@react-three/fiber 10.0.0-canary.dbbe704 → 10.0.0-canary.de17310

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/legacy.d.cts CHANGED
@@ -1,14 +1,14 @@
1
1
  import * as THREE$1 from 'three';
2
- import { WebGLRenderTarget, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Node as Node$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera } from 'three';
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+ import { WebGLCubeRenderTarget, WebGLRenderTarget, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Object3D, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Frustum, OrthographicCamera } from 'three';
3
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  import * as React$1 from 'react';
4
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  import { ReactNode, Component, RefObject, JSX } from 'react';
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- import * as three_webgpu from 'three/webgpu';
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- import { WebGPURenderer as WebGPURenderer$1, CanvasTarget, Node, ShaderNodeObject } from 'three/webgpu';
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+ import { WebGPURenderer as WebGPURenderer$1, CanvasTarget } from 'three/webgpu';
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  import { StoreApi } from 'zustand';
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  import { UseBoundStoreWithEqualityFn } from 'zustand/traditional';
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+ import { FrameTimingState, FrameCallback as FrameCallback$1, SchedulerApi, UseFrameNextOptions, FrameNextControls } from '@pmndrs/scheduler';
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+ export { AddPhaseOptions, FrameControls, FrameNextControls, FrameTimingState, RootOptions, Scheduler, SchedulerApi, UseFrameNextOptions, UseFrameOptions, getScheduler } from '@pmndrs/scheduler';
9
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  import { Options } from 'react-use-measure';
10
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  import * as react_jsx_runtime from 'react/jsx-runtime';
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- import { ThreeElement as ThreeElement$1, Euler as Euler$2 } from '@react-three/fiber';
12
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  import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
13
13
 
14
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  function _mergeNamespaces(n, m) {
@@ -37,23 +37,28 @@ function _mergeNamespaces(n, m) {
37
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  declare const R3F_BUILD_LEGACY = true;
38
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  declare const R3F_BUILD_WEBGPU = false;
39
39
 
40
- declare const Inspector: {
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- new (): {};
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- };
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- declare const WebGPURenderer: {
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- new (): {};
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- };
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+ type Inspector = never;
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+ /** Not available on the legacy (WebGL-only) entry. */
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+ declare function loadInspector(): Promise<never>;
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+ declare class WebGPURenderer {
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+ constructor();
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+ }
46
46
 
47
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  declare const RenderTarget: any;
48
48
 
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+ declare const CubeRenderTarget: any;
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+
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  var THREE = /*#__PURE__*/_mergeNamespaces({
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  __proto__: null,
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+ CubeRenderTarget: CubeRenderTarget,
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+ CubeRenderTargetCompat: WebGLCubeRenderTarget,
51
55
  Inspector: Inspector,
52
56
  R3F_BUILD_LEGACY: R3F_BUILD_LEGACY,
53
57
  R3F_BUILD_WEBGPU: R3F_BUILD_WEBGPU,
54
58
  RenderTarget: RenderTarget,
55
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  RenderTargetCompat: WebGLRenderTarget,
56
- WebGPURenderer: WebGPURenderer
60
+ WebGPURenderer: WebGPURenderer,
61
+ loadInspector: loadInspector
57
62
  }, [THREE$1]);
58
63
 
59
64
  //* Utility Types ==============================
@@ -148,6 +153,8 @@ interface IntersectionEvent<TSourceEvent> extends Intersection {
148
153
  unprojectedPoint: THREE$1.Vector3
149
154
  /** Normalized event coordinates */
150
155
  pointer: THREE$1.Vector2
156
+ /** pointerId of the original event for multiple pointer events */
157
+ pointerId: number
151
158
  /** Delta between first click and this event */
152
159
  delta: number
153
160
  /** The ray that pierced it */
@@ -224,6 +231,18 @@ interface EventHandlers {
224
231
  type FilterFunction = (items: THREE$1.Intersection[], state: RootState) => THREE$1.Intersection[]
225
232
  type ComputeFunction = (event: DomEvent, root: RootState, previous?: RootState) => void
226
233
 
234
+ /** Configuration for XR pointer registration (controllers/hands) */
235
+ interface XRPointerConfig {
236
+ /** Ray origin (updated each frame by XR system) */
237
+ ray: THREE$1.Ray
238
+ /** Optional: custom compute function for this pointer */
239
+ compute?: (state: RootState) => void
240
+ /** Pointer type identifier */
241
+ type: 'controller' | 'hand' | 'gaze'
242
+ /** Which hand (for controller/hand types) */
243
+ handedness?: 'left' | 'right'
244
+ }
245
+
227
246
  interface EventManager<TTarget> {
228
247
  /** Determines if the event layer is active */
229
248
  enabled: boolean
@@ -243,8 +262,21 @@ interface EventManager<TTarget> {
243
262
  disconnect?: () => void
244
263
  /** Triggers a onPointerMove with the last known event. This can be useful to enable raycasting without
245
264
  * explicit user interaction, for instance when the camera moves a hoverable object underneath the cursor.
265
+ * @param pointerId - Optional pointer ID to update specific pointer only
246
266
  */
247
- update?: () => void
267
+ update?: (pointerId?: number) => void
268
+ /** Defer pointer move raycasting to frame start (default: true) */
269
+ frameTimedRaycasts?: boolean
270
+ /** Always fire raycaster immediately on scroll events (default: true) */
271
+ alwaysFireOnScroll?: boolean
272
+ /** Automatically re-raycast every frame to detect hover changes from moving objects/camera (default: false) */
273
+ updateOnFrame?: boolean
274
+ /** Flush deferred pointer raycasts. Called by scheduler at frame start (input phase). */
275
+ flush?: () => void
276
+ /** Register an XR pointer (controller/hand). Returns assigned pointerId */
277
+ registerPointer?: (config: XRPointerConfig) => number
278
+ /** Unregister an XR pointer */
279
+ unregisterPointer?: (pointerId: number) => void
248
280
  }
249
281
 
250
282
  interface PointerCaptureTarget {
@@ -264,228 +296,33 @@ interface VisibilityEntry {
264
296
  }
265
297
 
266
298
  //* Scheduler Types (useFrame) ==============================
299
+ //
300
+ // The generic, framework-agnostic scheduler types now live in @pmndrs/scheduler.
301
+ // This file re-exports them and layers r3f's RootState-aware frame state on top,
302
+ // so existing `#types` imports across the codebase keep resolving unchanged.
267
303
 
268
304
 
269
305
 
270
- // Public Options --------------------------------
306
+ // Frame State (r3f-specific) --------------------------------
271
307
 
272
308
  /**
273
- * Options for useFrame hook
274
- */
275
- interface UseFrameNextOptions {
276
- /** Optional stable id for the job. Auto-generated if not provided */
277
- id?: string
278
- /** Named phase to run in. Default: 'update' */
279
- phase?: string
280
- /** Run before this phase or job id */
281
- before?: string | string[]
282
- /** Run after this phase or job id */
283
- after?: string | string[]
284
- /** Priority within phase. Higher runs first. Default: 0 */
285
- priority?: number
286
- /** Max frames per second for this job */
287
- fps?: number
288
- /** If true, skip frames when behind. If false, try to catch up. Default: true */
289
- drop?: boolean
290
- /** Enable/disable without unregistering. Default: true */
291
- enabled?: boolean
292
- }
293
-
294
- /** Alias for UseFrameNextOptions */
295
- type UseFrameOptions = UseFrameNextOptions
296
-
297
- /**
298
- * Options for addPhase
299
- */
300
- interface AddPhaseOptions {
301
- /** Insert this phase before the specified phase */
302
- before?: string
303
- /** Insert this phase after the specified phase */
304
- after?: string
305
- }
306
-
307
- // Frame State --------------------------------
308
-
309
- /**
310
- * Timing-only state for independent/outside mode (no RootState)
311
- */
312
- interface FrameTimingState {
313
- /** High-resolution timestamp from RAF (ms) */
314
- time: number
315
- /** Time since last frame in seconds (for legacy compatibility with THREE.Clock) */
316
- delta: number
317
- /** Elapsed time since first frame in seconds (for legacy compatibility with THREE.Clock) */
318
- elapsed: number
319
- /** Incrementing frame counter */
320
- frame: number
321
- }
322
-
323
- /**
324
- * State passed to useFrame callbacks (extends RootState with timing)
309
+ * State passed to useFrame callbacks (extends RootState with timing).
325
310
  */
326
311
  interface FrameNextState extends RootState, FrameTimingState {}
327
312
 
328
313
  /** Alias for FrameNextState */
329
314
  type FrameState = FrameNextState
330
315
 
331
- // Root Options --------------------------------
316
+ // Callback Types (r3f-specific) --------------------------------
332
317
 
333
318
  /**
334
- * Options for registerRoot
319
+ * Callback function for useFrame. Receives the full r3f RootState plus timing.
335
320
  */
336
- interface RootOptions {
337
- /** State provider for callbacks. Optional in independent mode. */
338
- getState?: () => any
339
- /** Error handler for job errors. Falls back to console.error if not provided. */
340
- onError?: (error: Error) => void
341
- }
342
-
343
- // Callback Types --------------------------------
344
-
345
- /**
346
- * Callback function for useFrame
347
- */
348
- type FrameNextCallback = (state: FrameNextState, delta: number) => void
321
+ type FrameNextCallback = FrameCallback$1<RootState>
349
322
 
350
323
  /** Alias for FrameNextCallback */
351
324
  type FrameCallback = FrameNextCallback
352
325
 
