@optolith/database-schema 0.98.0 → 0.100.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +32 -0
- package/gen/types.d.ts +615 -119
- package/lib/main.js +1 -0
- package/lib/types/Locale.d.ts +13 -4
- package/lib/types/Locale.js +13 -4
- package/lib/types/Profession.d.ts +21 -0
- package/lib/types/Profession.js +20 -0
- package/lib/types/_ActivatableAdvanced.d.ts +28 -0
- package/lib/types/_ActivatableAdvanced.js +57 -1
- package/lib/types/_ActivatableCombat.d.ts +43 -39
- package/lib/types/_ActivatableCombat.js +66 -72
- package/lib/types/_Identifier.d.ts +1 -0
- package/lib/types/_Identifier.js +2 -0
- package/lib/types/_IdentifierGroup.d.ts +1 -0
- package/lib/types/_IdentifierGroup.js +2 -1
- package/lib/types/equipment/EquipmentPackage.d.ts +1 -0
- package/lib/types/equipment/item/Armor.d.ts +22 -0
- package/lib/types/equipment/item/Armor.js +18 -0
- package/lib/types/equipment/item/ArmorAccessory.d.ts +13 -0
- package/lib/types/equipment/item/BandageOrRemedy.d.ts +13 -0
- package/lib/types/equipment/item/CeremonialItem.d.ts +13 -0
- package/lib/types/equipment/item/Clothes.d.ts +13 -0
- package/lib/types/equipment/item/Container.d.ts +13 -0
- package/lib/types/equipment/item/EquipmentOfBlessedOnes.d.ts +17 -36
- package/lib/types/equipment/item/EquipmentOfBlessedOnes.js +15 -4
- package/lib/types/equipment/item/IlluminationLightSource.d.ts +13 -0
- package/lib/types/equipment/item/IlluminationRefillOrSupply.d.ts +13 -0
- package/lib/types/equipment/item/Item.d.ts +13 -0
- package/lib/types/equipment/item/ItemComponent.d.ts +127 -0
- package/lib/types/equipment/item/ItemComponent.js +313 -0
- package/lib/types/equipment/item/Liebesspielzeug.d.ts +13 -0
- package/lib/types/equipment/item/LuxuryGood.d.ts +13 -0
- package/lib/types/equipment/item/MagicalArtifact.d.ts +13 -0
- package/lib/types/equipment/item/MusicalInstrument.d.ts +13 -0
- package/lib/types/equipment/item/OrienteeringAid.d.ts +13 -0
- package/lib/types/equipment/item/RopeOrChain.d.ts +13 -0
- package/lib/types/equipment/item/Stationery.d.ts +13 -0
- package/lib/types/equipment/item/ThievesTool.d.ts +13 -0
- package/lib/types/equipment/item/TravelGearOrTool.d.ts +13 -0
- package/lib/types/equipment/item/Weapon.d.ts +4 -0
- package/lib/types/equipment/item/WeaponAccessory.d.ts +13 -0
- package/lib/types/equipment/item/_Item.d.ts +30 -0
- package/lib/types/equipment/item/_Item.js +8 -0
- package/lib/types/index.d.ts +1 -0
- package/lib/types/index.js +1 -0
- package/lib/types/prerequisites/PrerequisiteGroups.d.ts +61 -5
- package/lib/types/prerequisites/PrerequisiteGroups.js +4 -1
- package/lib/types/prerequisites/single/RatedMinimumNumberPrerequisite.js +2 -2
- package/lib/types/prerequisites/single/RatedMinimumNumberPrerequisiteForProfession.d.ts +150 -0
- package/lib/types/prerequisites/single/RatedMinimumNumberPrerequisiteForProfession.js +53 -0
- package/lib/types/specialAbility/AdvancedCombatSpecialAbility.d.ts +40 -39
- package/lib/types/specialAbility/BrawlingSpecialAbility.d.ts +40 -39
- package/lib/types/specialAbility/CombatSpecialAbility.d.ts +40 -39
- package/lib/types/specialAbility/CombatStyleSpecialAbility.d.ts +68 -39
- package/lib/types/specialAbility/CommandSpecialAbility.d.ts +40 -39
- package/lib/types/specialAbility/LiturgicalStyleSpecialAbility.d.ts +28 -0
- package/lib/types/specialAbility/MagicStyleSpecialAbility.d.ts +28 -0
- package/lib/types/specialAbility/MagicalTradition.d.ts +1 -0
- package/lib/types/specialAbility/MagicalTradition.js +5 -1
- package/lib/types/specialAbility/SkillStyleSpecialAbility.d.ts +28 -0
- package/package.json +1 -1
package/lib/main.js
CHANGED
package/lib/types/Locale.d.ts
CHANGED
|
@@ -1347,6 +1347,9 @@ export declare const Locale: DB.Entity<"Locale", {
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".input {$count :number} {{{$count} more by primary patron}}": null;
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Patron: null;
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".input {$count :number} {{Here you can select {$count} fitting special abilities.}}": null;
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1350
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+
".input {$count :number} {{{$previousList} as well as {$count} advanced special abilities}}": null;
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+
".input {$count :number} {{{$previousList} as well as {$count} advanced special abilities depending on {$option}}}": null;
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".input {$count :number} {{{$count} of the following list}}": null;
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"corresponding combat style special ability": null;
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"corresponding liturgical style special ability": null;
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"corresponding magic style special ability": null;
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@@ -1476,16 +1479,22 @@ export declare const Locale: DB.Entity<"Locale", {
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Complex: null;
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Various: null;
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"Parrying weapon (PA bonus +1 for the main weapon)": null;
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"{$variantArmor} is a type of {$baseArmor}.": null;
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"{$variantHitZoneArmor} counts as {$baseArmor} for hit zone {$hitZone}.": null;
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Arms: null;
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Head: null;
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Legs: null;
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Torso: null;
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"many shamans": null;
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"To buy this item during hero creation, the character must have Tradition ({$traditions}).": null;
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"To buy {$itemName} during hero creation, the character must have Tradition ({$traditions}).": null;
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-
"Sanctified ({$traditions})
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-
"
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"Sanctified ({$traditions})": null;
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"only {$blessedOnes} may purchase weapons sanctified by {$gods}, respectively.": null;
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"only {$blessedOnes} may purchase weapons sanctified by {$god}.": null;
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"To buy this item during hero creation, the character must be from {$cultures}.": null;
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"To buy {$itemName} during hero creation, the character must be from {$cultures}.": null;
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"To buy this item during hero creation, the character must have a shamanistic tradition.": null;
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"To buy {$itemName} during hero creation, the character must have a shamanistic tradition.": null;
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"To buy this item during hero creation, the character must be from {$groupOfCultures}.": null;
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"To buy {$itemName} during hero creation, the character must be from {$groupOfCultures}.": null;
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".input {$value :number} {{{$value} inches}}": null;
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unlimited: null;
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"Structure Points": null;
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package/lib/types/Locale.js
CHANGED
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@@ -1382,6 +1382,9 @@ export const Locale = DB.Entity(import.meta.url, {
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".input {$count :number} {{{$count} more by primary patron}}": null,
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"Patron": null,
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".input {$count :number} {{Here you can select {$count} fitting special abilities.}}": null,
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".input {$count :number} {{{$previousList} as well as {$count} advanced special abilities}}": null,
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".input {$count :number} {{{$previousList} as well as {$count} advanced special abilities depending on {$option}}}": null,
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".input {$count :number} {{{$count} of the following list}}": null,
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"corresponding combat style special ability": null,
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"corresponding liturgical style special ability": null,
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"corresponding magic style special ability": null,
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@@ -1518,16 +1521,22 @@ export const Locale = DB.Entity(import.meta.url, {
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"Complex": null,
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"Various": null,
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"Parrying weapon (PA bonus +1 for the main weapon)": null,
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"{$variantArmor} is a type of {$baseArmor}.": null,
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"{$variantHitZoneArmor} counts as {$baseArmor} for hit zone {$hitZone}.": null,
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"Arms": null,
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"Head": null,
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"Legs": null,
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"Torso": null,
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"many shamans": null,
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"To buy this item during hero creation, the character must have Tradition ({$traditions}).": null,
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"To buy {$itemName} during hero creation, the character must have Tradition ({$traditions}).": null,
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-
"Sanctified ({$traditions})
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-
"
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"Sanctified ({$traditions})": null,
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"only {$blessedOnes} may purchase weapons sanctified by {$gods}, respectively.": null,
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"only {$blessedOnes} may purchase weapons sanctified by {$god}.": null,
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"To buy this item during hero creation, the character must be from {$cultures}.": null,
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"To buy {$itemName} during hero creation, the character must be from {$cultures}.": null,
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"To buy this item during hero creation, the character must have a shamanistic tradition.": null,
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"To buy {$itemName} during hero creation, the character must have a shamanistic tradition.": null,
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-
"To buy this item during hero creation, the character must be from {$groupOfCultures}.": null,
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-
"To buy {$itemName} during hero creation, the character must be from {$groupOfCultures}.": null,
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".input {$value :number} {{{$value} inches}}": null,
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"unlimited": null,
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"Structure Points": null,
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@@ -157,6 +157,13 @@ export declare const Profession: DB.Entity<"Profession", {
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liturgies: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"LiturgiesOptions", DB.Object<{
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ap_value: DB.MemberDecl<DB.Integer, true>;
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}>, []>>, false>;
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+
lockAdventurePoints: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"LockAdventurePointsOption", DB.Object<{
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apValue: DB.MemberDecl<DB.Integer, true>;
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entries: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"SpellworkIdentifier", {
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Spell: DB.EnumCase<DB.ReferenceIdentifier>;
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Ritual: DB.EnumCase<DB.ReferenceIdentifier>;
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}, []>>>, true>;
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}>, []>>, false>;
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}>, []>>, false>;
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special_abilities: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"ProfessionSpecialAbility", {
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Constant: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"SingleProfessionSpecialAbility", DB.Object<{
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@@ -1054,6 +1061,13 @@ export declare const ProfessionVersion: DB.Entity<"ProfessionVersion", {
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liturgies: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"LiturgiesOptions", DB.Object<{
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ap_value: DB.MemberDecl<DB.Integer, true>;
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}>, []>>, false>;
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lockAdventurePoints: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"LockAdventurePointsOption", DB.Object<{
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apValue: DB.MemberDecl<DB.Integer, true>;
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entries: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"SpellworkIdentifier", {
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Spell: DB.EnumCase<DB.ReferenceIdentifier>;
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Ritual: DB.EnumCase<DB.ReferenceIdentifier>;
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}, []>>>, true>;
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}>, []>>, false>;
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}>, []>>, false>;
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special_abilities: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"ProfessionSpecialAbility", {
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Constant: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"SingleProfessionSpecialAbility", DB.Object<{
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@@ -1944,6 +1958,13 @@ export declare const ProfessionPackage: DB.Entity<"ProfessionPackage", {
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liturgies: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"LiturgiesOptions", DB.Object<{
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ap_value: DB.MemberDecl<DB.Integer, true>;
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}>, []>>, false>;
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lockAdventurePoints: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"LockAdventurePointsOption", DB.Object<{
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apValue: DB.MemberDecl<DB.Integer, true>;
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entries: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"SpellworkIdentifier", {
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Spell: DB.EnumCase<DB.ReferenceIdentifier>;
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Ritual: DB.EnumCase<DB.ReferenceIdentifier>;
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}, []>>>, true>;
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}>, []>>, false>;
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}>, []>>, false>;
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special_abilities: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"ProfessionSpecialAbility", {
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Constant: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"SingleProfessionSpecialAbility", DB.Object<{
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package/lib/types/Profession.js
CHANGED
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@@ -514,6 +514,9 @@ const ProfessionPackageOptions = DB.TypeAlias(import.meta.url, {
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liturgies: DB.Optional({
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type: DB.IncludeIdentifier(LiturgiesOptions),
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}),
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lockAdventurePoints: DB.Optional({
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type: DB.IncludeIdentifier(LockAdventurePointsOption),
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}),
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}, { minProperties: 1 }),
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});
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const ProfessionVariantPackageOptions = DB.TypeAlias(import.meta.url, {
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@@ -768,6 +771,23 @@ const SpecialAbilitiesForAdventurePointsOption = DB.TypeAlias(import.meta.url, {
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}),
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}),
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});
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const LockAdventurePointsOption = DB.TypeAlias(import.meta.url, {
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name: "LockAdventurePointsOption",
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comment: `Keep AP for use after character creation to buy or improve entries.`,
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type: () => DB.Object({
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apValue: DB.Required({
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comment: "The AP value that is going to be locked for later use.",
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type: DB.Integer({ minimum: 1 }),
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}),
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entries: DB.Required({
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comment: "The entries the AP can be used for.",
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type: DB.Array(DB.IncludeIdentifier(SpellworkIdentifier), {
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minItems: 1,
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uniqueItems: true,
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}),
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}),
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}),
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});
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const ProfessionName = DB.TypeAlias(import.meta.url, {
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name: "ProfessionName",
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comment: "The name of the profession that may have sex-specific names. Useful if the term in generell is different (i.e. actor/actress) or if the language uses gendered nouns. The default name is also used in case neither the male nor female name strictly applies.",
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@@ -47,5 +47,33 @@ export declare const advanced: (identifier: DB.Type) => DB.MemberDecl<DB.Array<D
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}>, []>>>;
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}, []>>, false>;
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}>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>;
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ByOption: DB.EnumCase<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"AdvancedSpecialAbilityByOption", DB.Object<{
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map: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"AdvancedSpecialAbilityByOptionMapping", DB.Object<{
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option: DB.MemberDecl<DB.ReferenceIdentifier, true>;
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associatedAdvanced: DB.MemberDecl<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.Enum<"AdvancedSpecialAbilityByOptionMappingRule", {
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General: DB.EnumCase<DB.TypeArgument<DB.Param<"Identifier", DB.Type>>>;
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OneOf: DB.EnumCase<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"OneOfAdvancedSpecialAbilityOptions", DB.Object<{
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options: DB.MemberDecl<DB.Array<DB.TypeArgument<DB.Param<"Identifier", DB.Type>>>, true>;
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is_selection_required_on_purchase: DB.MemberDecl<DB.Boolean, true>;
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display_option: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"DisplayOption", {
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Hide: DB.EnumCase<null>;
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ReplaceWith: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"ReplacementDisplayOption", DB.Object<{
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sentence_type: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"SentenceType", {
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Standalone: DB.EnumCase<null>;
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Connected: DB.EnumCase<null>;
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}, []>>, false>;
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translations: DB.MemberDecl<DB.NestedEntityMap<"ReplacementDisplayOptionTranslation", {
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replacement: DB.MemberDecl<DB.String, true>;
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}>, true>;
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}>, []>>>;
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}, []>>, false>;
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}>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>;
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}, [Identifier: DB.Param<"Identifier", DB.Type>]>>, true>;
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}>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>, true>;
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fallbackOption: DB.MemberDecl<DB.ReferenceIdentifier, false>;
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translations: DB.MemberDecl<DB.NestedEntityMap<"AdvancedSpecialAbilityByOptionTranslation", {
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label: DB.MemberDecl<DB.String, true>;
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}>, false>;
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}>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>;
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Any: DB.EnumCase<null>;
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}, [Identifier: DB.Param<"Identifier", DB.Type>]>>>, true>;
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@@ -1,6 +1,7 @@
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1
1
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import * as DB from "tsondb/schema/dsl";
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2
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-
import { MagicalTraditionIdentifier, PatronIdentifier } from "./_Identifier.js";
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2
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+
import { GeneralSelectOptionIdentifier, MagicalTraditionIdentifier, PatronIdentifier, } from "./_Identifier.js";
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import { AdvancedSpecialAbilityRestrictedOptionIdentifier } from "./_IdentifierGroup.js";
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import { NestedTranslationMap } from "./Locale.js";
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import { DisplayOption } from "./prerequisites/DisplayOption.js";
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const AdvancedSpecialAbility = DB.GenEnum(import.meta.url, {
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name: "AdvancedSpecialAbility",
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@@ -23,6 +24,9 @@ const AdvancedSpecialAbility = DB.GenEnum(import.meta.url, {
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DB.TypeArgument(Identifier),
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]),
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}),
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ByOption: DB.EnumCase({
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type: DB.GenIncludeIdentifier(AdvancedSpecialAbilityByOption, [DB.TypeArgument(Identifier)]),
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}),
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}),
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const AdvancedSpecialAbilityByOption = DB.GenTypeAlias(import.meta.url, {
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name: "AdvancedSpecialAbilityByOption",
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parameters: [DB.Param("Identifier")],
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type: Identifier => DB.Object({
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map: DB.Required({
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comment: "Map options from the external entry to allowed advanced special abilities.",
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type: DB.Array(DB.GenIncludeIdentifier(AdvancedSpecialAbilityByOptionMapping, [
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DB.TypeArgument(Identifier),
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]), { minItems: 1 }),
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fallbackOption: DB.Optional({
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comment: "One of the options counts all fallback options and should be sorted last in the list.",
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type: GeneralSelectOptionIdentifier(),
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}),
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translations: NestedTranslationMap(DB.Optional, "AdvancedSpecialAbilityByOption", DB.Object({
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label: DB.Required({
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comment: "How to label all options before listing each option with its advanced special ability/-ies.",
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type: DB.String({ minLength: 1 }),
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})),
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});
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const AdvancedSpecialAbilityByOptionMapping = DB.GenTypeAlias(import.meta.url, {
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name: "AdvancedSpecialAbilityByOptionMapping",
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parameters: [DB.Param("Identifier")],
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comment: "Mapping from an option of this entry to an allowed advanced special ability.",
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type: Identifier => DB.Object({
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option: DB.Required({
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comment: "The select option’s identifier.",
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type: PatronIdentifier(),
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}),
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associatedAdvanced: DB.Required({
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comment: "The advanced special ability’s identifier.",
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type: DB.GenIncludeIdentifier(AdvancedSpecialAbilityByOptionMappingRule, [
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DB.TypeArgument(Identifier),
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]),
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}),
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});
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const AdvancedSpecialAbilityByOptionMappingRule = DB.GenEnum(import.meta.url, {
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name: "AdvancedSpecialAbilityByOptionMappingRule",
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comment: "A reference to an advanced special ability.",
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parameters: [DB.Param("Identifier")],
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values: Identifier => ({
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General: DB.EnumCase({ type: DB.TypeArgument(Identifier) }),
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OneOf: DB.EnumCase({
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type: DB.GenIncludeIdentifier(OneOfAdvancedSpecialAbilityOptions, [
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DB.TypeArgument(Identifier),
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]),
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}),
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}),
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});
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export const advanced = (identifier) => DB.Required({
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comment: "The Advanced Special Abilities for the respective Style Special Ability. Sometimes, only a specific select option or a set of select options of an entry is allowed, which can be modelled by the option property. It can also be that you can choose from a set of special abilities, but then you can’t specify an option.",
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type: DB.Array(DB.GenIncludeIdentifier(AdvancedSpecialAbility, [identifier]), {
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@@ -69,41 +69,44 @@ export declare const combat_techniques: DB.MemberDecl<DB.IncludeIdentifier<[], D
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69
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None: DB.EnumCase<null>;
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70
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DependingOnCombatStyle: DB.EnumCase<null>;
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71
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All: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"AllApplicableCombatTechniques", DB.Object<{
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-
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restrictions: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableAllCombatTechniquesRestrictions", DB.Object<{
|
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isImprovised: DB.MemberDecl<DB.Boolean, false>;
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hasPointedBlade: DB.MemberDecl<DB.Boolean, false>;
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whileMounted: DB.MemberDecl<DB.Boolean, false>;
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race: DB.MemberDecl<DB.ReferenceIdentifier, false>;
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excludeCombatTechniques: DB.MemberDecl<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"ApplicableCombatTechniquesNegativeCombatTechniquesRestriction", DB.Object<{
|
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78
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list: DB.MemberDecl<DB.Array<DB.TypeArgument<DB.Param<"Ref", DB.Type>>>, true>;
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}>, [Ref: DB.Param<"Ref", DB.Type>]
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}
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}>, [Ref: DB.Param<"Ref", DB.Type>]>>, false>;
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+
}>, []>>, false>;
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81
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}>, []>>>;
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82
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AllClose: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"AllApplicableCloseCombatTechniques", DB.Object<{
|
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-
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-
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90
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-
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91
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-
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92
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-
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83
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+
restrictions: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableCloseCombatTechniquesRestrictions", DB.Object<{
|
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84
|
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isImprovised: DB.MemberDecl<DB.Boolean, false>;
|
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85
|
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hasPointedBlade: DB.MemberDecl<DB.Boolean, false>;
|
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|
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whileMounted: DB.MemberDecl<DB.Boolean, false>;
|
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|
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hasParry: DB.MemberDecl<DB.Boolean, false>;
|
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isOneHanded: DB.MemberDecl<DB.Boolean, false>;
|
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|
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isTwoHanded: DB.MemberDecl<DB.Boolean, false>;
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isParryingWeapon: DB.MemberDecl<DB.Boolean, false>;
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|
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race: DB.MemberDecl<DB.ReferenceIdentifier, false>;
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weaponClass: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"MeleeWeaponClass", {
|
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|
+
Axe: DB.EnumCase<null>;
|
|
94
|
+
}, []>>, false>;
|
|
95
|
+
excludeCombatTechniques: DB.MemberDecl<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"ApplicableCombatTechniquesNegativeCombatTechniquesRestriction", DB.Object<{
|
|
93
96
|
list: DB.MemberDecl<DB.Array<DB.TypeArgument<DB.Param<"Ref", DB.Type>>>, true>;
|
|
94
|
-
}>, [Ref: DB.Param<"Ref", DB.Type>]
|
|
95
|
-
}
|
|
97
|
+
}>, [Ref: DB.Param<"Ref", DB.Type>]>>, false>;
|
|
98
|
+
}>, []>>, false>;
|
|
96
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|
}>, []>>>;
|
|
97
100
|
AllRanged: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"AllApplicableRangedCombatTechniques", DB.Object<{
|
|
98
|
-
|
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99
|
-
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|
100
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-
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|
101
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-
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-
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-
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|
+
restrictions: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableRangedCombatTechniquesRestrictions", DB.Object<{
|
|
102
|
+
isImprovised: DB.MemberDecl<DB.Boolean, false>;
|
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103
|
+
hasPointedBlade: DB.MemberDecl<DB.Boolean, false>;
|
|
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|
+
whileMounted: DB.MemberDecl<DB.Boolean, false>;
|
|
105
|
+
race: DB.MemberDecl<DB.ReferenceIdentifier, false>;
|
|
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|
+
excludeCombatTechniques: DB.MemberDecl<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"ApplicableCombatTechniquesNegativeCombatTechniquesRestriction", DB.Object<{
|
|
104
107
|
list: DB.MemberDecl<DB.Array<DB.TypeArgument<DB.Param<"Ref", DB.Type>>>, true>;
|
|
105
|
-
}>, [Ref: DB.Param<"Ref", DB.Type>]
|
|
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|
-
}
|
|
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|
+
}>, [Ref: DB.Param<"Ref", DB.Type>]>>, false>;
|
|
109
|
+
}>, []>>, false>;
|
|
107
110
|
}>, []>>>;
|
|
108
111
|
Specific: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"SpecificApplicableCombatTechniques", DB.Object<{
|
|
109
112
|
list: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.TypeAlias<"SpecificApplicableCombatTechnique", DB.Object<{
|
|
@@ -111,20 +114,21 @@ export declare const combat_techniques: DB.MemberDecl<DB.IncludeIdentifier<[], D
|
|
|
111
114
|
CloseCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
|
|
112
115
|
RangedCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
|
|
113
116
|
}, []>>, true>;
|
|
114
|
-
|
|
115
|
-
|
|
116
|
-
|
|
117
|
-
|
|
118
|
-
|
|
119
|
-
|
|
120
|
-
|
|
121
|
-
|
|
122
|
-
OneBluntSide: DB.EnumCase<null>;
|
|
123
|
-
}, []>>, false>;
|
|
117
|
+
restrictions: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableSpecificCombatTechniquesRestrictions", DB.Object<{
|
|
118
|
+
isImprovised: DB.MemberDecl<DB.Boolean, false>;
|
|
119
|
+
hasPointedBlade: DB.MemberDecl<DB.Boolean, false>;
|
|
120
|
+
whileMounted: DB.MemberDecl<DB.Boolean, false>;
|
|
121
|
+
race: DB.MemberDecl<DB.ReferenceIdentifier, false>;
|
|
122
|
+
level: DB.MemberDecl<DB.Integer, false>;
|
|
123
|
+
hasOneBluntSide: DB.MemberDecl<DB.Boolean, false>;
|
|
124
|
+
}>, []>>, false>;
|
|
124
125
|
translation: DB.MemberDecl<DB.NestedEntityMap<"SpecificApplicableCombatTechniqueTranslation", {
|
|
125
|
-
|
|
126
|
+
restrictions: DB.MemberDecl<DB.String, true>;
|
|
126
127
|
}>, false>;
|
|
127
128
|
weapons: DB.MemberDecl<DB.Array<DB.ReferenceIdentifier>, false>;
|
|
128
129
|
}>, []>>>, true>;
|
|
129
130
|
}>, []>>>;
|
|
130
131
|
}, []>>, true>;
|
|
132
|
+
export declare const MeleeWeaponClass: DB.Enum<"MeleeWeaponClass", {
|
|
133
|
+
Axe: DB.EnumCase<null>;
|
|
134
|
+
}, []>;
|
|
@@ -237,24 +237,24 @@ export const combat_techniques = DB.Required({
|
|
|
237
237
|
const AllApplicableCombatTechniques = DB.TypeAlias(import.meta.url, {
|
|
238
238
|
name: "AllApplicableCombatTechniques",
|
|
239
239
|
type: () => DB.Object({
|
|
240
|
-
|
|
241
|
-
type: DB.IncludeIdentifier(
|
|
240
|
+
restrictions: DB.Optional({
|
|
241
|
+
type: DB.IncludeIdentifier(ApplicableAllCombatTechniquesRestrictions),
|
|
242
242
|
}),
|
|
243
243
|
}),
|
|
244
244
|
});
|
|
245
245
|
const AllApplicableCloseCombatTechniques = DB.TypeAlias(import.meta.url, {
|
|
246
246
|
name: "AllApplicableCloseCombatTechniques",
|
|
247
247
|
type: () => DB.Object({
|
|
248
|
-
|
|
249
|
-
type: DB.IncludeIdentifier(
|
|
248
|
+
restrictions: DB.Optional({
|
|
249
|
+
type: DB.IncludeIdentifier(ApplicableCloseCombatTechniquesRestrictions),
|
|
250
250
|
}),
|
|
251
251
|
}),
|
|
252
252
|
});
|
|
253
253
|
const AllApplicableRangedCombatTechniques = DB.TypeAlias(import.meta.url, {
|
|
254
254
|
name: "AllApplicableRangedCombatTechniques",
|
|
255
255
|
type: () => DB.Object({
|
|
256
|
-
|
|
257
|
-
type: DB.IncludeIdentifier(
|
|
256
|
+
restrictions: DB.Optional({
|
|
257
|
+
type: DB.IncludeIdentifier(ApplicableRangedCombatTechniquesRestrictions),
|
|
258
258
|
}),
|
|
259
259
|
}),
|
|
260
260
|
});
|
|
@@ -272,12 +272,12 @@ const SpecificApplicableCombatTechnique = DB.TypeAlias(import.meta.url, {
|
|
|
272
272
|
id: DB.Required({
|
|
273
273
|
type: DB.IncludeIdentifier(CombatTechniqueIdentifier),
|
|
274
274
|
}),
|
|
275
|
-
|
|
276
|
-
type: DB.IncludeIdentifier(
|
|
275
|
+
restrictions: DB.Optional({
|
|
276
|
+
type: DB.IncludeIdentifier(ApplicableSpecificCombatTechniquesRestrictions),
|
|
277
277
|
}),
|
|
278
278
|
translation: NestedTranslationMap(DB.Optional, "SpecificApplicableCombatTechnique", DB.Object({
|
|
279
|
-
|
|
280
|
-
comment: "The additional restriction of the combat technique.",
|
|
279
|
+
restrictions: DB.Required({
|
|
280
|
+
comment: "The additional restriction(s) of the combat technique.",
|
|
281
281
|
type: DB.String({ minLength: 1, markdown: "inline" }),
|
|
282
282
|
}),
|
|
283
283
|
})),
|
|
@@ -287,62 +287,69 @@ const SpecificApplicableCombatTechnique = DB.TypeAlias(import.meta.url, {
|
|
|
287
287
|
}),
|
|
288
288
|
}),
|
|
289
289
|
});
|
|
290
|
-
const
|
|
291
|
-
name: "
|
|
292
|
-
|
|
293
|
-
|
|
294
|
-
|
|
295
|
-
|
|
296
|
-
|
|
297
|
-
|
|
298
|
-
type: DB.GenIncludeIdentifier(ApplicableCombatTechniquesNegativeCombatTechniquesRestriction, [
|
|
299
|
-
DB.IncludeIdentifier(CombatTechniqueIdentifier),
|
|
300
|
-
]),
|
|
290
|
+
const ApplicableAllCombatTechniquesRestrictions = DB.TypeAlias(import.meta.url, {
|
|
291
|
+
name: "ApplicableAllCombatTechniquesRestrictions",
|
|
292
|
+
type: () => DB.Object({
|
|
293
|
+
isImprovised: DB.Optional({ type: DB.Boolean() }),
|
|
294
|
+
hasPointedBlade: DB.Optional({ type: DB.Boolean() }),
|
|
295
|
+
whileMounted: DB.Optional({ type: DB.Boolean() }),
|
|
296
|
+
race: DB.Optional({ type: RaceIdentifier() }),
|
|
297
|
+
excludeCombatTechniques: DB.Optional({
|
|
298
|
+
type: DB.GenIncludeIdentifier(ApplicableCombatTechniquesNegativeCombatTechniquesRestriction, [DB.IncludeIdentifier(CombatTechniqueIdentifier)]),
|
|
301
299
|
}),
|
|
302
|
-
}),
|
|
300
|
+
}, { minProperties: 1 }),
|
|
303
301
|
});
|
|
304
|
-
const
|
|
305
|
-
name: "
|
|
302
|
+
const ApplicableCloseCombatTechniquesRestrictions = DB.TypeAlias(import.meta.url, {
|
|
303
|
+
name: "ApplicableCloseCombatTechniquesRestrictions",
|
|
304
|
+
type: () => DB.Object({
|
|
305
|
+
isImprovised: DB.Optional({ type: DB.Boolean() }),
|
|
306
|
+
hasPointedBlade: DB.Optional({ type: DB.Boolean() }),
|
|
307
|
+
whileMounted: DB.Optional({ type: DB.Boolean() }),
|
|
308
|
+
hasParry: DB.Optional({ type: DB.Boolean() }),
|
|
309
|
+
isOneHanded: DB.Optional({ type: DB.Boolean() }),
|
|
310
|
+
isTwoHanded: DB.Optional({ type: DB.Boolean() }),
|
|
311
|
+
isParryingWeapon: DB.Optional({ type: DB.Boolean() }),
|
|
312
|
+
race: DB.Optional({ type: RaceIdentifier() }),
|
|
313
|
+
weaponClass: DB.Optional({
|
|
314
|
+
comment: "Only a class of melee weapon is allowed",
|
|
315
|
+
type: DB.IncludeIdentifier(MeleeWeaponClass),
|
|
316
|
+
}),
|
|
317
|
+
excludeCombatTechniques: DB.Optional({
|
|
318
|
+
type: DB.GenIncludeIdentifier(ApplicableCombatTechniquesNegativeCombatTechniquesRestriction, [CloseCombatTechniqueIdentifier()]),
|
|
319
|
+
}),
|
|
320
|
+
}, { minProperties: 1 }),
|
|
321
|
+
});
|
|
322
|
+
export const MeleeWeaponClass = DB.Enum(import.meta.url, {
|
|
323
|
+
name: "MeleeWeaponClass",
|
|
306
324
|
values: () => ({
|
|
307
|
-
|
|
308
|
-
PointedBlade: DB.EnumCase({ type: null }),
|
|
309
|
-
Mount: DB.EnumCase({ type: null }),
|
|
310
|
-
HasParry: DB.EnumCase({ type: null }),
|
|
311
|
-
OneHanded: DB.EnumCase({ type: null }),
|
|
312
|
-
TwoHanded: DB.EnumCase({ type: null }),
|
|
313
|
-
ParryingWeapon: DB.EnumCase({ type: null }),
|
|
314
|
-
Race: DB.EnumCase({ type: DB.IncludeIdentifier(ApplicableCombatTechniquesRaceRestriction) }),
|
|
315
|
-
ExcludeCombatTechniques: DB.EnumCase({
|
|
316
|
-
type: DB.GenIncludeIdentifier(ApplicableCombatTechniquesNegativeCombatTechniquesRestriction, [
|
|
317
|
-
CloseCombatTechniqueIdentifier(),
|
|
318
|
-
]),
|
|
319
|
-
}),
|
|
325
|
+
Axe: DB.EnumCase({ type: null }),
|
|
320
326
|
}),
|
|
321
327
|
});
|
|
322
|
-
const
|
|
323
|
-
name: "
|
|
324
|
-
|
|
325
|
-
|
|
326
|
-
|
|
327
|
-
|
|
328
|
-
|
|
329
|
-
|
|
330
|
-
type: DB.GenIncludeIdentifier(ApplicableCombatTechniquesNegativeCombatTechniquesRestriction, [
|
|
331
|
-
RangedCombatTechniqueIdentifier(),
|
|
332
|
-
]),
|
|
328
|
+
const ApplicableRangedCombatTechniquesRestrictions = DB.TypeAlias(import.meta.url, {
|
|
329
|
+
name: "ApplicableRangedCombatTechniquesRestrictions",
|
|
330
|
+
type: () => DB.Object({
|
|
331
|
+
isImprovised: DB.Optional({ type: DB.Boolean() }),
|
|
332
|
+
hasPointedBlade: DB.Optional({ type: DB.Boolean() }),
|
|
333
|
+
whileMounted: DB.Optional({ type: DB.Boolean() }),
|
|
334
|
+
race: DB.Optional({ type: RaceIdentifier() }),
|
|
335
|
+
excludeCombatTechniques: DB.Optional({
|
|
336
|
+
type: DB.GenIncludeIdentifier(ApplicableCombatTechniquesNegativeCombatTechniquesRestriction, [RangedCombatTechniqueIdentifier()]),
|
|
333
337
|
}),
|
|
334
|
-
}),
|
|
338
|
+
}, { minProperties: 1 }),
|
|
335
339
|
});
|
|
336
|
-
const
|
|
337
|
-
name: "
|
|
338
|
-
|
|
339
|
-
|
|
340
|
-
|
|
341
|
-
|
|
342
|
-
|
|
343
|
-
|
|
344
|
-
|
|
345
|
-
|
|
340
|
+
const ApplicableSpecificCombatTechniquesRestrictions = DB.TypeAlias(import.meta.url, {
|
|
341
|
+
name: "ApplicableSpecificCombatTechniquesRestrictions",
|
|
342
|
+
type: () => DB.Object({
|
|
343
|
+
isImprovised: DB.Optional({ type: DB.Boolean() }),
|
|
344
|
+
hasPointedBlade: DB.Optional({ type: DB.Boolean() }),
|
|
345
|
+
whileMounted: DB.Optional({ type: DB.Boolean() }),
|
|
346
|
+
race: DB.Optional({ type: RaceIdentifier() }),
|
|
347
|
+
level: DB.Optional({
|
|
348
|
+
comment: "The combat special ability is only applicable on a certain level.",
|
|
349
|
+
type: DB.Integer({ minimum: 1 }),
|
|
350
|
+
}),
|
|
351
|
+
hasOneBluntSide: DB.Optional({ type: DB.Boolean() }),
|
|
352
|
+
}, { minProperties: 1 }),
|
|
346
353
|
});
|
|
347
354
|
const ApplicableCombatTechniquesNegativeCombatTechniquesRestriction = DB.GenTypeAlias(import.meta.url, {
|
|
348
355
|
name: "ApplicableCombatTechniquesNegativeCombatTechniquesRestriction",
|
|
@@ -354,16 +361,3 @@ const ApplicableCombatTechniquesNegativeCombatTechniquesRestriction = DB.GenType
|
|
|
354
361
|
}),
|
|
355
362
|
}),
|
|
356
363
|
});
|
|
357
|
-
const ApplicableCombatTechniquesRaceRestriction = DB.TypeAlias(import.meta.url, {
|
|
358
|
-
name: "ApplicableCombatTechniquesRaceRestriction",
|
|
359
|
-
type: () => RaceIdentifier(),
|
|
360
|
-
});
|
|
361
|
-
const ApplicableCombatTechniquesLevelRestriction = DB.TypeAlias(import.meta.url, {
|
|
362
|
-
name: "ApplicableCombatTechniquesLevelRestriction",
|
|
363
|
-
type: () => DB.Object({
|
|
364
|
-
level: DB.Required({
|
|
365
|
-
comment: "The combat special ability is only applicable on a certain level.",
|
|
366
|
-
type: DB.Integer({ minimum: 1 }),
|
|
367
|
-
}),
|
|
368
|
-
}),
|
|
369
|
-
});
|
|
@@ -89,6 +89,7 @@ export declare const IlluminationRefillOrSupplyIdentifier: () => R;
|
|
|
89
89
|
export declare const InfluenceIdentifier: () => R;
|
|
90
90
|
export declare const InstrumentEnchantmentIdentifier: () => R;
|
|
91
91
|
export declare const ItemIdentifier: () => R;
|
|
92
|
+
export declare const ItemComponentIdentifier: () => R;
|
|
92
93
|
export declare const JesterTrickIdentifier: () => R;
|
|
93
94
|
export declare const JewelryIdentifier: () => R;
|
|
94
95
|
export declare const KarmaSpecialAbilityIdentifier: () => R;
|
package/lib/types/_Identifier.js
CHANGED
|
@@ -39,6 +39,7 @@ import { HerbalPreservation } from "./equipment/item/HerbalPreservation.js";
|
|
|
39
39
|
import { IlluminationLightSource } from "./equipment/item/IlluminationLightSource.js";
|
|
40
40
|
import { IlluminationRefillOrSupply } from "./equipment/item/IlluminationRefillOrSupply.js";
|
|
41
41
|
import { Item } from "./equipment/item/Item.js";
|
|
42
|
+
import { ItemComponent } from "./equipment/item/ItemComponent.js";
|
|
42
43
|
import { Jewelry } from "./equipment/item/Jewelry.js";
|
|
43
44
|
import { Laboratory } from "./equipment/item/Laboratory.js";
|
|
44
45
|
import { Liebesspielzeug } from "./equipment/item/Liebesspielzeug.js";
|
|
@@ -258,6 +259,7 @@ export const IlluminationRefillOrSupplyIdentifier = () => R(IlluminationRefillOr
|
|
|
258
259
|
export const InfluenceIdentifier = () => R(Influence);
|
|
259
260
|
export const InstrumentEnchantmentIdentifier = () => R(InstrumentEnchantment);
|
|
260
261
|
export const ItemIdentifier = () => R(Item);
|
|
262
|
+
export const ItemComponentIdentifier = () => R(ItemComponent);
|
|
261
263
|
export const JesterTrickIdentifier = () => R(JesterTrick);
|
|
262
264
|
export const JewelryIdentifier = () => R(Jewelry);
|
|
263
265
|
export const KarmaSpecialAbilityIdentifier = () => R(KarmaSpecialAbility);
|
|
@@ -448,6 +448,7 @@ export declare const EquipmentIdentifier: DB.Enum<"EquipmentIdentifier", {
|
|
|
448
448
|
GemOrPreciousStone: DB.EnumCase<DB.ReferenceIdentifier>;
|
|
449
449
|
IlluminationLightSource: DB.EnumCase<DB.ReferenceIdentifier>;
|
|
450
450
|
IlluminationRefillOrSupply: DB.EnumCase<DB.ReferenceIdentifier>;
|
|
451
|
+
ItemComponent: DB.EnumCase<DB.ReferenceIdentifier>;
|
|
451
452
|
Jewelry: DB.EnumCase<DB.ReferenceIdentifier>;
|
|
452
453
|
Laboratory: DB.EnumCase<DB.ReferenceIdentifier>;
|
|
453
454
|
Liebesspielzeug: DB.EnumCase<DB.ReferenceIdentifier>;
|