@quake2ts/game 0.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser/index.global.js +6 -0
- package/dist/browser/index.global.js.map +1 -0
- package/dist/cjs/index.cjs +28688 -0
- package/dist/cjs/index.cjs.map +1 -0
- package/dist/esm/index.js +28477 -0
- package/dist/esm/index.js.map +1 -0
- package/dist/tsconfig.tsbuildinfo +1 -0
- package/dist/types/ai/constants.d.ts +51 -0
- package/dist/types/ai/constants.d.ts.map +1 -0
- package/dist/types/ai/index.d.ts +7 -0
- package/dist/types/ai/index.d.ts.map +1 -0
- package/dist/types/ai/monster.d.ts +7 -0
- package/dist/types/ai/monster.d.ts.map +1 -0
- package/dist/types/ai/movement.d.ts +47 -0
- package/dist/types/ai/movement.d.ts.map +1 -0
- package/dist/types/ai/movement_rogue.d.ts +18 -0
- package/dist/types/ai/movement_rogue.d.ts.map +1 -0
- package/dist/types/ai/noise.d.ts +12 -0
- package/dist/types/ai/noise.d.ts.map +1 -0
- package/dist/types/ai/perception.d.ts +23 -0
- package/dist/types/ai/perception.d.ts.map +1 -0
- package/dist/types/ai/rogue.d.ts +36 -0
- package/dist/types/ai/rogue.d.ts.map +1 -0
- package/dist/types/ai/spawn_utils.d.ts +6 -0
- package/dist/types/ai/spawn_utils.d.ts.map +1 -0
- package/dist/types/ai/targeting.d.ts +29 -0
- package/dist/types/ai/targeting.d.ts.map +1 -0
- package/dist/types/buttons.d.ts +2 -0
- package/dist/types/buttons.d.ts.map +1 -0
- package/dist/types/checksum.d.ts +11 -0
- package/dist/types/checksum.d.ts.map +1 -0
- package/dist/types/combat/armor.d.ts +39 -0
- package/dist/types/combat/armor.d.ts.map +1 -0
- package/dist/types/combat/damage.d.ts +60 -0
- package/dist/types/combat/damage.d.ts.map +1 -0
- package/dist/types/combat/damageFlags.d.ts +22 -0
- package/dist/types/combat/damageFlags.d.ts.map +1 -0
- package/dist/types/combat/damageMods.d.ts +80 -0
- package/dist/types/combat/damageMods.d.ts.map +1 -0
- package/dist/types/combat/index.d.ts +8 -0
- package/dist/types/combat/index.d.ts.map +1 -0
- package/dist/types/combat/obituary.d.ts +10 -0
- package/dist/types/combat/obituary.d.ts.map +1 -0
- package/dist/types/combat/specialDamage.d.ts +88 -0
- package/dist/types/combat/specialDamage.d.ts.map +1 -0
- package/dist/types/combat/weapon.d.ts +23 -0
- package/dist/types/combat/weapon.d.ts.map +1 -0
- package/dist/types/combat/weapons/animation.d.ts +18 -0
- package/dist/types/combat/weapons/animation.d.ts.map +1 -0
- package/dist/types/combat/weapons/bfg.d.ts +4 -0
- package/dist/types/combat/weapons/bfg.d.ts.map +1 -0
- package/dist/types/combat/weapons/blaster.d.ts +4 -0
- package/dist/types/combat/weapons/blaster.d.ts.map +1 -0
- package/dist/types/combat/weapons/chainfist.d.ts +9 -0
- package/dist/types/combat/weapons/chainfist.d.ts.map +1 -0
- package/dist/types/combat/weapons/chaingun.d.ts +4 -0
- package/dist/types/combat/weapons/chaingun.d.ts.map +1 -0
- package/dist/types/combat/weapons/common.d.ts +10 -0
- package/dist/types/combat/weapons/common.d.ts.map +1 -0
- package/dist/types/combat/weapons/firing.d.ts +29 -0
- package/dist/types/combat/weapons/firing.d.ts.map +1 -0
- package/dist/types/combat/weapons/frames.d.ts +51 -0
- package/dist/types/combat/weapons/frames.d.ts.map +1 -0
- package/dist/types/combat/weapons/grenade.d.ts +4 -0
- package/dist/types/combat/weapons/grenade.d.ts.map +1 -0
- package/dist/types/combat/weapons/grenadelauncher.d.ts +4 -0
- package/dist/types/combat/weapons/grenadelauncher.d.ts.map +1 -0
- package/dist/types/combat/weapons/hyperblaster.d.ts +4 -0
- package/dist/types/combat/weapons/hyperblaster.d.ts.map +1 -0
- package/dist/types/combat/weapons/machinegun.d.ts +4 -0
- package/dist/types/combat/weapons/machinegun.d.ts.map +1 -0
- package/dist/types/combat/weapons/projectSource.d.ts +17 -0
- package/dist/types/combat/weapons/projectSource.d.ts.map +1 -0
- package/dist/types/combat/weapons/railgun.d.ts +4 -0
- package/dist/types/combat/weapons/railgun.d.ts.map +1 -0
- package/dist/types/combat/weapons/registry.d.ts +16 -0
- package/dist/types/combat/weapons/registry.d.ts.map +1 -0
- package/dist/types/combat/weapons/rocket.d.ts +4 -0
- package/dist/types/combat/weapons/rocket.d.ts.map +1 -0
- package/dist/types/combat/weapons/rogue.d.ts +10 -0
- package/dist/types/combat/weapons/rogue.d.ts.map +1 -0
- package/dist/types/combat/weapons/shotgun.d.ts +4 -0
- package/dist/types/combat/weapons/shotgun.d.ts.map +1 -0
- package/dist/types/combat/weapons/state.d.ts +19 -0
- package/dist/types/combat/weapons/state.d.ts.map +1 -0
- package/dist/types/combat/weapons/supershotgun.d.ts +4 -0
- package/dist/types/combat/weapons/supershotgun.d.ts.map +1 -0
- package/dist/types/combat/weapons/switching.d.ts +16 -0
- package/dist/types/combat/weapons/switching.d.ts.map +1 -0
- package/dist/types/combat/weapons/trap.d.ts +4 -0
- package/dist/types/combat/weapons/trap.d.ts.map +1 -0
- package/dist/types/demo/serializer.d.ts +10 -0
- package/dist/types/demo/serializer.d.ts.map +1 -0
- package/dist/types/dm/chat.d.ts +4 -0
- package/dist/types/dm/chat.d.ts.map +1 -0
- package/dist/types/dm/game.d.ts +7 -0
- package/dist/types/dm/game.d.ts.map +1 -0
- package/dist/types/dm/scoreboard.d.ts +15 -0
- package/dist/types/dm/scoreboard.d.ts.map +1 -0
- package/dist/types/dm/telefrag.d.ts +2 -0
- package/dist/types/dm/telefrag.d.ts.map +1 -0
- package/dist/types/editor/analysis.d.ts +20 -0
- package/dist/types/editor/analysis.d.ts.map +1 -0
- package/dist/types/editor/graph.d.ts +19 -0
- package/dist/types/editor/graph.d.ts.map +1 -0
- package/dist/types/editor/metadata.d.ts +31 -0
- package/dist/types/editor/metadata.d.ts.map +1 -0
- package/dist/types/editor/search.d.ts +9 -0
- package/dist/types/editor/search.d.ts.map +1 -0
- package/dist/types/editor/selection.d.ts +19 -0
- package/dist/types/editor/selection.d.ts.map +1 -0
- package/dist/types/entities/callbacks.d.ts +6 -0
- package/dist/types/entities/callbacks.d.ts.map +1 -0
- package/dist/types/entities/camera.d.ts +6 -0
- package/dist/types/entities/camera.d.ts.map +1 -0
- package/dist/types/entities/entity.d.ts +375 -0
- package/dist/types/entities/entity.d.ts.map +1 -0
- package/dist/types/entities/enums.d.ts +117 -0
- package/dist/types/entities/enums.d.ts.map +1 -0
- package/dist/types/entities/funcs.d.ts +13 -0
- package/dist/types/entities/funcs.d.ts.map +1 -0
- package/dist/types/entities/gibs.d.ts +20 -0
- package/dist/types/entities/gibs.d.ts.map +1 -0
- package/dist/types/entities/index.d.ts +9 -0
- package/dist/types/entities/index.d.ts.map +1 -0
- package/dist/types/entities/items/ammo.d.ts +5 -0
- package/dist/types/entities/items/ammo.d.ts.map +1 -0
- package/dist/types/entities/items/armor.d.ts +5 -0
- package/dist/types/entities/items/armor.d.ts.map +1 -0
- package/dist/types/entities/items/common.d.ts +5 -0
- package/dist/types/entities/items/common.d.ts.map +1 -0
- package/dist/types/entities/items/foodcube.d.ts +4 -0
- package/dist/types/entities/items/foodcube.d.ts.map +1 -0
- package/dist/types/entities/items/health.d.ts +5 -0
- package/dist/types/entities/items/health.d.ts.map +1 -0
- package/dist/types/entities/items/index.d.ts +8 -0
- package/dist/types/entities/items/index.d.ts.map +1 -0
- package/dist/types/entities/items/keys.d.ts +5 -0
- package/dist/types/entities/items/keys.d.ts.map +1 -0
- package/dist/types/entities/items/powerArmor.d.ts +5 -0
- package/dist/types/entities/items/powerArmor.d.ts.map +1 -0
- package/dist/types/entities/items/powerups.d.ts +5 -0
- package/dist/types/entities/items/powerups.d.ts.map +1 -0
- package/dist/types/entities/items/weapons.d.ts +5 -0
- package/dist/types/entities/items/weapons.d.ts.map +1 -0
- package/dist/types/entities/items.d.ts +5 -0
- package/dist/types/entities/items.d.ts.map +1 -0
- package/dist/types/entities/lights.d.ts +3 -0
- package/dist/types/entities/lights.d.ts.map +1 -0
- package/dist/types/entities/misc/decorative.d.ts +7 -0
- package/dist/types/entities/misc/decorative.d.ts.map +1 -0
- package/dist/types/entities/misc/flyers.d.ts +6 -0
- package/dist/types/entities/misc/flyers.d.ts.map +1 -0
- package/dist/types/entities/misc/more_misc.d.ts +12 -0
- package/dist/types/entities/misc/more_misc.d.ts.map +1 -0
- package/dist/types/entities/misc/viperMissile.d.ts +3 -0
- package/dist/types/entities/misc/viperMissile.d.ts.map +1 -0
- package/dist/types/entities/misc.d.ts +4 -0
- package/dist/types/entities/misc.d.ts.map +1 -0
- package/dist/types/entities/monsters/actor.d.ts +6 -0
- package/dist/types/entities/monsters/actor.d.ts.map +1 -0
- package/dist/types/entities/monsters/arachnid.d.ts +5 -0
- package/dist/types/entities/monsters/arachnid.d.ts.map +1 -0
- package/dist/types/entities/monsters/attack.d.ts +19 -0
- package/dist/types/entities/monsters/attack.d.ts.map +1 -0
- package/dist/types/entities/monsters/berserk.d.ts +5 -0
- package/dist/types/entities/monsters/berserk.d.ts.map +1 -0
- package/dist/types/entities/monsters/boss2.d.ts +5 -0
- package/dist/types/entities/monsters/boss2.d.ts.map +1 -0
- package/dist/types/entities/monsters/brain.d.ts +5 -0
- package/dist/types/entities/monsters/brain.d.ts.map +1 -0
- package/dist/types/entities/monsters/chick.d.ts +5 -0
- package/dist/types/entities/monsters/chick.d.ts.map +1 -0
- package/dist/types/entities/monsters/common.d.ts +33 -0
- package/dist/types/entities/monsters/common.d.ts.map +1 -0
- package/dist/types/entities/monsters/fixbot.d.ts +5 -0
- package/dist/types/entities/monsters/fixbot.d.ts.map +1 -0
- package/dist/types/entities/monsters/flipper.d.ts +5 -0
- package/dist/types/entities/monsters/flipper.d.ts.map +1 -0
- package/dist/types/entities/monsters/floater.d.ts +5 -0
- package/dist/types/entities/monsters/floater.d.ts.map +1 -0
- package/dist/types/entities/monsters/flyer.d.ts +7 -0
- package/dist/types/entities/monsters/flyer.d.ts.map +1 -0
- package/dist/types/entities/monsters/gekk.d.ts +5 -0
- package/dist/types/entities/monsters/gekk.d.ts.map +1 -0
- package/dist/types/entities/monsters/gladiator.d.ts +5 -0
- package/dist/types/entities/monsters/gladiator.d.ts.map +1 -0
- package/dist/types/entities/monsters/guardian.d.ts +5 -0
- package/dist/types/entities/monsters/guardian.d.ts.map +1 -0
- package/dist/types/entities/monsters/gunner.d.ts +5 -0
- package/dist/types/entities/monsters/gunner.d.ts.map +1 -0
- package/dist/types/entities/monsters/gunnerCommander.d.ts +5 -0
- package/dist/types/entities/monsters/gunnerCommander.d.ts.map +1 -0
- package/dist/types/entities/monsters/hover.d.ts +5 -0
- package/dist/types/entities/monsters/hover.d.ts.map +1 -0
- package/dist/types/entities/monsters/icarus.d.ts +5 -0
- package/dist/types/entities/monsters/icarus.d.ts.map +1 -0
- package/dist/types/entities/monsters/index.d.ts +3 -0
- package/dist/types/entities/monsters/index.d.ts.map +1 -0
- package/dist/types/entities/monsters/infantry.d.ts +5 -0
- package/dist/types/entities/monsters/infantry.d.ts.map +1 -0
- package/dist/types/entities/monsters/insane.d.ts +5 -0
- package/dist/types/entities/monsters/insane.d.ts.map +1 -0
- package/dist/types/entities/monsters/jorg.d.ts +5 -0
- package/dist/types/entities/monsters/jorg.d.ts.map +1 -0
- package/dist/types/entities/monsters/makron.d.ts +5 -0
- package/dist/types/entities/monsters/makron.d.ts.map +1 -0
- package/dist/types/entities/monsters/medic.d.ts +6 -0
- package/dist/types/entities/monsters/medic.d.ts.map +1 -0
- package/dist/types/entities/monsters/mutant.d.ts +5 -0
- package/dist/types/entities/monsters/mutant.d.ts.map +1 -0
- package/dist/types/entities/monsters/parasite.d.ts +5 -0
- package/dist/types/entities/monsters/parasite.d.ts.map +1 -0
- package/dist/types/entities/monsters/rogue/carrier.d.ts +5 -0
- package/dist/types/entities/monsters/rogue/carrier.d.ts.map +1 -0
- package/dist/types/entities/monsters/rogue/common.d.ts +11 -0
- package/dist/types/entities/monsters/rogue/common.d.ts.map +1 -0
- package/dist/types/entities/monsters/rogue/stalker.d.ts +5 -0
- package/dist/types/entities/monsters/rogue/stalker.d.ts.map +1 -0
- package/dist/types/entities/monsters/rogue/widow.d.ts +5 -0
- package/dist/types/entities/monsters/rogue/widow.d.ts.map +1 -0
- package/dist/types/entities/monsters/rogue/widow2.d.ts +3 -0
- package/dist/types/entities/monsters/rogue/widow2.d.ts.map +1 -0
- package/dist/types/entities/monsters/shambler.d.ts +5 -0
- package/dist/types/entities/monsters/shambler.d.ts.map +1 -0
- package/dist/types/entities/monsters/soldier.d.ts +11 -0
- package/dist/types/entities/monsters/soldier.d.ts.map +1 -0
- package/dist/types/entities/monsters/supertank.d.ts +5 -0
- package/dist/types/entities/monsters/supertank.d.ts.map +1 -0
- package/dist/types/entities/monsters/tank.d.ts +5 -0
- package/dist/types/entities/monsters/tank.d.ts.map +1 -0
- package/dist/types/entities/monsters/tankCommander.d.ts +5 -0
- package/dist/types/entities/monsters/tankCommander.d.ts.map +1 -0
- package/dist/types/entities/monsters/turret.d.ts +5 -0
- package/dist/types/entities/monsters/turret.d.ts.map +1 -0
- package/dist/types/entities/paths.d.ts +3 -0
- package/dist/types/entities/paths.d.ts.map +1 -0
- package/dist/types/entities/player.d.ts +8 -0
- package/dist/types/entities/player.d.ts.map +1 -0
- package/dist/types/entities/playerStats.d.ts +3 -0
- package/dist/types/entities/playerStats.d.ts.map +1 -0
- package/dist/types/entities/player_anim.d.ts +50 -0
- package/dist/types/entities/player_anim.d.ts.map +1 -0
- package/dist/types/entities/pool.d.ts +28 -0
- package/dist/types/entities/pool.d.ts.map +1 -0
- package/dist/types/entities/projectiles/prox.d.ts +5 -0
- package/dist/types/entities/projectiles/prox.d.ts.map +1 -0
- package/dist/types/entities/projectiles/trap.d.ts +7 -0
- package/dist/types/entities/projectiles/trap.d.ts.map +1 -0
- package/dist/types/entities/projectiles.d.ts +22 -0
- package/dist/types/entities/projectiles.d.ts.map +1 -0
- package/dist/types/entities/selection.d.ts +73 -0
- package/dist/types/entities/selection.d.ts.map +1 -0
- package/dist/types/entities/spatial.d.ts +15 -0
- package/dist/types/entities/spatial.d.ts.map +1 -0
- package/dist/types/entities/spawn.d.ts +33 -0
- package/dist/types/entities/spawn.d.ts.map +1 -0
- package/dist/types/entities/spawngro.d.ts +3 -0
- package/dist/types/entities/spawngro.d.ts.map +1 -0
- package/dist/types/entities/system.d.ts +130 -0
- package/dist/types/entities/system.d.ts.map +1 -0
- package/dist/types/entities/target/speaker.d.ts +3 -0
- package/dist/types/entities/target/speaker.d.ts.map +1 -0
- package/dist/types/entities/targets.d.ts +3 -0
- package/dist/types/entities/targets.d.ts.map +1 -0
- package/dist/types/entities/templates.d.ts +45 -0
- package/dist/types/entities/templates.d.ts.map +1 -0
- package/dist/types/entities/thinkScheduler.d.ts +14 -0
- package/dist/types/entities/thinkScheduler.d.ts.map +1 -0
- package/dist/types/entities/triggers/always.d.ts +3 -0
- package/dist/types/entities/triggers/always.d.ts.map +1 -0
- package/dist/types/entities/triggers/bad_area.d.ts +3 -0
- package/dist/types/entities/triggers/bad_area.d.ts.map +1 -0
- package/dist/types/entities/triggers/common.d.ts +14 -0
- package/dist/types/entities/triggers/common.d.ts.map +1 -0
- package/dist/types/entities/triggers/counter.d.ts +3 -0
- package/dist/types/entities/triggers/counter.d.ts.map +1 -0
- package/dist/types/entities/triggers/elevator.d.ts +3 -0
- package/dist/types/entities/triggers/elevator.d.ts.map +1 -0
- package/dist/types/entities/triggers/flashlight.d.ts +3 -0
- package/dist/types/entities/triggers/flashlight.d.ts.map +1 -0
- package/dist/types/entities/triggers/fog.d.ts +2 -0
- package/dist/types/entities/triggers/fog.d.ts.map +1 -0
- package/dist/types/entities/triggers/gravity.d.ts +3 -0
- package/dist/types/entities/triggers/gravity.d.ts.map +1 -0
- package/dist/types/entities/triggers/hurt.d.ts +3 -0
- package/dist/types/entities/triggers/hurt.d.ts.map +1 -0
- package/dist/types/entities/triggers/index.d.ts +3 -0
- package/dist/types/entities/triggers/index.d.ts.map +1 -0
- package/dist/types/entities/triggers/key.d.ts +3 -0
- package/dist/types/entities/triggers/key.d.ts.map +1 -0
- package/dist/types/entities/triggers/look.d.ts +3 -0
- package/dist/types/entities/triggers/look.d.ts.map +1 -0
- package/dist/types/entities/triggers/monsterjump.d.ts +3 -0
- package/dist/types/entities/triggers/monsterjump.d.ts.map +1 -0
- package/dist/types/entities/triggers/multiple.d.ts +6 -0
- package/dist/types/entities/triggers/multiple.d.ts.map +1 -0
- package/dist/types/entities/triggers/once.d.ts +3 -0
- package/dist/types/entities/triggers/once.d.ts.map +1 -0
- package/dist/types/entities/triggers/push.d.ts +3 -0
- package/dist/types/entities/triggers/push.d.ts.map +1 -0
- package/dist/types/entities/triggers/relay.d.ts +3 -0
- package/dist/types/entities/triggers/relay.d.ts.map +1 -0
- package/dist/types/entities/triggers/secret.d.ts +3 -0
- package/dist/types/entities/triggers/secret.d.ts.map +1 -0
- package/dist/types/entities/triggers/teleport.d.ts +3 -0
- package/dist/types/entities/triggers/teleport.d.ts.map +1 -0
- package/dist/types/entities/utils.d.ts +12 -0
- package/dist/types/entities/utils.d.ts.map +1 -0
- package/dist/types/entities/worldspawn.d.ts +5 -0
- package/dist/types/entities/worldspawn.d.ts.map +1 -0
- package/dist/types/imports.d.ts +53 -0
- package/dist/types/imports.d.ts.map +1 -0
- package/dist/types/index.d.ts +124 -0
- package/dist/types/index.d.ts.map +1 -0
- package/dist/types/inventory/ammo.d.ts +35 -0
- package/dist/types/inventory/ammo.d.ts.map +1 -0
- package/dist/types/inventory/give.d.ts +3 -0
- package/dist/types/inventory/give.d.ts.map +1 -0
- package/dist/types/inventory/index.d.ts +5 -0
- package/dist/types/inventory/index.d.ts.map +1 -0
- package/dist/types/inventory/items.d.ts +51 -0
- package/dist/types/inventory/items.d.ts.map +1 -0
- package/dist/types/inventory/playerInventory.d.ts +167 -0
- package/dist/types/inventory/playerInventory.d.ts.map +1 -0
- package/dist/types/level.d.ts +16 -0
- package/dist/types/level.d.ts.map +1 -0
- package/dist/types/loop.d.ts +29 -0
- package/dist/types/loop.d.ts.map +1 -0
- package/dist/types/mod.d.ts +34 -0
- package/dist/types/mod.d.ts.map +1 -0
- package/dist/types/modes/ctf/capture.d.ts +7 -0
- package/dist/types/modes/ctf/capture.d.ts.map +1 -0
- package/dist/types/modes/ctf/drop.d.ts +8 -0
- package/dist/types/modes/ctf/drop.d.ts.map +1 -0
- package/dist/types/modes/ctf/flag.d.ts +5 -0
- package/dist/types/modes/ctf/flag.d.ts.map +1 -0
- package/dist/types/modes/ctf/grapple.d.ts +13 -0
- package/dist/types/modes/ctf/grapple.d.ts.map +1 -0
- package/dist/types/modes/ctf/integration.d.ts +4 -0
- package/dist/types/modes/ctf/integration.d.ts.map +1 -0
- package/dist/types/modes/ctf/items.d.ts +2 -0
- package/dist/types/modes/ctf/items.d.ts.map +1 -0
- package/dist/types/modes/ctf/pickup.d.ts +6 -0
- package/dist/types/modes/ctf/pickup.d.ts.map +1 -0
- package/dist/types/modes/ctf/scoreboard.d.ts +34 -0
- package/dist/types/modes/ctf/scoreboard.d.ts.map +1 -0
- package/dist/types/modes/ctf/state.d.ts +15 -0
- package/dist/types/modes/ctf/state.d.ts.map +1 -0
- package/dist/types/modes/ctf/teams.d.ts +28 -0
- package/dist/types/modes/ctf/teams.d.ts.map +1 -0
- package/dist/types/physics/collision.d.ts +14 -0
- package/dist/types/physics/collision.d.ts.map +1 -0
- package/dist/types/physics/fluid.d.ts +10 -0
- package/dist/types/physics/fluid.d.ts.map +1 -0
- package/dist/types/physics/movement.d.ts +32 -0
- package/dist/types/physics/movement.d.ts.map +1 -0
- package/dist/types/replay/index.d.ts +3 -0
- package/dist/types/replay/index.d.ts.map +1 -0
- package/dist/types/replay/player.d.ts +15 -0
- package/dist/types/replay/player.d.ts.map +1 -0
- package/dist/types/replay/recorder.d.ts +16 -0
- package/dist/types/replay/recorder.d.ts.map +1 -0
- package/dist/types/save/adapter.d.ts +24 -0
- package/dist/types/save/adapter.d.ts.map +1 -0
- package/dist/types/save/index.d.ts +4 -0
- package/dist/types/save/index.d.ts.map +1 -0
- package/dist/types/save/rerelease.d.ts +50 -0
- package/dist/types/save/rerelease.d.ts.map +1 -0
- package/dist/types/save/save.d.ts +56 -0
- package/dist/types/save/save.d.ts.map +1 -0
- package/dist/types/save/storage.d.ts +37 -0
- package/dist/types/save/storage.d.ts.map +1 -0
- package/dist/types/save/tests/adapter.test.d.ts +2 -0
- package/dist/types/save/tests/adapter.test.d.ts.map +1 -0
- package/dist/types/save/tests/callbacks.test.d.ts +2 -0
- package/dist/types/save/tests/callbacks.test.d.ts.map +1 -0
- package/dist/types/save/tests/playerInventory.test.d.ts +2 -0
- package/dist/types/save/tests/playerInventory.test.d.ts.map +1 -0
- package/dist/types/scripting/hooks.d.ts +61 -0
- package/dist/types/scripting/hooks.d.ts.map +1 -0
- package/package.json +44 -0
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import type { Vec3, CollisionPlane } from '@quake2ts/shared';
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import { RenderFx } from '@quake2ts/shared';
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import { PlayerClient } from '../inventory/playerInventory.js';
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import type { EntitySystem } from './system.js';
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import { DamageMod } from '../combat/damageMods.js';
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import type { RegularArmorState, PowerArmorState } from '../combat/armor.js';
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import { EntityFlags, EntityEffects, MuzzleFlash } from './enums.js';
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export { RenderFx };
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export { EntityFlags, EntityEffects, MuzzleFlash };
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export * from '../ai/constants.js';
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export interface Reinforcement {
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classname: string;
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strength: number;
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mins: Vec3;
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maxs: Vec3;
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}
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export type ReinforcementList = Reinforcement[];
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export declare enum MoveType {
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None = 0,
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Noclip = 1,
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Push = 2,
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Stop = 3,
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Walk = 4,
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Step = 5,
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Fly = 6,
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Toss = 7,
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FlyMissile = 8,
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Bounce = 9,
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WallBounce = 10
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}
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export declare enum Solid {
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Not = 0,
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Trigger = 1,
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BoundingBox = 2,
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Bsp = 3
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}
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export declare const SPAWNFLAG_NOT_EASY = 256;
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export declare const SPAWNFLAG_NOT_MEDIUM = 512;
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export declare const SPAWNFLAG_NOT_HARD = 1024;
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export declare const SPAWNFLAG_NOT_DEATHMATCH = 2048;
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export declare const SPAWNFLAG_NOT_COOP = 4096;
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export { DamageMod as ModId };
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export type Mod = DamageMod;
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export declare enum DamageFlags {
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None = 0,
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NoArmor = 1,
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Energy = 2,
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NoKnockback = 4,
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Bullet = 8,
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Radius = 16
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}
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export declare enum GibType {
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Organic = 0,
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Metallic = 1
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}
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export declare const SpawnFlag: {
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MonsterAmbush: number;
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};
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export interface EntityState {
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}
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export declare enum ServerFlags {
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None = 0,
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NoClient = 1,
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DeadMonster = 2,
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Monster = 4,
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Player = 8,
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Bot = 16,
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NoBots = 32,
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Respawning = 64,
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Projectile = 128,
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Instanced = 256,
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Door = 512,
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NoCull = 1024,
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Hull = 2048
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}
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export declare enum DeadFlag {
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Alive = 0,
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Dying = 1,
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Dead = 2,
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Respawnable = 3
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}
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export interface CollisionSurface {
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name: string;
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flags: number;
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value: number;
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}
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export type ThinkCallback = (self: Entity, context: EntitySystem) => void;
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export type TouchCallback = (self: Entity, other: Entity | null, plane?: CollisionPlane | null, surf?: CollisionSurface | null) => void;
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export type UseCallback = (self: Entity, other: Entity | null, activator?: Entity | null) => void;
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export type BlockedCallback = (self: Entity, other: Entity | null, context?: EntitySystem) => void;
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export type PainCallback = (self: Entity, other: Entity | null, kick: number, damage: number, mod: DamageMod) => void;
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export type DieCallback = (self: Entity, inflictor: Entity | null, attacker: Entity | null, damage: number, point: Vec3, mod: DamageMod) => void;
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export type PlayerPainCallback = (self: Entity, damage: number) => void;
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export type MonsterBlockedCallback = (self: Entity, dist: number, context: EntitySystem) => boolean | void;
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export type EntityFieldType = 'int' | 'float' | 'string' | 'vec3' | 'boolean' | 'entity' | 'inventory' | 'callback';
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export interface EntityFieldDescriptor<K extends keyof Entity = keyof Entity> {
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readonly name: K;
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readonly type: EntityFieldType;
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readonly save: boolean;
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}
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export type MonsterAction = (self: Entity, context: EntitySystem) => void;
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export type MonsterSightCallback = (self: Entity, enemy: Entity) => void;
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export type AIAction = (self: Entity, dist: number, context: EntitySystem) => void;
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export interface MonsterFrame {
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ai: AIAction | null;
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dist: number;
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think?: MonsterAction | null;
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}
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export interface MonsterMove {
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firstframe: number;
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lastframe: number;
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frames: MonsterFrame[];
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endfunc: MonsterAction | null;
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}
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export interface MoveInfo {
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start_origin?: Vec3;
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start_angles?: Vec3;
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end_origin?: Vec3;
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end_angles?: Vec3;
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sound_start?: number;
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sound_middle?: number;
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sound_end?: number;
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accel?: number;
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speed?: number;
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decel?: number;
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distance?: number;
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wait?: number;
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state?: number;
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dir?: Vec3;
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current_speed?: number;
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move_speed?: number;
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next_speed?: number;
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remaining_distance?: number;
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decel_distance?: number;
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}
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export interface NavPath {
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firstMovePoint: Vec3;
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}
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export interface MonsterInfo {
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current_move?: MonsterMove;
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aiflags: number;
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last_sighting: Vec3;
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trail_time: number;
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pausetime: number;
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run?: MonsterAction;
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stand?: MonsterAction;
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sight?: MonsterSightCallback;
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idle?: MonsterAction;
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search?: MonsterAction;
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attack?: MonsterAction;
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melee?: MonsterAction;
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walk?: MonsterAction;
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attack_machinegun?: MonsterMove;
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checkattack?: (self: Entity, context: EntitySystem) => boolean;
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attack_state?: number;
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lefty?: number;
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nextframe?: number;
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scale?: number;
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melee_debounce_time?: number;
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attack_finished?: number;
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power_armor_type?: number;
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power_armor_power?: number;
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blind_fire_target?: Vec3;
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blind_fire_delay?: number;
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fly_thrusters?: boolean;
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fly_acceleration?: number;
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fly_speed?: number;
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fly_min_distance?: number;
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fly_max_distance?: number;
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fly_buzzard?: boolean;
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blindfire?: boolean;
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dodge?: (self: Entity, attacker: Entity, eta: number) => void;
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unduck?: (self: Entity) => void;
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duck?: (self: Entity, eta: number) => boolean;
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sidestep?: (self: Entity) => boolean;
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blocked?: MonsterBlockedCallback;
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setskin?: (self: Entity) => void;
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freeze_time?: number;
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jump_time?: number;
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jump_height?: number;
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drop_height?: number;
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can_jump?: boolean;
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monster_slots?: number;
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monster_used?: number;
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reinforcements?: ReinforcementList;
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chosen_reinforcements?: number[];
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badMedic1?: Entity;
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badMedic2?: Entity;
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healer?: Entity;
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medicTries?: number;
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commander?: Entity;
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fire_wait?: number;
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fly_above?: boolean;
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orig_yaw_speed?: number;
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base_height?: number;
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initial_power_armor_type?: number;
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max_power_armor_power?: number;
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base_health?: number;
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health_scaling?: number;
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react_to_damage_time?: number;
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weapon_sound?: number;
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engine_sound?: number;
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nav_path?: NavPath;
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}
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export declare class Entity {
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readonly index: number;
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linkcount: number;
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inUse: boolean;
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freePending: boolean;
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linkPrevious: Entity | null;
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linkNext: Entity | null;
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classname: string;
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spawnflags: number;
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target?: string;
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targetname?: string;
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killtarget?: string;
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team?: string;
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message?: string;
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pathtarget?: string;
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model?: string;
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item?: string;
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map?: string;
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inventory: Record<string, number>;
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origin: Vec3;
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old_origin: Vec3;
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velocity: Vec3;
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avelocity: Vec3;
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angles: Vec3;
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pos1: Vec3;
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pos2: Vec3;
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gravityVector: Vec3;
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viewheight: number;
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mins: Vec3;
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maxs: Vec3;
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absmin: Vec3;
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absmax: Vec3;
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size: Vec3;
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mass: number;
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gravity: number;
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bounce: number;
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movetype: MoveType;
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movedir: Vec3;
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modelindex: number;
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frame: number;
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skin: number;
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effects: number;
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renderfx: number;
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health: number;
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max_health: number;
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spawn_count: number;
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takedamage: boolean;
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dmg: number;
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radius_dmg: number;
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dmg_radius: number;
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speed: number;
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accel: number;
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decel: number;
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height: number;
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deadflag: DeadFlag;
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count: number;
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wait: number;
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delay: number;
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random: number;
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timestamp: number;
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lip: number;
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state: number;
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style: number;
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sounds: number;
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noise_index: number;
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attenuation: number;
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volume: number;
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fly_sound_debounce_time: number;
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last_move_time: number;
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damage_debounce_time: number;
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enemy: Entity | null;
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movetarget: Entity | null;
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target_ent: Entity | null;
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goalentity: Entity | null;
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ideal_yaw: number;
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yaw_speed: number;
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search_time: number;
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attack_finished_time: number;
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pain_finished_time: number;
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pain_debounce_time: number;
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trail_time: number;
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groundentity: Entity | null;
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groundentity_linkcount: number;
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waterlevel: number;
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watertype: number;
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|
+
nextthink: number;
|
|
291
|
+
think?: ThinkCallback;
|
|
292
|
+
touch?: TouchCallback;
|
|
293
|
+
use?: UseCallback;
|
|
294
|
+
blocked?: BlockedCallback;
|
|
295
|
+
pain?: PainCallback | PlayerPainCallback;
|
|
296
|
+
die?: DieCallback;
|
|
297
|
+
postthink?: ThinkCallback;
|
|
298
|
+
activator: Entity | null;
|
|
299
|
+
alpha: number;
|
|
300
|
+
solid: Solid;
|
|
301
|
+
clipmask: number;
|
|
302
|
+
flags: number;
|
|
303
|
+
svflags: number;
|
|
304
|
+
monsterinfo: MonsterInfo;
|
|
305
|
+
moveinfo?: MoveInfo;
|
|
306
|
+
hackflags: number;
|
|
307
|
+
plat2flags: number;
|
|
308
|
+
fov: number;
|
|
309
|
+
combattarget?: string;
|
|
310
|
+
show_hostile: number;
|
|
311
|
+
light_level: number;
|
|
312
|
+
owner: Entity | null;
|
|
313
|
+
beam: Entity | null;
|
|
314
|
+
beam2: Entity | null;
|
|
315
|
+
chain: Entity | null;
|
|
316
|
+
client?: PlayerClient;
|
|
317
|
+
_regularArmor?: RegularArmorState;
|
|
318
|
+
_powerArmor?: PowerArmorState;
|
|
319
|
+
get regularArmor(): RegularArmorState | undefined;
|
|
320
|
+
set regularArmor(v: RegularArmorState | undefined);
|
|
321
|
+
get powerArmor(): PowerArmorState | undefined;
|
|
322
|
+
set powerArmor(v: PowerArmorState | undefined);
|
|
323
|
+
get worldBounds(): {
|
|
324
|
+
min: Vec3;
|
|
325
|
+
max: Vec3;
|
|
326
|
+
};
|
|
327
|
+
constructor(index: number);
|
|
328
|
+
reset(): void;
|
|
329
|
+
}
|
|
330
|
+
export declare enum AiFlags {
|
|
331
|
+
StandGround = 1,
|
|
332
|
+
TempStandGround = 2,
|
|
333
|
+
SoundTarget = 4,
|
|
334
|
+
LostSight = 8,
|
|
335
|
+
PursuitLastSeen = 16,
|
|
336
|
+
PursueNext = 32,
|
|
337
|
+
PursueTemp = 64,
|
|
338
|
+
HoldFrame = 128,
|
|
339
|
+
GoodGuy = 256,
|
|
340
|
+
Brutal = 512,
|
|
341
|
+
NoStep = 1024,
|
|
342
|
+
ManualSteering = 2048,
|
|
343
|
+
Ducked = 4096,
|
|
344
|
+
CombatPoint = 8192,
|
|
345
|
+
Medic = 16384,
|
|
346
|
+
Resurrecting = 32768,
|
|
347
|
+
SpawnedCarrier = 65536,
|
|
348
|
+
IgnoreShots = 131072,
|
|
349
|
+
AlternateFly = 262144,
|
|
350
|
+
Dodging = 524288,
|
|
351
|
+
SpawnedMedicC = 8388608,
|
|
352
|
+
SightCover = 8,
|
|
353
|
+
Chicken = 16,
|
|
354
|
+
Flee = 32,
|
|
355
|
+
Stand = 64,
|
|
356
|
+
FixTarget = 128,
|
|
357
|
+
BrtMove = 512,
|
|
358
|
+
DoNotCount = 1024,
|
|
359
|
+
ManualTarget = 2048
|
|
360
|
+
}
|
|
361
|
+
export declare const ENTITY_FIELD_METADATA: readonly EntityFieldDescriptor[];
|
|
362
|
+
export interface Damageable {
|
|
363
|
+
health: number;
|
|
364
|
+
max_health: number;
|
|
365
|
+
takedamage: boolean;
|
|
366
|
+
deadflag: DeadFlag;
|
|
367
|
+
die?: DieCallback;
|
|
368
|
+
pain?: PainCallback | PlayerPainCallback;
|
|
369
|
+
origin: Vec3;
|
|
370
|
+
}
|
|
371
|
+
export interface Monster extends Damageable {
|
|
372
|
+
monsterinfo: MonsterInfo;
|
|
373
|
+
enemy: Entity | null;
|
|
374
|
+
}
|
|
375
|
+
//# sourceMappingURL=entity.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -0,0 +1,117 @@
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|
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1
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+
export declare enum EntityFlags {
|
|
2
|
+
None = 0,
|
|
3
|
+
Fly = 1,
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|
4
|
+
Swim = 2,
|
|
5
|
+
ImmuneLaser = 4,
|
|
6
|
+
InWater = 8,
|
|
7
|
+
GodMode = 16,
|
|
8
|
+
NoTarget = 32,
|
|
9
|
+
ImmuneSlime = 64,
|
|
10
|
+
ImmuneLava = 128,
|
|
11
|
+
PartialGround = 256,
|
|
12
|
+
WaterJump = 512,
|
|
13
|
+
TeamSlave = 1024,
|
|
14
|
+
NoKnockback = 2048,
|
|
15
|
+
PowerArmor = 4096,
|
|
16
|
+
Mechanical = 8192,
|
|
17
|
+
SamRaimi = 16384,
|
|
18
|
+
Disguised = 32768,
|
|
19
|
+
NoGib = 65536,
|
|
20
|
+
Damageable = 131072,
|
|
21
|
+
Stationary = 262144,
|
|
22
|
+
AliveKnockbackOnly = 524288,
|
|
23
|
+
NoDamageEffects = 1048576,
|
|
24
|
+
CoopHealthScale = 2097152,
|
|
25
|
+
Flashlight = 4194304,
|
|
26
|
+
KillVelocity = 8388608,
|
|
27
|
+
NoVisible = 16777216,
|
|
28
|
+
Dodge = 33554432,
|
|
29
|
+
TeamMaster = 67108864,
|
|
30
|
+
Locked = 134217728,
|
|
31
|
+
AlwaysTouch = 268435456,
|
|
32
|
+
NoStanding = 536870912,
|
|
33
|
+
WantsPowerArmor = 1073741824,
|
|
34
|
+
Respawn = -2147483648
|
|
35
|
+
}
|
|
36
|
+
export declare enum EntityEffects {
|
|
37
|
+
Rotate = 1,
|
|
38
|
+
Gib = 2,
|
|
39
|
+
Bob = 4,// Rerelease insertion
|
|
40
|
+
Blaster = 8,
|
|
41
|
+
Rocket = 16,
|
|
42
|
+
Grenade = 32,
|
|
43
|
+
HyperBlaster = 64,
|
|
44
|
+
Bfg = 128,
|
|
45
|
+
ColorShell = 256,
|
|
46
|
+
PowerScreen = 512,
|
|
47
|
+
Anim01 = 1024,
|
|
48
|
+
Anim23 = 2048,
|
|
49
|
+
AnimAll = 4096,
|
|
50
|
+
AnimAllFast = 8192,
|
|
51
|
+
Flies = 16384,
|
|
52
|
+
Quad = 32768,
|
|
53
|
+
Pent = 65536,
|
|
54
|
+
Teleporter = 131072,
|
|
55
|
+
Flag1 = 262144,
|
|
56
|
+
Flag2 = 524288,
|
|
57
|
+
IonRipper = 1048576,
|
|
58
|
+
GreenGib = 2097152,
|
|
59
|
+
BlueHyperBlaster = 4194304,
|
|
60
|
+
SpinningLights = 8388608,
|
|
61
|
+
Plasma = 16777216,
|
|
62
|
+
Trap = 33554432,
|
|
63
|
+
Tracker = 67108864,
|
|
64
|
+
Double = 134217728,
|
|
65
|
+
SphereTrans = 268435456,
|
|
66
|
+
TagTrail = 536870912,
|
|
67
|
+
HalfDamage = 1073741824,
|
|
68
|
+
TrackerTrail = -2147483648,
|
|
69
|
+
Hologram = 0,
|
|
70
|
+
Flashlight = 0
|
|
71
|
+
}
|
|
72
|
+
export declare enum MuzzleFlash {
|
|
73
|
+
Blaster = 0,
|
|
74
|
+
MachineGun = 1,
|
|
75
|
+
Shotgun = 2,
|
|
76
|
+
Chaingun1 = 3,
|
|
77
|
+
Chaingun2 = 4,
|
|
78
|
+
Chaingun3 = 5,
|
|
79
|
+
Railgun = 6,
|
|
80
|
+
Rocket = 7,
|
|
81
|
+
Grenade = 8,
|
|
82
|
+
Login = 9,
|
|
83
|
+
Logout = 10,
|
|
84
|
+
Respawn = 11,
|
|
85
|
+
Bfg = 12,
|
|
86
|
+
SShotgun = 13,
|
|
87
|
+
HyperBlaster = 14,
|
|
88
|
+
ItemRespawn = 15,
|
|
89
|
+
IonRipper = 16,
|
|
90
|
+
BlueHyperBlaster = 17,
|
|
91
|
+
Phalanx = 18,
|
|
92
|
+
Bfg2 = 19,
|
|
93
|
+
Phalanx2 = 20,
|
|
94
|
+
EtfRifle = 30,
|
|
95
|
+
Prox = 31,
|
|
96
|
+
EtfRifle2 = 32,
|
|
97
|
+
HeatBeam = 33,
|
|
98
|
+
Blaster2 = 34,
|
|
99
|
+
Tracker = 35,
|
|
100
|
+
Nuke1 = 36,
|
|
101
|
+
Nuke2 = 37,
|
|
102
|
+
Nuke4 = 38,
|
|
103
|
+
Nuke8 = 39,
|
|
104
|
+
TankBlaster1 = 1,// These are MZ2 indices, likely passed differently or offset
|
|
105
|
+
CarrierMachineGunL1 = 133,
|
|
106
|
+
CarrierMachineGunR1 = 134,
|
|
107
|
+
CarrierGrenade = 135,
|
|
108
|
+
CarrierRailgun = 147,
|
|
109
|
+
CarrierMachineGunL2 = 152,
|
|
110
|
+
CarrierMachineGunR2 = 153,
|
|
111
|
+
CarrierRocket1 = 191,
|
|
112
|
+
CarrierRocket2 = 192,
|
|
113
|
+
CarrierRocket3 = 193,
|
|
114
|
+
CarrierRocket4 = 194,
|
|
115
|
+
GunnerGrenade1 = 53
|
|
116
|
+
}
|
|
117
|
+
//# sourceMappingURL=enums.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"enums.d.ts","sourceRoot":"","sources":["../../../src/entities/enums.ts"],"names":[],"mappings":"AAAA,oBAAY,WAAW;IACrB,IAAI,IAAI;IACR,GAAG,IAAS;IACZ,IAAI,IAAS;IACb,WAAW,IAAS;IACpB,OAAO,IAAS;IAChB,OAAO,KAAS;IAChB,QAAQ,KAAS;IACjB,WAAW,KAAS;IACpB,UAAU,MAAS;IACnB,aAAa,MAAS;IACtB,SAAS,MAAS;IAClB,SAAS,OAAU;IACnB,WAAW,OAAU;IACrB,UAAU,OAAU;IAGpB,UAAU,OAAU;IACpB,QAAQ,QAAU;IAClB,SAAS,QAAU;IACnB,KAAK,QAAU;IACf,UAAU,SAAU;IACpB,UAAU,SAAU;IAEpB,kBAAkB,SAAU;IAC5B,eAAe,UAAU;IACzB,eAAe,UAAU;IACzB,UAAU,UAAU;IACpB,YAAY,UAAU;IACtB,SAAS,WAAU;IACnB,KAAK,WAAU;IACf,UAAU,WAAU;IACpB,MAAM,YAAU;IAChB,WAAW,YAAU;IACrB,UAAU,YAAU;IACpB,eAAe,aAAU;IACzB,OAAO,cAAU;CAClB;AAED,oBAAY,aAAa;IACvB,MAAM,IAAS;IACf,GAAG,IAAS;IACZ,GAAG,IAAS,CAAE,sBAAsB;IACpC,OAAO,IAAS;IAChB,MAAM,KAAS;IACf,OAAO,KAAS;IAChB,YAAY,KAAS;IACrB,GAAG,MAAS;IACZ,UAAU,MAAS;IACnB,WAAW,MAAS;IACpB,MAAM,OAAU;IAChB,MAAM,OAAU;IAChB,OAAO,OAAU;IACjB,WAAW,OAAU;IACrB,KAAK,QAAU;IACf,IAAI,QAAU;IACd,IAAI,QAAU;IACd,UAAU,SAAU;IACpB,KAAK,SAAU;IACf,KAAK,SAAU;IACf,SAAS,UAAU;IACnB,QAAQ,UAAU;IAClB,gBAAgB,UAAU;IAC1B,cAAc,UAAU;IACxB,MAAM,WAAU;IAChB,IAAI,WAAU;IACd,OAAO,WAAU;IACjB,MAAM,YAAU;IAChB,WAAW,YAAU;IACrB,QAAQ,YAAU;IAClB,UAAU,aAAU;IACpB,YAAY,cAAU;IAGtB,QAAQ,IAAI;IACZ,UAAU,IAAI;CACf;AAED,oBAAY,WAAW;IACnB,OAAO,IAAI;IACX,UAAU,IAAI;IACd,OAAO,IAAI;IACX,SAAS,IAAI;IACb,SAAS,IAAI;IACb,SAAS,IAAI;IACb,OAAO,IAAI;IACX,MAAM,IAAI;IACV,OAAO,IAAI;IACX,KAAK,IAAI;IACT,MAAM,KAAK;IACX,OAAO,KAAK;IACZ,GAAG,KAAK;IACR,QAAQ,KAAK;IACb,YAAY,KAAK;IACjB,WAAW,KAAK;IAChB,SAAS,KAAK;IACd,gBAAgB,KAAK;IACrB,OAAO,KAAK;IACZ,IAAI,KAAK;IACT,QAAQ,KAAK;IACb,QAAQ,KAAK;IACb,IAAI,KAAK;IACT,SAAS,KAAK;IACd,QAAQ,KAAK;IACb,QAAQ,KAAK;IACb,OAAO,KAAK;IACZ,KAAK,KAAK;IACV,KAAK,KAAK;IACV,KAAK,KAAK;IACV,KAAK,KAAK;IAGV,YAAY,IAAI,CAAE,6DAA6D;IAO/E,mBAAmB,MAAM;IACzB,mBAAmB,MAAM;IACzB,cAAc,MAAM;IACpB,cAAc,MAAM;IACpB,mBAAmB,MAAM;IACzB,mBAAmB,MAAM;IACzB,cAAc,MAAM;IACpB,cAAc,MAAM;IACpB,cAAc,MAAM;IACpB,cAAc,MAAM;IAGpB,cAAc,KAAK;CACtB"}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import type { SpawnFunction, SpawnRegistry } from './spawn.js';
|
|
2
|
+
export declare enum DoorState {
|
|
3
|
+
Open = 0,
|
|
4
|
+
Opening = 1,
|
|
5
|
+
Closed = 2,
|
|
6
|
+
Closing = 3
|
|
7
|
+
}
|
|
8
|
+
export declare const func_door_secret: SpawnFunction;
|
|
9
|
+
export declare const SP_func_rotating: SpawnFunction;
|
|
10
|
+
export declare const func_door_rotating: SpawnFunction;
|
|
11
|
+
export declare const func_wall: SpawnFunction;
|
|
12
|
+
export declare function registerFuncSpawns(registry: SpawnRegistry): void;
|
|
13
|
+
//# sourceMappingURL=funcs.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"funcs.d.ts","sourceRoot":"","sources":["../../../src/entities/funcs.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,aAAa,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AA4H/D,oBAAY,SAAS;IACnB,IAAI,IAAA;IACJ,OAAO,IAAA;IACP,MAAM,IAAA;IACN,OAAO,IAAA;CACR;AA6SD,eAAO,MAAM,gBAAgB,EAAE,aA0F9B,CAAC;AAstBF,eAAO,MAAM,gBAAgB,EAAE,aAuB9B,CAAC;AAWF,eAAO,MAAM,kBAAkB,EAAE,aAyLhC,CAAC;AA8QF,eAAO,MAAM,SAAS,EAAE,aA8CvB,CAAC;AAGF,wBAAgB,kBAAkB,CAAC,QAAQ,EAAE,aAAa,QAiBzD"}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
import { Entity } from './entity.js';
|
|
2
|
+
import { EntitySystem } from './system.js';
|
|
3
|
+
import { Vec3 } from '@quake2ts/shared';
|
|
4
|
+
import { DamageMod } from '../combat/damageMods.js';
|
|
5
|
+
export declare const GIB_ORGANIC = 0;
|
|
6
|
+
export declare const GIB_METALLIC = 1;
|
|
7
|
+
export declare const GIB_DEBRIS = 2;
|
|
8
|
+
export declare enum GibType {
|
|
9
|
+
Metallic = 1,
|
|
10
|
+
Debris = 2
|
|
11
|
+
}
|
|
12
|
+
export interface GibDef {
|
|
13
|
+
count: number;
|
|
14
|
+
model: string;
|
|
15
|
+
flags?: number;
|
|
16
|
+
}
|
|
17
|
+
export declare function spawnGib(sys: EntitySystem, origin: Vec3, damage: number, model?: string, type?: number, mod?: DamageMod): Entity;
|
|
18
|
+
export declare function spawnHead(sys: EntitySystem, origin: Vec3, damage: number, mod?: DamageMod): Entity;
|
|
19
|
+
export declare function throwGibs(sys: EntitySystem, origin: Vec3, damageOrDefs: number | GibDef[], type?: number, mod?: DamageMod): void;
|
|
20
|
+
//# sourceMappingURL=gibs.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"gibs.d.ts","sourceRoot":"","sources":["../../../src/entities/gibs.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAqC,MAAM,aAAa,CAAC;AACxE,OAAO,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;AAC3C,OAAO,EAAyB,IAAI,EAAwD,MAAM,kBAAkB,CAAC;AACrH,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AAIpD,eAAO,MAAM,WAAW,IAAI,CAAC;AAC7B,eAAO,MAAM,YAAY,IAAI,CAAC;AAC9B,eAAO,MAAM,UAAU,IAAI,CAAC;AAE5B,oBAAY,OAAO;IACf,QAAQ,IAAI;IACZ,MAAM,IAAI;CACb;AAED,MAAM,WAAW,MAAM;IACnB,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,CAAC,EAAE,MAAM,CAAC;CAClB;AA4CD,wBAAgB,QAAQ,CAAC,GAAG,EAAE,YAAY,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,MAAM,EAAE,IAAI,GAAE,MAAoB,EAAE,GAAG,GAAE,SAA6B,UAiFvJ;AAID,wBAAgB,SAAS,CAAC,GAAG,EAAE,YAAY,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,GAAG,GAAE,SAA6B,UA2E5G;AAED,wBAAgB,SAAS,CAAC,GAAG,EAAE,YAAY,EAAE,MAAM,EAAE,IAAI,EAAE,YAAY,EAAE,MAAM,GAAG,MAAM,EAAE,EAAE,IAAI,GAAE,MAAoB,EAAE,GAAG,GAAE,SAA6B,QA8BzJ"}
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
export { Entity, type DieCallback, type EntityFieldDescriptor, type EntityFieldType, type PainCallback, type ThinkCallback, type TouchCallback, type UseCallback, type MonsterInfo, type MonsterMove, type MonsterFrame, type MonsterAction, type AIAction, MoveType, Solid, ServerFlags, DeadFlag, EntityFlags, EntityEffects, MuzzleFlash, ENTITY_FIELD_METADATA, } from './entity.js';
|
|
2
|
+
export { EntitySystem, type EntitySystemSnapshot, type SerializedEntityState, type SerializedTargetAwareness, type LevelState } from './system.js';
|
|
3
|
+
export { type EntityPoolSnapshot } from './pool.js';
|
|
4
|
+
export { type ThinkScheduleEntry } from './thinkScheduler.js';
|
|
5
|
+
export { applyEntityKeyValues, createDefaultSpawnRegistry, parseEntityLump, registerDefaultSpawns, spawnEntitiesFromText, spawnEntityFromDictionary, SpawnRegistry, type ParsedEntity, type SpawnOptions, type SpawnContext, type SpawnFunction, } from './spawn.js';
|
|
6
|
+
export { isZeroVector, setMovedir } from './utils.js';
|
|
7
|
+
export * from './items/index.js';
|
|
8
|
+
export * from './callbacks.js';
|
|
9
|
+
//# sourceMappingURL=index.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/entities/index.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,MAAM,EACN,KAAK,WAAW,EAChB,KAAK,qBAAqB,EAC1B,KAAK,eAAe,EACpB,KAAK,YAAY,EACjB,KAAK,aAAa,EAClB,KAAK,aAAa,EAClB,KAAK,WAAW,EAChB,KAAK,WAAW,EAChB,KAAK,WAAW,EAChB,KAAK,YAAY,EACjB,KAAK,aAAa,EAClB,KAAK,QAAQ,EACb,QAAQ,EACR,KAAK,EACL,WAAW,EACX,QAAQ,EACR,WAAW,EACX,aAAa,EACb,WAAW,EACX,qBAAqB,GACtB,MAAM,aAAa,CAAC;AACrB,OAAO,EAAE,YAAY,EAAE,KAAK,oBAAoB,EAAE,KAAK,qBAAqB,EAAE,KAAK,yBAAyB,EAAE,KAAK,UAAU,EAAE,MAAM,aAAa,CAAC;AACnJ,OAAO,EAAE,KAAK,kBAAkB,EAAE,MAAM,WAAW,CAAC;AACpD,OAAO,EAAE,KAAK,kBAAkB,EAAE,MAAM,qBAAqB,CAAC;AAC9D,OAAO,EACL,oBAAoB,EACpB,0BAA0B,EAC1B,eAAe,EACf,qBAAqB,EACrB,qBAAqB,EACrB,yBAAyB,EACzB,aAAa,EACb,KAAK,YAAY,EACjB,KAAK,YAAY,EACjB,KAAK,YAAY,EACjB,KAAK,aAAa,GACnB,MAAM,YAAY,CAAC;AACpB,OAAO,EAAE,YAAY,EAAE,UAAU,EAAE,MAAM,YAAY,CAAC;AACtD,cAAc,kBAAkB,CAAC;AACjC,cAAc,gBAAgB,CAAC"}
|
|
@@ -0,0 +1,5 @@
|
|
|
1
|
+
import { Entity } from '../entity.js';
|
|
2
|
+
import { GameExports } from '../../index.js';
|
|
3
|
+
import { AmmoItemId } from '../../inventory/ammo.js';
|
|
4
|
+
export declare function createAmmoPickupEntity(game: GameExports, itemId: AmmoItemId): Partial<Entity>;
|
|
5
|
+
//# sourceMappingURL=ammo.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ammo.d.ts","sourceRoot":"","sources":["../../../../src/entities/items/ammo.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAS,MAAM,cAAc,CAAC;AAC7C,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAC7C,OAAO,EAAE,UAAU,EAAqC,MAAM,yBAAyB,CAAC;AAkBxF,wBAAgB,sBAAsB,CAAC,IAAI,EAAE,WAAW,EAAE,MAAM,EAAE,UAAU,GAAG,OAAO,CAAC,MAAM,CAAC,CAwB7F"}
|
|
@@ -0,0 +1,5 @@
|
|
|
1
|
+
import { Entity } from '../entity.js';
|
|
2
|
+
import { ArmorItem } from '../../inventory/index.js';
|
|
3
|
+
import { GameExports } from '../../index.js';
|
|
4
|
+
export declare function createArmorPickupEntity(game: GameExports, armorItem: ArmorItem): Partial<Entity>;
|
|
5
|
+
//# sourceMappingURL=armor.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"armor.d.ts","sourceRoot":"","sources":["../../../../src/entities/items/armor.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAE,MAAM,cAAc,CAAC;AACtC,OAAO,EAAe,SAAS,EAAE,MAAM,0BAA0B,CAAC;AAClE,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAK7C,wBAAgB,uBAAuB,CAAC,IAAI,EAAE,WAAW,EAAE,SAAS,EAAE,SAAS,GAAG,OAAO,CAAC,MAAM,CAAC,CAoBhG"}
|
|
@@ -0,0 +1,5 @@
|
|
|
1
|
+
import { Entity } from '../entity.js';
|
|
2
|
+
import { GameExports } from '../../index.js';
|
|
3
|
+
export declare function handleItemPickup(game: GameExports, self: Entity, other: Entity, respawnTime?: number): void;
|
|
4
|
+
export declare function createItemRespawnFunction(game: GameExports, originalModel: string): (self: Entity) => void;
|
|
5
|
+
//# sourceMappingURL=common.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"common.d.ts","sourceRoot":"","sources":["../../../../src/entities/items/common.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAsB,MAAM,cAAc,CAAC;AAC1D,OAAO,EAAE,WAAW,EAAiB,MAAM,gBAAgB,CAAC;AAI5D,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,WAAW,GAAE,MAAW,QA6BxG;AAGD,wBAAgB,yBAAyB,CAAC,IAAI,EAAE,WAAW,EAAE,aAAa,EAAE,MAAM,IAMtE,MAAM,MAAM,UAgBvB"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"foodcube.d.ts","sourceRoot":"","sources":["../../../../src/entities/items/foodcube.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,MAAM,cAAc,CAAC;AACtC,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAM7C,wBAAgB,0BAA0B,CAAC,IAAI,EAAE,WAAW,GAAG,OAAO,CAAC,MAAM,CAAC,CAkC7E"}
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1
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+
import { Entity } from '../entity.js';
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2
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+
import { HealthItem } from '../../inventory/index.js';
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3
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+
import { GameExports } from '../../index.js';
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4
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+
export declare function createHealthPickupEntity(game: GameExports, healthItem: HealthItem): Partial<Entity>;
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5
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//# sourceMappingURL=health.d.ts.map
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{"version":3,"file":"health.d.ts","sourceRoot":"","sources":["../../../../src/entities/items/health.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAE,MAAM,cAAc,CAAC;AACtC,OAAO,EAAmB,UAAU,EAAE,MAAM,0BAA0B,CAAC;AACvE,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAK7C,wBAAgB,wBAAwB,CAAC,IAAI,EAAE,WAAW,EAAE,UAAU,EAAE,UAAU,GAAG,OAAO,CAAC,MAAM,CAAC,CAwBnG"}
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1
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+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../src/entities/items/index.ts"],"names":[],"mappings":"AAAA,cAAc,cAAc,CAAC;AAC7B,cAAc,aAAa,CAAC;AAC5B,cAAc,YAAY,CAAC;AAC3B,cAAc,eAAe,CAAC;AAC9B,cAAc,WAAW,CAAC;AAC1B,cAAc,WAAW,CAAC;AAC1B,cAAc,eAAe,CAAC"}
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1
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+
import { Entity } from '../entity.js';
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2
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+
import { KeyItem } from '../../inventory/index.js';
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3
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+
import { GameExports } from '../../index.js';
|
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4
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+
export declare function createKeyPickupEntity(game: GameExports, keyItem: KeyItem): Partial<Entity>;
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5
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+
//# sourceMappingURL=keys.d.ts.map
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@@ -0,0 +1 @@
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1
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+
{"version":3,"file":"keys.d.ts","sourceRoot":"","sources":["../../../../src/entities/items/keys.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAE,MAAM,cAAc,CAAC;AACtC,OAAO,EAAa,OAAO,EAAE,MAAM,0BAA0B,CAAC;AAC9D,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAI7C,wBAAgB,qBAAqB,CAAC,IAAI,EAAE,WAAW,EAAE,OAAO,EAAE,OAAO,GAAG,OAAO,CAAC,MAAM,CAAC,CAuB1F"}
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1
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+
import { Entity } from '../entity.js';
|
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2
|
+
import { PowerArmorItem } from '../../inventory/index.js';
|
|
3
|
+
import { GameExports } from '../../index.js';
|
|
4
|
+
export declare function createPowerArmorPickupEntity(game: GameExports, item: PowerArmorItem): Partial<Entity>;
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5
|
+
//# sourceMappingURL=powerArmor.d.ts.map
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@@ -0,0 +1 @@
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|
1
|
+
{"version":3,"file":"powerArmor.d.ts","sourceRoot":"","sources":["../../../../src/entities/items/powerArmor.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAE,MAAM,cAAc,CAAC;AACtC,OAAO,EAAoB,cAAc,EAAE,MAAM,0BAA0B,CAAC;AAC5E,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAG7C,wBAAgB,4BAA4B,CAAC,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,cAAc,GAAG,OAAO,CAAC,MAAM,CAAC,CAyBrG"}
|