353
- // Controls returned from useFrame --------------------------------
354
-
355
- /**
356
- * Controls object returned from useFrame hook
357
- */
358
- interface FrameNextControls {
359
- /** The job's unique ID */
360
- id: string
361
- /** Access to the global scheduler for frame loop control */
362
- scheduler: SchedulerApi
363
- /** Manually step this job only (bypasses FPS limiting) */
364
- step(timestamp?: number): void
365
- /** Manually step ALL jobs in the scheduler */
366
- stepAll(timestamp?: number): void
367
- /** Pause this job (set enabled=false) */
368
- pause(): void
369
- /** Resume this job (set enabled=true) */
370
- resume(): void
371
- /** Reactive paused state - automatically triggers re-render when changed */
372
- isPaused: boolean
373
- }
374
-
375
- /** Alias for FrameNextControls */
376
- type FrameControls = FrameNextControls
377
-
378
- // Scheduler Interface --------------------------------
379
-
380
- /**
381
- * Public interface for the global Scheduler
382
- */
383
- interface SchedulerApi {
384
- //* Phase Management --------------------------------
385
-
386
- /** Add a named phase to the scheduler */
387
- addPhase(name: string, options?: AddPhaseOptions): void
388
- /** Get the ordered list of phase names */
389
- readonly phases: string[]
390
- /** Check if a phase exists */
391
- hasPhase(name: string): boolean
392
-
393
- //* Root Management --------------------------------
394
-
395
- /** Register a root (Canvas) with the scheduler. Returns unsubscribe function. */
396
- registerRoot(id: string, options?: RootOptions): () => void
397
- /** Unregister a root */
398
- unregisterRoot(id: string): void
399
- /** Generate a unique root ID */
400
- generateRootId(): string
401
- /** Get the number of registered roots */
402
- getRootCount(): number
403
- /** Check if any root is registered and ready */
404
- readonly isReady: boolean
405
- /** Subscribe to root-ready event. Fires immediately if already ready. Returns unsubscribe. */
406
- onRootReady(callback: () => void): () => void
407
-
408
- //* Job Registration --------------------------------
409
-
410
- /** Register a job with the scheduler (returns unsubscribe function) */
411
- register(
412
- callback: FrameNextCallback,
413
- options?: {
414
- id?: string
415
- rootId?: string
416
- phase?: string
417
- before?: string | string[]
418
- after?: string | string[]
419
- priority?: number
420
- fps?: number
421
- drop?: boolean
422
- enabled?: boolean
423
- },
424
- ): () => void
425
- /** Update a job's options */
426
- updateJob(
427
- id: string,
428
- options: {
429
- priority?: number
430
- fps?: number
431
- drop?: boolean
432
- enabled?: boolean
433
- phase?: string
434
- before?: string | string[]
435
- after?: string | string[]
436
- },
437
- ): void
438
- /** Unregister a job by ID */
439
- unregister(id: string, rootId?: string): void
440
- /** Get the number of registered jobs */
441
- getJobCount(): number
442
- /** Get all job IDs */
443
- getJobIds(): string[]
444
-
445
- //* Global Jobs (for legacy addEffect/addAfterEffect) --------------------------------
446
-
447
- /** Register a global job (runs once per frame, not per-root). Returns unsubscribe function. */
448
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void
449
-
450
- //* Idle Callbacks (for legacy addTail) --------------------------------
451
-
452
- /** Register an idle callback (fires when loop stops). Returns unsubscribe function. */
453
- onIdle(callback: (timestamp: number) => void): () => void
454
-
455
- //* Frame Loop Control --------------------------------
456
-
457
- /** Start the scheduler loop */
458
- start(): void
459
- /** Stop the scheduler loop */
460
- stop(): void
461
- /** Check if the scheduler is running */
462
- readonly isRunning: boolean
463
- /** Get/set the frameloop mode ('always', 'demand', 'never') */
464
- frameloop: Frameloop
465
- /** Independent mode - runs without Canvas, callbacks receive timing-only state */
466
- independent: boolean
467
-
468
- //* Manual Stepping --------------------------------
469
-
470
- /** Manually step all jobs once (for frameloop='never' or testing) */
471
- step(timestamp?: number): void
472
- /** Manually step a single job by ID */
473
- stepJob(id: string, timestamp?: number): void
474
- /** Request frame(s) to be rendered (for frameloop='demand') */
475
- invalidate(frames?: number): void
476
-
477
- //* Per-Job Control --------------------------------
478
-
479
- /** Check if a job is paused */
480
- isJobPaused(id: string): boolean
481
- /** Pause a job */
482
- pauseJob(id: string): void
483
- /** Resume a job */
484
- resumeJob(id: string): void
485
- /** Subscribe to job state changes (for reactive isPaused). Returns unsubscribe function. */
486
- subscribeJobState(id: string, listener: () => void): () => void
487
- }
488
-
489
326
  //* Renderer Types ========================================
490
327
 
491
328
  /** Default renderer type - union of WebGL and WebGPU renderers */
@@ -499,6 +336,18 @@ type Subscription = {
499
336
  store: RootStore
500
337
  }
501
338
 
339
+ /** Per-pointer state for multi-touch and XR support */
340
+ type PointerState = {
341
+ /** Objects currently hovered by this pointer */
342
+ hovered: Map<string, ThreeEvent<DomEvent>>
343
+ /** Objects capturing this pointer */
344
+ captured: Map<THREE$1.Object3D, PointerCaptureTarget>
345
+ /** Initial click position [x, y] */
346
+ initialClick: [x: number, y: number]
347
+ /** Objects hit on initial click */
348
+ initialHits: THREE$1.Object3D[]
349
+ }
350
+
502
351
  type Dpr = number | [min: number, max: number]
503
352
 
504
353
  interface Size {
@@ -540,12 +389,21 @@ interface Performance {
540
389
 
541
390
  interface InternalState {
542
391
  interaction: THREE$1.Object3D[]
543
- hovered: Map<string, ThreeEvent<DomEvent>>
544
392
  subscribers: Subscription[]
393
+ /** Per-pointer state (hover, capture, click tracking) - replaces hovered, capturedMap, initialClick, initialHits */
394
+ pointerMap: Map<number, PointerState>
395
+ /** Pointers needing raycast this frame (used with frameTimedRaycasts) */
396
+ pointerDirty: Map<number, DomEvent>
397
+ /** Last event received (for events.update() compatibility) */
398
+ lastEvent: React$1.RefObject<DomEvent | null>
399
+ /** @deprecated Use pointerMap.get(pointerId).hovered instead */
400
+ hovered: Map<string, ThreeEvent<DomEvent>>
401
+ /** @deprecated Use pointerMap.get(pointerId).captured instead */
545
402
  capturedMap: Map<number, Map<THREE$1.Object3D, PointerCaptureTarget>>
403
+ /** @deprecated Use pointerMap.get(pointerId).initialClick instead */
546
404
  initialClick: [x: number, y: number]
405
+ /** @deprecated Use pointerMap.get(pointerId).initialHits instead */
547
406
  initialHits: THREE$1.Object3D[]
548
- lastEvent: React$1.RefObject<DomEvent | null>
549
407
  /** Visibility event registry (onFramed, onOccluded, onVisible) */
550
408
  visibilityRegistry: Map<string, VisibilityEntry>
551
409
  /** Whether occlusion queries are enabled (WebGPU only) */
@@ -564,6 +422,12 @@ interface InternalState {
564
422
  actualRenderer: R3FRenderer
565
423
  /** Global scheduler reference (for useFrame hook) */
566
424
  scheduler: SchedulerApi | null
425
+ /**
426
+ * Replaces `renderer.render(scene, camera)` in the default render job when set. Set it with
427
+ * `setRenderOverride(store, fn)`; the job keeps its fps throttle, error handling and user
428
+ * render-phase takeover. Used by `useRenderPipeline`.
429
+ */
430
+ renderOverride?: (() => void) | null
567
431
  /** This root's unique ID in the global scheduler */
568
432
  rootId?: string
569
433
  /** Function to unregister this root from the global scheduler */
@@ -571,14 +435,31 @@ interface InternalState {
571
435
  /** Container for child attachment (scene for root, original container for portals) */
572
436
  container?: THREE$1.Object3D
573
437
  /**
574
- * CanvasTarget for multi-canvas WebGPU rendering.
575
- * Created for all WebGPU canvases to support renderer sharing.
438
+ * The CanvasTarget this root sizes and renders through.
439
+ *
440
+ * A primary (`<Canvas id>`) owns the renderer's default target -- the one three itself built
441
+ * around the canvas element -- so sizing it is sizing the renderer. A secondary owns a target
442
+ * R3F created for its own element. Either way there is exactly one target per canvas element,
443
+ * and the canvas-target job makes it the renderer's active one before this root renders.
444
+ * Absent on WebGL and on an id-less WebGPU canvas, where the renderer is sized directly.
576
445
  * @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
577
446
  */
578
447
  canvasTarget?: CanvasTarget
448
+ /**
449
+ * Set when this root's canvas target has been resized and the backend's cached render pass
450
+ * descriptor (which holds a depth-stencil view built once per canvas) is therefore stale.
451
+ *
452
+ * Flushed by the canvas-target job in the `start` phase, which is the only place this root's
453
+ * target is guaranteed to be the renderer's active one — `backend.updateSize()` operates on
454
+ * whatever `getCanvasTarget()` returns, so calling it from the resize subscription would
455
+ * invalidate some other canvas's descriptor instead.
456
+ *
457
+ * @see https://github.com/pmndrs/react-three-fiber/issues/3847
458
+ */
459
+ canvasTargetSizeDirty?: boolean
579
460
  /**
580
461
  * Whether multi-canvas rendering is active.
581
- * True when any canvas uses `target` prop to share a renderer.
462
+ * True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
582
463
  * When true, setCanvasTarget is called before each render.
583
464
  */
584
465
  isMultiCanvas?: boolean
@@ -614,12 +495,13 @@ interface RootState {
614
495
  /** Get current state */
615
496
  get: StoreApi<RootState>['getState']
616
497
  /**
617
- * Reference to the authoritative store for shared TSL resources (uniforms, nodes, etc).
498
+ * The store of the canvas that owns this root's renderer.
618
499
  * - For primary/independent canvases: points to its own store (self-reference)
619
500
  * - For secondary canvases: points to the primary canvas's store
501
+ * - Portals copy it from their parent
620
502
  *
621
- * Hooks like useNodes/useUniforms should read from primaryStore to ensure
622
- * consistent shared state across all canvases sharing a renderer.
503
+ * Anything shared per renderer rather than per canvas (e.g. @react-three/tsl's resources)
504
+ * resolves through it.
623
505
  */
624
506
  primaryStore: RootStore
625
507
  /** @deprecated Use `renderer` instead. The instance of the renderer (typed as WebGLRenderer for backwards compat) */
@@ -676,24 +558,16 @@ interface RootState {
676
558
  setSize: (width?: number, height?: number, top?: number, left?: number) => void
677
559
  /** Shortcut to manual setting the pixel ratio */
678
560
  setDpr: (dpr: Dpr) => void
679
- /** Shortcut to setting frameloop flags */
680
- setFrameloop: (frameloop: Frameloop) => void
561
+ /** Shortcut to setting frameloop flags. No args resets to 'always'. */
562
+ setFrameloop: (frameloop?: Frameloop) => void
681
563
  /** Set error state to propagate to error boundary */
682
564
  setError: (error: Error | null) => void
683
565
  /** Current error state (null when no error) */
684
566
  error: Error | null
685
- /** Global TSL uniform nodes - root-level uniforms + scoped sub-objects. Use useUniforms() hook */
686
- uniforms: UniformStore
687
- /** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
688
- nodes: Record<string, any>
689
- /** Global TSL texture nodes - use useTextures() hook for operations */
690
- textures: Map<string, any>
691
- /** WebGPU PostProcessing instance - use usePostProcessing() hook */
692
- postProcessing: any | null // THREE.PostProcessing when available
693
- /** Global TSL pass nodes for post-processing - use usePostProcessing() hook */
694
- passes: Record<string, any>
695
- /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
696
- _hmrVersion: number
567
+ /** Global Texture registry (key → Texture, usually keyed by URL) - use useTextures() hook for access + lifecycle */
568
+ textures: Map<string, THREE$1.Texture>
569
+ /** Internal: refcount per texture key, driven by mounted useTexture consumers (registry enrollment is on by default) */
570
+ _textureRefs: Map<string, number>
697
571
  /** Internal: whether setSize() has taken ownership of canvas dimensions */
698
572
  _sizeImperative: boolean
699
573
  /** Internal: stored size props from Canvas for reset functionality */
@@ -740,6 +614,20 @@ interface Renderer {
740
614
  render: (scene: THREE$1.Scene, camera: THREE$1.Camera) => any
741
615
  }
742
616
 
617
+ //* Color Management Config ==============================
618
+
619
+ /**
620
+ * Color management configuration shared by both WebGL and WebGPU renderers.
621
+ */
622
+ interface ColorManagementConfig {
623
+ /**
624
+ * Color space assigned to 8-bit input textures (color maps).
625
+ * Defaults to sRGB. Most textures are authored in sRGB.
626
+ * @default THREE.SRGBColorSpace
627
+ */
628
+ textureColorSpace?: THREE$1.ColorSpace
629
+ }
630
+
743
631
  //* WebGL Renderer Props ==============================
744
632
 
