@react-three/fiber 10.0.0-canary.dbbe704 → 10.0.0-canary.de17310

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.cts CHANGED
@@ -1,16 +1,18 @@
1
- import * as three_webgpu from 'three/webgpu';
2
- import { RenderTarget, WebGPURenderer, CanvasTarget, Node, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera } from 'three/webgpu';
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+ import * as three_examples_jsm_inspector_Inspector_js from 'three/examples/jsm/inspector/Inspector.js';
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+ import * as webgpu from 'three/webgpu';
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+ import { CubeRenderTarget, RenderTarget, WebGPURenderer, CanvasTarget, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Object3D, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Frustum, OrthographicCamera } from 'three/webgpu';
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  import * as THREE$1 from 'three';
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- import { WebGLRenderTarget, WebGLRenderer, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1 } from 'three';
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+ import { WebGLCubeRenderTarget, WebGLRenderTarget, WebGLRenderer, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1 } from 'three';
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  import { WebGLRendererParameters } from 'three/src/renderers/WebGLRenderer.js';
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  import { Inspector } from 'three/addons/inspector/Inspector.js';
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  import * as React$1 from 'react';
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  import { ReactNode, Component, RefObject, JSX } from 'react';
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  import { StoreApi } from 'zustand';
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  import { UseBoundStoreWithEqualityFn } from 'zustand/traditional';
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+ import { FrameTimingState, FrameCallback as FrameCallback$1, SchedulerApi, UseFrameNextOptions, FrameNextControls } from '@pmndrs/scheduler';
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+ export { AddPhaseOptions, FrameControls, FrameNextControls, FrameTimingState, RootOptions, Scheduler, SchedulerApi, UseFrameNextOptions, UseFrameOptions, getScheduler } from '@pmndrs/scheduler';
11
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  import { Options } from 'react-use-measure';
12
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  import * as react_jsx_runtime from 'react/jsx-runtime';
13
- import { ThreeElement as ThreeElement$1, Euler as Euler$3 } from '@react-three/fiber';
14
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  import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
15
17
 
16
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  function _mergeNamespaces(n, m) {
@@ -46,16 +48,23 @@ function _mergeNamespaces(n, m) {
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  declare const R3F_BUILD_LEGACY = true;
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  declare const R3F_BUILD_WEBGPU = true;
48
50
 
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+ /** Lazily load the three Inspector. Keeps it out of the eager module graph — see note above. */
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+ declare function loadInspector(): Promise<typeof three_examples_jsm_inspector_Inspector_js.Inspector>;
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+
49
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  var THREE = /*#__PURE__*/_mergeNamespaces({
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  __proto__: null,
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+ CubeRenderTarget: CubeRenderTarget,
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+ CubeRenderTargetCompat: CubeRenderTarget,
51
58
  Inspector: Inspector,
52
59
  R3F_BUILD_LEGACY: R3F_BUILD_LEGACY,
53
60
  R3F_BUILD_WEBGPU: R3F_BUILD_WEBGPU,
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61
  RenderTargetCompat: RenderTarget,
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+ WebGLCubeRenderTarget: WebGLCubeRenderTarget,
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  WebGLRenderTarget: WebGLRenderTarget,
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  WebGLRenderer: WebGLRenderer,
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- WebGLRendererParameters: WebGLRendererParameters
58
- }, [three_webgpu]);
65
+ WebGLRendererParameters: WebGLRendererParameters,
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+ loadInspector: loadInspector
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+ }, [webgpu]);
59
68
 
60
69
  //* Utility Types ==============================
61
70
 
@@ -149,6 +158,8 @@ interface IntersectionEvent<TSourceEvent> extends Intersection {
149
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  unprojectedPoint: THREE$1.Vector3
150
159
  /** Normalized event coordinates */
151
160
  pointer: THREE$1.Vector2
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+ /** pointerId of the original event for multiple pointer events */
162
+ pointerId: number
152
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  /** Delta between first click and this event */
153
164
  delta: number
154
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  /** The ray that pierced it */
@@ -225,6 +236,18 @@ interface EventHandlers {
225
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  type FilterFunction = (items: THREE$1.Intersection[], state: RootState) => THREE$1.Intersection[]
226
237
  type ComputeFunction = (event: DomEvent, root: RootState, previous?: RootState) => void
227
238
 
239
+ /** Configuration for XR pointer registration (controllers/hands) */
240
+ interface XRPointerConfig {
241
+ /** Ray origin (updated each frame by XR system) */
242
+ ray: THREE$1.Ray
243
+ /** Optional: custom compute function for this pointer */
244
+ compute?: (state: RootState) => void
245
+ /** Pointer type identifier */
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+ type: 'controller' | 'hand' | 'gaze'
247
+ /** Which hand (for controller/hand types) */
248
+ handedness?: 'left' | 'right'
249
+ }
250
+
228
251
  interface EventManager<TTarget> {
229
252
  /** Determines if the event layer is active */
230
253
  enabled: boolean
@@ -244,8 +267,21 @@ interface EventManager<TTarget> {
244
267
  disconnect?: () => void
245
268
  /** Triggers a onPointerMove with the last known event. This can be useful to enable raycasting without
246
269
  * explicit user interaction, for instance when the camera moves a hoverable object underneath the cursor.
270
+ * @param pointerId - Optional pointer ID to update specific pointer only
247
271
  */
248
- update?: () => void
272
+ update?: (pointerId?: number) => void
273
+ /** Defer pointer move raycasting to frame start (default: true) */
274
+ frameTimedRaycasts?: boolean
275
+ /** Always fire raycaster immediately on scroll events (default: true) */
276
+ alwaysFireOnScroll?: boolean
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+ /** Automatically re-raycast every frame to detect hover changes from moving objects/camera (default: false) */
278
+ updateOnFrame?: boolean
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+ /** Flush deferred pointer raycasts. Called by scheduler at frame start (input phase). */
280
+ flush?: () => void
281
+ /** Register an XR pointer (controller/hand). Returns assigned pointerId */
282
+ registerPointer?: (config: XRPointerConfig) => number
283
+ /** Unregister an XR pointer */
284
+ unregisterPointer?: (pointerId: number) => void
249
285
  }
250
286
 
251
287
  interface PointerCaptureTarget {
@@ -265,228 +301,33 @@ interface VisibilityEntry {
265
301
  }
266
302
 
267
303
  //* Scheduler Types (useFrame) ==============================
304
+ //
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+ // The generic, framework-agnostic scheduler types now live in @pmndrs/scheduler.
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+ // This file re-exports them and layers r3f's RootState-aware frame state on top,
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+ // so existing `#types` imports across the codebase keep resolving unchanged.
268
308
 
269
309
 
270
310
 
271
- // Public Options --------------------------------
272
-
273
- /**
274
- * Options for useFrame hook
275
- */
276
- interface UseFrameNextOptions {
277
- /** Optional stable id for the job. Auto-generated if not provided */
278
- id?: string
279
- /** Named phase to run in. Default: 'update' */
280
- phase?: string
281
- /** Run before this phase or job id */
282
- before?: string | string[]
283
- /** Run after this phase or job id */
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- after?: string | string[]
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- /** Priority within phase. Higher runs first. Default: 0 */
286
- priority?: number
287
- /** Max frames per second for this job */
288
- fps?: number
289
- /** If true, skip frames when behind. If false, try to catch up. Default: true */
290
- drop?: boolean
291
- /** Enable/disable without unregistering. Default: true */
292
- enabled?: boolean
293
- }
294
-
295
- /** Alias for UseFrameNextOptions */
296
- type UseFrameOptions = UseFrameNextOptions
297
-
298
- /**
299
- * Options for addPhase
300
- */
301
- interface AddPhaseOptions {
302
- /** Insert this phase before the specified phase */
303
- before?: string
304
- /** Insert this phase after the specified phase */
305
- after?: string
306
- }
307
-
308
- // Frame State --------------------------------
309
-
310
- /**
311
- * Timing-only state for independent/outside mode (no RootState)
312
- */
313
- interface FrameTimingState {
314
- /** High-resolution timestamp from RAF (ms) */
315
- time: number
316
- /** Time since last frame in seconds (for legacy compatibility with THREE.Clock) */
317
- delta: number
318
- /** Elapsed time since first frame in seconds (for legacy compatibility with THREE.Clock) */
319
- elapsed: number
320
- /** Incrementing frame counter */
321
- frame: number
322
- }
311
+ // Frame State (r3f-specific) --------------------------------
323
312
 
324
313
  /**
325
- * State passed to useFrame callbacks (extends RootState with timing)
314
+ * State passed to useFrame callbacks (extends RootState with timing).
326
315
  */
327
316
  interface FrameNextState extends RootState, FrameTimingState {}
328
317
 
329
318
  /** Alias for FrameNextState */
330
319
  type FrameState = FrameNextState
331
320
 
332
- // Root Options --------------------------------
321
+ // Callback Types (r3f-specific) --------------------------------
333
322
 
334
323
  /**
335
- * Options for registerRoot
324
+ * Callback function for useFrame. Receives the full r3f RootState plus timing.
336
325
  */
337
- interface RootOptions {
338
- /** State provider for callbacks. Optional in independent mode. */
339
- getState?: () => any
340
- /** Error handler for job errors. Falls back to console.error if not provided. */
341
- onError?: (error: Error) => void
342
- }
343
-
344
- // Callback Types --------------------------------
345
-
346
- /**
347
- * Callback function for useFrame
348
- */
349
- type FrameNextCallback = (state: FrameNextState, delta: number) => void
326
+ type FrameNextCallback = FrameCallback$1<RootState>
350
327
 
351
328
  /** Alias for FrameNextCallback */
352
329
  type FrameCallback = FrameNextCallback
353
330
 
