@react-three/fiber 10.0.0-canary.dbbe704 → 10.0.0-canary.de17310

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.ts CHANGED
@@ -1,32 +1,20 @@
1
- import * as three_webgpu from 'three/webgpu';
2
- import { RenderTarget, WebGPURenderer, CanvasTarget, Node, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera } from 'three/webgpu';
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+ import * as three_examples_jsm_inspector_Inspector_js from 'three/examples/jsm/inspector/Inspector.js';
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+ import * as webgpu from 'three/webgpu';
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+ import { CubeRenderTarget, RenderTarget, WebGPURenderer, CanvasTarget, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Object3D, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Frustum, OrthographicCamera } from 'three/webgpu';
3
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  import * as THREE$1 from 'three';
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- import { WebGLRenderTarget, WebGLRenderer, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1 } from 'three';
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+ import { WebGLCubeRenderTarget, WebGLRenderTarget, WebGLRenderer, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1 } from 'three';
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  import { WebGLRendererParameters } from 'three/src/renderers/WebGLRenderer.js';
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  import { Inspector } from 'three/addons/inspector/Inspector.js';
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  import * as React$1 from 'react';
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  import { ReactNode, Component, RefObject, JSX } from 'react';
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  import { StoreApi } from 'zustand';
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  import { UseBoundStoreWithEqualityFn } from 'zustand/traditional';
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+ import { FrameTimingState, FrameCallback as FrameCallback$1, SchedulerApi, UseFrameNextOptions, FrameNextControls } from '@pmndrs/scheduler';
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+ export { AddPhaseOptions, FrameControls, FrameNextControls, FrameTimingState, RootOptions, Scheduler, SchedulerApi, UseFrameNextOptions, UseFrameOptions, getScheduler } from '@pmndrs/scheduler';
11
14
  import { Options } from 'react-use-measure';
12
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  import * as react_jsx_runtime from 'react/jsx-runtime';
13
- import { ThreeElement as ThreeElement$1, Euler as Euler$3 } from '@react-three/fiber';
14
16
  import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
15
17
 
16
- function _mergeNamespaces(n, m) {
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- m.forEach(function (e) {
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- e && typeof e !== 'string' && !Array.isArray(e) && Object.keys(e).forEach(function (k) {
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- if (k !== 'default' && !(k in n)) {
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- var d = Object.getOwnPropertyDescriptor(e, k);
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- Object.defineProperty(n, k, d.get ? d : {
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- enumerable: true,
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- get: function () { return e[k]; }
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- });
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- }
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- });
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- });
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- return Object.freeze(n);
29
- }
30
18
 
31
19
  /**
32
20
  * @fileoverview Internal Three.js re-exports - DEFAULT ENTRY
@@ -46,16 +34,9 @@ function _mergeNamespaces(n, m) {
46
34
  declare const R3F_BUILD_LEGACY = true;
47
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  declare const R3F_BUILD_WEBGPU = true;
48
36
 
49
- var THREE = /*#__PURE__*/_mergeNamespaces({
50
- __proto__: null,
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- Inspector: Inspector,
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- R3F_BUILD_LEGACY: R3F_BUILD_LEGACY,
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- R3F_BUILD_WEBGPU: R3F_BUILD_WEBGPU,
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- RenderTargetCompat: RenderTarget,
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- WebGLRenderTarget: WebGLRenderTarget,
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- WebGLRenderer: WebGLRenderer,
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- WebGLRendererParameters: WebGLRendererParameters
58
- }, [three_webgpu]);
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+ /** Lazily load the three Inspector. Keeps it out of the eager module graph — see note above. */
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+ declare function loadInspector(): Promise<typeof three_examples_jsm_inspector_Inspector_js.Inspector>;
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+
59
40
 
60
41
  //* Utility Types ==============================
61
42
 
@@ -149,6 +130,8 @@ interface IntersectionEvent<TSourceEvent> extends Intersection {
149
130
  unprojectedPoint: THREE$1.Vector3
150
131
  /** Normalized event coordinates */
151
132
  pointer: THREE$1.Vector2
133
+ /** pointerId of the original event for multiple pointer events */
134
+ pointerId: number
152
135
  /** Delta between first click and this event */
153
136
  delta: number
154
137
  /** The ray that pierced it */
@@ -225,6 +208,18 @@ interface EventHandlers {
225
208
  type FilterFunction = (items: THREE$1.Intersection[], state: RootState) => THREE$1.Intersection[]
226
209
  type ComputeFunction = (event: DomEvent, root: RootState, previous?: RootState) => void
227
210
 
211
+ /** Configuration for XR pointer registration (controllers/hands) */
212
+ interface XRPointerConfig {
213
+ /** Ray origin (updated each frame by XR system) */
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+ ray: THREE$1.Ray
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+ /** Optional: custom compute function for this pointer */
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+ compute?: (state: RootState) => void
217
+ /** Pointer type identifier */
218
+ type: 'controller' | 'hand' | 'gaze'
219
+ /** Which hand (for controller/hand types) */
220
+ handedness?: 'left' | 'right'
221
+ }
222
+
228
223
  interface EventManager<TTarget> {
229
224
  /** Determines if the event layer is active */
230
225
  enabled: boolean
@@ -244,8 +239,21 @@ interface EventManager<TTarget> {
244
239
  disconnect?: () => void
245
240
  /** Triggers a onPointerMove with the last known event. This can be useful to enable raycasting without
246
241
  * explicit user interaction, for instance when the camera moves a hoverable object underneath the cursor.
242
+ * @param pointerId - Optional pointer ID to update specific pointer only
247
243
  */
248
- update?: () => void
244
+ update?: (pointerId?: number) => void
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+ /** Defer pointer move raycasting to frame start (default: true) */
246
+ frameTimedRaycasts?: boolean
247
+ /** Always fire raycaster immediately on scroll events (default: true) */
248
+ alwaysFireOnScroll?: boolean
249
+ /** Automatically re-raycast every frame to detect hover changes from moving objects/camera (default: false) */
250
+ updateOnFrame?: boolean
251
+ /** Flush deferred pointer raycasts. Called by scheduler at frame start (input phase). */
252
+ flush?: () => void
253
+ /** Register an XR pointer (controller/hand). Returns assigned pointerId */
254
+ registerPointer?: (config: XRPointerConfig) => number
255
+ /** Unregister an XR pointer */
256
+ unregisterPointer?: (pointerId: number) => void
249
257
  }
250
258
 
251
259
  interface PointerCaptureTarget {
@@ -265,228 +273,33 @@ interface VisibilityEntry {
265
273
  }
266
274
 
267
275
  //* Scheduler Types (useFrame) ==============================
276
+ //
277
+ // The generic, framework-agnostic scheduler types now live in @pmndrs/scheduler.
278
+ // This file re-exports them and layers r3f's RootState-aware frame state on top,
279
+ // so existing `#types` imports across the codebase keep resolving unchanged.
268
280
 
269
281
 
270
282
 
271
- // Public Options --------------------------------
272
-
273
- /**
274
- * Options for useFrame hook
275
- */
276
- interface UseFrameNextOptions {
277
- /** Optional stable id for the job. Auto-generated if not provided */
278
- id?: string
279
- /** Named phase to run in. Default: 'update' */
280
- phase?: string
281
- /** Run before this phase or job id */
282
- before?: string | string[]
283
- /** Run after this phase or job id */
284
- after?: string | string[]
285
- /** Priority within phase. Higher runs first. Default: 0 */
286
- priority?: number
287
- /** Max frames per second for this job */
288
- fps?: number
289
- /** If true, skip frames when behind. If false, try to catch up. Default: true */
290
- drop?: boolean
291
- /** Enable/disable without unregistering. Default: true */
292
- enabled?: boolean
293
- }
294
-
295
- /** Alias for UseFrameNextOptions */
296
- type UseFrameOptions = UseFrameNextOptions
297
-
298
- /**
299
- * Options for addPhase
300
- */
301
- interface AddPhaseOptions {
302
- /** Insert this phase before the specified phase */
303
- before?: string
304
- /** Insert this phase after the specified phase */
305
- after?: string
306
- }
307
-
308
- // Frame State --------------------------------
309
-
310
- /**
311
- * Timing-only state for independent/outside mode (no RootState)
312
- */
313
- interface FrameTimingState {
314
- /** High-resolution timestamp from RAF (ms) */
315
- time: number
316
- /** Time since last frame in seconds (for legacy compatibility with THREE.Clock) */
317
- delta: number
318
- /** Elapsed time since first frame in seconds (for legacy compatibility with THREE.Clock) */
319
- elapsed: number
320
- /** Incrementing frame counter */
321
- frame: number
322
- }
283
+ // Frame State (r3f-specific) --------------------------------
323
284
 
324
285
  /**
325
- * State passed to useFrame callbacks (extends RootState with timing)
286
+ * State passed to useFrame callbacks (extends RootState with timing).
326
287
  */
327
288
  interface FrameNextState extends RootState, FrameTimingState {}
328
289
 
329
290
  /** Alias for FrameNextState */
330
291
  type FrameState = FrameNextState
331
292
 
332
- // Root Options --------------------------------
293
+ // Callback Types (r3f-specific) --------------------------------
333
294
 
334
295
  /**
335
- * Options for registerRoot
296
+ * Callback function for useFrame. Receives the full r3f RootState plus timing.
336
297
  */
337
- interface RootOptions {
338
- /** State provider for callbacks. Optional in independent mode. */
339
- getState?: () => any
340
- /** Error handler for job errors. Falls back to console.error if not provided. */
341
- onError?: (error: Error) => void
342
- }
343
-
344
- // Callback Types --------------------------------
345
-
346
- /**
347
- * Callback function for useFrame
348
- */
349
- type FrameNextCallback = (state: FrameNextState, delta: number) => void
298
+ type FrameNextCallback = FrameCallback$1<RootState>
350
299
 
351
300
  /** Alias for FrameNextCallback */
352
301
  type FrameCallback = FrameNextCallback
353
302
 
354
- // Controls returned from useFrame --------------------------------
355
-
356
- /**
357
- * Controls object returned from useFrame hook
358
- */
359
- interface FrameNextControls {
360
- /** The job's unique ID */
361
- id: string
362
- /** Access to the global scheduler for frame loop control */
363
- scheduler: SchedulerApi
364
- /** Manually step this job only (bypasses FPS limiting) */
365
- step(timestamp?: number): void
366
- /** Manually step ALL jobs in the scheduler */
367
- stepAll(timestamp?: number): void
368
- /** Pause this job (set enabled=false) */
369
- pause(): void
370
- /** Resume this job (set enabled=true) */
371
- resume(): void
372
- /** Reactive paused state - automatically triggers re-render when changed */
373
- isPaused: boolean
374
- }
375
-
376
- /** Alias for FrameNextControls */
377
- type FrameControls = FrameNextControls
378
-
379
- // Scheduler Interface --------------------------------
380
-
381
- /**
382
- * Public interface for the global Scheduler
383
- */
384
- interface SchedulerApi {
385
- //* Phase Management --------------------------------
386
-
387
- /** Add a named phase to the scheduler */
388
- addPhase(name: string, options?: AddPhaseOptions): void
389
- /** Get the ordered list of phase names */
390
- readonly phases: string[]
391
- /** Check if a phase exists */
392
- hasPhase(name: string): boolean
393
-
394
- //* Root Management --------------------------------
395
-
396
- /** Register a root (Canvas) with the scheduler. Returns unsubscribe function. */
397
- registerRoot(id: string, options?: RootOptions): () => void
398
- /** Unregister a root */
399
- unregisterRoot(id: string): void
400
- /** Generate a unique root ID */
401
- generateRootId(): string
402
- /** Get the number of registered roots */
403
- getRootCount(): number
404
- /** Check if any root is registered and ready */
405
- readonly isReady: boolean
406
- /** Subscribe to root-ready event. Fires immediately if already ready. Returns unsubscribe. */
407
- onRootReady(callback: () => void): () => void
408
-
409
- //* Job Registration --------------------------------
410
-
411
- /** Register a job with the scheduler (returns unsubscribe function) */
412
- register(
413
- callback: FrameNextCallback,
414
- options?: {
415
- id?: string
416
- rootId?: string
417
- phase?: string
418
- before?: string | string[]
419
- after?: string | string[]
420
- priority?: number
421
- fps?: number
422
- drop?: boolean
423
- enabled?: boolean
424
- },
425
- ): () => void
426
- /** Update a job's options */
427
- updateJob(
428
- id: string,
429
- options: {
430
- priority?: number
431
- fps?: number
432
- drop?: boolean
433
- enabled?: boolean
434
- phase?: string
435
- before?: string | string[]
436
- after?: string | string[]
437
- },
438
- ): void
439
- /** Unregister a job by ID */
440
- unregister(id: string, rootId?: string): void
441
- /** Get the number of registered jobs */
442
- getJobCount(): number
443
- /** Get all job IDs */
444
- getJobIds(): string[]
445
-
446
- //* Global Jobs (for legacy addEffect/addAfterEffect) --------------------------------
447
-
448
- /** Register a global job (runs once per frame, not per-root). Returns unsubscribe function. */
449
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void
450
-
451
- //* Idle Callbacks (for legacy addTail) --------------------------------
452
-
453
- /** Register an idle callback (fires when loop stops). Returns unsubscribe function. */
454
- onIdle(callback: (timestamp: number) => void): () => void
455
-
456
- //* Frame Loop Control --------------------------------
457
-
458
- /** Start the scheduler loop */
459
- start(): void
460
- /** Stop the scheduler loop */
461
- stop(): void
462
- /** Check if the scheduler is running */
463
- readonly isRunning: boolean
464
- /** Get/set the frameloop mode ('always', 'demand', 'never') */
465
- frameloop: Frameloop
466
- /** Independent mode - runs without Canvas, callbacks receive timing-only state */
467
- independent: boolean
468
-
469
- //* Manual Stepping --------------------------------
470
-
471
- /** Manually step all jobs once (for frameloop='never' or testing) */
472
- step(timestamp?: number): void
473
- /** Manually step a single job by ID */
474
- stepJob(id: string, timestamp?: number): void
475
- /** Request frame(s) to be rendered (for frameloop='demand') */
476
- invalidate(frames?: number): void
477
-
478
- //* Per-Job Control --------------------------------
479
-
480
- /** Check if a job is paused */
481
- isJobPaused(id: string): boolean
482
- /** Pause a job */
483
- pauseJob(id: string): void
484
- /** Resume a job */
485
- resumeJob(id: string): void
486
- /** Subscribe to job state changes (for reactive isPaused). Returns unsubscribe function. */
487
- subscribeJobState(id: string, listener: () => void): () => void
488
- }
489
-
490
303
  //* Renderer Types ========================================
491
304
 
492
305
  /** Default renderer type - union of WebGL and WebGPU renderers */
@@ -500,6 +313,18 @@ type Subscription = {
500
313
  store: RootStore
501
314
  }
502
315
 
316
+ /** Per-pointer state for multi-touch and XR support */
317
+ type PointerState = {
318
+ /** Objects currently hovered by this pointer */
319
+ hovered: Map<string, ThreeEvent<DomEvent>>
320
+ /** Objects capturing this pointer */
321
+ captured: Map<THREE$1.Object3D, PointerCaptureTarget>
322
+ /** Initial click position [x, y] */
323
+ initialClick: [x: number, y: number]
324
+ /** Objects hit on initial click */
325
+ initialHits: THREE$1.Object3D[]
326
+ }
327
+
503
328
  type Dpr = number | [min: number, max: number]
504
329
 
505
330
  interface Size {
@@ -541,12 +366,21 @@ interface Performance {
541
366
 
542
367
  interface InternalState {
543
368
  interaction: THREE$1.Object3D[]
544
- hovered: Map<string, ThreeEvent<DomEvent>>
545
369
  subscribers: Subscription[]
370
+ /** Per-pointer state (hover, capture, click tracking) - replaces hovered, capturedMap, initialClick, initialHits */
371
+ pointerMap: Map<number, PointerState>
372
+ /** Pointers needing raycast this frame (used with frameTimedRaycasts) */
373
+ pointerDirty: Map<number, DomEvent>
374
+ /** Last event received (for events.update() compatibility) */
375
+ lastEvent: React$1.RefObject<DomEvent | null>
376
+ /** @deprecated Use pointerMap.get(pointerId).hovered instead */
377
+ hovered: Map<string, ThreeEvent<DomEvent>>
378
+ /** @deprecated Use pointerMap.get(pointerId).captured instead */
546
379
  capturedMap: Map<number, Map<THREE$1.Object3D, PointerCaptureTarget>>
380
+ /** @deprecated Use pointerMap.get(pointerId).initialClick instead */
547
381
  initialClick: [x: number, y: number]
382
+ /** @deprecated Use pointerMap.get(pointerId).initialHits instead */
548
383
  initialHits: THREE$1.Object3D[]
549
- lastEvent: React$1.RefObject<DomEvent | null>
550
384
  /** Visibility event registry (onFramed, onOccluded, onVisible) */
551
385
  visibilityRegistry: Map<string, VisibilityEntry>
552
386
  /** Whether occlusion queries are enabled (WebGPU only) */
@@ -565,6 +399,12 @@ interface InternalState {
565
399
  actualRenderer: R3FRenderer
566
400
  /** Global scheduler reference (for useFrame hook) */
567
401
  scheduler: SchedulerApi | null
402
+ /**
403
+ * Replaces `renderer.render(scene, camera)` in the default render job when set. Set it with
404
+ * `setRenderOverride(store, fn)`; the job keeps its fps throttle, error handling and user
405
+ * render-phase takeover. Used by `useRenderPipeline`.
406
+ */
407
+ renderOverride?: (() => void) | null
568
408
  /** This root's unique ID in the global scheduler */
569
409
  rootId?: string
570
410
  /** Function to unregister this root from the global scheduler */
@@ -572,14 +412,31 @@ interface InternalState {
572
412
  /** Container for child attachment (scene for root, original container for portals) */
573
413
  container?: THREE$1.Object3D
574
414
  /**
575
- * CanvasTarget for multi-canvas WebGPU rendering.
576
- * Created for all WebGPU canvases to support renderer sharing.
415
+ * The CanvasTarget this root sizes and renders through.
416
+ *
417
+ * A primary (`<Canvas id>`) owns the renderer's default target -- the one three itself built
418
+ * around the canvas element -- so sizing it is sizing the renderer. A secondary owns a target
419
+ * R3F created for its own element. Either way there is exactly one target per canvas element,
420
+ * and the canvas-target job makes it the renderer's active one before this root renders.
421
+ * Absent on WebGL and on an id-less WebGPU canvas, where the renderer is sized directly.
577
422
  * @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
578
423
  */
579
424
  canvasTarget?: CanvasTarget
425
+ /**
426
+ * Set when this root's canvas target has been resized and the backend's cached render pass
427
+ * descriptor (which holds a depth-stencil view built once per canvas) is therefore stale.
428
+ *
429
+ * Flushed by the canvas-target job in the `start` phase, which is the only place this root's
430
+ * target is guaranteed to be the renderer's active one — `backend.updateSize()` operates on
431
+ * whatever `getCanvasTarget()` returns, so calling it from the resize subscription would
432
+ * invalidate some other canvas's descriptor instead.
433
+ *
434
+ * @see https://github.com/pmndrs/react-three-fiber/issues/3847
435
+ */
436
+ canvasTargetSizeDirty?: boolean
580
437
  /**
581
438
  * Whether multi-canvas rendering is active.
582
- * True when any canvas uses `target` prop to share a renderer.
439
+ * True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
583
440
  * When true, setCanvasTarget is called before each render.
584
441
  */
585
442
  isMultiCanvas?: boolean
@@ -615,12 +472,13 @@ interface RootState {
615
472
  /** Get current state */
616
473
  get: StoreApi<RootState>['getState']
617
474
  /**
618
- * Reference to the authoritative store for shared TSL resources (uniforms, nodes, etc).
475
+ * The store of the canvas that owns this root's renderer.
619
476
  * - For primary/independent canvases: points to its own store (self-reference)
620
477
  * - For secondary canvases: points to the primary canvas's store
478
+ * - Portals copy it from their parent
621
479
  *
622
- * Hooks like useNodes/useUniforms should read from primaryStore to ensure
623
- * consistent shared state across all canvases sharing a renderer.
480
+ * Anything shared per renderer rather than per canvas (e.g. @react-three/tsl's resources)
481
+ * resolves through it.
624
482
  */
625
483
  primaryStore: RootStore
626
484
  /** @deprecated Use `renderer` instead. The instance of the renderer (typed as WebGLRenderer for backwards compat) */
@@ -677,24 +535,16 @@ interface RootState {
677
535
  setSize: (width?: number, height?: number, top?: number, left?: number) => void
678
536
  /** Shortcut to manual setting the pixel ratio */
679
537
  setDpr: (dpr: Dpr) => void
680
- /** Shortcut to setting frameloop flags */
681
- setFrameloop: (frameloop: Frameloop) => void
538
+ /** Shortcut to setting frameloop flags. No args resets to 'always'. */
539
+ setFrameloop: (frameloop?: Frameloop) => void
682
540
  /** Set error state to propagate to error boundary */
683
541
  setError: (error: Error | null) => void
684
542
  /** Current error state (null when no error) */
685
543
  error: Error | null
686
- /** Global TSL uniform nodes - root-level uniforms + scoped sub-objects. Use useUniforms() hook */
687
- uniforms: UniformStore
688
- /** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
689
- nodes: Record<string, any>
690
- /** Global TSL texture nodes - use useTextures() hook for operations */
691
- textures: Map<string, any>
692
- /** WebGPU PostProcessing instance - use usePostProcessing() hook */
693
- postProcessing: any | null // THREE.PostProcessing when available
694
- /** Global TSL pass nodes for post-processing - use usePostProcessing() hook */
695
- passes: Record<string, any>
696
- /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
697
- _hmrVersion: number
544
+ /** Global Texture registry (key → Texture, usually keyed by URL) - use useTextures() hook for access + lifecycle */
545
+ textures: Map<string, THREE$1.Texture>
546
+ /** Internal: refcount per texture key, driven by mounted useTexture consumers (registry enrollment is on by default) */
547
+ _textureRefs: Map<string, number>
698
548
  /** Internal: whether setSize() has taken ownership of canvas dimensions */
699
549
  _sizeImperative: boolean
700
550
  /** Internal: stored size props from Canvas for reset functionality */
@@ -741,6 +591,20 @@ interface Renderer {
741
591
  render: (scene: THREE$1.Scene, camera: THREE$1.Camera) => any
742
592
  }
743
593
 
