@quake2ts/game 0.0.1

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Files changed (382) hide show
  1. package/dist/browser/index.global.js +6 -0
  2. package/dist/browser/index.global.js.map +1 -0
  3. package/dist/cjs/index.cjs +28688 -0
  4. package/dist/cjs/index.cjs.map +1 -0
  5. package/dist/esm/index.js +28477 -0
  6. package/dist/esm/index.js.map +1 -0
  7. package/dist/tsconfig.tsbuildinfo +1 -0
  8. package/dist/types/ai/constants.d.ts +51 -0
  9. package/dist/types/ai/constants.d.ts.map +1 -0
  10. package/dist/types/ai/index.d.ts +7 -0
  11. package/dist/types/ai/index.d.ts.map +1 -0
  12. package/dist/types/ai/monster.d.ts +7 -0
  13. package/dist/types/ai/monster.d.ts.map +1 -0
  14. package/dist/types/ai/movement.d.ts +47 -0
  15. package/dist/types/ai/movement.d.ts.map +1 -0
  16. package/dist/types/ai/movement_rogue.d.ts +18 -0
  17. package/dist/types/ai/movement_rogue.d.ts.map +1 -0
  18. package/dist/types/ai/noise.d.ts +12 -0
  19. package/dist/types/ai/noise.d.ts.map +1 -0
  20. package/dist/types/ai/perception.d.ts +23 -0
  21. package/dist/types/ai/perception.d.ts.map +1 -0
  22. package/dist/types/ai/rogue.d.ts +36 -0
  23. package/dist/types/ai/rogue.d.ts.map +1 -0
  24. package/dist/types/ai/spawn_utils.d.ts +6 -0
  25. package/dist/types/ai/spawn_utils.d.ts.map +1 -0
  26. package/dist/types/ai/targeting.d.ts +29 -0
  27. package/dist/types/ai/targeting.d.ts.map +1 -0
  28. package/dist/types/buttons.d.ts +2 -0
  29. package/dist/types/buttons.d.ts.map +1 -0
  30. package/dist/types/checksum.d.ts +11 -0
  31. package/dist/types/checksum.d.ts.map +1 -0
  32. package/dist/types/combat/armor.d.ts +39 -0
  33. package/dist/types/combat/armor.d.ts.map +1 -0
  34. package/dist/types/combat/damage.d.ts +60 -0
  35. package/dist/types/combat/damage.d.ts.map +1 -0
  36. package/dist/types/combat/damageFlags.d.ts +22 -0
  37. package/dist/types/combat/damageFlags.d.ts.map +1 -0
  38. package/dist/types/combat/damageMods.d.ts +80 -0
  39. package/dist/types/combat/damageMods.d.ts.map +1 -0
  40. package/dist/types/combat/index.d.ts +8 -0
  41. package/dist/types/combat/index.d.ts.map +1 -0
  42. package/dist/types/combat/obituary.d.ts +10 -0
  43. package/dist/types/combat/obituary.d.ts.map +1 -0
  44. package/dist/types/combat/specialDamage.d.ts +88 -0
  45. package/dist/types/combat/specialDamage.d.ts.map +1 -0
  46. package/dist/types/combat/weapon.d.ts +23 -0
  47. package/dist/types/combat/weapon.d.ts.map +1 -0
  48. package/dist/types/combat/weapons/animation.d.ts +18 -0
  49. package/dist/types/combat/weapons/animation.d.ts.map +1 -0
  50. package/dist/types/combat/weapons/bfg.d.ts +4 -0
  51. package/dist/types/combat/weapons/bfg.d.ts.map +1 -0
  52. package/dist/types/combat/weapons/blaster.d.ts +4 -0
  53. package/dist/types/combat/weapons/blaster.d.ts.map +1 -0
  54. package/dist/types/combat/weapons/chainfist.d.ts +9 -0
  55. package/dist/types/combat/weapons/chainfist.d.ts.map +1 -0
  56. package/dist/types/combat/weapons/chaingun.d.ts +4 -0
  57. package/dist/types/combat/weapons/chaingun.d.ts.map +1 -0
  58. package/dist/types/combat/weapons/common.d.ts +10 -0
  59. package/dist/types/combat/weapons/common.d.ts.map +1 -0
  60. package/dist/types/combat/weapons/firing.d.ts +29 -0
  61. package/dist/types/combat/weapons/firing.d.ts.map +1 -0
  62. package/dist/types/combat/weapons/frames.d.ts +51 -0
  63. package/dist/types/combat/weapons/frames.d.ts.map +1 -0
  64. package/dist/types/combat/weapons/grenade.d.ts +4 -0
  65. package/dist/types/combat/weapons/grenade.d.ts.map +1 -0
  66. package/dist/types/combat/weapons/grenadelauncher.d.ts +4 -0
  67. package/dist/types/combat/weapons/grenadelauncher.d.ts.map +1 -0
  68. package/dist/types/combat/weapons/hyperblaster.d.ts +4 -0
  69. package/dist/types/combat/weapons/hyperblaster.d.ts.map +1 -0
  70. package/dist/types/combat/weapons/machinegun.d.ts +4 -0
  71. package/dist/types/combat/weapons/machinegun.d.ts.map +1 -0
  72. package/dist/types/combat/weapons/projectSource.d.ts +17 -0
  73. package/dist/types/combat/weapons/projectSource.d.ts.map +1 -0
  74. package/dist/types/combat/weapons/railgun.d.ts +4 -0
  75. package/dist/types/combat/weapons/railgun.d.ts.map +1 -0
  76. package/dist/types/combat/weapons/registry.d.ts +16 -0
  77. package/dist/types/combat/weapons/registry.d.ts.map +1 -0
  78. package/dist/types/combat/weapons/rocket.d.ts +4 -0
  79. package/dist/types/combat/weapons/rocket.d.ts.map +1 -0
  80. package/dist/types/combat/weapons/rogue.d.ts +10 -0
  81. package/dist/types/combat/weapons/rogue.d.ts.map +1 -0
  82. package/dist/types/combat/weapons/shotgun.d.ts +4 -0
  83. package/dist/types/combat/weapons/shotgun.d.ts.map +1 -0
  84. package/dist/types/combat/weapons/state.d.ts +19 -0
  85. package/dist/types/combat/weapons/state.d.ts.map +1 -0
  86. package/dist/types/combat/weapons/supershotgun.d.ts +4 -0
  87. package/dist/types/combat/weapons/supershotgun.d.ts.map +1 -0
  88. package/dist/types/combat/weapons/switching.d.ts +16 -0
  89. package/dist/types/combat/weapons/switching.d.ts.map +1 -0
  90. package/dist/types/combat/weapons/trap.d.ts +4 -0
  91. package/dist/types/combat/weapons/trap.d.ts.map +1 -0
  92. package/dist/types/demo/serializer.d.ts +10 -0
  93. package/dist/types/demo/serializer.d.ts.map +1 -0
  94. package/dist/types/dm/chat.d.ts +4 -0
  95. package/dist/types/dm/chat.d.ts.map +1 -0
  96. package/dist/types/dm/game.d.ts +7 -0
  97. package/dist/types/dm/game.d.ts.map +1 -0
  98. package/dist/types/dm/scoreboard.d.ts +15 -0
  99. package/dist/types/dm/scoreboard.d.ts.map +1 -0
  100. package/dist/types/dm/telefrag.d.ts +2 -0
  101. package/dist/types/dm/telefrag.d.ts.map +1 -0
  102. package/dist/types/editor/analysis.d.ts +20 -0
  103. package/dist/types/editor/analysis.d.ts.map +1 -0
  104. package/dist/types/editor/graph.d.ts +19 -0
  105. package/dist/types/editor/graph.d.ts.map +1 -0
  106. package/dist/types/editor/metadata.d.ts +31 -0
  107. package/dist/types/editor/metadata.d.ts.map +1 -0
  108. package/dist/types/editor/search.d.ts +9 -0
  109. package/dist/types/editor/search.d.ts.map +1 -0
  110. package/dist/types/editor/selection.d.ts +19 -0
  111. package/dist/types/editor/selection.d.ts.map +1 -0
  112. package/dist/types/entities/callbacks.d.ts +6 -0
  113. package/dist/types/entities/callbacks.d.ts.map +1 -0
  114. package/dist/types/entities/camera.d.ts +6 -0
  115. package/dist/types/entities/camera.d.ts.map +1 -0
  116. package/dist/types/entities/entity.d.ts +375 -0
  117. package/dist/types/entities/entity.d.ts.map +1 -0
  118. package/dist/types/entities/enums.d.ts +117 -0
  119. package/dist/types/entities/enums.d.ts.map +1 -0
  120. package/dist/types/entities/funcs.d.ts +13 -0
  121. package/dist/types/entities/funcs.d.ts.map +1 -0
  122. package/dist/types/entities/gibs.d.ts +20 -0
  123. package/dist/types/entities/gibs.d.ts.map +1 -0
  124. package/dist/types/entities/index.d.ts +9 -0
  125. package/dist/types/entities/index.d.ts.map +1 -0
  126. package/dist/types/entities/items/ammo.d.ts +5 -0
  127. package/dist/types/entities/items/ammo.d.ts.map +1 -0
  128. package/dist/types/entities/items/armor.d.ts +5 -0
  129. package/dist/types/entities/items/armor.d.ts.map +1 -0
  130. package/dist/types/entities/items/common.d.ts +5 -0
  131. package/dist/types/entities/items/common.d.ts.map +1 -0
  132. package/dist/types/entities/items/foodcube.d.ts +4 -0
  133. package/dist/types/entities/items/foodcube.d.ts.map +1 -0
  134. package/dist/types/entities/items/health.d.ts +5 -0
  135. package/dist/types/entities/items/health.d.ts.map +1 -0
  136. package/dist/types/entities/items/index.d.ts +8 -0
  137. package/dist/types/entities/items/index.d.ts.map +1 -0
  138. package/dist/types/entities/items/keys.d.ts +5 -0
  139. package/dist/types/entities/items/keys.d.ts.map +1 -0
  140. package/dist/types/entities/items/powerArmor.d.ts +5 -0
  141. package/dist/types/entities/items/powerArmor.d.ts.map +1 -0
  142. package/dist/types/entities/items/powerups.d.ts +5 -0
  143. package/dist/types/entities/items/powerups.d.ts.map +1 -0
  144. package/dist/types/entities/items/weapons.d.ts +5 -0
  145. package/dist/types/entities/items/weapons.d.ts.map +1 -0
  146. package/dist/types/entities/items.d.ts +5 -0
  147. package/dist/types/entities/items.d.ts.map +1 -0
  148. package/dist/types/entities/lights.d.ts +3 -0
  149. package/dist/types/entities/lights.d.ts.map +1 -0
  150. package/dist/types/entities/misc/decorative.d.ts +7 -0
  151. package/dist/types/entities/misc/decorative.d.ts.map +1 -0
  152. package/dist/types/entities/misc/flyers.d.ts +6 -0
  153. package/dist/types/entities/misc/flyers.d.ts.map +1 -0
  154. package/dist/types/entities/misc/more_misc.d.ts +12 -0
  155. package/dist/types/entities/misc/more_misc.d.ts.map +1 -0
  156. package/dist/types/entities/misc/viperMissile.d.ts +3 -0
  157. package/dist/types/entities/misc/viperMissile.d.ts.map +1 -0
  158. package/dist/types/entities/misc.d.ts +4 -0
  159. package/dist/types/entities/misc.d.ts.map +1 -0
  160. package/dist/types/entities/monsters/actor.d.ts +6 -0
  161. package/dist/types/entities/monsters/actor.d.ts.map +1 -0
  162. package/dist/types/entities/monsters/arachnid.d.ts +5 -0
  163. package/dist/types/entities/monsters/arachnid.d.ts.map +1 -0
  164. package/dist/types/entities/monsters/attack.d.ts +19 -0
  165. package/dist/types/entities/monsters/attack.d.ts.map +1 -0
  166. package/dist/types/entities/monsters/berserk.d.ts +5 -0
  167. package/dist/types/entities/monsters/berserk.d.ts.map +1 -0
  168. package/dist/types/entities/monsters/boss2.d.ts +5 -0
  169. package/dist/types/entities/monsters/boss2.d.ts.map +1 -0
  170. package/dist/types/entities/monsters/brain.d.ts +5 -0
  171. package/dist/types/entities/monsters/brain.d.ts.map +1 -0
  172. package/dist/types/entities/monsters/chick.d.ts +5 -0
  173. package/dist/types/entities/monsters/chick.d.ts.map +1 -0
  174. package/dist/types/entities/monsters/common.d.ts +33 -0
  175. package/dist/types/entities/monsters/common.d.ts.map +1 -0
  176. package/dist/types/entities/monsters/fixbot.d.ts +5 -0
  177. package/dist/types/entities/monsters/fixbot.d.ts.map +1 -0
  178. package/dist/types/entities/monsters/flipper.d.ts +5 -0
  179. package/dist/types/entities/monsters/flipper.d.ts.map +1 -0
  180. package/dist/types/entities/monsters/floater.d.ts +5 -0
  181. package/dist/types/entities/monsters/floater.d.ts.map +1 -0
  182. package/dist/types/entities/monsters/flyer.d.ts +7 -0
  183. package/dist/types/entities/monsters/flyer.d.ts.map +1 -0
  184. package/dist/types/entities/monsters/gekk.d.ts +5 -0
  185. package/dist/types/entities/monsters/gekk.d.ts.map +1 -0
  186. package/dist/types/entities/monsters/gladiator.d.ts +5 -0
  187. package/dist/types/entities/monsters/gladiator.d.ts.map +1 -0
  188. package/dist/types/entities/monsters/guardian.d.ts +5 -0
  189. package/dist/types/entities/monsters/guardian.d.ts.map +1 -0
  190. package/dist/types/entities/monsters/gunner.d.ts +5 -0
  191. package/dist/types/entities/monsters/gunner.d.ts.map +1 -0
  192. package/dist/types/entities/monsters/gunnerCommander.d.ts +5 -0
  193. package/dist/types/entities/monsters/gunnerCommander.d.ts.map +1 -0
  194. package/dist/types/entities/monsters/hover.d.ts +5 -0
  195. package/dist/types/entities/monsters/hover.d.ts.map +1 -0
  196. package/dist/types/entities/monsters/icarus.d.ts +5 -0
  197. package/dist/types/entities/monsters/icarus.d.ts.map +1 -0
  198. package/dist/types/entities/monsters/index.d.ts +3 -0
  199. package/dist/types/entities/monsters/index.d.ts.map +1 -0
  200. package/dist/types/entities/monsters/infantry.d.ts +5 -0
  201. package/dist/types/entities/monsters/infantry.d.ts.map +1 -0
  202. package/dist/types/entities/monsters/insane.d.ts +5 -0
  203. package/dist/types/entities/monsters/insane.d.ts.map +1 -0
  204. package/dist/types/entities/monsters/jorg.d.ts +5 -0
  205. package/dist/types/entities/monsters/jorg.d.ts.map +1 -0
  206. package/dist/types/entities/monsters/makron.d.ts +5 -0
  207. package/dist/types/entities/monsters/makron.d.ts.map +1 -0
  208. package/dist/types/entities/monsters/medic.d.ts +6 -0
  209. package/dist/types/entities/monsters/medic.d.ts.map +1 -0
  210. package/dist/types/entities/monsters/mutant.d.ts +5 -0
  211. package/dist/types/entities/monsters/mutant.d.ts.map +1 -0
  212. package/dist/types/entities/monsters/parasite.d.ts +5 -0
  213. package/dist/types/entities/monsters/parasite.d.ts.map +1 -0
  214. package/dist/types/entities/monsters/rogue/carrier.d.ts +5 -0
  215. package/dist/types/entities/monsters/rogue/carrier.d.ts.map +1 -0
  216. package/dist/types/entities/monsters/rogue/common.d.ts +11 -0
  217. package/dist/types/entities/monsters/rogue/common.d.ts.map +1 -0
  218. package/dist/types/entities/monsters/rogue/stalker.d.ts +5 -0
  219. package/dist/types/entities/monsters/rogue/stalker.d.ts.map +1 -0
  220. package/dist/types/entities/monsters/rogue/widow.d.ts +5 -0
  221. package/dist/types/entities/monsters/rogue/widow.d.ts.map +1 -0
  222. package/dist/types/entities/monsters/rogue/widow2.d.ts +3 -0
  223. package/dist/types/entities/monsters/rogue/widow2.d.ts.map +1 -0
  224. package/dist/types/entities/monsters/shambler.d.ts +5 -0
  225. package/dist/types/entities/monsters/shambler.d.ts.map +1 -0
  226. package/dist/types/entities/monsters/soldier.d.ts +11 -0
  227. package/dist/types/entities/monsters/soldier.d.ts.map +1 -0
  228. package/dist/types/entities/monsters/supertank.d.ts +5 -0
  229. package/dist/types/entities/monsters/supertank.d.ts.map +1 -0
  230. package/dist/types/entities/monsters/tank.d.ts +5 -0
  231. package/dist/types/entities/monsters/tank.d.ts.map +1 -0
  232. package/dist/types/entities/monsters/tankCommander.d.ts +5 -0
  233. package/dist/types/entities/monsters/tankCommander.d.ts.map +1 -0
  234. package/dist/types/entities/monsters/turret.d.ts +5 -0
  235. package/dist/types/entities/monsters/turret.d.ts.map +1 -0
  236. package/dist/types/entities/paths.d.ts +3 -0
  237. package/dist/types/entities/paths.d.ts.map +1 -0
  238. package/dist/types/entities/player.d.ts +8 -0
  239. package/dist/types/entities/player.d.ts.map +1 -0
  240. package/dist/types/entities/playerStats.d.ts +3 -0
  241. package/dist/types/entities/playerStats.d.ts.map +1 -0
  242. package/dist/types/entities/player_anim.d.ts +50 -0
  243. package/dist/types/entities/player_anim.d.ts.map +1 -0
  244. package/dist/types/entities/pool.d.ts +28 -0
  245. package/dist/types/entities/pool.d.ts.map +1 -0
  246. package/dist/types/entities/projectiles/prox.d.ts +5 -0
  247. package/dist/types/entities/projectiles/prox.d.ts.map +1 -0
  248. package/dist/types/entities/projectiles/trap.d.ts +7 -0
  249. package/dist/types/entities/projectiles/trap.d.ts.map +1 -0
  250. package/dist/types/entities/projectiles.d.ts +22 -0
  251. package/dist/types/entities/projectiles.d.ts.map +1 -0
  252. package/dist/types/entities/selection.d.ts +73 -0
  253. package/dist/types/entities/selection.d.ts.map +1 -0
  254. package/dist/types/entities/spatial.d.ts +15 -0
  255. package/dist/types/entities/spatial.d.ts.map +1 -0
  256. package/dist/types/entities/spawn.d.ts +33 -0
  257. package/dist/types/entities/spawn.d.ts.map +1 -0
  258. package/dist/types/entities/spawngro.d.ts +3 -0
  259. package/dist/types/entities/spawngro.d.ts.map +1 -0
  260. package/dist/types/entities/system.d.ts +130 -0
  261. package/dist/types/entities/system.d.ts.map +1 -0
  262. package/dist/types/entities/target/speaker.d.ts +3 -0
  263. package/dist/types/entities/target/speaker.d.ts.map +1 -0
  264. package/dist/types/entities/targets.d.ts +3 -0
  265. package/dist/types/entities/targets.d.ts.map +1 -0
  266. package/dist/types/entities/templates.d.ts +45 -0
  267. package/dist/types/entities/templates.d.ts.map +1 -0
  268. package/dist/types/entities/thinkScheduler.d.ts +14 -0
  269. package/dist/types/entities/thinkScheduler.d.ts.map +1 -0
  270. package/dist/types/entities/triggers/always.d.ts +3 -0
  271. package/dist/types/entities/triggers/always.d.ts.map +1 -0
  272. package/dist/types/entities/triggers/bad_area.d.ts +3 -0
  273. package/dist/types/entities/triggers/bad_area.d.ts.map +1 -0
  274. package/dist/types/entities/triggers/common.d.ts +14 -0
  275. package/dist/types/entities/triggers/common.d.ts.map +1 -0
  276. package/dist/types/entities/triggers/counter.d.ts +3 -0
  277. package/dist/types/entities/triggers/counter.d.ts.map +1 -0
  278. package/dist/types/entities/triggers/elevator.d.ts +3 -0
  279. package/dist/types/entities/triggers/elevator.d.ts.map +1 -0
  280. package/dist/types/entities/triggers/flashlight.d.ts +3 -0
  281. package/dist/types/entities/triggers/flashlight.d.ts.map +1 -0
  282. package/dist/types/entities/triggers/fog.d.ts +2 -0
  283. package/dist/types/entities/triggers/fog.d.ts.map +1 -0
  284. package/dist/types/entities/triggers/gravity.d.ts +3 -0
  285. package/dist/types/entities/triggers/gravity.d.ts.map +1 -0
  286. package/dist/types/entities/triggers/hurt.d.ts +3 -0
  287. package/dist/types/entities/triggers/hurt.d.ts.map +1 -0
  288. package/dist/types/entities/triggers/index.d.ts +3 -0
  289. package/dist/types/entities/triggers/index.d.ts.map +1 -0
  290. package/dist/types/entities/triggers/key.d.ts +3 -0
  291. package/dist/types/entities/triggers/key.d.ts.map +1 -0
  292. package/dist/types/entities/triggers/look.d.ts +3 -0
  293. package/dist/types/entities/triggers/look.d.ts.map +1 -0
  294. package/dist/types/entities/triggers/monsterjump.d.ts +3 -0
  295. package/dist/types/entities/triggers/monsterjump.d.ts.map +1 -0
  296. package/dist/types/entities/triggers/multiple.d.ts +6 -0
  297. package/dist/types/entities/triggers/multiple.d.ts.map +1 -0
  298. package/dist/types/entities/triggers/once.d.ts +3 -0
  299. package/dist/types/entities/triggers/once.d.ts.map +1 -0
  300. package/dist/types/entities/triggers/push.d.ts +3 -0
  301. package/dist/types/entities/triggers/push.d.ts.map +1 -0
  302. package/dist/types/entities/triggers/relay.d.ts +3 -0
  303. package/dist/types/entities/triggers/relay.d.ts.map +1 -0
  304. package/dist/types/entities/triggers/secret.d.ts +3 -0
  305. package/dist/types/entities/triggers/secret.d.ts.map +1 -0
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  342. package/dist/types/modes/ctf/items.d.ts +2 -0
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  382. package/package.json +44 -0
@@ -0,0 +1,5 @@
1
+ import { Entity } from '../entity.js';
2
+ import { PowerupItem } from '../../inventory/index.js';
3
+ import { GameExports } from '../../index.js';
4
+ export declare function createPowerupPickupEntity(game: GameExports, powerupItem: PowerupItem): Partial<Entity>;
5
+ //# sourceMappingURL=powerups.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"powerups.d.ts","sourceRoot":"","sources":["../../../../src/entities/items/powerups.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAE,MAAM,cAAc,CAAC;AACtC,OAAO,EAAiB,WAAW,EAAE,MAAM,0BAA0B,CAAC;AACtE,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAK7C,wBAAgB,yBAAyB,CAAC,IAAI,EAAE,WAAW,EAAE,WAAW,EAAE,WAAW,GAAG,OAAO,CAAC,MAAM,CAAC,CAqBtG"}
@@ -0,0 +1,5 @@
1
+ import { Entity } from '../entity.js';
2
+ import { WeaponItem } from '../../inventory/index.js';
3
+ import { GameExports } from '../../index.js';
4
+ export declare function createWeaponPickupEntity(game: GameExports, weaponItem: WeaponItem): Partial<Entity>;
5
+ //# sourceMappingURL=weapons.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"weapons.d.ts","sourceRoot":"","sources":["../../../../src/entities/items/weapons.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAE,MAAM,cAAc,CAAC;AACtC,OAAO,EAAgB,UAAU,EAAE,MAAM,0BAA0B,CAAC;AACpE,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAK7C,wBAAgB,wBAAwB,CAAC,IAAI,EAAE,WAAW,EAAE,UAAU,EAAE,UAAU,GAAG,OAAO,CAAC,MAAM,CAAC,CAoBnG"}
@@ -0,0 +1,5 @@
1
+ import { SpawnRegistry } from './spawn.js';
2
+ import { GameExports } from '../index.js';
3
+ export { createWeaponPickupEntity } from './items/weapons.js';
4
+ export declare function registerItemSpawns(game: GameExports, registry: SpawnRegistry): void;
5
+ //# sourceMappingURL=items.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"items.d.ts","sourceRoot":"","sources":["../../../src/entities/items.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AAC3C,OAAO,EAAE,WAAW,EAAE,MAAM,aAAa,CAAC;AAW1C,OAAO,EAAE,wBAAwB,EAAE,MAAM,oBAAoB,CAAC;AAY9D,wBAAgB,kBAAkB,CAAC,IAAI,EAAE,WAAW,EAAE,QAAQ,EAAE,aAAa,QAoD5E"}
@@ -0,0 +1,3 @@
1
+ import type { SpawnRegistry } from './spawn.js';
2
+ export declare function registerLightSpawns(registry: SpawnRegistry): void;
3
+ //# sourceMappingURL=lights.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"lights.d.ts","sourceRoot":"","sources":["../../../src/entities/lights.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AAGhD,wBAAgB,mBAAmB,CAAC,QAAQ,EAAE,aAAa,QAqB1D"}
@@ -0,0 +1,7 @@
1
+ import { SpawnRegistry } from '../spawn.js';
2
+ export declare function registerMiscSatelliteDish(registry: SpawnRegistry): void;
3
+ export declare function registerMiscBlackhole(registry: SpawnRegistry): void;
4
+ export declare function registerMiscEasterTank(registry: SpawnRegistry): void;
5
+ export declare function registerMiscEasterChick(registry: SpawnRegistry): void;
6
+ export declare function registerMiscEasterChick2(registry: SpawnRegistry): void;
7
+ //# sourceMappingURL=decorative.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"decorative.d.ts","sourceRoot":"","sources":["../../../../src/entities/misc/decorative.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,aAAa,EAAgB,MAAM,aAAa,CAAC;AAsB1D,wBAAgB,yBAAyB,CAAC,QAAQ,EAAE,aAAa,QAUhE;AAiCD,wBAAgB,qBAAqB,CAAC,QAAQ,EAAE,aAAa,QAoB5D;AAgBD,wBAAgB,sBAAsB,CAAC,QAAQ,EAAE,aAAa,QAY7D;AAYD,wBAAgB,uBAAuB,CAAC,QAAQ,EAAE,aAAa,QAY9D;AAYD,wBAAgB,wBAAwB,CAAC,QAAQ,EAAE,aAAa,QAY/D"}
@@ -0,0 +1,6 @@
1
+ import { SpawnRegistry } from '../spawn.js';
2
+ export declare function registerMiscViper(registry: SpawnRegistry): void;
3
+ export declare function registerMiscStroggShip(registry: SpawnRegistry): void;
4
+ export declare function registerMiscViperBomb(registry: SpawnRegistry): void;
5
+ export declare function registerMiscBigViper(registry: SpawnRegistry): void;
6
+ //# sourceMappingURL=flyers.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"flyers.d.ts","sourceRoot":"","sources":["../../../../src/entities/misc/flyers.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,aAAa,EAAgB,MAAM,aAAa,CAAC;AAiE1D,wBAAgB,iBAAiB,CAAC,QAAQ,EAAE,aAAa,QAgCxD;AAYD,wBAAgB,sBAAsB,CAAC,QAAQ,EAAE,aAAa,QA6B7D;AAuDD,wBAAgB,qBAAqB,CAAC,QAAQ,EAAE,aAAa,QAe5D;AAMD,wBAAgB,oBAAoB,CAAC,QAAQ,EAAE,aAAa,QAS3D"}
@@ -0,0 +1,12 @@
1
+ import { SpawnRegistry } from '../spawn.js';
2
+ export declare function registerFuncClock(registry: SpawnRegistry): void;
3
+ export declare function registerTargetString(registry: SpawnRegistry): void;
4
+ export declare function registerTargetCharacter(registry: SpawnRegistry): void;
5
+ export declare function registerMiscFlare(registry: SpawnRegistry): void;
6
+ export declare function registerMiscHologram(registry: SpawnRegistry): void;
7
+ export declare function registerMiscFireball(registry: SpawnRegistry): void;
8
+ export declare function registerInfoLandmark(registry: SpawnRegistry): void;
9
+ export declare function registerInfoWorldText(registry: SpawnRegistry): void;
10
+ export declare function registerMiscPlayerMannequin(registry: SpawnRegistry): void;
11
+ export declare function registerMiscModel(registry: SpawnRegistry): void;
12
+ //# sourceMappingURL=more_misc.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"more_misc.d.ts","sourceRoot":"","sources":["../../../../src/entities/misc/more_misc.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,aAAa,EAAgB,MAAM,aAAa,CAAC;AAoG1D,wBAAgB,iBAAiB,CAAC,QAAQ,EAAE,aAAa,QAyBxD;AA4CD,wBAAgB,oBAAoB,CAAC,QAAQ,EAAE,aAAa,QAK3D;AAED,wBAAgB,uBAAuB,CAAC,QAAQ,EAAE,aAAa,QAO9D;AAWD,wBAAgB,iBAAiB,CAAC,QAAQ,EAAE,aAAa,QA8BxD;AAYD,wBAAgB,oBAAoB,CAAC,QAAQ,EAAE,aAAa,QAa3D;AAiDD,wBAAgB,oBAAoB,CAAC,QAAQ,EAAE,aAAa,QAW3D;AAMD,wBAAgB,oBAAoB,CAAC,QAAQ,EAAE,aAAa,QAK3D;AASD,wBAAgB,qBAAqB,CAAC,QAAQ,EAAE,aAAa,QAS5D;AAED,wBAAgB,2BAA2B,CAAC,QAAQ,EAAE,aAAa,QASlE;AAMD,wBAAgB,iBAAiB,CAAC,QAAQ,EAAE,aAAa,QAUxD"}
@@ -0,0 +1,3 @@
1
+ import { SpawnRegistry } from '../spawn.js';
2
+ export declare function registerMiscViperMissile(registry: SpawnRegistry): void;
3
+ //# sourceMappingURL=viperMissile.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"viperMissile.d.ts","sourceRoot":"","sources":["../../../../src/entities/misc/viperMissile.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,aAAa,EAAgB,MAAM,aAAa,CAAC;AAgC1D,wBAAgB,wBAAwB,CAAC,QAAQ,EAAE,aAAa,QAgB/D"}
@@ -0,0 +1,4 @@
1
+ import type { SpawnRegistry, SpawnFunction } from './spawn.js';
2
+ export declare const SP_func_object: SpawnFunction;
3
+ export declare function registerMiscSpawns(registry: SpawnRegistry): void;
4
+ //# sourceMappingURL=misc.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"misc.d.ts","sourceRoot":"","sources":["../../../src/entities/misc.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AAmD/D,eAAO,MAAM,cAAc,EAAE,aAkD5B,CAAC;AAuCF,wBAAgB,kBAAkB,CAAC,QAAQ,EAAE,aAAa,QA4DzD"}
@@ -0,0 +1,6 @@
1
+ import { Entity } from '../entity.js';
2
+ import { SpawnContext, SpawnRegistry } from '../spawn.js';
3
+ export declare function SP_misc_actor(self: Entity, context: SpawnContext): void;
4
+ export declare function SP_target_actor(self: Entity, context: SpawnContext): void;
5
+ export declare function registerActorSpawns(registry: SpawnRegistry): void;
6
+ //# sourceMappingURL=actor.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"actor.d.ts","sourceRoot":"","sources":["../../../../src/entities/monsters/actor.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAqE,MAAM,cAAc,CAAC;AAGzG,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAoa1D,wBAAgB,aAAa,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,QAqEhE;AAuFD,wBAAgB,eAAe,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,QAiClE;AAED,wBAAgB,mBAAmB,CAAC,QAAQ,EAAE,aAAa,GAAG,IAAI,CAGjE"}
@@ -0,0 +1,5 @@
1
+ import { Entity } from '../entity.js';
2
+ import { SpawnContext } from '../spawn.js';
3
+ export declare function SP_monster_arachnid(self: Entity, context: SpawnContext): void;
4
+ export declare function registerArachnidSpawns(registry: any): void;
5
+ //# sourceMappingURL=arachnid.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"arachnid.d.ts","sourceRoot":"","sources":["../../../../src/entities/monsters/arachnid.ts"],"names":[],"mappings":"AAaA,OAAO,EACL,MAAM,EAQP,MAAM,cAAc,CAAC;AA8atB,OAAO,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;AAE3C,wBAAgB,mBAAmB,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,QAyDtE;AAED,wBAAgB,sBAAsB,CAAC,QAAQ,EAAE,GAAG,GAAG,IAAI,CAE1D"}
@@ -0,0 +1,19 @@
1
+ import { Vec3 } from '@quake2ts/shared';
2
+ import { Entity } from '../entity.js';
3
+ import { DamageMod } from '../../combat/damageMods.js';
4
+ import type { EntitySystem } from '../system.js';
5
+ export declare function monster_fire_bullet_v2(self: Entity, start: Vec3, dir: Vec3, damage: number, kick: number, hspread: number, vspread: number, flashtype: number, context: EntitySystem, mod?: DamageMod): void;
6
+ export declare const monster_fire_bullet: typeof monster_fire_bullet_v2;
7
+ export declare function monster_fire_shotgun(self: Entity, start: Vec3, aimdir: Vec3, damage: number, kick: number, hspread: number, vspread: number, count: number, flashtype: number, context: EntitySystem, mod?: DamageMod): void;
8
+ export declare function monster_fire_blaster(self: Entity, start: Vec3, dir: Vec3, damage: number, speed: number, flashtype: number, effect: number, context: EntitySystem, mod?: DamageMod): void;
9
+ export declare function monster_fire_blueblaster(self: Entity, start: Vec3, dir: Vec3, damage: number, speed: number, flashtype: number, effect: number, context: EntitySystem): void;
10
+ export declare function monster_fire_ionripper(self: Entity, start: Vec3, dir: Vec3, damage: number, speed: number, flashtype: number, effect: number, context: EntitySystem): void;
11
+ export declare function monster_fire_grenade(self: Entity, start: Vec3, aim: Vec3, damage: number, speed: number, flashtype: number, context: EntitySystem): void;
12
+ export declare function monster_fire_rocket(self: Entity, start: Vec3, dir: Vec3, damage: number, speed: number, flashtype: number, context: EntitySystem): void;
13
+ export declare function monster_fire_bfg(self: Entity, start: Vec3, dir: Vec3, damage: number, speed: number, kick: number, damage_radius: number, flashtype: number, context: EntitySystem): void;
14
+ export declare function monster_fire_railgun(self: Entity, start: Vec3, aim: Vec3, damage: number, kick: number, flashtype: number, context: EntitySystem): void;
15
+ export declare function monster_fire_hit(self: Entity, aim: Vec3, damage: number, kick: number, context: EntitySystem): boolean;
16
+ export declare function monster_fire_heat(self: Entity, start: Vec3, dir: Vec3, damage: number, speed: number, flashtype: number, turn_fraction: number, context: EntitySystem): void;
17
+ export declare function monster_fire_dabeam(self: Entity, damage: number, secondary: boolean, update_func: (beam: Entity, context: EntitySystem) => void, context: EntitySystem): void;
18
+ export declare function monster_fire_flechette(self: Entity, start: Vec3, dir: Vec3, damage: number, speed: number, flashtype: number, context: EntitySystem): void;
19
+ //# sourceMappingURL=attack.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"attack.d.ts","sourceRoot":"","sources":["../../../../src/entities/monsters/attack.ts"],"names":[],"mappings":"AAAA,OAAO,EAAiE,IAAI,EAAsJ,MAAM,kBAAkB,CAAC;AAC3P,OAAO,EAAE,MAAM,EAAgC,MAAM,cAAc,CAAC;AAGpE,OAAO,EAAE,SAAS,EAAE,MAAM,4BAA4B,CAAC;AACvD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,cAAc,CAAC;AA0BjD,wBAAgB,sBAAsB,CACpC,IAAI,EAAE,MAAM,EACZ,KAAK,EAAE,IAAI,EACX,GAAG,EAAE,IAAI,EACT,MAAM,EAAE,MAAM,EACd,IAAI,EAAE,MAAM,EACZ,OAAO,EAAE,MAAM,EACf,OAAO,EAAE,MAAM,EACf,SAAS,EAAE,MAAM,EACjB,OAAO,EAAE,YAAY,EACrB,GAAG,GAAE,SAA6B,GACjC,IAAI,CA8CN;AAGD,eAAO,MAAM,mBAAmB,+BAAyB,CAAC;AAE1D,wBAAgB,oBAAoB,CAClC,IAAI,EAAE,MAAM,EACZ,KAAK,EAAE,IAAI,EACX,MAAM,EAAE,IAAI,EACZ,MAAM,EAAE,MAAM,EACd,IAAI,EAAE,MAAM,EACZ,OAAO,EAAE,MAAM,EACf,OAAO,EAAE,MAAM,EACf,KAAK,EAAE,MAAM,EACb,SAAS,EAAE,MAAM,EACjB,OAAO,EAAE,YAAY,EACrB,GAAG,GAAE,SAA6B,GACjC,IAAI,CAIN;AAED,wBAAgB,oBAAoB,CAChC,IAAI,EAAE,MAAM,EACZ,KAAK,EAAE,IAAI,EACX,GAAG,EAAE,IAAI,EACT,MAAM,EAAE,MAAM,EACd,KAAK,EAAE,MAAM,EACb,SAAS,EAAE,MAAM,EACjB,MAAM,EAAE,MAAM,EACd,OAAO,EAAE,YAAY,EACrB,GAAG,GAAE,SAA6B,GACnC,IAAI,CAEN;AAED,wBAAgB,wBAAwB,CACpC,IAAI,EAAE,MAAM,EACZ,KAAK,EAAE,IAAI,EACX,GAAG,EAAE,IAAI,EACT,MAAM,EAAE,MAAM,EACd,KAAK,EAAE,MAAM,EACb,SAAS,EAAE,MAAM,EACjB,MAAM,EAAE,MAAM,EACd,OAAO,EAAE,YAAY,GACtB,IAAI,CAEN;AAED,wBAAgB,sBAAsB,CAClC,IAAI,EAAE,MAAM,EACZ,KAAK,EAAE,IAAI,EACX,GAAG,EAAE,IAAI,EACT,MAAM,EAAE,MAAM,EACd,KAAK,EAAE,MAAM,EACb,SAAS,EAAE,MAAM,EACjB,MAAM,EAAE,MAAM,EACd,OAAO,EAAE,YAAY,GACtB,IAAI,CAEN;AAED,wBAAgB,oBAAoB,CAChC,IAAI,EAAE,MAAM,EACZ,KAAK,EAAE,IAAI,EACX,GAAG,EAAE,IAAI,EACT,MAAM,EAAE,MAAM,EACd,KAAK,EAAE,MAAM,EACb,SAAS,EAAE,MAAM,EACjB,OAAO,EAAE,YAAY,GACtB,IAAI,CAEN;AAED,wBAAgB,mBAAmB,CAC/B,IAAI,EAAE,MAAM,EACZ,KAAK,EAAE,IAAI,EACX,GAAG,EAAE,IAAI,EACT,MAAM,EAAE,MAAM,EACd,KAAK,EAAE,MAAM,EACb,SAAS,EAAE,MAAM,EACjB,OAAO,EAAE,YAAY,GACtB,IAAI,CAEN;AAED,wBAAgB,gBAAgB,CAC5B,IAAI,EAAE,MAAM,EACZ,KAAK,EAAE,IAAI,EACX,GAAG,EAAE,IAAI,EACT,MAAM,EAAE,MAAM,EACd,KAAK,EAAE,MAAM,EACb,IAAI,EAAE,MAAM,EACZ,aAAa,EAAE,MAAM,EACrB,SAAS,EAAE,MAAM,EACjB,OAAO,EAAE,YAAY,GACtB,IAAI,CAIN;AAED,wBAAgB,oBAAoB,CAChC,IAAI,EAAE,MAAM,EACZ,KAAK,EAAE,IAAI,EACX,GAAG,EAAE,IAAI,EACT,MAAM,EAAE,MAAM,EACd,IAAI,EAAE,MAAM,EACZ,SAAS,EAAE,MAAM,EACjB,OAAO,EAAE,YAAY,GACtB,IAAI,CAsBN;AAED,wBAAgB,gBAAgB,CAC5B,IAAI,EAAE,MAAM,EACZ,GAAG,EAAE,IAAI,EACT,MAAM,EAAE,MAAM,EACd,IAAI,EAAE,MAAM,EACZ,OAAO,EAAE,YAAY,GACtB,OAAO,CAoCT;AAED,wBAAgB,iBAAiB,CAC/B,IAAI,EAAE,MAAM,EACZ,KAAK,EAAE,IAAI,EACX,GAAG,EAAE,IAAI,EACT,MAAM,EAAE,MAAM,EACd,KAAK,EAAE,MAAM,EACb,SAAS,EAAE,MAAM,EACjB,aAAa,EAAE,MAAM,EACrB,OAAO,EAAE,YAAY,GACpB,IAAI,CAEN;AAuED,wBAAgB,mBAAmB,CACjC,IAAI,EAAE,MAAM,EACZ,MAAM,EAAE,MAAM,EACd,SAAS,EAAE,OAAO,EAClB,WAAW,EAAE,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,KAAK,IAAI,EAC1D,OAAO,EAAE,YAAY,GACpB,IAAI,CAgDN;AAED,wBAAgB,sBAAsB,CACpC,IAAI,EAAE,MAAM,EACZ,KAAK,EAAE,IAAI,EACX,GAAG,EAAE,IAAI,EACT,MAAM,EAAE,MAAM,EACd,KAAK,EAAE,MAAM,EACb,SAAS,EAAE,MAAM,EACjB,OAAO,EAAE,YAAY,GACpB,IAAI,CAEN"}
@@ -0,0 +1,5 @@
1
+ import { Entity } from '../entity.js';
2
+ import { SpawnContext, SpawnRegistry } from '../spawn.js';
3
+ export declare function SP_monster_berserk(self: Entity, context: SpawnContext): void;
4
+ export declare function registerBerserkSpawns(registry: SpawnRegistry): void;
5
+ //# sourceMappingURL=berserk.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"berserk.d.ts","sourceRoot":"","sources":["../../../../src/entities/monsters/berserk.ts"],"names":[],"mappings":"AAmBA,OAAO,EAEL,MAAM,EAKP,MAAM,cAAc,CAAC;AAEtB,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAulB1D,wBAAgB,kBAAkB,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI,CA+B5E;AAED,wBAAgB,qBAAqB,CAAC,QAAQ,EAAE,aAAa,GAAG,IAAI,CAEnE"}
@@ -0,0 +1,5 @@
1
+ import { Entity } from '../entity.js';
2
+ import { SpawnContext, SpawnRegistry } from '../spawn.js';
3
+ export declare function SP_monster_boss2(self: Entity, context: SpawnContext): void;
4
+ export declare function registerBoss2Spawns(registry: SpawnRegistry): void;
5
+ //# sourceMappingURL=boss2.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"boss2.d.ts","sourceRoot":"","sources":["../../../../src/entities/monsters/boss2.ts"],"names":[],"mappings":"AAQA,OAAO,EAEL,MAAM,EAOP,MAAM,cAAc,CAAC;AACtB,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAwO1D,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI,CA2D1E;AAED,wBAAgB,mBAAmB,CAAC,QAAQ,EAAE,aAAa,GAAG,IAAI,CAEjE"}
@@ -0,0 +1,5 @@
1
+ import { Entity } from '../entity.js';
2
+ import { SpawnContext, SpawnRegistry } from '../spawn.js';
3
+ export declare function SP_monster_brain(self: Entity, context: SpawnContext): void;
4
+ export declare function registerBrainSpawns(registry: SpawnRegistry): void;
5
+ //# sourceMappingURL=brain.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"brain.d.ts","sourceRoot":"","sources":["../../../../src/entities/monsters/brain.ts"],"names":[],"mappings":"AAQA,OAAO,EAEL,MAAM,EAKP,MAAM,cAAc,CAAC;AACtB,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AA6mB1D,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI,CA0C1E;AAED,wBAAgB,mBAAmB,CAAC,QAAQ,EAAE,aAAa,GAAG,IAAI,CAEjE"}
@@ -0,0 +1,5 @@
1
+ import { Entity } from '../entity.js';
2
+ import { SpawnContext, SpawnRegistry } from '../spawn.js';
3
+ export declare function SP_monster_chick(self: Entity, context: SpawnContext): void;
4
+ export declare function registerChickSpawns(registry: SpawnRegistry): void;
5
+ //# sourceMappingURL=chick.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chick.d.ts","sourceRoot":"","sources":["../../../../src/entities/monsters/chick.ts"],"names":[],"mappings":"AAwBA,OAAO,EAEL,MAAM,EAKP,MAAM,cAAc,CAAC;AACtB,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAwa1D,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI,CAgC1E;AAED,wBAAgB,mBAAmB,CAAC,QAAQ,EAAE,aAAa,GAAG,IAAI,CAEjE"}
@@ -0,0 +1,33 @@
1
+ import { Entity, MonsterMove } from '../entity.js';
2
+ import { SpawnContext } from '../spawn.js';
3
+ import { Vec3 } from '@quake2ts/shared';
4
+ import { EntitySystem } from '../system.js';
5
+ export interface MonsterConfig {
6
+ model: string;
7
+ health: number;
8
+ mass: number;
9
+ mins?: {
10
+ x: number;
11
+ y: number;
12
+ z: number;
13
+ };
14
+ maxs?: {
15
+ x: number;
16
+ y: number;
17
+ z: number;
18
+ };
19
+ fly?: boolean;
20
+ }
21
+ export declare function createMonsterSpawn(config: MonsterConfig): (self: Entity, context: SpawnContext) => void;
22
+ export declare function M_SetAnimation(self: Entity, move: MonsterMove, context: any): void;
23
+ export declare function M_ShouldReactToPain(self: Entity, context: EntitySystem): boolean;
24
+ export declare function M_CheckGib(self: Entity, context: any): boolean;
25
+ export declare function M_AllowSpawn(self: Entity, context: any): boolean;
26
+ export declare function walkmonster_start(self: Entity, context: any): void;
27
+ export declare function flymonster_start(self: Entity, context: any): void;
28
+ export declare function M_ProjectFlashSource(self: Entity, offset: Vec3, forward: Vec3, right: Vec3): Vec3;
29
+ export declare function M_MonsterDodge(self: Entity, attacker: Entity, eta: number): void;
30
+ export declare function monster_done_dodge(self: Entity): void;
31
+ export declare function M_CheckClearShot(self: Entity, offset: Vec3, context: EntitySystem): boolean;
32
+ export declare function M_AdjustBlindfireTarget(self: Entity, start: Vec3, target: Vec3, right: Vec3, context: any): Vec3 | null;
33
+ //# sourceMappingURL=common.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"common.d.ts","sourceRoot":"","sources":["../../../../src/entities/monsters/common.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAgB,WAAW,EAAmD,MAAM,cAAc,CAAC;AAElH,OAAO,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;AAE3C,OAAO,EAAE,IAAI,EAAyE,MAAM,kBAAkB,CAAC;AAC/G,OAAO,EAAE,YAAY,EAAE,MAAM,cAAc,CAAC;AAK5C,MAAM,WAAW,aAAa;IAC5B,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,CAAC,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IAC3C,IAAI,CAAC,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IAC3C,GAAG,CAAC,EAAE,OAAO,CAAC;CACf;AAmDD,wBAAgB,kBAAkB,CAAC,MAAM,EAAE,aAAa,IACtC,MAAM,MAAM,EAAE,SAAS,YAAY,KAAG,IAAI,CA8C3D;AAED,wBAAgB,cAAc,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,WAAW,EAAE,OAAO,EAAE,GAAG,GAAG,IAAI,CAElF;AAED,wBAAgB,mBAAmB,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,GAAG,OAAO,CAQhF;AAED,wBAAgB,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,GAAG,GAAG,OAAO,CAG9D;AAED,wBAAgB,YAAY,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,GAAG,GAAG,OAAO,CAEhE;AAED,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,GAAG,GAAG,IAAI,CAGlE;AAED,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,GAAG,GAAG,IAAI,CASjE;AAED,wBAAgB,oBAAoB,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,GAAG,IAAI,CAKjG;AAED,wBAAgB,cAAc,CAAC,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,GAAG,IAAI,CAEhF;AAED,wBAAgB,kBAAkB,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,CAKrD;AAED,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,EAAE,YAAY,GAAG,OAAO,CAuB3F;AAGD,wBAAgB,uBAAuB,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,EAAE,GAAG,GAAG,IAAI,GAAG,IAAI,CAsBvH"}
@@ -0,0 +1,5 @@
1
+ import { Entity } from '../entity.js';
2
+ import { SpawnContext, SpawnRegistry } from '../spawn.js';
3
+ export declare function SP_monster_fixbot(self: Entity, context: SpawnContext): void;
4
+ export declare function registerFixbotSpawns(registry: SpawnRegistry): void;
5
+ //# sourceMappingURL=fixbot.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"fixbot.d.ts","sourceRoot":"","sources":["../../../../src/entities/monsters/fixbot.ts"],"names":[],"mappings":"AA4BA,OAAO,EAEL,MAAM,EAMP,MAAM,cAAc,CAAC;AACtB,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAqX1D,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI,CAkC3E;AAED,wBAAgB,oBAAoB,CAAC,QAAQ,EAAE,aAAa,GAAG,IAAI,CAElE"}
@@ -0,0 +1,5 @@
1
+ import { Entity } from '../entity.js';
2
+ import { SpawnContext, SpawnRegistry } from '../spawn.js';
3
+ export declare function SP_monster_flipper(self: Entity, context: SpawnContext): void;
4
+ export declare function registerFlipperSpawns(registry: SpawnRegistry): void;
5
+ //# sourceMappingURL=flipper.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"flipper.d.ts","sourceRoot":"","sources":["../../../../src/entities/monsters/flipper.ts"],"names":[],"mappings":"AASA,OAAO,EAEL,MAAM,EAMP,MAAM,cAAc,CAAC;AACtB,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAyP1D,wBAAgB,kBAAkB,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI,CAoC5E;AAED,wBAAgB,qBAAqB,CAAC,QAAQ,EAAE,aAAa,GAAG,IAAI,CAEnE"}
@@ -0,0 +1,5 @@
1
+ import { Entity } from '../entity.js';
2
+ import { SpawnContext, SpawnRegistry } from '../spawn.js';
3
+ export declare function SP_monster_floater(self: Entity, context: SpawnContext): void;
4
+ export declare function registerFloaterSpawns(registry: SpawnRegistry): void;
5
+ //# sourceMappingURL=floater.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"floater.d.ts","sourceRoot":"","sources":["../../../../src/entities/monsters/floater.ts"],"names":[],"mappings":"AASA,OAAO,EAEL,MAAM,EAMP,MAAM,cAAc,CAAC;AACtB,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAsK1D,wBAAgB,kBAAkB,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI,CAqD5E;AAED,wBAAgB,qBAAqB,CAAC,QAAQ,EAAE,aAAa,GAAG,IAAI,CAEnE"}
@@ -0,0 +1,7 @@
1
+ import { Entity } from '../entity.js';
2
+ import { SpawnContext, SpawnRegistry } from '../spawn.js';
3
+ import { EntitySystem } from '../system.js';
4
+ export declare function SP_monster_flyer(self: Entity, context: SpawnContext): void;
5
+ export declare function createFlyer(self: Entity, context: EntitySystem): void;
6
+ export declare function registerFlyerSpawns(registry: SpawnRegistry): void;
7
+ //# sourceMappingURL=flyer.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"flyer.d.ts","sourceRoot":"","sources":["../../../../src/entities/monsters/flyer.ts"],"names":[],"mappings":"AASA,OAAO,EAEL,MAAM,EAMP,MAAM,cAAc,CAAC;AACtB,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAQ1D,OAAO,EAAE,YAAY,EAAE,MAAM,cAAc,CAAC;AA6K5C,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI,CA8C1E;AAED,wBAAgB,WAAW,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI,CASrE;AAED,wBAAgB,mBAAmB,CAAC,QAAQ,EAAE,aAAa,GAAG,IAAI,CAEjE"}
@@ -0,0 +1,5 @@
1
+ import { Entity } from '../entity.js';
2
+ import { SpawnContext, SpawnRegistry } from '../spawn.js';
3
+ export declare function SP_monster_gekk(self: Entity, context: SpawnContext): void;
4
+ export declare function registerGekkSpawns(registry: SpawnRegistry): void;
5
+ //# sourceMappingURL=gekk.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gekk.d.ts","sourceRoot":"","sources":["../../../../src/entities/monsters/gekk.ts"],"names":[],"mappings":"AAsBA,OAAO,EAEL,MAAM,EAMP,MAAM,cAAc,CAAC;AACtB,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAosB1D,wBAAgB,eAAe,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI,CA8CzE;AAkDD,wBAAgB,kBAAkB,CAAC,QAAQ,EAAE,aAAa,GAAG,IAAI,CAEhE"}
@@ -0,0 +1,5 @@
1
+ import { Entity } from '../entity.js';
2
+ import { SpawnContext, SpawnRegistry } from '../spawn.js';
3
+ export declare function SP_monster_gladiator(self: Entity, context: SpawnContext): void;
4
+ export declare function registerGladiatorSpawns(registry: SpawnRegistry): void;
5
+ //# sourceMappingURL=gladiator.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gladiator.d.ts","sourceRoot":"","sources":["../../../../src/entities/monsters/gladiator.ts"],"names":[],"mappings":"AAUA,OAAO,EAEL,MAAM,EAKP,MAAM,cAAc,CAAC;AACtB,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAsN1D,wBAAgB,oBAAoB,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI,CAoD9E;AAED,wBAAgB,uBAAuB,CAAC,QAAQ,EAAE,aAAa,GAAG,IAAI,CAErE"}
@@ -0,0 +1,5 @@
1
+ import { Entity } from '../entity.js';
2
+ import { SpawnContext, SpawnRegistry } from '../spawn.js';
3
+ export declare function SP_monster_guardian(self: Entity, context: SpawnContext): void;
4
+ export declare function registerGuardianSpawns(registry: SpawnRegistry): void;
5
+ //# sourceMappingURL=guardian.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"guardian.d.ts","sourceRoot":"","sources":["../../../../src/entities/monsters/guardian.ts"],"names":[],"mappings":"AA0BA,OAAO,EACL,MAAM,EAMP,MAAM,cAAc,CAAC;AACtB,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AA8hB1D,wBAAgB,mBAAmB,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI,CAkD7E;AAED,wBAAgB,sBAAsB,CAAC,QAAQ,EAAE,aAAa,GAAG,IAAI,CAEpE"}
@@ -0,0 +1,5 @@
1
+ import { Entity } from '../entity.js';
2
+ import { SpawnContext, SpawnRegistry } from '../spawn.js';
3
+ export declare function SP_monster_gunner(self: Entity, context: SpawnContext): void;
4
+ export declare function registerGunnerSpawns(registry: SpawnRegistry): void;
5
+ //# sourceMappingURL=gunner.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gunner.d.ts","sourceRoot":"","sources":["../../../../src/entities/monsters/gunner.ts"],"names":[],"mappings":"AAWA,OAAO,EAEH,MAAM,EAMT,MAAM,cAAc,CAAC;AACtB,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAqf1D,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI,CA0C3E;AAED,wBAAgB,oBAAoB,CAAC,QAAQ,EAAE,aAAa,GAAG,IAAI,CAElE"}
@@ -0,0 +1,5 @@
1
+ import { Entity } from '../entity.js';
2
+ import { SpawnContext, SpawnRegistry } from '../spawn.js';
3
+ export declare function SP_monster_guncmdr(self: Entity, context: SpawnContext): void;
4
+ export declare function registerGunCommanderSpawns(registry: SpawnRegistry): void;
5
+ //# sourceMappingURL=gunnerCommander.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gunnerCommander.d.ts","sourceRoot":"","sources":["../../../../src/entities/monsters/gunnerCommander.ts"],"names":[],"mappings":"AAkBA,OAAO,EAEL,MAAM,EAIP,MAAM,cAAc,CAAC;AACtB,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAs6B1D,wBAAgB,kBAAkB,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI,CAoD5E;AAED,wBAAgB,0BAA0B,CAAC,QAAQ,EAAE,aAAa,GAAG,IAAI,CAExE"}
@@ -0,0 +1,5 @@
1
+ import { Entity } from '../entity.js';
2
+ import { SpawnContext, SpawnRegistry } from '../spawn.js';
3
+ export declare function SP_monster_hover(self: Entity, context: SpawnContext): void;
4
+ export declare function registerHoverSpawns(registry: SpawnRegistry): void;
5
+ //# sourceMappingURL=hover.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"hover.d.ts","sourceRoot":"","sources":["../../../../src/entities/monsters/hover.ts"],"names":[],"mappings":"AAQA,OAAO,EAEL,MAAM,EAMP,MAAM,cAAc,CAAC;AACtB,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAqK1D,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI,CA0C1E;AAED,wBAAgB,mBAAmB,CAAC,QAAQ,EAAE,aAAa,GAAG,IAAI,CAEjE"}
@@ -0,0 +1,5 @@
1
+ import { Entity } from '../entity.js';
2
+ import { SpawnContext, SpawnRegistry } from '../spawn.js';
3
+ export declare function SP_monster_icarus(self: Entity, context: SpawnContext): void;
4
+ export declare function registerIcarusSpawns(registry: SpawnRegistry): void;
5
+ //# sourceMappingURL=icarus.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"icarus.d.ts","sourceRoot":"","sources":["../../../../src/entities/monsters/icarus.ts"],"names":[],"mappings":"AAQA,OAAO,EAEL,MAAM,EAMP,MAAM,cAAc,CAAC;AACtB,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAqK1D,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI,CAiD3E;AAED,wBAAgB,oBAAoB,CAAC,QAAQ,EAAE,aAAa,GAAG,IAAI,CAElE"}
@@ -0,0 +1,3 @@
1
+ import { SpawnRegistry } from '../spawn.js';
2
+ export declare function registerMonsterSpawns(registry: SpawnRegistry): void;
3
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../src/entities/monsters/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAkC5C,wBAAgB,qBAAqB,CAAC,QAAQ,EAAE,aAAa,GAAG,IAAI,CAiCnE"}
@@ -0,0 +1,5 @@
1
+ import { Entity } from '../entity.js';
2
+ import { SpawnContext, SpawnRegistry } from '../spawn.js';
3
+ export declare function SP_monster_infantry(self: Entity, context: SpawnContext): void;
4
+ export declare function registerInfantrySpawns(registry: SpawnRegistry): void;
5
+ //# sourceMappingURL=infantry.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"infantry.d.ts","sourceRoot":"","sources":["../../../../src/entities/monsters/infantry.ts"],"names":[],"mappings":"AAWA,OAAO,EAEH,MAAM,EAKT,MAAM,cAAc,CAAC;AACtB,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAuP1D,wBAAgB,mBAAmB,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI,CA2C7E;AAED,wBAAgB,sBAAsB,CAAC,QAAQ,EAAE,aAAa,GAAG,IAAI,CAEpE"}
@@ -0,0 +1,5 @@
1
+ import { Entity } from '../entity.js';
2
+ import { SpawnContext, SpawnRegistry } from '../spawn.js';
3
+ export declare function SP_misc_insane(self: Entity, context: SpawnContext): void;
4
+ export declare function registerInsaneSpawns(registry: SpawnRegistry): void;
5
+ //# sourceMappingURL=insane.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"insane.d.ts","sourceRoot":"","sources":["../../../../src/entities/monsters/insane.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAqE,MAAM,cAAc,CAAC;AAGzG,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AA6b1D,wBAAgB,cAAc,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,QAwGjE;AAED,wBAAgB,oBAAoB,CAAC,QAAQ,EAAE,aAAa,GAAG,IAAI,CAElE"}
@@ -0,0 +1,5 @@
1
+ import { Entity } from '../entity.js';
2
+ import { SpawnContext, SpawnRegistry } from '../spawn.js';
3
+ export declare function SP_monster_jorg(self: Entity, context: SpawnContext): void;
4
+ export declare function registerJorgSpawns(registry: SpawnRegistry): void;
5
+ //# sourceMappingURL=jorg.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"jorg.d.ts","sourceRoot":"","sources":["../../../../src/entities/monsters/jorg.ts"],"names":[],"mappings":"AAQA,OAAO,EAEL,MAAM,EAQP,MAAM,cAAc,CAAC;AAEtB,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAmT1D,wBAAgB,eAAe,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI,CAmDzE;AAED,wBAAgB,kBAAkB,CAAC,QAAQ,EAAE,aAAa,GAAG,IAAI,CAEhE"}
@@ -0,0 +1,5 @@
1
+ import { Entity } from '../entity.js';
2
+ import { SpawnContext, SpawnRegistry } from '../spawn.js';
3
+ export declare function SP_monster_makron(self: Entity, context: SpawnContext): void;
4
+ export declare function registerMakronSpawns(registry: SpawnRegistry): void;
5
+ //# sourceMappingURL=makron.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"makron.d.ts","sourceRoot":"","sources":["../../../../src/entities/monsters/makron.ts"],"names":[],"mappings":"AAQA,OAAO,EAEL,MAAM,EAOP,MAAM,cAAc,CAAC;AACtB,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AA+U1D,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI,CAoD3E;AAED,wBAAgB,oBAAoB,CAAC,QAAQ,EAAE,aAAa,GAAG,IAAI,CAElE"}
@@ -0,0 +1,6 @@
1
+ import { Entity } from '../entity.js';
2
+ import { SpawnContext, SpawnRegistry } from '../spawn.js';
3
+ export declare function SP_monster_medic(self: Entity, context: SpawnContext): void;
4
+ export declare function SP_monster_medic_commander(self: Entity, context: SpawnContext): void;
5
+ export declare function registerMedicSpawns(registry: SpawnRegistry): void;
6
+ //# sourceMappingURL=medic.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"medic.d.ts","sourceRoot":"","sources":["../../../../src/entities/monsters/medic.ts"],"names":[],"mappings":"AASA,OAAO,EAGL,MAAM,EAMP,MAAM,cAAc,CAAC;AACtB,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAwrB1D,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI,CAgD1E;AAED,wBAAgB,0BAA0B,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI,CA8BpF;AAED,wBAAgB,mBAAmB,CAAC,QAAQ,EAAE,aAAa,GAAG,IAAI,CAGjE"}
@@ -0,0 +1,5 @@
1
+ import { Entity } from '../entity.js';
2
+ import { SpawnContext, SpawnRegistry } from '../spawn.js';
3
+ export declare function SP_monster_mutant(self: Entity, context: SpawnContext): void;
4
+ export declare function registerMutantSpawns(registry: SpawnRegistry): void;
5
+ //# sourceMappingURL=mutant.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"mutant.d.ts","sourceRoot":"","sources":["../../../../src/entities/monsters/mutant.ts"],"names":[],"mappings":"AAsBA,OAAO,EAEL,MAAM,EAKP,MAAM,cAAc,CAAC;AACtB,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAua1D,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI,CA+C3E;AAED,wBAAgB,oBAAoB,CAAC,QAAQ,EAAE,aAAa,GAAG,IAAI,CAElE"}
@@ -0,0 +1,5 @@
1
+ import { Entity } from '../entity.js';
2
+ import { SpawnContext, SpawnRegistry } from '../spawn.js';
3
+ export declare function SP_monster_parasite(self: Entity, context: SpawnContext): void;
4
+ export declare function registerParasiteSpawns(registry: SpawnRegistry): void;
5
+ //# sourceMappingURL=parasite.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"parasite.d.ts","sourceRoot":"","sources":["../../../../src/entities/monsters/parasite.ts"],"names":[],"mappings":"AAwBA,OAAO,EAEL,MAAM,EAKP,MAAM,cAAc,CAAC;AACtB,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAqd1D,wBAAgB,mBAAmB,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI,CA+C7E;AAED,wBAAgB,sBAAsB,CAAC,QAAQ,EAAE,aAAa,GAAG,IAAI,CAEpE"}
@@ -0,0 +1,5 @@
1
+ import { Entity } from '../../entity.js';
2
+ import { SpawnContext, SpawnRegistry } from '../../spawn.js';
3
+ export declare function createCarrier(self: Entity, context: SpawnContext): void;
4
+ export declare function registerCarrier(registry: SpawnRegistry): void;
5
+ //# sourceMappingURL=carrier.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"carrier.d.ts","sourceRoot":"","sources":["../../../../../src/entities/monsters/rogue/carrier.ts"],"names":[],"mappings":"AA2CA,OAAO,EACL,MAAM,EAeP,MAAM,iBAAiB,CAAC;AAkBzB,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,gBAAgB,CAAC;AA+6B7D,wBAAgB,aAAa,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI,CA+FvE;AAED,wBAAgB,eAAe,CAAC,QAAQ,EAAE,aAAa,GAAG,IAAI,CAE7D"}
@@ -0,0 +1,11 @@
1
+ import { Entity, ReinforcementList } from '../../entity.js';
2
+ import { EntitySystem } from '../../system.js';
3
+ import { RandomGenerator } from '@quake2ts/shared';
4
+ export declare function M_SlotsLeft(self: Entity): number;
5
+ export declare function M_PickReinforcements(self: Entity, rng: RandomGenerator, countRef: number, max_slots?: number): {
6
+ chosen: number[];
7
+ count: number;
8
+ };
9
+ export declare function M_SetupReinforcements(reinforcements: string, list: ReinforcementList): void;
10
+ export declare function M_SetupReinforcementsWithContext(reinforcements: string, list: ReinforcementList, context: EntitySystem): void;
11
+ //# sourceMappingURL=common.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"common.d.ts","sourceRoot":"","sources":["../../../../../src/entities/monsters/rogue/common.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,MAAM,EAON,iBAAiB,EAClB,MAAM,iBAAiB,CAAC;AACzB,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAkC,eAAe,EAAE,MAAM,kBAAkB,CAAC;AAOnF,wBAAgB,WAAW,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAIhD;AAoBD,wBAAgB,oBAAoB,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,eAAe,EAAE,QAAQ,EAAE,MAAM,EAAE,SAAS,GAAE,MAAU,GAAG;IAAE,MAAM,EAAE,MAAM,EAAE,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAE,CAqCrJ;AAGD,wBAAgB,qBAAqB,CAAC,cAAc,EAAE,MAAM,EAAE,IAAI,EAAE,iBAAiB,GAAG,IAAI,CA4B3F;AAGD,wBAAgB,gCAAgC,CAAC,cAAc,EAAE,MAAM,EAAE,IAAI,EAAE,iBAAiB,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI,CAqD7H"}
@@ -0,0 +1,5 @@
1
+ import { Entity } from '../../entity.js';
2
+ import { SpawnContext, SpawnRegistry } from '../../spawn.js';
3
+ export declare function registerStalkerSpawns(registry: SpawnRegistry): void;
4
+ export declare function SP_monster_stalker(self: Entity, context: SpawnContext): void;
5
+ //# sourceMappingURL=stalker.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"stalker.d.ts","sourceRoot":"","sources":["../../../../../src/entities/monsters/rogue/stalker.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,MAAM,EAQP,MAAM,iBAAiB,CAAC;AAqDzB,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,gBAAgB,CAAC;AA2kB7D,wBAAgB,qBAAqB,CAAC,QAAQ,EAAE,aAAa,GAAG,IAAI,CAEnE;AAED,wBAAgB,kBAAkB,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI,CA2D5E"}
@@ -0,0 +1,5 @@
1
+ import { Entity } from '../../entity.js';
2
+ import { SpawnContext, SpawnRegistry } from '../../spawn.js';
3
+ export declare function createWidow(self: Entity, context: SpawnContext): void;
4
+ export declare function registerWidow(registry: SpawnRegistry): void;
5
+ //# sourceMappingURL=widow.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"widow.d.ts","sourceRoot":"","sources":["../../../../../src/entities/monsters/rogue/widow.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,MAAM,EASP,MAAM,iBAAiB,CAAC;AAmCzB,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,gBAAgB,CAAC;AAwc7D,wBAAgB,WAAW,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI,CAwDrE;AAED,wBAAgB,aAAa,CAAC,QAAQ,EAAE,aAAa,GAAG,IAAI,CAE3D"}
@@ -0,0 +1,3 @@
1
+ import { SpawnRegistry } from '../../spawn.js';
2
+ export declare function registerWidow2(registry: SpawnRegistry): void;
3
+ //# sourceMappingURL=widow2.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"widow2.d.ts","sourceRoot":"","sources":["../../../../../src/entities/monsters/rogue/widow2.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,gBAAgB,CAAC;AAE/C,wBAAgB,cAAc,CAAC,QAAQ,EAAE,aAAa,GAAG,IAAI,CAG5D"}
@@ -0,0 +1,5 @@
1
+ import { Entity } from '../entity.js';
2
+ import { SpawnContext, SpawnRegistry } from '../spawn.js';
3
+ export declare function SP_monster_shambler(self: Entity, context: SpawnContext): void;
4
+ export declare function registerShamblerSpawns(registry: SpawnRegistry): void;
5
+ //# sourceMappingURL=shambler.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shambler.d.ts","sourceRoot":"","sources":["../../../../src/entities/monsters/shambler.ts"],"names":[],"mappings":"AAyBA,OAAO,EACL,MAAM,EAMP,MAAM,cAAc,CAAC;AACtB,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAue1D,wBAAgB,mBAAmB,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI,CA4C7E;AAED,wBAAgB,sBAAsB,CAAC,QAAQ,EAAE,aAAa,GAAG,IAAI,CAEpE"}
@@ -0,0 +1,11 @@
1
+ import { Entity } from '../entity.js';
2
+ import { SpawnContext } from '../spawn.js';
3
+ import { SpawnRegistry } from '../spawn.js';
4
+ export declare function SP_monster_soldier(self: Entity, context: SpawnContext): void;
5
+ export declare function SP_monster_soldier_light(self: Entity, context: SpawnContext): void;
6
+ export declare function SP_monster_soldier_ssg(self: Entity, context: SpawnContext): void;
7
+ export declare function SP_monster_soldier_ripper(self: Entity, context: SpawnContext): void;
8
+ export declare function SP_monster_soldier_hypergun(self: Entity, context: SpawnContext): void;
9
+ export declare function SP_monster_soldier_lasergun(self: Entity, context: SpawnContext): void;
10
+ export declare function registerMonsterSpawns(registry: SpawnRegistry): void;
11
+ //# sourceMappingURL=soldier.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"soldier.d.ts","sourceRoot":"","sources":["../../../../src/entities/monsters/soldier.ts"],"names":[],"mappings":"AAWA,OAAO,EAEL,MAAM,EAKP,MAAM,cAAc,CAAC;AACtB,OAAO,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;AAC3C,OAAO,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAqV5C,wBAAgB,kBAAkB,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI,CAmF5E;AAED,wBAAgB,wBAAwB,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI,CAGlF;AAED,wBAAgB,sBAAsB,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI,CAGhF;AAaD,wBAAgB,yBAAyB,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI,CAGnF;AAED,wBAAgB,2BAA2B,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI,CAGrF;AAED,wBAAgB,2BAA2B,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI,CAGrF;AAED,wBAAgB,qBAAqB,CAAC,QAAQ,EAAE,aAAa,GAAG,IAAI,CAOnE"}
@@ -0,0 +1,5 @@
1
+ import { Entity } from '../entity.js';
2
+ import { SpawnContext, SpawnRegistry } from '../spawn.js';
3
+ export declare function SP_monster_supertank(self: Entity, context: SpawnContext): void;
4
+ export declare function registerSupertankSpawns(registry: SpawnRegistry): void;
5
+ //# sourceMappingURL=supertank.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"supertank.d.ts","sourceRoot":"","sources":["../../../../src/entities/monsters/supertank.ts"],"names":[],"mappings":"AASA,OAAO,EAEL,MAAM,EAMP,MAAM,cAAc,CAAC;AACtB,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAyR1D,wBAAgB,oBAAoB,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI,CA0E9E;AAED,wBAAgB,uBAAuB,CAAC,QAAQ,EAAE,aAAa,GAAG,IAAI,CAUrE"}
@@ -0,0 +1,5 @@
1
+ import { Entity } from '../entity.js';
2
+ import { SpawnContext, SpawnRegistry } from '../spawn.js';
3
+ export declare function SP_monster_tank(self: Entity, context: SpawnContext): void;
4
+ export declare function registerTankSpawns(registry: SpawnRegistry): void;
5
+ //# sourceMappingURL=tank.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"tank.d.ts","sourceRoot":"","sources":["../../../../src/entities/monsters/tank.ts"],"names":[],"mappings":"AAYA,OAAO,EAEL,MAAM,EAKP,MAAM,cAAc,CAAC;AACtB,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AA4Y1D,wBAAgB,eAAe,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI,CAqEzE;AAED,wBAAgB,kBAAkB,CAAC,QAAQ,EAAE,aAAa,GAAG,IAAI,CAEhE"}