@oyna360/lobby-sdk 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +123 -0
- package/dist/avatar-accessories.d.ts +16 -0
- package/dist/avatar-accessories.d.ts.map +1 -0
- package/dist/avatar-accessories.js +214 -0
- package/dist/avatar-accessories.js.map +1 -0
- package/dist/avatar-asset-manager.d.ts +54 -0
- package/dist/avatar-asset-manager.d.ts.map +1 -0
- package/dist/avatar-asset-manager.js +215 -0
- package/dist/avatar-asset-manager.js.map +1 -0
- package/dist/avatar-clips.d.ts +17 -0
- package/dist/avatar-clips.d.ts.map +1 -0
- package/dist/avatar-clips.js +47 -0
- package/dist/avatar-clips.js.map +1 -0
- package/dist/avatar-config.d.ts +4 -0
- package/dist/avatar-config.d.ts.map +1 -0
- package/dist/avatar-config.js +9 -0
- package/dist/avatar-config.js.map +1 -0
- package/dist/avatar-factory.d.ts +64 -0
- package/dist/avatar-factory.d.ts.map +1 -0
- package/dist/avatar-factory.js +464 -0
- package/dist/avatar-factory.js.map +1 -0
- package/dist/avatar-instance.d.ts +31 -0
- package/dist/avatar-instance.d.ts.map +1 -0
- package/dist/avatar-instance.js +56 -0
- package/dist/avatar-instance.js.map +1 -0
- package/dist/avatar-material-pipeline.d.ts +34 -0
- package/dist/avatar-material-pipeline.d.ts.map +1 -0
- package/dist/avatar-material-pipeline.js +580 -0
- package/dist/avatar-material-pipeline.js.map +1 -0
- package/dist/avatar-rig-builder.d.ts +74 -0
- package/dist/avatar-rig-builder.d.ts.map +1 -0
- package/dist/avatar-rig-builder.js +347 -0
- package/dist/avatar-rig-builder.js.map +1 -0
- package/dist/draco.d.ts +7 -0
- package/dist/draco.d.ts.map +1 -0
- package/dist/draco.js +82 -0
- package/dist/draco.js.map +1 -0
- package/dist/humanoid-animator.d.ts +35 -0
- package/dist/humanoid-animator.d.ts.map +1 -0
- package/dist/humanoid-animator.js +191 -0
- package/dist/humanoid-animator.js.map +1 -0
- package/dist/humanoid-bone-names.d.ts +35 -0
- package/dist/humanoid-bone-names.d.ts.map +1 -0
- package/dist/humanoid-bone-names.js +126 -0
- package/dist/humanoid-bone-names.js.map +1 -0
- package/dist/humanoid-locomotion.d.ts +101 -0
- package/dist/humanoid-locomotion.d.ts.map +1 -0
- package/dist/humanoid-locomotion.js +300 -0
- package/dist/humanoid-locomotion.js.map +1 -0
- package/dist/humanoid-rig.d.ts +51 -0
- package/dist/humanoid-rig.d.ts.map +1 -0
- package/dist/humanoid-rig.js +304 -0
- package/dist/humanoid-rig.js.map +1 -0
- package/dist/index.d.ts +60 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +42 -0
- package/dist/index.js.map +1 -0
- package/dist/lobby-chat-ui.d.ts +3 -0
- package/dist/lobby-chat-ui.d.ts.map +1 -0
- package/dist/lobby-chat-ui.js +258 -0
- package/dist/lobby-chat-ui.js.map +1 -0
- package/dist/lobby-colliders.d.ts +10 -0
- package/dist/lobby-colliders.d.ts.map +1 -0
- package/dist/lobby-colliders.js +225 -0
- package/dist/lobby-colliders.js.map +1 -0
- package/dist/lobby-connection-ui.d.ts +8 -0
- package/dist/lobby-connection-ui.d.ts.map +1 -0
- package/dist/lobby-connection-ui.js +68 -0
- package/dist/lobby-connection-ui.js.map +1 -0
- package/dist/lobby-debug.d.ts +50 -0
- package/dist/lobby-debug.d.ts.map +1 -0
- package/dist/lobby-debug.js +132 -0
- package/dist/lobby-debug.js.map +1 -0
- package/dist/lobby-font.d.ts +5 -0
- package/dist/lobby-font.d.ts.map +1 -0
- package/dist/lobby-font.js +35 -0
- package/dist/lobby-font.js.map +1 -0
- package/dist/lobby-music.d.ts +40 -0
- package/dist/lobby-music.d.ts.map +1 -0
- package/dist/lobby-music.js +250 -0
- package/dist/lobby-music.js.map +1 -0
- package/dist/lobby-orientation-ui.d.ts +10 -0
- package/dist/lobby-orientation-ui.d.ts.map +1 -0
- package/dist/lobby-orientation-ui.js +64 -0
- package/dist/lobby-orientation-ui.js.map +1 -0
- package/dist/lobby-perf-diag.d.ts +254 -0
- package/dist/lobby-perf-diag.d.ts.map +1 -0
- package/dist/lobby-perf-diag.js +775 -0
- package/dist/lobby-perf-diag.js.map +1 -0
- package/dist/lobby-plaza-diag.d.ts +103 -0
- package/dist/lobby-plaza-diag.d.ts.map +1 -0
- package/dist/lobby-plaza-diag.js +534 -0
- package/dist/lobby-plaza-diag.js.map +1 -0
- package/dist/lobby-presence-ui.d.ts +4 -0
- package/dist/lobby-presence-ui.d.ts.map +1 -0
- package/dist/lobby-presence-ui.js +89 -0
- package/dist/lobby-presence-ui.js.map +1 -0
- package/dist/lobby-real-device-diag.d.ts +119 -0
- package/dist/lobby-real-device-diag.d.ts.map +1 -0
- package/dist/lobby-real-device-diag.js +468 -0
- package/dist/lobby-real-device-diag.js.map +1 -0
- package/dist/lobby-spawn.d.ts +15 -0
- package/dist/lobby-spawn.d.ts.map +1 -0
- package/dist/lobby-spawn.js +18 -0
- package/dist/lobby-spawn.js.map +1 -0
- package/dist/lobby-ui-i18n.d.ts +11 -0
- package/dist/lobby-ui-i18n.d.ts.map +1 -0
- package/dist/lobby-ui-i18n.js +21 -0
- package/dist/lobby-ui-i18n.js.map +1 -0
- package/dist/lobby-voice-ui.d.ts +3 -0
- package/dist/lobby-voice-ui.d.ts.map +1 -0
- package/dist/lobby-voice-ui.js +105 -0
- package/dist/lobby-voice-ui.js.map +1 -0
- package/dist/local-player-controller.d.ts +80 -0
- package/dist/local-player-controller.d.ts.map +1 -0
- package/dist/local-player-controller.js +422 -0
- package/dist/local-player-controller.js.map +1 -0
- package/dist/name-tag.d.ts +3 -0
- package/dist/name-tag.d.ts.map +1 -0
- package/dist/name-tag.js +59 -0
- package/dist/name-tag.js.map +1 -0
- package/dist/network-client.d.ts +87 -0
- package/dist/network-client.d.ts.map +1 -0
- package/dist/network-client.js +182 -0
- package/dist/network-client.js.map +1 -0
- package/dist/platform-bridge.d.ts +17 -0
- package/dist/platform-bridge.d.ts.map +1 -0
- package/dist/platform-bridge.js +90 -0
- package/dist/platform-bridge.js.map +1 -0
- package/dist/platform-lobby.d.ts +176 -0
- package/dist/platform-lobby.d.ts.map +1 -0
- package/dist/platform-lobby.js +679 -0
- package/dist/platform-lobby.js.map +1 -0
- package/dist/platform-types.d.ts +56 -0
- package/dist/platform-types.d.ts.map +1 -0
- package/dist/platform-types.js +3 -0
- package/dist/platform-types.js.map +1 -0
- package/dist/player-label.d.ts +9 -0
- package/dist/player-label.d.ts.map +1 -0
- package/dist/player-label.js +14 -0
- package/dist/player-label.js.map +1 -0
- package/dist/playground/playground-layout.d.ts +14 -0
- package/dist/playground/playground-layout.d.ts.map +1 -0
- package/dist/playground/playground-layout.js +320 -0
- package/dist/playground/playground-layout.js.map +1 -0
- package/dist/playground/playground-system.d.ts +30 -0
- package/dist/playground/playground-system.d.ts.map +1 -0
- package/dist/playground/playground-system.js +202 -0
- package/dist/playground/playground-system.js.map +1 -0
- package/dist/plaza-layout.d.ts +30 -0
- package/dist/plaza-layout.d.ts.map +1 -0
- package/dist/plaza-layout.js +527 -0
- package/dist/plaza-layout.js.map +1 -0
- package/dist/plugins.d.ts +5 -0
- package/dist/plugins.d.ts.map +1 -0
- package/dist/plugins.js +26 -0
- package/dist/plugins.js.map +1 -0
- package/dist/protocol.d.ts +276 -0
- package/dist/protocol.d.ts.map +1 -0
- package/dist/protocol.js +107 -0
- package/dist/protocol.js.map +1 -0
- package/dist/quality.d.ts +39 -0
- package/dist/quality.d.ts.map +1 -0
- package/dist/quality.js +95 -0
- package/dist/quality.js.map +1 -0
- package/dist/remote-player-manager.d.ts +48 -0
- package/dist/remote-player-manager.d.ts.map +1 -0
- package/dist/remote-player-manager.js +339 -0
- package/dist/remote-player-manager.js.map +1 -0
- package/dist/scene-manager.d.ts +26 -0
- package/dist/scene-manager.d.ts.map +1 -0
- package/dist/scene-manager.js +169 -0
- package/dist/scene-manager.js.map +1 -0
- package/dist/spawn-utils.d.ts +8 -0
- package/dist/spawn-utils.d.ts.map +1 -0
- package/dist/spawn-utils.js +29 -0
- package/dist/spawn-utils.js.map +1 -0
- package/dist/starter-layout.d.ts +17 -0
- package/dist/starter-layout.d.ts.map +1 -0
- package/dist/starter-layout.js +102 -0
- package/dist/starter-layout.js.map +1 -0
- package/dist/third-person-camera.d.ts +35 -0
- package/dist/third-person-camera.d.ts.map +1 -0
- package/dist/third-person-camera.js +181 -0
- package/dist/third-person-camera.js.map +1 -0
- package/dist/types.d.ts +164 -0
- package/dist/types.d.ts.map +1 -0
- package/dist/types.js +2 -0
- package/dist/types.js.map +1 -0
- package/dist/voice-chat.d.ts +78 -0
- package/dist/voice-chat.d.ts.map +1 -0
- package/dist/voice-chat.js +321 -0
- package/dist/voice-chat.js.map +1 -0
- package/dist/yield-to-render.d.ts +3 -0
- package/dist/yield-to-render.d.ts.map +1 -0
- package/dist/yield-to-render.js +11 -0
- package/dist/yield-to-render.js.map +1 -0
- package/dist/zones.d.ts +36 -0
- package/dist/zones.d.ts.map +1 -0
- package/dist/zones.js +68 -0
- package/dist/zones.js.map +1 -0
- package/docs/00-overview.md +47 -0
- package/docs/01-connect.md +85 -0
- package/docs/02-github.md +43 -0
- package/docs/03-modes.md +70 -0
- package/docs/04-api.md +106 -0
- package/docs/05-features.md +55 -0
- package/docs/06-controls.md +34 -0
- package/docs/07-troubleshooting.md +39 -0
- package/package.json +65 -0
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import { Color3, MeshBuilder, PointLight, StandardMaterial, TransformNode, Vector3, } from '@babylonjs/core';
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export function applyStarterLayout(lobby, config = {}) {
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const scene = lobby.getScene();
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const { showZones = true, showGameplayPortal = true, showGrid = true, gamePortals = [], } = config;
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if (showGrid) {
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const grid = MeshBuilder.CreateGround('grid-floor', { width: 48, height: 48, subdivisions: 24 }, scene);
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grid.position.y = 0.015;
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const gridMat = new StandardMaterial('grid-floor-mat', scene);
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gridMat.wireframe = true;
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gridMat.emissiveColor = Color3.FromHexString('#818cf8').scale(0.12);
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grid.material = gridMat;
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}
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const plaza = MeshBuilder.CreateDisc('spawn-plaza', { radius: 4, tessellation: 48 }, scene);
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plaza.position.y = 0.03;
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const plazaMat = new StandardMaterial('spawn-plaza-mat', scene);
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plazaMat.diffuseColor = Color3.FromHexString('#7c3aed');
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plazaMat.emissiveColor = Color3.FromHexString('#a78bfa').scale(0.55);
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plaza.material = plazaMat;
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const pillarPositions = [
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{ x: -12, y: 0, z: -12 },
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{ x: 12, y: 0, z: -12 },
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{ x: -12, y: 0, z: 12 },
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{ x: 12, y: 0, z: 12 },
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];
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for (let i = 0; i < pillarPositions.length; i++) {
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const p = pillarPositions[i];
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const pillar = MeshBuilder.CreateBox(`pillar-${i}`, { width: 1.2, height: 4, depth: 1.2 }, scene);
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pillar.position = new Vector3(p.x, 2, p.z);
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const mat = new StandardMaterial(`pillar-mat-${i}`, scene);
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mat.diffuseColor = Color3.FromHexString('#4338ca');
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mat.emissiveColor = Color3.FromHexString('#818cf8').scale(0.35);
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pillar.material = mat;
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}
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if (showGameplayPortal) {
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createPortalVisual(scene, 'portal-main', { x: 0, y: 0, z: 10 }, '#22d3ee');
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lobby.addPortal({
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id: 'gameplay-portal',
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position: { x: 0, y: 0, z: 10 },
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radius: 2.2,
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toScene: 'gameplay',
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});
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}
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if (showZones) {
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createZonePlatform(scene, 'zone-shop', { x: -8, y: 0, z: 0 }, '#f59e0b');
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lobby.addZone({
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id: 'shop',
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bounds: { min: { x: -10, y: 0, z: -3 }, max: { x: -6, y: 4, z: 3 } },
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onEnter: () => lobby.emitOverlay('shop', { open: true }),
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onExit: () => lobby.emitOverlay('shop', { open: false }),
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});
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createZonePlatform(scene, 'zone-leaderboard', { x: 8, y: 0, z: 0 }, '#10b981');
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lobby.addZone({
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id: 'leaderboard',
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bounds: { min: { x: 6, y: 0, z: -3 }, max: { x: 10, y: 4, z: 3 } },
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onEnter: () => lobby.emitOverlay('leaderboard', { open: true }),
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onExit: () => lobby.emitOverlay('leaderboard', { open: false }),
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});
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}
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for (const gp of gamePortals) {
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createPortalVisual(scene, `portal-${gp.slug}`, gp.position, '#a855f7');
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lobby.addPortal({
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id: `portal-${gp.slug}`,
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position: gp.position,
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radius: 2,
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toGameSlug: gp.slug,
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label: gp.name,
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});
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}
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}
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export function createPortalVisual(scene, id, position, color) {
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const root = new TransformNode(`portal-root-${id}`, scene);
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root.position = new Vector3(position.x, 0, position.z);
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const ring = MeshBuilder.CreateTorus(`portal-ring-${id}`, { diameter: 3.2, thickness: 0.28, tessellation: 48 }, scene);
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ring.parent = root;
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ring.position.y = 2.2;
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ring.rotation.x = Math.PI / 2;
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const ringMat = new StandardMaterial(`portal-ring-mat-${id}`, scene);
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ringMat.diffuseColor = Color3.FromHexString(color);
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ringMat.emissiveColor = Color3.FromHexString(color).scale(0.85);
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ring.material = ringMat;
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const pad = MeshBuilder.CreateDisc(`portal-pad-${id}`, { radius: 1.6, tessellation: 32 }, scene);
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pad.parent = root;
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pad.position.y = 0.04;
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const padMat = new StandardMaterial(`portal-pad-mat-${id}`, scene);
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padMat.diffuseColor = Color3.FromHexString(color);
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padMat.emissiveColor = Color3.FromHexString(color).scale(0.35);
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pad.material = padMat;
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const light = new PointLight(`portal-light-${id}`, new Vector3(0, 2.5, 0), scene);
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light.diffuse = Color3.FromHexString(color);
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light.intensity = 1.2;
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light.parent = root;
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return root;
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}
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function createZonePlatform(scene, id, position, color) {
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const disc = MeshBuilder.CreateDisc(id, { radius: 2.2, tessellation: 32 }, scene);
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disc.position = new Vector3(position.x, 0.04, position.z);
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const mat = new StandardMaterial(`${id}-mat`, scene);
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mat.diffuseColor = Color3.FromHexString(color);
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mat.emissiveColor = Color3.FromHexString(color).scale(0.45);
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disc.material = mat;
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}
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//# sourceMappingURL=starter-layout.js.map
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{"version":3,"file":"starter-layout.js","sourceRoot":"","sources":["../src/starter-layout.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,MAAM,EACN,WAAW,EACX,UAAU,EACV,gBAAgB,EAChB,aAAa,EACb,OAAO,GACR,MAAM,iBAAiB,CAAC;AAYzB,MAAM,UAAU,kBAAkB,CAAC,KAAoB,EAAE,SAA8B,EAAE;IACvF,MAAM,KAAK,GAAG,KAAK,CAAC,QAAQ,EAAE,CAAC;IAC/B,MAAM,EACJ,SAAS,GAAG,IAAI,EAChB,kBAAkB,GAAG,IAAI,EACzB,QAAQ,GAAG,IAAI,EACf,WAAW,GAAG,EAAE,GACjB,GAAG,MAAM,CAAC;IAEX,IAAI,QAAQ,EAAE,CAAC;QACb,MAAM,IAAI,GAAG,WAAW,CAAC,YAAY,CAAC,YAAY,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;QACxG,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,KAAK,CAAC;QACxB,MAAM,OAAO,GAAG,IAAI,gBAAgB,CAAC,gBAAgB,EAAE,KAAK,CAAC,CAAC;QAC9D,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC;QACzB,OAAO,CAAC,aAAa,GAAG,MAAM,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QACpE,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;IAC1B,CAAC;IAED,MAAM,KAAK,GAAG,WAAW,CAAC,UAAU,CAAC,aAAa,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;IAC5F,KAAK,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC;IACxB,MAAM,QAAQ,GAAG,IAAI,gBAAgB,CAAC,iBAAiB,EAAE,KAAK,CAAC,CAAC;IAChE,QAAQ,CAAC,YAAY,GAAG,MAAM,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;IACxD,QAAQ,CAAC,aAAa,GAAG,MAAM,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;IACrE,KAAK,CAAC,QAAQ,GAAG,QAAQ,CAAC;IAE1B,MAAM,eAAe,GAAW;QAC9B,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE;QACxB,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE;QACvB,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE;QACvB,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE;KACvB,CAAC;IACF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,eAAe,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QAChD,MAAM,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,CAAC;QAC7B,MAAM,MAAM,GAAG,WAAW,CAAC,SAAS,CAAC,UAAU,CAAC,EAAE,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE,MAAM,EAAE,CAAC,EAAE,KAAK,EAAE,GAAG,EAAE,EAAE,KAAK,CAAC,CAAC;QAClG,MAAM,CAAC,QAAQ,GAAG,IAAI,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3C,MAAM,GAAG,GAAG,IAAI,gBAAgB,CAAC,cAAc,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC;QAC3D,GAAG,CAAC,YAAY,GAAG,MAAM,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;QACnD,GAAG,CAAC,aAAa,GAAG,MAAM,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAChE,MAAM,CAAC,QAAQ,GAAG,GAAG,CAAC;IACxB,CAAC;IAED,IAAI,kBAAkB,EAAE,CAAC;QACvB,kBAAkB,CAAC,KAAK,EAAE,aAAa,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,SAAS,CAAC,CAAC;QAC3E,KAAK,CAAC,SAAS,CAAC;YACd,EAAE,EAAE,iBAAiB;YACrB,QAAQ,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE;YAC/B,MAAM,EAAE,GAAG;YACX,OAAO,EAAE,UAAU;SACpB,CAAC,CAAC;IACL,CAAC;IAED,IAAI,SAAS,EAAE,CAAC;QACd,kBAAkB,CAAC,KAAK,EAAE,WAAW,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,SAAS,CAAC,CAAC;QACzE,KAAK,CAAC,OAAO,CAAC;YACZ,EAAE,EAAE,MAAM;YACV,MAAM,EAAE,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE;YACpE,OAAO,EAAE,GAAG,EAAE,CAAC,KAAK,CAAC,WAAW,CAAC,MAAM,EAAE,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC;YACxD,MAAM,EAAE,GAAG,EAAE,CAAC,KAAK,CAAC,WAAW,CAAC,MAAM,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;SACzD,CAAC,CAAC;QAEH,kBAAkB,CAAC,KAAK,EAAE,kBAAkB,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,SAAS,CAAC,CAAC;QAC/E,KAAK,CAAC,OAAO,CAAC;YACZ,EAAE,EAAE,aAAa;YACjB,MAAM,EAAE,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE;YAClE,OAAO,EAAE,GAAG,EAAE,CAAC,KAAK,CAAC,WAAW,CAAC,aAAa,EAAE,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC;YAC/D,MAAM,EAAE,GAAG,EAAE,CAAC,KAAK,CAAC,WAAW,CAAC,aAAa,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;SAChE,CAAC,CAAC;IACL,CAAC;IAED,KAAK,MAAM,EAAE,IAAI,WAAW,EAAE,CAAC;QAC7B,kBAAkB,CAAC,KAAK,EAAE,UAAU,EAAE,CAAC,IAAI,EAAE,EAAE,EAAE,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;QACvE,KAAK,CAAC,SAAS,CAAC;YACd,EAAE,EAAE,UAAU,EAAE,CAAC,IAAI,EAAE;YACvB,QAAQ,EAAE,EAAE,CAAC,QAAQ;YACrB,MAAM,EAAE,CAAC;YACT,UAAU,EAAE,EAAE,CAAC,IAAI;YACnB,KAAK,EAAE,EAAE,CAAC,IAAI;SACf,CAAC,CAAC;IACL,CAAC;AACH,CAAC;AAED,MAAM,UAAU,kBAAkB,CAChC,KAAsC,EACtC,EAAU,EACV,QAAc,EACd,KAAa;IAEb,MAAM,IAAI,GAAG,IAAI,aAAa,CAAC,eAAe,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;IAC3D,IAAI,CAAC,QAAQ,GAAG,IAAI,OAAO,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;IAEvD,MAAM,IAAI,GAAG,WAAW,CAAC,WAAW,CAClC,eAAe,EAAE,EAAE,EACnB,EAAE,QAAQ,EAAE,GAAG,EAAE,SAAS,EAAE,IAAI,EAAE,YAAY,EAAE,EAAE,EAAE,EACpD,KAAK,CACN,CAAC;IACF,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;IACnB,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,GAAG,CAAC;IACtB,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;IAE9B,MAAM,OAAO,GAAG,IAAI,gBAAgB,CAAC,mBAAmB,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;IACrE,OAAO,CAAC,YAAY,GAAG,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;IACnD,OAAO,CAAC,aAAa,GAAG,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;IAChE,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;IAExB,MAAM,GAAG,GAAG,WAAW,CAAC,UAAU,CAAC,cAAc,EAAE,EAAE,EAAE,EAAE,MAAM,EAAE,GAAG,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;IACjG,GAAG,CAAC,MAAM,GAAG,IAAI,CAAC;IAClB,GAAG,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC;IACtB,MAAM,MAAM,GAAG,IAAI,gBAAgB,CAAC,kBAAkB,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;IACnE,MAAM,CAAC,YAAY,GAAG,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;IAClD,MAAM,CAAC,aAAa,GAAG,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;IAC/D,GAAG,CAAC,QAAQ,GAAG,MAAM,CAAC;IAEtB,MAAM,KAAK,GAAG,IAAI,UAAU,CAAC,gBAAgB,EAAE,EAAE,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;IAClF,KAAK,CAAC,OAAO,GAAG,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;IAC5C,KAAK,CAAC,SAAS,GAAG,GAAG,CAAC;IACtB,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC;IAEpB,OAAO,IAAI,CAAC;AACd,CAAC;AAED,SAAS,kBAAkB,CACzB,KAAsC,EACtC,EAAU,EACV,QAAc,EACd,KAAa;IAEb,MAAM,IAAI,GAAG,WAAW,CAAC,UAAU,CAAC,EAAE,EAAE,EAAE,MAAM,EAAE,GAAG,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;IAClF,IAAI,CAAC,QAAQ,GAAG,IAAI,OAAO,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC1D,MAAM,GAAG,GAAG,IAAI,gBAAgB,CAAC,GAAG,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;IACrD,GAAG,CAAC,YAAY,GAAG,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;IAC/C,GAAG,CAAC,aAAa,GAAG,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;IAC5D,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC;AACtB,CAAC"}
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
import { ArcRotateCamera, Vector3 } from '@babylonjs/core';
|
|
2
|
+
import type { AbstractMesh, Scene } from '@babylonjs/core';
|
|
3
|
+
export declare class ThirdPersonCamera {
|
|
4
|
+
private scene;
|
|
5
|
+
readonly camera: ArcRotateCamera;
|
|
6
|
+
wantedRadius: number;
|
|
7
|
+
private target;
|
|
8
|
+
private lookX;
|
|
9
|
+
private lookY;
|
|
10
|
+
private dragging;
|
|
11
|
+
private pointerId;
|
|
12
|
+
private lastX;
|
|
13
|
+
private lastY;
|
|
14
|
+
private readonly desiredTarget;
|
|
15
|
+
private readonly camDir;
|
|
16
|
+
private readonly occlusionRay;
|
|
17
|
+
private ignoreSet;
|
|
18
|
+
constructor(scene: Scene, canvas: HTMLCanvasElement, options?: {
|
|
19
|
+
distance?: number;
|
|
20
|
+
height?: number;
|
|
21
|
+
});
|
|
22
|
+
private minRadius;
|
|
23
|
+
/** Mobile look pad: x/y in -1..1 held, or instantaneous deltas via addLookDelta. */
|
|
24
|
+
setLookStick(x: number, y: number): void;
|
|
25
|
+
addLookDelta(dx: number, dy: number): void;
|
|
26
|
+
private onPointerDown;
|
|
27
|
+
private onPointerMove;
|
|
28
|
+
private onPointerUp;
|
|
29
|
+
private onWheel;
|
|
30
|
+
private clampBeta;
|
|
31
|
+
update(playerPosition: Vector3, dt: number, ignoreMeshes: AbstractMesh[]): void;
|
|
32
|
+
private onContextMenu;
|
|
33
|
+
dispose(canvas: HTMLCanvasElement): void;
|
|
34
|
+
}
|
|
35
|
+
//# sourceMappingURL=third-person-camera.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"third-person-camera.d.ts","sourceRoot":"","sources":["../src/third-person-camera.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAO,OAAO,EAAE,MAAM,iBAAiB,CAAC;AAChE,OAAO,KAAK,EAAE,YAAY,EAAE,KAAK,EAAE,MAAM,iBAAiB,CAAC;AAS3D,qBAAa,iBAAiB;IAgB1B,OAAO,CAAC,KAAK;IAff,QAAQ,CAAC,MAAM,EAAE,eAAe,CAAC;IACjC,YAAY,EAAE,MAAM,CAAC;IACrB,OAAO,CAAC,MAAM,CAA0B;IACxC,OAAO,CAAC,KAAK,CAAK;IAClB,OAAO,CAAC,KAAK,CAAK;IAClB,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,SAAS,CAAM;IACvB,OAAO,CAAC,KAAK,CAAK;IAClB,OAAO,CAAC,KAAK,CAAK;IAClB,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAiB;IAC/C,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAiB;IACxC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAiD;IAC9E,OAAO,CAAC,SAAS,CAA2B;gBAGlC,KAAK,EAAE,KAAK,EACpB,MAAM,EAAE,iBAAiB,EACzB,OAAO,GAAE;QAAE,QAAQ,CAAC,EAAE,MAAM,CAAC;QAAC,MAAM,CAAC,EAAE,MAAM,CAAA;KAAO;IA8BtD,OAAO,CAAC,SAAS;IAIjB,oFAAoF;IACpF,YAAY,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM;IAKjC,YAAY,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM;IAMnC,OAAO,CAAC,aAAa,CAWnB;IAEF,OAAO,CAAC,aAAa,CAKnB;IAEF,OAAO,CAAC,WAAW,CAIjB;IAEF,OAAO,CAAC,OAAO,CAIb;IAEF,OAAO,CAAC,SAAS;IAgBjB,MAAM,CAAC,cAAc,EAAE,OAAO,EAAE,EAAE,EAAE,MAAM,EAAE,YAAY,EAAE,YAAY,EAAE;IA+DxE,OAAO,CAAC,aAAa,CAEnB;IAEF,OAAO,CAAC,MAAM,EAAE,iBAAiB;CAQlC"}
|
|
@@ -0,0 +1,181 @@
|
|
|
1
|
+
import { ArcRotateCamera, Ray, Vector3 } from '@babylonjs/core';
|
|
2
|
+
/** Keep the lens above the floor so near-plane clipping never paints the whole frame black. */
|
|
3
|
+
const MIN_CAMERA_Y = 0.55;
|
|
4
|
+
/** Floor for occlusion pull-in; game tuning may raise lowerRadiusLimit further. */
|
|
5
|
+
const DEFAULT_MIN_RADIUS = 2.2;
|
|
6
|
+
/** Pull back from the hit surface so the near plane stays outside the mesh. */
|
|
7
|
+
const OCCLUSION_CLEARANCE = 0.55;
|
|
8
|
+
export class ThirdPersonCamera {
|
|
9
|
+
scene;
|
|
10
|
+
camera;
|
|
11
|
+
wantedRadius;
|
|
12
|
+
target = new Vector3(0, 1.6, 0);
|
|
13
|
+
lookX = 0;
|
|
14
|
+
lookY = 0;
|
|
15
|
+
dragging = false;
|
|
16
|
+
pointerId = -1;
|
|
17
|
+
lastX = 0;
|
|
18
|
+
lastY = 0;
|
|
19
|
+
desiredTarget = new Vector3();
|
|
20
|
+
camDir = new Vector3();
|
|
21
|
+
occlusionRay = new Ray(Vector3.Zero(), Vector3.Forward(), 1);
|
|
22
|
+
ignoreSet = new Set();
|
|
23
|
+
constructor(scene, canvas, options = {}) {
|
|
24
|
+
this.scene = scene;
|
|
25
|
+
const distance = options.distance ?? 9.5;
|
|
26
|
+
const worldHeight = options.height && options.height >= 2 ? options.height : 5;
|
|
27
|
+
this.wantedRadius = distance;
|
|
28
|
+
const yOff = Math.max(1.4, worldHeight - 1.65);
|
|
29
|
+
const beta = Math.acos(Math.min(0.82, Math.max(0.18, yOff / distance)));
|
|
30
|
+
this.camera = new ArcRotateCamera('camera', Math.PI, beta, distance, this.target.clone(), scene);
|
|
31
|
+
this.camera.lowerRadiusLimit = DEFAULT_MIN_RADIUS;
|
|
32
|
+
this.camera.upperRadiusLimit = 16;
|
|
33
|
+
// beta≈0 top-down, β=π/2 horizon, β>π/2 looks up at the sky.
|
|
34
|
+
this.camera.lowerBetaLimit = 0.28;
|
|
35
|
+
this.camera.upperBetaLimit = 1.72;
|
|
36
|
+
this.camera.minZ = 0.2;
|
|
37
|
+
this.camera.maxZ = 800;
|
|
38
|
+
this.camera.panningSensibility = 0;
|
|
39
|
+
this.camera.inertia = 0;
|
|
40
|
+
this.camera.inputs.clear();
|
|
41
|
+
// pointerdown on canvas; move/up on window so look still works inside cross-origin iframes
|
|
42
|
+
// where setPointerCapture is flaky and move events miss the canvas.
|
|
43
|
+
canvas.addEventListener('pointerdown', this.onPointerDown);
|
|
44
|
+
window.addEventListener('pointermove', this.onPointerMove);
|
|
45
|
+
window.addEventListener('pointerup', this.onPointerUp);
|
|
46
|
+
window.addEventListener('pointercancel', this.onPointerUp);
|
|
47
|
+
canvas.addEventListener('wheel', this.onWheel, { passive: false });
|
|
48
|
+
canvas.addEventListener('contextmenu', this.onContextMenu);
|
|
49
|
+
}
|
|
50
|
+
minRadius() {
|
|
51
|
+
return Math.max(DEFAULT_MIN_RADIUS, this.camera.lowerRadiusLimit ?? DEFAULT_MIN_RADIUS);
|
|
52
|
+
}
|
|
53
|
+
/** Mobile look pad: x/y in -1..1 held, or instantaneous deltas via addLookDelta. */
|
|
54
|
+
setLookStick(x, y) {
|
|
55
|
+
this.lookX = Math.abs(x) < 0.06 ? 0 : x;
|
|
56
|
+
this.lookY = Math.abs(y) < 0.06 ? 0 : y;
|
|
57
|
+
}
|
|
58
|
+
addLookDelta(dx, dy) {
|
|
59
|
+
this.camera.alpha -= dx * 0.0055;
|
|
60
|
+
this.camera.beta += dy * 0.0042;
|
|
61
|
+
this.clampBeta();
|
|
62
|
+
}
|
|
63
|
+
onPointerDown = (e) => {
|
|
64
|
+
if (e.button !== 0 && e.button !== 2)
|
|
65
|
+
return;
|
|
66
|
+
this.dragging = true;
|
|
67
|
+
this.pointerId = e.pointerId;
|
|
68
|
+
this.lastX = e.clientX;
|
|
69
|
+
this.lastY = e.clientY;
|
|
70
|
+
try {
|
|
71
|
+
e.target?.setPointerCapture?.(e.pointerId);
|
|
72
|
+
}
|
|
73
|
+
catch {
|
|
74
|
+
// ignore — window-level move/up still drives look
|
|
75
|
+
}
|
|
76
|
+
};
|
|
77
|
+
onPointerMove = (e) => {
|
|
78
|
+
if (!this.dragging || e.pointerId !== this.pointerId)
|
|
79
|
+
return;
|
|
80
|
+
this.addLookDelta(e.clientX - this.lastX, e.clientY - this.lastY);
|
|
81
|
+
this.lastX = e.clientX;
|
|
82
|
+
this.lastY = e.clientY;
|
|
83
|
+
};
|
|
84
|
+
onPointerUp = (e) => {
|
|
85
|
+
if (e.pointerId !== this.pointerId)
|
|
86
|
+
return;
|
|
87
|
+
this.dragging = false;
|
|
88
|
+
this.pointerId = -1;
|
|
89
|
+
};
|
|
90
|
+
onWheel = (e) => {
|
|
91
|
+
e.preventDefault();
|
|
92
|
+
const min = Math.max(this.minRadius(), 3.2);
|
|
93
|
+
this.wantedRadius = Math.min(16, Math.max(min, this.wantedRadius + Math.sign(e.deltaY) * 0.7));
|
|
94
|
+
};
|
|
95
|
+
clampBeta() {
|
|
96
|
+
const lo = this.camera.lowerBetaLimit ?? 0.28;
|
|
97
|
+
const hi = this.camera.upperBetaLimit ?? 1.72;
|
|
98
|
+
let beta = Math.min(hi, Math.max(lo, this.camera.beta));
|
|
99
|
+
// Soft floor: don't tip so far under the horizon that the lens clips underground.
|
|
100
|
+
const radius = Math.max(this.camera.radius, this.minRadius());
|
|
101
|
+
const minCos = (MIN_CAMERA_Y - this.target.y) / radius;
|
|
102
|
+
if (minCos > -1 && minCos < 1) {
|
|
103
|
+
const maxBeta = Math.acos(minCos);
|
|
104
|
+
if (beta > maxBeta)
|
|
105
|
+
beta = maxBeta;
|
|
106
|
+
}
|
|
107
|
+
this.camera.beta = beta;
|
|
108
|
+
}
|
|
109
|
+
update(playerPosition, dt, ignoreMeshes) {
|
|
110
|
+
if (this.lookX || this.lookY) {
|
|
111
|
+
this.camera.alpha -= this.lookX * 2.4 * dt;
|
|
112
|
+
this.camera.beta += this.lookY * 1.8 * dt;
|
|
113
|
+
this.clampBeta();
|
|
114
|
+
}
|
|
115
|
+
this.desiredTarget.set(playerPosition.x, playerPosition.y + 1.65, playerPosition.z);
|
|
116
|
+
const follow = 1 - Math.exp(-8 * dt);
|
|
117
|
+
this.target.x += (this.desiredTarget.x - this.target.x) * follow;
|
|
118
|
+
this.target.y += (this.desiredTarget.y - this.target.y) * follow;
|
|
119
|
+
this.target.z += (this.desiredTarget.z - this.target.z) * follow;
|
|
120
|
+
this.camera.setTarget(this.target);
|
|
121
|
+
this.ignoreSet.clear();
|
|
122
|
+
for (let i = 0; i < ignoreMeshes.length; i++)
|
|
123
|
+
this.ignoreSet.add(ignoreMeshes[i]);
|
|
124
|
+
this.camera.position.subtractToRef(this.target, this.camDir);
|
|
125
|
+
if (this.camDir.lengthSquared() < 0.01)
|
|
126
|
+
return;
|
|
127
|
+
const desiredLen = this.wantedRadius;
|
|
128
|
+
this.camDir.normalize();
|
|
129
|
+
this.occlusionRay.origin.copyFrom(this.target);
|
|
130
|
+
this.occlusionRay.direction.copyFrom(this.camDir);
|
|
131
|
+
this.occlusionRay.length = desiredLen;
|
|
132
|
+
const skip = this.ignoreSet;
|
|
133
|
+
const hit = this.scene.pickWithRay(this.occlusionRay, (mesh) => {
|
|
134
|
+
if (!mesh || skip.has(mesh) || !mesh.checkCollisions)
|
|
135
|
+
return false;
|
|
136
|
+
if (mesh.name.startsWith('local-player') || mesh.name.includes('nametag') || mesh.name.includes('-sign')) {
|
|
137
|
+
return false;
|
|
138
|
+
}
|
|
139
|
+
if (mesh.name.includes('-rail-'))
|
|
140
|
+
return false;
|
|
141
|
+
if (mesh.name === 'ground' ||
|
|
142
|
+
mesh.name === 'grass-ground' ||
|
|
143
|
+
mesh.name === 'spawn-plaza' ||
|
|
144
|
+
mesh.name.startsWith('path-') ||
|
|
145
|
+
mesh.name.includes('plaza')) {
|
|
146
|
+
return false;
|
|
147
|
+
}
|
|
148
|
+
return mesh.isPickable;
|
|
149
|
+
});
|
|
150
|
+
const minR = this.minRadius();
|
|
151
|
+
const blocked = hit?.hit && typeof hit.distance === 'number' && hit.distance < desiredLen;
|
|
152
|
+
let goal = desiredLen;
|
|
153
|
+
if (blocked && hit?.distance != null) {
|
|
154
|
+
goal = Math.max(minR, hit.distance - OCCLUSION_CLEARANCE);
|
|
155
|
+
}
|
|
156
|
+
if (blocked) {
|
|
157
|
+
const zoom = 1 - Math.exp(-18 * dt);
|
|
158
|
+
this.camera.radius += (goal - this.camera.radius) * zoom;
|
|
159
|
+
}
|
|
160
|
+
else {
|
|
161
|
+
// Snap to the wanted orbit when the view is clear — avoids stuck far cameras
|
|
162
|
+
// after limits/tuning changes (lerp alone could fight other writers).
|
|
163
|
+
this.camera.radius = desiredLen;
|
|
164
|
+
}
|
|
165
|
+
if (this.camera.radius < minR)
|
|
166
|
+
this.camera.radius = minR;
|
|
167
|
+
this.clampBeta();
|
|
168
|
+
}
|
|
169
|
+
onContextMenu = (e) => {
|
|
170
|
+
e.preventDefault();
|
|
171
|
+
};
|
|
172
|
+
dispose(canvas) {
|
|
173
|
+
canvas.removeEventListener('pointerdown', this.onPointerDown);
|
|
174
|
+
window.removeEventListener('pointermove', this.onPointerMove);
|
|
175
|
+
window.removeEventListener('pointerup', this.onPointerUp);
|
|
176
|
+
window.removeEventListener('pointercancel', this.onPointerUp);
|
|
177
|
+
canvas.removeEventListener('wheel', this.onWheel);
|
|
178
|
+
canvas.removeEventListener('contextmenu', this.onContextMenu);
|
|
179
|
+
}
|
|
180
|
+
}
|
|
181
|
+
//# sourceMappingURL=third-person-camera.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|
package/dist/types.d.ts
ADDED
|
@@ -0,0 +1,164 @@
|
|
|
1
|
+
import type { SdkInitPayload, SdkLobbyAvatar, SdkUser, PlatformInitMessage } from './platform-types';
|
|
2
|
+
export type { SdkInitPayload, SdkLobbyAvatar, SdkUser, PlatformInitMessage };
|
|
3
|
+
export interface Vector3 {
|
|
4
|
+
x: number;
|
|
5
|
+
y: number;
|
|
6
|
+
z: number;
|
|
7
|
+
}
|
|
8
|
+
export interface LobbyThemeConfig {
|
|
9
|
+
groundColor?: string;
|
|
10
|
+
skyColor?: string;
|
|
11
|
+
ambientIntensity?: number;
|
|
12
|
+
fogEnabled?: boolean;
|
|
13
|
+
fogDensity?: number;
|
|
14
|
+
}
|
|
15
|
+
export interface LobbySpawnConfig {
|
|
16
|
+
spawnPoint?: Vector3;
|
|
17
|
+
spawnPoints?: Vector3[];
|
|
18
|
+
/** Ring radius when auto-spreading players around `spawnPoint`. */
|
|
19
|
+
spawnSlotRadius?: number;
|
|
20
|
+
/** Number of spawn slots on the ring. */
|
|
21
|
+
spawnSlotCount?: number;
|
|
22
|
+
}
|
|
23
|
+
export interface PlatformLobbyConfig extends LobbyThemeConfig, LobbySpawnConfig {
|
|
24
|
+
groundSize?: number;
|
|
25
|
+
cameraDistance?: number;
|
|
26
|
+
cameraHeight?: number;
|
|
27
|
+
playerSpeed?: number;
|
|
28
|
+
runMultiplier?: number;
|
|
29
|
+
enableMultiplayer?: boolean;
|
|
30
|
+
/** Default true. Live room chat overlay; messages are not stored. */
|
|
31
|
+
enableChat?: boolean;
|
|
32
|
+
/** Default true. WebRTC voice chat (friends / all lobby modes). */
|
|
33
|
+
enableVoice?: boolean;
|
|
34
|
+
/** Default true when multiplayer is on. Join/leave toasts. */
|
|
35
|
+
enablePresenceUi?: boolean;
|
|
36
|
+
/** Default true when multiplayer is on. Disconnect overlay. */
|
|
37
|
+
enableConnectionUi?: boolean;
|
|
38
|
+
/** Default true. Mobile portrait → landscape prompt. */
|
|
39
|
+
enableOrientationUi?: boolean;
|
|
40
|
+
/** UI copy locale for built-in overlays (default `fa`). */
|
|
41
|
+
locale?: import('./lobby-ui-i18n').LobbyUiLocale;
|
|
42
|
+
/** Partial overrides for built-in UI strings. */
|
|
43
|
+
uiMessages?: Partial<import('./lobby-ui-i18n').LobbyUiMessages>;
|
|
44
|
+
/** `auto` picks a tier from device hints; default `auto`. */
|
|
45
|
+
quality?: import('./quality').LobbyQualityLevel | 'auto';
|
|
46
|
+
/**
|
|
47
|
+
* Shared base avatar catalog (≈2–10 GLBs). Customization (tint/face/accessories)
|
|
48
|
+
* is applied per AvatarInstance; do not register one GLB per cosmetic combo.
|
|
49
|
+
*/
|
|
50
|
+
avatarBases?: Array<{
|
|
51
|
+
id: string;
|
|
52
|
+
glbUrl: string;
|
|
53
|
+
}>;
|
|
54
|
+
/**
|
|
55
|
+
* After scene start, asynchronously warm the GLB container cache.
|
|
56
|
+
* - omitted / `true`: preload all `avatarBases`
|
|
57
|
+
* - `false`: skip auto-preload (call `lobby.preloadAvatarBases` manually)
|
|
58
|
+
* - `string[]`: preload only these base ids
|
|
59
|
+
*/
|
|
60
|
+
preloadAvatarBases?: boolean | string[];
|
|
61
|
+
}
|
|
62
|
+
export interface PlatformLobbyCreateOptions {
|
|
63
|
+
canvas: HTMLCanvasElement;
|
|
64
|
+
roomId: string;
|
|
65
|
+
/** Join this exact room only (friend invite); no capacity spillover. */
|
|
66
|
+
strictRoom?: boolean;
|
|
67
|
+
platformInit: SdkInitPayload | PlatformInitMessage;
|
|
68
|
+
config?: PlatformLobbyConfig;
|
|
69
|
+
wsUrl?: string;
|
|
70
|
+
}
|
|
71
|
+
export interface PlatformLobbyDevOptions {
|
|
72
|
+
canvas: HTMLCanvasElement;
|
|
73
|
+
roomId?: string;
|
|
74
|
+
mockUser?: Partial<SdkUser>;
|
|
75
|
+
mockAvatar?: Partial<SdkLobbyAvatar>;
|
|
76
|
+
config?: PlatformLobbyConfig;
|
|
77
|
+
wsUrl?: string;
|
|
78
|
+
sessionToken?: string;
|
|
79
|
+
}
|
|
80
|
+
export interface LobbyZoneBounds {
|
|
81
|
+
min: Vector3;
|
|
82
|
+
max: Vector3;
|
|
83
|
+
}
|
|
84
|
+
export interface LobbyZoneOptions {
|
|
85
|
+
id: string;
|
|
86
|
+
bounds: LobbyZoneBounds;
|
|
87
|
+
onEnter?: (playerId: string) => void;
|
|
88
|
+
onExit?: (playerId: string) => void;
|
|
89
|
+
}
|
|
90
|
+
export interface LobbyPortalOptions {
|
|
91
|
+
id: string;
|
|
92
|
+
position: Vector3;
|
|
93
|
+
radius?: number;
|
|
94
|
+
label?: string;
|
|
95
|
+
/** Hint for the game (match key, catalog slug, etc.). The SDK never navigates on this. */
|
|
96
|
+
toGameSlug?: string;
|
|
97
|
+
/** Hint for the game's own scene switch. The SDK never changes scenes. */
|
|
98
|
+
toScene?: string;
|
|
99
|
+
/** Game-owned. Called when the local player enters the portal. */
|
|
100
|
+
onTrigger?: () => void;
|
|
101
|
+
}
|
|
102
|
+
export interface LobbyPlugin {
|
|
103
|
+
name: string;
|
|
104
|
+
setup: (lobby: import('./platform-lobby').PlatformLobby) => void | Promise<void>;
|
|
105
|
+
}
|
|
106
|
+
export type LobbyEventMap = {
|
|
107
|
+
ready: void;
|
|
108
|
+
destroyed: void;
|
|
109
|
+
playerJoined: {
|
|
110
|
+
userId: string;
|
|
111
|
+
displayName: string;
|
|
112
|
+
username?: string;
|
|
113
|
+
};
|
|
114
|
+
playerLeft: {
|
|
115
|
+
userId: string;
|
|
116
|
+
displayName?: string;
|
|
117
|
+
username?: string;
|
|
118
|
+
};
|
|
119
|
+
zoneEnter: {
|
|
120
|
+
zoneId: string;
|
|
121
|
+
playerId: string;
|
|
122
|
+
};
|
|
123
|
+
zoneExit: {
|
|
124
|
+
zoneId: string;
|
|
125
|
+
playerId: string;
|
|
126
|
+
};
|
|
127
|
+
portalTrigger: {
|
|
128
|
+
portalId: string;
|
|
129
|
+
toGameSlug?: string;
|
|
130
|
+
toScene?: string;
|
|
131
|
+
};
|
|
132
|
+
connected: void;
|
|
133
|
+
disconnected: void;
|
|
134
|
+
reconnecting: {
|
|
135
|
+
attempt: number;
|
|
136
|
+
};
|
|
137
|
+
reconnectFailed: void;
|
|
138
|
+
error: {
|
|
139
|
+
message: string;
|
|
140
|
+
code?: string;
|
|
141
|
+
};
|
|
142
|
+
/** Live room chat. Not stored. */
|
|
143
|
+
chat: {
|
|
144
|
+
userId: string;
|
|
145
|
+
username?: string;
|
|
146
|
+
displayName: string;
|
|
147
|
+
text: string;
|
|
148
|
+
at: number;
|
|
149
|
+
};
|
|
150
|
+
/**
|
|
151
|
+
* Ephemeral game data bus (`lobby:data`). Never shown in chat UI.
|
|
152
|
+
* Filter by `channel` (e.g. `fc.pad-room`, `mygame.queue`).
|
|
153
|
+
*/
|
|
154
|
+
data: {
|
|
155
|
+
userId: string;
|
|
156
|
+
username?: string;
|
|
157
|
+
displayName?: string;
|
|
158
|
+
channel: string;
|
|
159
|
+
payload: string;
|
|
160
|
+
at: number;
|
|
161
|
+
};
|
|
162
|
+
};
|
|
163
|
+
export type LobbyEventName = keyof LobbyEventMap;
|
|
164
|
+
//# sourceMappingURL=types.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../src/types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,cAAc,EAAE,cAAc,EAAE,OAAO,EAAE,mBAAmB,EAAE,MAAM,kBAAkB,CAAC;AAErG,YAAY,EAAE,cAAc,EAAE,cAAc,EAAE,OAAO,EAAE,mBAAmB,EAAE,CAAC;AAE7E,MAAM,WAAW,OAAO;IACtB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACX;AAED,MAAM,WAAW,gBAAgB;IAC/B,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,UAAU,CAAC,EAAE,MAAM,CAAC;CACrB;AAED,MAAM,WAAW,gBAAgB;IAC/B,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,WAAW,CAAC,EAAE,OAAO,EAAE,CAAC;IACxB,mEAAmE;IACnE,eAAe,CAAC,EAAE,MAAM,CAAC;IACzB,yCAAyC;IACzC,cAAc,CAAC,EAAE,MAAM,CAAC;CACzB;AAED,MAAM,WAAW,mBAAoB,SAAQ,gBAAgB,EAAE,gBAAgB;IAC7E,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,iBAAiB,CAAC,EAAE,OAAO,CAAC;IAC5B,qEAAqE;IACrE,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,mEAAmE;IACnE,WAAW,CAAC,EAAE,OAAO,CAAC;IACtB,8DAA8D;IAC9D,gBAAgB,CAAC,EAAE,OAAO,CAAC;IAC3B,+DAA+D;IAC/D,kBAAkB,CAAC,EAAE,OAAO,CAAC;IAC7B,wDAAwD;IACxD,mBAAmB,CAAC,EAAE,OAAO,CAAC;IAC9B,2DAA2D;IAC3D,MAAM,CAAC,EAAE,OAAO,iBAAiB,EAAE,aAAa,CAAC;IACjD,iDAAiD;IACjD,UAAU,CAAC,EAAE,OAAO,CAAC,OAAO,iBAAiB,EAAE,eAAe,CAAC,CAAC;IAChE,6DAA6D;IAC7D,OAAO,CAAC,EAAE,OAAO,WAAW,EAAE,iBAAiB,GAAG,MAAM,CAAC;IACzD;;;OAGG;IACH,WAAW,CAAC,EAAE,KAAK,CAAC;QAAE,EAAE,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE,CAAC,CAAC;IACpD;;;;;OAKG;IACH,kBAAkB,CAAC,EAAE,OAAO,GAAG,MAAM,EAAE,CAAC;CACzC;AAED,MAAM,WAAW,0BAA0B;IACzC,MAAM,EAAE,iBAAiB,CAAC;IAC1B,MAAM,EAAE,MAAM,CAAC;IACf,wEAAwE;IACxE,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,YAAY,EAAE,cAAc,GAAG,mBAAmB,CAAC;IACnD,MAAM,CAAC,EAAE,mBAAmB,CAAC;IAC7B,KAAK,CAAC,EAAE,MAAM,CAAC;CAChB;AAED,MAAM,WAAW,uBAAuB;IACtC,MAAM,EAAE,iBAAiB,CAAC;IAC1B,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,QAAQ,CAAC,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;IAC5B,UAAU,CAAC,EAAE,OAAO,CAAC,cAAc,CAAC,CAAC;IACrC,MAAM,CAAC,EAAE,mBAAmB,CAAC;IAC7B,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,YAAY,CAAC,EAAE,MAAM,CAAC;CACvB;AAED,MAAM,WAAW,eAAe;IAC9B,GAAG,EAAE,OAAO,CAAC;IACb,GAAG,EAAE,OAAO,CAAC;CACd;AAED,MAAM,WAAW,gBAAgB;IAC/B,EAAE,EAAE,MAAM,CAAC;IACX,MAAM,EAAE,eAAe,CAAC;IACxB,OAAO,CAAC,EAAE,CAAC,QAAQ,EAAE,MAAM,KAAK,IAAI,CAAC;IACrC,MAAM,CAAC,EAAE,CAAC,QAAQ,EAAE,MAAM,KAAK,IAAI,CAAC;CACrC;AAED,MAAM,WAAW,kBAAkB;IACjC,EAAE,EAAE,MAAM,CAAC;IACX,QAAQ,EAAE,OAAO,CAAC;IAClB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,0FAA0F;IAC1F,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,0EAA0E;IAC1E,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,kEAAkE;IAClE,SAAS,CAAC,EAAE,MAAM,IAAI,CAAC;CACxB;AAED,MAAM,WAAW,WAAW;IAC1B,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,CAAC,KAAK,EAAE,OAAO,kBAAkB,EAAE,aAAa,KAAK,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;CAClF;AAED,MAAM,MAAM,aAAa,GAAG;IAC1B,KAAK,EAAE,IAAI,CAAC;IACZ,SAAS,EAAE,IAAI,CAAC;IAChB,YAAY,EAAE;QAAE,MAAM,EAAE,MAAM,CAAC;QAAC,WAAW,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IACzE,UAAU,EAAE;QAAE,MAAM,EAAE,MAAM,CAAC;QAAC,WAAW,CAAC,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IACxE,SAAS,EAAE;QAAE,MAAM,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAA;KAAE,CAAC;IAChD,QAAQ,EAAE;QAAE,MAAM,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAA;KAAE,CAAC;IAC/C,aAAa,EAAE;QAAE,QAAQ,EAAE,MAAM,CAAC;QAAC,UAAU,CAAC,EAAE,MAAM,CAAC;QAAC,OAAO,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IAC3E,SAAS,EAAE,IAAI,CAAC;IAChB,YAAY,EAAE,IAAI,CAAC;IACnB,YAAY,EAAE;QAAE,OAAO,EAAE,MAAM,CAAA;KAAE,CAAC;IAClC,eAAe,EAAE,IAAI,CAAC;IACtB,KAAK,EAAE;QAAE,OAAO,EAAE,MAAM,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IAC1C,kCAAkC;IAClC,IAAI,EAAE;QAAE,MAAM,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;QAAC,WAAW,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,EAAE,EAAE,MAAM,CAAA;KAAE,CAAC;IAC3F;;;OAGG;IACH,IAAI,EAAE;QACJ,MAAM,EAAE,MAAM,CAAC;QACf,QAAQ,CAAC,EAAE,MAAM,CAAC;QAClB,WAAW,CAAC,EAAE,MAAM,CAAC;QACrB,OAAO,EAAE,MAAM,CAAC;QAChB,OAAO,EAAE,MAAM,CAAC;QAChB,EAAE,EAAE,MAAM,CAAC;KACZ,CAAC;CACH,CAAC;AAEF,MAAM,MAAM,cAAc,GAAG,MAAM,aAAa,CAAC"}
|
package/dist/types.js
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"types.js","sourceRoot":"","sources":["../src/types.ts"],"names":[],"mappings":""}
|
|
@@ -0,0 +1,78 @@
|
|
|
1
|
+
import type { LobbyVoiceMode, LobbyVoicePeerState, RtcIceCandidate, RtcSessionDescription } from './protocol';
|
|
2
|
+
/** Default mesh cap — keep in sync with server LOBBY_VOICE_PEER_CAP (roadmap 3.4). */
|
|
3
|
+
export declare const DEFAULT_VOICE_PEER_CAP = 6;
|
|
4
|
+
export type VoicePosition = {
|
|
5
|
+
x: number;
|
|
6
|
+
y: number;
|
|
7
|
+
z: number;
|
|
8
|
+
};
|
|
9
|
+
export type VoiceSignaling = {
|
|
10
|
+
sendJoin(mode: LobbyVoiceMode): void;
|
|
11
|
+
sendLeave(): void;
|
|
12
|
+
sendMute(muted: boolean): void;
|
|
13
|
+
sendOffer(toUserId: string, sdp: RtcSessionDescription): void;
|
|
14
|
+
sendAnswer(toUserId: string, sdp: RtcSessionDescription): void;
|
|
15
|
+
sendIce(toUserId: string, candidate: RtcIceCandidate): void;
|
|
16
|
+
};
|
|
17
|
+
export type VoiceChatState = {
|
|
18
|
+
active: boolean;
|
|
19
|
+
mode: LobbyVoiceMode;
|
|
20
|
+
muted: boolean;
|
|
21
|
+
peerCount: number;
|
|
22
|
+
};
|
|
23
|
+
export type VoiceChatListener = (state: VoiceChatState) => void;
|
|
24
|
+
export declare class LobbyVoiceChat {
|
|
25
|
+
private readonly signaling;
|
|
26
|
+
private localStream;
|
|
27
|
+
private readonly peers;
|
|
28
|
+
private readonly remoteAudio;
|
|
29
|
+
private readonly voicePeers;
|
|
30
|
+
/** Peers we created an offer toward (vs inbound-only). */
|
|
31
|
+
private readonly offerInitiated;
|
|
32
|
+
private active;
|
|
33
|
+
private mode;
|
|
34
|
+
private micMuted;
|
|
35
|
+
private selfUserId;
|
|
36
|
+
private friendIds;
|
|
37
|
+
private readonly listeners;
|
|
38
|
+
private disposed;
|
|
39
|
+
private peerCap;
|
|
40
|
+
private getPosition;
|
|
41
|
+
private lastMeshRefreshMs;
|
|
42
|
+
constructor(signaling: VoiceSignaling);
|
|
43
|
+
onStateChange(listener: VoiceChatListener): () => boolean;
|
|
44
|
+
setContext(selfUserId: string, friendUserIds: string[]): void;
|
|
45
|
+
/** Optional world positions for nearest-N mesh selection. */
|
|
46
|
+
setPositionProvider(fn: (userId: string) => VoicePosition | null | undefined): void;
|
|
47
|
+
setPeerCap(cap: number): void;
|
|
48
|
+
getState(): VoiceChatState;
|
|
49
|
+
/**
|
|
50
|
+
* Re-evaluate nearest peers (e.g. after movement). Throttled to ~2Hz by default.
|
|
51
|
+
*/
|
|
52
|
+
refreshMesh(force?: boolean): void;
|
|
53
|
+
enable(mode: LobbyVoiceMode): Promise<void>;
|
|
54
|
+
disable(): Promise<void>;
|
|
55
|
+
setMode(mode: LobbyVoiceMode): Promise<void>;
|
|
56
|
+
setMicMuted(muted: boolean): void;
|
|
57
|
+
toggleMicMuted(): void;
|
|
58
|
+
handleVoiceState(peers: LobbyVoicePeerState[], friendUserIds: string[]): void;
|
|
59
|
+
handleVoiceJoined(peer: LobbyVoicePeerState): void;
|
|
60
|
+
handleVoiceLeft(userId: string): void;
|
|
61
|
+
handleVoiceMute(userId: string, muted: boolean): void;
|
|
62
|
+
handleOffer(fromUserId: string, sdp: RtcSessionDescription): Promise<void>;
|
|
63
|
+
handleAnswer(fromUserId: string, sdp: RtcSessionDescription): Promise<void>;
|
|
64
|
+
handleIce(fromUserId: string, candidate: RtcIceCandidate): Promise<void>;
|
|
65
|
+
dispose(): void;
|
|
66
|
+
private syncPeerConnections;
|
|
67
|
+
private canConnectTo;
|
|
68
|
+
private nearestEligiblePeerIds;
|
|
69
|
+
private createOffer;
|
|
70
|
+
private ensurePeer;
|
|
71
|
+
private closePeer;
|
|
72
|
+
private teardownPeers;
|
|
73
|
+
private stopLocalStream;
|
|
74
|
+
private applyMicTrackState;
|
|
75
|
+
private snapshot;
|
|
76
|
+
private emitState;
|
|
77
|
+
}
|
|
78
|
+
//# sourceMappingURL=voice-chat.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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