594
+ //* Color Management Config ==============================
595
+
596
+ /**
597
+ * Color management configuration shared by both WebGL and WebGPU renderers.
598
+ */
599
+ interface ColorManagementConfig {
600
+ /**
601
+ * Color space assigned to 8-bit input textures (color maps).
602
+ * Defaults to sRGB. Most textures are authored in sRGB.
603
+ * @default THREE.SRGBColorSpace
604
+ */
605
+ textureColorSpace?: THREE$1.ColorSpace
606
+ }
607
+
744
608
  //* WebGL Renderer Props ==============================
745
609
 
746
610
  type DefaultGLProps = Omit<THREE$1.WebGLRendererParameters, 'canvas'> & {
@@ -751,7 +615,7 @@ type GLProps =
751
615
  | Renderer
752
616
  | ((defaultProps: DefaultGLProps) => Renderer)
753
617
  | ((defaultProps: DefaultGLProps) => Promise<Renderer>)
754
- | Partial<Properties<THREE$1.WebGLRenderer> | THREE$1.WebGLRendererParameters>
618
+ | (Partial<Properties<THREE$1.WebGLRenderer> | THREE$1.WebGLRendererParameters> & ColorManagementConfig)
755
619
 
756
620
  //* WebGPU Renderer Props ==============================
757
621
 
@@ -766,20 +630,27 @@ type DefaultRendererProps = {
766
630
  */
767
631
  interface CanvasSchedulerConfig {
768
632
  /**
769
- * Render this canvas after another canvas completes.
770
- * Pass the `id` of another canvas.
633
+ * Run this Canvas root before the referenced Canvas root id(s).
771
634
  */
772
- after?: string
635
+ before?: string | string[]
773
636
  /**
774
- * Limit this canvas's render rate (frames per second).
637
+ * Run this Canvas root after the referenced Canvas root id(s).
638
+ */
639
+ after?: string | string[]
640
+ /**
641
+ * Numeric root order. Lower values run first.
642
+ */
643
+ order?: number
644
+ /**
645
+ * Limit this Canvas's default render job (frames per second).
775
646
  */
776
647
  fps?: number
777
648
  }
778
649
 
779
650
  /**
780
- * Extended renderer configuration for multi-canvas support.
651
+ * Extended renderer configuration for multi-canvas support and color management.
781
652
  */
782
- interface RendererConfigExtended {
653
+ interface RendererConfigExtended extends ColorManagementConfig {
783
654
  /** Share renderer from another canvas (WebGPU only) */
784
655
  primaryCanvas?: string
785
656
  /** Canvas-level scheduler options */
@@ -844,8 +715,6 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
844
715
  * @see https://threejs.org/docs/#api/en/renderers/WebGLRenderer.shadowMap
845
716
  */
846
717
  shadows?: boolean | 'basic' | 'percentage' | 'soft' | 'variance' | Partial<THREE$1.WebGLShadowMap>
847
- /** Color space assigned to 8-bit input textures (color maps). Defaults to sRGB. Most textures are authored in sRGB. */
848
- textureColorSpace?: THREE$1.ColorSpace
849
718
  /** Creates an orthographic camera */
850
719
  orthographic?: boolean
851
720
  /**
@@ -860,14 +729,17 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
860
729
  performance?: Partial<Omit<Performance, 'regress'>>
861
730
  /** Target pixel ratio. Can clamp between a range: `[min, max]` */
862
731
  dpr?: Dpr
863
- /** Props that go into the default raycaster */
864
- raycaster?: Partial<THREE$1.Raycaster>
732
+ /**
733
+ * Props that go into the default raycaster. `params` is merged into the raycaster's defaults,
734
+ * so a single threshold can be set: `raycaster={{ params: { Points: { threshold: 0.2 } } }}`.
735
+ */
736
+ raycaster?: Partial<Omit<THREE$1.Raycaster, 'params'>> & { params?: Partial<THREE$1.RaycasterParameters> }
865
737
  /** A `THREE.Scene` instance or props that go into the default scene */
866
738
  scene?: THREE$1.Scene | Partial<THREE$1.Scene>
867
739
  /** A `THREE.Camera` instance or props that go into the default camera */
868
740
  camera?: CameraProps
869
741
  /** An R3F event manager to manage elements' pointer events */
870
- events?: (store: RootStore) => EventManager<HTMLElement>
742
+ events?: (store: RootStore) => EventManager<Element>
871
743
  /** Callback after the canvas has rendered (but not yet committed) */
872
744
  onCreated?: (state: RootState) => void
873
745
  /** Response for pointer clicks that have missed any target */
@@ -956,7 +828,6 @@ type InstanceProps<T = any, P = any> = ArgsProp<P> & {
956
828
  object?: T
957
829
  dispose?: null
958
830
  attach?: AttachType<T>
959
- onUpdate?: (self: T) => void
960
831
  }
961
832
 
962
833
  interface Instance<O = any> {
@@ -971,8 +842,6 @@ interface Instance<O = any> {
971
842
  attach?: AttachType<O>
972
843
  previousAttach?: any
973
844
  isHidden: boolean
974
- /** Deferred ref props to apply in commitMount */
975
- deferredRefs?: Array<{ prop: string; ref: React$1.RefObject<any> }>
976
845
  /** Set of props that have been applied via once() */
977
846
  appliedOnce?: Set<string>
978
847
  }
@@ -1098,7 +967,7 @@ interface CanvasProps
1098
967
  */
1099
968
  resize?: Options
1100
969
  /** The target where events are being subscribed to, default: the div that wraps canvas */
1101
- eventSource?: HTMLElement | React$1.RefObject<HTMLElement>
970
+ eventSource?: Element | React$1.RefObject<Element | null>
1102
971
  /** The event prefix that is cast into canvas pointer x/y events, default: "offset" */
1103
972
  eventPrefix?: 'offset' | 'client' | 'page' | 'layer' | 'screen'
1104
973
  /** Enable/disable automatic HMR refresh for TSL nodes and uniforms, default: true in dev */
@@ -1206,329 +1075,6 @@ interface LegacyRootState extends Omit<RootState, 'renderer' | 'internal'> {
1206
1075
 
1207
1076
  type RenderTargetOptions = RenderTargetOptions$1
1208
1077
 
1209
- //* Global Types ==============================
1210
-
1211
- declare global {
1212
- /** Uniform node type - a Node with a value property (matches Three.js UniformNode) */
1213
- interface UniformNode<T = unknown> extends Node {
1214
- value: T
1215
- }
1216
-
1217
- /**
1218
- * ShaderCallable - the return type of Fn()
1219
- * A callable shader function node that can be invoked with parameters.
1220
- * The function returns a ShaderNodeObject when called.
1221
- *
1222
- * @example
1223
- * ```tsx
1224
- * // Define a shader function
1225
- * const blendColorFn = Fn(([color1, color2, factor]) => {
1226
- * return mix(color1, color2, factor)
1227
- * })
1228
- *
1229
- * // Type when retrieving from nodes store
1230
- * const { blendColorFn } = nodes as { blendColorFn: ShaderCallable }
1231
- *
1232
- * // Or with specific return type
1233
- * const { myFn } = nodes as { myFn: ShaderCallable<THREE.Node> }
1234
- * ```
1235
- */
1236
- type ShaderCallable<R extends Node = Node> = ((...params: unknown[]) => ShaderNodeObject<R>) & Node
1237
-
1238
- /**
1239
- * ShaderNodeRef - a ShaderNodeObject wrapper around a Node
1240
- * This is the common return type for TSL operations (add, mul, sin, etc.)
1241
- *
1242
- * @example
1243
- * ```tsx
1244
- * const { wobble } = nodes as { wobble: ShaderNodeRef }
1245
- * ```
1246
- */
1247
- type ShaderNodeRef<T extends Node = Node> = ShaderNodeObject<T>
1248
-
1249
- /**
1250
- * TSLNodeType - Union of all common TSL node types
1251
- * Used by ScopedStore to properly type node access from the store.
1252
- *
1253
- * Includes:
1254
- * - Node: base Three.js node type
1255
- * - ShaderCallable: function nodes created with Fn()
1256
- * - ShaderNodeObject: wrapped nodes from TSL operations (sin, mul, mix, etc.)
1257
- *
1258
- * @example
1259
- * ```tsx
1260
- * // In useLocalNodes, nodes are typed as TSLNodeType
1261
- * const { positionNode, blendColorFn } = useLocalNodes(({ nodes }) => ({
1262
- * positionNode: nodes.myPosition, // Works - Node is in union
1263
- * blendColorFn: nodes.myFn, // Works - ShaderCallable is in union
1264
- * }))
1265
- *
1266
- * // Can narrow with type guard or assertion when needed
1267
- * if (typeof blendColorFn === 'function') {
1268
- * blendColorFn(someColor, 0.5)
1269
- * }
1270
- * ```
1271
- */
1272
- type TSLNodeType = Node | ShaderCallable<Node> | ShaderNodeObject<Node>
1273
-
1274
- /** Flat record of uniform nodes (no nested scopes) */
1275
- type UniformRecord<T extends UniformNode = UniformNode> = Record<string, T>
1276
-
1277
- /**
1278
- * Uniform store that can contain both root-level uniforms and scoped uniform objects
1279
- * Used by state.uniforms which has structure like:
1280
- * { uTime: UniformNode, player: { uHealth: UniformNode }, enemy: { uHealth: UniformNode } }
1281
- */
1282
- type UniformStore = Record<string, UniformNode | UniformRecord>
1283
-
1284
- /**
1285
- * Helper to safely access a uniform node from the store.
1286
- * Use this when accessing state.uniforms to get proper typing.
1287
- * @example
1288
- * const uTime = uniforms.uTime as UniformNode<number>
1289
- * const uColor = uniforms.uColor as UniformNode<import('three/webgpu').Color>
1290
- */
1291
- type GetUniform<T = unknown> = UniformNode<T>
1292
-
1293
- /**
1294
- * Acceptable input values for useUniforms - raw values that get converted to UniformNodes
1295
- * Supports:
1296
- * - Primitives: number, string (color), boolean
1297
- * - Three.js types: Color, Vector2/3/4, Matrix3/4, Euler, Quaternion
1298
- * - Plain objects: { x, y, z, w } converted to vectors
1299
- * - TSL nodes: color(), vec3(), float() for type casting
1300
- * - UniformNode: existing uniforms (reused as-is)
1301
- */
1302
- type UniformValue =
1303
- | number
1304
- | string
1305
- | boolean
1306
- | three_webgpu.Color
1307
- | three_webgpu.Vector2
1308
- | three_webgpu.Vector3
1309
- | three_webgpu.Vector4
1310
- | three_webgpu.Matrix3
1311
- | three_webgpu.Matrix4
1312
- | three_webgpu.Euler
1313
- | three_webgpu.Quaternion
1314
- | { x: number; y?: number; z?: number; w?: number } // Plain objects converted to vectors
1315
- | Node // TSL nodes like color(), vec3(), float() for type casting
1316
- | UniformNode
1317
-
1318
- /** Input record for useUniforms - accepts raw values or UniformNodes */
1319
- type UniformInputRecord = Record<string, UniformValue>
1320
- }
1321
-
1322
- //* Module Augmentation ==============================
1323
-
1324
- declare module 'three/tsl' {
1325
- /**
1326
- * Fn with array parameter destructuring
1327
- * @example Fn(([uv, skew]) => { ... })
1328
- */
1329
- export function Fn<R extends Node = Node>(
1330
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1331
- ): ShaderCallable<R>
1332
-
1333
- /**
1334
- * Fn with object parameter destructuring
1335
- * @example Fn(({ color, intensity }) => { ... })
1336
- */
1337
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1338
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1339
- ): ShaderCallable<R>
1340
-
1341
- /**
1342
- * Fn with array params + layout
1343
- * @example Fn(([a, b]) => { ... }, { layout: [...] })
1344
- */
1345
- export function Fn<R extends Node = Node>(
1346
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1347
- layout: { layout?: unknown },
1348
- ): ShaderCallable<R>
1349
-
1350
- /**
1351
- * Fn with object params + layout
1352
- */
1353
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1354
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1355
- layout: { layout?: unknown },
1356
- ): ShaderCallable<R>
1357
- }
1358
-
1359
- /**
1360
- * PostProcessing Types for usePostProcessing hook (WebGPU only)
1361
- */
1362
-
1363
-
1364
-
1365
- declare global {
1366
- /** Pass record - stores TSL pass nodes for post-processing */
1367
- type PassRecord = Record<string, any>
1368
-
1369
- /** Setup callback - runs first to configure MRT, create additional passes */
1370
- type PostProcessingSetupCallback = (state: RootState) => PassRecord | void
1371
-
1372
- /** Main callback - runs second to configure outputNode, create effect passes */
1373
- type PostProcessingMainCallback = (state: RootState) => PassRecord | void
1374
-
1375
- /** Return type for usePostProcessing hook */
1376
- interface UsePostProcessingReturn {
1377
- /** Current passes from state */
1378
- passes: PassRecord
1379
- /** PostProcessing instance (null if not initialized) */
1380
- postProcessing: any | null // THREE.PostProcessing
1381
- /** Clear all passes from state */
1382
- clearPasses: () => void
1383
- /** Reset PostProcessing entirely (clears PP + passes) */
1384
- reset: () => void
1385
- /** Re-run setup/main callbacks with current closure values */
1386
- rebuild: () => void
1387
- /** True when PostProcessing is configured and ready */
1388
- isReady: boolean
1389
- }
1390
- }
1391
-
1392
- //* useFrameNext Types ==============================
1393
-
1394
-
1395
-
1396
- //* Global Type Declarations ==============================
1397
-
1398
- declare global {
1399
- // Job --------------------------------
1400
-
1401
- /**
1402
- * Internal job representation in the scheduler
1403
- */
1404
- interface Job {
1405
- /** Unique identifier */
1406
- id: string
1407
- /** The callback to execute */
1408
- callback: FrameNextCallback
1409
- /** Phase this job belongs to */
1410
- phase: string
1411
- /** Run before these phases/job ids */
1412
- before: Set<string>
1413
- /** Run after these phases/job ids */
1414
- after: Set<string>
1415
- /** Priority within phase (higher first) */
1416
- priority: number
1417
- /** Insertion order for deterministic tie-breaking */
1418
- index: number
1419
- /** Max FPS for this job (undefined = no limit) */
1420
- fps?: number
1421
- /** Drop frames when behind (true) or catch up (false) */
1422
- drop: boolean
1423
- /** Last run timestamp (ms) */
1424
- lastRun?: number
1425
- /** Whether job is enabled */
1426
- enabled: boolean
1427
- /** Internal flag: system jobs (like default render) don't block user render takeover */
1428
- system?: boolean
1429
- }
1430
-
1431
- // Phase Graph --------------------------------
1432
-
1433
- /**
1434
- * A node in the phase graph
1435
- */
1436
- interface PhaseNode {
1437
- /** Phase name */
1438
- name: string
1439
- /** Whether this was auto-generated from a before/after constraint */
1440
- isAutoGenerated: boolean
1441
- }
1442
-
1443
- /**
1444
- * Options for creating a job from hook options
1445
- */
1446
- interface JobOptions {
1447
- id?: string
1448
- phase?: string
1449
- before?: string | string[]
1450
- after?: string | string[]
1451
- priority?: number
1452
- fps?: number
1453
- drop?: boolean
1454
- enabled?: boolean
1455
- }
1456
-
1457
- // Frame Loop State --------------------------------
1458
-
1459
- /**
1460
- * Internal frame loop state
1461
- */
1462
- interface FrameLoopState {
1463
- /** Whether the loop is running */
1464
- running: boolean
1465
- /** Current RAF handle */
1466
- rafHandle: number | null
1467
- /** Last frame timestamp in ms (null = uninitialized) */
1468
- lastTime: number | null
1469
- /** Frame counter */
1470
- frameCount: number
1471
- /** Elapsed time since first frame in ms */
1472
- elapsedTime: number
1473
- /** createdAt timestamp in ms */
1474
- createdAt: number
1475
- }
1476
-
1477
- // Root Entry --------------------------------
1478
-
1479
- /**
1480
- * Internal representation of a registered root (Canvas).
1481
- * Tracks jobs and manages rebuild state for this root.
1482
- * @internal
1483
- */
1484
- interface RootEntry {
1485
- /** Unique identifier for this root */
1486
- id: string
1487
- /** Function to get the root's current state. Returns any to support independent mode. */
1488
- getState: () => any
1489
- /** Map of job IDs to Job objects */
1490
- jobs: Map<string, Job>
1491
- /** Cached sorted job list for execution order */
1492
- sortedJobs: Job[]
1493
- /** Whether sortedJobs needs rebuilding */
1494
- needsRebuild: boolean
1495
- }
1496
-
1497
- /**
1498
- * Internal representation of a global job (deprecated API).
1499
- * Global jobs run once per frame, not per-root.
1500
- * Used by legacy addEffect/addAfterEffect APIs.
1501
- * @internal
1502
- * @deprecated Use useFrame with phases instead
1503
- */
1504
- interface GlobalJob {
1505
- /** Unique identifier for this global job */
1506
- id: string
1507
- /** Callback invoked with RAF timestamp in ms */
1508
- callback: (timestamp: number) => void
1509
- }
1510
-
1511
- // HMR Support --------------------------------
1512
-
1513
- /**
1514
- * Hot Module Replacement data structure for preserving scheduler state
1515
- * @internal
1516
- */
1517
- interface HMRData {
1518
- /** Shared data object for storing values across reloads */
1519
- data: Record<string, any>
1520
- /** Optional function to accept HMR updates */
1521
- accept?: () => void
1522
- }
1523
-
1524
- // Default Phases --------------------------------
1525
-
1526
- /**
1527
- * Default phase names for the scheduler
1528
- */
1529
- type DefaultPhase = 'start' | 'input' | 'physics' | 'update' | 'render' | 'finish'
1530
- }
1531
-
1532
1078
  type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
1533
1079
 
1534
1080
  interface MathRepresentation {
@@ -1605,10 +1151,11 @@ type TSLNodeInput = { nodeType?: string | null; uuid?: string } | null
1605
1151
 
1606
1152
  /**
1607
1153
  * For node material properties (colorNode, positionNode, etc.), accept broader types
1608
- * since @types/three has broken inheritance for TSL node subclasses.
1154
+ * since @types/three has broken inheritance for TSL node subclasses. NodeClass requires
1155
+ * `nodeType`, so this structural key test remains neutral to the selected Three entry.
1609
1156
  */
1610
1157
  type NodeProps<P> = {
1611
- [K in keyof P as P[K] extends Node | null ? K : never]?: TSLNodeInput
1158
+ [K in keyof P as NonNullable<P[K]> extends { nodeType: string | null } ? K : never]?: TSLNodeInput
1612
1159
  }
1613
1160
 
1614
1161
  interface ReactProps<P> {
@@ -1629,11 +1176,29 @@ type ThreeToJSXElements<T extends Record<string, any>> = {
1629
1176
  [K in keyof T & string as Uncapitalize<K>]: T[K] extends ConstructorRepresentation ? ThreeElement<T[K]> : never
1630
1177
  }
1631
1178
 
1179
+ /** Method names of Object3D, excluded from the `primitive` element's typed props. */
1180
+ type Object3DMethod = NonNullable<
1181
+ {
1182
+ [K in keyof Object3D]-?: Object3D[K] extends (...args: any[]) => any ? K : never
1183
+ }[keyof Object3D]
1184
+ >
1185
+
1632
1186
  type ThreeExports = typeof import('three') & typeof import('three/webgpu')
1633
1187
  type ThreeElementsImpl = ThreeToJSXElements<ThreeExports>
1634
1188
 
1635
1189
  interface ThreeElements extends Omit<ThreeElementsImpl, 'audio' | 'source' | 'line' | 'path'> {
1636
- primitive: Omit<ThreeElement<any>, 'args'> & { object: object }
1190
+ /**
1191
+ * `primitive` wraps a pre-existing object, so its props cannot be derived from one class.
1192
+ * Events are typed from `EventHandlers` (`onClick={(e) => ...}` infers `e`), the ref is
1193
+ * untyped, and any other prop is accepted and applied to the object by name. Object3D's own
1194
+ * methods are left out of the typed surface: they return `this`, so a subclass element's
1195
+ * props (`ThreeElements['group']`) could not be spread onto a primitive otherwise.
1196
+ */
1197
+ primitive: Omit<ThreeElement<typeof Object3D>, 'args' | 'object' | 'ref' | Object3DMethod> & {
1198
+ object: object
1199
+ ref?: React.Ref<any>
1200
+ [prop: string]: unknown
1201
+ }
1637
1202
  // Conflicts with DOM types can be accessed through a three* prefix
1638
1203
  threeAudio: ThreeElementsImpl['audio']
1639
1204
  threeSource: ThreeElementsImpl['source']
@@ -1674,6 +1239,7 @@ type three_d_Matrix3 = Matrix3;
1674
1239
  type three_d_Matrix4 = Matrix4;
1675
1240
  type three_d_MutableOrReadonlyParameters<T extends (...args: any) => any> = MutableOrReadonlyParameters<T>;
1676
1241
  type three_d_NodeProps<P> = NodeProps<P>;
1242
+ type three_d_Object3DMethod = Object3DMethod;
1677
1243
  type three_d_Quaternion = Quaternion;
1678
1244
  type three_d_RaycastableRepresentation = RaycastableRepresentation;
1679
1245
  type three_d_ReactProps<P> = ReactProps<P>;
@@ -1688,7 +1254,7 @@ type three_d_Vector3 = Vector3;
1688
1254
  type three_d_Vector4 = Vector4;
1689
1255
  type three_d_VectorRepresentation = VectorRepresentation;
1690
1256
  declare namespace three_d {
1691
- export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1257
+ export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Object3DMethod as Object3DMethod, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1692
1258
  }
1693
1259
 
