@remotion/effects 4.0.470 → 4.0.472

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (58) hide show
  1. package/dist/color-key.d.ts +47 -0
  2. package/dist/color-utils.d.ts +4 -1
  3. package/dist/dot-grid.d.ts +2 -0
  4. package/dist/duotone.d.ts +1 -0
  5. package/dist/esm/barrel-distortion.mjs +9 -5
  6. package/dist/esm/blur.mjs +2 -1
  7. package/dist/esm/brightness.mjs +7 -4
  8. package/dist/esm/chromatic-aberration.mjs +10 -6
  9. package/dist/esm/color-key.mjs +419 -0
  10. package/dist/esm/contrast.mjs +7 -4
  11. package/dist/esm/dot-grid.mjs +11 -6
  12. package/dist/esm/drop-shadow.mjs +15 -8
  13. package/dist/esm/duotone.mjs +9 -5
  14. package/dist/esm/evolve.mjs +11 -6
  15. package/dist/esm/fisheye.mjs +13 -7
  16. package/dist/esm/glow.mjs +13 -7
  17. package/dist/esm/grayscale.mjs +7 -4
  18. package/dist/esm/halftone-linear-gradient.mjs +13 -7
  19. package/dist/esm/halftone.mjs +16 -11
  20. package/dist/esm/hue.mjs +7 -4
  21. package/dist/esm/index.mjs +902 -0
  22. package/dist/esm/invert.mjs +7 -4
  23. package/dist/esm/linear-progressive-blur.mjs +530 -0
  24. package/dist/esm/lines.mjs +15 -11
  25. package/dist/esm/mirror.mjs +9 -5
  26. package/dist/esm/noise.mjs +11 -6
  27. package/dist/esm/pixel-dissolve.mjs +377 -0
  28. package/dist/esm/rings.mjs +467 -0
  29. package/dist/esm/saturation.mjs +7 -4
  30. package/dist/esm/scale.mjs +2 -1
  31. package/dist/esm/scanlines.mjs +15 -8
  32. package/dist/esm/shine.mjs +18 -12
  33. package/dist/esm/speckle.mjs +13 -7
  34. package/dist/esm/tint.mjs +9 -5
  35. package/dist/esm/translate.mjs +15 -8
  36. package/dist/esm/vignette.mjs +40 -12
  37. package/dist/esm/wave.mjs +6 -3
  38. package/dist/esm/waves.mjs +547 -0
  39. package/dist/esm/white-noise.mjs +11 -6
  40. package/dist/esm/zigzag.mjs +537 -0
  41. package/dist/evolve.d.ts +2 -0
  42. package/dist/halftone-linear-gradient.d.ts +3 -0
  43. package/dist/halftone.d.ts +5 -3
  44. package/dist/index.d.ts +2 -1
  45. package/dist/linear-progressive-blur/index.d.ts +28 -0
  46. package/dist/linear-progressive-blur/linear-progressive-blur-runtime.d.ts +32 -0
  47. package/dist/linear-progressive-blur/linear-progressive-blur-shaders.d.ts +2 -0
  48. package/dist/linear-progressive-blur.d.ts +1 -0
  49. package/dist/lines.d.ts +5 -4
  50. package/dist/pixel-dissolve.d.ts +10 -0
  51. package/dist/rings.d.ts +51 -0
  52. package/dist/tint.d.ts +1 -0
  53. package/dist/vignette.d.ts +13 -0
  54. package/dist/waves.d.ts +95 -0
  55. package/dist/zigzag.d.ts +84 -0
  56. package/package.json +51 -3
  57. package/dist/effect-internals.d.ts +0 -8
  58. package/dist/entrypoints/blur.d.ts +0 -6
@@ -0,0 +1,467 @@
1
+ // src/rings.ts
2
+ import { Internals } from "remotion";
3
+
4
+ // src/validate-effect-param.ts
5
+ var assertEffectParamsObject = (params, effectLabel) => {
6
+ if (params === null || typeof params !== "object") {
7
+ throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
+ }
9
+ };
10
+ var assertRequiredFiniteNumber = (value, name) => {
11
+ if (typeof value !== "number" || !Number.isFinite(value)) {
12
+ throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
+ }
14
+ };
15
+ var assertRequiredColor = (value, name) => {
16
+ if (typeof value !== "string" || value.length === 0) {
17
+ throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
+ }
19
+ };