745
633
  type DefaultGLProps = Omit<THREE$1.WebGLRendererParameters, 'canvas'> & {
@@ -750,7 +638,7 @@ type GLProps =
750
638
  | Renderer
751
639
  | ((defaultProps: DefaultGLProps) => Renderer)
752
640
  | ((defaultProps: DefaultGLProps) => Promise<Renderer>)
753
- | Partial<Properties<THREE$1.WebGLRenderer> | THREE$1.WebGLRendererParameters>
641
+ | (Partial<Properties<THREE$1.WebGLRenderer> | THREE$1.WebGLRendererParameters> & ColorManagementConfig)
754
642
 
755
643
  //* WebGPU Renderer Props ==============================
756
644
 
@@ -765,20 +653,27 @@ type DefaultRendererProps = {
765
653
  */
766
654
  interface CanvasSchedulerConfig {
767
655
  /**
768
- * Render this canvas after another canvas completes.
769
- * Pass the `id` of another canvas.
656
+ * Run this Canvas root before the referenced Canvas root id(s).
657
+ */
658
+ before?: string | string[]
659
+ /**
660
+ * Run this Canvas root after the referenced Canvas root id(s).
661
+ */
662
+ after?: string | string[]
663
+ /**
664
+ * Numeric root order. Lower values run first.
770
665
  */
771
- after?: string
666
+ order?: number
772
667
  /**
773
- * Limit this canvas's render rate (frames per second).
668
+ * Limit this Canvas's default render job (frames per second).
774
669
  */
775
670
  fps?: number
776
671
  }
777
672
 
778
673
  /**
779
- * Extended renderer configuration for multi-canvas support.
674
+ * Extended renderer configuration for multi-canvas support and color management.
780
675
  */
781
- interface RendererConfigExtended {
676
+ interface RendererConfigExtended extends ColorManagementConfig {
782
677
  /** Share renderer from another canvas (WebGPU only) */
783
678
  primaryCanvas?: string
784
679
  /** Canvas-level scheduler options */
@@ -843,8 +738,6 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
843
738
  * @see https://threejs.org/docs/#api/en/renderers/WebGLRenderer.shadowMap
844
739
  */
845
740
  shadows?: boolean | 'basic' | 'percentage' | 'soft' | 'variance' | Partial<THREE$1.WebGLShadowMap>
846
- /** Color space assigned to 8-bit input textures (color maps). Defaults to sRGB. Most textures are authored in sRGB. */
847
- textureColorSpace?: THREE$1.ColorSpace
848
741
  /** Creates an orthographic camera */
849
742
  orthographic?: boolean
850
743
  /**
@@ -859,14 +752,17 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
859
752
  performance?: Partial<Omit<Performance, 'regress'>>
860
753
  /** Target pixel ratio. Can clamp between a range: `[min, max]` */
861
754
  dpr?: Dpr
862
- /** Props that go into the default raycaster */
863
- raycaster?: Partial<THREE$1.Raycaster>
755
+ /**
756
+ * Props that go into the default raycaster. `params` is merged into the raycaster's defaults,
757
+ * so a single threshold can be set: `raycaster={{ params: { Points: { threshold: 0.2 } } }}`.
758
+ */
759
+ raycaster?: Partial<Omit<THREE$1.Raycaster, 'params'>> & { params?: Partial<THREE$1.RaycasterParameters> }
864
760
  /** A `THREE.Scene` instance or props that go into the default scene */
865
761
  scene?: THREE$1.Scene | Partial<THREE$1.Scene>
866
762
  /** A `THREE.Camera` instance or props that go into the default camera */
867
763
  camera?: CameraProps
868
764
  /** An R3F event manager to manage elements' pointer events */
869
- events?: (store: RootStore) => EventManager<HTMLElement>
765
+ events?: (store: RootStore) => EventManager<Element>
870
766
  /** Callback after the canvas has rendered (but not yet committed) */
871
767
  onCreated?: (state: RootState) => void
872
768
  /** Response for pointer clicks that have missed any target */
@@ -955,7 +851,6 @@ type InstanceProps<T = any, P = any> = ArgsProp<P> & {
955
851
  object?: T
956
852
  dispose?: null
957
853
  attach?: AttachType<T>
958
- onUpdate?: (self: T) => void
959
854
  }
960
855
 
961
856
  interface Instance<O = any> {
@@ -970,8 +865,6 @@ interface Instance<O = any> {
970
865
  attach?: AttachType<O>
971
866
  previousAttach?: any
972
867
  isHidden: boolean
973
- /** Deferred ref props to apply in commitMount */
974
- deferredRefs?: Array<{ prop: string; ref: React$1.RefObject<any> }>
975
868
  /** Set of props that have been applied via once() */
976
869
  appliedOnce?: Set<string>
977
870
  }
@@ -1097,7 +990,7 @@ interface CanvasProps
1097
990
  */
1098
991
  resize?: Options
1099
992
  /** The target where events are being subscribed to, default: the div that wraps canvas */
1100
- eventSource?: HTMLElement | React$1.RefObject<HTMLElement>
993
+ eventSource?: Element | React$1.RefObject<Element | null>
1101
994
  /** The event prefix that is cast into canvas pointer x/y events, default: "offset" */
1102
995
  eventPrefix?: 'offset' | 'client' | 'page' | 'layer' | 'screen'
1103
996
  /** Enable/disable automatic HMR refresh for TSL nodes and uniforms, default: true in dev */
@@ -1205,329 +1098,6 @@ interface LegacyRootState extends Omit<RootState, 'renderer' | 'internal'> {
1205
1098
 
1206
1099
  type RenderTargetOptions = RenderTargetOptions$1
1207
1100
 
1208
- //* Global Types ==============================
1209
-
1210
- declare global {
1211
- /** Uniform node type - a Node with a value property (matches Three.js UniformNode) */
1212
- interface UniformNode<T = unknown> extends Node {
1213
- value: T
1214
- }
1215
-
1216
- /**
1217
- * ShaderCallable - the return type of Fn()
1218
- * A callable shader function node that can be invoked with parameters.
1219
- * The function returns a ShaderNodeObject when called.
1220
- *
1221
- * @example
1222
- * ```tsx
1223
- * // Define a shader function
1224
- * const blendColorFn = Fn(([color1, color2, factor]) => {
1225
- * return mix(color1, color2, factor)
1226
- * })
1227
- *
1228
- * // Type when retrieving from nodes store
1229
- * const { blendColorFn } = nodes as { blendColorFn: ShaderCallable }
1230
- *
1231
- * // Or with specific return type
1232
- * const { myFn } = nodes as { myFn: ShaderCallable<THREE.Node> }
1233
- * ```
1234
- */
1235
- type ShaderCallable<R extends Node = Node> = ((...params: unknown[]) => ShaderNodeObject<R>) & Node
1236
-
1237
- /**
1238
- * ShaderNodeRef - a ShaderNodeObject wrapper around a Node
1239
- * This is the common return type for TSL operations (add, mul, sin, etc.)
1240
- *
1241
- * @example
1242
- * ```tsx
1243
- * const { wobble } = nodes as { wobble: ShaderNodeRef }
1244
- * ```
1245
- */
1246
- type ShaderNodeRef<T extends Node = Node> = ShaderNodeObject<T>
1247
-
1248
- /**
1249
- * TSLNodeType - Union of all common TSL node types
1250
- * Used by ScopedStore to properly type node access from the store.
1251
- *
1252
- * Includes:
1253
- * - Node: base Three.js node type
1254
- * - ShaderCallable: function nodes created with Fn()
1255
- * - ShaderNodeObject: wrapped nodes from TSL operations (sin, mul, mix, etc.)
1256
- *
1257
- * @example
1258
- * ```tsx
1259
- * // In useLocalNodes, nodes are typed as TSLNodeType
1260
- * const { positionNode, blendColorFn } = useLocalNodes(({ nodes }) => ({
1261
- * positionNode: nodes.myPosition, // Works - Node is in union
1262
- * blendColorFn: nodes.myFn, // Works - ShaderCallable is in union
1263
- * }))
1264
- *
1265
- * // Can narrow with type guard or assertion when needed
1266
- * if (typeof blendColorFn === 'function') {
1267
- * blendColorFn(someColor, 0.5)
1268
- * }
1269
- * ```
1270
- */
1271
- type TSLNodeType = Node | ShaderCallable<Node> | ShaderNodeObject<Node>
1272
-
1273
- /** Flat record of uniform nodes (no nested scopes) */
1274
- type UniformRecord<T extends UniformNode = UniformNode> = Record<string, T>
1275
-
1276
- /**
1277
- * Uniform store that can contain both root-level uniforms and scoped uniform objects
1278
- * Used by state.uniforms which has structure like:
1279
- * { uTime: UniformNode, player: { uHealth: UniformNode }, enemy: { uHealth: UniformNode } }
1280
- */
1281
- type UniformStore = Record<string, UniformNode | UniformRecord>
1282
-
1283
- /**
1284
- * Helper to safely access a uniform node from the store.
1285
- * Use this when accessing state.uniforms to get proper typing.
1286
- * @example
1287
- * const uTime = uniforms.uTime as UniformNode<number>
1288
- * const uColor = uniforms.uColor as UniformNode<import('three/webgpu').Color>
1289
- */
1290
- type GetUniform<T = unknown> = UniformNode<T>
1291
-
1292
- /**
1293
- * Acceptable input values for useUniforms - raw values that get converted to UniformNodes
1294
- * Supports:
1295
- * - Primitives: number, string (color), boolean
1296
- * - Three.js types: Color, Vector2/3/4, Matrix3/4, Euler, Quaternion
1297
- * - Plain objects: { x, y, z, w } converted to vectors
1298
- * - TSL nodes: color(), vec3(), float() for type casting
1299
- * - UniformNode: existing uniforms (reused as-is)
1300
- */
1301
- type UniformValue =
1302
- | number
1303
- | string
1304
- | boolean
1305
- | three_webgpu.Color
1306
- | three_webgpu.Vector2
1307
- | three_webgpu.Vector3
1308
- | three_webgpu.Vector4
1309
- | three_webgpu.Matrix3
1310
- | three_webgpu.Matrix4
1311
- | three_webgpu.Euler
1312
- | three_webgpu.Quaternion
1313
- | { x: number; y?: number; z?: number; w?: number } // Plain objects converted to vectors
1314
- | Node // TSL nodes like color(), vec3(), float() for type casting
1315
- | UniformNode
1316
-
1317
- /** Input record for useUniforms - accepts raw values or UniformNodes */
1318
- type UniformInputRecord = Record<string, UniformValue>
1319
- }
1320
-
1321
- //* Module Augmentation ==============================
1322
-
1323
- declare module 'three/tsl' {
1324
- /**
1325
- * Fn with array parameter destructuring
1326
- * @example Fn(([uv, skew]) => { ... })
1327
- */
1328
- export function Fn<R extends Node = Node>(
1329
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1330
- ): ShaderCallable<R>
1331
-
1332
- /**
1333
- * Fn with object parameter destructuring
1334
- * @example Fn(({ color, intensity }) => { ... })
1335
- */
1336
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1337
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1338
- ): ShaderCallable<R>
1339
-
1340
- /**
1341
- * Fn with array params + layout
1342
- * @example Fn(([a, b]) => { ... }, { layout: [...] })
1343
- */
1344
- export function Fn<R extends Node = Node>(
1345
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1346
- layout: { layout?: unknown },
1347
- ): ShaderCallable<R>
1348
-
1349
- /**
1350
- * Fn with object params + layout
1351
- */
1352
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1353
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1354
- layout: { layout?: unknown },
1355
- ): ShaderCallable<R>
1356
- }
1357
-
1358
- /**
1359
- * PostProcessing Types for usePostProcessing hook (WebGPU only)
1360
- */
1361
-
1362
-
1363
-
1364
- declare global {
1365
- /** Pass record - stores TSL pass nodes for post-processing */
1366
- type PassRecord = Record<string, any>
1367
-
1368
- /** Setup callback - runs first to configure MRT, create additional passes */
1369
- type PostProcessingSetupCallback = (state: RootState) => PassRecord | void
1370
-
1371
- /** Main callback - runs second to configure outputNode, create effect passes */
1372
- type PostProcessingMainCallback = (state: RootState) => PassRecord | void
1373
-
1374
- /** Return type for usePostProcessing hook */
1375
- interface UsePostProcessingReturn {
1376
- /** Current passes from state */
1377
- passes: PassRecord
1378
- /** PostProcessing instance (null if not initialized) */
1379
- postProcessing: any | null // THREE.PostProcessing
1380
- /** Clear all passes from state */
1381
- clearPasses: () => void
1382
- /** Reset PostProcessing entirely (clears PP + passes) */
1383
- reset: () => void
1384
- /** Re-run setup/main callbacks with current closure values */
1385
- rebuild: () => void
1386
- /** True when PostProcessing is configured and ready */
1387
- isReady: boolean
1388
- }
1389
- }
1390
-
1391
- //* useFrameNext Types ==============================
1392
-
1393
-
1394
-
1395
- //* Global Type Declarations ==============================
1396
-
1397
- declare global {
1398
- // Job --------------------------------
1399
-
1400
- /**
1401
- * Internal job representation in the scheduler
1402
- */
1403
- interface Job {
1404
- /** Unique identifier */
1405
- id: string
1406
- /** The callback to execute */
1407
- callback: FrameNextCallback
1408
- /** Phase this job belongs to */
1409
- phase: string
1410
- /** Run before these phases/job ids */
1411
- before: Set<string>
1412
- /** Run after these phases/job ids */
1413
- after: Set<string>
1414
- /** Priority within phase (higher first) */
1415
- priority: number
1416
- /** Insertion order for deterministic tie-breaking */
1417
- index: number
1418
- /** Max FPS for this job (undefined = no limit) */
1419
- fps?: number
1420
- /** Drop frames when behind (true) or catch up (false) */
1421
- drop: boolean
1422
- /** Last run timestamp (ms) */
1423
- lastRun?: number
1424
- /** Whether job is enabled */
1425
- enabled: boolean
1426
- /** Internal flag: system jobs (like default render) don't block user render takeover */
1427
- system?: boolean
1428
- }
1429
-
1430
- // Phase Graph --------------------------------
1431
-
1432
- /**
1433
- * A node in the phase graph
1434
- */
1435
- interface PhaseNode {
1436
- /** Phase name */
1437
- name: string
1438
- /** Whether this was auto-generated from a before/after constraint */
1439
- isAutoGenerated: boolean
1440
- }
1441
-
1442
- /**
1443
- * Options for creating a job from hook options
1444
- */
1445
- interface JobOptions {
1446
- id?: string
1447
- phase?: string
1448
- before?: string | string[]
1449
- after?: string | string[]
1450
- priority?: number
1451
- fps?: number
1452
- drop?: boolean
1453
- enabled?: boolean
1454
- }
1455
-
1456
- // Frame Loop State --------------------------------
1457
-
1458
- /**
1459
- * Internal frame loop state
1460
- */
1461
- interface FrameLoopState {
1462
- /** Whether the loop is running */
1463
- running: boolean
1464
- /** Current RAF handle */
1465
- rafHandle: number | null
1466
- /** Last frame timestamp in ms (null = uninitialized) */
1467
- lastTime: number | null
1468
- /** Frame counter */
1469
- frameCount: number
1470
- /** Elapsed time since first frame in ms */
1471
- elapsedTime: number
1472
- /** createdAt timestamp in ms */
1473
- createdAt: number
1474
- }
1475
-
1476
- // Root Entry --------------------------------
1477
-
1478
- /**
1479
- * Internal representation of a registered root (Canvas).
1480
- * Tracks jobs and manages rebuild state for this root.
1481
- * @internal
1482
- */
1483
- interface RootEntry {
1484
- /** Unique identifier for this root */
1485
- id: string
1486
- /** Function to get the root's current state. Returns any to support independent mode. */
1487
- getState: () => any
1488
- /** Map of job IDs to Job objects */
1489
- jobs: Map<string, Job>
1490
- /** Cached sorted job list for execution order */
1491
- sortedJobs: Job[]
1492
- /** Whether sortedJobs needs rebuilding */
1493
- needsRebuild: boolean
1494
- }
1495
-
1496
- /**
1497
- * Internal representation of a global job (deprecated API).
1498
- * Global jobs run once per frame, not per-root.
1499
- * Used by legacy addEffect/addAfterEffect APIs.
1500
- * @internal
1501
- * @deprecated Use useFrame with phases instead
1502
- */
1503
- interface GlobalJob {
1504
- /** Unique identifier for this global job */
1505
- id: string
1506
- /** Callback invoked with RAF timestamp in ms */
1507
- callback: (timestamp: number) => void
1508
- }
1509
-
1510
- // HMR Support --------------------------------
1511
-
1512
- /**
1513
- * Hot Module Replacement data structure for preserving scheduler state
1514
- * @internal
1515
- */
1516
- interface HMRData {
1517
- /** Shared data object for storing values across reloads */
1518
- data: Record<string, any>
1519
- /** Optional function to accept HMR updates */
1520
- accept?: () => void
1521
- }
1522
-
1523
- // Default Phases --------------------------------
1524
-
1525
- /**
1526
- * Default phase names for the scheduler
1527
- */
1528
- type DefaultPhase = 'start' | 'input' | 'physics' | 'update' | 'render' | 'finish'
1529
- }
1530
-
1531
1101
  type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
1532
1102
 
1533
1103
  interface MathRepresentation {
@@ -1604,10 +1174,11 @@ type TSLNodeInput = { nodeType?: string | null; uuid?: string } | null
1604
1174
 
1605
1175
  /**
1606
1176
  * For node material properties (colorNode, positionNode, etc.), accept broader types
1607
- * since @types/three has broken inheritance for TSL node subclasses.
1177
+ * since @types/three has broken inheritance for TSL node subclasses. NodeClass requires
1178
+ * `nodeType`, so this structural key test remains neutral to the selected Three entry.
1608
1179
  */
1609
1180
  type NodeProps<P> = {
1610
- [K in keyof P as P[K] extends Node$1 | null ? K : never]?: TSLNodeInput
1181
+ [K in keyof P as NonNullable<P[K]> extends { nodeType: string | null } ? K : never]?: TSLNodeInput
1611
1182
  }
1612
1183
 
1613
1184
  interface ReactProps<P> {
@@ -1628,11 +1199,29 @@ type ThreeToJSXElements<T extends Record<string, any>> = {
1628
1199
  [K in keyof T & string as Uncapitalize<K>]: T[K] extends ConstructorRepresentation ? ThreeElement<T[K]> : never
1629
1200
  }
1630
1201
 
1202
+ /** Method names of Object3D, excluded from the `primitive` element's typed props. */
1203
+ type Object3DMethod = NonNullable<
1204
+ {
1205
+ [K in keyof Object3D]-?: Object3D[K] extends (...args: any[]) => any ? K : never
1206
+ }[keyof Object3D]
1207
+ >
1208
+
1631
1209
  type ThreeExports = typeof THREE
1632
1210
  type ThreeElementsImpl = ThreeToJSXElements<ThreeExports>
1633
1211
 
1634
1212
  interface ThreeElements extends Omit<ThreeElementsImpl, 'audio' | 'source' | 'line' | 'path'> {
1635
- primitive: Omit<ThreeElement<any>, 'args'> & { object: object }
1213
+ /**
1214
+ * `primitive` wraps a pre-existing object, so its props cannot be derived from one class.
1215
+ * Events are typed from `EventHandlers` (`onClick={(e) => ...}` infers `e`), the ref is
1216
+ * untyped, and any other prop is accepted and applied to the object by name. Object3D's own
1217
+ * methods are left out of the typed surface: they return `this`, so a subclass element's
1218
+ * props (`ThreeElements['group']`) could not be spread onto a primitive otherwise.
1219
+ */
1220
+ primitive: Omit<ThreeElement<typeof Object3D>, 'args' | 'object' | 'ref' | Object3DMethod> & {
1221
+ object: object
1222
+ ref?: React.Ref<any>
1223
+ [prop: string]: unknown
1224
+ }
1636
1225
  // Conflicts with DOM types can be accessed through a three* prefix
1637
1226
  threeAudio: ThreeElementsImpl['audio']
1638
1227
  threeSource: ThreeElementsImpl['source']
@@ -1673,6 +1262,7 @@ type three_d_Matrix3 = Matrix3;
1673
1262
  type three_d_Matrix4 = Matrix4;
1674
1263
  type three_d_MutableOrReadonlyParameters<T extends (...args: any) => any> = MutableOrReadonlyParameters<T>;
1675
1264
  type three_d_NodeProps<P> = NodeProps<P>;
1265
+ type three_d_Object3DMethod = Object3DMethod;
1676
1266
  type three_d_Quaternion = Quaternion;
1677
1267
  type three_d_RaycastableRepresentation = RaycastableRepresentation;
1678
1268
  type three_d_ReactProps<P> = ReactProps<P>;
@@ -1687,7 +1277,7 @@ type three_d_Vector3 = Vector3;
1687
1277
  type three_d_Vector4 = Vector4;
1688
1278
  type three_d_VectorRepresentation = VectorRepresentation;
1689
1279
  declare namespace three_d {
1690
- export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1280
+ export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Object3DMethod as Object3DMethod, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1691
1281
  }
1692
1282
 
1693
1283
  /**
@@ -1697,7 +1287,7 @@ declare namespace three_d {
1697
1287
  * a single WebGPURenderer using Three.js CanvasTarget API.
1698
1288
  *
1699
1289
  * Primary canvas: Has `id` prop, creates its own renderer, registers here
1700
- * Secondary canvas: Has `target="id"` prop, shares primary's renderer via CanvasTarget
1290
+ * Secondary canvas: Has `renderer={{ primaryCanvas: 'id' }}`, shares primary's renderer via CanvasTarget
1701
1291
  */
1702
1292
 
1703
1293
  interface PrimaryCanvasEntry {
@@ -1765,12 +1355,23 @@ type EnvironmentLoaderProps = {
1765
1355
  * const texture = useEnvironment({ preset: 'sunset' })
1766
1356
  * ```
1767
1357
  */
1768
- declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown> | CubeTexture;
1358
+ declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown, THREE$1.TextureEventMap> | CubeTexture<unknown>;
1769
1359
  declare namespace useEnvironment {
1770
1360
  var preload: (preloadOptions?: EnvironmentLoaderPreloadOptions) => void;
1771
1361
  var clear: (clearOptions?: EnvironmentLoaderClearOptions) => void;
1772
1362
  }
1773
- type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'encoding'>;
1363
+ /**
1364
+ * Options accepted by `useEnvironment.preload`.
1365
+ *
1366
+ * `colorSpace` is deliberately omitted: preload only warms the loader cache, and colorSpace is
1367
+ * applied to the texture by `useEnvironment()` at use time, per consumer. Accepting it here would
1368
+ * advertise an option this function silently ignores.
1369
+ *
1370
+ * This previously read `Omit<…, 'encoding'>` — omitting a key that does not exist on
1371
+ * `EnvironmentLoaderProps`, a leftover from three's pre-`colorSpace` `encoding` API. That made the
1372
+ * type equivalent to the full props, so `colorSpace` was accepted and then dropped on the floor.
1373
+ */
1374
+ type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'colorSpace'>;
1774
1375
  type EnvironmentLoaderClearOptions = Pick<EnvironmentLoaderProps, 'files' | 'preset'>;
1775
1376
 
1776
1377
  /**
@@ -1814,9 +1415,9 @@ type EnvironmentProps = {
1814
1415
  blur?: number;
1815
1416
  backgroundBlurriness?: number;
1816
1417
  backgroundIntensity?: number;
1817
- backgroundRotation?: Euler$2;
1418
+ backgroundRotation?: Euler;
1818
1419
  environmentIntensity?: number;
1819
- environmentRotation?: Euler$2;
1420
+ environmentRotation?: Euler;
1820
1421
  map?: Texture$1;
1821
1422
  preset?: PresetsType;
1822
1423
  scene?: Scene | React$1.RefObject<Scene>;
@@ -1900,7 +1501,7 @@ declare function EnvironmentCube({ background, scene, blur, backgroundBlurriness
1900
1501
  declare function EnvironmentPortal({ children, near, far, resolution, frames, map, background, blur, backgroundBlurriness, backgroundIntensity, backgroundRotation, environmentIntensity, environmentRotation, scene, files, path, preset, extensions, }: EnvironmentProps): react_jsx_runtime.JSX.Element;
1901
1502
  declare module '@react-three/fiber' {
1902
1503
  interface ThreeElements {
1903
- groundProjectedEnvImpl: ThreeElement$1<typeof GroundedSkybox>;
1504
+ groundProjectedEnvImpl: ThreeElement<typeof GroundedSkybox>;
1904
1505
  }
1905
1506
  }
1906
1507
  /**
@@ -2000,12 +1601,68 @@ declare module '@react-three/fiber' {
2000
1601
  */
2001
1602
  declare function Environment(props: EnvironmentProps): react_jsx_runtime.JSX.Element;
2002
1603
 
1604
+ /**
1605
+ * Moves every trace of interactivity from one object to its replacement, for reconstruction.
1606
+ *
1607
+ * When `args` or a `primitive`'s `object` changes, R3F builds a new three object and keeps the same
1608
+ * instance. Removing the old object from the interaction state and registering the new one from
1609
+ * scratch makes events *work* again (#3778), but it forgets what was in flight: a pointer resting on
1610
+ * the object fires a second `onPointerEnter` without ever having left, and an active pointer capture
1611
+ * is dropped mid-drag. Rewriting the references instead keeps the interaction continuous across a
1612
+ * swap the user never asked to see (#3744).
1613
+ *
1614
+ * Captures are re-keyed rather than released, so the DOM-level capture on `captureData.target` is
1615
+ * left alone — releasing and re-acquiring it is precisely the glitch being avoided.
1616
+ *
1617
+ * Visibility handlers are deliberately not transferred: that registry is keyed by `object.uuid`, so
1618
+ * the replacement re-registers itself through `applyProps`. The old entry is dropped here so it
1619
+ * cannot outlive the object it described.
1620
+ */
1621
+ declare function swapInteractivity(store: RootStore, object: Object3D, newObject: Object3D): void;
2003
1622
  declare function removeInteractivity(store: RootStore, object: Object3D): void;
2004
1623
  declare function createEvents(store: RootStore): {
2005
1624
  handlePointer: (name: string) => (event: DomEvent) => void;
1625
+ flushDeferredPointers: () => void;
1626
+ processDeferredPointer: (event: DomEvent, pointerId: number) => void;
2006
1627
  };
2007
1628
  /** Default R3F event manager for web */
2008
- declare function createPointerEvents(store: RootStore): EventManager<HTMLElement>;
1629
+ declare function createPointerEvents(store: RootStore): EventManager<Element>;
1630
+
1631
+ interface RootExtension {
1632
+ /** Unique name. Registering the same name again replaces the entry (HMR-safe); roots it already
1633
+ * set up are not set up a second time, but get the new entry's dispose and hmr. */
1634
+ name: string;
1635
+ /**
1636
+ * Called once per root, after its renderer exists and before `onCreated` and the first frame.
1637
+ * `isLegacy` and `primaryStore` are known by then, so an extension can skip WebGL roots or defer
1638
+ * to the primary canvas. Return fields to merge into the root's state, or nothing.
1639
+ */
1640
+ setup?(store: RootStore): Partial<RootState> | void;
1641
+ /** Called when a root this extension set up unmounts. */
1642
+ dispose?(store: RootStore): void;
1643
+ /** Called when `<Canvas>` detects hot module replacement (skipped with `hmr={false}`). */
1644
+ hmr?(store: RootStore): void;
1645
+ }
1646
+ /**
1647
+ * Register an extension. It is set up on every live root immediately, and on every root created
1648
+ * afterwards. Returns a function that unregisters it: new roots are no longer set up, while roots
1649
+ * it already set up keep its state and still get its dispose when they unmount.
1650
+ */
1651
+ declare function registerRootExtension(extension: RootExtension): () => void;
1652
+ /**
1653
+ * Point a root's default render job at a different render function, or back at
1654
+ * `renderer.render(scene, camera)` with `null`.
1655
+ *
1656
+ * The default job keeps everything else: the Canvas `fps` throttle, error propagation to the error
1657
+ * boundary, and backing off when a user `useFrame(..., { phase: 'render' })` job takes over.
1658
+ */
1659
+ declare function setRenderOverride(store: RootStore, render: (() => void) | null): void;
1660
+
1661
+ /**
1662
+ * Returns the R3F Canvas' Zustand store. Useful for [transient updates](https://github.com/pmndrs/zustand#transient-updates-for-often-occurring-state-changes).
1663
+ * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usestore
1664
+ */
1665
+ declare function useStore(): RootStore;
2009
1666
 
2010
1667
  /**
2011
1668
  * Gets or creates a memoized loader instance from a loader constructor or returns the loader if it's already an instance.
@@ -2018,419 +1675,13 @@ declare function getLoader<L extends LoaderLike | ConstructorRepresentation<Load
2018
1675
  * Note: this hook's caller must be wrapped with `React.Suspense`
2019
1676
  * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#useloader
2020
1677
  */
2021
- declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
1678
+ declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
2022
1679
  declare namespace useLoader {
2023
- var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void) => void;
2024
- var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I) => void;
1680
+ var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike) => void;
1681
+ var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, cacheKey?: InputLike) => void;
2025
1682
  var loader: typeof getLoader;
2026
1683
  }
2027
1684
 
2028
- /**
2029
- * Global Singleton Scheduler - manages the frame loop and job execution for ALL R3F roots.
2030
- *
2031
- * Features:
2032
- * - Single RAF loop for entire application
2033
- * - Root registration (multiple Canvas support)
2034
- * - Global phases for addEffect/addAfterEffect (deprecated)
2035
- * - Per-root job management with phases, priorities, FPS throttling
2036
- * - onIdle callbacks for addTail (deprecated)
2037
- * - Demand mode support via invalidate()
2038
- */
2039
- declare class Scheduler {
2040
- private static readonly INSTANCE_KEY;
2041
- private static get instance();
2042
- private static set instance(value);
2043
- /**
2044
- * Get the global scheduler instance (creates if doesn't exist).
2045
- * Uses HMR data to preserve instance across hot reloads.
2046
- * @returns {Scheduler} The singleton scheduler instance
2047
- */
2048
- static get(): Scheduler;
2049
- /**
2050
- * Reset the singleton instance. Stops the loop and clears all state.
2051
- * Primarily used for testing to ensure clean state between tests.
2052
- * @returns {void}
2053
- */
2054
- static reset(): void;
2055
- private roots;
2056
- private phaseGraph;
2057
- private loopState;
2058
- private stoppedTime;
2059
- private nextRootIndex;
2060
- private globalBeforeJobs;
2061
- private globalAfterJobs;
2062
- private nextGlobalIndex;
2063
- private idleCallbacks;
2064
- private nextJobIndex;
2065
- private jobStateListeners;
2066
- private pendingFrames;
2067
- private _frameloop;
2068
- private _independent;
2069
- private errorHandler;
2070
- private rootReadyCallbacks;
2071
- get phases(): string[];
2072
- get frameloop(): Frameloop;
2073
- set frameloop(mode: Frameloop);
2074
- get isRunning(): boolean;
2075
- get isReady(): boolean;
2076
- get independent(): boolean;
2077
- set independent(value: boolean);
2078
- constructor();
2079
- /**
2080
- * Register a root (Canvas) with the scheduler.
2081
- * The first root to register starts the RAF loop (if frameloop='always').
2082
- * @param {string} id - Unique identifier for this root
2083
- * @param {RootOptions} [options] - Optional configuration with getState and onError callbacks
2084
- * @returns {() => void} Unsubscribe function to remove this root
2085
- */
2086
- registerRoot(id: string, options?: RootOptions): () => void;
2087
- /**
2088
- * Unregister a root from the scheduler.
2089
- * Cleans up all job state listeners for this root's jobs.
2090
- * The last root to unregister stops the RAF loop.
2091
- * @param {string} id - The root ID to unregister
2092
- * @returns {void}
2093
- */
2094
- unregisterRoot(id: string): void;
2095
- /**
2096
- * Subscribe to be notified when a root becomes available.
2097
- * Fires immediately if a root already exists.
2098
- * @param {() => void} callback - Function called when first root registers
2099
- * @returns {() => void} Unsubscribe function
2100
- */
2101
- onRootReady(callback: () => void): () => void;
2102
- /**
2103
- * Notify all registered root-ready callbacks.
2104
- * Called when the first root registers.
2105
- * @returns {void}
2106
- * @private
2107
- */
2108
- private notifyRootReady;
2109
- /**
2110
- * Ensure a default root exists for independent mode.
2111
- * Creates a minimal root with no state provider.
2112
- * @returns {void}
2113
- * @private
2114
- */
2115
- private ensureDefaultRoot;
2116
- /**
2117
- * Trigger error handling for job errors.
2118
- * Uses the bound error handler if available, otherwise logs to console.
2119
- * @param {Error} error - The error to handle
2120
- * @returns {void}
2121
- */
2122
- triggerError(error: Error): void;
2123
- /**
2124
- * Add a named phase to the scheduler's execution order.
2125
- * Marks all roots for rebuild to incorporate the new phase.
2126
- * @param {string} name - The phase name (e.g., 'physics', 'postprocess')
2127
- * @param {AddPhaseOptions} [options] - Positioning options (before/after other phases)
2128
- * @returns {void}
2129
- * @example
2130
- * scheduler.addPhase('physics', { before: 'update' });
2131
- * scheduler.addPhase('postprocess', { after: 'render' });
2132
- */
2133
- addPhase(name: string, options?: AddPhaseOptions): void;
2134
- /**
2135
- * Check if a phase exists in the scheduler.
2136
- * @param {string} name - The phase name to check
2137
- * @returns {boolean} True if the phase exists
2138
- */
2139
- hasPhase(name: string): boolean;
2140
- /**
2141
- * Register a global job that runs once per frame (not per-root).
2142
- * Used internally by deprecated addEffect/addAfterEffect APIs.
2143
- * @param {'before' | 'after'} phase - When to run: 'before' all roots or 'after' all roots
2144
- * @param {string} id - Unique identifier for this global job
2145
- * @param {(timestamp: number) => void} callback - Function called each frame with RAF timestamp
2146
- * @returns {() => void} Unsubscribe function to remove this global job
2147
- * @deprecated Use useFrame with phases instead
2148
- */
2149
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void;
2150
- /**
2151
- * Register an idle callback that fires when the loop stops.
2152
- * Used internally by deprecated addTail API.
2153
- * @param {(timestamp: number) => void} callback - Function called when loop becomes idle
2154
- * @returns {() => void} Unsubscribe function to remove this idle callback
2155
- * @deprecated Use demand mode with invalidate() instead
2156
- */
2157
- onIdle(callback: (timestamp: number) => void): () => void;
2158
- /**
2159
- * Notify all registered idle callbacks.
2160
- * Called when the loop stops in demand mode.
2161
- * @param {number} timestamp - The RAF timestamp when idle occurred
2162
- * @returns {void}
2163
- * @private
2164
- */
2165
- private notifyIdle;
2166
- /**
2167
- * Register a job (frame callback) with a specific root.
2168
- * This is the core registration method used by useFrame internally.
2169
- * @param {FrameNextCallback} callback - The function to call each frame
2170
- * @param {JobOptions & { rootId?: string; system?: boolean }} [options] - Job configuration
2171
- * @param {string} [options.rootId] - Target root ID (defaults to first registered root)
2172
- * @param {string} [options.id] - Unique job ID (auto-generated if not provided)
2173
- * @param {string} [options.phase] - Execution phase (defaults to 'update')
2174
- * @param {number} [options.priority] - Priority within phase (higher = earlier, default 0)
2175
- * @param {number} [options.fps] - FPS throttle limit
2176
- * @param {boolean} [options.drop] - Drop frames when behind (default true)
2177
- * @param {boolean} [options.enabled] - Whether job is active (default true)
2178
- * @param {boolean} [options.system] - Internal flag for system jobs (not user-facing)
2179
- * @returns {() => void} Unsubscribe function to remove this job
2180
- */
2181
- register(callback: FrameNextCallback, options?: JobOptions & {
2182
- rootId?: string;
2183
- system?: boolean;
2184
- }): () => void;
2185
- /**
2186
- * Unregister a job by its ID.
2187
- * Searches all roots if rootId is not provided.
2188
- * @param {string} id - The job ID to unregister
2189
- * @param {string} [rootId] - Optional root ID to search (searches all if not provided)
2190
- * @returns {void}
2191
- */
2192
- unregister(id: string, rootId?: string): void;
2193
- /**
2194
- * Update a job's options dynamically.
2195
- * Searches all roots to find the job by ID.
2196
- * Phase/constraint changes trigger a rebuild of the sorted job list.
2197
- * @param {string} id - The job ID to update
2198
- * @param {Partial<JobOptions>} options - The options to update
2199
- * @returns {void}
2200
- */
2201
- updateJob(id: string, options: Partial<JobOptions>): void;
2202
- /**
2203
- * Check if a job is currently paused (disabled).
2204
- * @param {string} id - The job ID to check
2205
- * @returns {boolean} True if the job exists and is paused
2206
- */
2207
- isJobPaused(id: string): boolean;
2208
- /**
2209
- * Subscribe to state changes for a specific job.
2210
- * Listener is called when job is paused or resumed.
2211
- * @param {string} id - The job ID to subscribe to
2212
- * @param {() => void} listener - Callback invoked on state changes
2213
- * @returns {() => void} Unsubscribe function
2214
- */
2215
- subscribeJobState(id: string, listener: () => void): () => void;
2216
- /**
2217
- * Notify all listeners that a job's state has changed.
2218
- * @param {string} id - The job ID that changed
2219
- * @returns {void}
2220
- * @private
2221
- */
2222
- private notifyJobStateChange;
2223
- /**
2224
- * Pause a job by ID (sets enabled=false).
2225
- * Notifies any subscribed state listeners.
2226
- * @param {string} id - The job ID to pause
2227
- * @returns {void}
2228
- */
2229
- pauseJob(id: string): void;
2230
- /**
2231
- * Resume a paused job by ID (sets enabled=true).
2232
- * Resets job timing to prevent frame accumulation.
2233
- * Notifies any subscribed state listeners.
2234
- * @param {string} id - The job ID to resume
2235
- * @returns {void}
2236
- */
2237
- resumeJob(id: string): void;
2238
- /**
2239
- * Start the requestAnimationFrame loop.
2240
- * Resets timing state (elapsedTime, frameCount) on start.
2241
- * No-op if already running.
2242
- * @returns {void}
2243
- */
2244
- start(): void;
2245
- /**
2246
- * Stop the requestAnimationFrame loop.
2247
- * Cancels any pending RAF callback.
2248
- * No-op if not running.
2249
- * @returns {void}
2250
- */
2251
- stop(): void;
2252
- /**
2253
- * Request frames to be rendered in demand mode.
2254
- * Accumulates pending frames (capped at 60) and starts the loop if not running.
2255
- * No-op if frameloop is not 'demand'.
2256
- * @param {number} [frames=1] - Number of frames to request
2257
- * @param {boolean} [stackFrames=false] - Whether to add frames to existing pending count
2258
- * - `false` (default): Sets pending frames to the specified value (replaces existing count)
2259
- * - `true`: Adds frames to existing pending count (useful for accumulating invalidations)
2260
- * @returns {void}
2261
- * @example
2262
- * // Request a single frame render
2263
- * scheduler.invalidate();
2264
- *
2265
- * @example
2266
- * // Request 5 frames (e.g., for animations)
2267
- * scheduler.invalidate(5);
2268
- *
2269
- * @example
2270
- * // Set pending frames to exactly 3 (don't stack with existing)
2271
- * scheduler.invalidate(3, false);
2272
- *
2273
- * @example
2274
- * // Add 2 more frames to existing pending count
2275
- * scheduler.invalidate(2, true);
2276
- */
2277
- invalidate(frames?: number, stackFrames?: boolean): void;
2278
- /**
2279
- * Reset timing state for deterministic testing.
2280
- * Preserves jobs and roots but resets lastTime, frameCount, elapsedTime, etc.
2281
- * @returns {void}
2282
- */
2283
- resetTiming(): void;
2284
- /**
2285
- * Manually execute a single frame for all roots.
2286
- * Useful for frameloop='never' mode or testing scenarios.
2287
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2288
- * @returns {void}
2289
- * @example
2290
- * // Manual control mode
2291
- * scheduler.frameloop = 'never';
2292
- * scheduler.step(); // Execute one frame
2293
- */
2294
- step(timestamp?: number): void;
2295
- /**
2296
- * Manually execute a single job by its ID.
2297
- * Useful for testing individual job callbacks in isolation.
2298
- * @param {string} id - The job ID to step
2299
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2300
- * @returns {void}
2301
- */
2302
- stepJob(id: string, timestamp?: number): void;
2303
- /**
2304
- * Main RAF loop callback.
2305
- * Executes frame, handles demand mode, and schedules next frame.
2306
- * @param {number} timestamp - RAF timestamp in milliseconds
2307
- * @returns {void}
2308
- * @private
2309
- */
2310
- private loop;
2311
- /**
2312
- * Execute a single frame across all roots.
2313
- * Order: globalBefore → each root's jobs → globalAfter
2314
- * @param {number} timestamp - RAF timestamp in milliseconds
2315
- * @returns {void}
2316
- * @private
2317
- */
2318
- private executeFrame;
2319
- /**
2320
- * Run all global jobs from a job map.
2321
- * Catches and logs errors without stopping execution.
2322
- * @param {Map<string, GlobalJob>} jobs - The global jobs map to execute
2323
- * @param {number} timestamp - RAF timestamp in milliseconds
2324
- * @returns {void}
2325
- * @private
2326
- */
2327
- private runGlobalJobs;
2328
- /**
2329
- * Execute all jobs for a single root in sorted order.
2330
- * Rebuilds sorted job list if needed, then dispatches each job.
2331
- * Errors are caught and propagated via triggerError.
2332
- * @param {RootEntry} root - The root entry to tick
2333
- * @param {number} timestamp - RAF timestamp in milliseconds
2334
- * @param {number} delta - Time since last frame in seconds
2335
- * @returns {void}
2336
- * @private
2337
- */
2338
- private tickRoot;
2339
- /**
2340
- * Get the total number of registered jobs across all roots.
2341
- * Includes both per-root jobs and global before/after jobs.
2342
- * @returns {number} Total job count
2343
- */
2344
- getJobCount(): number;
2345
- /**
2346
- * Get all registered job IDs across all roots.
2347
- * Includes both per-root jobs and global before/after jobs.
2348
- * @returns {string[]} Array of all job IDs
2349
- */
2350
- getJobIds(): string[];
2351
- /**
2352
- * Get the number of registered roots (Canvas instances).
2353
- * @returns {number} Number of registered roots
2354
- */
2355
- getRootCount(): number;
2356
- /**
2357
- * Check if any user (non-system) jobs are registered in a specific phase.
2358
- * Used by the default render job to know if a user has taken over rendering.
2359
- *
2360
- * @param phase The phase to check
2361
- * @param rootId Optional root ID to check (checks all roots if not provided)
2362
- * @returns true if any user jobs exist in the phase
2363
- */
2364
- hasUserJobsInPhase(phase: string, rootId?: string): boolean;
2365
- /**
2366
- * Generate a unique root ID for automatic root registration.
2367
- * @returns {string} A unique root ID in the format 'root_N'
2368
- */
2369
- generateRootId(): string;
2370
- /**
2371
- * Generate a unique job ID.
2372
- * @returns {string} A unique job ID in the format 'job_N'
2373
- * @private
2374
- */
2375
- private generateJobId;
2376
- /**
2377
- * Normalize before/after constraints to a Set.
2378
- * Handles undefined, single string, or array inputs.
2379
- * @param {string | string[] | undefined} value - The constraint value(s)
2380
- * @returns {Set<string>} Normalized Set of constraint strings
2381
- * @private
2382
- */
2383
- private normalizeConstraints;
2384
- }
2385
- /**
2386
- * Get the global scheduler instance.
2387
- * Creates one if it doesn't exist.
2388
- */
2389
- declare const getScheduler: () => Scheduler;
2390
-
2391
- /**
2392
- * Frame hook with phase-based ordering, priority, and FPS throttling.
2393
- *
2394
- * Works both inside and outside Canvas context:
2395
- * - Inside Canvas: Full RootState (gl, scene, camera, etc.)
2396
- * - Outside Canvas (waiting mode): Waits for Canvas to mount, then gets full state
2397
- * - Outside Canvas (independent mode): Fires immediately with timing-only state
2398
- *
2399
- * Returns a controls object for manual stepping, pausing, and resuming.
2400
- *
2401
- * @param callback - Function called each frame with (state, delta). Optional if you only need scheduler access.
2402
- * @param priorityOrOptions - Either a priority number (backwards compat) or options object
2403
- * @returns Controls object with step(), stepAll(), pause(), resume(), isPaused, id, scheduler
2404
- *
2405
- * @example
2406
- * // Simple priority (backwards compat)
2407
- * useFrame((state, delta) => { ... }, 5)
2408
- *
2409
- * @example
2410
- * // With phase-based ordering
2411
- * useFrame((state, delta) => { ... }, { phase: 'physics' })
2412
- *
2413
- * @example
2414
- * // Outside Canvas - waits for Canvas to mount
2415
- * function UI() {
2416
- * useFrame((state, delta) => { syncUI(state.camera) });
2417
- * return <button>...</button>;
2418
- * }
2419
- *
2420
- * @example
2421
- * // Independent mode - no Canvas needed
2422
- * getScheduler().independent = true;
2423
- * useFrame((state, delta) => { updateGame(delta) });
2424
- *
2425
- * @example
2426
- * // Scheduler-only access (no callback)
2427
- * const { scheduler } = useFrame()
2428
- * scheduler.pauseJob('some-job-id')
2429
- *
2430
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#useframe
2431
- */
2432
- declare function useFrame(callback?: FrameNextCallback, priorityOrOptions?: number | UseFrameNextOptions): FrameNextControls;
2433
-
2434
1685
  declare const IsObject: (url: unknown) => url is Record<string, string>;
2435
1686
  type TextureArray<T> = T extends string[] ? Texture$1[] : never;
2436
1687
  type TextureRecord<T> = T extends Record<string, string> ? {
@@ -2443,11 +1694,16 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
2443
1694
  /** Callback when texture(s) finish loading */
2444
1695
  onLoad?: (texture: MappedTextureType<Url>) => void;
2445
1696
  /**
2446
- * Cache the texture in R3F's global state for access via useTextures().
2447
- * When true:
1697
+ * Register the texture(s) in R3F's global texture registry for access via useTextures().
1698
+ * When true (the default):
2448
1699
  * - Textures persist until explicitly disposed
2449
- * - Returns existing cached textures if available (preserving modifications like colorSpace)
2450
- * @default false
1700
+ * - On mount, returns existing registered textures if available (preserving modifications like colorSpace)
1701
+ *
1702
+ * Reads are taken once at mount — a mounted `useTexture` does not re-render when the registry
1703
+ * changes. To react to registry swaps, use `useTextures(s => s.get(key))` instead.
1704
+ *
1705
+ * Pass `false` to opt out of registry enrollment entirely.
1706
+ * @default true
2451
1707
  */
2452
1708
  cache?: boolean;
2453
1709
  };
@@ -2471,15 +1727,18 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
2471
1727
  * normal: '/normal.png'
2472
1728
  * })
2473
1729
  *
2474
- * // With caching - returns same texture object across components
2475
- * // Modifications (colorSpace, wrapS, etc.) are preserved
2476
- * const diffuse = useTexture('/diffuse.png', { cache: true })
1730
+ * // Textures are registered in the global registry by default — the same texture
1731
+ * // object is shared across components and modifications (colorSpace, wrapS, etc.) are preserved
1732
+ * const diffuse = useTexture('/diffuse.png')
2477
1733
  * diffuse.colorSpace = THREE.SRGBColorSpace
2478
1734
  *
2479
1735
  * // Another component gets the SAME texture with colorSpace already set
2480
- * const sameDiffuse = useTexture('/diffuse.png', { cache: true })
1736
+ * const sameDiffuse = useTexture('/diffuse.png')
1737
+ *
1738
+ * // Opt out of registry enrollment for a one-off texture
1739
+ * const scratch = useTexture('/scratch.png', { cache: false })
2481
1740
  *
2482
- * // Access cache directly
1741
+ * // Access the registry directly
2483
1742
  * const { get } = useTextures()
2484
1743
  * const cached = get('/diffuse.png')
2485
1744
  * ```
@@ -2496,63 +1755,80 @@ declare const Texture: ({ children, input, onLoad, cache, }: {
2496
1755
  cache?: boolean;
2497
1756
  }) => react_jsx_runtime.JSX.Element;
2498
1757
 
2499
- type TextureEntry = Texture$1 | {
2500
- value: Texture$1;
2501
- [key: string]: any;
1758
+ /** Accepted shapes for a registry read: a single key, a list of keys, or a name→key map. */
1759
+ type TextureInput = string | string[] | Record<string, string>;
1760
+ /** Result of a `get()` read, mirroring the input shape. */
1761
+ type TextureResult<Input extends TextureInput> = Input extends string ? Texture$1 | undefined : Input extends string[] ? (Texture$1 | undefined)[] : {
1762
+ [K in keyof Input]: Texture$1 | undefined;
2502
1763
  };
1764
+ /** Options for `dispose()`. */
1765
+ interface DisposeOptions {
1766
+ /** Dispose even if the texture still has active references (default false). */
1767
+ force?: boolean;
1768
+ }
2503
1769
  interface UseTexturesReturn {
2504
- /** Map of all textures currently in cache */
2505
- textures: Map<string, TextureEntry>;
2506
- /** Get a specific texture by key (usually URL) */
2507
- get: (key: string) => TextureEntry | undefined;
2508
- /** Check if a texture exists in cache */
2509
- has: (key: string) => boolean;
2510
- /** Add a texture to the cache */
2511
- add: (key: string, value: TextureEntry) => void;
2512
- /** Add multiple textures to the cache */
2513
- addMultiple: (items: Map<string, TextureEntry> | Record<string, TextureEntry>) => void;
2514
- /** Remove a texture from cache (does NOT dispose GPU resources) */
2515
- remove: (key: string) => void;
2516
- /** Remove multiple textures from cache */
2517
- removeMultiple: (keys: string[]) => void;
2518
- /** Dispose a texture's GPU resources and remove from cache */
2519
- dispose: (key: string) => void;
2520
- /** Dispose multiple textures */
2521
- disposeMultiple: (keys: string[]) => void;
2522
- /** Dispose ALL cached textures - use with caution */
2523
- disposeAll: () => void;
1770
+ /** The live registry Map (key → Texture). Treat as read-only. */
1771
+ readonly all: Map<string, Texture$1>;
1772
+ /** Read one texture, an array of textures, or a name→texture record (mirrors the input shape). */
1773
+ get<Input extends TextureInput>(input: Input): TextureResult<Input>;
1774
+ /** Check whether a key exists in the registry. */
1775
+ has(key: string): boolean;
1776
+ /**
1777
+ * Register a texture (or a record of textures) that has no URL — e.g. a render
1778
+ * target or procedural texture. URL-loaded textures are registered automatically
1779
+ * by `useTexture` (registry enrollment is on by default).
1780
+ */
1781
+ add(key: string, texture: Texture$1): void;
1782
+ add(record: Record<string, Texture$1>): void;
1783
+ /**
1784
+ * Dispose a texture's GPU resources and remove it from the registry.
1785
+ * Refcount-aware: if the key is still in use by a mounted `useTexture` consumer it is
1786
+ * skipped (with a warning) unless `{ force: true }` is passed.
1787
+ * @returns true if disposed, false if skipped.
1788
+ */
1789
+ dispose(key: string, options?: DisposeOptions): boolean;
1790
+ /** Dispose every texture in the registry and clear it. Use on scene teardown. */
1791
+ disposeAll(): void;
2524
1792
  }
2525
1793
  /**
2526
- * Hook for managing the global texture cache in R3F state.
1794
+ * Reactive Texture registry — load once with `useTexture`, reach the textures from anywhere.
1795
+ *
1796
+ * This is a registry of plain `Texture` objects (not TSL nodes), so the same texture can feed
1797
+ * a material map, a heightmap sampler, or anything else. It does **not** load — pair it with
1798
+ * `useTexture` for loading (registry enrollment is on by default); `useTextures` is for access and lifecycle.
2527
1799
  *
2528
- * Textures are stored in a Map with URL/path keys for efficient lookup.
2529
- * Useful for sharing texture references across materials and components.
1800
+ * The returned handle is **reactive**: the calling component re-renders when the registry
1801
+ * changes. Pass a selector to scope the subscription to a single read.
2530
1802
  *
2531
1803
  * @example
2532
1804
  * ```tsx
2533
- * const { textures, add, get, remove, has, dispose } = useTextures()
1805
+ * // Load + register once (anywhere in the tree) — registered by default
1806
+ * useTexture({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
2534
1807
  *
2535
- * // Check if texture is already cached
2536
- * if (!has('/textures/diffuse.png')) {
2537
- * // Load with useTexture and cache: true, or manually add
2538
- * const tex = useTexture('/textures/diffuse.png', { cache: true })
2539
- * }
2540
- *
2541
- * // Access cached texture from anywhere
2542
- * const diffuse = get('/textures/diffuse.png')
2543
- * if (diffuse) material.map = diffuse
1808
+ * // Reach them from another component — record form lands straight into a material
1809
+ * const { map, normalMap } = useTextures().get({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
1810
+ * return <meshStandardMaterial map={map} normalMap={normalMap} />
2544
1811
  *
2545
- * // Remove from cache only (texture still in GPU memory)
2546
- * remove('/textures/old.png')
1812
+ * // A set of heightmaps at once
1813
+ * const [a, b, c] = useTextures().get(['/h0.png', '/h1.png', '/h2.png'])
2547
1814
  *
2548
- * // Fully dispose (frees GPU memory + removes from cache)
2549
- * dispose('/textures/unused.png')
1815
+ * // Register a non-URL texture (render target / procedural)
1816
+ * useTextures().add('rt-main', renderTarget.texture)
2550
1817
  *
2551
- * // Nuclear option - dispose everything
2552
- * disposeAll()
1818
+ * // Deliberate GPU cleanup (refcount-aware; force to override)
1819
+ * useTextures().dispose('/diffuse.jpg')
1820
+ * useTextures().disposeAll() // scene teardown
2553
1821
  * ```
1822
+ *
1823
+ * @remarks
1824
+ * **Future expansion:** an imperative async loader (e.g. `await useTextures().load('/x.jpg')`) is
1825
+ * intentionally not included yet. It would let non-React code (loading screens, dynamic streaming)
1826
+ * populate the registry without Suspense, at the cost of putting loading back into this hook. It
1827
+ * will be added only if a concrete consumer needs imperative loading; for now, loading lives in
1828
+ * `useTexture`.
2554
1829
  */
2555
1830
  declare function useTextures(): UseTexturesReturn;
1831
+ declare function useTextures<T>(selector: (registry: UseTexturesReturn) => T): T;
2556
1832
 
2557
1833
  /**
2558
1834
  * Creates a render target compatible with the current renderer.
@@ -2582,20 +1858,10 @@ declare function useTextures(): UseTexturesReturn;
2582
1858
  * const fbo = useRenderTarget(512, 256, { samples: 4 })
2583
1859
  * ```
2584
1860
  */
2585
- declare function useRenderTarget(options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
2586
- declare function useRenderTarget(size: number, options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
2587
- declare function useRenderTarget(width: number, height: number, options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
1861
+ declare function useRenderTarget(options?: RenderTargetOptions): WebGLRenderTarget;
1862
+ declare function useRenderTarget(size: number, options?: RenderTargetOptions): WebGLRenderTarget;
1863
+ declare function useRenderTarget(width: number, height: number, options?: RenderTargetOptions): WebGLRenderTarget;
2588
1864
 
2589
- /**
2590
- * Returns the R3F Canvas' Zustand store. Useful for [transient updates](https://github.com/pmndrs/zustand#transient-updates-for-often-occurring-state-changes).
2591
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usestore
2592
- */
2593
- declare function useStore(): RootStore;
2594
- /**
2595
- * Accesses R3F's internal state, containing renderer, canvas, scene, etc.
2596
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usethree
2597
- */
2598
- declare function useThree<T = RootState>(selector?: (state: RootState) => T, equalityFn?: <T>(state: T, newState: T) => boolean): T;
2599
1865
  /**
2600
1866
  * Exposes an object's {@link Instance}.
2601
1867
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#useInstanceHandle
@@ -2671,7 +1937,10 @@ declare function addTail(callback: GlobalRenderCallback): () => void;
2671
1937
  * Invalidates the view, requesting a frame to be rendered.
2672
1938
  * In demand mode, this triggers the scheduler to run frames.
2673
1939
  *
2674
- * @param state - Optional root state (ignored in new scheduler, kept for backwards compat)
1940
+ * With a state argument, only that root's jobs run on the requested frames; other
1941
+ * roots on 'demand' stay idle. Without one, every registered root is invalidated.
1942
+ *
1943
+ * @param state - Optional root state; targets the invalidation at that root
2675
1944
  * @param frames - Number of frames to request (default: 1)
2676
1945
  * @param stackFrames - If false, sets pendingFrames to frames. If true, adds to existing pendingFrames (default: false)
2677
1946
  *
@@ -2682,14 +1951,16 @@ declare function invalidate(state?: RootState, frames?: number, stackFrames?: bo
2682
1951
  * Advances the frameloop and runs render effects.
2683
1952
  * Useful for when manually rendering via `frameloop="never"`.
2684
1953
  *
1954
+ * With a state argument, only that root is stepped. Without one, every
1955
+ * registered root is stepped for backwards compatibility.
1956
+ *
2685
1957
  * @param timestamp - The timestamp to use for this frame
2686
1958
  * @param runGlobalEffects - Ignored (kept for backwards compat, global effects always run)
2687
- * @param state - Ignored (kept for backwards compat)
2688
- * @param frame - Ignored (kept for backwards compat)
1959
+ * @param state - Optional root state; targets the manual step at that root
2689
1960
  *
2690
1961
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#advance
2691
1962
  */
2692
- declare function advance(timestamp: number): void;
1963
+ declare function advance(timestamp: number, runGlobalEffects?: boolean, state?: RootState): void;
2693
1964
 
2694
1965
  /* eslint-disable @definitelytyped/no-unnecessary-generics */
2695
1966
  declare function ReactReconciler<
@@ -3734,6 +3005,7 @@ declare namespace ReactReconciler {
3734
3005
 
3735
3006
  declare function extend<T extends ConstructorRepresentation>(objects: T): React$1.ExoticComponent<ThreeElement<T>>;
3736
3007
  declare function extend<T extends Catalogue>(objects: T): void;
3008
+ declare function extend(objects: Record<string, unknown>): void;
3737
3009
  declare const reconciler: ReactReconciler.Reconciler<RootStore, Instance<any>, void, Instance<any>, never, any>;
3738
3010
 
3739
3011
  declare const isRenderer: (def: any) => boolean;
@@ -3758,13 +3030,9 @@ declare function Portal({ children, container, state }: PortalProps): JSX.Elemen
3758
3030
  declare function flushSync<R>(fn: () => R): R;
3759
3031
 
3760
3032
  declare const context: React$1.Context<RootStore>;
3033
+
3761
3034
  declare const createStore: (invalidate: (state?: RootState, frames?: number, stackFrames?: boolean) => void, advance: (timestamp: number, runGlobalEffects?: boolean, state?: RootState, frame?: XRFrame) => void) => RootStore;
3762
3035
 
3763
- /**
3764
- * Safely flush async effects when testing, simulating a legacy root.
3765
- * @deprecated Import from React instead. import { act } from 'react'
3766
- */
3767
- declare const act: typeof React$1.act;
3768
3036
  /**
3769
3037
  * An SSR-friendly useLayoutEffect.
3770
3038
  *
@@ -4016,7 +3284,7 @@ declare function getInstanceProps<T = any>(pendingProps: Record<string, unknown>
4016
3284
  declare function prepare<T = any>(target: T, root: RootStore, type: string, props: Instance<T>['props']): Instance<T>;
4017
3285
  /**
4018
3286
  * Triggers an update for an instance.
4019
- * Calls onUpdate callback and invalidates the frame if necessary.
3287
+ * Invalidates the frame if the root is in demand mode.
4020
3288
  *
4021
3289
  * @param instance - Instance to invalidate
4022
3290
  */
@@ -4182,29 +3450,44 @@ declare const hasConstructor: (object: unknown) => object is {
4182
3450
  * Used to identify values that should be resolved from refs after mount.
4183
3451
  */
4184
3452
  declare const FROM_REF: unique symbol;
3453
+ /** The marker `fromRef()` returns; resolved by the reconciler in `commitMount`. */
3454
+ interface FromRefMarker<T = unknown, R = T> {
3455
+ [FROM_REF]: React$1.RefObject<T | null>;
3456
+ /** Optional transform applied to the resolved ref before assignment. */
3457
+ transform?: (value: T) => R;
3458
+ }
4185
3459
  /**
4186
3460
  * Defers prop application until the referenced object is available.
4187
3461
  * Useful for props like `target` that need sibling refs to be populated.
4188
3462
  *
3463
+ * Only top-level props on a three element are resolved: a marker nested inside another value
3464
+ * (an array, an options object) is never seen. When the prop needs the sibling *wrapped* rather
3465
+ * than assigned as-is, pass a `transform`; it runs once the ref is populated and its result is
3466
+ * what gets assigned.
3467
+ *
4189
3468
  * @param ref - React ref object to resolve at mount time
4190
- * @returns A marker value that applyProps will resolve after mount
3469
+ * @param transform - Optional mapping from the resolved object to the value the prop expects
3470
+ * @returns A marker value that the reconciler resolves after mount
4191
3471
  *
4192
3472
  * @example
4193
3473
  * const targetRef = useRef<THREE.Object3D>(null)
4194
3474
  *
4195
3475
  * <group ref={targetRef} position={[-3, -2, -15]} />
4196
3476
  * <spotLight target={fromRef(targetRef)} intensity={100} />
3477
+ *
3478
+ * @example
3479
+ * // Wrap the sibling: a node material's lightsNode needs a LightsNode, not the light itself
3480
+ * <meshPhongNodeMaterial lightsNode={fromRef(lightRef, (light) => lights([light]))} />
4197
3481
  */
4198
3482
  declare function fromRef<T>(ref: React$1.RefObject<T | null>): T;
3483
+ declare function fromRef<T, R>(ref: React$1.RefObject<T | null>, transform: (value: T) => R): R;
4199
3484
  /**
4200
3485
  * Type guard to check if a value is a fromRef marker.
4201
3486
  *
4202
3487
  * @param value - Value to check
4203
3488
  * @returns True if value is a fromRef marker
4204
3489
  */
4205
- declare function isFromRef(value: unknown): value is {
4206
- [FROM_REF]: React$1.RefObject<any>;
4207
- };
3490
+ declare function isFromRef(value: unknown): value is FromRefMarker<any, unknown>;
4208
3491
 
4209
3492
  /**
4210
3493
  * Symbol marker for mount-only method calls.
@@ -4231,7 +3514,15 @@ declare const ONCE: unique symbol;
4231
3514
  * // No arguments
4232
3515
  * <geometry center={once()} />
4233
3516
  */
4234
- declare function once<T>(...args: T[]): T;
3517
+ declare function once<A extends unknown[]>(...args: A): OnceValue<A>;
3518
+ /**
3519
+ * What `once(...args)` is typed as, so the marker is assignable to the prop it targets:
3520
+ * the single argument itself (`rotateX={once(angle)}`), the argument tuple for multi-argument
3521
+ * methods (`translate={once(x, y, z)}`), or `true` for a bare call (`center={once()}`).
3522
+ *
3523
+ * The runtime value is always the marker object; only the declared type follows the prop.
3524
+ */
3525
+ type OnceValue<A extends unknown[]> = A extends [] ? true : A extends [infer Single] ? Single : A;
4235
3526
  /**
4236
3527
  * Type guard to check if a value is a once marker.
4237
3528
  *
@@ -4243,10 +3534,31 @@ declare function isOnce(value: unknown): value is {
4243
3534
  };
4244
3535
 
4245
3536
  /**
4246
- * A DOM canvas which accepts threejs elements as children.
4247
- * @see https://docs.pmnd.rs/react-three-fiber/api/canvas
3537
+ * @fileoverview Legacy entry point - WebGL only
3538
+ *
3539
+ * This entry point is for apps that want to use the legacy WebGLRenderer.
3540
+ * No WebGPU features are available from this import path.
3541
+ * Auto-extends THREE with WebGL-only constructors (no node materials).
3542
+ *
3543
+ * Usage:
3544
+ * import { Canvas, useFrame } from '@react-three/fiber/legacy'
4248
3545
  */
4249
- declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
4250
3546
 
4251
- export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Scheduler, Texture, _roots, act, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getScheduler, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
4252
- export type { Act, AddPhaseOptions, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameControls, FrameNextCallback, FrameNextControls, FrameNextState, FrameState, FrameTimingState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, LegacyInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, LegacyRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootOptions, LegacyRootState as RootState, RootStore, SchedulerApi, SetBlock, Size, Subscription, TSLNodeInput, TextureEntry, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseFrameNextOptions, UseFrameOptions, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager };
3547
+ /** `useThree` narrowed to legacy state — `state.renderer` is a `WebGLRenderer`. */
3548
+ type UseThreeLegacy = <T = LegacyRootState>(selector?: (state: LegacyRootState) => T, equalityFn?: <U>(state: U, newState: U) => boolean) => T;
3549
+ /** `useFrame` narrowed to legacy state — the callback's `state.renderer` is a `WebGLRenderer`. */
3550
+ type UseFrameLegacy = (callback?: FrameCallback$1<LegacyRootState>, priorityOrOptions?: number | UseFrameNextOptions) => FrameNextControls;
3551
+ declare const useThree: UseThreeLegacy;
3552
+ declare const useFrame: UseFrameLegacy;
3553
+
3554
+ /** Canvas props on the legacy entry: `onCreated` receives `LegacyRootState`. */
3555
+ type LegacyCanvasProps = Omit<CanvasProps, 'onCreated'> & {
3556
+ /** Callback after the canvas has rendered (but not yet committed); `state.renderer` is a `WebGLRenderer` */
3557
+ onCreated?: (state: LegacyRootState) => void;
3558
+ };
3559
+
3560
+ /** `Canvas` narrowed to legacy state — the same component, `onCreated` typed against `LegacyRootState`. */
3561
+ declare const Canvas: (props: LegacyCanvasProps) => JSX.Element;
3562
+
3563
+ export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, registerRootExtension, removeInteractivity, resolve, setRenderOverride, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
3564
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, Camera, CameraProps, LegacyCanvasProps as CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, FromRefMarker, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, LegacyInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyCanvasProps, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, Object3DMethod, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, OnceValue, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, LegacyRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootExtension, LegacyRootState as RootState, RootStore, SetBlock, Size, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseFrameLegacy, UseTextureOptions, UseTexturesReturn, UseThreeLegacy, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };