@oyna360/lobby-sdk 0.1.0

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Files changed (211) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +123 -0
  3. package/dist/avatar-accessories.d.ts +16 -0
  4. package/dist/avatar-accessories.d.ts.map +1 -0
  5. package/dist/avatar-accessories.js +214 -0
  6. package/dist/avatar-accessories.js.map +1 -0
  7. package/dist/avatar-asset-manager.d.ts +54 -0
  8. package/dist/avatar-asset-manager.d.ts.map +1 -0
  9. package/dist/avatar-asset-manager.js +215 -0
  10. package/dist/avatar-asset-manager.js.map +1 -0
  11. package/dist/avatar-clips.d.ts +17 -0
  12. package/dist/avatar-clips.d.ts.map +1 -0
  13. package/dist/avatar-clips.js +47 -0
  14. package/dist/avatar-clips.js.map +1 -0
  15. package/dist/avatar-config.d.ts +4 -0
  16. package/dist/avatar-config.d.ts.map +1 -0
  17. package/dist/avatar-config.js +9 -0
  18. package/dist/avatar-config.js.map +1 -0
  19. package/dist/avatar-factory.d.ts +64 -0
  20. package/dist/avatar-factory.d.ts.map +1 -0
  21. package/dist/avatar-factory.js +464 -0
  22. package/dist/avatar-factory.js.map +1 -0
  23. package/dist/avatar-instance.d.ts +31 -0
  24. package/dist/avatar-instance.d.ts.map +1 -0
  25. package/dist/avatar-instance.js +56 -0
  26. package/dist/avatar-instance.js.map +1 -0
  27. package/dist/avatar-material-pipeline.d.ts +34 -0
  28. package/dist/avatar-material-pipeline.d.ts.map +1 -0
  29. package/dist/avatar-material-pipeline.js +580 -0
  30. package/dist/avatar-material-pipeline.js.map +1 -0
  31. package/dist/avatar-rig-builder.d.ts +74 -0
  32. package/dist/avatar-rig-builder.d.ts.map +1 -0
  33. package/dist/avatar-rig-builder.js +347 -0
  34. package/dist/avatar-rig-builder.js.map +1 -0
  35. package/dist/draco.d.ts +7 -0
  36. package/dist/draco.d.ts.map +1 -0
  37. package/dist/draco.js +82 -0
  38. package/dist/draco.js.map +1 -0
  39. package/dist/humanoid-animator.d.ts +35 -0
  40. package/dist/humanoid-animator.d.ts.map +1 -0
  41. package/dist/humanoid-animator.js +191 -0
  42. package/dist/humanoid-animator.js.map +1 -0
  43. package/dist/humanoid-bone-names.d.ts +35 -0
  44. package/dist/humanoid-bone-names.d.ts.map +1 -0
  45. package/dist/humanoid-bone-names.js +126 -0
  46. package/dist/humanoid-bone-names.js.map +1 -0
  47. package/dist/humanoid-locomotion.d.ts +101 -0
  48. package/dist/humanoid-locomotion.d.ts.map +1 -0
  49. package/dist/humanoid-locomotion.js +300 -0
  50. package/dist/humanoid-locomotion.js.map +1 -0
  51. package/dist/humanoid-rig.d.ts +51 -0
  52. package/dist/humanoid-rig.d.ts.map +1 -0
  53. package/dist/humanoid-rig.js +304 -0
  54. package/dist/humanoid-rig.js.map +1 -0
  55. package/dist/index.d.ts +60 -0
  56. package/dist/index.d.ts.map +1 -0
  57. package/dist/index.js +42 -0
  58. package/dist/index.js.map +1 -0
  59. package/dist/lobby-chat-ui.d.ts +3 -0
  60. package/dist/lobby-chat-ui.d.ts.map +1 -0
  61. package/dist/lobby-chat-ui.js +258 -0
  62. package/dist/lobby-chat-ui.js.map +1 -0
  63. package/dist/lobby-colliders.d.ts +10 -0
  64. package/dist/lobby-colliders.d.ts.map +1 -0
  65. package/dist/lobby-colliders.js +225 -0
  66. package/dist/lobby-colliders.js.map +1 -0
  67. package/dist/lobby-connection-ui.d.ts +8 -0
  68. package/dist/lobby-connection-ui.d.ts.map +1 -0
  69. package/dist/lobby-connection-ui.js +68 -0
  70. package/dist/lobby-connection-ui.js.map +1 -0
  71. package/dist/lobby-debug.d.ts +50 -0
  72. package/dist/lobby-debug.d.ts.map +1 -0
  73. package/dist/lobby-debug.js +132 -0
  74. package/dist/lobby-debug.js.map +1 -0
  75. package/dist/lobby-font.d.ts +5 -0
  76. package/dist/lobby-font.d.ts.map +1 -0
  77. package/dist/lobby-font.js +35 -0
  78. package/dist/lobby-font.js.map +1 -0
  79. package/dist/lobby-music.d.ts +40 -0
  80. package/dist/lobby-music.d.ts.map +1 -0
  81. package/dist/lobby-music.js +250 -0
  82. package/dist/lobby-music.js.map +1 -0
  83. package/dist/lobby-orientation-ui.d.ts +10 -0
  84. package/dist/lobby-orientation-ui.d.ts.map +1 -0
  85. package/dist/lobby-orientation-ui.js +64 -0
  86. package/dist/lobby-orientation-ui.js.map +1 -0
  87. package/dist/lobby-perf-diag.d.ts +254 -0
  88. package/dist/lobby-perf-diag.d.ts.map +1 -0
  89. package/dist/lobby-perf-diag.js +775 -0
  90. package/dist/lobby-perf-diag.js.map +1 -0
  91. package/dist/lobby-plaza-diag.d.ts +103 -0
  92. package/dist/lobby-plaza-diag.d.ts.map +1 -0
  93. package/dist/lobby-plaza-diag.js +534 -0
  94. package/dist/lobby-plaza-diag.js.map +1 -0
  95. package/dist/lobby-presence-ui.d.ts +4 -0
  96. package/dist/lobby-presence-ui.d.ts.map +1 -0
  97. package/dist/lobby-presence-ui.js +89 -0
  98. package/dist/lobby-presence-ui.js.map +1 -0
  99. package/dist/lobby-real-device-diag.d.ts +119 -0
  100. package/dist/lobby-real-device-diag.d.ts.map +1 -0
  101. package/dist/lobby-real-device-diag.js +468 -0
  102. package/dist/lobby-real-device-diag.js.map +1 -0
  103. package/dist/lobby-spawn.d.ts +15 -0
  104. package/dist/lobby-spawn.d.ts.map +1 -0
  105. package/dist/lobby-spawn.js +18 -0
  106. package/dist/lobby-spawn.js.map +1 -0
  107. package/dist/lobby-ui-i18n.d.ts +11 -0
  108. package/dist/lobby-ui-i18n.d.ts.map +1 -0
  109. package/dist/lobby-ui-i18n.js +21 -0
  110. package/dist/lobby-ui-i18n.js.map +1 -0
  111. package/dist/lobby-voice-ui.d.ts +3 -0
  112. package/dist/lobby-voice-ui.d.ts.map +1 -0
  113. package/dist/lobby-voice-ui.js +105 -0
  114. package/dist/lobby-voice-ui.js.map +1 -0
  115. package/dist/local-player-controller.d.ts +80 -0
  116. package/dist/local-player-controller.d.ts.map +1 -0
  117. package/dist/local-player-controller.js +422 -0
  118. package/dist/local-player-controller.js.map +1 -0
  119. package/dist/name-tag.d.ts +3 -0
  120. package/dist/name-tag.d.ts.map +1 -0
  121. package/dist/name-tag.js +59 -0
  122. package/dist/name-tag.js.map +1 -0
  123. package/dist/network-client.d.ts +87 -0
  124. package/dist/network-client.d.ts.map +1 -0
  125. package/dist/network-client.js +182 -0
  126. package/dist/network-client.js.map +1 -0
  127. package/dist/platform-bridge.d.ts +17 -0
  128. package/dist/platform-bridge.d.ts.map +1 -0
  129. package/dist/platform-bridge.js +90 -0
  130. package/dist/platform-bridge.js.map +1 -0
  131. package/dist/platform-lobby.d.ts +176 -0
  132. package/dist/platform-lobby.d.ts.map +1 -0
  133. package/dist/platform-lobby.js +679 -0
  134. package/dist/platform-lobby.js.map +1 -0
  135. package/dist/platform-types.d.ts +56 -0
  136. package/dist/platform-types.d.ts.map +1 -0
  137. package/dist/platform-types.js +3 -0
  138. package/dist/platform-types.js.map +1 -0
  139. package/dist/player-label.d.ts +9 -0
  140. package/dist/player-label.d.ts.map +1 -0
  141. package/dist/player-label.js +14 -0
  142. package/dist/player-label.js.map +1 -0
  143. package/dist/playground/playground-layout.d.ts +14 -0
  144. package/dist/playground/playground-layout.d.ts.map +1 -0
  145. package/dist/playground/playground-layout.js +320 -0
  146. package/dist/playground/playground-layout.js.map +1 -0
  147. package/dist/playground/playground-system.d.ts +30 -0
  148. package/dist/playground/playground-system.d.ts.map +1 -0
  149. package/dist/playground/playground-system.js +202 -0
  150. package/dist/playground/playground-system.js.map +1 -0
  151. package/dist/plaza-layout.d.ts +30 -0
  152. package/dist/plaza-layout.d.ts.map +1 -0
  153. package/dist/plaza-layout.js +527 -0
  154. package/dist/plaza-layout.js.map +1 -0
  155. package/dist/plugins.d.ts +5 -0
  156. package/dist/plugins.d.ts.map +1 -0
  157. package/dist/plugins.js +26 -0
  158. package/dist/plugins.js.map +1 -0
  159. package/dist/protocol.d.ts +276 -0
  160. package/dist/protocol.d.ts.map +1 -0
  161. package/dist/protocol.js +107 -0
  162. package/dist/protocol.js.map +1 -0
  163. package/dist/quality.d.ts +39 -0
  164. package/dist/quality.d.ts.map +1 -0
  165. package/dist/quality.js +95 -0
  166. package/dist/quality.js.map +1 -0
  167. package/dist/remote-player-manager.d.ts +48 -0
  168. package/dist/remote-player-manager.d.ts.map +1 -0
  169. package/dist/remote-player-manager.js +339 -0
  170. package/dist/remote-player-manager.js.map +1 -0
  171. package/dist/scene-manager.d.ts +26 -0
  172. package/dist/scene-manager.d.ts.map +1 -0
  173. package/dist/scene-manager.js +169 -0
  174. package/dist/scene-manager.js.map +1 -0
  175. package/dist/spawn-utils.d.ts +8 -0
  176. package/dist/spawn-utils.d.ts.map +1 -0
  177. package/dist/spawn-utils.js +29 -0
  178. package/dist/spawn-utils.js.map +1 -0
  179. package/dist/starter-layout.d.ts +17 -0
  180. package/dist/starter-layout.d.ts.map +1 -0
  181. package/dist/starter-layout.js +102 -0
  182. package/dist/starter-layout.js.map +1 -0
  183. package/dist/third-person-camera.d.ts +35 -0
  184. package/dist/third-person-camera.d.ts.map +1 -0
  185. package/dist/third-person-camera.js +181 -0
  186. package/dist/third-person-camera.js.map +1 -0
  187. package/dist/types.d.ts +164 -0
  188. package/dist/types.d.ts.map +1 -0
  189. package/dist/types.js +2 -0
  190. package/dist/types.js.map +1 -0
  191. package/dist/voice-chat.d.ts +78 -0
  192. package/dist/voice-chat.d.ts.map +1 -0
  193. package/dist/voice-chat.js +321 -0
  194. package/dist/voice-chat.js.map +1 -0
  195. package/dist/yield-to-render.d.ts +3 -0
  196. package/dist/yield-to-render.d.ts.map +1 -0
  197. package/dist/yield-to-render.js +11 -0
  198. package/dist/yield-to-render.js.map +1 -0
  199. package/dist/zones.d.ts +36 -0
  200. package/dist/zones.d.ts.map +1 -0
  201. package/dist/zones.js +68 -0
  202. package/dist/zones.js.map +1 -0
  203. package/docs/00-overview.md +47 -0
  204. package/docs/01-connect.md +85 -0
  205. package/docs/02-github.md +43 -0
  206. package/docs/03-modes.md +70 -0
  207. package/docs/04-api.md +106 -0
  208. package/docs/05-features.md +55 -0
  209. package/docs/06-controls.md +34 -0
  210. package/docs/07-troubleshooting.md +39 -0
  211. package/package.json +65 -0
@@ -0,0 +1,339 @@
1
+ import { Vector3 } from '@babylonjs/core';
2
+ import { AvatarFactory } from './avatar-factory';
3
+ import { AvatarAssetManager } from './avatar-asset-manager';
4
+ import { HumanoidAnimator } from './humanoid-animator';
5
+ import { removeCharacterObstacle, syncCharacterObstacle } from './lobby-colliders';
6
+ import { remoteAvatarAnimStride } from './quality';
7
+ import { isLobbyPerfDiagEnabled, lobbyPerfMark, lobbyPerfNoteRemoteUpdate } from './lobby-perf-diag';
8
+ import { resolveGlbUrl } from './avatar-config';
9
+ import { yieldToRenderLoop } from './yield-to-render';
10
+ function isAir(animation) {
11
+ return animation === 'jump' || animation === 'fall';
12
+ }
13
+ /** Cheap behind-camera test — skip anim work when the player is not on screen. */
14
+ function isRoughlyBehindCamera(camera, worldX, worldZ) {
15
+ const cam = camera.globalPosition;
16
+ const dx = worldX - cam.x;
17
+ const dz = worldZ - cam.z;
18
+ const distSq = dx * dx + dz * dz;
19
+ if (distSq < 16)
20
+ return false;
21
+ const inv = 1 / Math.sqrt(distSq);
22
+ const forward = camera.getDirection(Vector3.Forward());
23
+ const fx = forward.x;
24
+ const fz = forward.z;
25
+ const flen = Math.hypot(fx, fz);
26
+ if (flen < 1e-5)
27
+ return false;
28
+ const dot = (fx / flen) * (dx * inv) + (fz / flen) * (dz * inv);
29
+ return dot < -0.12;
30
+ }
31
+ /** Lightweight procedural stand-in description for the high-level spawn API. */
32
+ function placeholderAvatar(player) {
33
+ const cfg = (player.avatar.customConfig ?? {});
34
+ return {
35
+ presetId: player.avatar.presetId || 'remote-placeholder',
36
+ presetKey: 'remote-placeholder',
37
+ presetKind: 'procedural',
38
+ customConfig: {
39
+ bodyColor: typeof cfg.bodyColor === 'string' ? cfg.bodyColor : '#64748b',
40
+ accentColor: typeof cfg.accentColor === 'string' ? cfg.accentColor : '#cbd5e1',
41
+ pantsColor: typeof cfg.pantsColor === 'string' ? cfg.pantsColor : '#334155',
42
+ hairColor: typeof cfg.hairColor === 'string' ? cfg.hairColor : '#1e293b',
43
+ },
44
+ };
45
+ }
46
+ export class RemotePlayerManager {
47
+ scene;
48
+ selfUserId;
49
+ remotes = new Map();
50
+ /** userId → in-flight generation (also used as "loading" flag). */
51
+ loadingGen = new Map();
52
+ generationSeq = 0;
53
+ constructor(scene, selfUserId) {
54
+ this.scene = scene;
55
+ this.selfUserId = selfUserId;
56
+ }
57
+ upsert(player) {
58
+ if (player.userId === this.selfUserId)
59
+ return;
60
+ const existing = this.remotes.get(player.userId);
61
+ if (existing) {
62
+ this.applyMove({
63
+ userId: player.userId,
64
+ position: player.position,
65
+ rotationY: player.rotationY,
66
+ animation: player.animation,
67
+ });
68
+ existing.state = player;
69
+ return;
70
+ }
71
+ if (this.loadingGen.has(player.userId))
72
+ return;
73
+ void this.spawnRemote(player);
74
+ }
75
+ async spawnRemote(player) {
76
+ const userId = player.userId;
77
+ const generation = ++this.generationSeq;
78
+ this.loadingGen.set(userId, generation);
79
+ const tSpawn = performance.now();
80
+ const rootName = `remote-${userId}`;
81
+ try {
82
+ if (this.remotes.has(userId))
83
+ return;
84
+ // 1) Immediate cheap placeholder via high-level API (no GLB details here).
85
+ const phAvatar = AvatarFactory.createPlaceholderInstance(this.scene, placeholderAvatar(player), rootName, player.displayName, player.username, { collider: 'body' });
86
+ phAvatar.setPosition(player.position);
87
+ phAvatar.setRotationY(player.rotationY);
88
+ syncCharacterObstacle(this.scene, phAvatar.name, player.position.x, player.position.z);
89
+ if (!this.isSpawnCurrent(userId, generation)) {
90
+ removeCharacterObstacle(this.scene, phAvatar.name);
91
+ phAvatar.dispose();
92
+ return;
93
+ }
94
+ const entry = {
95
+ state: player,
96
+ avatar: phAvatar,
97
+ animator: new HumanoidAnimator(phAvatar),
98
+ lifecycle: 'PLACEHOLDER',
99
+ yaw: player.rotationY,
100
+ targetPosition: { ...player.position },
101
+ targetRotationY: player.rotationY,
102
+ targetAnimation: player.animation,
103
+ lastUpdateAt: Date.now(),
104
+ speed: 0,
105
+ animAcc: 0,
106
+ frame: 0,
107
+ generation,
108
+ drawVisible: true,
109
+ };
110
+ this.remotes.set(userId, entry);
111
+ if (isLobbyPerfDiagEnabled()) {
112
+ lobbyPerfMark('remote_placeholder', performance.now() - tSpawn, userId);
113
+ }
114
+ // Let a couple of frames paint the placeholder before heavy GLB work.
115
+ {
116
+ const tYield = performance.now();
117
+ await yieldToRenderLoop();
118
+ if (isLobbyPerfDiagEnabled()) {
119
+ lobbyPerfMark('remote_yield', performance.now() - tYield, userId);
120
+ }
121
+ }
122
+ if (!this.isSpawnCurrent(userId, generation))
123
+ return;
124
+ // Warm this remote's base container while the placeholder is visible so a
125
+ // different-base join does not stack cold LoadAssetContainer + instantiate.
126
+ const remoteGlb = resolveGlbUrl(player.avatar);
127
+ if (remoteGlb && !AvatarAssetManager.isContainerCached(this.scene, remoteGlb)) {
128
+ const tWarm = performance.now();
129
+ await AvatarAssetManager.warmGlbUrl(this.scene, remoteGlb);
130
+ if (isLobbyPerfDiagEnabled()) {
131
+ lobbyPerfMark('remote_warm_glb', performance.now() - tWarm, userId);
132
+ }
133
+ await yieldToRenderLoop();
134
+ if (!this.isSpawnCurrent(userId, generation))
135
+ return;
136
+ }
137
+ const curLoading = this.remotes.get(userId);
138
+ if (curLoading && curLoading.generation === generation) {
139
+ curLoading.lifecycle = 'LOADING';
140
+ }
141
+ // 2) Async real avatar through factory instance API.
142
+ const realName = `${rootName}-mesh`;
143
+ let realAvatar;
144
+ try {
145
+ realAvatar = await AvatarFactory.createInstanceAsync(this.scene, player.avatar, realName, player.displayName, player.username, { collider: 'body' });
146
+ }
147
+ catch (err) {
148
+ console.warn('[lobby-sdk] remote avatar failed; keeping placeholder', userId, err);
149
+ const cur = this.remotes.get(userId);
150
+ if (cur && cur.generation === generation)
151
+ cur.lifecycle = 'READY';
152
+ if (isLobbyPerfDiagEnabled()) {
153
+ lobbyPerfMark('remote_spawn_total', performance.now() - tSpawn, `${userId}:placeholder-fallback`);
154
+ }
155
+ return;
156
+ }
157
+ if (!this.isSpawnCurrent(userId, generation)) {
158
+ realAvatar.dispose();
159
+ return;
160
+ }
161
+ const cur = this.remotes.get(userId);
162
+ if (!cur || cur.generation !== generation) {
163
+ realAvatar.dispose();
164
+ return;
165
+ }
166
+ // 3) Swap placeholder → real (safe dispose).
167
+ const pos = {
168
+ x: cur.avatar.position.x,
169
+ y: cur.avatar.position.y,
170
+ z: cur.avatar.position.z,
171
+ };
172
+ const yaw = cur.yaw;
173
+ removeCharacterObstacle(this.scene, cur.avatar.name);
174
+ const oldAvatar = cur.avatar;
175
+ cur.avatar = realAvatar;
176
+ cur.animator = new HumanoidAnimator(realAvatar);
177
+ cur.lifecycle = 'READY';
178
+ cur.drawVisible = true;
179
+ realAvatar.setPosition(pos);
180
+ realAvatar.setRotationY(yaw);
181
+ syncCharacterObstacle(this.scene, realAvatar.name, pos.x, pos.z);
182
+ oldAvatar.dispose();
183
+ if (isLobbyPerfDiagEnabled()) {
184
+ lobbyPerfMark('remote_spawn_total', performance.now() - tSpawn, userId);
185
+ }
186
+ }
187
+ finally {
188
+ if (this.loadingGen.get(userId) === generation) {
189
+ this.loadingGen.delete(userId);
190
+ }
191
+ }
192
+ }
193
+ isSpawnCurrent(userId, generation) {
194
+ return this.loadingGen.get(userId) === generation;
195
+ }
196
+ applyMove(payload) {
197
+ const entry = this.remotes.get(payload.userId);
198
+ if (!entry)
199
+ return;
200
+ if (payload.position)
201
+ entry.targetPosition = { ...payload.position };
202
+ if (payload.rotationY !== undefined)
203
+ entry.targetRotationY = payload.rotationY;
204
+ if (payload.animation !== undefined)
205
+ entry.targetAnimation = payload.animation;
206
+ entry.lastUpdateAt = Date.now();
207
+ }
208
+ applyEmote(userId, emote) {
209
+ const entry = this.remotes.get(userId);
210
+ if (!entry)
211
+ return;
212
+ entry.state.emote = emote;
213
+ }
214
+ remove(userId) {
215
+ // Invalidate any in-flight load so it cannot attach after leave.
216
+ this.loadingGen.delete(userId);
217
+ const entry = this.remotes.get(userId);
218
+ if (!entry)
219
+ return;
220
+ removeCharacterObstacle(this.scene, entry.avatar.name);
221
+ entry.lifecycle = 'DISPOSED';
222
+ entry.avatar.dispose();
223
+ this.remotes.delete(userId);
224
+ }
225
+ getIdentity(userId) {
226
+ const entry = this.remotes.get(userId);
227
+ if (!entry)
228
+ return null;
229
+ return {
230
+ displayName: entry.state.displayName,
231
+ username: entry.state.username,
232
+ };
233
+ }
234
+ isRemoteReady(userId) {
235
+ const entry = this.remotes.get(userId);
236
+ return !!entry && entry.lifecycle === 'READY';
237
+ }
238
+ getLifecycle(userId) {
239
+ return this.remotes.get(userId)?.lifecycle ?? 'NONE';
240
+ }
241
+ setDrawVisible(entry, visible) {
242
+ if (entry.drawVisible === visible)
243
+ return;
244
+ entry.drawVisible = visible;
245
+ for (const mesh of entry.avatar.getChildMeshes(false)) {
246
+ if (!mesh || mesh.metadata?.isNameTag)
247
+ continue;
248
+ mesh.isVisible = visible;
249
+ }
250
+ }
251
+ update(dt) {
252
+ const t0 = isLobbyPerfDiagEnabled() ? performance.now() : 0;
253
+ const camera = this.scene.activeCamera;
254
+ const camPos = camera?.globalPosition;
255
+ for (const entry of this.remotes.values()) {
256
+ if (entry.lifecycle === 'DISPOSED')
257
+ continue;
258
+ const air = isAir(entry.targetAnimation);
259
+ const xzFollow = 1 - Math.exp(-12 * dt);
260
+ const yFollow = 1 - Math.exp(-(air ? 28 : 12) * dt);
261
+ const pos = entry.avatar.position;
262
+ const prevX = pos.x;
263
+ const prevZ = pos.z;
264
+ pos.x += (entry.targetPosition.x - pos.x) * xzFollow;
265
+ pos.y += (entry.targetPosition.y - pos.y) * yFollow;
266
+ pos.z += (entry.targetPosition.z - pos.z) * xzFollow;
267
+ let d = entry.targetRotationY - entry.yaw;
268
+ while (d > Math.PI)
269
+ d -= Math.PI * 2;
270
+ while (d < -Math.PI)
271
+ d += Math.PI * 2;
272
+ entry.yaw += d * xzFollow;
273
+ entry.avatar.setRotationY(entry.yaw);
274
+ const travelled = dt > 0 ? Math.hypot(pos.x - prevX, pos.z - prevZ) / dt : 0;
275
+ entry.speed += (travelled - entry.speed) * (1 - Math.exp(-9 * dt));
276
+ // Skip collider rewrite when barely moved (cheaper with many remotes).
277
+ if (Math.hypot(pos.x - prevX, pos.z - prevZ) > 0.002) {
278
+ syncCharacterObstacle(this.scene, entry.avatar.name, pos.x, pos.z);
279
+ }
280
+ entry.animAcc += dt;
281
+ entry.frame = (entry.frame + 1) | 0;
282
+ let stride = 1;
283
+ if (camPos) {
284
+ const dx = pos.x - camPos.x;
285
+ const dy = pos.y - camPos.y;
286
+ const dz = pos.z - camPos.z;
287
+ const distSq = dx * dx + dy * dy + dz * dz;
288
+ stride = remoteAvatarAnimStride(distSq);
289
+ const offScreen = !!(camera && isRoughlyBehindCamera(camera, pos.x, pos.z) && distSq > 100);
290
+ // Hide off-screen remotes from the draw list (does not touch alwaysSelectAsActiveMesh).
291
+ if (offScreen) {
292
+ this.setDrawVisible(entry, false);
293
+ entry.animAcc = 0;
294
+ continue;
295
+ }
296
+ this.setDrawVisible(entry, true);
297
+ if (distSq > 48 * 48) {
298
+ stride = Math.max(stride, 4);
299
+ }
300
+ }
301
+ if (stride > 1 && entry.frame % stride !== 0)
302
+ continue;
303
+ const animDt = entry.animAcc;
304
+ entry.animAcc = 0;
305
+ entry.animator.update(animDt, entry.targetAnimation, !air, entry.speed);
306
+ }
307
+ if (isLobbyPerfDiagEnabled()) {
308
+ lobbyPerfNoteRemoteUpdate(performance.now() - t0);
309
+ }
310
+ }
311
+ getPosition(userId) {
312
+ const entry = this.remotes.get(userId);
313
+ if (!entry)
314
+ return null;
315
+ return { ...entry.targetPosition };
316
+ }
317
+ list() {
318
+ return [...this.remotes.values()].map((entry) => ({
319
+ userId: entry.state.userId,
320
+ displayName: entry.state.displayName,
321
+ avatar: entry.state.avatar,
322
+ position: { ...entry.targetPosition },
323
+ rotationY: entry.targetRotationY,
324
+ animation: entry.targetAnimation,
325
+ ready: entry.lifecycle === 'READY',
326
+ lifecycle: entry.lifecycle,
327
+ }));
328
+ }
329
+ dispose() {
330
+ this.loadingGen.clear();
331
+ for (const entry of this.remotes.values()) {
332
+ removeCharacterObstacle(this.scene, entry.avatar.name);
333
+ entry.lifecycle = 'DISPOSED';
334
+ entry.avatar.dispose();
335
+ }
336
+ this.remotes.clear();
337
+ }
338
+ }
339
+ //# sourceMappingURL=remote-player-manager.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,26 @@
1
+ import { Engine, Scene, Vector3 } from '@babylonjs/core';
2
+ import type { AbstractMesh, ArcRotateCamera } from '@babylonjs/core';
3
+ import type { PlatformLobbyConfig } from './types';
4
+ import { ThirdPersonCamera } from './third-person-camera';
5
+ export declare class SceneManager {
6
+ readonly engine: Engine;
7
+ readonly scene: Scene;
8
+ readonly thirdPerson: ThirdPersonCamera;
9
+ private groundMaterial;
10
+ private readonly canvas;
11
+ private readonly glow;
12
+ private readonly fx;
13
+ private readonly qualityLevel;
14
+ private readonly baseGlowIntensity;
15
+ constructor(canvas: HTMLCanvasElement, config?: PlatformLobbyConfig);
16
+ private readAvatarCount;
17
+ applyCrowdLoad(avatarCount: number): void;
18
+ get camera(): ArcRotateCamera;
19
+ followPlayer(position: Vector3, dt: number, ignoreMeshes?: AbstractMesh[]): void;
20
+ setCameraTarget(target: Vector3): void;
21
+ applyTheme(config: PlatformLobbyConfig): void;
22
+ startRenderLoop(onFrame: () => void): void;
23
+ resize(): void;
24
+ dispose(): void;
25
+ }
26
+ //# sourceMappingURL=scene-manager.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"scene-manager.d.ts","sourceRoot":"","sources":["../src/scene-manager.ts"],"names":[],"mappings":"AAAA,OAAO,EAKL,MAAM,EAIN,KAAK,EAEL,OAAO,EACR,MAAM,iBAAiB,CAAC;AACzB,OAAO,KAAK,EAAE,YAAY,EAAE,eAAe,EAAE,MAAM,iBAAiB,CAAC;AACrE,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,SAAS,CAAC;AAQnD,OAAO,EAAE,iBAAiB,EAAE,MAAM,uBAAuB,CAAC;AAQ1D,qBAAa,YAAY;IACvB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,KAAK,EAAE,KAAK,CAAC;IACtB,QAAQ,CAAC,WAAW,EAAE,iBAAiB,CAAC;IACxC,OAAO,CAAC,cAAc,CAAmB;IACzC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAoB;IAC3C,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAY;IACjC,OAAO,CAAC,QAAQ,CAAC,EAAE,CAA2B;IAC9C,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAoB;IACjD,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAQ;gBAE9B,MAAM,EAAE,iBAAiB,EAAE,MAAM,GAAE,mBAAwB;IAsGvE,OAAO,CAAC,eAAe;IAKvB,cAAc,CAAC,WAAW,EAAE,MAAM;IAelC,IAAI,MAAM,IAAI,eAAe,CAE5B;IAED,YAAY,CAAC,QAAQ,EAAE,OAAO,EAAE,EAAE,EAAE,MAAM,EAAE,YAAY,GAAE,YAAY,EAAO;IAI7E,eAAe,CAAC,MAAM,EAAE,OAAO;IAI/B,UAAU,CAAC,MAAM,EAAE,mBAAmB;IAWtC,eAAe,CAAC,OAAO,EAAE,MAAM,IAAI;IAiBnC,MAAM;IAIN,OAAO;CAMR"}
@@ -0,0 +1,169 @@
1
+ import { Color3, Color4, DefaultRenderingPipeline, DirectionalLight, Engine, GlowLayer, HemisphericLight, MeshBuilder, Scene, StandardMaterial, Vector3, } from '@babylonjs/core';
2
+ import { LOBBY_QUALITY, isTouchDevice, resolveLobbyQuality, shouldDisableLobbyBloom, } from './quality';
3
+ import { ThirdPersonCamera } from './third-person-camera';
4
+ import { isLobbyPerfDiagEnabled, lobbyPerfBeginFrame, lobbyPerfEndFrame, lobbyPerfMark, } from './lobby-perf-diag';
5
+ export class SceneManager {
6
+ engine;
7
+ scene;
8
+ thirdPerson;
9
+ groundMaterial;
10
+ canvas;
11
+ glow;
12
+ fx;
13
+ qualityLevel;
14
+ baseGlowIntensity = 0.28;
15
+ constructor(canvas, config = {}) {
16
+ this.canvas = canvas;
17
+ this.qualityLevel = resolveLobbyQuality(config.quality);
18
+ const quality = LOBBY_QUALITY[this.qualityLevel];
19
+ this.engine = new Engine(canvas, quality.antialias, {
20
+ stencil: true,
21
+ adaptToDeviceRatio: true,
22
+ limitDeviceRatio: quality.pixelRatioCap,
23
+ // preserveDrawingBuffer doubles GPU memory and is only needed for screenshots.
24
+ preserveDrawingBuffer: false,
25
+ powerPreference: isTouchDevice() ? 'low-power' : 'high-performance',
26
+ });
27
+ // Plaza PointLights + skinned PBR + HDR/prepass exceeds WebGL2's 12 vertex
28
+ // UBO slots on many GPUs; the second unique avatar shader fails to compile
29
+ // and the body vanishes (nametag only). Regular uniforms stay under budget.
30
+ this.engine.disableUniformBuffers = true;
31
+ this.scene = new Scene(this.engine);
32
+ this.scene.metadata = {
33
+ ...(this.scene.metadata ?? {}),
34
+ lobbyQuality: this.qualityLevel,
35
+ lobbyAvatarCount: 0,
36
+ applyLobbyCrowdLoad: (count) => this.applyCrowdLoad(count),
37
+ };
38
+ this.scene.collisionsEnabled = true;
39
+ this.scene.gravity = new Vector3(0, -0.8, 0);
40
+ const sky = Color3.FromHexString(config.skyColor ?? '#1a1450');
41
+ this.scene.clearColor = new Color4(sky.r, sky.g, sky.b, 1);
42
+ const groundSize = config.groundSize ?? 80;
43
+ const ground = MeshBuilder.CreateGround('ground', { width: groundSize, height: groundSize }, this.scene);
44
+ this.groundMaterial = new StandardMaterial('ground-mat', this.scene);
45
+ this.groundMaterial.diffuseColor = Color3.FromHexString(config.groundColor ?? '#166534');
46
+ this.groundMaterial.specularColor = new Color3(0.02, 0.02, 0.02);
47
+ ground.material = this.groundMaterial;
48
+ ground.checkCollisions = true;
49
+ ground.isPickable = true;
50
+ ground.receiveShadows = true;
51
+ const hemi = new HemisphericLight('hemi', new Vector3(0.2, 1, 0.15), this.scene);
52
+ hemi.intensity = config.ambientIntensity ?? 0.55;
53
+ hemi.groundColor = Color3.FromHexString('#1e1b4b');
54
+ const moon = new DirectionalLight('moon', new Vector3(-0.35, -1, -0.2), this.scene);
55
+ moon.intensity = 0.35;
56
+ moon.diffuse = Color3.FromHexString('#c4b5fd');
57
+ this.scene.fogMode = Scene.FOGMODE_EXP2;
58
+ this.scene.fogDensity = config.fogDensity ?? 0.012;
59
+ this.scene.fogColor = sky;
60
+ const distance = config.cameraDistance && config.cameraDistance >= 3.5 ? config.cameraDistance : 9.5;
61
+ const height = config.cameraHeight && config.cameraHeight >= 1.8 ? config.cameraHeight : 5;
62
+ this.thirdPerson = new ThirdPersonCamera(this.scene, canvas, { distance, height });
63
+ canvas.tabIndex = 0;
64
+ canvas.style.outline = 'none';
65
+ canvas.addEventListener('pointerdown', () => canvas.focus());
66
+ queueMicrotask(() => canvas.focus());
67
+ this.glow = new GlowLayer('plaza-glow', this.scene);
68
+ this.glow.intensity = this.baseGlowIntensity;
69
+ this.fx = new DefaultRenderingPipeline('plaza-fx', true, this.scene, [this.thirdPerson.camera]);
70
+ this.fx.bloomEnabled = quality.bloom;
71
+ this.fx.bloomThreshold = 0.72;
72
+ this.fx.bloomWeight = quality.bloomWeight;
73
+ this.fx.bloomKernel = quality.bloomKernel;
74
+ this.fx.fxaaEnabled = quality.fxaa;
75
+ this.fx.imageProcessingEnabled = true;
76
+ // Expose handles for Stage-10 plaza diagnostics (read-only; no behavior change).
77
+ this.scene.metadata = {
78
+ ...(this.scene.metadata ?? {}),
79
+ plazaGlow: this.glow,
80
+ plazaFx: this.fx,
81
+ };
82
+ // Scene-level only — never enable per-mesh SSAO/DoF (skinned avatars break + cost GPU).
83
+ const fxAny = this.fx;
84
+ if ('ssaoEnabled' in fxAny)
85
+ fxAny.ssaoEnabled = false;
86
+ if ('depthOfFieldEnabled' in fxAny)
87
+ fxAny.depthOfFieldEnabled = false;
88
+ if ('chromaticAberrationEnabled' in fxAny)
89
+ fxAny.chromaticAberrationEnabled = false;
90
+ if ('sharpenEnabled' in fxAny)
91
+ fxAny.sharpenEnabled = false;
92
+ if ('grainEnabled' in fxAny)
93
+ fxAny.grainEnabled = false;
94
+ if (this.fx.imageProcessing) {
95
+ this.fx.imageProcessing.contrast = 1.12;
96
+ this.fx.imageProcessing.exposure = 1.05;
97
+ }
98
+ this.engine.onContextLostObservable.add(() => {
99
+ console.warn('[lobby-sdk] WebGL context lost — dropping post-FX');
100
+ });
101
+ this.engine.onContextRestoredObservable.add(() => {
102
+ this.applyCrowdLoad(Math.max(this.readAvatarCount(), 12));
103
+ this.engine.resize(true);
104
+ });
105
+ }
106
+ readAvatarCount() {
107
+ const count = this.scene.metadata?.lobbyAvatarCount;
108
+ return typeof count === 'number' ? count : 0;
109
+ }
110
+ applyCrowdLoad(avatarCount) {
111
+ this.scene.metadata = { ...(this.scene.metadata ?? {}), lobbyAvatarCount: avatarCount };
112
+ const touch = isTouchDevice();
113
+ const bloomOff = shouldDisableLobbyBloom({
114
+ quality: this.qualityLevel,
115
+ touch,
116
+ avatarCount,
117
+ });
118
+ this.fx.bloomEnabled = !bloomOff && LOBBY_QUALITY[this.qualityLevel].bloom;
119
+ this.glow.intensity = bloomOff ? 0.1 : this.baseGlowIntensity;
120
+ if (touch && avatarCount >= 20) {
121
+ this.engine.setHardwareScalingLevel(Math.max(this.engine.getHardwareScalingLevel(), 1.25));
122
+ }
123
+ }
124
+ get camera() {
125
+ return this.thirdPerson.camera;
126
+ }
127
+ followPlayer(position, dt, ignoreMeshes = []) {
128
+ this.thirdPerson.update(position, dt, ignoreMeshes);
129
+ }
130
+ setCameraTarget(target) {
131
+ this.camera.setTarget(new Vector3(target.x, target.y + 1.4, target.z));
132
+ }
133
+ applyTheme(config) {
134
+ if (config.groundColor) {
135
+ this.groundMaterial.diffuseColor = Color3.FromHexString(config.groundColor);
136
+ }
137
+ if (config.skyColor) {
138
+ const sky = Color3.FromHexString(config.skyColor);
139
+ this.scene.fogColor = sky;
140
+ this.scene.clearColor = new Color4(sky.r, sky.g, sky.b, 1);
141
+ }
142
+ }
143
+ startRenderLoop(onFrame) {
144
+ this.engine.runRenderLoop(() => {
145
+ lobbyPerfBeginFrame();
146
+ const tLogic = isLobbyPerfDiagEnabled() ? performance.now() : 0;
147
+ onFrame();
148
+ if (isLobbyPerfDiagEnabled()) {
149
+ lobbyPerfMark('frame_logic', performance.now() - tLogic);
150
+ }
151
+ const tRender = isLobbyPerfDiagEnabled() ? performance.now() : 0;
152
+ this.scene.render();
153
+ if (isLobbyPerfDiagEnabled()) {
154
+ lobbyPerfMark('scene_render', performance.now() - tRender);
155
+ }
156
+ lobbyPerfEndFrame(this.engine, this.scene);
157
+ });
158
+ }
159
+ resize() {
160
+ this.engine.resize(true);
161
+ }
162
+ dispose() {
163
+ this.thirdPerson.dispose(this.canvas);
164
+ this.engine.stopRenderLoop();
165
+ this.scene.dispose();
166
+ this.engine.dispose();
167
+ }
168
+ }
169
+ //# sourceMappingURL=scene-manager.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,8 @@
1
+ import { DEFAULT_LOBBY_SPAWN, lobbySpawnPose, type LobbySpawnLayout, type LobbySpawnPose } from './lobby-spawn';
2
+ import type { LobbySpawnConfig } from './types';
3
+ export { DEFAULT_LOBBY_SPAWN, lobbySpawnPose };
4
+ export type { LobbySpawnLayout, LobbySpawnPose };
5
+ export declare function spawnLayoutFromConfig(config?: LobbySpawnConfig): LobbySpawnLayout;
6
+ export declare function resolveSpawnPose(config: LobbySpawnConfig, slotIndex: number): LobbySpawnPose;
7
+ export declare function provisionalSpawnSlot(userId: string, slots: number): number;
8
+ //# sourceMappingURL=spawn-utils.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"spawn-utils.d.ts","sourceRoot":"","sources":["../src/spawn-utils.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,mBAAmB,EACnB,cAAc,EACd,KAAK,gBAAgB,EACrB,KAAK,cAAc,EACpB,MAAM,eAAe,CAAC;AACvB,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,SAAS,CAAC;AAEhD,OAAO,EAAE,mBAAmB,EAAE,cAAc,EAAE,CAAC;AAC/C,YAAY,EAAE,gBAAgB,EAAE,cAAc,EAAE,CAAC;AAEjD,wBAAgB,qBAAqB,CAAC,MAAM,GAAE,gBAAqB,GAAG,gBAAgB,CAOrF;AAED,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,gBAAgB,EAAE,SAAS,EAAE,MAAM,GAAG,cAAc,CAW5F;AAED,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,MAAM,CAI1E"}
@@ -0,0 +1,29 @@
1
+ import { DEFAULT_LOBBY_SPAWN, lobbySpawnPose, } from './lobby-spawn';
2
+ export { DEFAULT_LOBBY_SPAWN, lobbySpawnPose };
3
+ export function spawnLayoutFromConfig(config = {}) {
4
+ const center = config.spawnPoint ?? config.spawnPoints?.[0] ?? DEFAULT_LOBBY_SPAWN.center;
5
+ return {
6
+ center,
7
+ radius: config.spawnSlotRadius ?? DEFAULT_LOBBY_SPAWN.radius,
8
+ slots: config.spawnSlotCount ?? DEFAULT_LOBBY_SPAWN.slots,
9
+ };
10
+ }
11
+ export function resolveSpawnPose(config, slotIndex) {
12
+ const points = config.spawnPoints;
13
+ if (points && points.length > 0) {
14
+ const position = points[((slotIndex % points.length) + points.length) % points.length];
15
+ const center = config.spawnPoint ?? DEFAULT_LOBBY_SPAWN.center;
16
+ return {
17
+ position: { ...position },
18
+ rotationY: Math.atan2(center.x - position.x, center.z - position.z),
19
+ };
20
+ }
21
+ return lobbySpawnPose(slotIndex, spawnLayoutFromConfig(config));
22
+ }
23
+ export function provisionalSpawnSlot(userId, slots) {
24
+ let hash = 0;
25
+ for (let i = 0; i < userId.length; i++)
26
+ hash = (hash * 31 + userId.charCodeAt(i)) | 0;
27
+ return Math.abs(hash) % Math.max(1, slots);
28
+ }
29
+ //# sourceMappingURL=spawn-utils.js.map
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@@ -0,0 +1,17 @@
1
+ import { TransformNode } from '@babylonjs/core';
2
+ import type { PlatformLobby } from './platform-lobby';
3
+ import type { Vector3 as Vec3 } from './types';
4
+ export interface StarterLayoutConfig {
5
+ showZones?: boolean;
6
+ showGameplayPortal?: boolean;
7
+ showGrid?: boolean;
8
+ /** Game-owned portal hints. `slug` is only passed through `portalTrigger` — the SDK never navigates. */
9
+ gamePortals?: Array<{
10
+ slug: string;
11
+ name: string;
12
+ position: Vec3;
13
+ }>;
14
+ }
15
+ export declare function applyStarterLayout(lobby: PlatformLobby, config?: StarterLayoutConfig): void;
16
+ export declare function createPortalVisual(scene: import('@babylonjs/core').Scene, id: string, position: Vec3, color: string): TransformNode;
17
+ //# sourceMappingURL=starter-layout.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"starter-layout.d.ts","sourceRoot":"","sources":["../src/starter-layout.ts"],"names":[],"mappings":"AAAA,OAAO,EAKL,aAAa,EAEd,MAAM,iBAAiB,CAAC;AACzB,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AACtD,OAAO,KAAK,EAAE,OAAO,IAAI,IAAI,EAAE,MAAM,SAAS,CAAC;AAE/C,MAAM,WAAW,mBAAmB;IAClC,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,kBAAkB,CAAC,EAAE,OAAO,CAAC;IAC7B,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,wGAAwG;IACxG,WAAW,CAAC,EAAE,KAAK,CAAC;QAAE,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,IAAI,CAAA;KAAE,CAAC,CAAC;CACrE;AAED,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,aAAa,EAAE,MAAM,GAAE,mBAAwB,QA+ExF;AAED,wBAAgB,kBAAkB,CAChC,KAAK,EAAE,OAAO,iBAAiB,EAAE,KAAK,EACtC,EAAE,EAAE,MAAM,EACV,QAAQ,EAAE,IAAI,EACd,KAAK,EAAE,MAAM,iBAiCd"}