@pirireis/webglobeplugins 1.0.2 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (277) hide show
  1. package/package.json +2 -2
  2. package/plugins/alarms/alarmFadeInFadeOutPlugin/AlarmTimeLineFadeInFadeOutPlugin.js +399 -0
  3. package/{Math/angle-calculation.ts → webglobeplugins/Math/angle-calculation.js} +14 -18
  4. package/{Math/arc-cdf-points.ts → webglobeplugins/Math/arc-cdf-points.js} +272 -329
  5. package/{Math/arc-generate-points-exponantial.ts → webglobeplugins/Math/arc-generate-points-exponantial.js} +254 -299
  6. package/{Math/arc.ts → webglobeplugins/Math/arc.js} +292 -421
  7. package/{Math → webglobeplugins/Math}/bounds/line-bbox.js +186 -225
  8. package/{Math/circle-cdf-points.ts → webglobeplugins/Math/circle-cdf-points.js} +78 -143
  9. package/{Math/circle.ts → webglobeplugins/Math/circle.js} +33 -49
  10. package/{Math/constants.ts → webglobeplugins/Math/constants.js} +4 -12
  11. package/{Math/contour/quadtreecontours.ts → webglobeplugins/Math/contour/quadtreecontours.js} +300 -371
  12. package/{Math → webglobeplugins/Math}/contour/quadtreecontours1.js +298 -336
  13. package/{Math/finite-line-2d.ts → webglobeplugins/Math/finite-line-2d.js} +58 -68
  14. package/{Math/haversine.ts → webglobeplugins/Math/haversine.js} +22 -33
  15. package/webglobeplugins/Math/index.js +1 -0
  16. package/{Math/juction/arc-plane.ts → webglobeplugins/Math/juction/arc-plane.js} +143 -203
  17. package/{Math/juction/line-sphere.ts → webglobeplugins/Math/juction/line-sphere.js} +22 -32
  18. package/{Math/juction/plane-plane.ts → webglobeplugins/Math/juction/plane-plane.js} +53 -62
  19. package/{Math/line.ts → webglobeplugins/Math/line.js} +52 -84
  20. package/webglobeplugins/Math/matrix4.js +1 -0
  21. package/{Math/methods.ts → webglobeplugins/Math/methods.js} +126 -182
  22. package/{Math/plane.ts → webglobeplugins/Math/plane.js} +56 -92
  23. package/{Math/quaternion.ts → webglobeplugins/Math/quaternion.js} +106 -128
  24. package/{Math/templete-shapes/grid-visually-equal.ts → webglobeplugins/Math/templete-shapes/grid-visually-equal.js} +65 -118
  25. package/webglobeplugins/Math/tessellation/constants.js +1 -0
  26. package/{Math/tessellation/methods.ts → webglobeplugins/Math/tessellation/methods.js} +49 -79
  27. package/{Math/tessellation/nearest-value-padding.ts → webglobeplugins/Math/tessellation/nearest-value-padding.js} +112 -147
  28. package/{Math/tessellation/spherical-triangle-area.ts → webglobeplugins/Math/tessellation/spherical-triangle-area.js} +99 -127
  29. package/{Math/tessellation/tile-merger.ts → webglobeplugins/Math/tessellation/tile-merger.js} +429 -578
  30. package/{Math/tessellation/triangle-tessellation.ts → webglobeplugins/Math/tessellation/triangle-tessellation.js} +464 -533
  31. package/webglobeplugins/Math/tessellation/types.js +1 -0
  32. package/webglobeplugins/Math/types.js +1 -0
  33. package/{Math → webglobeplugins/Math}/utils.js +2 -3
  34. package/{Math/vec3.ts → webglobeplugins/Math/vec3.js} +155 -227
  35. package/{Math/xyz-tile.ts → webglobeplugins/Math/xyz-tile.js} +18 -26
  36. package/{algorithms → webglobeplugins/algorithms}/search-binary.js +16 -14
  37. package/webglobeplugins/altitude-locator/adaptors.js +1 -0
  38. package/webglobeplugins/altitude-locator/keymethod.js +1 -0
  39. package/{altitude-locator → webglobeplugins/altitude-locator}/plugin.js +344 -445
  40. package/{altitude-locator → webglobeplugins/altitude-locator}/types.js +21 -26
  41. package/{compass-rose → webglobeplugins/compass-rose}/compass-rose-padding-flat.js +230 -274
  42. package/{compass-rose/compass-text-writer.ts → webglobeplugins/compass-rose/compass-text-writer.js} +155 -210
  43. package/{compass-rose → webglobeplugins/compass-rose}/index.js +3 -3
  44. package/{constants.ts → webglobeplugins/constants.js} +6 -8
  45. package/{heatwave → webglobeplugins/heatwave}/datamanager.js +149 -168
  46. package/{heatwave → webglobeplugins/heatwave}/heatwave.js +206 -261
  47. package/{heatwave → webglobeplugins/heatwave}/index.js +5 -5
  48. package/{heatwave → webglobeplugins/heatwave}/isobar.js +306 -340
  49. package/{heatwave/texture-point-sampler.ts → webglobeplugins/heatwave/texture-point-sampler.js} +187 -220
  50. package/webglobeplugins/investigation-tools/draw/tiles/adapters.js +67 -0
  51. package/{investigation-tools/draw/tiles/tiles.ts → webglobeplugins/investigation-tools/draw/tiles/tiles.js} +128 -162
  52. package/{jest.config.js → webglobeplugins/jest.config.js} +7 -6
  53. package/{pin → webglobeplugins/pin}/pin-object-array1.js +300 -381
  54. package/{pin → webglobeplugins/pin}/pin-point-totem1.js +60 -77
  55. package/{programs → webglobeplugins/programs}/arrowfield/arrow-field.js +60 -89
  56. package/{programs → webglobeplugins/programs}/arrowfield/logic.js +141 -173
  57. package/{programs → webglobeplugins/programs}/data2legend/density-to-legend.js +68 -86
  58. package/{programs → webglobeplugins/programs}/data2legend/point-to-density-texture.js +67 -84
  59. package/{programs → webglobeplugins/programs}/float2legendwithratio/index.js +2 -3
  60. package/{programs → webglobeplugins/programs}/float2legendwithratio/logic.js +118 -144
  61. package/{programs → webglobeplugins/programs}/float2legendwithratio/object.js +104 -141
  62. package/{programs → webglobeplugins/programs}/helpers/blender.js +58 -73
  63. package/{programs/helpers/fadeaway.ts → webglobeplugins/programs/helpers/fadeaway.js} +60 -73
  64. package/{programs → webglobeplugins/programs}/index.js +20 -19
  65. package/{programs → webglobeplugins/programs}/line-on-globe/circle-accurate-3d.js +85 -112
  66. package/{programs → webglobeplugins/programs}/line-on-globe/circle-accurate-flat.js +148 -200
  67. package/{programs → webglobeplugins/programs}/line-on-globe/degree-padding-around-circle-3d.js +102 -134
  68. package/webglobeplugins/programs/line-on-globe/index.js +1 -0
  69. package/{programs → webglobeplugins/programs}/line-on-globe/lines-color-instanced-flat.js +80 -99
  70. package/webglobeplugins/programs/line-on-globe/linestrip/data.js +4 -0
  71. package/{programs/line-on-globe/linestrip/linestrip.ts → webglobeplugins/programs/line-on-globe/linestrip/linestrip.js} +93 -152
  72. package/{programs/line-on-globe/naive-accurate-flexible.ts → webglobeplugins/programs/line-on-globe/naive-accurate-flexible.js} +126 -175
  73. package/{programs → webglobeplugins/programs}/line-on-globe/util.js +5 -8
  74. package/{programs → webglobeplugins/programs}/picking/pickable-polygon-renderer.js +98 -129
  75. package/{programs → webglobeplugins/programs}/picking/pickable-renderer.js +98 -130
  76. package/{programs → webglobeplugins/programs}/point-on-globe/element-globe-surface-glow.js +93 -122
  77. package/{programs → webglobeplugins/programs}/point-on-globe/element-point-glow.js +80 -114
  78. package/{programs → webglobeplugins/programs}/point-on-globe/square-pixel-point.js +121 -139
  79. package/{programs/polygon-on-globe/texture-dem-triangles.ts → webglobeplugins/programs/polygon-on-globe/texture-dem-triangles.js} +178 -209
  80. package/{programs/programcache.ts → webglobeplugins/programs/programcache.js} +126 -134
  81. package/webglobeplugins/programs/rings/index.js +1 -0
  82. package/{programs/rings/partial-ring/piece-of-pie.ts → webglobeplugins/programs/rings/partial-ring/piece-of-pie.js} +152 -222
  83. package/webglobeplugins/programs/totems/attachments/adaptive-opacity.js +131 -0
  84. package/{programs/totems/dem-textures-manager.ts → webglobeplugins/programs/totems/attachments/dem-textures-manager.js} +263 -360
  85. package/webglobeplugins/programs/totems/camera-totem-attactment-interface.js +1 -0
  86. package/{programs/totems/camerauniformblock.ts → webglobeplugins/programs/totems/camerauniformblock.js} +225 -310
  87. package/{programs/totems/canvas-webglobe-info.ts → webglobeplugins/programs/totems/canvas-webglobe-info.js} +132 -147
  88. package/{programs/totems/globe-changes.ts → webglobeplugins/programs/totems/globe-changes.js} +59 -79
  89. package/{programs → webglobeplugins/programs}/totems/gpu-selection-uniform-block.js +99 -127
  90. package/{programs/totems/index.ts → webglobeplugins/programs/totems/index.js} +2 -2
  91. package/{programs → webglobeplugins/programs}/two-d/pixel-padding-for-compass.js +87 -101
  92. package/{programs → webglobeplugins/programs}/util.js +14 -19
  93. package/{programs/vectorfields/logics/constants.ts → webglobeplugins/programs/vectorfields/logics/constants.js} +4 -5
  94. package/{programs/vectorfields/logics/drawrectangleparticles.ts → webglobeplugins/programs/vectorfields/logics/drawrectangleparticles.js} +107 -136
  95. package/{programs → webglobeplugins/programs}/vectorfields/logics/index.js +2 -4
  96. package/webglobeplugins/programs/vectorfields/logics/particle-ubo.js +19 -0
  97. package/{programs/vectorfields/logics/pixelbased.ts → webglobeplugins/programs/vectorfields/logics/pixelbased.js} +89 -122
  98. package/{programs → webglobeplugins/programs}/vectorfields/logics/ubo.js +51 -57
  99. package/{programs/vectorfields/pingpongbuffermanager.ts → webglobeplugins/programs/vectorfields/pingpongbuffermanager.js} +99 -113
  100. package/{range-tools-on-terrain/bearing-line/adapters.ts → webglobeplugins/range-tools-on-terrain/bearing-line/adapters.js} +114 -154
  101. package/{range-tools-on-terrain/bearing-line/plugin.ts → webglobeplugins/range-tools-on-terrain/bearing-line/plugin.js} +457 -569
  102. package/webglobeplugins/range-tools-on-terrain/bearing-line/types.js +1 -0
  103. package/{range-tools-on-terrain/circle-line-chain/adapters.ts → webglobeplugins/range-tools-on-terrain/circle-line-chain/adapters.js} +85 -104
  104. package/{range-tools-on-terrain/circle-line-chain/chain-list-map.ts → webglobeplugins/range-tools-on-terrain/circle-line-chain/chain-list-map.js} +382 -446
  105. package/{range-tools-on-terrain/circle-line-chain/plugin.ts → webglobeplugins/range-tools-on-terrain/circle-line-chain/plugin.js} +464 -607
  106. package/webglobeplugins/range-tools-on-terrain/circle-line-chain/types.js +1 -0
  107. package/{range-tools-on-terrain/range-ring/adapters.ts → webglobeplugins/range-tools-on-terrain/range-ring/adapters.js} +93 -114
  108. package/{range-tools-on-terrain/range-ring/enum.ts → webglobeplugins/range-tools-on-terrain/range-ring/enum.js} +2 -2
  109. package/{range-tools-on-terrain/range-ring/plugin.ts → webglobeplugins/range-tools-on-terrain/range-ring/plugin.js} +377 -444
  110. package/webglobeplugins/range-tools-on-terrain/range-ring/rangeringangletext.js +331 -0
  111. package/webglobeplugins/range-tools-on-terrain/range-ring/types.js +9 -0
  112. package/webglobeplugins/semiplugins/interface.js +1 -0
  113. package/{semiplugins/lightweight/line-plugin.ts → webglobeplugins/semiplugins/lightweight/line-plugin.js} +221 -342
  114. package/{semiplugins/lightweight/piece-of-pie-plugin.ts → webglobeplugins/semiplugins/lightweight/piece-of-pie-plugin.js} +200 -275
  115. package/{semiplugins/shape-on-terrain/arc-plugin.ts → webglobeplugins/semiplugins/shape-on-terrain/arc-plugin.js} +481 -616
  116. package/{semiplugins/shape-on-terrain/circle-plugin.ts → webglobeplugins/semiplugins/shape-on-terrain/circle-plugin.js} +444 -588
  117. package/{semiplugins/shape-on-terrain/padding-1-degree.ts → webglobeplugins/semiplugins/shape-on-terrain/padding-1-degree.js} +539 -713
  118. package/{semiplugins/shape-on-terrain/terrain-polygon/adapters.ts → webglobeplugins/semiplugins/shape-on-terrain/terrain-polygon/adapters.js} +55 -69
  119. package/{semiplugins/shape-on-terrain/terrain-polygon/data/cache.ts → webglobeplugins/semiplugins/shape-on-terrain/terrain-polygon/data/cache.js} +104 -149
  120. package/{semiplugins/shape-on-terrain/terrain-polygon/data/index-polygon-map.ts → webglobeplugins/semiplugins/shape-on-terrain/terrain-polygon/data/index-polygon-map.js} +45 -58
  121. package/{semiplugins/shape-on-terrain/terrain-polygon/data/manager.ts → webglobeplugins/semiplugins/shape-on-terrain/terrain-polygon/data/manager.js} +4 -4
  122. package/webglobeplugins/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.js +241 -0
  123. package/webglobeplugins/semiplugins/shape-on-terrain/terrain-polygon/data/polygon-to-triangles.js +76 -0
  124. package/{semiplugins/shape-on-terrain/terrain-polygon/data/random.ts → webglobeplugins/semiplugins/shape-on-terrain/terrain-polygon/data/random.js} +121 -165
  125. package/webglobeplugins/semiplugins/shape-on-terrain/terrain-polygon/data/types.js +1 -0
  126. package/{semiplugins/shape-on-terrain/terrain-polygon/data/worker-contact.ts → webglobeplugins/semiplugins/shape-on-terrain/terrain-polygon/data/worker-contact.js} +64 -81
  127. package/webglobeplugins/semiplugins/shape-on-terrain/terrain-polygon/data/worker.js +162 -0
  128. package/{semiplugins/shape-on-terrain/terrain-polygon/terrain-polygon.ts → webglobeplugins/semiplugins/shape-on-terrain/terrain-polygon/terrain-polygon.js} +282 -265
  129. package/webglobeplugins/semiplugins/shape-on-terrain/terrain-polygon/test-records.js +14 -0
  130. package/webglobeplugins/semiplugins/shape-on-terrain/terrain-polygon/types.js +8 -0
  131. package/webglobeplugins/semiplugins/shell/bbox-renderer/index.js +2 -0
  132. package/{semiplugins/shell/bbox-renderer/logic.ts → webglobeplugins/semiplugins/shell/bbox-renderer/logic.js} +209 -273
  133. package/webglobeplugins/semiplugins/shell/bbox-renderer/object.js +78 -0
  134. package/webglobeplugins/semiplugins/type.js +1 -0
  135. package/{semiplugins/utility/container-plugin.ts → webglobeplugins/semiplugins/utility/container-plugin.js} +94 -126
  136. package/{semiplugins/utility/object-pass-container-plugin.ts → webglobeplugins/semiplugins/utility/object-pass-container-plugin.js} +80 -101
  137. package/{shaders → webglobeplugins/shaders}/fragment-toy/firework.js +1 -1
  138. package/{shaders → webglobeplugins/shaders}/fragment-toy/singularity.js +2 -5
  139. package/{tracks → webglobeplugins/tracks}/point-heat-map/adaptors/timetracksplugin-format-to-this.js +63 -78
  140. package/webglobeplugins/tracks/point-heat-map/index.js +1 -0
  141. package/{tracks → webglobeplugins/tracks}/point-heat-map/plugin-webworker.js +121 -148
  142. package/{tracks → webglobeplugins/tracks}/point-heat-map/point-to-heat-map-flow.js +121 -150
  143. package/{tracks → webglobeplugins/tracks}/point-tracks/key-methods.js +2 -3
  144. package/{tracks → webglobeplugins/tracks}/point-tracks/plugin.js +401 -487
  145. package/{tracks → webglobeplugins/tracks}/timetracks/adaptors-line-strip.js +65 -79
  146. package/{tracks → webglobeplugins/tracks}/timetracks/plugin-line-strip.js +240 -295
  147. package/{tracks → webglobeplugins/tracks}/timetracks/program-line-strip.js +413 -495
  148. package/{tracks → webglobeplugins/tracks}/timetracks/programpoint-line-strip.js +109 -137
  149. package/webglobeplugins/types.js +19 -0
  150. package/{util → webglobeplugins/util}/account/bufferoffsetmanager.js +176 -209
  151. package/webglobeplugins/util/account/create-buffermap-orchastration.js +39 -0
  152. package/{util → webglobeplugins/util}/account/index.js +3 -6
  153. package/{util/account/single-attribute-buffer-management/buffer-manager.ts → webglobeplugins/util/account/single-attribute-buffer-management/buffer-manager.js} +119 -151
  154. package/{util/account/single-attribute-buffer-management/buffer-orchestrator.ts → webglobeplugins/util/account/single-attribute-buffer-management/buffer-orchestrator.js} +212 -238
  155. package/{util/account/single-attribute-buffer-management/buffer-orchestrator1.ts → webglobeplugins/util/account/single-attribute-buffer-management/buffer-orchestrator1.js} +159 -184
  156. package/{util/account/single-attribute-buffer-management/index.ts → webglobeplugins/util/account/single-attribute-buffer-management/index.js} +4 -11
  157. package/{util/account/single-attribute-buffer-management/object-store.ts → webglobeplugins/util/account/single-attribute-buffer-management/object-store.js} +55 -76
  158. package/webglobeplugins/util/account/single-attribute-buffer-management/types.js +1 -0
  159. package/{util → webglobeplugins/util}/account/util.js +18 -22
  160. package/webglobeplugins/util/algorithms/index.js +1 -0
  161. package/{util → webglobeplugins/util}/algorithms/search-binary.js +25 -26
  162. package/{util/build-strategy/static-dynamic.ts → webglobeplugins/util/build-strategy/static-dynamic.js} +41 -50
  163. package/webglobeplugins/util/check/index.js +1 -0
  164. package/webglobeplugins/util/check/typecheck.js +66 -0
  165. package/{util/frame-counter-trigger.ts → webglobeplugins/util/frame-counter-trigger.js} +84 -99
  166. package/{util/geometry/index.ts → webglobeplugins/util/geometry/index.js} +121 -155
  167. package/webglobeplugins/util/gl-util/buffer/attribute-loader.js +74 -0
  168. package/{util/gl-util/buffer/index.ts → webglobeplugins/util/gl-util/buffer/index.js} +3 -6
  169. package/{util/gl-util/draw-options/methods.ts → webglobeplugins/util/gl-util/draw-options/methods.js} +32 -47
  170. package/{util/gl-util/uniform-block/manager.ts → webglobeplugins/util/gl-util/uniform-block/manager.js} +209 -232
  171. package/{util/globe-default-gl-states.ts → webglobeplugins/util/globe-default-gl-states.js} +4 -5
  172. package/{util/helper-methods.ts → webglobeplugins/util/helper-methods.js} +8 -9
  173. package/{util → webglobeplugins/util}/index.js +10 -9
  174. package/webglobeplugins/util/interpolation/index.js +1 -0
  175. package/webglobeplugins/util/interpolation/timetrack/index.js +2 -0
  176. package/{util → webglobeplugins/util}/interpolation/timetrack/timetrack-interpolator.js +79 -94
  177. package/{util → webglobeplugins/util}/interpolation/timetrack/web-worker.js +46 -51
  178. package/{util/picking/fence.ts → webglobeplugins/util/picking/fence.js} +43 -47
  179. package/{util/picking/picker-displayer.ts → webglobeplugins/util/picking/picker-displayer.js} +176 -226
  180. package/{util → webglobeplugins/util}/programs/draw-from-pixel-coords.js +164 -201
  181. package/{util/programs/draw-texture-on-canvas.ts → webglobeplugins/util/programs/draw-texture-on-canvas.js} +69 -91
  182. package/{util → webglobeplugins/util}/programs/supersampletotextures.js +97 -130
  183. package/{util/programs/texturetoglobe.js → webglobeplugins/util/programs/texturetoglobe_delete.js} +128 -153
  184. package/{util/shaderfunctions/geometrytransformations.ts → webglobeplugins/util/shaderfunctions/geometrytransformations.js} +44 -106
  185. package/{util → webglobeplugins/util}/shaderfunctions/index.js +2 -2
  186. package/{util → webglobeplugins/util}/shaderfunctions/nodata.js +2 -4
  187. package/{util → webglobeplugins/util}/shaderfunctions/noisefunctions.js +7 -10
  188. package/{util/webglobjectbuilders.ts → webglobeplugins/util/webglobjectbuilders.js} +358 -446
  189. package/{vectorfield → webglobeplugins/vectorfield}/arrowfield/adaptor.js +11 -11
  190. package/{vectorfield → webglobeplugins/vectorfield}/arrowfield/index.js +3 -3
  191. package/{vectorfield → webglobeplugins/vectorfield}/arrowfield/plugin.js +83 -128
  192. package/{vectorfield → webglobeplugins/vectorfield}/waveparticles/adaptor.js +15 -16
  193. package/{vectorfield → webglobeplugins/vectorfield}/waveparticles/index.js +3 -3
  194. package/{vectorfield/waveparticles/plugin.ts → webglobeplugins/vectorfield/waveparticles/plugin.js} +455 -506
  195. package/webglobeplugins/vectorfield/wind/adapters/image-to-fields.js +92 -0
  196. package/webglobeplugins/vectorfield/wind/adapters/types.js +1 -0
  197. package/{vectorfield/wind/imagetovectorfieldandmagnitude.ts → webglobeplugins/vectorfield/wind/imagetovectorfieldandmagnitude.js} +53 -78
  198. package/{vectorfield → webglobeplugins/vectorfield}/wind/index.js +5 -5
  199. package/{vectorfield/wind/plugin-persistant.ts → webglobeplugins/vectorfield/wind/plugin-persistant.js} +390 -483
  200. package/{vectorfield → webglobeplugins/vectorfield}/wind/plugin.js +685 -883
  201. package/{vectorfield → webglobeplugins/vectorfield}/wind/vectorfieldimage.js +23 -27
  202. package/{write-text/context-text-bulk.ts → webglobeplugins/write-text/context-text-bulk.js} +200 -285
  203. package/webglobeplugins/write-text/context-text3.js +167 -0
  204. package/{write-text/context-text4.ts → webglobeplugins/write-text/context-text4.js} +146 -231
  205. package/{write-text → webglobeplugins/write-text}/context-textDELETE.js +94 -125
  206. package/{write-text/objectarraylabels/index.ts → webglobeplugins/write-text/objectarraylabels/index.js} +2 -2
  207. package/{write-text → webglobeplugins/write-text}/objectarraylabels/objectarraylabels.js +200 -247
  208. package/Math/index.js +0 -0
  209. package/Math/matrix4.ts +0 -0
  210. package/Math/mesh/mapbox-delaunay.d.ts +0 -74
  211. package/Math/roadmap.md +0 -10
  212. package/Math/tessellation/constants.ts +0 -1
  213. package/Math/tessellation/roadmap.md +0 -48
  214. package/Math/tessellation/types.ts +0 -1
  215. package/Math/types.ts +0 -68
  216. package/altitude-locator/adaptors.js +0 -0
  217. package/altitude-locator/keymethod.js +0 -0
  218. package/investigation-tools/draw/tiles/adapters.ts +0 -133
  219. package/programs/line-on-globe/index.js +0 -0
  220. package/programs/line-on-globe/linestrip/data.ts +0 -29
  221. package/programs/polygon-on-globe/roadmap.md +0 -8
  222. package/programs/rings/index.js +0 -1
  223. package/programs/totems/camera-totem-attactment-interface.ts +0 -4
  224. package/programs/vectorfields/logics/particle-ubo.ts +0 -23
  225. package/publish.bat +0 -62
  226. package/range-tools-on-terrain/bearing-line/types.ts +0 -65
  227. package/range-tools-on-terrain/circle-line-chain/types.ts +0 -43
  228. package/range-tools-on-terrain/range-ring/rangeringangletext.ts +0 -396
  229. package/range-tools-on-terrain/range-ring/types.ts +0 -30
  230. package/semiplugins/interface.ts +0 -14
  231. package/semiplugins/shape-on-terrain/goal.md +0 -12
  232. package/semiplugins/shape-on-terrain/terrain-polygon/data/cache-shortcuts.md +0 -20
  233. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.js +0 -196
  234. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.ts +0 -209
  235. package/semiplugins/shape-on-terrain/terrain-polygon/data/polygon-to-triangles.ts +0 -144
  236. package/semiplugins/shape-on-terrain/terrain-polygon/data/readme.md +0 -5
  237. package/semiplugins/shape-on-terrain/terrain-polygon/data/types.ts +0 -37
  238. package/semiplugins/shape-on-terrain/terrain-polygon/data/worker.js +0 -146
  239. package/semiplugins/shape-on-terrain/terrain-polygon/notes.md +0 -90
  240. package/semiplugins/shape-on-terrain/terrain-polygon/types.ts +0 -69
  241. package/semiplugins/shell/bbox-renderer/index.ts +0 -2
  242. package/semiplugins/shell/bbox-renderer/object.ts +0 -129
  243. package/semiplugins/type.ts +0 -8
  244. package/terrain-plugin.mmd +0 -83
  245. package/tests/Math/arc-sampling-test.js +0 -367
  246. package/tests/Math/arc-sampling-test.ts +0 -429
  247. package/tests/Math/arc.test.ts +0 -77
  248. package/tests/Math/junction/arc-limit.test.ts +0 -7
  249. package/tests/Math/junction/arc-plane-points.test.ts +0 -196
  250. package/tests/Math/junction/arc-plane.test.ts +0 -172
  251. package/tests/Math/junction/line-sphere.test.ts +0 -127
  252. package/tests/Math/junction/plane-plane.test.ts +0 -91
  253. package/tests/Math/plane-test.ts +0 -17
  254. package/tests/Math/plane.test.ts +0 -43
  255. package/tests/Math/vec3.test.ts +0 -33
  256. package/tracks/point-heat-map/index.js +0 -0
  257. package/tracks/point-heat-map/readme.md +0 -15
  258. package/tracks/timetracks/readme.md +0 -1
  259. package/tsconfig.json +0 -22
  260. package/types/@pirireis/webglobe.d.ts +0 -102
  261. package/types/delaunator.d.ts +0 -40
  262. package/types/earcut.d.ts +0 -11
  263. package/types/rbush.d.ts +0 -57
  264. package/types.ts +0 -319
  265. package/util/account/create-buffermap-orchastration.ts +0 -85
  266. package/util/account/single-attribute-buffer-management/types.ts +0 -43
  267. package/util/algorithms/index.js +0 -0
  268. package/util/check/index.js +0 -0
  269. package/util/check/typecheck.ts +0 -74
  270. package/util/gl-util/buffer/attribute-loader.ts +0 -84
  271. package/util/interpolation/index.js +0 -0
  272. package/util/interpolation/timetrack/index.js +0 -9
  273. package/vectorfield/wind/adapters/image-to-fields.ts +0 -74
  274. package/vectorfield/wind/adapters/types.ts +0 -12
  275. package/vectorfield/wind/plugin-persistant copy.ts +0 -461
  276. package/write-text/context-text3.ts +0 -252
  277. package/write-text/objectarraylabels/objectarraylabels.d.ts +0 -72
@@ -1,421 +1,292 @@
1
- import { Vec3, Plane, Arc, LongLat, Radians } from "./types";
2
-
3
- import {
4
- create as vec3create,
5
- set as vec3set,
6
- cross,
7
- dot,
8
- normalize,
9
- clone as vec3clone,
10
- copy as vec3copy,
11
- equals as vec3equals,
12
- lengthSquared,
13
- fromLongLatToUnitVector,
14
- subtract,
15
- applyQuaternion,
16
- fromUnitVectorToLongLat
17
- } from "./vec3";
18
-
19
- import {
20
- create as planeCreate,
21
- fromPoints as planeFromPoints,
22
- distanceToPoint as planeDistanceToPoint,
23
- projectPoint as planeProjectPoint
24
- } from "./plane";
25
-
26
- import { create as quaternionCreate, fromAxisAngle } from "./quaternion";
27
-
28
- import { EPSILON } from "./constants";
29
-
30
- import * as vec3 from "./vec3";
31
- import * as quat from "./quaternion";
32
- import { Radian } from "../types";
33
-
34
-
35
- const _0vector = /*@__PURE__*/ vec3create(0, 0, 0);
36
- const _closestPoint = /*@__PURE__*/ vec3create();
37
-
38
- const _originPlane = /*@__PURE__*/ planeCreate(vec3create(0, 0, 1), 0);
39
- // dont change distance of _originPlane
40
- const _rotationQuaternion = /*@__PURE__*/ quaternionCreate();
41
- const _longLat = /*@__PURE__*/[0, 0] as LongLat;
42
-
43
-
44
-
45
- // Normalize angles to [0, 2π)
46
- function normalizeLon(angle: number): number {
47
- while (angle < 0) angle += 2 * Math.PI;
48
- while (angle >= 2 * Math.PI) angle -= 2 * Math.PI;
49
- return angle;
50
- };
51
-
52
- function create(p0: Vec3, p1: Vec3): Arc {
53
- const normal = vec3create(0, 0, 0);
54
- cross(normal, p0, p1);
55
- normalize(normal, normal);
56
- const coverPlaneNormal = vec3create(p0[0] + p1[0], p0[1] + p1[1], p0[2] + p1[2]);
57
-
58
- let distance: number;
59
- const ls = lengthSquared(coverPlaneNormal);
60
-
61
- if (ls > EPSILON) {
62
- normalize(coverPlaneNormal, coverPlaneNormal);
63
- distance = dot(coverPlaneNormal, p0);
64
- } else {
65
- // Handle opposite points case
66
- const tempPlane = planeCreate(vec3create(), 0);
67
- _oppositePointsHandle(p0, p1, normal, tempPlane);
68
- distance = tempPlane.distance;
69
- }
70
-
71
- return {
72
- p0: vec3clone(p0),
73
- p1: vec3clone(p1),
74
- normal: vec3clone(normal),
75
- coverPlane: {
76
- normal: coverPlaneNormal,
77
- distance: distance
78
- } as Plane,
79
- coverAngle: Math.acos(dot(p0, p1)) as Radians
80
- }
81
- }
82
-
83
- function set(out: Arc, p0: Vec3, p1: Vec3) {
84
- vec3copy(out.p0, p0);
85
- vec3copy(out.p1, p1);
86
- cross(out.normal, p0, p1);
87
- normalize(out.normal, out.normal); // ← ADD THIS LINE - normalize the normal vector!
88
-
89
- vec3set(_0vector, p0[0] + p1[0], p0[1] + p1[1], p0[2] + p1[2]);
90
- const ls = lengthSquared(_0vector);
91
- if (ls > EPSILON) {
92
- normalize(out.coverPlane.normal, _0vector);
93
- out.coverPlane.distance = dot(out.coverPlane.normal, p0);
94
- } else {
95
- _oppositePointsHandle(p0, p1, out.normal, out.coverPlane);
96
- }
97
-
98
- // Also update coverAngle to match what create() does
99
- out.coverAngle = Math.acos(dot(p0, p1)) as Radians;
100
- }
101
-
102
- function copy(out: Arc, a: Arc) {
103
- vec3copy(out.p0, a.p0);
104
- vec3copy(out.p1, a.p1);
105
- vec3copy(out.normal, a.normal);
106
- out.coverPlane.normal = vec3clone(a.coverPlane.normal);
107
- out.coverPlane.distance = a.coverPlane.distance;
108
- out.coverAngle = a.coverAngle; // Copy coverAngle if it exists
109
- }
110
-
111
- function clone(a: Arc): Arc {
112
- return {
113
- p0: vec3clone(a.p0),
114
- p1: vec3clone(a.p1),
115
- normal: vec3clone(a.normal),
116
- coverPlane: {
117
- normal: vec3clone(a.coverPlane.normal),
118
- distance: a.coverPlane.distance
119
- } as Plane,
120
- coverAngle: a.coverAngle // Clone coverAngle if it exists
121
- };
122
- }
123
-
124
-
125
-
126
- function isPointOn(arc: Arc, point: Vec3): boolean {
127
- const alignment = Math.abs(dot(point, arc.normal)) < EPSILON;
128
- const distance = Math.abs(lengthSquared(point) - 1) < EPSILON;
129
- const cover = dot(arc.coverPlane.normal, point) >= arc.coverPlane.distance;
130
- return alignment || distance || cover;
131
- }
132
-
133
-
134
- function equals(a: Arc, b: Arc): boolean {
135
- return (vec3equals(a.p0, b.p0) && vec3equals(a.p1, b.p1))
136
- || (vec3equals(a.p0, b.p1) && vec3equals(a.p1, b.p0))
137
- }
138
-
139
-
140
-
141
- function closestPoint(out: Vec3, inArc: Arc, point: Vec3): boolean {
142
-
143
-
144
- // 1. calculate the projection of the point onto the plane definned by the arc.normal, distance 0
145
- // 2. calculate projection distance to the arc.coverPlane.
146
- // * if the distance is negative, the point is outside the arc
147
- // * copy (the closest of [inArc.p0, inArc.p1] to the point) to the output
148
- // * return false that indicates the point is outside the arc
149
- // * if the distance is positive, the point is inside the arc
150
- // * normalize the projection and copy it to out
151
- // * return true that indicates the point is inside the arc
152
- const distance = planeDistanceToPoint(inArc.coverPlane, point);
153
- if (distance < -EPSILON) {
154
- // point is outside the arc
155
- // this case also covers point is on center shaft line of the arc
156
- return false;
157
- }
158
-
159
- vec3copy(_originPlane.normal, inArc.normal);
160
- planeProjectPoint(_0vector, _originPlane, point);
161
- // point is inside the arc
162
- normalize(out, _0vector);
163
- return true;
164
- }
165
-
166
-
167
- function populatePoints(out: Float32Array, arc: Arc, count: number, pointOfProjection: Vec3 | void = undefined): void {
168
- // rotate p0 around normal vector with a quaternion
169
- // calculate angle
170
- _distanceSampling(out, count, arc, pointOfProjection || [0, 0, 0] as Vec3, 1);
171
-
172
- }
173
-
174
-
175
-
176
-
177
- function _oppositePointsHandle(p0: Vec3, p1: Vec3, outNormal: Vec3, outCoverPlane: Plane) {
178
- // first choice pass through Anitkabir
179
- const radians = Math.PI / 180;
180
- fromLongLatToUnitVector(_0vector, [39.9334 * radians, 32.8597 * radians] as LongLat); // Anitkabir
181
- if (vec3equals(p0, _0vector) || vec3equals(p1, _0vector)) {
182
- // if Anitkabir is too close to p0 or p1, use Selanic
183
- fromLongLatToUnitVector(_0vector, [37.0016 * radians, 35.3213 * radians] as LongLat); // Selanic
184
- }
185
- planeFromPoints({ normal: outNormal, distance: 0 } as Plane, p0, _0vector, p1);
186
-
187
- cross(outCoverPlane.normal, outNormal, p0);
188
- normalize(outCoverPlane.normal, outCoverPlane.normal);
189
-
190
- }
191
-
192
-
193
- function _populatePointsWithClosestPointInsideArc(
194
- out: Float32Array,
195
- arc: Arc,
196
- count: number,
197
- closestPoint: Vec3
198
- ): void {
199
-
200
- // two parts divided by closest point will be populated seperately
201
- // pop1 + pop2 = count
202
-
203
- // angular distance between [arc.p0, closestPoint] and [arc.p1, closestPoint]
204
- // will be used to decide ratio between pop1 and pop2
205
- const angleP0 = Math.acos(dot(arc.p0, closestPoint));
206
- const angleP1 = Math.acos(dot(arc.p1, closestPoint));
207
-
208
- const pop1 = Math.floor(count * (angleP0 / (angleP0 + angleP1)));
209
- const pop2 = count - pop1;
210
-
211
-
212
- const angleStep1 = angleP0 / pop1;
213
- const angleStep2 = angleP1 / pop2;
214
-
215
- fromAxisAngle(_rotationQuaternion, arc.normal, angleStep1);
216
-
217
-
218
-
219
- }
220
-
221
-
222
-
223
- /**
224
- * Samples points along an arc with density biased by the camera's distance,
225
- * reusing the rotation quaternion to improve performance.
226
- *
227
- * @param {Float32Array} out - The output array to store longitude and latitude pairs.
228
- * @param {number} count - The total number of points to sample.
229
- * @param {Arc} inArc - The arc to sample from, containing p0, p1, and normal.
230
- * @param {Vec3} cameraPosition - The position of the camera.
231
- * @param {number} quaternionReuseCount - The number of times to apply the same rotation before recalculating. Higher is faster but less accurate.
232
- */
233
-
234
-
235
-
236
-
237
- function _distanceSampling(
238
- out: Float32Array,
239
- count: number,
240
- inArc: Arc,
241
- cameraPosition: Vec3 = vec3create(0, 0, 0),
242
- quaternionReuseCount: number = 1,
243
- ): void {
244
- if (count === 0) {
245
- return;
246
- }
247
-
248
- const _0vector = vec3.create();
249
- const _longLat = [0, 0] as LongLat;
250
- const _rotationQuaternion = quat.create();
251
-
252
- // Ensure reuse count is at least 1 to prevent division by zero or infinite loops.
253
- const reuseCount = Math.max(1, quaternionReuseCount);
254
-
255
- subtract(_0vector, inArc.p0, cameraPosition);
256
- const d2_0 = lengthSquared(_0vector);
257
- subtract(_0vector, inArc.p1, cameraPosition);
258
- const d2_1 = lengthSquared(_0vector);
259
-
260
- const total = d2_0 + d2_1;
261
- const ratio0 = Math.min(0.995, Math.max(0.005, d2_0 / total));
262
-
263
- const is0Closer = d2_0 < d2_1;
264
-
265
- const totalAngle = Math.acos(dot(inArc.p0, inArc.p1));
266
- let accumulatedAngle = 0;
267
-
268
- // This variable will hold the step angle for the current "chunk" of reused rotations.
269
- let chunkStepAngle = 0;
270
-
271
- let currentPoint = vec3.clone(is0Closer ? inArc.p0 : inArc.p1);
272
- const angleSign = is0Closer ? 1 : -1;
273
-
274
- // The loop generates all points *except* the very last one.
275
- for (let i = 0; i < count - 1; i++) {
276
- // First, store the longitude/latitude of the current point.
277
- fromUnitVectorToLongLat(_longLat, currentPoint);
278
- out[i * 2] = _longLat[0];
279
- out[i * 2 + 1] = _longLat[1];
280
-
281
- // --- OPTIMIZATION LOGIC ---
282
- // We only update the quaternion and step angle periodically.
283
- if (i % reuseCount === 0) {
284
- // This is the start of a new chunk. Calculate the step angle that will be
285
- // reused for the next `reuseCount` iterations.
286
- const t = (i + 1) / (count - 1);
287
- const biasedT = Math.sin(t * Math.PI / 2);
288
- const targetAngleForNextStep = (is0Closer ? biasedT : 1.0 - biasedT) * totalAngle;
289
-
290
- // Calculate the single step angle based on the progress at the start of the chunk.
291
- chunkStepAngle = targetAngleForNextStep - accumulatedAngle;
292
-
293
- // Update the quaternion. This expensive call now runs much less frequently.
294
- fromAxisAngle(_rotationQuaternion, inArc.normal, chunkStepAngle * angleSign);
295
- }
296
-
297
- // Apply the rotation. This happens on every iteration, but uses the
298
- // same quaternion for `reuseCount` steps.
299
- applyQuaternion(currentPoint, currentPoint, _rotationQuaternion);
300
-
301
- // We must still update the accumulated angle on every step to track our progress.
302
- accumulatedAngle += chunkStepAngle;
303
- }
304
-
305
- // Set the final point directly to the endpoint to guarantee precision.
306
- if (count > 0) {
307
- const finalIndex = count - 1;
308
- const endPoint = is0Closer ? inArc.p1 : inArc.p0;
309
- fromUnitVectorToLongLat(_longLat, endPoint);
310
- out[finalIndex * 2] = _longLat[0];
311
- out[finalIndex * 2 + 1] = _longLat[1];
312
- }
313
- }
314
-
315
-
316
- function calculateZLimitPoint(inArc: Arc, out: Vec3): boolean {
317
- // The arc's plane is perpendicular to the equator, so the arc is on the equator.
318
- // All points have z=0, so there's no unique z-limit point.
319
- if (Math.abs(inArc.normal[2]) > 1 - EPSILON) {
320
- return false;
321
- }
322
-
323
- // The Z-limit points of a great circle are the two points on it that are
324
- // closest to the North and South poles. Their 3D coordinates can be
325
- // calculated from the normal vector of the great circle's plane.
326
- const nz = inArc.normal[2];
327
- const n_xy_len = Math.sqrt(inArc.normal[0] * inArc.normal[0] + inArc.normal[1] * inArc.normal[1]);
328
-
329
- // Candidate 1: Highest Z value (closest to North Pole)
330
- const p_max_z = vec3.create(
331
- -inArc.normal[0] * nz / n_xy_len,
332
- -inArc.normal[1] * nz / n_xy_len,
333
- n_xy_len
334
- );
335
-
336
- // Candidate 2: Lowest Z value (closest to South Pole)
337
- const p_min_z = vec3.create(
338
- inArc.normal[0] * nz / n_xy_len,
339
- inArc.normal[1] * nz / n_xy_len,
340
- -n_xy_len
341
- );
342
-
343
- // Now, we check if either of these points lie on the given arc segment.
344
- // A point is on the shorter arc if its projection onto the cover plane's
345
- // normal is on the positive side.
346
- const d_max = dot(p_max_z, inArc.coverPlane.normal);
347
- const d_min = dot(p_min_z, inArc.coverPlane.normal);
348
-
349
- if (d_max >= inArc.coverPlane.distance - EPSILON) {
350
- vec3.copy(out, p_max_z);
351
- return true;
352
- }
353
-
354
- if (d_min >= inArc.coverPlane.distance - EPSILON) {
355
- vec3.copy(out, p_min_z);
356
- return true;
357
- }
358
-
359
- return false;
360
- }
361
-
362
-
363
-
364
- function doesArcPassThroughMeridian(inArc: Arc, meridians: Radians[]): boolean[] {
365
- const result = new Array<boolean>(meridians.length).fill(false);
366
-
367
- // Get longitude angles for p0 and p1
368
- const p0Lon = Math.atan2(inArc.p0[1], inArc.p0[0]);
369
- const p1Lon = Math.atan2(inArc.p1[1], inArc.p1[0]);
370
-
371
- if (inArc.p0[2] >= 1 - EPSILON || inArc.p1[2] >= 1 - EPSILON) {
372
- return result
373
- }
374
-
375
- const p0LonNorm = normalizeLon(p0Lon);
376
- const p1LonNorm = normalizeLon(p1Lon);
377
-
378
- // Determine if we're taking the shorter or longer arc
379
- let startLon = p0LonNorm;
380
- let endLon = p1LonNorm;
381
-
382
- // Calculate the angular difference both ways
383
- const diff1 = normalizeLon(endLon - startLon);
384
-
385
- // Take the shorter path (great circle property)
386
- const takeShorterPath = diff1 <= Math.PI;
387
-
388
- if (!takeShorterPath) {
389
- // Swap start and end for the shorter path
390
- [startLon, endLon] = [endLon, startLon];
391
- }
392
-
393
- for (let i = 0; i < meridians.length; i++) {
394
- const meridian = normalizeLon(meridians[i]);
395
-
396
- // Check if meridian is between start and end longitudes
397
- if (takeShorterPath) {
398
- if (startLon <= endLon) {
399
- // Normal case: no wraparound
400
- result[i] = meridian >= startLon && meridian <= endLon;
401
- } else {
402
- // Wraparound case: arc crosses 0°/360°
403
- result[i] = meridian >= startLon || meridian <= endLon;
404
- }
405
- } else {
406
- // Taking the longer path
407
- if (startLon <= endLon) {
408
- // Arc goes the long way around
409
- result[i] = meridian <= startLon || meridian >= endLon;
410
- } else {
411
- // Normal case for long path
412
- result[i] = meridian >= endLon && meridian <= startLon;
413
- }
414
- }
415
- }
416
-
417
- return result;
418
- }
419
-
420
-
421
- export { create, set, copy, clone, isPointOn, equals, closestPoint, populatePoints, calculateZLimitPoint, doesArcPassThroughMeridian };
1
+ import { create as vec3create, set as vec3set, cross, dot, normalize, clone as vec3clone, copy as vec3copy, equals as vec3equals, lengthSquared, fromLongLatToUnitVector, subtract, applyQuaternion, fromUnitVectorToLongLat } from "./vec3";
2
+ import { create as planeCreate, fromPoints as planeFromPoints, distanceToPoint as planeDistanceToPoint, projectPoint as planeProjectPoint } from "./plane";
3
+ import { create as quaternionCreate, fromAxisAngle } from "./quaternion";
4
+ import { EPSILON } from "./constants";
5
+ import * as vec3 from "./vec3";
6
+ import * as quat from "./quaternion";
7
+ const _0vector = /*@__PURE__*/ vec3create(0, 0, 0);
8
+ const _closestPoint = /*@__PURE__*/ vec3create();
9
+ const _originPlane = /*@__PURE__*/ planeCreate(vec3create(0, 0, 1), 0);
10
+ // dont change distance of _originPlane
11
+ const _rotationQuaternion = /*@__PURE__*/ quaternionCreate();
12
+ const _longLat = /*@__PURE__*/ [0, 0];
13
+ // Normalize angles to [0, 2π)
14
+ function normalizeLon(angle) {
15
+ while (angle < 0)
16
+ angle += 2 * Math.PI;
17
+ while (angle >= 2 * Math.PI)
18
+ angle -= 2 * Math.PI;
19
+ return angle;
20
+ }
21
+ ;
22
+ function create(p0, p1) {
23
+ const normal = vec3create(0, 0, 0);
24
+ cross(normal, p0, p1);
25
+ normalize(normal, normal);
26
+ const coverPlaneNormal = vec3create(p0[0] + p1[0], p0[1] + p1[1], p0[2] + p1[2]);
27
+ let distance;
28
+ const ls = lengthSquared(coverPlaneNormal);
29
+ if (ls > EPSILON) {
30
+ normalize(coverPlaneNormal, coverPlaneNormal);
31
+ distance = dot(coverPlaneNormal, p0);
32
+ }
33
+ else {
34
+ // Handle opposite points case
35
+ const tempPlane = planeCreate(vec3create(), 0);
36
+ _oppositePointsHandle(p0, p1, normal, tempPlane);
37
+ distance = tempPlane.distance;
38
+ }
39
+ return {
40
+ p0: vec3clone(p0),
41
+ p1: vec3clone(p1),
42
+ normal: vec3clone(normal),
43
+ coverPlane: {
44
+ normal: coverPlaneNormal,
45
+ distance: distance
46
+ },
47
+ coverAngle: Math.acos(dot(p0, p1))
48
+ };
49
+ }
50
+ function set(out, p0, p1) {
51
+ vec3copy(out.p0, p0);
52
+ vec3copy(out.p1, p1);
53
+ cross(out.normal, p0, p1);
54
+ normalize(out.normal, out.normal); // ← ADD THIS LINE - normalize the normal vector!
55
+ vec3set(_0vector, p0[0] + p1[0], p0[1] + p1[1], p0[2] + p1[2]);
56
+ const ls = lengthSquared(_0vector);
57
+ if (ls > EPSILON) {
58
+ normalize(out.coverPlane.normal, _0vector);
59
+ out.coverPlane.distance = dot(out.coverPlane.normal, p0);
60
+ }
61
+ else {
62
+ _oppositePointsHandle(p0, p1, out.normal, out.coverPlane);
63
+ }
64
+ // Also update coverAngle to match what create() does
65
+ out.coverAngle = Math.acos(dot(p0, p1));
66
+ }
67
+ function copy(out, a) {
68
+ vec3copy(out.p0, a.p0);
69
+ vec3copy(out.p1, a.p1);
70
+ vec3copy(out.normal, a.normal);
71
+ out.coverPlane.normal = vec3clone(a.coverPlane.normal);
72
+ out.coverPlane.distance = a.coverPlane.distance;
73
+ out.coverAngle = a.coverAngle; // Copy coverAngle if it exists
74
+ }
75
+ function clone(a) {
76
+ return {
77
+ p0: vec3clone(a.p0),
78
+ p1: vec3clone(a.p1),
79
+ normal: vec3clone(a.normal),
80
+ coverPlane: {
81
+ normal: vec3clone(a.coverPlane.normal),
82
+ distance: a.coverPlane.distance
83
+ },
84
+ coverAngle: a.coverAngle // Clone coverAngle if it exists
85
+ };
86
+ }
87
+ function isPointOn(arc, point) {
88
+ const alignment = Math.abs(dot(point, arc.normal)) < EPSILON;
89
+ const distance = Math.abs(lengthSquared(point) - 1) < EPSILON;
90
+ const cover = dot(arc.coverPlane.normal, point) >= arc.coverPlane.distance;
91
+ return alignment || distance || cover;
92
+ }
93
+ function equals(a, b) {
94
+ return (vec3equals(a.p0, b.p0) && vec3equals(a.p1, b.p1))
95
+ || (vec3equals(a.p0, b.p1) && vec3equals(a.p1, b.p0));
96
+ }
97
+ function closestPoint(out, inArc, point) {
98
+ // 1. calculate the projection of the point onto the plane definned by the arc.normal, distance 0
99
+ // 2. calculate projection distance to the arc.coverPlane.
100
+ // * if the distance is negative, the point is outside the arc
101
+ // * copy (the closest of [inArc.p0, inArc.p1] to the point) to the output
102
+ // * return false that indicates the point is outside the arc
103
+ // * if the distance is positive, the point is inside the arc
104
+ // * normalize the projection and copy it to out
105
+ // * return true that indicates the point is inside the arc
106
+ const distance = planeDistanceToPoint(inArc.coverPlane, point);
107
+ if (distance < -EPSILON) {
108
+ // point is outside the arc
109
+ // this case also covers point is on center shaft line of the arc
110
+ return false;
111
+ }
112
+ vec3copy(_originPlane.normal, inArc.normal);
113
+ planeProjectPoint(_0vector, _originPlane, point);
114
+ // point is inside the arc
115
+ normalize(out, _0vector);
116
+ return true;
117
+ }
118
+ function populatePoints(out, arc, count, pointOfProjection = undefined) {
119
+ // rotate p0 around normal vector with a quaternion
120
+ // calculate angle
121
+ _distanceSampling(out, count, arc, pointOfProjection || [0, 0, 0], 1);
122
+ }
123
+ function _oppositePointsHandle(p0, p1, outNormal, outCoverPlane) {
124
+ // first choice pass through Anitkabir
125
+ const radians = Math.PI / 180;
126
+ fromLongLatToUnitVector(_0vector, [39.9334 * radians, 32.8597 * radians]); // Anitkabir
127
+ if (vec3equals(p0, _0vector) || vec3equals(p1, _0vector)) {
128
+ // if Anitkabir is too close to p0 or p1, use Selanic
129
+ fromLongLatToUnitVector(_0vector, [37.0016 * radians, 35.3213 * radians]); // Selanic
130
+ }
131
+ planeFromPoints({ normal: outNormal, distance: 0 }, p0, _0vector, p1);
132
+ cross(outCoverPlane.normal, outNormal, p0);
133
+ normalize(outCoverPlane.normal, outCoverPlane.normal);
134
+ }
135
+ function _populatePointsWithClosestPointInsideArc(out, arc, count, closestPoint) {
136
+ // two parts divided by closest point will be populated seperately
137
+ // pop1 + pop2 = count
138
+ // angular distance between [arc.p0, closestPoint] and [arc.p1, closestPoint]
139
+ // will be used to decide ratio between pop1 and pop2
140
+ const angleP0 = Math.acos(dot(arc.p0, closestPoint));
141
+ const angleP1 = Math.acos(dot(arc.p1, closestPoint));
142
+ const pop1 = Math.floor(count * (angleP0 / (angleP0 + angleP1)));
143
+ const pop2 = count - pop1;
144
+ const angleStep1 = angleP0 / pop1;
145
+ const angleStep2 = angleP1 / pop2;
146
+ fromAxisAngle(_rotationQuaternion, arc.normal, angleStep1);
147
+ }
148
+ /**
149
+ * Samples points along an arc with density biased by the camera's distance,
150
+ * reusing the rotation quaternion to improve performance.
151
+ *
152
+ * @param {Float32Array} out - The output array to store longitude and latitude pairs.
153
+ * @param {number} count - The total number of points to sample.
154
+ * @param {Arc} inArc - The arc to sample from, containing p0, p1, and normal.
155
+ * @param {Vec3} cameraPosition - The position of the camera.
156
+ * @param {number} quaternionReuseCount - The number of times to apply the same rotation before recalculating. Higher is faster but less accurate.
157
+ */
158
+ function _distanceSampling(out, count, inArc, cameraPosition = vec3create(0, 0, 0), quaternionReuseCount = 1) {
159
+ if (count === 0) {
160
+ return;
161
+ }
162
+ const _0vector = vec3.create();
163
+ const _longLat = [0, 0];
164
+ const _rotationQuaternion = quat.create();
165
+ // Ensure reuse count is at least 1 to prevent division by zero or infinite loops.
166
+ const reuseCount = Math.max(1, quaternionReuseCount);
167
+ subtract(_0vector, inArc.p0, cameraPosition);
168
+ const d2_0 = lengthSquared(_0vector);
169
+ subtract(_0vector, inArc.p1, cameraPosition);
170
+ const d2_1 = lengthSquared(_0vector);
171
+ const total = d2_0 + d2_1;
172
+ const ratio0 = Math.min(0.995, Math.max(0.005, d2_0 / total));
173
+ const is0Closer = d2_0 < d2_1;
174
+ const totalAngle = Math.acos(dot(inArc.p0, inArc.p1));
175
+ let accumulatedAngle = 0;
176
+ // This variable will hold the step angle for the current "chunk" of reused rotations.
177
+ let chunkStepAngle = 0;
178
+ let currentPoint = vec3.clone(is0Closer ? inArc.p0 : inArc.p1);
179
+ const angleSign = is0Closer ? 1 : -1;
180
+ // The loop generates all points *except* the very last one.
181
+ for (let i = 0; i < count - 1; i++) {
182
+ // First, store the longitude/latitude of the current point.
183
+ fromUnitVectorToLongLat(_longLat, currentPoint);
184
+ out[i * 2] = _longLat[0];
185
+ out[i * 2 + 1] = _longLat[1];
186
+ // --- OPTIMIZATION LOGIC ---
187
+ // We only update the quaternion and step angle periodically.
188
+ if (i % reuseCount === 0) {
189
+ // This is the start of a new chunk. Calculate the step angle that will be
190
+ // reused for the next `reuseCount` iterations.
191
+ const t = (i + 1) / (count - 1);
192
+ const biasedT = Math.sin(t * Math.PI / 2);
193
+ const targetAngleForNextStep = (is0Closer ? biasedT : 1.0 - biasedT) * totalAngle;
194
+ // Calculate the single step angle based on the progress at the start of the chunk.
195
+ chunkStepAngle = targetAngleForNextStep - accumulatedAngle;
196
+ // Update the quaternion. This expensive call now runs much less frequently.
197
+ fromAxisAngle(_rotationQuaternion, inArc.normal, chunkStepAngle * angleSign);
198
+ }
199
+ // Apply the rotation. This happens on every iteration, but uses the
200
+ // same quaternion for `reuseCount` steps.
201
+ applyQuaternion(currentPoint, currentPoint, _rotationQuaternion);
202
+ // We must still update the accumulated angle on every step to track our progress.
203
+ accumulatedAngle += chunkStepAngle;
204
+ }
205
+ // Set the final point directly to the endpoint to guarantee precision.
206
+ if (count > 0) {
207
+ const finalIndex = count - 1;
208
+ const endPoint = is0Closer ? inArc.p1 : inArc.p0;
209
+ fromUnitVectorToLongLat(_longLat, endPoint);
210
+ out[finalIndex * 2] = _longLat[0];
211
+ out[finalIndex * 2 + 1] = _longLat[1];
212
+ }
213
+ }
214
+ function calculateZLimitPoint(inArc, out) {
215
+ // The arc's plane is perpendicular to the equator, so the arc is on the equator.
216
+ // All points have z=0, so there's no unique z-limit point.
217
+ if (Math.abs(inArc.normal[2]) > 1 - EPSILON) {
218
+ return false;
219
+ }
220
+ // The Z-limit points of a great circle are the two points on it that are
221
+ // closest to the North and South poles. Their 3D coordinates can be
222
+ // calculated from the normal vector of the great circle's plane.
223
+ const nz = inArc.normal[2];
224
+ const n_xy_len = Math.sqrt(inArc.normal[0] * inArc.normal[0] + inArc.normal[1] * inArc.normal[1]);
225
+ // Candidate 1: Highest Z value (closest to North Pole)
226
+ const p_max_z = vec3.create(-inArc.normal[0] * nz / n_xy_len, -inArc.normal[1] * nz / n_xy_len, n_xy_len);
227
+ // Candidate 2: Lowest Z value (closest to South Pole)
228
+ const p_min_z = vec3.create(inArc.normal[0] * nz / n_xy_len, inArc.normal[1] * nz / n_xy_len, -n_xy_len);
229
+ // Now, we check if either of these points lie on the given arc segment.
230
+ // A point is on the shorter arc if its projection onto the cover plane's
231
+ // normal is on the positive side.
232
+ const d_max = dot(p_max_z, inArc.coverPlane.normal);
233
+ const d_min = dot(p_min_z, inArc.coverPlane.normal);
234
+ if (d_max >= inArc.coverPlane.distance - EPSILON) {
235
+ vec3.copy(out, p_max_z);
236
+ return true;
237
+ }
238
+ if (d_min >= inArc.coverPlane.distance - EPSILON) {
239
+ vec3.copy(out, p_min_z);
240
+ return true;
241
+ }
242
+ return false;
243
+ }
244
+ function doesArcPassThroughMeridian(inArc, meridians) {
245
+ const result = new Array(meridians.length).fill(false);
246
+ // Get longitude angles for p0 and p1
247
+ const p0Lon = Math.atan2(inArc.p0[1], inArc.p0[0]);
248
+ const p1Lon = Math.atan2(inArc.p1[1], inArc.p1[0]);
249
+ if (inArc.p0[2] >= 1 - EPSILON || inArc.p1[2] >= 1 - EPSILON) {
250
+ return result;
251
+ }
252
+ const p0LonNorm = normalizeLon(p0Lon);
253
+ const p1LonNorm = normalizeLon(p1Lon);
254
+ // Determine if we're taking the shorter or longer arc
255
+ let startLon = p0LonNorm;
256
+ let endLon = p1LonNorm;
257
+ // Calculate the angular difference both ways
258
+ const diff1 = normalizeLon(endLon - startLon);
259
+ // Take the shorter path (great circle property)
260
+ const takeShorterPath = diff1 <= Math.PI;
261
+ if (!takeShorterPath) {
262
+ // Swap start and end for the shorter path
263
+ [startLon, endLon] = [endLon, startLon];
264
+ }
265
+ for (let i = 0; i < meridians.length; i++) {
266
+ const meridian = normalizeLon(meridians[i]);
267
+ // Check if meridian is between start and end longitudes
268
+ if (takeShorterPath) {
269
+ if (startLon <= endLon) {
270
+ // Normal case: no wraparound
271
+ result[i] = meridian >= startLon && meridian <= endLon;
272
+ }
273
+ else {
274
+ // Wraparound case: arc crosses 0°/360°
275
+ result[i] = meridian >= startLon || meridian <= endLon;
276
+ }
277
+ }
278
+ else {
279
+ // Taking the longer path
280
+ if (startLon <= endLon) {
281
+ // Arc goes the long way around
282
+ result[i] = meridian <= startLon || meridian >= endLon;
283
+ }
284
+ else {
285
+ // Normal case for long path
286
+ result[i] = meridian >= endLon && meridian <= startLon;
287
+ }
288
+ }
289
+ }
290
+ return result;
291
+ }
292
+ export { create, set, copy, clone, isPointOn, equals, closestPoint, populatePoints, calculateZLimitPoint, doesArcPassThroughMeridian };