@quake2ts/game 0.0.1

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Files changed (382) hide show
  1. package/dist/browser/index.global.js +6 -0
  2. package/dist/browser/index.global.js.map +1 -0
  3. package/dist/cjs/index.cjs +28688 -0
  4. package/dist/cjs/index.cjs.map +1 -0
  5. package/dist/esm/index.js +28477 -0
  6. package/dist/esm/index.js.map +1 -0
  7. package/dist/tsconfig.tsbuildinfo +1 -0
  8. package/dist/types/ai/constants.d.ts +51 -0
  9. package/dist/types/ai/constants.d.ts.map +1 -0
  10. package/dist/types/ai/index.d.ts +7 -0
  11. package/dist/types/ai/index.d.ts.map +1 -0
  12. package/dist/types/ai/monster.d.ts +7 -0
  13. package/dist/types/ai/monster.d.ts.map +1 -0
  14. package/dist/types/ai/movement.d.ts +47 -0
  15. package/dist/types/ai/movement.d.ts.map +1 -0
  16. package/dist/types/ai/movement_rogue.d.ts +18 -0
  17. package/dist/types/ai/movement_rogue.d.ts.map +1 -0
  18. package/dist/types/ai/noise.d.ts +12 -0
  19. package/dist/types/ai/noise.d.ts.map +1 -0
  20. package/dist/types/ai/perception.d.ts +23 -0
  21. package/dist/types/ai/perception.d.ts.map +1 -0
  22. package/dist/types/ai/rogue.d.ts +36 -0
  23. package/dist/types/ai/rogue.d.ts.map +1 -0
  24. package/dist/types/ai/spawn_utils.d.ts +6 -0
  25. package/dist/types/ai/spawn_utils.d.ts.map +1 -0
  26. package/dist/types/ai/targeting.d.ts +29 -0
  27. package/dist/types/ai/targeting.d.ts.map +1 -0
  28. package/dist/types/buttons.d.ts +2 -0
  29. package/dist/types/buttons.d.ts.map +1 -0
  30. package/dist/types/checksum.d.ts +11 -0
  31. package/dist/types/checksum.d.ts.map +1 -0
  32. package/dist/types/combat/armor.d.ts +39 -0
  33. package/dist/types/combat/armor.d.ts.map +1 -0
  34. package/dist/types/combat/damage.d.ts +60 -0
  35. package/dist/types/combat/damage.d.ts.map +1 -0
  36. package/dist/types/combat/damageFlags.d.ts +22 -0
  37. package/dist/types/combat/damageFlags.d.ts.map +1 -0
  38. package/dist/types/combat/damageMods.d.ts +80 -0
  39. package/dist/types/combat/damageMods.d.ts.map +1 -0
  40. package/dist/types/combat/index.d.ts +8 -0
  41. package/dist/types/combat/index.d.ts.map +1 -0
  42. package/dist/types/combat/obituary.d.ts +10 -0
  43. package/dist/types/combat/obituary.d.ts.map +1 -0
  44. package/dist/types/combat/specialDamage.d.ts +88 -0
  45. package/dist/types/combat/specialDamage.d.ts.map +1 -0
  46. package/dist/types/combat/weapon.d.ts +23 -0
  47. package/dist/types/combat/weapon.d.ts.map +1 -0
  48. package/dist/types/combat/weapons/animation.d.ts +18 -0
  49. package/dist/types/combat/weapons/animation.d.ts.map +1 -0
  50. package/dist/types/combat/weapons/bfg.d.ts +4 -0
  51. package/dist/types/combat/weapons/bfg.d.ts.map +1 -0
  52. package/dist/types/combat/weapons/blaster.d.ts +4 -0
  53. package/dist/types/combat/weapons/blaster.d.ts.map +1 -0
  54. package/dist/types/combat/weapons/chainfist.d.ts +9 -0
  55. package/dist/types/combat/weapons/chainfist.d.ts.map +1 -0
  56. package/dist/types/combat/weapons/chaingun.d.ts +4 -0
  57. package/dist/types/combat/weapons/chaingun.d.ts.map +1 -0
  58. package/dist/types/combat/weapons/common.d.ts +10 -0
  59. package/dist/types/combat/weapons/common.d.ts.map +1 -0
  60. package/dist/types/combat/weapons/firing.d.ts +29 -0
  61. package/dist/types/combat/weapons/firing.d.ts.map +1 -0
  62. package/dist/types/combat/weapons/frames.d.ts +51 -0
  63. package/dist/types/combat/weapons/frames.d.ts.map +1 -0
  64. package/dist/types/combat/weapons/grenade.d.ts +4 -0
  65. package/dist/types/combat/weapons/grenade.d.ts.map +1 -0
  66. package/dist/types/combat/weapons/grenadelauncher.d.ts +4 -0
  67. package/dist/types/combat/weapons/grenadelauncher.d.ts.map +1 -0
  68. package/dist/types/combat/weapons/hyperblaster.d.ts +4 -0
  69. package/dist/types/combat/weapons/hyperblaster.d.ts.map +1 -0
  70. package/dist/types/combat/weapons/machinegun.d.ts +4 -0
  71. package/dist/types/combat/weapons/machinegun.d.ts.map +1 -0
  72. package/dist/types/combat/weapons/projectSource.d.ts +17 -0
  73. package/dist/types/combat/weapons/projectSource.d.ts.map +1 -0
  74. package/dist/types/combat/weapons/railgun.d.ts +4 -0
  75. package/dist/types/combat/weapons/railgun.d.ts.map +1 -0
  76. package/dist/types/combat/weapons/registry.d.ts +16 -0
  77. package/dist/types/combat/weapons/registry.d.ts.map +1 -0
  78. package/dist/types/combat/weapons/rocket.d.ts +4 -0
  79. package/dist/types/combat/weapons/rocket.d.ts.map +1 -0
  80. package/dist/types/combat/weapons/rogue.d.ts +10 -0
  81. package/dist/types/combat/weapons/rogue.d.ts.map +1 -0
  82. package/dist/types/combat/weapons/shotgun.d.ts +4 -0
  83. package/dist/types/combat/weapons/shotgun.d.ts.map +1 -0
  84. package/dist/types/combat/weapons/state.d.ts +19 -0
  85. package/dist/types/combat/weapons/state.d.ts.map +1 -0
  86. package/dist/types/combat/weapons/supershotgun.d.ts +4 -0
  87. package/dist/types/combat/weapons/supershotgun.d.ts.map +1 -0
  88. package/dist/types/combat/weapons/switching.d.ts +16 -0
  89. package/dist/types/combat/weapons/switching.d.ts.map +1 -0
  90. package/dist/types/combat/weapons/trap.d.ts +4 -0
  91. package/dist/types/combat/weapons/trap.d.ts.map +1 -0
  92. package/dist/types/demo/serializer.d.ts +10 -0
  93. package/dist/types/demo/serializer.d.ts.map +1 -0
  94. package/dist/types/dm/chat.d.ts +4 -0
  95. package/dist/types/dm/chat.d.ts.map +1 -0
  96. package/dist/types/dm/game.d.ts +7 -0
  97. package/dist/types/dm/game.d.ts.map +1 -0
  98. package/dist/types/dm/scoreboard.d.ts +15 -0
  99. package/dist/types/dm/scoreboard.d.ts.map +1 -0
  100. package/dist/types/dm/telefrag.d.ts +2 -0
  101. package/dist/types/dm/telefrag.d.ts.map +1 -0
  102. package/dist/types/editor/analysis.d.ts +20 -0
  103. package/dist/types/editor/analysis.d.ts.map +1 -0
  104. package/dist/types/editor/graph.d.ts +19 -0
  105. package/dist/types/editor/graph.d.ts.map +1 -0
  106. package/dist/types/editor/metadata.d.ts +31 -0
  107. package/dist/types/editor/metadata.d.ts.map +1 -0
  108. package/dist/types/editor/search.d.ts +9 -0
  109. package/dist/types/editor/search.d.ts.map +1 -0
  110. package/dist/types/editor/selection.d.ts +19 -0
  111. package/dist/types/editor/selection.d.ts.map +1 -0
  112. package/dist/types/entities/callbacks.d.ts +6 -0
  113. package/dist/types/entities/callbacks.d.ts.map +1 -0
  114. package/dist/types/entities/camera.d.ts +6 -0
  115. package/dist/types/entities/camera.d.ts.map +1 -0
  116. package/dist/types/entities/entity.d.ts +375 -0
  117. package/dist/types/entities/entity.d.ts.map +1 -0
  118. package/dist/types/entities/enums.d.ts +117 -0
  119. package/dist/types/entities/enums.d.ts.map +1 -0
  120. package/dist/types/entities/funcs.d.ts +13 -0
  121. package/dist/types/entities/funcs.d.ts.map +1 -0
  122. package/dist/types/entities/gibs.d.ts +20 -0
  123. package/dist/types/entities/gibs.d.ts.map +1 -0
  124. package/dist/types/entities/index.d.ts +9 -0
  125. package/dist/types/entities/index.d.ts.map +1 -0
  126. package/dist/types/entities/items/ammo.d.ts +5 -0
  127. package/dist/types/entities/items/ammo.d.ts.map +1 -0
  128. package/dist/types/entities/items/armor.d.ts +5 -0
  129. package/dist/types/entities/items/armor.d.ts.map +1 -0
  130. package/dist/types/entities/items/common.d.ts +5 -0
  131. package/dist/types/entities/items/common.d.ts.map +1 -0
  132. package/dist/types/entities/items/foodcube.d.ts +4 -0
  133. package/dist/types/entities/items/foodcube.d.ts.map +1 -0
  134. package/dist/types/entities/items/health.d.ts +5 -0
  135. package/dist/types/entities/items/health.d.ts.map +1 -0
  136. package/dist/types/entities/items/index.d.ts +8 -0
  137. package/dist/types/entities/items/index.d.ts.map +1 -0
  138. package/dist/types/entities/items/keys.d.ts +5 -0
  139. package/dist/types/entities/items/keys.d.ts.map +1 -0
  140. package/dist/types/entities/items/powerArmor.d.ts +5 -0
  141. package/dist/types/entities/items/powerArmor.d.ts.map +1 -0
  142. package/dist/types/entities/items/powerups.d.ts +5 -0
  143. package/dist/types/entities/items/powerups.d.ts.map +1 -0
  144. package/dist/types/entities/items/weapons.d.ts +5 -0
  145. package/dist/types/entities/items/weapons.d.ts.map +1 -0
  146. package/dist/types/entities/items.d.ts +5 -0
  147. package/dist/types/entities/items.d.ts.map +1 -0
  148. package/dist/types/entities/lights.d.ts +3 -0
  149. package/dist/types/entities/lights.d.ts.map +1 -0
  150. package/dist/types/entities/misc/decorative.d.ts +7 -0
  151. package/dist/types/entities/misc/decorative.d.ts.map +1 -0
  152. package/dist/types/entities/misc/flyers.d.ts +6 -0
  153. package/dist/types/entities/misc/flyers.d.ts.map +1 -0
  154. package/dist/types/entities/misc/more_misc.d.ts +12 -0
  155. package/dist/types/entities/misc/more_misc.d.ts.map +1 -0
  156. package/dist/types/entities/misc/viperMissile.d.ts +3 -0
  157. package/dist/types/entities/misc/viperMissile.d.ts.map +1 -0
  158. package/dist/types/entities/misc.d.ts +4 -0
  159. package/dist/types/entities/misc.d.ts.map +1 -0
  160. package/dist/types/entities/monsters/actor.d.ts +6 -0
  161. package/dist/types/entities/monsters/actor.d.ts.map +1 -0
  162. package/dist/types/entities/monsters/arachnid.d.ts +5 -0
  163. package/dist/types/entities/monsters/arachnid.d.ts.map +1 -0
  164. package/dist/types/entities/monsters/attack.d.ts +19 -0
  165. package/dist/types/entities/monsters/attack.d.ts.map +1 -0
  166. package/dist/types/entities/monsters/berserk.d.ts +5 -0
  167. package/dist/types/entities/monsters/berserk.d.ts.map +1 -0
  168. package/dist/types/entities/monsters/boss2.d.ts +5 -0
  169. package/dist/types/entities/monsters/boss2.d.ts.map +1 -0
  170. package/dist/types/entities/monsters/brain.d.ts +5 -0
  171. package/dist/types/entities/monsters/brain.d.ts.map +1 -0
  172. package/dist/types/entities/monsters/chick.d.ts +5 -0
  173. package/dist/types/entities/monsters/chick.d.ts.map +1 -0
  174. package/dist/types/entities/monsters/common.d.ts +33 -0
  175. package/dist/types/entities/monsters/common.d.ts.map +1 -0
  176. package/dist/types/entities/monsters/fixbot.d.ts +5 -0
  177. package/dist/types/entities/monsters/fixbot.d.ts.map +1 -0
  178. package/dist/types/entities/monsters/flipper.d.ts +5 -0
  179. package/dist/types/entities/monsters/flipper.d.ts.map +1 -0
  180. package/dist/types/entities/monsters/floater.d.ts +5 -0
  181. package/dist/types/entities/monsters/floater.d.ts.map +1 -0
  182. package/dist/types/entities/monsters/flyer.d.ts +7 -0
  183. package/dist/types/entities/monsters/flyer.d.ts.map +1 -0
  184. package/dist/types/entities/monsters/gekk.d.ts +5 -0
  185. package/dist/types/entities/monsters/gekk.d.ts.map +1 -0
  186. package/dist/types/entities/monsters/gladiator.d.ts +5 -0
  187. package/dist/types/entities/monsters/gladiator.d.ts.map +1 -0
  188. package/dist/types/entities/monsters/guardian.d.ts +5 -0
  189. package/dist/types/entities/monsters/guardian.d.ts.map +1 -0
  190. package/dist/types/entities/monsters/gunner.d.ts +5 -0
  191. package/dist/types/entities/monsters/gunner.d.ts.map +1 -0
  192. package/dist/types/entities/monsters/gunnerCommander.d.ts +5 -0
  193. package/dist/types/entities/monsters/gunnerCommander.d.ts.map +1 -0
  194. package/dist/types/entities/monsters/hover.d.ts +5 -0
  195. package/dist/types/entities/monsters/hover.d.ts.map +1 -0
  196. package/dist/types/entities/monsters/icarus.d.ts +5 -0
  197. package/dist/types/entities/monsters/icarus.d.ts.map +1 -0
  198. package/dist/types/entities/monsters/index.d.ts +3 -0
  199. package/dist/types/entities/monsters/index.d.ts.map +1 -0
  200. package/dist/types/entities/monsters/infantry.d.ts +5 -0
  201. package/dist/types/entities/monsters/infantry.d.ts.map +1 -0
  202. package/dist/types/entities/monsters/insane.d.ts +5 -0
  203. package/dist/types/entities/monsters/insane.d.ts.map +1 -0
  204. package/dist/types/entities/monsters/jorg.d.ts +5 -0
  205. package/dist/types/entities/monsters/jorg.d.ts.map +1 -0
  206. package/dist/types/entities/monsters/makron.d.ts +5 -0
  207. package/dist/types/entities/monsters/makron.d.ts.map +1 -0
  208. package/dist/types/entities/monsters/medic.d.ts +6 -0
  209. package/dist/types/entities/monsters/medic.d.ts.map +1 -0
  210. package/dist/types/entities/monsters/mutant.d.ts +5 -0
  211. package/dist/types/entities/monsters/mutant.d.ts.map +1 -0
  212. package/dist/types/entities/monsters/parasite.d.ts +5 -0
  213. package/dist/types/entities/monsters/parasite.d.ts.map +1 -0
  214. package/dist/types/entities/monsters/rogue/carrier.d.ts +5 -0
  215. package/dist/types/entities/monsters/rogue/carrier.d.ts.map +1 -0
  216. package/dist/types/entities/monsters/rogue/common.d.ts +11 -0
  217. package/dist/types/entities/monsters/rogue/common.d.ts.map +1 -0
  218. package/dist/types/entities/monsters/rogue/stalker.d.ts +5 -0
  219. package/dist/types/entities/monsters/rogue/stalker.d.ts.map +1 -0
  220. package/dist/types/entities/monsters/rogue/widow.d.ts +5 -0
  221. package/dist/types/entities/monsters/rogue/widow.d.ts.map +1 -0
  222. package/dist/types/entities/monsters/rogue/widow2.d.ts +3 -0
  223. package/dist/types/entities/monsters/rogue/widow2.d.ts.map +1 -0
  224. package/dist/types/entities/monsters/shambler.d.ts +5 -0
  225. package/dist/types/entities/monsters/shambler.d.ts.map +1 -0
  226. package/dist/types/entities/monsters/soldier.d.ts +11 -0
  227. package/dist/types/entities/monsters/soldier.d.ts.map +1 -0
  228. package/dist/types/entities/monsters/supertank.d.ts +5 -0
  229. package/dist/types/entities/monsters/supertank.d.ts.map +1 -0
  230. package/dist/types/entities/monsters/tank.d.ts +5 -0
  231. package/dist/types/entities/monsters/tank.d.ts.map +1 -0
  232. package/dist/types/entities/monsters/tankCommander.d.ts +5 -0
  233. package/dist/types/entities/monsters/tankCommander.d.ts.map +1 -0
  234. package/dist/types/entities/monsters/turret.d.ts +5 -0
  235. package/dist/types/entities/monsters/turret.d.ts.map +1 -0
  236. package/dist/types/entities/paths.d.ts +3 -0
  237. package/dist/types/entities/paths.d.ts.map +1 -0
  238. package/dist/types/entities/player.d.ts +8 -0
  239. package/dist/types/entities/player.d.ts.map +1 -0
  240. package/dist/types/entities/playerStats.d.ts +3 -0
  241. package/dist/types/entities/playerStats.d.ts.map +1 -0
  242. package/dist/types/entities/player_anim.d.ts +50 -0
  243. package/dist/types/entities/player_anim.d.ts.map +1 -0
  244. package/dist/types/entities/pool.d.ts +28 -0
  245. package/dist/types/entities/pool.d.ts.map +1 -0
  246. package/dist/types/entities/projectiles/prox.d.ts +5 -0
  247. package/dist/types/entities/projectiles/prox.d.ts.map +1 -0
  248. package/dist/types/entities/projectiles/trap.d.ts +7 -0
  249. package/dist/types/entities/projectiles/trap.d.ts.map +1 -0
  250. package/dist/types/entities/projectiles.d.ts +22 -0
  251. package/dist/types/entities/projectiles.d.ts.map +1 -0
  252. package/dist/types/entities/selection.d.ts +73 -0
  253. package/dist/types/entities/selection.d.ts.map +1 -0
  254. package/dist/types/entities/spatial.d.ts +15 -0
  255. package/dist/types/entities/spatial.d.ts.map +1 -0
  256. package/dist/types/entities/spawn.d.ts +33 -0
  257. package/dist/types/entities/spawn.d.ts.map +1 -0
  258. package/dist/types/entities/spawngro.d.ts +3 -0
  259. package/dist/types/entities/spawngro.d.ts.map +1 -0
  260. package/dist/types/entities/system.d.ts +130 -0
  261. package/dist/types/entities/system.d.ts.map +1 -0
  262. package/dist/types/entities/target/speaker.d.ts +3 -0
  263. package/dist/types/entities/target/speaker.d.ts.map +1 -0
  264. package/dist/types/entities/targets.d.ts +3 -0
  265. package/dist/types/entities/targets.d.ts.map +1 -0
  266. package/dist/types/entities/templates.d.ts +45 -0
  267. package/dist/types/entities/templates.d.ts.map +1 -0
  268. package/dist/types/entities/thinkScheduler.d.ts +14 -0
  269. package/dist/types/entities/thinkScheduler.d.ts.map +1 -0
  270. package/dist/types/entities/triggers/always.d.ts +3 -0
  271. package/dist/types/entities/triggers/always.d.ts.map +1 -0
  272. package/dist/types/entities/triggers/bad_area.d.ts +3 -0
  273. package/dist/types/entities/triggers/bad_area.d.ts.map +1 -0
  274. package/dist/types/entities/triggers/common.d.ts +14 -0
  275. package/dist/types/entities/triggers/common.d.ts.map +1 -0
  276. package/dist/types/entities/triggers/counter.d.ts +3 -0
  277. package/dist/types/entities/triggers/counter.d.ts.map +1 -0
  278. package/dist/types/entities/triggers/elevator.d.ts +3 -0
  279. package/dist/types/entities/triggers/elevator.d.ts.map +1 -0
  280. package/dist/types/entities/triggers/flashlight.d.ts +3 -0
  281. package/dist/types/entities/triggers/flashlight.d.ts.map +1 -0
  282. package/dist/types/entities/triggers/fog.d.ts +2 -0
  283. package/dist/types/entities/triggers/fog.d.ts.map +1 -0
  284. package/dist/types/entities/triggers/gravity.d.ts +3 -0
  285. package/dist/types/entities/triggers/gravity.d.ts.map +1 -0
  286. package/dist/types/entities/triggers/hurt.d.ts +3 -0
  287. package/dist/types/entities/triggers/hurt.d.ts.map +1 -0
  288. package/dist/types/entities/triggers/index.d.ts +3 -0
  289. package/dist/types/entities/triggers/index.d.ts.map +1 -0
  290. package/dist/types/entities/triggers/key.d.ts +3 -0
  291. package/dist/types/entities/triggers/key.d.ts.map +1 -0
  292. package/dist/types/entities/triggers/look.d.ts +3 -0
  293. package/dist/types/entities/triggers/look.d.ts.map +1 -0
  294. package/dist/types/entities/triggers/monsterjump.d.ts +3 -0
  295. package/dist/types/entities/triggers/monsterjump.d.ts.map +1 -0
  296. package/dist/types/entities/triggers/multiple.d.ts +6 -0
  297. package/dist/types/entities/triggers/multiple.d.ts.map +1 -0
  298. package/dist/types/entities/triggers/once.d.ts +3 -0
  299. package/dist/types/entities/triggers/once.d.ts.map +1 -0
  300. package/dist/types/entities/triggers/push.d.ts +3 -0
  301. package/dist/types/entities/triggers/push.d.ts.map +1 -0
  302. package/dist/types/entities/triggers/relay.d.ts +3 -0
  303. package/dist/types/entities/triggers/relay.d.ts.map +1 -0
  304. package/dist/types/entities/triggers/secret.d.ts +3 -0
  305. package/dist/types/entities/triggers/secret.d.ts.map +1 -0
  306. package/dist/types/entities/triggers/teleport.d.ts +3 -0
  307. package/dist/types/entities/triggers/teleport.d.ts.map +1 -0
  308. package/dist/types/entities/utils.d.ts +12 -0
  309. package/dist/types/entities/utils.d.ts.map +1 -0
  310. package/dist/types/entities/worldspawn.d.ts +5 -0
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  312. package/dist/types/imports.d.ts +53 -0
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  314. package/dist/types/index.d.ts +124 -0
  315. package/dist/types/index.d.ts.map +1 -0
  316. package/dist/types/inventory/ammo.d.ts +35 -0
  317. package/dist/types/inventory/ammo.d.ts.map +1 -0
  318. package/dist/types/inventory/give.d.ts +3 -0
  319. package/dist/types/inventory/give.d.ts.map +1 -0
  320. package/dist/types/inventory/index.d.ts +5 -0
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  322. package/dist/types/inventory/items.d.ts +51 -0
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  324. package/dist/types/inventory/playerInventory.d.ts +167 -0
  325. package/dist/types/inventory/playerInventory.d.ts.map +1 -0
  326. package/dist/types/level.d.ts +16 -0
  327. package/dist/types/level.d.ts.map +1 -0
  328. package/dist/types/loop.d.ts +29 -0
  329. package/dist/types/loop.d.ts.map +1 -0
  330. package/dist/types/mod.d.ts +34 -0
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  332. package/dist/types/modes/ctf/capture.d.ts +7 -0
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  334. package/dist/types/modes/ctf/drop.d.ts +8 -0
  335. package/dist/types/modes/ctf/drop.d.ts.map +1 -0
  336. package/dist/types/modes/ctf/flag.d.ts +5 -0
  337. package/dist/types/modes/ctf/flag.d.ts.map +1 -0
  338. package/dist/types/modes/ctf/grapple.d.ts +13 -0
  339. package/dist/types/modes/ctf/grapple.d.ts.map +1 -0
  340. package/dist/types/modes/ctf/integration.d.ts +4 -0
  341. package/dist/types/modes/ctf/integration.d.ts.map +1 -0
  342. package/dist/types/modes/ctf/items.d.ts +2 -0
  343. package/dist/types/modes/ctf/items.d.ts.map +1 -0
  344. package/dist/types/modes/ctf/pickup.d.ts +6 -0
  345. package/dist/types/modes/ctf/pickup.d.ts.map +1 -0
  346. package/dist/types/modes/ctf/scoreboard.d.ts +34 -0
  347. package/dist/types/modes/ctf/scoreboard.d.ts.map +1 -0
  348. package/dist/types/modes/ctf/state.d.ts +15 -0
  349. package/dist/types/modes/ctf/state.d.ts.map +1 -0
  350. package/dist/types/modes/ctf/teams.d.ts +28 -0
  351. package/dist/types/modes/ctf/teams.d.ts.map +1 -0
  352. package/dist/types/physics/collision.d.ts +14 -0
  353. package/dist/types/physics/collision.d.ts.map +1 -0
  354. package/dist/types/physics/fluid.d.ts +10 -0
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  356. package/dist/types/physics/movement.d.ts +32 -0
  357. package/dist/types/physics/movement.d.ts.map +1 -0
  358. package/dist/types/replay/index.d.ts +3 -0
  359. package/dist/types/replay/index.d.ts.map +1 -0
  360. package/dist/types/replay/player.d.ts +15 -0
  361. package/dist/types/replay/player.d.ts.map +1 -0
  362. package/dist/types/replay/recorder.d.ts +16 -0
  363. package/dist/types/replay/recorder.d.ts.map +1 -0
  364. package/dist/types/save/adapter.d.ts +24 -0
  365. package/dist/types/save/adapter.d.ts.map +1 -0
  366. package/dist/types/save/index.d.ts +4 -0
  367. package/dist/types/save/index.d.ts.map +1 -0
  368. package/dist/types/save/rerelease.d.ts +50 -0
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  370. package/dist/types/save/save.d.ts +56 -0
  371. package/dist/types/save/save.d.ts.map +1 -0
  372. package/dist/types/save/storage.d.ts +37 -0
  373. package/dist/types/save/storage.d.ts.map +1 -0
  374. package/dist/types/save/tests/adapter.test.d.ts +2 -0
  375. package/dist/types/save/tests/adapter.test.d.ts.map +1 -0
  376. package/dist/types/save/tests/callbacks.test.d.ts +2 -0
  377. package/dist/types/save/tests/callbacks.test.d.ts.map +1 -0
  378. package/dist/types/save/tests/playerInventory.test.d.ts +2 -0
  379. package/dist/types/save/tests/playerInventory.test.d.ts.map +1 -0
  380. package/dist/types/scripting/hooks.d.ts +61 -0
  381. package/dist/types/scripting/hooks.d.ts.map +1 -0
  382. package/package.json +44 -0
@@ -0,0 +1,375 @@
1
+ import type { Vec3, CollisionPlane } from '@quake2ts/shared';
2
+ import { RenderFx } from '@quake2ts/shared';
3
+ import { PlayerClient } from '../inventory/playerInventory.js';
4
+ import type { EntitySystem } from './system.js';
5
+ import { DamageMod } from '../combat/damageMods.js';
6
+ import type { RegularArmorState, PowerArmorState } from '../combat/armor.js';
7
+ import { EntityFlags, EntityEffects, MuzzleFlash } from './enums.js';
8
+ export { RenderFx };
9
+ export { EntityFlags, EntityEffects, MuzzleFlash };
10
+ export * from '../ai/constants.js';
11
+ export interface Reinforcement {
12
+ classname: string;
13
+ strength: number;
14
+ mins: Vec3;
15
+ maxs: Vec3;
16
+ }
17
+ export type ReinforcementList = Reinforcement[];
18
+ export declare enum MoveType {
19
+ None = 0,
20
+ Noclip = 1,
21
+ Push = 2,
22
+ Stop = 3,
23
+ Walk = 4,
24
+ Step = 5,
25
+ Fly = 6,
26
+ Toss = 7,
27
+ FlyMissile = 8,
28
+ Bounce = 9,
29
+ WallBounce = 10
30
+ }
31
+ export declare enum Solid {
32
+ Not = 0,
33
+ Trigger = 1,
34
+ BoundingBox = 2,
35
+ Bsp = 3
36
+ }
37
+ export declare const SPAWNFLAG_NOT_EASY = 256;
38
+ export declare const SPAWNFLAG_NOT_MEDIUM = 512;
39
+ export declare const SPAWNFLAG_NOT_HARD = 1024;
40
+ export declare const SPAWNFLAG_NOT_DEATHMATCH = 2048;
41
+ export declare const SPAWNFLAG_NOT_COOP = 4096;
42
+ export { DamageMod as ModId };
43
+ export type Mod = DamageMod;
44
+ export declare enum DamageFlags {
45
+ None = 0,
46
+ NoArmor = 1,
47
+ Energy = 2,
48
+ NoKnockback = 4,
49
+ Bullet = 8,
50
+ Radius = 16
51
+ }
52
+ export declare enum GibType {
53
+ Organic = 0,
54
+ Metallic = 1
55
+ }
56
+ export declare const SpawnFlag: {
57
+ MonsterAmbush: number;
58
+ };
59
+ export interface EntityState {
60
+ }
61
+ export declare enum ServerFlags {
62
+ None = 0,
63
+ NoClient = 1,
64
+ DeadMonster = 2,
65
+ Monster = 4,
66
+ Player = 8,
67
+ Bot = 16,
68
+ NoBots = 32,
69
+ Respawning = 64,
70
+ Projectile = 128,
71
+ Instanced = 256,
72
+ Door = 512,
73
+ NoCull = 1024,
74
+ Hull = 2048
75
+ }
76
+ export declare enum DeadFlag {
77
+ Alive = 0,
78
+ Dying = 1,
79
+ Dead = 2,
80
+ Respawnable = 3
81
+ }
82
+ export interface CollisionSurface {
83
+ name: string;
84
+ flags: number;
85
+ value: number;
86
+ }
87
+ export type ThinkCallback = (self: Entity, context: EntitySystem) => void;
88
+ export type TouchCallback = (self: Entity, other: Entity | null, plane?: CollisionPlane | null, surf?: CollisionSurface | null) => void;
89
+ export type UseCallback = (self: Entity, other: Entity | null, activator?: Entity | null) => void;
90
+ export type BlockedCallback = (self: Entity, other: Entity | null, context?: EntitySystem) => void;
91
+ export type PainCallback = (self: Entity, other: Entity | null, kick: number, damage: number, mod: DamageMod) => void;
92
+ export type DieCallback = (self: Entity, inflictor: Entity | null, attacker: Entity | null, damage: number, point: Vec3, mod: DamageMod) => void;
93
+ export type PlayerPainCallback = (self: Entity, damage: number) => void;
94
+ export type MonsterBlockedCallback = (self: Entity, dist: number, context: EntitySystem) => boolean | void;
95
+ export type EntityFieldType = 'int' | 'float' | 'string' | 'vec3' | 'boolean' | 'entity' | 'inventory' | 'callback';
96
+ export interface EntityFieldDescriptor<K extends keyof Entity = keyof Entity> {
97
+ readonly name: K;
98
+ readonly type: EntityFieldType;
99
+ readonly save: boolean;
100
+ }
101
+ export type MonsterAction = (self: Entity, context: EntitySystem) => void;
102
+ export type MonsterSightCallback = (self: Entity, enemy: Entity) => void;
103
+ export type AIAction = (self: Entity, dist: number, context: EntitySystem) => void;
104
+ export interface MonsterFrame {
105
+ ai: AIAction | null;
106
+ dist: number;
107
+ think?: MonsterAction | null;
108
+ }
109
+ export interface MonsterMove {
110
+ firstframe: number;
111
+ lastframe: number;
112
+ frames: MonsterFrame[];
113
+ endfunc: MonsterAction | null;
114
+ }
115
+ export interface MoveInfo {
116
+ start_origin?: Vec3;
117
+ start_angles?: Vec3;
118
+ end_origin?: Vec3;
119
+ end_angles?: Vec3;
120
+ sound_start?: number;
121
+ sound_middle?: number;
122
+ sound_end?: number;
123
+ accel?: number;
124
+ speed?: number;
125
+ decel?: number;
126
+ distance?: number;
127
+ wait?: number;
128
+ state?: number;
129
+ dir?: Vec3;
130
+ current_speed?: number;
131
+ move_speed?: number;
132
+ next_speed?: number;
133
+ remaining_distance?: number;
134
+ decel_distance?: number;
135
+ }
136
+ export interface NavPath {
137
+ firstMovePoint: Vec3;
138
+ }
139
+ export interface MonsterInfo {
140
+ current_move?: MonsterMove;
141
+ aiflags: number;
142
+ last_sighting: Vec3;
143
+ trail_time: number;
144
+ pausetime: number;
145
+ run?: MonsterAction;
146
+ stand?: MonsterAction;
147
+ sight?: MonsterSightCallback;
148
+ idle?: MonsterAction;
149
+ search?: MonsterAction;
150
+ attack?: MonsterAction;
151
+ melee?: MonsterAction;
152
+ walk?: MonsterAction;
153
+ attack_machinegun?: MonsterMove;
154
+ checkattack?: (self: Entity, context: EntitySystem) => boolean;
155
+ attack_state?: number;
156
+ lefty?: number;
157
+ nextframe?: number;
158
+ scale?: number;
159
+ melee_debounce_time?: number;
160
+ attack_finished?: number;
161
+ power_armor_type?: number;
162
+ power_armor_power?: number;
163
+ blind_fire_target?: Vec3;
164
+ blind_fire_delay?: number;
165
+ fly_thrusters?: boolean;
166
+ fly_acceleration?: number;
167
+ fly_speed?: number;
168
+ fly_min_distance?: number;
169
+ fly_max_distance?: number;
170
+ fly_buzzard?: boolean;
171
+ blindfire?: boolean;
172
+ dodge?: (self: Entity, attacker: Entity, eta: number) => void;
173
+ unduck?: (self: Entity) => void;
174
+ duck?: (self: Entity, eta: number) => boolean;
175
+ sidestep?: (self: Entity) => boolean;
176
+ blocked?: MonsterBlockedCallback;
177
+ setskin?: (self: Entity) => void;
178
+ freeze_time?: number;
179
+ jump_time?: number;
180
+ jump_height?: number;
181
+ drop_height?: number;
182
+ can_jump?: boolean;
183
+ monster_slots?: number;
184
+ monster_used?: number;
185
+ reinforcements?: ReinforcementList;
186
+ chosen_reinforcements?: number[];
187
+ badMedic1?: Entity;
188
+ badMedic2?: Entity;
189
+ healer?: Entity;
190
+ medicTries?: number;
191
+ commander?: Entity;
192
+ fire_wait?: number;
193
+ fly_above?: boolean;
194
+ orig_yaw_speed?: number;
195
+ base_height?: number;
196
+ initial_power_armor_type?: number;
197
+ max_power_armor_power?: number;
198
+ base_health?: number;
199
+ health_scaling?: number;
200
+ react_to_damage_time?: number;
201
+ weapon_sound?: number;
202
+ engine_sound?: number;
203
+ nav_path?: NavPath;
204
+ }
205
+ export declare class Entity {
206
+ readonly index: number;
207
+ linkcount: number;
208
+ inUse: boolean;
209
+ freePending: boolean;
210
+ linkPrevious: Entity | null;
211
+ linkNext: Entity | null;
212
+ classname: string;
213
+ spawnflags: number;
214
+ target?: string;
215
+ targetname?: string;
216
+ killtarget?: string;
217
+ team?: string;
218
+ message?: string;
219
+ pathtarget?: string;
220
+ model?: string;
221
+ item?: string;
222
+ map?: string;
223
+ inventory: Record<string, number>;
224
+ origin: Vec3;
225
+ old_origin: Vec3;
226
+ velocity: Vec3;
227
+ avelocity: Vec3;
228
+ angles: Vec3;
229
+ pos1: Vec3;
230
+ pos2: Vec3;
231
+ gravityVector: Vec3;
232
+ viewheight: number;
233
+ mins: Vec3;
234
+ maxs: Vec3;
235
+ absmin: Vec3;
236
+ absmax: Vec3;
237
+ size: Vec3;
238
+ mass: number;
239
+ gravity: number;
240
+ bounce: number;
241
+ movetype: MoveType;
242
+ movedir: Vec3;
243
+ modelindex: number;
244
+ frame: number;
245
+ skin: number;
246
+ effects: number;
247
+ renderfx: number;
248
+ health: number;
249
+ max_health: number;
250
+ spawn_count: number;
251
+ takedamage: boolean;
252
+ dmg: number;
253
+ radius_dmg: number;
254
+ dmg_radius: number;
255
+ speed: number;
256
+ accel: number;
257
+ decel: number;
258
+ height: number;
259
+ deadflag: DeadFlag;
260
+ count: number;
261
+ wait: number;
262
+ delay: number;
263
+ random: number;
264
+ timestamp: number;
265
+ lip: number;
266
+ state: number;
267
+ style: number;
268
+ sounds: number;
269
+ noise_index: number;
270
+ attenuation: number;
271
+ volume: number;
272
+ fly_sound_debounce_time: number;
273
+ last_move_time: number;
274
+ damage_debounce_time: number;
275
+ enemy: Entity | null;
276
+ movetarget: Entity | null;
277
+ target_ent: Entity | null;
278
+ goalentity: Entity | null;
279
+ ideal_yaw: number;
280
+ yaw_speed: number;
281
+ search_time: number;
282
+ attack_finished_time: number;
283
+ pain_finished_time: number;
284
+ pain_debounce_time: number;
285
+ trail_time: number;
286
+ groundentity: Entity | null;
287
+ groundentity_linkcount: number;
288
+ waterlevel: number;
289
+ watertype: number;
290
+ nextthink: number;
291
+ think?: ThinkCallback;
292
+ touch?: TouchCallback;
293
+ use?: UseCallback;
294
+ blocked?: BlockedCallback;
295
+ pain?: PainCallback | PlayerPainCallback;
296
+ die?: DieCallback;
297
+ postthink?: ThinkCallback;
298
+ activator: Entity | null;
299
+ alpha: number;
300
+ solid: Solid;
301
+ clipmask: number;
302
+ flags: number;
303
+ svflags: number;
304
+ monsterinfo: MonsterInfo;
305
+ moveinfo?: MoveInfo;
306
+ hackflags: number;
307
+ plat2flags: number;
308
+ fov: number;
309
+ combattarget?: string;
310
+ show_hostile: number;
311
+ light_level: number;
312
+ owner: Entity | null;
313
+ beam: Entity | null;
314
+ beam2: Entity | null;
315
+ chain: Entity | null;
316
+ client?: PlayerClient;
317
+ _regularArmor?: RegularArmorState;
318
+ _powerArmor?: PowerArmorState;
319
+ get regularArmor(): RegularArmorState | undefined;
320
+ set regularArmor(v: RegularArmorState | undefined);
321
+ get powerArmor(): PowerArmorState | undefined;
322
+ set powerArmor(v: PowerArmorState | undefined);
323
+ get worldBounds(): {
324
+ min: Vec3;
325
+ max: Vec3;
326
+ };
327
+ constructor(index: number);
328
+ reset(): void;
329
+ }
330
+ export declare enum AiFlags {
331
+ StandGround = 1,
332
+ TempStandGround = 2,
333
+ SoundTarget = 4,
334
+ LostSight = 8,
335
+ PursuitLastSeen = 16,
336
+ PursueNext = 32,
337
+ PursueTemp = 64,
338
+ HoldFrame = 128,
339
+ GoodGuy = 256,
340
+ Brutal = 512,
341
+ NoStep = 1024,
342
+ ManualSteering = 2048,
343
+ Ducked = 4096,
344
+ CombatPoint = 8192,
345
+ Medic = 16384,
346
+ Resurrecting = 32768,
347
+ SpawnedCarrier = 65536,
348
+ IgnoreShots = 131072,
349
+ AlternateFly = 262144,
350
+ Dodging = 524288,
351
+ SpawnedMedicC = 8388608,
352
+ SightCover = 8,
353
+ Chicken = 16,
354
+ Flee = 32,
355
+ Stand = 64,
356
+ FixTarget = 128,
357
+ BrtMove = 512,
358
+ DoNotCount = 1024,
359
+ ManualTarget = 2048
360
+ }
361
+ export declare const ENTITY_FIELD_METADATA: readonly EntityFieldDescriptor[];
362
+ export interface Damageable {
363
+ health: number;
364
+ max_health: number;
365
+ takedamage: boolean;
366
+ deadflag: DeadFlag;
367
+ die?: DieCallback;
368
+ pain?: PainCallback | PlayerPainCallback;
369
+ origin: Vec3;
370
+ }
371
+ export interface Monster extends Damageable {
372
+ monsterinfo: MonsterInfo;
373
+ enemy: Entity | null;
374
+ }
375
+ //# sourceMappingURL=entity.d.ts.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,117 @@
1
+ export declare enum EntityFlags {
2
+ None = 0,
3
+ Fly = 1,
4
+ Swim = 2,
5
+ ImmuneLaser = 4,
6
+ InWater = 8,
7
+ GodMode = 16,
8
+ NoTarget = 32,
9
+ ImmuneSlime = 64,
10
+ ImmuneLava = 128,
11
+ PartialGround = 256,
12
+ WaterJump = 512,
13
+ TeamSlave = 1024,
14
+ NoKnockback = 2048,
15
+ PowerArmor = 4096,
16
+ Mechanical = 8192,
17
+ SamRaimi = 16384,
18
+ Disguised = 32768,
19
+ NoGib = 65536,
20
+ Damageable = 131072,
21
+ Stationary = 262144,
22
+ AliveKnockbackOnly = 524288,
23
+ NoDamageEffects = 1048576,
24
+ CoopHealthScale = 2097152,
25
+ Flashlight = 4194304,
26
+ KillVelocity = 8388608,
27
+ NoVisible = 16777216,
28
+ Dodge = 33554432,
29
+ TeamMaster = 67108864,
30
+ Locked = 134217728,
31
+ AlwaysTouch = 268435456,
32
+ NoStanding = 536870912,
33
+ WantsPowerArmor = 1073741824,
34
+ Respawn = -2147483648
35
+ }
36
+ export declare enum EntityEffects {
37
+ Rotate = 1,
38
+ Gib = 2,
39
+ Bob = 4,// Rerelease insertion
40
+ Blaster = 8,
41
+ Rocket = 16,
42
+ Grenade = 32,
43
+ HyperBlaster = 64,
44
+ Bfg = 128,
45
+ ColorShell = 256,
46
+ PowerScreen = 512,
47
+ Anim01 = 1024,
48
+ Anim23 = 2048,
49
+ AnimAll = 4096,
50
+ AnimAllFast = 8192,
51
+ Flies = 16384,
52
+ Quad = 32768,
53
+ Pent = 65536,
54
+ Teleporter = 131072,
55
+ Flag1 = 262144,
56
+ Flag2 = 524288,
57
+ IonRipper = 1048576,
58
+ GreenGib = 2097152,
59
+ BlueHyperBlaster = 4194304,
60
+ SpinningLights = 8388608,
61
+ Plasma = 16777216,
62
+ Trap = 33554432,
63
+ Tracker = 67108864,
64
+ Double = 134217728,
65
+ SphereTrans = 268435456,
66
+ TagTrail = 536870912,
67
+ HalfDamage = 1073741824,
68
+ TrackerTrail = -2147483648,
69
+ Hologram = 0,
70
+ Flashlight = 0
71
+ }
72
+ export declare enum MuzzleFlash {
73
+ Blaster = 0,
74
+ MachineGun = 1,
75
+ Shotgun = 2,
76
+ Chaingun1 = 3,
77
+ Chaingun2 = 4,
78
+ Chaingun3 = 5,
79
+ Railgun = 6,
80
+ Rocket = 7,
81
+ Grenade = 8,
82
+ Login = 9,
83
+ Logout = 10,
84
+ Respawn = 11,
85
+ Bfg = 12,
86
+ SShotgun = 13,
87
+ HyperBlaster = 14,
88
+ ItemRespawn = 15,
89
+ IonRipper = 16,
90
+ BlueHyperBlaster = 17,
91
+ Phalanx = 18,
92
+ Bfg2 = 19,
93
+ Phalanx2 = 20,
94
+ EtfRifle = 30,
95
+ Prox = 31,
96
+ EtfRifle2 = 32,
97
+ HeatBeam = 33,
98
+ Blaster2 = 34,
99
+ Tracker = 35,
100
+ Nuke1 = 36,
101
+ Nuke2 = 37,
102
+ Nuke4 = 38,
103
+ Nuke8 = 39,
104
+ TankBlaster1 = 1,// These are MZ2 indices, likely passed differently or offset
105
+ CarrierMachineGunL1 = 133,
106
+ CarrierMachineGunR1 = 134,
107
+ CarrierGrenade = 135,
108
+ CarrierRailgun = 147,
109
+ CarrierMachineGunL2 = 152,
110
+ CarrierMachineGunR2 = 153,
111
+ CarrierRocket1 = 191,
112
+ CarrierRocket2 = 192,
113
+ CarrierRocket3 = 193,
114
+ CarrierRocket4 = 194,
115
+ GunnerGrenade1 = 53
116
+ }
117
+ //# sourceMappingURL=enums.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"enums.d.ts","sourceRoot":"","sources":["../../../src/entities/enums.ts"],"names":[],"mappings":"AAAA,oBAAY,WAAW;IACrB,IAAI,IAAI;IACR,GAAG,IAAS;IACZ,IAAI,IAAS;IACb,WAAW,IAAS;IACpB,OAAO,IAAS;IAChB,OAAO,KAAS;IAChB,QAAQ,KAAS;IACjB,WAAW,KAAS;IACpB,UAAU,MAAS;IACnB,aAAa,MAAS;IACtB,SAAS,MAAS;IAClB,SAAS,OAAU;IACnB,WAAW,OAAU;IACrB,UAAU,OAAU;IAGpB,UAAU,OAAU;IACpB,QAAQ,QAAU;IAClB,SAAS,QAAU;IACnB,KAAK,QAAU;IACf,UAAU,SAAU;IACpB,UAAU,SAAU;IAEpB,kBAAkB,SAAU;IAC5B,eAAe,UAAU;IACzB,eAAe,UAAU;IACzB,UAAU,UAAU;IACpB,YAAY,UAAU;IACtB,SAAS,WAAU;IACnB,KAAK,WAAU;IACf,UAAU,WAAU;IACpB,MAAM,YAAU;IAChB,WAAW,YAAU;IACrB,UAAU,YAAU;IACpB,eAAe,aAAU;IACzB,OAAO,cAAU;CAClB;AAED,oBAAY,aAAa;IACvB,MAAM,IAAS;IACf,GAAG,IAAS;IACZ,GAAG,IAAS,CAAE,sBAAsB;IACpC,OAAO,IAAS;IAChB,MAAM,KAAS;IACf,OAAO,KAAS;IAChB,YAAY,KAAS;IACrB,GAAG,MAAS;IACZ,UAAU,MAAS;IACnB,WAAW,MAAS;IACpB,MAAM,OAAU;IAChB,MAAM,OAAU;IAChB,OAAO,OAAU;IACjB,WAAW,OAAU;IACrB,KAAK,QAAU;IACf,IAAI,QAAU;IACd,IAAI,QAAU;IACd,UAAU,SAAU;IACpB,KAAK,SAAU;IACf,KAAK,SAAU;IACf,SAAS,UAAU;IACnB,QAAQ,UAAU;IAClB,gBAAgB,UAAU;IAC1B,cAAc,UAAU;IACxB,MAAM,WAAU;IAChB,IAAI,WAAU;IACd,OAAO,WAAU;IACjB,MAAM,YAAU;IAChB,WAAW,YAAU;IACrB,QAAQ,YAAU;IAClB,UAAU,aAAU;IACpB,YAAY,cAAU;IAGtB,QAAQ,IAAI;IACZ,UAAU,IAAI;CACf;AAED,oBAAY,WAAW;IACnB,OAAO,IAAI;IACX,UAAU,IAAI;IACd,OAAO,IAAI;IACX,SAAS,IAAI;IACb,SAAS,IAAI;IACb,SAAS,IAAI;IACb,OAAO,IAAI;IACX,MAAM,IAAI;IACV,OAAO,IAAI;IACX,KAAK,IAAI;IACT,MAAM,KAAK;IACX,OAAO,KAAK;IACZ,GAAG,KAAK;IACR,QAAQ,KAAK;IACb,YAAY,KAAK;IACjB,WAAW,KAAK;IAChB,SAAS,KAAK;IACd,gBAAgB,KAAK;IACrB,OAAO,KAAK;IACZ,IAAI,KAAK;IACT,QAAQ,KAAK;IACb,QAAQ,KAAK;IACb,IAAI,KAAK;IACT,SAAS,KAAK;IACd,QAAQ,KAAK;IACb,QAAQ,KAAK;IACb,OAAO,KAAK;IACZ,KAAK,KAAK;IACV,KAAK,KAAK;IACV,KAAK,KAAK;IACV,KAAK,KAAK;IAGV,YAAY,IAAI,CAAE,6DAA6D;IAO/E,mBAAmB,MAAM;IACzB,mBAAmB,MAAM;IACzB,cAAc,MAAM;IACpB,cAAc,MAAM;IACpB,mBAAmB,MAAM;IACzB,mBAAmB,MAAM;IACzB,cAAc,MAAM;IACpB,cAAc,MAAM;IACpB,cAAc,MAAM;IACpB,cAAc,MAAM;IAGpB,cAAc,KAAK;CACtB"}
@@ -0,0 +1,13 @@
1
+ import type { SpawnFunction, SpawnRegistry } from './spawn.js';
2
+ export declare enum DoorState {
3
+ Open = 0,
4
+ Opening = 1,
5
+ Closed = 2,
6
+ Closing = 3
7
+ }
8
+ export declare const func_door_secret: SpawnFunction;
9
+ export declare const SP_func_rotating: SpawnFunction;
10
+ export declare const func_door_rotating: SpawnFunction;
11
+ export declare const func_wall: SpawnFunction;
12
+ export declare function registerFuncSpawns(registry: SpawnRegistry): void;
13
+ //# sourceMappingURL=funcs.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"funcs.d.ts","sourceRoot":"","sources":["../../../src/entities/funcs.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,aAAa,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AA4H/D,oBAAY,SAAS;IACnB,IAAI,IAAA;IACJ,OAAO,IAAA;IACP,MAAM,IAAA;IACN,OAAO,IAAA;CACR;AA6SD,eAAO,MAAM,gBAAgB,EAAE,aA0F9B,CAAC;AAstBF,eAAO,MAAM,gBAAgB,EAAE,aAuB9B,CAAC;AAWF,eAAO,MAAM,kBAAkB,EAAE,aAyLhC,CAAC;AA8QF,eAAO,MAAM,SAAS,EAAE,aA8CvB,CAAC;AAGF,wBAAgB,kBAAkB,CAAC,QAAQ,EAAE,aAAa,QAiBzD"}
@@ -0,0 +1,20 @@
1
+ import { Entity } from './entity.js';
2
+ import { EntitySystem } from './system.js';
3
+ import { Vec3 } from '@quake2ts/shared';
4
+ import { DamageMod } from '../combat/damageMods.js';
5
+ export declare const GIB_ORGANIC = 0;
6
+ export declare const GIB_METALLIC = 1;
7
+ export declare const GIB_DEBRIS = 2;
8
+ export declare enum GibType {
9
+ Metallic = 1,
10
+ Debris = 2
11
+ }
12
+ export interface GibDef {
13
+ count: number;
14
+ model: string;
15
+ flags?: number;
16
+ }
17
+ export declare function spawnGib(sys: EntitySystem, origin: Vec3, damage: number, model?: string, type?: number, mod?: DamageMod): Entity;
18
+ export declare function spawnHead(sys: EntitySystem, origin: Vec3, damage: number, mod?: DamageMod): Entity;
19
+ export declare function throwGibs(sys: EntitySystem, origin: Vec3, damageOrDefs: number | GibDef[], type?: number, mod?: DamageMod): void;
20
+ //# sourceMappingURL=gibs.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gibs.d.ts","sourceRoot":"","sources":["../../../src/entities/gibs.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAqC,MAAM,aAAa,CAAC;AACxE,OAAO,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;AAC3C,OAAO,EAAyB,IAAI,EAAwD,MAAM,kBAAkB,CAAC;AACrH,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AAIpD,eAAO,MAAM,WAAW,IAAI,CAAC;AAC7B,eAAO,MAAM,YAAY,IAAI,CAAC;AAC9B,eAAO,MAAM,UAAU,IAAI,CAAC;AAE5B,oBAAY,OAAO;IACf,QAAQ,IAAI;IACZ,MAAM,IAAI;CACb;AAED,MAAM,WAAW,MAAM;IACnB,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,CAAC,EAAE,MAAM,CAAC;CAClB;AA4CD,wBAAgB,QAAQ,CAAC,GAAG,EAAE,YAAY,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,MAAM,EAAE,IAAI,GAAE,MAAoB,EAAE,GAAG,GAAE,SAA6B,UAiFvJ;AAID,wBAAgB,SAAS,CAAC,GAAG,EAAE,YAAY,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,GAAG,GAAE,SAA6B,UA2E5G;AAED,wBAAgB,SAAS,CAAC,GAAG,EAAE,YAAY,EAAE,MAAM,EAAE,IAAI,EAAE,YAAY,EAAE,MAAM,GAAG,MAAM,EAAE,EAAE,IAAI,GAAE,MAAoB,EAAE,GAAG,GAAE,SAA6B,QA8BzJ"}
@@ -0,0 +1,9 @@
1
+ export { Entity, type DieCallback, type EntityFieldDescriptor, type EntityFieldType, type PainCallback, type ThinkCallback, type TouchCallback, type UseCallback, type MonsterInfo, type MonsterMove, type MonsterFrame, type MonsterAction, type AIAction, MoveType, Solid, ServerFlags, DeadFlag, EntityFlags, EntityEffects, MuzzleFlash, ENTITY_FIELD_METADATA, } from './entity.js';
2
+ export { EntitySystem, type EntitySystemSnapshot, type SerializedEntityState, type SerializedTargetAwareness, type LevelState } from './system.js';
3
+ export { type EntityPoolSnapshot } from './pool.js';
4
+ export { type ThinkScheduleEntry } from './thinkScheduler.js';
5
+ export { applyEntityKeyValues, createDefaultSpawnRegistry, parseEntityLump, registerDefaultSpawns, spawnEntitiesFromText, spawnEntityFromDictionary, SpawnRegistry, type ParsedEntity, type SpawnOptions, type SpawnContext, type SpawnFunction, } from './spawn.js';
6
+ export { isZeroVector, setMovedir } from './utils.js';
7
+ export * from './items/index.js';
8
+ export * from './callbacks.js';
9
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/entities/index.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,MAAM,EACN,KAAK,WAAW,EAChB,KAAK,qBAAqB,EAC1B,KAAK,eAAe,EACpB,KAAK,YAAY,EACjB,KAAK,aAAa,EAClB,KAAK,aAAa,EAClB,KAAK,WAAW,EAChB,KAAK,WAAW,EAChB,KAAK,WAAW,EAChB,KAAK,YAAY,EACjB,KAAK,aAAa,EAClB,KAAK,QAAQ,EACb,QAAQ,EACR,KAAK,EACL,WAAW,EACX,QAAQ,EACR,WAAW,EACX,aAAa,EACb,WAAW,EACX,qBAAqB,GACtB,MAAM,aAAa,CAAC;AACrB,OAAO,EAAE,YAAY,EAAE,KAAK,oBAAoB,EAAE,KAAK,qBAAqB,EAAE,KAAK,yBAAyB,EAAE,KAAK,UAAU,EAAE,MAAM,aAAa,CAAC;AACnJ,OAAO,EAAE,KAAK,kBAAkB,EAAE,MAAM,WAAW,CAAC;AACpD,OAAO,EAAE,KAAK,kBAAkB,EAAE,MAAM,qBAAqB,CAAC;AAC9D,OAAO,EACL,oBAAoB,EACpB,0BAA0B,EAC1B,eAAe,EACf,qBAAqB,EACrB,qBAAqB,EACrB,yBAAyB,EACzB,aAAa,EACb,KAAK,YAAY,EACjB,KAAK,YAAY,EACjB,KAAK,YAAY,EACjB,KAAK,aAAa,GACnB,MAAM,YAAY,CAAC;AACpB,OAAO,EAAE,YAAY,EAAE,UAAU,EAAE,MAAM,YAAY,CAAC;AACtD,cAAc,kBAAkB,CAAC;AACjC,cAAc,gBAAgB,CAAC"}
@@ -0,0 +1,5 @@
1
+ import { Entity } from '../entity.js';
2
+ import { GameExports } from '../../index.js';
3
+ import { AmmoItemId } from '../../inventory/ammo.js';
4
+ export declare function createAmmoPickupEntity(game: GameExports, itemId: AmmoItemId): Partial<Entity>;
5
+ //# sourceMappingURL=ammo.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ammo.d.ts","sourceRoot":"","sources":["../../../../src/entities/items/ammo.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAS,MAAM,cAAc,CAAC;AAC7C,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAC7C,OAAO,EAAE,UAAU,EAAqC,MAAM,yBAAyB,CAAC;AAkBxF,wBAAgB,sBAAsB,CAAC,IAAI,EAAE,WAAW,EAAE,MAAM,EAAE,UAAU,GAAG,OAAO,CAAC,MAAM,CAAC,CAwB7F"}
@@ -0,0 +1,5 @@
1
+ import { Entity } from '../entity.js';
2
+ import { ArmorItem } from '../../inventory/index.js';
3
+ import { GameExports } from '../../index.js';
4
+ export declare function createArmorPickupEntity(game: GameExports, armorItem: ArmorItem): Partial<Entity>;
5
+ //# sourceMappingURL=armor.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"armor.d.ts","sourceRoot":"","sources":["../../../../src/entities/items/armor.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAE,MAAM,cAAc,CAAC;AACtC,OAAO,EAAe,SAAS,EAAE,MAAM,0BAA0B,CAAC;AAClE,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAK7C,wBAAgB,uBAAuB,CAAC,IAAI,EAAE,WAAW,EAAE,SAAS,EAAE,SAAS,GAAG,OAAO,CAAC,MAAM,CAAC,CAoBhG"}
@@ -0,0 +1,5 @@
1
+ import { Entity } from '../entity.js';
2
+ import { GameExports } from '../../index.js';
3
+ export declare function handleItemPickup(game: GameExports, self: Entity, other: Entity, respawnTime?: number): void;
4
+ export declare function createItemRespawnFunction(game: GameExports, originalModel: string): (self: Entity) => void;
5
+ //# sourceMappingURL=common.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"common.d.ts","sourceRoot":"","sources":["../../../../src/entities/items/common.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAsB,MAAM,cAAc,CAAC;AAC1D,OAAO,EAAE,WAAW,EAAiB,MAAM,gBAAgB,CAAC;AAI5D,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,WAAW,GAAE,MAAW,QA6BxG;AAGD,wBAAgB,yBAAyB,CAAC,IAAI,EAAE,WAAW,EAAE,aAAa,EAAE,MAAM,IAMtE,MAAM,MAAM,UAgBvB"}
@@ -0,0 +1,4 @@
1
+ import { Entity } from '../entity.js';
2
+ import { GameExports } from '../../index.js';
3
+ export declare function createFoodCubePickupEntity(game: GameExports): Partial<Entity>;
4
+ //# sourceMappingURL=foodcube.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"foodcube.d.ts","sourceRoot":"","sources":["../../../../src/entities/items/foodcube.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,MAAM,cAAc,CAAC;AACtC,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAM7C,wBAAgB,0BAA0B,CAAC,IAAI,EAAE,WAAW,GAAG,OAAO,CAAC,MAAM,CAAC,CAkC7E"}
@@ -0,0 +1,5 @@
1
+ import { Entity } from '../entity.js';
2
+ import { HealthItem } from '../../inventory/index.js';
3
+ import { GameExports } from '../../index.js';
4
+ export declare function createHealthPickupEntity(game: GameExports, healthItem: HealthItem): Partial<Entity>;
5
+ //# sourceMappingURL=health.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"health.d.ts","sourceRoot":"","sources":["../../../../src/entities/items/health.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAE,MAAM,cAAc,CAAC;AACtC,OAAO,EAAmB,UAAU,EAAE,MAAM,0BAA0B,CAAC;AACvE,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAK7C,wBAAgB,wBAAwB,CAAC,IAAI,EAAE,WAAW,EAAE,UAAU,EAAE,UAAU,GAAG,OAAO,CAAC,MAAM,CAAC,CAwBnG"}
@@ -0,0 +1,8 @@
1
+ export * from './weapons.js';
2
+ export * from './health.js';
3
+ export * from './armor.js';
4
+ export * from './powerups.js';
5
+ export * from './keys.js';
6
+ export * from './ammo.js';
7
+ export * from './foodcube.js';
8
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../src/entities/items/index.ts"],"names":[],"mappings":"AAAA,cAAc,cAAc,CAAC;AAC7B,cAAc,aAAa,CAAC;AAC5B,cAAc,YAAY,CAAC;AAC3B,cAAc,eAAe,CAAC;AAC9B,cAAc,WAAW,CAAC;AAC1B,cAAc,WAAW,CAAC;AAC1B,cAAc,eAAe,CAAC"}
@@ -0,0 +1,5 @@
1
+ import { Entity } from '../entity.js';
2
+ import { KeyItem } from '../../inventory/index.js';
3
+ import { GameExports } from '../../index.js';
4
+ export declare function createKeyPickupEntity(game: GameExports, keyItem: KeyItem): Partial<Entity>;
5
+ //# sourceMappingURL=keys.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"keys.d.ts","sourceRoot":"","sources":["../../../../src/entities/items/keys.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAE,MAAM,cAAc,CAAC;AACtC,OAAO,EAAa,OAAO,EAAE,MAAM,0BAA0B,CAAC;AAC9D,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAI7C,wBAAgB,qBAAqB,CAAC,IAAI,EAAE,WAAW,EAAE,OAAO,EAAE,OAAO,GAAG,OAAO,CAAC,MAAM,CAAC,CAuB1F"}
@@ -0,0 +1,5 @@
1
+ import { Entity } from '../entity.js';
2
+ import { PowerArmorItem } from '../../inventory/index.js';
3
+ import { GameExports } from '../../index.js';
4
+ export declare function createPowerArmorPickupEntity(game: GameExports, item: PowerArmorItem): Partial<Entity>;
5
+ //# sourceMappingURL=powerArmor.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"powerArmor.d.ts","sourceRoot":"","sources":["../../../../src/entities/items/powerArmor.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAE,MAAM,cAAc,CAAC;AACtC,OAAO,EAAoB,cAAc,EAAE,MAAM,0BAA0B,CAAC;AAC5E,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAG7C,wBAAgB,4BAA4B,CAAC,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,cAAc,GAAG,OAAO,CAAC,MAAM,CAAC,CAyBrG"}