;
217
+ uniform vec2 uCenter;
218
+ uniform float uThickness;
219
+ uniform float uSpacing;
220
+ uniform float uOffset;
221
+
222
+ void main() {
223
+ vec4 texColor = texture(uSource, vUv);
224
+ float thickness = max(uThickness, 0.001);
225
+ float spacing = max(uSpacing, 0.001);
226
+ float cycle = spacing * uNumColors;
227
+ vec2 pixelPosition = vUv * uResolution;
228
+ vec2 centerPosition = uCenter * uResolution;
229
+ float radius = length(pixelPosition - centerPosition);
230
+ float position = mod(radius + uOffset, cycle);
231
+ if (position < 0.0) {
232
+ position += cycle;
233
+ }
234
+
235
+ float colorIndex = floor(position / spacing);
236
+ float inStripe = mod(position, spacing);
237
+ if (inStripe > thickness) {
238
+ fragColor = texColor;
239
+ return;
240
+ }
241
+
242
+ float texCoord = (colorIndex + 0.5) / uNumColors;
243
+ vec4 ringColor = texture(uPalette, vec2(texCoord, 0.5));
244
+ float ringAlpha = ringColor.a;
245
+ vec3 premultipliedRing = ringColor.rgb * ringAlpha;
246
+
247
+ fragColor = vec4(
248
+ premultipliedRing + texColor.rgb * (1.0 - ringAlpha),
249
+ ringAlpha + texColor.a * (1.0 - ringAlpha)
250
+ );
251
+ }
252
+ `;
253
+ var compileShader = (gl, type, source) => {
254
+ const shader = gl.createShader(type);
255
+ if (!shader) {
256
+ throw new Error("Failed to create WebGL shader");
257
+ }
258
+ gl.shaderSource(shader, source);
259
+ gl.compileShader(shader);
260
+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
261
+ const log = gl.getShaderInfoLog(shader);
262
+ gl.deleteShader(shader);
263
+ throw new Error(`Rings shader compile failed: ${log ?? "(no log)"}`);
264
+ }
265
+ return shader;
266
+ };
267
+ var linkProgram = (gl, vs, fs) => {
268
+ const program = gl.createProgram();
269
+ if (!program) {
270
+ throw new Error("Failed to create WebGL program");
271
+ }
272
+ gl.attachShader(program, vs);
273
+ gl.attachShader(program, fs);
274
+ gl.linkProgram(program);
275
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
276
+ const log = gl.getProgramInfoLog(program);
277
+ gl.deleteProgram(program);
278
+ throw new Error(`Rings program link failed: ${log ?? "(no log)"}`);
279
+ }
280
+ return program;
281
+ };
282
+ var createProgram = (gl, vertexSource, fragmentSource) => {
283
+ const vs = compileShader(gl, gl.VERTEX_SHADER, vertexSource);
284
+ const fs = compileShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
285
+ const program = linkProgram(gl, vs, fs);
286
+ gl.deleteShader(vs);
287
+ gl.deleteShader(fs);
288
+ return program;
289
+ };
290
+ var createTexture = (gl, filter) => {
291
+ const texture = gl.createTexture();
292
+ if (!texture) {
293
+ throw new Error("Failed to create WebGL texture");
294
+ }
295
+ gl.bindTexture(gl.TEXTURE_2D, texture);
296
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);
297
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
298
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
299
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
300
+ gl.bindTexture(gl.TEXTURE_2D, null);
301
+ return texture;
302
+ };
303
+ var setupRings = (target) => {
304
+ const gl = target.getContext("webgl2", {
305
+ premultipliedAlpha: true,
306
+ alpha: true,
307
+ preserveDrawingBuffer: true
308
+ });
309
+ if (!gl) {
310
+ throw createWebGL2ContextError("rings effect");
311
+ }
312
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
313
+ const program = createProgram(gl, RINGS_VS, RINGS_FS);
314
+ const vao = gl.createVertexArray();
315
+ if (!vao) {
316
+ throw new Error("Failed to create WebGL vertex array");
317
+ }
318
+ gl.bindVertexArray(vao);
319
+ const data = new Float32Array([
320
+ -1,
321
+ -1,
322
+ 0,
323
+ 0,
324
+ 1,
325
+ -1,
326
+ 1,
327
+ 0,
328
+ -1,
329
+ 1,
330
+ 0,
331
+ 1,
332
+ 1,
333
+ 1,
334
+ 1,
335
+ 1
336
+ ]);
337
+ const vbo = gl.createBuffer();
338
+ if (!vbo) {
339
+ throw new Error("Failed to create WebGL buffer");
340
+ }
341
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
342
+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
343
+ const aPos = gl.getAttribLocation(program, "aPos");
344
+ const aUv = gl.getAttribLocation(program, "aUv");
345
+ gl.enableVertexAttribArray(aPos);
346
+ gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
347
+ gl.enableVertexAttribArray(aUv);
348
+ gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
349
+ gl.bindVertexArray(null);
350
+ const colorCanvas = document.createElement("canvas");
351
+ colorCanvas.width = 1;
352
+ colorCanvas.height = 1;
353
+ const colorCtx = colorCanvas.getContext("2d", { willReadFrequently: true });
354
+ if (!colorCtx) {
355
+ throw new Error("Failed to acquire 2D context for color parsing");
356
+ }
357
+ return {
358
+ gl,
359
+ program,
360
+ vao,
361
+ vbo,
362
+ sourceTexture: createTexture(gl, gl.LINEAR),
363
+ paletteTexture: createTexture(gl, gl.NEAREST),
364
+ colorCtx,
365
+ uniforms: {
366
+ uSource: gl.getUniformLocation(program, "uSource"),
367
+ uPalette: gl.getUniformLocation(program, "uPalette"),
368
+ uResolution: gl.getUniformLocation(program, "uResolution"),
369
+ uNumColors: gl.getUniformLocation(program, "uNumColors"),
370
+ uCenter: gl.getUniformLocation(program, "uCenter"),
371
+ uThickness: gl.getUniformLocation(program, "uThickness"),
372
+ uSpacing: gl.getUniformLocation(program, "uSpacing"),
373
+ uOffset: gl.getUniformLocation(program, "uOffset")
374
+ },
375
+ cachedPaletteKey: "",
376
+ palettePixelData: new Uint8Array(0)
377
+ };
378
+ };
379
+ var updatePalette = (state, colors) => {
380
+ const paletteKey = colors.join("|");
381
+ const paletteDirty = state.cachedPaletteKey !== paletteKey;
382
+ if (!paletteDirty) {
383
+ return false;
384
+ }
385
+ state.cachedPaletteKey = paletteKey;
386
+ const len = colors.length * 4;
387
+ if (state.palettePixelData.length !== len) {
388
+ state.palettePixelData = new Uint8Array(len);
389
+ }
390
+ const { palettePixelData } = state;
391
+ for (let i = 0;i < colors.length; i++) {
392
+ const color = parseColorRgba(state.colorCtx, colors[i]);
393
+ palettePixelData[i * 4] = color[0];
394
+ palettePixelData[i * 4 + 1] = color[1];
395
+ palettePixelData[i * 4 + 2] = color[2];
396
+ palettePixelData[i * 4 + 3] = color[3];
397
+ }
398
+ return true;
399
+ };
400
+ var rings = createEffect({
401
+ type: "remotion/rings",
402
+ label: "rings()",
403
+ documentationLink: "https://www.remotion.dev/docs/effects/rings",
404
+ backend: "webgl2",
405
+ calculateKey: (params) => {
406
+ const r = resolve(params);
407
+ return `rings-${r.colors.join("|")}-${r.center.join(":")}-${r.thickness}-${r.spacing}-${r.offset}`;
408
+ },
409
+ setup: (target) => setupRings(target),
410
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
411
+ const r = resolve(params);
412
+ const paletteDirty = updatePalette(state, r.colors);
413
+ const { gl, program, sourceTexture, paletteTexture, uniforms, vao } = state;
414