354
- // Controls returned from useFrame --------------------------------
355
-
356
- /**
357
- * Controls object returned from useFrame hook
358
- */
359
- interface FrameNextControls {
360
- /** The job's unique ID */
361
- id: string
362
- /** Access to the global scheduler for frame loop control */
363
- scheduler: SchedulerApi
364
- /** Manually step this job only (bypasses FPS limiting) */
365
- step(timestamp?: number): void
366
- /** Manually step ALL jobs in the scheduler */
367
- stepAll(timestamp?: number): void
368
- /** Pause this job (set enabled=false) */
369
- pause(): void
370
- /** Resume this job (set enabled=true) */
371
- resume(): void
372
- /** Reactive paused state - automatically triggers re-render when changed */
373
- isPaused: boolean
374
- }
375
-
376
- /** Alias for FrameNextControls */
377
- type FrameControls = FrameNextControls
378
-
379
- // Scheduler Interface --------------------------------
380
-
381
- /**
382
- * Public interface for the global Scheduler
383
- */
384
- interface SchedulerApi {
385
- //* Phase Management --------------------------------
386
-
387
- /** Add a named phase to the scheduler */
388
- addPhase(name: string, options?: AddPhaseOptions): void
389
- /** Get the ordered list of phase names */
390
- readonly phases: string[]
391
- /** Check if a phase exists */
392
- hasPhase(name: string): boolean
393
-
394
- //* Root Management --------------------------------
395
-
396
- /** Register a root (Canvas) with the scheduler. Returns unsubscribe function. */
397
- registerRoot(id: string, options?: RootOptions): () => void
398
- /** Unregister a root */
399
- unregisterRoot(id: string): void
400
- /** Generate a unique root ID */
401
- generateRootId(): string
402
- /** Get the number of registered roots */
403
- getRootCount(): number
404
- /** Check if any root is registered and ready */
405
- readonly isReady: boolean
406
- /** Subscribe to root-ready event. Fires immediately if already ready. Returns unsubscribe. */
407
- onRootReady(callback: () => void): () => void
408
-
409
- //* Job Registration --------------------------------
410
-
411
- /** Register a job with the scheduler (returns unsubscribe function) */
412
- register(
413
- callback: FrameNextCallback,
414
- options?: {
415
- id?: string
416
- rootId?: string
417
- phase?: string
418
- before?: string | string[]
419
- after?: string | string[]
420
- priority?: number
421
- fps?: number
422
- drop?: boolean
423
- enabled?: boolean
424
- },
425
- ): () => void
426
- /** Update a job's options */
427
- updateJob(
428
- id: string,
429
- options: {
430
- priority?: number
431
- fps?: number
432
- drop?: boolean
433
- enabled?: boolean
434
- phase?: string
435
- before?: string | string[]
436
- after?: string | string[]
437
- },
438
- ): void
439
- /** Unregister a job by ID */
440
- unregister(id: string, rootId?: string): void
441
- /** Get the number of registered jobs */
442
- getJobCount(): number
443
- /** Get all job IDs */
444
- getJobIds(): string[]
445
-
446
- //* Global Jobs (for legacy addEffect/addAfterEffect) --------------------------------
447
-
448
- /** Register a global job (runs once per frame, not per-root). Returns unsubscribe function. */
449
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void
450
-
451
- //* Idle Callbacks (for legacy addTail) --------------------------------
452
-
453
- /** Register an idle callback (fires when loop stops). Returns unsubscribe function. */
454
- onIdle(callback: (timestamp: number) => void): () => void
455
-
456
- //* Frame Loop Control --------------------------------
457
-
458
- /** Start the scheduler loop */
459
- start(): void
460
- /** Stop the scheduler loop */
461
- stop(): void
462
- /** Check if the scheduler is running */
463
- readonly isRunning: boolean
464
- /** Get/set the frameloop mode ('always', 'demand', 'never') */
465
- frameloop: Frameloop
466
- /** Independent mode - runs without Canvas, callbacks receive timing-only state */
467
- independent: boolean
468
-
469
- //* Manual Stepping --------------------------------
470
-
471
- /** Manually step all jobs once (for frameloop='never' or testing) */
472
- step(timestamp?: number): void
473
- /** Manually step a single job by ID */
474
- stepJob(id: string, timestamp?: number): void
475
- /** Request frame(s) to be rendered (for frameloop='demand') */
476
- invalidate(frames?: number): void
477
-
478
- //* Per-Job Control --------------------------------
479
-
480
- /** Check if a job is paused */
481
- isJobPaused(id: string): boolean
482
- /** Pause a job */
483
- pauseJob(id: string): void
484
- /** Resume a job */
485
- resumeJob(id: string): void
486
- /** Subscribe to job state changes (for reactive isPaused). Returns unsubscribe function. */
487
- subscribeJobState(id: string, listener: () => void): () => void
488
- }
489
-
490
331
  //* Renderer Types ========================================
491
332
 
492
333
  /** Default renderer type - union of WebGL and WebGPU renderers */
@@ -500,6 +341,18 @@ type Subscription = {
500
341
  store: RootStore
501
342
  }
502
343
 
344
+ /** Per-pointer state for multi-touch and XR support */
345
+ type PointerState = {
346
+ /** Objects currently hovered by this pointer */
347
+ hovered: Map<string, ThreeEvent<DomEvent>>
348
+ /** Objects capturing this pointer */
349
+ captured: Map<THREE$1.Object3D, PointerCaptureTarget>
350
+ /** Initial click position [x, y] */
351
+ initialClick: [x: number, y: number]
352
+ /** Objects hit on initial click */
353
+ initialHits: THREE$1.Object3D[]
354
+ }
355
+
503
356
  type Dpr = number | [min: number, max: number]
504
357
 
505
358
  interface Size {
@@ -541,12 +394,21 @@ interface Performance {
541
394
 
542
395
  interface InternalState {
543
396
  interaction: THREE$1.Object3D[]
544
- hovered: Map<string, ThreeEvent<DomEvent>>
545
397
  subscribers: Subscription[]
398
+ /** Per-pointer state (hover, capture, click tracking) - replaces hovered, capturedMap, initialClick, initialHits */
399
+ pointerMap: Map<number, PointerState>
400
+ /** Pointers needing raycast this frame (used with frameTimedRaycasts) */
401
+ pointerDirty: Map<number, DomEvent>
402
+ /** Last event received (for events.update() compatibility) */
403
+ lastEvent: React$1.RefObject<DomEvent | null>
404
+ /** @deprecated Use pointerMap.get(pointerId).hovered instead */
405
+ hovered: Map<string, ThreeEvent<DomEvent>>
406
+ /** @deprecated Use pointerMap.get(pointerId).captured instead */
546
407
  capturedMap: Map<number, Map<THREE$1.Object3D, PointerCaptureTarget>>
408
+ /** @deprecated Use pointerMap.get(pointerId).initialClick instead */
547
409
  initialClick: [x: number, y: number]
410
+ /** @deprecated Use pointerMap.get(pointerId).initialHits instead */
548
411
  initialHits: THREE$1.Object3D[]
549
- lastEvent: React$1.RefObject<DomEvent | null>
550
412
  /** Visibility event registry (onFramed, onOccluded, onVisible) */
551
413
  visibilityRegistry: Map<string, VisibilityEntry>
552
414
  /** Whether occlusion queries are enabled (WebGPU only) */
@@ -565,6 +427,12 @@ interface InternalState {
565
427
  actualRenderer: R3FRenderer
566
428
  /** Global scheduler reference (for useFrame hook) */
567
429
  scheduler: SchedulerApi | null
430
+ /**
431
+ * Replaces `renderer.render(scene, camera)` in the default render job when set. Set it with
432
+ * `setRenderOverride(store, fn)`; the job keeps its fps throttle, error handling and user
433
+ * render-phase takeover. Used by `useRenderPipeline`.
434
+ */
435
+ renderOverride?: (() => void) | null
568
436
  /** This root's unique ID in the global scheduler */
569
437
  rootId?: string
570
438
  /** Function to unregister this root from the global scheduler */
@@ -572,14 +440,31 @@ interface InternalState {
572
440
  /** Container for child attachment (scene for root, original container for portals) */
573
441
  container?: THREE$1.Object3D
574
442
  /**
575
- * CanvasTarget for multi-canvas WebGPU rendering.
576
- * Created for all WebGPU canvases to support renderer sharing.
443
+ * The CanvasTarget this root sizes and renders through.
444
+ *
445
+ * A primary (`<Canvas id>`) owns the renderer's default target -- the one three itself built
446
+ * around the canvas element -- so sizing it is sizing the renderer. A secondary owns a target
447
+ * R3F created for its own element. Either way there is exactly one target per canvas element,
448
+ * and the canvas-target job makes it the renderer's active one before this root renders.
449
+ * Absent on WebGL and on an id-less WebGPU canvas, where the renderer is sized directly.
577
450
  * @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
578
451
  */
579
452
  canvasTarget?: CanvasTarget
453
+ /**
454
+ * Set when this root's canvas target has been resized and the backend's cached render pass
455
+ * descriptor (which holds a depth-stencil view built once per canvas) is therefore stale.
456
+ *
457
+ * Flushed by the canvas-target job in the `start` phase, which is the only place this root's
458
+ * target is guaranteed to be the renderer's active one — `backend.updateSize()` operates on
459
+ * whatever `getCanvasTarget()` returns, so calling it from the resize subscription would
460
+ * invalidate some other canvas's descriptor instead.
461
+ *
462
+ * @see https://github.com/pmndrs/react-three-fiber/issues/3847
463
+ */
464
+ canvasTargetSizeDirty?: boolean
580
465
  /**
581
466
  * Whether multi-canvas rendering is active.
582
- * True when any canvas uses `target` prop to share a renderer.
467
+ * True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
583
468
  * When true, setCanvasTarget is called before each render.
584
469
  */
585
470
  isMultiCanvas?: boolean
@@ -615,12 +500,13 @@ interface RootState {
615
500
  /** Get current state */
616
501
  get: StoreApi<RootState>['getState']
617
502
  /**
618
- * Reference to the authoritative store for shared TSL resources (uniforms, nodes, etc).
503
+ * The store of the canvas that owns this root's renderer.
619
504
  * - For primary/independent canvases: points to its own store (self-reference)
620
505
  * - For secondary canvases: points to the primary canvas's store
506
+ * - Portals copy it from their parent
621
507
  *
622
- * Hooks like useNodes/useUniforms should read from primaryStore to ensure
623
- * consistent shared state across all canvases sharing a renderer.
508
+ * Anything shared per renderer rather than per canvas (e.g. @react-three/tsl's resources)
509
+ * resolves through it.
624
510
  */
625
511
  primaryStore: RootStore
626
512
  /** @deprecated Use `renderer` instead. The instance of the renderer (typed as WebGLRenderer for backwards compat) */
@@ -677,24 +563,16 @@ interface RootState {
677
563
  setSize: (width?: number, height?: number, top?: number, left?: number) => void
678
564
  /** Shortcut to manual setting the pixel ratio */
679
565
  setDpr: (dpr: Dpr) => void
680
- /** Shortcut to setting frameloop flags */
681
- setFrameloop: (frameloop: Frameloop) => void
566
+ /** Shortcut to setting frameloop flags. No args resets to 'always'. */
567
+ setFrameloop: (frameloop?: Frameloop) => void
682
568
  /** Set error state to propagate to error boundary */
683
569
  setError: (error: Error | null) => void
684
570
  /** Current error state (null when no error) */
685
571
  error: Error | null
686
- /** Global TSL uniform nodes - root-level uniforms + scoped sub-objects. Use useUniforms() hook */
687
- uniforms: UniformStore
688
- /** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
689
- nodes: Record<string, any>
690
- /** Global TSL texture nodes - use useTextures() hook for operations */
691
- textures: Map<string, any>
692
- /** WebGPU PostProcessing instance - use usePostProcessing() hook */
693
- postProcessing: any | null // THREE.PostProcessing when available
694
- /** Global TSL pass nodes for post-processing - use usePostProcessing() hook */
695
- passes: Record<string, any>
696
- /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
697
- _hmrVersion: number
572
+ /** Global Texture registry (key → Texture, usually keyed by URL) - use useTextures() hook for access + lifecycle */
573
+ textures: Map<string, THREE$1.Texture>
574
+ /** Internal: refcount per texture key, driven by mounted useTexture consumers (registry enrollment is on by default) */
575
+ _textureRefs: Map<string, number>
698
576
  /** Internal: whether setSize() has taken ownership of canvas dimensions */
699
577
  _sizeImperative: boolean
700
578
  /** Internal: stored size props from Canvas for reset functionality */
@@ -741,6 +619,20 @@ interface Renderer {
741
619
  render: (scene: THREE$1.Scene, camera: THREE$1.Camera) => any
742
620
  }
743
621
 
