@quake2ts/game 0.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser/index.global.js +6 -0
- package/dist/browser/index.global.js.map +1 -0
- package/dist/cjs/index.cjs +28688 -0
- package/dist/cjs/index.cjs.map +1 -0
- package/dist/esm/index.js +28477 -0
- package/dist/esm/index.js.map +1 -0
- package/dist/tsconfig.tsbuildinfo +1 -0
- package/dist/types/ai/constants.d.ts +51 -0
- package/dist/types/ai/constants.d.ts.map +1 -0
- package/dist/types/ai/index.d.ts +7 -0
- package/dist/types/ai/index.d.ts.map +1 -0
- package/dist/types/ai/monster.d.ts +7 -0
- package/dist/types/ai/monster.d.ts.map +1 -0
- package/dist/types/ai/movement.d.ts +47 -0
- package/dist/types/ai/movement.d.ts.map +1 -0
- package/dist/types/ai/movement_rogue.d.ts +18 -0
- package/dist/types/ai/movement_rogue.d.ts.map +1 -0
- package/dist/types/ai/noise.d.ts +12 -0
- package/dist/types/ai/noise.d.ts.map +1 -0
- package/dist/types/ai/perception.d.ts +23 -0
- package/dist/types/ai/perception.d.ts.map +1 -0
- package/dist/types/ai/rogue.d.ts +36 -0
- package/dist/types/ai/rogue.d.ts.map +1 -0
- package/dist/types/ai/spawn_utils.d.ts +6 -0
- package/dist/types/ai/spawn_utils.d.ts.map +1 -0
- package/dist/types/ai/targeting.d.ts +29 -0
- package/dist/types/ai/targeting.d.ts.map +1 -0
- package/dist/types/buttons.d.ts +2 -0
- package/dist/types/buttons.d.ts.map +1 -0
- package/dist/types/checksum.d.ts +11 -0
- package/dist/types/checksum.d.ts.map +1 -0
- package/dist/types/combat/armor.d.ts +39 -0
- package/dist/types/combat/armor.d.ts.map +1 -0
- package/dist/types/combat/damage.d.ts +60 -0
- package/dist/types/combat/damage.d.ts.map +1 -0
- package/dist/types/combat/damageFlags.d.ts +22 -0
- package/dist/types/combat/damageFlags.d.ts.map +1 -0
- package/dist/types/combat/damageMods.d.ts +80 -0
- package/dist/types/combat/damageMods.d.ts.map +1 -0
- package/dist/types/combat/index.d.ts +8 -0
- package/dist/types/combat/index.d.ts.map +1 -0
- package/dist/types/combat/obituary.d.ts +10 -0
- package/dist/types/combat/obituary.d.ts.map +1 -0
- package/dist/types/combat/specialDamage.d.ts +88 -0
- package/dist/types/combat/specialDamage.d.ts.map +1 -0
- package/dist/types/combat/weapon.d.ts +23 -0
- package/dist/types/combat/weapon.d.ts.map +1 -0
- package/dist/types/combat/weapons/animation.d.ts +18 -0
- package/dist/types/combat/weapons/animation.d.ts.map +1 -0
- package/dist/types/combat/weapons/bfg.d.ts +4 -0
- package/dist/types/combat/weapons/bfg.d.ts.map +1 -0
- package/dist/types/combat/weapons/blaster.d.ts +4 -0
- package/dist/types/combat/weapons/blaster.d.ts.map +1 -0
- package/dist/types/combat/weapons/chainfist.d.ts +9 -0
- package/dist/types/combat/weapons/chainfist.d.ts.map +1 -0
- package/dist/types/combat/weapons/chaingun.d.ts +4 -0
- package/dist/types/combat/weapons/chaingun.d.ts.map +1 -0
- package/dist/types/combat/weapons/common.d.ts +10 -0
- package/dist/types/combat/weapons/common.d.ts.map +1 -0
- package/dist/types/combat/weapons/firing.d.ts +29 -0
- package/dist/types/combat/weapons/firing.d.ts.map +1 -0
- package/dist/types/combat/weapons/frames.d.ts +51 -0
- package/dist/types/combat/weapons/frames.d.ts.map +1 -0
- package/dist/types/combat/weapons/grenade.d.ts +4 -0
- package/dist/types/combat/weapons/grenade.d.ts.map +1 -0
- package/dist/types/combat/weapons/grenadelauncher.d.ts +4 -0
- package/dist/types/combat/weapons/grenadelauncher.d.ts.map +1 -0
- package/dist/types/combat/weapons/hyperblaster.d.ts +4 -0
- package/dist/types/combat/weapons/hyperblaster.d.ts.map +1 -0
- package/dist/types/combat/weapons/machinegun.d.ts +4 -0
- package/dist/types/combat/weapons/machinegun.d.ts.map +1 -0
- package/dist/types/combat/weapons/projectSource.d.ts +17 -0
- package/dist/types/combat/weapons/projectSource.d.ts.map +1 -0
- package/dist/types/combat/weapons/railgun.d.ts +4 -0
- package/dist/types/combat/weapons/railgun.d.ts.map +1 -0
- package/dist/types/combat/weapons/registry.d.ts +16 -0
- package/dist/types/combat/weapons/registry.d.ts.map +1 -0
- package/dist/types/combat/weapons/rocket.d.ts +4 -0
- package/dist/types/combat/weapons/rocket.d.ts.map +1 -0
- package/dist/types/combat/weapons/rogue.d.ts +10 -0
- package/dist/types/combat/weapons/rogue.d.ts.map +1 -0
- package/dist/types/combat/weapons/shotgun.d.ts +4 -0
- package/dist/types/combat/weapons/shotgun.d.ts.map +1 -0
- package/dist/types/combat/weapons/state.d.ts +19 -0
- package/dist/types/combat/weapons/state.d.ts.map +1 -0
- package/dist/types/combat/weapons/supershotgun.d.ts +4 -0
- package/dist/types/combat/weapons/supershotgun.d.ts.map +1 -0
- package/dist/types/combat/weapons/switching.d.ts +16 -0
- package/dist/types/combat/weapons/switching.d.ts.map +1 -0
- package/dist/types/combat/weapons/trap.d.ts +4 -0
- package/dist/types/combat/weapons/trap.d.ts.map +1 -0
- package/dist/types/demo/serializer.d.ts +10 -0
- package/dist/types/demo/serializer.d.ts.map +1 -0
- package/dist/types/dm/chat.d.ts +4 -0
- package/dist/types/dm/chat.d.ts.map +1 -0
- package/dist/types/dm/game.d.ts +7 -0
- package/dist/types/dm/game.d.ts.map +1 -0
- package/dist/types/dm/scoreboard.d.ts +15 -0
- package/dist/types/dm/scoreboard.d.ts.map +1 -0
- package/dist/types/dm/telefrag.d.ts +2 -0
- package/dist/types/dm/telefrag.d.ts.map +1 -0
- package/dist/types/editor/analysis.d.ts +20 -0
- package/dist/types/editor/analysis.d.ts.map +1 -0
- package/dist/types/editor/graph.d.ts +19 -0
- package/dist/types/editor/graph.d.ts.map +1 -0
- package/dist/types/editor/metadata.d.ts +31 -0
- package/dist/types/editor/metadata.d.ts.map +1 -0
- package/dist/types/editor/search.d.ts +9 -0
- package/dist/types/editor/search.d.ts.map +1 -0
- package/dist/types/editor/selection.d.ts +19 -0
- package/dist/types/editor/selection.d.ts.map +1 -0
- package/dist/types/entities/callbacks.d.ts +6 -0
- package/dist/types/entities/callbacks.d.ts.map +1 -0
- package/dist/types/entities/camera.d.ts +6 -0
- package/dist/types/entities/camera.d.ts.map +1 -0
- package/dist/types/entities/entity.d.ts +375 -0
- package/dist/types/entities/entity.d.ts.map +1 -0
- package/dist/types/entities/enums.d.ts +117 -0
- package/dist/types/entities/enums.d.ts.map +1 -0
- package/dist/types/entities/funcs.d.ts +13 -0
- package/dist/types/entities/funcs.d.ts.map +1 -0
- package/dist/types/entities/gibs.d.ts +20 -0
- package/dist/types/entities/gibs.d.ts.map +1 -0
- package/dist/types/entities/index.d.ts +9 -0
- package/dist/types/entities/index.d.ts.map +1 -0
- package/dist/types/entities/items/ammo.d.ts +5 -0
- package/dist/types/entities/items/ammo.d.ts.map +1 -0
- package/dist/types/entities/items/armor.d.ts +5 -0
- package/dist/types/entities/items/armor.d.ts.map +1 -0
- package/dist/types/entities/items/common.d.ts +5 -0
- package/dist/types/entities/items/common.d.ts.map +1 -0
- package/dist/types/entities/items/foodcube.d.ts +4 -0
- package/dist/types/entities/items/foodcube.d.ts.map +1 -0
- package/dist/types/entities/items/health.d.ts +5 -0
- package/dist/types/entities/items/health.d.ts.map +1 -0
- package/dist/types/entities/items/index.d.ts +8 -0
- package/dist/types/entities/items/index.d.ts.map +1 -0
- package/dist/types/entities/items/keys.d.ts +5 -0
- package/dist/types/entities/items/keys.d.ts.map +1 -0
- package/dist/types/entities/items/powerArmor.d.ts +5 -0
- package/dist/types/entities/items/powerArmor.d.ts.map +1 -0
- package/dist/types/entities/items/powerups.d.ts +5 -0
- package/dist/types/entities/items/powerups.d.ts.map +1 -0
- package/dist/types/entities/items/weapons.d.ts +5 -0
- package/dist/types/entities/items/weapons.d.ts.map +1 -0
- package/dist/types/entities/items.d.ts +5 -0
- package/dist/types/entities/items.d.ts.map +1 -0
- package/dist/types/entities/lights.d.ts +3 -0
- package/dist/types/entities/lights.d.ts.map +1 -0
- package/dist/types/entities/misc/decorative.d.ts +7 -0
- package/dist/types/entities/misc/decorative.d.ts.map +1 -0
- package/dist/types/entities/misc/flyers.d.ts +6 -0
- package/dist/types/entities/misc/flyers.d.ts.map +1 -0
- package/dist/types/entities/misc/more_misc.d.ts +12 -0
- package/dist/types/entities/misc/more_misc.d.ts.map +1 -0
- package/dist/types/entities/misc/viperMissile.d.ts +3 -0
- package/dist/types/entities/misc/viperMissile.d.ts.map +1 -0
- package/dist/types/entities/misc.d.ts +4 -0
- package/dist/types/entities/misc.d.ts.map +1 -0
- package/dist/types/entities/monsters/actor.d.ts +6 -0
- package/dist/types/entities/monsters/actor.d.ts.map +1 -0
- package/dist/types/entities/monsters/arachnid.d.ts +5 -0
- package/dist/types/entities/monsters/arachnid.d.ts.map +1 -0
- package/dist/types/entities/monsters/attack.d.ts +19 -0
- package/dist/types/entities/monsters/attack.d.ts.map +1 -0
- package/dist/types/entities/monsters/berserk.d.ts +5 -0
- package/dist/types/entities/monsters/berserk.d.ts.map +1 -0
- package/dist/types/entities/monsters/boss2.d.ts +5 -0
- package/dist/types/entities/monsters/boss2.d.ts.map +1 -0
- package/dist/types/entities/monsters/brain.d.ts +5 -0
- package/dist/types/entities/monsters/brain.d.ts.map +1 -0
- package/dist/types/entities/monsters/chick.d.ts +5 -0
- package/dist/types/entities/monsters/chick.d.ts.map +1 -0
- package/dist/types/entities/monsters/common.d.ts +33 -0
- package/dist/types/entities/monsters/common.d.ts.map +1 -0
- package/dist/types/entities/monsters/fixbot.d.ts +5 -0
- package/dist/types/entities/monsters/fixbot.d.ts.map +1 -0
- package/dist/types/entities/monsters/flipper.d.ts +5 -0
- package/dist/types/entities/monsters/flipper.d.ts.map +1 -0
- package/dist/types/entities/monsters/floater.d.ts +5 -0
- package/dist/types/entities/monsters/floater.d.ts.map +1 -0
- package/dist/types/entities/monsters/flyer.d.ts +7 -0
- package/dist/types/entities/monsters/flyer.d.ts.map +1 -0
- package/dist/types/entities/monsters/gekk.d.ts +5 -0
- package/dist/types/entities/monsters/gekk.d.ts.map +1 -0
- package/dist/types/entities/monsters/gladiator.d.ts +5 -0
- package/dist/types/entities/monsters/gladiator.d.ts.map +1 -0
- package/dist/types/entities/monsters/guardian.d.ts +5 -0
- package/dist/types/entities/monsters/guardian.d.ts.map +1 -0
- package/dist/types/entities/monsters/gunner.d.ts +5 -0
- package/dist/types/entities/monsters/gunner.d.ts.map +1 -0
- package/dist/types/entities/monsters/gunnerCommander.d.ts +5 -0
- package/dist/types/entities/monsters/gunnerCommander.d.ts.map +1 -0
- package/dist/types/entities/monsters/hover.d.ts +5 -0
- package/dist/types/entities/monsters/hover.d.ts.map +1 -0
- package/dist/types/entities/monsters/icarus.d.ts +5 -0
- package/dist/types/entities/monsters/icarus.d.ts.map +1 -0
- package/dist/types/entities/monsters/index.d.ts +3 -0
- package/dist/types/entities/monsters/index.d.ts.map +1 -0
- package/dist/types/entities/monsters/infantry.d.ts +5 -0
- package/dist/types/entities/monsters/infantry.d.ts.map +1 -0
- package/dist/types/entities/monsters/insane.d.ts +5 -0
- package/dist/types/entities/monsters/insane.d.ts.map +1 -0
- package/dist/types/entities/monsters/jorg.d.ts +5 -0
- package/dist/types/entities/monsters/jorg.d.ts.map +1 -0
- package/dist/types/entities/monsters/makron.d.ts +5 -0
- package/dist/types/entities/monsters/makron.d.ts.map +1 -0
- package/dist/types/entities/monsters/medic.d.ts +6 -0
- package/dist/types/entities/monsters/medic.d.ts.map +1 -0
- package/dist/types/entities/monsters/mutant.d.ts +5 -0
- package/dist/types/entities/monsters/mutant.d.ts.map +1 -0
- package/dist/types/entities/monsters/parasite.d.ts +5 -0
- package/dist/types/entities/monsters/parasite.d.ts.map +1 -0
- package/dist/types/entities/monsters/rogue/carrier.d.ts +5 -0
- package/dist/types/entities/monsters/rogue/carrier.d.ts.map +1 -0
- package/dist/types/entities/monsters/rogue/common.d.ts +11 -0
- package/dist/types/entities/monsters/rogue/common.d.ts.map +1 -0
- package/dist/types/entities/monsters/rogue/stalker.d.ts +5 -0
- package/dist/types/entities/monsters/rogue/stalker.d.ts.map +1 -0
- package/dist/types/entities/monsters/rogue/widow.d.ts +5 -0
- package/dist/types/entities/monsters/rogue/widow.d.ts.map +1 -0
- package/dist/types/entities/monsters/rogue/widow2.d.ts +3 -0
- package/dist/types/entities/monsters/rogue/widow2.d.ts.map +1 -0
- package/dist/types/entities/monsters/shambler.d.ts +5 -0
- package/dist/types/entities/monsters/shambler.d.ts.map +1 -0
- package/dist/types/entities/monsters/soldier.d.ts +11 -0
- package/dist/types/entities/monsters/soldier.d.ts.map +1 -0
- package/dist/types/entities/monsters/supertank.d.ts +5 -0
- package/dist/types/entities/monsters/supertank.d.ts.map +1 -0
- package/dist/types/entities/monsters/tank.d.ts +5 -0
- package/dist/types/entities/monsters/tank.d.ts.map +1 -0
- package/dist/types/entities/monsters/tankCommander.d.ts +5 -0
- package/dist/types/entities/monsters/tankCommander.d.ts.map +1 -0
- package/dist/types/entities/monsters/turret.d.ts +5 -0
- package/dist/types/entities/monsters/turret.d.ts.map +1 -0
- package/dist/types/entities/paths.d.ts +3 -0
- package/dist/types/entities/paths.d.ts.map +1 -0
- package/dist/types/entities/player.d.ts +8 -0
- package/dist/types/entities/player.d.ts.map +1 -0
- package/dist/types/entities/playerStats.d.ts +3 -0
- package/dist/types/entities/playerStats.d.ts.map +1 -0
- package/dist/types/entities/player_anim.d.ts +50 -0
- package/dist/types/entities/player_anim.d.ts.map +1 -0
- package/dist/types/entities/pool.d.ts +28 -0
- package/dist/types/entities/pool.d.ts.map +1 -0
- package/dist/types/entities/projectiles/prox.d.ts +5 -0
- package/dist/types/entities/projectiles/prox.d.ts.map +1 -0
- package/dist/types/entities/projectiles/trap.d.ts +7 -0
- package/dist/types/entities/projectiles/trap.d.ts.map +1 -0
- package/dist/types/entities/projectiles.d.ts +22 -0
- package/dist/types/entities/projectiles.d.ts.map +1 -0
- package/dist/types/entities/selection.d.ts +73 -0
- package/dist/types/entities/selection.d.ts.map +1 -0
- package/dist/types/entities/spatial.d.ts +15 -0
- package/dist/types/entities/spatial.d.ts.map +1 -0
- package/dist/types/entities/spawn.d.ts +33 -0
- package/dist/types/entities/spawn.d.ts.map +1 -0
- package/dist/types/entities/spawngro.d.ts +3 -0
- package/dist/types/entities/spawngro.d.ts.map +1 -0
- package/dist/types/entities/system.d.ts +130 -0
- package/dist/types/entities/system.d.ts.map +1 -0
- package/dist/types/entities/target/speaker.d.ts +3 -0
- package/dist/types/entities/target/speaker.d.ts.map +1 -0
- package/dist/types/entities/targets.d.ts +3 -0
- package/dist/types/entities/targets.d.ts.map +1 -0
- package/dist/types/entities/templates.d.ts +45 -0
- package/dist/types/entities/templates.d.ts.map +1 -0
- package/dist/types/entities/thinkScheduler.d.ts +14 -0
- package/dist/types/entities/thinkScheduler.d.ts.map +1 -0
- package/dist/types/entities/triggers/always.d.ts +3 -0
- package/dist/types/entities/triggers/always.d.ts.map +1 -0
- package/dist/types/entities/triggers/bad_area.d.ts +3 -0
- package/dist/types/entities/triggers/bad_area.d.ts.map +1 -0
- package/dist/types/entities/triggers/common.d.ts +14 -0
- package/dist/types/entities/triggers/common.d.ts.map +1 -0
- package/dist/types/entities/triggers/counter.d.ts +3 -0
- package/dist/types/entities/triggers/counter.d.ts.map +1 -0
- package/dist/types/entities/triggers/elevator.d.ts +3 -0
- package/dist/types/entities/triggers/elevator.d.ts.map +1 -0
- package/dist/types/entities/triggers/flashlight.d.ts +3 -0
- package/dist/types/entities/triggers/flashlight.d.ts.map +1 -0
- package/dist/types/entities/triggers/fog.d.ts +2 -0
- package/dist/types/entities/triggers/fog.d.ts.map +1 -0
- package/dist/types/entities/triggers/gravity.d.ts +3 -0
- package/dist/types/entities/triggers/gravity.d.ts.map +1 -0
- package/dist/types/entities/triggers/hurt.d.ts +3 -0
- package/dist/types/entities/triggers/hurt.d.ts.map +1 -0
- package/dist/types/entities/triggers/index.d.ts +3 -0
- package/dist/types/entities/triggers/index.d.ts.map +1 -0
- package/dist/types/entities/triggers/key.d.ts +3 -0
- package/dist/types/entities/triggers/key.d.ts.map +1 -0
- package/dist/types/entities/triggers/look.d.ts +3 -0
- package/dist/types/entities/triggers/look.d.ts.map +1 -0
- package/dist/types/entities/triggers/monsterjump.d.ts +3 -0
- package/dist/types/entities/triggers/monsterjump.d.ts.map +1 -0
- package/dist/types/entities/triggers/multiple.d.ts +6 -0
- package/dist/types/entities/triggers/multiple.d.ts.map +1 -0
- package/dist/types/entities/triggers/once.d.ts +3 -0
- package/dist/types/entities/triggers/once.d.ts.map +1 -0
- package/dist/types/entities/triggers/push.d.ts +3 -0
- package/dist/types/entities/triggers/push.d.ts.map +1 -0
- package/dist/types/entities/triggers/relay.d.ts +3 -0
- package/dist/types/entities/triggers/relay.d.ts.map +1 -0
- package/dist/types/entities/triggers/secret.d.ts +3 -0
- package/dist/types/entities/triggers/secret.d.ts.map +1 -0
- package/dist/types/entities/triggers/teleport.d.ts +3 -0
- package/dist/types/entities/triggers/teleport.d.ts.map +1 -0
- package/dist/types/entities/utils.d.ts +12 -0
- package/dist/types/entities/utils.d.ts.map +1 -0
- package/dist/types/entities/worldspawn.d.ts +5 -0
- package/dist/types/entities/worldspawn.d.ts.map +1 -0
- package/dist/types/imports.d.ts +53 -0
- package/dist/types/imports.d.ts.map +1 -0
- package/dist/types/index.d.ts +124 -0
- package/dist/types/index.d.ts.map +1 -0
- package/dist/types/inventory/ammo.d.ts +35 -0
- package/dist/types/inventory/ammo.d.ts.map +1 -0
- package/dist/types/inventory/give.d.ts +3 -0
- package/dist/types/inventory/give.d.ts.map +1 -0
- package/dist/types/inventory/index.d.ts +5 -0
- package/dist/types/inventory/index.d.ts.map +1 -0
- package/dist/types/inventory/items.d.ts +51 -0
- package/dist/types/inventory/items.d.ts.map +1 -0
- package/dist/types/inventory/playerInventory.d.ts +167 -0
- package/dist/types/inventory/playerInventory.d.ts.map +1 -0
- package/dist/types/level.d.ts +16 -0
- package/dist/types/level.d.ts.map +1 -0
- package/dist/types/loop.d.ts +29 -0
- package/dist/types/loop.d.ts.map +1 -0
- package/dist/types/mod.d.ts +34 -0
- package/dist/types/mod.d.ts.map +1 -0
- package/dist/types/modes/ctf/capture.d.ts +7 -0
- package/dist/types/modes/ctf/capture.d.ts.map +1 -0
- package/dist/types/modes/ctf/drop.d.ts +8 -0
- package/dist/types/modes/ctf/drop.d.ts.map +1 -0
- package/dist/types/modes/ctf/flag.d.ts +5 -0
- package/dist/types/modes/ctf/flag.d.ts.map +1 -0
- package/dist/types/modes/ctf/grapple.d.ts +13 -0
- package/dist/types/modes/ctf/grapple.d.ts.map +1 -0
- package/dist/types/modes/ctf/integration.d.ts +4 -0
- package/dist/types/modes/ctf/integration.d.ts.map +1 -0
- package/dist/types/modes/ctf/items.d.ts +2 -0
- package/dist/types/modes/ctf/items.d.ts.map +1 -0
- package/dist/types/modes/ctf/pickup.d.ts +6 -0
- package/dist/types/modes/ctf/pickup.d.ts.map +1 -0
- package/dist/types/modes/ctf/scoreboard.d.ts +34 -0
- package/dist/types/modes/ctf/scoreboard.d.ts.map +1 -0
- package/dist/types/modes/ctf/state.d.ts +15 -0
- package/dist/types/modes/ctf/state.d.ts.map +1 -0
- package/dist/types/modes/ctf/teams.d.ts +28 -0
- package/dist/types/modes/ctf/teams.d.ts.map +1 -0
- package/dist/types/physics/collision.d.ts +14 -0
- package/dist/types/physics/collision.d.ts.map +1 -0
- package/dist/types/physics/fluid.d.ts +10 -0
- package/dist/types/physics/fluid.d.ts.map +1 -0
- package/dist/types/physics/movement.d.ts +32 -0
- package/dist/types/physics/movement.d.ts.map +1 -0
- package/dist/types/replay/index.d.ts +3 -0
- package/dist/types/replay/index.d.ts.map +1 -0
- package/dist/types/replay/player.d.ts +15 -0
- package/dist/types/replay/player.d.ts.map +1 -0
- package/dist/types/replay/recorder.d.ts +16 -0
- package/dist/types/replay/recorder.d.ts.map +1 -0
- package/dist/types/save/adapter.d.ts +24 -0
- package/dist/types/save/adapter.d.ts.map +1 -0
- package/dist/types/save/index.d.ts +4 -0
- package/dist/types/save/index.d.ts.map +1 -0
- package/dist/types/save/rerelease.d.ts +50 -0
- package/dist/types/save/rerelease.d.ts.map +1 -0
- package/dist/types/save/save.d.ts +56 -0
- package/dist/types/save/save.d.ts.map +1 -0
- package/dist/types/save/storage.d.ts +37 -0
- package/dist/types/save/storage.d.ts.map +1 -0
- package/dist/types/save/tests/adapter.test.d.ts +2 -0
- package/dist/types/save/tests/adapter.test.d.ts.map +1 -0
- package/dist/types/save/tests/callbacks.test.d.ts +2 -0
- package/dist/types/save/tests/callbacks.test.d.ts.map +1 -0
- package/dist/types/save/tests/playerInventory.test.d.ts +2 -0
- package/dist/types/save/tests/playerInventory.test.d.ts.map +1 -0
- package/dist/types/scripting/hooks.d.ts +61 -0
- package/dist/types/scripting/hooks.d.ts.map +1 -0
- package/package.json +44 -0
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import { type AmmoInventory, type AmmoItemId, pickupAmmo, type AmmoAdjustmentResult } from './ammo.js';
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import { WeaponId, PowerupId } from '@quake2ts/shared';
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import { ArmorType, type RegularArmorState } from '../combat/armor.js';
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import { WeaponItem, ArmorItem, PowerupItem, PowerArmorItem, KeyItem, HealthItem, FlagItem } from './items.js';
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import { PlayerWeaponStates } from '../combat/weapons/state.js';
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import { Vec3, DamageIndicator } from '@quake2ts/shared';
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import { WeaponStateEnum } from '../combat/weapons/state.js';
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import type { Entity } from '../entities/entity.js';
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export { WeaponId, PowerupId };
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export interface PlayerInventoryOptions {
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readonly weapons?: readonly WeaponId[];
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readonly ammo?: Record<number, number>;
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readonly ammoCaps?: readonly number[];
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readonly currentWeapon?: WeaponId;
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}
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export declare enum KeyId {
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Blue = "key_blue",
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Red = "key_red",
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Green = "key_green",
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Yellow = "key_yellow",
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DataCD = "key_data_cd",
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PowerCube = "key_power_cube",
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ExplosiveCharges = "key_explosive_charges",
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PowerCore = "key_power_core",
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Pyramid = "key_pyramid",
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DataSpinner = "key_data_spinner",
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Pass = "key_pass",
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CommanderHead = "key_commander_head",
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Airstrike = "key_airstrike",
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NukeContainer = "key_nuke_container",
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Nuke = "key_nuke",
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RedFlag = "key_red_flag",
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BlueFlag = "key_blue_flag"
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}
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export interface PlayerInventory {
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readonly ammo: AmmoInventory;
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readonly ownedWeapons: Set<WeaponId>;
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currentWeapon?: WeaponId;
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armor: RegularArmorState | null;
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readonly powerups: Map<PowerupId, number | null>;
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readonly keys: Set<KeyId>;
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readonly items: Set<string>;
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pickupItem?: string;
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pickupTime?: number;
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}
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export interface FogState {
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density: number;
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r: number;
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g: number;
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b: number;
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sky_factor: number;
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}
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export interface HeightFogState {
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start_color: number[];
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end_color: number[];
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falloff: number;
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density: number;
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}
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export interface PlayerPersistentState {
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connected: boolean;
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inventory: number[];
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health: number;
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max_health: number;
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savedFlags: number;
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selected_item: number;
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wanted_fog?: FogState;
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wanted_heightfog?: HeightFogState;
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fog_transition_time?: number;
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power_cubes?: number;
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helpchanged?: number;
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help_time?: number;
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game_help1changed?: number;
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game_help2changed?: number;
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netname?: string;
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spectator?: boolean;
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}
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export interface PlayerClient {
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inventory: PlayerInventory;
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weaponStates: PlayerWeaponStates;
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pers: PlayerPersistentState;
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buttons: number;
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pm_type: number;
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pm_time: number;
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pm_flags: number;
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gun_frame: number;
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gunindex?: number;
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rdflags: number;
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fov: number;
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kick_angles?: Vec3;
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kick_origin?: Vec3;
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v_angle?: Vec3;
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quad_time?: number;
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double_time?: number;
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invincible_time?: number;
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breather_time?: number;
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enviro_time?: number;
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air_finished?: number;
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quadsound_time?: number;
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invisible_time?: number;
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invisibility_fade_time?: number;
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weaponstate?: WeaponStateEnum;
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weapon_think_time?: number;
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weapon_fire_finished?: number;
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weapon_sound?: number;
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grenade_time?: number | null;
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grenade_finished_time?: number | null;
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grenade_blew_up?: boolean;
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weapon_charge_start_time?: number;
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anim_priority?: number;
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anim_end?: number;
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anim_time?: number;
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quake_time?: number;
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damage_alpha?: number;
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damage_blend?: [number, number, number];
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damage_indicators?: DamageIndicator[];
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currentAmmoCount?: number;
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newWeapon?: WeaponId;
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landmark_name?: string | null;
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landmark_rel_pos?: Vec3;
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oldvelocity?: Vec3;
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oldviewangles?: Vec3;
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oldgroundentity?: any;
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viewoffset?: Vec3;
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owned_sphere?: any;
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score?: number;
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ping?: number;
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stats?: number[];
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player_noise_entity?: Entity;
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sight_entity?: Entity;
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sight_entity_time?: number;
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sound_entity?: Entity;
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sound_entity_time?: number;
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sound2_entity?: Entity;
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sound2_entity_time?: number;
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}
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export declare function createPlayerInventory(init?: PlayerInventoryOptions): PlayerInventory;
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export declare function resetInventory(inventory: PlayerInventory): void;
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export declare function giveAmmoItem(inventory: PlayerInventory, itemId: AmmoItemId, options?: Parameters<typeof pickupAmmo>[2]): AmmoAdjustmentResult;
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export declare function giveWeapon(inventory: PlayerInventory, weapon: WeaponId, select?: boolean): boolean;
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export declare function hasWeapon(inventory: PlayerInventory, weapon: WeaponId): boolean;
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export declare function selectWeapon(inventory: PlayerInventory, weapon: WeaponId): boolean;
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export declare function equipArmor(inventory: PlayerInventory, armorType: ArmorType | null, amount: number): RegularArmorState | null;
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export declare function addPowerup(inventory: PlayerInventory, powerup: PowerupId, expiresAt: number | null): void;
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export declare function hasPowerup(inventory: PlayerInventory, powerup: PowerupId): boolean;
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export declare function clearExpiredPowerups(inventory: PlayerInventory, nowMs: number): void;
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export declare function addKey(inventory: PlayerInventory, key: KeyId): boolean;
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export declare function hasKey(inventory: PlayerInventory, key: KeyId): boolean;
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export declare function hasItem(inventory: PlayerInventory, item: string): boolean;
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export declare function canPickupHealth(inventory: PlayerInventory, health: number, item: HealthItem): boolean;
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export declare function pickupArmor(inventory: PlayerInventory, item: ArmorItem, time: number): boolean;
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export declare function pickupPowerup(client: PlayerClient, item: PowerupItem, time: number): boolean;
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export declare function pickupPowerArmor(inventory: PlayerInventory, item: PowerArmorItem, time: number): boolean;
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export declare function pickupKey(inventory: PlayerInventory, item: KeyItem, time: number): boolean;
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export declare function pickupFlag(client: PlayerClient, item: FlagItem, time: number): boolean;
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export declare function pickupWeapon(inventory: PlayerInventory, weaponItem: WeaponItem, time: number): boolean;
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export interface SerializedPlayerInventory {
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readonly ammo: readonly number[];
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readonly ownedWeapons: readonly WeaponId[];
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readonly currentWeapon?: WeaponId;
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readonly armor: RegularArmorState | null;
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readonly powerups: readonly [PowerupId, number | null][];
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readonly keys: readonly KeyId[];
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readonly items: readonly string[];
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}
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export declare function serializePlayerInventory(inventory: PlayerInventory): SerializedPlayerInventory;
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export declare function deserializePlayerInventory(serialized: SerializedPlayerInventory, options?: PlayerInventoryOptions): PlayerInventory;
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//# sourceMappingURL=playerInventory.d.ts.map
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+
{"version":3,"file":"playerInventory.d.ts","sourceRoot":"","sources":["../../../src/inventory/playerInventory.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,KAAK,aAAa,EAElB,KAAK,UAAU,EAEf,UAAU,EACV,KAAK,oBAAoB,EAE1B,MAAM,WAAW,CAAC;AACnB,OAAO,EACL,QAAQ,EACR,SAAS,EACV,MAAM,kBAAkB,CAAC;AAC1B,OAAO,EAAE,SAAS,EAAc,KAAK,iBAAiB,EAAE,MAAM,oBAAoB,CAAC;AACnF,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,WAAW,EAAE,cAAc,EAAE,OAAO,EAAE,UAAU,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAC/G,OAAO,EAAE,kBAAkB,EAA4B,MAAM,4BAA4B,CAAC;AAC1F,OAAO,EAAE,IAAI,EAAa,eAAe,EAAE,MAAM,kBAAkB,CAAC;AACpE,OAAO,EAAE,eAAe,EAAE,MAAM,4BAA4B,CAAC;AAC7D,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,uBAAuB,CAAC;AAEpD,OAAO,EAAE,QAAQ,EAAE,SAAS,EAAE,CAAC;AAE/B,MAAM,WAAW,sBAAsB;IACrC,QAAQ,CAAC,OAAO,CAAC,EAAE,SAAS,QAAQ,EAAE,CAAC;IACvC,QAAQ,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IACvC,QAAQ,CAAC,QAAQ,CAAC,EAAE,SAAS,MAAM,EAAE,CAAC;IACtC,QAAQ,CAAC,aAAa,CAAC,EAAE,QAAQ,CAAC;CACnC;AAED,oBAAY,KAAK;IACf,IAAI,aAAa;IACjB,GAAG,YAAY;IACf,KAAK,cAAc;IACnB,MAAM,eAAe;IACrB,MAAM,gBAAgB;IACtB,SAAS,mBAAmB;IAC5B,gBAAgB,0BAA0B;IAC1C,SAAS,mBAAmB;IAC5B,OAAO,gBAAgB;IACvB,WAAW,qBAAqB;IAChC,IAAI,aAAa;IACjB,aAAa,uBAAuB;IACpC,SAAS,kBAAkB;IAC3B,aAAa,uBAAuB;IACpC,IAAI,aAAa;IACjB,OAAO,iBAAiB;IACxB,QAAQ,kBAAkB;CAC3B;AAED,MAAM,WAAW,eAAe;IAC9B,QAAQ,CAAC,IAAI,EAAE,aAAa,CAAC;IAC7B,QAAQ,CAAC,YAAY,EAAE,GAAG,CAAC,QAAQ,CAAC,CAAC;IACrC,aAAa,CAAC,EAAE,QAAQ,CAAC;IACzB,KAAK,EAAE,iBAAiB,GAAG,IAAI,CAAC;IAChC,QAAQ,CAAC,QAAQ,EAAE,GAAG,CAAC,SAAS,EAAE,MAAM,GAAG,IAAI,CAAC,CAAC;IACjD,QAAQ,CAAC,IAAI,EAAE,GAAG,CAAC,KAAK,CAAC,CAAC;IAC1B,QAAQ,CAAC,KAAK,EAAE,GAAG,CAAC,MAAM,CAAC,CAAC;IAE5B,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,UAAU,CAAC,EAAE,MAAM,CAAC;CACrB;AAED,MAAM,WAAW,QAAQ;IACrB,OAAO,EAAE,MAAM,CAAC;IAChB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,UAAU,EAAE,MAAM,CAAC;CACtB;AAED,MAAM,WAAW,cAAc;IAC3B,WAAW,EAAE,MAAM,EAAE,CAAC;IACtB,SAAS,EAAE,MAAM,EAAE,CAAC;IACpB,OAAO,EAAE,MAAM,CAAC;IAChB,OAAO,EAAE,MAAM,CAAC;CACnB;AAED,MAAM,WAAW,qBAAqB;IAClC,SAAS,EAAE,OAAO,CAAC;IACnB,SAAS,EAAE,MAAM,EAAE,CAAC;IACpB,MAAM,EAAE,MAAM,CAAC;IACf,UAAU,EAAE,MAAM,CAAC;IACnB,UAAU,EAAE,MAAM,CAAC;IACnB,aAAa,EAAE,MAAM,CAAC;IAGtB,UAAU,CAAC,EAAE,QAAQ,CAAC;IACtB,gBAAgB,CAAC,EAAE,cAAc,CAAC;IAClC,mBAAmB,CAAC,EAAE,MAAM,CAAC;IAG7B,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,iBAAiB,CAAC,EAAE,MAAM,CAAC;IAC3B,iBAAiB,CAAC,EAAE,MAAM,CAAC;IAC3B,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,SAAS,CAAC,EAAE,OAAO,CAAC;CACvB;AAED,MAAM,WAAW,YAAY;IACzB,SAAS,EAAE,eAAe,CAAC;IAC3B,YAAY,EAAE,kBAAkB,CAAC;IACjC,IAAI,EAAE,qBAAqB,CAAC;IAC5B,OAAO,EAAE,MAAM,CAAC;IAEhB,OAAO,EAAE,MAAM,CAAC;IAChB,OAAO,EAAE,MAAM,CAAC;IAChB,QAAQ,EAAE,MAAM,CAAC;IACjB,SAAS,EAAE,MAAM,CAAC;IAClB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,OAAO,EAAE,MAAM,CAAC;IAChB,GAAG,EAAE,MAAM,CAAC;IAEZ,WAAW,CAAC,EAAE,IAAI,CAAC;IACnB,WAAW,CAAC,EAAE,IAAI,CAAC;IACnB,OAAO,CAAC,EAAE,IAAI,CAAC;IAEf,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,eAAe,CAAC,EAAE,MAAM,CAAC;IACzB,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,sBAAsB,CAAC,EAAE,MAAM,CAAC;IAEhC,WAAW,CAAC,EAAE,eAAe,CAAC;IAC9B,iBAAiB,CAAC,EAAE,MAAM,CAAC;IAC3B,oBAAoB,CAAC,EAAE,MAAM,CAAC;IAC9B,YAAY,CAAC,EAAE,MAAM,CAAC;IAEtB,YAAY,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IAC7B,qBAAqB,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IACtC,eAAe,CAAC,EAAE,OAAO,CAAC;IAE1B,wBAAwB,CAAC,EAAE,MAAM,CAAC;IAElC,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,SAAS,CAAC,EAAE,MAAM,CAAC;IAEnB,UAAU,CAAC,EAAE,MAAM,CAAC;IAEpB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,YAAY,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACxC,iBAAiB,CAAC,EAAE,eAAe,EAAE,CAAC;IAGtC,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAE1B,SAAS,CAAC,EAAE,QAAQ,CAAC;IAErB,aAAa,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IAC9B,gBAAgB,CAAC,EAAE,IAAI,CAAC;IACxB,WAAW,CAAC,EAAE,IAAI,CAAC;IACnB,aAAa,CAAC,EAAE,IAAI,CAAC;IACrB,eAAe,CAAC,EAAE,GAAG,CAAC;IACtB,UAAU,CAAC,EAAE,IAAI,CAAC;IAClB,YAAY,CAAC,EAAE,GAAG,CAAC;IACnB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,KAAK,CAAC,EAAE,MAAM,EAAE,CAAC;IAGjB,mBAAmB,CAAC,EAAE,MAAM,CAAC;IAC7B,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,iBAAiB,CAAC,EAAE,MAAM,CAAC;IAC3B,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,iBAAiB,CAAC,EAAE,MAAM,CAAC;IAC3B,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,kBAAkB,CAAC,EAAE,MAAM,CAAC;CAC/B;AAED,wBAAgB,qBAAqB,CAAC,IAAI,GAAE,sBAA2B,GAAG,eAAe,CA4BxF;AAED,wBAAgB,cAAc,CAAC,SAAS,EAAE,eAAe,QAiBxD;AAOD,wBAAgB,YAAY,CAC1B,SAAS,EAAE,eAAe,EAC1B,MAAM,EAAE,UAAU,EAClB,OAAO,CAAC,EAAE,UAAU,CAAC,OAAO,UAAU,CAAC,CAAC,CAAC,CAAC,GACzC,oBAAoB,CAEtB;AAED,wBAAgB,UAAU,CAAC,SAAS,EAAE,eAAe,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,UAAQ,GAAG,OAAO,CAOhG;AAED,wBAAgB,SAAS,CAAC,SAAS,EAAE,eAAe,EAAE,MAAM,EAAE,QAAQ,GAAG,OAAO,CAE/E;AAED,wBAAgB,YAAY,CAAC,SAAS,EAAE,eAAe,EAAE,MAAM,EAAE,QAAQ,GAAG,OAAO,CAMlF;AAED,wBAAgB,UAAU,CAAC,SAAS,EAAE,eAAe,EAAE,SAAS,EAAE,SAAS,GAAG,IAAI,EAAE,MAAM,EAAE,MAAM,GAAG,iBAAiB,GAAG,IAAI,CAU5H;AAED,wBAAgB,UAAU,CAAC,SAAS,EAAE,eAAe,EAAE,OAAO,EAAE,SAAS,EAAE,SAAS,EAAE,MAAM,GAAG,IAAI,GAAG,IAAI,CAEzG;AAED,wBAAgB,UAAU,CAAC,SAAS,EAAE,eAAe,EAAE,OAAO,EAAE,SAAS,GAAG,OAAO,CAElF;AAED,wBAAgB,oBAAoB,CAAC,SAAS,EAAE,eAAe,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAMpF;AAED,wBAAgB,MAAM,CAAC,SAAS,EAAE,eAAe,EAAE,GAAG,EAAE,KAAK,GAAG,OAAO,CAItE;AAED,wBAAgB,MAAM,CAAC,SAAS,EAAE,eAAe,EAAE,GAAG,EAAE,KAAK,GAAG,OAAO,CAEtE;AAED,wBAAgB,OAAO,CAAC,SAAS,EAAE,eAAe,EAAE,IAAI,EAAE,MAAM,GAAG,OAAO,CAEzE;AAED,wBAAgB,eAAe,CAAC,SAAS,EAAE,eAAe,EAAE,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,UAAU,GAAG,OAAO,CAMrG;AAED,wBAAgB,WAAW,CAAC,SAAS,EAAE,eAAe,EAAE,IAAI,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,GAAG,OAAO,CA8D9F;AAED,wBAAgB,aAAa,CAAC,MAAM,EAAE,YAAY,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,MAAM,GAAG,OAAO,CA6D5F;AAED,wBAAgB,gBAAgB,CAAC,SAAS,EAAE,eAAe,EAAE,IAAI,EAAE,cAAc,EAAE,IAAI,EAAE,MAAM,GAAG,OAAO,CAqBxG;AAED,wBAAgB,SAAS,CAAC,SAAS,EAAE,eAAe,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,GAAG,OAAO,CA8B1F;AAED,wBAAgB,UAAU,CAAC,MAAM,EAAE,YAAY,EAAE,IAAI,EAAE,QAAQ,EAAE,IAAI,EAAE,MAAM,GAAG,OAAO,CA6BtF;AAED,wBAAgB,YAAY,CAAC,SAAS,EAAE,eAAe,EAAE,UAAU,EAAE,UAAU,EAAE,IAAI,EAAE,MAAM,GAAG,OAAO,CAuBtG;AAED,MAAM,WAAW,yBAAyB;IACxC,QAAQ,CAAC,IAAI,EAAE,SAAS,MAAM,EAAE,CAAC;IACjC,QAAQ,CAAC,YAAY,EAAE,SAAS,QAAQ,EAAE,CAAC;IAC3C,QAAQ,CAAC,aAAa,CAAC,EAAE,QAAQ,CAAC;IAClC,QAAQ,CAAC,KAAK,EAAE,iBAAiB,GAAG,IAAI,CAAC;IACzC,QAAQ,CAAC,QAAQ,EAAE,SAAS,CAAC,SAAS,EAAE,MAAM,GAAG,IAAI,CAAC,EAAE,CAAC;IACzD,QAAQ,CAAC,IAAI,EAAE,SAAS,KAAK,EAAE,CAAC;IAChC,QAAQ,CAAC,KAAK,EAAE,SAAS,MAAM,EAAE,CAAC;CACnC;AAED,wBAAgB,wBAAwB,CAAC,SAAS,EAAE,eAAe,GAAG,yBAAyB,CAU9F;AAED,wBAAgB,0BAA0B,CACxC,UAAU,EAAE,yBAAyB,EACrC,OAAO,GAAE,sBAA2B,GACnC,eAAe,CAgBjB"}
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
import type { GameFrameContext } from './loop.js';
|
|
2
|
+
export interface LevelFrameState {
|
|
3
|
+
readonly frameNumber: number;
|
|
4
|
+
readonly timeSeconds: number;
|
|
5
|
+
readonly previousTimeSeconds: number;
|
|
6
|
+
readonly deltaSeconds: number;
|
|
7
|
+
}
|
|
8
|
+
export declare class LevelClock {
|
|
9
|
+
private state;
|
|
10
|
+
start(startTimeMs: number): void;
|
|
11
|
+
tick(context: GameFrameContext): LevelFrameState;
|
|
12
|
+
get current(): LevelFrameState;
|
|
13
|
+
snapshot(): LevelFrameState;
|
|
14
|
+
restore(state: LevelFrameState): void;
|
|
15
|
+
}
|
|
16
|
+
//# sourceMappingURL=level.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"level.d.ts","sourceRoot":"","sources":["../../src/level.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,WAAW,CAAC;AAElD,MAAM,WAAW,eAAe;IAC9B,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAC7B,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAC7B,QAAQ,CAAC,mBAAmB,EAAE,MAAM,CAAC;IACrC,QAAQ,CAAC,YAAY,EAAE,MAAM,CAAC;CAC/B;AASD,qBAAa,UAAU;IACrB,OAAO,CAAC,KAAK,CAA+B;IAE5C,KAAK,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI;IAUhC,IAAI,CAAC,OAAO,EAAE,gBAAgB,GAAG,eAAe;IAWhD,IAAI,OAAO,IAAI,eAAe,CAE7B;IAED,QAAQ,IAAI,eAAe;IAI3B,OAAO,CAAC,KAAK,EAAE,eAAe,GAAG,IAAI;CAGtC"}
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
import type { FixedStepContext } from '@quake2ts/engine';
|
|
2
|
+
export interface GameFrameContext extends FixedStepContext {
|
|
3
|
+
readonly timeMs: number;
|
|
4
|
+
readonly previousTimeMs: number;
|
|
5
|
+
readonly deltaSeconds: number;
|
|
6
|
+
}
|
|
7
|
+
export type GameFrameStageName = 'prep' | 'simulate' | 'finish';
|
|
8
|
+
export type GameFrameStage = (context: GameFrameContext) => void;
|
|
9
|
+
export interface GameFrameStages {
|
|
10
|
+
prep?(context: GameFrameContext): void;
|
|
11
|
+
simulate?(context: GameFrameContext): void;
|
|
12
|
+
finish?(context: GameFrameContext): void;
|
|
13
|
+
}
|
|
14
|
+
export declare class GameFrameLoop {
|
|
15
|
+
private timeMs;
|
|
16
|
+
private frame;
|
|
17
|
+
private readonly stageHandlers;
|
|
18
|
+
private readonly stageCounts;
|
|
19
|
+
private readonly stageCompactionNeeded;
|
|
20
|
+
constructor(initialStages?: GameFrameStages);
|
|
21
|
+
addStage(stage: GameFrameStageName, handler: GameFrameStage): () => void;
|
|
22
|
+
reset(startTimeMs: number): void;
|
|
23
|
+
advance(step: FixedStepContext): GameFrameContext;
|
|
24
|
+
private runStage;
|
|
25
|
+
private compactStageHandlers;
|
|
26
|
+
get time(): number;
|
|
27
|
+
get frameNumber(): number;
|
|
28
|
+
}
|
|
29
|
+
//# sourceMappingURL=loop.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"loop.d.ts","sourceRoot":"","sources":["../../src/loop.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,kBAAkB,CAAC;AAEzD,MAAM,WAAW,gBAAiB,SAAQ,gBAAgB;IACxD,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,cAAc,EAAE,MAAM,CAAC;IAChC,QAAQ,CAAC,YAAY,EAAE,MAAM,CAAC;CAC/B;AAED,MAAM,MAAM,kBAAkB,GAAG,MAAM,GAAG,UAAU,GAAG,QAAQ,CAAC;AAChE,MAAM,MAAM,cAAc,GAAG,CAAC,OAAO,EAAE,gBAAgB,KAAK,IAAI,CAAC;AAEjE,MAAM,WAAW,eAAe;IAC9B,IAAI,CAAC,CAAC,OAAO,EAAE,gBAAgB,GAAG,IAAI,CAAC;IACvC,QAAQ,CAAC,CAAC,OAAO,EAAE,gBAAgB,GAAG,IAAI,CAAC;IAC3C,MAAM,CAAC,CAAC,OAAO,EAAE,gBAAgB,GAAG,IAAI,CAAC;CAC1C;AAYD,qBAAa,aAAa;IACxB,OAAO,CAAC,MAAM,CAAK;IACnB,OAAO,CAAC,KAAK,CAAK;IAClB,OAAO,CAAC,QAAQ,CAAC,aAAa,CAI5B;IACF,OAAO,CAAC,QAAQ,CAAC,WAAW,CAI1B;IACF,OAAO,CAAC,QAAQ,CAAC,qBAAqB,CAIpC;gBAEU,aAAa,CAAC,EAAE,eAAe;IAW3C,QAAQ,CAAC,KAAK,EAAE,kBAAkB,EAAE,OAAO,EAAE,cAAc,GAAG,MAAM,IAAI;IAexE,KAAK,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI;IAKhC,OAAO,CAAC,IAAI,EAAE,gBAAgB,GAAG,gBAAgB;IAwBjD,OAAO,CAAC,QAAQ;IAehB,OAAO,CAAC,oBAAoB;IAc5B,IAAI,IAAI,IAAI,MAAM,CAEjB;IAED,IAAI,WAAW,IAAI,MAAM,CAExB;CACF"}
|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
import { Entity } from './entities/entity.js';
|
|
2
|
+
import { ScriptHooks } from './scripting/hooks.js';
|
|
3
|
+
export { ScriptHooks };
|
|
4
|
+
/**
|
|
5
|
+
* Mod API for registering custom entities and hooks.
|
|
6
|
+
*/
|
|
7
|
+
export interface ModAPI {
|
|
8
|
+
registerEntity(classname: string, spawnFunc: (entity: Entity) => void): void;
|
|
9
|
+
registerHooks(hooks: ScriptHooks): () => void;
|
|
10
|
+
}
|
|
11
|
+
/**
|
|
12
|
+
* Interface extension for GameExports to support custom entity registration and hooks
|
|
13
|
+
*/
|
|
14
|
+
export interface CustomEntityRegistration {
|
|
15
|
+
/**
|
|
16
|
+
* Register custom entity spawn function
|
|
17
|
+
* Mods can add new entity types
|
|
18
|
+
*/
|
|
19
|
+
registerEntitySpawn(classname: string, spawnFunc: (entity: Entity) => void): void;
|
|
20
|
+
/**
|
|
21
|
+
* Unregister entity spawn function (for mod unloading)
|
|
22
|
+
*/
|
|
23
|
+
unregisterEntitySpawn(classname: string): void;
|
|
24
|
+
/**
|
|
25
|
+
* Get list of registered custom entities
|
|
26
|
+
*/
|
|
27
|
+
getCustomEntities(): string[];
|
|
28
|
+
/**
|
|
29
|
+
* Register script hooks.
|
|
30
|
+
* @returns A cleanup function to unregister the hooks.
|
|
31
|
+
*/
|
|
32
|
+
registerHooks(hooks: ScriptHooks): () => void;
|
|
33
|
+
}
|
|
34
|
+
//# sourceMappingURL=mod.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"mod.d.ts","sourceRoot":"","sources":["../../src/mod.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAC9C,OAAO,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AAEnD,OAAO,EAAE,WAAW,EAAE,CAAC;AAEvB;;GAEG;AACH,MAAM,WAAW,MAAM;IACrB,cAAc,CAAC,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,GAAG,IAAI,CAAC;IAC7E,aAAa,CAAC,KAAK,EAAE,WAAW,GAAG,MAAM,IAAI,CAAC;CAC/C;AAED;;GAEG;AACH,MAAM,WAAW,wBAAwB;IACvC;;;OAGG;IACH,mBAAmB,CACjB,SAAS,EAAE,MAAM,EACjB,SAAS,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,GAClC,IAAI,CAAC;IAER;;OAEG;IACH,qBAAqB,CAAC,SAAS,EAAE,MAAM,GAAG,IAAI,CAAC;IAE/C;;OAEG;IACH,iBAAiB,IAAI,MAAM,EAAE,CAAC;IAE9B;;;OAGG;IACH,aAAa,CAAC,KAAK,EAAE,WAAW,GAAG,MAAM,IAAI,CAAC;CAC/C"}
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@@ -0,0 +1,7 @@
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+
import { Entity } from '../../entities/entity.js';
|
|
2
|
+
import { EntitySystem } from '../../entities/system.js';
|
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3
|
+
import { FlagEntity } from './state.js';
|
|
4
|
+
import { GameExports } from '../../index.js';
|
|
5
|
+
export declare function checkCapture(flag: FlagEntity, player: Entity, game: GameExports, context: EntitySystem): boolean;
|
|
6
|
+
export declare function captureFlag(ownFlag: FlagEntity, player: Entity, game: GameExports, context: EntitySystem): boolean;
|
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|
+
//# sourceMappingURL=capture.d.ts.map
|
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@@ -0,0 +1 @@
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1
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+
{"version":3,"file":"capture.d.ts","sourceRoot":"","sources":["../../../../src/modes/ctf/capture.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAS,MAAM,0BAA0B,CAAC;AACzD,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AACxD,OAAO,EAAE,UAAU,EAA2B,MAAM,YAAY,CAAC;AACjE,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAI7C,wBAAgB,YAAY,CACxB,IAAI,EAAE,UAAU,EAChB,MAAM,EAAE,MAAM,EACd,IAAI,EAAE,WAAW,EACjB,OAAO,EAAE,YAAY,GACtB,OAAO,CAuBT;AAED,wBAAgB,WAAW,CACvB,OAAO,EAAE,UAAU,EACnB,MAAM,EAAE,MAAM,EACd,IAAI,EAAE,WAAW,EACjB,OAAO,EAAE,YAAY,GACtB,OAAO,CAgDT"}
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@@ -0,0 +1,8 @@
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1
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+
import { Entity } from '../../entities/entity.js';
|
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2
|
+
import { EntitySystem } from '../../entities/system.js';
|
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3
|
+
import { FlagEntity } from './state.js';
|
|
4
|
+
import { GameExports } from '../../index.js';
|
|
5
|
+
import { Vec3 } from '@quake2ts/shared';
|
|
6
|
+
export declare function dropFlag(flag: FlagEntity, origin: Vec3, game: GameExports | null, context: EntitySystem): void;
|
|
7
|
+
export declare function flagThink(self: Entity, context: EntitySystem): void;
|
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8
|
+
//# sourceMappingURL=drop.d.ts.map
|
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@@ -0,0 +1 @@
|
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|
1
|
+
{"version":3,"file":"drop.d.ts","sourceRoot":"","sources":["../../../../src/modes/ctf/drop.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAS,MAAM,0BAA0B,CAAC;AACzD,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AACxD,OAAO,EAAE,UAAU,EAA2B,MAAM,YAAY,CAAC;AACjE,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAC7C,OAAO,EAAE,IAAI,EAAiB,MAAM,kBAAkB,CAAC;AAGvD,wBAAgB,QAAQ,CACpB,IAAI,EAAE,UAAU,EAChB,MAAM,EAAE,IAAI,EACZ,IAAI,EAAE,WAAW,GAAG,IAAI,EACxB,OAAO,EAAE,YAAY,GACtB,IAAI,CA8BN;AAED,wBAAgB,SAAS,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI,CAanE"}
|
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@@ -0,0 +1,5 @@
|
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1
|
+
import { Entity } from '../../entities/entity.js';
|
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2
|
+
import { GameExports } from '../../index.js';
|
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3
|
+
import { FlagItem } from '../../inventory/items.js';
|
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4
|
+
export declare function createFlagPickupEntity(game: GameExports, flagItem: FlagItem): Partial<Entity>;
|
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5
|
+
//# sourceMappingURL=flag.d.ts.map
|
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@@ -0,0 +1 @@
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1
|
+
{"version":3,"file":"flag.d.ts","sourceRoot":"","sources":["../../../../src/modes/ctf/flag.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAmB,MAAM,0BAA0B,CAAC;AACnE,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAC7C,OAAO,EAAE,QAAQ,EAAE,MAAM,0BAA0B,CAAC;AAOpD,wBAAgB,sBAAsB,CAAC,IAAI,EAAE,WAAW,EAAE,QAAQ,EAAE,QAAQ,GAAG,OAAO,CAAC,MAAM,CAAC,CA2E7F"}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import { Entity } from '../../entities/entity.js';
|
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2
|
+
import { EntitySystem } from '../../entities/system.js';
|
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3
|
+
export interface GrappleEntity extends Entity {
|
|
4
|
+
grappleState: 'fly' | 'attached';
|
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5
|
+
}
|
|
6
|
+
declare module '../../entities/entity.js' {
|
|
7
|
+
interface Entity {
|
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8
|
+
grapple?: Entity;
|
|
9
|
+
}
|
|
10
|
+
}
|
|
11
|
+
export declare function Grapple_Think(player: Entity, sys: EntitySystem): void;
|
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12
|
+
export declare function ResetGrapple(player: Entity, sys: EntitySystem): void;
|
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13
|
+
//# sourceMappingURL=grapple.d.ts.map
|
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@@ -0,0 +1 @@
|
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1
|
+
{"version":3,"file":"grapple.d.ts","sourceRoot":"","sources":["../../../../src/modes/ctf/grapple.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAgC,MAAM,0BAA0B,CAAC;AAChF,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AAexD,MAAM,WAAW,aAAc,SAAQ,MAAM;IACzC,YAAY,EAAE,KAAK,GAAG,UAAU,CAAC;CACpC;AAED,OAAO,QAAQ,0BAA0B,CAAC;IACtC,UAAU,MAAM;QACZ,OAAO,CAAC,EAAE,MAAM,CAAC;KACpB;CACJ;AAED,wBAAgB,aAAa,CAAC,MAAM,EAAE,MAAM,EAAE,GAAG,EAAE,YAAY,QAwB9D;AA+ED,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,EAAE,GAAG,EAAE,YAAY,QAK7D"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"integration.d.ts","sourceRoot":"","sources":["../../../../src/modes/ctf/integration.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAE,MAAM,0BAA0B,CAAC;AAClD,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AAMxD,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,GAAG,EAAE,YAAY,QA0BpE"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"items.d.ts","sourceRoot":"","sources":["../../../../src/modes/ctf/items.ts"],"names":[],"mappings":""}
|
|
@@ -0,0 +1,6 @@
|
|
|
1
|
+
import { Entity } from '../../entities/entity.js';
|
|
2
|
+
import { FlagEntity } from './state.js';
|
|
3
|
+
import { EntitySystem } from '../../entities/system.js';
|
|
4
|
+
import { GameExports } from '../../index.js';
|
|
5
|
+
export declare function handleFlagPickup(flag: FlagEntity, player: Entity, game: GameExports, context: EntitySystem): boolean;
|
|
6
|
+
//# sourceMappingURL=pickup.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"pickup.d.ts","sourceRoot":"","sources":["../../../../src/modes/ctf/pickup.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,0BAA0B,CAAC;AAClD,OAAO,EAAE,UAAU,EAA2B,MAAM,YAAY,CAAC;AACjE,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AACxD,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAG7C,wBAAgB,gBAAgB,CAC5B,IAAI,EAAE,UAAU,EAChB,MAAM,EAAE,MAAM,EACd,IAAI,EAAE,WAAW,EACjB,OAAO,EAAE,YAAY,GACtB,OAAO,CAuCT"}
|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
import { Entity } from '../../entities/entity.js';
|
|
2
|
+
import { EntitySystem } from '../../entities/system.js';
|
|
3
|
+
import { CtfTeam } from './teams.js';
|
|
4
|
+
export { CtfTeam };
|
|
5
|
+
export interface CtfPlayerStats {
|
|
6
|
+
captures: number;
|
|
7
|
+
returns: number;
|
|
8
|
+
defends: number;
|
|
9
|
+
assists: number;
|
|
10
|
+
}
|
|
11
|
+
declare module '../../inventory/playerInventory.js' {
|
|
12
|
+
interface PlayerClient {
|
|
13
|
+
ctfStats?: CtfPlayerStats;
|
|
14
|
+
}
|
|
15
|
+
}
|
|
16
|
+
export declare let teamScores: {
|
|
17
|
+
1: number;
|
|
18
|
+
2: number;
|
|
19
|
+
};
|
|
20
|
+
export declare function resetTeamScores(): void;
|
|
21
|
+
export declare function addTeamScore(team: CtfTeam, points: number): void;
|
|
22
|
+
export declare function initPlayerCtfStats(client: any): void;
|
|
23
|
+
/**
|
|
24
|
+
* Calculates the total score for a player in CTF mode.
|
|
25
|
+
* Formula from g_ctf.c:
|
|
26
|
+
* score = frags + (captures * 5) + returns + defends + assists
|
|
27
|
+
*/
|
|
28
|
+
export declare function calculatePlayerScore(ent: Entity): number;
|
|
29
|
+
/**
|
|
30
|
+
* Updates the STAT_ keys for the client to display the scoreboard properly.
|
|
31
|
+
* This is called during player think or before sending the frame.
|
|
32
|
+
*/
|
|
33
|
+
export declare function updateCtfScoreboard(ent: Entity, sys: EntitySystem): void;
|
|
34
|
+
//# sourceMappingURL=scoreboard.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"scoreboard.d.ts","sourceRoot":"","sources":["../../../../src/modes/ctf/scoreboard.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAE,MAAM,0BAA0B,CAAC;AAClD,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AAExD,OAAO,EAAE,OAAO,EAAmD,MAAM,YAAY,CAAC;AACtF,OAAO,EAAE,OAAO,EAAE,CAAC;AAInB,MAAM,WAAW,cAAc;IAC3B,QAAQ,EAAE,MAAM,CAAC;IACjB,OAAO,EAAE,MAAM,CAAC;IAChB,OAAO,EAAE,MAAM,CAAC;IAChB,OAAO,EAAE,MAAM,CAAC;CACnB;AAGD,OAAO,QAAQ,oCAAoC,CAAC;IAChD,UAAU,YAAY;QAClB,QAAQ,CAAC,EAAE,cAAc,CAAC;KAC7B;CACJ;AAGD,eAAO,IAAI,UAAU;;;CAGpB,CAAC;AAEF,wBAAgB,eAAe,SAG9B;AAED,wBAAgB,YAAY,CAAC,IAAI,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,QAIzD;AAED,wBAAgB,kBAAkB,CAAC,MAAM,EAAE,GAAG,QAS7C;AAED;;;;GAIG;AACH,wBAAgB,oBAAoB,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,CA6BxD;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,YAAY,QA+BjE"}
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
import { Entity } from '../../entities/entity.js';
|
|
2
|
+
import { EntitySystem } from '../../entities/system.js';
|
|
3
|
+
import { Vec3 } from '@quake2ts/shared';
|
|
4
|
+
export declare enum FlagState {
|
|
5
|
+
AT_BASE = 0,
|
|
6
|
+
CARRIED = 1,
|
|
7
|
+
DROPPED = 2
|
|
8
|
+
}
|
|
9
|
+
export interface FlagEntity extends Entity {
|
|
10
|
+
flagState: FlagState;
|
|
11
|
+
flagTeam: 'red' | 'blue';
|
|
12
|
+
baseOrigin: Vec3;
|
|
13
|
+
}
|
|
14
|
+
export declare function setFlagState(flag: FlagEntity, newState: FlagState, context: EntitySystem): void;
|
|
15
|
+
//# sourceMappingURL=state.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"state.d.ts","sourceRoot":"","sources":["../../../../src/modes/ctf/state.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAE,MAAM,0BAA0B,CAAC;AAClD,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AACxD,OAAO,EAAE,IAAI,EAAE,MAAM,kBAAkB,CAAC;AAExC,oBAAY,SAAS;IACjB,OAAO,IAAI;IACX,OAAO,IAAI;IACX,OAAO,IAAI;CACd;AAED,MAAM,WAAW,UAAW,SAAQ,MAAM;IACtC,SAAS,EAAE,SAAS,CAAC;IACrB,QAAQ,EAAE,KAAK,GAAG,MAAM,CAAC;IACzB,UAAU,EAAE,IAAI,CAAC;CACpB;AAED,wBAAgB,YAAY,CAAC,IAAI,EAAE,UAAU,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI,CAI/F"}
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
import { Entity } from '../../entities/entity.js';
|
|
2
|
+
import { EntitySystem } from '../../entities/system.js';
|
|
3
|
+
import { GameExports } from '../../index.js';
|
|
4
|
+
export declare enum CtfTeam {
|
|
5
|
+
NOTEAM = 0,
|
|
6
|
+
RED = 1,
|
|
7
|
+
BLUE = 2
|
|
8
|
+
}
|
|
9
|
+
export interface ClientWithTeam {
|
|
10
|
+
ctfTeam: CtfTeam;
|
|
11
|
+
lastTeamSwitchTime?: number;
|
|
12
|
+
}
|
|
13
|
+
export declare function getTeamName(team: CtfTeam): string;
|
|
14
|
+
export declare function getOtherTeam(team: CtfTeam): CtfTeam;
|
|
15
|
+
/**
|
|
16
|
+
* Assigns a player to a team.
|
|
17
|
+
* If team is NOTEAM, it balances teams.
|
|
18
|
+
*/
|
|
19
|
+
export declare function assignTeam(client: ClientWithTeam, desiredTeam: CtfTeam, entities: EntitySystem, game: GameExports): void;
|
|
20
|
+
export declare function countPlayersOnTeam(team: CtfTeam, entities: EntitySystem): number;
|
|
21
|
+
export declare function setTeamSkin(entity: Entity, team: CtfTeam): void;
|
|
22
|
+
/**
|
|
23
|
+
* Checks if damage should be applied (Friendly Fire logic)
|
|
24
|
+
* Returns true if damage allowed, false otherwise.
|
|
25
|
+
*/
|
|
26
|
+
export declare function onSameTeam(ent1: Entity, ent2: Entity): boolean;
|
|
27
|
+
export declare function checkFriendlyFire(targ: Entity, attacker: Entity): boolean;
|
|
28
|
+
//# sourceMappingURL=teams.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"teams.d.ts","sourceRoot":"","sources":["../../../../src/modes/ctf/teams.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAE,MAAM,0BAA0B,CAAC;AAClD,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AACxD,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAG7C,oBAAY,OAAO;IACf,MAAM,IAAI;IACV,GAAG,IAAI;IACP,IAAI,IAAI;CACX;AAED,MAAM,WAAW,cAAc;IAC3B,OAAO,EAAE,OAAO,CAAC;IACjB,kBAAkB,CAAC,EAAE,MAAM,CAAC;CAC/B;AAED,wBAAgB,WAAW,CAAC,IAAI,EAAE,OAAO,GAAG,MAAM,CAMjD;AAED,wBAAgB,YAAY,CAAC,IAAI,EAAE,OAAO,GAAG,OAAO,CAInD;AAED;;;GAGG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,cAAc,EAAE,WAAW,EAAE,OAAO,EAAE,QAAQ,EAAE,YAAY,EAAE,IAAI,EAAE,WAAW,GAAG,IAAI,CA6BxH;AAED,wBAAgB,kBAAkB,CAAC,IAAI,EAAE,OAAO,EAAE,QAAQ,EAAE,YAAY,GAAG,MAAM,CAQhF;AAED,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,GAAG,IAAI,CA4B/D;AAED;;;GAGG;AACH,wBAAgB,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,OAAO,CAW9D;AAED,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAG,OAAO,CASzE"}
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
import { Entity } from '../entities/entity.js';
|
|
2
|
+
import type { EntitySystem } from '../entities/system.js';
|
|
3
|
+
import { GameTraceResult } from '../imports.js';
|
|
4
|
+
/**
|
|
5
|
+
* Resolves collision impact between two entities.
|
|
6
|
+
* Corresponds to SV_Impact in sv_phys.c.
|
|
7
|
+
*/
|
|
8
|
+
export declare function resolveImpact(ent: Entity, trace: GameTraceResult, system: EntitySystem): void;
|
|
9
|
+
/**
|
|
10
|
+
* Checks for triggers that the entity is currently touching.
|
|
11
|
+
* Corresponds to G_TouchTriggers in g_phys.c.
|
|
12
|
+
*/
|
|
13
|
+
export declare function checkTriggers(ent: Entity, system: EntitySystem): void;
|
|
14
|
+
//# sourceMappingURL=collision.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"collision.d.ts","sourceRoot":"","sources":["../../../src/physics/collision.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAmB,MAAM,uBAAuB,CAAC;AAChE,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAC1D,OAAO,EAAE,eAAe,EAAE,MAAM,eAAe,CAAC;AAEhD;;;GAGG;AACH,wBAAgB,aAAa,CAAC,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,eAAe,EAAE,MAAM,EAAE,YAAY,GAAG,IAAI,CAwB7F;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,GAAG,EAAE,MAAM,EAAE,MAAM,EAAE,YAAY,GAAG,IAAI,CAuBrE"}
|
|
@@ -0,0 +1,10 @@
|
|
|
1
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+
import { Entity } from '../entities/entity.js';
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2
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+
import { GameImports } from '../imports.js';
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3
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+
import { EntitySystem } from '../entities/system.js';
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4
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+
export declare function checkWater(ent: Entity, system: EntitySystem, imports: GameImports): void;
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5
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+
/**
|
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6
|
+
* Applies current forces to an entity's velocity.
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7
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+
* @see PM_AddCurrents in p_move.c (Quake 2)
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8
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+
*/
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9
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+
export declare function SV_AddCurrents(ent: Entity, currentSpeed?: number): void;
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10
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+
//# sourceMappingURL=fluid.d.ts.map
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@@ -0,0 +1 @@
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1
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{"version":3,"file":"fluid.d.ts","sourceRoot":"","sources":["../../../src/physics/fluid.ts"],"names":[],"mappings":"AAcA,OAAO,EAAE,MAAM,EAAe,MAAM,uBAAuB,CAAC;AAC5D,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAGrD,wBAAgB,UAAU,CAAC,GAAG,EAAE,MAAM,EAAE,MAAM,EAAE,YAAY,EAAE,OAAO,EAAE,WAAW,GAAG,IAAI,CAwExF;AAsBD;;;GAGG;AACH,wBAAgB,cAAc,CAAC,GAAG,EAAE,MAAM,EAAE,YAAY,GAAE,MAAc,GAAG,IAAI,CA4B9E"}
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@@ -0,0 +1,32 @@
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1
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+
import { Entity } from '../entities/entity.js';
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2
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+
import { GameImports } from '../imports.js';
|
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3
|
+
import { Vec3 } from '@quake2ts/shared';
|
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4
|
+
import type { EntitySystem } from '../entities/system.js';
|
|
5
|
+
/**
|
|
6
|
+
* Runs gravity for an entity.
|
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7
|
+
* Handles normal gravity and water movement physics.
|
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8
|
+
* @see G_RunObject in g_phys.c
|
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9
|
+
*/
|
|
10
|
+
export declare function runGravity(ent: Entity, gravity: Vec3, frametime: number): void;
|
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11
|
+
/**
|
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12
|
+
* Handles movement for bouncing entities (grenades, gibs).
|
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13
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+
* @see SV_Physics_Toss in sv_phys.c
|
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14
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+
*/
|
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15
|
+
export declare function runBouncing(ent: Entity, system: EntitySystem, imports: GameImports, frametime: number): void;
|
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16
|
+
/**
|
|
17
|
+
* Handles step movement for monsters.
|
|
18
|
+
* Moves with collision sliding.
|
|
19
|
+
* @see SV_Physics_Step in sv_phys.c
|
|
20
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+
*/
|
|
21
|
+
export declare function runStep(ent: Entity, system: EntitySystem, imports: GameImports, gravity: Vec3, frametime: number): void;
|
|
22
|
+
/**
|
|
23
|
+
* Runs projectile movement.
|
|
24
|
+
* @see SV_Physics_Toss in sv_phys.c (for projectiles)
|
|
25
|
+
*/
|
|
26
|
+
export declare function runProjectileMovement(ent: Entity, imports: GameImports, frametime: number): void;
|
|
27
|
+
/**
|
|
28
|
+
* Handles pushing of entities by movers (e.g., doors, platforms).
|
|
29
|
+
* @see SV_Push in sv_phys.c
|
|
30
|
+
*/
|
|
31
|
+
export declare function runPush(pusher: Entity, system: EntitySystem, imports: GameImports, frametime: number): boolean;
|
|
32
|
+
//# sourceMappingURL=movement.d.ts.map
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@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"movement.d.ts","sourceRoot":"","sources":["../../../src/physics/movement.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAgC,MAAM,uBAAuB,CAAC;AAC7E,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAIL,IAAI,EAML,MAAM,kBAAkB,CAAC;AAC1B,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAa1D;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,GAAG,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,EAAE,SAAS,EAAE,MAAM,GAAG,IAAI,CAyB9E;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,GAAG,EAAE,MAAM,EAAE,MAAM,EAAE,YAAY,EAAE,OAAO,EAAE,WAAW,EAAE,SAAS,EAAE,MAAM,GAAG,IAAI,CAuC5G;AAED;;;;GAIG;AACH,wBAAgB,OAAO,CACrB,GAAG,EAAE,MAAM,EACX,MAAM,EAAE,YAAY,EACpB,OAAO,EAAE,WAAW,EACpB,OAAO,EAAE,IAAI,EACb,SAAS,EAAE,MAAM,GAChB,IAAI,CAoFN;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,CAAC,GAAG,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,SAAS,EAAE,MAAM,GAAG,IAAI,CAYhG;AAWD;;;GAGG;AACH,wBAAgB,OAAO,CACrB,MAAM,EAAE,MAAM,EACd,MAAM,EAAE,YAAY,EACpB,OAAO,EAAE,WAAW,EACpB,SAAS,EAAE,MAAM,GAChB,OAAO,CAmLT"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/replay/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAC7C,OAAO,EAAE,YAAY,EAAE,KAAK,YAAY,EAAE,MAAM,aAAa,CAAC"}
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
import { Replay } from '@quake2ts/shared';
|
|
2
|
+
import { GameEngine, GameImports } from '../index.js';
|
|
3
|
+
export interface ReplayResult {
|
|
4
|
+
success: boolean;
|
|
5
|
+
errorFrame?: number;
|
|
6
|
+
expectedHash?: number;
|
|
7
|
+
actualHash?: number;
|
|
8
|
+
message?: string;
|
|
9
|
+
}
|
|
10
|
+
export declare class GameReplayer {
|
|
11
|
+
private session;
|
|
12
|
+
constructor(session: Replay.ReplaySession);
|
|
13
|
+
run(imports: GameImports, engine: GameEngine): ReplayResult;
|
|
14
|
+
}
|
|
15
|
+
//# sourceMappingURL=player.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"player.d.ts","sourceRoot":"","sources":["../../../src/replay/player.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAC;AAC1C,OAAO,EAA6C,UAAU,EAAE,WAAW,EAAE,MAAM,aAAa,CAAC;AAGjG,MAAM,WAAW,YAAY;IACzB,OAAO,EAAE,OAAO,CAAC;IACjB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,OAAO,CAAC,EAAE,MAAM,CAAC;CACpB;AAED,qBAAa,YAAY;IACrB,OAAO,CAAC,OAAO,CAAuB;gBAE1B,OAAO,EAAE,MAAM,CAAC,aAAa;IAIzC,GAAG,CAAC,OAAO,EAAE,WAAW,EAAE,MAAM,EAAE,UAAU,GAAG,YAAY;CA+C9D"}
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
import { Replay } from '@quake2ts/shared';
|
|
2
|
+
import { UserCommand } from '@quake2ts/shared';
|
|
3
|
+
import { GameExports } from '../index.js';
|
|
4
|
+
export declare class GameRecorder {
|
|
5
|
+
private session;
|
|
6
|
+
private game;
|
|
7
|
+
private startTime;
|
|
8
|
+
constructor(game: GameExports, mapName: string, gravity: {
|
|
9
|
+
x: number;
|
|
10
|
+
y: number;
|
|
11
|
+
z: number;
|
|
12
|
+
});
|
|
13
|
+
recordFrame(serverFrame: number, cmd: UserCommand, timeMs: number): void;
|
|
14
|
+
getSession(): Replay.ReplaySession;
|
|
15
|
+
}
|
|
16
|
+
//# sourceMappingURL=recorder.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"recorder.d.ts","sourceRoot":"","sources":["../../../src/replay/recorder.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAC;AAC1C,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,WAAW,EAAoB,MAAM,aAAa,CAAC;AAE5D,qBAAa,YAAY;IACrB,OAAO,CAAC,OAAO,CAAuB;IACtC,OAAO,CAAC,IAAI,CAAc;IAC1B,OAAO,CAAC,SAAS,CAAS;gBAEd,IAAI,EAAE,WAAW,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE;IAc5F,WAAW,CAAC,WAAW,EAAE,MAAM,EAAE,GAAG,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM;IAiBjE,UAAU,IAAI,MAAM,CAAC,aAAa;CAGrC"}
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
import type { PlayerState } from '@quake2ts/shared';
|
|
2
|
+
import type { EntitySystem, SerializedEntityState, LevelState, EntitySystemSnapshot } from '../entities/index.js';
|
|
3
|
+
import { type SerializedPlayerInventory } from '../inventory/index.js';
|
|
4
|
+
import type { LevelClock } from '../level.js';
|
|
5
|
+
import { RandomGenerator } from '@quake2ts/shared';
|
|
6
|
+
import type { RandomGeneratorState } from '@quake2ts/shared';
|
|
7
|
+
export interface SerializedGameState {
|
|
8
|
+
mapName: string;
|
|
9
|
+
playerState: PlayerState;
|
|
10
|
+
entities: SerializedEntityState[];
|
|
11
|
+
levelState: LevelState;
|
|
12
|
+
time: number;
|
|
13
|
+
playerInventory?: SerializedPlayerInventory;
|
|
14
|
+
rngState?: RandomGeneratorState;
|
|
15
|
+
_internalSnapshot?: EntitySystemSnapshot;
|
|
16
|
+
}
|
|
17
|
+
export interface AdapterContext {
|
|
18
|
+
entitySystem: EntitySystem;
|
|
19
|
+
levelClock: LevelClock;
|
|
20
|
+
random?: RandomGenerator;
|
|
21
|
+
}
|
|
22
|
+
export declare function createSerializedGameState(context: AdapterContext): SerializedGameState;
|
|
23
|
+
export declare function applySerializedGameState(state: SerializedGameState, context: AdapterContext): void;
|
|
24
|
+
//# sourceMappingURL=adapter.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"adapter.d.ts","sourceRoot":"","sources":["../../../src/save/adapter.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AACpD,OAAO,KAAK,EACV,YAAY,EACZ,qBAAqB,EACrB,UAAU,EACV,oBAAoB,EACrB,MAAM,sBAAsB,CAAC;AAC9B,OAAO,EACL,KAAK,yBAAyB,EAI/B,MAAM,uBAAuB,CAAC;AAC/B,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,aAAa,CAAC;AAG9C,OAAO,EAAE,eAAe,EAAE,MAAM,kBAAkB,CAAC;AACnD,OAAO,KAAK,EAAE,oBAAoB,EAAE,MAAM,kBAAkB,CAAC;AAE7D,MAAM,WAAW,mBAAmB;IAClC,OAAO,EAAE,MAAM,CAAC;IAChB,WAAW,EAAE,WAAW,CAAC;IACzB,QAAQ,EAAE,qBAAqB,EAAE,CAAC;IAClC,UAAU,EAAE,UAAU,CAAC;IACvB,IAAI,EAAE,MAAM,CAAC;IACb,eAAe,CAAC,EAAE,yBAAyB,CAAC;IAC5C,QAAQ,CAAC,EAAE,oBAAoB,CAAC;IAEhC,iBAAiB,CAAC,EAAE,oBAAoB,CAAC;CAC1C;AAED,MAAM,WAAW,cAAc;IAC7B,YAAY,EAAE,YAAY,CAAC;IAC3B,UAAU,EAAE,UAAU,CAAC;IACvB,MAAM,CAAC,EAAE,eAAe,CAAC;CAC1B;AAED,wBAAgB,yBAAyB,CAAC,OAAO,EAAE,cAAc,GAAG,mBAAmB,CAkDtF;AAED,wBAAgB,wBAAwB,CAAC,KAAK,EAAE,mBAAmB,EAAE,OAAO,EAAE,cAAc,GAAG,IAAI,CA4DlG"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/save/index.ts"],"names":[],"mappings":"AAAA,cAAc,WAAW,CAAC;AAC1B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,cAAc,CAAC"}
|