@react-three/fiber 10.0.0-canary.dbbe704 → 10.0.0-canary.de17310

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/legacy.d.ts CHANGED
@@ -1,30 +1,16 @@
1
1
  import * as THREE$1 from 'three';
2
- import { WebGLRenderTarget, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Node as Node$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera } from 'three';
2
+ import { WebGLCubeRenderTarget, WebGLRenderTarget, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Object3D, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Frustum, OrthographicCamera } from 'three';
3
3
  import * as React$1 from 'react';
4
4
  import { ReactNode, Component, RefObject, JSX } from 'react';
5
- import * as three_webgpu from 'three/webgpu';
6
- import { WebGPURenderer as WebGPURenderer$1, CanvasTarget, Node, ShaderNodeObject } from 'three/webgpu';
5
+ import { WebGPURenderer as WebGPURenderer$1, CanvasTarget } from 'three/webgpu';
7
6
  import { StoreApi } from 'zustand';
8
7
  import { UseBoundStoreWithEqualityFn } from 'zustand/traditional';
8
+ import { FrameTimingState, FrameCallback as FrameCallback$1, SchedulerApi, UseFrameNextOptions, FrameNextControls } from '@pmndrs/scheduler';
9
+ export { AddPhaseOptions, FrameControls, FrameNextControls, FrameTimingState, RootOptions, Scheduler, SchedulerApi, UseFrameNextOptions, UseFrameOptions, getScheduler } from '@pmndrs/scheduler';
9
10
  import { Options } from 'react-use-measure';
10
11
  import * as react_jsx_runtime from 'react/jsx-runtime';
11
- import { ThreeElement as ThreeElement$1, Euler as Euler$2 } from '@react-three/fiber';
12
12
  import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
13
13
 
14
- function _mergeNamespaces(n, m) {
15
- m.forEach(function (e) {
16
- e && typeof e !== 'string' && !Array.isArray(e) && Object.keys(e).forEach(function (k) {
17
- if (k !== 'default' && !(k in n)) {
18
- var d = Object.getOwnPropertyDescriptor(e, k);
19
- Object.defineProperty(n, k, d.get ? d : {
20
- enumerable: true,
21
- get: function () { return e[k]; }
22
- });
23
- }
24
- });
25
- });
26
- return Object.freeze(n);
27
- }
28
14
 
29
15
  /**
30
16
  * @fileoverview Internal Three.js re-exports - LEGACY ENTRY
@@ -37,24 +23,17 @@ function _mergeNamespaces(n, m) {
37
23
  declare const R3F_BUILD_LEGACY = true;
38
24
  declare const R3F_BUILD_WEBGPU = false;
39
25
 
40
- declare const Inspector: {
41
- new (): {};
42
- };
43
- declare const WebGPURenderer: {
44
- new (): {};
45
- };
26
+ type Inspector = never;
27
+ /** Not available on the legacy (WebGL-only) entry. */
28
+ declare function loadInspector(): Promise<never>;
29
+ declare class WebGPURenderer {
30
+ constructor();
31
+ }
46
32
 
47
33
  declare const RenderTarget: any;
48
34
 
49
- var THREE = /*#__PURE__*/_mergeNamespaces({
50
- __proto__: null,
51
- Inspector: Inspector,
52
- R3F_BUILD_LEGACY: R3F_BUILD_LEGACY,
53
- R3F_BUILD_WEBGPU: R3F_BUILD_WEBGPU,
54
- RenderTarget: RenderTarget,
55
- RenderTargetCompat: WebGLRenderTarget,
56
- WebGPURenderer: WebGPURenderer
57
- }, [THREE$1]);
35
+ declare const CubeRenderTarget: any;
36
+
58
37
 
59
38
  //* Utility Types ==============================
60
39
 
@@ -148,6 +127,8 @@ interface IntersectionEvent<TSourceEvent> extends Intersection {
148
127
  unprojectedPoint: THREE$1.Vector3
149
128
  /** Normalized event coordinates */
150
129
  pointer: THREE$1.Vector2
130
+ /** pointerId of the original event for multiple pointer events */
131
+ pointerId: number
151
132
  /** Delta between first click and this event */
152
133
  delta: number
153
134
  /** The ray that pierced it */
@@ -224,6 +205,18 @@ interface EventHandlers {
224
205
  type FilterFunction = (items: THREE$1.Intersection[], state: RootState) => THREE$1.Intersection[]
225
206
  type ComputeFunction = (event: DomEvent, root: RootState, previous?: RootState) => void
226
207
 
208
+ /** Configuration for XR pointer registration (controllers/hands) */
209
+ interface XRPointerConfig {
210
+ /** Ray origin (updated each frame by XR system) */
211
+ ray: THREE$1.Ray
212
+ /** Optional: custom compute function for this pointer */
213
+ compute?: (state: RootState) => void
214
+ /** Pointer type identifier */
215
+ type: 'controller' | 'hand' | 'gaze'
216
+ /** Which hand (for controller/hand types) */
217
+ handedness?: 'left' | 'right'
218
+ }
219
+
227
220
  interface EventManager<TTarget> {
228
221
  /** Determines if the event layer is active */
229
222
  enabled: boolean
@@ -243,8 +236,21 @@ interface EventManager<TTarget> {
243
236
  disconnect?: () => void
244
237
  /** Triggers a onPointerMove with the last known event. This can be useful to enable raycasting without
245
238
  * explicit user interaction, for instance when the camera moves a hoverable object underneath the cursor.
239
+ * @param pointerId - Optional pointer ID to update specific pointer only
246
240
  */
247
- update?: () => void
241
+ update?: (pointerId?: number) => void
242
+ /** Defer pointer move raycasting to frame start (default: true) */
243
+ frameTimedRaycasts?: boolean
244
+ /** Always fire raycaster immediately on scroll events (default: true) */
245
+ alwaysFireOnScroll?: boolean
246
+ /** Automatically re-raycast every frame to detect hover changes from moving objects/camera (default: false) */
247
+ updateOnFrame?: boolean
248
+ /** Flush deferred pointer raycasts. Called by scheduler at frame start (input phase). */
249
+ flush?: () => void
250
+ /** Register an XR pointer (controller/hand). Returns assigned pointerId */
251
+ registerPointer?: (config: XRPointerConfig) => number
252
+ /** Unregister an XR pointer */
253
+ unregisterPointer?: (pointerId: number) => void
248
254
  }
249
255
 
250
256
  interface PointerCaptureTarget {
@@ -264,228 +270,33 @@ interface VisibilityEntry {
264
270
  }
265
271
 
266
272
  //* Scheduler Types (useFrame) ==============================
273
+ //
274
+ // The generic, framework-agnostic scheduler types now live in @pmndrs/scheduler.
275
+ // This file re-exports them and layers r3f's RootState-aware frame state on top,
276
+ // so existing `#types` imports across the codebase keep resolving unchanged.
267
277
 
268
278
 
269
279
 
270
- // Public Options --------------------------------
280
+ // Frame State (r3f-specific) --------------------------------
271
281
 
272
282
  /**
273
- * Options for useFrame hook
274
- */
275
- interface UseFrameNextOptions {
276
- /** Optional stable id for the job. Auto-generated if not provided */
277
- id?: string
278
- /** Named phase to run in. Default: 'update' */
279
- phase?: string
280
- /** Run before this phase or job id */
281
- before?: string | string[]
282
- /** Run after this phase or job id */
283
- after?: string | string[]
284
- /** Priority within phase. Higher runs first. Default: 0 */
285
- priority?: number
286
- /** Max frames per second for this job */
287
- fps?: number
288
- /** If true, skip frames when behind. If false, try to catch up. Default: true */
289
- drop?: boolean
290
- /** Enable/disable without unregistering. Default: true */
291
- enabled?: boolean
292
- }
293
-
294
- /** Alias for UseFrameNextOptions */
295
- type UseFrameOptions = UseFrameNextOptions
296
-
297
- /**
298
- * Options for addPhase
299
- */
300
- interface AddPhaseOptions {
301
- /** Insert this phase before the specified phase */
302
- before?: string
303
- /** Insert this phase after the specified phase */
304
- after?: string
305
- }
306
-
307
- // Frame State --------------------------------
308
-
309
- /**
310
- * Timing-only state for independent/outside mode (no RootState)
311
- */
312
- interface FrameTimingState {
313
- /** High-resolution timestamp from RAF (ms) */
314
- time: number
315
- /** Time since last frame in seconds (for legacy compatibility with THREE.Clock) */
316
- delta: number
317
- /** Elapsed time since first frame in seconds (for legacy compatibility with THREE.Clock) */
318
- elapsed: number
319
- /** Incrementing frame counter */
320
- frame: number
321
- }
322
-
323
- /**
324
- * State passed to useFrame callbacks (extends RootState with timing)
283
+ * State passed to useFrame callbacks (extends RootState with timing).
325
284
  */
326
285
  interface FrameNextState extends RootState, FrameTimingState {}
327
286
 
328
287
  /** Alias for FrameNextState */
329
288
  type FrameState = FrameNextState
330
289
 
331
- // Root Options --------------------------------
332
-
333
- /**
334
- * Options for registerRoot
335
- */
336
- interface RootOptions {
337
- /** State provider for callbacks. Optional in independent mode. */
338
- getState?: () => any
339
- /** Error handler for job errors. Falls back to console.error if not provided. */
340
- onError?: (error: Error) => void
341
- }
342
-
343
- // Callback Types --------------------------------
290
+ // Callback Types (r3f-specific) --------------------------------
344
291
 
345
292
  /**
346
- * Callback function for useFrame
293
+ * Callback function for useFrame. Receives the full r3f RootState plus timing.
347
294
  */
348
- type FrameNextCallback = (state: FrameNextState, delta: number) => void
295
+ type FrameNextCallback = FrameCallback$1<RootState>
349
296
 
350
297
  /** Alias for FrameNextCallback */
351
298
  type FrameCallback = FrameNextCallback
352
299
 
353
- // Controls returned from useFrame --------------------------------
354
-
355
- /**
356
- * Controls object returned from useFrame hook
357
- */
358
- interface FrameNextControls {
359
- /** The job's unique ID */
360
- id: string
361
- /** Access to the global scheduler for frame loop control */
362
- scheduler: SchedulerApi
363
- /** Manually step this job only (bypasses FPS limiting) */
364
- step(timestamp?: number): void
365
- /** Manually step ALL jobs in the scheduler */
366
- stepAll(timestamp?: number): void
367
- /** Pause this job (set enabled=false) */
368
- pause(): void
369
- /** Resume this job (set enabled=true) */
370
- resume(): void
371
- /** Reactive paused state - automatically triggers re-render when changed */
372
- isPaused: boolean
373
- }
374
-
375
- /** Alias for FrameNextControls */
376
- type FrameControls = FrameNextControls
377
-
378
- // Scheduler Interface --------------------------------
379
-
380
- /**
381
- * Public interface for the global Scheduler
382
- */
383
- interface SchedulerApi {
384
- //* Phase Management --------------------------------
385
-
386
- /** Add a named phase to the scheduler */
387
- addPhase(name: string, options?: AddPhaseOptions): void
388
- /** Get the ordered list of phase names */
389
- readonly phases: string[]
390
- /** Check if a phase exists */
391
- hasPhase(name: string): boolean
392
-
393
- //* Root Management --------------------------------
394
-
395
- /** Register a root (Canvas) with the scheduler. Returns unsubscribe function. */
396
- registerRoot(id: string, options?: RootOptions): () => void
397
- /** Unregister a root */
398
- unregisterRoot(id: string): void
399
- /** Generate a unique root ID */
400
- generateRootId(): string
401
- /** Get the number of registered roots */
402
- getRootCount(): number
403
- /** Check if any root is registered and ready */
404
- readonly isReady: boolean
405
- /** Subscribe to root-ready event. Fires immediately if already ready. Returns unsubscribe. */
406
- onRootReady(callback: () => void): () => void
407
-
408
- //* Job Registration --------------------------------
409
-
410
- /** Register a job with the scheduler (returns unsubscribe function) */
411
- register(
412
- callback: FrameNextCallback,
413
- options?: {
414
- id?: string
415
- rootId?: string
416
- phase?: string
417
- before?: string | string[]
418
- after?: string | string[]
419
- priority?: number
420
- fps?: number
421
- drop?: boolean
422
- enabled?: boolean
423
- },
424
- ): () => void
425
- /** Update a job's options */
426
- updateJob(
427
- id: string,
428
- options: {
429
- priority?: number
430
- fps?: number
431
- drop?: boolean
432
- enabled?: boolean
433
- phase?: string
434
- before?: string | string[]
435
- after?: string | string[]
436
- },
437
- ): void
438
- /** Unregister a job by ID */
439
- unregister(id: string, rootId?: string): void
440
- /** Get the number of registered jobs */
441
- getJobCount(): number
442
- /** Get all job IDs */
443
- getJobIds(): string[]
444
-
445
- //* Global Jobs (for legacy addEffect/addAfterEffect) --------------------------------
446
-
447
- /** Register a global job (runs once per frame, not per-root). Returns unsubscribe function. */
448
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void
449
-
450
- //* Idle Callbacks (for legacy addTail) --------------------------------
451
-
452
- /** Register an idle callback (fires when loop stops). Returns unsubscribe function. */
453
- onIdle(callback: (timestamp: number) => void): () => void
454
-
455
- //* Frame Loop Control --------------------------------
456
-
457
- /** Start the scheduler loop */
458
- start(): void
459
- /** Stop the scheduler loop */
460
- stop(): void
461
- /** Check if the scheduler is running */
462
- readonly isRunning: boolean
463
- /** Get/set the frameloop mode ('always', 'demand', 'never') */
464
- frameloop: Frameloop
465
- /** Independent mode - runs without Canvas, callbacks receive timing-only state */
466
- independent: boolean
467
-
468
- //* Manual Stepping --------------------------------
469
-
470
- /** Manually step all jobs once (for frameloop='never' or testing) */
471
- step(timestamp?: number): void
472
- /** Manually step a single job by ID */
473
- stepJob(id: string, timestamp?: number): void
474
- /** Request frame(s) to be rendered (for frameloop='demand') */
475
- invalidate(frames?: number): void
476
-
477
- //* Per-Job Control --------------------------------
478
-
479
- /** Check if a job is paused */
480
- isJobPaused(id: string): boolean
481
- /** Pause a job */
482
- pauseJob(id: string): void
483
- /** Resume a job */
484
- resumeJob(id: string): void
485
- /** Subscribe to job state changes (for reactive isPaused). Returns unsubscribe function. */
486
- subscribeJobState(id: string, listener: () => void): () => void
487
- }
488
-
489
300
  //* Renderer Types ========================================
490
301
 
491
302
  /** Default renderer type - union of WebGL and WebGPU renderers */
@@ -499,6 +310,18 @@ type Subscription = {
499
310
  store: RootStore
500
311
  }
501
312
 
313
+ /** Per-pointer state for multi-touch and XR support */
314
+ type PointerState = {
315
+ /** Objects currently hovered by this pointer */
316
+ hovered: Map<string, ThreeEvent<DomEvent>>
317
+ /** Objects capturing this pointer */
318
+ captured: Map<THREE$1.Object3D, PointerCaptureTarget>
319
+ /** Initial click position [x, y] */
320
+ initialClick: [x: number, y: number]
321
+ /** Objects hit on initial click */
322
+ initialHits: THREE$1.Object3D[]
323
+ }
324
+
502
325
  type Dpr = number | [min: number, max: number]
503
326
 
504
327
  interface Size {
@@ -540,12 +363,21 @@ interface Performance {
540
363
 
541
364
  interface InternalState {
542
365
  interaction: THREE$1.Object3D[]
543
- hovered: Map<string, ThreeEvent<DomEvent>>
544
366
  subscribers: Subscription[]
367
+ /** Per-pointer state (hover, capture, click tracking) - replaces hovered, capturedMap, initialClick, initialHits */
368
+ pointerMap: Map<number, PointerState>
369
+ /** Pointers needing raycast this frame (used with frameTimedRaycasts) */
370
+ pointerDirty: Map<number, DomEvent>
371
+ /** Last event received (for events.update() compatibility) */
372
+ lastEvent: React$1.RefObject<DomEvent | null>
373
+ /** @deprecated Use pointerMap.get(pointerId).hovered instead */
374
+ hovered: Map<string, ThreeEvent<DomEvent>>
375
+ /** @deprecated Use pointerMap.get(pointerId).captured instead */
545
376
  capturedMap: Map<number, Map<THREE$1.Object3D, PointerCaptureTarget>>
377
+ /** @deprecated Use pointerMap.get(pointerId).initialClick instead */
546
378
  initialClick: [x: number, y: number]
379
+ /** @deprecated Use pointerMap.get(pointerId).initialHits instead */
547
380
  initialHits: THREE$1.Object3D[]
548
- lastEvent: React$1.RefObject<DomEvent | null>
549
381
  /** Visibility event registry (onFramed, onOccluded, onVisible) */
550
382
  visibilityRegistry: Map<string, VisibilityEntry>
551
383
  /** Whether occlusion queries are enabled (WebGPU only) */
@@ -564,6 +396,12 @@ interface InternalState {
564
396
  actualRenderer: R3FRenderer
565
397
  /** Global scheduler reference (for useFrame hook) */
566
398
  scheduler: SchedulerApi | null
399
+ /**
400
+ * Replaces `renderer.render(scene, camera)` in the default render job when set. Set it with
401
+ * `setRenderOverride(store, fn)`; the job keeps its fps throttle, error handling and user
402
+ * render-phase takeover. Used by `useRenderPipeline`.
403
+ */
404
+ renderOverride?: (() => void) | null
567
405
  /** This root's unique ID in the global scheduler */
568
406
  rootId?: string
569
407
  /** Function to unregister this root from the global scheduler */
@@ -571,14 +409,31 @@ interface InternalState {
571
409
  /** Container for child attachment (scene for root, original container for portals) */
572
410
  container?: THREE$1.Object3D
573
411
  /**
574
- * CanvasTarget for multi-canvas WebGPU rendering.
575
- * Created for all WebGPU canvases to support renderer sharing.
412
+ * The CanvasTarget this root sizes and renders through.
413
+ *
414
+ * A primary (`<Canvas id>`) owns the renderer's default target -- the one three itself built
415
+ * around the canvas element -- so sizing it is sizing the renderer. A secondary owns a target
416
+ * R3F created for its own element. Either way there is exactly one target per canvas element,
417
+ * and the canvas-target job makes it the renderer's active one before this root renders.
418
+ * Absent on WebGL and on an id-less WebGPU canvas, where the renderer is sized directly.
576
419
  * @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
577
420
  */
578
421
  canvasTarget?: CanvasTarget
422
+ /**
423
+ * Set when this root's canvas target has been resized and the backend's cached render pass
424
+ * descriptor (which holds a depth-stencil view built once per canvas) is therefore stale.
425
+ *
426
+ * Flushed by the canvas-target job in the `start` phase, which is the only place this root's
427
+ * target is guaranteed to be the renderer's active one — `backend.updateSize()` operates on
428
+ * whatever `getCanvasTarget()` returns, so calling it from the resize subscription would
429
+ * invalidate some other canvas's descriptor instead.
430
+ *
431
+ * @see https://github.com/pmndrs/react-three-fiber/issues/3847
432
+ */
433
+ canvasTargetSizeDirty?: boolean
579
434
  /**
580
435
  * Whether multi-canvas rendering is active.
581
- * True when any canvas uses `target` prop to share a renderer.
436
+ * True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
582
437
  * When true, setCanvasTarget is called before each render.
583
438
  */
584
439
  isMultiCanvas?: boolean
@@ -614,12 +469,13 @@ interface RootState {
614
469
  /** Get current state */
615
470
  get: StoreApi<RootState>['getState']
616
471
  /**
617
- * Reference to the authoritative store for shared TSL resources (uniforms, nodes, etc).
472
+ * The store of the canvas that owns this root's renderer.
618
473
  * - For primary/independent canvases: points to its own store (self-reference)
619
474
  * - For secondary canvases: points to the primary canvas's store
475
+ * - Portals copy it from their parent
620
476
  *
621
- * Hooks like useNodes/useUniforms should read from primaryStore to ensure
622
- * consistent shared state across all canvases sharing a renderer.
477
+ * Anything shared per renderer rather than per canvas (e.g. @react-three/tsl's resources)
478
+ * resolves through it.
623
479
  */
624
480
  primaryStore: RootStore
625
481
  /** @deprecated Use `renderer` instead. The instance of the renderer (typed as WebGLRenderer for backwards compat) */
@@ -676,24 +532,16 @@ interface RootState {
676
532
  setSize: (width?: number, height?: number, top?: number, left?: number) => void
677
533
  /** Shortcut to manual setting the pixel ratio */
678
534
  setDpr: (dpr: Dpr) => void
679
- /** Shortcut to setting frameloop flags */
680
- setFrameloop: (frameloop: Frameloop) => void
535
+ /** Shortcut to setting frameloop flags. No args resets to 'always'. */
536
+ setFrameloop: (frameloop?: Frameloop) => void
681
537
  /** Set error state to propagate to error boundary */
682
538
  setError: (error: Error | null) => void
683
539
  /** Current error state (null when no error) */
684
540
  error: Error | null
685
- /** Global TSL uniform nodes - root-level uniforms + scoped sub-objects. Use useUniforms() hook */
686
- uniforms: UniformStore
687
- /** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
688
- nodes: Record<string, any>
689
- /** Global TSL texture nodes - use useTextures() hook for operations */
690
- textures: Map<string, any>
691
- /** WebGPU PostProcessing instance - use usePostProcessing() hook */
692
- postProcessing: any | null // THREE.PostProcessing when available
693
- /** Global TSL pass nodes for post-processing - use usePostProcessing() hook */
694
- passes: Record<string, any>
695
- /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
696
- _hmrVersion: number
541
+ /** Global Texture registry (key → Texture, usually keyed by URL) - use useTextures() hook for access + lifecycle */
542
+ textures: Map<string, THREE$1.Texture>
543
+ /** Internal: refcount per texture key, driven by mounted useTexture consumers (registry enrollment is on by default) */
544
+ _textureRefs: Map<string, number>
697
545
  /** Internal: whether setSize() has taken ownership of canvas dimensions */
698
546
  _sizeImperative: boolean
699
547
  /** Internal: stored size props from Canvas for reset functionality */
@@ -740,6 +588,20 @@ interface Renderer {
740
588
  render: (scene: THREE$1.Scene, camera: THREE$1.Camera) => any
741
589
  }
742
590
 
591
+ //* Color Management Config ==============================
592
+
593
+ /**
594
+ * Color management configuration shared by both WebGL and WebGPU renderers.
595
+ */
596
+ interface ColorManagementConfig {
597
+ /**
598
+ * Color space assigned to 8-bit input textures (color maps).
599
+ * Defaults to sRGB. Most textures are authored in sRGB.
600
+ * @default THREE.SRGBColorSpace
601
+ */
602
+ textureColorSpace?: THREE$1.ColorSpace
603
+ }
604
+
743
605
  //* WebGL Renderer Props ==============================
744
606
 
745
607
  type DefaultGLProps = Omit<THREE$1.WebGLRendererParameters, 'canvas'> & {
@@ -750,7 +612,7 @@ type GLProps =
750
612
  | Renderer
751
613
  | ((defaultProps: DefaultGLProps) => Renderer)
752
614
  | ((defaultProps: DefaultGLProps) => Promise<Renderer>)
753
- | Partial<Properties<THREE$1.WebGLRenderer> | THREE$1.WebGLRendererParameters>
615
+ | (Partial<Properties<THREE$1.WebGLRenderer> | THREE$1.WebGLRendererParameters> & ColorManagementConfig)
754
616
 
755
617
  //* WebGPU Renderer Props ==============================
756
618
 
@@ -765,20 +627,27 @@ type DefaultRendererProps = {
765
627
  */
766
628
  interface CanvasSchedulerConfig {
767
629
  /**
768
- * Render this canvas after another canvas completes.
769
- * Pass the `id` of another canvas.
630
+ * Run this Canvas root before the referenced Canvas root id(s).
631
+ */
632
+ before?: string | string[]
633
+ /**
634
+ * Run this Canvas root after the referenced Canvas root id(s).
635
+ */
636
+ after?: string | string[]
637
+ /**
638
+ * Numeric root order. Lower values run first.
770
639
  */
771
- after?: string
640
+ order?: number
772
641
  /**
773
- * Limit this canvas's render rate (frames per second).
642
+ * Limit this Canvas's default render job (frames per second).
774
643
  */
775
644
  fps?: number
776
645
  }
777
646
 
778
647
  /**
779
- * Extended renderer configuration for multi-canvas support.
648
+ * Extended renderer configuration for multi-canvas support and color management.
780
649
  */
781
- interface RendererConfigExtended {
650
+ interface RendererConfigExtended extends ColorManagementConfig {
782
651
  /** Share renderer from another canvas (WebGPU only) */
783
652
  primaryCanvas?: string
784
653
  /** Canvas-level scheduler options */
@@ -843,8 +712,6 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
843
712
  * @see https://threejs.org/docs/#api/en/renderers/WebGLRenderer.shadowMap
844
713
  */
845
714
  shadows?: boolean | 'basic' | 'percentage' | 'soft' | 'variance' | Partial<THREE$1.WebGLShadowMap>
846
- /** Color space assigned to 8-bit input textures (color maps). Defaults to sRGB. Most textures are authored in sRGB. */
847
- textureColorSpace?: THREE$1.ColorSpace
848
715
  /** Creates an orthographic camera */
849
716
  orthographic?: boolean
850
717
  /**
@@ -859,14 +726,17 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
859
726
  performance?: Partial<Omit<Performance, 'regress'>>
860
727
  /** Target pixel ratio. Can clamp between a range: `[min, max]` */
861
728
  dpr?: Dpr
862
- /** Props that go into the default raycaster */
863
- raycaster?: Partial<THREE$1.Raycaster>
729
+ /**
730
+ * Props that go into the default raycaster. `params` is merged into the raycaster's defaults,
731
+ * so a single threshold can be set: `raycaster={{ params: { Points: { threshold: 0.2 } } }}`.
732
+ */
733
+ raycaster?: Partial<Omit<THREE$1.Raycaster, 'params'>> & { params?: Partial<THREE$1.RaycasterParameters> }
864
734
  /** A `THREE.Scene` instance or props that go into the default scene */
865
735
  scene?: THREE$1.Scene | Partial<THREE$1.Scene>
866
736
  /** A `THREE.Camera` instance or props that go into the default camera */
867
737
  camera?: CameraProps
868
738
  /** An R3F event manager to manage elements' pointer events */
869
- events?: (store: RootStore) => EventManager<HTMLElement>
739
+ events?: (store: RootStore) => EventManager<Element>
870
740
  /** Callback after the canvas has rendered (but not yet committed) */
871
741
  onCreated?: (state: RootState) => void
872
742
  /** Response for pointer clicks that have missed any target */
@@ -955,7 +825,6 @@ type InstanceProps<T = any, P = any> = ArgsProp<P> & {
955
825
  object?: T
956
826
  dispose?: null
957
827
  attach?: AttachType<T>
958
- onUpdate?: (self: T) => void
959
828
  }
960
829
 
961
830
  interface Instance<O = any> {
@@ -970,8 +839,6 @@ interface Instance<O = any> {
970
839
  attach?: AttachType<O>
971
840
  previousAttach?: any
972
841
  isHidden: boolean
973
- /** Deferred ref props to apply in commitMount */
974
- deferredRefs?: Array<{ prop: string; ref: React$1.RefObject<any> }>
975
842
  /** Set of props that have been applied via once() */
976
843
  appliedOnce?: Set<string>
977
844
  }
@@ -1097,7 +964,7 @@ interface CanvasProps
1097
964
  */
1098
965
  resize?: Options
1099
966
  /** The target where events are being subscribed to, default: the div that wraps canvas */
1100
- eventSource?: HTMLElement | React$1.RefObject<HTMLElement>
967
+ eventSource?: Element | React$1.RefObject<Element | null>
1101
968
  /** The event prefix that is cast into canvas pointer x/y events, default: "offset" */
1102
969
  eventPrefix?: 'offset' | 'client' | 'page' | 'layer' | 'screen'
1103
970
  /** Enable/disable automatic HMR refresh for TSL nodes and uniforms, default: true in dev */
@@ -1205,329 +1072,6 @@ interface LegacyRootState extends Omit<RootState, 'renderer' | 'internal'> {
1205
1072
 
1206
1073
  type RenderTargetOptions = RenderTargetOptions$1
1207
1074
 
1208
- //* Global Types ==============================
1209
-
1210
- declare global {
1211
- /** Uniform node type - a Node with a value property (matches Three.js UniformNode) */
1212
- interface UniformNode<T = unknown> extends Node {
1213
- value: T
1214
- }
1215
-
1216
- /**
1217
- * ShaderCallable - the return type of Fn()
1218
- * A callable shader function node that can be invoked with parameters.
1219
- * The function returns a ShaderNodeObject when called.
1220
- *
1221
- * @example
1222
- * ```tsx
1223
- * // Define a shader function
1224
- * const blendColorFn = Fn(([color1, color2, factor]) => {
1225
- * return mix(color1, color2, factor)
1226
- * })
1227
- *
1228
- * // Type when retrieving from nodes store
1229
- * const { blendColorFn } = nodes as { blendColorFn: ShaderCallable }
1230
- *
1231
- * // Or with specific return type
1232
- * const { myFn } = nodes as { myFn: ShaderCallable<THREE.Node> }
1233
- * ```
1234
- */
1235
- type ShaderCallable<R extends Node = Node> = ((...params: unknown[]) => ShaderNodeObject<R>) & Node
1236
-
1237
- /**
1238
- * ShaderNodeRef - a ShaderNodeObject wrapper around a Node
1239
- * This is the common return type for TSL operations (add, mul, sin, etc.)
1240
- *
1241
- * @example
1242
- * ```tsx
1243
- * const { wobble } = nodes as { wobble: ShaderNodeRef }
1244
- * ```
1245
- */
1246
- type ShaderNodeRef<T extends Node = Node> = ShaderNodeObject<T>
1247
-
1248
- /**
1249
- * TSLNodeType - Union of all common TSL node types
1250
- * Used by ScopedStore to properly type node access from the store.
1251
- *
1252
- * Includes:
1253
- * - Node: base Three.js node type
1254
- * - ShaderCallable: function nodes created with Fn()
1255
- * - ShaderNodeObject: wrapped nodes from TSL operations (sin, mul, mix, etc.)
1256
- *
1257
- * @example
1258
- * ```tsx
1259
- * // In useLocalNodes, nodes are typed as TSLNodeType
1260
- * const { positionNode, blendColorFn } = useLocalNodes(({ nodes }) => ({
1261
- * positionNode: nodes.myPosition, // Works - Node is in union
1262
- * blendColorFn: nodes.myFn, // Works - ShaderCallable is in union
1263
- * }))
1264
- *
1265
- * // Can narrow with type guard or assertion when needed
1266
- * if (typeof blendColorFn === 'function') {
1267
- * blendColorFn(someColor, 0.5)
1268
- * }
1269
- * ```
1270
- */
1271
- type TSLNodeType = Node | ShaderCallable<Node> | ShaderNodeObject<Node>
1272
-
1273
- /** Flat record of uniform nodes (no nested scopes) */
1274
- type UniformRecord<T extends UniformNode = UniformNode> = Record<string, T>
1275
-
1276
- /**
1277
- * Uniform store that can contain both root-level uniforms and scoped uniform objects
1278
- * Used by state.uniforms which has structure like:
1279
- * { uTime: UniformNode, player: { uHealth: UniformNode }, enemy: { uHealth: UniformNode } }
1280
- */
1281
- type UniformStore = Record<string, UniformNode | UniformRecord>
1282
-
1283
- /**
1284
- * Helper to safely access a uniform node from the store.
1285
- * Use this when accessing state.uniforms to get proper typing.
1286
- * @example
1287
- * const uTime = uniforms.uTime as UniformNode<number>
1288
- * const uColor = uniforms.uColor as UniformNode<import('three/webgpu').Color>
1289
- */
1290
- type GetUniform<T = unknown> = UniformNode<T>
1291
-
1292
- /**
1293
- * Acceptable input values for useUniforms - raw values that get converted to UniformNodes
1294
- * Supports:
1295
- * - Primitives: number, string (color), boolean
1296
- * - Three.js types: Color, Vector2/3/4, Matrix3/4, Euler, Quaternion
1297
- * - Plain objects: { x, y, z, w } converted to vectors
1298
- * - TSL nodes: color(), vec3(), float() for type casting
1299
- * - UniformNode: existing uniforms (reused as-is)
1300
- */
1301
- type UniformValue =
1302
- | number
1303
- | string
1304
- | boolean
1305
- | three_webgpu.Color
1306
- | three_webgpu.Vector2
1307
- | three_webgpu.Vector3
1308
- | three_webgpu.Vector4
1309
- | three_webgpu.Matrix3
1310
- | three_webgpu.Matrix4
1311
- | three_webgpu.Euler
1312
- | three_webgpu.Quaternion
1313
- | { x: number; y?: number; z?: number; w?: number } // Plain objects converted to vectors
1314
- | Node // TSL nodes like color(), vec3(), float() for type casting
1315
- | UniformNode
1316
-
1317
- /** Input record for useUniforms - accepts raw values or UniformNodes */
1318
- type UniformInputRecord = Record<string, UniformValue>
1319
- }
1320
-
1321
- //* Module Augmentation ==============================
1322
-
1323
- declare module 'three/tsl' {
1324
- /**
1325
- * Fn with array parameter destructuring
1326
- * @example Fn(([uv, skew]) => { ... })
1327
- */
1328
- export function Fn<R extends Node = Node>(
1329
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1330
- ): ShaderCallable<R>
1331
-
1332
- /**
1333
- * Fn with object parameter destructuring
1334
- * @example Fn(({ color, intensity }) => { ... })
1335
- */
1336
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1337
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1338
- ): ShaderCallable<R>
1339
-
1340
- /**
1341
- * Fn with array params + layout
1342
- * @example Fn(([a, b]) => { ... }, { layout: [...] })
1343
- */
1344
- export function Fn<R extends Node = Node>(
1345
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1346
- layout: { layout?: unknown },
1347
- ): ShaderCallable<R>
1348
-
1349
- /**
1350
- * Fn with object params + layout
1351
- */
1352
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1353
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1354
- layout: { layout?: unknown },
1355
- ): ShaderCallable<R>
1356
- }
1357
-
1358
- /**
1359
- * PostProcessing Types for usePostProcessing hook (WebGPU only)
1360
- */
1361
-
1362
-
1363
-
1364
- declare global {
1365
- /** Pass record - stores TSL pass nodes for post-processing */
1366
- type PassRecord = Record<string, any>
1367
-
1368
- /** Setup callback - runs first to configure MRT, create additional passes */
1369
- type PostProcessingSetupCallback = (state: RootState) => PassRecord | void
1370
-
1371
- /** Main callback - runs second to configure outputNode, create effect passes */
1372
- type PostProcessingMainCallback = (state: RootState) => PassRecord | void
1373
-
1374
- /** Return type for usePostProcessing hook */
1375
- interface UsePostProcessingReturn {
1376
- /** Current passes from state */
1377
- passes: PassRecord
1378
- /** PostProcessing instance (null if not initialized) */
1379
- postProcessing: any | null // THREE.PostProcessing
1380
- /** Clear all passes from state */
1381
- clearPasses: () => void
1382
- /** Reset PostProcessing entirely (clears PP + passes) */
1383
- reset: () => void
1384
- /** Re-run setup/main callbacks with current closure values */
1385
- rebuild: () => void
1386
- /** True when PostProcessing is configured and ready */
1387
- isReady: boolean
1388
- }
1389
- }
1390
-
1391
- //* useFrameNext Types ==============================
1392
-
1393
-
1394
-
1395
- //* Global Type Declarations ==============================
1396
-
1397
- declare global {
1398
- // Job --------------------------------
1399
-
1400
- /**
1401
- * Internal job representation in the scheduler
1402
- */
1403
- interface Job {
1404
- /** Unique identifier */
1405
- id: string
1406
- /** The callback to execute */
1407
- callback: FrameNextCallback
1408
- /** Phase this job belongs to */
1409
- phase: string
1410
- /** Run before these phases/job ids */
1411
- before: Set<string>
1412
- /** Run after these phases/job ids */
1413
- after: Set<string>
1414
- /** Priority within phase (higher first) */
1415
- priority: number
1416
- /** Insertion order for deterministic tie-breaking */
1417
- index: number
1418
- /** Max FPS for this job (undefined = no limit) */
1419
- fps?: number
1420
- /** Drop frames when behind (true) or catch up (false) */
1421
- drop: boolean
1422
- /** Last run timestamp (ms) */
1423
- lastRun?: number
1424
- /** Whether job is enabled */
1425
- enabled: boolean
1426
- /** Internal flag: system jobs (like default render) don't block user render takeover */
1427
- system?: boolean
1428
- }
1429
-
1430
- // Phase Graph --------------------------------
1431
-
1432
- /**
1433
- * A node in the phase graph
1434
- */
1435
- interface PhaseNode {
1436
- /** Phase name */
1437
- name: string
1438
- /** Whether this was auto-generated from a before/after constraint */
1439
- isAutoGenerated: boolean
1440
- }
1441
-
1442
- /**
1443
- * Options for creating a job from hook options
1444
- */
1445
- interface JobOptions {
1446
- id?: string
1447
- phase?: string
1448
- before?: string | string[]
1449
- after?: string | string[]
1450
- priority?: number
1451
- fps?: number
1452
- drop?: boolean
1453
- enabled?: boolean
1454
- }
1455
-
1456
- // Frame Loop State --------------------------------
1457
-
1458
- /**
1459
- * Internal frame loop state
1460
- */
1461
- interface FrameLoopState {
1462
- /** Whether the loop is running */
1463
- running: boolean
1464
- /** Current RAF handle */
1465
- rafHandle: number | null
1466
- /** Last frame timestamp in ms (null = uninitialized) */
1467
- lastTime: number | null
1468
- /** Frame counter */
1469
- frameCount: number
1470
- /** Elapsed time since first frame in ms */
1471
- elapsedTime: number
1472
- /** createdAt timestamp in ms */
1473
- createdAt: number
1474
- }
1475
-
1476
- // Root Entry --------------------------------
1477
-
1478
- /**
1479
- * Internal representation of a registered root (Canvas).
1480
- * Tracks jobs and manages rebuild state for this root.
1481
- * @internal
1482
- */
1483
- interface RootEntry {
1484
- /** Unique identifier for this root */
1485
- id: string
1486
- /** Function to get the root's current state. Returns any to support independent mode. */
1487
- getState: () => any
1488
- /** Map of job IDs to Job objects */
1489
- jobs: Map<string, Job>
1490
- /** Cached sorted job list for execution order */
1491
- sortedJobs: Job[]
1492
- /** Whether sortedJobs needs rebuilding */
1493
- needsRebuild: boolean
1494
- }
1495
-
1496
- /**
1497
- * Internal representation of a global job (deprecated API).
1498
- * Global jobs run once per frame, not per-root.
1499
- * Used by legacy addEffect/addAfterEffect APIs.
1500
- * @internal
1501
- * @deprecated Use useFrame with phases instead
1502
- */
1503
- interface GlobalJob {
1504
- /** Unique identifier for this global job */
1505
- id: string
1506
- /** Callback invoked with RAF timestamp in ms */
1507
- callback: (timestamp: number) => void
1508
- }
1509
-
1510
- // HMR Support --------------------------------
1511
-
1512
- /**
1513
- * Hot Module Replacement data structure for preserving scheduler state
1514
- * @internal
1515
- */
1516
- interface HMRData {
1517
- /** Shared data object for storing values across reloads */
1518
- data: Record<string, any>
1519
- /** Optional function to accept HMR updates */
1520
- accept?: () => void
1521
- }
1522
-
1523
- // Default Phases --------------------------------
1524
-
1525
- /**
1526
- * Default phase names for the scheduler
1527
- */
1528
- type DefaultPhase = 'start' | 'input' | 'physics' | 'update' | 'render' | 'finish'
1529
- }
1530
-
1531
1075
  type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
1532
1076
 
1533
1077
  interface MathRepresentation {
@@ -1604,10 +1148,11 @@ type TSLNodeInput = { nodeType?: string | null; uuid?: string } | null
1604
1148
 
1605
1149
  /**
1606
1150
  * For node material properties (colorNode, positionNode, etc.), accept broader types
1607
- * since @types/three has broken inheritance for TSL node subclasses.
1151
+ * since @types/three has broken inheritance for TSL node subclasses. NodeClass requires
1152
+ * `nodeType`, so this structural key test remains neutral to the selected Three entry.
1608
1153
  */
1609
1154
  type NodeProps<P> = {
1610
- [K in keyof P as P[K] extends Node$1 | null ? K : never]?: TSLNodeInput
1155
+ [K in keyof P as NonNullable<P[K]> extends { nodeType: string | null } ? K : never]?: TSLNodeInput
1611
1156
  }
1612
1157
 
1613
1158
  interface ReactProps<P> {
@@ -1628,11 +1173,29 @@ type ThreeToJSXElements<T extends Record<string, any>> = {
1628
1173
  [K in keyof T & string as Uncapitalize<K>]: T[K] extends ConstructorRepresentation ? ThreeElement<T[K]> : never
1629
1174
  }
1630
1175
 
1176
+ /** Method names of Object3D, excluded from the `primitive` element's typed props. */
1177
+ type Object3DMethod = NonNullable<
1178
+ {
1179
+ [K in keyof Object3D]-?: Object3D[K] extends (...args: any[]) => any ? K : never
1180
+ }[keyof Object3D]
1181
+ >
1182
+
1631
1183
  type ThreeExports = typeof import('three')
1632
1184
  type ThreeElementsImpl = ThreeToJSXElements<ThreeExports>
1633
1185
 
1634
1186
  interface ThreeElements extends Omit<ThreeElementsImpl, 'audio' | 'source' | 'line' | 'path'> {
1635
- primitive: Omit<ThreeElement<any>, 'args'> & { object: object }
1187
+ /**
1188
+ * `primitive` wraps a pre-existing object, so its props cannot be derived from one class.
1189
+ * Events are typed from `EventHandlers` (`onClick={(e) => ...}` infers `e`), the ref is
1190
+ * untyped, and any other prop is accepted and applied to the object by name. Object3D's own
1191
+ * methods are left out of the typed surface: they return `this`, so a subclass element's
1192
+ * props (`ThreeElements['group']`) could not be spread onto a primitive otherwise.
1193
+ */
1194
+ primitive: Omit<ThreeElement<typeof Object3D>, 'args' | 'object' | 'ref' | Object3DMethod> & {
1195
+ object: object
1196
+ ref?: React.Ref<any>
1197
+ [prop: string]: unknown
1198
+ }
1636
1199
  // Conflicts with DOM types can be accessed through a three* prefix
1637
1200
  threeAudio: ThreeElementsImpl['audio']
1638
1201
  threeSource: ThreeElementsImpl['source']
@@ -1673,6 +1236,7 @@ type three_d_Matrix3 = Matrix3;
1673
1236
  type three_d_Matrix4 = Matrix4;
1674
1237
  type three_d_MutableOrReadonlyParameters<T extends (...args: any) => any> = MutableOrReadonlyParameters<T>;
1675
1238
  type three_d_NodeProps<P> = NodeProps<P>;
1239
+ type three_d_Object3DMethod = Object3DMethod;
1676
1240
  type three_d_Quaternion = Quaternion;
1677
1241
  type three_d_RaycastableRepresentation = RaycastableRepresentation;
1678
1242
  type three_d_ReactProps<P> = ReactProps<P>;
@@ -1687,7 +1251,7 @@ type three_d_Vector3 = Vector3;
1687
1251
  type three_d_Vector4 = Vector4;
1688
1252
  type three_d_VectorRepresentation = VectorRepresentation;
1689
1253
  declare namespace three_d {
1690
- export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1254
+ export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Object3DMethod as Object3DMethod, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1691
1255
  }
1692
1256
 
1693
1257
  /**
@@ -1697,7 +1261,7 @@ declare namespace three_d {
1697
1261
  * a single WebGPURenderer using Three.js CanvasTarget API.
1698
1262
  *
1699
1263
  * Primary canvas: Has `id` prop, creates its own renderer, registers here
1700
- * Secondary canvas: Has `target="id"` prop, shares primary's renderer via CanvasTarget
1264
+ * Secondary canvas: Has `renderer={{ primaryCanvas: 'id' }}`, shares primary's renderer via CanvasTarget
1701
1265
  */
1702
1266
 
1703
1267
  interface PrimaryCanvasEntry {
@@ -1765,12 +1329,23 @@ type EnvironmentLoaderProps = {
1765
1329
  * const texture = useEnvironment({ preset: 'sunset' })
1766
1330
  * ```
1767
1331
  */
1768
- declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown> | CubeTexture;
1332
+ declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown, THREE$1.TextureEventMap> | CubeTexture<unknown>;
1769
1333
  declare namespace useEnvironment {
1770
1334
  var preload: (preloadOptions?: EnvironmentLoaderPreloadOptions) => void;
1771
1335
  var clear: (clearOptions?: EnvironmentLoaderClearOptions) => void;
1772
1336
  }
1773
- type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'encoding'>;
1337
+ /**
1338
+ * Options accepted by `useEnvironment.preload`.
1339
+ *
1340
+ * `colorSpace` is deliberately omitted: preload only warms the loader cache, and colorSpace is
1341
+ * applied to the texture by `useEnvironment()` at use time, per consumer. Accepting it here would
1342
+ * advertise an option this function silently ignores.
1343
+ *
1344
+ * This previously read `Omit<…, 'encoding'>` — omitting a key that does not exist on
1345
+ * `EnvironmentLoaderProps`, a leftover from three's pre-`colorSpace` `encoding` API. That made the
1346
+ * type equivalent to the full props, so `colorSpace` was accepted and then dropped on the floor.
1347
+ */
1348
+ type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'colorSpace'>;
1774
1349
  type EnvironmentLoaderClearOptions = Pick<EnvironmentLoaderProps, 'files' | 'preset'>;
1775
1350
 
1776
1351
  /**
@@ -1814,9 +1389,9 @@ type EnvironmentProps = {
1814
1389
  blur?: number;
1815
1390
  backgroundBlurriness?: number;
1816
1391
  backgroundIntensity?: number;
1817
- backgroundRotation?: Euler$2;
1392
+ backgroundRotation?: Euler;
1818
1393
  environmentIntensity?: number;
1819
- environmentRotation?: Euler$2;
1394
+ environmentRotation?: Euler;
1820
1395
  map?: Texture$1;
1821
1396
  preset?: PresetsType;
1822
1397
  scene?: Scene | React$1.RefObject<Scene>;
@@ -1900,7 +1475,7 @@ declare function EnvironmentCube({ background, scene, blur, backgroundBlurriness
1900
1475
  declare function EnvironmentPortal({ children, near, far, resolution, frames, map, background, blur, backgroundBlurriness, backgroundIntensity, backgroundRotation, environmentIntensity, environmentRotation, scene, files, path, preset, extensions, }: EnvironmentProps): react_jsx_runtime.JSX.Element;
1901
1476
  declare module '@react-three/fiber' {
1902
1477
  interface ThreeElements {
1903
- groundProjectedEnvImpl: ThreeElement$1<typeof GroundedSkybox>;
1478
+ groundProjectedEnvImpl: ThreeElement<typeof GroundedSkybox>;
1904
1479
  }
1905
1480
  }
1906
1481
  /**
@@ -2000,12 +1575,68 @@ declare module '@react-three/fiber' {
2000
1575
  */
2001
1576
  declare function Environment(props: EnvironmentProps): react_jsx_runtime.JSX.Element;
2002
1577
 
1578
+ /**
1579
+ * Moves every trace of interactivity from one object to its replacement, for reconstruction.
1580
+ *
1581
+ * When `args` or a `primitive`'s `object` changes, R3F builds a new three object and keeps the same
1582
+ * instance. Removing the old object from the interaction state and registering the new one from
1583
+ * scratch makes events *work* again (#3778), but it forgets what was in flight: a pointer resting on
1584
+ * the object fires a second `onPointerEnter` without ever having left, and an active pointer capture
1585
+ * is dropped mid-drag. Rewriting the references instead keeps the interaction continuous across a
1586
+ * swap the user never asked to see (#3744).
1587
+ *
1588
+ * Captures are re-keyed rather than released, so the DOM-level capture on `captureData.target` is
1589
+ * left alone — releasing and re-acquiring it is precisely the glitch being avoided.
1590
+ *
1591
+ * Visibility handlers are deliberately not transferred: that registry is keyed by `object.uuid`, so
1592
+ * the replacement re-registers itself through `applyProps`. The old entry is dropped here so it
1593
+ * cannot outlive the object it described.
1594
+ */
1595
+ declare function swapInteractivity(store: RootStore, object: Object3D, newObject: Object3D): void;
2003
1596
  declare function removeInteractivity(store: RootStore, object: Object3D): void;
2004
1597
  declare function createEvents(store: RootStore): {
2005
1598
  handlePointer: (name: string) => (event: DomEvent) => void;
1599
+ flushDeferredPointers: () => void;
1600
+ processDeferredPointer: (event: DomEvent, pointerId: number) => void;
2006
1601
  };
2007
1602
  /** Default R3F event manager for web */
2008
- declare function createPointerEvents(store: RootStore): EventManager<HTMLElement>;
1603
+ declare function createPointerEvents(store: RootStore): EventManager<Element>;
1604
+
1605
+ interface RootExtension {
1606
+ /** Unique name. Registering the same name again replaces the entry (HMR-safe); roots it already
1607
+ * set up are not set up a second time, but get the new entry's dispose and hmr. */
1608
+ name: string;
1609
+ /**
1610
+ * Called once per root, after its renderer exists and before `onCreated` and the first frame.
1611
+ * `isLegacy` and `primaryStore` are known by then, so an extension can skip WebGL roots or defer
1612
+ * to the primary canvas. Return fields to merge into the root's state, or nothing.
1613
+ */
1614
+ setup?(store: RootStore): Partial<RootState> | void;
1615
+ /** Called when a root this extension set up unmounts. */
1616
+ dispose?(store: RootStore): void;
1617
+ /** Called when `<Canvas>` detects hot module replacement (skipped with `hmr={false}`). */
1618
+ hmr?(store: RootStore): void;
1619
+ }
1620
+ /**
1621
+ * Register an extension. It is set up on every live root immediately, and on every root created
1622
+ * afterwards. Returns a function that unregisters it: new roots are no longer set up, while roots
1623
+ * it already set up keep its state and still get its dispose when they unmount.
1624
+ */
1625
+ declare function registerRootExtension(extension: RootExtension): () => void;
1626
+ /**
1627
+ * Point a root's default render job at a different render function, or back at
1628
+ * `renderer.render(scene, camera)` with `null`.
1629
+ *
1630
+ * The default job keeps everything else: the Canvas `fps` throttle, error propagation to the error
1631
+ * boundary, and backing off when a user `useFrame(..., { phase: 'render' })` job takes over.
1632
+ */
1633
+ declare function setRenderOverride(store: RootStore, render: (() => void) | null): void;
1634
+
1635
+ /**
1636
+ * Returns the R3F Canvas' Zustand store. Useful for [transient updates](https://github.com/pmndrs/zustand#transient-updates-for-often-occurring-state-changes).
1637
+ * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usestore
1638
+ */
1639
+ declare function useStore(): RootStore;
2009
1640
 
2010
1641
  /**
2011
1642
  * Gets or creates a memoized loader instance from a loader constructor or returns the loader if it's already an instance.
@@ -2018,419 +1649,13 @@ declare function getLoader<L extends LoaderLike | ConstructorRepresentation<Load
2018
1649
  * Note: this hook's caller must be wrapped with `React.Suspense`
2019
1650
  * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#useloader
2020
1651
  */
2021
- declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
1652
+ declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
2022
1653
  declare namespace useLoader {
2023
- var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void) => void;
2024
- var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I) => void;
1654
+ var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike) => void;
1655
+ var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, cacheKey?: InputLike) => void;
2025
1656
  var loader: typeof getLoader;
2026
1657
  }
2027
1658
 
2028
- /**
2029
- * Global Singleton Scheduler - manages the frame loop and job execution for ALL R3F roots.
2030
- *
2031
- * Features:
2032
- * - Single RAF loop for entire application
2033
- * - Root registration (multiple Canvas support)
2034
- * - Global phases for addEffect/addAfterEffect (deprecated)
2035
- * - Per-root job management with phases, priorities, FPS throttling
2036
- * - onIdle callbacks for addTail (deprecated)
2037
- * - Demand mode support via invalidate()
2038
- */
2039
- declare class Scheduler {
2040
- private static readonly INSTANCE_KEY;
2041
- private static get instance();
2042
- private static set instance(value);
2043
- /**
2044
- * Get the global scheduler instance (creates if doesn't exist).
2045
- * Uses HMR data to preserve instance across hot reloads.
2046
- * @returns {Scheduler} The singleton scheduler instance
2047
- */
2048
- static get(): Scheduler;
2049
- /**
2050
- * Reset the singleton instance. Stops the loop and clears all state.
2051
- * Primarily used for testing to ensure clean state between tests.
2052
- * @returns {void}
2053
- */
2054
- static reset(): void;
2055
- private roots;
2056
- private phaseGraph;
2057
- private loopState;
2058
- private stoppedTime;
2059
- private nextRootIndex;
2060
- private globalBeforeJobs;
2061
- private globalAfterJobs;
2062
- private nextGlobalIndex;
2063
- private idleCallbacks;
2064
- private nextJobIndex;
2065
- private jobStateListeners;
2066
- private pendingFrames;
2067
- private _frameloop;
2068
- private _independent;
2069
- private errorHandler;
2070
- private rootReadyCallbacks;
2071
- get phases(): string[];
2072
- get frameloop(): Frameloop;
2073
- set frameloop(mode: Frameloop);
2074
- get isRunning(): boolean;
2075
- get isReady(): boolean;
2076
- get independent(): boolean;
2077
- set independent(value: boolean);
2078
- constructor();
2079
- /**
2080
- * Register a root (Canvas) with the scheduler.
2081
- * The first root to register starts the RAF loop (if frameloop='always').
2082
- * @param {string} id - Unique identifier for this root
2083
- * @param {RootOptions} [options] - Optional configuration with getState and onError callbacks
2084
- * @returns {() => void} Unsubscribe function to remove this root
2085
- */
2086
- registerRoot(id: string, options?: RootOptions): () => void;
2087
- /**
2088
- * Unregister a root from the scheduler.
2089
- * Cleans up all job state listeners for this root's jobs.
2090
- * The last root to unregister stops the RAF loop.
2091
- * @param {string} id - The root ID to unregister
2092
- * @returns {void}
2093
- */
2094
- unregisterRoot(id: string): void;
2095
- /**
2096
- * Subscribe to be notified when a root becomes available.
2097
- * Fires immediately if a root already exists.
2098
- * @param {() => void} callback - Function called when first root registers
2099
- * @returns {() => void} Unsubscribe function
2100
- */
2101
- onRootReady(callback: () => void): () => void;
2102
- /**
2103
- * Notify all registered root-ready callbacks.
2104
- * Called when the first root registers.
2105
- * @returns {void}
2106
- * @private
2107
- */
2108
- private notifyRootReady;
2109
- /**
2110
- * Ensure a default root exists for independent mode.
2111
- * Creates a minimal root with no state provider.
2112
- * @returns {void}
2113
- * @private
2114
- */
2115
- private ensureDefaultRoot;
2116
- /**
2117
- * Trigger error handling for job errors.
2118
- * Uses the bound error handler if available, otherwise logs to console.
2119
- * @param {Error} error - The error to handle
2120
- * @returns {void}
2121
- */
2122
- triggerError(error: Error): void;
2123
- /**
2124
- * Add a named phase to the scheduler's execution order.
2125
- * Marks all roots for rebuild to incorporate the new phase.
2126
- * @param {string} name - The phase name (e.g., 'physics', 'postprocess')
2127
- * @param {AddPhaseOptions} [options] - Positioning options (before/after other phases)
2128
- * @returns {void}
2129
- * @example
2130
- * scheduler.addPhase('physics', { before: 'update' });
2131
- * scheduler.addPhase('postprocess', { after: 'render' });
2132
- */
2133
- addPhase(name: string, options?: AddPhaseOptions): void;
2134
- /**
2135
- * Check if a phase exists in the scheduler.
2136
- * @param {string} name - The phase name to check
2137
- * @returns {boolean} True if the phase exists
2138
- */
2139
- hasPhase(name: string): boolean;
2140
- /**
2141
- * Register a global job that runs once per frame (not per-root).
2142
- * Used internally by deprecated addEffect/addAfterEffect APIs.
2143
- * @param {'before' | 'after'} phase - When to run: 'before' all roots or 'after' all roots
2144
- * @param {string} id - Unique identifier for this global job
2145
- * @param {(timestamp: number) => void} callback - Function called each frame with RAF timestamp
2146
- * @returns {() => void} Unsubscribe function to remove this global job
2147
- * @deprecated Use useFrame with phases instead
2148
- */
2149
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void;
2150
- /**
2151
- * Register an idle callback that fires when the loop stops.
2152
- * Used internally by deprecated addTail API.
2153
- * @param {(timestamp: number) => void} callback - Function called when loop becomes idle
2154
- * @returns {() => void} Unsubscribe function to remove this idle callback
2155
- * @deprecated Use demand mode with invalidate() instead
2156
- */
2157
- onIdle(callback: (timestamp: number) => void): () => void;
2158
- /**
2159
- * Notify all registered idle callbacks.
2160
- * Called when the loop stops in demand mode.
2161
- * @param {number} timestamp - The RAF timestamp when idle occurred
2162
- * @returns {void}
2163
- * @private
2164
- */
2165
- private notifyIdle;
2166
- /**
2167
- * Register a job (frame callback) with a specific root.
2168
- * This is the core registration method used by useFrame internally.
2169
- * @param {FrameNextCallback} callback - The function to call each frame
2170
- * @param {JobOptions & { rootId?: string; system?: boolean }} [options] - Job configuration
2171
- * @param {string} [options.rootId] - Target root ID (defaults to first registered root)
2172
- * @param {string} [options.id] - Unique job ID (auto-generated if not provided)
2173
- * @param {string} [options.phase] - Execution phase (defaults to 'update')
2174
- * @param {number} [options.priority] - Priority within phase (higher = earlier, default 0)
2175
- * @param {number} [options.fps] - FPS throttle limit
2176
- * @param {boolean} [options.drop] - Drop frames when behind (default true)
2177
- * @param {boolean} [options.enabled] - Whether job is active (default true)
2178
- * @param {boolean} [options.system] - Internal flag for system jobs (not user-facing)
2179
- * @returns {() => void} Unsubscribe function to remove this job
2180
- */
2181
- register(callback: FrameNextCallback, options?: JobOptions & {
2182
- rootId?: string;
2183
- system?: boolean;
2184
- }): () => void;
2185
- /**
2186
- * Unregister a job by its ID.
2187
- * Searches all roots if rootId is not provided.
2188
- * @param {string} id - The job ID to unregister
2189
- * @param {string} [rootId] - Optional root ID to search (searches all if not provided)
2190
- * @returns {void}
2191
- */
2192
- unregister(id: string, rootId?: string): void;
2193
- /**
2194
- * Update a job's options dynamically.
2195
- * Searches all roots to find the job by ID.
2196
- * Phase/constraint changes trigger a rebuild of the sorted job list.
2197
- * @param {string} id - The job ID to update
2198
- * @param {Partial<JobOptions>} options - The options to update
2199
- * @returns {void}
2200
- */
2201
- updateJob(id: string, options: Partial<JobOptions>): void;
2202
- /**
2203
- * Check if a job is currently paused (disabled).
2204
- * @param {string} id - The job ID to check
2205
- * @returns {boolean} True if the job exists and is paused
2206
- */
2207
- isJobPaused(id: string): boolean;
2208
- /**
2209
- * Subscribe to state changes for a specific job.
2210
- * Listener is called when job is paused or resumed.
2211
- * @param {string} id - The job ID to subscribe to
2212
- * @param {() => void} listener - Callback invoked on state changes
2213
- * @returns {() => void} Unsubscribe function
2214
- */
2215
- subscribeJobState(id: string, listener: () => void): () => void;
2216
- /**
2217
- * Notify all listeners that a job's state has changed.
2218
- * @param {string} id - The job ID that changed
2219
- * @returns {void}
2220
- * @private
2221
- */
2222
- private notifyJobStateChange;
2223
- /**
2224
- * Pause a job by ID (sets enabled=false).
2225
- * Notifies any subscribed state listeners.
2226
- * @param {string} id - The job ID to pause
2227
- * @returns {void}
2228
- */
2229
- pauseJob(id: string): void;
2230
- /**
2231
- * Resume a paused job by ID (sets enabled=true).
2232
- * Resets job timing to prevent frame accumulation.
2233
- * Notifies any subscribed state listeners.
2234
- * @param {string} id - The job ID to resume
2235
- * @returns {void}
2236
- */
2237
- resumeJob(id: string): void;
2238
- /**
2239
- * Start the requestAnimationFrame loop.
2240
- * Resets timing state (elapsedTime, frameCount) on start.
2241
- * No-op if already running.
2242
- * @returns {void}
2243
- */
2244
- start(): void;
2245
- /**
2246
- * Stop the requestAnimationFrame loop.
2247
- * Cancels any pending RAF callback.
2248
- * No-op if not running.
2249
- * @returns {void}
2250
- */
2251
- stop(): void;
2252
- /**
2253
- * Request frames to be rendered in demand mode.
2254
- * Accumulates pending frames (capped at 60) and starts the loop if not running.
2255
- * No-op if frameloop is not 'demand'.
2256
- * @param {number} [frames=1] - Number of frames to request
2257
- * @param {boolean} [stackFrames=false] - Whether to add frames to existing pending count
2258
- * - `false` (default): Sets pending frames to the specified value (replaces existing count)
2259
- * - `true`: Adds frames to existing pending count (useful for accumulating invalidations)
2260
- * @returns {void}
2261
- * @example
2262
- * // Request a single frame render
2263
- * scheduler.invalidate();
2264
- *
2265
- * @example
2266
- * // Request 5 frames (e.g., for animations)
2267
- * scheduler.invalidate(5);
2268
- *
2269
- * @example
2270
- * // Set pending frames to exactly 3 (don't stack with existing)
2271
- * scheduler.invalidate(3, false);
2272
- *
2273
- * @example
2274
- * // Add 2 more frames to existing pending count
2275
- * scheduler.invalidate(2, true);
2276
- */
2277
- invalidate(frames?: number, stackFrames?: boolean): void;
2278
- /**
2279
- * Reset timing state for deterministic testing.
2280
- * Preserves jobs and roots but resets lastTime, frameCount, elapsedTime, etc.
2281
- * @returns {void}
2282
- */
2283
- resetTiming(): void;
2284
- /**
2285
- * Manually execute a single frame for all roots.
2286
- * Useful for frameloop='never' mode or testing scenarios.
2287
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2288
- * @returns {void}
2289
- * @example
2290
- * // Manual control mode
2291
- * scheduler.frameloop = 'never';
2292
- * scheduler.step(); // Execute one frame
2293
- */
2294
- step(timestamp?: number): void;
2295
- /**
2296
- * Manually execute a single job by its ID.
2297
- * Useful for testing individual job callbacks in isolation.
2298
- * @param {string} id - The job ID to step
2299
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2300
- * @returns {void}
2301
- */
2302
- stepJob(id: string, timestamp?: number): void;
2303
- /**
2304
- * Main RAF loop callback.
2305
- * Executes frame, handles demand mode, and schedules next frame.
2306
- * @param {number} timestamp - RAF timestamp in milliseconds
2307
- * @returns {void}
2308
- * @private
2309
- */
2310
- private loop;
2311
- /**
2312
- * Execute a single frame across all roots.
2313
- * Order: globalBefore → each root's jobs → globalAfter
2314
- * @param {number} timestamp - RAF timestamp in milliseconds
2315
- * @returns {void}
2316
- * @private
2317
- */
2318
- private executeFrame;
2319
- /**
2320
- * Run all global jobs from a job map.
2321
- * Catches and logs errors without stopping execution.
2322
- * @param {Map<string, GlobalJob>} jobs - The global jobs map to execute
2323
- * @param {number} timestamp - RAF timestamp in milliseconds
2324
- * @returns {void}
2325
- * @private
2326
- */
2327
- private runGlobalJobs;
2328
- /**
2329
- * Execute all jobs for a single root in sorted order.
2330
- * Rebuilds sorted job list if needed, then dispatches each job.
2331
- * Errors are caught and propagated via triggerError.
2332
- * @param {RootEntry} root - The root entry to tick
2333
- * @param {number} timestamp - RAF timestamp in milliseconds
2334
- * @param {number} delta - Time since last frame in seconds
2335
- * @returns {void}
2336
- * @private
2337
- */
2338
- private tickRoot;
2339
- /**
2340
- * Get the total number of registered jobs across all roots.
2341
- * Includes both per-root jobs and global before/after jobs.
2342
- * @returns {number} Total job count
2343
- */
2344
- getJobCount(): number;
2345
- /**
2346
- * Get all registered job IDs across all roots.
2347
- * Includes both per-root jobs and global before/after jobs.
2348
- * @returns {string[]} Array of all job IDs
2349
- */
2350
- getJobIds(): string[];
2351
- /**
2352
- * Get the number of registered roots (Canvas instances).
2353
- * @returns {number} Number of registered roots
2354
- */
2355
- getRootCount(): number;
2356
- /**
2357
- * Check if any user (non-system) jobs are registered in a specific phase.
2358
- * Used by the default render job to know if a user has taken over rendering.
2359
- *
2360
- * @param phase The phase to check
2361
- * @param rootId Optional root ID to check (checks all roots if not provided)
2362
- * @returns true if any user jobs exist in the phase
2363
- */
2364
- hasUserJobsInPhase(phase: string, rootId?: string): boolean;
2365
- /**
2366
- * Generate a unique root ID for automatic root registration.
2367
- * @returns {string} A unique root ID in the format 'root_N'
2368
- */
2369
- generateRootId(): string;
2370
- /**
2371
- * Generate a unique job ID.
2372
- * @returns {string} A unique job ID in the format 'job_N'
2373
- * @private
2374
- */
2375
- private generateJobId;
2376
- /**
2377
- * Normalize before/after constraints to a Set.
2378
- * Handles undefined, single string, or array inputs.
2379
- * @param {string | string[] | undefined} value - The constraint value(s)
2380
- * @returns {Set<string>} Normalized Set of constraint strings
2381
- * @private
2382
- */
2383
- private normalizeConstraints;
2384
- }
2385
- /**
2386
- * Get the global scheduler instance.
2387
- * Creates one if it doesn't exist.
2388
- */
2389
- declare const getScheduler: () => Scheduler;
2390
-
2391
- /**
2392
- * Frame hook with phase-based ordering, priority, and FPS throttling.
2393
- *
2394
- * Works both inside and outside Canvas context:
2395
- * - Inside Canvas: Full RootState (gl, scene, camera, etc.)
2396
- * - Outside Canvas (waiting mode): Waits for Canvas to mount, then gets full state
2397
- * - Outside Canvas (independent mode): Fires immediately with timing-only state
2398
- *
2399
- * Returns a controls object for manual stepping, pausing, and resuming.
2400
- *
2401
- * @param callback - Function called each frame with (state, delta). Optional if you only need scheduler access.
2402
- * @param priorityOrOptions - Either a priority number (backwards compat) or options object
2403
- * @returns Controls object with step(), stepAll(), pause(), resume(), isPaused, id, scheduler
2404
- *
2405
- * @example
2406
- * // Simple priority (backwards compat)
2407
- * useFrame((state, delta) => { ... }, 5)
2408
- *
2409
- * @example
2410
- * // With phase-based ordering
2411
- * useFrame((state, delta) => { ... }, { phase: 'physics' })
2412
- *
2413
- * @example
2414
- * // Outside Canvas - waits for Canvas to mount
2415
- * function UI() {
2416
- * useFrame((state, delta) => { syncUI(state.camera) });
2417
- * return <button>...</button>;
2418
- * }
2419
- *
2420
- * @example
2421
- * // Independent mode - no Canvas needed
2422
- * getScheduler().independent = true;
2423
- * useFrame((state, delta) => { updateGame(delta) });
2424
- *
2425
- * @example
2426
- * // Scheduler-only access (no callback)
2427
- * const { scheduler } = useFrame()
2428
- * scheduler.pauseJob('some-job-id')
2429
- *
2430
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#useframe
2431
- */
2432
- declare function useFrame(callback?: FrameNextCallback, priorityOrOptions?: number | UseFrameNextOptions): FrameNextControls;
2433
-
2434
1659
  declare const IsObject: (url: unknown) => url is Record<string, string>;
2435
1660
  type TextureArray<T> = T extends string[] ? Texture$1[] : never;
2436
1661
  type TextureRecord<T> = T extends Record<string, string> ? {
@@ -2443,11 +1668,16 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
2443
1668
  /** Callback when texture(s) finish loading */
2444
1669
  onLoad?: (texture: MappedTextureType<Url>) => void;
2445
1670
  /**
2446
- * Cache the texture in R3F's global state for access via useTextures().
2447
- * When true:
1671
+ * Register the texture(s) in R3F's global texture registry for access via useTextures().
1672
+ * When true (the default):
2448
1673
  * - Textures persist until explicitly disposed
2449
- * - Returns existing cached textures if available (preserving modifications like colorSpace)
2450
- * @default false
1674
+ * - On mount, returns existing registered textures if available (preserving modifications like colorSpace)
1675
+ *
1676
+ * Reads are taken once at mount — a mounted `useTexture` does not re-render when the registry
1677
+ * changes. To react to registry swaps, use `useTextures(s => s.get(key))` instead.
1678
+ *
1679
+ * Pass `false` to opt out of registry enrollment entirely.
1680
+ * @default true
2451
1681
  */
2452
1682
  cache?: boolean;
2453
1683
  };
@@ -2471,15 +1701,18 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
2471
1701
  * normal: '/normal.png'
2472
1702
  * })
2473
1703
  *
2474
- * // With caching - returns same texture object across components
2475
- * // Modifications (colorSpace, wrapS, etc.) are preserved
2476
- * const diffuse = useTexture('/diffuse.png', { cache: true })
1704
+ * // Textures are registered in the global registry by default — the same texture
1705
+ * // object is shared across components and modifications (colorSpace, wrapS, etc.) are preserved
1706
+ * const diffuse = useTexture('/diffuse.png')
2477
1707
  * diffuse.colorSpace = THREE.SRGBColorSpace
2478
1708
  *
2479
1709
  * // Another component gets the SAME texture with colorSpace already set
2480
- * const sameDiffuse = useTexture('/diffuse.png', { cache: true })
1710
+ * const sameDiffuse = useTexture('/diffuse.png')
1711
+ *
1712
+ * // Opt out of registry enrollment for a one-off texture
1713
+ * const scratch = useTexture('/scratch.png', { cache: false })
2481
1714
  *
2482
- * // Access cache directly
1715
+ * // Access the registry directly
2483
1716
  * const { get } = useTextures()
2484
1717
  * const cached = get('/diffuse.png')
2485
1718
  * ```
@@ -2496,63 +1729,80 @@ declare const Texture: ({ children, input, onLoad, cache, }: {
2496
1729
  cache?: boolean;
2497
1730
  }) => react_jsx_runtime.JSX.Element;
2498
1731
 
2499
- type TextureEntry = Texture$1 | {
2500
- value: Texture$1;
2501
- [key: string]: any;
1732
+ /** Accepted shapes for a registry read: a single key, a list of keys, or a name→key map. */
1733
+ type TextureInput = string | string[] | Record<string, string>;
1734
+ /** Result of a `get()` read, mirroring the input shape. */
1735
+ type TextureResult<Input extends TextureInput> = Input extends string ? Texture$1 | undefined : Input extends string[] ? (Texture$1 | undefined)[] : {
1736
+ [K in keyof Input]: Texture$1 | undefined;
2502
1737
  };
1738
+ /** Options for `dispose()`. */
1739
+ interface DisposeOptions {
1740
+ /** Dispose even if the texture still has active references (default false). */
1741
+ force?: boolean;
1742
+ }
2503
1743
  interface UseTexturesReturn {
2504
- /** Map of all textures currently in cache */
2505
- textures: Map<string, TextureEntry>;
2506
- /** Get a specific texture by key (usually URL) */
2507
- get: (key: string) => TextureEntry | undefined;
2508
- /** Check if a texture exists in cache */
2509
- has: (key: string) => boolean;
2510
- /** Add a texture to the cache */
2511
- add: (key: string, value: TextureEntry) => void;
2512
- /** Add multiple textures to the cache */
2513
- addMultiple: (items: Map<string, TextureEntry> | Record<string, TextureEntry>) => void;
2514
- /** Remove a texture from cache (does NOT dispose GPU resources) */
2515
- remove: (key: string) => void;
2516
- /** Remove multiple textures from cache */
2517
- removeMultiple: (keys: string[]) => void;
2518
- /** Dispose a texture's GPU resources and remove from cache */
2519
- dispose: (key: string) => void;
2520
- /** Dispose multiple textures */
2521
- disposeMultiple: (keys: string[]) => void;
2522
- /** Dispose ALL cached textures - use with caution */
2523
- disposeAll: () => void;
1744
+ /** The live registry Map (key → Texture). Treat as read-only. */
1745
+ readonly all: Map<string, Texture$1>;
1746
+ /** Read one texture, an array of textures, or a name→texture record (mirrors the input shape). */
1747
+ get<Input extends TextureInput>(input: Input): TextureResult<Input>;
1748
+ /** Check whether a key exists in the registry. */
1749
+ has(key: string): boolean;
1750
+ /**
1751
+ * Register a texture (or a record of textures) that has no URL — e.g. a render
1752
+ * target or procedural texture. URL-loaded textures are registered automatically
1753
+ * by `useTexture` (registry enrollment is on by default).
1754
+ */
1755
+ add(key: string, texture: Texture$1): void;
1756
+ add(record: Record<string, Texture$1>): void;
1757
+ /**
1758
+ * Dispose a texture's GPU resources and remove it from the registry.
1759
+ * Refcount-aware: if the key is still in use by a mounted `useTexture` consumer it is
1760
+ * skipped (with a warning) unless `{ force: true }` is passed.
1761
+ * @returns true if disposed, false if skipped.
1762
+ */
1763
+ dispose(key: string, options?: DisposeOptions): boolean;
1764
+ /** Dispose every texture in the registry and clear it. Use on scene teardown. */
1765
+ disposeAll(): void;
2524
1766
  }
2525
1767
  /**
2526
- * Hook for managing the global texture cache in R3F state.
1768
+ * Reactive Texture registry — load once with `useTexture`, reach the textures from anywhere.
1769
+ *
1770
+ * This is a registry of plain `Texture` objects (not TSL nodes), so the same texture can feed
1771
+ * a material map, a heightmap sampler, or anything else. It does **not** load — pair it with
1772
+ * `useTexture` for loading (registry enrollment is on by default); `useTextures` is for access and lifecycle.
2527
1773
  *
2528
- * Textures are stored in a Map with URL/path keys for efficient lookup.
2529
- * Useful for sharing texture references across materials and components.
1774
+ * The returned handle is **reactive**: the calling component re-renders when the registry
1775
+ * changes. Pass a selector to scope the subscription to a single read.
2530
1776
  *
2531
1777
  * @example
2532
1778
  * ```tsx
2533
- * const { textures, add, get, remove, has, dispose } = useTextures()
1779
+ * // Load + register once (anywhere in the tree) — registered by default
1780
+ * useTexture({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
2534
1781
  *
2535
- * // Check if texture is already cached
2536
- * if (!has('/textures/diffuse.png')) {
2537
- * // Load with useTexture and cache: true, or manually add
2538
- * const tex = useTexture('/textures/diffuse.png', { cache: true })
2539
- * }
2540
- *
2541
- * // Access cached texture from anywhere
2542
- * const diffuse = get('/textures/diffuse.png')
2543
- * if (diffuse) material.map = diffuse
1782
+ * // Reach them from another component — record form lands straight into a material
1783
+ * const { map, normalMap } = useTextures().get({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
1784
+ * return <meshStandardMaterial map={map} normalMap={normalMap} />
2544
1785
  *
2545
- * // Remove from cache only (texture still in GPU memory)
2546
- * remove('/textures/old.png')
1786
+ * // A set of heightmaps at once
1787
+ * const [a, b, c] = useTextures().get(['/h0.png', '/h1.png', '/h2.png'])
2547
1788
  *
2548
- * // Fully dispose (frees GPU memory + removes from cache)
2549
- * dispose('/textures/unused.png')
1789
+ * // Register a non-URL texture (render target / procedural)
1790
+ * useTextures().add('rt-main', renderTarget.texture)
2550
1791
  *
2551
- * // Nuclear option - dispose everything
2552
- * disposeAll()
1792
+ * // Deliberate GPU cleanup (refcount-aware; force to override)
1793
+ * useTextures().dispose('/diffuse.jpg')
1794
+ * useTextures().disposeAll() // scene teardown
2553
1795
  * ```
1796
+ *
1797
+ * @remarks
1798
+ * **Future expansion:** an imperative async loader (e.g. `await useTextures().load('/x.jpg')`) is
1799
+ * intentionally not included yet. It would let non-React code (loading screens, dynamic streaming)
1800
+ * populate the registry without Suspense, at the cost of putting loading back into this hook. It
1801
+ * will be added only if a concrete consumer needs imperative loading; for now, loading lives in
1802
+ * `useTexture`.
2554
1803
  */
2555
1804
  declare function useTextures(): UseTexturesReturn;
1805
+ declare function useTextures<T>(selector: (registry: UseTexturesReturn) => T): T;
2556
1806
 
2557
1807
  /**
2558
1808
  * Creates a render target compatible with the current renderer.
@@ -2582,20 +1832,10 @@ declare function useTextures(): UseTexturesReturn;
2582
1832
  * const fbo = useRenderTarget(512, 256, { samples: 4 })
2583
1833
  * ```
2584
1834
  */
2585
- declare function useRenderTarget(options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
2586
- declare function useRenderTarget(size: number, options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
2587
- declare function useRenderTarget(width: number, height: number, options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
1835
+ declare function useRenderTarget(options?: RenderTargetOptions): WebGLRenderTarget;
1836
+ declare function useRenderTarget(size: number, options?: RenderTargetOptions): WebGLRenderTarget;
1837
+ declare function useRenderTarget(width: number, height: number, options?: RenderTargetOptions): WebGLRenderTarget;
2588
1838
 
2589
- /**
2590
- * Returns the R3F Canvas' Zustand store. Useful for [transient updates](https://github.com/pmndrs/zustand#transient-updates-for-often-occurring-state-changes).
2591
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usestore
2592
- */
2593
- declare function useStore(): RootStore;
2594
- /**
2595
- * Accesses R3F's internal state, containing renderer, canvas, scene, etc.
2596
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usethree
2597
- */
2598
- declare function useThree<T = RootState>(selector?: (state: RootState) => T, equalityFn?: <T>(state: T, newState: T) => boolean): T;
2599
1839
  /**
2600
1840
  * Exposes an object's {@link Instance}.
2601
1841
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#useInstanceHandle
@@ -2671,7 +1911,10 @@ declare function addTail(callback: GlobalRenderCallback): () => void;
2671
1911
  * Invalidates the view, requesting a frame to be rendered.
2672
1912
  * In demand mode, this triggers the scheduler to run frames.
2673
1913
  *
2674
- * @param state - Optional root state (ignored in new scheduler, kept for backwards compat)
1914
+ * With a state argument, only that root's jobs run on the requested frames; other
1915
+ * roots on 'demand' stay idle. Without one, every registered root is invalidated.
1916
+ *
1917
+ * @param state - Optional root state; targets the invalidation at that root
2675
1918
  * @param frames - Number of frames to request (default: 1)
2676
1919
  * @param stackFrames - If false, sets pendingFrames to frames. If true, adds to existing pendingFrames (default: false)
2677
1920
  *
@@ -2682,14 +1925,16 @@ declare function invalidate(state?: RootState, frames?: number, stackFrames?: bo
2682
1925
  * Advances the frameloop and runs render effects.
2683
1926
  * Useful for when manually rendering via `frameloop="never"`.
2684
1927
  *
1928
+ * With a state argument, only that root is stepped. Without one, every
1929
+ * registered root is stepped for backwards compatibility.
1930
+ *
2685
1931
  * @param timestamp - The timestamp to use for this frame
2686
1932
  * @param runGlobalEffects - Ignored (kept for backwards compat, global effects always run)
2687
- * @param state - Ignored (kept for backwards compat)
2688
- * @param frame - Ignored (kept for backwards compat)
1933
+ * @param state - Optional root state; targets the manual step at that root
2689
1934
  *
2690
1935
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#advance
2691
1936
  */
2692
- declare function advance(timestamp: number): void;
1937
+ declare function advance(timestamp: number, runGlobalEffects?: boolean, state?: RootState): void;
2693
1938
 
2694
1939
  /* eslint-disable @definitelytyped/no-unnecessary-generics */
2695
1940
  declare function ReactReconciler<
@@ -3734,6 +2979,7 @@ declare namespace ReactReconciler {
3734
2979
 
3735
2980
  declare function extend<T extends ConstructorRepresentation>(objects: T): React$1.ExoticComponent<ThreeElement<T>>;
3736
2981
  declare function extend<T extends Catalogue>(objects: T): void;
2982
+ declare function extend(objects: Record<string, unknown>): void;
3737
2983
  declare const reconciler: ReactReconciler.Reconciler<RootStore, Instance<any>, void, Instance<any>, never, any>;
3738
2984
 
3739
2985
  declare const isRenderer: (def: any) => boolean;
@@ -3758,13 +3004,9 @@ declare function Portal({ children, container, state }: PortalProps): JSX.Elemen
3758
3004
  declare function flushSync<R>(fn: () => R): R;
3759
3005
 
3760
3006
  declare const context: React$1.Context<RootStore>;
3007
+
3761
3008
  declare const createStore: (invalidate: (state?: RootState, frames?: number, stackFrames?: boolean) => void, advance: (timestamp: number, runGlobalEffects?: boolean, state?: RootState, frame?: XRFrame) => void) => RootStore;
3762
3009
 
3763
- /**
3764
- * Safely flush async effects when testing, simulating a legacy root.
3765
- * @deprecated Import from React instead. import { act } from 'react'
3766
- */
3767
- declare const act: typeof React$1.act;
3768
3010
  /**
3769
3011
  * An SSR-friendly useLayoutEffect.
3770
3012
  *
@@ -4016,7 +3258,7 @@ declare function getInstanceProps<T = any>(pendingProps: Record<string, unknown>
4016
3258
  declare function prepare<T = any>(target: T, root: RootStore, type: string, props: Instance<T>['props']): Instance<T>;
4017
3259
  /**
4018
3260
  * Triggers an update for an instance.
4019
- * Calls onUpdate callback and invalidates the frame if necessary.
3261
+ * Invalidates the frame if the root is in demand mode.
4020
3262
  *
4021
3263
  * @param instance - Instance to invalidate
4022
3264
  */
@@ -4182,29 +3424,44 @@ declare const hasConstructor: (object: unknown) => object is {
4182
3424
  * Used to identify values that should be resolved from refs after mount.
4183
3425
  */
4184
3426
  declare const FROM_REF: unique symbol;
3427
+ /** The marker `fromRef()` returns; resolved by the reconciler in `commitMount`. */
3428
+ interface FromRefMarker<T = unknown, R = T> {
3429
+ [FROM_REF]: React$1.RefObject<T | null>;
3430
+ /** Optional transform applied to the resolved ref before assignment. */
3431
+ transform?: (value: T) => R;
3432
+ }
4185
3433
  /**
4186
3434
  * Defers prop application until the referenced object is available.
4187
3435
  * Useful for props like `target` that need sibling refs to be populated.
4188
3436
  *
3437
+ * Only top-level props on a three element are resolved: a marker nested inside another value
3438
+ * (an array, an options object) is never seen. When the prop needs the sibling *wrapped* rather
3439
+ * than assigned as-is, pass a `transform`; it runs once the ref is populated and its result is
3440
+ * what gets assigned.
3441
+ *
4189
3442
  * @param ref - React ref object to resolve at mount time
4190
- * @returns A marker value that applyProps will resolve after mount
3443
+ * @param transform - Optional mapping from the resolved object to the value the prop expects
3444
+ * @returns A marker value that the reconciler resolves after mount
4191
3445
  *
4192
3446
  * @example
4193
3447
  * const targetRef = useRef<THREE.Object3D>(null)
4194
3448
  *
4195
3449
  * <group ref={targetRef} position={[-3, -2, -15]} />
4196
3450
  * <spotLight target={fromRef(targetRef)} intensity={100} />
3451
+ *
3452
+ * @example
3453
+ * // Wrap the sibling: a node material's lightsNode needs a LightsNode, not the light itself
3454
+ * <meshPhongNodeMaterial lightsNode={fromRef(lightRef, (light) => lights([light]))} />
4197
3455
  */
4198
3456
  declare function fromRef<T>(ref: React$1.RefObject<T | null>): T;
3457
+ declare function fromRef<T, R>(ref: React$1.RefObject<T | null>, transform: (value: T) => R): R;
4199
3458
  /**
4200
3459
  * Type guard to check if a value is a fromRef marker.
4201
3460
  *
4202
3461
  * @param value - Value to check
4203
3462
  * @returns True if value is a fromRef marker
4204
3463
  */
4205
- declare function isFromRef(value: unknown): value is {
4206
- [FROM_REF]: React$1.RefObject<any>;
4207
- };
3464
+ declare function isFromRef(value: unknown): value is FromRefMarker<any, unknown>;
4208
3465
 
4209
3466
  /**
4210
3467
  * Symbol marker for mount-only method calls.
@@ -4231,7 +3488,15 @@ declare const ONCE: unique symbol;
4231
3488
  * // No arguments
4232
3489
  * <geometry center={once()} />
4233
3490
  */
4234
- declare function once<T>(...args: T[]): T;
3491
+ declare function once<A extends unknown[]>(...args: A): OnceValue<A>;
3492
+ /**
3493
+ * What `once(...args)` is typed as, so the marker is assignable to the prop it targets:
3494
+ * the single argument itself (`rotateX={once(angle)}`), the argument tuple for multi-argument
3495
+ * methods (`translate={once(x, y, z)}`), or `true` for a bare call (`center={once()}`).
3496
+ *
3497
+ * The runtime value is always the marker object; only the declared type follows the prop.
3498
+ */
3499
+ type OnceValue<A extends unknown[]> = A extends [] ? true : A extends [infer Single] ? Single : A;
4235
3500
  /**
4236
3501
  * Type guard to check if a value is a once marker.
4237
3502
  *
@@ -4243,10 +3508,31 @@ declare function isOnce(value: unknown): value is {
4243
3508
  };
4244
3509
 
4245
3510
  /**
4246
- * A DOM canvas which accepts threejs elements as children.
4247
- * @see https://docs.pmnd.rs/react-three-fiber/api/canvas
3511
+ * @fileoverview Legacy entry point - WebGL only
3512
+ *
3513
+ * This entry point is for apps that want to use the legacy WebGLRenderer.
3514
+ * No WebGPU features are available from this import path.
3515
+ * Auto-extends THREE with WebGL-only constructors (no node materials).
3516
+ *
3517
+ * Usage:
3518
+ * import { Canvas, useFrame } from '@react-three/fiber/legacy'
4248
3519
  */
4249
- declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
4250
3520
 
4251
- export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Scheduler, Texture, _roots, act, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getScheduler, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
4252
- export type { Act, AddPhaseOptions, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameControls, FrameNextCallback, FrameNextControls, FrameNextState, FrameState, FrameTimingState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, LegacyInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, LegacyRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootOptions, LegacyRootState as RootState, RootStore, SchedulerApi, SetBlock, Size, Subscription, TSLNodeInput, TextureEntry, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseFrameNextOptions, UseFrameOptions, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager };
3521
+ /** `useThree` narrowed to legacy state — `state.renderer` is a `WebGLRenderer`. */
3522
+ type UseThreeLegacy = <T = LegacyRootState>(selector?: (state: LegacyRootState) => T, equalityFn?: <U>(state: U, newState: U) => boolean) => T;
3523
+ /** `useFrame` narrowed to legacy state — the callback's `state.renderer` is a `WebGLRenderer`. */
3524
+ type UseFrameLegacy = (callback?: FrameCallback$1<LegacyRootState>, priorityOrOptions?: number | UseFrameNextOptions) => FrameNextControls;
3525
+ declare const useThree: UseThreeLegacy;
3526
+ declare const useFrame: UseFrameLegacy;
3527
+
3528
+ /** Canvas props on the legacy entry: `onCreated` receives `LegacyRootState`. */
3529
+ type LegacyCanvasProps = Omit<CanvasProps, 'onCreated'> & {
3530
+ /** Callback after the canvas has rendered (but not yet committed); `state.renderer` is a `WebGLRenderer` */
3531
+ onCreated?: (state: LegacyRootState) => void;
3532
+ };
3533
+
3534
+ /** `Canvas` narrowed to legacy state — the same component, `onCreated` typed against `LegacyRootState`. */
3535
+ declare const Canvas: (props: LegacyCanvasProps) => JSX.Element;
3536
+
3537
+ export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, registerRootExtension, removeInteractivity, resolve, setRenderOverride, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
3538
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, Camera, CameraProps, LegacyCanvasProps as CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, FromRefMarker, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, LegacyInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyCanvasProps, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, Object3DMethod, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, OnceValue, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, LegacyRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootExtension, LegacyRootState as RootState, RootStore, SetBlock, Size, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseFrameLegacy, UseTextureOptions, UseTexturesReturn, UseThreeLegacy, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };