@oyna360/lobby-sdk 0.1.0

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Files changed (211) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +123 -0
  3. package/dist/avatar-accessories.d.ts +16 -0
  4. package/dist/avatar-accessories.d.ts.map +1 -0
  5. package/dist/avatar-accessories.js +214 -0
  6. package/dist/avatar-accessories.js.map +1 -0
  7. package/dist/avatar-asset-manager.d.ts +54 -0
  8. package/dist/avatar-asset-manager.d.ts.map +1 -0
  9. package/dist/avatar-asset-manager.js +215 -0
  10. package/dist/avatar-asset-manager.js.map +1 -0
  11. package/dist/avatar-clips.d.ts +17 -0
  12. package/dist/avatar-clips.d.ts.map +1 -0
  13. package/dist/avatar-clips.js +47 -0
  14. package/dist/avatar-clips.js.map +1 -0
  15. package/dist/avatar-config.d.ts +4 -0
  16. package/dist/avatar-config.d.ts.map +1 -0
  17. package/dist/avatar-config.js +9 -0
  18. package/dist/avatar-config.js.map +1 -0
  19. package/dist/avatar-factory.d.ts +64 -0
  20. package/dist/avatar-factory.d.ts.map +1 -0
  21. package/dist/avatar-factory.js +464 -0
  22. package/dist/avatar-factory.js.map +1 -0
  23. package/dist/avatar-instance.d.ts +31 -0
  24. package/dist/avatar-instance.d.ts.map +1 -0
  25. package/dist/avatar-instance.js +56 -0
  26. package/dist/avatar-instance.js.map +1 -0
  27. package/dist/avatar-material-pipeline.d.ts +34 -0
  28. package/dist/avatar-material-pipeline.d.ts.map +1 -0
  29. package/dist/avatar-material-pipeline.js +580 -0
  30. package/dist/avatar-material-pipeline.js.map +1 -0
  31. package/dist/avatar-rig-builder.d.ts +74 -0
  32. package/dist/avatar-rig-builder.d.ts.map +1 -0
  33. package/dist/avatar-rig-builder.js +347 -0
  34. package/dist/avatar-rig-builder.js.map +1 -0
  35. package/dist/draco.d.ts +7 -0
  36. package/dist/draco.d.ts.map +1 -0
  37. package/dist/draco.js +82 -0
  38. package/dist/draco.js.map +1 -0
  39. package/dist/humanoid-animator.d.ts +35 -0
  40. package/dist/humanoid-animator.d.ts.map +1 -0
  41. package/dist/humanoid-animator.js +191 -0
  42. package/dist/humanoid-animator.js.map +1 -0
  43. package/dist/humanoid-bone-names.d.ts +35 -0
  44. package/dist/humanoid-bone-names.d.ts.map +1 -0
  45. package/dist/humanoid-bone-names.js +126 -0
  46. package/dist/humanoid-bone-names.js.map +1 -0
  47. package/dist/humanoid-locomotion.d.ts +101 -0
  48. package/dist/humanoid-locomotion.d.ts.map +1 -0
  49. package/dist/humanoid-locomotion.js +300 -0
  50. package/dist/humanoid-locomotion.js.map +1 -0
  51. package/dist/humanoid-rig.d.ts +51 -0
  52. package/dist/humanoid-rig.d.ts.map +1 -0
  53. package/dist/humanoid-rig.js +304 -0
  54. package/dist/humanoid-rig.js.map +1 -0
  55. package/dist/index.d.ts +60 -0
  56. package/dist/index.d.ts.map +1 -0
  57. package/dist/index.js +42 -0
  58. package/dist/index.js.map +1 -0
  59. package/dist/lobby-chat-ui.d.ts +3 -0
  60. package/dist/lobby-chat-ui.d.ts.map +1 -0
  61. package/dist/lobby-chat-ui.js +258 -0
  62. package/dist/lobby-chat-ui.js.map +1 -0
  63. package/dist/lobby-colliders.d.ts +10 -0
  64. package/dist/lobby-colliders.d.ts.map +1 -0
  65. package/dist/lobby-colliders.js +225 -0
  66. package/dist/lobby-colliders.js.map +1 -0
  67. package/dist/lobby-connection-ui.d.ts +8 -0
  68. package/dist/lobby-connection-ui.d.ts.map +1 -0
  69. package/dist/lobby-connection-ui.js +68 -0
  70. package/dist/lobby-connection-ui.js.map +1 -0
  71. package/dist/lobby-debug.d.ts +50 -0
  72. package/dist/lobby-debug.d.ts.map +1 -0
  73. package/dist/lobby-debug.js +132 -0
  74. package/dist/lobby-debug.js.map +1 -0
  75. package/dist/lobby-font.d.ts +5 -0
  76. package/dist/lobby-font.d.ts.map +1 -0
  77. package/dist/lobby-font.js +35 -0
  78. package/dist/lobby-font.js.map +1 -0
  79. package/dist/lobby-music.d.ts +40 -0
  80. package/dist/lobby-music.d.ts.map +1 -0
  81. package/dist/lobby-music.js +250 -0
  82. package/dist/lobby-music.js.map +1 -0
  83. package/dist/lobby-orientation-ui.d.ts +10 -0
  84. package/dist/lobby-orientation-ui.d.ts.map +1 -0
  85. package/dist/lobby-orientation-ui.js +64 -0
  86. package/dist/lobby-orientation-ui.js.map +1 -0
  87. package/dist/lobby-perf-diag.d.ts +254 -0
  88. package/dist/lobby-perf-diag.d.ts.map +1 -0
  89. package/dist/lobby-perf-diag.js +775 -0
  90. package/dist/lobby-perf-diag.js.map +1 -0
  91. package/dist/lobby-plaza-diag.d.ts +103 -0
  92. package/dist/lobby-plaza-diag.d.ts.map +1 -0
  93. package/dist/lobby-plaza-diag.js +534 -0
  94. package/dist/lobby-plaza-diag.js.map +1 -0
  95. package/dist/lobby-presence-ui.d.ts +4 -0
  96. package/dist/lobby-presence-ui.d.ts.map +1 -0
  97. package/dist/lobby-presence-ui.js +89 -0
  98. package/dist/lobby-presence-ui.js.map +1 -0
  99. package/dist/lobby-real-device-diag.d.ts +119 -0
  100. package/dist/lobby-real-device-diag.d.ts.map +1 -0
  101. package/dist/lobby-real-device-diag.js +468 -0
  102. package/dist/lobby-real-device-diag.js.map +1 -0
  103. package/dist/lobby-spawn.d.ts +15 -0
  104. package/dist/lobby-spawn.d.ts.map +1 -0
  105. package/dist/lobby-spawn.js +18 -0
  106. package/dist/lobby-spawn.js.map +1 -0
  107. package/dist/lobby-ui-i18n.d.ts +11 -0
  108. package/dist/lobby-ui-i18n.d.ts.map +1 -0
  109. package/dist/lobby-ui-i18n.js +21 -0
  110. package/dist/lobby-ui-i18n.js.map +1 -0
  111. package/dist/lobby-voice-ui.d.ts +3 -0
  112. package/dist/lobby-voice-ui.d.ts.map +1 -0
  113. package/dist/lobby-voice-ui.js +105 -0
  114. package/dist/lobby-voice-ui.js.map +1 -0
  115. package/dist/local-player-controller.d.ts +80 -0
  116. package/dist/local-player-controller.d.ts.map +1 -0
  117. package/dist/local-player-controller.js +422 -0
  118. package/dist/local-player-controller.js.map +1 -0
  119. package/dist/name-tag.d.ts +3 -0
  120. package/dist/name-tag.d.ts.map +1 -0
  121. package/dist/name-tag.js +59 -0
  122. package/dist/name-tag.js.map +1 -0
  123. package/dist/network-client.d.ts +87 -0
  124. package/dist/network-client.d.ts.map +1 -0
  125. package/dist/network-client.js +182 -0
  126. package/dist/network-client.js.map +1 -0
  127. package/dist/platform-bridge.d.ts +17 -0
  128. package/dist/platform-bridge.d.ts.map +1 -0
  129. package/dist/platform-bridge.js +90 -0
  130. package/dist/platform-bridge.js.map +1 -0
  131. package/dist/platform-lobby.d.ts +176 -0
  132. package/dist/platform-lobby.d.ts.map +1 -0
  133. package/dist/platform-lobby.js +679 -0
  134. package/dist/platform-lobby.js.map +1 -0
  135. package/dist/platform-types.d.ts +56 -0
  136. package/dist/platform-types.d.ts.map +1 -0
  137. package/dist/platform-types.js +3 -0
  138. package/dist/platform-types.js.map +1 -0
  139. package/dist/player-label.d.ts +9 -0
  140. package/dist/player-label.d.ts.map +1 -0
  141. package/dist/player-label.js +14 -0
  142. package/dist/player-label.js.map +1 -0
  143. package/dist/playground/playground-layout.d.ts +14 -0
  144. package/dist/playground/playground-layout.d.ts.map +1 -0
  145. package/dist/playground/playground-layout.js +320 -0
  146. package/dist/playground/playground-layout.js.map +1 -0
  147. package/dist/playground/playground-system.d.ts +30 -0
  148. package/dist/playground/playground-system.d.ts.map +1 -0
  149. package/dist/playground/playground-system.js +202 -0
  150. package/dist/playground/playground-system.js.map +1 -0
  151. package/dist/plaza-layout.d.ts +30 -0
  152. package/dist/plaza-layout.d.ts.map +1 -0
  153. package/dist/plaza-layout.js +527 -0
  154. package/dist/plaza-layout.js.map +1 -0
  155. package/dist/plugins.d.ts +5 -0
  156. package/dist/plugins.d.ts.map +1 -0
  157. package/dist/plugins.js +26 -0
  158. package/dist/plugins.js.map +1 -0
  159. package/dist/protocol.d.ts +276 -0
  160. package/dist/protocol.d.ts.map +1 -0
  161. package/dist/protocol.js +107 -0
  162. package/dist/protocol.js.map +1 -0
  163. package/dist/quality.d.ts +39 -0
  164. package/dist/quality.d.ts.map +1 -0
  165. package/dist/quality.js +95 -0
  166. package/dist/quality.js.map +1 -0
  167. package/dist/remote-player-manager.d.ts +48 -0
  168. package/dist/remote-player-manager.d.ts.map +1 -0
  169. package/dist/remote-player-manager.js +339 -0
  170. package/dist/remote-player-manager.js.map +1 -0
  171. package/dist/scene-manager.d.ts +26 -0
  172. package/dist/scene-manager.d.ts.map +1 -0
  173. package/dist/scene-manager.js +169 -0
  174. package/dist/scene-manager.js.map +1 -0
  175. package/dist/spawn-utils.d.ts +8 -0
  176. package/dist/spawn-utils.d.ts.map +1 -0
  177. package/dist/spawn-utils.js +29 -0
  178. package/dist/spawn-utils.js.map +1 -0
  179. package/dist/starter-layout.d.ts +17 -0
  180. package/dist/starter-layout.d.ts.map +1 -0
  181. package/dist/starter-layout.js +102 -0
  182. package/dist/starter-layout.js.map +1 -0
  183. package/dist/third-person-camera.d.ts +35 -0
  184. package/dist/third-person-camera.d.ts.map +1 -0
  185. package/dist/third-person-camera.js +181 -0
  186. package/dist/third-person-camera.js.map +1 -0
  187. package/dist/types.d.ts +164 -0
  188. package/dist/types.d.ts.map +1 -0
  189. package/dist/types.js +2 -0
  190. package/dist/types.js.map +1 -0
  191. package/dist/voice-chat.d.ts +78 -0
  192. package/dist/voice-chat.d.ts.map +1 -0
  193. package/dist/voice-chat.js +321 -0
  194. package/dist/voice-chat.js.map +1 -0
  195. package/dist/yield-to-render.d.ts +3 -0
  196. package/dist/yield-to-render.d.ts.map +1 -0
  197. package/dist/yield-to-render.js +11 -0
  198. package/dist/yield-to-render.js.map +1 -0
  199. package/dist/zones.d.ts +36 -0
  200. package/dist/zones.d.ts.map +1 -0
  201. package/dist/zones.js +68 -0
  202. package/dist/zones.js.map +1 -0
  203. package/docs/00-overview.md +47 -0
  204. package/docs/01-connect.md +85 -0
  205. package/docs/02-github.md +43 -0
  206. package/docs/03-modes.md +70 -0
  207. package/docs/04-api.md +106 -0
  208. package/docs/05-features.md +55 -0
  209. package/docs/06-controls.md +34 -0
  210. package/docs/07-troubleshooting.md +39 -0
  211. package/package.json +65 -0
@@ -0,0 +1,304 @@
1
+ import { Matrix, Quaternion, TransformNode, Vector3 } from '@babylonjs/core';
2
+ import { resolveHumanoidJoints } from './humanoid-bone-names';
3
+ import { HUMANOID_JOINT_INDEX, } from './humanoid-locomotion';
4
+ function nodeDepth(node) {
5
+ let depth = 0;
6
+ let parent = node.parent;
7
+ while (parent) {
8
+ depth++;
9
+ parent = parent.parent;
10
+ }
11
+ return depth;
12
+ }
13
+ function collectCandidates(skeletons, transformNodes) {
14
+ const seen = new Set();
15
+ const out = [];
16
+ const consider = (name, node) => {
17
+ if (seen.has(node))
18
+ return;
19
+ seen.add(node);
20
+ out.push({ name: name.replace(/__a\d+$/, ''), depth: nodeDepth(node), node });
21
+ };
22
+ // Clone hierarchy first — never bind the humanoid rig to the disabled template.
23
+ for (const node of transformNodes)
24
+ consider(node.name, node);
25
+ const allowed = new Set();
26
+ for (const tn of transformNodes) {
27
+ let p = tn;
28
+ while (p) {
29
+ allowed.add(p.uniqueId);
30
+ p = p.parent;
31
+ }
32
+ const stack = [tn];
33
+ while (stack.length) {
34
+ const n = stack.pop();
35
+ allowed.add(n.uniqueId);
36
+ for (const child of n.getChildren())
37
+ stack.push(child);
38
+ }
39
+ }
40
+ for (const skeleton of skeletons) {
41
+ for (const bone of skeleton.bones) {
42
+ const linked = bone.getTransformNode?.() ?? null;
43
+ if (linked && allowed.has(linked.uniqueId))
44
+ consider(bone.name, linked);
45
+ }
46
+ }
47
+ return out;
48
+ }
49
+ function forceWorldMatrices(leaf) {
50
+ const chain = [];
51
+ let current = leaf;
52
+ while (current) {
53
+ if (current instanceof TransformNode)
54
+ chain.push(current);
55
+ current = current.parent;
56
+ }
57
+ for (let i = chain.length - 1; i >= 0; i--) {
58
+ chain[i].computeWorldMatrix(true);
59
+ }
60
+ }
61
+ const scratchMatrix = new Matrix();
62
+ const scratchInverse = new Matrix();
63
+ const scratchProbe = new Quaternion();
64
+ const scratchLocal = new Vector3();
65
+ const scratchLocalB = new Vector3();
66
+ function buildControl(node, visual) {
67
+ const rest = node.rotationQuaternion?.clone() ??
68
+ Quaternion.RotationYawPitchRoll(node.rotation.y, node.rotation.x, node.rotation.z);
69
+ node.rotationQuaternion = rest.clone();
70
+ const control = {
71
+ node,
72
+ rest,
73
+ base: rest.clone(),
74
+ axisPitch: Vector3.Right(),
75
+ axisYaw: Vector3.Up(),
76
+ axisRoll: Vector3.Forward(),
77
+ };
78
+ refreshControlAxes(control, visual);
79
+ return control;
80
+ }
81
+ /**
82
+ * Re-samples the character axes inside the bone's own local frame.
83
+ *
84
+ * `base.multiply(delta)` applies `delta` *before* the bone's own rotation
85
+ * (Babylon composes right-to-left), so the axes must live in the space the local
86
+ * matrix maps from — the bone's frame, not its parent's. Re-run this whenever
87
+ * anything upstream moves, or a child would rotate around a stale axis.
88
+ */
89
+ function refreshControlAxes(control, visual) {
90
+ control.node.getWorldMatrix().invertToRef(scratchInverse);
91
+ visual.getWorldMatrix().multiplyToRef(scratchInverse, scratchMatrix);
92
+ Vector3.TransformNormalToRef(Vector3.Right(), scratchMatrix, control.axisPitch);
93
+ Vector3.TransformNormalToRef(Vector3.Up(), scratchMatrix, control.axisYaw);
94
+ Vector3.TransformNormalToRef(Vector3.Forward(), scratchMatrix, control.axisRoll);
95
+ control.axisPitch.normalize();
96
+ control.axisYaw.normalize();
97
+ control.axisRoll.normalize();
98
+ }
99
+ /** Position of a node in character space (returns the shared scratch vector). */
100
+ function charPosition(node, visual) {
101
+ forceWorldMatrices(node);
102
+ visual.getWorldMatrix().invertToRef(scratchInverse);
103
+ Vector3.TransformCoordinatesToRef(node.absolutePosition, scratchInverse, scratchLocal);
104
+ return scratchLocal;
105
+ }
106
+ /**
107
+ * Rigs disagree on bone orientation and the glTF import mirrors the model, so we
108
+ * measure instead of guessing: nudge one joint and see which way its child
109
+ * actually travelled in character space.
110
+ */
111
+ function probeAxisSign(control, axis, sample) {
112
+ const target = control.node.rotationQuaternion;
113
+ if (!target)
114
+ return 0;
115
+ const before = sample();
116
+ Quaternion.RotationAxisToRef(axis, 0.4, scratchProbe);
117
+ control.base.multiplyToRef(scratchProbe, target);
118
+ const after = sample();
119
+ target.copyFrom(control.base);
120
+ const delta = after - before;
121
+ if (delta > 1e-4)
122
+ return 1;
123
+ if (delta < -1e-4)
124
+ return -1;
125
+ return 0;
126
+ }
127
+ /** How far the arms should sit from vertical once the bind pose is normalised. */
128
+ const NEUTRAL_ARM_SPREAD = 0.13;
129
+ /**
130
+ * Angle of a bone chain away from straight-down, in the character's XY plane —
131
+ * measured in the same convention as pose `roll`, so the difference from the
132
+ * wanted neutral *is* the correction to apply.
133
+ */
134
+ function measureSpread(from, to, visual) {
135
+ forceWorldMatrices(to);
136
+ visual.getWorldMatrix().invertToRef(scratchInverse);
137
+ Vector3.TransformCoordinatesToRef(from.absolutePosition, scratchInverse, scratchLocal);
138
+ Vector3.TransformCoordinatesToRef(to.absolutePosition, scratchInverse, scratchLocalB);
139
+ const dx = scratchLocalB.x - scratchLocal.x;
140
+ const dy = scratchLocalB.y - scratchLocal.y;
141
+ if (Math.hypot(dx, dy) < 1e-4)
142
+ return null;
143
+ return Math.atan2(dx, -dy);
144
+ }
145
+ export function buildHumanoidBoneRig(visual, skeletons, transformNodes) {
146
+ if (!skeletons.length)
147
+ return null;
148
+ const candidates = collectCandidates(skeletons, transformNodes);
149
+ if (!candidates.length)
150
+ return null;
151
+ const resolved = resolveHumanoidJoints(candidates);
152
+ if (resolved.missing.length) {
153
+ console.warn('[lobby-sdk] humanoid rig incomplete, falling back to simple pivots', {
154
+ missing: resolved.missing,
155
+ found: Object.entries(resolved.joints).map(([joint, ref]) => `${joint}=${ref?.name}`),
156
+ bones: [...new Set(candidates.map((c) => c.name))],
157
+ });
158
+ return null;
159
+ }
160
+ const nodes = {};
161
+ for (const joint of Object.keys(resolved.joints)) {
162
+ const ref = resolved.joints[joint];
163
+ if (ref)
164
+ nodes[joint] = ref.node;
165
+ }
166
+ visual.computeWorldMatrix(true);
167
+ const joints = {};
168
+ const names = {};
169
+ const entries = [];
170
+ for (const joint of Object.keys(nodes)) {
171
+ const node = nodes[joint];
172
+ if (!node)
173
+ continue;
174
+ forceWorldMatrices(node);
175
+ const control = buildControl(node, visual);
176
+ joints[joint] = control;
177
+ names[joint] = node.name;
178
+ entries.push({ control, offset: HUMANOID_JOINT_INDEX[joint] * 3 });
179
+ }
180
+ /** Limb chains, most reliable first: a long chain gives the clearest signal. */
181
+ const limbProbes = [
182
+ ['thighL', 'footL', 1],
183
+ ['thighL', 'shinL', 1],
184
+ ['upperArmL', 'handL', 1],
185
+ ['upperArmL', 'foreArmL', 1],
186
+ ['thighR', 'footR', -1],
187
+ ['upperArmR', 'handR', -1],
188
+ ];
189
+ /** Torso twist reads off the shoulders: turning left brings the right arm forward. */
190
+ const twistProbes = [
191
+ ['chest', 'handR', 'handL'],
192
+ ['chest', 'foreArmR', 'foreArmL'],
193
+ ['spine', 'handR', 'handL'],
194
+ ['hips', 'footR', 'footL'],
195
+ ];
196
+ const measureSigns = () => {
197
+ let pitch = 0;
198
+ let roll = 0;
199
+ let yaw = 0;
200
+ for (const [jointKey, probeKey, mirror] of limbProbes) {
201
+ const control = joints[jointKey];
202
+ const probe = nodes[probeKey];
203
+ if (!control || !probe)
204
+ continue;
205
+ // Swinging a limb by +pitch must carry it forward (+Z)…
206
+ if (pitch === 0) {
207
+ pitch = probeAxisSign(control, control.axisPitch, () => charPosition(probe, visual).z);
208
+ }
209
+ // …and +roll must tilt it toward the character's right (+X).
210
+ if (roll === 0) {
211
+ roll = probeAxisSign(control, control.axisRoll, () => charPosition(probe, visual).x) * mirror;
212
+ }
213
+ if (pitch !== 0 && roll !== 0)
214
+ break;
215
+ }
216
+ for (const [jointKey, rightKey, leftKey] of twistProbes) {
217
+ if (yaw !== 0)
218
+ break;
219
+ const control = joints[jointKey];
220
+ const right = nodes[rightKey];
221
+ const left = nodes[leftKey];
222
+ if (!control || !right || !left)
223
+ continue;
224
+ yaw = probeAxisSign(control, control.axisYaw, () => {
225
+ const rz = charPosition(right, visual).z;
226
+ return rz - charPosition(left, visual).z;
227
+ });
228
+ }
229
+ return {
230
+ signPitch: pitch || 1,
231
+ signYaw: yaw || 1,
232
+ signRoll: roll || 1,
233
+ };
234
+ };
235
+ let signs = measureSigns();
236
+ // A T-posed upload would otherwise stand with its arms straight out, so fold
237
+ // whatever bind pose the artist exported into a relaxed neutral…
238
+ const neutral = {};
239
+ for (const side of ['L', 'R']) {
240
+ const joint = `upperArm${side}`;
241
+ const control = joints[joint];
242
+ const distal = nodes[`hand${side}`] ?? nodes[`foreArm${side}`];
243
+ if (!control || !distal)
244
+ continue;
245
+ const spread = measureSpread(control.node, distal, visual);
246
+ if (spread === null)
247
+ continue;
248
+ const target = side === 'L' ? -NEUTRAL_ARM_SPREAD : NEUTRAL_ARM_SPREAD;
249
+ const correction = Math.max(-1.6, Math.min(1.6, target - spread));
250
+ if (Math.abs(correction) < 1e-3)
251
+ continue;
252
+ neutral[joint] = correction;
253
+ Quaternion.RotationAxisToRef(control.axisRoll, correction * signs.signRoll, scratchProbe);
254
+ control.rest.multiplyToRef(scratchProbe, control.base);
255
+ }
256
+ // …then re-sample every axis in that neutral, so elbows and hands rotate
257
+ // around the character's axes and not around the bind pose's.
258
+ for (const entry of entries) {
259
+ entry.control.node.rotationQuaternion?.copyFrom(entry.control.base);
260
+ }
261
+ for (const entry of entries)
262
+ forceWorldMatrices(entry.control.node);
263
+ for (const entry of entries)
264
+ refreshControlAxes(entry.control, visual);
265
+ signs = measureSigns();
266
+ for (const entry of entries) {
267
+ entry.control.node.rotationQuaternion?.copyFrom(entry.control.base);
268
+ }
269
+ console.info('[lobby-sdk] humanoid rig bound', { ...signs, neutral, joints: names });
270
+ return { joints, ...signs, names, entries, neutral };
271
+ }
272
+ const poseDelta = new Quaternion();
273
+ const poseStep = new Quaternion();
274
+ /** Writes a pose onto the skeleton as pure bone rotations (never translations). */
275
+ export function applyHumanoidPose(rig, pose) {
276
+ const { signPitch, signYaw, signRoll } = rig;
277
+ const angles = pose.angles;
278
+ for (const entry of rig.entries) {
279
+ const control = entry.control;
280
+ let target = control.node.rotationQuaternion;
281
+ if (!target) {
282
+ target = control.base.clone();
283
+ control.node.rotationQuaternion = target;
284
+ }
285
+ const pitch = angles[entry.offset] * signPitch;
286
+ const yaw = angles[entry.offset + 1] * signYaw;
287
+ const roll = angles[entry.offset + 2] * signRoll;
288
+ if (pitch === 0 && yaw === 0 && roll === 0) {
289
+ target.copyFrom(control.base);
290
+ continue;
291
+ }
292
+ Quaternion.RotationAxisToRef(control.axisPitch, pitch, poseDelta);
293
+ if (yaw !== 0) {
294
+ Quaternion.RotationAxisToRef(control.axisYaw, yaw, poseStep);
295
+ poseDelta.multiplyToRef(poseStep, poseDelta);
296
+ }
297
+ if (roll !== 0) {
298
+ Quaternion.RotationAxisToRef(control.axisRoll, roll, poseStep);
299
+ poseDelta.multiplyToRef(poseStep, poseDelta);
300
+ }
301
+ control.base.multiplyToRef(poseDelta, target);
302
+ }
303
+ }
304
+ //# sourceMappingURL=humanoid-rig.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,60 @@
1
+ export declare const LOBBY_SDK_BUILD = "avatar-join-v13";
2
+ export { PlatformLobby } from './platform-lobby';
3
+ export { PlatformBridge } from './platform-bridge';
4
+ export { AvatarFactory, applyAvatarTint, applyAvatarBaseAlbedo, readBaseAlbedoUrlFromConfig } from './avatar-factory';
5
+ export { AvatarAssetManager, assetCacheKey } from './avatar-asset-manager';
6
+ export type { GlbInstance, AvatarBaseDef } from './avatar-asset-manager';
7
+ export { AvatarInstance } from './avatar-instance';
8
+ export type { RemoteAvatarLifecycle } from './avatar-instance';
9
+ export { AvatarRigBuilder } from './avatar-rig-builder';
10
+ export type { AvatarRig } from './avatar-rig-builder';
11
+ export { resolveGlbUrl } from './avatar-config';
12
+ export { attachAvatarAccessories, attachAccessoriesFromAvatarConfig } from './avatar-accessories';
13
+ export type { EquippedAccessory, AccessoryPrimitive } from './avatar-accessories';
14
+ export { HumanoidAnimator } from './humanoid-animator';
15
+ export { HumanoidPose, HUMANOID_JOINTS, HUMANOID_JOINT_INDEX, WALK_GAIT, RUN_GAIT, approach, cloneGait, footContacts, gaitFrequency, lerpGait, writeAirPose, writeGaitPose, writeIdlePose, writeSlidePose, } from './humanoid-locomotion';
16
+ export type { GaitParams, HumanoidJoint } from './humanoid-locomotion';
17
+ export { buildHumanoidBoneRig, applyHumanoidPose } from './humanoid-rig';
18
+ export type { HumanoidBoneRig, HumanoidJointControl } from './humanoid-rig';
19
+ export { pickAvatarClip, dedupeClipsByName, AVATAR_CLIP_ALIASES } from './avatar-clips';
20
+ export { ThirdPersonCamera } from './third-person-camera';
21
+ export { applyLobbyCollisions, syncCharacterObstacle, removeCharacterObstacle } from './lobby-colliders';
22
+ export { NetworkClient } from './network-client';
23
+ export { RemotePlayerManager } from './remote-player-manager';
24
+ export { ZoneManager, PortalManager } from './zones';
25
+ export { defineLobbyPlugin, ShopZonePlugin, LeaderboardZonePlugin, } from './plugins';
26
+ export type { PlatformLobbyConfig, PlatformLobbyCreateOptions, PlatformLobbyDevOptions, LobbyZoneOptions, LobbyPortalOptions, LobbyPlugin, LobbyEventMap, LobbyEventName, Vector3, } from './types';
27
+ export { attachLobbyDebug, buildLobbyDebugReport, setLobbyCameraPreset } from './lobby-debug';
28
+ export type { LobbyDebugReport, LobbyDebugCheck, LobbyDebugHandle, LobbyCameraPreset } from './lobby-debug';
29
+ export { attachLobbyPerfDiag, captureLobbyPerfSnapshot, sampleLobbyPerf, setLobbyPerfDiagEnabled, resetLobbyPerfDiag, isLobbyPerfDiagEnabled, diagSetAlwaysSelectAsActiveMesh, diagSetAvatarDoubleSide, diagSetDisableUniformBuffers, getLobbyPerfPhaseSummary, captureLobbyPerfMemory, collectLobbyAvatarCosts, extractSpawnTimelineFromMarks, summarizeAvatarRenderCosts, sampleAvatarRender, captureWebGlInfo, } from './lobby-perf-diag';
30
+ export type { LobbyPerfSnapshot, LobbyPerfSampleSeries, LobbyPerfDiagHandle, LobbyPerfPhase, LobbyPerfPhaseStat, LobbyPerfPhaseDist, LobbyPerfMemoryInfo, LobbyPerfAvatarCost, AvatarRenderCostSummary, AvatarRenderSample, } from './lobby-perf-diag';
31
+ export { attachRealDeviceAvatarDiag, captureRealDeviceInfo, runRealDeviceAvatarSuite, } from './lobby-real-device-diag';
32
+ export type { RealDeviceLobbyBridge, RealDeviceSuiteOptions, RealDeviceAvatarReport, RealDeviceInfo, } from './lobby-real-device-diag';
33
+ export { attachPlazaDiag, runPlazaDiagSuite, inventoryPlazaSubsystems, classifyPlazaMesh, PLAZA_MESH_SUBSYSTEMS, } from './lobby-plaza-diag';
34
+ export type { PlazaSubsystemId, PlazaSubsystemInventory, PlazaDiagReport, PlazaDiagSuiteOptions, PlazaDiagSample, } from './lobby-plaza-diag';
35
+ export { attachNameTag } from './name-tag';
36
+ export { applyStarterLayout, createPortalVisual } from './starter-layout';
37
+ export type { StarterLayoutConfig } from './starter-layout';
38
+ export { applyPlazaLayout, DEFAULT_PLAZA_ROOMS } from './plaza-layout';
39
+ export type { PlazaLayoutConfig, PlazaRoomDef } from './plaza-layout';
40
+ export { attachPlayground } from './playground/playground-system';
41
+ export { LobbyMusic } from './lobby-music';
42
+ export { attachLobbyChatUi } from './lobby-chat-ui';
43
+ export { attachLobbyPresenceUi } from './lobby-presence-ui';
44
+ export { attachLobbyVoiceUi } from './lobby-voice-ui';
45
+ export { attachLobbyConnectionUi } from './lobby-connection-ui';
46
+ export { attachLobbyOrientationUi } from './lobby-orientation-ui';
47
+ export { resolveLobbyUiMessages } from './lobby-ui-i18n';
48
+ export type { LobbyUiLocale, LobbyUiMessages } from './lobby-ui-i18n';
49
+ export { LobbyVoiceChat } from './voice-chat';
50
+ export type { VoiceChatState, VoiceSignaling } from './voice-chat';
51
+ export { formatPlayerLabel, formatPlayerLabelParts, formatPlayerHandle, formatAvatarTagLabel } from './player-label';
52
+ export { DEFAULT_LOBBY_SPAWN, lobbySpawnPose, provisionalSpawnSlot, resolveSpawnPose, spawnLayoutFromConfig, } from './spawn-utils';
53
+ export type { LobbySpawnLayout, LobbySpawnPose } from './spawn-utils';
54
+ export { ensureLobbyPersianFont, lobbyCanvasFont, LOBBY_UI_FONT } from './lobby-font';
55
+ export { SLIDE_ANCHOR, TRAMPOLINE_ANCHOR } from './playground/playground-layout';
56
+ export { LOBBY_QUALITY, detectLobbyQuality, isTouchDevice, lobbyQualitySettings, resolveLobbyQuality, shouldDisableLobbyBloom, shouldTrimAvatarDetailMaps, remoteAvatarAnimStride, LOBBY_AVATAR_ANIM_FULL_DIST, LOBBY_AVATAR_ANIM_HALF_DIST, LOBBY_AVATAR_ANIM_QUARTER_DIST, } from './quality';
57
+ export type { LobbyQualityLevel, LobbyQualitySettings } from './quality';
58
+ export { LOBBY_PROTOCOL_VERSION, GLOBAL_AVATAR_ROOM_ID, gameRoomId, isRoomForGame, parseGameSlugFromRoom, LOBBY_CHAT_MAX_LEN, LOBBY_DATA_MAX_LEN, LOBBY_DATA_CHANNEL_MAX_LEN, sanitizeLobbyChat, sanitizeLobbyDataChannel, sanitizeLobbyDataPayload, } from './protocol';
59
+ export type { LobbyVoiceMode, LobbyVoicePeerState, LobbyFeatureFlags } from './protocol';
60
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
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package/dist/index.js ADDED
@@ -0,0 +1,42 @@
1
+ export const LOBBY_SDK_BUILD = 'avatar-join-v13';
2
+ export { PlatformLobby } from './platform-lobby';
3
+ export { PlatformBridge } from './platform-bridge';
4
+ export { AvatarFactory, applyAvatarTint, applyAvatarBaseAlbedo, readBaseAlbedoUrlFromConfig } from './avatar-factory';
5
+ export { AvatarAssetManager, assetCacheKey } from './avatar-asset-manager';
6
+ export { AvatarInstance } from './avatar-instance';
7
+ export { AvatarRigBuilder } from './avatar-rig-builder';
8
+ export { resolveGlbUrl } from './avatar-config';
9
+ export { attachAvatarAccessories, attachAccessoriesFromAvatarConfig } from './avatar-accessories';
10
+ export { HumanoidAnimator } from './humanoid-animator';
11
+ export { HumanoidPose, HUMANOID_JOINTS, HUMANOID_JOINT_INDEX, WALK_GAIT, RUN_GAIT, approach, cloneGait, footContacts, gaitFrequency, lerpGait, writeAirPose, writeGaitPose, writeIdlePose, writeSlidePose, } from './humanoid-locomotion';
12
+ export { buildHumanoidBoneRig, applyHumanoidPose } from './humanoid-rig';
13
+ export { pickAvatarClip, dedupeClipsByName, AVATAR_CLIP_ALIASES } from './avatar-clips';
14
+ export { ThirdPersonCamera } from './third-person-camera';
15
+ export { applyLobbyCollisions, syncCharacterObstacle, removeCharacterObstacle } from './lobby-colliders';
16
+ export { NetworkClient } from './network-client';
17
+ export { RemotePlayerManager } from './remote-player-manager';
18
+ export { ZoneManager, PortalManager } from './zones';
19
+ export { defineLobbyPlugin, ShopZonePlugin, LeaderboardZonePlugin, } from './plugins';
20
+ export { attachLobbyDebug, buildLobbyDebugReport, setLobbyCameraPreset } from './lobby-debug';
21
+ export { attachLobbyPerfDiag, captureLobbyPerfSnapshot, sampleLobbyPerf, setLobbyPerfDiagEnabled, resetLobbyPerfDiag, isLobbyPerfDiagEnabled, diagSetAlwaysSelectAsActiveMesh, diagSetAvatarDoubleSide, diagSetDisableUniformBuffers, getLobbyPerfPhaseSummary, captureLobbyPerfMemory, collectLobbyAvatarCosts, extractSpawnTimelineFromMarks, summarizeAvatarRenderCosts, sampleAvatarRender, captureWebGlInfo, } from './lobby-perf-diag';
22
+ export { attachRealDeviceAvatarDiag, captureRealDeviceInfo, runRealDeviceAvatarSuite, } from './lobby-real-device-diag';
23
+ export { attachPlazaDiag, runPlazaDiagSuite, inventoryPlazaSubsystems, classifyPlazaMesh, PLAZA_MESH_SUBSYSTEMS, } from './lobby-plaza-diag';
24
+ export { attachNameTag } from './name-tag';
25
+ export { applyStarterLayout, createPortalVisual } from './starter-layout';
26
+ export { applyPlazaLayout, DEFAULT_PLAZA_ROOMS } from './plaza-layout';
27
+ export { attachPlayground } from './playground/playground-system';
28
+ export { LobbyMusic } from './lobby-music';
29
+ export { attachLobbyChatUi } from './lobby-chat-ui';
30
+ export { attachLobbyPresenceUi } from './lobby-presence-ui';
31
+ export { attachLobbyVoiceUi } from './lobby-voice-ui';
32
+ export { attachLobbyConnectionUi } from './lobby-connection-ui';
33
+ export { attachLobbyOrientationUi } from './lobby-orientation-ui';
34
+ export { resolveLobbyUiMessages } from './lobby-ui-i18n';
35
+ export { LobbyVoiceChat } from './voice-chat';
36
+ export { formatPlayerLabel, formatPlayerLabelParts, formatPlayerHandle, formatAvatarTagLabel } from './player-label';
37
+ export { DEFAULT_LOBBY_SPAWN, lobbySpawnPose, provisionalSpawnSlot, resolveSpawnPose, spawnLayoutFromConfig, } from './spawn-utils';
38
+ export { ensureLobbyPersianFont, lobbyCanvasFont, LOBBY_UI_FONT } from './lobby-font';
39
+ export { SLIDE_ANCHOR, TRAMPOLINE_ANCHOR } from './playground/playground-layout';
40
+ export { LOBBY_QUALITY, detectLobbyQuality, isTouchDevice, lobbyQualitySettings, resolveLobbyQuality, shouldDisableLobbyBloom, shouldTrimAvatarDetailMaps, remoteAvatarAnimStride, LOBBY_AVATAR_ANIM_FULL_DIST, LOBBY_AVATAR_ANIM_HALF_DIST, LOBBY_AVATAR_ANIM_QUARTER_DIST, } from './quality';
41
+ export { LOBBY_PROTOCOL_VERSION, GLOBAL_AVATAR_ROOM_ID, gameRoomId, isRoomForGame, parseGameSlugFromRoom, LOBBY_CHAT_MAX_LEN, LOBBY_DATA_MAX_LEN, LOBBY_DATA_CHANNEL_MAX_LEN, sanitizeLobbyChat, sanitizeLobbyDataChannel, sanitizeLobbyDataPayload, } from './protocol';
42
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,3 @@
1
+ import type { PlatformLobby } from './platform-lobby';
2
+ export declare function attachLobbyChatUi(lobby: PlatformLobby, canvas: HTMLCanvasElement): () => void;
3
+ //# sourceMappingURL=lobby-chat-ui.d.ts.map
@@ -0,0 +1 @@
1
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