+ gl.viewport(0, 0, width, height);
415
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
416
+ gl.clearColor(0, 0, 0, 0);
417
+ gl.clear(gl.COLOR_BUFFER_BIT);
418
+ gl.activeTexture(gl.TEXTURE0);
419
+ gl.bindTexture(gl.TEXTURE_2D, sourceTexture);
420
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
421
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
422
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
423
+ gl.activeTexture(gl.TEXTURE1);
424
+ gl.bindTexture(gl.TEXTURE_2D, paletteTexture);
425
+ if (paletteDirty) {
426
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
427
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
428
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, r.colors.length, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, state.palettePixelData);
429
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
430
+ }
431
+ gl.useProgram(program);
432
+ if (uniforms.uSource)
433
+ gl.uniform1i(uniforms.uSource, 0);
434
+ if (uniforms.uPalette)
435
+ gl.uniform1i(uniforms.uPalette, 1);
436
+ if (uniforms.uResolution)
437
+ gl.uniform2f(uniforms.uResolution, width, height);
438
+ if (uniforms.uNumColors)
439
+ gl.uniform1f(uniforms.uNumColors, r.colors.length);
440
+ if (uniforms.uCenter)
441
+ gl.uniform2f(uniforms.uCenter, r.center[0], r.center[1]);
442
+ if (uniforms.uThickness)
443
+ gl.uniform1f(uniforms.uThickness, r.thickness);
444
+ if (uniforms.uSpacing)
445
+ gl.uniform1f(uniforms.uSpacing, r.spacing);
446
+ if (uniforms.uOffset)
447
+ gl.uniform1f(uniforms.uOffset, r.offset);
448
+ gl.bindVertexArray(vao);
449
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
450
+ gl.bindVertexArray(null);
451
+ gl.bindTexture(gl.TEXTURE_2D, null);
452
+ gl.useProgram(null);
453
+ },
454
+ cleanup: ({ gl, program, vao, vbo, sourceTexture, paletteTexture }) => {
455
+ gl.deleteTexture(sourceTexture);
456
+ gl.deleteTexture(paletteTexture);
457
+ gl.deleteBuffer(vbo);
458
+ gl.deleteProgram(program);
459
+ gl.deleteVertexArray(vao);
460
+ },
461
+ schema: ringsSchema,
462
+ validateParams: validateRingsParams
463
+ });
464
+
465
+ // src/zigzag.ts
466
+ import { Internals as Internals2 } from "remotion";
467
+ var { createEffect: createEffect2, createWebGL2ContextError: createWebGL2ContextError2 } = Internals2;
468
+ var ZIGZAG_DIRECTIONS = ["horizontal", "vertical"];
469
+ var DEFAULT_COLORS2 = ["#dff4ff", "#7cc6ff"];
470
+ var DEFAULT_DIRECTION = "horizontal";
471
+ var DEFAULT_THICKNESS2 = 40;
472
+ var DEFAULT_GAP2 = 0;
473
+ var DEFAULT_ANGLE = 0;
474
+ var DEFAULT_OFFSET2 = 0;
475
+ var DEFAULT_AMPLITUDE = 40;
476
+ var DEFAULT_WAVELENGTH = 160;
477
+ var zigzagSchema = {
478
+ direction: {
479
+ type: "enum",
480
+ variants: {
481
+ horizontal: {},
482
+ vertical: {}
483
+ },
484
+ default: DEFAULT_DIRECTION,
485
+ description: "Direction"
486
+ },
487
+ thickness: {
488
+ type: "number",
489
+ min: 0.1,
490
+ max: 400,
491
+ step: 0.1,
492
+ default: DEFAULT_THICKNESS2,
493
+ description: "Thickness",
494
+ hiddenFromList: false
495
+ },
496
+ gap: {
497
+ type: "number",
498
+ min: 0,
499
+ max: 400,
500
+ step: 0.1,
501
+ default: DEFAULT_GAP2,
502
+ description: "Gap",
503
+ hiddenFromList: false
504
+ },
505
+ angle: {
506
+ type: "rotation-degrees",
507
+ step: 1,
508
+ default: DEFAULT_ANGLE,
509
+ description: "Angle"
510
+ },
511
+ offset: {
512
+ type: "number",
513
+ step: 0.1,
514
+ default: DEFAULT_OFFSET2,
515
+ description: "Offset",
516
