@optolith/database-schema 0.98.0 → 0.100.0

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Files changed (61) hide show
  1. package/CHANGELOG.md +32 -0
  2. package/gen/types.d.ts +615 -119
  3. package/lib/main.js +1 -0
  4. package/lib/types/Locale.d.ts +13 -4
  5. package/lib/types/Locale.js +13 -4
  6. package/lib/types/Profession.d.ts +21 -0
  7. package/lib/types/Profession.js +20 -0
  8. package/lib/types/_ActivatableAdvanced.d.ts +28 -0
  9. package/lib/types/_ActivatableAdvanced.js +57 -1
  10. package/lib/types/_ActivatableCombat.d.ts +43 -39
  11. package/lib/types/_ActivatableCombat.js +66 -72
  12. package/lib/types/_Identifier.d.ts +1 -0
  13. package/lib/types/_Identifier.js +2 -0
  14. package/lib/types/_IdentifierGroup.d.ts +1 -0
  15. package/lib/types/_IdentifierGroup.js +2 -1
  16. package/lib/types/equipment/EquipmentPackage.d.ts +1 -0
  17. package/lib/types/equipment/item/Armor.d.ts +22 -0
  18. package/lib/types/equipment/item/Armor.js +18 -0
  19. package/lib/types/equipment/item/ArmorAccessory.d.ts +13 -0
  20. package/lib/types/equipment/item/BandageOrRemedy.d.ts +13 -0
  21. package/lib/types/equipment/item/CeremonialItem.d.ts +13 -0
  22. package/lib/types/equipment/item/Clothes.d.ts +13 -0
  23. package/lib/types/equipment/item/Container.d.ts +13 -0
  24. package/lib/types/equipment/item/EquipmentOfBlessedOnes.d.ts +17 -36
  25. package/lib/types/equipment/item/EquipmentOfBlessedOnes.js +15 -4
  26. package/lib/types/equipment/item/IlluminationLightSource.d.ts +13 -0
  27. package/lib/types/equipment/item/IlluminationRefillOrSupply.d.ts +13 -0
  28. package/lib/types/equipment/item/Item.d.ts +13 -0
  29. package/lib/types/equipment/item/ItemComponent.d.ts +127 -0
  30. package/lib/types/equipment/item/ItemComponent.js +313 -0
  31. package/lib/types/equipment/item/Liebesspielzeug.d.ts +13 -0
  32. package/lib/types/equipment/item/LuxuryGood.d.ts +13 -0
  33. package/lib/types/equipment/item/MagicalArtifact.d.ts +13 -0
  34. package/lib/types/equipment/item/MusicalInstrument.d.ts +13 -0
  35. package/lib/types/equipment/item/OrienteeringAid.d.ts +13 -0
  36. package/lib/types/equipment/item/RopeOrChain.d.ts +13 -0
  37. package/lib/types/equipment/item/Stationery.d.ts +13 -0
  38. package/lib/types/equipment/item/ThievesTool.d.ts +13 -0
  39. package/lib/types/equipment/item/TravelGearOrTool.d.ts +13 -0
  40. package/lib/types/equipment/item/Weapon.d.ts +4 -0
  41. package/lib/types/equipment/item/WeaponAccessory.d.ts +13 -0
  42. package/lib/types/equipment/item/_Item.d.ts +30 -0
  43. package/lib/types/equipment/item/_Item.js +8 -0
  44. package/lib/types/index.d.ts +1 -0
  45. package/lib/types/index.js +1 -0
  46. package/lib/types/prerequisites/PrerequisiteGroups.d.ts +61 -5
  47. package/lib/types/prerequisites/PrerequisiteGroups.js +4 -1
  48. package/lib/types/prerequisites/single/RatedMinimumNumberPrerequisite.js +2 -2
  49. package/lib/types/prerequisites/single/RatedMinimumNumberPrerequisiteForProfession.d.ts +150 -0
  50. package/lib/types/prerequisites/single/RatedMinimumNumberPrerequisiteForProfession.js +53 -0
  51. package/lib/types/specialAbility/AdvancedCombatSpecialAbility.d.ts +40 -39
  52. package/lib/types/specialAbility/BrawlingSpecialAbility.d.ts +40 -39
  53. package/lib/types/specialAbility/CombatSpecialAbility.d.ts +40 -39
  54. package/lib/types/specialAbility/CombatStyleSpecialAbility.d.ts +68 -39
  55. package/lib/types/specialAbility/CommandSpecialAbility.d.ts +40 -39
  56. package/lib/types/specialAbility/LiturgicalStyleSpecialAbility.d.ts +28 -0
  57. package/lib/types/specialAbility/MagicStyleSpecialAbility.d.ts +28 -0
  58. package/lib/types/specialAbility/MagicalTradition.d.ts +1 -0
  59. package/lib/types/specialAbility/MagicalTradition.js +5 -1
  60. package/lib/types/specialAbility/SkillStyleSpecialAbility.d.ts +28 -0
  61. package/package.json +1 -1
@@ -0,0 +1,150 @@
1
+ import * as DB from "tsondb/schema/dsl";
2
+ export declare const RatedMinimumNumberPrerequisiteForProfession: DB.TypeAlias<"RatedMinimumNumberPrerequisiteForProfession", DB.Object<{
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+ number: DB.MemberDecl<DB.Integer, true>;
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+ value: DB.MemberDecl<DB.Integer, true>;
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+ targets: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"RatedMinimumNumberPrerequisiteTargetForProfession", {
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+ Skills: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"RatedMinimumNumberPrerequisiteSkillsTarget", DB.Object<{
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+ targets: DB.MemberDecl<DB.Array<DB.ReferenceIdentifier>, true>;
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+ }>, []>>>;
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+ CombatTechniques: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"RatedMinimumNumberPrerequisiteCombatTechniquesTarget", DB.Object<{
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+ group: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"RatedMinimumNumberPrerequisiteCombatTechniquesTargetGroup", {
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+ All: DB.EnumCase<null>;
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+ Close: DB.EnumCase<null>;
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+ Ranged: DB.EnumCase<null>;
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+ }, []>>, true>;
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+ }>, []>>>;
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+ Spellworks: DB.EnumCase<DB.IncludeIdentifier<[], DB.Enum<"RatedMinimumNumberPrerequisiteSpellworksTargetForProfession", {
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+ Specific: DB.EnumCase<DB.ReferenceIdentifier>;
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+ SelectOptions: DB.EnumCase<DB.IncludeIdentifier<[], DB.Enum<"SpecialAbilityIdentifier", {
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+ ArcaneOrbEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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+ AttireEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Beutelzauber: DB.EnumCase<DB.ReferenceIdentifier>;
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+ BowlEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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+ CauldronEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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+ ChronicleEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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+ DaggerRitual: DB.EnumCase<DB.ReferenceIdentifier>;
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+ FoolsHatEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Haubenzauber: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Hauerkettenzauber: DB.EnumCase<DB.ReferenceIdentifier>;
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+ InstrumentEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Keulenzauber: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Krallenkettenzauber: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Kristallkugelzauber: DB.EnumCase<DB.ReferenceIdentifier>;
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+ OrbEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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+ RingEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Schweinetrommelzauber: DB.EnumCase<DB.ReferenceIdentifier>;
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+ SickleRitual: DB.EnumCase<DB.ReferenceIdentifier>;
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+ SpellSwordEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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+ StaffEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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+ ToyEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Trinkhornzauber: DB.EnumCase<DB.ReferenceIdentifier>;
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+ WandEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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+ WeaponEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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+ AdvancedCombatSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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+ AdvancedKarmaSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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+ AdvancedMagicalSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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+ AdvancedSkillSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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+ AncestorGlyph: DB.EnumCase<DB.ReferenceIdentifier>;
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+ BlessedTradition: DB.EnumCase<DB.ReferenceIdentifier>;
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+ BrawlingSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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+ CeremonialItemSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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+ CombatSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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+ CombatStyleSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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+ CommandSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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+ FamiliarSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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+ FatePointSexSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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+ FatePointSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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+ GeneralSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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+ KarmaSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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+ LiturgicalStyleSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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+ LycantropicGift: DB.EnumCase<DB.ReferenceIdentifier>;
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+ MagicalSign: DB.EnumCase<DB.ReferenceIdentifier>;
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+ MagicalSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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+ MagicalTradition: DB.EnumCase<DB.ReferenceIdentifier>;
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+ MagicStyleSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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+ PactGift: DB.EnumCase<DB.ReferenceIdentifier>;
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+ ProtectiveWardingCircleSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Sermon: DB.EnumCase<DB.ReferenceIdentifier>;
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+ SexSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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+ SikaryanDrainSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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+ SkillStyleSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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+ VampiricGift: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Vision: DB.EnumCase<DB.ReferenceIdentifier>;
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+ }, []>>>;
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+ }, []>>>;
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+ Liturgies: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"RatedMinimumNumberPrerequisiteLiturgiesTarget", DB.Object<{
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+ aspect: DB.MemberDecl<DB.ReferenceIdentifier, true>;
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+ }>, []>>>;
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+ }, []>>, true>;
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+ display_option: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"DisplayOption", {
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+ Hide: DB.EnumCase<null>;
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+ ReplaceWith: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"ReplacementDisplayOption", DB.Object<{
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+ sentence_type: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"SentenceType", {
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+ Standalone: DB.EnumCase<null>;
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+ Connected: DB.EnumCase<null>;
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+ }, []>>, false>;
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+ translations: DB.MemberDecl<DB.NestedEntityMap<"ReplacementDisplayOptionTranslation", {
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+ replacement: DB.MemberDecl<DB.String, true>;
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+ }>, true>;
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+ }>, []>>>;
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+ }, []>>, false>;
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+ }>, []>;
92
+ export declare const RatedMinimumNumberPrerequisiteSpellworksTargetForProfession: DB.Enum<"RatedMinimumNumberPrerequisiteSpellworksTargetForProfession", {
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+ Specific: DB.EnumCase<DB.ReferenceIdentifier>;
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+ SelectOptions: DB.EnumCase<DB.IncludeIdentifier<[], DB.Enum<"SpecialAbilityIdentifier", {
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+ ArcaneOrbEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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+ AttireEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Beutelzauber: DB.EnumCase<DB.ReferenceIdentifier>;
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+ BowlEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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+ CauldronEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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+ ChronicleEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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+ DaggerRitual: DB.EnumCase<DB.ReferenceIdentifier>;
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+ FoolsHatEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Haubenzauber: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Hauerkettenzauber: DB.EnumCase<DB.ReferenceIdentifier>;
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+ InstrumentEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Keulenzauber: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Krallenkettenzauber: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Kristallkugelzauber: DB.EnumCase<DB.ReferenceIdentifier>;
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+ OrbEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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+ RingEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Schweinetrommelzauber: DB.EnumCase<DB.ReferenceIdentifier>;
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+ SickleRitual: DB.EnumCase<DB.ReferenceIdentifier>;
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+ SpellSwordEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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+ StaffEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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+ ToyEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Trinkhornzauber: DB.EnumCase<DB.ReferenceIdentifier>;
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+ WandEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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+ WeaponEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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+ AdvancedCombatSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
120
+ AdvancedKarmaSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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+ AdvancedMagicalSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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+ AdvancedSkillSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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+ AncestorGlyph: DB.EnumCase<DB.ReferenceIdentifier>;
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+ BlessedTradition: DB.EnumCase<DB.ReferenceIdentifier>;
125
+ BrawlingSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
126
+ CeremonialItemSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
127
+ CombatSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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+ CombatStyleSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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+ CommandSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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+ FamiliarSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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+ FatePointSexSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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+ FatePointSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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+ GeneralSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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+ KarmaSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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+ LiturgicalStyleSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
136
+ LycantropicGift: DB.EnumCase<DB.ReferenceIdentifier>;
137
+ MagicalSign: DB.EnumCase<DB.ReferenceIdentifier>;
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+ MagicalSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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+ MagicalTradition: DB.EnumCase<DB.ReferenceIdentifier>;
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+ MagicStyleSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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+ PactGift: DB.EnumCase<DB.ReferenceIdentifier>;
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+ ProtectiveWardingCircleSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Sermon: DB.EnumCase<DB.ReferenceIdentifier>;
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+ SexSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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+ SikaryanDrainSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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+ SkillStyleSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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+ VampiricGift: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Vision: DB.EnumCase<DB.ReferenceIdentifier>;
149
+ }, []>>>;
150
+ }, []>;
@@ -0,0 +1,53 @@
1
+ import * as DB from "tsondb/schema/dsl";
2
+ import { PropertyIdentifier } from "../../_Identifier.js";
3
+ import { SpecialAbilityIdentifier } from "../../_IdentifierGroup.js";
4
+ import { DisplayOption } from "../DisplayOption.js";
5
+ import { RatedMinimumNumberPrerequisiteCombatTechniquesTarget, RatedMinimumNumberPrerequisiteLiturgiesTarget, RatedMinimumNumberPrerequisiteSkillsTarget, } from "./RatedMinimumNumberPrerequisite.js";
6
+ export const RatedMinimumNumberPrerequisiteForProfession = DB.TypeAlias(import.meta.url, {
7
+ name: "RatedMinimumNumberPrerequisiteForProfession",
8
+ type: () => DB.Object({
9
+ number: DB.Required({
10
+ comment: "The minimum number of skills that need to be on the defined minimum skill rating.",
11
+ type: DB.Integer({ minimum: 1 }),
12
+ }),
13
+ value: DB.Required({
14
+ comment: "The minimum skill rating the defined minimum number of skills need to be on.",
15
+ type: DB.Integer({ minimum: 0 }),
16
+ }),
17
+ targets: DB.Required({
18
+ comment: "The targets that contribute to satisfying the prerequisite.",
19
+ type: DB.IncludeIdentifier(RatedMinimumNumberPrerequisiteTargetForProfession),
20
+ }),
21
+ display_option: DB.Optional({
22
+ type: DB.IncludeIdentifier(DisplayOption),
23
+ }),
24
+ }),
25
+ });
26
+ const RatedMinimumNumberPrerequisiteTargetForProfession = DB.Enum(import.meta.url, {
27
+ name: "RatedMinimumNumberPrerequisiteTargetForProfession",
28
+ values: () => ({
29
+ Skills: DB.EnumCase({ type: DB.IncludeIdentifier(RatedMinimumNumberPrerequisiteSkillsTarget) }),
30
+ CombatTechniques: DB.EnumCase({
31
+ type: DB.IncludeIdentifier(RatedMinimumNumberPrerequisiteCombatTechniquesTarget),
32
+ }),
33
+ Spellworks: DB.EnumCase({
34
+ type: DB.IncludeIdentifier(RatedMinimumNumberPrerequisiteSpellworksTargetForProfession),
35
+ }),
36
+ Liturgies: DB.EnumCase({
37
+ type: DB.IncludeIdentifier(RatedMinimumNumberPrerequisiteLiturgiesTarget),
38
+ }),
39
+ }),
40
+ });
41
+ export const RatedMinimumNumberPrerequisiteSpellworksTargetForProfession = DB.Enum(import.meta.url, {
42
+ name: "RatedMinimumNumberPrerequisiteSpellworksTargetForProfession",
43
+ values: () => ({
44
+ Specific: DB.EnumCase({
45
+ comment: "The property of which the spells are taken into account for satisfying the prerequisite.",
46
+ type: PropertyIdentifier(),
47
+ }),
48
+ SelectOptions: DB.EnumCase({
49
+ comment: "The property/-ies of which the spells are taken into account for satisfying the prerequisite is taken from a special ability with a property select option. All instances of the special ability and thus all selected properties, if the special ability has been bought multiple times, are used to collect applicable properties.",
50
+ type: DB.IncludeIdentifier(SpecialAbilityIdentifier),
51
+ }),
52
+ }),
53
+ });
@@ -1216,41 +1216,44 @@ export declare const AdvancedCombatSpecialAbility: DB.Entity<"AdvancedCombatSpec
1216
1216
  None: DB.EnumCase<null>;
1217
1217
  DependingOnCombatStyle: DB.EnumCase<null>;
1218
1218
  All: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"AllApplicableCombatTechniques", DB.Object<{
1219
- restriction: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"ApplicableAllCombatTechniquesRestriction", {
1220
- Improvised: DB.EnumCase<null>;
1221
- PointedBlade: DB.EnumCase<null>;
1222
- Mount: DB.EnumCase<null>;
1223
- Race: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableCombatTechniquesRaceRestriction", DB.ReferenceIdentifier, []>>>;
1224
- ExcludeCombatTechniques: DB.EnumCase<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"ApplicableCombatTechniquesNegativeCombatTechniquesRestriction", DB.Object<{
1219
+ restrictions: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableAllCombatTechniquesRestrictions", DB.Object<{
1220
+ isImprovised: DB.MemberDecl<DB.Boolean, false>;
1221
+ hasPointedBlade: DB.MemberDecl<DB.Boolean, false>;
1222
+ whileMounted: DB.MemberDecl<DB.Boolean, false>;
1223
+ race: DB.MemberDecl<DB.ReferenceIdentifier, false>;
1224
+ excludeCombatTechniques: DB.MemberDecl<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"ApplicableCombatTechniquesNegativeCombatTechniquesRestriction", DB.Object<{
1225
1225
  list: DB.MemberDecl<DB.Array<DB.TypeArgument<DB.Param<"Ref", DB.Type>>>, true>;
1226
- }>, [Ref: DB.Param<"Ref", DB.Type>]>>>;
1227
- }, []>>, false>;
1226
+ }>, [Ref: DB.Param<"Ref", DB.Type>]>>, false>;
1227
+ }>, []>>, false>;
1228
1228
  }>, []>>>;
1229
1229
  AllClose: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"AllApplicableCloseCombatTechniques", DB.Object<{
1230
- restriction: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"ApplicableCloseCombatTechniquesRestriction", {
1231
- Improvised: DB.EnumCase<null>;
1232
- PointedBlade: DB.EnumCase<null>;
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- Mount: DB.EnumCase<null>;
1234
- HasParry: DB.EnumCase<null>;
1235
- OneHanded: DB.EnumCase<null>;
1236
- TwoHanded: DB.EnumCase<null>;
1237
- ParryingWeapon: DB.EnumCase<null>;
1238
- Race: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableCombatTechniquesRaceRestriction", DB.ReferenceIdentifier, []>>>;
1239
- ExcludeCombatTechniques: DB.EnumCase<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"ApplicableCombatTechniquesNegativeCombatTechniquesRestriction", DB.Object<{
1230
+ restrictions: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableCloseCombatTechniquesRestrictions", DB.Object<{
1231
+ isImprovised: DB.MemberDecl<DB.Boolean, false>;
1232
+ hasPointedBlade: DB.MemberDecl<DB.Boolean, false>;
1233
+ whileMounted: DB.MemberDecl<DB.Boolean, false>;
1234
+ hasParry: DB.MemberDecl<DB.Boolean, false>;
1235
+ isOneHanded: DB.MemberDecl<DB.Boolean, false>;
1236
+ isTwoHanded: DB.MemberDecl<DB.Boolean, false>;
1237
+ isParryingWeapon: DB.MemberDecl<DB.Boolean, false>;
1238
+ race: DB.MemberDecl<DB.ReferenceIdentifier, false>;
1239
+ weaponClass: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"MeleeWeaponClass", {
1240
+ Axe: DB.EnumCase<null>;
1241
+ }, []>>, false>;
1242
+ excludeCombatTechniques: DB.MemberDecl<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"ApplicableCombatTechniquesNegativeCombatTechniquesRestriction", DB.Object<{
1240
1243
  list: DB.MemberDecl<DB.Array<DB.TypeArgument<DB.Param<"Ref", DB.Type>>>, true>;
1241
- }>, [Ref: DB.Param<"Ref", DB.Type>]>>>;
1242
- }, []>>, false>;
1244
+ }>, [Ref: DB.Param<"Ref", DB.Type>]>>, false>;
1245
+ }>, []>>, false>;
1243
1246
  }>, []>>>;
1244
1247
  AllRanged: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"AllApplicableRangedCombatTechniques", DB.Object<{
1245
- restriction: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"ApplicableRangedCombatTechniquesRestriction", {
1246
- Improvised: DB.EnumCase<null>;
1247
- PointedBlade: DB.EnumCase<null>;
1248
- Mount: DB.EnumCase<null>;
1249
- Race: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableCombatTechniquesRaceRestriction", DB.ReferenceIdentifier, []>>>;
1250
- ExcludeCombatTechniques: DB.EnumCase<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"ApplicableCombatTechniquesNegativeCombatTechniquesRestriction", DB.Object<{
1248
+ restrictions: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableRangedCombatTechniquesRestrictions", DB.Object<{
1249
+ isImprovised: DB.MemberDecl<DB.Boolean, false>;
1250
+ hasPointedBlade: DB.MemberDecl<DB.Boolean, false>;
1251
+ whileMounted: DB.MemberDecl<DB.Boolean, false>;
1252
+ race: DB.MemberDecl<DB.ReferenceIdentifier, false>;
1253
+ excludeCombatTechniques: DB.MemberDecl<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"ApplicableCombatTechniquesNegativeCombatTechniquesRestriction", DB.Object<{
1251
1254
  list: DB.MemberDecl<DB.Array<DB.TypeArgument<DB.Param<"Ref", DB.Type>>>, true>;
1252
- }>, [Ref: DB.Param<"Ref", DB.Type>]>>>;
1253
- }, []>>, false>;
1255
+ }>, [Ref: DB.Param<"Ref", DB.Type>]>>, false>;
1256
+ }>, []>>, false>;
1254
1257
  }>, []>>>;
1255
1258
  Specific: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"SpecificApplicableCombatTechniques", DB.Object<{
1256
1259
  list: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.TypeAlias<"SpecificApplicableCombatTechnique", DB.Object<{
@@ -1258,18 +1261,16 @@ export declare const AdvancedCombatSpecialAbility: DB.Entity<"AdvancedCombatSpec
1258
1261
  CloseCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
1259
1262
  RangedCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
1260
1263
  }, []>>, true>;
1261
- restriction: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"ApplicableSpecificCombatTechniquesRestriction", {
1262
- Improvised: DB.EnumCase<null>;
1263
- PointedBlade: DB.EnumCase<null>;
1264
- Mount: DB.EnumCase<null>;
1265
- Race: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableCombatTechniquesRaceRestriction", DB.ReferenceIdentifier, []>>>;
1266
- Level: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableCombatTechniquesLevelRestriction", DB.Object<{
1267
- level: DB.MemberDecl<DB.Integer, true>;
1268
- }>, []>>>;
1269
- OneBluntSide: DB.EnumCase<null>;
1270
- }, []>>, false>;
1264
+ restrictions: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableSpecificCombatTechniquesRestrictions", DB.Object<{
1265
+ isImprovised: DB.MemberDecl<DB.Boolean, false>;
1266
+ hasPointedBlade: DB.MemberDecl<DB.Boolean, false>;
1267
+ whileMounted: DB.MemberDecl<DB.Boolean, false>;
1268
+ race: DB.MemberDecl<DB.ReferenceIdentifier, false>;
1269
+ level: DB.MemberDecl<DB.Integer, false>;
1270
+ hasOneBluntSide: DB.MemberDecl<DB.Boolean, false>;
1271
+ }>, []>>, false>;
1271
1272
  translation: DB.MemberDecl<DB.NestedEntityMap<"SpecificApplicableCombatTechniqueTranslation", {
1272
- restriction: DB.MemberDecl<DB.String, true>;
1273
+ restrictions: DB.MemberDecl<DB.String, true>;
1273
1274
  }>, false>;
1274
1275
  weapons: DB.MemberDecl<DB.Array<DB.ReferenceIdentifier>, false>;
1275
1276
  }>, []>>>, true>;
@@ -1106,41 +1106,44 @@ export declare const BrawlingSpecialAbility: DB.Entity<"BrawlingSpecialAbility",
1106
1106
  None: DB.EnumCase<null>;
1107
1107
  DependingOnCombatStyle: DB.EnumCase<null>;
1108
1108
  All: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"AllApplicableCombatTechniques", DB.Object<{
1109
- restriction: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"ApplicableAllCombatTechniquesRestriction", {
1110
- Improvised: DB.EnumCase<null>;
1111
- PointedBlade: DB.EnumCase<null>;
1112
- Mount: DB.EnumCase<null>;
1113
- Race: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableCombatTechniquesRaceRestriction", DB.ReferenceIdentifier, []>>>;
1114
- ExcludeCombatTechniques: DB.EnumCase<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"ApplicableCombatTechniquesNegativeCombatTechniquesRestriction", DB.Object<{
1109
+ restrictions: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableAllCombatTechniquesRestrictions", DB.Object<{
1110
+ isImprovised: DB.MemberDecl<DB.Boolean, false>;
1111
+ hasPointedBlade: DB.MemberDecl<DB.Boolean, false>;
1112
+ whileMounted: DB.MemberDecl<DB.Boolean, false>;
1113
+ race: DB.MemberDecl<DB.ReferenceIdentifier, false>;
1114
+ excludeCombatTechniques: DB.MemberDecl<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"ApplicableCombatTechniquesNegativeCombatTechniquesRestriction", DB.Object<{
1115
1115
  list: DB.MemberDecl<DB.Array<DB.TypeArgument<DB.Param<"Ref", DB.Type>>>, true>;
1116
- }>, [Ref: DB.Param<"Ref", DB.Type>]>>>;
1117
- }, []>>, false>;
1116
+ }>, [Ref: DB.Param<"Ref", DB.Type>]>>, false>;
1117
+ }>, []>>, false>;
1118
1118
  }>, []>>>;
1119
1119
  AllClose: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"AllApplicableCloseCombatTechniques", DB.Object<{
1120
- restriction: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"ApplicableCloseCombatTechniquesRestriction", {
1121
- Improvised: DB.EnumCase<null>;
1122
- PointedBlade: DB.EnumCase<null>;
1123
- Mount: DB.EnumCase<null>;
1124
- HasParry: DB.EnumCase<null>;
1125
- OneHanded: DB.EnumCase<null>;
1126
- TwoHanded: DB.EnumCase<null>;
1127
- ParryingWeapon: DB.EnumCase<null>;
1128
- Race: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableCombatTechniquesRaceRestriction", DB.ReferenceIdentifier, []>>>;
1129
- ExcludeCombatTechniques: DB.EnumCase<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"ApplicableCombatTechniquesNegativeCombatTechniquesRestriction", DB.Object<{
1120
+ restrictions: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableCloseCombatTechniquesRestrictions", DB.Object<{
1121
+ isImprovised: DB.MemberDecl<DB.Boolean, false>;
1122
+ hasPointedBlade: DB.MemberDecl<DB.Boolean, false>;
1123
+ whileMounted: DB.MemberDecl<DB.Boolean, false>;
1124
+ hasParry: DB.MemberDecl<DB.Boolean, false>;
1125
+ isOneHanded: DB.MemberDecl<DB.Boolean, false>;
1126
+ isTwoHanded: DB.MemberDecl<DB.Boolean, false>;
1127
+ isParryingWeapon: DB.MemberDecl<DB.Boolean, false>;
1128
+ race: DB.MemberDecl<DB.ReferenceIdentifier, false>;
1129
+ weaponClass: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"MeleeWeaponClass", {
1130
+ Axe: DB.EnumCase<null>;
1131
+ }, []>>, false>;
1132
+ excludeCombatTechniques: DB.MemberDecl<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"ApplicableCombatTechniquesNegativeCombatTechniquesRestriction", DB.Object<{
1130
1133
  list: DB.MemberDecl<DB.Array<DB.TypeArgument<DB.Param<"Ref", DB.Type>>>, true>;
1131
- }>, [Ref: DB.Param<"Ref", DB.Type>]>>>;
1132
- }, []>>, false>;
1134
+ }>, [Ref: DB.Param<"Ref", DB.Type>]>>, false>;
1135
+ }>, []>>, false>;
1133
1136
  }>, []>>>;
1134
1137
  AllRanged: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"AllApplicableRangedCombatTechniques", DB.Object<{
1135
- restriction: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"ApplicableRangedCombatTechniquesRestriction", {
1136
- Improvised: DB.EnumCase<null>;
1137
- PointedBlade: DB.EnumCase<null>;
1138
- Mount: DB.EnumCase<null>;
1139
- Race: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableCombatTechniquesRaceRestriction", DB.ReferenceIdentifier, []>>>;
1140
- ExcludeCombatTechniques: DB.EnumCase<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"ApplicableCombatTechniquesNegativeCombatTechniquesRestriction", DB.Object<{
1138
+ restrictions: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableRangedCombatTechniquesRestrictions", DB.Object<{
1139
+ isImprovised: DB.MemberDecl<DB.Boolean, false>;
1140
+ hasPointedBlade: DB.MemberDecl<DB.Boolean, false>;
1141
+ whileMounted: DB.MemberDecl<DB.Boolean, false>;
1142
+ race: DB.MemberDecl<DB.ReferenceIdentifier, false>;
1143
+ excludeCombatTechniques: DB.MemberDecl<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"ApplicableCombatTechniquesNegativeCombatTechniquesRestriction", DB.Object<{
1141
1144
  list: DB.MemberDecl<DB.Array<DB.TypeArgument<DB.Param<"Ref", DB.Type>>>, true>;
1142
- }>, [Ref: DB.Param<"Ref", DB.Type>]>>>;
1143
- }, []>>, false>;
1145
+ }>, [Ref: DB.Param<"Ref", DB.Type>]>>, false>;
1146
+ }>, []>>, false>;
1144
1147
  }>, []>>>;
1145
1148
  Specific: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"SpecificApplicableCombatTechniques", DB.Object<{
1146
1149
  list: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.TypeAlias<"SpecificApplicableCombatTechnique", DB.Object<{
@@ -1148,18 +1151,16 @@ export declare const BrawlingSpecialAbility: DB.Entity<"BrawlingSpecialAbility",
1148
1151
  CloseCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
1149
1152
  RangedCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
1150
1153
  }, []>>, true>;
1151
- restriction: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"ApplicableSpecificCombatTechniquesRestriction", {
1152
- Improvised: DB.EnumCase<null>;
1153
- PointedBlade: DB.EnumCase<null>;
1154
- Mount: DB.EnumCase<null>;
1155
- Race: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableCombatTechniquesRaceRestriction", DB.ReferenceIdentifier, []>>>;
1156
- Level: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableCombatTechniquesLevelRestriction", DB.Object<{
1157
- level: DB.MemberDecl<DB.Integer, true>;
1158
- }>, []>>>;
1159
- OneBluntSide: DB.EnumCase<null>;
1160
- }, []>>, false>;
1154
+ restrictions: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableSpecificCombatTechniquesRestrictions", DB.Object<{
1155
+ isImprovised: DB.MemberDecl<DB.Boolean, false>;
1156
+ hasPointedBlade: DB.MemberDecl<DB.Boolean, false>;
1157
+ whileMounted: DB.MemberDecl<DB.Boolean, false>;
1158
+ race: DB.MemberDecl<DB.ReferenceIdentifier, false>;
1159
+ level: DB.MemberDecl<DB.Integer, false>;
1160
+ hasOneBluntSide: DB.MemberDecl<DB.Boolean, false>;
1161
+ }>, []>>, false>;
1161
1162
  translation: DB.MemberDecl<DB.NestedEntityMap<"SpecificApplicableCombatTechniqueTranslation", {
1162
- restriction: DB.MemberDecl<DB.String, true>;
1163
+ restrictions: DB.MemberDecl<DB.String, true>;
1163
1164
  }>, false>;
1164
1165
  weapons: DB.MemberDecl<DB.Array<DB.ReferenceIdentifier>, false>;
1165
1166
  }>, []>>>, true>;
@@ -1212,41 +1212,44 @@ export declare const CombatSpecialAbility: DB.Entity<"CombatSpecialAbility", {
1212
1212
  None: DB.EnumCase<null>;
1213
1213
  DependingOnCombatStyle: DB.EnumCase<null>;
1214
1214
  All: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"AllApplicableCombatTechniques", DB.Object<{
1215
- restriction: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"ApplicableAllCombatTechniquesRestriction", {
1216
- Improvised: DB.EnumCase<null>;
1217
- PointedBlade: DB.EnumCase<null>;
1218
- Mount: DB.EnumCase<null>;
1219
- Race: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableCombatTechniquesRaceRestriction", DB.ReferenceIdentifier, []>>>;
1220
- ExcludeCombatTechniques: DB.EnumCase<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"ApplicableCombatTechniquesNegativeCombatTechniquesRestriction", DB.Object<{
1215
+ restrictions: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableAllCombatTechniquesRestrictions", DB.Object<{
1216
+ isImprovised: DB.MemberDecl<DB.Boolean, false>;
1217
+ hasPointedBlade: DB.MemberDecl<DB.Boolean, false>;
1218
+ whileMounted: DB.MemberDecl<DB.Boolean, false>;
1219
+ race: DB.MemberDecl<DB.ReferenceIdentifier, false>;
1220
+ excludeCombatTechniques: DB.MemberDecl<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"ApplicableCombatTechniquesNegativeCombatTechniquesRestriction", DB.Object<{
1221
1221
  list: DB.MemberDecl<DB.Array<DB.TypeArgument<DB.Param<"Ref", DB.Type>>>, true>;
1222
- }>, [Ref: DB.Param<"Ref", DB.Type>]>>>;
1223
- }, []>>, false>;
1222
+ }>, [Ref: DB.Param<"Ref", DB.Type>]>>, false>;
1223
+ }>, []>>, false>;
1224
1224
  }>, []>>>;
1225
1225
  AllClose: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"AllApplicableCloseCombatTechniques", DB.Object<{
1226
- restriction: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"ApplicableCloseCombatTechniquesRestriction", {
1227
- Improvised: DB.EnumCase<null>;
1228
- PointedBlade: DB.EnumCase<null>;
1229
- Mount: DB.EnumCase<null>;
1230
- HasParry: DB.EnumCase<null>;
1231
- OneHanded: DB.EnumCase<null>;
1232
- TwoHanded: DB.EnumCase<null>;
1233
- ParryingWeapon: DB.EnumCase<null>;
1234
- Race: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableCombatTechniquesRaceRestriction", DB.ReferenceIdentifier, []>>>;
1235
- ExcludeCombatTechniques: DB.EnumCase<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"ApplicableCombatTechniquesNegativeCombatTechniquesRestriction", DB.Object<{
1226
+ restrictions: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableCloseCombatTechniquesRestrictions", DB.Object<{
1227
+ isImprovised: DB.MemberDecl<DB.Boolean, false>;
1228
+ hasPointedBlade: DB.MemberDecl<DB.Boolean, false>;
1229
+ whileMounted: DB.MemberDecl<DB.Boolean, false>;
1230
+ hasParry: DB.MemberDecl<DB.Boolean, false>;
1231
+ isOneHanded: DB.MemberDecl<DB.Boolean, false>;
1232
+ isTwoHanded: DB.MemberDecl<DB.Boolean, false>;
1233
+ isParryingWeapon: DB.MemberDecl<DB.Boolean, false>;
1234
+ race: DB.MemberDecl<DB.ReferenceIdentifier, false>;
1235
+ weaponClass: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"MeleeWeaponClass", {
1236
+ Axe: DB.EnumCase<null>;
1237
+ }, []>>, false>;
1238
+ excludeCombatTechniques: DB.MemberDecl<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"ApplicableCombatTechniquesNegativeCombatTechniquesRestriction", DB.Object<{
1236
1239
  list: DB.MemberDecl<DB.Array<DB.TypeArgument<DB.Param<"Ref", DB.Type>>>, true>;
1237
- }>, [Ref: DB.Param<"Ref", DB.Type>]>>>;
1238
- }, []>>, false>;
1240
+ }>, [Ref: DB.Param<"Ref", DB.Type>]>>, false>;
1241
+ }>, []>>, false>;
1239
1242
  }>, []>>>;
1240
1243
  AllRanged: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"AllApplicableRangedCombatTechniques", DB.Object<{
1241
- restriction: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"ApplicableRangedCombatTechniquesRestriction", {
1242
- Improvised: DB.EnumCase<null>;
1243
- PointedBlade: DB.EnumCase<null>;
1244
- Mount: DB.EnumCase<null>;
1245
- Race: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableCombatTechniquesRaceRestriction", DB.ReferenceIdentifier, []>>>;
1246
- ExcludeCombatTechniques: DB.EnumCase<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"ApplicableCombatTechniquesNegativeCombatTechniquesRestriction", DB.Object<{
1244
+ restrictions: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableRangedCombatTechniquesRestrictions", DB.Object<{
1245
+ isImprovised: DB.MemberDecl<DB.Boolean, false>;
1246
+ hasPointedBlade: DB.MemberDecl<DB.Boolean, false>;
1247
+ whileMounted: DB.MemberDecl<DB.Boolean, false>;
1248
+ race: DB.MemberDecl<DB.ReferenceIdentifier, false>;
1249
+ excludeCombatTechniques: DB.MemberDecl<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"ApplicableCombatTechniquesNegativeCombatTechniquesRestriction", DB.Object<{
1247
1250
  list: DB.MemberDecl<DB.Array<DB.TypeArgument<DB.Param<"Ref", DB.Type>>>, true>;
1248
- }>, [Ref: DB.Param<"Ref", DB.Type>]>>>;
1249
- }, []>>, false>;
1251
+ }>, [Ref: DB.Param<"Ref", DB.Type>]>>, false>;
1252
+ }>, []>>, false>;
1250
1253
  }>, []>>>;
1251
1254
  Specific: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"SpecificApplicableCombatTechniques", DB.Object<{
1252
1255
  list: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.TypeAlias<"SpecificApplicableCombatTechnique", DB.Object<{
@@ -1254,18 +1257,16 @@ export declare const CombatSpecialAbility: DB.Entity<"CombatSpecialAbility", {
1254
1257
  CloseCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
1255
1258
  RangedCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
1256
1259
  }, []>>, true>;
1257
- restriction: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"ApplicableSpecificCombatTechniquesRestriction", {
1258
- Improvised: DB.EnumCase<null>;
1259
- PointedBlade: DB.EnumCase<null>;
1260
- Mount: DB.EnumCase<null>;
1261
- Race: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableCombatTechniquesRaceRestriction", DB.ReferenceIdentifier, []>>>;
1262
- Level: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableCombatTechniquesLevelRestriction", DB.Object<{
1263
- level: DB.MemberDecl<DB.Integer, true>;
1264
- }>, []>>>;
1265
- OneBluntSide: DB.EnumCase<null>;
1266
- }, []>>, false>;
1260
+ restrictions: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableSpecificCombatTechniquesRestrictions", DB.Object<{
1261
+ isImprovised: DB.MemberDecl<DB.Boolean, false>;
1262
+ hasPointedBlade: DB.MemberDecl<DB.Boolean, false>;
1263
+ whileMounted: DB.MemberDecl<DB.Boolean, false>;
1264
+ race: DB.MemberDecl<DB.ReferenceIdentifier, false>;
1265
+ level: DB.MemberDecl<DB.Integer, false>;
1266
+ hasOneBluntSide: DB.MemberDecl<DB.Boolean, false>;
1267
+ }>, []>>, false>;
1267
1268
  translation: DB.MemberDecl<DB.NestedEntityMap<"SpecificApplicableCombatTechniqueTranslation", {
1268
- restriction: DB.MemberDecl<DB.String, true>;
1269
+ restrictions: DB.MemberDecl<DB.String, true>;
1269
1270
  }>, false>;
1270
1271
  weapons: DB.MemberDecl<DB.Array<DB.ReferenceIdentifier>, false>;
1271
1272
  }>, []>>>, true>;