@quake2ts/game 0.0.1

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Files changed (382) hide show
  1. package/dist/browser/index.global.js +6 -0
  2. package/dist/browser/index.global.js.map +1 -0
  3. package/dist/cjs/index.cjs +28688 -0
  4. package/dist/cjs/index.cjs.map +1 -0
  5. package/dist/esm/index.js +28477 -0
  6. package/dist/esm/index.js.map +1 -0
  7. package/dist/tsconfig.tsbuildinfo +1 -0
  8. package/dist/types/ai/constants.d.ts +51 -0
  9. package/dist/types/ai/constants.d.ts.map +1 -0
  10. package/dist/types/ai/index.d.ts +7 -0
  11. package/dist/types/ai/index.d.ts.map +1 -0
  12. package/dist/types/ai/monster.d.ts +7 -0
  13. package/dist/types/ai/monster.d.ts.map +1 -0
  14. package/dist/types/ai/movement.d.ts +47 -0
  15. package/dist/types/ai/movement.d.ts.map +1 -0
  16. package/dist/types/ai/movement_rogue.d.ts +18 -0
  17. package/dist/types/ai/movement_rogue.d.ts.map +1 -0
  18. package/dist/types/ai/noise.d.ts +12 -0
  19. package/dist/types/ai/noise.d.ts.map +1 -0
  20. package/dist/types/ai/perception.d.ts +23 -0
  21. package/dist/types/ai/perception.d.ts.map +1 -0
  22. package/dist/types/ai/rogue.d.ts +36 -0
  23. package/dist/types/ai/rogue.d.ts.map +1 -0
  24. package/dist/types/ai/spawn_utils.d.ts +6 -0
  25. package/dist/types/ai/spawn_utils.d.ts.map +1 -0
  26. package/dist/types/ai/targeting.d.ts +29 -0
  27. package/dist/types/ai/targeting.d.ts.map +1 -0
  28. package/dist/types/buttons.d.ts +2 -0
  29. package/dist/types/buttons.d.ts.map +1 -0
  30. package/dist/types/checksum.d.ts +11 -0
  31. package/dist/types/checksum.d.ts.map +1 -0
  32. package/dist/types/combat/armor.d.ts +39 -0
  33. package/dist/types/combat/armor.d.ts.map +1 -0
  34. package/dist/types/combat/damage.d.ts +60 -0
  35. package/dist/types/combat/damage.d.ts.map +1 -0
  36. package/dist/types/combat/damageFlags.d.ts +22 -0
  37. package/dist/types/combat/damageFlags.d.ts.map +1 -0
  38. package/dist/types/combat/damageMods.d.ts +80 -0
  39. package/dist/types/combat/damageMods.d.ts.map +1 -0
  40. package/dist/types/combat/index.d.ts +8 -0
  41. package/dist/types/combat/index.d.ts.map +1 -0
  42. package/dist/types/combat/obituary.d.ts +10 -0
  43. package/dist/types/combat/obituary.d.ts.map +1 -0
  44. package/dist/types/combat/specialDamage.d.ts +88 -0
  45. package/dist/types/combat/specialDamage.d.ts.map +1 -0
  46. package/dist/types/combat/weapon.d.ts +23 -0
  47. package/dist/types/combat/weapon.d.ts.map +1 -0
  48. package/dist/types/combat/weapons/animation.d.ts +18 -0
  49. package/dist/types/combat/weapons/animation.d.ts.map +1 -0
  50. package/dist/types/combat/weapons/bfg.d.ts +4 -0
  51. package/dist/types/combat/weapons/bfg.d.ts.map +1 -0
  52. package/dist/types/combat/weapons/blaster.d.ts +4 -0
  53. package/dist/types/combat/weapons/blaster.d.ts.map +1 -0
  54. package/dist/types/combat/weapons/chainfist.d.ts +9 -0
  55. package/dist/types/combat/weapons/chainfist.d.ts.map +1 -0
  56. package/dist/types/combat/weapons/chaingun.d.ts +4 -0
  57. package/dist/types/combat/weapons/chaingun.d.ts.map +1 -0
  58. package/dist/types/combat/weapons/common.d.ts +10 -0
  59. package/dist/types/combat/weapons/common.d.ts.map +1 -0
  60. package/dist/types/combat/weapons/firing.d.ts +29 -0
  61. package/dist/types/combat/weapons/firing.d.ts.map +1 -0
  62. package/dist/types/combat/weapons/frames.d.ts +51 -0
  63. package/dist/types/combat/weapons/frames.d.ts.map +1 -0
  64. package/dist/types/combat/weapons/grenade.d.ts +4 -0
  65. package/dist/types/combat/weapons/grenade.d.ts.map +1 -0
  66. package/dist/types/combat/weapons/grenadelauncher.d.ts +4 -0
  67. package/dist/types/combat/weapons/grenadelauncher.d.ts.map +1 -0
  68. package/dist/types/combat/weapons/hyperblaster.d.ts +4 -0
  69. package/dist/types/combat/weapons/hyperblaster.d.ts.map +1 -0
  70. package/dist/types/combat/weapons/machinegun.d.ts +4 -0
  71. package/dist/types/combat/weapons/machinegun.d.ts.map +1 -0
  72. package/dist/types/combat/weapons/projectSource.d.ts +17 -0
  73. package/dist/types/combat/weapons/projectSource.d.ts.map +1 -0
  74. package/dist/types/combat/weapons/railgun.d.ts +4 -0
  75. package/dist/types/combat/weapons/railgun.d.ts.map +1 -0
  76. package/dist/types/combat/weapons/registry.d.ts +16 -0
  77. package/dist/types/combat/weapons/registry.d.ts.map +1 -0
  78. package/dist/types/combat/weapons/rocket.d.ts +4 -0
  79. package/dist/types/combat/weapons/rocket.d.ts.map +1 -0
  80. package/dist/types/combat/weapons/rogue.d.ts +10 -0
  81. package/dist/types/combat/weapons/rogue.d.ts.map +1 -0
  82. package/dist/types/combat/weapons/shotgun.d.ts +4 -0
  83. package/dist/types/combat/weapons/shotgun.d.ts.map +1 -0
  84. package/dist/types/combat/weapons/state.d.ts +19 -0
  85. package/dist/types/combat/weapons/state.d.ts.map +1 -0
  86. package/dist/types/combat/weapons/supershotgun.d.ts +4 -0
  87. package/dist/types/combat/weapons/supershotgun.d.ts.map +1 -0
  88. package/dist/types/combat/weapons/switching.d.ts +16 -0
  89. package/dist/types/combat/weapons/switching.d.ts.map +1 -0
  90. package/dist/types/combat/weapons/trap.d.ts +4 -0
  91. package/dist/types/combat/weapons/trap.d.ts.map +1 -0
  92. package/dist/types/demo/serializer.d.ts +10 -0
  93. package/dist/types/demo/serializer.d.ts.map +1 -0
  94. package/dist/types/dm/chat.d.ts +4 -0
  95. package/dist/types/dm/chat.d.ts.map +1 -0
  96. package/dist/types/dm/game.d.ts +7 -0
  97. package/dist/types/dm/game.d.ts.map +1 -0
  98. package/dist/types/dm/scoreboard.d.ts +15 -0
  99. package/dist/types/dm/scoreboard.d.ts.map +1 -0
  100. package/dist/types/dm/telefrag.d.ts +2 -0
  101. package/dist/types/dm/telefrag.d.ts.map +1 -0
  102. package/dist/types/editor/analysis.d.ts +20 -0
  103. package/dist/types/editor/analysis.d.ts.map +1 -0
  104. package/dist/types/editor/graph.d.ts +19 -0
  105. package/dist/types/editor/graph.d.ts.map +1 -0
  106. package/dist/types/editor/metadata.d.ts +31 -0
  107. package/dist/types/editor/metadata.d.ts.map +1 -0
  108. package/dist/types/editor/search.d.ts +9 -0
  109. package/dist/types/editor/search.d.ts.map +1 -0
  110. package/dist/types/editor/selection.d.ts +19 -0
  111. package/dist/types/editor/selection.d.ts.map +1 -0
  112. package/dist/types/entities/callbacks.d.ts +6 -0
  113. package/dist/types/entities/callbacks.d.ts.map +1 -0
  114. package/dist/types/entities/camera.d.ts +6 -0
  115. package/dist/types/entities/camera.d.ts.map +1 -0
  116. package/dist/types/entities/entity.d.ts +375 -0
  117. package/dist/types/entities/entity.d.ts.map +1 -0
  118. package/dist/types/entities/enums.d.ts +117 -0
  119. package/dist/types/entities/enums.d.ts.map +1 -0
  120. package/dist/types/entities/funcs.d.ts +13 -0
  121. package/dist/types/entities/funcs.d.ts.map +1 -0
  122. package/dist/types/entities/gibs.d.ts +20 -0
  123. package/dist/types/entities/gibs.d.ts.map +1 -0
  124. package/dist/types/entities/index.d.ts +9 -0
  125. package/dist/types/entities/index.d.ts.map +1 -0
  126. package/dist/types/entities/items/ammo.d.ts +5 -0
  127. package/dist/types/entities/items/ammo.d.ts.map +1 -0
  128. package/dist/types/entities/items/armor.d.ts +5 -0
  129. package/dist/types/entities/items/armor.d.ts.map +1 -0
  130. package/dist/types/entities/items/common.d.ts +5 -0
  131. package/dist/types/entities/items/common.d.ts.map +1 -0
  132. package/dist/types/entities/items/foodcube.d.ts +4 -0
  133. package/dist/types/entities/items/foodcube.d.ts.map +1 -0
  134. package/dist/types/entities/items/health.d.ts +5 -0
  135. package/dist/types/entities/items/health.d.ts.map +1 -0
  136. package/dist/types/entities/items/index.d.ts +8 -0
  137. package/dist/types/entities/items/index.d.ts.map +1 -0
  138. package/dist/types/entities/items/keys.d.ts +5 -0
  139. package/dist/types/entities/items/keys.d.ts.map +1 -0
  140. package/dist/types/entities/items/powerArmor.d.ts +5 -0
  141. package/dist/types/entities/items/powerArmor.d.ts.map +1 -0
  142. package/dist/types/entities/items/powerups.d.ts +5 -0
  143. package/dist/types/entities/items/powerups.d.ts.map +1 -0
  144. package/dist/types/entities/items/weapons.d.ts +5 -0
  145. package/dist/types/entities/items/weapons.d.ts.map +1 -0
  146. package/dist/types/entities/items.d.ts +5 -0
  147. package/dist/types/entities/items.d.ts.map +1 -0
  148. package/dist/types/entities/lights.d.ts +3 -0
  149. package/dist/types/entities/lights.d.ts.map +1 -0
  150. package/dist/types/entities/misc/decorative.d.ts +7 -0
  151. package/dist/types/entities/misc/decorative.d.ts.map +1 -0
  152. package/dist/types/entities/misc/flyers.d.ts +6 -0
  153. package/dist/types/entities/misc/flyers.d.ts.map +1 -0
  154. package/dist/types/entities/misc/more_misc.d.ts +12 -0
  155. package/dist/types/entities/misc/more_misc.d.ts.map +1 -0
  156. package/dist/types/entities/misc/viperMissile.d.ts +3 -0
  157. package/dist/types/entities/misc/viperMissile.d.ts.map +1 -0
  158. package/dist/types/entities/misc.d.ts +4 -0
  159. package/dist/types/entities/misc.d.ts.map +1 -0
  160. package/dist/types/entities/monsters/actor.d.ts +6 -0
  161. package/dist/types/entities/monsters/actor.d.ts.map +1 -0
  162. package/dist/types/entities/monsters/arachnid.d.ts +5 -0
  163. package/dist/types/entities/monsters/arachnid.d.ts.map +1 -0
  164. package/dist/types/entities/monsters/attack.d.ts +19 -0
  165. package/dist/types/entities/monsters/attack.d.ts.map +1 -0
  166. package/dist/types/entities/monsters/berserk.d.ts +5 -0
  167. package/dist/types/entities/monsters/berserk.d.ts.map +1 -0
  168. package/dist/types/entities/monsters/boss2.d.ts +5 -0
  169. package/dist/types/entities/monsters/boss2.d.ts.map +1 -0
  170. package/dist/types/entities/monsters/brain.d.ts +5 -0
  171. package/dist/types/entities/monsters/brain.d.ts.map +1 -0
  172. package/dist/types/entities/monsters/chick.d.ts +5 -0
  173. package/dist/types/entities/monsters/chick.d.ts.map +1 -0
  174. package/dist/types/entities/monsters/common.d.ts +33 -0
  175. package/dist/types/entities/monsters/common.d.ts.map +1 -0
  176. package/dist/types/entities/monsters/fixbot.d.ts +5 -0
  177. package/dist/types/entities/monsters/fixbot.d.ts.map +1 -0
  178. package/dist/types/entities/monsters/flipper.d.ts +5 -0
  179. package/dist/types/entities/monsters/flipper.d.ts.map +1 -0
  180. package/dist/types/entities/monsters/floater.d.ts +5 -0
  181. package/dist/types/entities/monsters/floater.d.ts.map +1 -0
  182. package/dist/types/entities/monsters/flyer.d.ts +7 -0
  183. package/dist/types/entities/monsters/flyer.d.ts.map +1 -0
  184. package/dist/types/entities/monsters/gekk.d.ts +5 -0
  185. package/dist/types/entities/monsters/gekk.d.ts.map +1 -0
  186. package/dist/types/entities/monsters/gladiator.d.ts +5 -0
  187. package/dist/types/entities/monsters/gladiator.d.ts.map +1 -0
  188. package/dist/types/entities/monsters/guardian.d.ts +5 -0
  189. package/dist/types/entities/monsters/guardian.d.ts.map +1 -0
  190. package/dist/types/entities/monsters/gunner.d.ts +5 -0
  191. package/dist/types/entities/monsters/gunner.d.ts.map +1 -0
  192. package/dist/types/entities/monsters/gunnerCommander.d.ts +5 -0
  193. package/dist/types/entities/monsters/gunnerCommander.d.ts.map +1 -0
  194. package/dist/types/entities/monsters/hover.d.ts +5 -0
  195. package/dist/types/entities/monsters/hover.d.ts.map +1 -0
  196. package/dist/types/entities/monsters/icarus.d.ts +5 -0
  197. package/dist/types/entities/monsters/icarus.d.ts.map +1 -0
  198. package/dist/types/entities/monsters/index.d.ts +3 -0
  199. package/dist/types/entities/monsters/index.d.ts.map +1 -0
  200. package/dist/types/entities/monsters/infantry.d.ts +5 -0
  201. package/dist/types/entities/monsters/infantry.d.ts.map +1 -0
  202. package/dist/types/entities/monsters/insane.d.ts +5 -0
  203. package/dist/types/entities/monsters/insane.d.ts.map +1 -0
  204. package/dist/types/entities/monsters/jorg.d.ts +5 -0
  205. package/dist/types/entities/monsters/jorg.d.ts.map +1 -0
  206. package/dist/types/entities/monsters/makron.d.ts +5 -0
  207. package/dist/types/entities/monsters/makron.d.ts.map +1 -0
  208. package/dist/types/entities/monsters/medic.d.ts +6 -0
  209. package/dist/types/entities/monsters/medic.d.ts.map +1 -0
  210. package/dist/types/entities/monsters/mutant.d.ts +5 -0
  211. package/dist/types/entities/monsters/mutant.d.ts.map +1 -0
  212. package/dist/types/entities/monsters/parasite.d.ts +5 -0
  213. package/dist/types/entities/monsters/parasite.d.ts.map +1 -0
  214. package/dist/types/entities/monsters/rogue/carrier.d.ts +5 -0
  215. package/dist/types/entities/monsters/rogue/carrier.d.ts.map +1 -0
  216. package/dist/types/entities/monsters/rogue/common.d.ts +11 -0
  217. package/dist/types/entities/monsters/rogue/common.d.ts.map +1 -0
  218. package/dist/types/entities/monsters/rogue/stalker.d.ts +5 -0
  219. package/dist/types/entities/monsters/rogue/stalker.d.ts.map +1 -0
  220. package/dist/types/entities/monsters/rogue/widow.d.ts +5 -0
  221. package/dist/types/entities/monsters/rogue/widow.d.ts.map +1 -0
  222. package/dist/types/entities/monsters/rogue/widow2.d.ts +3 -0
  223. package/dist/types/entities/monsters/rogue/widow2.d.ts.map +1 -0
  224. package/dist/types/entities/monsters/shambler.d.ts +5 -0
  225. package/dist/types/entities/monsters/shambler.d.ts.map +1 -0
  226. package/dist/types/entities/monsters/soldier.d.ts +11 -0
  227. package/dist/types/entities/monsters/soldier.d.ts.map +1 -0
  228. package/dist/types/entities/monsters/supertank.d.ts +5 -0
  229. package/dist/types/entities/monsters/supertank.d.ts.map +1 -0
  230. package/dist/types/entities/monsters/tank.d.ts +5 -0
  231. package/dist/types/entities/monsters/tank.d.ts.map +1 -0
  232. package/dist/types/entities/monsters/tankCommander.d.ts +5 -0
  233. package/dist/types/entities/monsters/tankCommander.d.ts.map +1 -0
  234. package/dist/types/entities/monsters/turret.d.ts +5 -0
  235. package/dist/types/entities/monsters/turret.d.ts.map +1 -0
  236. package/dist/types/entities/paths.d.ts +3 -0
  237. package/dist/types/entities/paths.d.ts.map +1 -0
  238. package/dist/types/entities/player.d.ts +8 -0
  239. package/dist/types/entities/player.d.ts.map +1 -0
  240. package/dist/types/entities/playerStats.d.ts +3 -0
  241. package/dist/types/entities/playerStats.d.ts.map +1 -0
  242. package/dist/types/entities/player_anim.d.ts +50 -0
  243. package/dist/types/entities/player_anim.d.ts.map +1 -0
  244. package/dist/types/entities/pool.d.ts +28 -0
  245. package/dist/types/entities/pool.d.ts.map +1 -0
  246. package/dist/types/entities/projectiles/prox.d.ts +5 -0
  247. package/dist/types/entities/projectiles/prox.d.ts.map +1 -0
  248. package/dist/types/entities/projectiles/trap.d.ts +7 -0
  249. package/dist/types/entities/projectiles/trap.d.ts.map +1 -0
  250. package/dist/types/entities/projectiles.d.ts +22 -0
  251. package/dist/types/entities/projectiles.d.ts.map +1 -0
  252. package/dist/types/entities/selection.d.ts +73 -0
  253. package/dist/types/entities/selection.d.ts.map +1 -0
  254. package/dist/types/entities/spatial.d.ts +15 -0
  255. package/dist/types/entities/spatial.d.ts.map +1 -0
  256. package/dist/types/entities/spawn.d.ts +33 -0
  257. package/dist/types/entities/spawn.d.ts.map +1 -0
  258. package/dist/types/entities/spawngro.d.ts +3 -0
  259. package/dist/types/entities/spawngro.d.ts.map +1 -0
  260. package/dist/types/entities/system.d.ts +130 -0
  261. package/dist/types/entities/system.d.ts.map +1 -0
  262. package/dist/types/entities/target/speaker.d.ts +3 -0
  263. package/dist/types/entities/target/speaker.d.ts.map +1 -0
  264. package/dist/types/entities/targets.d.ts +3 -0
  265. package/dist/types/entities/targets.d.ts.map +1 -0
  266. package/dist/types/entities/templates.d.ts +45 -0
  267. package/dist/types/entities/templates.d.ts.map +1 -0
  268. package/dist/types/entities/thinkScheduler.d.ts +14 -0
  269. package/dist/types/entities/thinkScheduler.d.ts.map +1 -0
  270. package/dist/types/entities/triggers/always.d.ts +3 -0
  271. package/dist/types/entities/triggers/always.d.ts.map +1 -0
  272. package/dist/types/entities/triggers/bad_area.d.ts +3 -0
  273. package/dist/types/entities/triggers/bad_area.d.ts.map +1 -0
  274. package/dist/types/entities/triggers/common.d.ts +14 -0
  275. package/dist/types/entities/triggers/common.d.ts.map +1 -0
  276. package/dist/types/entities/triggers/counter.d.ts +3 -0
  277. package/dist/types/entities/triggers/counter.d.ts.map +1 -0
  278. package/dist/types/entities/triggers/elevator.d.ts +3 -0
  279. package/dist/types/entities/triggers/elevator.d.ts.map +1 -0
  280. package/dist/types/entities/triggers/flashlight.d.ts +3 -0
  281. package/dist/types/entities/triggers/flashlight.d.ts.map +1 -0
  282. package/dist/types/entities/triggers/fog.d.ts +2 -0
  283. package/dist/types/entities/triggers/fog.d.ts.map +1 -0
  284. package/dist/types/entities/triggers/gravity.d.ts +3 -0
  285. package/dist/types/entities/triggers/gravity.d.ts.map +1 -0
  286. package/dist/types/entities/triggers/hurt.d.ts +3 -0
  287. package/dist/types/entities/triggers/hurt.d.ts.map +1 -0
  288. package/dist/types/entities/triggers/index.d.ts +3 -0
  289. package/dist/types/entities/triggers/index.d.ts.map +1 -0
  290. package/dist/types/entities/triggers/key.d.ts +3 -0
  291. package/dist/types/entities/triggers/key.d.ts.map +1 -0
  292. package/dist/types/entities/triggers/look.d.ts +3 -0
  293. package/dist/types/entities/triggers/look.d.ts.map +1 -0
  294. package/dist/types/entities/triggers/monsterjump.d.ts +3 -0
  295. package/dist/types/entities/triggers/monsterjump.d.ts.map +1 -0
  296. package/dist/types/entities/triggers/multiple.d.ts +6 -0
  297. package/dist/types/entities/triggers/multiple.d.ts.map +1 -0
  298. package/dist/types/entities/triggers/once.d.ts +3 -0
  299. package/dist/types/entities/triggers/once.d.ts.map +1 -0
  300. package/dist/types/entities/triggers/push.d.ts +3 -0
  301. package/dist/types/entities/triggers/push.d.ts.map +1 -0
  302. package/dist/types/entities/triggers/relay.d.ts +3 -0
  303. package/dist/types/entities/triggers/relay.d.ts.map +1 -0
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+ import { type AmmoInventory, type AmmoItemId, pickupAmmo, type AmmoAdjustmentResult } from './ammo.js';
2
+ import { WeaponId, PowerupId } from '@quake2ts/shared';
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+ import { ArmorType, type RegularArmorState } from '../combat/armor.js';
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+ import { WeaponItem, ArmorItem, PowerupItem, PowerArmorItem, KeyItem, HealthItem, FlagItem } from './items.js';
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+ import { PlayerWeaponStates } from '../combat/weapons/state.js';
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+ import { Vec3, DamageIndicator } from '@quake2ts/shared';
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+ import { WeaponStateEnum } from '../combat/weapons/state.js';
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+ import type { Entity } from '../entities/entity.js';
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+ export { WeaponId, PowerupId };
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+ export interface PlayerInventoryOptions {
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+ readonly weapons?: readonly WeaponId[];
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+ readonly ammo?: Record<number, number>;
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+ readonly ammoCaps?: readonly number[];
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+ readonly currentWeapon?: WeaponId;
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+ }
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+ export declare enum KeyId {
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+ Blue = "key_blue",
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+ Red = "key_red",
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+ Green = "key_green",
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+ Yellow = "key_yellow",
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+ DataCD = "key_data_cd",
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+ PowerCube = "key_power_cube",
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+ ExplosiveCharges = "key_explosive_charges",
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+ PowerCore = "key_power_core",
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+ Pyramid = "key_pyramid",
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+ DataSpinner = "key_data_spinner",
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+ Pass = "key_pass",
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+ CommanderHead = "key_commander_head",
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+ Airstrike = "key_airstrike",
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+ NukeContainer = "key_nuke_container",
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+ Nuke = "key_nuke",
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+ RedFlag = "key_red_flag",
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+ BlueFlag = "key_blue_flag"
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+ }
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+ export interface PlayerInventory {
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+ readonly ammo: AmmoInventory;
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+ readonly ownedWeapons: Set<WeaponId>;
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+ currentWeapon?: WeaponId;
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+ armor: RegularArmorState | null;
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+ readonly powerups: Map<PowerupId, number | null>;
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+ readonly keys: Set<KeyId>;
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+ readonly items: Set<string>;
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+ pickupItem?: string;
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+ pickupTime?: number;
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+ }
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+ export interface FogState {
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+ density: number;
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+ r: number;
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+ g: number;
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+ b: number;
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+ sky_factor: number;
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+ }
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+ export interface HeightFogState {
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+ start_color: number[];
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+ end_color: number[];
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+ falloff: number;
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+ density: number;
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+ }
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+ export interface PlayerPersistentState {
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+ connected: boolean;
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+ inventory: number[];
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+ health: number;
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+ max_health: number;
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+ savedFlags: number;
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+ selected_item: number;
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+ wanted_fog?: FogState;
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+ wanted_heightfog?: HeightFogState;
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+ fog_transition_time?: number;
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+ power_cubes?: number;
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+ helpchanged?: number;
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+ help_time?: number;
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+ game_help1changed?: number;
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+ game_help2changed?: number;
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+ netname?: string;
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+ spectator?: boolean;
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+ }
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+ export interface PlayerClient {
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+ inventory: PlayerInventory;
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+ weaponStates: PlayerWeaponStates;
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+ pers: PlayerPersistentState;
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+ buttons: number;
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+ pm_type: number;
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+ pm_time: number;
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+ pm_flags: number;
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+ gun_frame: number;
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+ gunindex?: number;
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+ rdflags: number;
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+ fov: number;
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+ kick_angles?: Vec3;
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+ kick_origin?: Vec3;
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+ v_angle?: Vec3;
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+ quad_time?: number;
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+ double_time?: number;
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+ invincible_time?: number;
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+ breather_time?: number;
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+ enviro_time?: number;
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+ air_finished?: number;
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+ quadsound_time?: number;
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+ invisible_time?: number;
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+ invisibility_fade_time?: number;
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+ weaponstate?: WeaponStateEnum;
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+ weapon_think_time?: number;
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+ weapon_fire_finished?: number;
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+ weapon_sound?: number;
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+ grenade_time?: number | null;
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+ grenade_finished_time?: number | null;
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+ grenade_blew_up?: boolean;
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+ weapon_charge_start_time?: number;
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+ anim_priority?: number;
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+ anim_end?: number;
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+ anim_time?: number;
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+ quake_time?: number;
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+ damage_alpha?: number;
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+ damage_blend?: [number, number, number];
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+ damage_indicators?: DamageIndicator[];
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+ currentAmmoCount?: number;
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+ newWeapon?: WeaponId;
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+ landmark_name?: string | null;
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+ landmark_rel_pos?: Vec3;
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+ oldvelocity?: Vec3;
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+ oldviewangles?: Vec3;
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+ oldgroundentity?: any;
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+ viewoffset?: Vec3;
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+ owned_sphere?: any;
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+ score?: number;
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+ ping?: number;
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+ stats?: number[];
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+ player_noise_entity?: Entity;
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+ sight_entity?: Entity;
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+ sight_entity_time?: number;
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+ sound_entity?: Entity;
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+ sound_entity_time?: number;
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+ sound2_entity?: Entity;
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+ sound2_entity_time?: number;
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+ }
136
+ export declare function createPlayerInventory(init?: PlayerInventoryOptions): PlayerInventory;
137
+ export declare function resetInventory(inventory: PlayerInventory): void;
138
+ export declare function giveAmmoItem(inventory: PlayerInventory, itemId: AmmoItemId, options?: Parameters<typeof pickupAmmo>[2]): AmmoAdjustmentResult;
139
+ export declare function giveWeapon(inventory: PlayerInventory, weapon: WeaponId, select?: boolean): boolean;
140
+ export declare function hasWeapon(inventory: PlayerInventory, weapon: WeaponId): boolean;
141
+ export declare function selectWeapon(inventory: PlayerInventory, weapon: WeaponId): boolean;
142
+ export declare function equipArmor(inventory: PlayerInventory, armorType: ArmorType | null, amount: number): RegularArmorState | null;
143
+ export declare function addPowerup(inventory: PlayerInventory, powerup: PowerupId, expiresAt: number | null): void;
144
+ export declare function hasPowerup(inventory: PlayerInventory, powerup: PowerupId): boolean;
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+ export declare function clearExpiredPowerups(inventory: PlayerInventory, nowMs: number): void;
146
+ export declare function addKey(inventory: PlayerInventory, key: KeyId): boolean;
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+ export declare function hasKey(inventory: PlayerInventory, key: KeyId): boolean;
148
+ export declare function hasItem(inventory: PlayerInventory, item: string): boolean;
149
+ export declare function canPickupHealth(inventory: PlayerInventory, health: number, item: HealthItem): boolean;
150
+ export declare function pickupArmor(inventory: PlayerInventory, item: ArmorItem, time: number): boolean;
151
+ export declare function pickupPowerup(client: PlayerClient, item: PowerupItem, time: number): boolean;
152
+ export declare function pickupPowerArmor(inventory: PlayerInventory, item: PowerArmorItem, time: number): boolean;
153
+ export declare function pickupKey(inventory: PlayerInventory, item: KeyItem, time: number): boolean;
154
+ export declare function pickupFlag(client: PlayerClient, item: FlagItem, time: number): boolean;
155
+ export declare function pickupWeapon(inventory: PlayerInventory, weaponItem: WeaponItem, time: number): boolean;
156
+ export interface SerializedPlayerInventory {
157
+ readonly ammo: readonly number[];
158
+ readonly ownedWeapons: readonly WeaponId[];
159
+ readonly currentWeapon?: WeaponId;
160
+ readonly armor: RegularArmorState | null;
161
+ readonly powerups: readonly [PowerupId, number | null][];
162
+ readonly keys: readonly KeyId[];
163
+ readonly items: readonly string[];
164
+ }
165
+ export declare function serializePlayerInventory(inventory: PlayerInventory): SerializedPlayerInventory;
166
+ export declare function deserializePlayerInventory(serialized: SerializedPlayerInventory, options?: PlayerInventoryOptions): PlayerInventory;
167
+ //# sourceMappingURL=playerInventory.d.ts.map
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1
+ 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@@ -0,0 +1,16 @@
1
+ import type { GameFrameContext } from './loop.js';
2
+ export interface LevelFrameState {
3
+ readonly frameNumber: number;
4
+ readonly timeSeconds: number;
5
+ readonly previousTimeSeconds: number;
6
+ readonly deltaSeconds: number;
7
+ }
8
+ export declare class LevelClock {
9
+ private state;
10
+ start(startTimeMs: number): void;
11
+ tick(context: GameFrameContext): LevelFrameState;
12
+ get current(): LevelFrameState;
13
+ snapshot(): LevelFrameState;
14
+ restore(state: LevelFrameState): void;
15
+ }
16
+ //# sourceMappingURL=level.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"level.d.ts","sourceRoot":"","sources":["../../src/level.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,WAAW,CAAC;AAElD,MAAM,WAAW,eAAe;IAC9B,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAC7B,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAC7B,QAAQ,CAAC,mBAAmB,EAAE,MAAM,CAAC;IACrC,QAAQ,CAAC,YAAY,EAAE,MAAM,CAAC;CAC/B;AASD,qBAAa,UAAU;IACrB,OAAO,CAAC,KAAK,CAA+B;IAE5C,KAAK,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI;IAUhC,IAAI,CAAC,OAAO,EAAE,gBAAgB,GAAG,eAAe;IAWhD,IAAI,OAAO,IAAI,eAAe,CAE7B;IAED,QAAQ,IAAI,eAAe;IAI3B,OAAO,CAAC,KAAK,EAAE,eAAe,GAAG,IAAI;CAGtC"}
@@ -0,0 +1,29 @@
1
+ import type { FixedStepContext } from '@quake2ts/engine';
2
+ export interface GameFrameContext extends FixedStepContext {
3
+ readonly timeMs: number;
4
+ readonly previousTimeMs: number;
5
+ readonly deltaSeconds: number;
6
+ }
7
+ export type GameFrameStageName = 'prep' | 'simulate' | 'finish';
8
+ export type GameFrameStage = (context: GameFrameContext) => void;
9
+ export interface GameFrameStages {
10
+ prep?(context: GameFrameContext): void;
11
+ simulate?(context: GameFrameContext): void;
12
+ finish?(context: GameFrameContext): void;
13
+ }
14
+ export declare class GameFrameLoop {
15
+ private timeMs;
16
+ private frame;
17
+ private readonly stageHandlers;
18
+ private readonly stageCounts;
19
+ private readonly stageCompactionNeeded;
20
+ constructor(initialStages?: GameFrameStages);
21
+ addStage(stage: GameFrameStageName, handler: GameFrameStage): () => void;
22
+ reset(startTimeMs: number): void;
23
+ advance(step: FixedStepContext): GameFrameContext;
24
+ private runStage;
25
+ private compactStageHandlers;
26
+ get time(): number;
27
+ get frameNumber(): number;
28
+ }
29
+ //# sourceMappingURL=loop.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"loop.d.ts","sourceRoot":"","sources":["../../src/loop.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,kBAAkB,CAAC;AAEzD,MAAM,WAAW,gBAAiB,SAAQ,gBAAgB;IACxD,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,cAAc,EAAE,MAAM,CAAC;IAChC,QAAQ,CAAC,YAAY,EAAE,MAAM,CAAC;CAC/B;AAED,MAAM,MAAM,kBAAkB,GAAG,MAAM,GAAG,UAAU,GAAG,QAAQ,CAAC;AAChE,MAAM,MAAM,cAAc,GAAG,CAAC,OAAO,EAAE,gBAAgB,KAAK,IAAI,CAAC;AAEjE,MAAM,WAAW,eAAe;IAC9B,IAAI,CAAC,CAAC,OAAO,EAAE,gBAAgB,GAAG,IAAI,CAAC;IACvC,QAAQ,CAAC,CAAC,OAAO,EAAE,gBAAgB,GAAG,IAAI,CAAC;IAC3C,MAAM,CAAC,CAAC,OAAO,EAAE,gBAAgB,GAAG,IAAI,CAAC;CAC1C;AAYD,qBAAa,aAAa;IACxB,OAAO,CAAC,MAAM,CAAK;IACnB,OAAO,CAAC,KAAK,CAAK;IAClB,OAAO,CAAC,QAAQ,CAAC,aAAa,CAI5B;IACF,OAAO,CAAC,QAAQ,CAAC,WAAW,CAI1B;IACF,OAAO,CAAC,QAAQ,CAAC,qBAAqB,CAIpC;gBAEU,aAAa,CAAC,EAAE,eAAe;IAW3C,QAAQ,CAAC,KAAK,EAAE,kBAAkB,EAAE,OAAO,EAAE,cAAc,GAAG,MAAM,IAAI;IAexE,KAAK,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI;IAKhC,OAAO,CAAC,IAAI,EAAE,gBAAgB,GAAG,gBAAgB;IAwBjD,OAAO,CAAC,QAAQ;IAehB,OAAO,CAAC,oBAAoB;IAc5B,IAAI,IAAI,IAAI,MAAM,CAEjB;IAED,IAAI,WAAW,IAAI,MAAM,CAExB;CACF"}
@@ -0,0 +1,34 @@
1
+ import { Entity } from './entities/entity.js';
2
+ import { ScriptHooks } from './scripting/hooks.js';
3
+ export { ScriptHooks };
4
+ /**
5
+ * Mod API for registering custom entities and hooks.
6
+ */
7
+ export interface ModAPI {
8
+ registerEntity(classname: string, spawnFunc: (entity: Entity) => void): void;
9
+ registerHooks(hooks: ScriptHooks): () => void;
10
+ }
11
+ /**
12
+ * Interface extension for GameExports to support custom entity registration and hooks
13
+ */
14
+ export interface CustomEntityRegistration {
15
+ /**
16
+ * Register custom entity spawn function
17
+ * Mods can add new entity types
18
+ */
19
+ registerEntitySpawn(classname: string, spawnFunc: (entity: Entity) => void): void;
20
+ /**
21
+ * Unregister entity spawn function (for mod unloading)
22
+ */
23
+ unregisterEntitySpawn(classname: string): void;
24
+ /**
25
+ * Get list of registered custom entities
26
+ */
27
+ getCustomEntities(): string[];
28
+ /**
29
+ * Register script hooks.
30
+ * @returns A cleanup function to unregister the hooks.
31
+ */
32
+ registerHooks(hooks: ScriptHooks): () => void;
33
+ }
34
+ //# sourceMappingURL=mod.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"mod.d.ts","sourceRoot":"","sources":["../../src/mod.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAC9C,OAAO,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AAEnD,OAAO,EAAE,WAAW,EAAE,CAAC;AAEvB;;GAEG;AACH,MAAM,WAAW,MAAM;IACrB,cAAc,CAAC,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,GAAG,IAAI,CAAC;IAC7E,aAAa,CAAC,KAAK,EAAE,WAAW,GAAG,MAAM,IAAI,CAAC;CAC/C;AAED;;GAEG;AACH,MAAM,WAAW,wBAAwB;IACvC;;;OAGG;IACH,mBAAmB,CACjB,SAAS,EAAE,MAAM,EACjB,SAAS,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,GAClC,IAAI,CAAC;IAER;;OAEG;IACH,qBAAqB,CAAC,SAAS,EAAE,MAAM,GAAG,IAAI,CAAC;IAE/C;;OAEG;IACH,iBAAiB,IAAI,MAAM,EAAE,CAAC;IAE9B;;;OAGG;IACH,aAAa,CAAC,KAAK,EAAE,WAAW,GAAG,MAAM,IAAI,CAAC;CAC/C"}
@@ -0,0 +1,7 @@
1
+ import { Entity } from '../../entities/entity.js';
2
+ import { EntitySystem } from '../../entities/system.js';
3
+ import { FlagEntity } from './state.js';
4
+ import { GameExports } from '../../index.js';
5
+ export declare function checkCapture(flag: FlagEntity, player: Entity, game: GameExports, context: EntitySystem): boolean;
6
+ export declare function captureFlag(ownFlag: FlagEntity, player: Entity, game: GameExports, context: EntitySystem): boolean;
7
+ //# sourceMappingURL=capture.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"capture.d.ts","sourceRoot":"","sources":["../../../../src/modes/ctf/capture.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAS,MAAM,0BAA0B,CAAC;AACzD,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AACxD,OAAO,EAAE,UAAU,EAA2B,MAAM,YAAY,CAAC;AACjE,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAI7C,wBAAgB,YAAY,CACxB,IAAI,EAAE,UAAU,EAChB,MAAM,EAAE,MAAM,EACd,IAAI,EAAE,WAAW,EACjB,OAAO,EAAE,YAAY,GACtB,OAAO,CAuBT;AAED,wBAAgB,WAAW,CACvB,OAAO,EAAE,UAAU,EACnB,MAAM,EAAE,MAAM,EACd,IAAI,EAAE,WAAW,EACjB,OAAO,EAAE,YAAY,GACtB,OAAO,CAgDT"}
@@ -0,0 +1,8 @@
1
+ import { Entity } from '../../entities/entity.js';
2
+ import { EntitySystem } from '../../entities/system.js';
3
+ import { FlagEntity } from './state.js';
4
+ import { GameExports } from '../../index.js';
5
+ import { Vec3 } from '@quake2ts/shared';
6
+ export declare function dropFlag(flag: FlagEntity, origin: Vec3, game: GameExports | null, context: EntitySystem): void;
7
+ export declare function flagThink(self: Entity, context: EntitySystem): void;
8
+ //# sourceMappingURL=drop.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"drop.d.ts","sourceRoot":"","sources":["../../../../src/modes/ctf/drop.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAS,MAAM,0BAA0B,CAAC;AACzD,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AACxD,OAAO,EAAE,UAAU,EAA2B,MAAM,YAAY,CAAC;AACjE,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAC7C,OAAO,EAAE,IAAI,EAAiB,MAAM,kBAAkB,CAAC;AAGvD,wBAAgB,QAAQ,CACpB,IAAI,EAAE,UAAU,EAChB,MAAM,EAAE,IAAI,EACZ,IAAI,EAAE,WAAW,GAAG,IAAI,EACxB,OAAO,EAAE,YAAY,GACtB,IAAI,CA8BN;AAED,wBAAgB,SAAS,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI,CAanE"}
@@ -0,0 +1,5 @@
1
+ import { Entity } from '../../entities/entity.js';
2
+ import { GameExports } from '../../index.js';
3
+ import { FlagItem } from '../../inventory/items.js';
4
+ export declare function createFlagPickupEntity(game: GameExports, flagItem: FlagItem): Partial<Entity>;
5
+ //# sourceMappingURL=flag.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"flag.d.ts","sourceRoot":"","sources":["../../../../src/modes/ctf/flag.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAmB,MAAM,0BAA0B,CAAC;AACnE,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAC7C,OAAO,EAAE,QAAQ,EAAE,MAAM,0BAA0B,CAAC;AAOpD,wBAAgB,sBAAsB,CAAC,IAAI,EAAE,WAAW,EAAE,QAAQ,EAAE,QAAQ,GAAG,OAAO,CAAC,MAAM,CAAC,CA2E7F"}
@@ -0,0 +1,13 @@
1
+ import { Entity } from '../../entities/entity.js';
2
+ import { EntitySystem } from '../../entities/system.js';
3
+ export interface GrappleEntity extends Entity {
4
+ grappleState: 'fly' | 'attached';
5
+ }
6
+ declare module '../../entities/entity.js' {
7
+ interface Entity {
8
+ grapple?: Entity;
9
+ }
10
+ }
11
+ export declare function Grapple_Think(player: Entity, sys: EntitySystem): void;
12
+ export declare function ResetGrapple(player: Entity, sys: EntitySystem): void;
13
+ //# sourceMappingURL=grapple.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"grapple.d.ts","sourceRoot":"","sources":["../../../../src/modes/ctf/grapple.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAgC,MAAM,0BAA0B,CAAC;AAChF,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AAexD,MAAM,WAAW,aAAc,SAAQ,MAAM;IACzC,YAAY,EAAE,KAAK,GAAG,UAAU,CAAC;CACpC;AAED,OAAO,QAAQ,0BAA0B,CAAC;IACtC,UAAU,MAAM;QACZ,OAAO,CAAC,EAAE,MAAM,CAAC;KACpB;CACJ;AAED,wBAAgB,aAAa,CAAC,MAAM,EAAE,MAAM,EAAE,GAAG,EAAE,YAAY,QAwB9D;AA+ED,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,EAAE,GAAG,EAAE,YAAY,QAK7D"}
@@ -0,0 +1,4 @@
1
+ import { Entity } from '../../entities/entity.js';
2
+ import { EntitySystem } from '../../entities/system.js';
3
+ export declare function checkPlayerFlagDrop(player: Entity, sys: EntitySystem): void;
4
+ //# sourceMappingURL=integration.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"integration.d.ts","sourceRoot":"","sources":["../../../../src/modes/ctf/integration.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAE,MAAM,0BAA0B,CAAC;AAClD,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AAMxD,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,GAAG,EAAE,YAAY,QA0BpE"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=items.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"items.d.ts","sourceRoot":"","sources":["../../../../src/modes/ctf/items.ts"],"names":[],"mappings":""}
@@ -0,0 +1,6 @@
1
+ import { Entity } from '../../entities/entity.js';
2
+ import { FlagEntity } from './state.js';
3
+ import { EntitySystem } from '../../entities/system.js';
4
+ import { GameExports } from '../../index.js';
5
+ export declare function handleFlagPickup(flag: FlagEntity, player: Entity, game: GameExports, context: EntitySystem): boolean;
6
+ //# sourceMappingURL=pickup.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pickup.d.ts","sourceRoot":"","sources":["../../../../src/modes/ctf/pickup.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,0BAA0B,CAAC;AAClD,OAAO,EAAE,UAAU,EAA2B,MAAM,YAAY,CAAC;AACjE,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AACxD,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAG7C,wBAAgB,gBAAgB,CAC5B,IAAI,EAAE,UAAU,EAChB,MAAM,EAAE,MAAM,EACd,IAAI,EAAE,WAAW,EACjB,OAAO,EAAE,YAAY,GACtB,OAAO,CAuCT"}
@@ -0,0 +1,34 @@
1
+ import { Entity } from '../../entities/entity.js';
2
+ import { EntitySystem } from '../../entities/system.js';
3
+ import { CtfTeam } from './teams.js';
4
+ export { CtfTeam };
5
+ export interface CtfPlayerStats {
6
+ captures: number;
7
+ returns: number;
8
+ defends: number;
9
+ assists: number;
10
+ }
11
+ declare module '../../inventory/playerInventory.js' {
12
+ interface PlayerClient {
13
+ ctfStats?: CtfPlayerStats;
14
+ }
15
+ }
16
+ export declare let teamScores: {
17
+ 1: number;
18
+ 2: number;
19
+ };
20
+ export declare function resetTeamScores(): void;
21
+ export declare function addTeamScore(team: CtfTeam, points: number): void;
22
+ export declare function initPlayerCtfStats(client: any): void;
23
+ /**
24
+ * Calculates the total score for a player in CTF mode.
25
+ * Formula from g_ctf.c:
26
+ * score = frags + (captures * 5) + returns + defends + assists
27
+ */
28
+ export declare function calculatePlayerScore(ent: Entity): number;
29
+ /**
30
+ * Updates the STAT_ keys for the client to display the scoreboard properly.
31
+ * This is called during player think or before sending the frame.
32
+ */
33
+ export declare function updateCtfScoreboard(ent: Entity, sys: EntitySystem): void;
34
+ //# sourceMappingURL=scoreboard.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"scoreboard.d.ts","sourceRoot":"","sources":["../../../../src/modes/ctf/scoreboard.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAE,MAAM,0BAA0B,CAAC;AAClD,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AAExD,OAAO,EAAE,OAAO,EAAmD,MAAM,YAAY,CAAC;AACtF,OAAO,EAAE,OAAO,EAAE,CAAC;AAInB,MAAM,WAAW,cAAc;IAC3B,QAAQ,EAAE,MAAM,CAAC;IACjB,OAAO,EAAE,MAAM,CAAC;IAChB,OAAO,EAAE,MAAM,CAAC;IAChB,OAAO,EAAE,MAAM,CAAC;CACnB;AAGD,OAAO,QAAQ,oCAAoC,CAAC;IAChD,UAAU,YAAY;QAClB,QAAQ,CAAC,EAAE,cAAc,CAAC;KAC7B;CACJ;AAGD,eAAO,IAAI,UAAU;;;CAGpB,CAAC;AAEF,wBAAgB,eAAe,SAG9B;AAED,wBAAgB,YAAY,CAAC,IAAI,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,QAIzD;AAED,wBAAgB,kBAAkB,CAAC,MAAM,EAAE,GAAG,QAS7C;AAED;;;;GAIG;AACH,wBAAgB,oBAAoB,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,CA6BxD;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,YAAY,QA+BjE"}
@@ -0,0 +1,15 @@
1
+ import { Entity } from '../../entities/entity.js';
2
+ import { EntitySystem } from '../../entities/system.js';
3
+ import { Vec3 } from '@quake2ts/shared';
4
+ export declare enum FlagState {
5
+ AT_BASE = 0,
6
+ CARRIED = 1,
7
+ DROPPED = 2
8
+ }
9
+ export interface FlagEntity extends Entity {
10
+ flagState: FlagState;
11
+ flagTeam: 'red' | 'blue';
12
+ baseOrigin: Vec3;
13
+ }
14
+ export declare function setFlagState(flag: FlagEntity, newState: FlagState, context: EntitySystem): void;
15
+ //# sourceMappingURL=state.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"state.d.ts","sourceRoot":"","sources":["../../../../src/modes/ctf/state.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAE,MAAM,0BAA0B,CAAC;AAClD,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AACxD,OAAO,EAAE,IAAI,EAAE,MAAM,kBAAkB,CAAC;AAExC,oBAAY,SAAS;IACjB,OAAO,IAAI;IACX,OAAO,IAAI;IACX,OAAO,IAAI;CACd;AAED,MAAM,WAAW,UAAW,SAAQ,MAAM;IACtC,SAAS,EAAE,SAAS,CAAC;IACrB,QAAQ,EAAE,KAAK,GAAG,MAAM,CAAC;IACzB,UAAU,EAAE,IAAI,CAAC;CACpB;AAED,wBAAgB,YAAY,CAAC,IAAI,EAAE,UAAU,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI,CAI/F"}
@@ -0,0 +1,28 @@
1
+ import { Entity } from '../../entities/entity.js';
2
+ import { EntitySystem } from '../../entities/system.js';
3
+ import { GameExports } from '../../index.js';
4
+ export declare enum CtfTeam {
5
+ NOTEAM = 0,
6
+ RED = 1,
7
+ BLUE = 2
8
+ }
9
+ export interface ClientWithTeam {
10
+ ctfTeam: CtfTeam;
11
+ lastTeamSwitchTime?: number;
12
+ }
13
+ export declare function getTeamName(team: CtfTeam): string;
14
+ export declare function getOtherTeam(team: CtfTeam): CtfTeam;
15
+ /**
16
+ * Assigns a player to a team.
17
+ * If team is NOTEAM, it balances teams.
18
+ */
19
+ export declare function assignTeam(client: ClientWithTeam, desiredTeam: CtfTeam, entities: EntitySystem, game: GameExports): void;
20
+ export declare function countPlayersOnTeam(team: CtfTeam, entities: EntitySystem): number;
21
+ export declare function setTeamSkin(entity: Entity, team: CtfTeam): void;
22
+ /**
23
+ * Checks if damage should be applied (Friendly Fire logic)
24
+ * Returns true if damage allowed, false otherwise.
25
+ */
26
+ export declare function onSameTeam(ent1: Entity, ent2: Entity): boolean;
27
+ export declare function checkFriendlyFire(targ: Entity, attacker: Entity): boolean;
28
+ //# sourceMappingURL=teams.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"teams.d.ts","sourceRoot":"","sources":["../../../../src/modes/ctf/teams.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAE,MAAM,0BAA0B,CAAC;AAClD,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AACxD,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAG7C,oBAAY,OAAO;IACf,MAAM,IAAI;IACV,GAAG,IAAI;IACP,IAAI,IAAI;CACX;AAED,MAAM,WAAW,cAAc;IAC3B,OAAO,EAAE,OAAO,CAAC;IACjB,kBAAkB,CAAC,EAAE,MAAM,CAAC;CAC/B;AAED,wBAAgB,WAAW,CAAC,IAAI,EAAE,OAAO,GAAG,MAAM,CAMjD;AAED,wBAAgB,YAAY,CAAC,IAAI,EAAE,OAAO,GAAG,OAAO,CAInD;AAED;;;GAGG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,cAAc,EAAE,WAAW,EAAE,OAAO,EAAE,QAAQ,EAAE,YAAY,EAAE,IAAI,EAAE,WAAW,GAAG,IAAI,CA6BxH;AAED,wBAAgB,kBAAkB,CAAC,IAAI,EAAE,OAAO,EAAE,QAAQ,EAAE,YAAY,GAAG,MAAM,CAQhF;AAED,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,GAAG,IAAI,CA4B/D;AAED;;;GAGG;AACH,wBAAgB,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,OAAO,CAW9D;AAED,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAG,OAAO,CASzE"}
@@ -0,0 +1,14 @@
1
+ import { Entity } from '../entities/entity.js';
2
+ import type { EntitySystem } from '../entities/system.js';
3
+ import { GameTraceResult } from '../imports.js';
4
+ /**
5
+ * Resolves collision impact between two entities.
6
+ * Corresponds to SV_Impact in sv_phys.c.
7
+ */
8
+ export declare function resolveImpact(ent: Entity, trace: GameTraceResult, system: EntitySystem): void;
9
+ /**
10
+ * Checks for triggers that the entity is currently touching.
11
+ * Corresponds to G_TouchTriggers in g_phys.c.
12
+ */
13
+ export declare function checkTriggers(ent: Entity, system: EntitySystem): void;
14
+ //# sourceMappingURL=collision.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"collision.d.ts","sourceRoot":"","sources":["../../../src/physics/collision.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAmB,MAAM,uBAAuB,CAAC;AAChE,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAC1D,OAAO,EAAE,eAAe,EAAE,MAAM,eAAe,CAAC;AAEhD;;;GAGG;AACH,wBAAgB,aAAa,CAAC,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,eAAe,EAAE,MAAM,EAAE,YAAY,GAAG,IAAI,CAwB7F;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,GAAG,EAAE,MAAM,EAAE,MAAM,EAAE,YAAY,GAAG,IAAI,CAuBrE"}
@@ -0,0 +1,10 @@
1
+ import { Entity } from '../entities/entity.js';
2
+ import { GameImports } from '../imports.js';
3
+ import { EntitySystem } from '../entities/system.js';
4
+ export declare function checkWater(ent: Entity, system: EntitySystem, imports: GameImports): void;
5
+ /**
6
+ * Applies current forces to an entity's velocity.
7
+ * @see PM_AddCurrents in p_move.c (Quake 2)
8
+ */
9
+ export declare function SV_AddCurrents(ent: Entity, currentSpeed?: number): void;
10
+ //# sourceMappingURL=fluid.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"fluid.d.ts","sourceRoot":"","sources":["../../../src/physics/fluid.ts"],"names":[],"mappings":"AAcA,OAAO,EAAE,MAAM,EAAe,MAAM,uBAAuB,CAAC;AAC5D,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAGrD,wBAAgB,UAAU,CAAC,GAAG,EAAE,MAAM,EAAE,MAAM,EAAE,YAAY,EAAE,OAAO,EAAE,WAAW,GAAG,IAAI,CAwExF;AAsBD;;;GAGG;AACH,wBAAgB,cAAc,CAAC,GAAG,EAAE,MAAM,EAAE,YAAY,GAAE,MAAc,GAAG,IAAI,CA4B9E"}
@@ -0,0 +1,32 @@
1
+ import { Entity } from '../entities/entity.js';
2
+ import { GameImports } from '../imports.js';
3
+ import { Vec3 } from '@quake2ts/shared';
4
+ import type { EntitySystem } from '../entities/system.js';
5
+ /**
6
+ * Runs gravity for an entity.
7
+ * Handles normal gravity and water movement physics.
8
+ * @see G_RunObject in g_phys.c
9
+ */
10
+ export declare function runGravity(ent: Entity, gravity: Vec3, frametime: number): void;
11
+ /**
12
+ * Handles movement for bouncing entities (grenades, gibs).
13
+ * @see SV_Physics_Toss in sv_phys.c
14
+ */
15
+ export declare function runBouncing(ent: Entity, system: EntitySystem, imports: GameImports, frametime: number): void;
16
+ /**
17
+ * Handles step movement for monsters.
18
+ * Moves with collision sliding.
19
+ * @see SV_Physics_Step in sv_phys.c
20
+ */
21
+ export declare function runStep(ent: Entity, system: EntitySystem, imports: GameImports, gravity: Vec3, frametime: number): void;
22
+ /**
23
+ * Runs projectile movement.
24
+ * @see SV_Physics_Toss in sv_phys.c (for projectiles)
25
+ */
26
+ export declare function runProjectileMovement(ent: Entity, imports: GameImports, frametime: number): void;
27
+ /**
28
+ * Handles pushing of entities by movers (e.g., doors, platforms).
29
+ * @see SV_Push in sv_phys.c
30
+ */
31
+ export declare function runPush(pusher: Entity, system: EntitySystem, imports: GameImports, frametime: number): boolean;
32
+ //# sourceMappingURL=movement.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"movement.d.ts","sourceRoot":"","sources":["../../../src/physics/movement.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAgC,MAAM,uBAAuB,CAAC;AAC7E,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAIL,IAAI,EAML,MAAM,kBAAkB,CAAC;AAC1B,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAa1D;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,GAAG,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,EAAE,SAAS,EAAE,MAAM,GAAG,IAAI,CAyB9E;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,GAAG,EAAE,MAAM,EAAE,MAAM,EAAE,YAAY,EAAE,OAAO,EAAE,WAAW,EAAE,SAAS,EAAE,MAAM,GAAG,IAAI,CAuC5G;AAED;;;;GAIG;AACH,wBAAgB,OAAO,CACrB,GAAG,EAAE,MAAM,EACX,MAAM,EAAE,YAAY,EACpB,OAAO,EAAE,WAAW,EACpB,OAAO,EAAE,IAAI,EACb,SAAS,EAAE,MAAM,GAChB,IAAI,CAoFN;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,CAAC,GAAG,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,SAAS,EAAE,MAAM,GAAG,IAAI,CAYhG;AAWD;;;GAGG;AACH,wBAAgB,OAAO,CACrB,MAAM,EAAE,MAAM,EACd,MAAM,EAAE,YAAY,EACpB,OAAO,EAAE,WAAW,EACpB,SAAS,EAAE,MAAM,GAChB,OAAO,CAmLT"}
@@ -0,0 +1,3 @@
1
+ export { GameRecorder } from './recorder.js';
2
+ export { GameReplayer, type ReplayResult } from './player.js';
3
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/replay/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAC7C,OAAO,EAAE,YAAY,EAAE,KAAK,YAAY,EAAE,MAAM,aAAa,CAAC"}
@@ -0,0 +1,15 @@
1
+ import { Replay } from '@quake2ts/shared';
2
+ import { GameEngine, GameImports } from '../index.js';
3
+ export interface ReplayResult {
4
+ success: boolean;
5
+ errorFrame?: number;
6
+ expectedHash?: number;
7
+ actualHash?: number;
8
+ message?: string;
9
+ }
10
+ export declare class GameReplayer {
11
+ private session;
12
+ constructor(session: Replay.ReplaySession);
13
+ run(imports: GameImports, engine: GameEngine): ReplayResult;
14
+ }
15
+ //# sourceMappingURL=player.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"player.d.ts","sourceRoot":"","sources":["../../../src/replay/player.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAC;AAC1C,OAAO,EAA6C,UAAU,EAAE,WAAW,EAAE,MAAM,aAAa,CAAC;AAGjG,MAAM,WAAW,YAAY;IACzB,OAAO,EAAE,OAAO,CAAC;IACjB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,OAAO,CAAC,EAAE,MAAM,CAAC;CACpB;AAED,qBAAa,YAAY;IACrB,OAAO,CAAC,OAAO,CAAuB;gBAE1B,OAAO,EAAE,MAAM,CAAC,aAAa;IAIzC,GAAG,CAAC,OAAO,EAAE,WAAW,EAAE,MAAM,EAAE,UAAU,GAAG,YAAY;CA+C9D"}
@@ -0,0 +1,16 @@
1
+ import { Replay } from '@quake2ts/shared';
2
+ import { UserCommand } from '@quake2ts/shared';
3
+ import { GameExports } from '../index.js';
4
+ export declare class GameRecorder {
5
+ private session;
6
+ private game;
7
+ private startTime;
8
+ constructor(game: GameExports, mapName: string, gravity: {
9
+ x: number;
10
+ y: number;
11
+ z: number;
12
+ });
13
+ recordFrame(serverFrame: number, cmd: UserCommand, timeMs: number): void;
14
+ getSession(): Replay.ReplaySession;
15
+ }
16
+ //# sourceMappingURL=recorder.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"recorder.d.ts","sourceRoot":"","sources":["../../../src/replay/recorder.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAC;AAC1C,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,WAAW,EAAoB,MAAM,aAAa,CAAC;AAE5D,qBAAa,YAAY;IACrB,OAAO,CAAC,OAAO,CAAuB;IACtC,OAAO,CAAC,IAAI,CAAc;IAC1B,OAAO,CAAC,SAAS,CAAS;gBAEd,IAAI,EAAE,WAAW,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE;IAc5F,WAAW,CAAC,WAAW,EAAE,MAAM,EAAE,GAAG,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM;IAiBjE,UAAU,IAAI,MAAM,CAAC,aAAa;CAGrC"}
@@ -0,0 +1,24 @@
1
+ import type { PlayerState } from '@quake2ts/shared';
2
+ import type { EntitySystem, SerializedEntityState, LevelState, EntitySystemSnapshot } from '../entities/index.js';
3
+ import { type SerializedPlayerInventory } from '../inventory/index.js';
4
+ import type { LevelClock } from '../level.js';
5
+ import { RandomGenerator } from '@quake2ts/shared';
6
+ import type { RandomGeneratorState } from '@quake2ts/shared';
7
+ export interface SerializedGameState {
8
+ mapName: string;
9
+ playerState: PlayerState;
10
+ entities: SerializedEntityState[];
11
+ levelState: LevelState;
12
+ time: number;
13
+ playerInventory?: SerializedPlayerInventory;
14
+ rngState?: RandomGeneratorState;
15
+ _internalSnapshot?: EntitySystemSnapshot;
16
+ }
17
+ export interface AdapterContext {
18
+ entitySystem: EntitySystem;
19
+ levelClock: LevelClock;
20
+ random?: RandomGenerator;
21
+ }
22
+ export declare function createSerializedGameState(context: AdapterContext): SerializedGameState;
23
+ export declare function applySerializedGameState(state: SerializedGameState, context: AdapterContext): void;
24
+ //# sourceMappingURL=adapter.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"adapter.d.ts","sourceRoot":"","sources":["../../../src/save/adapter.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AACpD,OAAO,KAAK,EACV,YAAY,EACZ,qBAAqB,EACrB,UAAU,EACV,oBAAoB,EACrB,MAAM,sBAAsB,CAAC;AAC9B,OAAO,EACL,KAAK,yBAAyB,EAI/B,MAAM,uBAAuB,CAAC;AAC/B,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,aAAa,CAAC;AAG9C,OAAO,EAAE,eAAe,EAAE,MAAM,kBAAkB,CAAC;AACnD,OAAO,KAAK,EAAE,oBAAoB,EAAE,MAAM,kBAAkB,CAAC;AAE7D,MAAM,WAAW,mBAAmB;IAClC,OAAO,EAAE,MAAM,CAAC;IAChB,WAAW,EAAE,WAAW,CAAC;IACzB,QAAQ,EAAE,qBAAqB,EAAE,CAAC;IAClC,UAAU,EAAE,UAAU,CAAC;IACvB,IAAI,EAAE,MAAM,CAAC;IACb,eAAe,CAAC,EAAE,yBAAyB,CAAC;IAC5C,QAAQ,CAAC,EAAE,oBAAoB,CAAC;IAEhC,iBAAiB,CAAC,EAAE,oBAAoB,CAAC;CAC1C;AAED,MAAM,WAAW,cAAc;IAC7B,YAAY,EAAE,YAAY,CAAC;IAC3B,UAAU,EAAE,UAAU,CAAC;IACvB,MAAM,CAAC,EAAE,eAAe,CAAC;CAC1B;AAED,wBAAgB,yBAAyB,CAAC,OAAO,EAAE,cAAc,GAAG,mBAAmB,CAkDtF;AAED,wBAAgB,wBAAwB,CAAC,KAAK,EAAE,mBAAmB,EAAE,OAAO,EAAE,cAAc,GAAG,IAAI,CA4DlG"}
@@ -0,0 +1,4 @@
1
+ export * from './save.js';
2
+ export * from './rerelease.js';
3
+ export * from './storage.js';
4
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/save/index.ts"],"names":[],"mappings":"AAAA,cAAc,WAAW,CAAC;AAC1B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,cAAc,CAAC"}