+ hiddenFromList: false
517
+ },
518
+ amplitude: {
519
+ type: "number",
520
+ min: 0,
521
+ max: 500,
522
+ step: 0.1,
523
+ default: DEFAULT_AMPLITUDE,
524
+ description: "Amplitude",
525
+ hiddenFromList: false
526
+ },
527
+ wavelength: {
528
+ type: "number",
529
+ min: 1,
530
+ max: 2000,
531
+ step: 1,
532
+ default: DEFAULT_WAVELENGTH,
533
+ description: "Wavelength",
534
+ hiddenFromList: false
535
+ }
536
+ };
537
+ var resolve2 = (p) => {
538
+ const thickness = p.thickness ?? DEFAULT_THICKNESS2;
539
+ const gap = p.gap ?? DEFAULT_GAP2;
540
+ return {
541
+ colors: p.colors ?? DEFAULT_COLORS2,
542
+ direction: p.direction ?? DEFAULT_DIRECTION,
543
+ thickness,
544
+ spacing: thickness + gap,
545
+ angle: p.angle ?? DEFAULT_ANGLE,
546
+ offset: p.offset ?? DEFAULT_OFFSET2,
547
+ amplitude: p.amplitude ?? DEFAULT_AMPLITUDE,
548
+ wavelength: p.wavelength ?? DEFAULT_WAVELENGTH
549
+ };
550
+ };
551
+ var formatEnum = (variants) => {
552
+ if (variants.length === 2) {
553
+ return `"${variants[0]}" or "${variants[1]}"`;
554
+ }
555
+ return `${variants.slice(0, -1).map((variant) => `"${variant}"`).join(", ")} or "${variants[variants.length - 1]}"`;
556
+ };
557
+ var validatePositive2 = (value, name) => {
558
+ if (value <= 0) {
559
+ throw new TypeError(`"${name}" must be greater than 0, but got ${JSON.stringify(value)}`);
560
+ }
561
+ };
562
+ var validateNonNegative3 = (value, name) => {
563
+ if (value < 0) {
564
+ throw new TypeError(`"${name}" must be greater than or equal to 0, but got ${JSON.stringify(value)}`);
565
+ }
566
+ };
567
+ var validateColors2 = (colors) => {
568
+ if (colors === undefined) {
569
+ return;
570
+ }
571
+ if (!Array.isArray(colors) || colors.length < 2) {
572
+ throw new TypeError(`"colors" must be an array with at least 2 colors, but got ${JSON.stringify(colors)}`);
573
+ }
574
+ for (let i = 0;i < colors.length; i++) {
575
+ assertRequiredColor(colors[i], `colors[${i}]`);
576
+ }
577
+ };
578
+ var validateDirection = (direction) => {
579
+ if (direction === undefined) {
580
+ return;
581
+ }
582
+ if (typeof direction !== "string" || !ZIGZAG_DIRECTIONS.includes(direction)) {
583
+ throw new TypeError(`"direction" must be ${formatEnum(ZIGZAG_DIRECTIONS)}, but got ${JSON.stringify(direction)}`);
584
+ }
585
+ };
586
+ var validateZigzagParams = (params) => {
587
+ assertEffectParamsObject(params, "Zigzag");
588
+ validateColors2(params.colors);
589
+ validateDirection(params.direction);
590
+ assertOptionalFiniteNumber(params.thickness, "thickness");
591
+ assertOptionalFiniteNumber(params.gap, "gap");
592
+ assertOptionalFiniteNumber(params.angle, "angle");
593
+ assertOptionalFiniteNumber(params.offset, "offset");
594
+ assertOptionalFiniteNumber(params.amplitude, "amplitude");
595
+ assertOptionalFiniteNumber(params.wavelength, "wavelength");
596
+ const thickness = params.thickness ?? DEFAULT_THICKNESS2;
597
+ const gap = params.gap ?? DEFAULT_GAP2;
598
+ const amplitude = params.amplitude ?? DEFAULT_AMPLITUDE;
599
+ const wavelength = params.wavelength ?? DEFAULT_WAVELENGTH;
600
+ validatePositive2(thickness, "thickness");
601
+ validateNonNegative3(gap, "gap");
602
+ validateNonNegative3(amplitude, "amplitude");
603
+ validatePositive2(wavelength, "wavelength");
604
+ };
605
+ var ZIGZAG_VS = `#version 300 es
606
+ in vec2 aPos;
607
+ in vec2 aUv;
608
+ out vec2 vUv;
609
+
610
+ void main() {
611
+ vUv = aUv;
612
+ gl_Position = vec4(aPos, 0.0, 1.0);
613
+ }
614
+ `;
615
+ var ZIGZAG_FS = `#version 300 es
616
+ precision highp float;
617
+
618
+ in vec2 vUv;
619
+ out vec4 fragColor;
620
+
621
+ uniform sampler2D uSource;
622
+ uniform sampler2D uPalette;
623
+ uniform vec2 uResolution;
624
+ uniform float uNumColors;
625
+ uniform int uDirection;
626
+ uniform float uThickness;
627
+ uniform float uSpacing;
628
+ uniform float uAngle;
629
+ uniform float uOffset;
630
+ uniform float uAmplitude;
631
+ uniform float uWavelength;
632
+
633
+ void main() {
634
+ vec4 texColor = texture(uSource, vUv);
635
+ float thickness = max(uThickness, 0.001);
636
+ float spacing = max(uSpacing, 0.001);
637
+ float cycle = spacing * uNumColors;
638
+ vec2 centered = vUv * uResolution - uResolution * 0.5;
639
+ float s = sin(uAngle);
640
+ float c = cos(uAngle);
641
+ vec2 rotated = vec2(
642
+ centered.x * c - centered.y * s,
643
+ centered.x * s + centered.y * c
644
+ );
645
+ float baseAxis = uDirection == 0 ? rotated.y : rotated.x;
646
+ float zigzagAxis = uDirection == 0 ? rotated.x : rotated.y;
647
+ float wavePhase = fract(zigzagAxis / max(uWavelength, 0.001));
648
+ float zigzagOffset = (1.0 - abs(wavePhase * 2.0 - 1.0) * 2.0) * uAmplitude;
649
+ float position = mod(baseAxis + zigzagOffset + uOffset, cycle);
650
+ if (position < 0.0) {
651
+ position += cycle;
652
+ }
653
+
654
+ float colorIndex = floor(position / spacing);
655
+ float inStripe = mod(position, spacing);
656
+ if (inStripe > thickness) {
657
+ fragColor = texColor;
658
+ return;
659
+ }
660
+
661
+ float texCoord = (colorIndex + 0.5) / uNumColors;
662
+ vec4 lineColor = texture(uPalette, vec2(texCoord, 0.5));
663
+ float lineAlpha = lineColor.a;
664
+ vec3 premultipliedLine = lineColor.rgb * lineAlpha;
665
+
666
+ fragColor = vec4(
667
+ premultipliedLine + texColor.rgb * (1.0 - lineAlpha),
668
+ lineAlpha + texColor.a * (1.0 - lineAlpha)
669
+ );
670
+ }
671
+ `;
672
+ var compileShader2 = (gl, type, source) => {
673
+ const shader = gl.createShader(type);
674
+ if (!shader) {
675
+ throw new Error("Failed to create WebGL shader");
676
+ }
677
+ gl.shaderSource(shader, source);
678
+ gl.compileShader(shader);
679
+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
680
+ const log = gl.getShaderInfoLog(shader);
681
+ gl.deleteShader(shader);
682
+ throw new Error(`Zigzag shader compile failed: ${log ?? "(no log)"}`);
683
+ }
684
+ return shader;
685
+ };
686
+ var linkProgram2 = (gl, vs, fs) => {
687
+ const program = gl.createProgram();
688
+ if (!program) {
689
+ throw new Error("Failed to create WebGL program");
690
+ }
691
+ gl.attachShader(program, vs);
692
+ gl.attachShader(program, fs);
693
+ gl.linkProgram(program);
694
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
695
+ const log = gl.getProgramInfoLog(program);
696
+ gl.deleteProgram(program);
697
+ throw new Error(`Zigzag program link failed: ${log ?? "(no log)"}`);
698
+ }
699
+ return program;
700
+ };
701
+ var createProgram2 = (gl, vertexSource, fragmentSource) => {
702
+ const vs = compileShader2(gl, gl.VERTEX_SHADER, vertexSource);
703
+ const fs = compileShader2(gl, gl.FRAGMENT_SHADER, fragmentSource);
704
+ const program = linkProgram2(gl, vs, fs);
705
+ gl.deleteShader(vs);
706
+ gl.deleteShader(fs);
707
+ return program;
708
+ };
709
+ var createTexture2 = (gl, filter) => {
710
+ const texture = gl.createTexture();
711
+ if (!texture) {
712
+ throw new Error("Failed to create WebGL texture");
713
+ }
714
+ gl.bindTexture(gl.TEXTURE_2D, texture);
715
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);
716
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
717
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
718
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
719
+ gl.bindTexture(gl.TEXTURE_2D, null);
720
+ return texture;
721
+ };
722
+ var setupZigzag = (target) => {
723
+ const gl = target.getContext("webgl2", {
724
+ premultipliedAlpha: true,
725
+ alpha: true,
726
+ preserveDrawingBuffer: true
727
+ });
728
+ if (!gl) {
729
+ throw createWebGL2ContextError2("zigzag effect");
730
+ }
731
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
732
+ const program = createProgram2(gl, ZIGZAG_VS, ZIGZAG_FS);
733
+ const vao = gl.createVertexArray();
734
+ if (!vao) {
735
+ throw new Error("Failed to create WebGL vertex array");
736
+ }
737
+ gl.bindVertexArray(vao);
738
+ const data = new Float32Array([
739
+ -1,
740
+ -1,
741
+ 0,
742
+ 0,
743
+ 1,
744
+ -1,
745
+ 1,
746
+ 0,
747
+ -1,
748
+ 1,
749
+ 0,
750
+ 1,
751
+ 1,
752
+ 1,
753
+ 1,
754
+ 1
755
+ ]);
756
+ const vbo = gl.createBuffer();
757
+ if (!vbo) {
758
+ throw new Error("Failed to create WebGL buffer");
759
+ }
760
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
761
+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
762
+ const aPos = gl.getAttribLocation(program, "aPos");
763
+ const aUv = gl.getAttribLocation(program, "aUv");
764
+ gl.enableVertexAttribArray(aPos);
765
+ gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
766
+ gl.enableVertexAttribArray(aUv);
767
+ gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
768
+ gl.bindVertexArray(null);
769
+ const colorCanvas = document.createElement("canvas");
770
+ colorCanvas.width = 1;
771
+ colorCanvas.height = 1;
772
+ const colorCtx = colorCanvas.getContext("2d", { willReadFrequently: true });
773
+ if (!colorCtx) {
774
+ throw new Error("Failed to acquire 2D context for color parsing");
775
+ }
776
+ return {
777
+ gl,
778
+ program,
779
+ vao,
780
+ vbo,
781
+ sourceTexture: createTexture2(gl, gl.LINEAR),
782
+ paletteTexture: createTexture2(gl, gl.NEAREST),
783
+ colorCtx,
784
+ uniforms: {
785
+ uSource: gl.getUniformLocation(program, "uSource"),
786
+ uPalette: gl.getUniformLocation(program, "uPalette"),
787
+ uResolution: gl.getUniformLocation(program, "uResolution"),
788
+ uNumColors: gl.getUniformLocation(program, "uNumColors"),
789
+ uDirection: gl.getUniformLocation(program, "uDirection"),
790
+ uThickness: gl.getUniformLocation(program, "uThickness"),
791
+ uSpacing: gl.getUniformLocation(program, "uSpacing"),
792
+ uAngle: gl.getUniformLocation(program, "uAngle"),
793
+ uOffset: gl.getUniformLocation(program, "uOffset"),
794
+ uAmplitude: gl.getUniformLocation(program, "uAmplitude"),
795
+ uWavelength: gl.getUniformLocation(program, "uWavelength")
796
+ },
797
+ cachedPaletteKey: "",
798
+ palettePixelData: new Uint8Array(0)
799
+ };
800
+ };
801
+ var updatePalette2 = (state, colors) => {
802
+ const paletteKey = colors.join("|");
803
+ const paletteDirty = state.cachedPaletteKey !== paletteKey;
804
+ if (!paletteDirty) {
805
+ return false;
806
+ }
807
+ state.cachedPaletteKey = paletteKey;
808
+ const len = colors.length * 4;
809
+ if (state.palettePixelData.length !== len) {
810
+ state.palettePixelData = new Uint8Array(len);
811
+ }
812
+ const { palettePixelData } = state;
813
+ for (let i = 0;i < colors.length; i++) {
814
+ const color = parseColorRgba(state.colorCtx, colors[i]);
815
+ palettePixelData[i * 4] = color[0];
816
+ palettePixelData[i * 4 + 1] = color[1];
817
+ palettePixelData[i * 4 + 2] = color[2];
818
+ palettePixelData[i * 4 + 3] = color[3];
819
+ }
820
+ return true;
821
+ };
822
+ var zigzag = createEffect2({
823
+ type: "remotion/zigzag",
824
+ label: "zigzag()",
825
+ documentationLink: "https://www.remotion.dev/docs/effects/zigzag",
826
+ backend: "webgl2",
827
+ calculateKey: (params) => {
828
+ const r = resolve2(params);
829
+ return `zigzag-${r.colors.join("|")}-${r.direction}-${r.thickness}-${r.spacing}-${r.angle}-${r.offset}-${r.amplitude}-${r.wavelength}`;
830
+ },
831
+ setup: (target) => setupZigzag(target),
832
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
833
+ const r = resolve2(params);
834
+ const paletteDirty = updatePalette2(state, r.colors);
835
+ const { gl, program, sourceTexture, paletteTexture, uniforms, vao } = state;
836
+ gl.viewport(0, 0, width, height);
837
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
838
+ gl.clearColor(0, 0, 0, 0);
839
+ gl.clear(gl.COLOR_BUFFER_BIT);
840
+ gl.activeTexture(gl.TEXTURE0);
841
+ gl.bindTexture(gl.TEXTURE_2D, sourceTexture);
842
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
843
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
844
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
845
+ gl.activeTexture(gl.TEXTURE1);
846
+ gl.bindTexture(gl.TEXTURE_2D, paletteTexture);
847
+ if (paletteDirty) {
848
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
849
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
850
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, r.colors.length, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, state.palettePixelData);
851
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
852
+ }
853
+ gl.useProgram(program);
854
+ if (uniforms.uSource)
855
+ gl.uniform1i(uniforms.uSource, 0);
856
+ if (uniforms.uPalette)
857
+ gl.uniform1i(uniforms.uPalette, 1);
858
+ if (uniforms.uResolution)
859
+ gl.uniform2f(uniforms.uResolution, width, height);
860
+ if (uniforms.uNumColors)
861
+ gl.uniform1f(uniforms.uNumColors, r.colors.length);
862
+ if (uniforms.uDirection)
863
+ gl.uniform1i(uniforms.uDirection, r.direction === "horizontal" ? 0 : 1);
864
+ if (uniforms.uThickness)
865
+ gl.uniform1f(uniforms.uThickness, r.thickness);
866
+ if (uniforms.uSpacing)
867
+ gl.uniform1f(uniforms.uSpacing, r.spacing);
868
+ if (uniforms.uAngle)
869
+ gl.uniform1f(uniforms.uAngle, r.angle * Math.PI / 180);
870
+ if (uniforms.uOffset)
871
+ gl.uniform1f(uniforms.uOffset, r.offset);
872
+ if (uniforms.uAmplitude)
873
+ gl.uniform1f(uniforms.uAmplitude, r.amplitude);
874
+ if (uniforms.uWavelength)
875
+ gl.uniform1f(uniforms.uWavelength, r.wavelength);
876
+ gl.bindVertexArray(vao);
877
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
878
+ gl.bindVertexArray(null);
879
+ gl.bindTexture(gl.TEXTURE_2D, null);
880
+ gl.useProgram(null);
881
+ },
882
+ cleanup: ({
883
+ gl,
884
+ program,
885
+ vao,
886
+ vbo,
887
+ sourceTexture,
888
+ paletteTexture
889
+ }) => {
890
+ gl.deleteTexture(sourceTexture);
891
+ gl.deleteTexture(paletteTexture);
892
+ gl.deleteBuffer(vbo);
893
+ gl.deleteProgram(program);
894
+ gl.deleteVertexArray(vao);
895
+ },
896
+ schema: zigzagSchema,
897
+ validateParams: validateZigzagParams
898
+ });
899
+ export {
900
+ zigzag,
901
+ rings
902
+ };