@remotion/effects 4.0.470 → 4.0.472
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/color-key.d.ts +47 -0
- package/dist/color-utils.d.ts +4 -1
- package/dist/dot-grid.d.ts +2 -0
- package/dist/duotone.d.ts +1 -0
- package/dist/esm/barrel-distortion.mjs +9 -5
- package/dist/esm/blur.mjs +2 -1
- package/dist/esm/brightness.mjs +7 -4
- package/dist/esm/chromatic-aberration.mjs +10 -6
- package/dist/esm/color-key.mjs +419 -0
- package/dist/esm/contrast.mjs +7 -4
- package/dist/esm/dot-grid.mjs +11 -6
- package/dist/esm/drop-shadow.mjs +15 -8
- package/dist/esm/duotone.mjs +9 -5
- package/dist/esm/evolve.mjs +11 -6
- package/dist/esm/fisheye.mjs +13 -7
- package/dist/esm/glow.mjs +13 -7
- package/dist/esm/grayscale.mjs +7 -4
- package/dist/esm/halftone-linear-gradient.mjs +13 -7
- package/dist/esm/halftone.mjs +16 -11
- package/dist/esm/hue.mjs +7 -4
- package/dist/esm/index.mjs +902 -0
- package/dist/esm/invert.mjs +7 -4
- package/dist/esm/linear-progressive-blur.mjs +530 -0
- package/dist/esm/lines.mjs +15 -11
- package/dist/esm/mirror.mjs +9 -5
- package/dist/esm/noise.mjs +11 -6
- package/dist/esm/pixel-dissolve.mjs +377 -0
- package/dist/esm/rings.mjs +467 -0
- package/dist/esm/saturation.mjs +7 -4
- package/dist/esm/scale.mjs +2 -1
- package/dist/esm/scanlines.mjs +15 -8
- package/dist/esm/shine.mjs +18 -12
- package/dist/esm/speckle.mjs +13 -7
- package/dist/esm/tint.mjs +9 -5
- package/dist/esm/translate.mjs +15 -8
- package/dist/esm/vignette.mjs +40 -12
- package/dist/esm/wave.mjs +6 -3
- package/dist/esm/waves.mjs +547 -0
- package/dist/esm/white-noise.mjs +11 -6
- package/dist/esm/zigzag.mjs +537 -0
- package/dist/evolve.d.ts +2 -0
- package/dist/halftone-linear-gradient.d.ts +3 -0
- package/dist/halftone.d.ts +5 -3
- package/dist/index.d.ts +2 -1
- package/dist/linear-progressive-blur/index.d.ts +28 -0
- package/dist/linear-progressive-blur/linear-progressive-blur-runtime.d.ts +32 -0
- package/dist/linear-progressive-blur/linear-progressive-blur-shaders.d.ts +2 -0
- package/dist/linear-progressive-blur.d.ts +1 -0
- package/dist/lines.d.ts +5 -4
- package/dist/pixel-dissolve.d.ts +10 -0
- package/dist/rings.d.ts +51 -0
- package/dist/tint.d.ts +1 -0
- package/dist/vignette.d.ts +13 -0
- package/dist/waves.d.ts +95 -0
- package/dist/zigzag.d.ts +84 -0
- package/package.json +51 -3
- package/dist/effect-internals.d.ts +0 -8
- package/dist/entrypoints/blur.d.ts +0 -6
package/dist/esm/noise.mjs
CHANGED
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@@ -34,14 +34,16 @@ var colorAmountSchema = {
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max: 1,
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step: 0.01,
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default: DEFAULT_AMOUNT,
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description: "Amount"
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description: "Amount",
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hiddenFromList: false
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};
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var colorMultiplierSchema = {
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type: "number",
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min: 0,
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step: 0.01,
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default: DEFAULT_AMOUNT,
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description: "Amount"
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description: "Amount",
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hiddenFromList: false
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};
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var brightnessAmountSchema = {
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type: "number",
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@@ -49,10 +51,11 @@ var brightnessAmountSchema = {
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max: 1,
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step: 0.01,
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default: DEFAULT_BRIGHTNESS_AMOUNT,
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description: "Amount"
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description: "Amount",
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hiddenFromList: false
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};
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var hueDegreesSchema = {
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type: "
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type: "rotation-degrees",
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step: 1,
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default: DEFAULT_HUE_DEGREES,
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description: "Degrees"
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@@ -107,13 +110,15 @@ var noiseSchema = {
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max: 1,
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step: 0.01,
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default: DEFAULT_AMOUNT2,
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description: "Amount"
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description: "Amount",
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hiddenFromList: false
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},
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seed: {
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type: "number",
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step: 1,
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default: DEFAULT_SEED,
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description: "Seed"
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description: "Seed",
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hiddenFromList: false
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},
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premultiply: {
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type: "boolean",
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@@ -0,0 +1,377 @@
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// src/pixel-dissolve.ts
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import { Internals } from "remotion";
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// src/validate-effect-param.ts
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var assertEffectParamsObject = (params, effectLabel) => {
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if (params === null || typeof params !== "object") {
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throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
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}
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};
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var assertRequiredFiniteNumber = (value, name) => {
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if (typeof value !== "number" || !Number.isFinite(value)) {
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throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
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}
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};
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var assertRequiredColor = (value, name) => {
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if (typeof value !== "string" || value.length === 0) {
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throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
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}
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};
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var assertOptionalColor = (value, name) => {
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if (value === undefined) {
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return;
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}
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assertRequiredColor(value, name);
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};
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// src/color-utils.ts
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var DEFAULT_AMOUNT = 1;
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var DEFAULT_BRIGHTNESS_AMOUNT = 0;
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var DEFAULT_HUE_DEGREES = 0;
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var colorAmountSchema = {
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type: "number",
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min: 0,
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max: 1,
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step: 0.01,
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default: DEFAULT_AMOUNT,
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description: "Amount",
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hiddenFromList: false
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};
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var colorMultiplierSchema = {
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type: "number",
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min: 0,
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step: 0.01,
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default: DEFAULT_AMOUNT,
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description: "Amount",
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hiddenFromList: false
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};
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var brightnessAmountSchema = {
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type: "number",
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min: -1,
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max: 1,
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step: 0.01,
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default: DEFAULT_BRIGHTNESS_AMOUNT,
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description: "Amount",
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hiddenFromList: false
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};
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var hueDegreesSchema = {
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type: "rotation-degrees",
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step: 1,
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default: DEFAULT_HUE_DEGREES,
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description: "Degrees"
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};
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var assertOptionalFiniteNumber = (value, name) => {
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if (value === undefined) {
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return;
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}
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assertRequiredFiniteNumber(value, name);
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};
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var validateUnitInterval = (value, name) => {
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if (value < 0) {
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throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
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}
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if (value > 1) {
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throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
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}
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};
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var validateNonNegative = (value, name) => {
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if (value < 0) {
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throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
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}
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};
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var validateSignedUnitInterval = (value, name) => {
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if (value < -1) {
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throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
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}
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if (value > 1) {
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throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
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}
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};
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var clampColorChannel = (value) => {
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return Math.max(0, Math.min(255, value));
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};
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var parseColorRgba = (ctx, color) => {
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ctx.clearRect(0, 0, 1, 1);
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ctx.fillStyle = color;
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ctx.fillRect(0, 0, 1, 1);
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const { data } = ctx.getImageData(0, 0, 1, 1);
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return [data[0], data[1], data[2], data[3]];
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};
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// src/pixel-dissolve.ts
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var { createEffect, createWebGL2ContextError } = Internals;
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var DEFAULT_PROGRESS = 0.5;
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var DEFAULT_COLUMNS = 10;
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var DEFAULT_ROWS = 10;
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var DEFAULT_SEED = 0;
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var DEFAULT_FEATHER = 0.15;
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var pixelDissolveSchema = {
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progress: {
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type: "number",
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min: 0,
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max: 1,
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step: 0.01,
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default: DEFAULT_PROGRESS,
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description: "Progress",
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hiddenFromList: false
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},
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columns: {
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type: "number",
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min: 1,
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max: 400,
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step: 1,
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default: DEFAULT_COLUMNS,
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description: "Columns",
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hiddenFromList: false
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},
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rows: {
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type: "number",
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min: 1,
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max: 400,
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step: 1,
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default: DEFAULT_ROWS,
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description: "Rows",
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hiddenFromList: false
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},
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seed: {
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type: "number",
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step: 1,
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default: DEFAULT_SEED,
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description: "Seed",
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hiddenFromList: false
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},
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feather: {
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type: "number",
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min: 0,
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max: 1,
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step: 0.01,
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default: DEFAULT_FEATHER,
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description: "Feather",
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hiddenFromList: false
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}
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};
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var resolve = (params) => ({
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progress: params.progress ?? DEFAULT_PROGRESS,
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columns: params.columns ?? DEFAULT_COLUMNS,
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rows: params.rows ?? DEFAULT_ROWS,
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seed: params.seed ?? DEFAULT_SEED,
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feather: params.feather ?? DEFAULT_FEATHER
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});
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var assertOptionalIntegerNumber = (value, name) => {
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if (value === undefined) {
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return;
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}
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if (!Number.isInteger(value)) {
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throw new TypeError(`"${name}" must be an integer, but got ${JSON.stringify(value)}`);
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}
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};
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var validatePixelDissolveParams = (params) => {
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assertEffectParamsObject(params, "Pixel Dissolve");
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assertOptionalFiniteNumber(params.progress, "progress");
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assertOptionalFiniteNumber(params.columns, "columns");
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assertOptionalFiniteNumber(params.rows, "rows");
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assertOptionalFiniteNumber(params.seed, "seed");
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assertOptionalFiniteNumber(params.feather, "feather");
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assertOptionalIntegerNumber(params.columns, "columns");
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assertOptionalIntegerNumber(params.rows, "rows");
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const r = resolve(params);
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validateUnitInterval(r.progress, "progress");
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validateUnitInterval(r.feather, "feather");
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if (r.columns < 1) {
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throw new TypeError(`"columns" must be >= 1, but got ${JSON.stringify(r.columns)}`);
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}
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if (r.rows < 1) {
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throw new TypeError(`"rows" must be >= 1, but got ${JSON.stringify(r.rows)}`);
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}
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};
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var VERTEX_SHADER = `#version 300 es
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in vec2 aPos;
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in vec2 aUv;
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out vec2 vUv;
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void main() {
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vUv = aUv;
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gl_Position = vec4(aPos, 0.0, 1.0);
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}
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`;
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var FRAGMENT_SHADER = `#version 300 es
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precision highp float;
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in vec2 vUv;
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out vec4 fragColor;
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uniform sampler2D uSource;
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uniform float uProgress;
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uniform float uColumns;
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uniform float uRows;
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uniform float uSeed;
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uniform float uFeather;
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float hash21(vec2 p) {
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vec3 p3 = fract(vec3(p.xyx) * vec3(443.8975, 397.2973, 491.1871));
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p3 += dot(p3, p3.yzx + 19.19);
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return fract((p3.x + p3.y) * p3.z);
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}
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float dissolveMask(float noise, float threshold, float feather) {
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float edge = max(feather, 0.0);
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if (edge <= 0.0001) {
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return step(noise, threshold);
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}
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return 1.0 - smoothstep(threshold, min(threshold + edge, 1.0), noise);
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}
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void main() {
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vec2 divisions = max(vec2(uColumns, uRows), vec2(1.0));
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vec2 gridUv = min(vUv, vec2(1.0) - vec2(0.000001));
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vec2 cell = floor(gridUv * divisions);
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vec4 color = texture(uSource, vUv);
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float threshold = 1.0 - clamp(uProgress, 0.0, 1.0);
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float noise = hash21(cell + vec2(uSeed, uSeed * 1.618));
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float mask = dissolveMask(noise, threshold, uFeather);
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|
+
fragColor = vec4(color.rgb * mask, color.a * mask);
|
|
236
|
+
}
|
|
237
|
+
`;
|
|
238
|
+
var compileShader = (gl, type, source) => {
|
|
239
|
+
const shader = gl.createShader(type);
|
|
240
|
+
if (!shader) {
|
|
241
|
+
throw new Error("Failed to create WebGL shader");
|
|
242
|
+
}
|
|
243
|
+
gl.shaderSource(shader, source);
|
|
244
|
+
gl.compileShader(shader);
|
|
245
|
+
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
|
|
246
|
+
const log = gl.getShaderInfoLog(shader);
|
|
247
|
+
gl.deleteShader(shader);
|
|
248
|
+
throw new Error(`Pixel Dissolve shader compile failed: ${log ?? "(no log)"}`);
|
|
249
|
+
}
|
|
250
|
+
return shader;
|
|
251
|
+
};
|
|
252
|
+
var linkProgram = (gl, vs, fs) => {
|
|
253
|
+
const program = gl.createProgram();
|
|
254
|
+
if (!program) {
|
|
255
|
+
throw new Error("Failed to create WebGL program");
|
|
256
|
+
}
|
|
257
|
+
gl.attachShader(program, vs);
|
|
258
|
+
gl.attachShader(program, fs);
|
|
259
|
+
gl.linkProgram(program);
|
|
260
|
+
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
|
|
261
|
+
const log = gl.getProgramInfoLog(program);
|
|
262
|
+
gl.deleteProgram(program);
|
|
263
|
+
throw new Error(`Pixel Dissolve program link failed: ${log ?? "(no log)"}`);
|
|
264
|
+
}
|
|
265
|
+
return program;
|
|
266
|
+
};
|
|
267
|
+
var createFullscreenQuad = (gl) => {
|
|
268
|
+
const vao = gl.createVertexArray();
|
|
269
|
+
if (!vao) {
|
|
270
|
+
throw new Error("Failed to create WebGL vertex array");
|
|
271
|
+
}
|
|
272
|
+
gl.bindVertexArray(vao);
|
|
273
|
+
const vbo = gl.createBuffer();
|
|
274
|
+
if (!vbo) {
|
|
275
|
+
throw new Error("Failed to create WebGL buffer");
|
|
276
|
+
}
|
|
277
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
|
|
278
|
+
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 0, 0, 1, -1, 1, 0, -1, 1, 0, 1, 1, 1, 1, 1]), gl.STATIC_DRAW);
|
|
279
|
+
return { vao, vbo };
|
|
280
|
+
};
|
|
281
|
+
var pixelDissolve = createEffect({
|
|
282
|
+
type: "remotion/pixel-dissolve",
|
|
283
|
+
label: "pixelDissolve()",
|
|
284
|
+
documentationLink: "https://www.remotion.dev/docs/effects/pixel-dissolve",
|
|
285
|
+
backend: "webgl2",
|
|
286
|
+
calculateKey: (params) => {
|
|
287
|
+
const r = resolve(params);
|
|
288
|
+
return `pixel-dissolve-${r.progress}-${r.columns}-${r.rows}-${r.seed}-${r.feather}`;
|
|
289
|
+
},
|
|
290
|
+
setup: (target) => {
|
|
291
|
+
const gl = target.getContext("webgl2", {
|
|
292
|
+
premultipliedAlpha: true,
|
|
293
|
+
alpha: true,
|
|
294
|
+
preserveDrawingBuffer: true
|
|
295
|
+
});
|
|
296
|
+
if (!gl) {
|
|
297
|
+
throw createWebGL2ContextError("pixel dissolve effect");
|
|
298
|
+
}
|
|
299
|
+
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
|
|
300
|
+
const vs = compileShader(gl, gl.VERTEX_SHADER, VERTEX_SHADER);
|
|
301
|
+
const fs = compileShader(gl, gl.FRAGMENT_SHADER, FRAGMENT_SHADER);
|
|
302
|
+
const program = linkProgram(gl, vs, fs);
|
|
303
|
+
gl.deleteShader(vs);
|
|
304
|
+
gl.deleteShader(fs);
|
|
305
|
+
const { vao, vbo } = createFullscreenQuad(gl);
|
|
306
|
+
const aPos = gl.getAttribLocation(program, "aPos");
|
|
307
|
+
const aUv = gl.getAttribLocation(program, "aUv");
|
|
308
|
+
gl.enableVertexAttribArray(aPos);
|
|
309
|
+
gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
|
|
310
|
+
gl.enableVertexAttribArray(aUv);
|
|
311
|
+
gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
|
|
312
|
+
gl.bindVertexArray(null);
|
|
313
|
+
const texture = gl.createTexture();
|
|
314
|
+
if (!texture) {
|
|
315
|
+
throw new Error("Failed to create WebGL texture");
|
|
316
|
+
}
|
|
317
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
318
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
319
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
320
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
|
321
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
|
322
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
323
|
+
return {
|
|
324
|
+
gl,
|
|
325
|
+
program,
|
|
326
|
+
vao,
|
|
327
|
+
vbo,
|
|
328
|
+
texture,
|
|
329
|
+
uSource: gl.getUniformLocation(program, "uSource"),
|
|
330
|
+
uProgress: gl.getUniformLocation(program, "uProgress"),
|
|
331
|
+
uColumns: gl.getUniformLocation(program, "uColumns"),
|
|
332
|
+
uRows: gl.getUniformLocation(program, "uRows"),
|
|
333
|
+
uSeed: gl.getUniformLocation(program, "uSeed"),
|
|
334
|
+
uFeather: gl.getUniformLocation(program, "uFeather")
|
|
335
|
+
};
|
|
336
|
+
},
|
|
337
|
+
apply: ({ source, width, height, params, state, flipSourceY }) => {
|
|
338
|
+
const r = resolve(params);
|
|
339
|
+
state.gl.viewport(0, 0, width, height);
|
|
340
|
+
state.gl.bindFramebuffer(state.gl.FRAMEBUFFER, null);
|
|
341
|
+
state.gl.clearColor(0, 0, 0, 0);
|
|
342
|
+
state.gl.clear(state.gl.COLOR_BUFFER_BIT);
|
|
343
|
+
state.gl.useProgram(state.program);
|
|
344
|
+
state.gl.bindVertexArray(state.vao);
|
|
345
|
+
state.gl.activeTexture(state.gl.TEXTURE0);
|
|
346
|
+
state.gl.bindTexture(state.gl.TEXTURE_2D, state.texture);
|
|
347
|
+
state.gl.pixelStorei(state.gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
|
|
348
|
+
state.gl.texImage2D(state.gl.TEXTURE_2D, 0, state.gl.RGBA, state.gl.RGBA, state.gl.UNSIGNED_BYTE, source);
|
|
349
|
+
if (state.uSource)
|
|
350
|
+
state.gl.uniform1i(state.uSource, 0);
|
|
351
|
+
if (state.uProgress)
|
|
352
|
+
state.gl.uniform1f(state.uProgress, r.progress);
|
|
353
|
+
if (state.uColumns)
|
|
354
|
+
state.gl.uniform1f(state.uColumns, r.columns);
|
|
355
|
+
if (state.uRows)
|
|
356
|
+
state.gl.uniform1f(state.uRows, r.rows);
|
|
357
|
+
if (state.uSeed)
|
|
358
|
+
state.gl.uniform1f(state.uSeed, r.seed);
|
|
359
|
+
if (state.uFeather)
|
|
360
|
+
state.gl.uniform1f(state.uFeather, r.feather);
|
|
361
|
+
state.gl.drawArrays(state.gl.TRIANGLE_STRIP, 0, 4);
|
|
362
|
+
state.gl.bindVertexArray(null);
|
|
363
|
+
state.gl.bindTexture(state.gl.TEXTURE_2D, null);
|
|
364
|
+
state.gl.useProgram(null);
|
|
365
|
+
},
|
|
366
|
+
cleanup: ({ gl, program, vao, vbo, texture }) => {
|
|
367
|
+
gl.deleteTexture(texture);
|
|
368
|
+
gl.deleteBuffer(vbo);
|
|
369
|
+
gl.deleteProgram(program);
|
|
370
|
+
gl.deleteVertexArray(vao);
|
|
371
|
+
},
|
|
372
|
+
schema: pixelDissolveSchema,
|
|
373
|
+
validateParams: validatePixelDissolveParams
|
|
374
|
+
});
|
|
375
|
+
export {
|
|
376
|
+
pixelDissolve
|
|
377
|
+
};
|