@optolith/database-schema 0.98.0 → 0.100.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +32 -0
- package/gen/types.d.ts +615 -119
- package/lib/main.js +1 -0
- package/lib/types/Locale.d.ts +13 -4
- package/lib/types/Locale.js +13 -4
- package/lib/types/Profession.d.ts +21 -0
- package/lib/types/Profession.js +20 -0
- package/lib/types/_ActivatableAdvanced.d.ts +28 -0
- package/lib/types/_ActivatableAdvanced.js +57 -1
- package/lib/types/_ActivatableCombat.d.ts +43 -39
- package/lib/types/_ActivatableCombat.js +66 -72
- package/lib/types/_Identifier.d.ts +1 -0
- package/lib/types/_Identifier.js +2 -0
- package/lib/types/_IdentifierGroup.d.ts +1 -0
- package/lib/types/_IdentifierGroup.js +2 -1
- package/lib/types/equipment/EquipmentPackage.d.ts +1 -0
- package/lib/types/equipment/item/Armor.d.ts +22 -0
- package/lib/types/equipment/item/Armor.js +18 -0
- package/lib/types/equipment/item/ArmorAccessory.d.ts +13 -0
- package/lib/types/equipment/item/BandageOrRemedy.d.ts +13 -0
- package/lib/types/equipment/item/CeremonialItem.d.ts +13 -0
- package/lib/types/equipment/item/Clothes.d.ts +13 -0
- package/lib/types/equipment/item/Container.d.ts +13 -0
- package/lib/types/equipment/item/EquipmentOfBlessedOnes.d.ts +17 -36
- package/lib/types/equipment/item/EquipmentOfBlessedOnes.js +15 -4
- package/lib/types/equipment/item/IlluminationLightSource.d.ts +13 -0
- package/lib/types/equipment/item/IlluminationRefillOrSupply.d.ts +13 -0
- package/lib/types/equipment/item/Item.d.ts +13 -0
- package/lib/types/equipment/item/ItemComponent.d.ts +127 -0
- package/lib/types/equipment/item/ItemComponent.js +313 -0
- package/lib/types/equipment/item/Liebesspielzeug.d.ts +13 -0
- package/lib/types/equipment/item/LuxuryGood.d.ts +13 -0
- package/lib/types/equipment/item/MagicalArtifact.d.ts +13 -0
- package/lib/types/equipment/item/MusicalInstrument.d.ts +13 -0
- package/lib/types/equipment/item/OrienteeringAid.d.ts +13 -0
- package/lib/types/equipment/item/RopeOrChain.d.ts +13 -0
- package/lib/types/equipment/item/Stationery.d.ts +13 -0
- package/lib/types/equipment/item/ThievesTool.d.ts +13 -0
- package/lib/types/equipment/item/TravelGearOrTool.d.ts +13 -0
- package/lib/types/equipment/item/Weapon.d.ts +4 -0
- package/lib/types/equipment/item/WeaponAccessory.d.ts +13 -0
- package/lib/types/equipment/item/_Item.d.ts +30 -0
- package/lib/types/equipment/item/_Item.js +8 -0
- package/lib/types/index.d.ts +1 -0
- package/lib/types/index.js +1 -0
- package/lib/types/prerequisites/PrerequisiteGroups.d.ts +61 -5
- package/lib/types/prerequisites/PrerequisiteGroups.js +4 -1
- package/lib/types/prerequisites/single/RatedMinimumNumberPrerequisite.js +2 -2
- package/lib/types/prerequisites/single/RatedMinimumNumberPrerequisiteForProfession.d.ts +150 -0
- package/lib/types/prerequisites/single/RatedMinimumNumberPrerequisiteForProfession.js +53 -0
- package/lib/types/specialAbility/AdvancedCombatSpecialAbility.d.ts +40 -39
- package/lib/types/specialAbility/BrawlingSpecialAbility.d.ts +40 -39
- package/lib/types/specialAbility/CombatSpecialAbility.d.ts +40 -39
- package/lib/types/specialAbility/CombatStyleSpecialAbility.d.ts +68 -39
- package/lib/types/specialAbility/CommandSpecialAbility.d.ts +40 -39
- package/lib/types/specialAbility/LiturgicalStyleSpecialAbility.d.ts +28 -0
- package/lib/types/specialAbility/MagicStyleSpecialAbility.d.ts +28 -0
- package/lib/types/specialAbility/MagicalTradition.d.ts +1 -0
- package/lib/types/specialAbility/MagicalTradition.js +5 -1
- package/lib/types/specialAbility/SkillStyleSpecialAbility.d.ts +28 -0
- package/package.json +1 -1
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import * as DB from "tsondb/schema/dsl";
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export declare const ItemComponent: DB.Entity<"ItemComponent", {
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options: DB.MemberDecl<DB.ChildEntities<DB.Entity<"ItemComponentOption", {
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parent: DB.MemberDecl<DB.ReferenceIdentifier, true>;
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cost: DB.MemberDecl<DB.Float, true>;
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translations: DB.MemberDecl<DB.NestedEntityMap<"ItemComponentOptionTranslation", {
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label: DB.MemberDecl<DB.String, true>;
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}>, true>;
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}, "parent">>, true>;
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cost: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"ItemComponentCost", {
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Fixed: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"FixedCost", DB.Object<{
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value: DB.MemberDecl<DB.Float, true>;
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translations: DB.MemberDecl<DB.NestedEntityMap<"FixedCostTranslation", {
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wrap_in_text: DB.MemberDecl<DB.String, true>;
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}>, false>;
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}>, []>>>;
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ByCombatTechnique: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"ItemComponentCostByCombatTechnique", DB.Object<{
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close: DB.MemberDecl<DB.NestedEntityMap<string, {
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value: DB.MemberDecl<DB.Float, true>;
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translations: DB.MemberDecl<DB.NestedEntityMap<"ItemComponentCostByCloseCombatTechniqueTranslation", {
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label: DB.MemberDecl<DB.String, true>;
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}>, false>;
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}>, false>;
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ranged: DB.MemberDecl<DB.NestedEntityMap<string, {
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value: DB.MemberDecl<DB.Float, true>;
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translations: DB.MemberDecl<DB.NestedEntityMap<"ItemComponentCostByRangedCombatTechniqueTranslation", {
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label: DB.MemberDecl<DB.String, true>;
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}>, false>;
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}>, false>;
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}>, []>>>;
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Factor: DB.EnumCase<DB.Float>;
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DerivedFromOption: DB.EnumCase<null>;
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}, []>>, true>;
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applicableItems: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"ApplicableItems", {
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MeleeWeapon: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableMeleeWeapons", DB.Object<{
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weapons: DB.MemberDecl<DB.Array<DB.ReferenceIdentifier>, false>;
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combatTechniques: DB.MemberDecl<DB.Array<DB.ReferenceIdentifier>, false>;
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category: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"ApplicableMeleeWeaponCategory", {
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HasMetalSurface: DB.EnumCase<null>;
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HasMetalBladeOrTip: DB.EnumCase<null>;
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}, []>>, false>;
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}>, []>>>;
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RangedWeapon: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableRangedWeapons", DB.Object<{
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weapons: DB.MemberDecl<DB.Array<DB.ReferenceIdentifier>, false>;
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combatTechniques: DB.MemberDecl<DB.Array<DB.ReferenceIdentifier>, false>;
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minimumReloadTime: DB.MemberDecl<DB.Integer, false>;
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usesBullets: DB.MemberDecl<DB.Boolean, false>;
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}>, []>>>;
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Ammunition: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableAmmunition", DB.Object<{
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ammunition: DB.MemberDecl<DB.Array<DB.ReferenceIdentifier>, false>;
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invertAmmunition: DB.MemberDecl<DB.Boolean, false>;
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category: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"ApplicableAmmunitionCategory", {
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ArrowOrBolt: DB.EnumCase<null>;
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}, []>>, false>;
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}>, []>>>;
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Armor: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableArmor", DB.Object<{
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armor: DB.MemberDecl<DB.Array<DB.ReferenceIdentifier>, false>;
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category: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"ApplicableArmorCategory", {
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Metal: DB.EnumCase<null>;
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}, []>>, false>;
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}>, []>>>;
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}, []>>, true>;
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incompatibleWith: DB.MemberDecl<DB.Array<DB.ReferenceIdentifier>, false>;
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rules: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"ItemComponentRules", DB.Object<{
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baseItemModifications: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"ItemComponentBaseItemModifications", DB.Object<{
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damagePoints: DB.MemberDecl<DB.Integer, false>;
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attackModifier: DB.MemberDecl<DB.Integer, false>;
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parryModifier: DB.MemberDecl<DB.Integer, false>;
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protection: DB.MemberDecl<DB.Integer, false>;
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encumbrance: DB.MemberDecl<DB.Integer, false>;
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range: DB.MemberDecl<DB.Integer, false>;
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reloadTime: DB.MemberDecl<DB.Integer, false>;
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weight: DB.MemberDecl<DB.Float, false>;
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breakingPointRating: DB.MemberDecl<DB.Integer, false>;
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}>, []>>, false>;
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}>, []>>, false>;
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src: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"PublicationRefs", DB.Array<DB.IncludeIdentifier<[], DB.TypeAlias<"PublicationRef", DB.Object<{
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id: DB.MemberDecl<DB.ReferenceIdentifier, true>;
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occurrences: DB.MemberDecl<DB.NestedEntityMap<string, {
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initial: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"InitialOccurrence", DB.Object<{
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printing: DB.MemberDecl<DB.Integer, false>;
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pages: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.TypeAlias<"PageRange", DB.Object<{
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first_page: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"Page", {
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InsideCoverFront: DB.EnumCase<null>;
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InsideCoverBack: DB.EnumCase<null>;
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Numbered: DB.EnumCase<DB.Integer>;
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}, []>>, true>;
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last_page: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"Page", {
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InsideCoverFront: DB.EnumCase<null>;
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InsideCoverBack: DB.EnumCase<null>;
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Numbered: DB.EnumCase<DB.Integer>;
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}, []>>, false>;
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}>, []>>>, true>;
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isRemoved: DB.MemberDecl<DB.Boolean, false>;
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}>, []>>, true>;
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revisions: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"Revision", {
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Since: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"Since", DB.Object<{
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printing: DB.MemberDecl<DB.Integer, true>;
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pages: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.TypeAlias<"PageRange", DB.Object<{
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first_page: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"Page", {
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InsideCoverFront: DB.EnumCase<null>;
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InsideCoverBack: DB.EnumCase<null>;
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Numbered: DB.EnumCase<DB.Integer>;
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}, []>>, true>;
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last_page: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"Page", {
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InsideCoverFront: DB.EnumCase<null>;
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InsideCoverBack: DB.EnumCase<null>;
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Numbered: DB.EnumCase<DB.Integer>;
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}, []>>, false>;
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}>, []>>>, true>;
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}>, []>>>;
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Deprecated: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"Deprecation", DB.Object<{
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printing: DB.MemberDecl<DB.Integer, true>;
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}>, []>>>;
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}, []>>>, false>;
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}>, true>;
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}>, []>>>, []>>, true>;
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translations: DB.MemberDecl<DB.NestedEntityMap<"ItemComponentTranslation", {
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name: DB.MemberDecl<DB.String, true>;
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rules: DB.MemberDecl<DB.String, false>;
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applicableItems: DB.MemberDecl<DB.String, false>;
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errata: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"Errata", DB.Array<DB.IncludeIdentifier<[], DB.TypeAlias<"Erratum", DB.Object<{
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date: DB.MemberDecl<DB.Date, true>;
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description: DB.MemberDecl<DB.String, true>;
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}>, []>>>, []>>, false>;
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}>, true>;
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}, undefined>;
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import * as DB from "tsondb/schema/dsl";
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import { AmmunitionIdentifier, ArmorIdentifier, CloseCombatTechniqueIdentifier, ItemComponentIdentifier, RangedCombatTechniqueIdentifier, WeaponIdentifier, } from "../../_Identifier.js";
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import { CloseCombatTechnique, RangedCombatTechnique } from "../../CombatTechnique.js";
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import { NestedTranslationMap } from "../../Locale.js";
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import { Errata } from "../../source/_Erratum.js";
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import { src } from "../../source/_PublicationRef.js";
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import { FixedCost } from "./_Item.js";
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export const ItemComponent = DB.Entity(import.meta.url, {
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name: "ItemComponent",
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namePlural: "ItemComponents",
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type: () => DB.Object({
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options: DB.Required({
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type: DB.ChildEntities(ItemComponentOption),
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}),
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cost: DB.Required({
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comment: ItemComponentCost.comment,
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type: DB.IncludeIdentifier(ItemComponentCost),
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}),
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applicableItems: DB.Required({
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comment: "The items the component can be applied to.",
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type: DB.IncludeIdentifier(ApplicableItems),
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}),
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incompatibleWith: DB.Optional({
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comment: "Other components this component is not compatible with.",
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type: DB.Array(ItemComponentIdentifier(), {
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minItems: 1,
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uniqueItems: true,
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}),
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}),
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rules: DB.Optional({
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comment: "Special rules for the item component.",
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type: DB.IncludeIdentifier(ItemComponentRules),
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}),
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src,
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translations: NestedTranslationMap(DB.Required, "ItemComponent", DB.Object({
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name: DB.Required({
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comment: "The item’s name.",
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type: DB.String({ minLength: 1 }),
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}),
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rules: DB.Optional({
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comment: "Special rules text.",
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type: DB.String({ minLength: 1, markdown: "block" }),
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}),
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applicableItems: DB.Optional({
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comment: "The items the component can be applied to. Used if the generated text is not sufficient.",
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type: DB.String({ minLength: 1, markdown: "inline" }),
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}),
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errata: DB.Optional({
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type: DB.IncludeIdentifier(Errata),
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}),
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})),
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}),
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instanceDisplayName: {},
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uniqueConstraints: [
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{
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entityMapKeyPath: "translations",
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keyPathInEntityMap: "name",
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},
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],
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});
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const ItemComponentOption = DB.Entity(import.meta.url, {
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name: "ItemComponentOption",
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namePlural: "ItemComponentOptions",
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type: () => DB.Object({
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parent: DB.Required({
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comment: "The item component this option belongs to.",
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type: ItemComponentIdentifier(),
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}),
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cost: DB.Required({
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comment: "The cost in silverthalers.",
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type: DB.Float({ minimum: { value: 0, isExclusive: true } }),
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}),
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translations: NestedTranslationMap(DB.Required, "ItemComponentOption", DB.Object({
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label: DB.Required({
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comment: "The label for the option.",
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type: DB.String({ minLength: 1 }),
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}),
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})),
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}),
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instanceDisplayName: { pathInLocaleMap: "label" },
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parentReferenceKey: "parent",
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});
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const ItemComponentCost = DB.Enum(import.meta.url, {
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name: "ItemComponentCost",
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comment: "The cost in silverthalers.",
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values: () => ({
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Fixed: DB.EnumCase({
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comment: "The cost is a fixed amount of silverthalers.",
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type: DB.IncludeIdentifier(FixedCost),
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}),
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ByCombatTechnique: DB.EnumCase({
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comment: "The cost depends on the combat technique of the item it is applied to.",
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type: DB.IncludeIdentifier(ItemComponentCostByCombatTechnique),
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}),
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Factor: DB.EnumCase({
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comment: "The cost is a percentage of the cost of the item it is applied to.",
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type: DB.Float({ minimum: { value: 0, isExclusive: true } }),
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}),
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99
|
+
DerivedFromOption: DB.EnumCase({
|
|
100
|
+
comment: "The cost depends on the selected option.",
|
|
101
|
+
type: null,
|
|
102
|
+
}),
|
|
103
|
+
}),
|
|
104
|
+
});
|
|
105
|
+
const ItemComponentCostByCombatTechnique = DB.TypeAlias(import.meta.url, {
|
|
106
|
+
name: "ItemComponentCostByCombatTechnique",
|
|
107
|
+
type: () => DB.Object({
|
|
108
|
+
close: DB.Optional({
|
|
109
|
+
comment: "The cost in silverthalers for close combat techniques.",
|
|
110
|
+
type: DB.NestedEntityMap({
|
|
111
|
+
name: "ItemComponentCostByCloseCombatTechnique",
|
|
112
|
+
namePlural: "ItemComponentCostsByCloseCombatTechnique",
|
|
113
|
+
secondaryEntity: CloseCombatTechnique,
|
|
114
|
+
type: DB.Object({
|
|
115
|
+
value: DB.Required({
|
|
116
|
+
comment: "The cost in silverthalers for the close combat technique.",
|
|
117
|
+
type: DB.Float({ minimum: { value: 0, isExclusive: true } }),
|
|
118
|
+
}),
|
|
119
|
+
translations: NestedTranslationMap(DB.Optional, "ItemComponentCostByCloseCombatTechnique", DB.Object({
|
|
120
|
+
label: DB.Required({
|
|
121
|
+
comment: "The label for cost, if different from the name of the combat technique.",
|
|
122
|
+
type: DB.String({ minLength: 1 }),
|
|
123
|
+
}),
|
|
124
|
+
})),
|
|
125
|
+
}),
|
|
126
|
+
}),
|
|
127
|
+
}),
|
|
128
|
+
ranged: DB.Optional({
|
|
129
|
+
comment: "The cost in silverthalers for ranged combat techniques.",
|
|
130
|
+
type: DB.NestedEntityMap({
|
|
131
|
+
name: "ItemComponentCostByRangedCombatTechnique",
|
|
132
|
+
namePlural: "ItemComponentCostsByRangedCombatTechnique",
|
|
133
|
+
secondaryEntity: RangedCombatTechnique,
|
|
134
|
+
type: DB.Object({
|
|
135
|
+
value: DB.Required({
|
|
136
|
+
comment: "The cost in silverthalers for the ranged combat technique.",
|
|
137
|
+
type: DB.Float({ minimum: { value: 0, isExclusive: true } }),
|
|
138
|
+
}),
|
|
139
|
+
translations: NestedTranslationMap(DB.Optional, "ItemComponentCostByRangedCombatTechnique", DB.Object({
|
|
140
|
+
label: DB.Required({
|
|
141
|
+
comment: "The label for cost, if different from the name of the combat technique.",
|
|
142
|
+
type: DB.String({ minLength: 1 }),
|
|
143
|
+
}),
|
|
144
|
+
})),
|
|
145
|
+
}),
|
|
146
|
+
}),
|
|
147
|
+
}),
|
|
148
|
+
}, { minProperties: 1 }),
|
|
149
|
+
});
|
|
150
|
+
const ApplicableItems = DB.Enum(import.meta.url, {
|
|
151
|
+
name: "ApplicableItems",
|
|
152
|
+
comment: "The items the component can be applied to.",
|
|
153
|
+
values: () => ({
|
|
154
|
+
MeleeWeapon: DB.EnumCase({ type: DB.IncludeIdentifier(ApplicableMeleeWeapons) }),
|
|
155
|
+
RangedWeapon: DB.EnumCase({ type: DB.IncludeIdentifier(ApplicableRangedWeapons) }),
|
|
156
|
+
Ammunition: DB.EnumCase({ type: DB.IncludeIdentifier(ApplicableAmmunition) }),
|
|
157
|
+
Armor: DB.EnumCase({ type: DB.IncludeIdentifier(ApplicableArmor) }),
|
|
158
|
+
}),
|
|
159
|
+
});
|
|
160
|
+
const ApplicableMeleeWeapons = DB.TypeAlias(import.meta.url, {
|
|
161
|
+
name: "ApplicableMeleeWeapons",
|
|
162
|
+
type: () => DB.Object({
|
|
163
|
+
weapons: DB.Optional({
|
|
164
|
+
comment: "Specific weapons this component can be applied to.",
|
|
165
|
+
type: DB.Array(WeaponIdentifier(), {
|
|
166
|
+
minItems: 1,
|
|
167
|
+
uniqueItems: true,
|
|
168
|
+
}),
|
|
169
|
+
}),
|
|
170
|
+
combatTechniques: DB.Optional({
|
|
171
|
+
comment: "Weapons of combat techniques this component can be applied to.",
|
|
172
|
+
type: DB.Array(CloseCombatTechniqueIdentifier(), {
|
|
173
|
+
minItems: 1,
|
|
174
|
+
uniqueItems: true,
|
|
175
|
+
}),
|
|
176
|
+
}),
|
|
177
|
+
category: DB.Optional({
|
|
178
|
+
comment: "The category of weapons this component can be applied to.",
|
|
179
|
+
type: DB.IncludeIdentifier(ApplicableMeleeWeaponCategory),
|
|
180
|
+
}),
|
|
181
|
+
}, { minProperties: 1 }),
|
|
182
|
+
});
|
|
183
|
+
const ApplicableMeleeWeaponCategory = DB.Enum(import.meta.url, {
|
|
184
|
+
name: "ApplicableMeleeWeaponCategory",
|
|
185
|
+
values: () => ({
|
|
186
|
+
HasMetalSurface: DB.EnumCase({ type: null }),
|
|
187
|
+
HasMetalBladeOrTip: DB.EnumCase({ type: null }),
|
|
188
|
+
}),
|
|
189
|
+
});
|
|
190
|
+
const ApplicableRangedWeapons = DB.TypeAlias(import.meta.url, {
|
|
191
|
+
name: "ApplicableRangedWeapons",
|
|
192
|
+
type: () => DB.Object({
|
|
193
|
+
weapons: DB.Optional({
|
|
194
|
+
comment: "Specific weapons this component can be applied to.",
|
|
195
|
+
type: DB.Array(WeaponIdentifier(), {
|
|
196
|
+
minItems: 1,
|
|
197
|
+
uniqueItems: true,
|
|
198
|
+
}),
|
|
199
|
+
}),
|
|
200
|
+
combatTechniques: DB.Optional({
|
|
201
|
+
comment: "Weapons of combat techniques this component can be applied to.",
|
|
202
|
+
type: DB.Array(RangedCombatTechniqueIdentifier(), {
|
|
203
|
+
minItems: 1,
|
|
204
|
+
uniqueItems: true,
|
|
205
|
+
}),
|
|
206
|
+
}),
|
|
207
|
+
minimumReloadTime: DB.Optional({
|
|
208
|
+
comment: "The minimum reload time a crossbow must have for it to be compatible with this component.",
|
|
209
|
+
type: DB.Integer({ minimum: 1 }),
|
|
210
|
+
}),
|
|
211
|
+
usesBullets: DB.Optional({
|
|
212
|
+
comment: "Whether the crossbow must use bullets to be compatible with this component.",
|
|
213
|
+
type: DB.Boolean(),
|
|
214
|
+
}),
|
|
215
|
+
}, { minProperties: 1 }),
|
|
216
|
+
});
|
|
217
|
+
const ApplicableAmmunition = DB.TypeAlias(import.meta.url, {
|
|
218
|
+
name: "ApplicableAmmunition",
|
|
219
|
+
type: () => DB.Object({
|
|
220
|
+
ammunition: DB.Optional({
|
|
221
|
+
comment: "Specific ammunition this component can be applied to.",
|
|
222
|
+
type: DB.Array(AmmunitionIdentifier(), {
|
|
223
|
+
minItems: 1,
|
|
224
|
+
uniqueItems: true,
|
|
225
|
+
}),
|
|
226
|
+
}),
|
|
227
|
+
invertAmmunition: DB.Optional({
|
|
228
|
+
comment: "Whether the list of ammunition is inverted, i.e. whether the component can be applied to all ammunition – or those of the specified category – except for the listed ammunition.",
|
|
229
|
+
type: DB.Boolean(),
|
|
230
|
+
}),
|
|
231
|
+
category: DB.Optional({
|
|
232
|
+
comment: "The category of weapons this component can be applied to.",
|
|
233
|
+
type: DB.IncludeIdentifier(ApplicableAmmunitionCategory),
|
|
234
|
+
}),
|
|
235
|
+
}, { minProperties: 1 }),
|
|
236
|
+
});
|
|
237
|
+
const ApplicableAmmunitionCategory = DB.Enum(import.meta.url, {
|
|
238
|
+
name: "ApplicableAmmunitionCategory",
|
|
239
|
+
values: () => ({
|
|
240
|
+
ArrowOrBolt: DB.EnumCase({ type: null }),
|
|
241
|
+
}),
|
|
242
|
+
});
|
|
243
|
+
const ApplicableArmor = DB.TypeAlias(import.meta.url, {
|
|
244
|
+
name: "ApplicableArmor",
|
|
245
|
+
type: () => DB.Object({
|
|
246
|
+
armor: DB.Optional({
|
|
247
|
+
comment: "Specific armor this component can be applied to.",
|
|
248
|
+
type: DB.Array(ArmorIdentifier(), {
|
|
249
|
+
minItems: 1,
|
|
250
|
+
uniqueItems: true,
|
|
251
|
+
}),
|
|
252
|
+
}),
|
|
253
|
+
category: DB.Optional({
|
|
254
|
+
comment: "The category of weapons this component can be applied to.",
|
|
255
|
+
type: DB.IncludeIdentifier(ApplicableArmorCategory),
|
|
256
|
+
}),
|
|
257
|
+
}),
|
|
258
|
+
});
|
|
259
|
+
const ApplicableArmorCategory = DB.Enum(import.meta.url, {
|
|
260
|
+
name: "ApplicableArmorCategory",
|
|
261
|
+
values: () => ({
|
|
262
|
+
Metal: DB.EnumCase({ type: null }),
|
|
263
|
+
}),
|
|
264
|
+
});
|
|
265
|
+
const ItemComponentRules = DB.TypeAlias(import.meta.url, {
|
|
266
|
+
name: "ItemComponentRules",
|
|
267
|
+
type: () => DB.Object({
|
|
268
|
+
baseItemModifications: DB.Optional({
|
|
269
|
+
type: DB.IncludeIdentifier(ItemComponentBaseItemModifications),
|
|
270
|
+
}),
|
|
271
|
+
}, { minProperties: 1 }),
|
|
272
|
+
});
|
|
273
|
+
const ItemComponentBaseItemModifications = DB.TypeAlias(import.meta.url, {
|
|
274
|
+
name: "ItemComponentBaseItemModifications",
|
|
275
|
+
type: () => DB.Object({
|
|
276
|
+
damagePoints: DB.Optional({
|
|
277
|
+
comment: "The damage points added to the damage points of the base item. Negative values lower the damage points.",
|
|
278
|
+
type: DB.Integer(),
|
|
279
|
+
}),
|
|
280
|
+
attackModifier: DB.Optional({
|
|
281
|
+
comment: "The attack modifier added to the attack modifier of the base item. Negative values lower the attack modifier.",
|
|
282
|
+
type: DB.Integer(),
|
|
283
|
+
}),
|
|
284
|
+
parryModifier: DB.Optional({
|
|
285
|
+
comment: "The parry modifier added to the parry modifier of the base item. Negative values lower the parry modifier.",
|
|
286
|
+
type: DB.Integer(),
|
|
287
|
+
}),
|
|
288
|
+
protection: DB.Optional({
|
|
289
|
+
comment: "The protection added to the protection of the base item. Negative values lower the protection.",
|
|
290
|
+
type: DB.Integer(),
|
|
291
|
+
}),
|
|
292
|
+
encumbrance: DB.Optional({
|
|
293
|
+
comment: "The encumbrance added to the encumbrance of the base item. Negative values lower the encumbrance.",
|
|
294
|
+
type: DB.Integer(),
|
|
295
|
+
}),
|
|
296
|
+
range: DB.Optional({
|
|
297
|
+
comment: "The range added to the range of the base item. Negative values lower the range.",
|
|
298
|
+
type: DB.Integer(),
|
|
299
|
+
}),
|
|
300
|
+
reloadTime: DB.Optional({
|
|
301
|
+
comment: "The reload time added to the reload time of the base item. Negative values lower the reload time.",
|
|
302
|
+
type: DB.Integer(),
|
|
303
|
+
}),
|
|
304
|
+
weight: DB.Optional({
|
|
305
|
+
comment: "The weight added to the weight of the base item. Negative values lower the weight.",
|
|
306
|
+
type: DB.Float(),
|
|
307
|
+
}),
|
|
308
|
+
breakingPointRating: DB.Optional({
|
|
309
|
+
comment: "The breaking point rating added to the breaking point rating of the base item. Negative values lower the breaking point rating.",
|
|
310
|
+
type: DB.Integer(),
|
|
311
|
+
}),
|
|
312
|
+
}, { minProperties: 1 }),
|
|
313
|
+
});
|
|
@@ -177,7 +177,9 @@ export declare const Liebesspielzeug: DB.Entity<"Liebesspielzeug", {
|
|
|
177
177
|
}, []>>, true>;
|
|
178
178
|
isSanctifiedBy: DB.MemberDecl<DB.Boolean, true>;
|
|
179
179
|
translations: DB.MemberDecl<DB.NestedEntityMap<"RestrictedToBlessedTraditionsTranslation", {
|
|
180
|
+
sanctified: DB.MemberDecl<DB.String, false>;
|
|
180
181
|
item: DB.MemberDecl<DB.String, true>;
|
|
182
|
+
blessedOnes: DB.MemberDecl<DB.String, false>;
|
|
181
183
|
}>, true>;
|
|
182
184
|
}>, []>>, false>;
|
|
183
185
|
}>, []>>, false>;
|
|
@@ -193,13 +195,22 @@ export declare const Liebesspielzeug: DB.Entity<"Liebesspielzeug", {
|
|
|
193
195
|
armorType: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"ArmorType", {
|
|
194
196
|
Standard: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"StandardArmorType", DB.Object<{
|
|
195
197
|
sturdinessRating: DB.MemberDecl<DB.Integer, true>;
|
|
198
|
+
translations: DB.MemberDecl<DB.NestedEntityMap<"StandardArmorTypeTranslation", {
|
|
199
|
+
nameInNote: DB.MemberDecl<DB.String, true>;
|
|
200
|
+
}>, true>;
|
|
196
201
|
}>, []>>>;
|
|
197
202
|
StandardVariant: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"StandardVariantArmorType", DB.Object<{
|
|
198
203
|
variantOf: DB.MemberDecl<DB.ReferenceIdentifier, true>;
|
|
199
204
|
sturdinessRating: DB.MemberDecl<DB.Integer, true>;
|
|
205
|
+
translations: DB.MemberDecl<DB.NestedEntityMap<"StandardVariantArmorTypeTranslation", {
|
|
206
|
+
nameInNote: DB.MemberDecl<DB.String, true>;
|
|
207
|
+
}>, true>;
|
|
200
208
|
}>, []>>>;
|
|
201
209
|
Variant: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"VariantArmorType", DB.Object<{
|
|
202
210
|
variantOf: DB.MemberDecl<DB.ReferenceIdentifier, true>;
|
|
211
|
+
translations: DB.MemberDecl<DB.NestedEntityMap<"VariantArmorTypeTranslation", {
|
|
212
|
+
nameInNote: DB.MemberDecl<DB.String, true>;
|
|
213
|
+
}>, true>;
|
|
203
214
|
}>, []>>>;
|
|
204
215
|
}, []>>, true>;
|
|
205
216
|
hit_zone: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"HitZone", {
|
|
@@ -245,7 +256,9 @@ export declare const Liebesspielzeug: DB.Entity<"Liebesspielzeug", {
|
|
|
245
256
|
}, []>>, true>;
|
|
246
257
|
isSanctifiedBy: DB.MemberDecl<DB.Boolean, true>;
|
|
247
258
|
translations: DB.MemberDecl<DB.NestedEntityMap<"RestrictedToBlessedTraditionsTranslation", {
|
|
259
|
+
sanctified: DB.MemberDecl<DB.String, false>;
|
|
248
260
|
item: DB.MemberDecl<DB.String, true>;
|
|
261
|
+
blessedOnes: DB.MemberDecl<DB.String, false>;
|
|
249
262
|
}>, true>;
|
|
250
263
|
}>, []>>, false>;
|
|
251
264
|
}>, []>>, false>;
|
|
@@ -177,7 +177,9 @@ export declare const LuxuryGood: DB.Entity<"LuxuryGood", {
|
|
|
177
177
|
}, []>>, true>;
|
|
178
178
|
isSanctifiedBy: DB.MemberDecl<DB.Boolean, true>;
|
|
179
179
|
translations: DB.MemberDecl<DB.NestedEntityMap<"RestrictedToBlessedTraditionsTranslation", {
|
|
180
|
+
sanctified: DB.MemberDecl<DB.String, false>;
|
|
180
181
|
item: DB.MemberDecl<DB.String, true>;
|
|
182
|
+
blessedOnes: DB.MemberDecl<DB.String, false>;
|
|
181
183
|
}>, true>;
|
|
182
184
|
}>, []>>, false>;
|
|
183
185
|
}>, []>>, false>;
|
|
@@ -193,13 +195,22 @@ export declare const LuxuryGood: DB.Entity<"LuxuryGood", {
|
|
|
193
195
|
armorType: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"ArmorType", {
|
|
194
196
|
Standard: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"StandardArmorType", DB.Object<{
|
|
195
197
|
sturdinessRating: DB.MemberDecl<DB.Integer, true>;
|
|
198
|
+
translations: DB.MemberDecl<DB.NestedEntityMap<"StandardArmorTypeTranslation", {
|
|
199
|
+
nameInNote: DB.MemberDecl<DB.String, true>;
|
|
200
|
+
}>, true>;
|
|
196
201
|
}>, []>>>;
|
|
197
202
|
StandardVariant: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"StandardVariantArmorType", DB.Object<{
|
|
198
203
|
variantOf: DB.MemberDecl<DB.ReferenceIdentifier, true>;
|
|
199
204
|
sturdinessRating: DB.MemberDecl<DB.Integer, true>;
|
|
205
|
+
translations: DB.MemberDecl<DB.NestedEntityMap<"StandardVariantArmorTypeTranslation", {
|
|
206
|
+
nameInNote: DB.MemberDecl<DB.String, true>;
|
|
207
|
+
}>, true>;
|
|
200
208
|
}>, []>>>;
|
|
201
209
|
Variant: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"VariantArmorType", DB.Object<{
|
|
202
210
|
variantOf: DB.MemberDecl<DB.ReferenceIdentifier, true>;
|
|
211
|
+
translations: DB.MemberDecl<DB.NestedEntityMap<"VariantArmorTypeTranslation", {
|
|
212
|
+
nameInNote: DB.MemberDecl<DB.String, true>;
|
|
213
|
+
}>, true>;
|
|
203
214
|
}>, []>>>;
|
|
204
215
|
}, []>>, true>;
|
|
205
216
|
hit_zone: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"HitZone", {
|
|
@@ -245,7 +256,9 @@ export declare const LuxuryGood: DB.Entity<"LuxuryGood", {
|
|
|
245
256
|
}, []>>, true>;
|
|
246
257
|
isSanctifiedBy: DB.MemberDecl<DB.Boolean, true>;
|
|
247
258
|
translations: DB.MemberDecl<DB.NestedEntityMap<"RestrictedToBlessedTraditionsTranslation", {
|
|
259
|
+
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hit_zone: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"HitZone", {
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@@ -177,7 +177,9 @@ export declare const MusicalInstrument: DB.Entity<"MusicalInstrument", {
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@@ -193,13 +195,22 @@ export declare const MusicalInstrument: DB.Entity<"MusicalInstrument", {
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armorType: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"ArmorType", {
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Standard: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"StandardArmorType", DB.Object<{
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}>, true>;
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}>, []>>>;
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StandardVariant: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"StandardVariantArmorType", DB.Object<{
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}>, true>;
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Variant: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"VariantArmorType", DB.Object<{
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}>, true>;
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}>, []>>>;
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}, []>>, true>;
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|
hit_zone: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"HitZone", {
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@@ -245,7 +256,9 @@ export declare const MusicalInstrument: DB.Entity<"MusicalInstrument", {
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item: DB.MemberDecl<DB.String, true>;
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blessedOnes: DB.MemberDecl<DB.String, false>;
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}>, true>;
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}>, []>>, false>;
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}>, []>>, false>;
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