20
+ var assertOptionalColor = (value, name) => {
21
+ if (value === undefined) {
22
+ return;
23
+ }
24
+ assertRequiredColor(value, name);
25
+ };
26
+
27
+ // src/color-utils.ts
28
+ var DEFAULT_AMOUNT = 1;
29
+ var DEFAULT_BRIGHTNESS_AMOUNT = 0;
30
+ var DEFAULT_HUE_DEGREES = 0;
31
+ var colorAmountSchema = {
32
+ type: "number",
33
+ min: 0,
34
+ max: 1,
35
+ step: 0.01,
36
+ default: DEFAULT_AMOUNT,
37
+ description: "Amount",
38
+ hiddenFromList: false
39
+ };
40
+ var colorMultiplierSchema = {
41
+ type: "number",
42
+ min: 0,
43
+ step: 0.01,
44
+ default: DEFAULT_AMOUNT,
45
+ description: "Amount",
46
+ hiddenFromList: false
47
+ };
48
+ var brightnessAmountSchema = {
49
+ type: "number",
50
+ min: -1,
51
+ max: 1,
52
+ step: 0.01,
53
+ default: DEFAULT_BRIGHTNESS_AMOUNT,
54
+ description: "Amount",
55
+ hiddenFromList: false
56
+ };
57
+ var hueDegreesSchema = {
58
+ type: "rotation-degrees",
59
+ step: 1,
60
+ default: DEFAULT_HUE_DEGREES,
61
+ description: "Degrees"
62
+ };
63
+ var assertOptionalFiniteNumber = (value, name) => {
64
+ if (value === undefined) {
65
+ return;
66
+ }
67
+ assertRequiredFiniteNumber(value, name);
68
+ };
69
+ var validateUnitInterval = (value, name) => {
70
+ if (value < 0) {
71
+ throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
72
+ }
73
+ if (value > 1) {
74
+ throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
75
+ }
76
+ };
77
+ var validateNonNegative = (value, name) => {
78
+ if (value < 0) {
79
+ throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
+ }
81
+ };
82
+ var validateSignedUnitInterval = (value, name) => {
83
+ if (value < -1) {
84
+ throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
85
+ }
86
+ if (value > 1) {
87
+ throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
88
+ }
89
+ };
90
+ var clampColorChannel = (value) => {
91
+ return Math.max(0, Math.min(255, value));
92
+ };
93
+ var parseColorRgba = (ctx, color) => {
94
+ ctx.clearRect(0, 0, 1, 1);
95
+ ctx.fillStyle = color;
96
+ ctx.fillRect(0, 0, 1, 1);
97
+ const { data } = ctx.getImageData(0, 0, 1, 1);
98
+ return [data[0], data[1], data[2], data[3]];
99
+ };
100
+
101
+ // src/rings.ts
102
+ var { createEffect, createWebGL2ContextError } = Internals;
103
+ var DEFAULT_COLORS = ["#dff4ff", "#7cc6ff"];
104
+ var DEFAULT_CENTER = [0.5, 0.5];
105
+ var DEFAULT_THICKNESS = 40;
106
+ var DEFAULT_GAP = 0;
107
+ var DEFAULT_OFFSET = 0;
108
+ var ringsSchema = {
109
+ center: {
110
+ type: "uv-coordinate",
111
+ min: 0,
112
+ max: 1,
113
+ step: 0.01,
114
+ default: DEFAULT_CENTER,
115
+ description: "Center"
116
+ },
117
+ thickness: {
118
+ type: "number",
119
+ min: 0.1,
120
+ max: 400,
121
+ step: 0.1,
122
+ default: DEFAULT_THICKNESS,
123
+ description: "Thickness",
124
+ hiddenFromList: false
125
+ },
126
+ gap: {
127
+ type: "number",
128
+ min: 0,
129
+ max: 400,
130
+ step: 0.1,
131
+ default: DEFAULT_GAP,
132
+ description: "Gap",
133
+ hiddenFromList: false
134
+ },
135
+ offset: {
136
+ type: "number",
137
+ step: 0.1,
138
+ default: DEFAULT_OFFSET,
139
+ description: "Offset",
140
+ hiddenFromList: false
141
+ }
142
+ };
143
+ var resolve = (p) => {
144
+ const thickness = p.thickness ?? DEFAULT_THICKNESS;
145
+ const gap = p.gap ?? DEFAULT_GAP;
146
+ return {
147
+ colors: p.colors ?? DEFAULT_COLORS,
148
+ center: [...p.center ?? DEFAULT_CENTER],
149
+ thickness,
150
+ spacing: thickness + gap,
151
+ offset: p.offset ?? DEFAULT_OFFSET
152
+ };
153
+ };
154
+ var validatePositive = (value, name) => {
155
+ if (value <= 0) {
156
+ throw new TypeError(`"${name}" must be greater than 0, but got ${JSON.stringify(value)}`);
157
+ }
158
+ };
159
+ var validateNonNegative2 = (value, name) => {
160
+ if (value < 0) {
161
+ throw new TypeError(`"${name}" must be greater than or equal to 0, but got ${JSON.stringify(value)}`);
162
+ }
163
+ };
164
+ var validateColors = (colors) => {
165
+ if (colors === undefined) {
166
+ return;
167
+ }
168
+ if (!Array.isArray(colors) || colors.length < 2) {
169
+ throw new TypeError(`"colors" must be an array with at least 2 colors, but got ${JSON.stringify(colors)}`);
170
+ }
171
+ for (let i = 0;i < colors.length; i++) {
172
+ assertRequiredColor(colors[i], `colors[${i}]`);
173
+ }
174
+ };
175
+ var assertOptionalCenter = (value, name) => {
176
+ if (value === undefined) {
177
+ return;
178
+ }
179
+ if (!Array.isArray(value) || value.length !== 2 || value.some((item) => typeof item !== "number" || !Number.isFinite(item))) {
180
+ throw new TypeError(`"${name}" must be a [number, number] tuple`);
181
+ }
182
+ validateUnitInterval(value[0], `${name}[0]`);
183
+ validateUnitInterval(value[1], `${name}[1]`);
184
+ };
185
+ var validateRingsParams = (params) => {
186
+ assertEffectParamsObject(params, "Rings");
187
+ validateColors(params.colors);
188
+ assertOptionalCenter(params.center, "center");
189
+ assertOptionalFiniteNumber(params.thickness, "thickness");
190
+ assertOptionalFiniteNumber(params.gap, "gap");
191
+ assertOptionalFiniteNumber(params.offset, "offset");
192
+ const thickness = params.thickness ?? DEFAULT_THICKNESS;
193
+ const gap = params.gap ?? DEFAULT_GAP;
194
+ validatePositive(thickness, "thickness");
195
+ validateNonNegative2(gap, "gap");
196
+ };
197
+ var RINGS_VS = `#version 300 es
198
+ in vec2 aPos;
199
+ in vec2 aUv;
200
+ out vec2 vUv;
201
+
202
+ void main() {
203
+ vUv = aUv;
204
+ gl_Position = vec4(aPos, 0.0, 1.0);
205
+ }
206
+ `;
207
+ var RINGS_FS = `#version 300 es
208
+ precision highp float;
209
+
210
+ in vec2 vUv;
211
+ out vec4 fragColor;
212
+
213
+ uniform sampler2D uSource;
214
+ uniform sampler2D uPalette;
215
+ uniform vec2 uResolution;
216
+ uniform float uNumColors;
217
+ uniform vec2 uCenter;
218
+ uniform float uThickness;
219
+ uniform float uSpacing;
220
+ uniform float uOffset;
221
+
222
+ void main() {
223
+ vec4 texColor = texture(uSource, vUv);
224
+ float thickness = max(uThickness, 0.001);
225
+ float spacing = max(uSpacing, 0.001);
226
+ float cycle = spacing * uNumColors;
227
+ vec2 pixelPosition = vUv * uResolution;
228
+ vec2 centerPosition = uCenter * uResolution;
229
+ float radius = length(pixelPosition - centerPosition);
230
+ float position = mod(radius + uOffset, cycle);
231
+ if (position < 0.0) {
232
+ position += cycle;
233
+ }
234
+
235
+ float colorIndex = floor(position / spacing);
236
+ float inStripe = mod(position, spacing);
237
+ if (inStripe > thickness) {
238
+ fragColor = texColor;
239
+ return;
240
+ }
241
+
242
+ float texCoord = (colorIndex + 0.5) / uNumColors;
243
+ vec4 ringColor = texture(uPalette, vec2(texCoord, 0.5));
244
+ float ringAlpha = ringColor.a;
245
+ vec3 premultipliedRing = ringColor.rgb * ringAlpha;
246
+
247
+ fragColor = vec4(
248
+ premultipliedRing + texColor.rgb * (1.0 - ringAlpha),
249
+ ringAlpha + texColor.a * (1.0 - ringAlpha)
250
+ );
251
+ }
252
+ `;
253
+ var compileShader = (gl, type, source) => {
254
+ const shader = gl.createShader(type);
255
+ if (!shader) {
256
+ throw new Error("Failed to create WebGL shader");
257
+ }
258
+ gl.shaderSource(shader, source);
259
+ gl.compileShader(shader);
260
+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
261
+ const log = gl.getShaderInfoLog(shader);
262
+ gl.deleteShader(shader);
263
+ throw new Error(`Rings shader compile failed: ${log ?? "(no log)"}`);
264
+ }
265
+ return shader;
266
+ };
267
+ var linkProgram = (gl, vs, fs) => {
268
+ const program = gl.createProgram();
269
+ if (!program) {
270
+ throw new Error("Failed to create WebGL program");
271
+ }
272
+ gl.attachShader(program, vs);
273
+ gl.attachShader(program, fs);
274
+ gl.linkProgram(program);
275
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
276
+ const log = gl.getProgramInfoLog(program);
277
+ gl.deleteProgram(program);
278
+ throw new Error(`Rings program link failed: ${log ?? "(no log)"}`);
279
+ }
280
+ return program;
281
+ };
282
+ var createProgram = (gl, vertexSource, fragmentSource) => {
283
+ const vs = compileShader(gl, gl.VERTEX_SHADER, vertexSource);
284
+ const fs = compileShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
285
+ const program = linkProgram(gl, vs, fs);
286
+ gl.deleteShader(vs);
287
+ gl.deleteShader(fs);
288
+ return program;
289
+ };
290
+ var createTexture = (gl, filter) => {
291
+ const texture = gl.createTexture();
292
+ if (!texture) {
293
+ throw new Error("Failed to create WebGL texture");
294
+ }
295
+ gl.bindTexture(gl.TEXTURE_2D, texture);
296
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);
297
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
298
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
299
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
300
+ gl.bindTexture(gl.TEXTURE_2D, null);
301
+ return texture;
302
+ };
303
+ var setupRings = (target) => {
304
+ const gl = target.getContext("webgl2", {
305
+ premultipliedAlpha: true,
306
+ alpha: true,
307
+ preserveDrawingBuffer: true
308
+ });
309
+ if (!gl) {
310
+ throw createWebGL2ContextError("rings effect");
311
+ }
312
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
313
+ const program = createProgram(gl, RINGS_VS, RINGS_FS);
314
+ const vao = gl.createVertexArray();
315
+ if (!vao) {
316
+ throw new Error("Failed to create WebGL vertex array");
317
+ }
318
+ gl.bindVertexArray(vao);
319
+ const data = new Float32Array([
320
+ -1,
321
+ -1,
322
+ 0,
323
+ 0,
324
+ 1,
325
+ -1,
326
+ 1,
327
+ 0,
328
+ -1,
329
+ 1,
330
+ 0,
331
+ 1,
332
+ 1,
333
+ 1,
334
+ 1,
335
+ 1
336
+ ]);
337
+ const vbo = gl.createBuffer();
338
+ if (!vbo) {
339
+ throw new Error("Failed to create WebGL buffer");
340
+ }
341
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
342
+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
343
+ const aPos = gl.getAttribLocation(program, "aPos");
344
+ const aUv = gl.getAttribLocation(program, "aUv");
345
+ gl.enableVertexAttribArray(aPos);
346
+ gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
347
+ gl.enableVertexAttribArray(aUv);
348
+ gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
349
+ gl.bindVertexArray(null);
350
+ const colorCanvas = document.createElement("canvas");
351
+ colorCanvas.width = 1;
352
+ colorCanvas.height = 1;
353
+ const colorCtx = colorCanvas.getContext("2d", { willReadFrequently: true });
354
+ if (!colorCtx) {
355
+ throw new Error("Failed to acquire 2D context for color parsing");
356
+ }
357
+ return {
358
+ gl,
359
+ program,
360
+ vao,
361
+ vbo,
362
+ sourceTexture: createTexture(gl, gl.LINEAR),
363
+ paletteTexture: createTexture(gl, gl.NEAREST),
364
+ colorCtx,
365
+ uniforms: {
366
+ uSource: gl.getUniformLocation(program, "uSource"),
367
+ uPalette: gl.getUniformLocation(program, "uPalette"),
368
+ uResolution: gl.getUniformLocation(program, "uResolution"),
369
+ uNumColors: gl.getUniformLocation(program, "uNumColors"),
370
+ uCenter: gl.getUniformLocation(program, "uCenter"),
371
+ uThickness: gl.getUniformLocation(program, "uThickness"),
372
+ uSpacing: gl.getUniformLocation(program, "uSpacing"),
373
+ uOffset: gl.getUniformLocation(program, "uOffset")
374
+ },
375
+ cachedPaletteKey: "",
376
+ palettePixelData: new Uint8Array(0)
377
+ };
378
+ };
379
+ var updatePalette = (state, colors) => {
380
+ const paletteKey = colors.join("|");
381
+ const paletteDirty = state.cachedPaletteKey !== paletteKey;
382
+ if (!paletteDirty) {
383
+ return false;
384
+ }
385
+ state.cachedPaletteKey = paletteKey;
386
+ const len = colors.length * 4;
387
+ if (state.palettePixelData.length !== len) {
388
+ state.palettePixelData = new Uint8Array(len);
389
+ }
390
+ const { palettePixelData } = state;
391
+ for (let i = 0;i < colors.length; i++) {
392
+ const color = parseColorRgba(state.colorCtx, colors[i]);
393
+ palettePixelData[i * 4] = color[0];
394
+ palettePixelData[i * 4 + 1] = color[1];
395
+ palettePixelData[i * 4 + 2] = color[2];
396
+ palettePixelData[i * 4 + 3] = color[3];
397
+ }
398
+ return true;
399
+ };
400
+ var rings = createEffect({
401
+ type: "remotion/rings",
402
+ label: "rings()",
403
+ documentationLink: "https://www.remotion.dev/docs/effects/rings",
404
+ backend: "webgl2",
405
+ calculateKey: (params) => {
406
+ const r = resolve(params);
407
+ return `rings-${r.colors.join("|")}-${r.center.join(":")}-${r.thickness}-${r.spacing}-${r.offset}`;
408
+ },
409
+ setup: (target) => setupRings(target),
410
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
411
+ const r = resolve(params);
412
+ const paletteDirty = updatePalette(state, r.colors);
413
+ const { gl, program, sourceTexture, paletteTexture, uniforms, vao } = state;
414
+ gl.viewport(0, 0, width, height);
415
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
416
+ gl.clearColor(0, 0, 0, 0);
417
+ gl.clear(gl.COLOR_BUFFER_BIT);
418
+ gl.activeTexture(gl.TEXTURE0);
419
+ gl.bindTexture(gl.TEXTURE_2D, sourceTexture);
420
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
421
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
422
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
423
+ gl.activeTexture(gl.TEXTURE1);
424
+ gl.bindTexture(gl.TEXTURE_2D, paletteTexture);
425
+ if (paletteDirty) {
426
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
427
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
428
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, r.colors.length, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, state.palettePixelData);
429
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
430
+ }
431
+ gl.useProgram(program);
432
+ if (uniforms.uSource)
433
+ gl.uniform1i(uniforms.uSource, 0);
434
+ if (uniforms.uPalette)
435
+ gl.uniform1i(uniforms.uPalette, 1);
436
+ if (uniforms.uResolution)
437
+ gl.uniform2f(uniforms.uResolution, width, height);
438
+ if (uniforms.uNumColors)
439
+ gl.uniform1f(uniforms.uNumColors, r.colors.length);
440
+ if (uniforms.uCenter)
441
+ gl.uniform2f(uniforms.uCenter, r.center[0], r.center[1]);
442
+ if (uniforms.uThickness)
443
+ gl.uniform1f(uniforms.uThickness, r.thickness);
444
+ if (uniforms.uSpacing)
445
+ gl.uniform1f(uniforms.uSpacing, r.spacing);
446
+ if (uniforms.uOffset)
447
+ gl.uniform1f(uniforms.uOffset, r.offset);
448
+ gl.bindVertexArray(vao);
449
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
450
+ gl.bindVertexArray(null);
451
+ gl.bindTexture(gl.TEXTURE_2D, null);
452
+ gl.useProgram(null);
453
+ },
454
+ cleanup: ({ gl, program, vao, vbo, sourceTexture, paletteTexture }) => {
455
+ gl.deleteTexture(sourceTexture);
456
+ gl.deleteTexture(paletteTexture);
457
+ gl.deleteBuffer(vbo);
458
+ gl.deleteProgram(program);
459
+ gl.deleteVertexArray(vao);
460
+ },
461
+ schema: ringsSchema,
462
+ validateParams: validateRingsParams
463
+ });
464
+ export {
465
+ ringsSchema,
466
+ rings
467
+ };
@@ -34,14 +34,16 @@ var colorAmountSchema = {
34
34
  max: 1,
35
35
  step: 0.01,
36
36
  default: DEFAULT_AMOUNT,
37
- description: "Amount"
37
+ description: "Amount",
38
+ hiddenFromList: false
38
39
  };
39
40
  var colorMultiplierSchema = {
40
41
  type: "number",
41
42
  min: 0,
42
43
  step: 0.01,
43
44
  default: DEFAULT_AMOUNT,
44
- description: "Amount"
45
+ description: "Amount",
46
+ hiddenFromList: false
45
47
  };
46
48
  var brightnessAmountSchema = {
47
49
  type: "number",
@@ -49,10 +51,11 @@ var brightnessAmountSchema = {
49
51
  max: 1,
50
52
  step: 0.01,
51
53
  default: DEFAULT_BRIGHTNESS_AMOUNT,
52
- description: "Amount"
54
+ description: "Amount",
55
+ hiddenFromList: false
53
56
  };
54
57
  var hueDegreesSchema = {
55
- type: "number",
58
+ type: "rotation-degrees",
56
59
  step: 1,
57
60
  default: DEFAULT_HUE_DEGREES,
58
61
  description: "Degrees"
@@ -33,7 +33,8 @@ var scaleSchema = {
33
33
  max: 10,
34
34
  step: 0.1,
35
35
  default: 1,
36
- description: "Factor"
36
+ description: "Factor",
37
+ hiddenFromList: false
37
38
  },
38
39
  horizontal: {
39
40
  type: "boolean",
@@ -34,14 +34,16 @@ var colorAmountSchema = {
34
34
  max: 1,
35
35
  step: 0.01,
36
36
  default: DEFAULT_AMOUNT,
37
- description: "Amount"
37
+ description: "Amount",
38
+ hiddenFromList: false
38
39
  };
39
40
  var colorMultiplierSchema = {
40
41
  type: "number",
41
42
  min: 0,
42
43
  step: 0.01,
43
44
  default: DEFAULT_AMOUNT,
44
- description: "Amount"
45
+ description: "Amount",
46
+ hiddenFromList: false
45
47
  };
46
48
  var brightnessAmountSchema = {
47
49
  type: "number",
@@ -49,10 +51,11 @@ var brightnessAmountSchema = {
49
51
  max: 1,
50
52
  step: 0.01,
51
53
  default: DEFAULT_BRIGHTNESS_AMOUNT,
52
- description: "Amount"
54
+ description: "Amount",
55
+ hiddenFromList: false
53
56
  };
54
57
  var hueDegreesSchema = {
55
- type: "number",
58
+ type: "rotation-degrees",
56
59
  step: 1,
57
60
  default: DEFAULT_HUE_DEGREES,
58
61
  description: "Degrees"
@@ -109,7 +112,8 @@ var scanlinesSchema = {
109
112
  max: 1,
110
113
  step: 0.01,
111
114
  default: DEFAULT_AMOUNT2,
112
- description: "Amount"
115
+ description: "Amount",
116
+ hiddenFromList: false
113
117
  },
114
118
  spacing: {
115
119
  type: "number",
@@ -117,7 +121,8 @@ var scanlinesSchema = {
117
121
  max: 100,
118
122
  step: 0.1,
119
123
  default: DEFAULT_SPACING,
120
- description: "Spacing"
124
+ description: "Spacing",
125
+ hiddenFromList: false
121
126
  },
122
127
  thickness: {
123
128
  type: "number",
@@ -125,13 +130,15 @@ var scanlinesSchema = {
125
130
  max: 100,
126
131
  step: 0.1,
127
132
  default: DEFAULT_THICKNESS,
128
- description: "Thickness"
133
+ description: "Thickness",
134
+ hiddenFromList: false
129
135
  },
130
136
  offset: {
131
137
  type: "number",
132
138
  step: 0.1,
133
139
  default: DEFAULT_OFFSET,
134
- description: "Offset"
140
+ description: "Offset",
141
+ hiddenFromList: false
135
142
  },
136
143
  premultiply: {
137
144
  type: "boolean",
@@ -34,14 +34,16 @@ var colorAmountSchema = {
34
34
  max: 1,
35
35
  step: 0.01,
36
36
  default: DEFAULT_AMOUNT,
37
- description: "Amount"
37
+ description: "Amount",
38
+ hiddenFromList: false
38
39
  };
39
40
  var colorMultiplierSchema = {
40
41
  type: "number",
41
42
  min: 0,
42
43
  step: 0.01,
43
44
  default: DEFAULT_AMOUNT,
44
- description: "Amount"
45
+ description: "Amount",
46
+ hiddenFromList: false
45
47
  };
46
48
  var brightnessAmountSchema = {
47
49
  type: "number",
@@ -49,10 +51,11 @@ var brightnessAmountSchema = {
49
51
  max: 1,
50
52
  step: 0.01,
51
53
  default: DEFAULT_BRIGHTNESS_AMOUNT,
52
- description: "Amount"
54
+ description: "Amount",
55
+ hiddenFromList: false
53
56
  };
54
57
  var hueDegreesSchema = {
55
- type: "number",
58
+ type: "rotation-degrees",
56
59
  step: 1,
57
60
  default: DEFAULT_HUE_DEGREES,
58
61
  description: "Degrees"
@@ -110,12 +113,11 @@ var shineSchema = {
110
113
  max: 1,
111
114
  step: 0.01,
112
115
  default: DEFAULT_PROGRESS,
113
- description: "Progress"
116
+ description: "Progress",
117
+ hiddenFromList: false
114
118
  },
115
119
  angle: {
116
- type: "number",
117
- min: -180,
118
- max: 180,
120
+ type: "rotation-degrees",
119
121
  step: 1,
120
122
  default: DEFAULT_ANGLE,
121
123
  description: "Angle"
@@ -126,7 +128,8 @@ var shineSchema = {
126
128
  max: 500,
127
129
  step: 1,
128
130
  default: DEFAULT_HALO_SIGMA,
129
- description: "Halo sigma"
131
+ description: "Halo sigma",
132
+ hiddenFromList: false
130
133
  },
131
134
  coreSigma: {
132
135
  type: "number",
@@ -134,7 +137,8 @@ var shineSchema = {
134
137
  max: 500,
135
138
  step: 1,
136
139
  default: DEFAULT_CORE_SIGMA,
137
- description: "Core sigma"
140
+ description: "Core sigma",
141
+ hiddenFromList: false
138
142
  },
139
143
  haloIntensity: {
140
144
  type: "number",
@@ -142,7 +146,8 @@ var shineSchema = {
142
146
  max: 1,
143
147
  step: 0.01,
144
148
  default: DEFAULT_HALO_INTENSITY,
145
- description: "Halo intensity"
149
+ description: "Halo intensity",
150
+ hiddenFromList: false
146
151
  },
147
152
  coreIntensity: {
148
153
  type: "number",
@@ -150,7 +155,8 @@ var shineSchema = {
150
155
  max: 1,
151
156
  step: 0.01,
152
157
  default: DEFAULT_CORE_INTENSITY,
153
- description: "Core intensity"
158
+ description: "Core intensity",
159
+ hiddenFromList: false
154
160
  }
155
161
  };
156
162
  var resolve = (p) => ({