@pkmn/engine 0.1.0-dev.d716e940 → 0.1.0-dev.d73cd76c

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (87) hide show
  1. package/LICENSE +1 -3
  2. package/README.md +114 -69
  3. package/build/pkg/addon/browser.d.ts +3 -0
  4. package/build/pkg/addon/browser.js +47 -0
  5. package/build/pkg/addon/browser.js.map +1 -0
  6. package/build/pkg/addon/node.d.ts +3 -0
  7. package/build/pkg/addon/node.js +110 -0
  8. package/build/pkg/addon/node.js.map +1 -0
  9. package/build/pkg/addon/wasm.d.ts +2 -0
  10. package/build/pkg/addon/wasm.js +53 -0
  11. package/build/pkg/addon/wasm.js.map +1 -0
  12. package/build/pkg/addon.d.ts +26 -4
  13. package/build/pkg/addon.js +39 -70
  14. package/build/pkg/addon.js.map +1 -1
  15. package/build/pkg/data/ids.json +12 -12
  16. package/build/pkg/data/layout.json +39 -4
  17. package/build/pkg/data/protocol.json +84 -13
  18. package/build/pkg/data.d.ts +27 -5
  19. package/build/pkg/data.js.map +1 -1
  20. package/build/pkg/gen1.d.ts +15 -18
  21. package/build/pkg/gen1.js +43 -37
  22. package/build/pkg/gen1.js.map +1 -1
  23. package/build/pkg/index.d.ts +42 -91
  24. package/build/pkg/index.js +23 -70
  25. package/build/pkg/index.js.map +1 -1
  26. package/build/pkg/protocol.d.ts +29 -1
  27. package/build/pkg/protocol.js +123 -102
  28. package/build/pkg/protocol.js.map +1 -1
  29. package/build/tools/debug.js +84 -73
  30. package/build/tools/debug.js.map +1 -1
  31. package/build/tools/display/debug.jsx +66 -0
  32. package/build/tools/display/debug.jsx.map +1 -0
  33. package/build/tools/display/index.js +152 -0
  34. package/build/tools/display/index.js.map +1 -0
  35. package/build/tools/display/ui.jsx +360 -0
  36. package/build/tools/display/ui.jsx.map +1 -0
  37. package/build/tools/display/util.js +157 -0
  38. package/build/tools/display/util.js.map +1 -0
  39. package/build.zig +428 -176
  40. package/package.json +72 -122
  41. package/src/bin/install-pkmn-engine +56 -25
  42. package/src/bin/pkmn-debug +1 -1
  43. package/src/lib/bindings/c.zig +201 -0
  44. package/src/lib/bindings/node.zig +117 -0
  45. package/src/lib/bindings/wasm.zig +51 -0
  46. package/src/lib/common/array.zig +70 -0
  47. package/src/lib/common/battle.zig +17 -0
  48. package/src/lib/common/data.zig +19 -31
  49. package/src/lib/common/debug.zig +58 -33
  50. package/src/lib/common/js.zig +114 -0
  51. package/src/lib/common/optional.zig +71 -0
  52. package/src/lib/common/options.zig +15 -0
  53. package/src/lib/common/protocol.zig +1037 -462
  54. package/src/lib/common/rational.zig +440 -0
  55. package/src/lib/common/rng.zig +31 -24
  56. package/src/lib/common/util.zig +64 -0
  57. package/src/lib/gen1/calc.zig +975 -0
  58. package/src/lib/gen1/chance.zig +1246 -0
  59. package/src/lib/gen1/data/moves.zig +203 -193
  60. package/src/lib/gen1/data/species.zig +6 -8
  61. package/src/lib/gen1/data/types.zig +12 -13
  62. package/src/lib/gen1/data.zig +98 -89
  63. package/src/lib/gen1/helpers.zig +159 -51
  64. package/src/lib/gen1/mechanics.zig +1211 -846
  65. package/src/lib/gen2/calc.zig +150 -0
  66. package/src/lib/gen2/chance.zig +914 -0
  67. package/src/lib/gen2/data/items.zig +15 -23
  68. package/src/lib/gen2/data/moves.zig +665 -573
  69. package/src/lib/gen2/data/species.zig +3 -5
  70. package/src/lib/gen2/data/types.zig +141 -36
  71. package/src/lib/gen2/data.zig +136 -100
  72. package/src/lib/gen2/generated.zig +801 -0
  73. package/src/lib/gen2/helpers.zig +81 -58
  74. package/src/lib/gen2/mechanics.zig +3582 -30
  75. package/src/lib/napi.h +2 -0
  76. package/src/lib/node.zig +14 -0
  77. package/src/lib/pkmn.zig +172 -17
  78. package/src/lib/wasm.zig +13 -0
  79. package/src/tools/display/dom.ts +108 -0
  80. package/src/tools/display/ui.css +354 -0
  81. package/build/test/display.js +0 -400
  82. package/build/test/display.js.map +0 -1
  83. package/src/lib/binding/node.zig +0 -229
  84. package/src/lib/binding/wasm.zig +0 -10
  85. package/src/lib/gen1/README.md +0 -812
  86. package/src/lib/gen2/README.md +0 -309
  87. package/src/test/display/pkmn.html.tmpl +0 -368
@@ -0,0 +1,975 @@
1
+ const DEBUG = @import("../common/debug.zig").print;
2
+
3
+ const chance = @import("chance.zig");
4
+ const common = @import("../common/data.zig");
5
+ const data = @import("data.zig");
6
+ const helpers = @import("helpers.zig");
7
+ const optional = @import("../common/optional.zig");
8
+ const pkmn = @import("../pkmn.zig");
9
+ const protocol = @import("../common/protocol.zig");
10
+ const rational = @import("../common/rational.zig");
11
+ const std = @import("std");
12
+ const util = @import("../common/util.zig");
13
+
14
+ const Action = chance.Action;
15
+ const Actions = chance.Actions;
16
+ const assert = std.debug.assert;
17
+ const Chance = chance.Chance;
18
+ const Choice = common.Choice;
19
+ const Duration = chance.Duration;
20
+ const Durations = chance.Durations;
21
+ const enabled = pkmn.options.calc;
22
+ const expect = std.testing.expect;
23
+ const expectEqual = std.testing.expectEqual;
24
+ const expectEqualSlices = std.testing.expectEqualSlices;
25
+ const isPointerTo = util.isPointerTo;
26
+ const Observation = chance.Observation;
27
+ const Optional = optional.Optional;
28
+ const Player = common.Player;
29
+ const PointerType = util.PointerType;
30
+ const Rational = rational.Rational;
31
+ const Result = common.Result;
32
+ const Sleeps = chance.Sleeps;
33
+
34
+ const tty = true; // DEBUG
35
+ const summary = false; // DEBUG
36
+
37
+ /// Information relevant to damage calculation that occured during a Generation I battle `update`.
38
+ pub const Summaries = extern struct {
39
+ /// Relevant information for Player 1.
40
+ p1: Summary = .{},
41
+ /// Relevant information for Player 2.
42
+ p2: Summary = .{},
43
+
44
+ comptime {
45
+ assert(@sizeOf(Summaries) == 12);
46
+ }
47
+
48
+ /// Returns the `Summary` for the given `player`.
49
+ pub fn get(self: anytype, player: Player) PointerType(@TypeOf(self), Summary) {
50
+ assert(isPointerTo(self, Summaries));
51
+ return if (player == .P1) &self.p1 else &self.p2;
52
+ }
53
+ };
54
+
55
+ /// Information relevant to damage calculation that occured during a Generation I battle `update`
56
+ /// for a single player.
57
+ pub const Summary = extern struct {
58
+ /// The computed raw damage values.
59
+ damage: Damage = .{},
60
+
61
+ /// Intermediate raw damage values computed during a calculation.
62
+ pub const Damage = extern struct {
63
+ /// The base computed damage before the damage roll is applied.
64
+ base: u16 = 0,
65
+ /// The final computed damage that gets applied to the Pokémon. May exceed the target's HP
66
+ // (to determine the *actual* damage done compare the target's stored HP before and after).
67
+ final: u16 = 0,
68
+ /// Whether higher direct damage will saturate / result in the same outcome (e.g. additional
69
+ /// direct damage gets ignored due to it already breaking a Substitute or causing the target
70
+ /// to faint). Note that this field does not get set in scenarios where the target would
71
+ /// only be guaranteed to faint due to some sort of subsequent recoil or residual damage.
72
+ capped: bool = false,
73
+
74
+ // NOTE: 15 bits padding
75
+
76
+ comptime {
77
+ assert(@sizeOf(Damage) == 6);
78
+ }
79
+ };
80
+
81
+ comptime {
82
+ assert(@sizeOf(Summary) == 6);
83
+ }
84
+ };
85
+
86
+ /// Allows for forcing the value of specific RNG events during a Generation I battle `update` via
87
+ /// `overrides` and tracks `summaries` of information relevant to damage calculation.
88
+ pub const Calc = struct {
89
+ /// Overrides the normal behavior of the RNG during an `update` to force specific outcomes.
90
+ overrides: Actions = .{},
91
+ /// Information relevant to damage calculation.
92
+ summaries: Summaries = .{},
93
+
94
+ pub fn overridden(
95
+ self: Calc,
96
+ player: Player,
97
+ comptime field: Action.Field,
98
+ ) ?@FieldType(Action, @tagName(field)) {
99
+ if (!enabled) return null;
100
+
101
+ const val = @field(self.overrides.get(player), @tagName(field));
102
+ return if (switch (@typeInfo(@TypeOf(val))) {
103
+ .@"enum" => val != .None,
104
+ .int => val != 0,
105
+ else => unreachable,
106
+ }) val else null;
107
+ }
108
+
109
+ pub fn confusion(self: *Calc, player: Player) void {
110
+ if (!enabled) return;
111
+
112
+ if (self.overrides.get(player).confusion == .started) {
113
+ self.overrides.get(player).confusion = .None;
114
+ }
115
+ }
116
+
117
+ pub fn base(self: *Calc, player: Player, val: u16) void {
118
+ if (!enabled) return;
119
+
120
+ self.summaries.get(player).damage.base = val;
121
+ }
122
+
123
+ pub fn final(self: *Calc, player: Player, val: u16) void {
124
+ if (!enabled) return;
125
+
126
+ self.summaries.get(player).damage.final = val;
127
+ }
128
+
129
+ pub fn capped(self: *Calc, player: Player) void {
130
+ if (!enabled) return;
131
+
132
+ self.summaries.get(player).damage.capped = true;
133
+ }
134
+ };
135
+
136
+ /// Null object pattern implementation of Generation I `Calc` which does nothing, though damage
137
+ /// calculator support should additionally be turned off entirely via `options.calc`.
138
+ pub const NULL: Null = .{};
139
+
140
+ const Null = struct {
141
+ pub fn overridden(
142
+ self: Null,
143
+ player: Player,
144
+ comptime field: Action.Field,
145
+ ) ?@FieldType(Action, @tagName(field)) {
146
+ _ = .{ self, player };
147
+ return null;
148
+ }
149
+
150
+ pub fn confusion(self: Null, player: Player) void {
151
+ _ = .{ self, player };
152
+ }
153
+
154
+ pub fn base(self: Null, player: Player, val: u16) void {
155
+ _ = .{ self, player, val };
156
+ }
157
+
158
+ pub fn final(self: Null, player: Player, val: u16) void {
159
+ _ = .{ self, player, val };
160
+ }
161
+
162
+ pub fn capped(self: Null, player: Player) void {
163
+ _ = .{ self, player };
164
+ }
165
+ };
166
+
167
+ pub const Stats = struct {
168
+ frontier: usize = 0,
169
+ updates: usize = 0,
170
+ seen: usize = 0,
171
+ saved: usize = 0,
172
+ };
173
+
174
+ pub const Options = struct {
175
+ durations: Durations,
176
+ seed: ?u64 = null,
177
+ cap: bool = false,
178
+ metronome: bool = false,
179
+ };
180
+
181
+ pub const MAX_FRONTIER = 86;
182
+
183
+ pub fn transitions(
184
+ battle: anytype,
185
+ c1: Choice,
186
+ c2: Choice,
187
+ allocator: std.mem.Allocator,
188
+ out: *std.Io.Writer,
189
+ err: *std.Io.Writer,
190
+ options: Options,
191
+ ) !?Stats {
192
+ var stats: Stats = .{};
193
+
194
+ const cap = options.cap;
195
+
196
+ var seen: std.AutoHashMap(Actions, void) = .init(allocator);
197
+ defer seen.deinit();
198
+ var frontier: std.array_list.Aligned(Actions, null) = .empty;
199
+ defer frontier.deinit(allocator);
200
+
201
+ const d = options.durations;
202
+
203
+ var opts = pkmn.battle.options(
204
+ protocol.NULL,
205
+ Chance(Rational(u128)){ .probability = .{}, .durations = d },
206
+ Calc{},
207
+ );
208
+
209
+ var b = battle;
210
+ _ = try b.update(c1, c2, &opts);
211
+ stats.updates += 1;
212
+
213
+ const p1 = b.side(.P1);
214
+ const p2 = b.side(.P2);
215
+
216
+ var p: Rational(u256) = .{ .p = 0, .q = 1 };
217
+ try frontier.append(allocator, opts.chance.actions);
218
+
219
+ // zig fmt: off
220
+ for (Rolls.metronome(frontier.items[0].p1)) |p1_move| {
221
+ for (Rolls.metronome(frontier.items[0].p2)) |p2_move| {
222
+
223
+ if (!options.metronome and (p1_move != .None or p2_move != .None)) return null;
224
+
225
+ var i: usize = 0;
226
+ assert(frontier.items.len == 1);
227
+ while (i < frontier.items.len) : (i += 1) {
228
+ const f = frontier.items[i];
229
+ const saved = stats.saved;
230
+
231
+ var r: Rational(u256) = .{ .p = 0, .q = 1 };
232
+
233
+ try debug(out, f, .{
234
+ .shape = true,
235
+ .color = i,
236
+ .bold = true,
237
+ .background = true,
238
+ .indent = false,
239
+ });
240
+
241
+ var a: Actions = .{
242
+ .p1 = .{ .metronome = p1_move, .pp = f.p1.pp, .duration = f.p1.duration },
243
+ .p2 = .{ .metronome = p2_move, .pp = f.p2.pp, .duration = f.p2.duration },
244
+ };
245
+
246
+ for (Rolls.speedTie(f.p1)) |tie| { a.p1.speed_tie = tie; a.p2.speed_tie = tie;
247
+ for (Rolls.sleep(f.p1, d.p1)) |p1_slp| { a.p1.sleep = p1_slp;
248
+ for (Rolls.sleep(f.p2, d.p2)) |p2_slp| { a.p2.sleep = p2_slp;
249
+ for (Rolls.disable(f.p1, d.p1, p1_slp)) |p1_dis| { a.p1.disable = p1_dis;
250
+ for (Rolls.disable(f.p2, d.p2, p2_slp)) |p2_dis| { a.p2.disable = p2_dis;
251
+ for (Rolls.attacking(f.p1, d.p1, p1_slp)) |p1_atk| { a.p1.attacking = p1_atk;
252
+ for (Rolls.attacking(f.p2, d.p2, p2_slp)) |p2_atk| { a.p2.attacking = p2_atk;
253
+ for (Rolls.confusion(f.p1, d.p1, tie, p1_atk, p1_slp)) |p1_cfz| { a.p1.confusion = p1_cfz;
254
+ for (Rolls.confusion(f.p2, d.p2, tie, p2_atk, p2_slp)) |p2_cfz| { a.p2.confusion = p2_cfz;
255
+ for (Rolls.confused(f.p1, p1_cfz)) |p1_cfzd| { a.p1.confused = p1_cfzd;
256
+ for (Rolls.confused(f.p2, p2_cfz)) |p2_cfzd| { a.p2.confused = p2_cfzd;
257
+ for (Rolls.paralyzed(f.p1, p1_cfzd)) |p1_par| { a.p1.paralyzed = p1_par;
258
+ for (Rolls.paralyzed(f.p2, p2_cfzd)) |p2_par| { a.p2.paralyzed = p2_par;
259
+ for (Rolls.binding(f.p1, d.p1, p1_par)) |p1_bind| { a.p1.binding = p1_bind;
260
+ for (Rolls.binding(f.p2, d.p2, p2_par)) |p2_bind| { a.p2.binding = p2_bind;
261
+ for (Rolls.hit(f.p1, p1_par)) |p1_hit| { a.p1.hit = p1_hit;
262
+ for (Rolls.hit(f.p2, p2_par)) |p2_hit| { a.p2.hit = p2_hit;
263
+ for (Rolls.psywave(f.p1, p1, p1_hit)) |p1_psywave| { a.p1.psywave = p1_psywave;
264
+ for (Rolls.psywave(f.p2, p2, p2_hit)) |p2_psywave| { a.p2.psywave = p2_psywave;
265
+ for (Rolls.moveSlot(f.p1, p1_hit)) |p1_slot| { a.p1.move_slot = p1_slot;
266
+ for (Rolls.moveSlot(f.p2, p2_hit)) |p2_slot| { a.p2.move_slot = p2_slot;
267
+ for (Rolls.multiHit(f.p1, p1_hit)) |p1_multi| { a.p1.multi_hit = p1_multi;
268
+ for (Rolls.multiHit(f.p2, p2_hit)) |p2_multi| { a.p2.multi_hit = p2_multi;
269
+ for (Rolls.secondaryChance(f.p1, p1_hit)) |p1_sec| { a.p1.secondary_chance = p1_sec;
270
+ for (Rolls.secondaryChance(f.p2, p2_hit)) |p2_sec| { a.p2.secondary_chance = p2_sec;
271
+ for (Rolls.criticalHit(f.p1, p1_hit)) |p1_crit| { a.p1.critical_hit = p1_crit;
272
+ for (Rolls.criticalHit(f.p2, p2_hit)) |p2_crit| { a.p2.critical_hit = p2_crit;
273
+
274
+ var p1_dmg = Rolls.damage(f.p1, p1_hit);
275
+ while (p1_dmg.min < p1_dmg.max) : (p1_dmg.min += 1) {
276
+ a.p1.damage = @intCast(p1_dmg.min);
277
+
278
+ var p2_dmg = Rolls.damage(f.p2, p2_hit);
279
+
280
+ const p1_min: u9 = @intCast(p1_dmg.min);
281
+ const p2_min: u9 = @intCast(p2_dmg.min);
282
+
283
+ while (p2_dmg.min < p2_dmg.max) : (p2_dmg.min += 1) {
284
+ a.p2.damage = @intCast(p2_dmg.min);
285
+
286
+ opts.calc.overrides = a;
287
+ opts.calc.summaries = .{};
288
+ opts.chance = .{ .probability = .{}, .durations = d };
289
+ const q = &opts.chance.probability;
290
+
291
+ b = battle;
292
+ _ = try b.update(c1, c2, &opts);
293
+
294
+ stats.updates += 1;
295
+
296
+ const summaries = &opts.calc.summaries;
297
+ const p1_max: u9 = if (p2_dmg.min != p2_min)
298
+ @intCast(p1_dmg.min)
299
+ else
300
+ Rolls.coalesce(.P1, @as(u8, @intCast(p1_dmg.min)), summaries, cap);
301
+ const p2_max: u9 =
302
+ Rolls.coalesce(.P2, @as(u8, @intCast(p2_dmg.min)), summaries, cap);
303
+
304
+ if (opts.chance.actions.matches(f)) {
305
+ if (!opts.chance.actions.relax().eql(a)) {
306
+ if (!summary) {
307
+ try debug(out, opts.chance.actions, .{
308
+ .p1_max = p1_max,
309
+ .p2_max = p2_max,
310
+ .color = i,
311
+ .dim = true,
312
+ });
313
+ }
314
+
315
+ p1_dmg.min = p1_max;
316
+ p2_dmg.min = p2_max;
317
+ continue;
318
+ }
319
+
320
+ if (!summary) {
321
+ try debug(out, opts.chance.actions, .{
322
+ .p1_max = p1_max,
323
+ .p2_max = p2_max,
324
+ .color = i,
325
+ });
326
+ }
327
+
328
+ for (p1_min..p1_max + 1) |p1d| {
329
+ for (p2_dmg.min..p2_max + 1) |p2d| {
330
+ var acts = opts.chance.actions;
331
+ acts.p1.damage = @intCast(p1d);
332
+ acts.p2.damage = @intCast(p2d);
333
+ if ((try seen.getOrPut(acts)).found_existing) {
334
+ die(err, "already seen {f}", .{acts}, options.seed);
335
+ return error.TestUnexpectedResult;
336
+ }
337
+ }
338
+ }
339
+ if (p1_max != p1_min) try q.update(p1_max - p1_min + 1, 1);
340
+ if (p2_max != p2_dmg.min) try q.update(p2_max - p2_dmg.min + 1, 1);
341
+
342
+ q.reduce();
343
+ try p.add(q);
344
+ p.reduce();
345
+ try r.add(q);
346
+ r.reduce();
347
+
348
+ stats.saved += 1;
349
+
350
+ if (p.q < p.p) {
351
+ die(err, "improper fraction {f}", .{p}, options.seed);
352
+ return error.TestUnexpectedResult;
353
+ }
354
+ } else {
355
+ if (!opts.chance.actions.matchesAny(frontier.items, i)) {
356
+ try frontier.append(allocator, opts.chance.actions);
357
+
358
+ try debug(out, opts.chance.actions, .{
359
+ .p1_max = p1_max,
360
+ .p2_max = p2_max,
361
+ .dim = true,
362
+ .newline = false,
363
+ });
364
+ try out.writeAll(" → ");
365
+ try debug(out, opts.chance.actions, .{
366
+ .shape = true,
367
+ .color = frontier.items.len - 1,
368
+ .dim = true,
369
+ .background = true,
370
+ .indent = false,
371
+ });
372
+ } else if (!summary) {
373
+ try debug(out, opts.chance.actions, .{
374
+ .p1_max = p1_max,
375
+ .p2_max = p2_max,
376
+ .dim = true,
377
+ });
378
+ }
379
+ }
380
+
381
+ p1_dmg.min = p1_max;
382
+ p2_dmg.min = p2_max;
383
+ }
384
+
385
+ }}}}}}}}}}}}}}}}}}}}}}}}}}}}
386
+
387
+ assert(stats.saved > saved);
388
+ // TODO: LLVM - float_from_int from 'u256' without intrinsics
389
+ // try out.print(
390
+ // " {f} ({d:.2}%)\n = ──────────\n {f} ({d:.2}%)\n\n",
391
+ // .{r, 100 * @as(f128, @floatFromInt(r.p)) / @as(f128, @floatFromInt(r.q)),
392
+ // p, 100 * @as(f128, @floatFromInt(p.p)) / @as(f128, @floatFromInt(p.q))},
393
+ // );
394
+
395
+ }
396
+
397
+ assert(frontier.items.len == i);
398
+ stats.frontier = @max(stats.frontier, i);
399
+ frontier.shrinkRetainingCapacity(1);
400
+
401
+ }}
402
+ // zig fmt: on
403
+
404
+ stats.seen = seen.count();
405
+
406
+ p.reduce();
407
+ if (p.p != 1 or p.q != 1) {
408
+ die(err, "expected 1, found {f}", .{p}, options.seed);
409
+ return error.TestExpectedEqual;
410
+ }
411
+
412
+ return stats;
413
+ }
414
+
415
+ pub fn update(
416
+ battle: anytype,
417
+ c1: Choice,
418
+ c2: Choice,
419
+ options: anytype,
420
+ allocator: std.mem.Allocator,
421
+ out: *std.Io.Writer,
422
+ err: *std.Io.Writer,
423
+ transition: bool,
424
+ ) !Result {
425
+ const durations = options.chance.durations;
426
+ options.chance.reset();
427
+
428
+ if (!pkmn.options.chance or !pkmn.options.calc) return battle.update(c1, c2, options);
429
+
430
+ const original = battle.*;
431
+
432
+ // Perfom the actual update
433
+ const result = battle.update(c1, c2, options);
434
+ var overrides = options.chance.actions;
435
+ const updated = options.chance.durations;
436
+
437
+ if (@TypeOf(battle.rng) == data.PRNG) {
438
+ // Ensure we can encode the diffs in less than MAX_DIFFS bytes.
439
+ var buf: [helpers.MAX_DIFFS]u8 = undefined;
440
+ var pw: protocol.Writer = .{ .buffer = &buf };
441
+ const n = try helpers.diff(&original, battle, &pw);
442
+
443
+ // Applying the diff to the battle should take us back to the original copy
444
+ // of the battle (ignoring the RNG).
445
+ var patched = battle.*;
446
+ patched.rng = original.rng;
447
+ helpers.patch(&patched, buf[0..n]);
448
+ try expectEqual(original, patched);
449
+ }
450
+
451
+ if (transition) {
452
+ // Ensure we can generate all transitions from the same original state
453
+ // (we must change the battle's RNG from a FixedRNG to a PRNG because
454
+ // the transitions function relies on RNG for discovery of states)
455
+ if (try transitions(unfix(original), c1, c2, allocator, out, err, .{
456
+ .durations = durations,
457
+ .cap = true,
458
+ })) |stats| try expect(stats.frontier <= MAX_FRONTIER);
459
+ }
460
+
461
+ // Demonstrate that we can produce the same state by forcing the RNG to behave the
462
+ // same as we observed.
463
+ var override = pkmn.battle.options(
464
+ protocol.NULL,
465
+ Chance(Rational(u128)){ .probability = .{}, .durations = durations },
466
+ Calc{ .overrides = overrides },
467
+ );
468
+ var copy = original;
469
+ var overridden = copy.update(c1, c2, &override);
470
+ try expectEqual(result, overridden);
471
+ try expectEqualActions(overrides, override.chance.actions);
472
+ try expectEqual(updated, override.chance.durations);
473
+
474
+ // The actual battle excluding its RNG field should match a copy updated with
475
+ // overridden RNG (the copy RNG may have advanced because of no-ops)
476
+ copy.rng = battle.rng;
477
+ try expectEqual(battle.*, copy);
478
+
479
+ // Demonstrate that even with the duration rolls changed, the duration
480
+ // fields on their own are sufficient to achieve the same outcomes
481
+ // NB: The actual battle bytes will differ because the durations won't match
482
+ overrides.p1.duration = if (overrides.p1.duration > 0) 2 else 0;
483
+ overrides.p2.duration = if (overrides.p2.duration > 0) 2 else 0;
484
+
485
+ override = pkmn.battle.options(
486
+ protocol.NULL,
487
+ Chance(Rational(u128)){ .probability = .{}, .durations = durations },
488
+ Calc{ .overrides = overrides },
489
+ );
490
+ copy = original;
491
+ overridden = copy.update(c1, c2, &override);
492
+ try expectEqual(result, overridden);
493
+ try expectEqualActions(overrides, override.chance.actions);
494
+ try expectEqual(updated, override.chance.durations);
495
+
496
+ return result;
497
+ }
498
+
499
+ fn expectEqualActions(expected: Actions, actual: Actions) !void {
500
+ return expectEqual(expected, actual) catch |e| switch (e) {
501
+ error.TestExpectedEqual => {
502
+ std.debug.print("expected {f}, found {f}\n", .{ expected, actual });
503
+ return e;
504
+ },
505
+ };
506
+ }
507
+
508
+ fn unfix(actual: anytype) data.Battle(data.PRNG) {
509
+ return .{
510
+ .sides = actual.sides,
511
+ .turn = actual.turn,
512
+ .last_damage = actual.last_damage,
513
+ .last_moves = actual.last_moves,
514
+ .rng = .{ .src = .{
515
+ .seed = if (pkmn.options.showdown)
516
+ 0x12345678
517
+ else
518
+ .{ 123, 234, 56, 78, 9, 101, 112, 131, 4 },
519
+ } },
520
+ };
521
+ }
522
+
523
+ fn die(w: *std.Io.Writer, comptime fmt: []const u8, v: anytype, seed: ?u64) void {
524
+ w.print(fmt, v) catch return;
525
+ if (seed) |s| return w.print("{d}\n", .{s}) catch return;
526
+ return w.writeByte('\n') catch return;
527
+ }
528
+
529
+ const Style = struct {
530
+ shape: bool = false,
531
+ p1_max: u9 = 0,
532
+ p2_max: u9 = 0,
533
+ color: ?usize = null,
534
+ bold: bool = false,
535
+ background: bool = false,
536
+ dim: bool = false,
537
+ newline: bool = true,
538
+ indent: bool = true,
539
+ };
540
+
541
+ fn debug(writer: *std.Io.Writer, actions: Actions, style: Style) !void {
542
+ if (style.indent) try writer.writeAll(" ");
543
+ if (tty) {
544
+ const mod: usize = if (style.dim) 2 else 1;
545
+ const background: usize = if (style.background) 4 else 3;
546
+ const color: usize = if (style.color) |c| (c % 6) + 1 else 7;
547
+
548
+ if (style.dim or style.bold) try writer.print("\x1b[{d}m", .{mod});
549
+ try writer.print("\x1b[{d}{d}m", .{ background, color });
550
+ const p1 = if (style.p1_max != 0 and style.p1_max != actions.p1.damage) style.p1_max else 0;
551
+ const p2 = if (style.p2_max != 0 and style.p2_max != actions.p2.damage) style.p2_max else 0;
552
+ if (p1 != 0 or p2 != 0) {
553
+ assert(!style.shape);
554
+ try format(writer, actions, p1, p2);
555
+ } else {
556
+ try actions.fmt(writer, style.shape);
557
+ }
558
+ try writer.writeAll("\x1b[0m");
559
+ } else {
560
+ if (style.dim) try writer.writeAll(" ");
561
+ try actions.fmt(writer, style.shape);
562
+ }
563
+ if (style.newline) try writer.writeByte('\n');
564
+ }
565
+
566
+ fn format(writer: *std.Io.Writer, actions: Actions, p1: u9, p2: u9) !void {
567
+ var input: [1024]u8 = undefined;
568
+ var output: [1024]u8 = undefined;
569
+
570
+ var w = std.Io.Writer.fixed(&input);
571
+ try actions.fmt(&w, false);
572
+ var len = w.buffered().len;
573
+ @memcpy(output[0..len], input[0..len]);
574
+
575
+ var find: [16]u8 = undefined;
576
+ var repl: [22]u8 = undefined;
577
+ if (p1 != 0 and actions.p1.damage != 0) {
578
+ const n = try std.fmt.bufPrint(&find, "P1 = (damage:{d}", .{actions.p1.damage});
579
+ const r = try std.fmt.bufPrint(&repl, "P1 = (damage:{d}…{d}", .{ actions.p1.damage, p1 });
580
+ assert(std.mem.replace(u8, input[0..len], n, r, output[0 .. len + 6]) == 1);
581
+ @memcpy(input[0 .. len + 6], output[0 .. len + 6]);
582
+ len += 6;
583
+ }
584
+ if (p2 != 0 and actions.p2.damage != 0) {
585
+ const n = try std.fmt.bufPrint(&find, "P2 = (damage:{d}", .{actions.p2.damage});
586
+ const r = try std.fmt.bufPrint(&repl, "P2 = (damage:{d}…{d}", .{ actions.p2.damage, p2 });
587
+ assert(std.mem.replace(u8, input[0..len], n, r, output[0 .. len + 6]) == 1);
588
+ len += 6;
589
+ }
590
+
591
+ try writer.writeAll(output[0..len]);
592
+ }
593
+
594
+ /// Helper functions that efficiently return valid ranges for various RNG events based on the
595
+ /// state of an `Action` and other events to be used to construct a "transitions" function.
596
+ pub const Rolls = struct {
597
+ const PLAYER_NONE = [_]Optional(Player){.None};
598
+ const PLAYERS = [_]Optional(Player){ .P1, .P2 };
599
+
600
+ /// Returns a slice with the correct range of values for speed ties given the `action` state.
601
+ pub fn speedTie(action: Action) []const Optional(Player) {
602
+ return if (action.speed_tie == .None) &PLAYER_NONE else &PLAYERS;
603
+ }
604
+
605
+ const SLP_NONE = [_]Optional(Observation(.sleep)){.None};
606
+ const SLP_STARTED = [_]Optional(Observation(.sleep)){.started};
607
+ const SLP_ENDED = [_]Optional(Observation(.sleep)){.ended};
608
+ const SLP_ALL = [_]Optional(Observation(.sleep)){ .started, .continuing, .ended };
609
+ const SLP = [_]Optional(Observation(.sleep)){ .continuing, .ended };
610
+
611
+ /// Returns a slice with a range of values for sleep given the `action` state and observed
612
+ /// `durations`.
613
+ pub fn sleep(action: Action, duration: Duration) []const Optional(Observation(.sleep)) {
614
+ if (action.sleep == .None) return &SLP_NONE;
615
+ return if (Sleeps.get(duration.sleeps, 0) == 0 and action.speed_tie != .None)
616
+ &SLP_ALL
617
+ else switch (action.sleep) {
618
+ .started => &SLP_STARTED,
619
+ else => if (Sleeps.get(duration.sleeps, 0) >= 7) &SLP_ENDED else &SLP,
620
+ };
621
+ }
622
+
623
+ const DIS_NONE = [_]Optional(Observation(.disable)){.None};
624
+ const DIS_STARTED = [_]Optional(Observation(.disable)){.started};
625
+ const DIS_CONTINUING = [_]Optional(Observation(.disable)){.continuing};
626
+ const DIS_ENDED = [_]Optional(Observation(.disable)){.ended};
627
+ const DIS_ALL = [_]Optional(Observation(.disable)){ .started, .continuing, .ended };
628
+ const DIS = [_]Optional(Observation(.disable)){ .continuing, .ended };
629
+
630
+ /// Returns a slice with a range of values for disable given the `action`, observed `durations`,
631
+ /// and the state of the `parent` (observation of the player's Pokémon sleep status).
632
+ pub fn disable(
633
+ action: Action,
634
+ duration: Duration,
635
+ parent: Optional(Observation(.sleep)),
636
+ ) []const Optional(Observation(.disable)) {
637
+ if (action.disable == .None) return &DIS_NONE;
638
+ return if (duration.disable == 0 and action.speed_tie != .None)
639
+ &DIS_ALL
640
+ else switch (action.disable) {
641
+ .started => &DIS_STARTED,
642
+ else => if (duration.disable >= 8)
643
+ &DIS_ENDED
644
+ else if (parent != .None and parent != .started)
645
+ &DIS_CONTINUING
646
+ else
647
+ &DIS,
648
+ };
649
+ }
650
+
651
+ const ATK_NONE = [_]Optional(Observation(.attacking)){.None};
652
+ const ATK_STARTED = [_]Optional(Observation(.attacking)){.started};
653
+ const ATK_CONTINUING = [_]Optional(Observation(.attacking)){.continuing};
654
+ const ATK_ENDED = [_]Optional(Observation(.attacking)){.ended};
655
+ const ATK = [_]Optional(Observation(.attacking)){ .continuing, .ended };
656
+
657
+ /// FIXME document
658
+ pub fn attacking(
659
+ action: Action,
660
+ duration: Duration,
661
+ parent: Optional(Observation(.sleep)),
662
+ ) []const Optional(Observation(.attacking)) {
663
+ return switch (action.attacking) {
664
+ .None => &ATK_NONE,
665
+ .started => &ATK_STARTED,
666
+ else => if (duration.attacking >= 3)
667
+ &ATK_ENDED
668
+ else if ((parent == .continuing and parent == .ended) or duration.attacking < 2)
669
+ &ATK_CONTINUING
670
+ else
671
+ &ATK,
672
+ };
673
+ }
674
+
675
+ const CFZ_NONE = [_]Optional(Observation(.confusion)){.None};
676
+ const CFZ_STARTED = [_]Optional(Observation(.confusion)){.started};
677
+ const CFZ_OVERWRITTEN = [_]Optional(Observation(.confusion)){ .started, .overwritten };
678
+ const CFZ_CONTINUING = [_]Optional(Observation(.confusion)){.continuing};
679
+ const CFZ_ENDED = [_]Optional(Observation(.confusion)){.ended};
680
+ const CFZ = [_]Optional(Observation(.confusion)){ .continuing, .ended };
681
+ const CFZ_TIE = [_]Optional(Observation(.confusion)){ .started, .continuing, .ended };
682
+
683
+ /// FIXME document
684
+ pub fn confusion(
685
+ action: Action,
686
+ duration: Duration,
687
+ tie: Optional(Player),
688
+ sibling: Optional(Observation(.attacking)),
689
+ parent: Optional(Observation(.sleep)),
690
+ ) []const Optional(Observation(.confusion)) {
691
+ return switch (action.confusion) {
692
+ .None => &CFZ_NONE,
693
+ .started => if (pkmn.options.overwrite and sibling == .ended and duration.confusion < 5)
694
+ &CFZ_OVERWRITTEN
695
+ else
696
+ &CFZ_STARTED,
697
+ else => if (duration.confusion >= 5)
698
+ &CFZ_ENDED
699
+ else if ((parent == .continuing and parent == .ended) or duration.confusion < 2)
700
+ &CFZ_CONTINUING
701
+ else if (tie != .None)
702
+ &CFZ_TIE
703
+ else
704
+ &CFZ,
705
+ };
706
+ }
707
+
708
+ const BND_NONE = [_]Optional(Observation(.binding)){.None};
709
+ const BND_STARTED = [_]Optional(Observation(.binding)){.started};
710
+ const BND_ENDED = [_]Optional(Observation(.binding)){.ended};
711
+ const BND = [_]Optional(Observation(.binding)){ .continuing, .ended };
712
+
713
+ /// Returns a slice with a range of values for binding given the `action`, observed `durations`,
714
+ /// and the state of the `parent` (whether the player's Pokémon was fully paralyzed).
715
+ pub fn binding(
716
+ action: Action,
717
+ duration: Duration,
718
+ parent: Optional(bool),
719
+ ) []const Optional(Observation(.binding)) {
720
+ if (parent == .true) return &BND_NONE;
721
+ return switch (action.binding) {
722
+ .None => &BND_NONE,
723
+ .started => &BND_STARTED,
724
+ else => if (duration.binding >= 4) &BND_ENDED else &BND,
725
+ };
726
+ }
727
+
728
+ const BOOL_NONE = [_]Optional(bool){.None};
729
+ const BOOLS = [_]Optional(bool){ .false, .true };
730
+
731
+ /// Returns a slice with the correct range of values for hits given the `action` state
732
+ /// and the state of the `parent` (whether the player's Pokémon was fully paralyzed).
733
+ pub fn hit(action: Action, parent: Optional(bool)) []const Optional(bool) {
734
+ if (parent == .true) return &BOOL_NONE;
735
+ return if (action.hit == .None) &BOOL_NONE else &BOOLS;
736
+ }
737
+
738
+ /// Returns a slice with the correct range of values for critical hits given the `action` state
739
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
740
+ pub fn criticalHit(action: Action, parent: Optional(bool)) []const Optional(bool) {
741
+ if (pkmn.options.showdown and parent == .false) return &BOOL_NONE;
742
+ return if (action.critical_hit == .None) &BOOL_NONE else &BOOLS;
743
+ }
744
+
745
+ /// Returns a slice with the correct range of values for secondary chances hits given the
746
+ /// `action` state and the state of the `parent` (whether the player's Pokémon's move hit).
747
+ pub fn secondaryChance(action: Action, parent: Optional(bool)) []const Optional(bool) {
748
+ if (parent == .false) return &BOOL_NONE;
749
+ return if (@field(action, "secondary_chance") == .None) &BOOL_NONE else &BOOLS;
750
+ }
751
+
752
+ /// The min and max bounds on iteration over damage rolls.
753
+ pub const Range = struct { min: usize, max: usize };
754
+
755
+ /// Returns the range bounding damage rolls given the `action` state and the state of
756
+ /// the `parent` (whether the player's Pokémon's move hit).
757
+ pub fn damage(action: Action, parent: Optional(bool)) Range {
758
+ return if (parent == .false or action.damage == 0)
759
+ .{ .min = 0, .max = 1 }
760
+ else
761
+ .{ .min = 217, .max = 256 };
762
+ }
763
+
764
+ /// Returns the max damage roll which will produce the same damage as `roll`
765
+ /// given the base damage in `summaries`.
766
+ pub fn coalesce(player: Player, roll: u8, summaries: *Summaries, cap: bool) u8 {
767
+ if (roll == 0) return roll;
768
+
769
+ const dmg = summaries.get(player.foe()).damage;
770
+ if (dmg.base == 0 or (cap and dmg.capped)) return 255;
771
+
772
+ // Closed form solution for max damage roll provided by Orion Taylor (taylorott)
773
+ return @min(255, roll + ((254 - ((@as(u32, dmg.base) * roll) % 255)) / dmg.base));
774
+ }
775
+
776
+ /// Returns a slice with the correct range of values for confused given the `action` state and
777
+ /// the state of the `parent` (observation of the player's Pokémon confusion status).
778
+ pub fn confused(
779
+ action: Action,
780
+ parent: Optional(Observation(.confusion)),
781
+ ) []const Optional(bool) {
782
+ const done = parent == .None or parent == .ended;
783
+ return if (done or action.confused == .None) &BOOL_NONE else &BOOLS;
784
+ }
785
+
786
+ /// Returns a slice with the correct range of values for paralysis given the `action` state
787
+ /// and the state of the `parent` (whether the player's Pokémon was confused).
788
+ pub fn paralyzed(action: Action, parent: Optional(bool)) []const Optional(bool) {
789
+ if (parent == .true) return &BOOL_NONE;
790
+ return if (action.paralyzed == .None) &BOOL_NONE else &BOOLS;
791
+ }
792
+
793
+ const SLOT_NONE = [_]u3{0};
794
+ const SLOT = [_]u3{ 1, 2, 3, 4 };
795
+
796
+ /// Returns a slice with a range of values for move slots given the `action` state
797
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
798
+ ///
799
+ /// These slots may or **may not be valid** as slots may be unset / have 0 PP.
800
+ pub fn moveSlot(action: Action, parent: Optional(bool)) []const u3 {
801
+ if (parent == .false) return &SLOT_NONE;
802
+ return if (action.move_slot == 0) &SLOT_NONE else &SLOT;
803
+ }
804
+
805
+ const MULTI_NONE = [_]u3{0};
806
+ const MULTI = [_]u3{ 2, 3, 4, 5 };
807
+
808
+ /// Returns a slice with the correct range of values for multi hit given the `action` state
809
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
810
+ pub fn multiHit(action: Action, parent: Optional(bool)) []const u3 {
811
+ if (parent == .false) return &MULTI_NONE;
812
+ return if (action.multi_hit == 0) &MULTI_NONE else &MULTI;
813
+ }
814
+
815
+ const PSYWAVE_NONE = [_]u8{0};
816
+ const PSYWAVE = init: {
817
+ var rolls: [150]u8 = undefined;
818
+ for (0..150) |i| rolls[i] = i + 1;
819
+ break :init rolls;
820
+ };
821
+
822
+ /// Returns a slice with the correct range of values for psywave given the `action` state,
823
+ /// the `side`, and the state of the `parent` (whether the player's Pokémon's move hit).
824
+ pub fn psywave(
825
+ action: Action,
826
+ side: *data.Side,
827
+ parent: Optional(bool),
828
+ ) []const u8 {
829
+ if (parent == .false) return &PSYWAVE_NONE;
830
+ return if (action.psywave == 0)
831
+ &PSYWAVE_NONE
832
+ else
833
+ PSYWAVE[0 .. @as(u16, side.stored().level) * 3 / 2];
834
+ }
835
+
836
+ const MOVE_NONE = [_]data.Move{.None};
837
+
838
+ /// Returns a slice with the correct range of values for metronome given the `action` state.
839
+ pub fn metronome(action: Action) []const data.Move {
840
+ return if (action.metronome == .None) &MOVE_NONE else &data.Move.METRONOME;
841
+ }
842
+ };
843
+
844
+ test "Rolls.speedTie" {
845
+ const actions: Actions = .{ .p1 = .{ .speed_tie = .P2 } };
846
+ try expectEqualSlices(Optional(Player), &.{ .P1, .P2 }, Rolls.speedTie(actions.p1));
847
+ try expectEqualSlices(Optional(Player), &.{.None}, Rolls.speedTie(actions.p2));
848
+ }
849
+
850
+ test "Rolls.sleep" {
851
+ return error.SkipZigTest; // TODO
852
+ }
853
+
854
+ test "Rolls.disable" {
855
+ return error.SkipZigTest; // TODO
856
+ }
857
+
858
+ test "Rolls.confusion" {
859
+ return error.SkipZigTest; // TODO
860
+ }
861
+
862
+ test "Rolls.atacking" {
863
+ return error.SkipZigTest; // TODO
864
+ }
865
+
866
+ test "Rolls.binding" {
867
+ return error.SkipZigTest; // TODO
868
+ }
869
+
870
+ test "Rolls.damage" {
871
+ const actions: Actions = .{ .p2 = .{ .damage = 221 } };
872
+ try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p1, .None));
873
+ try expectEqual(Rolls.Range{ .min = 217, .max = 256 }, Rolls.damage(actions.p2, .None));
874
+ try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p2, .false));
875
+ }
876
+
877
+ test "Rolls.coalesce" {
878
+ var summaries = Summaries{ .p1 = .{ .damage = .{ .base = 74, .final = 69, .capped = true } } };
879
+ try expectEqual(@as(u8, 0), Rolls.coalesce(.P2, 0, &summaries, false));
880
+ try expectEqual(@as(u8, 241), Rolls.coalesce(.P2, 238, &summaries, false));
881
+ try expectEqual(@as(u8, 255), Rolls.coalesce(.P2, 238, &summaries, true));
882
+ summaries.p1.damage.final = 74;
883
+ try expectEqual(@as(u8, 217), Rolls.coalesce(.P2, 217, &summaries, false));
884
+ try expectEqual(@as(u8, 255), Rolls.coalesce(.P2, 217, &summaries, true));
885
+ }
886
+
887
+ test "Rolls.hit" {
888
+ const actions: Actions = .{ .p2 = .{ .hit = .true } };
889
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p1, .None));
890
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .None));
891
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p2, .true));
892
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .false));
893
+ }
894
+
895
+ test "Rolls.secondaryChance" {
896
+ const actions: Actions = .{ .p1 = .{ .secondary_chance = .true } };
897
+ try expectEqualSlices(
898
+ Optional(bool),
899
+ &.{ .false, .true },
900
+ Rolls.secondaryChance(actions.p1, .None),
901
+ );
902
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p1, .false));
903
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p2, .None));
904
+ }
905
+
906
+ test "Rolls.criticalHit" {
907
+ const actions: Actions = .{ .p1 = .{ .critical_hit = .true } };
908
+ try expectEqualSlices(
909
+ Optional(bool),
910
+ &.{ .false, .true },
911
+ Rolls.criticalHit(actions.p1, .None),
912
+ );
913
+ try expectEqualSlices(
914
+ Optional(bool),
915
+ if (pkmn.options.showdown) &.{.None} else &.{ .false, .true },
916
+ Rolls.criticalHit(actions.p1, .false),
917
+ );
918
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.criticalHit(actions.p2, .None));
919
+ }
920
+
921
+ test "Rolls.confused" {
922
+ const actions: Actions = .{ .p2 = .{ .confused = .true } };
923
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.confused(actions.p1, .None));
924
+ try expectEqualSlices(
925
+ Optional(bool),
926
+ &.{ .false, .true },
927
+ Rolls.confused(actions.p2, .continuing),
928
+ );
929
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.confused(actions.p2, .ended));
930
+ }
931
+
932
+ test "Rolls.paralyzed" {
933
+ const actions: Actions = .{ .p2 = .{ .paralyzed = .true } };
934
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p1, .None));
935
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .None));
936
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .false));
937
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p2, .true));
938
+ }
939
+
940
+ test "Rolls.moveSlot" {
941
+ const actions: Actions = .{ .p2 = .{ .move_slot = 3 } };
942
+ try expectEqualSlices(u3, &.{0}, Rolls.moveSlot(actions.p1, .None));
943
+ try expectEqualSlices(u3, &.{ 1, 2, 3, 4 }, Rolls.moveSlot(actions.p2, .None));
944
+ try expectEqualSlices(u3, &.{0}, Rolls.moveSlot(actions.p2, .false));
945
+ }
946
+
947
+ test "Rolls.multiHit" {
948
+ const actions: Actions = .{ .p2 = .{ .multi_hit = 3 } };
949
+ try expectEqualSlices(u3, &.{0}, Rolls.multiHit(actions.p1, .None));
950
+ try expectEqualSlices(u3, &.{ 2, 3, 4, 5 }, Rolls.multiHit(actions.p2, .None));
951
+ try expectEqualSlices(u3, &.{0}, Rolls.multiHit(actions.p2, .false));
952
+ }
953
+
954
+ test "Rolls.metronome" {
955
+ const actions: Actions = .{ .p2 = .{ .metronome = .Surf } };
956
+ try expectEqualSlices(data.Move, &.{.None}, Rolls.metronome(actions.p1));
957
+ try expectEqual(@as(data.Move, @enumFromInt(24)), Rolls.metronome(actions.p2)[23]);
958
+ }
959
+
960
+ test "Rolls.psywave" {
961
+ const actions: Actions = .{ .p2 = .{ .psywave = 79 } };
962
+ var side = helpers.Side.init(&[_]helpers.Pokemon{.{
963
+ .species = .Bulbasaur,
964
+ .level = 100,
965
+ .moves = &[_]data.Move{.Tackle},
966
+ }});
967
+
968
+ try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p1, &side, .None));
969
+ var rolls = Rolls.psywave(actions.p2, &side, .None);
970
+ try expectEqual(@as(u8, 150), rolls[rolls.len - 1]);
971
+ side.stored().level = 81;
972
+ rolls = Rolls.psywave(actions.p2, &side, .None);
973
+ try expectEqual(@as(u8, 121), rolls[rolls.len - 1]);
974
+ try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p2, &side, .false));
975
+ }