@pirireis/webglobeplugins 1.0.2 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (277) hide show
  1. package/package.json +2 -2
  2. package/plugins/alarms/alarmFadeInFadeOutPlugin/AlarmTimeLineFadeInFadeOutPlugin.js +399 -0
  3. package/{Math/angle-calculation.ts → webglobeplugins/Math/angle-calculation.js} +14 -18
  4. package/{Math/arc-cdf-points.ts → webglobeplugins/Math/arc-cdf-points.js} +272 -329
  5. package/{Math/arc-generate-points-exponantial.ts → webglobeplugins/Math/arc-generate-points-exponantial.js} +254 -299
  6. package/{Math/arc.ts → webglobeplugins/Math/arc.js} +292 -421
  7. package/{Math → webglobeplugins/Math}/bounds/line-bbox.js +186 -225
  8. package/{Math/circle-cdf-points.ts → webglobeplugins/Math/circle-cdf-points.js} +78 -143
  9. package/{Math/circle.ts → webglobeplugins/Math/circle.js} +33 -49
  10. package/{Math/constants.ts → webglobeplugins/Math/constants.js} +4 -12
  11. package/{Math/contour/quadtreecontours.ts → webglobeplugins/Math/contour/quadtreecontours.js} +300 -371
  12. package/{Math → webglobeplugins/Math}/contour/quadtreecontours1.js +298 -336
  13. package/{Math/finite-line-2d.ts → webglobeplugins/Math/finite-line-2d.js} +58 -68
  14. package/{Math/haversine.ts → webglobeplugins/Math/haversine.js} +22 -33
  15. package/webglobeplugins/Math/index.js +1 -0
  16. package/{Math/juction/arc-plane.ts → webglobeplugins/Math/juction/arc-plane.js} +143 -203
  17. package/{Math/juction/line-sphere.ts → webglobeplugins/Math/juction/line-sphere.js} +22 -32
  18. package/{Math/juction/plane-plane.ts → webglobeplugins/Math/juction/plane-plane.js} +53 -62
  19. package/{Math/line.ts → webglobeplugins/Math/line.js} +52 -84
  20. package/webglobeplugins/Math/matrix4.js +1 -0
  21. package/{Math/methods.ts → webglobeplugins/Math/methods.js} +126 -182
  22. package/{Math/plane.ts → webglobeplugins/Math/plane.js} +56 -92
  23. package/{Math/quaternion.ts → webglobeplugins/Math/quaternion.js} +106 -128
  24. package/{Math/templete-shapes/grid-visually-equal.ts → webglobeplugins/Math/templete-shapes/grid-visually-equal.js} +65 -118
  25. package/webglobeplugins/Math/tessellation/constants.js +1 -0
  26. package/{Math/tessellation/methods.ts → webglobeplugins/Math/tessellation/methods.js} +49 -79
  27. package/{Math/tessellation/nearest-value-padding.ts → webglobeplugins/Math/tessellation/nearest-value-padding.js} +112 -147
  28. package/{Math/tessellation/spherical-triangle-area.ts → webglobeplugins/Math/tessellation/spherical-triangle-area.js} +99 -127
  29. package/{Math/tessellation/tile-merger.ts → webglobeplugins/Math/tessellation/tile-merger.js} +429 -578
  30. package/{Math/tessellation/triangle-tessellation.ts → webglobeplugins/Math/tessellation/triangle-tessellation.js} +464 -533
  31. package/webglobeplugins/Math/tessellation/types.js +1 -0
  32. package/webglobeplugins/Math/types.js +1 -0
  33. package/{Math → webglobeplugins/Math}/utils.js +2 -3
  34. package/{Math/vec3.ts → webglobeplugins/Math/vec3.js} +155 -227
  35. package/{Math/xyz-tile.ts → webglobeplugins/Math/xyz-tile.js} +18 -26
  36. package/{algorithms → webglobeplugins/algorithms}/search-binary.js +16 -14
  37. package/webglobeplugins/altitude-locator/adaptors.js +1 -0
  38. package/webglobeplugins/altitude-locator/keymethod.js +1 -0
  39. package/{altitude-locator → webglobeplugins/altitude-locator}/plugin.js +344 -445
  40. package/{altitude-locator → webglobeplugins/altitude-locator}/types.js +21 -26
  41. package/{compass-rose → webglobeplugins/compass-rose}/compass-rose-padding-flat.js +230 -274
  42. package/{compass-rose/compass-text-writer.ts → webglobeplugins/compass-rose/compass-text-writer.js} +155 -210
  43. package/{compass-rose → webglobeplugins/compass-rose}/index.js +3 -3
  44. package/{constants.ts → webglobeplugins/constants.js} +6 -8
  45. package/{heatwave → webglobeplugins/heatwave}/datamanager.js +149 -168
  46. package/{heatwave → webglobeplugins/heatwave}/heatwave.js +206 -261
  47. package/{heatwave → webglobeplugins/heatwave}/index.js +5 -5
  48. package/{heatwave → webglobeplugins/heatwave}/isobar.js +306 -340
  49. package/{heatwave/texture-point-sampler.ts → webglobeplugins/heatwave/texture-point-sampler.js} +187 -220
  50. package/webglobeplugins/investigation-tools/draw/tiles/adapters.js +67 -0
  51. package/{investigation-tools/draw/tiles/tiles.ts → webglobeplugins/investigation-tools/draw/tiles/tiles.js} +128 -162
  52. package/{jest.config.js → webglobeplugins/jest.config.js} +7 -6
  53. package/{pin → webglobeplugins/pin}/pin-object-array1.js +300 -381
  54. package/{pin → webglobeplugins/pin}/pin-point-totem1.js +60 -77
  55. package/{programs → webglobeplugins/programs}/arrowfield/arrow-field.js +60 -89
  56. package/{programs → webglobeplugins/programs}/arrowfield/logic.js +141 -173
  57. package/{programs → webglobeplugins/programs}/data2legend/density-to-legend.js +68 -86
  58. package/{programs → webglobeplugins/programs}/data2legend/point-to-density-texture.js +67 -84
  59. package/{programs → webglobeplugins/programs}/float2legendwithratio/index.js +2 -3
  60. package/{programs → webglobeplugins/programs}/float2legendwithratio/logic.js +118 -144
  61. package/{programs → webglobeplugins/programs}/float2legendwithratio/object.js +104 -141
  62. package/{programs → webglobeplugins/programs}/helpers/blender.js +58 -73
  63. package/{programs/helpers/fadeaway.ts → webglobeplugins/programs/helpers/fadeaway.js} +60 -73
  64. package/{programs → webglobeplugins/programs}/index.js +20 -19
  65. package/{programs → webglobeplugins/programs}/line-on-globe/circle-accurate-3d.js +85 -112
  66. package/{programs → webglobeplugins/programs}/line-on-globe/circle-accurate-flat.js +148 -200
  67. package/{programs → webglobeplugins/programs}/line-on-globe/degree-padding-around-circle-3d.js +102 -134
  68. package/webglobeplugins/programs/line-on-globe/index.js +1 -0
  69. package/{programs → webglobeplugins/programs}/line-on-globe/lines-color-instanced-flat.js +80 -99
  70. package/webglobeplugins/programs/line-on-globe/linestrip/data.js +4 -0
  71. package/{programs/line-on-globe/linestrip/linestrip.ts → webglobeplugins/programs/line-on-globe/linestrip/linestrip.js} +93 -152
  72. package/{programs/line-on-globe/naive-accurate-flexible.ts → webglobeplugins/programs/line-on-globe/naive-accurate-flexible.js} +126 -175
  73. package/{programs → webglobeplugins/programs}/line-on-globe/util.js +5 -8
  74. package/{programs → webglobeplugins/programs}/picking/pickable-polygon-renderer.js +98 -129
  75. package/{programs → webglobeplugins/programs}/picking/pickable-renderer.js +98 -130
  76. package/{programs → webglobeplugins/programs}/point-on-globe/element-globe-surface-glow.js +93 -122
  77. package/{programs → webglobeplugins/programs}/point-on-globe/element-point-glow.js +80 -114
  78. package/{programs → webglobeplugins/programs}/point-on-globe/square-pixel-point.js +121 -139
  79. package/{programs/polygon-on-globe/texture-dem-triangles.ts → webglobeplugins/programs/polygon-on-globe/texture-dem-triangles.js} +178 -209
  80. package/{programs/programcache.ts → webglobeplugins/programs/programcache.js} +126 -134
  81. package/webglobeplugins/programs/rings/index.js +1 -0
  82. package/{programs/rings/partial-ring/piece-of-pie.ts → webglobeplugins/programs/rings/partial-ring/piece-of-pie.js} +152 -222
  83. package/webglobeplugins/programs/totems/attachments/adaptive-opacity.js +131 -0
  84. package/{programs/totems/dem-textures-manager.ts → webglobeplugins/programs/totems/attachments/dem-textures-manager.js} +263 -360
  85. package/webglobeplugins/programs/totems/camera-totem-attactment-interface.js +1 -0
  86. package/{programs/totems/camerauniformblock.ts → webglobeplugins/programs/totems/camerauniformblock.js} +225 -310
  87. package/{programs/totems/canvas-webglobe-info.ts → webglobeplugins/programs/totems/canvas-webglobe-info.js} +132 -147
  88. package/{programs/totems/globe-changes.ts → webglobeplugins/programs/totems/globe-changes.js} +59 -79
  89. package/{programs → webglobeplugins/programs}/totems/gpu-selection-uniform-block.js +99 -127
  90. package/{programs/totems/index.ts → webglobeplugins/programs/totems/index.js} +2 -2
  91. package/{programs → webglobeplugins/programs}/two-d/pixel-padding-for-compass.js +87 -101
  92. package/{programs → webglobeplugins/programs}/util.js +14 -19
  93. package/{programs/vectorfields/logics/constants.ts → webglobeplugins/programs/vectorfields/logics/constants.js} +4 -5
  94. package/{programs/vectorfields/logics/drawrectangleparticles.ts → webglobeplugins/programs/vectorfields/logics/drawrectangleparticles.js} +107 -136
  95. package/{programs → webglobeplugins/programs}/vectorfields/logics/index.js +2 -4
  96. package/webglobeplugins/programs/vectorfields/logics/particle-ubo.js +19 -0
  97. package/{programs/vectorfields/logics/pixelbased.ts → webglobeplugins/programs/vectorfields/logics/pixelbased.js} +89 -122
  98. package/{programs → webglobeplugins/programs}/vectorfields/logics/ubo.js +51 -57
  99. package/{programs/vectorfields/pingpongbuffermanager.ts → webglobeplugins/programs/vectorfields/pingpongbuffermanager.js} +99 -113
  100. package/{range-tools-on-terrain/bearing-line/adapters.ts → webglobeplugins/range-tools-on-terrain/bearing-line/adapters.js} +114 -154
  101. package/{range-tools-on-terrain/bearing-line/plugin.ts → webglobeplugins/range-tools-on-terrain/bearing-line/plugin.js} +457 -569
  102. package/webglobeplugins/range-tools-on-terrain/bearing-line/types.js +1 -0
  103. package/{range-tools-on-terrain/circle-line-chain/adapters.ts → webglobeplugins/range-tools-on-terrain/circle-line-chain/adapters.js} +85 -104
  104. package/{range-tools-on-terrain/circle-line-chain/chain-list-map.ts → webglobeplugins/range-tools-on-terrain/circle-line-chain/chain-list-map.js} +382 -446
  105. package/{range-tools-on-terrain/circle-line-chain/plugin.ts → webglobeplugins/range-tools-on-terrain/circle-line-chain/plugin.js} +464 -607
  106. package/webglobeplugins/range-tools-on-terrain/circle-line-chain/types.js +1 -0
  107. package/{range-tools-on-terrain/range-ring/adapters.ts → webglobeplugins/range-tools-on-terrain/range-ring/adapters.js} +93 -114
  108. package/{range-tools-on-terrain/range-ring/enum.ts → webglobeplugins/range-tools-on-terrain/range-ring/enum.js} +2 -2
  109. package/{range-tools-on-terrain/range-ring/plugin.ts → webglobeplugins/range-tools-on-terrain/range-ring/plugin.js} +377 -444
  110. package/webglobeplugins/range-tools-on-terrain/range-ring/rangeringangletext.js +331 -0
  111. package/webglobeplugins/range-tools-on-terrain/range-ring/types.js +9 -0
  112. package/webglobeplugins/semiplugins/interface.js +1 -0
  113. package/{semiplugins/lightweight/line-plugin.ts → webglobeplugins/semiplugins/lightweight/line-plugin.js} +221 -342
  114. package/{semiplugins/lightweight/piece-of-pie-plugin.ts → webglobeplugins/semiplugins/lightweight/piece-of-pie-plugin.js} +200 -275
  115. package/{semiplugins/shape-on-terrain/arc-plugin.ts → webglobeplugins/semiplugins/shape-on-terrain/arc-plugin.js} +481 -616
  116. package/{semiplugins/shape-on-terrain/circle-plugin.ts → webglobeplugins/semiplugins/shape-on-terrain/circle-plugin.js} +444 -588
  117. package/{semiplugins/shape-on-terrain/padding-1-degree.ts → webglobeplugins/semiplugins/shape-on-terrain/padding-1-degree.js} +539 -713
  118. package/{semiplugins/shape-on-terrain/terrain-polygon/adapters.ts → webglobeplugins/semiplugins/shape-on-terrain/terrain-polygon/adapters.js} +55 -69
  119. package/{semiplugins/shape-on-terrain/terrain-polygon/data/cache.ts → webglobeplugins/semiplugins/shape-on-terrain/terrain-polygon/data/cache.js} +104 -149
  120. package/{semiplugins/shape-on-terrain/terrain-polygon/data/index-polygon-map.ts → webglobeplugins/semiplugins/shape-on-terrain/terrain-polygon/data/index-polygon-map.js} +45 -58
  121. package/{semiplugins/shape-on-terrain/terrain-polygon/data/manager.ts → webglobeplugins/semiplugins/shape-on-terrain/terrain-polygon/data/manager.js} +4 -4
  122. package/webglobeplugins/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.js +241 -0
  123. package/webglobeplugins/semiplugins/shape-on-terrain/terrain-polygon/data/polygon-to-triangles.js +76 -0
  124. package/{semiplugins/shape-on-terrain/terrain-polygon/data/random.ts → webglobeplugins/semiplugins/shape-on-terrain/terrain-polygon/data/random.js} +121 -165
  125. package/webglobeplugins/semiplugins/shape-on-terrain/terrain-polygon/data/types.js +1 -0
  126. package/{semiplugins/shape-on-terrain/terrain-polygon/data/worker-contact.ts → webglobeplugins/semiplugins/shape-on-terrain/terrain-polygon/data/worker-contact.js} +64 -81
  127. package/webglobeplugins/semiplugins/shape-on-terrain/terrain-polygon/data/worker.js +162 -0
  128. package/{semiplugins/shape-on-terrain/terrain-polygon/terrain-polygon.ts → webglobeplugins/semiplugins/shape-on-terrain/terrain-polygon/terrain-polygon.js} +282 -265
  129. package/webglobeplugins/semiplugins/shape-on-terrain/terrain-polygon/test-records.js +14 -0
  130. package/webglobeplugins/semiplugins/shape-on-terrain/terrain-polygon/types.js +8 -0
  131. package/webglobeplugins/semiplugins/shell/bbox-renderer/index.js +2 -0
  132. package/{semiplugins/shell/bbox-renderer/logic.ts → webglobeplugins/semiplugins/shell/bbox-renderer/logic.js} +209 -273
  133. package/webglobeplugins/semiplugins/shell/bbox-renderer/object.js +78 -0
  134. package/webglobeplugins/semiplugins/type.js +1 -0
  135. package/{semiplugins/utility/container-plugin.ts → webglobeplugins/semiplugins/utility/container-plugin.js} +94 -126
  136. package/{semiplugins/utility/object-pass-container-plugin.ts → webglobeplugins/semiplugins/utility/object-pass-container-plugin.js} +80 -101
  137. package/{shaders → webglobeplugins/shaders}/fragment-toy/firework.js +1 -1
  138. package/{shaders → webglobeplugins/shaders}/fragment-toy/singularity.js +2 -5
  139. package/{tracks → webglobeplugins/tracks}/point-heat-map/adaptors/timetracksplugin-format-to-this.js +63 -78
  140. package/webglobeplugins/tracks/point-heat-map/index.js +1 -0
  141. package/{tracks → webglobeplugins/tracks}/point-heat-map/plugin-webworker.js +121 -148
  142. package/{tracks → webglobeplugins/tracks}/point-heat-map/point-to-heat-map-flow.js +121 -150
  143. package/{tracks → webglobeplugins/tracks}/point-tracks/key-methods.js +2 -3
  144. package/{tracks → webglobeplugins/tracks}/point-tracks/plugin.js +401 -487
  145. package/{tracks → webglobeplugins/tracks}/timetracks/adaptors-line-strip.js +65 -79
  146. package/{tracks → webglobeplugins/tracks}/timetracks/plugin-line-strip.js +240 -295
  147. package/{tracks → webglobeplugins/tracks}/timetracks/program-line-strip.js +413 -495
  148. package/{tracks → webglobeplugins/tracks}/timetracks/programpoint-line-strip.js +109 -137
  149. package/webglobeplugins/types.js +19 -0
  150. package/{util → webglobeplugins/util}/account/bufferoffsetmanager.js +176 -209
  151. package/webglobeplugins/util/account/create-buffermap-orchastration.js +39 -0
  152. package/{util → webglobeplugins/util}/account/index.js +3 -6
  153. package/{util/account/single-attribute-buffer-management/buffer-manager.ts → webglobeplugins/util/account/single-attribute-buffer-management/buffer-manager.js} +119 -151
  154. package/{util/account/single-attribute-buffer-management/buffer-orchestrator.ts → webglobeplugins/util/account/single-attribute-buffer-management/buffer-orchestrator.js} +212 -238
  155. package/{util/account/single-attribute-buffer-management/buffer-orchestrator1.ts → webglobeplugins/util/account/single-attribute-buffer-management/buffer-orchestrator1.js} +159 -184
  156. package/{util/account/single-attribute-buffer-management/index.ts → webglobeplugins/util/account/single-attribute-buffer-management/index.js} +4 -11
  157. package/{util/account/single-attribute-buffer-management/object-store.ts → webglobeplugins/util/account/single-attribute-buffer-management/object-store.js} +55 -76
  158. package/webglobeplugins/util/account/single-attribute-buffer-management/types.js +1 -0
  159. package/{util → webglobeplugins/util}/account/util.js +18 -22
  160. package/webglobeplugins/util/algorithms/index.js +1 -0
  161. package/{util → webglobeplugins/util}/algorithms/search-binary.js +25 -26
  162. package/{util/build-strategy/static-dynamic.ts → webglobeplugins/util/build-strategy/static-dynamic.js} +41 -50
  163. package/webglobeplugins/util/check/index.js +1 -0
  164. package/webglobeplugins/util/check/typecheck.js +66 -0
  165. package/{util/frame-counter-trigger.ts → webglobeplugins/util/frame-counter-trigger.js} +84 -99
  166. package/{util/geometry/index.ts → webglobeplugins/util/geometry/index.js} +121 -155
  167. package/webglobeplugins/util/gl-util/buffer/attribute-loader.js +74 -0
  168. package/{util/gl-util/buffer/index.ts → webglobeplugins/util/gl-util/buffer/index.js} +3 -6
  169. package/{util/gl-util/draw-options/methods.ts → webglobeplugins/util/gl-util/draw-options/methods.js} +32 -47
  170. package/{util/gl-util/uniform-block/manager.ts → webglobeplugins/util/gl-util/uniform-block/manager.js} +209 -232
  171. package/{util/globe-default-gl-states.ts → webglobeplugins/util/globe-default-gl-states.js} +4 -5
  172. package/{util/helper-methods.ts → webglobeplugins/util/helper-methods.js} +8 -9
  173. package/{util → webglobeplugins/util}/index.js +10 -9
  174. package/webglobeplugins/util/interpolation/index.js +1 -0
  175. package/webglobeplugins/util/interpolation/timetrack/index.js +2 -0
  176. package/{util → webglobeplugins/util}/interpolation/timetrack/timetrack-interpolator.js +79 -94
  177. package/{util → webglobeplugins/util}/interpolation/timetrack/web-worker.js +46 -51
  178. package/{util/picking/fence.ts → webglobeplugins/util/picking/fence.js} +43 -47
  179. package/{util/picking/picker-displayer.ts → webglobeplugins/util/picking/picker-displayer.js} +176 -226
  180. package/{util → webglobeplugins/util}/programs/draw-from-pixel-coords.js +164 -201
  181. package/{util/programs/draw-texture-on-canvas.ts → webglobeplugins/util/programs/draw-texture-on-canvas.js} +69 -91
  182. package/{util → webglobeplugins/util}/programs/supersampletotextures.js +97 -130
  183. package/{util/programs/texturetoglobe.js → webglobeplugins/util/programs/texturetoglobe_delete.js} +128 -153
  184. package/{util/shaderfunctions/geometrytransformations.ts → webglobeplugins/util/shaderfunctions/geometrytransformations.js} +44 -106
  185. package/{util → webglobeplugins/util}/shaderfunctions/index.js +2 -2
  186. package/{util → webglobeplugins/util}/shaderfunctions/nodata.js +2 -4
  187. package/{util → webglobeplugins/util}/shaderfunctions/noisefunctions.js +7 -10
  188. package/{util/webglobjectbuilders.ts → webglobeplugins/util/webglobjectbuilders.js} +358 -446
  189. package/{vectorfield → webglobeplugins/vectorfield}/arrowfield/adaptor.js +11 -11
  190. package/{vectorfield → webglobeplugins/vectorfield}/arrowfield/index.js +3 -3
  191. package/{vectorfield → webglobeplugins/vectorfield}/arrowfield/plugin.js +83 -128
  192. package/{vectorfield → webglobeplugins/vectorfield}/waveparticles/adaptor.js +15 -16
  193. package/{vectorfield → webglobeplugins/vectorfield}/waveparticles/index.js +3 -3
  194. package/{vectorfield/waveparticles/plugin.ts → webglobeplugins/vectorfield/waveparticles/plugin.js} +455 -506
  195. package/webglobeplugins/vectorfield/wind/adapters/image-to-fields.js +92 -0
  196. package/webglobeplugins/vectorfield/wind/adapters/types.js +1 -0
  197. package/{vectorfield/wind/imagetovectorfieldandmagnitude.ts → webglobeplugins/vectorfield/wind/imagetovectorfieldandmagnitude.js} +53 -78
  198. package/{vectorfield → webglobeplugins/vectorfield}/wind/index.js +5 -5
  199. package/{vectorfield/wind/plugin-persistant.ts → webglobeplugins/vectorfield/wind/plugin-persistant.js} +390 -483
  200. package/{vectorfield → webglobeplugins/vectorfield}/wind/plugin.js +685 -883
  201. package/{vectorfield → webglobeplugins/vectorfield}/wind/vectorfieldimage.js +23 -27
  202. package/{write-text/context-text-bulk.ts → webglobeplugins/write-text/context-text-bulk.js} +200 -285
  203. package/webglobeplugins/write-text/context-text3.js +167 -0
  204. package/{write-text/context-text4.ts → webglobeplugins/write-text/context-text4.js} +146 -231
  205. package/{write-text → webglobeplugins/write-text}/context-textDELETE.js +94 -125
  206. package/{write-text/objectarraylabels/index.ts → webglobeplugins/write-text/objectarraylabels/index.js} +2 -2
  207. package/{write-text → webglobeplugins/write-text}/objectarraylabels/objectarraylabels.js +200 -247
  208. package/Math/index.js +0 -0
  209. package/Math/matrix4.ts +0 -0
  210. package/Math/mesh/mapbox-delaunay.d.ts +0 -74
  211. package/Math/roadmap.md +0 -10
  212. package/Math/tessellation/constants.ts +0 -1
  213. package/Math/tessellation/roadmap.md +0 -48
  214. package/Math/tessellation/types.ts +0 -1
  215. package/Math/types.ts +0 -68
  216. package/altitude-locator/adaptors.js +0 -0
  217. package/altitude-locator/keymethod.js +0 -0
  218. package/investigation-tools/draw/tiles/adapters.ts +0 -133
  219. package/programs/line-on-globe/index.js +0 -0
  220. package/programs/line-on-globe/linestrip/data.ts +0 -29
  221. package/programs/polygon-on-globe/roadmap.md +0 -8
  222. package/programs/rings/index.js +0 -1
  223. package/programs/totems/camera-totem-attactment-interface.ts +0 -4
  224. package/programs/vectorfields/logics/particle-ubo.ts +0 -23
  225. package/publish.bat +0 -62
  226. package/range-tools-on-terrain/bearing-line/types.ts +0 -65
  227. package/range-tools-on-terrain/circle-line-chain/types.ts +0 -43
  228. package/range-tools-on-terrain/range-ring/rangeringangletext.ts +0 -396
  229. package/range-tools-on-terrain/range-ring/types.ts +0 -30
  230. package/semiplugins/interface.ts +0 -14
  231. package/semiplugins/shape-on-terrain/goal.md +0 -12
  232. package/semiplugins/shape-on-terrain/terrain-polygon/data/cache-shortcuts.md +0 -20
  233. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.js +0 -196
  234. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.ts +0 -209
  235. package/semiplugins/shape-on-terrain/terrain-polygon/data/polygon-to-triangles.ts +0 -144
  236. package/semiplugins/shape-on-terrain/terrain-polygon/data/readme.md +0 -5
  237. package/semiplugins/shape-on-terrain/terrain-polygon/data/types.ts +0 -37
  238. package/semiplugins/shape-on-terrain/terrain-polygon/data/worker.js +0 -146
  239. package/semiplugins/shape-on-terrain/terrain-polygon/notes.md +0 -90
  240. package/semiplugins/shape-on-terrain/terrain-polygon/types.ts +0 -69
  241. package/semiplugins/shell/bbox-renderer/index.ts +0 -2
  242. package/semiplugins/shell/bbox-renderer/object.ts +0 -129
  243. package/semiplugins/type.ts +0 -8
  244. package/terrain-plugin.mmd +0 -83
  245. package/tests/Math/arc-sampling-test.js +0 -367
  246. package/tests/Math/arc-sampling-test.ts +0 -429
  247. package/tests/Math/arc.test.ts +0 -77
  248. package/tests/Math/junction/arc-limit.test.ts +0 -7
  249. package/tests/Math/junction/arc-plane-points.test.ts +0 -196
  250. package/tests/Math/junction/arc-plane.test.ts +0 -172
  251. package/tests/Math/junction/line-sphere.test.ts +0 -127
  252. package/tests/Math/junction/plane-plane.test.ts +0 -91
  253. package/tests/Math/plane-test.ts +0 -17
  254. package/tests/Math/plane.test.ts +0 -43
  255. package/tests/Math/vec3.test.ts +0 -33
  256. package/tracks/point-heat-map/index.js +0 -0
  257. package/tracks/point-heat-map/readme.md +0 -15
  258. package/tracks/timetracks/readme.md +0 -1
  259. package/tsconfig.json +0 -22
  260. package/types/@pirireis/webglobe.d.ts +0 -102
  261. package/types/delaunator.d.ts +0 -40
  262. package/types/earcut.d.ts +0 -11
  263. package/types/rbush.d.ts +0 -57
  264. package/types.ts +0 -319
  265. package/util/account/create-buffermap-orchastration.ts +0 -85
  266. package/util/account/single-attribute-buffer-management/types.ts +0 -43
  267. package/util/algorithms/index.js +0 -0
  268. package/util/check/index.js +0 -0
  269. package/util/check/typecheck.ts +0 -74
  270. package/util/gl-util/buffer/attribute-loader.ts +0 -84
  271. package/util/interpolation/index.js +0 -0
  272. package/util/interpolation/timetrack/index.js +0 -9
  273. package/vectorfield/wind/adapters/image-to-fields.ts +0 -74
  274. package/vectorfield/wind/adapters/types.ts +0 -12
  275. package/vectorfield/wind/plugin-persistant copy.ts +0 -461
  276. package/write-text/context-text3.ts +0 -252
  277. package/write-text/objectarraylabels/objectarraylabels.d.ts +0 -72
@@ -1,446 +1,358 @@
1
- /**
2
- * Creates and compiles a WebGL shader.
3
- * @param gl The WebGL2RenderingContext.
4
- * @param type The type of shader (e.g., gl.VERTEX_SHADER or gl.FRAGMENT_SHADER).
5
- * @param source The GLSL source code for the shader.
6
- * @returns The compiled WebGLShader.
7
- * @throws An error if shader compilation fails.
8
- */
9
- export function createShader(gl: WebGL2RenderingContext, type: GLenum, source: string): WebGLShader {
10
- const shader = gl.createShader(type);
11
- if (!shader) {
12
- throw new Error("Failed to create WebGLShader.");
13
- }
14
-
15
- gl.shaderSource(shader, source);
16
- gl.compileShader(shader);
17
-
18
- if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
19
- const errorLog = gl.getShaderInfoLog(shader);
20
- const shaderType = type === gl.VERTEX_SHADER ? 'VERTEX_SHADER' : 'FRAGMENT_SHADER';
21
- const sourceWithLineNumbers = source.split('\n').map((line, i) => `${i + 1}: ${line}`).join('\n');
22
- gl.deleteShader(shader); // Clean up the failed shader
23
- throw new Error(`Error compiling ${shaderType}:\n${errorLog}\nSource:\n${sourceWithLineNumbers}`);
24
- }
25
-
26
- return shader;
27
- }
28
-
29
-
30
- /**
31
- * Creates, compiles, and links a WebGL program from vertex and fragment shader sources.
32
- * Note: This function logs errors to the console and returns `undefined` on failure.
33
- * Consider using `createProgramWrapper` for more robust error handling.
34
- * @param gl The WebGL2RenderingContext.
35
- * @param vertexSource The GLSL source code for the vertex shader.
36
- * @param fragmentSource The GLSL source code for the fragment shader.
37
- * @returns The linked WebGLProgram, or `undefined` if compilation or linking fails.
38
- */
39
- export function createProgram(gl: WebGL2RenderingContext, vertexSource: string, fragmentSource: string): WebGLProgram {
40
- const program = gl.createProgram();
41
- if (!program) {
42
- throw new Error("Failed to create WebGLProgram.");
43
- }
44
-
45
- let vertexShader: WebGLShader | undefined;
46
- let fragmentShader: WebGLShader | undefined;
47
-
48
- try {
49
- vertexShader = createShader(gl, gl.VERTEX_SHADER, vertexSource);
50
- fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
51
- } catch (e: any) { // Catching errors from createShader
52
- console.error(e.message);
53
- throw new Error(`Shader creation failed: ${e.message}`);
54
- }
55
-
56
- gl.attachShader(program, vertexShader);
57
- gl.attachShader(program, fragmentShader);
58
- gl.linkProgram(program);
59
-
60
- if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
61
- // console.error("Failed to link WebGL program:", gl.getProgramInfoLog(program));
62
- throw new Error(`Error linking program:\n${gl.getProgramInfoLog(program)}`);
63
- }
64
-
65
- // Detach and delete shaders after linking to free up resources
66
- gl.detachShader(program, vertexShader);
67
- gl.detachShader(program, fragmentShader);
68
- gl.deleteShader(vertexShader);
69
- gl.deleteShader(fragmentShader);
70
-
71
- return program;
72
- }
73
-
74
-
75
- /**
76
- * Interface for the program wrapper object returned by `createProgramWrapper`.
77
- * It includes the `program` itself, and dynamically added properties for attribute and uniform locations.
78
- */
79
- export interface ProgramWrapper extends WebGLProgram {
80
- program: WebGLProgram;
81
- [key: string]: WebGLProgram | number | WebGLUniformLocation | null; // Allow dynamic properties for attributes/uniforms
82
- }
83
-
84
- /**
85
- * Creates, links a WebGL program, and wraps it with convenience properties
86
- * for attribute and uniform locations.
87
- * @param gl The WebGL2RenderingContext.
88
- * @param vertexSource The GLSL source code for the vertex shader.
89
- * @param fragmentSource The GLSL source code for the fragment shader.
90
- * @returns A ProgramWrapper object containing the WebGLProgram and its active attribute/uniform locations.
91
- * @throws An error if shader compilation or program linking fails.
92
- */
93
- export function createProgramWrapper(gl: WebGL2RenderingContext, vertexSource: string, fragmentSource: string): ProgramWrapper {
94
- const program = gl.createProgram();
95
- if (!program) {
96
- throw new Error("Failed to create WebGLProgram.");
97
- }
98
-
99
- const vertexShader = createShader(gl, gl.VERTEX_SHADER, vertexSource);
100
- const fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
101
-
102
- gl.attachShader(program, vertexShader);
103
- gl.attachShader(program, fragmentShader);
104
-
105
- gl.linkProgram(program);
106
- if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
107
- const errorLog = gl.getProgramInfoLog(program);
108
- gl.deleteProgram(program);
109
- gl.deleteShader(vertexShader);
110
- gl.deleteShader(fragmentShader);
111
- throw new Error(`Error linking program:\n${errorLog}`);
112
- }
113
-
114
- // Detach and delete shaders after linking
115
- gl.detachShader(program, vertexShader);
116
- gl.detachShader(program, fragmentShader);
117
- gl.deleteShader(vertexShader);
118
- gl.deleteShader(fragmentShader);
119
-
120
- // Using an object literal for dynamic properties
121
- const wrapper: ProgramWrapper = { program: program };
122
-
123
- const numAttributes = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);
124
- for (let i = 0; i < numAttributes; i++) {
125
- const attribute = gl.getActiveAttrib(program, i);
126
- if (attribute) {
127
- wrapper[attribute.name] = gl.getAttribLocation(program, attribute.name);
128
- }
129
- }
130
-
131
- const numUniforms = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS);
132
- for (let i = 0; i < numUniforms; i++) {
133
- const uniform = gl.getActiveUniform(program, i);
134
- if (uniform) {
135
- wrapper[uniform.name] = gl.getUniformLocation(program, uniform.name);
136
- }
137
- }
138
-
139
- return wrapper;
140
- }
141
-
142
-
143
- /**
144
- * Creates and configures a WebGL texture.
145
- * @param gl The WebGL2RenderingContext.
146
- * @param filter The texture filter (e.g., gl.LINEAR, gl.NEAREST).
147
- * @param data The image data (e.g., ImageData, HTMLImageElement, HTMLCanvasElement, HTMLVideoElement, ImageBitmap, or Uint8Array).
148
- * @param width The width of the texture (required if data is Uint8Array).
149
- * @param height The height of the texture (required if data is Uint8Array).
150
- * @returns The created WebGLTexture.
151
- * @throws An error if texture creation fails.
152
- */
153
- export function createTexture(
154
- gl: WebGL2RenderingContext,
155
- filter: GLenum,
156
- data: TexImageSource | Uint8Array | null | any,
157
- width?: number,
158
- height?: number
159
- ): WebGLTexture {
160
- const texture = gl.createTexture();
161
- if (!texture) {
162
- throw new Error("Failed to create WebGLTexture.");
163
- }
164
- gl.bindTexture(gl.TEXTURE_2D, texture);
165
-
166
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
167
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
168
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);
169
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
170
-
171
- if (data instanceof Uint8Array) {
172
- if (width === undefined || height === undefined) {
173
- throw new Error("Width and height must be provided when data is Uint8Array.");
174
- }
175
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, data);
176
- } else {
177
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, data);
178
- }
179
- gl.bindTexture(gl.TEXTURE_2D, null);
180
- return texture;
181
- }
182
-
183
-
184
- /**
185
- * Binds a WebGL texture to a specific texture unit.
186
- * @param gl The WebGL2RenderingContext.
187
- * @param texture The WebGLTexture to bind.
188
- * @param unit The texture unit to activate (e.g., 0 for TEXTURE0, 1 for TEXTURE1).
189
- */
190
- export function bindTexture(gl: WebGL2RenderingContext, texture: WebGLTexture | null, unit: number): void {
191
- gl.activeTexture(gl.TEXTURE0 + unit);
192
- gl.bindTexture(gl.TEXTURE_2D, texture);
193
- }
194
-
195
-
196
- /**
197
- * Creates a WebGL buffer and uploads data to it.
198
- * @param gl The WebGL2RenderingContext.
199
- * @param data The data to upload to the buffer (e.g., Float32Array, Uint16Array).
200
- * @returns The created WebGLBuffer.
201
- * @throws An error if buffer creation fails.
202
- */
203
- export function createBuffer(gl: WebGL2RenderingContext, data: BufferSource): WebGLBuffer {
204
- const buffer = gl.createBuffer();
205
- if (!buffer) {
206
- throw new Error("Failed to create WebGLBuffer.");
207
- }
208
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
209
- gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
210
- return buffer;
211
- }
212
-
213
-
214
-
215
- /**
216
- * Binds a buffer to a specific attribute location and configures the vertex attribute pointer.
217
- * @param gl The WebGL2RenderingContext.
218
- * @param buffer The WebGLBuffer to bind.
219
- * @param attribute The attribute location (e.g., from `gl.getAttribLocation`).
220
- * @param numComponents The number of components per vertex attribute (e.g., 2 for vec2, 3 for vec3).
221
- */
222
- export function bindAttribute(gl: WebGL2RenderingContext, buffer: WebGLBuffer | null, attribute: GLint, numComponents: GLint): void {
223
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
224
- gl.enableVertexAttribArray(attribute);
225
- gl.vertexAttribPointer(attribute, numComponents, gl.FLOAT, false, 0, 0);
226
- }
227
-
228
-
229
- /**
230
- * Binds a WebGL framebuffer and optionally attaches a texture to it.
231
- * @param gl The WebGL2RenderingContext.
232
- * @param framebuffer The WebGLFramebuffer to bind.
233
- * @param texture The WebGLTexture to attach to the framebuffer's COLOR_ATTACHMENT0, or `null` to unbind.
234
- */
235
- export function bindFramebuffer(gl: WebGL2RenderingContext, framebuffer: WebGLFramebuffer | null, texture: WebGLTexture | null): void {
236
- gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
237
- if (texture) {
238
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
239
- }
240
- }
241
-
242
-
243
- /**
244
- * Decodes a base64 encoded string into a Uint8Array.
245
- * @param data The base64 encoded string.
246
- * @returns A Uint8Array containing the decoded bytes.
247
- */
248
- export function decodeBase64(data: string): Uint8Array {
249
- const binary_string = atob(data);
250
- const len = binary_string.length;
251
- const bytes = new Uint8Array(len);
252
- for (let i = 0; i < len; i++) {
253
- bytes[i] = binary_string.charCodeAt(i);
254
- }
255
- return bytes;
256
- }
257
-
258
-
259
- /**
260
- * Creates an HTMLImageElement from a base64 encoded image string.
261
- * @param encodedData The base64 encoded image data (e.g., "iVBORw0KGgo...").
262
- * @returns An HTMLImageElement with the image data loaded.
263
- */
264
- export function createImageFromBase64(encodedData: string): HTMLImageElement {
265
- const source = decodeBase64(encodedData).buffer as BufferSource;
266
- const blob = new Blob([source], { type: "image/png" });
267
- const urlCreator = window.URL || window.webkitURL;
268
- const imageUrl = urlCreator.createObjectURL(blob);
269
- const image = new Image();
270
- image.src = imageUrl;
271
- // Revoke the object URL after the image has loaded to free up memory
272
- image.onload = () => urlCreator.revokeObjectURL(imageUrl);
273
- return image;
274
- }
275
-
276
-
277
- /**
278
- * Creates a 1x256 pixel color ramp (gradient) as a Uint8Array.
279
- * @param colors An object where keys are stop positions (0.0-1.0) and values are CSS color strings (e.g., { "0.0": "#RRGGBB", "0.5": "rgba(R,G,B,A)" }).
280
- * @returns A Uint8Array representing the RGBA pixel data of the 1x256 color ramp.
281
- */
282
- export function getColorRamp(colors: Array<[number, string]>): Uint8Array {
283
- const canvas = document.createElement('canvas');
284
- const ctx = canvas.getContext('2d');
285
-
286
- if (!ctx) {
287
- throw new Error("Failed to get 2D rendering context for canvas.");
288
- }
289
-
290
- canvas.width = 256;
291
- canvas.height = 1;
292
-
293
- const gradient = ctx.createLinearGradient(0, 0, 256, 0);
294
-
295
- for (const stop in colors) {
296
-
297
-
298
- gradient.addColorStop(colors[stop][0], colors[stop][1]);
299
- }
300
-
301
- ctx.fillStyle = gradient;
302
- ctx.fillRect(0, 0, 256, 1);
303
-
304
- return new Uint8Array(ctx.getImageData(0, 0, 256, 1).data);
305
- }
306
-
307
-
308
- /**
309
- * Creates a 1x256 pixel discrete color ramp as a Uint8Array.
310
- * This ramp features sharp transitions between colors at specified thresholds.
311
- * @param values An array of CSS color strings.
312
- * @param thresholds An array of stop positions (0.0-1.0) for the colors.
313
- * @returns A Uint8Array representing the RGBA pixel data of the 1x256 discrete color ramp.
314
- */
315
- export function getColorRampDiscrate(values: string[], thresholds: number[]): Uint8Array {
316
- const canvas = document.createElement('canvas');
317
- const ctx = canvas.getContext('2d');
318
-
319
- if (!ctx) {
320
- throw new Error("Failed to get 2D rendering context for canvas.");
321
- }
322
-
323
- canvas.width = 256;
324
- canvas.height = 1;
325
-
326
- const gap = 1.0 / 256; // Represents one pixel width in normalized coordinates
327
-
328
- const gradient = ctx.createLinearGradient(0, 0, 256, 0);
329
-
330
- for (let i = 0; i < thresholds.length - 1; i++) {
331
- gradient.addColorStop(thresholds[i], values[i]);
332
- // Create a sharp transition by setting the next stop just before the next threshold
333
- gradient.addColorStop(Math.max(0, thresholds[i + 1] - gap), values[i]);
334
- }
335
- // Add the final color for the last segment
336
- gradient.addColorStop(thresholds[thresholds.length - 1], values[values.length - 1]);
337
-
338
- ctx.fillStyle = gradient;
339
- ctx.fillRect(0, 0, 256, 1);
340
-
341
- return new Uint8Array(ctx.getImageData(0, 0, 256, 1).data);
342
- }
343
-
344
-
345
- /**
346
- * Creates a 1x256 pixel interpolated color ramp (smooth gradient) as a Uint8Array.
347
- * @param values An array of CSS color strings.
348
- * @param thresholds An array of stop positions (0.0-1.0) for the colors.
349
- * @returns A Uint8Array representing the RGBA pixel data of the 1x256 interpolated color ramp.
350
- */
351
- export function getColorRampInterpolated(values: string[], thresholds: number[]): Uint8Array {
352
- const canvas = document.createElement('canvas');
353
- const ctx = canvas.getContext('2d');
354
-
355
- if (!ctx) {
356
- throw new Error("Failed to get 2D rendering context for canvas.");
357
- }
358
-
359
- canvas.width = 256;
360
- canvas.height = 1;
361
-
362
- const gradient = ctx.createLinearGradient(0, 0, 256, 0);
363
-
364
- for (let i = 0; i < thresholds.length; i++) {
365
- gradient.addColorStop(thresholds[i], values[i]);
366
- }
367
-
368
- ctx.fillStyle = gradient;
369
- ctx.fillRect(0, 0, 256, 1);
370
-
371
- return new Uint8Array(ctx.getImageData(0, 0, 256, 1).data);
372
- }
373
-
374
-
375
- /**
376
- * Creates a 1x256 pixel color ramp based on the specified mode (discrete or interpolated).
377
- * @param values An array of color hex values (e.g., ["#ff0000", "#00ff00", "#0000ff"]).
378
- * @param thresholds An array of thresholds (0.0-1.0) for the colors.
379
- * @param mode The ramp mode: "discrete" for sharp transitions, "interpolated" for smooth transitions (default).
380
- * @returns A Uint8Array representing the RGBA pixel data of the 1x256 color ramp.
381
- * @throws An error if an invalid mode is provided.
382
- */
383
- export function getColorRampModed(values: string[], thresholds: number[], mode: "discrete" | "interpolated" = "interpolated"): Uint8Array {
384
- if (mode === "discrete") {
385
- return getColorRampDiscrate(values, thresholds);
386
- } else if (mode === "interpolated") {
387
- return getColorRampInterpolated(values, thresholds);
388
- } else {
389
- throw new Error("mode is not valid. Expected 'discrete' or 'interpolated'.");
390
- }
391
- }
392
-
393
-
394
-
395
- /**
396
- * Returns a default interpolated color ramp commonly used for visualizations.
397
- * @returns A Uint8Array representing the RGBA pixel data of the default 1x256 color ramp.
398
- */
399
- export function defaultColorRamp(): Uint8Array {
400
- const defaultRampColors = [
401
- [0.0, '#5e4fa2'],
402
- [0.15, '#3288bd'],
403
- [0.20, '#66c2a5'],
404
- [0.25, '#66c2a5'],
405
- [0.3, '#abdda4'],
406
- [0.4, '#e6f598'],
407
- [0.5, '#fee08b'],
408
- [0.6, '#fdae61'],
409
- [0.7, '#f46d43'],
410
- [1.0, '#ff1e13']
411
- ] as Array<[number, string]>;
412
- return getColorRamp(defaultRampColors);
413
- }
414
-
415
-
416
-
417
- /**
418
- * A method decorator that reloads the current WebGL program after the decorated method executes.
419
- * This is useful for ensuring the correct program is active after a method might change it.
420
- * @returns A method decorator function.
421
- */
422
- export function reloadCurrentGLProgram() {
423
- return function (target: any, key: string, descriptor: PropertyDescriptor) {
424
- const originalMethod = descriptor.value;
425
-
426
- // Ensure the target has a 'gl' property of type WebGL2RenderingContext
427
- if (!('gl' in target) || !(target.gl instanceof WebGL2RenderingContext)) {
428
- console.warn(`Decorator 'reloadCurrentGLProgram' applied to a method where 'this.gl' is not a WebGL2RenderingContext. This may not function as expected.`);
429
- // Optionally, throw an error here if strictness is desired
430
- }
431
-
432
- descriptor.value = function (this: { gl: WebGL2RenderingContext } & any, ...args: any[]) {
433
- const gl = this.gl;
434
- if (!gl) {
435
- console.error("reloadCurrentGLProgram decorator: 'gl' context not found on 'this'.");
436
- return originalMethod.apply(this, args);
437
- }
438
-
439
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
440
- originalMethod.apply(this, args);
441
- gl.useProgram(currentProgram);
442
- };
443
-
444
- return descriptor;
445
- };
446
- }
1
+ /**
2
+ * Creates and compiles a WebGL shader.
3
+ * @param gl The WebGL2RenderingContext.
4
+ * @param type The type of shader (e.g., gl.VERTEX_SHADER or gl.FRAGMENT_SHADER).
5
+ * @param source The GLSL source code for the shader.
6
+ * @returns The compiled WebGLShader.
7
+ * @throws An error if shader compilation fails.
8
+ */
9
+ export function createShader(gl, type, source) {
10
+ const shader = gl.createShader(type);
11
+ if (!shader) {
12
+ throw new Error("Failed to create WebGLShader.");
13
+ }
14
+ gl.shaderSource(shader, source);
15
+ gl.compileShader(shader);
16
+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
17
+ const errorLog = gl.getShaderInfoLog(shader);
18
+ const shaderType = type === gl.VERTEX_SHADER ? 'VERTEX_SHADER' : 'FRAGMENT_SHADER';
19
+ const sourceWithLineNumbers = source.split('\n').map((line, i) => `${i + 1}: ${line}`).join('\n');
20
+ gl.deleteShader(shader); // Clean up the failed shader
21
+ throw new Error(`Error compiling ${shaderType}:\n${errorLog}\nSource:\n${sourceWithLineNumbers}`);
22
+ }
23
+ return shader;
24
+ }
25
+ /**
26
+ * Creates, compiles, and links a WebGL program from vertex and fragment shader sources.
27
+ * Note: This function logs errors to the console and returns `undefined` on failure.
28
+ * Consider using `createProgramWrapper` for more robust error handling.
29
+ * @param gl The WebGL2RenderingContext.
30
+ * @param vertexSource The GLSL source code for the vertex shader.
31
+ * @param fragmentSource The GLSL source code for the fragment shader.
32
+ * @returns The linked WebGLProgram, or `undefined` if compilation or linking fails.
33
+ */
34
+ export function createProgram(gl, vertexSource, fragmentSource) {
35
+ const program = gl.createProgram();
36
+ if (!program) {
37
+ throw new Error("Failed to create WebGLProgram.");
38
+ }
39
+ let vertexShader;
40
+ let fragmentShader;
41
+ try {
42
+ vertexShader = createShader(gl, gl.VERTEX_SHADER, vertexSource);
43
+ fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
44
+ }
45
+ catch (e) { // Catching errors from createShader
46
+ console.error(e.message);
47
+ throw new Error(`Shader creation failed: ${e.message}`);
48
+ }
49
+ gl.attachShader(program, vertexShader);
50
+ gl.attachShader(program, fragmentShader);
51
+ gl.linkProgram(program);
52
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
53
+ // console.error("Failed to link WebGL program:", gl.getProgramInfoLog(program));
54
+ throw new Error(`Error linking program:\n${gl.getProgramInfoLog(program)}`);
55
+ }
56
+ // Detach and delete shaders after linking to free up resources
57
+ gl.detachShader(program, vertexShader);
58
+ gl.detachShader(program, fragmentShader);
59
+ gl.deleteShader(vertexShader);
60
+ gl.deleteShader(fragmentShader);
61
+ return program;
62
+ }
63
+ /**
64
+ * Creates, links a WebGL program, and wraps it with convenience properties
65
+ * for attribute and uniform locations.
66
+ * @param gl The WebGL2RenderingContext.
67
+ * @param vertexSource The GLSL source code for the vertex shader.
68
+ * @param fragmentSource The GLSL source code for the fragment shader.
69
+ * @returns A ProgramWrapper object containing the WebGLProgram and its active attribute/uniform locations.
70
+ * @throws An error if shader compilation or program linking fails.
71
+ */
72
+ export function createProgramWrapper(gl, vertexSource, fragmentSource) {
73
+ const program = gl.createProgram();
74
+ if (!program) {
75
+ throw new Error("Failed to create WebGLProgram.");
76
+ }
77
+ const vertexShader = createShader(gl, gl.VERTEX_SHADER, vertexSource);
78
+ const fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
79
+ gl.attachShader(program, vertexShader);
80
+ gl.attachShader(program, fragmentShader);
81
+ gl.linkProgram(program);
82
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
83
+ const errorLog = gl.getProgramInfoLog(program);
84
+ gl.deleteProgram(program);
85
+ gl.deleteShader(vertexShader);
86
+ gl.deleteShader(fragmentShader);
87
+ throw new Error(`Error linking program:\n${errorLog}`);
88
+ }
89
+ // Detach and delete shaders after linking
90
+ gl.detachShader(program, vertexShader);
91
+ gl.detachShader(program, fragmentShader);
92
+ gl.deleteShader(vertexShader);
93
+ gl.deleteShader(fragmentShader);
94
+ // Using an object literal for dynamic properties
95
+ const wrapper = { program: program };
96
+ const numAttributes = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);
97
+ for (let i = 0; i < numAttributes; i++) {
98
+ const attribute = gl.getActiveAttrib(program, i);
99
+ if (attribute) {
100
+ wrapper[attribute.name] = gl.getAttribLocation(program, attribute.name);
101
+ }
102
+ }
103
+ const numUniforms = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS);
104
+ for (let i = 0; i < numUniforms; i++) {
105
+ const uniform = gl.getActiveUniform(program, i);
106
+ if (uniform) {
107
+ wrapper[uniform.name] = gl.getUniformLocation(program, uniform.name);
108
+ }
109
+ }
110
+ return wrapper;
111
+ }
112
+ /**
113
+ * Creates and configures a WebGL texture.
114
+ * @param gl The WebGL2RenderingContext.
115
+ * @param filter The texture filter (e.g., gl.LINEAR, gl.NEAREST).
116
+ * @param data The image data (e.g., ImageData, HTMLImageElement, HTMLCanvasElement, HTMLVideoElement, ImageBitmap, or Uint8Array).
117
+ * @param width The width of the texture (required if data is Uint8Array).
118
+ * @param height The height of the texture (required if data is Uint8Array).
119
+ * @returns The created WebGLTexture.
120
+ * @throws An error if texture creation fails.
121
+ */
122
+ export function createTexture(gl, filter, data, width, height) {
123
+ const texture = gl.createTexture();
124
+ if (!texture) {
125
+ throw new Error("Failed to create WebGLTexture.");
126
+ }
127
+ gl.bindTexture(gl.TEXTURE_2D, texture);
128
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
129
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
130
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);
131
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
132
+ if (data instanceof Uint8Array) {
133
+ if (width === undefined || height === undefined) {
134
+ throw new Error("Width and height must be provided when data is Uint8Array.");
135
+ }
136
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, data);
137
+ }
138
+ else {
139
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, data);
140
+ }
141
+ gl.bindTexture(gl.TEXTURE_2D, null);
142
+ return texture;
143
+ }
144
+ /**
145
+ * Binds a WebGL texture to a specific texture unit.
146
+ * @param gl The WebGL2RenderingContext.
147
+ * @param texture The WebGLTexture to bind.
148
+ * @param unit The texture unit to activate (e.g., 0 for TEXTURE0, 1 for TEXTURE1).
149
+ */
150
+ export function bindTexture(gl, texture, unit) {
151
+ gl.activeTexture(gl.TEXTURE0 + unit);
152
+ gl.bindTexture(gl.TEXTURE_2D, texture);
153
+ }
154
+ /**
155
+ * Creates a WebGL buffer and uploads data to it.
156
+ * @param gl The WebGL2RenderingContext.
157
+ * @param data The data to upload to the buffer (e.g., Float32Array, Uint16Array).
158
+ * @returns The created WebGLBuffer.
159
+ * @throws An error if buffer creation fails.
160
+ */
161
+ export function createBuffer(gl, data) {
162
+ const buffer = gl.createBuffer();
163
+ if (!buffer) {
164
+ throw new Error("Failed to create WebGLBuffer.");
165
+ }
166
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
167
+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
168
+ return buffer;
169
+ }
170
+ /**
171
+ * Binds a buffer to a specific attribute location and configures the vertex attribute pointer.
172
+ * @param gl The WebGL2RenderingContext.
173
+ * @param buffer The WebGLBuffer to bind.
174
+ * @param attribute The attribute location (e.g., from `gl.getAttribLocation`).
175
+ * @param numComponents The number of components per vertex attribute (e.g., 2 for vec2, 3 for vec3).
176
+ */
177
+ export function bindAttribute(gl, buffer, attribute, numComponents) {
178
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
179
+ gl.enableVertexAttribArray(attribute);
180
+ gl.vertexAttribPointer(attribute, numComponents, gl.FLOAT, false, 0, 0);
181
+ }
182
+ /**
183
+ * Binds a WebGL framebuffer and optionally attaches a texture to it.
184
+ * @param gl The WebGL2RenderingContext.
185
+ * @param framebuffer The WebGLFramebuffer to bind.
186
+ * @param texture The WebGLTexture to attach to the framebuffer's COLOR_ATTACHMENT0, or `null` to unbind.
187
+ */
188
+ export function bindFramebuffer(gl, framebuffer, texture) {
189
+ gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
190
+ if (texture) {
191
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
192
+ }
193
+ }
194
+ /**
195
+ * Decodes a base64 encoded string into a Uint8Array.
196
+ * @param data The base64 encoded string.
197
+ * @returns A Uint8Array containing the decoded bytes.
198
+ */
199
+ export function decodeBase64(data) {
200
+ const binary_string = atob(data);
201
+ const len = binary_string.length;
202
+ const bytes = new Uint8Array(len);
203
+ for (let i = 0; i < len; i++) {
204
+ bytes[i] = binary_string.charCodeAt(i);
205
+ }
206
+ return bytes;
207
+ }
208
+ /**
209
+ * Creates an HTMLImageElement from a base64 encoded image string.
210
+ * @param encodedData The base64 encoded image data (e.g., "iVBORw0KGgo...").
211
+ * @returns An HTMLImageElement with the image data loaded.
212
+ */
213
+ export function createImageFromBase64(encodedData) {
214
+ const source = decodeBase64(encodedData).buffer;
215
+ const blob = new Blob([source], { type: "image/png" });
216
+ const urlCreator = window.URL || window.webkitURL;
217
+ const imageUrl = urlCreator.createObjectURL(blob);
218
+ const image = new Image();
219
+ image.src = imageUrl;
220
+ // Revoke the object URL after the image has loaded to free up memory
221
+ image.onload = () => urlCreator.revokeObjectURL(imageUrl);
222
+ return image;
223
+ }
224
+ /**
225
+ * Creates a 1x256 pixel color ramp (gradient) as a Uint8Array.
226
+ * @param colors An object where keys are stop positions (0.0-1.0) and values are CSS color strings (e.g., { "0.0": "#RRGGBB", "0.5": "rgba(R,G,B,A)" }).
227
+ * @returns A Uint8Array representing the RGBA pixel data of the 1x256 color ramp.
228
+ */
229
+ export function getColorRamp(colors) {
230
+ const canvas = document.createElement('canvas');
231
+ const ctx = canvas.getContext('2d');
232
+ if (!ctx) {
233
+ throw new Error("Failed to get 2D rendering context for canvas.");
234
+ }
235
+ canvas.width = 256;
236
+ canvas.height = 1;
237
+ const gradient = ctx.createLinearGradient(0, 0, 256, 0);
238
+ for (const stop in colors) {
239
+ gradient.addColorStop(colors[stop][0], colors[stop][1]);
240
+ }
241
+ ctx.fillStyle = gradient;
242
+ ctx.fillRect(0, 0, 256, 1);
243
+ return new Uint8Array(ctx.getImageData(0, 0, 256, 1).data);
244
+ }
245
+ /**
246
+ * Creates a 1x256 pixel discrete color ramp as a Uint8Array.
247
+ * This ramp features sharp transitions between colors at specified thresholds.
248
+ * @param values An array of CSS color strings.
249
+ * @param thresholds An array of stop positions (0.0-1.0) for the colors.
250
+ * @returns A Uint8Array representing the RGBA pixel data of the 1x256 discrete color ramp.
251
+ */
252
+ export function getColorRampDiscrate(values, thresholds) {
253
+ const canvas = document.createElement('canvas');
254
+ const ctx = canvas.getContext('2d');
255
+ if (!ctx) {
256
+ throw new Error("Failed to get 2D rendering context for canvas.");
257
+ }
258
+ canvas.width = 256;
259
+ canvas.height = 1;
260
+ const gap = 1.0 / 256; // Represents one pixel width in normalized coordinates
261
+ const gradient = ctx.createLinearGradient(0, 0, 256, 0);
262
+ for (let i = 0; i < thresholds.length - 1; i++) {
263
+ gradient.addColorStop(thresholds[i], values[i]);
264
+ // Create a sharp transition by setting the next stop just before the next threshold
265
+ gradient.addColorStop(Math.max(0, thresholds[i + 1] - gap), values[i]);
266
+ }
267
+ // Add the final color for the last segment
268
+ gradient.addColorStop(thresholds[thresholds.length - 1], values[values.length - 1]);
269
+ ctx.fillStyle = gradient;
270
+ ctx.fillRect(0, 0, 256, 1);
271
+ return new Uint8Array(ctx.getImageData(0, 0, 256, 1).data);
272
+ }
273
+ /**
274
+ * Creates a 1x256 pixel interpolated color ramp (smooth gradient) as a Uint8Array.
275
+ * @param values An array of CSS color strings.
276
+ * @param thresholds An array of stop positions (0.0-1.0) for the colors.
277
+ * @returns A Uint8Array representing the RGBA pixel data of the 1x256 interpolated color ramp.
278
+ */
279
+ export function getColorRampInterpolated(values, thresholds) {
280
+ const canvas = document.createElement('canvas');
281
+ const ctx = canvas.getContext('2d');
282
+ if (!ctx) {
283
+ throw new Error("Failed to get 2D rendering context for canvas.");
284
+ }
285
+ canvas.width = 256;
286
+ canvas.height = 1;
287
+ const gradient = ctx.createLinearGradient(0, 0, 256, 0);
288
+ for (let i = 0; i < thresholds.length; i++) {
289
+ gradient.addColorStop(thresholds[i], values[i]);
290
+ }
291
+ ctx.fillStyle = gradient;
292
+ ctx.fillRect(0, 0, 256, 1);
293
+ return new Uint8Array(ctx.getImageData(0, 0, 256, 1).data);
294
+ }
295
+ /**
296
+ * Creates a 1x256 pixel color ramp based on the specified mode (discrete or interpolated).
297
+ * @param values An array of color hex values (e.g., ["#ff0000", "#00ff00", "#0000ff"]).
298
+ * @param thresholds An array of thresholds (0.0-1.0) for the colors.
299
+ * @param mode The ramp mode: "discrete" for sharp transitions, "interpolated" for smooth transitions (default).
300
+ * @returns A Uint8Array representing the RGBA pixel data of the 1x256 color ramp.
301
+ * @throws An error if an invalid mode is provided.
302
+ */
303
+ export function getColorRampModed(values, thresholds, mode = "interpolated") {
304
+ if (mode === "discrete") {
305
+ return getColorRampDiscrate(values, thresholds);
306
+ }
307
+ else if (mode === "interpolated") {
308
+ return getColorRampInterpolated(values, thresholds);
309
+ }
310
+ else {
311
+ throw new Error("mode is not valid. Expected 'discrete' or 'interpolated'.");
312
+ }
313
+ }
314
+ /**
315
+ * Returns a default interpolated color ramp commonly used for visualizations.
316
+ * @returns A Uint8Array representing the RGBA pixel data of the default 1x256 color ramp.
317
+ */
318
+ export function defaultColorRamp() {
319
+ const defaultRampColors = [
320
+ [0.0, '#5e4fa2'],
321
+ [0.15, '#3288bd'],
322
+ [0.20, '#66c2a5'],
323
+ [0.25, '#66c2a5'],
324
+ [0.3, '#abdda4'],
325
+ [0.4, '#e6f598'],
326
+ [0.5, '#fee08b'],
327
+ [0.6, '#fdae61'],
328
+ [0.7, '#f46d43'],
329
+ [1.0, '#ff1e13']
330
+ ];
331
+ return getColorRamp(defaultRampColors);
332
+ }
333
+ /**
334
+ * A method decorator that reloads the current WebGL program after the decorated method executes.
335
+ * This is useful for ensuring the correct program is active after a method might change it.
336
+ * @returns A method decorator function.
337
+ */
338
+ export function reloadCurrentGLProgram() {
339
+ return function (target, key, descriptor) {
340
+ const originalMethod = descriptor.value;
341
+ // Ensure the target has a 'gl' property of type WebGL2RenderingContext
342
+ if (!('gl' in target) || !(target.gl instanceof WebGL2RenderingContext)) {
343
+ console.warn(`Decorator 'reloadCurrentGLProgram' applied to a method where 'this.gl' is not a WebGL2RenderingContext. This may not function as expected.`);
344
+ // Optionally, throw an error here if strictness is desired
345
+ }
346
+ descriptor.value = function (...args) {
347
+ const gl = this.gl;
348
+ if (!gl) {
349
+ console.error("reloadCurrentGLProgram decorator: 'gl' context not found on 'this'.");
350
+ return originalMethod.apply(this, args);
351
+ }
352
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
353
+ originalMethod.apply(this, args);
354
+ gl.useProgram(currentProgram);
355
+ };
356
+ return descriptor;
357
+ };
358
+ }