622
+ //* Color Management Config ==============================
623
+
624
+ /**
625
+ * Color management configuration shared by both WebGL and WebGPU renderers.
626
+ */
627
+ interface ColorManagementConfig {
628
+ /**
629
+ * Color space assigned to 8-bit input textures (color maps).
630
+ * Defaults to sRGB. Most textures are authored in sRGB.
631
+ * @default THREE.SRGBColorSpace
632
+ */
633
+ textureColorSpace?: THREE$1.ColorSpace
634
+ }
635
+
744
636
  //* WebGL Renderer Props ==============================
745
637
 
746
638
  type DefaultGLProps = Omit<THREE$1.WebGLRendererParameters, 'canvas'> & {
@@ -751,7 +643,7 @@ type GLProps =
751
643
  | Renderer
752
644
  | ((defaultProps: DefaultGLProps) => Renderer)
753
645
  | ((defaultProps: DefaultGLProps) => Promise<Renderer>)
754
- | Partial<Properties<THREE$1.WebGLRenderer> | THREE$1.WebGLRendererParameters>
646
+ | (Partial<Properties<THREE$1.WebGLRenderer> | THREE$1.WebGLRendererParameters> & ColorManagementConfig)
755
647
 
756
648
  //* WebGPU Renderer Props ==============================
757
649
 
@@ -766,20 +658,27 @@ type DefaultRendererProps = {
766
658
  */
767
659
  interface CanvasSchedulerConfig {
768
660
  /**
769
- * Render this canvas after another canvas completes.
770
- * Pass the `id` of another canvas.
661
+ * Run this Canvas root before the referenced Canvas root id(s).
771
662
  */
772
- after?: string
663
+ before?: string | string[]
773
664
  /**
774
- * Limit this canvas's render rate (frames per second).
665
+ * Run this Canvas root after the referenced Canvas root id(s).
666
+ */
667
+ after?: string | string[]
668
+ /**
669
+ * Numeric root order. Lower values run first.
670
+ */
671
+ order?: number
672
+ /**
673
+ * Limit this Canvas's default render job (frames per second).
775
674
  */
776
675
  fps?: number
777
676
  }
778
677
 
779
678
  /**
780
- * Extended renderer configuration for multi-canvas support.
679
+ * Extended renderer configuration for multi-canvas support and color management.
781
680
  */
782
- interface RendererConfigExtended {
681
+ interface RendererConfigExtended extends ColorManagementConfig {
783
682
  /** Share renderer from another canvas (WebGPU only) */
784
683
  primaryCanvas?: string
785
684
  /** Canvas-level scheduler options */
@@ -844,8 +743,6 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
844
743
  * @see https://threejs.org/docs/#api/en/renderers/WebGLRenderer.shadowMap
845
744
  */
846
745
  shadows?: boolean | 'basic' | 'percentage' | 'soft' | 'variance' | Partial<THREE$1.WebGLShadowMap>
847
- /** Color space assigned to 8-bit input textures (color maps). Defaults to sRGB. Most textures are authored in sRGB. */
848
- textureColorSpace?: THREE$1.ColorSpace
849
746
  /** Creates an orthographic camera */
850
747
  orthographic?: boolean
851
748
  /**
@@ -860,14 +757,17 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
860
757
  performance?: Partial<Omit<Performance, 'regress'>>
861
758
  /** Target pixel ratio. Can clamp between a range: `[min, max]` */
862
759
  dpr?: Dpr
863
- /** Props that go into the default raycaster */
864
- raycaster?: Partial<THREE$1.Raycaster>
760
+ /**
761
+ * Props that go into the default raycaster. `params` is merged into the raycaster's defaults,
762
+ * so a single threshold can be set: `raycaster={{ params: { Points: { threshold: 0.2 } } }}`.
763
+ */
764
+ raycaster?: Partial<Omit<THREE$1.Raycaster, 'params'>> & { params?: Partial<THREE$1.RaycasterParameters> }
865
765
  /** A `THREE.Scene` instance or props that go into the default scene */
866
766
  scene?: THREE$1.Scene | Partial<THREE$1.Scene>
867
767
  /** A `THREE.Camera` instance or props that go into the default camera */
868
768
  camera?: CameraProps
869
769
  /** An R3F event manager to manage elements' pointer events */
870
- events?: (store: RootStore) => EventManager<HTMLElement>
770
+ events?: (store: RootStore) => EventManager<Element>
871
771
  /** Callback after the canvas has rendered (but not yet committed) */
872
772
  onCreated?: (state: RootState) => void
873
773
  /** Response for pointer clicks that have missed any target */
@@ -956,7 +856,6 @@ type InstanceProps<T = any, P = any> = ArgsProp<P> & {
956
856
  object?: T
957
857
  dispose?: null
958
858
  attach?: AttachType<T>
959
- onUpdate?: (self: T) => void
960
859
  }
961
860
 
962
861
  interface Instance<O = any> {
@@ -971,8 +870,6 @@ interface Instance<O = any> {
971
870
  attach?: AttachType<O>
972
871
  previousAttach?: any
973
872
  isHidden: boolean
974
- /** Deferred ref props to apply in commitMount */
975
- deferredRefs?: Array<{ prop: string; ref: React$1.RefObject<any> }>
976
873
  /** Set of props that have been applied via once() */
977
874
  appliedOnce?: Set<string>
978
875
  }
@@ -1098,7 +995,7 @@ interface CanvasProps
1098
995
  */
1099
996
  resize?: Options
1100
997
  /** The target where events are being subscribed to, default: the div that wraps canvas */
1101
- eventSource?: HTMLElement | React$1.RefObject<HTMLElement>
998
+ eventSource?: Element | React$1.RefObject<Element | null>
1102
999
  /** The event prefix that is cast into canvas pointer x/y events, default: "offset" */
1103
1000
  eventPrefix?: 'offset' | 'client' | 'page' | 'layer' | 'screen'
1104
1001
  /** Enable/disable automatic HMR refresh for TSL nodes and uniforms, default: true in dev */
@@ -1206,329 +1103,6 @@ interface LegacyRootState extends Omit<RootState, 'renderer' | 'internal'> {
1206
1103
 
1207
1104
  type RenderTargetOptions = RenderTargetOptions$1
1208
1105
 
1209
- //* Global Types ==============================
1210
-
1211
- declare global {
1212
- /** Uniform node type - a Node with a value property (matches Three.js UniformNode) */
1213
- interface UniformNode<T = unknown> extends Node {
1214
- value: T
1215
- }
1216
-
1217
- /**
1218
- * ShaderCallable - the return type of Fn()
1219
- * A callable shader function node that can be invoked with parameters.
1220
- * The function returns a ShaderNodeObject when called.
1221
- *
1222
- * @example
1223
- * ```tsx
1224
- * // Define a shader function
1225
- * const blendColorFn = Fn(([color1, color2, factor]) => {
1226
- * return mix(color1, color2, factor)
1227
- * })
1228
- *
1229
- * // Type when retrieving from nodes store
1230
- * const { blendColorFn } = nodes as { blendColorFn: ShaderCallable }
1231
- *
1232
- * // Or with specific return type
1233
- * const { myFn } = nodes as { myFn: ShaderCallable<THREE.Node> }
1234
- * ```
1235
- */
1236
- type ShaderCallable<R extends Node = Node> = ((...params: unknown[]) => ShaderNodeObject<R>) & Node
1237
-
1238
- /**
1239
- * ShaderNodeRef - a ShaderNodeObject wrapper around a Node
1240
- * This is the common return type for TSL operations (add, mul, sin, etc.)
1241
- *
1242
- * @example
1243
- * ```tsx
1244
- * const { wobble } = nodes as { wobble: ShaderNodeRef }
1245
- * ```
1246
- */
1247
- type ShaderNodeRef<T extends Node = Node> = ShaderNodeObject<T>
1248
-
1249
- /**
1250
- * TSLNodeType - Union of all common TSL node types
1251
- * Used by ScopedStore to properly type node access from the store.
1252
- *
1253
- * Includes:
1254
- * - Node: base Three.js node type
1255
- * - ShaderCallable: function nodes created with Fn()
1256
- * - ShaderNodeObject: wrapped nodes from TSL operations (sin, mul, mix, etc.)
1257
- *
1258
- * @example
1259
- * ```tsx
1260
- * // In useLocalNodes, nodes are typed as TSLNodeType
1261
- * const { positionNode, blendColorFn } = useLocalNodes(({ nodes }) => ({
1262
- * positionNode: nodes.myPosition, // Works - Node is in union
1263
- * blendColorFn: nodes.myFn, // Works - ShaderCallable is in union
1264
- * }))
1265
- *
1266
- * // Can narrow with type guard or assertion when needed
1267
- * if (typeof blendColorFn === 'function') {
1268
- * blendColorFn(someColor, 0.5)
1269
- * }
1270
- * ```
1271
- */
1272
- type TSLNodeType = Node | ShaderCallable<Node> | ShaderNodeObject<Node>
1273
-
1274
- /** Flat record of uniform nodes (no nested scopes) */
1275
- type UniformRecord<T extends UniformNode = UniformNode> = Record<string, T>
1276
-
1277
- /**
1278
- * Uniform store that can contain both root-level uniforms and scoped uniform objects
1279
- * Used by state.uniforms which has structure like:
1280
- * { uTime: UniformNode, player: { uHealth: UniformNode }, enemy: { uHealth: UniformNode } }
1281
- */
1282
- type UniformStore = Record<string, UniformNode | UniformRecord>
1283
-
1284
- /**
1285
- * Helper to safely access a uniform node from the store.
1286
- * Use this when accessing state.uniforms to get proper typing.
1287
- * @example
1288
- * const uTime = uniforms.uTime as UniformNode<number>
1289
- * const uColor = uniforms.uColor as UniformNode<import('three/webgpu').Color>
1290
- */
1291
- type GetUniform<T = unknown> = UniformNode<T>
1292
-
1293
- /**
1294
- * Acceptable input values for useUniforms - raw values that get converted to UniformNodes
1295
- * Supports:
1296
- * - Primitives: number, string (color), boolean
1297
- * - Three.js types: Color, Vector2/3/4, Matrix3/4, Euler, Quaternion
1298
- * - Plain objects: { x, y, z, w } converted to vectors
1299
- * - TSL nodes: color(), vec3(), float() for type casting
1300
- * - UniformNode: existing uniforms (reused as-is)
1301
- */
1302
- type UniformValue =
1303
- | number
1304
- | string
1305
- | boolean
1306
- | three_webgpu.Color
1307
- | three_webgpu.Vector2
1308
- | three_webgpu.Vector3
1309
- | three_webgpu.Vector4
1310
- | three_webgpu.Matrix3
1311
- | three_webgpu.Matrix4
1312
- | three_webgpu.Euler
1313
- | three_webgpu.Quaternion
1314
- | { x: number; y?: number; z?: number; w?: number } // Plain objects converted to vectors
1315
- | Node // TSL nodes like color(), vec3(), float() for type casting
1316
- | UniformNode
1317
-
1318
- /** Input record for useUniforms - accepts raw values or UniformNodes */
1319
- type UniformInputRecord = Record<string, UniformValue>
1320
- }
1321
-
1322
- //* Module Augmentation ==============================
1323
-
1324
- declare module 'three/tsl' {
1325
- /**
1326
- * Fn with array parameter destructuring
1327
- * @example Fn(([uv, skew]) => { ... })
1328
- */
1329
- export function Fn<R extends Node = Node>(
1330
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1331
- ): ShaderCallable<R>
1332
-
1333
- /**
1334
- * Fn with object parameter destructuring
1335
- * @example Fn(({ color, intensity }) => { ... })
1336
- */
1337
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1338
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1339
- ): ShaderCallable<R>
1340
-
1341
- /**
1342
- * Fn with array params + layout
1343
- * @example Fn(([a, b]) => { ... }, { layout: [...] })
1344
- */
1345
- export function Fn<R extends Node = Node>(
1346
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1347
- layout: { layout?: unknown },
1348
- ): ShaderCallable<R>
1349
-
1350
- /**
1351
- * Fn with object params + layout
1352
- */
1353
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1354
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1355
- layout: { layout?: unknown },
1356
- ): ShaderCallable<R>
1357
- }
1358
-
1359
- /**
1360
- * PostProcessing Types for usePostProcessing hook (WebGPU only)
1361
- */
1362
-
1363
-
1364
-
1365
- declare global {
1366
- /** Pass record - stores TSL pass nodes for post-processing */
1367
- type PassRecord = Record<string, any>
1368
-
1369
- /** Setup callback - runs first to configure MRT, create additional passes */
1370
- type PostProcessingSetupCallback = (state: RootState) => PassRecord | void
1371
-
1372
- /** Main callback - runs second to configure outputNode, create effect passes */
1373
- type PostProcessingMainCallback = (state: RootState) => PassRecord | void
1374
-
1375
- /** Return type for usePostProcessing hook */
1376
- interface UsePostProcessingReturn {
1377
- /** Current passes from state */
1378
- passes: PassRecord
1379
- /** PostProcessing instance (null if not initialized) */
1380
- postProcessing: any | null // THREE.PostProcessing
1381
- /** Clear all passes from state */
1382
- clearPasses: () => void
1383
- /** Reset PostProcessing entirely (clears PP + passes) */
1384
- reset: () => void
1385
- /** Re-run setup/main callbacks with current closure values */
1386
- rebuild: () => void
1387
- /** True when PostProcessing is configured and ready */
1388
- isReady: boolean
1389
- }
1390
- }
1391
-
1392
- //* useFrameNext Types ==============================
1393
-
1394
-
1395
-
1396
- //* Global Type Declarations ==============================
1397
-
1398
- declare global {
1399
- // Job --------------------------------
1400
-
1401
- /**
1402
- * Internal job representation in the scheduler
1403
- */
1404
- interface Job {
1405
- /** Unique identifier */
1406
- id: string
1407
- /** The callback to execute */
1408
- callback: FrameNextCallback
1409
- /** Phase this job belongs to */
1410
- phase: string
1411
- /** Run before these phases/job ids */
1412
- before: Set<string>
1413
- /** Run after these phases/job ids */
1414
- after: Set<string>
1415
- /** Priority within phase (higher first) */
1416
- priority: number
1417
- /** Insertion order for deterministic tie-breaking */
1418
- index: number
1419
- /** Max FPS for this job (undefined = no limit) */
1420
- fps?: number
1421
- /** Drop frames when behind (true) or catch up (false) */
1422
- drop: boolean
1423
- /** Last run timestamp (ms) */
1424
- lastRun?: number
1425
- /** Whether job is enabled */
1426
- enabled: boolean
1427
- /** Internal flag: system jobs (like default render) don't block user render takeover */
1428
- system?: boolean
1429
- }
1430
-
1431
- // Phase Graph --------------------------------
1432
-
1433
- /**
1434
- * A node in the phase graph
1435
- */
1436
- interface PhaseNode {
1437
- /** Phase name */
1438
- name: string
1439
- /** Whether this was auto-generated from a before/after constraint */
1440
- isAutoGenerated: boolean
1441
- }
1442
-
1443
- /**
1444
- * Options for creating a job from hook options
1445
- */
1446
- interface JobOptions {
1447
- id?: string
1448
- phase?: string
1449
- before?: string | string[]
1450
- after?: string | string[]
1451
- priority?: number
1452
- fps?: number
1453
- drop?: boolean
1454
- enabled?: boolean
1455
- }
1456
-
1457
- // Frame Loop State --------------------------------
1458
-
1459
- /**
1460
- * Internal frame loop state
1461
- */
1462
- interface FrameLoopState {
1463
- /** Whether the loop is running */
1464
- running: boolean
1465
- /** Current RAF handle */
1466
- rafHandle: number | null
1467
- /** Last frame timestamp in ms (null = uninitialized) */
1468
- lastTime: number | null
1469
- /** Frame counter */
1470
- frameCount: number
1471
- /** Elapsed time since first frame in ms */
1472
- elapsedTime: number
1473
- /** createdAt timestamp in ms */
1474
- createdAt: number
1475
- }
1476
-
1477
- // Root Entry --------------------------------
1478
-
1479
- /**
1480
- * Internal representation of a registered root (Canvas).
1481
- * Tracks jobs and manages rebuild state for this root.
1482
- * @internal
1483
- */
1484
- interface RootEntry {
1485
- /** Unique identifier for this root */
1486
- id: string
1487
- /** Function to get the root's current state. Returns any to support independent mode. */
1488
- getState: () => any
1489
- /** Map of job IDs to Job objects */
1490
- jobs: Map<string, Job>
1491
- /** Cached sorted job list for execution order */
1492
- sortedJobs: Job[]
1493
- /** Whether sortedJobs needs rebuilding */
1494
- needsRebuild: boolean
1495
- }
1496
-
1497
- /**
1498
- * Internal representation of a global job (deprecated API).
1499
- * Global jobs run once per frame, not per-root.
1500
- * Used by legacy addEffect/addAfterEffect APIs.
1501
- * @internal
1502
- * @deprecated Use useFrame with phases instead
1503
- */
1504
- interface GlobalJob {
1505
- /** Unique identifier for this global job */
1506
- id: string
1507
- /** Callback invoked with RAF timestamp in ms */
1508
- callback: (timestamp: number) => void
1509
- }
1510
-
1511
- // HMR Support --------------------------------
1512
-
1513
- /**
1514
- * Hot Module Replacement data structure for preserving scheduler state
1515
- * @internal
1516
- */
1517
- interface HMRData {
1518
- /** Shared data object for storing values across reloads */
1519
- data: Record<string, any>
1520
- /** Optional function to accept HMR updates */
1521
- accept?: () => void
1522
- }
1523
-
1524
- // Default Phases --------------------------------
1525
-
1526
- /**
1527
- * Default phase names for the scheduler
1528
- */
1529
- type DefaultPhase = 'start' | 'input' | 'physics' | 'update' | 'render' | 'finish'
1530
- }
1531
-
1532
1106
  type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
1533
1107
 
1534
1108
  interface MathRepresentation {
@@ -1605,10 +1179,11 @@ type TSLNodeInput = { nodeType?: string | null; uuid?: string } | null
1605
1179
 
1606
1180
  /**
1607
1181
  * For node material properties (colorNode, positionNode, etc.), accept broader types
1608
- * since @types/three has broken inheritance for TSL node subclasses.
1182
+ * since @types/three has broken inheritance for TSL node subclasses. NodeClass requires
1183
+ * `nodeType`, so this structural key test remains neutral to the selected Three entry.
1609
1184
  */
1610
1185
  type NodeProps<P> = {
1611
- [K in keyof P as P[K] extends Node | null ? K : never]?: TSLNodeInput
1186
+ [K in keyof P as NonNullable<P[K]> extends { nodeType: string | null } ? K : never]?: TSLNodeInput
1612
1187
  }
1613
1188
 
1614
1189
  interface ReactProps<P> {
@@ -1629,11 +1204,29 @@ type ThreeToJSXElements<T extends Record<string, any>> = {
1629
1204
  [K in keyof T & string as Uncapitalize<K>]: T[K] extends ConstructorRepresentation ? ThreeElement<T[K]> : never
1630
1205
  }
1631
1206
 
1207
+ /** Method names of Object3D, excluded from the `primitive` element's typed props. */
1208
+ type Object3DMethod = NonNullable<
1209
+ {
1210
+ [K in keyof Object3D]-?: Object3D[K] extends (...args: any[]) => any ? K : never
1211
+ }[keyof Object3D]
1212
+ >
1213
+
1632
1214
  type ThreeExports = typeof THREE
1633
1215
  type ThreeElementsImpl = ThreeToJSXElements<ThreeExports>
1634
1216
 
1635
1217
  interface ThreeElements extends Omit<ThreeElementsImpl, 'audio' | 'source' | 'line' | 'path'> {
1636
- primitive: Omit<ThreeElement<any>, 'args'> & { object: object }
1218
+ /**
1219
+ * `primitive` wraps a pre-existing object, so its props cannot be derived from one class.
1220
+ * Events are typed from `EventHandlers` (`onClick={(e) => ...}` infers `e`), the ref is
1221
+ * untyped, and any other prop is accepted and applied to the object by name. Object3D's own
1222
+ * methods are left out of the typed surface: they return `this`, so a subclass element's
1223
+ * props (`ThreeElements['group']`) could not be spread onto a primitive otherwise.
1224
+ */
1225
+ primitive: Omit<ThreeElement<typeof Object3D>, 'args' | 'object' | 'ref' | Object3DMethod> & {
1226
+ object: object
1227
+ ref?: React.Ref<any>
1228
+ [prop: string]: unknown
1229
+ }
1637
1230
  // Conflicts with DOM types can be accessed through a three* prefix
1638
1231
  threeAudio: ThreeElementsImpl['audio']
1639
1232
  threeSource: ThreeElementsImpl['source']
@@ -1674,6 +1267,7 @@ type three_d_Matrix3 = Matrix3;
1674
1267
  type three_d_Matrix4 = Matrix4;
1675
1268
  type three_d_MutableOrReadonlyParameters<T extends (...args: any) => any> = MutableOrReadonlyParameters<T>;
1676
1269
  type three_d_NodeProps<P> = NodeProps<P>;
1270
+ type three_d_Object3DMethod = Object3DMethod;
1677
1271
  type three_d_Quaternion = Quaternion;
1678
1272
  type three_d_RaycastableRepresentation = RaycastableRepresentation;
1679
1273
  type three_d_ReactProps<P> = ReactProps<P>;
@@ -1688,7 +1282,7 @@ type three_d_Vector3 = Vector3;
1688
1282
  type three_d_Vector4 = Vector4;
1689
1283
  type three_d_VectorRepresentation = VectorRepresentation;
1690
1284
  declare namespace three_d {
1691
- export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1285
+ export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Object3DMethod as Object3DMethod, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1692
1286
  }
1693
1287
 
1694
1288
  /**
@@ -1698,7 +1292,7 @@ declare namespace three_d {
1698
1292
  * a single WebGPURenderer using Three.js CanvasTarget API.
1699
1293
  *
1700
1294
  * Primary canvas: Has `id` prop, creates its own renderer, registers here
1701
- * Secondary canvas: Has `target="id"` prop, shares primary's renderer via CanvasTarget
1295
+ * Secondary canvas: Has `renderer={{ primaryCanvas: 'id' }}`, shares primary's renderer via CanvasTarget
1702
1296
  */
1703
1297
 
