@oyna360/lobby-sdk 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +123 -0
- package/dist/avatar-accessories.d.ts +16 -0
- package/dist/avatar-accessories.d.ts.map +1 -0
- package/dist/avatar-accessories.js +214 -0
- package/dist/avatar-accessories.js.map +1 -0
- package/dist/avatar-asset-manager.d.ts +54 -0
- package/dist/avatar-asset-manager.d.ts.map +1 -0
- package/dist/avatar-asset-manager.js +215 -0
- package/dist/avatar-asset-manager.js.map +1 -0
- package/dist/avatar-clips.d.ts +17 -0
- package/dist/avatar-clips.d.ts.map +1 -0
- package/dist/avatar-clips.js +47 -0
- package/dist/avatar-clips.js.map +1 -0
- package/dist/avatar-config.d.ts +4 -0
- package/dist/avatar-config.d.ts.map +1 -0
- package/dist/avatar-config.js +9 -0
- package/dist/avatar-config.js.map +1 -0
- package/dist/avatar-factory.d.ts +64 -0
- package/dist/avatar-factory.d.ts.map +1 -0
- package/dist/avatar-factory.js +464 -0
- package/dist/avatar-factory.js.map +1 -0
- package/dist/avatar-instance.d.ts +31 -0
- package/dist/avatar-instance.d.ts.map +1 -0
- package/dist/avatar-instance.js +56 -0
- package/dist/avatar-instance.js.map +1 -0
- package/dist/avatar-material-pipeline.d.ts +34 -0
- package/dist/avatar-material-pipeline.d.ts.map +1 -0
- package/dist/avatar-material-pipeline.js +580 -0
- package/dist/avatar-material-pipeline.js.map +1 -0
- package/dist/avatar-rig-builder.d.ts +74 -0
- package/dist/avatar-rig-builder.d.ts.map +1 -0
- package/dist/avatar-rig-builder.js +347 -0
- package/dist/avatar-rig-builder.js.map +1 -0
- package/dist/draco.d.ts +7 -0
- package/dist/draco.d.ts.map +1 -0
- package/dist/draco.js +82 -0
- package/dist/draco.js.map +1 -0
- package/dist/humanoid-animator.d.ts +35 -0
- package/dist/humanoid-animator.d.ts.map +1 -0
- package/dist/humanoid-animator.js +191 -0
- package/dist/humanoid-animator.js.map +1 -0
- package/dist/humanoid-bone-names.d.ts +35 -0
- package/dist/humanoid-bone-names.d.ts.map +1 -0
- package/dist/humanoid-bone-names.js +126 -0
- package/dist/humanoid-bone-names.js.map +1 -0
- package/dist/humanoid-locomotion.d.ts +101 -0
- package/dist/humanoid-locomotion.d.ts.map +1 -0
- package/dist/humanoid-locomotion.js +300 -0
- package/dist/humanoid-locomotion.js.map +1 -0
- package/dist/humanoid-rig.d.ts +51 -0
- package/dist/humanoid-rig.d.ts.map +1 -0
- package/dist/humanoid-rig.js +304 -0
- package/dist/humanoid-rig.js.map +1 -0
- package/dist/index.d.ts +60 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +42 -0
- package/dist/index.js.map +1 -0
- package/dist/lobby-chat-ui.d.ts +3 -0
- package/dist/lobby-chat-ui.d.ts.map +1 -0
- package/dist/lobby-chat-ui.js +258 -0
- package/dist/lobby-chat-ui.js.map +1 -0
- package/dist/lobby-colliders.d.ts +10 -0
- package/dist/lobby-colliders.d.ts.map +1 -0
- package/dist/lobby-colliders.js +225 -0
- package/dist/lobby-colliders.js.map +1 -0
- package/dist/lobby-connection-ui.d.ts +8 -0
- package/dist/lobby-connection-ui.d.ts.map +1 -0
- package/dist/lobby-connection-ui.js +68 -0
- package/dist/lobby-connection-ui.js.map +1 -0
- package/dist/lobby-debug.d.ts +50 -0
- package/dist/lobby-debug.d.ts.map +1 -0
- package/dist/lobby-debug.js +132 -0
- package/dist/lobby-debug.js.map +1 -0
- package/dist/lobby-font.d.ts +5 -0
- package/dist/lobby-font.d.ts.map +1 -0
- package/dist/lobby-font.js +35 -0
- package/dist/lobby-font.js.map +1 -0
- package/dist/lobby-music.d.ts +40 -0
- package/dist/lobby-music.d.ts.map +1 -0
- package/dist/lobby-music.js +250 -0
- package/dist/lobby-music.js.map +1 -0
- package/dist/lobby-orientation-ui.d.ts +10 -0
- package/dist/lobby-orientation-ui.d.ts.map +1 -0
- package/dist/lobby-orientation-ui.js +64 -0
- package/dist/lobby-orientation-ui.js.map +1 -0
- package/dist/lobby-perf-diag.d.ts +254 -0
- package/dist/lobby-perf-diag.d.ts.map +1 -0
- package/dist/lobby-perf-diag.js +775 -0
- package/dist/lobby-perf-diag.js.map +1 -0
- package/dist/lobby-plaza-diag.d.ts +103 -0
- package/dist/lobby-plaza-diag.d.ts.map +1 -0
- package/dist/lobby-plaza-diag.js +534 -0
- package/dist/lobby-plaza-diag.js.map +1 -0
- package/dist/lobby-presence-ui.d.ts +4 -0
- package/dist/lobby-presence-ui.d.ts.map +1 -0
- package/dist/lobby-presence-ui.js +89 -0
- package/dist/lobby-presence-ui.js.map +1 -0
- package/dist/lobby-real-device-diag.d.ts +119 -0
- package/dist/lobby-real-device-diag.d.ts.map +1 -0
- package/dist/lobby-real-device-diag.js +468 -0
- package/dist/lobby-real-device-diag.js.map +1 -0
- package/dist/lobby-spawn.d.ts +15 -0
- package/dist/lobby-spawn.d.ts.map +1 -0
- package/dist/lobby-spawn.js +18 -0
- package/dist/lobby-spawn.js.map +1 -0
- package/dist/lobby-ui-i18n.d.ts +11 -0
- package/dist/lobby-ui-i18n.d.ts.map +1 -0
- package/dist/lobby-ui-i18n.js +21 -0
- package/dist/lobby-ui-i18n.js.map +1 -0
- package/dist/lobby-voice-ui.d.ts +3 -0
- package/dist/lobby-voice-ui.d.ts.map +1 -0
- package/dist/lobby-voice-ui.js +105 -0
- package/dist/lobby-voice-ui.js.map +1 -0
- package/dist/local-player-controller.d.ts +80 -0
- package/dist/local-player-controller.d.ts.map +1 -0
- package/dist/local-player-controller.js +422 -0
- package/dist/local-player-controller.js.map +1 -0
- package/dist/name-tag.d.ts +3 -0
- package/dist/name-tag.d.ts.map +1 -0
- package/dist/name-tag.js +59 -0
- package/dist/name-tag.js.map +1 -0
- package/dist/network-client.d.ts +87 -0
- package/dist/network-client.d.ts.map +1 -0
- package/dist/network-client.js +182 -0
- package/dist/network-client.js.map +1 -0
- package/dist/platform-bridge.d.ts +17 -0
- package/dist/platform-bridge.d.ts.map +1 -0
- package/dist/platform-bridge.js +90 -0
- package/dist/platform-bridge.js.map +1 -0
- package/dist/platform-lobby.d.ts +176 -0
- package/dist/platform-lobby.d.ts.map +1 -0
- package/dist/platform-lobby.js +679 -0
- package/dist/platform-lobby.js.map +1 -0
- package/dist/platform-types.d.ts +56 -0
- package/dist/platform-types.d.ts.map +1 -0
- package/dist/platform-types.js +3 -0
- package/dist/platform-types.js.map +1 -0
- package/dist/player-label.d.ts +9 -0
- package/dist/player-label.d.ts.map +1 -0
- package/dist/player-label.js +14 -0
- package/dist/player-label.js.map +1 -0
- package/dist/playground/playground-layout.d.ts +14 -0
- package/dist/playground/playground-layout.d.ts.map +1 -0
- package/dist/playground/playground-layout.js +320 -0
- package/dist/playground/playground-layout.js.map +1 -0
- package/dist/playground/playground-system.d.ts +30 -0
- package/dist/playground/playground-system.d.ts.map +1 -0
- package/dist/playground/playground-system.js +202 -0
- package/dist/playground/playground-system.js.map +1 -0
- package/dist/plaza-layout.d.ts +30 -0
- package/dist/plaza-layout.d.ts.map +1 -0
- package/dist/plaza-layout.js +527 -0
- package/dist/plaza-layout.js.map +1 -0
- package/dist/plugins.d.ts +5 -0
- package/dist/plugins.d.ts.map +1 -0
- package/dist/plugins.js +26 -0
- package/dist/plugins.js.map +1 -0
- package/dist/protocol.d.ts +276 -0
- package/dist/protocol.d.ts.map +1 -0
- package/dist/protocol.js +107 -0
- package/dist/protocol.js.map +1 -0
- package/dist/quality.d.ts +39 -0
- package/dist/quality.d.ts.map +1 -0
- package/dist/quality.js +95 -0
- package/dist/quality.js.map +1 -0
- package/dist/remote-player-manager.d.ts +48 -0
- package/dist/remote-player-manager.d.ts.map +1 -0
- package/dist/remote-player-manager.js +339 -0
- package/dist/remote-player-manager.js.map +1 -0
- package/dist/scene-manager.d.ts +26 -0
- package/dist/scene-manager.d.ts.map +1 -0
- package/dist/scene-manager.js +169 -0
- package/dist/scene-manager.js.map +1 -0
- package/dist/spawn-utils.d.ts +8 -0
- package/dist/spawn-utils.d.ts.map +1 -0
- package/dist/spawn-utils.js +29 -0
- package/dist/spawn-utils.js.map +1 -0
- package/dist/starter-layout.d.ts +17 -0
- package/dist/starter-layout.d.ts.map +1 -0
- package/dist/starter-layout.js +102 -0
- package/dist/starter-layout.js.map +1 -0
- package/dist/third-person-camera.d.ts +35 -0
- package/dist/third-person-camera.d.ts.map +1 -0
- package/dist/third-person-camera.js +181 -0
- package/dist/third-person-camera.js.map +1 -0
- package/dist/types.d.ts +164 -0
- package/dist/types.d.ts.map +1 -0
- package/dist/types.js +2 -0
- package/dist/types.js.map +1 -0
- package/dist/voice-chat.d.ts +78 -0
- package/dist/voice-chat.d.ts.map +1 -0
- package/dist/voice-chat.js +321 -0
- package/dist/voice-chat.js.map +1 -0
- package/dist/yield-to-render.d.ts +3 -0
- package/dist/yield-to-render.d.ts.map +1 -0
- package/dist/yield-to-render.js +11 -0
- package/dist/yield-to-render.js.map +1 -0
- package/dist/zones.d.ts +36 -0
- package/dist/zones.d.ts.map +1 -0
- package/dist/zones.js +68 -0
- package/dist/zones.js.map +1 -0
- package/docs/00-overview.md +47 -0
- package/docs/01-connect.md +85 -0
- package/docs/02-github.md +43 -0
- package/docs/03-modes.md +70 -0
- package/docs/04-api.md +106 -0
- package/docs/05-features.md +55 -0
- package/docs/06-controls.md +34 -0
- package/docs/07-troubleshooting.md +39 -0
- package/package.json +65 -0
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import { Vector3 } from '@babylonjs/core';
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import { AvatarFactory } from './avatar-factory';
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import { AvatarAssetManager } from './avatar-asset-manager';
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import { HumanoidAnimator } from './humanoid-animator';
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import { removeCharacterObstacle, syncCharacterObstacle } from './lobby-colliders';
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import { remoteAvatarAnimStride } from './quality';
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import { isLobbyPerfDiagEnabled, lobbyPerfMark, lobbyPerfNoteRemoteUpdate } from './lobby-perf-diag';
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import { resolveGlbUrl } from './avatar-config';
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import { yieldToRenderLoop } from './yield-to-render';
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function isAir(animation) {
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return animation === 'jump' || animation === 'fall';
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}
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/** Cheap behind-camera test — skip anim work when the player is not on screen. */
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function isRoughlyBehindCamera(camera, worldX, worldZ) {
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const cam = camera.globalPosition;
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const dx = worldX - cam.x;
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const dz = worldZ - cam.z;
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const distSq = dx * dx + dz * dz;
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if (distSq < 16)
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return false;
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const inv = 1 / Math.sqrt(distSq);
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const forward = camera.getDirection(Vector3.Forward());
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const fx = forward.x;
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const fz = forward.z;
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const flen = Math.hypot(fx, fz);
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if (flen < 1e-5)
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return false;
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const dot = (fx / flen) * (dx * inv) + (fz / flen) * (dz * inv);
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return dot < -0.12;
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}
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/** Lightweight procedural stand-in description for the high-level spawn API. */
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function placeholderAvatar(player) {
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const cfg = (player.avatar.customConfig ?? {});
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return {
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presetId: player.avatar.presetId || 'remote-placeholder',
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presetKey: 'remote-placeholder',
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presetKind: 'procedural',
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customConfig: {
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bodyColor: typeof cfg.bodyColor === 'string' ? cfg.bodyColor : '#64748b',
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accentColor: typeof cfg.accentColor === 'string' ? cfg.accentColor : '#cbd5e1',
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pantsColor: typeof cfg.pantsColor === 'string' ? cfg.pantsColor : '#334155',
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hairColor: typeof cfg.hairColor === 'string' ? cfg.hairColor : '#1e293b',
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},
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};
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}
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export class RemotePlayerManager {
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scene;
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selfUserId;
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remotes = new Map();
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/** userId → in-flight generation (also used as "loading" flag). */
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loadingGen = new Map();
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generationSeq = 0;
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constructor(scene, selfUserId) {
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this.scene = scene;
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this.selfUserId = selfUserId;
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}
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upsert(player) {
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if (player.userId === this.selfUserId)
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return;
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const existing = this.remotes.get(player.userId);
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if (existing) {
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this.applyMove({
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userId: player.userId,
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position: player.position,
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rotationY: player.rotationY,
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animation: player.animation,
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});
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existing.state = player;
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return;
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}
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if (this.loadingGen.has(player.userId))
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return;
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void this.spawnRemote(player);
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}
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async spawnRemote(player) {
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const userId = player.userId;
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const generation = ++this.generationSeq;
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this.loadingGen.set(userId, generation);
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const tSpawn = performance.now();
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const rootName = `remote-${userId}`;
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try {
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if (this.remotes.has(userId))
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return;
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// 1) Immediate cheap placeholder via high-level API (no GLB details here).
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const phAvatar = AvatarFactory.createPlaceholderInstance(this.scene, placeholderAvatar(player), rootName, player.displayName, player.username, { collider: 'body' });
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phAvatar.setPosition(player.position);
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phAvatar.setRotationY(player.rotationY);
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syncCharacterObstacle(this.scene, phAvatar.name, player.position.x, player.position.z);
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if (!this.isSpawnCurrent(userId, generation)) {
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removeCharacterObstacle(this.scene, phAvatar.name);
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phAvatar.dispose();
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return;
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}
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const entry = {
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state: player,
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avatar: phAvatar,
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animator: new HumanoidAnimator(phAvatar),
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lifecycle: 'PLACEHOLDER',
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yaw: player.rotationY,
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targetPosition: { ...player.position },
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targetRotationY: player.rotationY,
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targetAnimation: player.animation,
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lastUpdateAt: Date.now(),
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speed: 0,
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animAcc: 0,
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frame: 0,
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generation,
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drawVisible: true,
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};
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this.remotes.set(userId, entry);
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if (isLobbyPerfDiagEnabled()) {
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lobbyPerfMark('remote_placeholder', performance.now() - tSpawn, userId);
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}
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// Let a couple of frames paint the placeholder before heavy GLB work.
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{
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const tYield = performance.now();
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await yieldToRenderLoop();
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if (isLobbyPerfDiagEnabled()) {
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lobbyPerfMark('remote_yield', performance.now() - tYield, userId);
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}
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}
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if (!this.isSpawnCurrent(userId, generation))
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return;
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// Warm this remote's base container while the placeholder is visible so a
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// different-base join does not stack cold LoadAssetContainer + instantiate.
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const remoteGlb = resolveGlbUrl(player.avatar);
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if (remoteGlb && !AvatarAssetManager.isContainerCached(this.scene, remoteGlb)) {
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const tWarm = performance.now();
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await AvatarAssetManager.warmGlbUrl(this.scene, remoteGlb);
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if (isLobbyPerfDiagEnabled()) {
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lobbyPerfMark('remote_warm_glb', performance.now() - tWarm, userId);
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}
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await yieldToRenderLoop();
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if (!this.isSpawnCurrent(userId, generation))
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return;
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}
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const curLoading = this.remotes.get(userId);
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if (curLoading && curLoading.generation === generation) {
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curLoading.lifecycle = 'LOADING';
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}
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// 2) Async real avatar through factory instance API.
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const realName = `${rootName}-mesh`;
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let realAvatar;
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try {
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realAvatar = await AvatarFactory.createInstanceAsync(this.scene, player.avatar, realName, player.displayName, player.username, { collider: 'body' });
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}
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catch (err) {
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console.warn('[lobby-sdk] remote avatar failed; keeping placeholder', userId, err);
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+
const cur = this.remotes.get(userId);
|
|
150
|
+
if (cur && cur.generation === generation)
|
|
151
|
+
cur.lifecycle = 'READY';
|
|
152
|
+
if (isLobbyPerfDiagEnabled()) {
|
|
153
|
+
lobbyPerfMark('remote_spawn_total', performance.now() - tSpawn, `${userId}:placeholder-fallback`);
|
|
154
|
+
}
|
|
155
|
+
return;
|
|
156
|
+
}
|
|
157
|
+
if (!this.isSpawnCurrent(userId, generation)) {
|
|
158
|
+
realAvatar.dispose();
|
|
159
|
+
return;
|
|
160
|
+
}
|
|
161
|
+
const cur = this.remotes.get(userId);
|
|
162
|
+
if (!cur || cur.generation !== generation) {
|
|
163
|
+
realAvatar.dispose();
|
|
164
|
+
return;
|
|
165
|
+
}
|
|
166
|
+
// 3) Swap placeholder → real (safe dispose).
|
|
167
|
+
const pos = {
|
|
168
|
+
x: cur.avatar.position.x,
|
|
169
|
+
y: cur.avatar.position.y,
|
|
170
|
+
z: cur.avatar.position.z,
|
|
171
|
+
};
|
|
172
|
+
const yaw = cur.yaw;
|
|
173
|
+
removeCharacterObstacle(this.scene, cur.avatar.name);
|
|
174
|
+
const oldAvatar = cur.avatar;
|
|
175
|
+
cur.avatar = realAvatar;
|
|
176
|
+
cur.animator = new HumanoidAnimator(realAvatar);
|
|
177
|
+
cur.lifecycle = 'READY';
|
|
178
|
+
cur.drawVisible = true;
|
|
179
|
+
realAvatar.setPosition(pos);
|
|
180
|
+
realAvatar.setRotationY(yaw);
|
|
181
|
+
syncCharacterObstacle(this.scene, realAvatar.name, pos.x, pos.z);
|
|
182
|
+
oldAvatar.dispose();
|
|
183
|
+
if (isLobbyPerfDiagEnabled()) {
|
|
184
|
+
lobbyPerfMark('remote_spawn_total', performance.now() - tSpawn, userId);
|
|
185
|
+
}
|
|
186
|
+
}
|
|
187
|
+
finally {
|
|
188
|
+
if (this.loadingGen.get(userId) === generation) {
|
|
189
|
+
this.loadingGen.delete(userId);
|
|
190
|
+
}
|
|
191
|
+
}
|
|
192
|
+
}
|
|
193
|
+
isSpawnCurrent(userId, generation) {
|
|
194
|
+
return this.loadingGen.get(userId) === generation;
|
|
195
|
+
}
|
|
196
|
+
applyMove(payload) {
|
|
197
|
+
const entry = this.remotes.get(payload.userId);
|
|
198
|
+
if (!entry)
|
|
199
|
+
return;
|
|
200
|
+
if (payload.position)
|
|
201
|
+
entry.targetPosition = { ...payload.position };
|
|
202
|
+
if (payload.rotationY !== undefined)
|
|
203
|
+
entry.targetRotationY = payload.rotationY;
|
|
204
|
+
if (payload.animation !== undefined)
|
|
205
|
+
entry.targetAnimation = payload.animation;
|
|
206
|
+
entry.lastUpdateAt = Date.now();
|
|
207
|
+
}
|
|
208
|
+
applyEmote(userId, emote) {
|
|
209
|
+
const entry = this.remotes.get(userId);
|
|
210
|
+
if (!entry)
|
|
211
|
+
return;
|
|
212
|
+
entry.state.emote = emote;
|
|
213
|
+
}
|
|
214
|
+
remove(userId) {
|
|
215
|
+
// Invalidate any in-flight load so it cannot attach after leave.
|
|
216
|
+
this.loadingGen.delete(userId);
|
|
217
|
+
const entry = this.remotes.get(userId);
|
|
218
|
+
if (!entry)
|
|
219
|
+
return;
|
|
220
|
+
removeCharacterObstacle(this.scene, entry.avatar.name);
|
|
221
|
+
entry.lifecycle = 'DISPOSED';
|
|
222
|
+
entry.avatar.dispose();
|
|
223
|
+
this.remotes.delete(userId);
|
|
224
|
+
}
|
|
225
|
+
getIdentity(userId) {
|
|
226
|
+
const entry = this.remotes.get(userId);
|
|
227
|
+
if (!entry)
|
|
228
|
+
return null;
|
|
229
|
+
return {
|
|
230
|
+
displayName: entry.state.displayName,
|
|
231
|
+
username: entry.state.username,
|
|
232
|
+
};
|
|
233
|
+
}
|
|
234
|
+
isRemoteReady(userId) {
|
|
235
|
+
const entry = this.remotes.get(userId);
|
|
236
|
+
return !!entry && entry.lifecycle === 'READY';
|
|
237
|
+
}
|
|
238
|
+
getLifecycle(userId) {
|
|
239
|
+
return this.remotes.get(userId)?.lifecycle ?? 'NONE';
|
|
240
|
+
}
|
|
241
|
+
setDrawVisible(entry, visible) {
|
|
242
|
+
if (entry.drawVisible === visible)
|
|
243
|
+
return;
|
|
244
|
+
entry.drawVisible = visible;
|
|
245
|
+
for (const mesh of entry.avatar.getChildMeshes(false)) {
|
|
246
|
+
if (!mesh || mesh.metadata?.isNameTag)
|
|
247
|
+
continue;
|
|
248
|
+
mesh.isVisible = visible;
|
|
249
|
+
}
|
|
250
|
+
}
|
|
251
|
+
update(dt) {
|
|
252
|
+
const t0 = isLobbyPerfDiagEnabled() ? performance.now() : 0;
|
|
253
|
+
const camera = this.scene.activeCamera;
|
|
254
|
+
const camPos = camera?.globalPosition;
|
|
255
|
+
for (const entry of this.remotes.values()) {
|
|
256
|
+
if (entry.lifecycle === 'DISPOSED')
|
|
257
|
+
continue;
|
|
258
|
+
const air = isAir(entry.targetAnimation);
|
|
259
|
+
const xzFollow = 1 - Math.exp(-12 * dt);
|
|
260
|
+
const yFollow = 1 - Math.exp(-(air ? 28 : 12) * dt);
|
|
261
|
+
const pos = entry.avatar.position;
|
|
262
|
+
const prevX = pos.x;
|
|
263
|
+
const prevZ = pos.z;
|
|
264
|
+
pos.x += (entry.targetPosition.x - pos.x) * xzFollow;
|
|
265
|
+
pos.y += (entry.targetPosition.y - pos.y) * yFollow;
|
|
266
|
+
pos.z += (entry.targetPosition.z - pos.z) * xzFollow;
|
|
267
|
+
let d = entry.targetRotationY - entry.yaw;
|
|
268
|
+
while (d > Math.PI)
|
|
269
|
+
d -= Math.PI * 2;
|
|
270
|
+
while (d < -Math.PI)
|
|
271
|
+
d += Math.PI * 2;
|
|
272
|
+
entry.yaw += d * xzFollow;
|
|
273
|
+
entry.avatar.setRotationY(entry.yaw);
|
|
274
|
+
const travelled = dt > 0 ? Math.hypot(pos.x - prevX, pos.z - prevZ) / dt : 0;
|
|
275
|
+
entry.speed += (travelled - entry.speed) * (1 - Math.exp(-9 * dt));
|
|
276
|
+
// Skip collider rewrite when barely moved (cheaper with many remotes).
|
|
277
|
+
if (Math.hypot(pos.x - prevX, pos.z - prevZ) > 0.002) {
|
|
278
|
+
syncCharacterObstacle(this.scene, entry.avatar.name, pos.x, pos.z);
|
|
279
|
+
}
|
|
280
|
+
entry.animAcc += dt;
|
|
281
|
+
entry.frame = (entry.frame + 1) | 0;
|
|
282
|
+
let stride = 1;
|
|
283
|
+
if (camPos) {
|
|
284
|
+
const dx = pos.x - camPos.x;
|
|
285
|
+
const dy = pos.y - camPos.y;
|
|
286
|
+
const dz = pos.z - camPos.z;
|
|
287
|
+
const distSq = dx * dx + dy * dy + dz * dz;
|
|
288
|
+
stride = remoteAvatarAnimStride(distSq);
|
|
289
|
+
const offScreen = !!(camera && isRoughlyBehindCamera(camera, pos.x, pos.z) && distSq > 100);
|
|
290
|
+
// Hide off-screen remotes from the draw list (does not touch alwaysSelectAsActiveMesh).
|
|
291
|
+
if (offScreen) {
|
|
292
|
+
this.setDrawVisible(entry, false);
|
|
293
|
+
entry.animAcc = 0;
|
|
294
|
+
continue;
|
|
295
|
+
}
|
|
296
|
+
this.setDrawVisible(entry, true);
|
|
297
|
+
if (distSq > 48 * 48) {
|
|
298
|
+
stride = Math.max(stride, 4);
|
|
299
|
+
}
|
|
300
|
+
}
|
|
301
|
+
if (stride > 1 && entry.frame % stride !== 0)
|
|
302
|
+
continue;
|
|
303
|
+
const animDt = entry.animAcc;
|
|
304
|
+
entry.animAcc = 0;
|
|
305
|
+
entry.animator.update(animDt, entry.targetAnimation, !air, entry.speed);
|
|
306
|
+
}
|
|
307
|
+
if (isLobbyPerfDiagEnabled()) {
|
|
308
|
+
lobbyPerfNoteRemoteUpdate(performance.now() - t0);
|
|
309
|
+
}
|
|
310
|
+
}
|
|
311
|
+
getPosition(userId) {
|
|
312
|
+
const entry = this.remotes.get(userId);
|
|
313
|
+
if (!entry)
|
|
314
|
+
return null;
|
|
315
|
+
return { ...entry.targetPosition };
|
|
316
|
+
}
|
|
317
|
+
list() {
|
|
318
|
+
return [...this.remotes.values()].map((entry) => ({
|
|
319
|
+
userId: entry.state.userId,
|
|
320
|
+
displayName: entry.state.displayName,
|
|
321
|
+
avatar: entry.state.avatar,
|
|
322
|
+
position: { ...entry.targetPosition },
|
|
323
|
+
rotationY: entry.targetRotationY,
|
|
324
|
+
animation: entry.targetAnimation,
|
|
325
|
+
ready: entry.lifecycle === 'READY',
|
|
326
|
+
lifecycle: entry.lifecycle,
|
|
327
|
+
}));
|
|
328
|
+
}
|
|
329
|
+
dispose() {
|
|
330
|
+
this.loadingGen.clear();
|
|
331
|
+
for (const entry of this.remotes.values()) {
|
|
332
|
+
removeCharacterObstacle(this.scene, entry.avatar.name);
|
|
333
|
+
entry.lifecycle = 'DISPOSED';
|
|
334
|
+
entry.avatar.dispose();
|
|
335
|
+
}
|
|
336
|
+
this.remotes.clear();
|
|
337
|
+
}
|
|
338
|
+
}
|
|
339
|
+
//# sourceMappingURL=remote-player-manager.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
import { Engine, Scene, Vector3 } from '@babylonjs/core';
|
|
2
|
+
import type { AbstractMesh, ArcRotateCamera } from '@babylonjs/core';
|
|
3
|
+
import type { PlatformLobbyConfig } from './types';
|
|
4
|
+
import { ThirdPersonCamera } from './third-person-camera';
|
|
5
|
+
export declare class SceneManager {
|
|
6
|
+
readonly engine: Engine;
|
|
7
|
+
readonly scene: Scene;
|
|
8
|
+
readonly thirdPerson: ThirdPersonCamera;
|
|
9
|
+
private groundMaterial;
|
|
10
|
+
private readonly canvas;
|
|
11
|
+
private readonly glow;
|
|
12
|
+
private readonly fx;
|
|
13
|
+
private readonly qualityLevel;
|
|
14
|
+
private readonly baseGlowIntensity;
|
|
15
|
+
constructor(canvas: HTMLCanvasElement, config?: PlatformLobbyConfig);
|
|
16
|
+
private readAvatarCount;
|
|
17
|
+
applyCrowdLoad(avatarCount: number): void;
|
|
18
|
+
get camera(): ArcRotateCamera;
|
|
19
|
+
followPlayer(position: Vector3, dt: number, ignoreMeshes?: AbstractMesh[]): void;
|
|
20
|
+
setCameraTarget(target: Vector3): void;
|
|
21
|
+
applyTheme(config: PlatformLobbyConfig): void;
|
|
22
|
+
startRenderLoop(onFrame: () => void): void;
|
|
23
|
+
resize(): void;
|
|
24
|
+
dispose(): void;
|
|
25
|
+
}
|
|
26
|
+
//# sourceMappingURL=scene-manager.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"scene-manager.d.ts","sourceRoot":"","sources":["../src/scene-manager.ts"],"names":[],"mappings":"AAAA,OAAO,EAKL,MAAM,EAIN,KAAK,EAEL,OAAO,EACR,MAAM,iBAAiB,CAAC;AACzB,OAAO,KAAK,EAAE,YAAY,EAAE,eAAe,EAAE,MAAM,iBAAiB,CAAC;AACrE,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,SAAS,CAAC;AAQnD,OAAO,EAAE,iBAAiB,EAAE,MAAM,uBAAuB,CAAC;AAQ1D,qBAAa,YAAY;IACvB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,KAAK,EAAE,KAAK,CAAC;IACtB,QAAQ,CAAC,WAAW,EAAE,iBAAiB,CAAC;IACxC,OAAO,CAAC,cAAc,CAAmB;IACzC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAoB;IAC3C,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAY;IACjC,OAAO,CAAC,QAAQ,CAAC,EAAE,CAA2B;IAC9C,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAoB;IACjD,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAQ;gBAE9B,MAAM,EAAE,iBAAiB,EAAE,MAAM,GAAE,mBAAwB;IAsGvE,OAAO,CAAC,eAAe;IAKvB,cAAc,CAAC,WAAW,EAAE,MAAM;IAelC,IAAI,MAAM,IAAI,eAAe,CAE5B;IAED,YAAY,CAAC,QAAQ,EAAE,OAAO,EAAE,EAAE,EAAE,MAAM,EAAE,YAAY,GAAE,YAAY,EAAO;IAI7E,eAAe,CAAC,MAAM,EAAE,OAAO;IAI/B,UAAU,CAAC,MAAM,EAAE,mBAAmB;IAWtC,eAAe,CAAC,OAAO,EAAE,MAAM,IAAI;IAiBnC,MAAM;IAIN,OAAO;CAMR"}
|
|
@@ -0,0 +1,169 @@
|
|
|
1
|
+
import { Color3, Color4, DefaultRenderingPipeline, DirectionalLight, Engine, GlowLayer, HemisphericLight, MeshBuilder, Scene, StandardMaterial, Vector3, } from '@babylonjs/core';
|
|
2
|
+
import { LOBBY_QUALITY, isTouchDevice, resolveLobbyQuality, shouldDisableLobbyBloom, } from './quality';
|
|
3
|
+
import { ThirdPersonCamera } from './third-person-camera';
|
|
4
|
+
import { isLobbyPerfDiagEnabled, lobbyPerfBeginFrame, lobbyPerfEndFrame, lobbyPerfMark, } from './lobby-perf-diag';
|
|
5
|
+
export class SceneManager {
|
|
6
|
+
engine;
|
|
7
|
+
scene;
|
|
8
|
+
thirdPerson;
|
|
9
|
+
groundMaterial;
|
|
10
|
+
canvas;
|
|
11
|
+
glow;
|
|
12
|
+
fx;
|
|
13
|
+
qualityLevel;
|
|
14
|
+
baseGlowIntensity = 0.28;
|
|
15
|
+
constructor(canvas, config = {}) {
|
|
16
|
+
this.canvas = canvas;
|
|
17
|
+
this.qualityLevel = resolveLobbyQuality(config.quality);
|
|
18
|
+
const quality = LOBBY_QUALITY[this.qualityLevel];
|
|
19
|
+
this.engine = new Engine(canvas, quality.antialias, {
|
|
20
|
+
stencil: true,
|
|
21
|
+
adaptToDeviceRatio: true,
|
|
22
|
+
limitDeviceRatio: quality.pixelRatioCap,
|
|
23
|
+
// preserveDrawingBuffer doubles GPU memory and is only needed for screenshots.
|
|
24
|
+
preserveDrawingBuffer: false,
|
|
25
|
+
powerPreference: isTouchDevice() ? 'low-power' : 'high-performance',
|
|
26
|
+
});
|
|
27
|
+
// Plaza PointLights + skinned PBR + HDR/prepass exceeds WebGL2's 12 vertex
|
|
28
|
+
// UBO slots on many GPUs; the second unique avatar shader fails to compile
|
|
29
|
+
// and the body vanishes (nametag only). Regular uniforms stay under budget.
|
|
30
|
+
this.engine.disableUniformBuffers = true;
|
|
31
|
+
this.scene = new Scene(this.engine);
|
|
32
|
+
this.scene.metadata = {
|
|
33
|
+
...(this.scene.metadata ?? {}),
|
|
34
|
+
lobbyQuality: this.qualityLevel,
|
|
35
|
+
lobbyAvatarCount: 0,
|
|
36
|
+
applyLobbyCrowdLoad: (count) => this.applyCrowdLoad(count),
|
|
37
|
+
};
|
|
38
|
+
this.scene.collisionsEnabled = true;
|
|
39
|
+
this.scene.gravity = new Vector3(0, -0.8, 0);
|
|
40
|
+
const sky = Color3.FromHexString(config.skyColor ?? '#1a1450');
|
|
41
|
+
this.scene.clearColor = new Color4(sky.r, sky.g, sky.b, 1);
|
|
42
|
+
const groundSize = config.groundSize ?? 80;
|
|
43
|
+
const ground = MeshBuilder.CreateGround('ground', { width: groundSize, height: groundSize }, this.scene);
|
|
44
|
+
this.groundMaterial = new StandardMaterial('ground-mat', this.scene);
|
|
45
|
+
this.groundMaterial.diffuseColor = Color3.FromHexString(config.groundColor ?? '#166534');
|
|
46
|
+
this.groundMaterial.specularColor = new Color3(0.02, 0.02, 0.02);
|
|
47
|
+
ground.material = this.groundMaterial;
|
|
48
|
+
ground.checkCollisions = true;
|
|
49
|
+
ground.isPickable = true;
|
|
50
|
+
ground.receiveShadows = true;
|
|
51
|
+
const hemi = new HemisphericLight('hemi', new Vector3(0.2, 1, 0.15), this.scene);
|
|
52
|
+
hemi.intensity = config.ambientIntensity ?? 0.55;
|
|
53
|
+
hemi.groundColor = Color3.FromHexString('#1e1b4b');
|
|
54
|
+
const moon = new DirectionalLight('moon', new Vector3(-0.35, -1, -0.2), this.scene);
|
|
55
|
+
moon.intensity = 0.35;
|
|
56
|
+
moon.diffuse = Color3.FromHexString('#c4b5fd');
|
|
57
|
+
this.scene.fogMode = Scene.FOGMODE_EXP2;
|
|
58
|
+
this.scene.fogDensity = config.fogDensity ?? 0.012;
|
|
59
|
+
this.scene.fogColor = sky;
|
|
60
|
+
const distance = config.cameraDistance && config.cameraDistance >= 3.5 ? config.cameraDistance : 9.5;
|
|
61
|
+
const height = config.cameraHeight && config.cameraHeight >= 1.8 ? config.cameraHeight : 5;
|
|
62
|
+
this.thirdPerson = new ThirdPersonCamera(this.scene, canvas, { distance, height });
|
|
63
|
+
canvas.tabIndex = 0;
|
|
64
|
+
canvas.style.outline = 'none';
|
|
65
|
+
canvas.addEventListener('pointerdown', () => canvas.focus());
|
|
66
|
+
queueMicrotask(() => canvas.focus());
|
|
67
|
+
this.glow = new GlowLayer('plaza-glow', this.scene);
|
|
68
|
+
this.glow.intensity = this.baseGlowIntensity;
|
|
69
|
+
this.fx = new DefaultRenderingPipeline('plaza-fx', true, this.scene, [this.thirdPerson.camera]);
|
|
70
|
+
this.fx.bloomEnabled = quality.bloom;
|
|
71
|
+
this.fx.bloomThreshold = 0.72;
|
|
72
|
+
this.fx.bloomWeight = quality.bloomWeight;
|
|
73
|
+
this.fx.bloomKernel = quality.bloomKernel;
|
|
74
|
+
this.fx.fxaaEnabled = quality.fxaa;
|
|
75
|
+
this.fx.imageProcessingEnabled = true;
|
|
76
|
+
// Expose handles for Stage-10 plaza diagnostics (read-only; no behavior change).
|
|
77
|
+
this.scene.metadata = {
|
|
78
|
+
...(this.scene.metadata ?? {}),
|
|
79
|
+
plazaGlow: this.glow,
|
|
80
|
+
plazaFx: this.fx,
|
|
81
|
+
};
|
|
82
|
+
// Scene-level only — never enable per-mesh SSAO/DoF (skinned avatars break + cost GPU).
|
|
83
|
+
const fxAny = this.fx;
|
|
84
|
+
if ('ssaoEnabled' in fxAny)
|
|
85
|
+
fxAny.ssaoEnabled = false;
|
|
86
|
+
if ('depthOfFieldEnabled' in fxAny)
|
|
87
|
+
fxAny.depthOfFieldEnabled = false;
|
|
88
|
+
if ('chromaticAberrationEnabled' in fxAny)
|
|
89
|
+
fxAny.chromaticAberrationEnabled = false;
|
|
90
|
+
if ('sharpenEnabled' in fxAny)
|
|
91
|
+
fxAny.sharpenEnabled = false;
|
|
92
|
+
if ('grainEnabled' in fxAny)
|
|
93
|
+
fxAny.grainEnabled = false;
|
|
94
|
+
if (this.fx.imageProcessing) {
|
|
95
|
+
this.fx.imageProcessing.contrast = 1.12;
|
|
96
|
+
this.fx.imageProcessing.exposure = 1.05;
|
|
97
|
+
}
|
|
98
|
+
this.engine.onContextLostObservable.add(() => {
|
|
99
|
+
console.warn('[lobby-sdk] WebGL context lost — dropping post-FX');
|
|
100
|
+
});
|
|
101
|
+
this.engine.onContextRestoredObservable.add(() => {
|
|
102
|
+
this.applyCrowdLoad(Math.max(this.readAvatarCount(), 12));
|
|
103
|
+
this.engine.resize(true);
|
|
104
|
+
});
|
|
105
|
+
}
|
|
106
|
+
readAvatarCount() {
|
|
107
|
+
const count = this.scene.metadata?.lobbyAvatarCount;
|
|
108
|
+
return typeof count === 'number' ? count : 0;
|
|
109
|
+
}
|
|
110
|
+
applyCrowdLoad(avatarCount) {
|
|
111
|
+
this.scene.metadata = { ...(this.scene.metadata ?? {}), lobbyAvatarCount: avatarCount };
|
|
112
|
+
const touch = isTouchDevice();
|
|
113
|
+
const bloomOff = shouldDisableLobbyBloom({
|
|
114
|
+
quality: this.qualityLevel,
|
|
115
|
+
touch,
|
|
116
|
+
avatarCount,
|
|
117
|
+
});
|
|
118
|
+
this.fx.bloomEnabled = !bloomOff && LOBBY_QUALITY[this.qualityLevel].bloom;
|
|
119
|
+
this.glow.intensity = bloomOff ? 0.1 : this.baseGlowIntensity;
|
|
120
|
+
if (touch && avatarCount >= 20) {
|
|
121
|
+
this.engine.setHardwareScalingLevel(Math.max(this.engine.getHardwareScalingLevel(), 1.25));
|
|
122
|
+
}
|
|
123
|
+
}
|
|
124
|
+
get camera() {
|
|
125
|
+
return this.thirdPerson.camera;
|
|
126
|
+
}
|
|
127
|
+
followPlayer(position, dt, ignoreMeshes = []) {
|
|
128
|
+
this.thirdPerson.update(position, dt, ignoreMeshes);
|
|
129
|
+
}
|
|
130
|
+
setCameraTarget(target) {
|
|
131
|
+
this.camera.setTarget(new Vector3(target.x, target.y + 1.4, target.z));
|
|
132
|
+
}
|
|
133
|
+
applyTheme(config) {
|
|
134
|
+
if (config.groundColor) {
|
|
135
|
+
this.groundMaterial.diffuseColor = Color3.FromHexString(config.groundColor);
|
|
136
|
+
}
|
|
137
|
+
if (config.skyColor) {
|
|
138
|
+
const sky = Color3.FromHexString(config.skyColor);
|
|
139
|
+
this.scene.fogColor = sky;
|
|
140
|
+
this.scene.clearColor = new Color4(sky.r, sky.g, sky.b, 1);
|
|
141
|
+
}
|
|
142
|
+
}
|
|
143
|
+
startRenderLoop(onFrame) {
|
|
144
|
+
this.engine.runRenderLoop(() => {
|
|
145
|
+
lobbyPerfBeginFrame();
|
|
146
|
+
const tLogic = isLobbyPerfDiagEnabled() ? performance.now() : 0;
|
|
147
|
+
onFrame();
|
|
148
|
+
if (isLobbyPerfDiagEnabled()) {
|
|
149
|
+
lobbyPerfMark('frame_logic', performance.now() - tLogic);
|
|
150
|
+
}
|
|
151
|
+
const tRender = isLobbyPerfDiagEnabled() ? performance.now() : 0;
|
|
152
|
+
this.scene.render();
|
|
153
|
+
if (isLobbyPerfDiagEnabled()) {
|
|
154
|
+
lobbyPerfMark('scene_render', performance.now() - tRender);
|
|
155
|
+
}
|
|
156
|
+
lobbyPerfEndFrame(this.engine, this.scene);
|
|
157
|
+
});
|
|
158
|
+
}
|
|
159
|
+
resize() {
|
|
160
|
+
this.engine.resize(true);
|
|
161
|
+
}
|
|
162
|
+
dispose() {
|
|
163
|
+
this.thirdPerson.dispose(this.canvas);
|
|
164
|
+
this.engine.stopRenderLoop();
|
|
165
|
+
this.scene.dispose();
|
|
166
|
+
this.engine.dispose();
|
|
167
|
+
}
|
|
168
|
+
}
|
|
169
|
+
//# sourceMappingURL=scene-manager.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
import { DEFAULT_LOBBY_SPAWN, lobbySpawnPose, type LobbySpawnLayout, type LobbySpawnPose } from './lobby-spawn';
|
|
2
|
+
import type { LobbySpawnConfig } from './types';
|
|
3
|
+
export { DEFAULT_LOBBY_SPAWN, lobbySpawnPose };
|
|
4
|
+
export type { LobbySpawnLayout, LobbySpawnPose };
|
|
5
|
+
export declare function spawnLayoutFromConfig(config?: LobbySpawnConfig): LobbySpawnLayout;
|
|
6
|
+
export declare function resolveSpawnPose(config: LobbySpawnConfig, slotIndex: number): LobbySpawnPose;
|
|
7
|
+
export declare function provisionalSpawnSlot(userId: string, slots: number): number;
|
|
8
|
+
//# sourceMappingURL=spawn-utils.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"spawn-utils.d.ts","sourceRoot":"","sources":["../src/spawn-utils.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,mBAAmB,EACnB,cAAc,EACd,KAAK,gBAAgB,EACrB,KAAK,cAAc,EACpB,MAAM,eAAe,CAAC;AACvB,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,SAAS,CAAC;AAEhD,OAAO,EAAE,mBAAmB,EAAE,cAAc,EAAE,CAAC;AAC/C,YAAY,EAAE,gBAAgB,EAAE,cAAc,EAAE,CAAC;AAEjD,wBAAgB,qBAAqB,CAAC,MAAM,GAAE,gBAAqB,GAAG,gBAAgB,CAOrF;AAED,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,gBAAgB,EAAE,SAAS,EAAE,MAAM,GAAG,cAAc,CAW5F;AAED,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,MAAM,CAI1E"}
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
import { DEFAULT_LOBBY_SPAWN, lobbySpawnPose, } from './lobby-spawn';
|
|
2
|
+
export { DEFAULT_LOBBY_SPAWN, lobbySpawnPose };
|
|
3
|
+
export function spawnLayoutFromConfig(config = {}) {
|
|
4
|
+
const center = config.spawnPoint ?? config.spawnPoints?.[0] ?? DEFAULT_LOBBY_SPAWN.center;
|
|
5
|
+
return {
|
|
6
|
+
center,
|
|
7
|
+
radius: config.spawnSlotRadius ?? DEFAULT_LOBBY_SPAWN.radius,
|
|
8
|
+
slots: config.spawnSlotCount ?? DEFAULT_LOBBY_SPAWN.slots,
|
|
9
|
+
};
|
|
10
|
+
}
|
|
11
|
+
export function resolveSpawnPose(config, slotIndex) {
|
|
12
|
+
const points = config.spawnPoints;
|
|
13
|
+
if (points && points.length > 0) {
|
|
14
|
+
const position = points[((slotIndex % points.length) + points.length) % points.length];
|
|
15
|
+
const center = config.spawnPoint ?? DEFAULT_LOBBY_SPAWN.center;
|
|
16
|
+
return {
|
|
17
|
+
position: { ...position },
|
|
18
|
+
rotationY: Math.atan2(center.x - position.x, center.z - position.z),
|
|
19
|
+
};
|
|
20
|
+
}
|
|
21
|
+
return lobbySpawnPose(slotIndex, spawnLayoutFromConfig(config));
|
|
22
|
+
}
|
|
23
|
+
export function provisionalSpawnSlot(userId, slots) {
|
|
24
|
+
let hash = 0;
|
|
25
|
+
for (let i = 0; i < userId.length; i++)
|
|
26
|
+
hash = (hash * 31 + userId.charCodeAt(i)) | 0;
|
|
27
|
+
return Math.abs(hash) % Math.max(1, slots);
|
|
28
|
+
}
|
|
29
|
+
//# sourceMappingURL=spawn-utils.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"spawn-utils.js","sourceRoot":"","sources":["../src/spawn-utils.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,mBAAmB,EACnB,cAAc,GAGf,MAAM,eAAe,CAAC;AAGvB,OAAO,EAAE,mBAAmB,EAAE,cAAc,EAAE,CAAC;AAG/C,MAAM,UAAU,qBAAqB,CAAC,SAA2B,EAAE;IACjE,MAAM,MAAM,GAAG,MAAM,CAAC,UAAU,IAAI,MAAM,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC,IAAI,mBAAmB,CAAC,MAAM,CAAC;IAC1F,OAAO;QACL,MAAM;QACN,MAAM,EAAE,MAAM,CAAC,eAAe,IAAI,mBAAmB,CAAC,MAAM;QAC5D,KAAK,EAAE,MAAM,CAAC,cAAc,IAAI,mBAAmB,CAAC,KAAK;KAC1D,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,gBAAgB,CAAC,MAAwB,EAAE,SAAiB;IAC1E,MAAM,MAAM,GAAG,MAAM,CAAC,WAAW,CAAC;IAClC,IAAI,MAAM,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;QAChC,MAAM,QAAQ,GAAG,MAAM,CAAC,CAAC,CAAC,SAAS,GAAG,MAAM,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC;QACvF,MAAM,MAAM,GAAG,MAAM,CAAC,UAAU,IAAI,mBAAmB,CAAC,MAAM,CAAC;QAC/D,OAAO;YACL,QAAQ,EAAE,EAAE,GAAG,QAAQ,EAAE;YACzB,SAAS,EAAE,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC;SACpE,CAAC;IACJ,CAAC;IACD,OAAO,cAAc,CAAC,SAAS,EAAE,qBAAqB,CAAC,MAAM,CAAC,CAAC,CAAC;AAClE,CAAC;AAED,MAAM,UAAU,oBAAoB,CAAC,MAAc,EAAE,KAAa;IAChE,IAAI,IAAI,GAAG,CAAC,CAAC;IACb,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE;QAAE,IAAI,GAAG,CAAC,IAAI,GAAG,EAAE,GAAG,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;IACtF,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;AAC7C,CAAC"}
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
import { TransformNode } from '@babylonjs/core';
|
|
2
|
+
import type { PlatformLobby } from './platform-lobby';
|
|
3
|
+
import type { Vector3 as Vec3 } from './types';
|
|
4
|
+
export interface StarterLayoutConfig {
|
|
5
|
+
showZones?: boolean;
|
|
6
|
+
showGameplayPortal?: boolean;
|
|
7
|
+
showGrid?: boolean;
|
|
8
|
+
/** Game-owned portal hints. `slug` is only passed through `portalTrigger` — the SDK never navigates. */
|
|
9
|
+
gamePortals?: Array<{
|
|
10
|
+
slug: string;
|
|
11
|
+
name: string;
|
|
12
|
+
position: Vec3;
|
|
13
|
+
}>;
|
|
14
|
+
}
|
|
15
|
+
export declare function applyStarterLayout(lobby: PlatformLobby, config?: StarterLayoutConfig): void;
|
|
16
|
+
export declare function createPortalVisual(scene: import('@babylonjs/core').Scene, id: string, position: Vec3, color: string): TransformNode;
|
|
17
|
+
//# sourceMappingURL=starter-layout.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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