@pirireis/webglobeplugins 0.9.6 → 0.9.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (226) hide show
  1. package/package.json +5 -2
  2. package/Math/angle-calculation.js +0 -14
  3. package/Math/arc.ts +0 -76
  4. package/Math/bounds/line-bbox.js +0 -225
  5. package/Math/constants.ts +0 -11
  6. package/Math/frustum/camera.ts +0 -32
  7. package/Math/frustum/from-globeinfo.ts +0 -63
  8. package/Math/frustum/types.ts +0 -11
  9. package/Math/globe-util/horizon-plane.ts +0 -137
  10. package/Math/index.js +0 -0
  11. package/Math/juction/arc-plane.ts +0 -114
  12. package/Math/juction/line-sphere.ts +0 -30
  13. package/Math/juction/plane-plane.ts +0 -66
  14. package/Math/line.ts +0 -70
  15. package/Math/matrix4.ts +0 -0
  16. package/Math/methods.js +0 -237
  17. package/Math/plane.ts +0 -86
  18. package/Math/quaternion.ts +0 -120
  19. package/Math/roadmap.md +0 -10
  20. package/Math/types.ts +0 -45
  21. package/Math/utils.js +0 -3
  22. package/Math/vec3.ts +0 -155
  23. package/algorithms/search-binary.js +0 -14
  24. package/altitude-locator/adaptors.js +0 -0
  25. package/altitude-locator/draw-subset-obj.js +0 -27
  26. package/altitude-locator/keymethod.js +0 -0
  27. package/altitude-locator/plugin.js +0 -439
  28. package/altitude-locator/types.js +0 -26
  29. package/arrowfield/adaptor.js +0 -11
  30. package/arrowfield/index.js +0 -3
  31. package/arrowfield/plugin.js +0 -128
  32. package/bearing-line/index.js +0 -2
  33. package/bearing-line/plugin.js +0 -512
  34. package/circle-line-chain/chain-list-map.js +0 -221
  35. package/circle-line-chain/init.js +0 -0
  36. package/circle-line-chain/plugin.js +0 -469
  37. package/circle-line-chain/readme.md +0 -57
  38. package/circle-line-chain/util.js +0 -1
  39. package/compass-rose/compass-rose-padding-flat.js +0 -266
  40. package/compass-rose/compass-text-writer.js +0 -173
  41. package/compass-rose/index.js +0 -3
  42. package/compassrose/compassrose.js +0 -341
  43. package/compassrose/index.js +0 -2
  44. package/depth-locator/readme.md +0 -26
  45. package/globe-types.ts +0 -13
  46. package/heatwave/index.js +0 -4
  47. package/heatwave/isobar/objectarraylabels.js +0 -247
  48. package/heatwave/isobar/plugin.js +0 -340
  49. package/heatwave/isobar/quadtreecontours.js +0 -336
  50. package/heatwave/plugins/heatwaveglobeshell.js +0 -258
  51. package/jest.config.js +0 -6
  52. package/partialrings/buffer-manager.js +0 -89
  53. package/partialrings/goals.md +0 -17
  54. package/partialrings/index.js +0 -3
  55. package/partialrings/plugin.js +0 -160
  56. package/partialrings/program.js +0 -324
  57. package/pin/pin-object-array.js +0 -381
  58. package/pin/pin-point-totem.js +0 -77
  59. package/point-heat-map/adaptors/timetracksplugin-format-to-this.js +0 -78
  60. package/point-heat-map/index.js +0 -0
  61. package/point-heat-map/plugin-webworker.js +0 -151
  62. package/point-heat-map/point-to-heat-map-flow.js +0 -150
  63. package/point-heat-map/readme.md +0 -15
  64. package/point-tracks/key-methods.js +0 -3
  65. package/point-tracks/plugin.js +0 -394
  66. package/programs/arrowfield/index.js +0 -2
  67. package/programs/arrowfield/logic.js +0 -286
  68. package/programs/arrowfield/object.js +0 -89
  69. package/programs/data2legend/density-to-legend.js +0 -115
  70. package/programs/data2legend/point-to-density-texture.js +0 -114
  71. package/programs/float2legendwithratio/index.js +0 -3
  72. package/programs/float2legendwithratio/logic.js +0 -194
  73. package/programs/float2legendwithratio/object.js +0 -141
  74. package/programs/globe-util/is-globe-moved.js +0 -27
  75. package/programs/globeshell/index.js +0 -2
  76. package/programs/globeshell/noise/noises.js +0 -0
  77. package/programs/globeshell/wiggle/index.js +0 -6
  78. package/programs/globeshell/wiggle/logic.js +0 -371
  79. package/programs/globeshell/wiggle/object.js +0 -93
  80. package/programs/helpers/blender/index.js +0 -0
  81. package/programs/helpers/blender/program.js +0 -91
  82. package/programs/helpers/fadeaway/index.js +0 -3
  83. package/programs/helpers/fadeaway/logic.js +0 -76
  84. package/programs/helpers/fadeaway/object.js +0 -20
  85. package/programs/helpers/index.js +0 -2
  86. package/programs/index.js +0 -21
  87. package/programs/interface.ts +0 -7
  88. package/programs/line-on-globe/angled-line.js +0 -206
  89. package/programs/line-on-globe/circle-accurate-3d.js +0 -167
  90. package/programs/line-on-globe/circle-accurate-flat.js +0 -262
  91. package/programs/line-on-globe/circle-accurate.js +0 -202
  92. package/programs/line-on-globe/circle.js +0 -191
  93. package/programs/line-on-globe/degree-padding-around-circle-3d.js +0 -188
  94. package/programs/line-on-globe/index.js +0 -0
  95. package/programs/line-on-globe/lines-color-instanced-flat.js +0 -151
  96. package/programs/line-on-globe/linestrip.ts +0 -228
  97. package/programs/line-on-globe/naive-accurate-flexible.js +0 -239
  98. package/programs/line-on-globe/to-the-surface.js +0 -129
  99. package/programs/line-on-globe/util.js +0 -8
  100. package/programs/picking/pickable-renderer.js +0 -216
  101. package/programs/point-on-globe/element-globe-surface-glow.js +0 -168
  102. package/programs/point-on-globe/element-point-glow.js +0 -184
  103. package/programs/point-on-globe/square-pixel-point.js +0 -189
  104. package/programs/programcache.ts +0 -131
  105. package/programs/rings/distancering/circleflatprogram.js +0 -136
  106. package/programs/rings/distancering/circlepaddingfreeangleprogram.js +0 -378
  107. package/programs/rings/distancering/circlepaddysharedbuffer.js +0 -420
  108. package/programs/rings/distancering/index.js +0 -5
  109. package/programs/rings/distancering/paddyflatprogram.js +0 -146
  110. package/programs/rings/distancering/paddyflatprogram2d.js +0 -150
  111. package/programs/rings/distancering/paddyflatprogram3d.js +0 -146
  112. package/programs/rings/distancering/shader.js +0 -0
  113. package/programs/rings/index.js +0 -1
  114. package/programs/rings/partial-ring/piece-of-pie.js +0 -315
  115. package/programs/totems/camerauniformblock.d.ts +0 -48
  116. package/programs/totems/camerauniformblock.js +0 -197
  117. package/programs/totems/canvas-webglobe-info.js +0 -136
  118. package/programs/totems/gpu-selection-uniform-block.js +0 -132
  119. package/programs/totems/index.ts +0 -2
  120. package/programs/two-d/pixel-circle.js +0 -0
  121. package/programs/two-d/pixel-padding-for-compass.js +0 -174
  122. package/programs/util.js +0 -20
  123. package/programs/vectorfields/index.js +0 -3
  124. package/programs/vectorfields/logics/drawrectangleparticles.js +0 -125
  125. package/programs/vectorfields/logics/index.js +0 -5
  126. package/programs/vectorfields/logics/pixelbased.js +0 -161
  127. package/programs/vectorfields/logics/ubo.js +0 -64
  128. package/programs/vectorfields/pingpongbuffermanager.js +0 -80
  129. package/publish.bat +0 -60
  130. package/rangerings/enum.js +0 -3
  131. package/rangerings/index.js +0 -5
  132. package/rangerings/plugin.js +0 -649
  133. package/rangerings/rangeringangletext.js +0 -368
  134. package/rangerings/ring-account.js +0 -129
  135. package/shaders/fragment-toy/firework.js +0 -55
  136. package/shaders/fragment-toy/singularity.js +0 -59
  137. package/shape-on-terrain/arc/naive/plugin.ts +0 -304
  138. package/shape-on-terrain/goal.md +0 -12
  139. package/tests/Math/junction/arc-plane.test.ts +0 -133
  140. package/tests/Math/junction/plane-plane.test.ts +0 -82
  141. package/tests/Math/plane.test.ts +0 -43
  142. package/tests/Math/vec3.test.ts +0 -14
  143. package/timetracks/adaptors-line-strip.js +0 -80
  144. package/timetracks/adaptors.js +0 -133
  145. package/timetracks/index.js +0 -6
  146. package/timetracks/plugin-line-strip.js +0 -295
  147. package/timetracks/plugin.js +0 -304
  148. package/timetracks/program-line-strip.js +0 -688
  149. package/timetracks/program.js +0 -850
  150. package/timetracks/programpoint-line-strip.js +0 -175
  151. package/timetracks/programpoint.js +0 -168
  152. package/timetracks/readme.md +0 -1
  153. package/tsconfig.json +0 -22
  154. package/types.ts +0 -17
  155. package/util/account/bufferoffsetmanager.js +0 -209
  156. package/util/account/index.js +0 -6
  157. package/util/account/single-attribute-buffer-management/buffer-manager.ts +0 -119
  158. package/util/account/single-attribute-buffer-management/buffer-orchestrator.ts +0 -173
  159. package/util/account/single-attribute-buffer-management/index.ts +0 -13
  160. package/util/account/single-attribute-buffer-management/object-store.ts +0 -65
  161. package/util/account/single-attribute-buffer-management/types.ts +0 -39
  162. package/util/account/util.js +0 -22
  163. package/util/algorithms/index.js +0 -0
  164. package/util/algorithms/search-binary.js +0 -26
  165. package/util/check/get.js +0 -13
  166. package/util/check/index.js +0 -0
  167. package/util/check/typecheck.js +0 -39
  168. package/util/geometry/index.js +0 -53
  169. package/util/gl-util/buffer/attribute-loader.ts +0 -85
  170. package/util/gl-util/buffer/index.ts +0 -6
  171. package/util/gl-util/buffer/types.ts +0 -13
  172. package/util/gl-util/draw-options/methods.ts +0 -66
  173. package/util/gl-util/draw-options/types.ts +0 -28
  174. package/util/gl-util/uniform-block/manager.ts +0 -187
  175. package/util/gl-util/uniform-block/roadmap.md +0 -70
  176. package/util/gl-util/uniform-block/shader.js +0 -0
  177. package/util/gl-util/uniform-block/types.ts +0 -27
  178. package/util/heatwavedatamanager/datamanager.js +0 -168
  179. package/util/heatwavedatamanager/index.js +0 -3
  180. package/util/heatwavedatamanager/pointcoordinatesdatacalculator.js +0 -133
  181. package/util/heatwavedatamanager/pointcoordsmeta.js +0 -22
  182. package/util/index.js +0 -13
  183. package/util/interpolation/index.js +0 -0
  184. package/util/interpolation/timetrack/index.js +0 -9
  185. package/util/interpolation/timetrack/timetrack-interpolator.js +0 -88
  186. package/util/interpolation/timetrack/web-worker-str.js +0 -180
  187. package/util/interpolation/timetrack/web-worker.js +0 -51
  188. package/util/jshelpers/data-filler.js +0 -19
  189. package/util/jshelpers/equality.js +0 -17
  190. package/util/jshelpers/index.js +0 -1
  191. package/util/jshelpers/timefilters.js +0 -32
  192. package/util/picking/fence.js +0 -46
  193. package/util/picking/picker-displayer.js +0 -177
  194. package/util/programs/draw-texture-on-canvas.js +0 -102
  195. package/util/programs/index.js +0 -1
  196. package/util/programs/shapesonglobe.js +0 -246
  197. package/util/programs/supersampletotextures.js +0 -142
  198. package/util/programs/texturetoglobe.js +0 -203
  199. package/util/shaderfunctions/geometrytransformations.ts +0 -388
  200. package/util/shaderfunctions/index.js +0 -2
  201. package/util/shaderfunctions/nodata.js +0 -10
  202. package/util/shaderfunctions/noisefunctions.js +0 -44
  203. package/util/surface-line-data/arc-bboxes.ts +0 -42
  204. package/util/surface-line-data/arcs-to-cuts.js +0 -74
  205. package/util/surface-line-data/cut-arc.js +0 -0
  206. package/util/surface-line-data/flow.ts +0 -52
  207. package/util/surface-line-data/rbush-manager.js +0 -0
  208. package/util/surface-line-data/types.ts +0 -27
  209. package/util/surface-line-data/web-worker.js +0 -0
  210. package/util/webglobe/gldefaultstates.js +0 -5
  211. package/util/webglobe/index.js +0 -2
  212. package/util/webglobe/rasteroverlay.js +0 -96
  213. package/util/webglobjectbuilders.ts +0 -456
  214. package/util/webglobjectbuilders1.js +0 -271
  215. package/waveparticles/adaptor.js +0 -16
  216. package/waveparticles/index.js +0 -3
  217. package/waveparticles/plugin.js +0 -313
  218. package/wind/imagetovectorfieldandmagnitude.js +0 -39
  219. package/wind/index.js +0 -5
  220. package/wind/plugin.js +0 -1057
  221. package/wind/vectorfieldimage.js +0 -27
  222. package/write-text/attached-text-writer.js +0 -105
  223. package/write-text/context-text.js +0 -125
  224. package/write-text/context-text3.js +0 -178
  225. package/write-text/index.js +0 -1
  226. package/write-text/writer-plugin.js +0 -7
@@ -1,197 +0,0 @@
1
- import { globeProgramCache } from "../programcache";
2
- // import { getFrustumPlanes } from "../../Math/frustum/from-projection-matrix";
3
- // import { getFrustum } from "../../Math/frustum/from-globeinfo"
4
- // import { Plane } from "../../Math/";
5
-
6
- export const CameraUniformBlockString = `
7
- layout(std140) uniform CameraUniformBlock {
8
- mat4 view; // 64 bytes 0
9
- mat4 projection; // 64 bytes 64
10
- vec3 translate; // 12 bytes 128
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- bool is3D; // 4 bytes 140
12
- vec2 mapWH; // 8 bytes 144
13
- vec2 screenWH; // 8 bytes 152
14
- float z_level; // 4 bytes 160 | 164
15
- float world_distance; // 4 bytes 164
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- float world_tilt; // 4 bytes 168
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- float world_north_angle; // 4 bytes 172
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- vec2 world_center_radian; // 8 bytes 176 | 184
19
- }; // 14 lines
20
- `;
21
-
22
- const Radian = Math.PI / 180.0;
23
-
24
- export default class
25
-
26
- CameraUniformBlockTotem {
27
-
28
-
29
- constructor() {
30
- this.id = "CameraUniformBlockTotem"
31
- this.description = `Sets a uniform block and provides buffer for it. The following is the glsl uniform block:` + CameraUniformBlockString;
32
- this.gl = null;
33
- this.globe = null;
34
- this.ubo = null;
35
- // this._frustumPlanes = {
36
- // left: new Plane(),
37
- // right: new Plane(),
38
- // top: new Plane(),
39
- // bottom: new Plane(),
40
- // near: new Plane(),
41
- // far: new Plane()
42
- // }
43
- this._isMovedParams = {
44
- lastLod: null,
45
- isMoved: false,
46
- }
47
- }
48
-
49
-
50
- init(globe, gl) {
51
- this.gl = gl;
52
- this.globe = globe;
53
- this.ubo = this._createUBO();
54
- this.traslateFloat32 = new Float32Array(3);
55
- this.mapWHFloat32 = new Float32Array(2);
56
- this.setGeometry();
57
- this.resize();
58
- }
59
-
60
-
61
- _createUBO() {
62
- const { gl } = this;
63
- const ubo = gl.createBuffer();
64
- gl.bindBuffer(gl.UNIFORM_BUFFER, ubo);
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- // 184 bytes in reality. Overflow on linux for some reason. So, 200 bytes.
66
- gl.bufferData(gl.UNIFORM_BUFFER, 200, gl.STREAM_DRAW);
67
- gl.bindBufferBase(gl.UNIFORM_BUFFER, 0, ubo);
68
- gl.bindBuffer(gl.UNIFORM_BUFFER, null);
69
- return ubo;
70
- }
71
-
72
-
73
- resize() {
74
- const { gl, globe, ubo } = this;
75
- gl.bindBuffer(gl.UNIFORM_BUFFER, ubo);
76
- gl.bufferSubData(gl.UNIFORM_BUFFER, 152, new Float32Array([globe.api_ScrW(), globe.api_ScrH()]));
77
- gl.bindBuffer(gl.UNIFORM_BUFFER, null);
78
- }
79
-
80
-
81
- setGeometry() {
82
- const { gl, globe, ubo } = this;
83
- const is3D = globe.api_GetCurrentGeometry() === 0;
84
- gl.bindBuffer(gl.UNIFORM_BUFFER, ubo);
85
- gl.bufferSubData(gl.UNIFORM_BUFFER, 140, new Float32Array([is3D]));
86
- }
87
-
88
- draw3D(projection, modelView, translate) {
89
-
90
- const { gl, traslateFloat32, ubo, mapWHFloat32, globe } = this;
91
- gl.bindBuffer(gl.UNIFORM_BUFFER, ubo);
92
- { // view, projection, translat
93
- gl.bufferSubData(gl.UNIFORM_BUFFER, 0, modelView);
94
- gl.bufferSubData(gl.UNIFORM_BUFFER, 64, projection);
95
- traslateFloat32.set([translate.x, translate.y, translate.z], 0);
96
- gl.bufferSubData(gl.UNIFORM_BUFFER, 128, traslateFloat32);
97
- }
98
- {
99
- // zoom level
100
- gl.bufferSubData(gl.UNIFORM_BUFFER, 160, new Float32Array([globe.api_GetCurrentLODWithDecimal()]));
101
- }
102
- { // mapWH
103
- if (globe.api_GetCurrentGeometry() === 1) {
104
- const { width, height } = globe.api_GetCurrentWorldWH();
105
- mapWHFloat32.set([width, height]);
106
- gl.bufferSubData(gl.UNIFORM_BUFFER, 144, mapWHFloat32);
107
- }
108
- }
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- {
110
- // float world_distance; // 4 bytes 164
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- // float world_tilt; // 4 bytes 168
112
- // float world_north_angle; // 4 bytes 172
113
- // vec2 world_center_radian; // 8 bytes 180
114
- const { CenterLong, CenterLat, Distance, Tilt, NorthAng } = globe.api_GetCurrentLookInfo();
115
- gl.bufferSubData(gl.UNIFORM_BUFFER, 164, new Float32Array([
116
- Distance, Radian * Tilt, Radian * NorthAng, Radian * CenterLong, Radian * CenterLat
117
- ]));
118
- }
119
-
120
- // this._frustumPlanes = getFrustumPlanes(projection, translate);
121
-
122
- gl.bindBuffer(gl.UNIFORM_BUFFER, null);
123
-
124
- { // isMoved
125
- const currentLOD = globe.api_GetCurrentLODWithDecimal()
126
- this._isMovedParams.isMoved = this._isMovedParams.lastLod !== currentLOD || globe.api_IsScreenMoving();
127
- this._isMovedParams.lastLod = currentLOD;
128
- }
129
-
130
- // getFrustum(globe, 50, this._frustumPlanes);
131
-
132
- }
133
-
134
- assignBindingPoint(program, bindingPoint) {
135
- const { gl } = this;
136
- const cameraBlockIndex = gl.getUniformBlockIndex(program, "CameraUniformBlock");
137
- gl.uniformBlockBinding(program, cameraBlockIndex, bindingPoint);
138
- }
139
-
140
-
141
- getUBO() {
142
- return this.ubo;
143
- }
144
-
145
- getFrustumPlanes() {
146
- return this._frustumPlanes;
147
- }
148
-
149
- bind(bindingPoint) {
150
- const { gl, ubo } = this;
151
- gl.bindBufferBase(gl.UNIFORM_BUFFER, bindingPoint, ubo);
152
-
153
- }
154
-
155
- unbind(bindingPoint) {
156
- const { gl } = this;
157
- gl.bindBufferBase(gl.UNIFORM_BUFFER, bindingPoint, null);
158
- }
159
-
160
-
161
- isMoved() {
162
- return this._isMovedParams.isMoved;
163
- }
164
-
165
-
166
- free() {
167
- const { gl, ubo } = this;
168
- gl.deleteBuffer(ubo);
169
- }
170
-
171
- readBuffer() {
172
- const result = new Float32Array(41);
173
- this.gl.bindBuffer(this.gl.UNIFORM_BUFFER, this.ubo);
174
- this.gl.getBufferSubData(this.gl.UNIFORM_BUFFER, 0, result);
175
- this.gl.bindBuffer(this.gl.UNIFORM_BUFFER, null);
176
- return {
177
- view: result.slice(0, 16),
178
- projection: result.slice(16, 32),
179
- translate: result.slice(32, 35),
180
- is3D: result[35],
181
- mapWH: result.slice(36, 38),
182
- screenWH: result.slice(38, 40),
183
- z_level: result[40]
184
- }
185
- }
186
- }
187
-
188
-
189
-
190
-
191
-
192
-
193
-
194
- export const CameraUniformBlockTotemCache = Object.freeze({
195
- get: (globe) => { return globeProgramCache.getProgram(globe, CameraUniformBlockTotem) },
196
- release: (globe) => { return globeProgramCache.releaseProgram(globe, CameraUniformBlockTotem) }
197
- });
@@ -1,136 +0,0 @@
1
- import { globeProgramCache } from "../programcache";
2
-
3
-
4
- export const WebglobeInfoUniformBlockString = `
5
- layout(std140) uniform WebglobeInfo {
6
- vec2 canvas_resolution;
7
- vec2 mouse_radian_long_lat;
8
- vec2 mouse_pixel_xy;
9
- float north_angle;
10
- float world_tilt;
11
- float earth_distance;
12
- };
13
- `;
14
-
15
-
16
-
17
- export default class
18
-
19
- CameraUniformBlockTotem {
20
-
21
-
22
- constructor() {
23
- this.id = "CameraUniformBlockTotem"
24
- this.description = `Sets a uniform block and provides buffer for it. The following is the glsl uniform block:` + CameraUniformBlockString;
25
- this.gl = null;
26
- this.globe = null;
27
- this.ubo = null;
28
- }
29
-
30
-
31
- init(globe, gl) {
32
- this.gl = gl;
33
- this.globe = globe;
34
- this.ubo = this._createUBO();
35
- this.traslateFloat32 = new Float32Array(3);
36
- this.mapWHFloat32 = new Float32Array(2);
37
- this.setGeometry();
38
- this.resize();
39
- }
40
-
41
-
42
- _createUBO() {
43
- const { gl } = this;
44
- const ubo = gl.createBuffer();
45
- gl.bindBuffer(gl.UNIFORM_BUFFER, ubo);
46
- gl.bufferData(gl.UNIFORM_BUFFER, 164, gl.STREAM_DRAW);
47
- gl.bindBufferBase(gl.UNIFORM_BUFFER, 0, ubo);
48
- gl.bindBuffer(gl.UNIFORM_BUFFER, null);
49
- return ubo;
50
- }
51
-
52
-
53
- resize() {
54
- const { gl, globe, ubo } = this;
55
- gl.bindBuffer(gl.UNIFORM_BUFFER, ubo);
56
- gl.bufferSubData(gl.UNIFORM_BUFFER, 152, new Float32Array([globe.api_ScrW(), globe.api_ScrH()]));
57
- gl.bindBuffer(gl.UNIFORM_BUFFER, null);
58
- }
59
-
60
-
61
- setGeometry() {
62
- const { gl, globe, ubo } = this;
63
- const is3D = globe.api_GetCurrentGeometry() === 0;
64
- gl.bindBuffer(gl.UNIFORM_BUFFER, ubo);
65
- gl.bufferSubData(gl.UNIFORM_BUFFER, 140, new Float32Array([is3D]));
66
- }
67
-
68
- draw3D(projection, modelView, translate) {
69
-
70
- const { gl, traslateFloat32, ubo, mapWHFloat32, globe } = this;
71
- gl.bindBuffer(gl.UNIFORM_BUFFER, ubo);
72
- { // view, projection, translate
73
- gl.bufferSubData(gl.UNIFORM_BUFFER, 0, modelView);
74
- gl.bufferSubData(gl.UNIFORM_BUFFER, 64, projection);
75
- traslateFloat32.set([translate.x, translate.y, translate.z], 0);
76
- gl.bufferSubData(gl.UNIFORM_BUFFER, 128, traslateFloat32);
77
- }
78
- {
79
- // zoom level
80
- gl.bufferSubData(gl.UNIFORM_BUFFER, 160, new Float32Array([globe.api_GetCurrentLODWithDecimal()]));
81
- }
82
- { // mapWH
83
- if (globe.api_GetCurrentGeometry() === 1) {
84
- const { width, height } = globe.api_GetCurrentWorldWH();
85
- mapWHFloat32.set([width, height]);
86
- gl.bufferSubData(gl.UNIFORM_BUFFER, 144, mapWHFloat32);
87
- }
88
- }
89
- gl.bindBuffer(gl.UNIFORM_BUFFER, null);
90
- }
91
-
92
-
93
- getUBO() {
94
- return this.ubo;
95
- }
96
-
97
-
98
- bind(bindingPoint) {
99
- const { gl, ubo } = this;
100
- gl.bindBufferBase(gl.UNIFORM_BUFFER, bindingPoint, ubo);
101
-
102
- }
103
-
104
- unbind(bindingPoint) {
105
- const { gl } = this;
106
- gl.bindBufferBase(gl.UNIFORM_BUFFER, bindingPoint, null);
107
- }
108
-
109
-
110
- free() {
111
- const { gl, ubo } = this;
112
- gl.deleteBuffer(ubo);
113
- }
114
-
115
- readBuffer() {
116
- const result = new Float32Array(41);
117
- this.gl.bindBuffer(this.gl.UNIFORM_BUFFER, this.ubo);
118
- this.gl.getBufferSubData(this.gl.UNIFORM_BUFFER, 0, result);
119
- this.gl.bindBuffer(this.gl.UNIFORM_BUFFER, null);
120
- return {
121
- view: result.slice(0, 16),
122
- projection: result.slice(16, 32),
123
- translate: result.slice(32, 35),
124
- is3D: result[35],
125
- mapWH: result.slice(36, 38),
126
- screenWH: result.slice(38, 40),
127
- z_level: result[40]
128
- }
129
- }
130
- }
131
-
132
-
133
- export const CameraUniformBlockTotemCache = Object.freeze({
134
- get: (globe) => { return globeProgramCache.getProgram(globe, CameraUniformBlockTotem) },
135
- release: (globe) => { return globeProgramCache.releaseProgram(globe, CameraUniformBlockTotem) }
136
- });
@@ -1,132 +0,0 @@
1
- import { globeProgramCache } from "../programcache";
2
- // Loads mouse position to buffer
3
- // TODO implement it
4
- export const CameraUniformBlockString = `
5
- layout(std140) uniform GpuSelectionUniformBlock {
6
- vec2 mouse_pixel_position;
7
- vec2 mouse_radian_long_lat;
8
- }; // 11 lines
9
- `;
10
-
11
-
12
-
13
- export default class
14
-
15
- CameraUniformBlockTotem {
16
-
17
-
18
- constructor() {
19
- this.id = "CameraUniformBlockTotem"
20
- this.description = `Sets a uniform block and provides buffer for it. The following is the glsl uniform block:` + CameraUniformBlockString;
21
- this.gl = null;
22
- this.globe = null;
23
- this.ubo = null;
24
- }
25
-
26
-
27
- init(globe, gl) {
28
- this.gl = gl;
29
- this.globe = globe;
30
- this.ubo = this._createUBO();
31
- this.traslateFloat32 = new Float32Array(3);
32
- this.mapWHFloat32 = new Float32Array(2);
33
- this.setGeometry();
34
- this.resize();
35
- }
36
-
37
-
38
- _createUBO() {
39
- const { gl } = this;
40
- const ubo = gl.createBuffer();
41
- gl.bindBuffer(gl.UNIFORM_BUFFER, ubo);
42
- gl.bufferData(gl.UNIFORM_BUFFER, 164, gl.STREAM_DRAW);
43
- gl.bindBufferBase(gl.UNIFORM_BUFFER, 0, ubo);
44
- gl.bindBuffer(gl.UNIFORM_BUFFER, null);
45
- return ubo;
46
- }
47
-
48
-
49
- resize() {
50
- const { gl, globe, ubo } = this;
51
- gl.bindBuffer(gl.UNIFORM_BUFFER, ubo);
52
- gl.bufferSubData(gl.UNIFORM_BUFFER, 152, new Float32Array([globe.api_ScrW(), globe.api_ScrH()]));
53
- gl.bindBuffer(gl.UNIFORM_BUFFER, null);
54
- }
55
-
56
-
57
- setGeometry() {
58
- const { gl, globe, ubo } = this;
59
- const is3D = globe.api_GetCurrentGeometry() === 0;
60
- gl.bindBuffer(gl.UNIFORM_BUFFER, ubo);
61
- gl.bufferSubData(gl.UNIFORM_BUFFER, 140, new Float32Array([is3D]));
62
- }
63
-
64
- draw3D(projection, modelView, translate) {
65
-
66
- const { gl, traslateFloat32, ubo, mapWHFloat32, globe } = this;
67
- gl.bindBuffer(gl.UNIFORM_BUFFER, ubo);
68
- { // view, projection, translate
69
- gl.bufferSubData(gl.UNIFORM_BUFFER, 0, modelView);
70
- gl.bufferSubData(gl.UNIFORM_BUFFER, 64, projection);
71
- traslateFloat32.set([translate.x, translate.y, translate.z], 0);
72
- gl.bufferSubData(gl.UNIFORM_BUFFER, 128, traslateFloat32);
73
- }
74
- {
75
- // zoom level
76
- gl.bufferSubData(gl.UNIFORM_BUFFER, 160, new Float32Array([globe.api_GetCurrentLODWithDecimal()]));
77
- }
78
- { // mapWH
79
- if (globe.api_GetCurrentGeometry() === 1) {
80
- const { width, height } = globe.api_GetCurrentWorldWH();
81
- mapWHFloat32.set([width, height]);
82
- gl.bufferSubData(gl.UNIFORM_BUFFER, 144, mapWHFloat32);
83
- }
84
- }
85
- gl.bindBuffer(gl.UNIFORM_BUFFER, null);
86
- }
87
-
88
-
89
- getUBO() {
90
- return this.ubo;
91
- }
92
-
93
-
94
- bind(bindingPoint) {
95
- const { gl, ubo } = this;
96
- gl.bindBufferBase(gl.UNIFORM_BUFFER, bindingPoint, ubo);
97
-
98
- }
99
-
100
- unbind(bindingPoint) {
101
- const { gl } = this;
102
- gl.bindBufferBase(gl.UNIFORM_BUFFER, bindingPoint, null);
103
- }
104
-
105
-
106
- free() {
107
- const { gl, ubo } = this;
108
- gl.deleteBuffer(ubo);
109
- }
110
-
111
- readBuffer() {
112
- const result = new Float32Array(41);
113
- this.gl.bindBuffer(this.gl.UNIFORM_BUFFER, this.ubo);
114
- this.gl.getBufferSubData(this.gl.UNIFORM_BUFFER, 0, result);
115
- this.gl.bindBuffer(this.gl.UNIFORM_BUFFER, null);
116
- return {
117
- view: result.slice(0, 16),
118
- projection: result.slice(16, 32),
119
- translate: result.slice(32, 35),
120
- is3D: result[35],
121
- mapWH: result.slice(36, 38),
122
- screenWH: result.slice(38, 40),
123
- z_level: result[40]
124
- }
125
- }
126
- }
127
-
128
-
129
- export const CameraUniformBlockTotemCache = Object.freeze({
130
- get: (globe) => { return globeProgramCache.getProgram(globe, CameraUniformBlockTotem) },
131
- release: (globe) => { return globeProgramCache.releaseProgram(globe, CameraUniformBlockTotem) }
132
- });
@@ -1,2 +0,0 @@
1
- import CameraUniformBlockTotem, { CameraUniformBlockString, CameraUniformBlockTotemCache } from "./camerauniformblock";
2
- export { CameraUniformBlockTotem, CameraUniformBlockString, CameraUniformBlockTotemCache };
File without changes
@@ -1,174 +0,0 @@
1
- import { createProgram } from "../../util";
2
- import { CameraUniformBlockTotemCache, CameraUniformBlockString } from "../totems";
3
- import { noRegisterGlobeProgramCache } from "../programcache";
4
- const vertexCount = 720;
5
- const vertexShaderSource = `#version 300 es
6
- ${CameraUniformBlockString}
7
-
8
- in vec2 screen_coordinate;
9
- in float pixel_radius_small_ratio;
10
- in float pixel_radius_big_ratio;
11
- in vec4 rgba;
12
- out vec4 v_rgba;
13
- uniform float plugin_opacity;
14
-
15
- vec3 coord_opacity(){
16
- float radius;
17
- float angle;
18
- float gap = (pixel_radius_big_ratio - pixel_radius_small_ratio);
19
- if( gl_VertexID % 2 == 0){
20
- // if( gl_VertexID % 180 == 0){
21
- // radius = pixel_radius_small_ratio ;
22
- // } else
23
- if ( gl_VertexID % 60 == 0){
24
- radius = pixel_radius_small_ratio;
25
- } else if( gl_VertexID % 10 == 0) {
26
- radius = pixel_radius_small_ratio + gap * 0.5;
27
- } else {
28
- radius = pixel_radius_small_ratio + gap* 0.75;
29
- }
30
- angle = (float(gl_VertexID) / (${vertexCount}.0));
31
- } else {
32
- if ( gl_VertexID % 180 == 1){
33
- radius = pixel_radius_big_ratio + gap * 0.1;
34
-
35
- } else {
36
- radius = pixel_radius_big_ratio;
37
- }
38
- angle = (float(gl_VertexID - 1) / (${vertexCount}.0));
39
- }
40
- float opacity = fract(angle + 0.2475) / 1.5 + 0.33;
41
- angle = angle * ${Math.PI * 2.0} + world_north_angle;
42
- radius = radius * min(screenWH.x, screenWH.y) / 2.0;;
43
- return vec3( screen_coordinate + vec2( cos(angle), sin(angle)) * radius, opacity);
44
- }
45
-
46
- vec2 adjust_pos(vec2 pos) {
47
- return vec2(
48
- (pos.x / screenWH.x - 0.5) * 2.0,
49
- (0.5 - pos.y / screenWH.y) * 2.0
50
- );
51
- }
52
-
53
- void main(){
54
- vec3 c = coord_opacity();
55
- gl_Position = vec4( adjust_pos(c.xy), 0.0, 1.0);
56
- v_rgba = rgba;
57
- v_rgba.a *= plugin_opacity;
58
- gl_PointSize = 10.0;
59
- }
60
- `
61
-
62
- const fragmentShaderSource = `#version 300 es
63
- precision highp float;
64
- in vec4 v_rgba;
65
- out vec4 color;
66
- void main(){
67
- color = v_rgba;
68
- }
69
- `
70
-
71
-
72
- class Logic {
73
- constructor(globe) {
74
- this.globe = globe;
75
- this.gl = globe.gl;
76
- this._lastOpacity = 1;
77
- this.program = createProgram(this.gl, vertexShaderSource, fragmentShaderSource);
78
- const { gl, program } = this;
79
- { // assign attribute locations
80
- // in vec2 screen_coordinate;
81
- // in float pixel_radius_small_ratio;
82
- // in float pixel_radius_big_ratio;
83
- // in vec4 rgba;
84
-
85
- gl.bindAttribLocation(program, 0, "screen_coordinate");
86
- gl.bindAttribLocation(program, 1, "pixel_radius_small_ratio");
87
- gl.bindAttribLocation(program, 2, "pixel_radius_big_ratio");
88
- gl.bindAttribLocation(program, 3, "rgba");
89
- }
90
- {
91
- this._opacityLocation = gl.getUniformLocation(program, "plugin_opacity");
92
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
93
- gl.useProgram(program);
94
- gl.uniform1f(this._opacityLocation, this._lastOpacity);
95
- gl.useProgram(currentProgram);
96
- }
97
- {
98
- this.cameraBlockBindingPoint = 0;
99
- const cameraBlockIndex = gl.getUniformBlockIndex(program, "CameraUniformBlock");
100
- this.cameraBlockTotem = CameraUniformBlockTotemCache.get(globe);
101
- gl.uniformBlockBinding(program, cameraBlockIndex, this.cameraBlockBindingPoint);
102
- }
103
- }
104
-
105
-
106
- draw(vao, length, opacity) {
107
- const { globe, gl, program, cameraBlockTotem, cameraBlockBindingPoint, _opacityLocation } = this;
108
- if (globe.api_GetCurrentGeometry() === 0) return;
109
- gl.useProgram(program);
110
- cameraBlockTotem.bind(cameraBlockBindingPoint);
111
- if (opacity !== this._lastOpacity) {
112
- this._lastOpacity = opacity;
113
- gl.uniform1f(_opacityLocation, opacity);
114
- }
115
- gl.bindVertexArray(vao);
116
- gl.drawArraysInstanced(gl.LINES, 0, vertexCount, length);
117
- gl.bindVertexArray(null);
118
- cameraBlockTotem.unbind(cameraBlockBindingPoint);
119
- }
120
-
121
- createVAO(screenCoordsBufferObj, pixelRadiusRatioSmallBufferObj, pixelRadiusRatioBigBufferObj, rgbaBufferObj) {
122
- const { gl } = this;
123
- const vao = gl.createVertexArray();
124
- gl.bindVertexArray(vao);
125
- {
126
- const { buffer, stride = 0, offset = 0 } = screenCoordsBufferObj;
127
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
128
- gl.enableVertexAttribArray(0);
129
- gl.vertexAttribPointer(0, 2, gl.FLOAT, false, stride, offset);
130
- gl.vertexAttribDivisor(0, 1);
131
- }
132
- {
133
- const { buffer, stride = 0, offset = 0 } = pixelRadiusRatioSmallBufferObj;
134
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
135
- gl.enableVertexAttribArray(1);
136
- gl.vertexAttribPointer(1, 1, gl.FLOAT, false, stride, offset);
137
- gl.vertexAttribDivisor(1, 1);
138
- }
139
- {
140
- const { buffer, stride = 0, offset = 0 } = pixelRadiusRatioBigBufferObj;
141
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
142
- gl.enableVertexAttribArray(2);
143
- gl.vertexAttribPointer(2, 1, gl.FLOAT, false, stride, offset);
144
- gl.vertexAttribDivisor(2, 1);
145
- }
146
- {
147
- const { buffer, stride = 0, offset = 0 } = rgbaBufferObj;
148
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
149
- gl.enableVertexAttribArray(3);
150
- gl.vertexAttribPointer(3, 4, gl.FLOAT, false, stride, offset);
151
- gl.vertexAttribDivisor(3, 1);
152
- }
153
-
154
- gl.bindVertexArray(null);
155
- gl.bindBuffer(gl.ARRAY_BUFFER, null);
156
- return vao;
157
-
158
- }
159
-
160
-
161
-
162
-
163
- free() {
164
- const { globe } = this;
165
- CameraUniformBlockTotemCache.release(globe);
166
- }
167
- }
168
-
169
-
170
-
171
- export const PixelPaddingForFlatCompassCache = Object.freeze({
172
- get: (globe) => noRegisterGlobeProgramCache.getProgram(globe, Logic),
173
- release: (globe) => noRegisterGlobeProgramCache.releaseProgram(globe, Logic)
174
- })
package/programs/util.js DELETED
@@ -1,20 +0,0 @@
1
-
2
-
3
- function longlatbbox2normalbbox({ minLon = -180, maxLon = 180, minLat = -90, maxLat = 90 } = {}) {
4
- // x
5
- const horOffset = (minLon) * Math.PI / 180;
6
- const horSize = (maxLon - minLon) * Math.PI / 180;
7
- // y
8
- const vertOffset = (90 - maxLat) * Math.PI / 180;
9
- const vertSize = (maxLat - minLat) * Math.PI / 180;
10
-
11
- const result = {
12
- bboxOffsetRad: new Float32Array([horOffset, vertOffset]),
13
- bboxSizeRad: new Float32Array([horSize, vertSize])
14
- };
15
- console.log("longlatbbox2normalbbox", result);
16
- return result;
17
- }
18
-
19
-
20
- export { longlatbbox2normalbbox }
@@ -1,3 +0,0 @@
1
- import PingPongBufferManager from './pingpongbuffermanager';
2
- export * from './logics';
3
- export { PingPongBufferManager };