@oyna360/lobby-sdk 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +123 -0
- package/dist/avatar-accessories.d.ts +16 -0
- package/dist/avatar-accessories.d.ts.map +1 -0
- package/dist/avatar-accessories.js +214 -0
- package/dist/avatar-accessories.js.map +1 -0
- package/dist/avatar-asset-manager.d.ts +54 -0
- package/dist/avatar-asset-manager.d.ts.map +1 -0
- package/dist/avatar-asset-manager.js +215 -0
- package/dist/avatar-asset-manager.js.map +1 -0
- package/dist/avatar-clips.d.ts +17 -0
- package/dist/avatar-clips.d.ts.map +1 -0
- package/dist/avatar-clips.js +47 -0
- package/dist/avatar-clips.js.map +1 -0
- package/dist/avatar-config.d.ts +4 -0
- package/dist/avatar-config.d.ts.map +1 -0
- package/dist/avatar-config.js +9 -0
- package/dist/avatar-config.js.map +1 -0
- package/dist/avatar-factory.d.ts +64 -0
- package/dist/avatar-factory.d.ts.map +1 -0
- package/dist/avatar-factory.js +464 -0
- package/dist/avatar-factory.js.map +1 -0
- package/dist/avatar-instance.d.ts +31 -0
- package/dist/avatar-instance.d.ts.map +1 -0
- package/dist/avatar-instance.js +56 -0
- package/dist/avatar-instance.js.map +1 -0
- package/dist/avatar-material-pipeline.d.ts +34 -0
- package/dist/avatar-material-pipeline.d.ts.map +1 -0
- package/dist/avatar-material-pipeline.js +580 -0
- package/dist/avatar-material-pipeline.js.map +1 -0
- package/dist/avatar-rig-builder.d.ts +74 -0
- package/dist/avatar-rig-builder.d.ts.map +1 -0
- package/dist/avatar-rig-builder.js +347 -0
- package/dist/avatar-rig-builder.js.map +1 -0
- package/dist/draco.d.ts +7 -0
- package/dist/draco.d.ts.map +1 -0
- package/dist/draco.js +82 -0
- package/dist/draco.js.map +1 -0
- package/dist/humanoid-animator.d.ts +35 -0
- package/dist/humanoid-animator.d.ts.map +1 -0
- package/dist/humanoid-animator.js +191 -0
- package/dist/humanoid-animator.js.map +1 -0
- package/dist/humanoid-bone-names.d.ts +35 -0
- package/dist/humanoid-bone-names.d.ts.map +1 -0
- package/dist/humanoid-bone-names.js +126 -0
- package/dist/humanoid-bone-names.js.map +1 -0
- package/dist/humanoid-locomotion.d.ts +101 -0
- package/dist/humanoid-locomotion.d.ts.map +1 -0
- package/dist/humanoid-locomotion.js +300 -0
- package/dist/humanoid-locomotion.js.map +1 -0
- package/dist/humanoid-rig.d.ts +51 -0
- package/dist/humanoid-rig.d.ts.map +1 -0
- package/dist/humanoid-rig.js +304 -0
- package/dist/humanoid-rig.js.map +1 -0
- package/dist/index.d.ts +60 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +42 -0
- package/dist/index.js.map +1 -0
- package/dist/lobby-chat-ui.d.ts +3 -0
- package/dist/lobby-chat-ui.d.ts.map +1 -0
- package/dist/lobby-chat-ui.js +258 -0
- package/dist/lobby-chat-ui.js.map +1 -0
- package/dist/lobby-colliders.d.ts +10 -0
- package/dist/lobby-colliders.d.ts.map +1 -0
- package/dist/lobby-colliders.js +225 -0
- package/dist/lobby-colliders.js.map +1 -0
- package/dist/lobby-connection-ui.d.ts +8 -0
- package/dist/lobby-connection-ui.d.ts.map +1 -0
- package/dist/lobby-connection-ui.js +68 -0
- package/dist/lobby-connection-ui.js.map +1 -0
- package/dist/lobby-debug.d.ts +50 -0
- package/dist/lobby-debug.d.ts.map +1 -0
- package/dist/lobby-debug.js +132 -0
- package/dist/lobby-debug.js.map +1 -0
- package/dist/lobby-font.d.ts +5 -0
- package/dist/lobby-font.d.ts.map +1 -0
- package/dist/lobby-font.js +35 -0
- package/dist/lobby-font.js.map +1 -0
- package/dist/lobby-music.d.ts +40 -0
- package/dist/lobby-music.d.ts.map +1 -0
- package/dist/lobby-music.js +250 -0
- package/dist/lobby-music.js.map +1 -0
- package/dist/lobby-orientation-ui.d.ts +10 -0
- package/dist/lobby-orientation-ui.d.ts.map +1 -0
- package/dist/lobby-orientation-ui.js +64 -0
- package/dist/lobby-orientation-ui.js.map +1 -0
- package/dist/lobby-perf-diag.d.ts +254 -0
- package/dist/lobby-perf-diag.d.ts.map +1 -0
- package/dist/lobby-perf-diag.js +775 -0
- package/dist/lobby-perf-diag.js.map +1 -0
- package/dist/lobby-plaza-diag.d.ts +103 -0
- package/dist/lobby-plaza-diag.d.ts.map +1 -0
- package/dist/lobby-plaza-diag.js +534 -0
- package/dist/lobby-plaza-diag.js.map +1 -0
- package/dist/lobby-presence-ui.d.ts +4 -0
- package/dist/lobby-presence-ui.d.ts.map +1 -0
- package/dist/lobby-presence-ui.js +89 -0
- package/dist/lobby-presence-ui.js.map +1 -0
- package/dist/lobby-real-device-diag.d.ts +119 -0
- package/dist/lobby-real-device-diag.d.ts.map +1 -0
- package/dist/lobby-real-device-diag.js +468 -0
- package/dist/lobby-real-device-diag.js.map +1 -0
- package/dist/lobby-spawn.d.ts +15 -0
- package/dist/lobby-spawn.d.ts.map +1 -0
- package/dist/lobby-spawn.js +18 -0
- package/dist/lobby-spawn.js.map +1 -0
- package/dist/lobby-ui-i18n.d.ts +11 -0
- package/dist/lobby-ui-i18n.d.ts.map +1 -0
- package/dist/lobby-ui-i18n.js +21 -0
- package/dist/lobby-ui-i18n.js.map +1 -0
- package/dist/lobby-voice-ui.d.ts +3 -0
- package/dist/lobby-voice-ui.d.ts.map +1 -0
- package/dist/lobby-voice-ui.js +105 -0
- package/dist/lobby-voice-ui.js.map +1 -0
- package/dist/local-player-controller.d.ts +80 -0
- package/dist/local-player-controller.d.ts.map +1 -0
- package/dist/local-player-controller.js +422 -0
- package/dist/local-player-controller.js.map +1 -0
- package/dist/name-tag.d.ts +3 -0
- package/dist/name-tag.d.ts.map +1 -0
- package/dist/name-tag.js +59 -0
- package/dist/name-tag.js.map +1 -0
- package/dist/network-client.d.ts +87 -0
- package/dist/network-client.d.ts.map +1 -0
- package/dist/network-client.js +182 -0
- package/dist/network-client.js.map +1 -0
- package/dist/platform-bridge.d.ts +17 -0
- package/dist/platform-bridge.d.ts.map +1 -0
- package/dist/platform-bridge.js +90 -0
- package/dist/platform-bridge.js.map +1 -0
- package/dist/platform-lobby.d.ts +176 -0
- package/dist/platform-lobby.d.ts.map +1 -0
- package/dist/platform-lobby.js +679 -0
- package/dist/platform-lobby.js.map +1 -0
- package/dist/platform-types.d.ts +56 -0
- package/dist/platform-types.d.ts.map +1 -0
- package/dist/platform-types.js +3 -0
- package/dist/platform-types.js.map +1 -0
- package/dist/player-label.d.ts +9 -0
- package/dist/player-label.d.ts.map +1 -0
- package/dist/player-label.js +14 -0
- package/dist/player-label.js.map +1 -0
- package/dist/playground/playground-layout.d.ts +14 -0
- package/dist/playground/playground-layout.d.ts.map +1 -0
- package/dist/playground/playground-layout.js +320 -0
- package/dist/playground/playground-layout.js.map +1 -0
- package/dist/playground/playground-system.d.ts +30 -0
- package/dist/playground/playground-system.d.ts.map +1 -0
- package/dist/playground/playground-system.js +202 -0
- package/dist/playground/playground-system.js.map +1 -0
- package/dist/plaza-layout.d.ts +30 -0
- package/dist/plaza-layout.d.ts.map +1 -0
- package/dist/plaza-layout.js +527 -0
- package/dist/plaza-layout.js.map +1 -0
- package/dist/plugins.d.ts +5 -0
- package/dist/plugins.d.ts.map +1 -0
- package/dist/plugins.js +26 -0
- package/dist/plugins.js.map +1 -0
- package/dist/protocol.d.ts +276 -0
- package/dist/protocol.d.ts.map +1 -0
- package/dist/protocol.js +107 -0
- package/dist/protocol.js.map +1 -0
- package/dist/quality.d.ts +39 -0
- package/dist/quality.d.ts.map +1 -0
- package/dist/quality.js +95 -0
- package/dist/quality.js.map +1 -0
- package/dist/remote-player-manager.d.ts +48 -0
- package/dist/remote-player-manager.d.ts.map +1 -0
- package/dist/remote-player-manager.js +339 -0
- package/dist/remote-player-manager.js.map +1 -0
- package/dist/scene-manager.d.ts +26 -0
- package/dist/scene-manager.d.ts.map +1 -0
- package/dist/scene-manager.js +169 -0
- package/dist/scene-manager.js.map +1 -0
- package/dist/spawn-utils.d.ts +8 -0
- package/dist/spawn-utils.d.ts.map +1 -0
- package/dist/spawn-utils.js +29 -0
- package/dist/spawn-utils.js.map +1 -0
- package/dist/starter-layout.d.ts +17 -0
- package/dist/starter-layout.d.ts.map +1 -0
- package/dist/starter-layout.js +102 -0
- package/dist/starter-layout.js.map +1 -0
- package/dist/third-person-camera.d.ts +35 -0
- package/dist/third-person-camera.d.ts.map +1 -0
- package/dist/third-person-camera.js +181 -0
- package/dist/third-person-camera.js.map +1 -0
- package/dist/types.d.ts +164 -0
- package/dist/types.d.ts.map +1 -0
- package/dist/types.js +2 -0
- package/dist/types.js.map +1 -0
- package/dist/voice-chat.d.ts +78 -0
- package/dist/voice-chat.d.ts.map +1 -0
- package/dist/voice-chat.js +321 -0
- package/dist/voice-chat.js.map +1 -0
- package/dist/yield-to-render.d.ts +3 -0
- package/dist/yield-to-render.d.ts.map +1 -0
- package/dist/yield-to-render.js +11 -0
- package/dist/yield-to-render.js.map +1 -0
- package/dist/zones.d.ts +36 -0
- package/dist/zones.d.ts.map +1 -0
- package/dist/zones.js +68 -0
- package/dist/zones.js.map +1 -0
- package/docs/00-overview.md +47 -0
- package/docs/01-connect.md +85 -0
- package/docs/02-github.md +43 -0
- package/docs/03-modes.md +70 -0
- package/docs/04-api.md +106 -0
- package/docs/05-features.md +55 -0
- package/docs/06-controls.md +34 -0
- package/docs/07-troubleshooting.md +39 -0
- package/package.json +65 -0
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import { Matrix, Quaternion, TransformNode, Vector3 } from '@babylonjs/core';
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import { resolveHumanoidJoints } from './humanoid-bone-names';
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import { HUMANOID_JOINT_INDEX, } from './humanoid-locomotion';
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function nodeDepth(node) {
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let depth = 0;
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let parent = node.parent;
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while (parent) {
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depth++;
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parent = parent.parent;
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}
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return depth;
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}
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function collectCandidates(skeletons, transformNodes) {
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const seen = new Set();
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const out = [];
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const consider = (name, node) => {
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if (seen.has(node))
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return;
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seen.add(node);
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out.push({ name: name.replace(/__a\d+$/, ''), depth: nodeDepth(node), node });
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};
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// Clone hierarchy first — never bind the humanoid rig to the disabled template.
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for (const node of transformNodes)
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consider(node.name, node);
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const allowed = new Set();
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for (const tn of transformNodes) {
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let p = tn;
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while (p) {
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allowed.add(p.uniqueId);
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p = p.parent;
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}
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const stack = [tn];
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while (stack.length) {
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const n = stack.pop();
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allowed.add(n.uniqueId);
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for (const child of n.getChildren())
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stack.push(child);
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}
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}
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for (const skeleton of skeletons) {
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for (const bone of skeleton.bones) {
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const linked = bone.getTransformNode?.() ?? null;
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if (linked && allowed.has(linked.uniqueId))
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consider(bone.name, linked);
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}
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}
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return out;
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}
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function forceWorldMatrices(leaf) {
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const chain = [];
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let current = leaf;
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while (current) {
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if (current instanceof TransformNode)
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chain.push(current);
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current = current.parent;
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}
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for (let i = chain.length - 1; i >= 0; i--) {
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chain[i].computeWorldMatrix(true);
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}
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}
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const scratchMatrix = new Matrix();
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const scratchInverse = new Matrix();
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const scratchProbe = new Quaternion();
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const scratchLocal = new Vector3();
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const scratchLocalB = new Vector3();
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function buildControl(node, visual) {
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const rest = node.rotationQuaternion?.clone() ??
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Quaternion.RotationYawPitchRoll(node.rotation.y, node.rotation.x, node.rotation.z);
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node.rotationQuaternion = rest.clone();
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const control = {
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node,
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rest,
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base: rest.clone(),
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axisPitch: Vector3.Right(),
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axisYaw: Vector3.Up(),
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axisRoll: Vector3.Forward(),
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};
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refreshControlAxes(control, visual);
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return control;
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}
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/**
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* Re-samples the character axes inside the bone's own local frame.
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*
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* `base.multiply(delta)` applies `delta` *before* the bone's own rotation
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* (Babylon composes right-to-left), so the axes must live in the space the local
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* matrix maps from — the bone's frame, not its parent's. Re-run this whenever
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* anything upstream moves, or a child would rotate around a stale axis.
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*/
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function refreshControlAxes(control, visual) {
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control.node.getWorldMatrix().invertToRef(scratchInverse);
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visual.getWorldMatrix().multiplyToRef(scratchInverse, scratchMatrix);
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Vector3.TransformNormalToRef(Vector3.Right(), scratchMatrix, control.axisPitch);
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Vector3.TransformNormalToRef(Vector3.Up(), scratchMatrix, control.axisYaw);
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Vector3.TransformNormalToRef(Vector3.Forward(), scratchMatrix, control.axisRoll);
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control.axisPitch.normalize();
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control.axisYaw.normalize();
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control.axisRoll.normalize();
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}
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/** Position of a node in character space (returns the shared scratch vector). */
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function charPosition(node, visual) {
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forceWorldMatrices(node);
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visual.getWorldMatrix().invertToRef(scratchInverse);
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Vector3.TransformCoordinatesToRef(node.absolutePosition, scratchInverse, scratchLocal);
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return scratchLocal;
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}
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/**
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* Rigs disagree on bone orientation and the glTF import mirrors the model, so we
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* measure instead of guessing: nudge one joint and see which way its child
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* actually travelled in character space.
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*/
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function probeAxisSign(control, axis, sample) {
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const target = control.node.rotationQuaternion;
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if (!target)
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return 0;
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const before = sample();
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Quaternion.RotationAxisToRef(axis, 0.4, scratchProbe);
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control.base.multiplyToRef(scratchProbe, target);
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const after = sample();
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target.copyFrom(control.base);
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const delta = after - before;
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if (delta > 1e-4)
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return 1;
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if (delta < -1e-4)
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return -1;
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return 0;
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}
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/** How far the arms should sit from vertical once the bind pose is normalised. */
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const NEUTRAL_ARM_SPREAD = 0.13;
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/**
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* Angle of a bone chain away from straight-down, in the character's XY plane —
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* measured in the same convention as pose `roll`, so the difference from the
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* wanted neutral *is* the correction to apply.
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*/
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function measureSpread(from, to, visual) {
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forceWorldMatrices(to);
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visual.getWorldMatrix().invertToRef(scratchInverse);
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Vector3.TransformCoordinatesToRef(from.absolutePosition, scratchInverse, scratchLocal);
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Vector3.TransformCoordinatesToRef(to.absolutePosition, scratchInverse, scratchLocalB);
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const dx = scratchLocalB.x - scratchLocal.x;
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const dy = scratchLocalB.y - scratchLocal.y;
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if (Math.hypot(dx, dy) < 1e-4)
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return null;
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return Math.atan2(dx, -dy);
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}
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export function buildHumanoidBoneRig(visual, skeletons, transformNodes) {
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if (!skeletons.length)
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return null;
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const candidates = collectCandidates(skeletons, transformNodes);
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if (!candidates.length)
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return null;
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const resolved = resolveHumanoidJoints(candidates);
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if (resolved.missing.length) {
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console.warn('[lobby-sdk] humanoid rig incomplete, falling back to simple pivots', {
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missing: resolved.missing,
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+
found: Object.entries(resolved.joints).map(([joint, ref]) => `${joint}=${ref?.name}`),
|
|
156
|
+
bones: [...new Set(candidates.map((c) => c.name))],
|
|
157
|
+
});
|
|
158
|
+
return null;
|
|
159
|
+
}
|
|
160
|
+
const nodes = {};
|
|
161
|
+
for (const joint of Object.keys(resolved.joints)) {
|
|
162
|
+
const ref = resolved.joints[joint];
|
|
163
|
+
if (ref)
|
|
164
|
+
nodes[joint] = ref.node;
|
|
165
|
+
}
|
|
166
|
+
visual.computeWorldMatrix(true);
|
|
167
|
+
const joints = {};
|
|
168
|
+
const names = {};
|
|
169
|
+
const entries = [];
|
|
170
|
+
for (const joint of Object.keys(nodes)) {
|
|
171
|
+
const node = nodes[joint];
|
|
172
|
+
if (!node)
|
|
173
|
+
continue;
|
|
174
|
+
forceWorldMatrices(node);
|
|
175
|
+
const control = buildControl(node, visual);
|
|
176
|
+
joints[joint] = control;
|
|
177
|
+
names[joint] = node.name;
|
|
178
|
+
entries.push({ control, offset: HUMANOID_JOINT_INDEX[joint] * 3 });
|
|
179
|
+
}
|
|
180
|
+
/** Limb chains, most reliable first: a long chain gives the clearest signal. */
|
|
181
|
+
const limbProbes = [
|
|
182
|
+
['thighL', 'footL', 1],
|
|
183
|
+
['thighL', 'shinL', 1],
|
|
184
|
+
['upperArmL', 'handL', 1],
|
|
185
|
+
['upperArmL', 'foreArmL', 1],
|
|
186
|
+
['thighR', 'footR', -1],
|
|
187
|
+
['upperArmR', 'handR', -1],
|
|
188
|
+
];
|
|
189
|
+
/** Torso twist reads off the shoulders: turning left brings the right arm forward. */
|
|
190
|
+
const twistProbes = [
|
|
191
|
+
['chest', 'handR', 'handL'],
|
|
192
|
+
['chest', 'foreArmR', 'foreArmL'],
|
|
193
|
+
['spine', 'handR', 'handL'],
|
|
194
|
+
['hips', 'footR', 'footL'],
|
|
195
|
+
];
|
|
196
|
+
const measureSigns = () => {
|
|
197
|
+
let pitch = 0;
|
|
198
|
+
let roll = 0;
|
|
199
|
+
let yaw = 0;
|
|
200
|
+
for (const [jointKey, probeKey, mirror] of limbProbes) {
|
|
201
|
+
const control = joints[jointKey];
|
|
202
|
+
const probe = nodes[probeKey];
|
|
203
|
+
if (!control || !probe)
|
|
204
|
+
continue;
|
|
205
|
+
// Swinging a limb by +pitch must carry it forward (+Z)…
|
|
206
|
+
if (pitch === 0) {
|
|
207
|
+
pitch = probeAxisSign(control, control.axisPitch, () => charPosition(probe, visual).z);
|
|
208
|
+
}
|
|
209
|
+
// …and +roll must tilt it toward the character's right (+X).
|
|
210
|
+
if (roll === 0) {
|
|
211
|
+
roll = probeAxisSign(control, control.axisRoll, () => charPosition(probe, visual).x) * mirror;
|
|
212
|
+
}
|
|
213
|
+
if (pitch !== 0 && roll !== 0)
|
|
214
|
+
break;
|
|
215
|
+
}
|
|
216
|
+
for (const [jointKey, rightKey, leftKey] of twistProbes) {
|
|
217
|
+
if (yaw !== 0)
|
|
218
|
+
break;
|
|
219
|
+
const control = joints[jointKey];
|
|
220
|
+
const right = nodes[rightKey];
|
|
221
|
+
const left = nodes[leftKey];
|
|
222
|
+
if (!control || !right || !left)
|
|
223
|
+
continue;
|
|
224
|
+
yaw = probeAxisSign(control, control.axisYaw, () => {
|
|
225
|
+
const rz = charPosition(right, visual).z;
|
|
226
|
+
return rz - charPosition(left, visual).z;
|
|
227
|
+
});
|
|
228
|
+
}
|
|
229
|
+
return {
|
|
230
|
+
signPitch: pitch || 1,
|
|
231
|
+
signYaw: yaw || 1,
|
|
232
|
+
signRoll: roll || 1,
|
|
233
|
+
};
|
|
234
|
+
};
|
|
235
|
+
let signs = measureSigns();
|
|
236
|
+
// A T-posed upload would otherwise stand with its arms straight out, so fold
|
|
237
|
+
// whatever bind pose the artist exported into a relaxed neutral…
|
|
238
|
+
const neutral = {};
|
|
239
|
+
for (const side of ['L', 'R']) {
|
|
240
|
+
const joint = `upperArm${side}`;
|
|
241
|
+
const control = joints[joint];
|
|
242
|
+
const distal = nodes[`hand${side}`] ?? nodes[`foreArm${side}`];
|
|
243
|
+
if (!control || !distal)
|
|
244
|
+
continue;
|
|
245
|
+
const spread = measureSpread(control.node, distal, visual);
|
|
246
|
+
if (spread === null)
|
|
247
|
+
continue;
|
|
248
|
+
const target = side === 'L' ? -NEUTRAL_ARM_SPREAD : NEUTRAL_ARM_SPREAD;
|
|
249
|
+
const correction = Math.max(-1.6, Math.min(1.6, target - spread));
|
|
250
|
+
if (Math.abs(correction) < 1e-3)
|
|
251
|
+
continue;
|
|
252
|
+
neutral[joint] = correction;
|
|
253
|
+
Quaternion.RotationAxisToRef(control.axisRoll, correction * signs.signRoll, scratchProbe);
|
|
254
|
+
control.rest.multiplyToRef(scratchProbe, control.base);
|
|
255
|
+
}
|
|
256
|
+
// …then re-sample every axis in that neutral, so elbows and hands rotate
|
|
257
|
+
// around the character's axes and not around the bind pose's.
|
|
258
|
+
for (const entry of entries) {
|
|
259
|
+
entry.control.node.rotationQuaternion?.copyFrom(entry.control.base);
|
|
260
|
+
}
|
|
261
|
+
for (const entry of entries)
|
|
262
|
+
forceWorldMatrices(entry.control.node);
|
|
263
|
+
for (const entry of entries)
|
|
264
|
+
refreshControlAxes(entry.control, visual);
|
|
265
|
+
signs = measureSigns();
|
|
266
|
+
for (const entry of entries) {
|
|
267
|
+
entry.control.node.rotationQuaternion?.copyFrom(entry.control.base);
|
|
268
|
+
}
|
|
269
|
+
console.info('[lobby-sdk] humanoid rig bound', { ...signs, neutral, joints: names });
|
|
270
|
+
return { joints, ...signs, names, entries, neutral };
|
|
271
|
+
}
|
|
272
|
+
const poseDelta = new Quaternion();
|
|
273
|
+
const poseStep = new Quaternion();
|
|
274
|
+
/** Writes a pose onto the skeleton as pure bone rotations (never translations). */
|
|
275
|
+
export function applyHumanoidPose(rig, pose) {
|
|
276
|
+
const { signPitch, signYaw, signRoll } = rig;
|
|
277
|
+
const angles = pose.angles;
|
|
278
|
+
for (const entry of rig.entries) {
|
|
279
|
+
const control = entry.control;
|
|
280
|
+
let target = control.node.rotationQuaternion;
|
|
281
|
+
if (!target) {
|
|
282
|
+
target = control.base.clone();
|
|
283
|
+
control.node.rotationQuaternion = target;
|
|
284
|
+
}
|
|
285
|
+
const pitch = angles[entry.offset] * signPitch;
|
|
286
|
+
const yaw = angles[entry.offset + 1] * signYaw;
|
|
287
|
+
const roll = angles[entry.offset + 2] * signRoll;
|
|
288
|
+
if (pitch === 0 && yaw === 0 && roll === 0) {
|
|
289
|
+
target.copyFrom(control.base);
|
|
290
|
+
continue;
|
|
291
|
+
}
|
|
292
|
+
Quaternion.RotationAxisToRef(control.axisPitch, pitch, poseDelta);
|
|
293
|
+
if (yaw !== 0) {
|
|
294
|
+
Quaternion.RotationAxisToRef(control.axisYaw, yaw, poseStep);
|
|
295
|
+
poseDelta.multiplyToRef(poseStep, poseDelta);
|
|
296
|
+
}
|
|
297
|
+
if (roll !== 0) {
|
|
298
|
+
Quaternion.RotationAxisToRef(control.axisRoll, roll, poseStep);
|
|
299
|
+
poseDelta.multiplyToRef(poseStep, poseDelta);
|
|
300
|
+
}
|
|
301
|
+
control.base.multiplyToRef(poseDelta, target);
|
|
302
|
+
}
|
|
303
|
+
}
|
|
304
|
+
//# sourceMappingURL=humanoid-rig.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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package/dist/index.d.ts
ADDED
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@@ -0,0 +1,60 @@
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1
|
+
export declare const LOBBY_SDK_BUILD = "avatar-join-v13";
|
|
2
|
+
export { PlatformLobby } from './platform-lobby';
|
|
3
|
+
export { PlatformBridge } from './platform-bridge';
|
|
4
|
+
export { AvatarFactory, applyAvatarTint, applyAvatarBaseAlbedo, readBaseAlbedoUrlFromConfig } from './avatar-factory';
|
|
5
|
+
export { AvatarAssetManager, assetCacheKey } from './avatar-asset-manager';
|
|
6
|
+
export type { GlbInstance, AvatarBaseDef } from './avatar-asset-manager';
|
|
7
|
+
export { AvatarInstance } from './avatar-instance';
|
|
8
|
+
export type { RemoteAvatarLifecycle } from './avatar-instance';
|
|
9
|
+
export { AvatarRigBuilder } from './avatar-rig-builder';
|
|
10
|
+
export type { AvatarRig } from './avatar-rig-builder';
|
|
11
|
+
export { resolveGlbUrl } from './avatar-config';
|
|
12
|
+
export { attachAvatarAccessories, attachAccessoriesFromAvatarConfig } from './avatar-accessories';
|
|
13
|
+
export type { EquippedAccessory, AccessoryPrimitive } from './avatar-accessories';
|
|
14
|
+
export { HumanoidAnimator } from './humanoid-animator';
|
|
15
|
+
export { HumanoidPose, HUMANOID_JOINTS, HUMANOID_JOINT_INDEX, WALK_GAIT, RUN_GAIT, approach, cloneGait, footContacts, gaitFrequency, lerpGait, writeAirPose, writeGaitPose, writeIdlePose, writeSlidePose, } from './humanoid-locomotion';
|
|
16
|
+
export type { GaitParams, HumanoidJoint } from './humanoid-locomotion';
|
|
17
|
+
export { buildHumanoidBoneRig, applyHumanoidPose } from './humanoid-rig';
|
|
18
|
+
export type { HumanoidBoneRig, HumanoidJointControl } from './humanoid-rig';
|
|
19
|
+
export { pickAvatarClip, dedupeClipsByName, AVATAR_CLIP_ALIASES } from './avatar-clips';
|
|
20
|
+
export { ThirdPersonCamera } from './third-person-camera';
|
|
21
|
+
export { applyLobbyCollisions, syncCharacterObstacle, removeCharacterObstacle } from './lobby-colliders';
|
|
22
|
+
export { NetworkClient } from './network-client';
|
|
23
|
+
export { RemotePlayerManager } from './remote-player-manager';
|
|
24
|
+
export { ZoneManager, PortalManager } from './zones';
|
|
25
|
+
export { defineLobbyPlugin, ShopZonePlugin, LeaderboardZonePlugin, } from './plugins';
|
|
26
|
+
export type { PlatformLobbyConfig, PlatformLobbyCreateOptions, PlatformLobbyDevOptions, LobbyZoneOptions, LobbyPortalOptions, LobbyPlugin, LobbyEventMap, LobbyEventName, Vector3, } from './types';
|
|
27
|
+
export { attachLobbyDebug, buildLobbyDebugReport, setLobbyCameraPreset } from './lobby-debug';
|
|
28
|
+
export type { LobbyDebugReport, LobbyDebugCheck, LobbyDebugHandle, LobbyCameraPreset } from './lobby-debug';
|
|
29
|
+
export { attachLobbyPerfDiag, captureLobbyPerfSnapshot, sampleLobbyPerf, setLobbyPerfDiagEnabled, resetLobbyPerfDiag, isLobbyPerfDiagEnabled, diagSetAlwaysSelectAsActiveMesh, diagSetAvatarDoubleSide, diagSetDisableUniformBuffers, getLobbyPerfPhaseSummary, captureLobbyPerfMemory, collectLobbyAvatarCosts, extractSpawnTimelineFromMarks, summarizeAvatarRenderCosts, sampleAvatarRender, captureWebGlInfo, } from './lobby-perf-diag';
|
|
30
|
+
export type { LobbyPerfSnapshot, LobbyPerfSampleSeries, LobbyPerfDiagHandle, LobbyPerfPhase, LobbyPerfPhaseStat, LobbyPerfPhaseDist, LobbyPerfMemoryInfo, LobbyPerfAvatarCost, AvatarRenderCostSummary, AvatarRenderSample, } from './lobby-perf-diag';
|
|
31
|
+
export { attachRealDeviceAvatarDiag, captureRealDeviceInfo, runRealDeviceAvatarSuite, } from './lobby-real-device-diag';
|
|
32
|
+
export type { RealDeviceLobbyBridge, RealDeviceSuiteOptions, RealDeviceAvatarReport, RealDeviceInfo, } from './lobby-real-device-diag';
|
|
33
|
+
export { attachPlazaDiag, runPlazaDiagSuite, inventoryPlazaSubsystems, classifyPlazaMesh, PLAZA_MESH_SUBSYSTEMS, } from './lobby-plaza-diag';
|
|
34
|
+
export type { PlazaSubsystemId, PlazaSubsystemInventory, PlazaDiagReport, PlazaDiagSuiteOptions, PlazaDiagSample, } from './lobby-plaza-diag';
|
|
35
|
+
export { attachNameTag } from './name-tag';
|
|
36
|
+
export { applyStarterLayout, createPortalVisual } from './starter-layout';
|
|
37
|
+
export type { StarterLayoutConfig } from './starter-layout';
|
|
38
|
+
export { applyPlazaLayout, DEFAULT_PLAZA_ROOMS } from './plaza-layout';
|
|
39
|
+
export type { PlazaLayoutConfig, PlazaRoomDef } from './plaza-layout';
|
|
40
|
+
export { attachPlayground } from './playground/playground-system';
|
|
41
|
+
export { LobbyMusic } from './lobby-music';
|
|
42
|
+
export { attachLobbyChatUi } from './lobby-chat-ui';
|
|
43
|
+
export { attachLobbyPresenceUi } from './lobby-presence-ui';
|
|
44
|
+
export { attachLobbyVoiceUi } from './lobby-voice-ui';
|
|
45
|
+
export { attachLobbyConnectionUi } from './lobby-connection-ui';
|
|
46
|
+
export { attachLobbyOrientationUi } from './lobby-orientation-ui';
|
|
47
|
+
export { resolveLobbyUiMessages } from './lobby-ui-i18n';
|
|
48
|
+
export type { LobbyUiLocale, LobbyUiMessages } from './lobby-ui-i18n';
|
|
49
|
+
export { LobbyVoiceChat } from './voice-chat';
|
|
50
|
+
export type { VoiceChatState, VoiceSignaling } from './voice-chat';
|
|
51
|
+
export { formatPlayerLabel, formatPlayerLabelParts, formatPlayerHandle, formatAvatarTagLabel } from './player-label';
|
|
52
|
+
export { DEFAULT_LOBBY_SPAWN, lobbySpawnPose, provisionalSpawnSlot, resolveSpawnPose, spawnLayoutFromConfig, } from './spawn-utils';
|
|
53
|
+
export type { LobbySpawnLayout, LobbySpawnPose } from './spawn-utils';
|
|
54
|
+
export { ensureLobbyPersianFont, lobbyCanvasFont, LOBBY_UI_FONT } from './lobby-font';
|
|
55
|
+
export { SLIDE_ANCHOR, TRAMPOLINE_ANCHOR } from './playground/playground-layout';
|
|
56
|
+
export { LOBBY_QUALITY, detectLobbyQuality, isTouchDevice, lobbyQualitySettings, resolveLobbyQuality, shouldDisableLobbyBloom, shouldTrimAvatarDetailMaps, remoteAvatarAnimStride, LOBBY_AVATAR_ANIM_FULL_DIST, LOBBY_AVATAR_ANIM_HALF_DIST, LOBBY_AVATAR_ANIM_QUARTER_DIST, } from './quality';
|
|
57
|
+
export type { LobbyQualityLevel, LobbyQualitySettings } from './quality';
|
|
58
|
+
export { LOBBY_PROTOCOL_VERSION, GLOBAL_AVATAR_ROOM_ID, gameRoomId, isRoomForGame, parseGameSlugFromRoom, LOBBY_CHAT_MAX_LEN, LOBBY_DATA_MAX_LEN, LOBBY_DATA_CHANNEL_MAX_LEN, sanitizeLobbyChat, sanitizeLobbyDataChannel, sanitizeLobbyDataPayload, } from './protocol';
|
|
59
|
+
export type { LobbyVoiceMode, LobbyVoicePeerState, LobbyFeatureFlags } from './protocol';
|
|
60
|
+
//# sourceMappingURL=index.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|
package/dist/index.js
ADDED
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
export const LOBBY_SDK_BUILD = 'avatar-join-v13';
|
|
2
|
+
export { PlatformLobby } from './platform-lobby';
|
|
3
|
+
export { PlatformBridge } from './platform-bridge';
|
|
4
|
+
export { AvatarFactory, applyAvatarTint, applyAvatarBaseAlbedo, readBaseAlbedoUrlFromConfig } from './avatar-factory';
|
|
5
|
+
export { AvatarAssetManager, assetCacheKey } from './avatar-asset-manager';
|
|
6
|
+
export { AvatarInstance } from './avatar-instance';
|
|
7
|
+
export { AvatarRigBuilder } from './avatar-rig-builder';
|
|
8
|
+
export { resolveGlbUrl } from './avatar-config';
|
|
9
|
+
export { attachAvatarAccessories, attachAccessoriesFromAvatarConfig } from './avatar-accessories';
|
|
10
|
+
export { HumanoidAnimator } from './humanoid-animator';
|
|
11
|
+
export { HumanoidPose, HUMANOID_JOINTS, HUMANOID_JOINT_INDEX, WALK_GAIT, RUN_GAIT, approach, cloneGait, footContacts, gaitFrequency, lerpGait, writeAirPose, writeGaitPose, writeIdlePose, writeSlidePose, } from './humanoid-locomotion';
|
|
12
|
+
export { buildHumanoidBoneRig, applyHumanoidPose } from './humanoid-rig';
|
|
13
|
+
export { pickAvatarClip, dedupeClipsByName, AVATAR_CLIP_ALIASES } from './avatar-clips';
|
|
14
|
+
export { ThirdPersonCamera } from './third-person-camera';
|
|
15
|
+
export { applyLobbyCollisions, syncCharacterObstacle, removeCharacterObstacle } from './lobby-colliders';
|
|
16
|
+
export { NetworkClient } from './network-client';
|
|
17
|
+
export { RemotePlayerManager } from './remote-player-manager';
|
|
18
|
+
export { ZoneManager, PortalManager } from './zones';
|
|
19
|
+
export { defineLobbyPlugin, ShopZonePlugin, LeaderboardZonePlugin, } from './plugins';
|
|
20
|
+
export { attachLobbyDebug, buildLobbyDebugReport, setLobbyCameraPreset } from './lobby-debug';
|
|
21
|
+
export { attachLobbyPerfDiag, captureLobbyPerfSnapshot, sampleLobbyPerf, setLobbyPerfDiagEnabled, resetLobbyPerfDiag, isLobbyPerfDiagEnabled, diagSetAlwaysSelectAsActiveMesh, diagSetAvatarDoubleSide, diagSetDisableUniformBuffers, getLobbyPerfPhaseSummary, captureLobbyPerfMemory, collectLobbyAvatarCosts, extractSpawnTimelineFromMarks, summarizeAvatarRenderCosts, sampleAvatarRender, captureWebGlInfo, } from './lobby-perf-diag';
|
|
22
|
+
export { attachRealDeviceAvatarDiag, captureRealDeviceInfo, runRealDeviceAvatarSuite, } from './lobby-real-device-diag';
|
|
23
|
+
export { attachPlazaDiag, runPlazaDiagSuite, inventoryPlazaSubsystems, classifyPlazaMesh, PLAZA_MESH_SUBSYSTEMS, } from './lobby-plaza-diag';
|
|
24
|
+
export { attachNameTag } from './name-tag';
|
|
25
|
+
export { applyStarterLayout, createPortalVisual } from './starter-layout';
|
|
26
|
+
export { applyPlazaLayout, DEFAULT_PLAZA_ROOMS } from './plaza-layout';
|
|
27
|
+
export { attachPlayground } from './playground/playground-system';
|
|
28
|
+
export { LobbyMusic } from './lobby-music';
|
|
29
|
+
export { attachLobbyChatUi } from './lobby-chat-ui';
|
|
30
|
+
export { attachLobbyPresenceUi } from './lobby-presence-ui';
|
|
31
|
+
export { attachLobbyVoiceUi } from './lobby-voice-ui';
|
|
32
|
+
export { attachLobbyConnectionUi } from './lobby-connection-ui';
|
|
33
|
+
export { attachLobbyOrientationUi } from './lobby-orientation-ui';
|
|
34
|
+
export { resolveLobbyUiMessages } from './lobby-ui-i18n';
|
|
35
|
+
export { LobbyVoiceChat } from './voice-chat';
|
|
36
|
+
export { formatPlayerLabel, formatPlayerLabelParts, formatPlayerHandle, formatAvatarTagLabel } from './player-label';
|
|
37
|
+
export { DEFAULT_LOBBY_SPAWN, lobbySpawnPose, provisionalSpawnSlot, resolveSpawnPose, spawnLayoutFromConfig, } from './spawn-utils';
|
|
38
|
+
export { ensureLobbyPersianFont, lobbyCanvasFont, LOBBY_UI_FONT } from './lobby-font';
|
|
39
|
+
export { SLIDE_ANCHOR, TRAMPOLINE_ANCHOR } from './playground/playground-layout';
|
|
40
|
+
export { LOBBY_QUALITY, detectLobbyQuality, isTouchDevice, lobbyQualitySettings, resolveLobbyQuality, shouldDisableLobbyBloom, shouldTrimAvatarDetailMaps, remoteAvatarAnimStride, LOBBY_AVATAR_ANIM_FULL_DIST, LOBBY_AVATAR_ANIM_HALF_DIST, LOBBY_AVATAR_ANIM_QUARTER_DIST, } from './quality';
|
|
41
|
+
export { LOBBY_PROTOCOL_VERSION, GLOBAL_AVATAR_ROOM_ID, gameRoomId, isRoomForGame, parseGameSlugFromRoom, LOBBY_CHAT_MAX_LEN, LOBBY_DATA_MAX_LEN, LOBBY_DATA_CHANNEL_MAX_LEN, sanitizeLobbyChat, sanitizeLobbyDataChannel, sanitizeLobbyDataPayload, } from './protocol';
|
|
42
|
+
//# sourceMappingURL=index.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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