1704
1298
  interface PrimaryCanvasEntry {
@@ -1766,12 +1360,23 @@ type EnvironmentLoaderProps = {
1766
1360
  * const texture = useEnvironment({ preset: 'sunset' })
1767
1361
  * ```
1768
1362
  */
1769
- declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown> | CubeTexture;
1363
+ declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown, THREE$1.TextureEventMap> | CubeTexture<unknown>;
1770
1364
  declare namespace useEnvironment {
1771
1365
  var preload: (preloadOptions?: EnvironmentLoaderPreloadOptions) => void;
1772
1366
  var clear: (clearOptions?: EnvironmentLoaderClearOptions) => void;
1773
1367
  }
1774
- type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'encoding'>;
1368
+ /**
1369
+ * Options accepted by `useEnvironment.preload`.
1370
+ *
1371
+ * `colorSpace` is deliberately omitted: preload only warms the loader cache, and colorSpace is
1372
+ * applied to the texture by `useEnvironment()` at use time, per consumer. Accepting it here would
1373
+ * advertise an option this function silently ignores.
1374
+ *
1375
+ * This previously read `Omit<…, 'encoding'>` — omitting a key that does not exist on
1376
+ * `EnvironmentLoaderProps`, a leftover from three's pre-`colorSpace` `encoding` API. That made the
1377
+ * type equivalent to the full props, so `colorSpace` was accepted and then dropped on the floor.
1378
+ */
1379
+ type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'colorSpace'>;
1775
1380
  type EnvironmentLoaderClearOptions = Pick<EnvironmentLoaderProps, 'files' | 'preset'>;
1776
1381
 
1777
1382
  /**
@@ -1815,9 +1420,9 @@ type EnvironmentProps = {
1815
1420
  blur?: number;
1816
1421
  backgroundBlurriness?: number;
1817
1422
  backgroundIntensity?: number;
1818
- backgroundRotation?: Euler$3;
1423
+ backgroundRotation?: Euler;
1819
1424
  environmentIntensity?: number;
1820
- environmentRotation?: Euler$3;
1425
+ environmentRotation?: Euler;
1821
1426
  map?: Texture$1;
1822
1427
  preset?: PresetsType;
1823
1428
  scene?: Scene | React$1.RefObject<Scene>;
@@ -1901,7 +1506,7 @@ declare function EnvironmentCube({ background, scene, blur, backgroundBlurriness
1901
1506
  declare function EnvironmentPortal({ children, near, far, resolution, frames, map, background, blur, backgroundBlurriness, backgroundIntensity, backgroundRotation, environmentIntensity, environmentRotation, scene, files, path, preset, extensions, }: EnvironmentProps): react_jsx_runtime.JSX.Element;
1902
1507
  declare module '@react-three/fiber' {
1903
1508
  interface ThreeElements {
1904
- groundProjectedEnvImpl: ThreeElement$1<typeof GroundedSkybox>;
1509
+ groundProjectedEnvImpl: ThreeElement<typeof GroundedSkybox>;
1905
1510
  }
1906
1511
  }
1907
1512
  /**
@@ -2001,12 +1606,73 @@ declare module '@react-three/fiber' {
2001
1606
  */
2002
1607
  declare function Environment(props: EnvironmentProps): react_jsx_runtime.JSX.Element;
2003
1608
 
1609
+ /**
1610
+ * Moves every trace of interactivity from one object to its replacement, for reconstruction.
1611
+ *
1612
+ * When `args` or a `primitive`'s `object` changes, R3F builds a new three object and keeps the same
1613
+ * instance. Removing the old object from the interaction state and registering the new one from
1614
+ * scratch makes events *work* again (#3778), but it forgets what was in flight: a pointer resting on
1615
+ * the object fires a second `onPointerEnter` without ever having left, and an active pointer capture
1616
+ * is dropped mid-drag. Rewriting the references instead keeps the interaction continuous across a
1617
+ * swap the user never asked to see (#3744).
1618
+ *
1619
+ * Captures are re-keyed rather than released, so the DOM-level capture on `captureData.target` is
1620
+ * left alone — releasing and re-acquiring it is precisely the glitch being avoided.
1621
+ *
1622
+ * Visibility handlers are deliberately not transferred: that registry is keyed by `object.uuid`, so
1623
+ * the replacement re-registers itself through `applyProps`. The old entry is dropped here so it
1624
+ * cannot outlive the object it described.
1625
+ */
1626
+ declare function swapInteractivity(store: RootStore, object: Object3D, newObject: Object3D): void;
2004
1627
  declare function removeInteractivity(store: RootStore, object: Object3D): void;
2005
1628
  declare function createEvents(store: RootStore): {
2006
1629
  handlePointer: (name: string) => (event: DomEvent) => void;
1630
+ flushDeferredPointers: () => void;
1631
+ processDeferredPointer: (event: DomEvent, pointerId: number) => void;
2007
1632
  };
2008
1633
  /** Default R3F event manager for web */
2009
- declare function createPointerEvents(store: RootStore): EventManager<HTMLElement>;
1634
+ declare function createPointerEvents(store: RootStore): EventManager<Element>;
1635
+
1636
+ interface RootExtension {
1637
+ /** Unique name. Registering the same name again replaces the entry (HMR-safe); roots it already
1638
+ * set up are not set up a second time, but get the new entry's dispose and hmr. */
1639
+ name: string;
1640
+ /**
1641
+ * Called once per root, after its renderer exists and before `onCreated` and the first frame.
1642
+ * `isLegacy` and `primaryStore` are known by then, so an extension can skip WebGL roots or defer
1643
+ * to the primary canvas. Return fields to merge into the root's state, or nothing.
1644
+ */
1645
+ setup?(store: RootStore): Partial<RootState> | void;
1646
+ /** Called when a root this extension set up unmounts. */
1647
+ dispose?(store: RootStore): void;
1648
+ /** Called when `<Canvas>` detects hot module replacement (skipped with `hmr={false}`). */
1649
+ hmr?(store: RootStore): void;
1650
+ }
1651
+ /**
1652
+ * Register an extension. It is set up on every live root immediately, and on every root created
1653
+ * afterwards. Returns a function that unregisters it: new roots are no longer set up, while roots
1654
+ * it already set up keep its state and still get its dispose when they unmount.
1655
+ */
1656
+ declare function registerRootExtension(extension: RootExtension): () => void;
1657
+ /**
1658
+ * Point a root's default render job at a different render function, or back at
1659
+ * `renderer.render(scene, camera)` with `null`.
1660
+ *
1661
+ * The default job keeps everything else: the Canvas `fps` throttle, error propagation to the error
1662
+ * boundary, and backing off when a user `useFrame(..., { phase: 'render' })` job takes over.
1663
+ */
1664
+ declare function setRenderOverride(store: RootStore, render: (() => void) | null): void;
1665
+
1666
+ /**
1667
+ * Returns the R3F Canvas' Zustand store. Useful for [transient updates](https://github.com/pmndrs/zustand#transient-updates-for-often-occurring-state-changes).
1668
+ * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usestore
1669
+ */
1670
+ declare function useStore(): RootStore;
1671
+ /**
1672
+ * Accesses R3F's internal state, containing renderer, canvas, scene, etc.
1673
+ * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usethree
1674
+ */
1675
+ declare function useThree<T = RootState>(selector?: (state: RootState) => T, equalityFn?: <T>(state: T, newState: T) => boolean): T;
2010
1676
 
2011
1677
  /**
2012
1678
  * Gets or creates a memoized loader instance from a loader constructor or returns the loader if it's already an instance.
@@ -2019,389 +1685,27 @@ declare function getLoader<L extends LoaderLike | ConstructorRepresentation<Load
2019
1685
  * Note: this hook's caller must be wrapped with `React.Suspense`
2020
1686
  * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#useloader
2021
1687
  */
2022
- declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
1688
+ declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
2023
1689
  declare namespace useLoader {
2024
- var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void) => void;
2025
- var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I) => void;
1690
+ var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike) => void;
1691
+ var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, cacheKey?: InputLike) => void;
2026
1692
  var loader: typeof getLoader;
2027
1693
  }
2028
1694
 
2029
- /**
2030
- * Global Singleton Scheduler - manages the frame loop and job execution for ALL R3F roots.
2031
- *
2032
- * Features:
2033
- * - Single RAF loop for entire application
2034
- * - Root registration (multiple Canvas support)
2035
- * - Global phases for addEffect/addAfterEffect (deprecated)
2036
- * - Per-root job management with phases, priorities, FPS throttling
2037
- * - onIdle callbacks for addTail (deprecated)
2038
- * - Demand mode support via invalidate()
2039
- */
2040
- declare class Scheduler {
2041
- private static readonly INSTANCE_KEY;
2042
- private static get instance();
2043
- private static set instance(value);
2044
- /**
2045
- * Get the global scheduler instance (creates if doesn't exist).
2046
- * Uses HMR data to preserve instance across hot reloads.
2047
- * @returns {Scheduler} The singleton scheduler instance
2048
- */
2049
- static get(): Scheduler;
2050
- /**
2051
- * Reset the singleton instance. Stops the loop and clears all state.
2052
- * Primarily used for testing to ensure clean state between tests.
2053
- * @returns {void}
2054
- */
2055
- static reset(): void;
2056
- private roots;
2057
- private phaseGraph;
2058
- private loopState;
2059
- private stoppedTime;
2060
- private nextRootIndex;
2061
- private globalBeforeJobs;
2062
- private globalAfterJobs;
2063
- private nextGlobalIndex;
2064
- private idleCallbacks;
2065
- private nextJobIndex;
2066
- private jobStateListeners;
2067
- private pendingFrames;
2068
- private _frameloop;
2069
- private _independent;
2070
- private errorHandler;
2071
- private rootReadyCallbacks;
2072
- get phases(): string[];
2073
- get frameloop(): Frameloop;
2074
- set frameloop(mode: Frameloop);
2075
- get isRunning(): boolean;
2076
- get isReady(): boolean;
2077
- get independent(): boolean;
2078
- set independent(value: boolean);
2079
- constructor();
2080
- /**
2081
- * Register a root (Canvas) with the scheduler.
2082
- * The first root to register starts the RAF loop (if frameloop='always').
2083
- * @param {string} id - Unique identifier for this root
2084
- * @param {RootOptions} [options] - Optional configuration with getState and onError callbacks
2085
- * @returns {() => void} Unsubscribe function to remove this root
2086
- */
2087
- registerRoot(id: string, options?: RootOptions): () => void;
2088
- /**
2089
- * Unregister a root from the scheduler.
2090
- * Cleans up all job state listeners for this root's jobs.
2091
- * The last root to unregister stops the RAF loop.
2092
- * @param {string} id - The root ID to unregister
2093
- * @returns {void}
2094
- */
2095
- unregisterRoot(id: string): void;
2096
- /**
2097
- * Subscribe to be notified when a root becomes available.
2098
- * Fires immediately if a root already exists.
2099
- * @param {() => void} callback - Function called when first root registers
2100
- * @returns {() => void} Unsubscribe function
2101
- */
2102
- onRootReady(callback: () => void): () => void;
2103
- /**
2104
- * Notify all registered root-ready callbacks.
2105
- * Called when the first root registers.
2106
- * @returns {void}
2107
- * @private
2108
- */
2109
- private notifyRootReady;
2110
- /**
2111
- * Ensure a default root exists for independent mode.
2112
- * Creates a minimal root with no state provider.
2113
- * @returns {void}
2114
- * @private
2115
- */
2116
- private ensureDefaultRoot;
2117
- /**
2118
- * Trigger error handling for job errors.
2119
- * Uses the bound error handler if available, otherwise logs to console.
2120
- * @param {Error} error - The error to handle
2121
- * @returns {void}
2122
- */
2123
- triggerError(error: Error): void;
2124
- /**
2125
- * Add a named phase to the scheduler's execution order.
2126
- * Marks all roots for rebuild to incorporate the new phase.
2127
- * @param {string} name - The phase name (e.g., 'physics', 'postprocess')
2128
- * @param {AddPhaseOptions} [options] - Positioning options (before/after other phases)
2129
- * @returns {void}
2130
- * @example
2131
- * scheduler.addPhase('physics', { before: 'update' });
2132
- * scheduler.addPhase('postprocess', { after: 'render' });
2133
- */
2134
- addPhase(name: string, options?: AddPhaseOptions): void;
2135
- /**
2136
- * Check if a phase exists in the scheduler.
2137
- * @param {string} name - The phase name to check
2138
- * @returns {boolean} True if the phase exists
2139
- */
2140
- hasPhase(name: string): boolean;
2141
- /**
2142
- * Register a global job that runs once per frame (not per-root).
2143
- * Used internally by deprecated addEffect/addAfterEffect APIs.
2144
- * @param {'before' | 'after'} phase - When to run: 'before' all roots or 'after' all roots
2145
- * @param {string} id - Unique identifier for this global job
2146
- * @param {(timestamp: number) => void} callback - Function called each frame with RAF timestamp
2147
- * @returns {() => void} Unsubscribe function to remove this global job
2148
- * @deprecated Use useFrame with phases instead
2149
- */
2150
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void;
2151
- /**
2152
- * Register an idle callback that fires when the loop stops.
2153
- * Used internally by deprecated addTail API.
2154
- * @param {(timestamp: number) => void} callback - Function called when loop becomes idle
2155
- * @returns {() => void} Unsubscribe function to remove this idle callback
2156
- * @deprecated Use demand mode with invalidate() instead
2157
- */
2158
- onIdle(callback: (timestamp: number) => void): () => void;
2159
- /**
2160
- * Notify all registered idle callbacks.
2161
- * Called when the loop stops in demand mode.
2162
- * @param {number} timestamp - The RAF timestamp when idle occurred
2163
- * @returns {void}
2164
- * @private
2165
- */
2166
- private notifyIdle;
2167
- /**
2168
- * Register a job (frame callback) with a specific root.
2169
- * This is the core registration method used by useFrame internally.
2170
- * @param {FrameNextCallback} callback - The function to call each frame
2171
- * @param {JobOptions & { rootId?: string; system?: boolean }} [options] - Job configuration
2172
- * @param {string} [options.rootId] - Target root ID (defaults to first registered root)
2173
- * @param {string} [options.id] - Unique job ID (auto-generated if not provided)
2174
- * @param {string} [options.phase] - Execution phase (defaults to 'update')
2175
- * @param {number} [options.priority] - Priority within phase (higher = earlier, default 0)
2176
- * @param {number} [options.fps] - FPS throttle limit
2177
- * @param {boolean} [options.drop] - Drop frames when behind (default true)
2178
- * @param {boolean} [options.enabled] - Whether job is active (default true)
2179
- * @param {boolean} [options.system] - Internal flag for system jobs (not user-facing)
2180
- * @returns {() => void} Unsubscribe function to remove this job
2181
- */
2182
- register(callback: FrameNextCallback, options?: JobOptions & {
2183
- rootId?: string;
2184
- system?: boolean;
2185
- }): () => void;
2186
- /**
2187
- * Unregister a job by its ID.
2188
- * Searches all roots if rootId is not provided.
2189
- * @param {string} id - The job ID to unregister
2190
- * @param {string} [rootId] - Optional root ID to search (searches all if not provided)
2191
- * @returns {void}
2192
- */
2193
- unregister(id: string, rootId?: string): void;
2194
- /**
2195
- * Update a job's options dynamically.
2196
- * Searches all roots to find the job by ID.
2197
- * Phase/constraint changes trigger a rebuild of the sorted job list.
2198
- * @param {string} id - The job ID to update
2199
- * @param {Partial<JobOptions>} options - The options to update
2200
- * @returns {void}
2201
- */
2202
- updateJob(id: string, options: Partial<JobOptions>): void;
2203
- /**
2204
- * Check if a job is currently paused (disabled).
2205
- * @param {string} id - The job ID to check
2206
- * @returns {boolean} True if the job exists and is paused
2207
- */
2208
- isJobPaused(id: string): boolean;
2209
- /**
2210
- * Subscribe to state changes for a specific job.
2211
- * Listener is called when job is paused or resumed.
2212
- * @param {string} id - The job ID to subscribe to
2213
- * @param {() => void} listener - Callback invoked on state changes
2214
- * @returns {() => void} Unsubscribe function
2215
- */
2216
- subscribeJobState(id: string, listener: () => void): () => void;
2217
- /**
2218
- * Notify all listeners that a job's state has changed.
2219
- * @param {string} id - The job ID that changed
2220
- * @returns {void}
2221
- * @private
2222
- */
2223
- private notifyJobStateChange;
2224
- /**
2225
- * Pause a job by ID (sets enabled=false).
2226
- * Notifies any subscribed state listeners.
2227
- * @param {string} id - The job ID to pause
2228
- * @returns {void}
2229
- */
2230
- pauseJob(id: string): void;
2231
- /**
2232
- * Resume a paused job by ID (sets enabled=true).
2233
- * Resets job timing to prevent frame accumulation.
2234
- * Notifies any subscribed state listeners.
2235
- * @param {string} id - The job ID to resume
2236
- * @returns {void}
2237
- */
2238
- resumeJob(id: string): void;
2239
- /**
2240
- * Start the requestAnimationFrame loop.
2241
- * Resets timing state (elapsedTime, frameCount) on start.
2242
- * No-op if already running.
2243
- * @returns {void}
2244
- */
2245
- start(): void;
2246
- /**
2247
- * Stop the requestAnimationFrame loop.
2248
- * Cancels any pending RAF callback.
2249
- * No-op if not running.
2250
- * @returns {void}
2251
- */
2252
- stop(): void;
2253
- /**
2254
- * Request frames to be rendered in demand mode.
2255
- * Accumulates pending frames (capped at 60) and starts the loop if not running.
2256
- * No-op if frameloop is not 'demand'.
2257
- * @param {number} [frames=1] - Number of frames to request
2258
- * @param {boolean} [stackFrames=false] - Whether to add frames to existing pending count
2259
- * - `false` (default): Sets pending frames to the specified value (replaces existing count)
2260
- * - `true`: Adds frames to existing pending count (useful for accumulating invalidations)
2261
- * @returns {void}
2262
- * @example
2263
- * // Request a single frame render
2264
- * scheduler.invalidate();
2265
- *
2266
- * @example
2267
- * // Request 5 frames (e.g., for animations)
2268
- * scheduler.invalidate(5);
2269
- *
2270
- * @example
2271
- * // Set pending frames to exactly 3 (don't stack with existing)
2272
- * scheduler.invalidate(3, false);
2273
- *
2274
- * @example
2275
- * // Add 2 more frames to existing pending count
2276
- * scheduler.invalidate(2, true);
2277
- */
2278
- invalidate(frames?: number, stackFrames?: boolean): void;
2279
- /**
2280
- * Reset timing state for deterministic testing.
2281
- * Preserves jobs and roots but resets lastTime, frameCount, elapsedTime, etc.
2282
- * @returns {void}
2283
- */
2284
- resetTiming(): void;
2285
- /**
2286
- * Manually execute a single frame for all roots.
2287
- * Useful for frameloop='never' mode or testing scenarios.
2288
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2289
- * @returns {void}
2290
- * @example
2291
- * // Manual control mode
2292
- * scheduler.frameloop = 'never';
2293
- * scheduler.step(); // Execute one frame
2294
- */
2295
- step(timestamp?: number): void;
2296
- /**
2297
- * Manually execute a single job by its ID.
2298
- * Useful for testing individual job callbacks in isolation.
2299
- * @param {string} id - The job ID to step
2300
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2301
- * @returns {void}
2302
- */
2303
- stepJob(id: string, timestamp?: number): void;
2304
- /**
2305
- * Main RAF loop callback.
2306
- * Executes frame, handles demand mode, and schedules next frame.
2307
- * @param {number} timestamp - RAF timestamp in milliseconds
2308
- * @returns {void}
2309
- * @private
2310
- */
2311
- private loop;
2312
- /**
2313
- * Execute a single frame across all roots.
2314
- * Order: globalBefore → each root's jobs → globalAfter
2315
- * @param {number} timestamp - RAF timestamp in milliseconds
2316
- * @returns {void}
2317
- * @private
2318
- */
2319
- private executeFrame;
2320
- /**
2321
- * Run all global jobs from a job map.
2322
- * Catches and logs errors without stopping execution.
2323
- * @param {Map<string, GlobalJob>} jobs - The global jobs map to execute
2324
- * @param {number} timestamp - RAF timestamp in milliseconds
2325
- * @returns {void}
2326
- * @private
2327
- */
2328
- private runGlobalJobs;
2329
- /**
2330
- * Execute all jobs for a single root in sorted order.
2331
- * Rebuilds sorted job list if needed, then dispatches each job.
2332
- * Errors are caught and propagated via triggerError.
2333
- * @param {RootEntry} root - The root entry to tick
2334
- * @param {number} timestamp - RAF timestamp in milliseconds
2335
- * @param {number} delta - Time since last frame in seconds
2336
- * @returns {void}
2337
- * @private
2338
- */
2339
- private tickRoot;
2340
- /**
2341
- * Get the total number of registered jobs across all roots.
2342
- * Includes both per-root jobs and global before/after jobs.
2343
- * @returns {number} Total job count
2344
- */
2345
- getJobCount(): number;
2346
- /**
2347
- * Get all registered job IDs across all roots.
2348
- * Includes both per-root jobs and global before/after jobs.
2349
- * @returns {string[]} Array of all job IDs
2350
- */
2351
- getJobIds(): string[];
2352
- /**
2353
- * Get the number of registered roots (Canvas instances).
2354
- * @returns {number} Number of registered roots
2355
- */
2356
- getRootCount(): number;
2357
- /**
2358
- * Check if any user (non-system) jobs are registered in a specific phase.
2359
- * Used by the default render job to know if a user has taken over rendering.
2360
- *
2361
- * @param phase The phase to check
2362
- * @param rootId Optional root ID to check (checks all roots if not provided)
2363
- * @returns true if any user jobs exist in the phase
2364
- */
2365
- hasUserJobsInPhase(phase: string, rootId?: string): boolean;
2366
- /**
2367
- * Generate a unique root ID for automatic root registration.
2368
- * @returns {string} A unique root ID in the format 'root_N'
2369
- */
2370
- generateRootId(): string;
2371
- /**
2372
- * Generate a unique job ID.
2373
- * @returns {string} A unique job ID in the format 'job_N'
2374
- * @private
2375
- */
2376
- private generateJobId;
2377
- /**
2378
- * Normalize before/after constraints to a Set.
2379
- * Handles undefined, single string, or array inputs.
2380
- * @param {string | string[] | undefined} value - The constraint value(s)
2381
- * @returns {Set<string>} Normalized Set of constraint strings
2382
- * @private
2383
- */
2384
- private normalizeConstraints;
2385
- }
2386
- /**
2387
- * Get the global scheduler instance.
2388
- * Creates one if it doesn't exist.
2389
- */
2390
- declare const getScheduler: () => Scheduler;
2391
-
2392
1695
  /**
2393
1696
  * Frame hook with phase-based ordering, priority, and FPS throttling.
2394
1697
  *
2395
- * Works both inside and outside Canvas context:
2396
- * - Inside Canvas: Full RootState (gl, scene, camera, etc.)
2397
- * - Outside Canvas (waiting mode): Waits for Canvas to mount, then gets full state
2398
- * - Outside Canvas (independent mode): Fires immediately with timing-only state
1698
+ * Always delivers full RootState — works both inside and outside Canvas context:
1699
+ * - Inside Canvas: Full RootState (renderer, scene, camera, etc.)
1700
+ * - Outside Canvas: The job registers immediately but the callback is held until a
1701
+ * Canvas adopts it, then runs with full RootState. For hostless / standalone
1702
+ * frame loops with no Canvas, use `@pmndrs/scheduler` directly.
2399
1703
  *
2400
1704
  * Returns a controls object for manual stepping, pausing, and resuming.
2401
1705
  *
2402
1706
  * @param callback - Function called each frame with (state, delta). Optional if you only need scheduler access.
2403
1707
  * @param priorityOrOptions - Either a priority number (backwards compat) or options object
2404
- * @returns Controls object with step(), stepAll(), pause(), resume(), isPaused, id, scheduler
1708
+ * @returns Controls object with step(), stepAll(), invalidate(), pause(), resume(), isPaused, id, rootId, scheduler
2405
1709
  *
2406
1710
  * @example
2407
1711
  * // Simple priority (backwards compat)
@@ -2412,16 +1716,16 @@ declare const getScheduler: () => Scheduler;
2412
1716
  * useFrame((state, delta) => { ... }, { phase: 'physics' })
2413
1717
  *
2414
1718
  * @example
2415
- * // Outside Canvas - waits for Canvas to mount
1719
+ * // Outside Canvas - callback waits for a Canvas, then always has full state
2416
1720
  * function UI() {
2417
1721
  * useFrame((state, delta) => { syncUI(state.camera) });
2418
1722
  * return <button>...</button>;
2419
1723
  * }
2420
1724
  *
2421
1725
  * @example
2422
- * // Independent mode - no Canvas needed
2423
- * getScheduler().independent = true;
2424
- * useFrame((state, delta) => { updateGame(delta) });
1726
+ * // Hostless / standalone loop (no Canvas) - use @pmndrs/scheduler directly
1727
+ * import { getScheduler } from '@pmndrs/scheduler'
1728
+ * getScheduler().register((state, delta) => { updateGame(delta) })
2425
1729
  *
2426
1730
  * @example
2427
1731
  * // Scheduler-only access (no callback)
@@ -2444,11 +1748,16 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
2444
1748
  /** Callback when texture(s) finish loading */
2445
1749
  onLoad?: (texture: MappedTextureType<Url>) => void;
2446
1750
  /**
2447
- * Cache the texture in R3F's global state for access via useTextures().
2448
- * When true:
1751
+ * Register the texture(s) in R3F's global texture registry for access via useTextures().
1752
+ * When true (the default):
2449
1753
  * - Textures persist until explicitly disposed
2450
- * - Returns existing cached textures if available (preserving modifications like colorSpace)
2451
- * @default false
1754
+ * - On mount, returns existing registered textures if available (preserving modifications like colorSpace)
1755
+ *
1756
+ * Reads are taken once at mount — a mounted `useTexture` does not re-render when the registry
1757
+ * changes. To react to registry swaps, use `useTextures(s => s.get(key))` instead.
1758
+ *
1759
+ * Pass `false` to opt out of registry enrollment entirely.
1760
+ * @default true
2452
1761
  */
2453
1762
  cache?: boolean;
2454
1763
  };
@@ -2472,15 +1781,18 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
2472
1781
  * normal: '/normal.png'
2473
1782
  * })
2474
1783
  *
2475
- * // With caching - returns same texture object across components
2476
- * // Modifications (colorSpace, wrapS, etc.) are preserved
2477
- * const diffuse = useTexture('/diffuse.png', { cache: true })
1784
+ * // Textures are registered in the global registry by default — the same texture
1785
+ * // object is shared across components and modifications (colorSpace, wrapS, etc.) are preserved
1786
+ * const diffuse = useTexture('/diffuse.png')
2478
1787
  * diffuse.colorSpace = THREE.SRGBColorSpace
2479
1788
  *
2480
1789
  * // Another component gets the SAME texture with colorSpace already set
2481
- * const sameDiffuse = useTexture('/diffuse.png', { cache: true })
1790
+ * const sameDiffuse = useTexture('/diffuse.png')
1791
+ *
1792
+ * // Opt out of registry enrollment for a one-off texture
1793
+ * const scratch = useTexture('/scratch.png', { cache: false })
2482
1794
  *
2483
- * // Access cache directly
1795
+ * // Access the registry directly
2484
1796
  * const { get } = useTextures()
2485
1797
  * const cached = get('/diffuse.png')
2486
1798
  * ```
@@ -2497,63 +1809,80 @@ declare const Texture: ({ children, input, onLoad, cache, }: {
2497
1809
  cache?: boolean;
2498
1810
  }) => react_jsx_runtime.JSX.Element;
2499
1811
 
2500
- type TextureEntry = Texture$1 | {
2501
- value: Texture$1;
2502
- [key: string]: any;
1812
+ /** Accepted shapes for a registry read: a single key, a list of keys, or a name→key map. */
1813
+ type TextureInput = string | string[] | Record<string, string>;
1814
+ /** Result of a `get()` read, mirroring the input shape. */
1815
+ type TextureResult<Input extends TextureInput> = Input extends string ? Texture$1 | undefined : Input extends string[] ? (Texture$1 | undefined)[] : {
1816
+ [K in keyof Input]: Texture$1 | undefined;
2503
1817
  };
1818
+ /** Options for `dispose()`. */
1819
+ interface DisposeOptions {
1820
+ /** Dispose even if the texture still has active references (default false). */
1821
+ force?: boolean;
1822
+ }
2504
1823
  interface UseTexturesReturn {
2505
- /** Map of all textures currently in cache */
2506
- textures: Map<string, TextureEntry>;
2507
- /** Get a specific texture by key (usually URL) */
2508
- get: (key: string) => TextureEntry | undefined;
2509
- /** Check if a texture exists in cache */
2510
- has: (key: string) => boolean;
2511
- /** Add a texture to the cache */
2512
- add: (key: string, value: TextureEntry) => void;
2513
- /** Add multiple textures to the cache */
2514
- addMultiple: (items: Map<string, TextureEntry> | Record<string, TextureEntry>) => void;
2515
- /** Remove a texture from cache (does NOT dispose GPU resources) */
2516
- remove: (key: string) => void;
2517
- /** Remove multiple textures from cache */
2518
- removeMultiple: (keys: string[]) => void;
2519
- /** Dispose a texture's GPU resources and remove from cache */
2520
- dispose: (key: string) => void;
2521
- /** Dispose multiple textures */
2522
- disposeMultiple: (keys: string[]) => void;
2523
- /** Dispose ALL cached textures - use with caution */
2524
- disposeAll: () => void;
1824
+ /** The live registry Map (key → Texture). Treat as read-only. */
1825
+ readonly all: Map<string, Texture$1>;
1826
+ /** Read one texture, an array of textures, or a name→texture record (mirrors the input shape). */
1827
+ get<Input extends TextureInput>(input: Input): TextureResult<Input>;
1828
+ /** Check whether a key exists in the registry. */
1829
+ has(key: string): boolean;
1830
+ /**
1831
+ * Register a texture (or a record of textures) that has no URL — e.g. a render
1832
+ * target or procedural texture. URL-loaded textures are registered automatically
1833
+ * by `useTexture` (registry enrollment is on by default).
1834
+ */
1835
+ add(key: string, texture: Texture$1): void;
1836
+ add(record: Record<string, Texture$1>): void;
1837
+ /**
1838
+ * Dispose a texture's GPU resources and remove it from the registry.
1839
+ * Refcount-aware: if the key is still in use by a mounted `useTexture` consumer it is
1840
+ * skipped (with a warning) unless `{ force: true }` is passed.
1841
+ * @returns true if disposed, false if skipped.
1842
+ */
1843
+ dispose(key: string, options?: DisposeOptions): boolean;
1844
+ /** Dispose every texture in the registry and clear it. Use on scene teardown. */
1845
+ disposeAll(): void;
2525
1846
  }
2526
1847
  /**
2527
- * Hook for managing the global texture cache in R3F state.
1848
+ * Reactive Texture registry — load once with `useTexture`, reach the textures from anywhere.
1849
+ *
1850
+ * This is a registry of plain `Texture` objects (not TSL nodes), so the same texture can feed
1851
+ * a material map, a heightmap sampler, or anything else. It does **not** load — pair it with
1852
+ * `useTexture` for loading (registry enrollment is on by default); `useTextures` is for access and lifecycle.
2528
1853
  *
2529
- * Textures are stored in a Map with URL/path keys for efficient lookup.
2530
- * Useful for sharing texture references across materials and components.
1854
+ * The returned handle is **reactive**: the calling component re-renders when the registry
1855
+ * changes. Pass a selector to scope the subscription to a single read.
2531
1856
  *
2532
1857
  * @example
2533
1858
  * ```tsx
2534
- * const { textures, add, get, remove, has, dispose } = useTextures()
2535
- *
2536
- * // Check if texture is already cached
2537
- * if (!has('/textures/diffuse.png')) {
2538
- * // Load with useTexture and cache: true, or manually add
2539
- * const tex = useTexture('/textures/diffuse.png', { cache: true })
2540
- * }
1859
+ * // Load + register once (anywhere in the tree) — registered by default
1860
+ * useTexture({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
2541
1861
  *
2542
- * // Access cached texture from anywhere
2543
- * const diffuse = get('/textures/diffuse.png')
2544
- * if (diffuse) material.map = diffuse
1862
+ * // Reach them from another component — record form lands straight into a material
1863
+ * const { map, normalMap } = useTextures().get({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
1864
+ * return <meshStandardMaterial map={map} normalMap={normalMap} />
2545
1865
  *
2546
- * // Remove from cache only (texture still in GPU memory)
2547
- * remove('/textures/old.png')
1866
+ * // A set of heightmaps at once
1867
+ * const [a, b, c] = useTextures().get(['/h0.png', '/h1.png', '/h2.png'])
2548
1868
  *
2549
- * // Fully dispose (frees GPU memory + removes from cache)
2550
- * dispose('/textures/unused.png')
1869
+ * // Register a non-URL texture (render target / procedural)
1870
+ * useTextures().add('rt-main', renderTarget.texture)
2551
1871
  *
2552
- * // Nuclear option - dispose everything
2553
- * disposeAll()
1872
+ * // Deliberate GPU cleanup (refcount-aware; force to override)
1873
+ * useTextures().dispose('/diffuse.jpg')
1874
+ * useTextures().disposeAll() // scene teardown
2554
1875
  * ```
1876
+ *
1877
+ * @remarks
1878
+ * **Future expansion:** an imperative async loader (e.g. `await useTextures().load('/x.jpg')`) is
1879
+ * intentionally not included yet. It would let non-React code (loading screens, dynamic streaming)
1880
+ * populate the registry without Suspense, at the cost of putting loading back into this hook. It
1881
+ * will be added only if a concrete consumer needs imperative loading; for now, loading lives in
1882
+ * `useTexture`.
2555
1883
  */
2556
1884
  declare function useTextures(): UseTexturesReturn;
1885
+ declare function useTextures<T>(selector: (registry: UseTexturesReturn) => T): T;
2557
1886
 
2558
1887
  /**
2559
1888
  * Creates a render target compatible with the current renderer.
@@ -2583,20 +1912,10 @@ declare function useTextures(): UseTexturesReturn;
2583
1912
  * const fbo = useRenderTarget(512, 256, { samples: 4 })
2584
1913
  * ```
2585
1914
  */
2586
- declare function useRenderTarget(options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
2587
- declare function useRenderTarget(size: number, options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
2588
- declare function useRenderTarget(width: number, height: number, options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
1915
+ declare function useRenderTarget(options?: RenderTargetOptions): RenderTarget;
1916
+ declare function useRenderTarget(size: number, options?: RenderTargetOptions): RenderTarget;
1917
+ declare function useRenderTarget(width: number, height: number, options?: RenderTargetOptions): RenderTarget;
2589
1918
 
2590
- /**
2591
- * Returns the R3F Canvas' Zustand store. Useful for [transient updates](https://github.com/pmndrs/zustand#transient-updates-for-often-occurring-state-changes).
2592
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usestore
2593
- */
2594
- declare function useStore(): RootStore;
2595
- /**
2596
- * Accesses R3F's internal state, containing renderer, canvas, scene, etc.
2597
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usethree
2598
- */
2599
- declare function useThree<T = RootState>(selector?: (state: RootState) => T, equalityFn?: <T>(state: T, newState: T) => boolean): T;
2600
1919
  /**
2601
1920
  * Exposes an object's {@link Instance}.
2602
1921
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#useInstanceHandle
@@ -2672,7 +1991,10 @@ declare function addTail(callback: GlobalRenderCallback): () => void;
2672
1991
  * Invalidates the view, requesting a frame to be rendered.
2673
1992
  * In demand mode, this triggers the scheduler to run frames.
2674
1993
  *
2675
- * @param state - Optional root state (ignored in new scheduler, kept for backwards compat)
1994
+ * With a state argument, only that root's jobs run on the requested frames; other
1995
+ * roots on 'demand' stay idle. Without one, every registered root is invalidated.
1996
+ *
1997
+ * @param state - Optional root state; targets the invalidation at that root
2676
1998
  * @param frames - Number of frames to request (default: 1)
2677
1999
  * @param stackFrames - If false, sets pendingFrames to frames. If true, adds to existing pendingFrames (default: false)
2678
2000
  *
@@ -2683,14 +2005,16 @@ declare function invalidate(state?: RootState, frames?: number, stackFrames?: bo
2683
2005
  * Advances the frameloop and runs render effects.
2684
2006
  * Useful for when manually rendering via `frameloop="never"`.
2685
2007
  *
2008
+ * With a state argument, only that root is stepped. Without one, every
2009
+ * registered root is stepped for backwards compatibility.
2010
+ *
2686
2011
  * @param timestamp - The timestamp to use for this frame
2687
2012
  * @param runGlobalEffects - Ignored (kept for backwards compat, global effects always run)
2688
- * @param state - Ignored (kept for backwards compat)
2689
- * @param frame - Ignored (kept for backwards compat)
2013
+ * @param state - Optional root state; targets the manual step at that root
2690
2014
  *
2691
2015
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#advance
2692
2016
  */
2693
- declare function advance(timestamp: number): void;
2017
+ declare function advance(timestamp: number, runGlobalEffects?: boolean, state?: RootState): void;
2694
2018
 
2695
2019
  /* eslint-disable @definitelytyped/no-unnecessary-generics */
2696
2020
  declare function ReactReconciler<
@@ -3735,6 +3059,7 @@ declare namespace ReactReconciler {
3735
3059
 
3736
3060
  declare function extend<T extends ConstructorRepresentation>(objects: T): React$1.ExoticComponent<ThreeElement<T>>;
3737
3061
  declare function extend<T extends Catalogue>(objects: T): void;
3062
+ declare function extend(objects: Record<string, unknown>): void;
3738
3063
  declare const reconciler: ReactReconciler.Reconciler<RootStore, Instance<any>, void, Instance<any>, never, any>;
3739
3064
 
3740
3065
  declare const isRenderer: (def: any) => boolean;
@@ -3759,13 +3084,9 @@ declare function Portal({ children, container, state }: PortalProps): JSX.Elemen
3759
3084
  declare function flushSync<R>(fn: () => R): R;
3760
3085
 
3761
3086
  declare const context: React$1.Context<RootStore>;
3087
+
3762
3088
  declare const createStore: (invalidate: (state?: RootState, frames?: number, stackFrames?: boolean) => void, advance: (timestamp: number, runGlobalEffects?: boolean, state?: RootState, frame?: XRFrame) => void) => RootStore;
3763
3089
 
3764
- /**
3765
- * Safely flush async effects when testing, simulating a legacy root.
3766
- * @deprecated Import from React instead. import { act } from 'react'
3767
- */
3768
- declare const act: typeof React$1.act;
3769
3090
  /**
3770
3091
  * An SSR-friendly useLayoutEffect.
3771
3092
  *
@@ -4017,7 +3338,7 @@ declare function getInstanceProps<T = any>(pendingProps: Record<string, unknown>
4017
3338
  declare function prepare<T = any>(target: T, root: RootStore, type: string, props: Instance<T>['props']): Instance<T>;
4018
3339
  /**
4019
3340
  * Triggers an update for an instance.
4020
- * Calls onUpdate callback and invalidates the frame if necessary.
3341
+ * Invalidates the frame if the root is in demand mode.
4021
3342
  *
4022
3343
  * @param instance - Instance to invalidate
4023
3344
  */
@@ -4183,29 +3504,44 @@ declare const hasConstructor: (object: unknown) => object is {
4183
3504
  * Used to identify values that should be resolved from refs after mount.
4184
3505
  */
4185
3506
  declare const FROM_REF: unique symbol;
3507
+ /** The marker `fromRef()` returns; resolved by the reconciler in `commitMount`. */
3508
+ interface FromRefMarker<T = unknown, R = T> {
3509
+ [FROM_REF]: React$1.RefObject<T | null>;
3510
+ /** Optional transform applied to the resolved ref before assignment. */
3511
+ transform?: (value: T) => R;
3512
+ }
4186
3513
  /**
4187
3514
  * Defers prop application until the referenced object is available.
4188
3515
  * Useful for props like `target` that need sibling refs to be populated.
4189
3516
  *
3517
+ * Only top-level props on a three element are resolved: a marker nested inside another value
3518
+ * (an array, an options object) is never seen. When the prop needs the sibling *wrapped* rather
3519
+ * than assigned as-is, pass a `transform`; it runs once the ref is populated and its result is
3520
+ * what gets assigned.
3521
+ *
4190
3522
  * @param ref - React ref object to resolve at mount time
4191
- * @returns A marker value that applyProps will resolve after mount
3523
+ * @param transform - Optional mapping from the resolved object to the value the prop expects
3524
+ * @returns A marker value that the reconciler resolves after mount
4192
3525
  *
4193
3526
  * @example
4194
3527
  * const targetRef = useRef<THREE.Object3D>(null)
4195
3528
  *
4196
3529
  * <group ref={targetRef} position={[-3, -2, -15]} />
4197
3530
  * <spotLight target={fromRef(targetRef)} intensity={100} />
3531
+ *
3532
+ * @example
3533
+ * // Wrap the sibling: a node material's lightsNode needs a LightsNode, not the light itself
3534
+ * <meshPhongNodeMaterial lightsNode={fromRef(lightRef, (light) => lights([light]))} />
4198
3535
  */
4199
3536
  declare function fromRef<T>(ref: React$1.RefObject<T | null>): T;
3537
+ declare function fromRef<T, R>(ref: React$1.RefObject<T | null>, transform: (value: T) => R): R;
4200
3538
  /**
4201
3539
  * Type guard to check if a value is a fromRef marker.
4202
3540
  *
4203
3541
  * @param value - Value to check
4204
3542
  * @returns True if value is a fromRef marker
4205
3543
  */
4206
- declare function isFromRef(value: unknown): value is {
4207
- [FROM_REF]: React$1.RefObject<any>;
4208
- };
3544
+ declare function isFromRef(value: unknown): value is FromRefMarker<any, unknown>;
4209
3545
 
4210
3546
  /**
4211
3547
  * Symbol marker for mount-only method calls.
@@ -4232,7 +3568,15 @@ declare const ONCE: unique symbol;
4232
3568
  * // No arguments
4233
3569
  * <geometry center={once()} />
4234
3570
  */
4235
- declare function once<T>(...args: T[]): T;
3571
+ declare function once<A extends unknown[]>(...args: A): OnceValue<A>;
3572
+ /**
3573
+ * What `once(...args)` is typed as, so the marker is assignable to the prop it targets:
3574
+ * the single argument itself (`rotateX={once(angle)}`), the argument tuple for multi-argument
3575
+ * methods (`translate={once(x, y, z)}`), or `true` for a bare call (`center={once()}`).
3576
+ *
3577
+ * The runtime value is always the marker object; only the declared type follows the prop.
3578
+ */
3579
+ type OnceValue<A extends unknown[]> = A extends [] ? true : A extends [infer Single] ? Single : A;
4236
3580
  /**
4237
3581
  * Type guard to check if a value is a once marker.
4238
3582
  *
@@ -4249,5 +3593,5 @@ declare function isOnce(value: unknown): value is {
4249
3593
  */
4250
3594
  declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
4251
3595
 
4252
- export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Scheduler, Texture, _roots, act, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getScheduler, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
4253
- export type { Act, AddPhaseOptions, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameControls, FrameNextCallback, FrameNextControls, FrameNextState, FrameState, FrameTimingState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootOptions, RootState, RootStore, SchedulerApi, SetBlock, Size, Subscription, TSLNodeInput, TextureEntry, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseFrameNextOptions, UseFrameOptions, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager };
3596
+ export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, registerRootExtension, removeInteractivity, resolve, setRenderOverride, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
3597
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, FromRefMarker, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, Object3DMethod, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, OnceValue, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootExtension, RootState, RootStore, SetBlock, Size, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };