@pkmn/engine 0.1.0-dev.d716e940 → 0.1.0-dev.d73cd76c
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -3
- package/README.md +114 -69
- package/build/pkg/addon/browser.d.ts +3 -0
- package/build/pkg/addon/browser.js +47 -0
- package/build/pkg/addon/browser.js.map +1 -0
- package/build/pkg/addon/node.d.ts +3 -0
- package/build/pkg/addon/node.js +110 -0
- package/build/pkg/addon/node.js.map +1 -0
- package/build/pkg/addon/wasm.d.ts +2 -0
- package/build/pkg/addon/wasm.js +53 -0
- package/build/pkg/addon/wasm.js.map +1 -0
- package/build/pkg/addon.d.ts +26 -4
- package/build/pkg/addon.js +39 -70
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +39 -4
- package/build/pkg/data/protocol.json +84 -13
- package/build/pkg/data.d.ts +27 -5
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +15 -18
- package/build/pkg/gen1.js +43 -37
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +42 -91
- package/build/pkg/index.js +23 -70
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +29 -1
- package/build/pkg/protocol.js +123 -102
- package/build/pkg/protocol.js.map +1 -1
- package/build/tools/debug.js +84 -73
- package/build/tools/debug.js.map +1 -1
- package/build/tools/display/debug.jsx +66 -0
- package/build/tools/display/debug.jsx.map +1 -0
- package/build/tools/display/index.js +152 -0
- package/build/tools/display/index.js.map +1 -0
- package/build/tools/display/ui.jsx +360 -0
- package/build/tools/display/ui.jsx.map +1 -0
- package/build/tools/display/util.js +157 -0
- package/build/tools/display/util.js.map +1 -0
- package/build.zig +428 -176
- package/package.json +72 -122
- package/src/bin/install-pkmn-engine +56 -25
- package/src/bin/pkmn-debug +1 -1
- package/src/lib/bindings/c.zig +201 -0
- package/src/lib/bindings/node.zig +117 -0
- package/src/lib/bindings/wasm.zig +51 -0
- package/src/lib/common/array.zig +70 -0
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +19 -31
- package/src/lib/common/debug.zig +58 -33
- package/src/lib/common/js.zig +114 -0
- package/src/lib/common/optional.zig +71 -0
- package/src/lib/common/options.zig +15 -0
- package/src/lib/common/protocol.zig +1037 -462
- package/src/lib/common/rational.zig +440 -0
- package/src/lib/common/rng.zig +31 -24
- package/src/lib/common/util.zig +64 -0
- package/src/lib/gen1/calc.zig +975 -0
- package/src/lib/gen1/chance.zig +1246 -0
- package/src/lib/gen1/data/moves.zig +203 -193
- package/src/lib/gen1/data/species.zig +6 -8
- package/src/lib/gen1/data/types.zig +12 -13
- package/src/lib/gen1/data.zig +98 -89
- package/src/lib/gen1/helpers.zig +159 -51
- package/src/lib/gen1/mechanics.zig +1211 -846
- package/src/lib/gen2/calc.zig +150 -0
- package/src/lib/gen2/chance.zig +914 -0
- package/src/lib/gen2/data/items.zig +15 -23
- package/src/lib/gen2/data/moves.zig +665 -573
- package/src/lib/gen2/data/species.zig +3 -5
- package/src/lib/gen2/data/types.zig +141 -36
- package/src/lib/gen2/data.zig +136 -100
- package/src/lib/gen2/generated.zig +801 -0
- package/src/lib/gen2/helpers.zig +81 -58
- package/src/lib/gen2/mechanics.zig +3582 -30
- package/src/lib/napi.h +2 -0
- package/src/lib/node.zig +14 -0
- package/src/lib/pkmn.zig +172 -17
- package/src/lib/wasm.zig +13 -0
- package/src/tools/display/dom.ts +108 -0
- package/src/tools/display/ui.css +354 -0
- package/build/test/display.js +0 -400
- package/build/test/display.js.map +0 -1
- package/src/lib/binding/node.zig +0 -229
- package/src/lib/binding/wasm.zig +0 -10
- package/src/lib/gen1/README.md +0 -812
- package/src/lib/gen2/README.md +0 -309
- package/src/test/display/pkmn.html.tmpl +0 -368
|
@@ -1,35 +1,29 @@
|
|
|
1
|
-
const
|
|
1
|
+
const DEBUG = @import("../common/debug.zig").print;
|
|
2
2
|
|
|
3
|
+
const builtin = @import("builtin");
|
|
4
|
+
const chance = @import("chance.zig");
|
|
3
5
|
const common = @import("../common/data.zig");
|
|
4
|
-
const
|
|
5
|
-
const
|
|
6
|
+
const data = @import("data.zig");
|
|
7
|
+
const pkmn = @import("../pkmn.zig");
|
|
6
8
|
const protocol = @import("../common/protocol.zig");
|
|
7
9
|
const rng = @import("../common/rng.zig");
|
|
8
|
-
|
|
9
|
-
const data = @import("data.zig");
|
|
10
|
+
const std = @import("std");
|
|
10
11
|
|
|
11
12
|
const assert = std.debug.assert;
|
|
12
|
-
|
|
13
|
-
const expectEqual = std.testing.expectEqual;
|
|
14
|
-
|
|
15
|
-
const Choice = common.Choice;
|
|
16
|
-
const ID = common.ID;
|
|
17
|
-
const Player = common.Player;
|
|
18
|
-
const Result = common.Result;
|
|
19
|
-
|
|
20
|
-
const showdown = options.showdown;
|
|
21
|
-
|
|
22
13
|
const Boost = protocol.Boost;
|
|
14
|
+
const Choice = common.Choice;
|
|
23
15
|
const Damage = protocol.Damage;
|
|
24
|
-
const Heal = protocol.Heal;
|
|
25
|
-
|
|
26
|
-
const Gen12 = rng.Gen12;
|
|
27
|
-
|
|
28
|
-
const ActivePokemon = data.ActivePokemon;
|
|
29
16
|
const Effectiveness = data.Effectiveness;
|
|
17
|
+
const expectEqual = std.testing.expectEqual;
|
|
18
|
+
const Fail = protocol.Fail;
|
|
19
|
+
const Gen12 = rng.Gen12;
|
|
20
|
+
const Heal = protocol.Heal;
|
|
21
|
+
const ID = common.ID;
|
|
30
22
|
const Move = data.Move;
|
|
31
23
|
const MoveSlot = data.MoveSlot;
|
|
32
|
-
const
|
|
24
|
+
const Player = common.Player;
|
|
25
|
+
const Result = common.Result;
|
|
26
|
+
const showdown = pkmn.options.showdown;
|
|
33
27
|
const Side = data.Side;
|
|
34
28
|
const Species = data.Species;
|
|
35
29
|
const Stats = data.Stats;
|
|
@@ -56,54 +50,50 @@ const BOOSTS = &[_][2]u8{
|
|
|
56
50
|
|
|
57
51
|
const MAX_STAT_VALUE = 999;
|
|
58
52
|
|
|
59
|
-
|
|
60
|
-
|
|
61
|
-
pub fn update(battle: anytype, c1: Choice, c2: Choice, log: anytype) !Result {
|
|
53
|
+
pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
|
|
62
54
|
assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
|
|
63
|
-
if (battle.turn == 0) return start(battle,
|
|
55
|
+
if (battle.turn == 0) return start(battle, options);
|
|
64
56
|
|
|
65
57
|
var s1 = false;
|
|
66
58
|
var s2 = false;
|
|
67
|
-
var f1: ?Move = null;
|
|
68
|
-
var f2: ?Move = null;
|
|
69
59
|
|
|
70
|
-
if (selectMove(battle, .P1, c1, c2, &s1
|
|
71
|
-
if (selectMove(battle, .P2, c2, c1, &s2
|
|
60
|
+
if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
|
|
61
|
+
if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
|
|
72
62
|
|
|
73
63
|
var p1 = battle.side(.P1);
|
|
74
64
|
var p2 = battle.side(.P2);
|
|
75
65
|
|
|
76
|
-
|
|
77
|
-
|
|
66
|
+
const r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
|
|
67
|
+
const r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
|
|
78
68
|
|
|
79
|
-
if (turnOrder(battle, c1, c2) == .P1) {
|
|
80
|
-
if (try doTurn(battle, .P1, c1, r1, s1,
|
|
69
|
+
if (try turnOrder(battle, c1, c2, options) == .P1) {
|
|
70
|
+
if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
|
|
81
71
|
} else {
|
|
82
|
-
if (try doTurn(battle, .P2, c2, r2, s2,
|
|
72
|
+
if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
|
|
83
73
|
}
|
|
84
74
|
|
|
85
75
|
if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
|
|
86
76
|
if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
|
|
87
77
|
|
|
88
|
-
return endTurn(battle,
|
|
78
|
+
return endTurn(battle, options);
|
|
89
79
|
}
|
|
90
80
|
|
|
91
|
-
fn start(battle: anytype,
|
|
81
|
+
fn start(battle: anytype, options: anytype) !Result {
|
|
92
82
|
const p1 = battle.side(.P1);
|
|
93
83
|
const p2 = battle.side(.P2);
|
|
94
84
|
|
|
95
|
-
|
|
85
|
+
const p1_slot = findFirstAlive(p1);
|
|
96
86
|
assert(!showdown or p1_slot == 1);
|
|
97
|
-
if (p1_slot == 0) return if (findFirstAlive(p2) == 0)
|
|
87
|
+
if (p1_slot == 0) return if (findFirstAlive(p2) == 0) .Tie else .Lose;
|
|
98
88
|
|
|
99
|
-
|
|
89
|
+
const p2_slot = findFirstAlive(p2);
|
|
100
90
|
assert(!showdown or p2_slot == 1);
|
|
101
|
-
if (p2_slot == 0) return
|
|
91
|
+
if (p2_slot == 0) return .Win;
|
|
102
92
|
|
|
103
|
-
try switchIn(battle, .P1, p1_slot, true,
|
|
104
|
-
try switchIn(battle, .P2, p2_slot, true,
|
|
93
|
+
try switchIn(battle, .P1, p1_slot, true, options);
|
|
94
|
+
try switchIn(battle, .P2, p2_slot, true, options);
|
|
105
95
|
|
|
106
|
-
return endTurn(battle,
|
|
96
|
+
return endTurn(battle, options);
|
|
107
97
|
}
|
|
108
98
|
|
|
109
99
|
fn findFirstAlive(side: *const Side) u8 {
|
|
@@ -117,7 +107,6 @@ fn selectMove(
|
|
|
117
107
|
choice: Choice,
|
|
118
108
|
foe_choice: Choice,
|
|
119
109
|
skip_turn: *bool,
|
|
120
|
-
from: *?Move,
|
|
121
110
|
) ?Result {
|
|
122
111
|
if (choice.type == .Pass) return null;
|
|
123
112
|
|
|
@@ -126,7 +115,7 @@ fn selectMove(
|
|
|
126
115
|
const stored = side.stored();
|
|
127
116
|
|
|
128
117
|
assert(!isForced(side.active) or
|
|
129
|
-
(choice.type == .Move and choice.data == @
|
|
118
|
+
(choice.type == .Move and choice.data == @intFromBool(showdown)));
|
|
130
119
|
|
|
131
120
|
// pre-battle menu
|
|
132
121
|
if (volatiles.Recharging) {
|
|
@@ -134,7 +123,6 @@ fn selectMove(
|
|
|
134
123
|
return null;
|
|
135
124
|
}
|
|
136
125
|
if (volatiles.Rage) {
|
|
137
|
-
from.* = side.last_used_move;
|
|
138
126
|
if (showdown) {
|
|
139
127
|
if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
|
|
140
128
|
saveMove(battle, player, null);
|
|
@@ -144,7 +132,6 @@ fn selectMove(
|
|
|
144
132
|
// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
|
|
145
133
|
if (!showdown) volatiles.Flinch = false;
|
|
146
134
|
if (volatiles.Thrashing or volatiles.Charging) {
|
|
147
|
-
from.* = side.last_selected_move;
|
|
148
135
|
if (showdown) {
|
|
149
136
|
if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
|
|
150
137
|
saveMove(battle, player, null);
|
|
@@ -165,27 +152,24 @@ fn selectMove(
|
|
|
165
152
|
return null;
|
|
166
153
|
}
|
|
167
154
|
if (volatiles.Binding) {
|
|
168
|
-
from.* = side.last_used_move;
|
|
169
155
|
if (showdown) {
|
|
170
|
-
if (foe_choice.type == .Switch) from.* = null;
|
|
171
156
|
// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
|
|
172
157
|
// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
|
|
173
158
|
// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
|
|
174
159
|
// set the selected move will not actually be used, it will just be reported as having
|
|
175
160
|
// been used (this differs from how Pokémon Showdown works, but its impossible to
|
|
176
|
-
// replicate the incorrect behavior with the correct mechanisms)
|
|
161
|
+
// replicate the incorrect behavior with the correct mechanisms)
|
|
177
162
|
saveMove(battle, player, choice);
|
|
178
163
|
} else {
|
|
179
164
|
assert(choice.data == 0);
|
|
180
165
|
// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
|
|
181
166
|
if (foe_choice.type == .Switch) {
|
|
182
|
-
const
|
|
183
|
-
battle.last_moves.p1_index
|
|
184
|
-
else
|
|
185
|
-
battle.last_moves.p2_index;
|
|
186
|
-
const last = side.active.move(@intCast(u4, slot));
|
|
167
|
+
const last = side.active.move(battle.lastMove(player).index);
|
|
187
168
|
if (last.id == .Metronome) side.last_selected_move = last.id;
|
|
188
|
-
if (last.id == .MirrorMove)
|
|
169
|
+
if (last.id == .MirrorMove) {
|
|
170
|
+
if (!pkmn.options.mod) return .Error;
|
|
171
|
+
side.last_selected_move = last.id;
|
|
172
|
+
}
|
|
189
173
|
}
|
|
190
174
|
}
|
|
191
175
|
return null;
|
|
@@ -207,16 +191,13 @@ fn selectMove(
|
|
|
207
191
|
if (choice.data == 0) {
|
|
208
192
|
const struggle = ok: {
|
|
209
193
|
for (side.active.moves, 0..) |move, i| {
|
|
210
|
-
if (move.pp > 0 and volatiles.
|
|
194
|
+
if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
|
|
211
195
|
}
|
|
212
196
|
break :ok true;
|
|
213
197
|
};
|
|
214
|
-
|
|
215
198
|
assert(struggle);
|
|
216
|
-
saveMove(battle, player, choice);
|
|
217
|
-
} else {
|
|
218
|
-
saveMove(battle, player, choice);
|
|
219
199
|
}
|
|
200
|
+
saveMove(battle, player, choice);
|
|
220
201
|
|
|
221
202
|
return null;
|
|
222
203
|
}
|
|
@@ -229,23 +210,19 @@ fn saveMove(battle: anytype, player: Player, choice: ?Choice) void {
|
|
|
229
210
|
if (c.data == 0) {
|
|
230
211
|
side.last_selected_move = .Struggle;
|
|
231
212
|
} else {
|
|
232
|
-
assert(showdown or side.active.volatiles.
|
|
213
|
+
assert(showdown or side.active.volatiles.disable_move != c.data);
|
|
233
214
|
const move = side.active.move(c.data);
|
|
234
215
|
// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
|
|
235
216
|
// sometimes required...), but a 0 PP move can be used automatically
|
|
236
217
|
assert(showdown or move.pp != 0);
|
|
237
218
|
|
|
238
219
|
side.last_selected_move = move.id;
|
|
239
|
-
|
|
240
|
-
battle.last_moves.p1_index = @intCast(u3, c.data);
|
|
241
|
-
} else {
|
|
242
|
-
battle.last_moves.p2_index = @intCast(u3, c.data);
|
|
243
|
-
}
|
|
220
|
+
battle.lastMove(player).index = @intCast(c.data);
|
|
244
221
|
}
|
|
245
222
|
}
|
|
246
223
|
}
|
|
247
224
|
|
|
248
|
-
fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
|
|
225
|
+
fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
|
|
249
226
|
var side = battle.side(player);
|
|
250
227
|
var foe = battle.foe(player);
|
|
251
228
|
var active = &side.active;
|
|
@@ -258,11 +235,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
|
|
|
258
235
|
side.order[0] = side.order[slot - 1];
|
|
259
236
|
side.order[slot - 1] = out;
|
|
260
237
|
|
|
261
|
-
|
|
262
|
-
battle.last_moves.p1_index = 1;
|
|
263
|
-
} else {
|
|
264
|
-
battle.last_moves.p2_index = 1;
|
|
265
|
-
}
|
|
238
|
+
battle.lastMove(player).index = 1;
|
|
266
239
|
|
|
267
240
|
side.last_used_move = .None;
|
|
268
241
|
foe.last_used_move = .None;
|
|
@@ -275,20 +248,21 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
|
|
|
275
248
|
active.moves = incoming.moves;
|
|
276
249
|
|
|
277
250
|
statusModify(incoming.status, &active.stats);
|
|
251
|
+
options.chance.switched(player, slot);
|
|
278
252
|
|
|
279
253
|
foe.active.volatiles.Binding = false;
|
|
280
254
|
|
|
281
|
-
try log.switched(battle.active(player), incoming);
|
|
255
|
+
try options.log.switched(.{ battle.active(player), incoming });
|
|
282
256
|
|
|
283
257
|
if (showdown and incoming.status == Status.TOX) {
|
|
284
258
|
incoming.status = Status.init(.PSN);
|
|
285
259
|
// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
|
|
286
260
|
// rather not clutter up turnOrder just for this (incorrect) log message
|
|
287
|
-
try log.status(battle.active(player), incoming.status, .Silent);
|
|
261
|
+
try options.log.status(.{ battle.active(player), incoming.status, .Silent });
|
|
288
262
|
}
|
|
289
263
|
}
|
|
290
264
|
|
|
291
|
-
fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
265
|
+
fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
|
|
292
266
|
assert(c1.type != .Pass or c2.type != .Pass);
|
|
293
267
|
|
|
294
268
|
if (c1.type == .Pass) return .P2;
|
|
@@ -322,7 +296,7 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
322
296
|
battle.rng.advance(1);
|
|
323
297
|
}
|
|
324
298
|
|
|
325
|
-
const p1 = Rolls.speedTie(battle);
|
|
299
|
+
const p1 = try Rolls.speedTie(battle, options);
|
|
326
300
|
if (!showdown) return if (p1) .P1 else .P2;
|
|
327
301
|
|
|
328
302
|
// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
|
|
@@ -347,13 +321,11 @@ fn doTurn(
|
|
|
347
321
|
player_choice: Choice,
|
|
348
322
|
player_rewrap: bool,
|
|
349
323
|
player_skip: bool,
|
|
350
|
-
player_from: ?Move,
|
|
351
324
|
foe_player: Player,
|
|
352
325
|
foe_choice: Choice,
|
|
353
326
|
foe_rewrap: bool,
|
|
354
327
|
foe_skip: bool,
|
|
355
|
-
|
|
356
|
-
log: anytype,
|
|
328
|
+
options: anytype,
|
|
357
329
|
) !?Result {
|
|
358
330
|
assert(player_choice.type != .Pass);
|
|
359
331
|
|
|
@@ -365,36 +337,37 @@ fn doTurn(
|
|
|
365
337
|
player_choice,
|
|
366
338
|
player_rewrap,
|
|
367
339
|
player_skip,
|
|
368
|
-
player_from,
|
|
369
340
|
&residual,
|
|
370
|
-
|
|
341
|
+
options,
|
|
371
342
|
)) |r| return r;
|
|
372
343
|
if (!replace) {
|
|
373
344
|
if (player_choice.type != .Switch) {
|
|
374
|
-
if (try checkFaint(battle, foe_player,
|
|
345
|
+
if (try checkFaint(battle, foe_player, true, options)) |r| return r;
|
|
375
346
|
}
|
|
376
|
-
if (residual) try handleResidual(battle, player,
|
|
377
|
-
if (try checkFaint(battle, player,
|
|
347
|
+
if (residual) try handleResidual(battle, player, options);
|
|
348
|
+
if (try checkFaint(battle, player, false, options)) |r| return r;
|
|
378
349
|
} else if (foe_choice.type == .Pass) return null;
|
|
379
350
|
|
|
351
|
+
if (!showdown) options.chance.clearPending();
|
|
352
|
+
|
|
380
353
|
residual = true;
|
|
381
354
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
382
|
-
|
|
355
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
356
|
+
if (if (calc) null else try executeMove(
|
|
383
357
|
battle,
|
|
384
358
|
foe_player,
|
|
385
359
|
foe_choice,
|
|
386
360
|
foe_rewrap,
|
|
387
361
|
foe_skip,
|
|
388
|
-
foe_from,
|
|
389
362
|
&residual,
|
|
390
|
-
|
|
363
|
+
options,
|
|
391
364
|
)) |r| return r;
|
|
392
365
|
if (!replace) {
|
|
393
|
-
if (foe_choice.type != .Switch) {
|
|
394
|
-
if (try checkFaint(battle, player,
|
|
366
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
367
|
+
if (try checkFaint(battle, player, true, options)) |r| return r;
|
|
395
368
|
}
|
|
396
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
397
|
-
if (try checkFaint(battle, foe_player,
|
|
369
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
370
|
+
if (try checkFaint(battle, foe_player, false, options)) |r| return r;
|
|
398
371
|
}
|
|
399
372
|
|
|
400
373
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -413,14 +386,13 @@ fn executeMove(
|
|
|
413
386
|
choice: Choice,
|
|
414
387
|
rewrap: bool,
|
|
415
388
|
skip: bool,
|
|
416
|
-
from: ?Move,
|
|
417
389
|
residual: *bool,
|
|
418
|
-
|
|
390
|
+
options: anytype,
|
|
419
391
|
) !?Result {
|
|
420
392
|
var side = battle.side(player);
|
|
421
393
|
|
|
422
394
|
if (choice.type == .Switch) {
|
|
423
|
-
try switchIn(battle, player,
|
|
395
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
424
396
|
return null;
|
|
425
397
|
}
|
|
426
398
|
|
|
@@ -430,13 +402,13 @@ fn executeMove(
|
|
|
430
402
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
431
403
|
assert(!showdown);
|
|
432
404
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
433
|
-
try log.cant(battle.active(player), .Bound);
|
|
405
|
+
try options.log.cant(.{ battle.active(player), .Bound });
|
|
434
406
|
}
|
|
435
407
|
return null;
|
|
436
408
|
}
|
|
437
409
|
|
|
438
410
|
assert(choice.type == .Move);
|
|
439
|
-
var mslot = @intCast(
|
|
411
|
+
var mslot: u4 = @intCast(choice.data);
|
|
440
412
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
441
413
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
442
414
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -445,23 +417,22 @@ fn executeMove(
|
|
|
445
417
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
446
418
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
447
419
|
assert(!showdown);
|
|
448
|
-
mslot = @intCast(
|
|
449
|
-
battle.last_moves.p1_index
|
|
450
|
-
else
|
|
451
|
-
battle.last_moves.p2_index);
|
|
420
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
452
421
|
const stored = side.stored();
|
|
453
422
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
454
|
-
auto =
|
|
455
|
-
|
|
423
|
+
auto = pkmn.options.mod or isForced(&side.active) or
|
|
424
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
|
|
425
|
+
side.last_selected_move == .HyperBeam or
|
|
426
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
|
|
456
427
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
|
|
457
428
|
// thawed, in which case we will desync unless the last_selected_move happened to be at
|
|
458
|
-
// index 1 and the current Pokémon has the same move in its first slot
|
|
429
|
+
// index 1 and the current Pokémon has the same move in its first slot
|
|
459
430
|
if (!auto) {
|
|
460
431
|
// side.active.moves(slot) is safe to check even though the slot in question might not
|
|
461
432
|
// technically be from this Pokémon because it must be exactly 1 to not desync and
|
|
462
433
|
// every Pokémon must have at least one move
|
|
463
434
|
if (mslot != 1 or side.active.move(mslot).id != side.last_selected_move) {
|
|
464
|
-
return
|
|
435
|
+
return .Error;
|
|
465
436
|
} else {
|
|
466
437
|
auto = true;
|
|
467
438
|
}
|
|
@@ -469,27 +440,43 @@ fn executeMove(
|
|
|
469
440
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
470
441
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
471
442
|
assert(mslot == 1);
|
|
472
|
-
mslot = @intCast(
|
|
473
|
-
battle.last_moves.p1_index
|
|
474
|
-
else
|
|
475
|
-
battle.last_moves.p2_index);
|
|
443
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
476
444
|
}
|
|
477
445
|
|
|
478
446
|
var skip_can = false;
|
|
479
447
|
var skip_pp = false;
|
|
480
|
-
switch (try beforeMove(battle, player, skip,
|
|
448
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
481
449
|
.done => return null,
|
|
482
450
|
.skip_can => skip_can = true,
|
|
483
451
|
.skip_pp => skip_pp = true,
|
|
484
452
|
.ok => {},
|
|
485
|
-
.err => return
|
|
453
|
+
.err => return .Error,
|
|
486
454
|
}
|
|
487
455
|
|
|
488
|
-
|
|
489
|
-
|
|
456
|
+
// Pokémon Showdown incorrectly implements PP deduction when handling the Hyper Beam automatic
|
|
457
|
+
// selection glitch - if the move was proced due to Metronome / Mirror Move it either subtracts
|
|
458
|
+
// from the Hyper Beam slot if present or skips PP deduction entirely...
|
|
459
|
+
if (showdown and !skip_pp and side.last_selected_move == .HyperBeam and
|
|
460
|
+
side.last_selected_move != side.active.move(mslot).id)
|
|
461
|
+
{
|
|
462
|
+
assert(mslot == 1);
|
|
463
|
+
const has_beam = has_beam: {
|
|
464
|
+
for (side.active.moves, 0..) |m, i| {
|
|
465
|
+
if (m.id == .HyperBeam) {
|
|
466
|
+
mslot = @intCast(i + 1);
|
|
467
|
+
break :has_beam true;
|
|
468
|
+
}
|
|
469
|
+
}
|
|
470
|
+
break :has_beam false;
|
|
471
|
+
};
|
|
472
|
+
if (!has_beam) skip_pp = true;
|
|
490
473
|
}
|
|
491
474
|
|
|
492
|
-
|
|
475
|
+
const can = skip_can or
|
|
476
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
477
|
+
if (!can) return null;
|
|
478
|
+
|
|
479
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
493
480
|
}
|
|
494
481
|
|
|
495
482
|
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
@@ -498,10 +485,10 @@ fn beforeMove(
|
|
|
498
485
|
battle: anytype,
|
|
499
486
|
player: Player,
|
|
500
487
|
skip: bool,
|
|
501
|
-
from: ?Move,
|
|
502
488
|
residual: *bool,
|
|
503
|
-
|
|
489
|
+
options: anytype,
|
|
504
490
|
) !BeforeMove {
|
|
491
|
+
var log = options.log;
|
|
505
492
|
var side = battle.side(player);
|
|
506
493
|
const foe = battle.foe(player);
|
|
507
494
|
var active = &side.active;
|
|
@@ -510,27 +497,42 @@ fn beforeMove(
|
|
|
510
497
|
var volatiles = &active.volatiles;
|
|
511
498
|
|
|
512
499
|
if (Status.is(stored.status, .SLP)) {
|
|
513
|
-
const
|
|
500
|
+
const before = stored.status;
|
|
501
|
+
const slf = Status.is(stored.status, .EXT);
|
|
514
502
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
515
|
-
|
|
516
|
-
|
|
517
|
-
|
|
503
|
+
if (options.calc.overridden(player, .sleep)) |obs| switch (obs) {
|
|
504
|
+
.started, .ended => stored.status = 0,
|
|
505
|
+
.continuing => if (Status.duration(stored.status) > 1) {
|
|
506
|
+
stored.status -= 1;
|
|
507
|
+
},
|
|
508
|
+
else => unreachable,
|
|
509
|
+
} else {
|
|
510
|
+
stored.status -= 1;
|
|
511
|
+
}
|
|
512
|
+
|
|
513
|
+
const duration = Status.duration(stored.status);
|
|
514
|
+
try options.chance.sleep(player, if (slf)
|
|
515
|
+
.None
|
|
516
|
+
else if (duration == 0) .ended else .continuing);
|
|
517
|
+
|
|
518
|
+
if (duration == 0) {
|
|
519
|
+
try log.curestatus(.{ ident, before, .Message });
|
|
518
520
|
stored.status = 0; // clears EXT if present
|
|
519
521
|
} else {
|
|
520
|
-
try log.cant(ident, .Sleep);
|
|
522
|
+
try log.cant(.{ ident, .Sleep });
|
|
521
523
|
}
|
|
522
524
|
side.last_used_move = .None;
|
|
523
525
|
return .done;
|
|
524
526
|
}
|
|
525
527
|
|
|
526
528
|
if (Status.is(stored.status, .FRZ)) {
|
|
527
|
-
try log.cant(ident, .Freeze);
|
|
529
|
+
try log.cant(.{ ident, .Freeze });
|
|
528
530
|
side.last_used_move = .None;
|
|
529
531
|
return .done;
|
|
530
532
|
}
|
|
531
533
|
|
|
532
534
|
if (skip or foe.active.volatiles.Binding) {
|
|
533
|
-
try log.cant(ident, .Bound);
|
|
535
|
+
try log.cant(.{ ident, .Bound });
|
|
534
536
|
return .done;
|
|
535
537
|
}
|
|
536
538
|
|
|
@@ -538,44 +540,61 @@ fn beforeMove(
|
|
|
538
540
|
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
539
541
|
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
540
542
|
if (!showdown) volatiles.Flinch = false;
|
|
541
|
-
try log.cant(ident, .Flinch);
|
|
543
|
+
try log.cant(.{ ident, .Flinch });
|
|
542
544
|
return .done;
|
|
543
545
|
}
|
|
544
546
|
|
|
545
547
|
if (volatiles.Recharging) {
|
|
546
548
|
volatiles.Recharging = false;
|
|
547
|
-
try log.cant(ident, .Recharge);
|
|
549
|
+
try log.cant(.{ ident, .Recharge });
|
|
548
550
|
return .done;
|
|
549
551
|
}
|
|
550
552
|
|
|
551
|
-
if (volatiles.
|
|
552
|
-
volatiles.
|
|
553
|
-
|
|
554
|
-
|
|
555
|
-
|
|
553
|
+
if (volatiles.disable_duration > 0) {
|
|
554
|
+
volatiles.disable_duration =
|
|
555
|
+
decrement(.disable, player, options, volatiles.disable_duration);
|
|
556
|
+
try options.chance.disable(
|
|
557
|
+
player,
|
|
558
|
+
if (volatiles.disable_duration == 0) .ended else .continuing,
|
|
559
|
+
);
|
|
560
|
+
|
|
561
|
+
if (volatiles.disable_duration == 0) {
|
|
562
|
+
volatiles.disable_move = 0;
|
|
563
|
+
try log.end(.{ ident, .Disable });
|
|
556
564
|
}
|
|
557
565
|
}
|
|
558
566
|
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
559
|
-
if (showdown and try disabled(side, ident,
|
|
567
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
560
568
|
|
|
561
569
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
562
570
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
563
571
|
if (side.last_selected_move == .None) {
|
|
564
|
-
assert(!
|
|
572
|
+
assert(!pkmn.options.mod);
|
|
565
573
|
return .err;
|
|
566
574
|
}
|
|
567
575
|
|
|
568
576
|
if (volatiles.Confusion) {
|
|
569
577
|
assert(volatiles.confusion > 0);
|
|
578
|
+
if (options.calc.overridden(player, .confusion)) |obs| switch (obs) {
|
|
579
|
+
.started, .ended => volatiles.confusion = 0,
|
|
580
|
+
.continuing => if (volatiles.confusion > 1) {
|
|
581
|
+
volatiles.confusion -= 1;
|
|
582
|
+
},
|
|
583
|
+
.overwritten => {},
|
|
584
|
+
else => unreachable,
|
|
585
|
+
} else {
|
|
586
|
+
volatiles.confusion -= 1;
|
|
587
|
+
}
|
|
588
|
+
|
|
589
|
+
try options.chance.confusion(player, if (volatiles.confusion == 0) .ended else .continuing);
|
|
570
590
|
|
|
571
|
-
volatiles.confusion -= 1;
|
|
572
591
|
if (volatiles.confusion == 0) {
|
|
573
592
|
volatiles.Confusion = false;
|
|
574
|
-
try log.end(ident, .Confusion);
|
|
593
|
+
try log.end(.{ ident, .Confusion });
|
|
575
594
|
} else {
|
|
576
|
-
try log.activate(ident, .Confusion);
|
|
595
|
+
try log.activate(.{ ident, .Confusion });
|
|
577
596
|
|
|
578
|
-
if (Rolls.confused(battle)) {
|
|
597
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
579
598
|
assert(!volatiles.MultiHit);
|
|
580
599
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
581
600
|
volatiles.Bide = false;
|
|
@@ -585,6 +604,9 @@ fn beforeMove(
|
|
|
585
604
|
volatiles.Charging = false;
|
|
586
605
|
volatiles.Binding = false;
|
|
587
606
|
volatiles.Invulnerable = false;
|
|
607
|
+
|
|
608
|
+
options.chance.observe(.attacking, player, .None);
|
|
609
|
+
options.chance.observe(.binding, player, .None);
|
|
588
610
|
{
|
|
589
611
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
590
612
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -592,19 +614,14 @@ fn beforeMove(
|
|
|
592
614
|
const def = foe.active.stats.def;
|
|
593
615
|
foe.active.stats.def = active.stats.def;
|
|
594
616
|
defer foe.active.stats.def = def;
|
|
595
|
-
if (!calcDamage(battle, player, player.foe(), null, false))
|
|
617
|
+
if (!calcDamage(battle, player, player.foe(), null, false, options)) {
|
|
618
|
+
return .err;
|
|
619
|
+
}
|
|
596
620
|
}
|
|
597
|
-
// Pokémon Showdown incorrectly changes the "target" of the confusion self-hit based
|
|
598
|
-
// on the targeting behavior of the confused Pokémon's selected move which results
|
|
599
|
-
// in the wrong behavior with respect to the Substitute + Confusion glitch
|
|
600
|
-
const target = if (showdown and Move.get(side.last_selected_move).target == .Self)
|
|
601
|
-
player
|
|
602
|
-
else
|
|
603
|
-
player.foe();
|
|
604
621
|
|
|
605
622
|
const uncapped = battle.last_damage;
|
|
606
623
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
607
|
-
_ = try applyDamage(battle, player,
|
|
624
|
+
_ = try applyDamage(battle, player, player.foe(), .Confusion, options);
|
|
608
625
|
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
609
626
|
if (showdown) battle.last_damage = uncapped;
|
|
610
627
|
|
|
@@ -613,16 +630,20 @@ fn beforeMove(
|
|
|
613
630
|
}
|
|
614
631
|
}
|
|
615
632
|
|
|
616
|
-
if (!showdown and try disabled(side, ident,
|
|
633
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
617
634
|
|
|
618
|
-
if (Status.is(stored.status, .PAR) and Rolls.paralyzed(battle)) {
|
|
635
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
619
636
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
620
637
|
volatiles.Bide = false;
|
|
621
638
|
volatiles.Thrashing = false;
|
|
622
639
|
volatiles.Charging = false;
|
|
623
640
|
volatiles.Binding = false;
|
|
641
|
+
|
|
642
|
+
options.chance.observe(.attacking, player, .None);
|
|
643
|
+
options.chance.observe(.binding, player, .None);
|
|
644
|
+
|
|
624
645
|
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
625
|
-
try log.cant(ident, .Paralysis);
|
|
646
|
+
try log.cant(.{ ident, .Paralysis });
|
|
626
647
|
return .done;
|
|
627
648
|
}
|
|
628
649
|
|
|
@@ -638,73 +659,82 @@ fn beforeMove(
|
|
|
638
659
|
volatiles.state +%= battle.last_damage;
|
|
639
660
|
}
|
|
640
661
|
|
|
641
|
-
|
|
662
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
663
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
642
664
|
|
|
643
|
-
volatiles.attacks -= 1;
|
|
644
665
|
if (volatiles.attacks != 0) {
|
|
645
|
-
try log.activate(ident, .Bide);
|
|
666
|
+
try log.activate(.{ ident, .Bide });
|
|
646
667
|
return .done;
|
|
647
668
|
}
|
|
648
669
|
|
|
649
670
|
volatiles.Bide = false;
|
|
650
|
-
try log.end(ident, .Bide);
|
|
671
|
+
try log.end(.{ ident, .Bide });
|
|
651
672
|
|
|
652
673
|
battle.last_damage = volatiles.state *% 2;
|
|
653
674
|
volatiles.state = 0;
|
|
654
675
|
|
|
655
676
|
if (battle.last_damage == 0) {
|
|
656
|
-
try log.fail(ident, .None);
|
|
677
|
+
try log.fail(.{ ident, .None });
|
|
657
678
|
return .done;
|
|
658
679
|
}
|
|
659
680
|
|
|
660
681
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
661
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
662
|
-
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
682
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
683
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
663
684
|
|
|
664
685
|
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
665
686
|
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
666
687
|
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
667
688
|
if (showdown) {
|
|
668
689
|
residual.* = false;
|
|
669
|
-
try handleResidual(battle, player,
|
|
690
|
+
try handleResidual(battle, player, options);
|
|
670
691
|
}
|
|
671
692
|
|
|
672
693
|
return .done;
|
|
673
694
|
}
|
|
674
695
|
|
|
675
696
|
if (volatiles.Thrashing) {
|
|
676
|
-
|
|
677
|
-
|
|
678
|
-
volatiles.attacks
|
|
679
|
-
|
|
680
|
-
|
|
681
|
-
|
|
682
|
-
|
|
683
|
-
|
|
684
|
-
|
|
685
|
-
|
|
686
|
-
|
|
687
|
-
|
|
688
|
-
|
|
689
|
-
|
|
697
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
698
|
+
|
|
699
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
700
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
701
|
+
|
|
702
|
+
if (volatiles.attacks == 0) {
|
|
703
|
+
const overwritten = volatiles.Confusion;
|
|
704
|
+
|
|
705
|
+
volatiles.Thrashing = false;
|
|
706
|
+
volatiles.Confusion = true;
|
|
707
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
708
|
+
|
|
709
|
+
// On Pokémon Showdown this could leak information to the opponent that thrashing has
|
|
710
|
+
// ended (the engine's protocol is always from the omniscient perspective and clients
|
|
711
|
+
// can be expected to recognize this pattern and pass the information only to the
|
|
712
|
+
// correct player)
|
|
713
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
714
|
+
options.chance.observe(.confusion, player, if (overwritten)
|
|
715
|
+
if (pkmn.options.overwrite) .overwritten else .continuing
|
|
716
|
+
else
|
|
717
|
+
.started);
|
|
718
|
+
if (!overwritten) options.calc.confusion(player);
|
|
690
719
|
}
|
|
720
|
+
|
|
721
|
+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
722
|
+
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
723
|
+
if (showdown) side.last_used_move = side.last_selected_move;
|
|
724
|
+
|
|
691
725
|
return .skip_can;
|
|
692
726
|
}
|
|
693
727
|
|
|
694
728
|
if (volatiles.Binding) {
|
|
695
|
-
|
|
696
|
-
volatiles.attacks
|
|
697
|
-
|
|
698
|
-
|
|
699
|
-
side.last_selected_move,
|
|
700
|
-
battle.active(player.foe()),
|
|
701
|
-
side.last_selected_move,
|
|
702
|
-
);
|
|
729
|
+
volatiles.attacks = decrement(.binding, player, options, volatiles.attacks);
|
|
730
|
+
try options.chance.binding(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
731
|
+
|
|
732
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
703
733
|
if (showdown or battle.last_damage != 0) {
|
|
704
734
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
705
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
735
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
706
736
|
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
707
|
-
try buildRage(battle, player.foe(),
|
|
737
|
+
try buildRage(battle, player.foe(), options);
|
|
708
738
|
}
|
|
709
739
|
}
|
|
710
740
|
return .done;
|
|
@@ -719,53 +749,46 @@ fn canMove(
|
|
|
719
749
|
mslot: u4,
|
|
720
750
|
auto: bool,
|
|
721
751
|
skip_pp: bool,
|
|
722
|
-
from:
|
|
752
|
+
from: Move,
|
|
723
753
|
residual: *bool,
|
|
724
|
-
|
|
754
|
+
options: anytype,
|
|
725
755
|
) !bool {
|
|
726
756
|
var side = battle.side(player);
|
|
727
757
|
const player_ident = battle.active(player);
|
|
728
758
|
const move = Move.get(side.last_selected_move);
|
|
729
759
|
|
|
730
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
731
|
-
const special = from != null and (from.? == .Metronome and
|
|
732
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
733
|
-
|
|
734
|
-
var skip = skip_pp;
|
|
735
760
|
if (side.active.volatiles.Charging) {
|
|
736
761
|
side.active.volatiles.Charging = false;
|
|
737
762
|
side.active.volatiles.Invulnerable = false;
|
|
738
763
|
} else if (move.effect == .Charge) {
|
|
739
|
-
try log.move(player_ident, side.last_selected_move,
|
|
764
|
+
try options.log.move(.{ player_ident, side.last_selected_move, ID{}, from });
|
|
740
765
|
setCounterable(battle, player, side, move);
|
|
741
|
-
try Effects.charge(battle, player,
|
|
766
|
+
try Effects.charge(battle, player, options);
|
|
742
767
|
return false;
|
|
743
768
|
}
|
|
744
769
|
|
|
745
|
-
|
|
746
|
-
if (!
|
|
770
|
+
side.last_used_move = side.last_selected_move;
|
|
771
|
+
if (!skip_pp) decrementPP(side, mslot, auto);
|
|
747
772
|
|
|
748
773
|
const target = if (move.target == .Self) player else player.foe();
|
|
749
|
-
|
|
750
|
-
// don't have space to be able to track it in all circumstances and thus usually try to infer it
|
|
751
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
752
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
753
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
754
|
-
// regrettable, but this information is more "nice to have" than required
|
|
755
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
756
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
774
|
+
try options.log.move(.{ player_ident, side.last_selected_move, battle.active(target), from });
|
|
757
775
|
setCounterable(battle, player, side, move);
|
|
758
776
|
|
|
759
777
|
if (move.effect.onBegin()) {
|
|
760
|
-
try onBegin(battle, player, move, mslot, residual,
|
|
778
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
761
779
|
return false;
|
|
762
780
|
}
|
|
763
781
|
|
|
764
782
|
if (move.effect == .Thrashing) {
|
|
765
|
-
Effects.thrashing(battle, player);
|
|
766
|
-
} else if (
|
|
767
|
-
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
768
|
-
|
|
783
|
+
Effects.thrashing(battle, player, options);
|
|
784
|
+
} else if (move.effect == .Binding) {
|
|
785
|
+
// Pokémon Showdown handles this after hit/miss checks and damage calculation, though clears
|
|
786
|
+
// Recharging in onTryMove (required for the Hyper Beam automatic selection glitch)
|
|
787
|
+
if (showdown) {
|
|
788
|
+
battle.foe(player).active.volatiles.Recharging = false;
|
|
789
|
+
} else {
|
|
790
|
+
try Effects.binding(battle, player, false, options);
|
|
791
|
+
}
|
|
769
792
|
}
|
|
770
793
|
|
|
771
794
|
return true;
|
|
@@ -779,11 +802,7 @@ fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data)
|
|
|
779
802
|
// as the desync results from actually having two separate battle states that subtly disagree
|
|
780
803
|
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
781
804
|
(move.type == .Normal or move.type == .Fighting);
|
|
782
|
-
|
|
783
|
-
battle.last_moves.p1_counterable = @boolToInt(counterable);
|
|
784
|
-
} else {
|
|
785
|
-
battle.last_moves.p2_counterable = @boolToInt(counterable);
|
|
786
|
-
}
|
|
805
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
787
806
|
}
|
|
788
807
|
|
|
789
808
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
@@ -795,25 +814,30 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
795
814
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
796
815
|
if (volatiles.Bide) return;
|
|
797
816
|
|
|
798
|
-
|
|
799
|
-
|
|
817
|
+
var move_slot = active.move(mslot);
|
|
818
|
+
assert(move_slot.pp > 0 or auto);
|
|
819
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
800
820
|
if (volatiles.Transform) return;
|
|
801
821
|
|
|
802
|
-
|
|
803
|
-
|
|
822
|
+
move_slot = side.stored().move(mslot);
|
|
823
|
+
assert(move_slot.pp > 0 or auto);
|
|
824
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
804
825
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
805
826
|
}
|
|
806
827
|
|
|
807
|
-
fn incrementPP(side: *Side, mslot: u4) void {
|
|
828
|
+
fn incrementPP(side: *Side, player: Player, mslot: u4, options: anytype) void {
|
|
808
829
|
var active = &side.active;
|
|
809
830
|
const volatiles = &active.volatiles;
|
|
810
831
|
|
|
811
|
-
active.move(mslot).pp = @
|
|
832
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
812
833
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
813
834
|
if (showdown and volatiles.Transform) return;
|
|
814
835
|
|
|
836
|
+
const n = options.calc.overridden(player, .pp) orelse 1;
|
|
837
|
+
if (volatiles.Transform and !options.chance.pp(player, n)) return;
|
|
838
|
+
|
|
815
839
|
assert(mslot > 0 and mslot <= 4);
|
|
816
|
-
side.stored().moves[mslot - 1].pp = @
|
|
840
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% n;
|
|
817
841
|
}
|
|
818
842
|
|
|
819
843
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -824,8 +848,9 @@ fn doMove(
|
|
|
824
848
|
rewrap: bool,
|
|
825
849
|
auto: bool,
|
|
826
850
|
residual: *bool,
|
|
827
|
-
|
|
851
|
+
options: anytype,
|
|
828
852
|
) !?Result {
|
|
853
|
+
var log = options.log;
|
|
829
854
|
var side = battle.side(player);
|
|
830
855
|
const foe = battle.foe(player);
|
|
831
856
|
|
|
@@ -840,40 +865,44 @@ fn doMove(
|
|
|
840
865
|
var hits: u4 = 1;
|
|
841
866
|
var effectiveness = Effectiveness.neutral;
|
|
842
867
|
|
|
868
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
869
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
870
|
+
|
|
843
871
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
844
872
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
845
|
-
return specialDamage(battle, player, move,
|
|
873
|
+
return specialDamage(battle, player, move, options);
|
|
846
874
|
}
|
|
847
875
|
|
|
848
876
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
849
877
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
850
878
|
var miss = showdown and miss: {
|
|
851
879
|
immune = move.target != .Self and !status and !counter and
|
|
852
|
-
(@
|
|
853
|
-
|
|
880
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
881
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
854
882
|
if (immune and move.effect != .Binding) break :miss true;
|
|
855
883
|
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
856
884
|
battle.last_damage = 0;
|
|
857
885
|
break :miss true;
|
|
858
886
|
}
|
|
859
|
-
break :miss move.target != .Self and
|
|
887
|
+
break :miss (move.target != .Self and
|
|
888
|
+
!try moveHit(battle, player, move, &immune, &mist, options));
|
|
860
889
|
};
|
|
861
890
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
862
891
|
|
|
863
892
|
var late = showdown and move.effect != .Explode;
|
|
864
893
|
const skip = status or immune;
|
|
865
|
-
if ((!showdown or (!skip or counter)) and !miss)
|
|
894
|
+
if ((!showdown or (!skip or counter)) and !miss) damage: {
|
|
866
895
|
if (showdown and move.effect.isMulti()) {
|
|
867
|
-
Effects.multiHit(battle, player, move);
|
|
896
|
+
try Effects.multiHit(battle, player, move, options);
|
|
868
897
|
hits = side.active.volatiles.attacks;
|
|
869
898
|
late = false;
|
|
870
899
|
}
|
|
871
900
|
|
|
872
901
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
873
902
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
874
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
903
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
875
904
|
|
|
876
|
-
if (counter) return counterDamage(battle, player, move,
|
|
905
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
877
906
|
|
|
878
907
|
battle.last_damage = 0;
|
|
879
908
|
|
|
@@ -884,9 +913,10 @@ fn doMove(
|
|
|
884
913
|
ohko = if (!showdown) side.active.stats.spe >= foe.active.stats.spe else true;
|
|
885
914
|
// This can overflow after adjustDamage, but will still be sufficient to OHKO
|
|
886
915
|
battle.last_damage = if (ohko) 65535 else 0;
|
|
887
|
-
if (showdown) break :
|
|
888
|
-
} else if (!calcDamage(battle, player, player.foe(), move, crit)) {
|
|
889
|
-
|
|
916
|
+
if (showdown) break :damage; // skip adjustDamage / randomizeDamage
|
|
917
|
+
} else if (!calcDamage(battle, player, player.foe(), move, crit, options)) {
|
|
918
|
+
if (!showdown) try options.chance.commit(player, .err);
|
|
919
|
+
return .Error;
|
|
890
920
|
}
|
|
891
921
|
if (battle.last_damage == 0) {
|
|
892
922
|
immune = true;
|
|
@@ -895,17 +925,16 @@ fn doMove(
|
|
|
895
925
|
effectiveness = adjustDamage(battle, player);
|
|
896
926
|
immune = effectiveness == 0;
|
|
897
927
|
}
|
|
898
|
-
randomizeDamage(battle);
|
|
928
|
+
try randomizeDamage(battle, player, options);
|
|
899
929
|
}
|
|
900
930
|
}
|
|
901
931
|
|
|
902
|
-
|
|
903
|
-
|
|
904
|
-
|
|
905
|
-
|
|
906
|
-
miss
|
|
907
|
-
|
|
908
|
-
(!moveHit(battle, player, move, &immune, &mist) or battle.last_damage == 0);
|
|
932
|
+
var missed: bool = undefined;
|
|
933
|
+
const zero = battle.last_damage == 0;
|
|
934
|
+
if (!showdown and !skip) {
|
|
935
|
+
missed = !try moveHit(battle, player, move, &immune, &mist, options);
|
|
936
|
+
miss = missed or zero;
|
|
937
|
+
}
|
|
909
938
|
|
|
910
939
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
911
940
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -913,11 +942,11 @@ fn doMove(
|
|
|
913
942
|
|
|
914
943
|
if (!showdown or !miss) {
|
|
915
944
|
if (move.effect == .MirrorMove) {
|
|
916
|
-
return mirrorMove(battle, player, mslot, rewrap, auto, residual,
|
|
945
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
917
946
|
} else if (move.effect == .Metronome) {
|
|
918
|
-
return metronome(battle, player, mslot, rewrap, auto, residual,
|
|
947
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
919
948
|
} else if (move.effect.onEnd()) {
|
|
920
|
-
try onEnd(battle, player, move,
|
|
949
|
+
try onEnd(battle, player, move, options);
|
|
921
950
|
return null;
|
|
922
951
|
}
|
|
923
952
|
}
|
|
@@ -929,36 +958,60 @@ fn doMove(
|
|
|
929
958
|
ohko = (!showdown or (!immune and !invulnerable)) and
|
|
930
959
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
931
960
|
if (ohko) {
|
|
932
|
-
try log.immune(foe_ident, .OHKO);
|
|
961
|
+
try log.immune(.{ foe_ident, .OHKO });
|
|
933
962
|
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
934
|
-
try log.immune(foe_ident, .None);
|
|
963
|
+
try log.immune(.{ foe_ident, .None });
|
|
964
|
+
if (!showdown) {
|
|
965
|
+
if (move.effect == .Binding) {
|
|
966
|
+
// Rather obnoxiously, the cartridge sets the Binding volatile in canMove and
|
|
967
|
+
// then simply clears it later on if the move happens to miss in moveHit.
|
|
968
|
+
// However, moveHit can return true and we'll still end up in the outer miss
|
|
969
|
+
// handling block because attacking into an immune Pokemon does zero damage
|
|
970
|
+
// (considered missing)
|
|
971
|
+
assert(zero);
|
|
972
|
+
// Thus we still need to actually save the hit result (but not the crit roll).
|
|
973
|
+
// Using .miss for this commit would accomplish what we want, but is somewhat
|
|
974
|
+
// misleading as its entirely possible the move actually did hit (and the target
|
|
975
|
+
// is now trapped) so we use the .binding value instead which is effectively
|
|
976
|
+
// identical, just doesn't claim to know about the actual results of the hit
|
|
977
|
+
// roll)
|
|
978
|
+
try options.chance.commit(player, .binding);
|
|
979
|
+
} else {
|
|
980
|
+
// The .glitch option allows for conditionally committing if we are in a
|
|
981
|
+
// division-by-zero freeze alternative timeline scenario
|
|
982
|
+
try options.chance.commit(player, .glitch);
|
|
983
|
+
}
|
|
984
|
+
}
|
|
935
985
|
} else if (mist) {
|
|
936
|
-
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
937
|
-
try log.fail(foe_ident, .None);
|
|
986
|
+
if (!foe.active.volatiles.Substitute) try log.activate(.{ foe_ident, .Mist });
|
|
987
|
+
try log.fail(.{ foe_ident, .None });
|
|
938
988
|
} else {
|
|
939
|
-
try
|
|
940
|
-
try log.
|
|
989
|
+
if (!showdown) try options.chance.commit(player, if (zero and !missed) .hit else .miss);
|
|
990
|
+
try log.lastmiss(.{});
|
|
991
|
+
try log.miss(.{battle.active(player)});
|
|
941
992
|
}
|
|
942
993
|
if (move.effect == .JumpKick) {
|
|
943
994
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
944
|
-
assert(battle.last_damage == 0);
|
|
995
|
+
assert(showdown or battle.last_damage == 0);
|
|
945
996
|
battle.last_damage = 1;
|
|
946
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
997
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
947
998
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
948
999
|
} else if (move.effect == .Explode) {
|
|
949
1000
|
try Effects.explode(battle, player);
|
|
950
|
-
try buildRage(battle, player.foe(),
|
|
1001
|
+
try buildRage(battle, player.foe(), options);
|
|
951
1002
|
} else if (showdown and move.effect == .Disable) {
|
|
952
|
-
try buildRage(battle, player.foe(),
|
|
1003
|
+
try buildRage(battle, player.foe(), options);
|
|
953
1004
|
}
|
|
954
1005
|
return null;
|
|
1006
|
+
} else if (!showdown) {
|
|
1007
|
+
try options.chance.commit(player, .hit);
|
|
955
1008
|
}
|
|
956
1009
|
|
|
957
1010
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
958
1011
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
959
|
-
// it up above before damage calculation)
|
|
1012
|
+
// it up above before damage calculation)
|
|
960
1013
|
if (!showdown and move.effect.isMulti()) {
|
|
961
|
-
Effects.multiHit(battle, player, move);
|
|
1014
|
+
try Effects.multiHit(battle, player, move, options);
|
|
962
1015
|
hits = side.active.volatiles.attacks;
|
|
963
1016
|
}
|
|
964
1017
|
|
|
@@ -966,21 +1019,23 @@ fn doMove(
|
|
|
966
1019
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
967
1020
|
|
|
968
1021
|
var nullified = false;
|
|
969
|
-
var hit:
|
|
1022
|
+
var hit: usize = 0;
|
|
970
1023
|
while (hit < hits) {
|
|
971
1024
|
if (hit == 0) {
|
|
972
|
-
if (crit) try log.crit(battle.active(player.foe()));
|
|
1025
|
+
if (crit) try log.crit(.{battle.active(player.foe())});
|
|
973
1026
|
if (effectiveness > Effectiveness.neutral) {
|
|
974
|
-
try log.supereffective(battle.active(player.foe()));
|
|
1027
|
+
try log.supereffective(.{battle.active(player.foe())});
|
|
975
1028
|
} else if (effectiveness < Effectiveness.neutral) {
|
|
976
|
-
try log.resisted(battle.active(player.foe()));
|
|
1029
|
+
try log.resisted(.{battle.active(player.foe())});
|
|
977
1030
|
}
|
|
978
1031
|
}
|
|
979
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
980
|
-
if (hit == 0 and ohko) try log.ohko();
|
|
1032
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1033
|
+
if (hit == 0 and ohko) try log.ohko(.{});
|
|
981
1034
|
hit += 1;
|
|
982
1035
|
if (foe.stored().hp == 0) break;
|
|
983
|
-
if (!late and (!sub or move.effect == .Explode))
|
|
1036
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
1037
|
+
try buildRage(battle, player.foe(), options);
|
|
1038
|
+
}
|
|
984
1039
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
985
1040
|
if (nullified) break;
|
|
986
1041
|
}
|
|
@@ -990,41 +1045,39 @@ fn doMove(
|
|
|
990
1045
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
991
1046
|
side.active.volatiles.attacks = 0;
|
|
992
1047
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
993
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1048
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
994
1049
|
}
|
|
995
|
-
try log.hitcount(battle.active(player.foe()), hit);
|
|
996
|
-
} else if (showdown) {
|
|
1050
|
+
try log.hitcount(.{ battle.active(player.foe()), @as(u4, @intCast(hit)) });
|
|
1051
|
+
} else if (showdown and move.effect == .Binding) {
|
|
997
1052
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
998
|
-
|
|
999
|
-
|
|
1000
|
-
|
|
1001
|
-
|
|
1002
|
-
|
|
1003
|
-
|
|
1004
|
-
|
|
1005
|
-
|
|
1006
|
-
|
|
1007
|
-
|
|
1008
|
-
try buildRage(battle, player.foe(), log);
|
|
1009
|
-
}
|
|
1010
|
-
return null;
|
|
1053
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
1054
|
+
if (immune) {
|
|
1055
|
+
battle.last_damage = 0;
|
|
1056
|
+
assert(foe.stored().hp > 0);
|
|
1057
|
+
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
1058
|
+
if (sub) {
|
|
1059
|
+
try log.activate(.{ battle.active(player.foe()), .Substitute });
|
|
1060
|
+
} else {
|
|
1061
|
+
try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
|
|
1062
|
+
try buildRage(battle, player.foe(), options);
|
|
1011
1063
|
}
|
|
1064
|
+
return null;
|
|
1012
1065
|
}
|
|
1013
1066
|
}
|
|
1014
1067
|
|
|
1015
1068
|
// Substitute being broken nullifies the move's effect completely so even
|
|
1016
|
-
// if an effect was intended to "always happen" it will still get skipped
|
|
1069
|
+
// if an effect was intended to "always happen" it will still get skipped
|
|
1017
1070
|
if (nullified) return null;
|
|
1018
1071
|
|
|
1019
1072
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
1020
1073
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
1021
|
-
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
1022
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1074
|
+
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
1075
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
1023
1076
|
|
|
1024
1077
|
if (foe.stored().hp == 0) return null;
|
|
1025
1078
|
|
|
1026
1079
|
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
1027
|
-
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(),
|
|
1080
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
1028
1081
|
|
|
1029
1082
|
if (!move.effect.isSpecial()) {
|
|
1030
1083
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
@@ -1033,31 +1086,33 @@ fn doMove(
|
|
|
1033
1086
|
// below). For Twineedle we change the data to that of one with PoisonChance1 given its
|
|
1034
1087
|
// MultiHit behavior is complete after the loop above, though Pokémon Showdown handles the
|
|
1035
1088
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
1036
|
-
// puts the |-status| message before |-hitcount| instead of after
|
|
1089
|
+
// puts the |-status| message before |-hitcount| instead of after
|
|
1037
1090
|
if (move.effect == .Twineedle) {
|
|
1038
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1091
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
1039
1092
|
} else if (move.effect == .Disable) {
|
|
1040
|
-
const result = try Effects.disable(battle, player, move,
|
|
1041
|
-
if (showdown) try buildRage(battle, player.foe(),
|
|
1093
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1094
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
1042
1095
|
return result;
|
|
1043
1096
|
} else {
|
|
1044
|
-
try moveEffect(battle, player, move,
|
|
1097
|
+
try moveEffect(battle, player, move, options);
|
|
1045
1098
|
}
|
|
1046
1099
|
}
|
|
1047
1100
|
|
|
1048
1101
|
return null;
|
|
1049
1102
|
}
|
|
1050
1103
|
|
|
1051
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1104
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1052
1105
|
const side = battle.side(player);
|
|
1053
1106
|
|
|
1054
1107
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
1055
|
-
var
|
|
1056
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
1057
|
-
|
|
1058
|
-
|
|
1059
|
-
|
|
1060
|
-
|
|
1108
|
+
var rate: u16 = Species.chance(side.stored().species);
|
|
1109
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1110
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1111
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
1112
|
+
|
|
1113
|
+
const spurious =
|
|
1114
|
+
!showdown and ((move.bp == 0 and move.effect != .OHKO) or move.target == .Depends);
|
|
1115
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), spurious, options);
|
|
1061
1116
|
}
|
|
1062
1117
|
|
|
1063
1118
|
fn calcDamage(
|
|
@@ -1066,6 +1121,7 @@ fn calcDamage(
|
|
|
1066
1121
|
target_player: Player,
|
|
1067
1122
|
m: ?Move.Data,
|
|
1068
1123
|
crit: bool,
|
|
1124
|
+
options: anytype,
|
|
1069
1125
|
) bool {
|
|
1070
1126
|
// Confusion (indicated when m == null) just needs a 40 BP physical move
|
|
1071
1127
|
const cfz = m == null;
|
|
@@ -1077,28 +1133,8 @@ fn calcDamage(
|
|
|
1077
1133
|
|
|
1078
1134
|
const special = move.type.special();
|
|
1079
1135
|
|
|
1080
|
-
|
|
1081
|
-
var
|
|
1082
|
-
if (crit)
|
|
1083
|
-
if (special) side.stored().stats.spc
|
|
1084
|
-
else side.stored().stats.atk
|
|
1085
|
-
else
|
|
1086
|
-
if (special) side.active.stats.spc
|
|
1087
|
-
else side.active.stats.atk;
|
|
1088
|
-
var def: u32 =
|
|
1089
|
-
if (crit)
|
|
1090
|
-
if (special) target.stored().stats.spc
|
|
1091
|
-
else target.stored().stats.def
|
|
1092
|
-
else
|
|
1093
|
-
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
1094
|
-
if (special)
|
|
1095
|
-
target.active.stats.spc *
|
|
1096
|
-
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1097
|
-
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1098
|
-
else
|
|
1099
|
-
target.active.stats.def *
|
|
1100
|
-
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1101
|
-
// zig fmt: on
|
|
1136
|
+
var atk = attack(side, crit, special);
|
|
1137
|
+
var def = defense(target, crit, special, cfz);
|
|
1102
1138
|
|
|
1103
1139
|
// Pokémon Showdown erroneously skips this for confusion's self-hit damage, but thankfully we
|
|
1104
1140
|
// will not overflow because the hit is only 40 BP and unboosted (the highest legal unboosted
|
|
@@ -1106,12 +1142,12 @@ fn calcDamage(
|
|
|
1106
1142
|
if ((!showdown or !cfz) and (atk > 255 or def > 255)) {
|
|
1107
1143
|
atk = @max((atk / 4) & 255, 1);
|
|
1108
1144
|
// GLITCH: not adjusted to be a min of 1 on cartridge (can lead to division-by-zero freeze)
|
|
1109
|
-
def = @max((def / 4) & 255, if (
|
|
1145
|
+
def = @max((def / 4) & 255, if (pkmn.options.mod) 1 else 0);
|
|
1110
1146
|
}
|
|
1111
1147
|
|
|
1112
|
-
const lvl =
|
|
1148
|
+
const lvl: u32 = side.stored().level * @as(u2, if (crit) 2 else 1);
|
|
1113
1149
|
|
|
1114
|
-
def =
|
|
1150
|
+
def = if (move.effect == .Explode) @max(def / 2, 1) else def;
|
|
1115
1151
|
|
|
1116
1152
|
if (def == 0) return false;
|
|
1117
1153
|
|
|
@@ -1123,11 +1159,41 @@ fn calcDamage(
|
|
|
1123
1159
|
d = @min(997, d);
|
|
1124
1160
|
d += 2;
|
|
1125
1161
|
|
|
1126
|
-
|
|
1162
|
+
// Whether or not a critical hit occurred can change whether a division-by-zero freeze is
|
|
1163
|
+
// encountered so we need to make sure that in the event of a miss we commit the status of the
|
|
1164
|
+
// crit roll. The alternative to doing this extra work is to *always* commit the crit roll but
|
|
1165
|
+
// that results in counter intuitive probabilities in the common case
|
|
1166
|
+
if (pkmn.options.chance and !pkmn.options.mod and move.effect != .Explode) {
|
|
1167
|
+
atk = attack(side, !crit, special);
|
|
1168
|
+
def = defense(target, !crit, special, false);
|
|
1169
|
+
if ((atk > 255 or def > 255) and (def / 4) & 255 == 0) options.chance.glitch();
|
|
1170
|
+
}
|
|
1171
|
+
|
|
1172
|
+
battle.last_damage = @intCast(d);
|
|
1127
1173
|
|
|
1128
1174
|
return true;
|
|
1129
1175
|
}
|
|
1130
1176
|
|
|
1177
|
+
fn attack(side: *Side, crit: bool, special: bool) u32 {
|
|
1178
|
+
return if (crit)
|
|
1179
|
+
if (special) side.stored().stats.spc else side.stored().stats.atk
|
|
1180
|
+
else if (special) side.active.stats.spc else side.active.stats.atk;
|
|
1181
|
+
}
|
|
1182
|
+
|
|
1183
|
+
fn defense(target: *Side, crit: bool, special: bool, cfz: bool) u32 {
|
|
1184
|
+
return if (crit)
|
|
1185
|
+
if (special) target.stored().stats.spc else target.stored().stats.def
|
|
1186
|
+
else
|
|
1187
|
+
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
1188
|
+
if (special)
|
|
1189
|
+
target.active.stats.spc *
|
|
1190
|
+
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1191
|
+
else
|
|
1192
|
+
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1193
|
+
target.active.stats.def *
|
|
1194
|
+
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1195
|
+
}
|
|
1196
|
+
|
|
1131
1197
|
fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
1132
1198
|
const side = battle.side(player);
|
|
1133
1199
|
const foe = battle.foe(player);
|
|
@@ -1137,9 +1203,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1137
1203
|
var d = battle.last_damage;
|
|
1138
1204
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1139
1205
|
|
|
1140
|
-
const neutral = @
|
|
1141
|
-
const eff1: u16 = @
|
|
1142
|
-
const eff2: u16 = @
|
|
1206
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1207
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1208
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1143
1209
|
|
|
1144
1210
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1145
1211
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1159,17 +1225,19 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1159
1225
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1160
1226
|
}
|
|
1161
1227
|
|
|
1162
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1228
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1163
1229
|
if (battle.last_damage <= 1) return;
|
|
1164
|
-
const random = Rolls.damage(battle);
|
|
1165
|
-
|
|
1230
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1231
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1232
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1233
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1166
1234
|
}
|
|
1167
1235
|
|
|
1168
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1236
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1169
1237
|
const side = battle.side(player);
|
|
1170
1238
|
const foe = battle.foe(player);
|
|
1171
1239
|
|
|
1172
|
-
if (!try checkHit(battle, player, move,
|
|
1240
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1173
1241
|
|
|
1174
1242
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1175
1243
|
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
@@ -1178,68 +1246,68 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1178
1246
|
.DragonRage => 40,
|
|
1179
1247
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1180
1248
|
.Psywave => power: {
|
|
1181
|
-
const max = @intCast(
|
|
1249
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1182
1250
|
// GLITCH: Psywave infinite glitch loop
|
|
1183
|
-
if (!
|
|
1184
|
-
break :power Rolls.psywave(battle, max);
|
|
1251
|
+
if (!pkmn.options.mod and max <= 1) return .Error;
|
|
1252
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1185
1253
|
},
|
|
1186
1254
|
else => unreachable,
|
|
1187
1255
|
};
|
|
1188
1256
|
|
|
1189
|
-
if (battle.last_damage == 0) return if (
|
|
1257
|
+
if (battle.last_damage == 0) return if (pkmn.options.mod) null else .Error;
|
|
1190
1258
|
|
|
1191
1259
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1192
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1193
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1260
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1261
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1194
1262
|
|
|
1195
1263
|
return null;
|
|
1196
1264
|
}
|
|
1197
1265
|
|
|
1198
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1266
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1199
1267
|
const foe = battle.foe(player);
|
|
1200
1268
|
|
|
1201
1269
|
if (battle.last_damage == 0) {
|
|
1202
|
-
try log.fail(battle.active(player), .None);
|
|
1270
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1203
1271
|
return null;
|
|
1204
1272
|
}
|
|
1205
1273
|
|
|
1206
1274
|
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1207
1275
|
const foe_last_selected_move =
|
|
1208
1276
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1209
|
-
|
|
1210
|
-
|
|
1211
|
-
|
|
1212
|
-
|
|
1213
|
-
const used = (if (player.foe() == .P1)
|
|
1214
|
-
battle.last_moves.p1_counterable
|
|
1215
|
-
else
|
|
1216
|
-
battle.last_moves.p2_counterable) != 0;
|
|
1277
|
+
.Splash
|
|
1278
|
+
else
|
|
1279
|
+
foe.last_selected_move);
|
|
1217
1280
|
|
|
1281
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1218
1282
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1219
1283
|
foe.last_selected_move != .Counter and
|
|
1220
1284
|
(foe_last_selected_move.type == .Normal or
|
|
1221
|
-
|
|
1285
|
+
foe_last_selected_move.type == .Fighting);
|
|
1222
1286
|
|
|
1223
1287
|
if (!used and !selected) {
|
|
1224
|
-
try log.fail(battle.active(player), .None);
|
|
1288
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1225
1289
|
return null;
|
|
1226
1290
|
}
|
|
1227
1291
|
|
|
1228
1292
|
if (!used or !selected) {
|
|
1229
1293
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1230
|
-
if (!
|
|
1231
|
-
try log.fail(battle.active(player), .None);
|
|
1294
|
+
if (!pkmn.options.mod) return .Error;
|
|
1295
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1232
1296
|
return null;
|
|
1233
1297
|
}
|
|
1234
1298
|
|
|
1235
|
-
|
|
1299
|
+
// NOTE: llvm/llvm-project#58557
|
|
1300
|
+
battle.last_damage = if (comptime builtin.target.cpu.arch.isWasm())
|
|
1301
|
+
@max(battle.last_damage *% 2, std.math.maxInt(u16))
|
|
1302
|
+
else
|
|
1303
|
+
battle.last_damage *| 2;
|
|
1236
1304
|
|
|
1237
|
-
// Pokémon Showdown calls
|
|
1238
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1305
|
+
// Pokémon Showdown calls moveHit before Counter
|
|
1306
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1239
1307
|
|
|
1240
1308
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1241
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1242
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1309
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1310
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1243
1311
|
return null;
|
|
1244
1312
|
}
|
|
1245
1313
|
|
|
@@ -1248,7 +1316,7 @@ fn applyDamage(
|
|
|
1248
1316
|
target_player: Player,
|
|
1249
1317
|
sub_player: Player,
|
|
1250
1318
|
reason: Damage,
|
|
1251
|
-
|
|
1319
|
+
options: anytype,
|
|
1252
1320
|
) !bool {
|
|
1253
1321
|
assert(showdown or battle.last_damage != 0);
|
|
1254
1322
|
|
|
@@ -1263,19 +1331,20 @@ fn applyDamage(
|
|
|
1263
1331
|
subbed.active.volatiles.substitute = 0;
|
|
1264
1332
|
subbed.active.volatiles.Substitute = false;
|
|
1265
1333
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1266
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1334
|
+
try options.log.end(.{ battle.active(sub_player), .Substitute });
|
|
1335
|
+
if (reason != .Confusion) options.calc.capped(sub_player);
|
|
1267
1336
|
return true;
|
|
1268
1337
|
} else {
|
|
1269
1338
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1270
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1271
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1339
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1340
|
+
try options.log.activate(.{ battle.active(sub_player), .Substitute });
|
|
1272
1341
|
return false;
|
|
1273
1342
|
}
|
|
1274
1343
|
}
|
|
1275
1344
|
|
|
1276
1345
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1277
1346
|
target.stored().hp -= battle.last_damage;
|
|
1278
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1347
|
+
try options.log.damage(.{ battle.active(target_player), target.stored(), reason });
|
|
1279
1348
|
return false;
|
|
1280
1349
|
}
|
|
1281
1350
|
|
|
@@ -1286,22 +1355,24 @@ fn mirrorMove(
|
|
|
1286
1355
|
rewrap: bool,
|
|
1287
1356
|
auto: bool,
|
|
1288
1357
|
residual: *bool,
|
|
1289
|
-
|
|
1290
|
-
) !?Result {
|
|
1358
|
+
options: anytype,
|
|
1359
|
+
) anyerror!?Result {
|
|
1291
1360
|
var side = battle.side(player);
|
|
1292
1361
|
const foe = battle.foe(player);
|
|
1293
1362
|
|
|
1294
1363
|
side.last_selected_move = foe.last_used_move;
|
|
1295
1364
|
|
|
1296
1365
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1297
|
-
try log.fail(battle.active(player), .None);
|
|
1366
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1298
1367
|
return null;
|
|
1299
1368
|
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1300
|
-
incrementPP(side, mslot);
|
|
1369
|
+
incrementPP(side, player, mslot, options);
|
|
1301
1370
|
}
|
|
1302
1371
|
|
|
1303
|
-
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual,
|
|
1304
|
-
|
|
1372
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1373
|
+
return null;
|
|
1374
|
+
}
|
|
1375
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1305
1376
|
}
|
|
1306
1377
|
|
|
1307
1378
|
fn metronome(
|
|
@@ -1311,35 +1382,51 @@ fn metronome(
|
|
|
1311
1382
|
rewrap: bool,
|
|
1312
1383
|
auto: bool,
|
|
1313
1384
|
residual: *bool,
|
|
1314
|
-
|
|
1315
|
-
) !?Result {
|
|
1385
|
+
options: anytype,
|
|
1386
|
+
) anyerror!?Result {
|
|
1316
1387
|
var side = battle.side(player);
|
|
1317
1388
|
|
|
1318
|
-
side.last_selected_move = Rolls.metronome(battle);
|
|
1319
|
-
incrementPP(side, mslot);
|
|
1389
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1390
|
+
incrementPP(side, player, mslot, options);
|
|
1320
1391
|
|
|
1321
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual,
|
|
1322
|
-
|
|
1392
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1393
|
+
return null;
|
|
1394
|
+
}
|
|
1395
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1323
1396
|
}
|
|
1324
1397
|
|
|
1325
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1398
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1326
1399
|
var immune = false;
|
|
1327
1400
|
var mist = false;
|
|
1328
|
-
|
|
1401
|
+
|
|
1402
|
+
if (try moveHit(battle, player, move, &immune, &mist, options)) {
|
|
1403
|
+
if (!showdown) try options.chance.commit(player, .hit);
|
|
1404
|
+
return true;
|
|
1405
|
+
}
|
|
1406
|
+
|
|
1329
1407
|
assert(!immune);
|
|
1330
1408
|
if (mist) {
|
|
1331
1409
|
assert(!showdown);
|
|
1332
1410
|
const foe_ident = battle.active(player.foe());
|
|
1333
|
-
try log.activate(foe_ident, .Mist);
|
|
1334
|
-
try log.fail(foe_ident, .None);
|
|
1411
|
+
try options.log.activate(.{ foe_ident, .Mist });
|
|
1412
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1335
1413
|
} else {
|
|
1336
|
-
try log.lastmiss();
|
|
1337
|
-
try log.miss(battle.active(player));
|
|
1414
|
+
try options.log.lastmiss(.{});
|
|
1415
|
+
try options.log.miss(.{battle.active(player)});
|
|
1338
1416
|
}
|
|
1417
|
+
|
|
1418
|
+
if (!showdown) try options.chance.commit(player, .miss);
|
|
1339
1419
|
return false;
|
|
1340
1420
|
}
|
|
1341
1421
|
|
|
1342
|
-
fn moveHit(
|
|
1422
|
+
fn moveHit(
|
|
1423
|
+
battle: anytype,
|
|
1424
|
+
player: Player,
|
|
1425
|
+
move: Move.Data,
|
|
1426
|
+
immune: *bool,
|
|
1427
|
+
mist: *bool,
|
|
1428
|
+
options: anytype,
|
|
1429
|
+
) !bool {
|
|
1343
1430
|
var side = battle.side(player);
|
|
1344
1431
|
const foe = battle.foe(player);
|
|
1345
1432
|
|
|
@@ -1359,7 +1446,16 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1359
1446
|
break :miss true;
|
|
1360
1447
|
}
|
|
1361
1448
|
if (!showdown) {
|
|
1362
|
-
if (move.effect == .Swift)
|
|
1449
|
+
if (move.effect == .Swift) {
|
|
1450
|
+
// If Swift could cause a division-by-zero freeze (which doesn't exist on Pokémon
|
|
1451
|
+
// Showdown, hence why the block above doesn't include this code), we need the
|
|
1452
|
+
// damage roll to be committed. However, the commit code will not save this roll if
|
|
1453
|
+
// the glitch occurs and the move was not marked as having hit. To work around this
|
|
1454
|
+
// we flag that the move hit (as Swift trivially does), but pass the probability of
|
|
1455
|
+
// the hit as zero to ensure it doesn't actually get saved.
|
|
1456
|
+
try options.chance.hit(player, true, 0);
|
|
1457
|
+
return true;
|
|
1458
|
+
}
|
|
1363
1459
|
if (foe.active.volatiles.Invulnerable) break :miss true;
|
|
1364
1460
|
}
|
|
1365
1461
|
|
|
@@ -1378,10 +1474,10 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1378
1474
|
const overwritten = overwrite and state > 0;
|
|
1379
1475
|
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1380
1476
|
|
|
1381
|
-
var accuracy = if (overwritten) state else
|
|
1382
|
-
var boost = BOOSTS[@
|
|
1477
|
+
var accuracy: u16 = if (overwritten) state else move.accuracy;
|
|
1478
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1383
1479
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1384
|
-
boost = BOOSTS[@
|
|
1480
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1385
1481
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1386
1482
|
accuracy = @min(255, @max(1, accuracy));
|
|
1387
1483
|
|
|
@@ -1390,7 +1486,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1390
1486
|
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1391
1487
|
|
|
1392
1488
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1393
|
-
break :miss !Rolls.hit(battle, accuracy);
|
|
1489
|
+
break :miss !try Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1394
1490
|
};
|
|
1395
1491
|
|
|
1396
1492
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1400,16 +1496,20 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1400
1496
|
}
|
|
1401
1497
|
|
|
1402
1498
|
if (!miss) return true;
|
|
1403
|
-
battle.last_damage = 0;
|
|
1499
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1500
|
+
|
|
1404
1501
|
side.active.volatiles.Binding = false;
|
|
1502
|
+
options.chance.observe(.binding, player, .None);
|
|
1503
|
+
|
|
1405
1504
|
return false;
|
|
1406
1505
|
}
|
|
1407
1506
|
|
|
1408
1507
|
fn checkFaint(
|
|
1409
1508
|
battle: anytype,
|
|
1410
1509
|
player: Player,
|
|
1411
|
-
|
|
1412
|
-
|
|
1510
|
+
cap: bool,
|
|
1511
|
+
options: anytype,
|
|
1512
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1413
1513
|
const side = battle.side(player);
|
|
1414
1514
|
if (side.stored().hp > 0) return null;
|
|
1415
1515
|
|
|
@@ -1417,33 +1517,32 @@ fn checkFaint(
|
|
|
1417
1517
|
const foe_fainted = foe.stored().hp == 0;
|
|
1418
1518
|
|
|
1419
1519
|
const player_out = findFirstAlive(side) == 0;
|
|
1420
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1421
|
-
const
|
|
1422
|
-
const more = tie or player_out or foe_out;
|
|
1520
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1521
|
+
const more = player_out or foe_out;
|
|
1423
1522
|
|
|
1424
|
-
if (try faint(battle, player,
|
|
1425
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1523
|
+
if (try faint(battle, player, !(more or foe_fainted), cap, options)) |r| return r;
|
|
1524
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, false, options)) |r| return r;
|
|
1426
1525
|
|
|
1427
1526
|
assert(!side.active.volatiles.MultiHit);
|
|
1428
1527
|
assert(!foe.active.volatiles.MultiHit);
|
|
1429
1528
|
|
|
1430
|
-
if (
|
|
1431
|
-
try log.tie();
|
|
1432
|
-
return
|
|
1529
|
+
if (player_out and foe_out) {
|
|
1530
|
+
try options.log.tie(.{});
|
|
1531
|
+
return .Tie;
|
|
1433
1532
|
} else if (player_out) {
|
|
1434
|
-
try log.win(player.foe());
|
|
1435
|
-
return if (player == .P1)
|
|
1533
|
+
try options.log.win(.{player.foe()});
|
|
1534
|
+
return if (player == .P1) .Lose else .Win;
|
|
1436
1535
|
} else if (foe_out) {
|
|
1437
|
-
try log.win(player);
|
|
1438
|
-
return if (player == .P1)
|
|
1536
|
+
try options.log.win(.{player});
|
|
1537
|
+
return if (player == .P1) .Win else .Lose;
|
|
1439
1538
|
}
|
|
1440
1539
|
|
|
1441
1540
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1442
|
-
if (player == .P1) return
|
|
1443
|
-
return
|
|
1541
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1542
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1444
1543
|
}
|
|
1445
1544
|
|
|
1446
|
-
fn faint(battle: anytype, player: Player,
|
|
1545
|
+
fn faint(battle: anytype, player: Player, done: bool, cap: bool, options: anytype) !?Result {
|
|
1447
1546
|
var side = battle.side(player);
|
|
1448
1547
|
var foe = battle.foe(player);
|
|
1449
1548
|
assert(side.stored().hp == 0);
|
|
@@ -1452,8 +1551,8 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1452
1551
|
assert(!foe_volatiles.MultiHit);
|
|
1453
1552
|
if (foe_volatiles.Bide) {
|
|
1454
1553
|
assert(!foe_volatiles.Thrashing and !foe_volatiles.Rage);
|
|
1455
|
-
foe_volatiles.state = if (
|
|
1456
|
-
if (foe_volatiles.state != 0) return
|
|
1554
|
+
foe_volatiles.state = if (pkmn.options.mod) 0 else foe_volatiles.state & 255;
|
|
1555
|
+
if (foe_volatiles.state != 0) return .Error;
|
|
1457
1556
|
}
|
|
1458
1557
|
|
|
1459
1558
|
// Clearing these is not strictly necessary as provided the battle hasn't ended the side that
|
|
@@ -1476,32 +1575,33 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1476
1575
|
side.stored().stats.spe;
|
|
1477
1576
|
}
|
|
1478
1577
|
|
|
1479
|
-
try log.faint(battle.active(player), done);
|
|
1578
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
1579
|
+
// We can only safely set capped if the faint occured as the direct result of an opponent's
|
|
1580
|
+
// move (as opposed to due to residual damage, recoil, Explosion, etc)
|
|
1581
|
+
if (cap) options.calc.capped(player);
|
|
1480
1582
|
return null;
|
|
1481
1583
|
}
|
|
1482
1584
|
|
|
1483
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1585
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1484
1586
|
var side = battle.side(player);
|
|
1485
1587
|
var stored = side.stored();
|
|
1486
1588
|
const ident = battle.active(player);
|
|
1487
1589
|
var volatiles = &side.active.volatiles;
|
|
1488
1590
|
|
|
1489
1591
|
const brn = Status.is(stored.status, .BRN);
|
|
1490
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1592
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1491
1593
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1492
|
-
|
|
1493
1594
|
if (volatiles.Toxic) {
|
|
1494
1595
|
volatiles.toxic += 1;
|
|
1495
1596
|
damage *= volatiles.toxic;
|
|
1496
1597
|
}
|
|
1598
|
+
damage = @min(damage, stored.hp);
|
|
1497
1599
|
|
|
1498
|
-
|
|
1499
|
-
|
|
1500
|
-
|
|
1501
|
-
|
|
1502
|
-
|
|
1503
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1504
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1600
|
+
if (!showdown or damage > 0) {
|
|
1601
|
+
stored.hp -= damage;
|
|
1602
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation I
|
|
1603
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
1604
|
+
}
|
|
1505
1605
|
}
|
|
1506
1606
|
|
|
1507
1607
|
if (volatiles.LeechSeed) {
|
|
@@ -1525,43 +1625,43 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1525
1625
|
const amount = @min(damage, stored.hp);
|
|
1526
1626
|
stored.hp -= amount;
|
|
1527
1627
|
|
|
1528
|
-
// As above, Pokémon Showdown uses
|
|
1529
|
-
if (amount > 0) try log.damage(ident, stored, .LeechSeed);
|
|
1628
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
1629
|
+
if (amount > 0) try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
1530
1630
|
|
|
1531
1631
|
const before = foe_stored.hp;
|
|
1532
1632
|
// Uncapped damage is added back to the foe
|
|
1533
1633
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1534
1634
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1535
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1635
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
1536
1636
|
}
|
|
1537
1637
|
}
|
|
1538
1638
|
|
|
1539
|
-
fn endTurn(battle: anytype,
|
|
1639
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1540
1640
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1541
1641
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1542
1642
|
|
|
1543
1643
|
battle.turn += 1;
|
|
1544
1644
|
|
|
1545
|
-
if (
|
|
1546
|
-
try log.tie();
|
|
1547
|
-
return
|
|
1645
|
+
if (pkmn.options.mod and pkmn.options.ebc and checkEBC(battle)) {
|
|
1646
|
+
try options.log.tie(.{});
|
|
1647
|
+
return .Tie;
|
|
1548
1648
|
}
|
|
1549
1649
|
|
|
1550
|
-
if (
|
|
1551
|
-
try log.tie();
|
|
1552
|
-
return
|
|
1650
|
+
if (pkmn.options.mod and battle.turn >= 1000) {
|
|
1651
|
+
try options.log.tie(.{});
|
|
1652
|
+
return .Tie;
|
|
1553
1653
|
} else if (battle.turn >= 65535) {
|
|
1554
|
-
return
|
|
1654
|
+
return .Error;
|
|
1555
1655
|
}
|
|
1556
1656
|
|
|
1557
|
-
try log.turn(battle.turn);
|
|
1657
|
+
try options.log.turn(.{battle.turn});
|
|
1558
1658
|
|
|
1559
|
-
return
|
|
1659
|
+
return .Default;
|
|
1560
1660
|
}
|
|
1561
1661
|
|
|
1562
1662
|
fn checkEBC(battle: anytype) bool {
|
|
1563
1663
|
for (battle.sides, 0..) |side, i| {
|
|
1564
|
-
const foe = battle.sides[~@
|
|
1664
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1565
1665
|
|
|
1566
1666
|
var foe_all_ghosts = true;
|
|
1567
1667
|
var foe_all_transform = true;
|
|
@@ -1613,10 +1713,10 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1613
1713
|
return false;
|
|
1614
1714
|
}
|
|
1615
1715
|
|
|
1616
|
-
fn disabled(side: *Side, ident: ID,
|
|
1617
|
-
if (side.active.volatiles.
|
|
1716
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1717
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1618
1718
|
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1619
|
-
const m = side.active.moves[side.active.volatiles.
|
|
1719
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1620
1720
|
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1621
1721
|
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1622
1722
|
m
|
|
@@ -1624,127 +1724,115 @@ fn disabled(side: *Side, ident: ID, log: anytype) !bool {
|
|
|
1624
1724
|
side.last_selected_move;
|
|
1625
1725
|
if (m != .None and m == last) {
|
|
1626
1726
|
side.active.volatiles.Charging = false;
|
|
1627
|
-
try log.
|
|
1727
|
+
try options.log.cant(.{ ident, .Disable, last });
|
|
1628
1728
|
return true;
|
|
1629
1729
|
}
|
|
1630
1730
|
}
|
|
1631
1731
|
return false;
|
|
1632
1732
|
}
|
|
1633
1733
|
|
|
1634
|
-
|
|
1734
|
+
fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1635
1735
|
const side = battle.side(who);
|
|
1636
1736
|
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1637
|
-
try Effects.boost(battle, who, Move.get(.Rage),
|
|
1737
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1638
1738
|
}
|
|
1639
1739
|
}
|
|
1640
1740
|
|
|
1641
|
-
fn
|
|
1642
|
-
var volatiles = &active.volatiles;
|
|
1643
|
-
assert(volatiles.Thrashing);
|
|
1644
|
-
if (volatiles.attacks > 0) return false;
|
|
1645
|
-
|
|
1646
|
-
volatiles.Thrashing = false;
|
|
1647
|
-
volatiles.Confusion = true;
|
|
1648
|
-
volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1649
|
-
return true;
|
|
1650
|
-
}
|
|
1651
|
-
|
|
1652
|
-
inline fn onBegin(
|
|
1741
|
+
fn onBegin(
|
|
1653
1742
|
battle: anytype,
|
|
1654
1743
|
player: Player,
|
|
1655
1744
|
move: Move.Data,
|
|
1656
1745
|
mslot: u8,
|
|
1657
1746
|
residual: *bool,
|
|
1658
|
-
|
|
1747
|
+
options: anytype,
|
|
1659
1748
|
) !void {
|
|
1660
|
-
assert(move.effect.onBegin());
|
|
1661
1749
|
return switch (move.effect) {
|
|
1662
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1663
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1664
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1665
|
-
.Haze => Effects.haze(battle, player,
|
|
1666
|
-
.Heal => Effects.heal(battle, player,
|
|
1667
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1668
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1669
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1670
|
-
.Mist => Effects.mist(battle, player,
|
|
1671
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1672
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1673
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1674
|
-
.Splash => Effects.splash(battle, player,
|
|
1675
|
-
.Substitute => Effects.substitute(battle, player, residual,
|
|
1676
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1677
|
-
.Transform => Effects.transform(battle, player,
|
|
1750
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1751
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1752
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1753
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1754
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1755
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1756
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1757
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1758
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1759
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1760
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1761
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1762
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1763
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1764
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1765
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1678
1766
|
else => unreachable,
|
|
1679
1767
|
};
|
|
1680
1768
|
}
|
|
1681
1769
|
|
|
1682
|
-
|
|
1683
|
-
assert(move.effect.onEnd());
|
|
1770
|
+
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1684
1771
|
return switch (move.effect) {
|
|
1685
|
-
.Bide => Effects.bide(battle, player,
|
|
1772
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1686
1773
|
// zig fmt: off
|
|
1687
1774
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1688
1775
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1689
|
-
Effects.boost(battle, player, move,
|
|
1776
|
+
Effects.boost(battle, player, move, options),
|
|
1690
1777
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1691
|
-
Effects.unboost(battle, player, move,
|
|
1778
|
+
Effects.unboost(battle, player, move, options),
|
|
1692
1779
|
// zig fmt: on
|
|
1693
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1780
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1694
1781
|
else => unreachable,
|
|
1695
1782
|
};
|
|
1696
1783
|
}
|
|
1697
1784
|
|
|
1698
|
-
|
|
1785
|
+
fn alwaysHappens(
|
|
1699
1786
|
battle: anytype,
|
|
1700
1787
|
player: Player,
|
|
1701
1788
|
move: Move.Data,
|
|
1702
1789
|
residual: *bool,
|
|
1703
|
-
|
|
1790
|
+
options: anytype,
|
|
1704
1791
|
) !void {
|
|
1705
|
-
assert(move.effect.alwaysHappens());
|
|
1706
1792
|
return switch (move.effect) {
|
|
1707
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1793
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1708
1794
|
.Explode => Effects.explode(battle, player),
|
|
1709
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1795
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1710
1796
|
.Rage => Effects.rage(battle, player),
|
|
1711
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1797
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1712
1798
|
.JumpKick, .Binding => {},
|
|
1713
1799
|
else => unreachable,
|
|
1714
1800
|
};
|
|
1715
1801
|
}
|
|
1716
1802
|
|
|
1717
|
-
|
|
1803
|
+
fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1718
1804
|
return switch (move.effect) {
|
|
1719
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1720
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1721
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1722
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1723
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1805
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1806
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1807
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1808
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1809
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1724
1810
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1725
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1726
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1811
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1812
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1727
1813
|
// zig fmt: off
|
|
1728
1814
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1729
|
-
Effects.unboost(battle, player, move,
|
|
1815
|
+
Effects.unboost(battle, player, move, options),
|
|
1730
1816
|
// zig fmt: on
|
|
1731
1817
|
else => {},
|
|
1732
1818
|
};
|
|
1733
1819
|
}
|
|
1734
1820
|
|
|
1735
1821
|
pub const Effects = struct {
|
|
1736
|
-
fn bide(battle: anytype, player: Player,
|
|
1822
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1737
1823
|
var side = battle.side(player);
|
|
1738
1824
|
|
|
1739
1825
|
side.active.volatiles.Bide = true;
|
|
1740
1826
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1827
|
+
|
|
1741
1828
|
side.active.volatiles.state = 0;
|
|
1742
|
-
side.active.volatiles.attacks = Rolls.
|
|
1829
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1830
|
+
options.chance.observe(.attacking, player, .started);
|
|
1743
1831
|
|
|
1744
|
-
try log.start(battle.active(player), .Bide);
|
|
1832
|
+
try options.log.start(.{ battle.active(player), .Bide });
|
|
1745
1833
|
}
|
|
1746
1834
|
|
|
1747
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1835
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1748
1836
|
var foe = battle.foe(player);
|
|
1749
1837
|
var foe_stored = foe.stored();
|
|
1750
1838
|
|
|
@@ -1755,83 +1843,91 @@ pub const Effects = struct {
|
|
|
1755
1843
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1756
1844
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1757
1845
|
assert(move.type == .Fire);
|
|
1758
|
-
try log.curestatus(
|
|
1846
|
+
try options.log.curestatus(.{
|
|
1847
|
+
battle.active(player.foe()),
|
|
1848
|
+
foe_stored.status,
|
|
1849
|
+
.Message,
|
|
1850
|
+
});
|
|
1759
1851
|
foe_stored.status = 0;
|
|
1760
1852
|
}
|
|
1761
1853
|
return;
|
|
1762
1854
|
}
|
|
1763
1855
|
|
|
1764
1856
|
if (foe.active.types.includes(move.type)) return;
|
|
1765
|
-
if (!Rolls.secondaryChance(battle, move.effect == .BurnChance1))
|
|
1857
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1858
|
+
return;
|
|
1859
|
+
}
|
|
1766
1860
|
|
|
1767
1861
|
foe_stored.status = Status.init(.BRN);
|
|
1768
1862
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1769
1863
|
|
|
1770
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1864
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1771
1865
|
}
|
|
1772
1866
|
|
|
1773
|
-
fn charge(battle: anytype, player: Player,
|
|
1867
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1774
1868
|
var side = battle.side(player);
|
|
1775
1869
|
var volatiles = &side.active.volatiles;
|
|
1776
1870
|
|
|
1777
1871
|
volatiles.Charging = true;
|
|
1778
1872
|
const move = side.last_selected_move;
|
|
1779
1873
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1780
|
-
try log.laststill();
|
|
1781
|
-
try log.prepare(battle.active(player), move);
|
|
1874
|
+
try options.log.laststill(.{});
|
|
1875
|
+
try options.log.prepare(.{ battle.active(player), move });
|
|
1782
1876
|
}
|
|
1783
1877
|
|
|
1784
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1878
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1785
1879
|
var foe = battle.foe(player);
|
|
1786
1880
|
const sub = foe.active.volatiles.Substitute;
|
|
1787
1881
|
|
|
1788
1882
|
if (move.effect == .ConfusionChance) {
|
|
1789
|
-
if (!Rolls.confusionChance(battle)) return;
|
|
1883
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1790
1884
|
} else {
|
|
1791
1885
|
if (showdown) {
|
|
1792
|
-
if (!try checkHit(battle, player, move,
|
|
1793
|
-
|
|
1794
|
-
} else if (sub) {
|
|
1795
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1796
|
-
}
|
|
1886
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1887
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1797
1888
|
} else {
|
|
1798
|
-
if (sub) {
|
|
1799
|
-
|
|
1800
|
-
} else if (!try checkHit(battle, player, move, log)) {
|
|
1801
|
-
return;
|
|
1802
|
-
}
|
|
1889
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1890
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1803
1891
|
}
|
|
1804
1892
|
}
|
|
1805
1893
|
|
|
1806
1894
|
if (foe.active.volatiles.Confusion) return;
|
|
1807
1895
|
foe.active.volatiles.Confusion = true;
|
|
1808
|
-
foe.active.volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1809
1896
|
|
|
1810
|
-
|
|
1897
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
1898
|
+
options.chance.observe(.confusion, player.foe(), .started);
|
|
1899
|
+
options.calc.confusion(player.foe());
|
|
1900
|
+
|
|
1901
|
+
try options.log.start(.{ battle.active(player.foe()), .Confusion });
|
|
1811
1902
|
}
|
|
1812
1903
|
|
|
1813
|
-
fn conversion(battle: anytype, player: Player,
|
|
1904
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1814
1905
|
const foe = battle.foe(player);
|
|
1815
1906
|
|
|
1816
1907
|
if (foe.active.volatiles.Invulnerable) {
|
|
1817
|
-
try log.lastmiss();
|
|
1818
|
-
return log.miss(battle.active(player));
|
|
1908
|
+
try options.log.lastmiss(.{});
|
|
1909
|
+
return options.log.miss(.{battle.active(player)});
|
|
1819
1910
|
}
|
|
1820
1911
|
|
|
1821
1912
|
battle.side(player).active.types = foe.active.types;
|
|
1822
|
-
return log.
|
|
1913
|
+
return options.log.start(.{
|
|
1914
|
+
battle.active(player),
|
|
1915
|
+
.TypeChange,
|
|
1916
|
+
foe.active.types,
|
|
1917
|
+
battle.active(player.foe()),
|
|
1918
|
+
});
|
|
1823
1919
|
}
|
|
1824
1920
|
|
|
1825
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1921
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1826
1922
|
var foe = battle.foe(player);
|
|
1827
1923
|
var volatiles = &foe.active.volatiles;
|
|
1828
1924
|
const foe_ident = battle.active(player.foe());
|
|
1829
1925
|
|
|
1830
1926
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1831
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1927
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1832
1928
|
|
|
1833
|
-
if (volatiles.
|
|
1834
|
-
try log.fail(foe_ident, .None);
|
|
1929
|
+
if (volatiles.disable_move != 0) {
|
|
1930
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1835
1931
|
return null;
|
|
1836
1932
|
}
|
|
1837
1933
|
|
|
@@ -1846,25 +1942,27 @@ pub const Effects = struct {
|
|
|
1846
1942
|
|
|
1847
1943
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1848
1944
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1849
|
-
if (n == 0) {
|
|
1850
|
-
try log.fail(foe_ident, .None);
|
|
1945
|
+
if (n == 0 or (pkmn.options.mod and err)) {
|
|
1946
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1851
1947
|
return null;
|
|
1852
1948
|
} else if (err) {
|
|
1853
1949
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
1854
|
-
|
|
1855
|
-
return Result.Error;
|
|
1950
|
+
return .Error;
|
|
1856
1951
|
}
|
|
1857
1952
|
|
|
1858
|
-
volatiles.
|
|
1859
|
-
|
|
1953
|
+
volatiles.disable_move =
|
|
1954
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1955
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1956
|
+
options.chance.observe(.disable, player.foe(), .started);
|
|
1860
1957
|
|
|
1861
|
-
|
|
1958
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1959
|
+
try options.log.start(.{ foe_ident, .Disable, id });
|
|
1862
1960
|
return null;
|
|
1863
1961
|
}
|
|
1864
1962
|
|
|
1865
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1866
|
-
var
|
|
1867
|
-
|
|
1963
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1964
|
+
var stored = battle.side(player).stored();
|
|
1965
|
+
const ident = battle.active(player);
|
|
1868
1966
|
|
|
1869
1967
|
if (battle.last_damage == 0) {
|
|
1870
1968
|
assert(showdown);
|
|
@@ -1877,7 +1975,7 @@ pub const Effects = struct {
|
|
|
1877
1975
|
if (stored.hp == stored.stats.hp) return;
|
|
1878
1976
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1879
1977
|
|
|
1880
|
-
try log.
|
|
1978
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1881
1979
|
}
|
|
1882
1980
|
|
|
1883
1981
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1891,26 +1989,28 @@ pub const Effects = struct {
|
|
|
1891
1989
|
side.active.volatiles.LeechSeed = false;
|
|
1892
1990
|
}
|
|
1893
1991
|
|
|
1894
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1992
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1895
1993
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1896
1994
|
|
|
1897
1995
|
if (volatiles.Substitute) return;
|
|
1898
|
-
if (!Rolls.secondaryChance(battle, move.effect == .FlinchChance1))
|
|
1996
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1997
|
+
return;
|
|
1998
|
+
}
|
|
1899
1999
|
|
|
1900
2000
|
volatiles.Flinch = true;
|
|
1901
2001
|
volatiles.Recharging = false;
|
|
1902
2002
|
}
|
|
1903
2003
|
|
|
1904
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
2004
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1905
2005
|
var side = battle.side(player);
|
|
1906
2006
|
|
|
1907
2007
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1908
2008
|
side.active.volatiles.FocusEnergy = true;
|
|
1909
2009
|
|
|
1910
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
2010
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1911
2011
|
}
|
|
1912
2012
|
|
|
1913
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2013
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1914
2014
|
var foe = battle.foe(player);
|
|
1915
2015
|
var foe_stored = foe.stored();
|
|
1916
2016
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1922,21 +2022,22 @@ pub const Effects = struct {
|
|
|
1922
2022
|
}
|
|
1923
2023
|
|
|
1924
2024
|
if (foe.active.types.includes(move.type)) return;
|
|
1925
|
-
if (!Rolls.secondaryChance(battle, true)) return;
|
|
2025
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1926
2026
|
// Freeze Clause Mod
|
|
1927
|
-
if (
|
|
2027
|
+
if (pkmn.options.mod) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1928
2028
|
|
|
1929
2029
|
foe_stored.status = Status.init(.FRZ);
|
|
1930
2030
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1931
2031
|
|
|
1932
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2032
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1933
2033
|
}
|
|
1934
2034
|
|
|
1935
|
-
fn haze(battle: anytype, player: Player,
|
|
2035
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
2036
|
+
var log = options.log;
|
|
1936
2037
|
var side = battle.side(player);
|
|
1937
2038
|
var foe = battle.foe(player);
|
|
1938
2039
|
|
|
1939
|
-
|
|
2040
|
+
const side_stored = side.stored();
|
|
1940
2041
|
var foe_stored = foe.stored();
|
|
1941
2042
|
|
|
1942
2043
|
const player_ident = battle.active(player);
|
|
@@ -1948,96 +2049,101 @@ pub const Effects = struct {
|
|
|
1948
2049
|
side.active.stats = side_stored.stats;
|
|
1949
2050
|
foe.active.stats = foe_stored.stats;
|
|
1950
2051
|
|
|
1951
|
-
try log.activate(player_ident, .Haze);
|
|
1952
|
-
try log.clearallboost();
|
|
2052
|
+
try log.activate(.{ player_ident, .Haze });
|
|
2053
|
+
try log.clearallboost(.{});
|
|
1953
2054
|
|
|
1954
2055
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1955
2056
|
if (showdown) {
|
|
1956
2057
|
for (&battle.sides, 0..) |*s, i| {
|
|
1957
|
-
const p = @
|
|
2058
|
+
const p: Player = @enumFromInt(i);
|
|
1958
2059
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1959
2060
|
if (p != player and Status.any(s.stored().status)) {
|
|
1960
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2061
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1961
2062
|
s.stored().status = 0;
|
|
2063
|
+
options.chance.observe(.sleep, p, .None);
|
|
1962
2064
|
} else if (showdown and s.stored().status == Status.TOX) {
|
|
1963
2065
|
s.stored().status = Status.init(.PSN);
|
|
1964
|
-
try log.status(battle.active(p), s.stored().status, .None);
|
|
2066
|
+
try log.status(.{ battle.active(p), s.stored().status, .None });
|
|
1965
2067
|
}
|
|
1966
|
-
try clearVolatiles(battle, p,
|
|
2068
|
+
try clearVolatiles(battle, p, options);
|
|
1967
2069
|
}
|
|
1968
2070
|
} else {
|
|
1969
2071
|
if (Status.any(foe_stored.status)) {
|
|
1970
2072
|
if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
|
|
1971
2073
|
foe.last_selected_move = .SKIP_TURN;
|
|
2074
|
+
options.chance.observe(.sleep, player.foe(), .None);
|
|
1972
2075
|
}
|
|
1973
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2076
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1974
2077
|
foe_stored.status = 0;
|
|
1975
2078
|
}
|
|
1976
|
-
try clearVolatiles(battle, player,
|
|
1977
|
-
try clearVolatiles(battle, player.foe(),
|
|
2079
|
+
try clearVolatiles(battle, player, options);
|
|
2080
|
+
try clearVolatiles(battle, player.foe(), options);
|
|
1978
2081
|
}
|
|
1979
2082
|
}
|
|
1980
2083
|
|
|
1981
|
-
fn heal(battle: anytype, player: Player,
|
|
2084
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1982
2085
|
var side = battle.side(player);
|
|
1983
2086
|
var stored = side.stored();
|
|
1984
2087
|
const ident = battle.active(player);
|
|
1985
2088
|
|
|
1986
2089
|
// GLITCH: HP recovery move failure glitches
|
|
1987
2090
|
const delta = stored.stats.hp - stored.hp;
|
|
1988
|
-
if (delta == 0 or delta & 255 == 255
|
|
2091
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2092
|
+
return options.log.fail(.{ ident, .None });
|
|
2093
|
+
}
|
|
1989
2094
|
|
|
1990
2095
|
const rest = side.last_selected_move == .Rest;
|
|
1991
2096
|
if (rest) {
|
|
1992
2097
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1993
2098
|
if (showdown) battle.rng.advance(1);
|
|
1994
2099
|
stored.status = Status.slf(2);
|
|
1995
|
-
try log.
|
|
2100
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
1996
2101
|
stored.hp = stored.stats.hp;
|
|
1997
2102
|
} else {
|
|
1998
2103
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1999
2104
|
}
|
|
2000
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2105
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
2001
2106
|
}
|
|
2002
2107
|
|
|
2003
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2108
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
2004
2109
|
battle.side(player).active.volatiles.Recharging = true;
|
|
2005
|
-
try log.mustrecharge(battle.active(player));
|
|
2110
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
2006
2111
|
}
|
|
2007
2112
|
|
|
2008
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2113
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2009
2114
|
var foe = battle.foe(player);
|
|
2010
2115
|
|
|
2011
2116
|
if (showdown) {
|
|
2012
2117
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2013
2118
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
2014
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2119
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
2015
2120
|
}
|
|
2016
|
-
if (!try checkHit(battle, player, move,
|
|
2121
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2017
2122
|
if (foe.active.volatiles.LeechSeed) return;
|
|
2018
2123
|
} else {
|
|
2019
|
-
if (!try checkHit(battle, player, move,
|
|
2124
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2020
2125
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
2021
|
-
try log.lastmiss();
|
|
2022
|
-
return log.miss(battle.active(player));
|
|
2126
|
+
try options.log.lastmiss(.{});
|
|
2127
|
+
return options.log.miss(.{battle.active(player)});
|
|
2023
2128
|
}
|
|
2024
2129
|
}
|
|
2025
2130
|
|
|
2026
2131
|
foe.active.volatiles.LeechSeed = true;
|
|
2027
2132
|
|
|
2028
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2133
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
2029
2134
|
}
|
|
2030
2135
|
|
|
2031
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2136
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
2032
2137
|
var side = battle.side(player);
|
|
2138
|
+
const ident = battle.active(player);
|
|
2033
2139
|
|
|
2034
|
-
if (side.active.volatiles.LightScreen) return log.fail(
|
|
2140
|
+
if (side.active.volatiles.LightScreen) return options.log.fail(.{ ident, .None });
|
|
2035
2141
|
side.active.volatiles.LightScreen = true;
|
|
2036
2142
|
|
|
2037
|
-
try log.start(
|
|
2143
|
+
try options.log.start(.{ ident, .LightScreen });
|
|
2038
2144
|
}
|
|
2039
2145
|
|
|
2040
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2146
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
2041
2147
|
var side = battle.side(player);
|
|
2042
2148
|
var foe = battle.foe(player);
|
|
2043
2149
|
|
|
@@ -2053,7 +2159,7 @@ pub const Effects = struct {
|
|
|
2053
2159
|
const has_mimic = has_mimic: {
|
|
2054
2160
|
for (side.active.moves, 0..) |m, i| {
|
|
2055
2161
|
if (m.id == .Mimic) {
|
|
2056
|
-
oslot = @intCast(
|
|
2162
|
+
oslot = @intCast(i + 1);
|
|
2057
2163
|
break :has_mimic true;
|
|
2058
2164
|
}
|
|
2059
2165
|
}
|
|
@@ -2061,38 +2167,41 @@ pub const Effects = struct {
|
|
|
2061
2167
|
};
|
|
2062
2168
|
if (!has_mimic) {
|
|
2063
2169
|
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2064
|
-
if (!try checkHit(battle, player, move,
|
|
2065
|
-
return
|
|
2170
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2171
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
2066
2172
|
}
|
|
2067
2173
|
}
|
|
2068
|
-
if (!try checkHit(battle, player, move,
|
|
2174
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2069
2175
|
|
|
2070
|
-
const rslot = Rolls.moveSlot(battle, &foe.active.moves, 0);
|
|
2176
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
2071
2177
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
2072
2178
|
|
|
2073
|
-
try log.
|
|
2179
|
+
try options.log.start(.{ battle.active(player), .Mimic, side.active.move(oslot).id });
|
|
2074
2180
|
}
|
|
2075
2181
|
|
|
2076
|
-
fn mist(battle: anytype, player: Player,
|
|
2182
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
2077
2183
|
var side = battle.side(player);
|
|
2078
2184
|
|
|
2079
2185
|
if (side.active.volatiles.Mist) return;
|
|
2080
2186
|
side.active.volatiles.Mist = true;
|
|
2081
2187
|
|
|
2082
|
-
try log.start(battle.active(player), .Mist);
|
|
2188
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
2083
2189
|
}
|
|
2084
2190
|
|
|
2085
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2191
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2086
2192
|
var side = battle.side(player);
|
|
2087
2193
|
|
|
2088
2194
|
assert(!side.active.volatiles.MultiHit);
|
|
2089
2195
|
side.active.volatiles.MultiHit = true;
|
|
2090
2196
|
|
|
2091
|
-
side.active.volatiles.attacks =
|
|
2092
|
-
|
|
2197
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2198
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2199
|
+
else
|
|
2200
|
+
2;
|
|
2093
2201
|
}
|
|
2094
2202
|
|
|
2095
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2203
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2204
|
+
var log = options.log;
|
|
2096
2205
|
var foe = battle.foe(player);
|
|
2097
2206
|
var foe_stored = foe.stored();
|
|
2098
2207
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2102,27 +2211,28 @@ pub const Effects = struct {
|
|
|
2102
2211
|
|
|
2103
2212
|
if (showdown) {
|
|
2104
2213
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2105
|
-
if (immune and !foe.active.volatiles.Invulnerable)
|
|
2106
|
-
|
|
2214
|
+
if (immune and !foe.active.volatiles.Invulnerable) {
|
|
2215
|
+
return log.immune(.{ foe_ident, .None });
|
|
2216
|
+
} else if (!try checkHit(battle, player, move, options)) return;
|
|
2107
2217
|
}
|
|
2108
2218
|
if (Status.any(foe_stored.status)) {
|
|
2109
|
-
return log.fail(
|
|
2219
|
+
return log.fail(.{
|
|
2110
2220
|
foe_ident,
|
|
2111
|
-
if (Status.is(foe_stored.status, .PAR)) .Paralysis else .None,
|
|
2112
|
-
);
|
|
2221
|
+
if (Status.is(foe_stored.status, .PAR)) Fail.Paralysis else Fail.None,
|
|
2222
|
+
});
|
|
2113
2223
|
}
|
|
2114
2224
|
if (!showdown) {
|
|
2115
|
-
if (immune) return log.immune(foe_ident, .None);
|
|
2116
|
-
if (!try checkHit(battle, player, move,
|
|
2225
|
+
if (immune) return log.immune(.{ foe_ident, .None });
|
|
2226
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2117
2227
|
}
|
|
2118
2228
|
|
|
2119
2229
|
foe_stored.status = Status.init(.PAR);
|
|
2120
2230
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2121
2231
|
|
|
2122
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2232
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2123
2233
|
}
|
|
2124
2234
|
|
|
2125
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2235
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2126
2236
|
var foe = battle.foe(player);
|
|
2127
2237
|
var foe_stored = foe.stored();
|
|
2128
2238
|
|
|
@@ -2134,50 +2244,59 @@ pub const Effects = struct {
|
|
|
2134
2244
|
|
|
2135
2245
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2136
2246
|
if (foe.active.types.includes(move.type)) return;
|
|
2137
|
-
if (!Rolls.secondaryChance(battle, move.effect == .ParalyzeChance1))
|
|
2247
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2248
|
+
return;
|
|
2249
|
+
}
|
|
2138
2250
|
|
|
2139
2251
|
foe_stored.status = Status.init(.PAR);
|
|
2140
2252
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2141
2253
|
|
|
2142
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2254
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2143
2255
|
}
|
|
2144
2256
|
|
|
2145
|
-
fn payDay(battle: anytype, player: Player,
|
|
2146
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2257
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2258
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2259
|
+
try options.log.fieldactivate(.{});
|
|
2260
|
+
}
|
|
2147
2261
|
}
|
|
2148
2262
|
|
|
2149
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2263
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2264
|
+
var log = options.log;
|
|
2150
2265
|
var foe = battle.foe(player);
|
|
2151
2266
|
var foe_stored = foe.stored();
|
|
2152
2267
|
const foe_ident = battle.active(player.foe());
|
|
2153
2268
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2154
2269
|
|
|
2155
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2270
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2156
2271
|
return;
|
|
2157
2272
|
} else if (foe.active.volatiles.Substitute) {
|
|
2158
2273
|
if (move.effect != .Poison) return;
|
|
2159
|
-
return log.fail(foe_ident, .None);
|
|
2274
|
+
return log.fail(.{ foe_ident, .None });
|
|
2160
2275
|
} else if (Status.any(foe_stored.status)) {
|
|
2161
2276
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2162
2277
|
// Pokémon Showdown considers Toxic to be a status even in Generation I and so
|
|
2163
2278
|
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2164
|
-
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2279
|
+
return log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2165
2280
|
if (!showdown)
|
|
2166
|
-
.Poison
|
|
2281
|
+
Fail.Poison
|
|
2167
2282
|
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2168
|
-
if (toxic) .Toxic else .Poison
|
|
2283
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2169
2284
|
else
|
|
2170
|
-
.None
|
|
2285
|
+
Fail.None
|
|
2171
2286
|
else
|
|
2172
|
-
.None);
|
|
2287
|
+
Fail.None });
|
|
2173
2288
|
} else if (foe.active.types.includes(.Poison)) {
|
|
2174
2289
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2175
|
-
return log.immune(foe_ident, .None);
|
|
2290
|
+
return log.immune(.{ foe_ident, .None });
|
|
2176
2291
|
}
|
|
2177
2292
|
|
|
2178
2293
|
if (move.effect == .Poison) {
|
|
2179
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2180
|
-
} else
|
|
2294
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2295
|
+
} else {
|
|
2296
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2297
|
+
return;
|
|
2298
|
+
}
|
|
2299
|
+
}
|
|
2181
2300
|
|
|
2182
2301
|
foe_stored.status = Status.init(.PSN);
|
|
2183
2302
|
if (toxic) {
|
|
@@ -2186,7 +2305,7 @@ pub const Effects = struct {
|
|
|
2186
2305
|
foe.active.volatiles.toxic = 0;
|
|
2187
2306
|
}
|
|
2188
2307
|
|
|
2189
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2308
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2190
2309
|
}
|
|
2191
2310
|
|
|
2192
2311
|
fn rage(battle: anytype, player: Player) !void {
|
|
@@ -2195,28 +2314,37 @@ pub const Effects = struct {
|
|
|
2195
2314
|
volatiles.Rage = true;
|
|
2196
2315
|
}
|
|
2197
2316
|
|
|
2198
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2317
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2199
2318
|
var side = battle.side(player);
|
|
2200
2319
|
var stored = side.stored();
|
|
2201
2320
|
|
|
2202
|
-
|
|
2321
|
+
assert(showdown or battle.last_damage > 0);
|
|
2322
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2323
|
+
|
|
2324
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2203
2325
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2204
|
-
stored.hp = @intCast(
|
|
2326
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2205
2327
|
|
|
2206
|
-
try log.
|
|
2328
|
+
try options.log.damage(.{
|
|
2329
|
+
battle.active(player),
|
|
2330
|
+
stored,
|
|
2331
|
+
.RecoilOf,
|
|
2332
|
+
battle.active(player.foe()),
|
|
2333
|
+
});
|
|
2207
2334
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2208
2335
|
}
|
|
2209
2336
|
|
|
2210
|
-
fn reflect(battle: anytype, player: Player,
|
|
2337
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2211
2338
|
var side = battle.side(player);
|
|
2339
|
+
const ident = battle.active(player);
|
|
2212
2340
|
|
|
2213
|
-
if (side.active.volatiles.Reflect) return log.fail(
|
|
2341
|
+
if (side.active.volatiles.Reflect) return options.log.fail(.{ ident, .None });
|
|
2214
2342
|
side.active.volatiles.Reflect = true;
|
|
2215
2343
|
|
|
2216
|
-
try log.start(
|
|
2344
|
+
try options.log.start(.{ ident, .Reflect });
|
|
2217
2345
|
}
|
|
2218
2346
|
|
|
2219
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2347
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2220
2348
|
var foe = battle.foe(player);
|
|
2221
2349
|
var foe_stored = foe.stored();
|
|
2222
2350
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2227,80 +2355,87 @@ pub const Effects = struct {
|
|
|
2227
2355
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2228
2356
|
} else {
|
|
2229
2357
|
if (Status.any(foe_stored.status)) {
|
|
2230
|
-
return log.fail(
|
|
2358
|
+
return options.log.fail(.{
|
|
2231
2359
|
foe_ident,
|
|
2232
|
-
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2233
|
-
);
|
|
2360
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2361
|
+
});
|
|
2234
2362
|
}
|
|
2235
|
-
// If
|
|
2236
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2363
|
+
// If moveHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2364
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2237
2365
|
}
|
|
2238
2366
|
|
|
2239
2367
|
// Sleep Clause Mod
|
|
2240
|
-
if (
|
|
2368
|
+
if (pkmn.options.mod) {
|
|
2241
2369
|
for (foe.pokemon) |p| {
|
|
2242
2370
|
if (Status.is(p.status, .SLP) and !Status.is(p.status, .EXT)) return;
|
|
2243
2371
|
}
|
|
2244
2372
|
}
|
|
2245
2373
|
foe.active.volatiles.Recharging = false;
|
|
2246
2374
|
|
|
2247
|
-
foe_stored.status = Status.slp(Rolls.sleepDuration(battle));
|
|
2248
|
-
|
|
2375
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2376
|
+
options.chance.observe(.sleep, player.foe(), .started);
|
|
2377
|
+
|
|
2378
|
+
const last = battle.side(player).last_selected_move;
|
|
2379
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, last });
|
|
2249
2380
|
}
|
|
2250
2381
|
|
|
2251
|
-
fn splash(battle: anytype, player: Player,
|
|
2252
|
-
try log.activate(battle.active(player), .Splash);
|
|
2382
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2383
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2253
2384
|
}
|
|
2254
2385
|
|
|
2255
|
-
fn substitute(battle: anytype, player: Player, residual: *bool,
|
|
2386
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2256
2387
|
var side = battle.side(player);
|
|
2257
2388
|
if (side.active.volatiles.Substitute) {
|
|
2258
|
-
|
|
2259
|
-
return;
|
|
2389
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2260
2390
|
}
|
|
2261
2391
|
|
|
2262
2392
|
assert(side.stored().stats.hp <= 1023);
|
|
2263
2393
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2264
|
-
const hp = @intCast(
|
|
2394
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2265
2395
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2266
2396
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2267
2397
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2268
2398
|
// avoid having to convert to floating point)
|
|
2269
2399
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2270
2400
|
if (side.stored().hp < required_hp) {
|
|
2271
|
-
|
|
2272
|
-
return;
|
|
2401
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2273
2402
|
}
|
|
2274
2403
|
|
|
2275
2404
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
|
|
2276
2405
|
side.stored().hp -= hp;
|
|
2277
2406
|
side.active.volatiles.substitute = hp + 1;
|
|
2278
2407
|
side.active.volatiles.Substitute = true;
|
|
2279
|
-
try log.start(battle.active(player), .Substitute);
|
|
2408
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2280
2409
|
if (hp > 0) {
|
|
2281
|
-
try log.damage(battle.active(player), side.stored(), .None);
|
|
2410
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2282
2411
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2283
2412
|
}
|
|
2284
2413
|
}
|
|
2285
2414
|
|
|
2286
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2287
|
-
if (!showdown or battle.side(player).last_selected_move == .Teleport) return;
|
|
2288
|
-
|
|
2415
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2289
2416
|
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2290
|
-
|
|
2291
|
-
|
|
2417
|
+
if (showdown) {
|
|
2418
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2419
|
+
_ = try checkHit(battle, player, move, options);
|
|
2420
|
+
battle.last_damage = 0;
|
|
2421
|
+
} else {
|
|
2422
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2423
|
+
try options.log.laststill(.{});
|
|
2424
|
+
}
|
|
2292
2425
|
}
|
|
2293
2426
|
|
|
2294
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2427
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2295
2428
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2296
2429
|
assert(!volatiles.Thrashing);
|
|
2297
2430
|
assert(!volatiles.Bide);
|
|
2298
2431
|
|
|
2299
2432
|
volatiles.Thrashing = true;
|
|
2300
|
-
volatiles.attacks = Rolls.
|
|
2433
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2434
|
+
|
|
2435
|
+
options.chance.observe(.attacking, player, .started);
|
|
2301
2436
|
}
|
|
2302
2437
|
|
|
2303
|
-
fn transform(battle: anytype, player: Player,
|
|
2438
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2304
2439
|
var side = battle.side(player);
|
|
2305
2440
|
const foe = battle.foe(player);
|
|
2306
2441
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2326,25 +2461,28 @@ pub const Effects = struct {
|
|
|
2326
2461
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2327
2462
|
}
|
|
2328
2463
|
|
|
2329
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2464
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2330
2465
|
}
|
|
2331
2466
|
|
|
2332
|
-
fn binding(battle: anytype, player: Player, rewrap: bool) void {
|
|
2467
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2333
2468
|
var side = battle.side(player);
|
|
2334
2469
|
var foe = battle.foe(player);
|
|
2335
2470
|
|
|
2336
2471
|
if (side.active.volatiles.Binding) return;
|
|
2337
2472
|
side.active.volatiles.Binding = true;
|
|
2338
2473
|
// GLITCH: Hyper Beam automatic selection glitch if Recharging gets cleared on miss
|
|
2339
|
-
// (Pokémon Showdown
|
|
2474
|
+
// (Pokémon Showdown clears Recharging in onTryMove instead)
|
|
2340
2475
|
if (!showdown) {
|
|
2341
2476
|
foe.active.volatiles.Recharging = false;
|
|
2342
2477
|
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2343
2478
|
|
|
2344
|
-
side.active.volatiles.attacks =
|
|
2479
|
+
side.active.volatiles.attacks =
|
|
2480
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2481
|
+
options.chance.observe(.binding, player, .started);
|
|
2345
2482
|
}
|
|
2346
2483
|
|
|
2347
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2484
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2485
|
+
var log = options.log;
|
|
2348
2486
|
var side = battle.side(player);
|
|
2349
2487
|
const ident = battle.active(player);
|
|
2350
2488
|
|
|
@@ -2354,87 +2492,87 @@ pub const Effects = struct {
|
|
|
2354
2492
|
switch (move.effect) {
|
|
2355
2493
|
.AttackUp1, .AttackUp2, .Rage => {
|
|
2356
2494
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2357
|
-
if (boosts.atk == 6) return
|
|
2495
|
+
if (boosts.atk == 6) return log.fail(.{ ident, .None });
|
|
2358
2496
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2359
|
-
boosts.atk = @
|
|
2360
|
-
const reason = if (move.effect == .Rage)
|
|
2497
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2498
|
+
const reason: Boost = if (move.effect == .Rage) .Rage else .Attack;
|
|
2361
2499
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2362
2500
|
boosts.atk -= 1;
|
|
2363
2501
|
if (showdown) {
|
|
2364
|
-
try log.boost(ident, reason, n);
|
|
2365
|
-
try log.boost(ident,
|
|
2502
|
+
try log.boost(.{ ident, reason, n });
|
|
2503
|
+
try log.boost(.{ ident, .Attack, -1 });
|
|
2366
2504
|
if (move.effect == .Rage) return;
|
|
2367
2505
|
}
|
|
2368
|
-
return
|
|
2506
|
+
return log.fail(.{ ident, .None });
|
|
2369
2507
|
}
|
|
2370
|
-
|
|
2508
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2371
2509
|
const stat = unmodifiedStats(battle, side).atk;
|
|
2372
2510
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2373
|
-
try log.boost(ident, reason, n);
|
|
2511
|
+
try log.boost(.{ ident, reason, n });
|
|
2374
2512
|
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2375
2513
|
if (showdown and move.effect == .Rage) return;
|
|
2376
2514
|
},
|
|
2377
2515
|
.DefenseUp1, .DefenseUp2 => {
|
|
2378
2516
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2379
|
-
if (boosts.def == 6) return
|
|
2517
|
+
if (boosts.def == 6) return log.fail(.{ ident, .None });
|
|
2380
2518
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2381
|
-
boosts.def = @intCast(
|
|
2519
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2382
2520
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2383
2521
|
boosts.def -= 1;
|
|
2384
2522
|
if (showdown) {
|
|
2385
|
-
try log.boost(ident, .Defense, n);
|
|
2386
|
-
try log.boost(ident, .Defense, -1);
|
|
2523
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2524
|
+
try log.boost(.{ ident, .Defense, -1 });
|
|
2387
2525
|
}
|
|
2388
|
-
return
|
|
2526
|
+
return log.fail(.{ ident, .None });
|
|
2389
2527
|
}
|
|
2390
|
-
|
|
2528
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2391
2529
|
const stat = unmodifiedStats(battle, side).def;
|
|
2392
2530
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2393
|
-
try log.boost(ident, .Defense, n);
|
|
2531
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2394
2532
|
},
|
|
2395
2533
|
.SpeedUp2 => {
|
|
2396
2534
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2397
|
-
if (boosts.spe == 6) return
|
|
2398
|
-
boosts.spe = @intCast(
|
|
2535
|
+
if (boosts.spe == 6) return log.fail(.{ ident, .None });
|
|
2536
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2399
2537
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2400
2538
|
boosts.spe -= 1;
|
|
2401
2539
|
if (showdown) {
|
|
2402
|
-
try log.boost(ident, .Speed, 2);
|
|
2403
|
-
try log.boost(ident, .Speed, -1);
|
|
2540
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2541
|
+
try log.boost(.{ ident, .Speed, -1 });
|
|
2404
2542
|
}
|
|
2405
|
-
return
|
|
2543
|
+
return log.fail(.{ ident, .None });
|
|
2406
2544
|
}
|
|
2407
|
-
|
|
2545
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2408
2546
|
const stat = unmodifiedStats(battle, side).spe;
|
|
2409
2547
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2410
|
-
try log.boost(ident, .Speed, 2);
|
|
2548
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2411
2549
|
},
|
|
2412
2550
|
.SpecialUp1, .SpecialUp2 => {
|
|
2413
2551
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2414
|
-
if (boosts.spc == 6) return
|
|
2552
|
+
if (boosts.spc == 6) return log.fail(.{ ident, .None });
|
|
2415
2553
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2416
|
-
boosts.spc = @intCast(
|
|
2554
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2417
2555
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2418
2556
|
boosts.spc -= 1;
|
|
2419
2557
|
if (showdown) {
|
|
2420
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2421
|
-
try log.boost(ident, .SpecialAttack, -1);
|
|
2422
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2423
|
-
try log.boost(ident, .SpecialDefense, -1);
|
|
2558
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2559
|
+
try log.boost(.{ ident, .SpecialAttack, -1 });
|
|
2560
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2561
|
+
try log.boost(.{ ident, .SpecialDefense, -1 });
|
|
2424
2562
|
}
|
|
2425
|
-
return
|
|
2563
|
+
return log.fail(.{ ident, .None });
|
|
2426
2564
|
}
|
|
2427
|
-
|
|
2565
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2428
2566
|
const stat = unmodifiedStats(battle, side).spc;
|
|
2429
2567
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2430
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2431
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2568
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2569
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2432
2570
|
},
|
|
2433
2571
|
.EvasionUp1 => {
|
|
2434
2572
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2435
|
-
if (boosts.evasion == 6) return
|
|
2436
|
-
boosts.evasion = @intCast(
|
|
2437
|
-
try log.boost(ident, .Evasion, 1);
|
|
2573
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2574
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2575
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2438
2576
|
},
|
|
2439
2577
|
else => unreachable,
|
|
2440
2578
|
}
|
|
@@ -2443,102 +2581,105 @@ pub const Effects = struct {
|
|
|
2443
2581
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2444
2582
|
}
|
|
2445
2583
|
|
|
2446
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2584
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2585
|
+
var log = options.log;
|
|
2447
2586
|
var foe = battle.foe(player);
|
|
2448
2587
|
const foe_ident = battle.active(player.foe());
|
|
2588
|
+
const secondary = move.effect.isStatDownChance();
|
|
2449
2589
|
|
|
2450
|
-
if (foe.active.volatiles.Substitute) {
|
|
2451
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2452
|
-
}
|
|
2590
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(.{ foe_ident, .None });
|
|
2453
2591
|
|
|
2454
|
-
if (
|
|
2455
|
-
|
|
2456
|
-
|
|
2457
|
-
|
|
2592
|
+
if (secondary) {
|
|
2593
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2594
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2595
|
+
} else {
|
|
2596
|
+
// checkHit already checks for Invulnerable
|
|
2597
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2458
2598
|
}
|
|
2459
2599
|
|
|
2460
2600
|
var stats = &foe.active.stats;
|
|
2461
2601
|
var boosts = &foe.active.boosts;
|
|
2602
|
+
const fail = showdown or !secondary;
|
|
2462
2603
|
|
|
2463
2604
|
switch (move.effect) {
|
|
2464
2605
|
.AttackDown1, .AttackDownChance => {
|
|
2465
2606
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2466
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2467
|
-
boosts.atk = @intCast(
|
|
2607
|
+
if (boosts.atk == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2608
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2468
2609
|
if (stats.atk == 1) {
|
|
2469
2610
|
boosts.atk += 1;
|
|
2470
2611
|
if (showdown) {
|
|
2471
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2472
|
-
try log.boost(foe_ident, .Attack, 1);
|
|
2612
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2613
|
+
try log.boost(.{ foe_ident, .Attack, 1 });
|
|
2473
2614
|
}
|
|
2474
|
-
return
|
|
2615
|
+
return log.fail(.{ foe_ident, .None });
|
|
2475
2616
|
}
|
|
2476
|
-
|
|
2617
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2477
2618
|
const stat = unmodifiedStats(battle, foe).atk;
|
|
2478
2619
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2479
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2620
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2480
2621
|
},
|
|
2481
2622
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2482
2623
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2483
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2624
|
+
if (boosts.def == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2484
2625
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2485
|
-
boosts.def = @intCast(
|
|
2626
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2486
2627
|
if (stats.def == 1) {
|
|
2487
2628
|
boosts.def += 1;
|
|
2488
2629
|
if (showdown) {
|
|
2489
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2490
|
-
try log.boost(foe_ident, .Defense, 1);
|
|
2630
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2631
|
+
try log.boost(.{ foe_ident, .Defense, 1 });
|
|
2491
2632
|
}
|
|
2492
|
-
return
|
|
2633
|
+
return log.fail(.{ foe_ident, .None });
|
|
2493
2634
|
}
|
|
2494
|
-
|
|
2635
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2495
2636
|
const stat = unmodifiedStats(battle, foe).def;
|
|
2496
2637
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2497
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2638
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2498
2639
|
},
|
|
2499
2640
|
.SpeedDown1, .SpeedDownChance => {
|
|
2500
2641
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2501
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2502
|
-
boosts.spe = @intCast(
|
|
2642
|
+
if (boosts.spe == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2643
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2503
2644
|
if (stats.spe == 1) {
|
|
2504
2645
|
boosts.spe += 1;
|
|
2505
2646
|
if (showdown) {
|
|
2506
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2507
|
-
try log.boost(foe_ident, .Speed, 1);
|
|
2647
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2648
|
+
try log.boost(.{ foe_ident, .Speed, 1 });
|
|
2508
2649
|
}
|
|
2509
|
-
return
|
|
2650
|
+
return log.fail(.{ foe_ident, .None });
|
|
2510
2651
|
}
|
|
2511
|
-
|
|
2652
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2512
2653
|
const stat = unmodifiedStats(battle, foe).spe;
|
|
2513
2654
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2514
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2655
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2515
2656
|
assert(boosts.spe >= -6);
|
|
2516
2657
|
},
|
|
2517
2658
|
.SpecialDownChance => {
|
|
2518
2659
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2519
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2520
|
-
boosts.spc = @intCast(
|
|
2660
|
+
if (boosts.spc == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2661
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2521
2662
|
if (stats.spc == 1) {
|
|
2522
2663
|
boosts.spc += 1;
|
|
2523
2664
|
if (showdown) {
|
|
2524
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2525
|
-
try log.boost(foe_ident, .SpecialAttack, 1);
|
|
2526
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2527
|
-
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2665
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2666
|
+
try log.boost(.{ foe_ident, .SpecialAttack, 1 });
|
|
2667
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2668
|
+
try log.boost(.{ foe_ident, .SpecialDefense, 1 });
|
|
2528
2669
|
}
|
|
2529
|
-
return
|
|
2670
|
+
return log.fail(.{ foe_ident, .None });
|
|
2530
2671
|
}
|
|
2531
|
-
|
|
2672
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2532
2673
|
const stat = unmodifiedStats(battle, foe).spc;
|
|
2533
2674
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2534
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2535
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2675
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2676
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2536
2677
|
},
|
|
2537
2678
|
.AccuracyDown1 => {
|
|
2538
2679
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2539
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2540
|
-
boosts.accuracy = @intCast(
|
|
2541
|
-
try log.boost(foe_ident, .Accuracy, -1);
|
|
2680
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2681
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2682
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2542
2683
|
},
|
|
2543
2684
|
else => unreachable,
|
|
2544
2685
|
}
|
|
@@ -2562,37 +2703,40 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2562
2703
|
}
|
|
2563
2704
|
}
|
|
2564
2705
|
|
|
2565
|
-
|
|
2706
|
+
fn isForced(active: anytype) bool {
|
|
2566
2707
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2567
2708
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2568
2709
|
}
|
|
2569
2710
|
|
|
2570
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2711
|
+
fn clearVolatiles(battle: anytype, who: Player, options: anytype) !void {
|
|
2712
|
+
var log = options.log;
|
|
2571
2713
|
var side = battle.side(who);
|
|
2572
2714
|
var volatiles = &side.active.volatiles;
|
|
2573
2715
|
const ident = battle.active(who);
|
|
2574
2716
|
|
|
2575
|
-
if (volatiles.
|
|
2576
|
-
volatiles.
|
|
2577
|
-
volatiles.
|
|
2578
|
-
|
|
2717
|
+
if (volatiles.disable_move != 0) {
|
|
2718
|
+
volatiles.disable_move = 0;
|
|
2719
|
+
volatiles.disable_duration = 0;
|
|
2720
|
+
options.chance.observe(.disable, who, .None);
|
|
2721
|
+
try log.end(.{ ident, .DisableSilent });
|
|
2579
2722
|
}
|
|
2580
2723
|
if (volatiles.Confusion) {
|
|
2581
2724
|
// volatiles.confusion is left unchanged
|
|
2582
2725
|
volatiles.Confusion = false;
|
|
2583
|
-
|
|
2726
|
+
options.chance.observe(.confusion, who, .None);
|
|
2727
|
+
try log.end(.{ ident, .ConfusionSilent });
|
|
2584
2728
|
}
|
|
2585
2729
|
if (volatiles.Mist) {
|
|
2586
2730
|
volatiles.Mist = false;
|
|
2587
|
-
try log.end(ident, .
|
|
2731
|
+
try log.end(.{ ident, .MistSilent });
|
|
2588
2732
|
}
|
|
2589
2733
|
if (volatiles.FocusEnergy) {
|
|
2590
2734
|
volatiles.FocusEnergy = false;
|
|
2591
|
-
try log.end(ident, .
|
|
2735
|
+
try log.end(.{ ident, .FocusEnergySilent });
|
|
2592
2736
|
}
|
|
2593
2737
|
if (volatiles.LeechSeed) {
|
|
2594
2738
|
volatiles.LeechSeed = false;
|
|
2595
|
-
try log.end(ident, .
|
|
2739
|
+
try log.end(.{ ident, .LeechSeedSilent });
|
|
2596
2740
|
}
|
|
2597
2741
|
if (!showdown and volatiles.Toxic) {
|
|
2598
2742
|
volatiles.Toxic = false;
|
|
@@ -2600,152 +2744,373 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2600
2744
|
}
|
|
2601
2745
|
if (volatiles.LightScreen) {
|
|
2602
2746
|
volatiles.LightScreen = false;
|
|
2603
|
-
try log.end(ident, .
|
|
2747
|
+
try log.end(.{ ident, .LightScreenSilent });
|
|
2604
2748
|
}
|
|
2605
2749
|
if (volatiles.Reflect) {
|
|
2606
2750
|
volatiles.Reflect = false;
|
|
2607
|
-
try log.end(ident, .
|
|
2751
|
+
try log.end(.{ ident, .ReflectSilent });
|
|
2608
2752
|
}
|
|
2609
2753
|
if (showdown and volatiles.Toxic) {
|
|
2610
2754
|
volatiles.Toxic = false;
|
|
2611
2755
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2612
2756
|
volatiles.toxic = 0;
|
|
2613
|
-
try log.end(ident, .
|
|
2757
|
+
try log.end(.{ ident, .ToxicSilent });
|
|
2614
2758
|
}
|
|
2615
2759
|
}
|
|
2616
2760
|
|
|
2761
|
+
fn decrement(
|
|
2762
|
+
comptime field: chance.Action.Field,
|
|
2763
|
+
player: Player,
|
|
2764
|
+
options: anytype,
|
|
2765
|
+
n: anytype,
|
|
2766
|
+
) @TypeOf(n) {
|
|
2767
|
+
return if (options.calc.overridden(player, field)) |obs| switch (obs) {
|
|
2768
|
+
.started, .ended => 0,
|
|
2769
|
+
.continuing => if (n > 1) n - 1 else n,
|
|
2770
|
+
else => unreachable,
|
|
2771
|
+
} else n - 1;
|
|
2772
|
+
}
|
|
2773
|
+
|
|
2617
2774
|
pub const Rolls = struct {
|
|
2618
|
-
|
|
2619
|
-
if (
|
|
2620
|
-
|
|
2621
|
-
|
|
2775
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2776
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2777
|
+
player == .P1
|
|
2778
|
+
else if (@hasDecl(@TypeOf(battle.rng), "speedTie"))
|
|
2779
|
+
battle.rng.speedTie()
|
|
2780
|
+
else if (showdown)
|
|
2781
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2782
|
+
else
|
|
2783
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2784
|
+
|
|
2785
|
+
try options.chance.speedTie(p1);
|
|
2786
|
+
return p1;
|
|
2787
|
+
}
|
|
2788
|
+
|
|
2789
|
+
fn criticalHit(
|
|
2790
|
+
battle: anytype,
|
|
2791
|
+
player: Player,
|
|
2792
|
+
rate: u8,
|
|
2793
|
+
spurious: bool,
|
|
2794
|
+
options: anytype,
|
|
2795
|
+
) !bool {
|
|
2796
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2797
|
+
val == .true
|
|
2798
|
+
else if (@hasDecl(@TypeOf(battle.rng), "criticalHit"))
|
|
2799
|
+
battle.rng.criticalHit(player, rate)
|
|
2800
|
+
else if (showdown)
|
|
2801
|
+
battle.rng.chance(u8, rate, 256)
|
|
2802
|
+
else
|
|
2803
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2804
|
+
|
|
2805
|
+
if (!spurious) try options.chance.criticalHit(player, crit, rate);
|
|
2806
|
+
return crit;
|
|
2807
|
+
}
|
|
2808
|
+
|
|
2809
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2810
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2811
|
+
val
|
|
2812
|
+
else if (@hasDecl(@TypeOf(battle.rng), "damage"))
|
|
2813
|
+
battle.rng.damage(player)
|
|
2814
|
+
else roll: {
|
|
2815
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2816
|
+
while (true) {
|
|
2817
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2818
|
+
if (r >= 217) break :roll r;
|
|
2819
|
+
}
|
|
2820
|
+
};
|
|
2622
2821
|
|
|
2623
|
-
|
|
2624
|
-
|
|
2625
|
-
return
|
|
2822
|
+
assert(roll >= 217 and roll <= 255);
|
|
2823
|
+
try options.chance.damage(player, roll);
|
|
2824
|
+
return roll;
|
|
2626
2825
|
}
|
|
2627
2826
|
|
|
2628
|
-
|
|
2629
|
-
|
|
2630
|
-
|
|
2631
|
-
|
|
2632
|
-
|
|
2633
|
-
|
|
2634
|
-
|
|
2827
|
+
const uN = if (pkmn.options.miss) u8 else u9;
|
|
2828
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) !bool {
|
|
2829
|
+
const acc: uN = if (pkmn.options.miss) accuracy else @as(uN, accuracy) + 1;
|
|
2830
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2831
|
+
val == .true
|
|
2832
|
+
else if (@hasDecl(@TypeOf(battle.rng), "hit"))
|
|
2833
|
+
battle.rng.hit(player, acc)
|
|
2834
|
+
else if (showdown)
|
|
2835
|
+
battle.rng.chance(uN, acc, 256)
|
|
2836
|
+
else
|
|
2837
|
+
battle.rng.next() < acc;
|
|
2635
2838
|
|
|
2636
|
-
|
|
2637
|
-
|
|
2638
|
-
return battle.rng.next() < accuracy;
|
|
2839
|
+
try options.chance.hit(player, ok, acc);
|
|
2840
|
+
return ok;
|
|
2639
2841
|
}
|
|
2640
2842
|
|
|
2641
|
-
|
|
2642
|
-
|
|
2643
|
-
|
|
2644
|
-
|
|
2843
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2844
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2845
|
+
val == .true
|
|
2846
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confused"))
|
|
2847
|
+
battle.rng.confused(player)
|
|
2848
|
+
else if (showdown)
|
|
2849
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2850
|
+
else
|
|
2851
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2645
2852
|
|
|
2646
|
-
|
|
2647
|
-
|
|
2648
|
-
return battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2853
|
+
try options.chance.confused(player, cfz);
|
|
2854
|
+
return cfz;
|
|
2649
2855
|
}
|
|
2650
2856
|
|
|
2651
|
-
|
|
2652
|
-
if (
|
|
2653
|
-
|
|
2654
|
-
|
|
2857
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2858
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2859
|
+
val == .true
|
|
2860
|
+
else if (@hasDecl(@TypeOf(battle.rng), "paralyzed"))
|
|
2861
|
+
battle.rng.paralyzed(player)
|
|
2862
|
+
else if (showdown)
|
|
2863
|
+
battle.rng.chance(u8, 63, 256)
|
|
2864
|
+
else
|
|
2865
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2655
2866
|
|
|
2656
|
-
|
|
2657
|
-
|
|
2658
|
-
return battle.rng.next() < Gen12.percent(10);
|
|
2867
|
+
try options.chance.paralyzed(player, par);
|
|
2868
|
+
return par;
|
|
2659
2869
|
}
|
|
2660
2870
|
|
|
2661
|
-
|
|
2662
|
-
if (
|
|
2663
|
-
|
|
2664
|
-
|
|
2871
|
+
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2872
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2873
|
+
val == .true
|
|
2874
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2875
|
+
battle.rng.secondaryChance(player, 25)
|
|
2876
|
+
else if (showdown)
|
|
2877
|
+
battle.rng.chance(u8, 25, 256)
|
|
2878
|
+
else
|
|
2879
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2665
2880
|
|
|
2666
|
-
|
|
2667
|
-
|
|
2668
|
-
return battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2881
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2882
|
+
return proc;
|
|
2669
2883
|
}
|
|
2670
2884
|
|
|
2671
|
-
|
|
2672
|
-
if (
|
|
2673
|
-
|
|
2674
|
-
|
|
2675
|
-
|
|
2676
|
-
|
|
2885
|
+
fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2886
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2887
|
+
|
|
2888
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2889
|
+
val == .true
|
|
2890
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2891
|
+
battle.rng.secondaryChance(player, rate)
|
|
2892
|
+
else if (showdown)
|
|
2893
|
+
battle.rng.chance(u8, rate, 256)
|
|
2894
|
+
else
|
|
2895
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2896
|
+
|
|
2897
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2898
|
+
return proc;
|
|
2677
2899
|
}
|
|
2678
2900
|
|
|
2679
|
-
|
|
2680
|
-
if (
|
|
2681
|
-
|
|
2901
|
+
fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2902
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2903
|
+
|
|
2904
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2905
|
+
val == .true
|
|
2906
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2907
|
+
battle.rng.secondaryChance(player, rate)
|
|
2908
|
+
else if (showdown)
|
|
2909
|
+
battle.rng.chance(u8, rate, 256)
|
|
2910
|
+
else
|
|
2911
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2912
|
+
|
|
2913
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2914
|
+
return proc;
|
|
2682
2915
|
}
|
|
2683
2916
|
|
|
2684
|
-
fn
|
|
2685
|
-
if (
|
|
2686
|
-
|
|
2687
|
-
|
|
2688
|
-
|
|
2689
|
-
|
|
2690
|
-
|
|
2691
|
-
|
|
2692
|
-
|
|
2693
|
-
|
|
2694
|
-
|
|
2695
|
-
|
|
2696
|
-
|
|
2697
|
-
|
|
2698
|
-
|
|
2699
|
-
|
|
2700
|
-
|
|
2701
|
-
|
|
2702
|
-
|
|
2703
|
-
|
|
2917
|
+
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2918
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2919
|
+
val == .true
|
|
2920
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2921
|
+
battle.rng.secondaryChance(player, 85)
|
|
2922
|
+
else if (showdown)
|
|
2923
|
+
battle.rng.chance(u8, 85, 256)
|
|
2924
|
+
else
|
|
2925
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2926
|
+
|
|
2927
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2928
|
+
return proc;
|
|
2929
|
+
}
|
|
2930
|
+
|
|
2931
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2932
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2933
|
+
val
|
|
2934
|
+
else if (@hasDecl(@TypeOf(battle.rng), "metronome"))
|
|
2935
|
+
battle.rng.metronome(player)
|
|
2936
|
+
else if (showdown)
|
|
2937
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2938
|
+
else move: {
|
|
2939
|
+
while (true) {
|
|
2940
|
+
const r = battle.rng.next();
|
|
2941
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2942
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2943
|
+
break :move @enumFromInt(r);
|
|
2704
2944
|
}
|
|
2705
|
-
}
|
|
2945
|
+
};
|
|
2706
2946
|
|
|
2707
|
-
|
|
2708
|
-
|
|
2709
|
-
|
|
2710
|
-
|
|
2947
|
+
try options.chance.metronome(player, move);
|
|
2948
|
+
return move;
|
|
2949
|
+
}
|
|
2950
|
+
|
|
2951
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2952
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2953
|
+
val - 1
|
|
2954
|
+
else if (@hasDecl(@TypeOf(battle.rng), "psywave"))
|
|
2955
|
+
battle.rng.psywave(player)
|
|
2956
|
+
else if (showdown)
|
|
2957
|
+
battle.rng.range(u8, 0, max)
|
|
2958
|
+
else power: {
|
|
2959
|
+
while (true) {
|
|
2960
|
+
const r = battle.rng.next();
|
|
2961
|
+
if (r < max) break :power r;
|
|
2962
|
+
}
|
|
2963
|
+
};
|
|
2964
|
+
|
|
2965
|
+
assert(power < max);
|
|
2966
|
+
try options.chance.psywave(player, power, max);
|
|
2967
|
+
return power;
|
|
2711
2968
|
}
|
|
2712
2969
|
|
|
2713
|
-
|
|
2714
|
-
|
|
2715
|
-
|
|
2970
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2971
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
2972
|
+
if (val >= 1 and val <= 7) @as(u3, @intCast(val)) else null
|
|
2973
|
+
else
|
|
2974
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "sleepDuration"))
|
|
2975
|
+
battle.rng.sleepDuration(player)
|
|
2976
|
+
else if (showdown)
|
|
2977
|
+
battle.rng.range(u3, 1, 8)
|
|
2978
|
+
else duration: {
|
|
2979
|
+
while (true) {
|
|
2980
|
+
const r = battle.rng.next() & 7;
|
|
2981
|
+
if (r != 0) break :duration @intCast(r);
|
|
2982
|
+
}
|
|
2983
|
+
};
|
|
2984
|
+
|
|
2985
|
+
assert(duration >= 1 and duration <= 7);
|
|
2986
|
+
options.chance.duration(player, duration);
|
|
2987
|
+
return duration;
|
|
2716
2988
|
}
|
|
2717
2989
|
|
|
2718
|
-
|
|
2719
|
-
if (
|
|
2720
|
-
|
|
2721
|
-
|
|
2722
|
-
|
|
2723
|
-
|
|
2724
|
-
|
|
2725
|
-
|
|
2726
|
-
|
|
2727
|
-
|
|
2728
|
-
|
|
2729
|
-
|
|
2990
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2991
|
+
const duration: u4 = (if (options.calc.overridden(player, .duration)) |val|
|
|
2992
|
+
if (val >= 1 and val <= 8) val else null
|
|
2993
|
+
else
|
|
2994
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "disableDuration"))
|
|
2995
|
+
battle.rng.disableDuration(player)
|
|
2996
|
+
else if (showdown)
|
|
2997
|
+
battle.rng.range(u4, 1, 9)
|
|
2998
|
+
else
|
|
2999
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
3000
|
+
|
|
3001
|
+
assert(duration >= 1 and duration <= 8);
|
|
3002
|
+
options.chance.duration(player, duration);
|
|
3003
|
+
return duration;
|
|
2730
3004
|
}
|
|
2731
3005
|
|
|
2732
|
-
|
|
2733
|
-
if (
|
|
2734
|
-
|
|
2735
|
-
|
|
2736
|
-
if (
|
|
2737
|
-
|
|
3006
|
+
fn confusionDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3007
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
3008
|
+
if (val >= 2 and val <= 5) @as(u3, @intCast(val)) else null
|
|
3009
|
+
else
|
|
3010
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "confusionDuration"))
|
|
3011
|
+
battle.rng.confusionDuration(player)
|
|
3012
|
+
else if (showdown)
|
|
3013
|
+
battle.rng.range(u3, 2, 6)
|
|
3014
|
+
else
|
|
3015
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
3016
|
+
|
|
3017
|
+
assert(duration >= 2 and duration <= 5);
|
|
3018
|
+
options.chance.duration(player, duration);
|
|
3019
|
+
return duration;
|
|
2738
3020
|
}
|
|
2739
3021
|
|
|
2740
|
-
|
|
2741
|
-
if (
|
|
2742
|
-
|
|
2743
|
-
|
|
3022
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3023
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
3024
|
+
if (val >= 2 and val <= 3) @as(u3, @intCast(val)) else null
|
|
3025
|
+
else
|
|
3026
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "attackingDuration"))
|
|
3027
|
+
battle.rng.attackingDuration(player)
|
|
3028
|
+
else if (showdown)
|
|
3029
|
+
battle.rng.range(u3, 2, 4)
|
|
3030
|
+
else
|
|
3031
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
3032
|
+
|
|
3033
|
+
assert(duration >= 2 and duration <= 3);
|
|
3034
|
+
options.chance.duration(player, duration);
|
|
3035
|
+
return duration;
|
|
2744
3036
|
}
|
|
2745
3037
|
|
|
2746
|
-
|
|
2747
|
-
|
|
2748
|
-
|
|
3038
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
3039
|
+
|
|
3040
|
+
fn distribution(
|
|
3041
|
+
battle: anytype,
|
|
3042
|
+
comptime effect: Move.Effect,
|
|
3043
|
+
player: Player,
|
|
3044
|
+
options: anytype,
|
|
3045
|
+
) !u3 {
|
|
3046
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
3047
|
+
const n: u3 = (if (options.calc.overridden(player, roll)) |val|
|
|
3048
|
+
if (val >= 2 and val <= 5) @as(u3, @intCast(val)) else null
|
|
3049
|
+
else
|
|
3050
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "distribution"))
|
|
3051
|
+
battle.rng.distribution(player)
|
|
3052
|
+
else if (showdown)
|
|
3053
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
3054
|
+
else n: {
|
|
3055
|
+
const r = (battle.rng.next() & 3);
|
|
3056
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
3057
|
+
};
|
|
3058
|
+
|
|
3059
|
+
assert(n >= 2 and n <= 5);
|
|
3060
|
+
if (effect == .Binding) {
|
|
3061
|
+
options.chance.duration(player, n);
|
|
3062
|
+
} else {
|
|
3063
|
+
try options.chance.multiHit(player, n);
|
|
3064
|
+
}
|
|
3065
|
+
return n;
|
|
3066
|
+
}
|
|
3067
|
+
|
|
3068
|
+
fn moveSlot(
|
|
3069
|
+
battle: anytype,
|
|
3070
|
+
player: Player,
|
|
3071
|
+
moves: []MoveSlot,
|
|
3072
|
+
check_pp: u4,
|
|
3073
|
+
options: anytype,
|
|
3074
|
+
) !u4 {
|
|
3075
|
+
// TODO: consider throwing error instead of rerolling?
|
|
3076
|
+
const slot: u4 = (if (options.calc.overridden(player, .move_slot)) |val|
|
|
3077
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
3078
|
+
val
|
|
3079
|
+
else
|
|
3080
|
+
null
|
|
3081
|
+
else
|
|
3082
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "moveSlot"))
|
|
3083
|
+
battle.rng.moveSlot(player, moves, check_pp)
|
|
3084
|
+
else slot: {
|
|
3085
|
+
if (showdown) {
|
|
3086
|
+
if (check_pp == 0) {
|
|
3087
|
+
var i: usize = moves.len;
|
|
3088
|
+
while (i > 0) {
|
|
3089
|
+
i -= 1;
|
|
3090
|
+
if (moves[i].id != .None) {
|
|
3091
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
3092
|
+
}
|
|
3093
|
+
}
|
|
3094
|
+
} else {
|
|
3095
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
3096
|
+
var i: usize = 0;
|
|
3097
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3098
|
+
if (moves[i].pp > 0) {
|
|
3099
|
+
r -= 1;
|
|
3100
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
3101
|
+
}
|
|
3102
|
+
}
|
|
3103
|
+
}
|
|
3104
|
+
}
|
|
3105
|
+
|
|
3106
|
+
while (true) {
|
|
3107
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3108
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
3109
|
+
}
|
|
3110
|
+
};
|
|
3111
|
+
|
|
3112
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
3113
|
+
return slot;
|
|
2749
3114
|
}
|
|
2750
3115
|
};
|
|
2751
3116
|
|
|
@@ -2753,14 +3118,14 @@ test "RNG agreement" {
|
|
|
2753
3118
|
if (!showdown) return;
|
|
2754
3119
|
var expected: [256]u32 = undefined;
|
|
2755
3120
|
for (0..expected.len) |i| {
|
|
2756
|
-
expected[i] = @intCast(
|
|
3121
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2757
3122
|
}
|
|
2758
3123
|
|
|
2759
|
-
var spe
|
|
2760
|
-
var cfz
|
|
2761
|
-
var par
|
|
2762
|
-
var brn
|
|
2763
|
-
var eff
|
|
3124
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3125
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3126
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3127
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3128
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2764
3129
|
|
|
2765
3130
|
for (0..expected.len) |i| {
|
|
2766
3131
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2780,11 +3145,11 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2780
3145
|
},
|
|
2781
3146
|
.Switch => {
|
|
2782
3147
|
const side = battle.side(player);
|
|
2783
|
-
var slot:
|
|
3148
|
+
var slot: usize = 2;
|
|
2784
3149
|
while (slot <= 6) : (slot += 1) {
|
|
2785
3150
|
const id = side.order[slot - 1];
|
|
2786
3151
|
if (id == 0 or side.pokemon[id - 1].hp == 0) continue;
|
|
2787
|
-
out[n] = .{ .type = .Switch, .data = slot };
|
|
3152
|
+
out[n] = .{ .type = .Switch, .data = @intCast(slot) };
|
|
2788
3153
|
n += 1;
|
|
2789
3154
|
}
|
|
2790
3155
|
if (n == 0) {
|
|
@@ -2796,11 +3161,11 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2796
3161
|
const side = battle.side(player);
|
|
2797
3162
|
const foe = battle.foe(player);
|
|
2798
3163
|
|
|
2799
|
-
|
|
3164
|
+
const active = &side.active;
|
|
2800
3165
|
const stored = side.stored();
|
|
2801
3166
|
|
|
2802
3167
|
// While players are not given any input options on the cartridge in these cases,
|
|
2803
|
-
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
3168
|
+
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
2804
3169
|
//
|
|
2805
3170
|
// Given that no input is allowed on the cartridge 'Pass' seems like it would be logical
|
|
2806
3171
|
// here when not in compatibility mode, but the engine needs to be able to differentiate
|
|
@@ -2808,18 +3173,18 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2808
3173
|
// passing due to being forced into using a move. Instead of introducing another option
|
|
2809
3174
|
// we simply repurpose Move with no move slot, even though pedantically this is not
|
|
2810
3175
|
// strictly correct as the player would not have been presented the option to move or
|
|
2811
|
-
// switch at all
|
|
3176
|
+
// switch at all
|
|
2812
3177
|
if (isForced(active)) {
|
|
2813
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3178
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2814
3179
|
n += 1;
|
|
2815
3180
|
return n;
|
|
2816
3181
|
}
|
|
2817
3182
|
|
|
2818
|
-
var slot:
|
|
3183
|
+
var slot: usize = 2;
|
|
2819
3184
|
while (slot <= 6) : (slot += 1) {
|
|
2820
3185
|
const id = side.order[slot - 1];
|
|
2821
3186
|
if (id == 0 or side.pokemon[id - 1].hp == 0) continue;
|
|
2822
|
-
out[n] = .{ .type = .Switch, .data = slot };
|
|
3187
|
+
out[n] = .{ .type = .Switch, .data = @intCast(slot) };
|
|
2823
3188
|
n += 1;
|
|
2824
3189
|
}
|
|
2825
3190
|
|
|
@@ -2827,7 +3192,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2827
3192
|
// On the cartridge, all of these happen after "FIGHT" (indicating you are not
|
|
2828
3193
|
// switching) but before you are allowed to select a move. Pokémon Showdown instead
|
|
2829
3194
|
// either disables all other moves in the case of limited or requires you to select a
|
|
2830
|
-
// move normally if sleeping/frozen/bound
|
|
3195
|
+
// move normally if sleeping/frozen/bound
|
|
2831
3196
|
if (!showdown and (limited or foe.active.volatiles.Binding or
|
|
2832
3197
|
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP)))
|
|
2833
3198
|
{
|
|
@@ -2840,7 +3205,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2840
3205
|
// Pokémon Showdown handles Bide and Binding moves by checking if the move in question
|
|
2841
3206
|
// is present in the Pokémon's moveset (which means moves called via Metronome / Mirror
|
|
2842
3207
|
// Move will not result in forcing the subsequent use unless the user also had the
|
|
2843
|
-
// proc-ed move in their moveset) and disabling all other moves
|
|
3208
|
+
// proc-ed move in their moveset) and disabling all other moves
|
|
2844
3209
|
if (limited) {
|
|
2845
3210
|
assert(showdown);
|
|
2846
3211
|
assert(side.last_selected_move != .None);
|
|
@@ -2850,9 +3215,9 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2850
3215
|
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
2851
3216
|
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
2852
3217
|
const struggle =
|
|
2853
|
-
m.id == .Bide and (m.pp == 0 or active.volatiles.
|
|
3218
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
2854
3219
|
const s = if (struggle) 0 else slot;
|
|
2855
|
-
out[n] = .{ .type = .Move, .data = s };
|
|
3220
|
+
out[n] = .{ .type = .Move, .data = @intCast(s) };
|
|
2856
3221
|
n += 1;
|
|
2857
3222
|
return n;
|
|
2858
3223
|
}
|
|
@@ -2865,14 +3230,14 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2865
3230
|
const m = active.moves[slot - 1];
|
|
2866
3231
|
if (m.id == .None) break;
|
|
2867
3232
|
if (m.pp == 0) continue;
|
|
2868
|
-
if (active.volatiles.
|
|
2869
|
-
out[n] = .{ .type = .Move, .data = slot };
|
|
3233
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
3234
|
+
out[n] = .{ .type = .Move, .data = @intCast(slot) };
|
|
2870
3235
|
n += 1;
|
|
2871
3236
|
}
|
|
2872
3237
|
// Struggle (Pokémon Showdown would use 'move 1' here)
|
|
2873
3238
|
if (n == before) {
|
|
2874
3239
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
2875
|
-
if (!
|
|
3240
|
+
if (!pkmn.options.mod) {
|
|
2876
3241
|
while (slot <= 4) : (slot += 1) {
|
|
2877
3242
|
if (active.moves[slot - 1].pp != 0) return n;
|
|
2878
3243
|
}
|