1694
1260
  /**
@@ -1698,7 +1264,7 @@ declare namespace three_d {
1698
1264
  * a single WebGPURenderer using Three.js CanvasTarget API.
1699
1265
  *
1700
1266
  * Primary canvas: Has `id` prop, creates its own renderer, registers here
1701
- * Secondary canvas: Has `target="id"` prop, shares primary's renderer via CanvasTarget
1267
+ * Secondary canvas: Has `renderer={{ primaryCanvas: 'id' }}`, shares primary's renderer via CanvasTarget
1702
1268
  */
1703
1269
 
1704
1270
  interface PrimaryCanvasEntry {
@@ -1766,12 +1332,23 @@ type EnvironmentLoaderProps = {
1766
1332
  * const texture = useEnvironment({ preset: 'sunset' })
1767
1333
  * ```
1768
1334
  */
1769
- declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown> | CubeTexture;
1335
+ declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown, THREE$1.TextureEventMap> | CubeTexture<unknown>;
1770
1336
  declare namespace useEnvironment {
1771
1337
  var preload: (preloadOptions?: EnvironmentLoaderPreloadOptions) => void;
1772
1338
  var clear: (clearOptions?: EnvironmentLoaderClearOptions) => void;
1773
1339
  }
1774
- type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'encoding'>;
1340
+ /**
1341
+ * Options accepted by `useEnvironment.preload`.
1342
+ *
1343
+ * `colorSpace` is deliberately omitted: preload only warms the loader cache, and colorSpace is
1344
+ * applied to the texture by `useEnvironment()` at use time, per consumer. Accepting it here would
1345
+ * advertise an option this function silently ignores.
1346
+ *
1347
+ * This previously read `Omit<…, 'encoding'>` — omitting a key that does not exist on
1348
+ * `EnvironmentLoaderProps`, a leftover from three's pre-`colorSpace` `encoding` API. That made the
1349
+ * type equivalent to the full props, so `colorSpace` was accepted and then dropped on the floor.
1350
+ */
1351
+ type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'colorSpace'>;
1775
1352
  type EnvironmentLoaderClearOptions = Pick<EnvironmentLoaderProps, 'files' | 'preset'>;
1776
1353
 
1777
1354
  /**
@@ -1815,9 +1392,9 @@ type EnvironmentProps = {
1815
1392
  blur?: number;
1816
1393
  backgroundBlurriness?: number;
1817
1394
  backgroundIntensity?: number;
1818
- backgroundRotation?: Euler$3;
1395
+ backgroundRotation?: Euler;
1819
1396
  environmentIntensity?: number;
1820
- environmentRotation?: Euler$3;
1397
+ environmentRotation?: Euler;
1821
1398
  map?: Texture$1;
1822
1399
  preset?: PresetsType;
1823
1400
  scene?: Scene | React$1.RefObject<Scene>;
@@ -1901,7 +1478,7 @@ declare function EnvironmentCube({ background, scene, blur, backgroundBlurriness
1901
1478
  declare function EnvironmentPortal({ children, near, far, resolution, frames, map, background, blur, backgroundBlurriness, backgroundIntensity, backgroundRotation, environmentIntensity, environmentRotation, scene, files, path, preset, extensions, }: EnvironmentProps): react_jsx_runtime.JSX.Element;
1902
1479
  declare module '@react-three/fiber' {
1903
1480
  interface ThreeElements {
1904
- groundProjectedEnvImpl: ThreeElement$1<typeof GroundedSkybox>;
1481
+ groundProjectedEnvImpl: ThreeElement<typeof GroundedSkybox>;
1905
1482
  }
1906
1483
  }
1907
1484
  /**
@@ -2001,12 +1578,73 @@ declare module '@react-three/fiber' {
2001
1578
  */
2002
1579
  declare function Environment(props: EnvironmentProps): react_jsx_runtime.JSX.Element;
2003
1580
 
1581
+ /**
1582
+ * Moves every trace of interactivity from one object to its replacement, for reconstruction.
1583
+ *
1584
+ * When `args` or a `primitive`'s `object` changes, R3F builds a new three object and keeps the same
1585
+ * instance. Removing the old object from the interaction state and registering the new one from
1586
+ * scratch makes events *work* again (#3778), but it forgets what was in flight: a pointer resting on
1587
+ * the object fires a second `onPointerEnter` without ever having left, and an active pointer capture
1588
+ * is dropped mid-drag. Rewriting the references instead keeps the interaction continuous across a
1589
+ * swap the user never asked to see (#3744).
1590
+ *
1591
+ * Captures are re-keyed rather than released, so the DOM-level capture on `captureData.target` is
1592
+ * left alone — releasing and re-acquiring it is precisely the glitch being avoided.
1593
+ *
1594
+ * Visibility handlers are deliberately not transferred: that registry is keyed by `object.uuid`, so
1595
+ * the replacement re-registers itself through `applyProps`. The old entry is dropped here so it
1596
+ * cannot outlive the object it described.
1597
+ */
1598
+ declare function swapInteractivity(store: RootStore, object: Object3D, newObject: Object3D): void;
2004
1599
  declare function removeInteractivity(store: RootStore, object: Object3D): void;
2005
1600
  declare function createEvents(store: RootStore): {
2006
1601
  handlePointer: (name: string) => (event: DomEvent) => void;
1602
+ flushDeferredPointers: () => void;
1603
+ processDeferredPointer: (event: DomEvent, pointerId: number) => void;
2007
1604
  };
2008
1605
  /** Default R3F event manager for web */
2009
- declare function createPointerEvents(store: RootStore): EventManager<HTMLElement>;
1606
+ declare function createPointerEvents(store: RootStore): EventManager<Element>;
1607
+
1608
+ interface RootExtension {
1609
+ /** Unique name. Registering the same name again replaces the entry (HMR-safe); roots it already
1610
+ * set up are not set up a second time, but get the new entry's dispose and hmr. */
1611
+ name: string;
1612
+ /**
1613
+ * Called once per root, after its renderer exists and before `onCreated` and the first frame.
1614
+ * `isLegacy` and `primaryStore` are known by then, so an extension can skip WebGL roots or defer
1615
+ * to the primary canvas. Return fields to merge into the root's state, or nothing.
1616
+ */
1617
+ setup?(store: RootStore): Partial<RootState> | void;
1618
+ /** Called when a root this extension set up unmounts. */
1619
+ dispose?(store: RootStore): void;
1620
+ /** Called when `<Canvas>` detects hot module replacement (skipped with `hmr={false}`). */
1621
+ hmr?(store: RootStore): void;
1622
+ }
1623
+ /**
1624
+ * Register an extension. It is set up on every live root immediately, and on every root created
1625
+ * afterwards. Returns a function that unregisters it: new roots are no longer set up, while roots
1626
+ * it already set up keep its state and still get its dispose when they unmount.
1627
+ */
1628
+ declare function registerRootExtension(extension: RootExtension): () => void;
1629
+ /**
1630
+ * Point a root's default render job at a different render function, or back at
1631
+ * `renderer.render(scene, camera)` with `null`.
1632
+ *
1633
+ * The default job keeps everything else: the Canvas `fps` throttle, error propagation to the error
1634
+ * boundary, and backing off when a user `useFrame(..., { phase: 'render' })` job takes over.
1635
+ */
1636
+ declare function setRenderOverride(store: RootStore, render: (() => void) | null): void;
1637
+
1638
+ /**
1639
+ * Returns the R3F Canvas' Zustand store. Useful for [transient updates](https://github.com/pmndrs/zustand#transient-updates-for-often-occurring-state-changes).
1640
+ * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usestore
1641
+ */
1642
+ declare function useStore(): RootStore;
1643
+ /**
1644
+ * Accesses R3F's internal state, containing renderer, canvas, scene, etc.
1645
+ * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usethree
1646
+ */
1647
+ declare function useThree<T = RootState>(selector?: (state: RootState) => T, equalityFn?: <T>(state: T, newState: T) => boolean): T;
2010
1648
 
2011
1649
  /**
2012
1650
  * Gets or creates a memoized loader instance from a loader constructor or returns the loader if it's already an instance.
@@ -2019,389 +1657,27 @@ declare function getLoader<L extends LoaderLike | ConstructorRepresentation<Load
2019
1657
  * Note: this hook's caller must be wrapped with `React.Suspense`
2020
1658
  * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#useloader
2021
1659
  */
2022
- declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
1660
+ declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
2023
1661
  declare namespace useLoader {
2024
- var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void) => void;
2025
- var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I) => void;
1662
+ var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike) => void;
1663
+ var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, cacheKey?: InputLike) => void;
2026
1664
  var loader: typeof getLoader;
2027
1665
  }
2028
1666
 
2029
- /**
2030
- * Global Singleton Scheduler - manages the frame loop and job execution for ALL R3F roots.
2031
- *
2032
- * Features:
2033
- * - Single RAF loop for entire application
2034
- * - Root registration (multiple Canvas support)
2035
- * - Global phases for addEffect/addAfterEffect (deprecated)
2036
- * - Per-root job management with phases, priorities, FPS throttling
2037
- * - onIdle callbacks for addTail (deprecated)
2038
- * - Demand mode support via invalidate()
2039
- */
2040
- declare class Scheduler {
2041
- private static readonly INSTANCE_KEY;
2042
- private static get instance();
2043
- private static set instance(value);
2044
- /**
2045
- * Get the global scheduler instance (creates if doesn't exist).
2046
- * Uses HMR data to preserve instance across hot reloads.
2047
- * @returns {Scheduler} The singleton scheduler instance
2048
- */
2049
- static get(): Scheduler;
2050
- /**
2051
- * Reset the singleton instance. Stops the loop and clears all state.
2052
- * Primarily used for testing to ensure clean state between tests.
2053
- * @returns {void}
2054
- */
2055
- static reset(): void;
2056
- private roots;
2057
- private phaseGraph;
2058
- private loopState;
2059
- private stoppedTime;
2060
- private nextRootIndex;
2061
- private globalBeforeJobs;
2062
- private globalAfterJobs;
2063
- private nextGlobalIndex;
2064
- private idleCallbacks;
2065
- private nextJobIndex;
2066
- private jobStateListeners;
2067
- private pendingFrames;
2068
- private _frameloop;
2069
- private _independent;
2070
- private errorHandler;
2071
- private rootReadyCallbacks;
2072
- get phases(): string[];
2073
- get frameloop(): Frameloop;
2074
- set frameloop(mode: Frameloop);
2075
- get isRunning(): boolean;
2076
- get isReady(): boolean;
2077
- get independent(): boolean;
2078
- set independent(value: boolean);
2079
- constructor();
2080
- /**
2081
- * Register a root (Canvas) with the scheduler.
2082
- * The first root to register starts the RAF loop (if frameloop='always').
2083
- * @param {string} id - Unique identifier for this root
2084
- * @param {RootOptions} [options] - Optional configuration with getState and onError callbacks
2085
- * @returns {() => void} Unsubscribe function to remove this root
2086
- */
2087
- registerRoot(id: string, options?: RootOptions): () => void;
2088
- /**
2089
- * Unregister a root from the scheduler.
2090
- * Cleans up all job state listeners for this root's jobs.
2091
- * The last root to unregister stops the RAF loop.
2092
- * @param {string} id - The root ID to unregister
2093
- * @returns {void}
2094
- */
2095
- unregisterRoot(id: string): void;
2096
- /**
2097
- * Subscribe to be notified when a root becomes available.
2098
- * Fires immediately if a root already exists.
2099
- * @param {() => void} callback - Function called when first root registers
2100
- * @returns {() => void} Unsubscribe function
2101
- */
2102
- onRootReady(callback: () => void): () => void;
2103
- /**
2104
- * Notify all registered root-ready callbacks.
2105
- * Called when the first root registers.
2106
- * @returns {void}
2107
- * @private
2108
- */
2109
- private notifyRootReady;
2110
- /**
2111
- * Ensure a default root exists for independent mode.
2112
- * Creates a minimal root with no state provider.
2113
- * @returns {void}
2114
- * @private
2115
- */
2116
- private ensureDefaultRoot;
2117
- /**
2118
- * Trigger error handling for job errors.
2119
- * Uses the bound error handler if available, otherwise logs to console.
2120
- * @param {Error} error - The error to handle
2121
- * @returns {void}
2122
- */
2123
- triggerError(error: Error): void;
2124
- /**
2125
- * Add a named phase to the scheduler's execution order.
2126
- * Marks all roots for rebuild to incorporate the new phase.
2127
- * @param {string} name - The phase name (e.g., 'physics', 'postprocess')
2128
- * @param {AddPhaseOptions} [options] - Positioning options (before/after other phases)
2129
- * @returns {void}
2130
- * @example
2131
- * scheduler.addPhase('physics', { before: 'update' });
2132
- * scheduler.addPhase('postprocess', { after: 'render' });
2133
- */
2134
- addPhase(name: string, options?: AddPhaseOptions): void;
2135
- /**
2136
- * Check if a phase exists in the scheduler.
2137
- * @param {string} name - The phase name to check
2138
- * @returns {boolean} True if the phase exists
2139
- */
2140
- hasPhase(name: string): boolean;
2141
- /**
2142
- * Register a global job that runs once per frame (not per-root).
2143
- * Used internally by deprecated addEffect/addAfterEffect APIs.
2144
- * @param {'before' | 'after'} phase - When to run: 'before' all roots or 'after' all roots
2145
- * @param {string} id - Unique identifier for this global job
2146
- * @param {(timestamp: number) => void} callback - Function called each frame with RAF timestamp
2147
- * @returns {() => void} Unsubscribe function to remove this global job
2148
- * @deprecated Use useFrame with phases instead
2149
- */
2150
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void;
2151
- /**
2152
- * Register an idle callback that fires when the loop stops.
2153
- * Used internally by deprecated addTail API.
2154
- * @param {(timestamp: number) => void} callback - Function called when loop becomes idle
2155
- * @returns {() => void} Unsubscribe function to remove this idle callback
2156
- * @deprecated Use demand mode with invalidate() instead
2157
- */
2158
- onIdle(callback: (timestamp: number) => void): () => void;
2159
- /**
2160
- * Notify all registered idle callbacks.
2161
- * Called when the loop stops in demand mode.
2162
- * @param {number} timestamp - The RAF timestamp when idle occurred
2163
- * @returns {void}
2164
- * @private
2165
- */
2166
- private notifyIdle;
2167
- /**
2168
- * Register a job (frame callback) with a specific root.
2169
- * This is the core registration method used by useFrame internally.
2170
- * @param {FrameNextCallback} callback - The function to call each frame
2171
- * @param {JobOptions & { rootId?: string; system?: boolean }} [options] - Job configuration
2172
- * @param {string} [options.rootId] - Target root ID (defaults to first registered root)
2173
- * @param {string} [options.id] - Unique job ID (auto-generated if not provided)
2174
- * @param {string} [options.phase] - Execution phase (defaults to 'update')
2175
- * @param {number} [options.priority] - Priority within phase (higher = earlier, default 0)
2176
- * @param {number} [options.fps] - FPS throttle limit
2177
- * @param {boolean} [options.drop] - Drop frames when behind (default true)
2178
- * @param {boolean} [options.enabled] - Whether job is active (default true)
2179
- * @param {boolean} [options.system] - Internal flag for system jobs (not user-facing)
2180
- * @returns {() => void} Unsubscribe function to remove this job
2181
- */
2182
- register(callback: FrameNextCallback, options?: JobOptions & {
2183
- rootId?: string;
2184
- system?: boolean;
2185
- }): () => void;
2186
- /**
2187
- * Unregister a job by its ID.
2188
- * Searches all roots if rootId is not provided.
2189
- * @param {string} id - The job ID to unregister
2190
- * @param {string} [rootId] - Optional root ID to search (searches all if not provided)
2191
- * @returns {void}
2192
- */
2193
- unregister(id: string, rootId?: string): void;
2194
- /**
2195
- * Update a job's options dynamically.
2196
- * Searches all roots to find the job by ID.
2197
- * Phase/constraint changes trigger a rebuild of the sorted job list.
2198
- * @param {string} id - The job ID to update
2199
- * @param {Partial<JobOptions>} options - The options to update
2200
- * @returns {void}
2201
- */
2202
- updateJob(id: string, options: Partial<JobOptions>): void;
2203
- /**
2204
- * Check if a job is currently paused (disabled).
2205
- * @param {string} id - The job ID to check
2206
- * @returns {boolean} True if the job exists and is paused
2207
- */
2208
- isJobPaused(id: string): boolean;
2209
- /**
2210
- * Subscribe to state changes for a specific job.
2211
- * Listener is called when job is paused or resumed.
2212
- * @param {string} id - The job ID to subscribe to
2213
- * @param {() => void} listener - Callback invoked on state changes
2214
- * @returns {() => void} Unsubscribe function
2215
- */
2216
- subscribeJobState(id: string, listener: () => void): () => void;
2217
- /**
2218
- * Notify all listeners that a job's state has changed.
2219
- * @param {string} id - The job ID that changed
2220
- * @returns {void}
2221
- * @private
2222
- */
2223
- private notifyJobStateChange;
2224
- /**
2225
- * Pause a job by ID (sets enabled=false).
2226
- * Notifies any subscribed state listeners.
2227
- * @param {string} id - The job ID to pause
2228
- * @returns {void}
2229
- */
2230
- pauseJob(id: string): void;
2231
- /**
2232
- * Resume a paused job by ID (sets enabled=true).
2233
- * Resets job timing to prevent frame accumulation.
2234
- * Notifies any subscribed state listeners.
2235
- * @param {string} id - The job ID to resume
2236
- * @returns {void}
2237
- */
2238
- resumeJob(id: string): void;
2239
- /**
2240
- * Start the requestAnimationFrame loop.
2241
- * Resets timing state (elapsedTime, frameCount) on start.
2242
- * No-op if already running.
2243
- * @returns {void}
2244
- */
2245
- start(): void;
2246
- /**
2247
- * Stop the requestAnimationFrame loop.
2248
- * Cancels any pending RAF callback.
2249
- * No-op if not running.
2250
- * @returns {void}
2251
- */
2252
- stop(): void;
2253
- /**
2254
- * Request frames to be rendered in demand mode.
2255
- * Accumulates pending frames (capped at 60) and starts the loop if not running.
2256
- * No-op if frameloop is not 'demand'.
2257
- * @param {number} [frames=1] - Number of frames to request
2258
- * @param {boolean} [stackFrames=false] - Whether to add frames to existing pending count
2259
- * - `false` (default): Sets pending frames to the specified value (replaces existing count)
2260
- * - `true`: Adds frames to existing pending count (useful for accumulating invalidations)
2261
- * @returns {void}
2262
- * @example
2263
- * // Request a single frame render
2264
- * scheduler.invalidate();
2265
- *
2266
- * @example
2267
- * // Request 5 frames (e.g., for animations)
2268
- * scheduler.invalidate(5);
2269
- *
2270
- * @example
2271
- * // Set pending frames to exactly 3 (don't stack with existing)
2272
- * scheduler.invalidate(3, false);
2273
- *
2274
- * @example
2275
- * // Add 2 more frames to existing pending count
2276
- * scheduler.invalidate(2, true);
2277
- */
2278
- invalidate(frames?: number, stackFrames?: boolean): void;
2279
- /**
2280
- * Reset timing state for deterministic testing.
2281
- * Preserves jobs and roots but resets lastTime, frameCount, elapsedTime, etc.
2282
- * @returns {void}
2283
- */
2284
- resetTiming(): void;
2285
- /**
2286
- * Manually execute a single frame for all roots.
2287
- * Useful for frameloop='never' mode or testing scenarios.
2288
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2289
- * @returns {void}
2290
- * @example
2291
- * // Manual control mode
2292
- * scheduler.frameloop = 'never';
2293
- * scheduler.step(); // Execute one frame
2294
- */
2295
- step(timestamp?: number): void;
2296
- /**
2297
- * Manually execute a single job by its ID.
2298
- * Useful for testing individual job callbacks in isolation.
2299
- * @param {string} id - The job ID to step
2300
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2301
- * @returns {void}
2302
- */
2303
- stepJob(id: string, timestamp?: number): void;
2304
- /**
2305
- * Main RAF loop callback.
2306
- * Executes frame, handles demand mode, and schedules next frame.
2307
- * @param {number} timestamp - RAF timestamp in milliseconds
2308
- * @returns {void}
2309
- * @private
2310
- */
2311
- private loop;
2312
- /**
2313
- * Execute a single frame across all roots.
2314
- * Order: globalBefore → each root's jobs → globalAfter
2315
- * @param {number} timestamp - RAF timestamp in milliseconds
2316
- * @returns {void}
2317
- * @private
2318
- */
2319
- private executeFrame;
2320
- /**
2321
- * Run all global jobs from a job map.
2322
- * Catches and logs errors without stopping execution.
2323
- * @param {Map<string, GlobalJob>} jobs - The global jobs map to execute
2324
- * @param {number} timestamp - RAF timestamp in milliseconds
2325
- * @returns {void}
2326
- * @private
2327
- */
2328
- private runGlobalJobs;
2329
- /**
2330
- * Execute all jobs for a single root in sorted order.
2331
- * Rebuilds sorted job list if needed, then dispatches each job.
2332
- * Errors are caught and propagated via triggerError.
2333
- * @param {RootEntry} root - The root entry to tick
2334
- * @param {number} timestamp - RAF timestamp in milliseconds
2335
- * @param {number} delta - Time since last frame in seconds
2336
- * @returns {void}
2337
- * @private
2338
- */
2339
- private tickRoot;
2340
- /**
2341
- * Get the total number of registered jobs across all roots.
2342
- * Includes both per-root jobs and global before/after jobs.
2343
- * @returns {number} Total job count
2344
- */
2345
- getJobCount(): number;
2346
- /**
2347
- * Get all registered job IDs across all roots.
2348
- * Includes both per-root jobs and global before/after jobs.
2349
- * @returns {string[]} Array of all job IDs
2350
- */
2351
- getJobIds(): string[];
2352
- /**
2353
- * Get the number of registered roots (Canvas instances).
2354
- * @returns {number} Number of registered roots
2355
- */
2356
- getRootCount(): number;
2357
- /**
2358
- * Check if any user (non-system) jobs are registered in a specific phase.
2359
- * Used by the default render job to know if a user has taken over rendering.
2360
- *
2361
- * @param phase The phase to check
2362
- * @param rootId Optional root ID to check (checks all roots if not provided)
2363
- * @returns true if any user jobs exist in the phase
2364
- */
2365
- hasUserJobsInPhase(phase: string, rootId?: string): boolean;
2366
- /**
2367
- * Generate a unique root ID for automatic root registration.
2368
- * @returns {string} A unique root ID in the format 'root_N'
2369
- */
2370
- generateRootId(): string;
2371
- /**
2372
- * Generate a unique job ID.
2373
- * @returns {string} A unique job ID in the format 'job_N'
2374
- * @private
2375
- */
2376
- private generateJobId;
2377
- /**
2378
- * Normalize before/after constraints to a Set.
2379
- * Handles undefined, single string, or array inputs.
2380
- * @param {string | string[] | undefined} value - The constraint value(s)
2381
- * @returns {Set<string>} Normalized Set of constraint strings
2382
- * @private
2383
- */
2384
- private normalizeConstraints;
2385
- }
2386
- /**
2387
- * Get the global scheduler instance.
2388
- * Creates one if it doesn't exist.
2389
- */
2390
- declare const getScheduler: () => Scheduler;
2391
-
2392
1667
  /**
2393
1668
  * Frame hook with phase-based ordering, priority, and FPS throttling.
2394
1669
  *
2395
- * Works both inside and outside Canvas context:
2396
- * - Inside Canvas: Full RootState (gl, scene, camera, etc.)
2397
- * - Outside Canvas (waiting mode): Waits for Canvas to mount, then gets full state
2398
- * - Outside Canvas (independent mode): Fires immediately with timing-only state
1670
+ * Always delivers full RootState — works both inside and outside Canvas context:
1671
+ * - Inside Canvas: Full RootState (renderer, scene, camera, etc.)
1672
+ * - Outside Canvas: The job registers immediately but the callback is held until a
1673
+ * Canvas adopts it, then runs with full RootState. For hostless / standalone
1674
+ * frame loops with no Canvas, use `@pmndrs/scheduler` directly.
2399
1675
  *
2400
1676
  * Returns a controls object for manual stepping, pausing, and resuming.
2401
1677
  *
2402
1678
  * @param callback - Function called each frame with (state, delta). Optional if you only need scheduler access.
2403
1679
  * @param priorityOrOptions - Either a priority number (backwards compat) or options object
2404
- * @returns Controls object with step(), stepAll(), pause(), resume(), isPaused, id, scheduler
1680
+ * @returns Controls object with step(), stepAll(), invalidate(), pause(), resume(), isPaused, id, rootId, scheduler
2405
1681
  *
2406
1682
  * @example
2407
1683
  * // Simple priority (backwards compat)
@@ -2412,16 +1688,16 @@ declare const getScheduler: () => Scheduler;
2412
1688
  * useFrame((state, delta) => { ... }, { phase: 'physics' })
2413
1689
  *
2414
1690
  * @example
2415
- * // Outside Canvas - waits for Canvas to mount
1691
+ * // Outside Canvas - callback waits for a Canvas, then always has full state
2416
1692
  * function UI() {
2417
1693
  * useFrame((state, delta) => { syncUI(state.camera) });
2418
1694
  * return <button>...</button>;
2419
1695
  * }
2420
1696
  *
2421
1697
  * @example
2422
- * // Independent mode - no Canvas needed
2423
- * getScheduler().independent = true;
2424
- * useFrame((state, delta) => { updateGame(delta) });
1698
+ * // Hostless / standalone loop (no Canvas) - use @pmndrs/scheduler directly
1699
+ * import { getScheduler } from '@pmndrs/scheduler'
1700
+ * getScheduler().register((state, delta) => { updateGame(delta) })
2425
1701
  *
2426
1702
  * @example
2427
1703
  * // Scheduler-only access (no callback)
@@ -2444,11 +1720,16 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
2444
1720
  /** Callback when texture(s) finish loading */
2445
1721
  onLoad?: (texture: MappedTextureType<Url>) => void;
2446
1722
  /**
2447
- * Cache the texture in R3F's global state for access via useTextures().
2448
- * When true:
1723
+ * Register the texture(s) in R3F's global texture registry for access via useTextures().
1724
+ * When true (the default):
2449
1725
  * - Textures persist until explicitly disposed
2450
- * - Returns existing cached textures if available (preserving modifications like colorSpace)
2451
- * @default false
1726
+ * - On mount, returns existing registered textures if available (preserving modifications like colorSpace)
1727
+ *
1728
+ * Reads are taken once at mount — a mounted `useTexture` does not re-render when the registry
1729
+ * changes. To react to registry swaps, use `useTextures(s => s.get(key))` instead.
1730
+ *
1731
+ * Pass `false` to opt out of registry enrollment entirely.
1732
+ * @default true
2452
1733
  */
2453
1734
  cache?: boolean;
2454
1735
  };
@@ -2472,15 +1753,18 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
2472
1753
  * normal: '/normal.png'
2473
1754
  * })
2474
1755
  *
2475
- * // With caching - returns same texture object across components
2476
- * // Modifications (colorSpace, wrapS, etc.) are preserved
2477
- * const diffuse = useTexture('/diffuse.png', { cache: true })
1756
+ * // Textures are registered in the global registry by default — the same texture
1757
+ * // object is shared across components and modifications (colorSpace, wrapS, etc.) are preserved
1758
+ * const diffuse = useTexture('/diffuse.png')
2478
1759
  * diffuse.colorSpace = THREE.SRGBColorSpace
2479
1760
  *
2480
1761
  * // Another component gets the SAME texture with colorSpace already set
2481
- * const sameDiffuse = useTexture('/diffuse.png', { cache: true })
1762
+ * const sameDiffuse = useTexture('/diffuse.png')
1763
+ *
1764
+ * // Opt out of registry enrollment for a one-off texture
1765
+ * const scratch = useTexture('/scratch.png', { cache: false })
2482
1766
  *
2483
- * // Access cache directly
1767
+ * // Access the registry directly
2484
1768
  * const { get } = useTextures()
2485
1769
  * const cached = get('/diffuse.png')
2486
1770
  * ```
@@ -2497,63 +1781,80 @@ declare const Texture: ({ children, input, onLoad, cache, }: {
2497
1781
  cache?: boolean;
2498
1782
  }) => react_jsx_runtime.JSX.Element;
2499
1783
 
2500
- type TextureEntry = Texture$1 | {
2501
- value: Texture$1;
2502
- [key: string]: any;
1784
+ /** Accepted shapes for a registry read: a single key, a list of keys, or a name→key map. */
1785
+ type TextureInput = string | string[] | Record<string, string>;
1786
+ /** Result of a `get()` read, mirroring the input shape. */
1787
+ type TextureResult<Input extends TextureInput> = Input extends string ? Texture$1 | undefined : Input extends string[] ? (Texture$1 | undefined)[] : {
1788
+ [K in keyof Input]: Texture$1 | undefined;
2503
1789
  };
1790
+ /** Options for `dispose()`. */
1791
+ interface DisposeOptions {
1792
+ /** Dispose even if the texture still has active references (default false). */
1793
+ force?: boolean;
1794
+ }
2504
1795
  interface UseTexturesReturn {
2505
- /** Map of all textures currently in cache */
2506
- textures: Map<string, TextureEntry>;
2507
- /** Get a specific texture by key (usually URL) */
2508
- get: (key: string) => TextureEntry | undefined;
2509
- /** Check if a texture exists in cache */
2510
- has: (key: string) => boolean;
2511
- /** Add a texture to the cache */
2512
- add: (key: string, value: TextureEntry) => void;
2513
- /** Add multiple textures to the cache */
2514
- addMultiple: (items: Map<string, TextureEntry> | Record<string, TextureEntry>) => void;
2515
- /** Remove a texture from cache (does NOT dispose GPU resources) */
2516
- remove: (key: string) => void;
2517
- /** Remove multiple textures from cache */
2518
- removeMultiple: (keys: string[]) => void;
2519
- /** Dispose a texture's GPU resources and remove from cache */
2520
- dispose: (key: string) => void;
2521
- /** Dispose multiple textures */
2522
- disposeMultiple: (keys: string[]) => void;
2523
- /** Dispose ALL cached textures - use with caution */
2524
- disposeAll: () => void;
1796
+ /** The live registry Map (key → Texture). Treat as read-only. */
1797
+ readonly all: Map<string, Texture$1>;
1798
+ /** Read one texture, an array of textures, or a name→texture record (mirrors the input shape). */
1799
+ get<Input extends TextureInput>(input: Input): TextureResult<Input>;
1800
+ /** Check whether a key exists in the registry. */
1801
+ has(key: string): boolean;
1802
+ /**
1803
+ * Register a texture (or a record of textures) that has no URL — e.g. a render
1804
+ * target or procedural texture. URL-loaded textures are registered automatically
1805
+ * by `useTexture` (registry enrollment is on by default).
1806
+ */
1807
+ add(key: string, texture: Texture$1): void;
1808
+ add(record: Record<string, Texture$1>): void;
1809
+ /**
1810
+ * Dispose a texture's GPU resources and remove it from the registry.
1811
+ * Refcount-aware: if the key is still in use by a mounted `useTexture` consumer it is
1812
+ * skipped (with a warning) unless `{ force: true }` is passed.
1813
+ * @returns true if disposed, false if skipped.
1814
+ */
1815
+ dispose(key: string, options?: DisposeOptions): boolean;
1816
+ /** Dispose every texture in the registry and clear it. Use on scene teardown. */
1817
+ disposeAll(): void;
2525
1818
  }
2526
1819
  /**
2527
- * Hook for managing the global texture cache in R3F state.
1820
+ * Reactive Texture registry — load once with `useTexture`, reach the textures from anywhere.
2528
1821
  *
2529
- * Textures are stored in a Map with URL/path keys for efficient lookup.
2530
- * Useful for sharing texture references across materials and components.
1822
+ * This is a registry of plain `Texture` objects (not TSL nodes), so the same texture can feed
1823
+ * a material map, a heightmap sampler, or anything else. It does **not** load — pair it with
1824
+ * `useTexture` for loading (registry enrollment is on by default); `useTextures` is for access and lifecycle.
1825
+ *
1826
+ * The returned handle is **reactive**: the calling component re-renders when the registry
1827
+ * changes. Pass a selector to scope the subscription to a single read.
2531
1828
  *
2532
1829
  * @example
2533
1830
  * ```tsx
2534
- * const { textures, add, get, remove, has, dispose } = useTextures()
2535
- *
2536
- * // Check if texture is already cached
2537
- * if (!has('/textures/diffuse.png')) {
2538
- * // Load with useTexture and cache: true, or manually add
2539
- * const tex = useTexture('/textures/diffuse.png', { cache: true })
2540
- * }
1831
+ * // Load + register once (anywhere in the tree) — registered by default
1832
+ * useTexture({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
2541
1833
  *
2542
- * // Access cached texture from anywhere
2543
- * const diffuse = get('/textures/diffuse.png')
2544
- * if (diffuse) material.map = diffuse
1834
+ * // Reach them from another component — record form lands straight into a material
1835
+ * const { map, normalMap } = useTextures().get({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
1836
+ * return <meshStandardMaterial map={map} normalMap={normalMap} />
2545
1837
  *
2546
- * // Remove from cache only (texture still in GPU memory)
2547
- * remove('/textures/old.png')
1838
+ * // A set of heightmaps at once
1839
+ * const [a, b, c] = useTextures().get(['/h0.png', '/h1.png', '/h2.png'])
2548
1840
  *
2549
- * // Fully dispose (frees GPU memory + removes from cache)
2550
- * dispose('/textures/unused.png')
1841
+ * // Register a non-URL texture (render target / procedural)
1842
+ * useTextures().add('rt-main', renderTarget.texture)
2551
1843
  *
2552
- * // Nuclear option - dispose everything
2553
- * disposeAll()
1844
+ * // Deliberate GPU cleanup (refcount-aware; force to override)
1845
+ * useTextures().dispose('/diffuse.jpg')
1846
+ * useTextures().disposeAll() // scene teardown
2554
1847
  * ```
1848
+ *
1849
+ * @remarks
1850
+ * **Future expansion:** an imperative async loader (e.g. `await useTextures().load('/x.jpg')`) is
1851
+ * intentionally not included yet. It would let non-React code (loading screens, dynamic streaming)
1852
+ * populate the registry without Suspense, at the cost of putting loading back into this hook. It
1853
+ * will be added only if a concrete consumer needs imperative loading; for now, loading lives in
1854
+ * `useTexture`.
2555
1855
  */
2556
1856
  declare function useTextures(): UseTexturesReturn;
1857
+ declare function useTextures<T>(selector: (registry: UseTexturesReturn) => T): T;
2557
1858
 
2558
1859
  /**
2559
1860
  * Creates a render target compatible with the current renderer.
@@ -2583,20 +1884,10 @@ declare function useTextures(): UseTexturesReturn;
2583
1884
  * const fbo = useRenderTarget(512, 256, { samples: 4 })
2584
1885
  * ```
2585
1886
  */
2586
- declare function useRenderTarget(options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
2587
- declare function useRenderTarget(size: number, options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
2588
- declare function useRenderTarget(width: number, height: number, options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
1887
+ declare function useRenderTarget(options?: RenderTargetOptions): RenderTarget;
1888
+ declare function useRenderTarget(size: number, options?: RenderTargetOptions): RenderTarget;
1889
+ declare function useRenderTarget(width: number, height: number, options?: RenderTargetOptions): RenderTarget;
2589
1890
 
2590
- /**
2591
- * Returns the R3F Canvas' Zustand store. Useful for [transient updates](https://github.com/pmndrs/zustand#transient-updates-for-often-occurring-state-changes).
2592
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usestore
2593
- */
2594
- declare function useStore(): RootStore;
2595
- /**
2596
- * Accesses R3F's internal state, containing renderer, canvas, scene, etc.
2597
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usethree
2598
- */
2599
- declare function useThree<T = RootState>(selector?: (state: RootState) => T, equalityFn?: <T>(state: T, newState: T) => boolean): T;
2600
1891
  /**
2601
1892
  * Exposes an object's {@link Instance}.
2602
1893
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#useInstanceHandle
@@ -2672,7 +1963,10 @@ declare function addTail(callback: GlobalRenderCallback): () => void;
2672
1963
  * Invalidates the view, requesting a frame to be rendered.
2673
1964
  * In demand mode, this triggers the scheduler to run frames.
2674
1965
  *
2675
- * @param state - Optional root state (ignored in new scheduler, kept for backwards compat)
1966
+ * With a state argument, only that root's jobs run on the requested frames; other
1967
+ * roots on 'demand' stay idle. Without one, every registered root is invalidated.
1968
+ *
1969
+ * @param state - Optional root state; targets the invalidation at that root
2676
1970
  * @param frames - Number of frames to request (default: 1)
2677
1971
  * @param stackFrames - If false, sets pendingFrames to frames. If true, adds to existing pendingFrames (default: false)
2678
1972
  *
@@ -2683,14 +1977,16 @@ declare function invalidate(state?: RootState, frames?: number, stackFrames?: bo
2683
1977
  * Advances the frameloop and runs render effects.
2684
1978
  * Useful for when manually rendering via `frameloop="never"`.
2685
1979
  *
1980
+ * With a state argument, only that root is stepped. Without one, every
1981
+ * registered root is stepped for backwards compatibility.
1982
+ *
2686
1983
  * @param timestamp - The timestamp to use for this frame
2687
1984
  * @param runGlobalEffects - Ignored (kept for backwards compat, global effects always run)
2688
- * @param state - Ignored (kept for backwards compat)
2689
- * @param frame - Ignored (kept for backwards compat)
1985
+ * @param state - Optional root state; targets the manual step at that root
2690
1986
  *
2691
1987
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#advance
2692
1988
  */
2693
- declare function advance(timestamp: number): void;
1989
+ declare function advance(timestamp: number, runGlobalEffects?: boolean, state?: RootState): void;
2694
1990
 
2695
1991
  /* eslint-disable @definitelytyped/no-unnecessary-generics */
2696
1992
  declare function ReactReconciler<
@@ -3735,6 +3031,7 @@ declare namespace ReactReconciler {
3735
3031
 
3736
3032
  declare function extend<T extends ConstructorRepresentation>(objects: T): React$1.ExoticComponent<ThreeElement<T>>;
3737
3033
  declare function extend<T extends Catalogue>(objects: T): void;
3034
+ declare function extend(objects: Record<string, unknown>): void;
3738
3035
  declare const reconciler: ReactReconciler.Reconciler<RootStore, Instance<any>, void, Instance<any>, never, any>;
3739
3036
 
3740
3037
  declare const isRenderer: (def: any) => boolean;
@@ -3759,13 +3056,9 @@ declare function Portal({ children, container, state }: PortalProps): JSX.Elemen
3759
3056
  declare function flushSync<R>(fn: () => R): R;
3760
3057
 
3761
3058
  declare const context: React$1.Context<RootStore>;
3059
+
3762
3060
  declare const createStore: (invalidate: (state?: RootState, frames?: number, stackFrames?: boolean) => void, advance: (timestamp: number, runGlobalEffects?: boolean, state?: RootState, frame?: XRFrame) => void) => RootStore;
3763
3061
 
3764
- /**
3765
- * Safely flush async effects when testing, simulating a legacy root.
3766
- * @deprecated Import from React instead. import { act } from 'react'
3767
- */
3768
- declare const act: typeof React$1.act;
3769
3062
  /**
3770
3063
  * An SSR-friendly useLayoutEffect.
3771
3064
  *
@@ -4017,7 +3310,7 @@ declare function getInstanceProps<T = any>(pendingProps: Record<string, unknown>
4017
3310
  declare function prepare<T = any>(target: T, root: RootStore, type: string, props: Instance<T>['props']): Instance<T>;
4018
3311
  /**
4019
3312
  * Triggers an update for an instance.
4020
- * Calls onUpdate callback and invalidates the frame if necessary.
3313
+ * Invalidates the frame if the root is in demand mode.
4021
3314
  *
4022
3315
  * @param instance - Instance to invalidate
4023
3316
  */
@@ -4183,29 +3476,44 @@ declare const hasConstructor: (object: unknown) => object is {
4183
3476
  * Used to identify values that should be resolved from refs after mount.
4184
3477
  */
4185
3478
  declare const FROM_REF: unique symbol;
3479
+ /** The marker `fromRef()` returns; resolved by the reconciler in `commitMount`. */
3480
+ interface FromRefMarker<T = unknown, R = T> {
3481
+ [FROM_REF]: React$1.RefObject<T | null>;
3482
+ /** Optional transform applied to the resolved ref before assignment. */
3483
+ transform?: (value: T) => R;
3484
+ }
4186
3485
  /**
4187
3486
  * Defers prop application until the referenced object is available.
4188
3487
  * Useful for props like `target` that need sibling refs to be populated.
4189
3488
  *
3489
+ * Only top-level props on a three element are resolved: a marker nested inside another value
3490
+ * (an array, an options object) is never seen. When the prop needs the sibling *wrapped* rather
3491
+ * than assigned as-is, pass a `transform`; it runs once the ref is populated and its result is
3492
+ * what gets assigned.
3493
+ *
4190
3494
  * @param ref - React ref object to resolve at mount time
4191
- * @returns A marker value that applyProps will resolve after mount
3495
+ * @param transform - Optional mapping from the resolved object to the value the prop expects
3496
+ * @returns A marker value that the reconciler resolves after mount
4192
3497
  *
4193
3498
  * @example
4194
3499
  * const targetRef = useRef<THREE.Object3D>(null)
4195
3500
  *
4196
3501
  * <group ref={targetRef} position={[-3, -2, -15]} />
4197
3502
  * <spotLight target={fromRef(targetRef)} intensity={100} />
3503
+ *
3504
+ * @example
3505
+ * // Wrap the sibling: a node material's lightsNode needs a LightsNode, not the light itself
3506
+ * <meshPhongNodeMaterial lightsNode={fromRef(lightRef, (light) => lights([light]))} />
4198
3507
  */
4199
3508
  declare function fromRef<T>(ref: React$1.RefObject<T | null>): T;
3509
+ declare function fromRef<T, R>(ref: React$1.RefObject<T | null>, transform: (value: T) => R): R;
4200
3510
  /**
4201
3511
  * Type guard to check if a value is a fromRef marker.
4202
3512
  *
4203
3513
  * @param value - Value to check
4204
3514
  * @returns True if value is a fromRef marker
4205
3515
  */
4206
- declare function isFromRef(value: unknown): value is {
4207
- [FROM_REF]: React$1.RefObject<any>;
4208
- };
3516
+ declare function isFromRef(value: unknown): value is FromRefMarker<any, unknown>;
4209
3517
 
4210
3518
  /**
4211
3519
  * Symbol marker for mount-only method calls.
@@ -4232,7 +3540,15 @@ declare const ONCE: unique symbol;
4232
3540
  * // No arguments
4233
3541
  * <geometry center={once()} />
4234
3542
  */
4235
- declare function once<T>(...args: T[]): T;
3543
+ declare function once<A extends unknown[]>(...args: A): OnceValue<A>;
3544
+ /**
3545
+ * What `once(...args)` is typed as, so the marker is assignable to the prop it targets:
3546
+ * the single argument itself (`rotateX={once(angle)}`), the argument tuple for multi-argument
3547
+ * methods (`translate={once(x, y, z)}`), or `true` for a bare call (`center={once()}`).
3548
+ *
3549
+ * The runtime value is always the marker object; only the declared type follows the prop.
3550
+ */
3551
+ type OnceValue<A extends unknown[]> = A extends [] ? true : A extends [infer Single] ? Single : A;
4236
3552
  /**
4237
3553
  * Type guard to check if a value is a once marker.
4238
3554
  *
@@ -4249,5 +3565,5 @@ declare function isOnce(value: unknown): value is {
4249
3565
  */
4250
3566
  declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
4251
3567
 
4252
- export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Scheduler, Texture, _roots, act, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getScheduler, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
4253
- export type { Act, AddPhaseOptions, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameControls, FrameNextCallback, FrameNextControls, FrameNextState, FrameState, FrameTimingState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootOptions, RootState, RootStore, SchedulerApi, SetBlock, Size, Subscription, TSLNodeInput, TextureEntry, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseFrameNextOptions, UseFrameOptions, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager };
3568
+ export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, registerRootExtension, removeInteractivity, resolve, setRenderOverride, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
3569
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, FromRefMarker, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, Object3DMethod, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, OnceValue, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootExtension, RootState, RootStore, SetBlock, Size, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };