@quake2ts/game 0.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser/index.global.js +6 -0
- package/dist/browser/index.global.js.map +1 -0
- package/dist/cjs/index.cjs +28688 -0
- package/dist/cjs/index.cjs.map +1 -0
- package/dist/esm/index.js +28477 -0
- package/dist/esm/index.js.map +1 -0
- package/dist/tsconfig.tsbuildinfo +1 -0
- package/dist/types/ai/constants.d.ts +51 -0
- package/dist/types/ai/constants.d.ts.map +1 -0
- package/dist/types/ai/index.d.ts +7 -0
- package/dist/types/ai/index.d.ts.map +1 -0
- package/dist/types/ai/monster.d.ts +7 -0
- package/dist/types/ai/monster.d.ts.map +1 -0
- package/dist/types/ai/movement.d.ts +47 -0
- package/dist/types/ai/movement.d.ts.map +1 -0
- package/dist/types/ai/movement_rogue.d.ts +18 -0
- package/dist/types/ai/movement_rogue.d.ts.map +1 -0
- package/dist/types/ai/noise.d.ts +12 -0
- package/dist/types/ai/noise.d.ts.map +1 -0
- package/dist/types/ai/perception.d.ts +23 -0
- package/dist/types/ai/perception.d.ts.map +1 -0
- package/dist/types/ai/rogue.d.ts +36 -0
- package/dist/types/ai/rogue.d.ts.map +1 -0
- package/dist/types/ai/spawn_utils.d.ts +6 -0
- package/dist/types/ai/spawn_utils.d.ts.map +1 -0
- package/dist/types/ai/targeting.d.ts +29 -0
- package/dist/types/ai/targeting.d.ts.map +1 -0
- package/dist/types/buttons.d.ts +2 -0
- package/dist/types/buttons.d.ts.map +1 -0
- package/dist/types/checksum.d.ts +11 -0
- package/dist/types/checksum.d.ts.map +1 -0
- package/dist/types/combat/armor.d.ts +39 -0
- package/dist/types/combat/armor.d.ts.map +1 -0
- package/dist/types/combat/damage.d.ts +60 -0
- package/dist/types/combat/damage.d.ts.map +1 -0
- package/dist/types/combat/damageFlags.d.ts +22 -0
- package/dist/types/combat/damageFlags.d.ts.map +1 -0
- package/dist/types/combat/damageMods.d.ts +80 -0
- package/dist/types/combat/damageMods.d.ts.map +1 -0
- package/dist/types/combat/index.d.ts +8 -0
- package/dist/types/combat/index.d.ts.map +1 -0
- package/dist/types/combat/obituary.d.ts +10 -0
- package/dist/types/combat/obituary.d.ts.map +1 -0
- package/dist/types/combat/specialDamage.d.ts +88 -0
- package/dist/types/combat/specialDamage.d.ts.map +1 -0
- package/dist/types/combat/weapon.d.ts +23 -0
- package/dist/types/combat/weapon.d.ts.map +1 -0
- package/dist/types/combat/weapons/animation.d.ts +18 -0
- package/dist/types/combat/weapons/animation.d.ts.map +1 -0
- package/dist/types/combat/weapons/bfg.d.ts +4 -0
- package/dist/types/combat/weapons/bfg.d.ts.map +1 -0
- package/dist/types/combat/weapons/blaster.d.ts +4 -0
- package/dist/types/combat/weapons/blaster.d.ts.map +1 -0
- package/dist/types/combat/weapons/chainfist.d.ts +9 -0
- package/dist/types/combat/weapons/chainfist.d.ts.map +1 -0
- package/dist/types/combat/weapons/chaingun.d.ts +4 -0
- package/dist/types/combat/weapons/chaingun.d.ts.map +1 -0
- package/dist/types/combat/weapons/common.d.ts +10 -0
- package/dist/types/combat/weapons/common.d.ts.map +1 -0
- package/dist/types/combat/weapons/firing.d.ts +29 -0
- package/dist/types/combat/weapons/firing.d.ts.map +1 -0
- package/dist/types/combat/weapons/frames.d.ts +51 -0
- package/dist/types/combat/weapons/frames.d.ts.map +1 -0
- package/dist/types/combat/weapons/grenade.d.ts +4 -0
- package/dist/types/combat/weapons/grenade.d.ts.map +1 -0
- package/dist/types/combat/weapons/grenadelauncher.d.ts +4 -0
- package/dist/types/combat/weapons/grenadelauncher.d.ts.map +1 -0
- package/dist/types/combat/weapons/hyperblaster.d.ts +4 -0
- package/dist/types/combat/weapons/hyperblaster.d.ts.map +1 -0
- package/dist/types/combat/weapons/machinegun.d.ts +4 -0
- package/dist/types/combat/weapons/machinegun.d.ts.map +1 -0
- package/dist/types/combat/weapons/projectSource.d.ts +17 -0
- package/dist/types/combat/weapons/projectSource.d.ts.map +1 -0
- package/dist/types/combat/weapons/railgun.d.ts +4 -0
- package/dist/types/combat/weapons/railgun.d.ts.map +1 -0
- package/dist/types/combat/weapons/registry.d.ts +16 -0
- package/dist/types/combat/weapons/registry.d.ts.map +1 -0
- package/dist/types/combat/weapons/rocket.d.ts +4 -0
- package/dist/types/combat/weapons/rocket.d.ts.map +1 -0
- package/dist/types/combat/weapons/rogue.d.ts +10 -0
- package/dist/types/combat/weapons/rogue.d.ts.map +1 -0
- package/dist/types/combat/weapons/shotgun.d.ts +4 -0
- package/dist/types/combat/weapons/shotgun.d.ts.map +1 -0
- package/dist/types/combat/weapons/state.d.ts +19 -0
- package/dist/types/combat/weapons/state.d.ts.map +1 -0
- package/dist/types/combat/weapons/supershotgun.d.ts +4 -0
- package/dist/types/combat/weapons/supershotgun.d.ts.map +1 -0
- package/dist/types/combat/weapons/switching.d.ts +16 -0
- package/dist/types/combat/weapons/switching.d.ts.map +1 -0
- package/dist/types/combat/weapons/trap.d.ts +4 -0
- package/dist/types/combat/weapons/trap.d.ts.map +1 -0
- package/dist/types/demo/serializer.d.ts +10 -0
- package/dist/types/demo/serializer.d.ts.map +1 -0
- package/dist/types/dm/chat.d.ts +4 -0
- package/dist/types/dm/chat.d.ts.map +1 -0
- package/dist/types/dm/game.d.ts +7 -0
- package/dist/types/dm/game.d.ts.map +1 -0
- package/dist/types/dm/scoreboard.d.ts +15 -0
- package/dist/types/dm/scoreboard.d.ts.map +1 -0
- package/dist/types/dm/telefrag.d.ts +2 -0
- package/dist/types/dm/telefrag.d.ts.map +1 -0
- package/dist/types/editor/analysis.d.ts +20 -0
- package/dist/types/editor/analysis.d.ts.map +1 -0
- package/dist/types/editor/graph.d.ts +19 -0
- package/dist/types/editor/graph.d.ts.map +1 -0
- package/dist/types/editor/metadata.d.ts +31 -0
- package/dist/types/editor/metadata.d.ts.map +1 -0
- package/dist/types/editor/search.d.ts +9 -0
- package/dist/types/editor/search.d.ts.map +1 -0
- package/dist/types/editor/selection.d.ts +19 -0
- package/dist/types/editor/selection.d.ts.map +1 -0
- package/dist/types/entities/callbacks.d.ts +6 -0
- package/dist/types/entities/callbacks.d.ts.map +1 -0
- package/dist/types/entities/camera.d.ts +6 -0
- package/dist/types/entities/camera.d.ts.map +1 -0
- package/dist/types/entities/entity.d.ts +375 -0
- package/dist/types/entities/entity.d.ts.map +1 -0
- package/dist/types/entities/enums.d.ts +117 -0
- package/dist/types/entities/enums.d.ts.map +1 -0
- package/dist/types/entities/funcs.d.ts +13 -0
- package/dist/types/entities/funcs.d.ts.map +1 -0
- package/dist/types/entities/gibs.d.ts +20 -0
- package/dist/types/entities/gibs.d.ts.map +1 -0
- package/dist/types/entities/index.d.ts +9 -0
- package/dist/types/entities/index.d.ts.map +1 -0
- package/dist/types/entities/items/ammo.d.ts +5 -0
- package/dist/types/entities/items/ammo.d.ts.map +1 -0
- package/dist/types/entities/items/armor.d.ts +5 -0
- package/dist/types/entities/items/armor.d.ts.map +1 -0
- package/dist/types/entities/items/common.d.ts +5 -0
- package/dist/types/entities/items/common.d.ts.map +1 -0
- package/dist/types/entities/items/foodcube.d.ts +4 -0
- package/dist/types/entities/items/foodcube.d.ts.map +1 -0
- package/dist/types/entities/items/health.d.ts +5 -0
- package/dist/types/entities/items/health.d.ts.map +1 -0
- package/dist/types/entities/items/index.d.ts +8 -0
- package/dist/types/entities/items/index.d.ts.map +1 -0
- package/dist/types/entities/items/keys.d.ts +5 -0
- package/dist/types/entities/items/keys.d.ts.map +1 -0
- package/dist/types/entities/items/powerArmor.d.ts +5 -0
- package/dist/types/entities/items/powerArmor.d.ts.map +1 -0
- package/dist/types/entities/items/powerups.d.ts +5 -0
- package/dist/types/entities/items/powerups.d.ts.map +1 -0
- package/dist/types/entities/items/weapons.d.ts +5 -0
- package/dist/types/entities/items/weapons.d.ts.map +1 -0
- package/dist/types/entities/items.d.ts +5 -0
- package/dist/types/entities/items.d.ts.map +1 -0
- package/dist/types/entities/lights.d.ts +3 -0
- package/dist/types/entities/lights.d.ts.map +1 -0
- package/dist/types/entities/misc/decorative.d.ts +7 -0
- package/dist/types/entities/misc/decorative.d.ts.map +1 -0
- package/dist/types/entities/misc/flyers.d.ts +6 -0
- package/dist/types/entities/misc/flyers.d.ts.map +1 -0
- package/dist/types/entities/misc/more_misc.d.ts +12 -0
- package/dist/types/entities/misc/more_misc.d.ts.map +1 -0
- package/dist/types/entities/misc/viperMissile.d.ts +3 -0
- package/dist/types/entities/misc/viperMissile.d.ts.map +1 -0
- package/dist/types/entities/misc.d.ts +4 -0
- package/dist/types/entities/misc.d.ts.map +1 -0
- package/dist/types/entities/monsters/actor.d.ts +6 -0
- package/dist/types/entities/monsters/actor.d.ts.map +1 -0
- package/dist/types/entities/monsters/arachnid.d.ts +5 -0
- package/dist/types/entities/monsters/arachnid.d.ts.map +1 -0
- package/dist/types/entities/monsters/attack.d.ts +19 -0
- package/dist/types/entities/monsters/attack.d.ts.map +1 -0
- package/dist/types/entities/monsters/berserk.d.ts +5 -0
- package/dist/types/entities/monsters/berserk.d.ts.map +1 -0
- package/dist/types/entities/monsters/boss2.d.ts +5 -0
- package/dist/types/entities/monsters/boss2.d.ts.map +1 -0
- package/dist/types/entities/monsters/brain.d.ts +5 -0
- package/dist/types/entities/monsters/brain.d.ts.map +1 -0
- package/dist/types/entities/monsters/chick.d.ts +5 -0
- package/dist/types/entities/monsters/chick.d.ts.map +1 -0
- package/dist/types/entities/monsters/common.d.ts +33 -0
- package/dist/types/entities/monsters/common.d.ts.map +1 -0
- package/dist/types/entities/monsters/fixbot.d.ts +5 -0
- package/dist/types/entities/monsters/fixbot.d.ts.map +1 -0
- package/dist/types/entities/monsters/flipper.d.ts +5 -0
- package/dist/types/entities/monsters/flipper.d.ts.map +1 -0
- package/dist/types/entities/monsters/floater.d.ts +5 -0
- package/dist/types/entities/monsters/floater.d.ts.map +1 -0
- package/dist/types/entities/monsters/flyer.d.ts +7 -0
- package/dist/types/entities/monsters/flyer.d.ts.map +1 -0
- package/dist/types/entities/monsters/gekk.d.ts +5 -0
- package/dist/types/entities/monsters/gekk.d.ts.map +1 -0
- package/dist/types/entities/monsters/gladiator.d.ts +5 -0
- package/dist/types/entities/monsters/gladiator.d.ts.map +1 -0
- package/dist/types/entities/monsters/guardian.d.ts +5 -0
- package/dist/types/entities/monsters/guardian.d.ts.map +1 -0
- package/dist/types/entities/monsters/gunner.d.ts +5 -0
- package/dist/types/entities/monsters/gunner.d.ts.map +1 -0
- package/dist/types/entities/monsters/gunnerCommander.d.ts +5 -0
- package/dist/types/entities/monsters/gunnerCommander.d.ts.map +1 -0
- package/dist/types/entities/monsters/hover.d.ts +5 -0
- package/dist/types/entities/monsters/hover.d.ts.map +1 -0
- package/dist/types/entities/monsters/icarus.d.ts +5 -0
- package/dist/types/entities/monsters/icarus.d.ts.map +1 -0
- package/dist/types/entities/monsters/index.d.ts +3 -0
- package/dist/types/entities/monsters/index.d.ts.map +1 -0
- package/dist/types/entities/monsters/infantry.d.ts +5 -0
- package/dist/types/entities/monsters/infantry.d.ts.map +1 -0
- package/dist/types/entities/monsters/insane.d.ts +5 -0
- package/dist/types/entities/monsters/insane.d.ts.map +1 -0
- package/dist/types/entities/monsters/jorg.d.ts +5 -0
- package/dist/types/entities/monsters/jorg.d.ts.map +1 -0
- package/dist/types/entities/monsters/makron.d.ts +5 -0
- package/dist/types/entities/monsters/makron.d.ts.map +1 -0
- package/dist/types/entities/monsters/medic.d.ts +6 -0
- package/dist/types/entities/monsters/medic.d.ts.map +1 -0
- package/dist/types/entities/monsters/mutant.d.ts +5 -0
- package/dist/types/entities/monsters/mutant.d.ts.map +1 -0
- package/dist/types/entities/monsters/parasite.d.ts +5 -0
- package/dist/types/entities/monsters/parasite.d.ts.map +1 -0
- package/dist/types/entities/monsters/rogue/carrier.d.ts +5 -0
- package/dist/types/entities/monsters/rogue/carrier.d.ts.map +1 -0
- package/dist/types/entities/monsters/rogue/common.d.ts +11 -0
- package/dist/types/entities/monsters/rogue/common.d.ts.map +1 -0
- package/dist/types/entities/monsters/rogue/stalker.d.ts +5 -0
- package/dist/types/entities/monsters/rogue/stalker.d.ts.map +1 -0
- package/dist/types/entities/monsters/rogue/widow.d.ts +5 -0
- package/dist/types/entities/monsters/rogue/widow.d.ts.map +1 -0
- package/dist/types/entities/monsters/rogue/widow2.d.ts +3 -0
- package/dist/types/entities/monsters/rogue/widow2.d.ts.map +1 -0
- package/dist/types/entities/monsters/shambler.d.ts +5 -0
- package/dist/types/entities/monsters/shambler.d.ts.map +1 -0
- package/dist/types/entities/monsters/soldier.d.ts +11 -0
- package/dist/types/entities/monsters/soldier.d.ts.map +1 -0
- package/dist/types/entities/monsters/supertank.d.ts +5 -0
- package/dist/types/entities/monsters/supertank.d.ts.map +1 -0
- package/dist/types/entities/monsters/tank.d.ts +5 -0
- package/dist/types/entities/monsters/tank.d.ts.map +1 -0
- package/dist/types/entities/monsters/tankCommander.d.ts +5 -0
- package/dist/types/entities/monsters/tankCommander.d.ts.map +1 -0
- package/dist/types/entities/monsters/turret.d.ts +5 -0
- package/dist/types/entities/monsters/turret.d.ts.map +1 -0
- package/dist/types/entities/paths.d.ts +3 -0
- package/dist/types/entities/paths.d.ts.map +1 -0
- package/dist/types/entities/player.d.ts +8 -0
- package/dist/types/entities/player.d.ts.map +1 -0
- package/dist/types/entities/playerStats.d.ts +3 -0
- package/dist/types/entities/playerStats.d.ts.map +1 -0
- package/dist/types/entities/player_anim.d.ts +50 -0
- package/dist/types/entities/player_anim.d.ts.map +1 -0
- package/dist/types/entities/pool.d.ts +28 -0
- package/dist/types/entities/pool.d.ts.map +1 -0
- package/dist/types/entities/projectiles/prox.d.ts +5 -0
- package/dist/types/entities/projectiles/prox.d.ts.map +1 -0
- package/dist/types/entities/projectiles/trap.d.ts +7 -0
- package/dist/types/entities/projectiles/trap.d.ts.map +1 -0
- package/dist/types/entities/projectiles.d.ts +22 -0
- package/dist/types/entities/projectiles.d.ts.map +1 -0
- package/dist/types/entities/selection.d.ts +73 -0
- package/dist/types/entities/selection.d.ts.map +1 -0
- package/dist/types/entities/spatial.d.ts +15 -0
- package/dist/types/entities/spatial.d.ts.map +1 -0
- package/dist/types/entities/spawn.d.ts +33 -0
- package/dist/types/entities/spawn.d.ts.map +1 -0
- package/dist/types/entities/spawngro.d.ts +3 -0
- package/dist/types/entities/spawngro.d.ts.map +1 -0
- package/dist/types/entities/system.d.ts +130 -0
- package/dist/types/entities/system.d.ts.map +1 -0
- package/dist/types/entities/target/speaker.d.ts +3 -0
- package/dist/types/entities/target/speaker.d.ts.map +1 -0
- package/dist/types/entities/targets.d.ts +3 -0
- package/dist/types/entities/targets.d.ts.map +1 -0
- package/dist/types/entities/templates.d.ts +45 -0
- package/dist/types/entities/templates.d.ts.map +1 -0
- package/dist/types/entities/thinkScheduler.d.ts +14 -0
- package/dist/types/entities/thinkScheduler.d.ts.map +1 -0
- package/dist/types/entities/triggers/always.d.ts +3 -0
- package/dist/types/entities/triggers/always.d.ts.map +1 -0
- package/dist/types/entities/triggers/bad_area.d.ts +3 -0
- package/dist/types/entities/triggers/bad_area.d.ts.map +1 -0
- package/dist/types/entities/triggers/common.d.ts +14 -0
- package/dist/types/entities/triggers/common.d.ts.map +1 -0
- package/dist/types/entities/triggers/counter.d.ts +3 -0
- package/dist/types/entities/triggers/counter.d.ts.map +1 -0
- package/dist/types/entities/triggers/elevator.d.ts +3 -0
- package/dist/types/entities/triggers/elevator.d.ts.map +1 -0
- package/dist/types/entities/triggers/flashlight.d.ts +3 -0
- package/dist/types/entities/triggers/flashlight.d.ts.map +1 -0
- package/dist/types/entities/triggers/fog.d.ts +2 -0
- package/dist/types/entities/triggers/fog.d.ts.map +1 -0
- package/dist/types/entities/triggers/gravity.d.ts +3 -0
- package/dist/types/entities/triggers/gravity.d.ts.map +1 -0
- package/dist/types/entities/triggers/hurt.d.ts +3 -0
- package/dist/types/entities/triggers/hurt.d.ts.map +1 -0
- package/dist/types/entities/triggers/index.d.ts +3 -0
- package/dist/types/entities/triggers/index.d.ts.map +1 -0
- package/dist/types/entities/triggers/key.d.ts +3 -0
- package/dist/types/entities/triggers/key.d.ts.map +1 -0
- package/dist/types/entities/triggers/look.d.ts +3 -0
- package/dist/types/entities/triggers/look.d.ts.map +1 -0
- package/dist/types/entities/triggers/monsterjump.d.ts +3 -0
- package/dist/types/entities/triggers/monsterjump.d.ts.map +1 -0
- package/dist/types/entities/triggers/multiple.d.ts +6 -0
- package/dist/types/entities/triggers/multiple.d.ts.map +1 -0
- package/dist/types/entities/triggers/once.d.ts +3 -0
- package/dist/types/entities/triggers/once.d.ts.map +1 -0
- package/dist/types/entities/triggers/push.d.ts +3 -0
- package/dist/types/entities/triggers/push.d.ts.map +1 -0
- package/dist/types/entities/triggers/relay.d.ts +3 -0
- package/dist/types/entities/triggers/relay.d.ts.map +1 -0
- package/dist/types/entities/triggers/secret.d.ts +3 -0
- package/dist/types/entities/triggers/secret.d.ts.map +1 -0
- package/dist/types/entities/triggers/teleport.d.ts +3 -0
- package/dist/types/entities/triggers/teleport.d.ts.map +1 -0
- package/dist/types/entities/utils.d.ts +12 -0
- package/dist/types/entities/utils.d.ts.map +1 -0
- package/dist/types/entities/worldspawn.d.ts +5 -0
- package/dist/types/entities/worldspawn.d.ts.map +1 -0
- package/dist/types/imports.d.ts +53 -0
- package/dist/types/imports.d.ts.map +1 -0
- package/dist/types/index.d.ts +124 -0
- package/dist/types/index.d.ts.map +1 -0
- package/dist/types/inventory/ammo.d.ts +35 -0
- package/dist/types/inventory/ammo.d.ts.map +1 -0
- package/dist/types/inventory/give.d.ts +3 -0
- package/dist/types/inventory/give.d.ts.map +1 -0
- package/dist/types/inventory/index.d.ts +5 -0
- package/dist/types/inventory/index.d.ts.map +1 -0
- package/dist/types/inventory/items.d.ts +51 -0
- package/dist/types/inventory/items.d.ts.map +1 -0
- package/dist/types/inventory/playerInventory.d.ts +167 -0
- package/dist/types/inventory/playerInventory.d.ts.map +1 -0
- package/dist/types/level.d.ts +16 -0
- package/dist/types/level.d.ts.map +1 -0
- package/dist/types/loop.d.ts +29 -0
- package/dist/types/loop.d.ts.map +1 -0
- package/dist/types/mod.d.ts +34 -0
- package/dist/types/mod.d.ts.map +1 -0
- package/dist/types/modes/ctf/capture.d.ts +7 -0
- package/dist/types/modes/ctf/capture.d.ts.map +1 -0
- package/dist/types/modes/ctf/drop.d.ts +8 -0
- package/dist/types/modes/ctf/drop.d.ts.map +1 -0
- package/dist/types/modes/ctf/flag.d.ts +5 -0
- package/dist/types/modes/ctf/flag.d.ts.map +1 -0
- package/dist/types/modes/ctf/grapple.d.ts +13 -0
- package/dist/types/modes/ctf/grapple.d.ts.map +1 -0
- package/dist/types/modes/ctf/integration.d.ts +4 -0
- package/dist/types/modes/ctf/integration.d.ts.map +1 -0
- package/dist/types/modes/ctf/items.d.ts +2 -0
- package/dist/types/modes/ctf/items.d.ts.map +1 -0
- package/dist/types/modes/ctf/pickup.d.ts +6 -0
- package/dist/types/modes/ctf/pickup.d.ts.map +1 -0
- package/dist/types/modes/ctf/scoreboard.d.ts +34 -0
- package/dist/types/modes/ctf/scoreboard.d.ts.map +1 -0
- package/dist/types/modes/ctf/state.d.ts +15 -0
- package/dist/types/modes/ctf/state.d.ts.map +1 -0
- package/dist/types/modes/ctf/teams.d.ts +28 -0
- package/dist/types/modes/ctf/teams.d.ts.map +1 -0
- package/dist/types/physics/collision.d.ts +14 -0
- package/dist/types/physics/collision.d.ts.map +1 -0
- package/dist/types/physics/fluid.d.ts +10 -0
- package/dist/types/physics/fluid.d.ts.map +1 -0
- package/dist/types/physics/movement.d.ts +32 -0
- package/dist/types/physics/movement.d.ts.map +1 -0
- package/dist/types/replay/index.d.ts +3 -0
- package/dist/types/replay/index.d.ts.map +1 -0
- package/dist/types/replay/player.d.ts +15 -0
- package/dist/types/replay/player.d.ts.map +1 -0
- package/dist/types/replay/recorder.d.ts +16 -0
- package/dist/types/replay/recorder.d.ts.map +1 -0
- package/dist/types/save/adapter.d.ts +24 -0
- package/dist/types/save/adapter.d.ts.map +1 -0
- package/dist/types/save/index.d.ts +4 -0
- package/dist/types/save/index.d.ts.map +1 -0
- package/dist/types/save/rerelease.d.ts +50 -0
- package/dist/types/save/rerelease.d.ts.map +1 -0
- package/dist/types/save/save.d.ts +56 -0
- package/dist/types/save/save.d.ts.map +1 -0
- package/dist/types/save/storage.d.ts +37 -0
- package/dist/types/save/storage.d.ts.map +1 -0
- package/dist/types/save/tests/adapter.test.d.ts +2 -0
- package/dist/types/save/tests/adapter.test.d.ts.map +1 -0
- package/dist/types/save/tests/callbacks.test.d.ts +2 -0
- package/dist/types/save/tests/callbacks.test.d.ts.map +1 -0
- package/dist/types/save/tests/playerInventory.test.d.ts +2 -0
- package/dist/types/save/tests/playerInventory.test.d.ts.map +1 -0
- package/dist/types/scripting/hooks.d.ts +61 -0
- package/dist/types/scripting/hooks.d.ts.map +1 -0
- package/package.json +44 -0
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export declare const FRAME_GRENADE_IDLE_FIRST = 16;
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export declare const FRAME_GRENADE_IDLE_LAST = 48;
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export declare const FRAME_GRENADE_THROW_FIRST = 5;
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export declare const FRAME_GRENADE_THROW_LAST = 15;
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export declare const FRAME_GRENADE_PRIME_SOUND = 5;
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export declare const FRAME_GRENADE_THROW_HOLD = 11;
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export declare const FRAME_GRENADE_THROW_FIRE = 12;
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export declare const FRAME_SHOTGUN_ACTIVATE_LAST = 7;
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export declare const FRAME_SHOTGUN_FIRE_LAST = 18;
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export declare const FRAME_SHOTGUN_IDLE_LAST = 36;
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export declare const FRAME_SHOTGUN_DEACTIVATE_LAST = 39;
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export declare const FRAME_SSHOTGUN_ACTIVATE_LAST = 5;
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export declare const FRAME_SSHOTGUN_FIRE_LAST = 28;
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export declare const FRAME_SSHOTGUN_IDLE_LAST = 52;
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export declare const FRAME_SSHOTGUN_DEACTIVATE_LAST = 57;
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export declare const FRAME_MACHINEGUN_ACTIVATE_LAST = 3;
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export declare const FRAME_MACHINEGUN_FIRE_LAST = 23;
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export declare const FRAME_MACHINEGUN_IDLE_LAST = 52;
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export declare const FRAME_MACHINEGUN_DEACTIVATE_LAST = 61;
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export declare const FRAME_CHAINGUN_ACTIVATE_LAST = 4;
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export declare const FRAME_CHAINGUN_FIRE_FRAME = 5;
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export declare const FRAME_CHAINGUN_FIRE_LAST = 21;
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export declare const FRAME_CHAINGUN_IDLE_LAST = 52;
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export declare const FRAME_CHAINGUN_DEACTIVATE_LAST = 61;
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export declare const FRAME_CHAINGUN_SPINUP = 5;
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export declare const FRAME_RAILGUN_ACTIVATE_LAST = 3;
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export declare const FRAME_RAILGUN_FIRE_LAST = 18;
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export declare const FRAME_RAILGUN_IDLE_LAST = 51;
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export declare const FRAME_RAILGUN_DEACTIVATE_LAST = 56;
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export declare const FRAME_ROCKET_ACTIVATE_LAST = 3;
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export declare const FRAME_ROCKET_FIRE_LAST = 12;
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export declare const FRAME_ROCKET_IDLE_LAST = 34;
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export declare const FRAME_ROCKET_DEACTIVATE_LAST = 38;
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export declare const FRAME_HYPERBLASTER_ACTIVATE_LAST = 5;
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export declare const FRAME_HYPERBLASTER_FIRE_FRAME = 6;
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export declare const FRAME_HYPERBLASTER_FIRE_LAST = 9;
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export declare const FRAME_HYPERBLASTER_IDLE_LAST = 28;
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export declare const FRAME_HYPERBLASTER_DEACTIVATE_LAST = 32;
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export declare const FRAME_BFG_ACTIVATE_LAST = 8;
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export declare const FRAME_BFG_FIRE_LAST = 32;
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export declare const FRAME_BFG_IDLE_LAST = 54;
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export declare const FRAME_BFG_DEACTIVATE_LAST = 58;
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export declare const FRAME_GRENADELAUNCHER_ACTIVATE_LAST = 5;
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export declare const FRAME_GRENADELAUNCHER_FIRE_LAST = 16;
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export declare const FRAME_GRENADELAUNCHER_IDLE_LAST = 36;
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export declare const FRAME_GRENADELAUNCHER_DEACTIVATE_LAST = 39;
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export declare const FRAME_BLASTER_ACTIVATE_LAST = 4;
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export declare const FRAME_BLASTER_FIRE_LAST = 8;
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49
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export declare const FRAME_BLASTER_IDLE_LAST = 52;
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export declare const FRAME_BLASTER_DEACTIVATE_LAST = 55;
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//# sourceMappingURL=frames.d.ts.map
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{"version":3,"file":"frames.d.ts","sourceRoot":"","sources":["../../../../src/combat/weapons/frames.ts"],"names":[],"mappings":"AAMA,eAAO,MAAM,wBAAwB,KAAK,CAAC;AAC3C,eAAO,MAAM,uBAAuB,KAAM,CAAC;AAC3C,eAAO,MAAM,yBAAyB,IAAI,CAAC;AAC3C,eAAO,MAAM,wBAAwB,KAAK,CAAC;AAC3C,eAAO,MAAM,yBAAyB,IAAI,CAAC;AAC3C,eAAO,MAAM,wBAAwB,KAAK,CAAC;AAC3C,eAAO,MAAM,wBAAwB,KAAK,CAAC;AAI3C,eAAO,MAAM,2BAA2B,IAAI,CAAC;AAC7C,eAAO,MAAM,uBAAuB,KAAK,CAAC;AAC1C,eAAO,MAAM,uBAAuB,KAAK,CAAC;AAC1C,eAAO,MAAM,6BAA6B,KAAK,CAAC;AAMhD,eAAO,MAAM,4BAA4B,IAAI,CAAC;AAC9C,eAAO,MAAM,wBAAwB,KAAK,CAAC;AAC3C,eAAO,MAAM,wBAAwB,KAAK,CAAC;AAC3C,eAAO,MAAM,8BAA8B,KAAK,CAAC;AAMjD,eAAO,MAAM,8BAA8B,IAAI,CAAC;AAChD,eAAO,MAAM,0BAA0B,KAAK,CAAC;AAC7C,eAAO,MAAM,0BAA0B,KAAK,CAAC;AAC7C,eAAO,MAAM,gCAAgC,KAAK,CAAC;AAOnD,eAAO,MAAM,4BAA4B,IAAI,CAAC;AAC9C,eAAO,MAAM,yBAAyB,IAAI,CAAC;AAC3C,eAAO,MAAM,wBAAwB,KAAK,CAAC;AAC3C,eAAO,MAAM,wBAAwB,KAAK,CAAC;AAC3C,eAAO,MAAM,8BAA8B,KAAK,CAAC;AACjD,eAAO,MAAM,qBAAqB,IAAI,CAAC;AAIvC,eAAO,MAAM,2BAA2B,IAAI,CAAC;AAC7C,eAAO,MAAM,uBAAuB,KAAK,CAAC;AAC1C,eAAO,MAAM,uBAAuB,KAAK,CAAC;AAC1C,eAAO,MAAM,6BAA6B,KAAK,CAAC;AAMhD,eAAO,MAAM,0BAA0B,IAAI,CAAC;AAC5C,eAAO,MAAM,sBAAsB,KAAK,CAAC;AACzC,eAAO,MAAM,sBAAsB,KAAK,CAAC;AACzC,eAAO,MAAM,4BAA4B,KAAK,CAAC;AAM/C,eAAO,MAAM,gCAAgC,IAAI,CAAC;AAClD,eAAO,MAAM,6BAA6B,IAAI,CAAC;AAC/C,eAAO,MAAM,4BAA4B,IAAI,CAAC;AAC9C,eAAO,MAAM,4BAA4B,KAAK,CAAC;AAC/C,eAAO,MAAM,kCAAkC,KAAK,CAAC;AAIrD,eAAO,MAAM,uBAAuB,IAAI,CAAC;AACzC,eAAO,MAAM,mBAAmB,KAAK,CAAC;AACtC,eAAO,MAAM,mBAAmB,KAAK,CAAC;AACtC,eAAO,MAAM,yBAAyB,KAAK,CAAC;AAO5C,eAAO,MAAM,mCAAmC,IAAI,CAAC;AACrD,eAAO,MAAM,+BAA+B,KAAK,CAAC;AAClD,eAAO,MAAM,+BAA+B,KAAK,CAAC;AAClD,eAAO,MAAM,qCAAqC,KAAK,CAAC;AAMxD,eAAO,MAAM,2BAA2B,IAAI,CAAC;AAC7C,eAAO,MAAM,uBAAuB,IAAI,CAAC;AACzC,eAAO,MAAM,uBAAuB,KAAK,CAAC;AAC1C,eAAO,MAAM,6BAA6B,KAAK,CAAC"}
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{"version":3,"file":"grenade.d.ts","sourceRoot":"","sources":["../../../../src/combat/weapons/grenade.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAE,MAAM,0BAA0B,CAAC;AAClD,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AA4BxD,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,EAAE,GAAG,EAAE,YAAY,QA2E7D"}
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{"version":3,"file":"grenadelauncher.d.ts","sourceRoot":"","sources":["../../../../src/combat/weapons/grenadelauncher.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAE,MAAM,0BAA0B,CAAC;AAClD,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AAexD,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,MAAM,EAAE,GAAG,EAAE,YAAY,QA4GrE"}
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{"version":3,"file":"hyperblaster.d.ts","sourceRoot":"","sources":["../../../../src/combat/weapons/hyperblaster.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAE,MAAM,0BAA0B,CAAC;AAClD,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AAaxD,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,MAAM,EAAE,GAAG,EAAE,YAAY,QAqClE"}
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{"version":3,"file":"machinegun.d.ts","sourceRoot":"","sources":["../../../../src/combat/weapons/machinegun.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAE,MAAM,0BAA0B,CAAC;AAClD,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AAaxD,wBAAgB,eAAe,CAAC,MAAM,EAAE,MAAM,EAAE,GAAG,EAAE,YAAY,QAYhE"}
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import type { Vec3 } from '@quake2ts/shared';
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import type { Entity } from '../../entities/entity.js';
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import type { GameExports } from '../../index.js';
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export declare const VIEW_HEIGHT = 22;
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export declare function P_ProjectSource(game: GameExports, ent: Entity, offset: Vec3, forward: Vec3, right: Vec3, up: Vec3): Vec3;
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export declare function getProjectileOrigin(game: GameExports, ent: Entity, offset?: Vec3): Vec3;
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export declare function getWeaponVectors(ent: Entity, angleVectorsFn: (angles: Vec3) => {
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forward: Vec3;
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right: Vec3;
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up: Vec3;
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}): {
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forward: Vec3;
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right: Vec3;
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up: Vec3;
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origin: Vec3;
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};
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//# sourceMappingURL=projectSource.d.ts.map
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{"version":3,"file":"projectSource.d.ts","sourceRoot":"","sources":["../../../../src/combat/weapons/projectSource.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,kBAAkB,CAAC;AAE7C,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,0BAA0B,CAAC;AACvD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAGlD,eAAO,MAAM,WAAW,KAAK,CAAC;AAE9B,wBAAgB,eAAe,CAAC,IAAI,EAAE,WAAW,EAAE,GAAG,EAAE,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,GAAG,IAAI,CA2BxH;AAGD,wBAAgB,mBAAmB,CAAC,IAAI,EAAE,WAAW,EAAE,GAAG,EAAE,MAAM,EAAE,MAAM,GAAE,IAA2B,GAAG,IAAI,CAG7G;AAGD,wBAAgB,gBAAgB,CAAC,GAAG,EAAE,MAAM,EAAE,cAAc,EAAE,CAAC,MAAM,EAAE,IAAI,KAAK;IAAE,OAAO,EAAE,IAAI,CAAC;IAAC,KAAK,EAAE,IAAI,CAAC;IAAC,EAAE,EAAE,IAAI,CAAA;CAAE,GAAG;IAAE,OAAO,EAAE,IAAI,CAAC;IAAC,KAAK,EAAE,IAAI,CAAC;IAAC,EAAE,EAAE,IAAI,CAAC;IAAC,MAAM,EAAE,IAAI,CAAA;CAAE,CAGhL"}
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{"version":3,"file":"railgun.d.ts","sourceRoot":"","sources":["../../../../src/combat/weapons/railgun.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAE,MAAM,0BAA0B,CAAC;AAClD,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AAaxD,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,EAAE,GAAG,EAAE,YAAY,QAY7D"}
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import { Entity } from '../../entities/entity.js';
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import { GameExports } from '../../index.js';
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import { WeaponId } from '../../inventory/playerInventory.js';
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import { WeaponState } from './state.js';
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export interface WeaponDefinition {
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weaponId: WeaponId;
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name: string;
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ammo: string | null;
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ammoUsage: number;
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fireRate: number;
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fire: (game: GameExports, player: Entity, state: WeaponState) => void;
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}
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export declare function registerWeapon(def: WeaponDefinition): void;
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export declare function getWeaponDefinition(id: WeaponId): WeaponDefinition | undefined;
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export declare function fireCustomWeapon(game: GameExports, player: Entity, weaponId: WeaponId, state: WeaponState): boolean;
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//# sourceMappingURL=registry.d.ts.map
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{"version":3,"file":"registry.d.ts","sourceRoot":"","sources":["../../../../src/combat/weapons/registry.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,0BAA0B,CAAC;AAClD,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAC7C,OAAO,EAAE,QAAQ,EAAE,MAAM,oCAAoC,CAAC;AAC9D,OAAO,EAAE,WAAW,EAAE,MAAM,YAAY,CAAC;AAEzC,MAAM,WAAW,gBAAgB;IAC/B,QAAQ,EAAE,QAAQ,CAAC;IACnB,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,EAAE,MAAM,GAAG,IAAI,CAAC;IACpB,SAAS,EAAE,MAAM,CAAC;IAClB,QAAQ,EAAE,MAAM,CAAC;IAGjB,IAAI,EAAE,CAAC,IAAI,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,KAAK,IAAI,CAAC;CAGvE;AAID,wBAAgB,cAAc,CAAC,GAAG,EAAE,gBAAgB,GAAG,IAAI,CAE1D;AAED,wBAAgB,mBAAmB,CAAC,EAAE,EAAE,QAAQ,GAAG,gBAAgB,GAAG,SAAS,CAE9E;AAGD,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,KAAK,EAAE,WAAW,GAAG,OAAO,CAOnH"}
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{"version":3,"file":"rocket.d.ts","sourceRoot":"","sources":["../../../../src/combat/weapons/rocket.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAE,MAAM,0BAA0B,CAAC;AAClD,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AAaxD,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,GAAG,EAAE,YAAY,QAYpE"}
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import { Entity } from '../../entities/entity.js';
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import { GameExports } from '../../index.js';
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import { WeaponState } from './state.js';
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import { PlayerInventory } from '../../inventory/playerInventory.js';
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import { Vec3 } from '@quake2ts/shared';
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export declare function firePlasmaBeam(game: GameExports, player: Entity, inventory: PlayerInventory, weaponState: WeaponState, start: Vec3, forward: Vec3): void;
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export declare function fireIonRipper(game: GameExports, player: Entity, inventory: PlayerInventory, weaponState: WeaponState): void;
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export declare function firePhalanx(game: GameExports, player: Entity, inventory: PlayerInventory, weaponState: WeaponState): void;
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export declare function fireEtfRifle(game: GameExports, player: Entity, inventory: PlayerInventory, weaponState: WeaponState, start: Vec3, forward: Vec3): void;
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//# sourceMappingURL=rogue.d.ts.map
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+
{"version":3,"file":"rogue.d.ts","sourceRoot":"","sources":["../../../../src/combat/weapons/rogue.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAE,MAAM,0BAA0B,CAAC;AAClD,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAC7C,OAAO,EAAkB,WAAW,EAAE,MAAM,YAAY,CAAC;AACzD,OAAO,EAAE,eAAe,EAAY,MAAM,oCAAoC,CAAC;AAE/E,OAAO,EACqE,IAAI,EAI/E,MAAM,kBAAkB,CAAC;AAkB1B,wBAAgB,cAAc,CAAC,IAAI,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,eAAe,EAAE,WAAW,EAAE,WAAW,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI,QA8CjJ;AAID,wBAAgB,aAAa,CAAC,IAAI,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,eAAe,EAAE,WAAW,EAAE,WAAW,QAkCpH;AAID,wBAAgB,WAAW,CAAC,IAAI,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,eAAe,EAAE,WAAW,EAAE,WAAW,QAyClH;AAID,wBAAgB,YAAY,CAAC,IAAI,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,eAAe,EAAE,WAAW,EAAE,WAAW,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI,QAc/I"}
|
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@@ -0,0 +1 @@
|
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1
|
+
{"version":3,"file":"shotgun.d.ts","sourceRoot":"","sources":["../../../../src/combat/weapons/shotgun.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAE,MAAM,0BAA0B,CAAC;AAClD,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AAaxD,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,EAAE,GAAG,EAAE,YAAY,QAY7D"}
|
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@@ -0,0 +1,19 @@
|
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1
|
+
import { WeaponId } from '../../inventory/playerInventory.js';
|
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2
|
+
export declare enum WeaponStateEnum {
|
|
3
|
+
WEAPON_READY = 0,// Idle, can fire or switch
|
|
4
|
+
WEAPON_ACTIVATING = 1,// Raising/drawing weapon
|
|
5
|
+
WEAPON_DROPPING = 2,// Lowering weapon
|
|
6
|
+
WEAPON_FIRING = 3
|
|
7
|
+
}
|
|
8
|
+
export interface WeaponState {
|
|
9
|
+
lastFireTime: number;
|
|
10
|
+
spinupCount?: number;
|
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11
|
+
grenadeTimer?: number;
|
|
12
|
+
heat?: number;
|
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13
|
+
}
|
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14
|
+
export interface PlayerWeaponStates {
|
|
15
|
+
states: Map<WeaponId, WeaponState>;
|
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16
|
+
}
|
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17
|
+
export declare function createPlayerWeaponStates(): PlayerWeaponStates;
|
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18
|
+
export declare function getWeaponState(playerStates: PlayerWeaponStates, weaponId: WeaponId): WeaponState;
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//# sourceMappingURL=state.d.ts.map
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1
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{"version":3,"file":"state.d.ts","sourceRoot":"","sources":["../../../../src/combat/weapons/state.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,QAAQ,EAAE,MAAM,oCAAoC,CAAC;AAE9D,oBAAY,eAAe;IACvB,YAAY,IAAA,CAAO,2BAA2B;IAC9C,iBAAiB,IAAA,CAAE,yBAAyB;IAC5C,eAAe,IAAA,CAAI,kBAAkB;IACrC,aAAa,IAAA;CAChB;AAED,MAAM,WAAW,WAAW;IACxB,YAAY,EAAE,MAAM,CAAC;IACrB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,IAAI,CAAC,EAAE,MAAM,CAAC;CACjB;AAED,MAAM,WAAW,kBAAkB;IAC/B,MAAM,EAAE,GAAG,CAAC,QAAQ,EAAE,WAAW,CAAC,CAAC;CACtC;AAED,wBAAgB,wBAAwB,IAAI,kBAAkB,CAI7D;AAED,wBAAgB,cAAc,CAAC,YAAY,EAAE,kBAAkB,EAAE,QAAQ,EAAE,QAAQ,GAAG,WAAW,CAOhG"}
|
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@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"supershotgun.d.ts","sourceRoot":"","sources":["../../../../src/combat/weapons/supershotgun.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAE,MAAM,0BAA0B,CAAC;AAClD,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AAgBxD,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,MAAM,EAAE,GAAG,EAAE,YAAY,QAgClE"}
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
import { Entity } from '../../entities/entity.js';
|
|
2
|
+
import { WeaponId } from '../../inventory/playerInventory.js';
|
|
3
|
+
export declare function setInstantSwitch(enabled: boolean): void;
|
|
4
|
+
/**
|
|
5
|
+
* ChangeWeapon
|
|
6
|
+
* Source: p_weapon.cpp:761-809
|
|
7
|
+
*/
|
|
8
|
+
export declare function ChangeWeapon(ent: Entity, weaponId?: WeaponId): void;
|
|
9
|
+
/**
|
|
10
|
+
* Auto-Switch on Empty Ammo
|
|
11
|
+
* Source: p_weapon.cpp: NoAmmoWeaponChange
|
|
12
|
+
*/
|
|
13
|
+
export declare function NoAmmoWeaponChange(ent: Entity): void;
|
|
14
|
+
export declare function getBestWeapon(player: Entity): WeaponId | null;
|
|
15
|
+
export declare function switchToBestWeapon(player: Entity): void;
|
|
16
|
+
//# sourceMappingURL=switching.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"switching.d.ts","sourceRoot":"","sources":["../../../../src/combat/weapons/switching.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAE,MAAM,0BAA0B,CAAC;AAClD,OAAO,EAAmB,QAAQ,EAAgB,MAAM,oCAAoC,CAAC;AAsB7F,wBAAgB,gBAAgB,CAAC,OAAO,EAAE,OAAO,QAEhD;AAuBD;;;GAGG;AACH,wBAAgB,YAAY,CAAC,GAAG,EAAE,MAAM,EAAE,QAAQ,CAAC,EAAE,QAAQ,QA+C5D;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAAC,GAAG,EAAE,MAAM,QAS7C;AAED,wBAAgB,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,QAAQ,GAAG,IAAI,CA2B7D;AAGD,wBAAgB,kBAAkB,CAAC,MAAM,EAAE,MAAM,QAgBhD"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"trap.d.ts","sourceRoot":"","sources":["../../../../src/combat/weapons/trap.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,MAAM,0BAA0B,CAAC;AAClD,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AAexD,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,EAAE,GAAG,EAAE,YAAY,QA+C3D"}
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
import { GameStateSnapshot } from '../index.js';
|
|
2
|
+
/**
|
|
3
|
+
* Serializes a GameStateSnapshot into a sequence of network commands (ServerCommands)
|
|
4
|
+
* suitable for recording to a demo file or sending over the network.
|
|
5
|
+
*
|
|
6
|
+
* @param snapshot The game state snapshot to serialize
|
|
7
|
+
* @returns A Uint8Array containing the serialized commands
|
|
8
|
+
*/
|
|
9
|
+
export declare function serializeSnapshot(snapshot: GameStateSnapshot): Uint8Array;
|
|
10
|
+
//# sourceMappingURL=serializer.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"serializer.d.ts","sourceRoot":"","sources":["../../../src/demo/serializer.ts"],"names":[],"mappings":"AAQA,OAAO,EAAE,iBAAiB,EAAE,MAAM,aAAa,CAAC;AAEhD;;;;;;GAMG;AACH,wBAAgB,iBAAiB,CAAC,QAAQ,EAAE,iBAAiB,GAAG,UAAU,CAkDzE"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chat.d.ts","sourceRoot":"","sources":["../../../src/dm/chat.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,uBAAuB,CAAC;AAC/C,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAGrD,wBAAgB,OAAO,CAAC,GAAG,EAAE,YAAY,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,QAW5F"}
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
import { Entity } from '../entities/entity.js';
|
|
2
|
+
import { EntitySystem } from '../entities/system.js';
|
|
3
|
+
export declare function PutClientInServer(ent: Entity, sys: EntitySystem): void;
|
|
4
|
+
export declare function Respawn(ent: Entity, sys: EntitySystem): void;
|
|
5
|
+
export declare function SelectSpawnPoint(ent: Entity, sys: EntitySystem): void;
|
|
6
|
+
export declare function KillBox(ent: Entity, sys: EntitySystem): void;
|
|
7
|
+
//# sourceMappingURL=game.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"game.d.ts","sourceRoot":"","sources":["../../../src/dm/game.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAA0C,MAAM,uBAAuB,CAAC;AACvF,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAarD,wBAAgB,iBAAiB,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,YAAY,QAuE/D;AAED,wBAAgB,OAAO,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,YAAY,QAUrD;AAED,wBAAgB,gBAAgB,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,YAAY,QAqC9D;AAED,wBAAgB,OAAO,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,YAAY,QAsBrD"}
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
import { EntitySystem } from '../entities/system.js';
|
|
2
|
+
export interface PlayerScore {
|
|
3
|
+
name: string;
|
|
4
|
+
frags: number;
|
|
5
|
+
deaths: number;
|
|
6
|
+
ping: number;
|
|
7
|
+
clientIndex: number;
|
|
8
|
+
startTime: number;
|
|
9
|
+
}
|
|
10
|
+
export interface ScoreboardData {
|
|
11
|
+
mapName: string;
|
|
12
|
+
players: PlayerScore[];
|
|
13
|
+
}
|
|
14
|
+
export declare function getScoreboard(sys: EntitySystem): ScoreboardData;
|
|
15
|
+
//# sourceMappingURL=scoreboard.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"scoreboard.d.ts","sourceRoot":"","sources":["../../../src/dm/scoreboard.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAGrD,MAAM,WAAW,WAAW;IACxB,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,IAAI,EAAE,MAAM,CAAC;IACb,WAAW,EAAE,MAAM,CAAC;IACpB,SAAS,EAAE,MAAM,CAAC;CACrB;AAED,MAAM,WAAW,cAAc;IAC3B,OAAO,EAAE,MAAM,CAAC;IAChB,OAAO,EAAE,WAAW,EAAE,CAAC;CAC1B;AAED,wBAAgB,aAAa,CAAC,GAAG,EAAE,YAAY,GAAG,cAAc,CAuB/D"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"telefrag.d.ts","sourceRoot":"","sources":["../../../src/dm/telefrag.ts"],"names":[],"mappings":""}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
import { EntitySystem } from '../entities/system.js';
|
|
2
|
+
import { Bounds3 } from '@quake2ts/shared';
|
|
3
|
+
export interface TriggerVolume {
|
|
4
|
+
id: number;
|
|
5
|
+
classname: string;
|
|
6
|
+
targetname: string | null;
|
|
7
|
+
target: string | null;
|
|
8
|
+
bounds: Bounds3;
|
|
9
|
+
delay: number;
|
|
10
|
+
message: string | null;
|
|
11
|
+
sounds: number | null;
|
|
12
|
+
}
|
|
13
|
+
/**
|
|
14
|
+
* Returns all activation chains starting from the given entity.
|
|
15
|
+
* Each chain is an array of entity IDs, starting with the source entity.
|
|
16
|
+
* Cycles are detected and terminated to prevent infinite loops.
|
|
17
|
+
*/
|
|
18
|
+
export declare function getActivationChain(system: EntitySystem, entityId: number): number[][];
|
|
19
|
+
export declare function getTriggerVolumes(system: EntitySystem): TriggerVolume[];
|
|
20
|
+
//# sourceMappingURL=analysis.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"analysis.d.ts","sourceRoot":"","sources":["../../../src/editor/analysis.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAErD,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAE3C,MAAM,WAAW,aAAa;IAC5B,EAAE,EAAE,MAAM,CAAC;IACX,SAAS,EAAE,MAAM,CAAC;IAClB,UAAU,EAAE,MAAM,GAAG,IAAI,CAAC;IAC1B,MAAM,EAAE,MAAM,GAAG,IAAI,CAAC;IACtB,MAAM,EAAE,OAAO,CAAC;IAChB,KAAK,EAAE,MAAM,CAAC;IACd,OAAO,EAAE,MAAM,GAAG,IAAI,CAAC;IACvB,MAAM,EAAE,MAAM,GAAG,IAAI,CAAC;CACvB;AAED;;;;GAIG;AACH,wBAAgB,kBAAkB,CAAC,MAAM,EAAE,YAAY,EAAE,QAAQ,EAAE,MAAM,GAAG,MAAM,EAAE,EAAE,CAmDrF;AAED,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,YAAY,GAAG,aAAa,EAAE,CA0BvE"}
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
import { EntitySystem } from '../entities/system.js';
|
|
2
|
+
export interface GraphNode {
|
|
3
|
+
id: number;
|
|
4
|
+
classname: string;
|
|
5
|
+
targetname: string | null;
|
|
6
|
+
}
|
|
7
|
+
export interface GraphEdge {
|
|
8
|
+
from: number;
|
|
9
|
+
to: number;
|
|
10
|
+
type: 'target' | 'killtarget' | 'other';
|
|
11
|
+
}
|
|
12
|
+
export interface EntityGraph {
|
|
13
|
+
nodes: GraphNode[];
|
|
14
|
+
edges: GraphEdge[];
|
|
15
|
+
}
|
|
16
|
+
export declare function getEntityGraph(system: EntitySystem): EntityGraph;
|
|
17
|
+
export declare function getEntityTargets(system: EntitySystem, entityId: number): number[];
|
|
18
|
+
export declare function getEntitySources(system: EntitySystem, entityId: number): number[];
|
|
19
|
+
//# sourceMappingURL=graph.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"graph.d.ts","sourceRoot":"","sources":["../../../src/editor/graph.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAGrD,MAAM,WAAW,SAAS;IACxB,EAAE,EAAE,MAAM,CAAC;IACX,SAAS,EAAE,MAAM,CAAC;IAClB,UAAU,EAAE,MAAM,GAAG,IAAI,CAAC;CAC3B;AAED,MAAM,WAAW,SAAS;IACxB,IAAI,EAAE,MAAM,CAAC;IACb,EAAE,EAAE,MAAM,CAAC;IACX,IAAI,EAAE,QAAQ,GAAG,YAAY,GAAG,OAAO,CAAC;CACzC;AAED,MAAM,WAAW,WAAW;IAC1B,KAAK,EAAE,SAAS,EAAE,CAAC;IACnB,KAAK,EAAE,SAAS,EAAE,CAAC;CACpB;AAED,wBAAgB,cAAc,CAAC,MAAM,EAAE,YAAY,GAAG,WAAW,CAuDhE;AAED,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,YAAY,EAAE,QAAQ,EAAE,MAAM,GAAG,MAAM,EAAE,CAUjF;AAED,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,YAAY,EAAE,QAAQ,EAAE,MAAM,GAAG,MAAM,EAAE,CAejF"}
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
import { Entity } from '../entities/entity.js';
|
|
2
|
+
import { EntitySystem } from '../entities/system.js';
|
|
3
|
+
import { Bounds3 } from '@quake2ts/shared';
|
|
4
|
+
import { vec3 } from 'gl-matrix';
|
|
5
|
+
export interface EntityMetadata {
|
|
6
|
+
id: number;
|
|
7
|
+
classname: string;
|
|
8
|
+
origin: vec3;
|
|
9
|
+
angles: vec3;
|
|
10
|
+
model: string | null;
|
|
11
|
+
targetname: string | null;
|
|
12
|
+
target: string | null;
|
|
13
|
+
spawnflags: number;
|
|
14
|
+
health: number;
|
|
15
|
+
inuse: boolean;
|
|
16
|
+
}
|
|
17
|
+
export interface EntityConnection {
|
|
18
|
+
targetId: number;
|
|
19
|
+
targetName: string;
|
|
20
|
+
type: 'target' | 'killtarget' | 'other';
|
|
21
|
+
}
|
|
22
|
+
export interface ModelReference {
|
|
23
|
+
modelName: string;
|
|
24
|
+
modelIndex: number;
|
|
25
|
+
}
|
|
26
|
+
export declare function getEntityMetadata(entity: Entity): EntityMetadata;
|
|
27
|
+
export declare function getEntityFields(entity: Entity): Record<string, any>;
|
|
28
|
+
export declare function getEntityConnections(entity: Entity, system: EntitySystem): EntityConnection[];
|
|
29
|
+
export declare function getEntityBounds(entity: Entity): Bounds3;
|
|
30
|
+
export declare function getEntityModel(entity: Entity): ModelReference | null;
|
|
31
|
+
//# sourceMappingURL=metadata.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"metadata.d.ts","sourceRoot":"","sources":["../../../src/editor/metadata.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,uBAAuB,CAAC;AAC/C,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AACrD,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAC3C,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AAEjC,MAAM,WAAW,cAAc;IAC7B,EAAE,EAAE,MAAM,CAAC;IACX,SAAS,EAAE,MAAM,CAAC;IAClB,MAAM,EAAE,IAAI,CAAC;IACb,MAAM,EAAE,IAAI,CAAC;IACb,KAAK,EAAE,MAAM,GAAG,IAAI,CAAC;IACrB,UAAU,EAAE,MAAM,GAAG,IAAI,CAAC;IAC1B,MAAM,EAAE,MAAM,GAAG,IAAI,CAAC;IACtB,UAAU,EAAE,MAAM,CAAC;IACnB,MAAM,EAAE,MAAM,CAAC;IACf,KAAK,EAAE,OAAO,CAAC;CAChB;AAED,MAAM,WAAW,gBAAgB;IAC/B,QAAQ,EAAE,MAAM,CAAC;IACjB,UAAU,EAAE,MAAM,CAAC;IACnB,IAAI,EAAE,QAAQ,GAAG,YAAY,GAAG,OAAO,CAAC;CACzC;AAED,MAAM,WAAW,cAAc;IAC7B,SAAS,EAAE,MAAM,CAAC;IAClB,UAAU,EAAE,MAAM,CAAC;CACpB;AAED,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,MAAM,GAAG,cAAc,CAahE;AAED,wBAAgB,eAAe,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAenE;AAED,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,YAAY,GAAG,gBAAgB,EAAE,CAmB7F;AAED,wBAAgB,eAAe,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAKvD;AAED,wBAAgB,cAAc,CAAC,MAAM,EAAE,MAAM,GAAG,cAAc,GAAG,IAAI,CAQpE"}
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@@ -0,0 +1,9 @@
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1
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+
import { EntitySystem } from '../entities/system.js';
|
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2
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+
import { vec3 } from 'gl-matrix';
|
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3
|
+
export declare function findEntitiesByClassname(system: EntitySystem, classname: string): number[];
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4
|
+
export declare function findEntitiesByTargetname(system: EntitySystem, targetname: string): number[];
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5
|
+
export declare function findEntitiesInRadius(system: EntitySystem, origin: vec3, radius: number): number[];
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6
|
+
export declare function findEntitiesInBounds(system: EntitySystem, mins: vec3, maxs: vec3): number[];
|
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7
|
+
export declare function searchEntityFields(system: EntitySystem, field: string, value: any): number[];
|
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8
|
+
export declare function getAllEntityClassnames(system: EntitySystem): string[];
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9
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+
//# sourceMappingURL=search.d.ts.map
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@@ -0,0 +1 @@
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1
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+
{"version":3,"file":"search.d.ts","sourceRoot":"","sources":["../../../src/editor/search.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AACrD,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AAEjC,wBAAgB,uBAAuB,CAAC,MAAM,EAAE,YAAY,EAAE,SAAS,EAAE,MAAM,GAAG,MAAM,EAAE,CAQzF;AAED,wBAAgB,wBAAwB,CAAC,MAAM,EAAE,YAAY,EAAE,UAAU,EAAE,MAAM,GAAG,MAAM,EAAE,CAQ3F;AAED,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,GAAG,MAAM,EAAE,CAkBjG;AAED,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,YAAY,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,GAAG,MAAM,EAAE,CAgB3F;AAED,wBAAgB,kBAAkB,CAAC,MAAM,EAAE,YAAY,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,GAAG,GAAG,MAAM,EAAE,CAQ5F;AAED,wBAAgB,sBAAsB,CAAC,MAAM,EAAE,YAAY,GAAG,MAAM,EAAE,CAQrE"}
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@@ -0,0 +1,19 @@
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1
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+
import { Entity } from '../entities/entity.js';
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2
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+
import { EntitySystem } from '../entities/system.js';
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3
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+
import { vec3 } from 'gl-matrix';
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4
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+
export interface EntityHit {
|
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5
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+
entity: Entity;
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6
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+
distance: number;
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7
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+
point: vec3;
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8
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+
normal: vec3;
|
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9
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+
}
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10
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+
export interface Ray {
|
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11
|
+
origin: vec3;
|
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12
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+
direction: vec3;
|
|
13
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+
}
|
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14
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+
/**
|
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15
|
+
* Casts a ray into the entity world and returns all entities intersected by the ray.
|
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16
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+
* The results are sorted by distance from the ray origin.
|
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17
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+
*/
|
|
18
|
+
export declare function rayCastEntities(entities: EntitySystem, ray: Ray): EntityHit[];
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19
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+
//# sourceMappingURL=selection.d.ts.map
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@@ -0,0 +1 @@
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1
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+
{"version":3,"file":"selection.d.ts","sourceRoot":"","sources":["../../../src/editor/selection.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,uBAAuB,CAAC;AAC/C,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AACrD,OAAO,EAAQ,IAAI,EAAQ,MAAM,WAAW,CAAC;AAG7C,MAAM,WAAW,SAAS;IACxB,MAAM,EAAE,MAAM,CAAC;IACf,QAAQ,EAAE,MAAM,CAAC;IACjB,KAAK,EAAE,IAAI,CAAC;IACZ,MAAM,EAAE,IAAI,CAAC;CACd;AAED,MAAM,WAAW,GAAG;IAClB,MAAM,EAAE,IAAI,CAAC;IACb,SAAS,EAAE,IAAI,CAAC;CACjB;AAED;;;GAGG;AACH,wBAAgB,eAAe,CAC7B,QAAQ,EAAE,YAAY,EACtB,GAAG,EAAE,GAAG,GACP,SAAS,EAAE,CAyFb"}
|
|
@@ -0,0 +1,6 @@
|
|
|
1
|
+
import type { DieCallback, PainCallback, ThinkCallback, TouchCallback, UseCallback } from './entity.js';
|
|
2
|
+
export type AnyCallback = ThinkCallback | TouchCallback | UseCallback | PainCallback | DieCallback;
|
|
3
|
+
export type CallbackRegistry = Map<string, AnyCallback>;
|
|
4
|
+
export declare function createCallbackRegistry(): CallbackRegistry;
|
|
5
|
+
export declare function registerCallback(registry: CallbackRegistry, name: string, fn: AnyCallback): void;
|
|
6
|
+
//# sourceMappingURL=callbacks.d.ts.map
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@@ -0,0 +1 @@
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|
1
|
+
{"version":3,"file":"callbacks.d.ts","sourceRoot":"","sources":["../../../src/entities/callbacks.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,WAAW,EAAE,YAAY,EAAE,aAAa,EAAE,aAAa,EAAE,WAAW,EAAE,MAAM,aAAa,CAAC;AAExG,MAAM,MAAM,WAAW,GAAG,aAAa,GAAG,aAAa,GAAG,WAAW,GAAG,YAAY,GAAG,WAAW,CAAC;AAEnG,MAAM,MAAM,gBAAgB,GAAG,GAAG,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;AAExD,wBAAgB,sBAAsB,IAAI,gBAAgB,CAEzD;AAED,wBAAgB,gBAAgB,CAAC,QAAQ,EAAE,gBAAgB,EAAE,IAAI,EAAE,MAAM,EAAE,EAAE,EAAE,WAAW,GAAG,IAAI,CAKhG"}
|
|
@@ -0,0 +1,6 @@
|
|
|
1
|
+
import { Entity } from './entity.js';
|
|
2
|
+
import { EntitySystem } from './system.js';
|
|
3
|
+
export declare function MoveClientToIntermission(ent: Entity, context: EntitySystem): void;
|
|
4
|
+
export declare function useTargetCamera(self: Entity, other: Entity | null, activator: Entity | null, context: EntitySystem): void;
|
|
5
|
+
export declare function registerTargetCamera(registry: any): void;
|
|
6
|
+
//# sourceMappingURL=camera.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"camera.d.ts","sourceRoot":"","sources":["../../../src/entities/camera.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAyC,MAAM,aAAa,CAAC;AAC5E,OAAO,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;AAa3C,wBAAgB,wBAAwB,CAAC,GAAG,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,QAe1E;AAmJD,wBAAgB,eAAe,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,EAAE,SAAS,EAAE,MAAM,GAAG,IAAI,EAAE,OAAO,EAAE,YAAY,QA0DlH;AAED,wBAAgB,oBAAoB,CAAC,QAAQ,EAAE,GAAG,QAKjD"}
|