@remotion/effects 4.0.470 → 4.0.472

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (58) hide show
  1. package/dist/color-key.d.ts +47 -0
  2. package/dist/color-utils.d.ts +4 -1
  3. package/dist/dot-grid.d.ts +2 -0
  4. package/dist/duotone.d.ts +1 -0
  5. package/dist/esm/barrel-distortion.mjs +9 -5
  6. package/dist/esm/blur.mjs +2 -1
  7. package/dist/esm/brightness.mjs +7 -4
  8. package/dist/esm/chromatic-aberration.mjs +10 -6
  9. package/dist/esm/color-key.mjs +419 -0
  10. package/dist/esm/contrast.mjs +7 -4
  11. package/dist/esm/dot-grid.mjs +11 -6
  12. package/dist/esm/drop-shadow.mjs +15 -8
  13. package/dist/esm/duotone.mjs +9 -5
  14. package/dist/esm/evolve.mjs +11 -6
  15. package/dist/esm/fisheye.mjs +13 -7
  16. package/dist/esm/glow.mjs +13 -7
  17. package/dist/esm/grayscale.mjs +7 -4
  18. package/dist/esm/halftone-linear-gradient.mjs +13 -7
  19. package/dist/esm/halftone.mjs +16 -11
  20. package/dist/esm/hue.mjs +7 -4
  21. package/dist/esm/index.mjs +902 -0
  22. package/dist/esm/invert.mjs +7 -4
  23. package/dist/esm/linear-progressive-blur.mjs +530 -0
  24. package/dist/esm/lines.mjs +15 -11
  25. package/dist/esm/mirror.mjs +9 -5
  26. package/dist/esm/noise.mjs +11 -6
  27. package/dist/esm/pixel-dissolve.mjs +377 -0
  28. package/dist/esm/rings.mjs +467 -0
  29. package/dist/esm/saturation.mjs +7 -4
  30. package/dist/esm/scale.mjs +2 -1
  31. package/dist/esm/scanlines.mjs +15 -8
  32. package/dist/esm/shine.mjs +18 -12
  33. package/dist/esm/speckle.mjs +13 -7
  34. package/dist/esm/tint.mjs +9 -5
  35. package/dist/esm/translate.mjs +15 -8
  36. package/dist/esm/vignette.mjs +40 -12
  37. package/dist/esm/wave.mjs +6 -3
  38. package/dist/esm/waves.mjs +547 -0
  39. package/dist/esm/white-noise.mjs +11 -6
  40. package/dist/esm/zigzag.mjs +537 -0
  41. package/dist/evolve.d.ts +2 -0
  42. package/dist/halftone-linear-gradient.d.ts +3 -0
  43. package/dist/halftone.d.ts +5 -3
  44. package/dist/index.d.ts +2 -1
  45. package/dist/linear-progressive-blur/index.d.ts +28 -0
  46. package/dist/linear-progressive-blur/linear-progressive-blur-runtime.d.ts +32 -0
  47. package/dist/linear-progressive-blur/linear-progressive-blur-shaders.d.ts +2 -0
  48. package/dist/linear-progressive-blur.d.ts +1 -0
  49. package/dist/lines.d.ts +5 -4
  50. package/dist/pixel-dissolve.d.ts +10 -0
  51. package/dist/rings.d.ts +51 -0
  52. package/dist/tint.d.ts +1 -0
  53. package/dist/vignette.d.ts +13 -0
  54. package/dist/waves.d.ts +95 -0
  55. package/dist/zigzag.d.ts +84 -0
  56. package/package.json +51 -3
  57. package/dist/effect-internals.d.ts +0 -8
  58. package/dist/entrypoints/blur.d.ts +0 -6
@@ -34,14 +34,16 @@ var colorAmountSchema = {
34
34
  max: 1,
35
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  step: 0.01,
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  default: DEFAULT_AMOUNT,
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- description: "Amount"
37
+ description: "Amount",
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+ hiddenFromList: false
38
39
  };
39
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  var colorMultiplierSchema = {
40
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  type: "number",
41
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  min: 0,
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  step: 0.01,
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  default: DEFAULT_AMOUNT,
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- description: "Amount"
45
+ description: "Amount",
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+ hiddenFromList: false
45
47
  };
46
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  var brightnessAmountSchema = {
47
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  type: "number",
@@ -49,10 +51,11 @@ var brightnessAmountSchema = {
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  max: 1,
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  step: 0.01,
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  default: DEFAULT_BRIGHTNESS_AMOUNT,
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- description: "Amount"
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+ description: "Amount",
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+ hiddenFromList: false
53
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  };
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  var hueDegreesSchema = {
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- type: "number",
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+ type: "rotation-degrees",
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  step: 1,
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  default: DEFAULT_HUE_DEGREES,
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  description: "Degrees"
@@ -107,13 +110,15 @@ var noiseSchema = {
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  max: 1,
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  step: 0.01,
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  default: DEFAULT_AMOUNT2,
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- description: "Amount"
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+ description: "Amount",
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+ hiddenFromList: false
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  },
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  seed: {
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  type: "number",
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  step: 1,
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  default: DEFAULT_SEED,
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- description: "Seed"
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+ description: "Seed",
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+ hiddenFromList: false
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  },
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  premultiply: {
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  type: "boolean",
@@ -0,0 +1,377 @@
1
+ // src/pixel-dissolve.ts
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+ import { Internals } from "remotion";
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+
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+ // src/validate-effect-param.ts
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+ var assertEffectParamsObject = (params, effectLabel) => {
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+ if (params === null || typeof params !== "object") {
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+ throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
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+ }
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+ };
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+ var assertRequiredFiniteNumber = (value, name) => {
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+ if (typeof value !== "number" || !Number.isFinite(value)) {
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+ throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var assertRequiredColor = (value, name) => {
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+ if (typeof value !== "string" || value.length === 0) {
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+ throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var assertOptionalColor = (value, name) => {
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+ if (value === undefined) {
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+ return;
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+ }
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+ assertRequiredColor(value, name);
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+ };
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+
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+ // src/color-utils.ts
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+ var DEFAULT_AMOUNT = 1;
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+ var DEFAULT_BRIGHTNESS_AMOUNT = 0;
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+ var DEFAULT_HUE_DEGREES = 0;
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+ var colorAmountSchema = {
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+ type: "number",
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+ min: 0,
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+ max: 1,
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+ step: 0.01,
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+ default: DEFAULT_AMOUNT,
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+ description: "Amount",
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+ hiddenFromList: false
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+ };
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+ var colorMultiplierSchema = {
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+ type: "number",
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+ min: 0,
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+ step: 0.01,
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+ default: DEFAULT_AMOUNT,
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+ description: "Amount",
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+ hiddenFromList: false
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+ };
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+ var brightnessAmountSchema = {
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+ type: "number",
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+ min: -1,
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+ max: 1,
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+ step: 0.01,
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+ default: DEFAULT_BRIGHTNESS_AMOUNT,
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+ description: "Amount",
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+ hiddenFromList: false
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+ };
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+ var hueDegreesSchema = {
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+ type: "rotation-degrees",
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+ step: 1,
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+ default: DEFAULT_HUE_DEGREES,
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+ description: "Degrees"
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+ };
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+ var assertOptionalFiniteNumber = (value, name) => {
64
+ if (value === undefined) {
65
+ return;
66
+ }
67
+ assertRequiredFiniteNumber(value, name);
68
+ };
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+ var validateUnitInterval = (value, name) => {
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+ if (value < 0) {
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+ throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
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+ }
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+ if (value > 1) {
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+ throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var validateNonNegative = (value, name) => {
78
+ if (value < 0) {
79
+ throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
+ }
81
+ };
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+ var validateSignedUnitInterval = (value, name) => {
83
+ if (value < -1) {
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+ throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
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+ }
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+ if (value > 1) {
87
+ throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
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+ }
89
+ };
90
+ var clampColorChannel = (value) => {
91
+ return Math.max(0, Math.min(255, value));
92
+ };
93
+ var parseColorRgba = (ctx, color) => {
94
+ ctx.clearRect(0, 0, 1, 1);
95
+ ctx.fillStyle = color;
96
+ ctx.fillRect(0, 0, 1, 1);
97
+ const { data } = ctx.getImageData(0, 0, 1, 1);
98
+ return [data[0], data[1], data[2], data[3]];
99
+ };
100
+
101
+ // src/pixel-dissolve.ts
102
+ var { createEffect, createWebGL2ContextError } = Internals;
103
+ var DEFAULT_PROGRESS = 0.5;
104
+ var DEFAULT_COLUMNS = 10;
105
+ var DEFAULT_ROWS = 10;
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+ var DEFAULT_SEED = 0;
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+ var DEFAULT_FEATHER = 0.15;
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+ var pixelDissolveSchema = {
109
+ progress: {
110
+ type: "number",
111
+ min: 0,
112
+ max: 1,
113
+ step: 0.01,
114
+ default: DEFAULT_PROGRESS,
115
+ description: "Progress",
116
+ hiddenFromList: false
117
+ },
118
+ columns: {
119
+ type: "number",
120
+ min: 1,
121
+ max: 400,
122
+ step: 1,
123
+ default: DEFAULT_COLUMNS,
124
+ description: "Columns",
125
+ hiddenFromList: false
126
+ },
127
+ rows: {
128
+ type: "number",
129
+ min: 1,
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+ max: 400,
131
+ step: 1,
132
+ default: DEFAULT_ROWS,
133
+ description: "Rows",
134
+ hiddenFromList: false
135
+ },
136
+ seed: {
137
+ type: "number",
138
+ step: 1,
139
+ default: DEFAULT_SEED,
140
+ description: "Seed",
141
+ hiddenFromList: false
142
+ },
143
+ feather: {
144
+ type: "number",
145
+ min: 0,
146
+ max: 1,
147
+ step: 0.01,
148
+ default: DEFAULT_FEATHER,
149
+ description: "Feather",
150
+ hiddenFromList: false
151
+ }
152
+ };
153
+ var resolve = (params) => ({
154
+ progress: params.progress ?? DEFAULT_PROGRESS,
155
+ columns: params.columns ?? DEFAULT_COLUMNS,
156
+ rows: params.rows ?? DEFAULT_ROWS,
157
+ seed: params.seed ?? DEFAULT_SEED,
158
+ feather: params.feather ?? DEFAULT_FEATHER
159
+ });
160
+ var assertOptionalIntegerNumber = (value, name) => {
161
+ if (value === undefined) {
162
+ return;
163
+ }
164
+ if (!Number.isInteger(value)) {
165
+ throw new TypeError(`"${name}" must be an integer, but got ${JSON.stringify(value)}`);
166
+ }
167
+ };
168
+ var validatePixelDissolveParams = (params) => {
169
+ assertEffectParamsObject(params, "Pixel Dissolve");
170
+ assertOptionalFiniteNumber(params.progress, "progress");
171
+ assertOptionalFiniteNumber(params.columns, "columns");
172
+ assertOptionalFiniteNumber(params.rows, "rows");
173
+ assertOptionalFiniteNumber(params.seed, "seed");
174
+ assertOptionalFiniteNumber(params.feather, "feather");
175
+ assertOptionalIntegerNumber(params.columns, "columns");
176
+ assertOptionalIntegerNumber(params.rows, "rows");
177
+ const r = resolve(params);
178
+ validateUnitInterval(r.progress, "progress");
179
+ validateUnitInterval(r.feather, "feather");
180
+ if (r.columns < 1) {
181
+ throw new TypeError(`"columns" must be >= 1, but got ${JSON.stringify(r.columns)}`);
182
+ }
183
+ if (r.rows < 1) {
184
+ throw new TypeError(`"rows" must be >= 1, but got ${JSON.stringify(r.rows)}`);
185
+ }
186
+ };
187
+ var VERTEX_SHADER = `#version 300 es
188
+ in vec2 aPos;
189
+ in vec2 aUv;
190
+ out vec2 vUv;
191
+
192
+ void main() {
193
+ vUv = aUv;
194
+ gl_Position = vec4(aPos, 0.0, 1.0);
195
+ }
196
+ `;
197
+ var FRAGMENT_SHADER = `#version 300 es
198
+ precision highp float;
199
+
200
+ in vec2 vUv;
201
+ out vec4 fragColor;
202
+
203
+ uniform sampler2D uSource;
204
+ uniform float uProgress;
205
+ uniform float uColumns;
206
+ uniform float uRows;
207
+ uniform float uSeed;
208
+ uniform float uFeather;
209
+
210
+ float hash21(vec2 p) {
211
+ vec3 p3 = fract(vec3(p.xyx) * vec3(443.8975, 397.2973, 491.1871));
212
+ p3 += dot(p3, p3.yzx + 19.19);
213
+ return fract((p3.x + p3.y) * p3.z);
214
+ }
215
+
216
+ float dissolveMask(float noise, float threshold, float feather) {
217
+ float edge = max(feather, 0.0);
218
+ if (edge <= 0.0001) {
219
+ return step(noise, threshold);
220
+ }
221
+
222
+ return 1.0 - smoothstep(threshold, min(threshold + edge, 1.0), noise);
223
+ }
224
+
225
+ void main() {
226
+ vec2 divisions = max(vec2(uColumns, uRows), vec2(1.0));
227
+ vec2 gridUv = min(vUv, vec2(1.0) - vec2(0.000001));
228
+ vec2 cell = floor(gridUv * divisions);
229
+ vec4 color = texture(uSource, vUv);
230
+
231
+ float threshold = 1.0 - clamp(uProgress, 0.0, 1.0);
232
+ float noise = hash21(cell + vec2(uSeed, uSeed * 1.618));
233
+ float mask = dissolveMask(noise, threshold, uFeather);
234
+
235
+ fragColor = vec4(color.rgb * mask, color.a * mask);
236
+ }
237
+ `;
238
+ var compileShader = (gl, type, source) => {
239
+ const shader = gl.createShader(type);
240
+ if (!shader) {
241
+ throw new Error("Failed to create WebGL shader");
242
+ }
243
+ gl.shaderSource(shader, source);
244
+ gl.compileShader(shader);
245
+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
246
+ const log = gl.getShaderInfoLog(shader);
247
+ gl.deleteShader(shader);
248
+ throw new Error(`Pixel Dissolve shader compile failed: ${log ?? "(no log)"}`);
249
+ }
250
+ return shader;
251
+ };
252
+ var linkProgram = (gl, vs, fs) => {
253
+ const program = gl.createProgram();
254
+ if (!program) {
255
+ throw new Error("Failed to create WebGL program");
256
+ }
257
+ gl.attachShader(program, vs);
258
+ gl.attachShader(program, fs);
259
+ gl.linkProgram(program);
260
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
261
+ const log = gl.getProgramInfoLog(program);
262
+ gl.deleteProgram(program);
263
+ throw new Error(`Pixel Dissolve program link failed: ${log ?? "(no log)"}`);
264
+ }
265
+ return program;
266
+ };
267
+ var createFullscreenQuad = (gl) => {
268
+ const vao = gl.createVertexArray();
269
+ if (!vao) {
270
+ throw new Error("Failed to create WebGL vertex array");
271
+ }
272
+ gl.bindVertexArray(vao);
273
+ const vbo = gl.createBuffer();
274
+ if (!vbo) {
275
+ throw new Error("Failed to create WebGL buffer");
276
+ }
277
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
278
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 0, 0, 1, -1, 1, 0, -1, 1, 0, 1, 1, 1, 1, 1]), gl.STATIC_DRAW);
279
+ return { vao, vbo };
280
+ };
281
+ var pixelDissolve = createEffect({
282
+ type: "remotion/pixel-dissolve",
283
+ label: "pixelDissolve()",
284
+ documentationLink: "https://www.remotion.dev/docs/effects/pixel-dissolve",
285
+ backend: "webgl2",
286
+ calculateKey: (params) => {
287
+ const r = resolve(params);
288
+ return `pixel-dissolve-${r.progress}-${r.columns}-${r.rows}-${r.seed}-${r.feather}`;
289
+ },
290
+ setup: (target) => {
291
+ const gl = target.getContext("webgl2", {
292
+ premultipliedAlpha: true,
293
+ alpha: true,
294
+ preserveDrawingBuffer: true
295
+ });
296
+ if (!gl) {
297
+ throw createWebGL2ContextError("pixel dissolve effect");
298
+ }
299
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
300
+ const vs = compileShader(gl, gl.VERTEX_SHADER, VERTEX_SHADER);
301
+ const fs = compileShader(gl, gl.FRAGMENT_SHADER, FRAGMENT_SHADER);
302
+ const program = linkProgram(gl, vs, fs);
303
+ gl.deleteShader(vs);
304
+ gl.deleteShader(fs);
305
+ const { vao, vbo } = createFullscreenQuad(gl);
306
+ const aPos = gl.getAttribLocation(program, "aPos");
307
+ const aUv = gl.getAttribLocation(program, "aUv");
308
+ gl.enableVertexAttribArray(aPos);
309
+ gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
310
+ gl.enableVertexAttribArray(aUv);
311
+ gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
312
+ gl.bindVertexArray(null);
313
+ const texture = gl.createTexture();
314
+ if (!texture) {
315
+ throw new Error("Failed to create WebGL texture");
316
+ }
317
+ gl.bindTexture(gl.TEXTURE_2D, texture);
318
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
319
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
320
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
321
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
322
+ gl.bindTexture(gl.TEXTURE_2D, null);
323
+ return {
324
+ gl,
325
+ program,
326
+ vao,
327
+ vbo,
328
+ texture,
329
+ uSource: gl.getUniformLocation(program, "uSource"),
330
+ uProgress: gl.getUniformLocation(program, "uProgress"),
331
+ uColumns: gl.getUniformLocation(program, "uColumns"),
332
+ uRows: gl.getUniformLocation(program, "uRows"),
333
+ uSeed: gl.getUniformLocation(program, "uSeed"),
334
+ uFeather: gl.getUniformLocation(program, "uFeather")
335
+ };
336
+ },
337
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
338
+ const r = resolve(params);
339
+ state.gl.viewport(0, 0, width, height);
340
+ state.gl.bindFramebuffer(state.gl.FRAMEBUFFER, null);
341
+ state.gl.clearColor(0, 0, 0, 0);
342
+ state.gl.clear(state.gl.COLOR_BUFFER_BIT);
343
+ state.gl.useProgram(state.program);
344
+ state.gl.bindVertexArray(state.vao);
345
+ state.gl.activeTexture(state.gl.TEXTURE0);
346
+ state.gl.bindTexture(state.gl.TEXTURE_2D, state.texture);
347
+ state.gl.pixelStorei(state.gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
348
+ state.gl.texImage2D(state.gl.TEXTURE_2D, 0, state.gl.RGBA, state.gl.RGBA, state.gl.UNSIGNED_BYTE, source);
349
+ if (state.uSource)
350
+ state.gl.uniform1i(state.uSource, 0);
351
+ if (state.uProgress)
352
+ state.gl.uniform1f(state.uProgress, r.progress);
353
+ if (state.uColumns)
354
+ state.gl.uniform1f(state.uColumns, r.columns);
355
+ if (state.uRows)
356
+ state.gl.uniform1f(state.uRows, r.rows);
357
+ if (state.uSeed)
358
+ state.gl.uniform1f(state.uSeed, r.seed);
359
+ if (state.uFeather)
360
+ state.gl.uniform1f(state.uFeather, r.feather);
361
+ state.gl.drawArrays(state.gl.TRIANGLE_STRIP, 0, 4);
362
+ state.gl.bindVertexArray(null);
363
+ state.gl.bindTexture(state.gl.TEXTURE_2D, null);
364
+ state.gl.useProgram(null);
365
+ },
366
+ cleanup: ({ gl, program, vao, vbo, texture }) => {
367
+ gl.deleteTexture(texture);
368
+ gl.deleteBuffer(vbo);
369
+ gl.deleteProgram(program);
370
+ gl.deleteVertexArray(vao);
371
+ },
372
+ schema: pixelDissolveSchema,
373
+ validateParams: validatePixelDissolveParams
374
+ });
375
+ export {
376
+ pixelDissolve
377
+ };