@optolith/database-schema 0.100.0 → 0.102.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -141,158 +141,318 @@ export declare const Race: DB.Entity<"Race", {
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  Element: DB.EnumCase<DB.ReferenceIdentifier>;
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  }, []>>>, false>;
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  }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>, false>;
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- common_advantages: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"CommonnessRatedAdvantageDisadvantage", DB.Object<{
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- id: DB.MemberDecl<DB.TypeArgument<DB.Param<"Identifier", DB.Type>>, true>;
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- level: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CommonnessRatedAdvantageDisadvantageLevel", {
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- Constant: DB.EnumCase<DB.Integer>;
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- Range: DB.EnumCase<DB.Object<{
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- min: DB.MemberDecl<DB.Integer, true>;
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- max: DB.MemberDecl<DB.Integer, true>;
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- }>>;
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- }, []>>, false>;
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- options: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"CommonnessSelectOptionIdentifier", {
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- SkillGroup: DB.EnumCase<DB.ReferenceIdentifier>;
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- General: DB.EnumCase<DB.ReferenceIdentifier>;
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- Race: DB.EnumCase<DB.ReferenceIdentifier>;
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- Skill: DB.EnumCase<DB.ReferenceIdentifier>;
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- SkillApplication: DB.EnumCase<DB.ReferenceIdentifier>;
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- CloseCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
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- RangedCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
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- Property: DB.EnumCase<DB.ReferenceIdentifier>;
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- Aspect: DB.EnumCase<DB.ReferenceIdentifier>;
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- Disease: DB.EnumCase<DB.ReferenceIdentifier>;
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- Poison: DB.EnumCase<DB.ReferenceIdentifier>;
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- Language: DB.EnumCase<DB.ReferenceIdentifier>;
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- AnimalShape: DB.EnumCase<DB.ReferenceIdentifier>;
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- LiturgicalChant: DB.EnumCase<DB.ReferenceIdentifier>;
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- Ceremony: DB.EnumCase<DB.ReferenceIdentifier>;
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- Spell: DB.EnumCase<DB.ReferenceIdentifier>;
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- Ritual: DB.EnumCase<DB.ReferenceIdentifier>;
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- TradeSecret: DB.EnumCase<DB.ReferenceIdentifier>;
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- ArcaneBardTradition: DB.EnumCase<DB.ReferenceIdentifier>;
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- ArcaneDancerTradition: DB.EnumCase<DB.ReferenceIdentifier>;
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- Element: DB.EnumCase<DB.ReferenceIdentifier>;
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- }, []>>>, false>;
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- translations: DB.MemberDecl<DB.NestedEntityMap<"CommonnessRatedAdvantageDisadvantageTranslation", {
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- options: DB.MemberDecl<DB.String, false>;
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- note: DB.MemberDecl<DB.String, false>;
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- full: DB.MemberDecl<DB.String, false>;
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- }>, false>;
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- }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>, false>;
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- common_disadvantages: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"CommonnessRatedAdvantageDisadvantage", DB.Object<{
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- id: DB.MemberDecl<DB.TypeArgument<DB.Param<"Identifier", DB.Type>>, true>;
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- level: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CommonnessRatedAdvantageDisadvantageLevel", {
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- Constant: DB.EnumCase<DB.Integer>;
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- Range: DB.EnumCase<DB.Object<{
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- min: DB.MemberDecl<DB.Integer, true>;
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- max: DB.MemberDecl<DB.Integer, true>;
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- }>>;
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- }, []>>, false>;
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- options: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"CommonnessSelectOptionIdentifier", {
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- SkillGroup: DB.EnumCase<DB.ReferenceIdentifier>;
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- General: DB.EnumCase<DB.ReferenceIdentifier>;
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- Race: DB.EnumCase<DB.ReferenceIdentifier>;
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- Skill: DB.EnumCase<DB.ReferenceIdentifier>;
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- SkillApplication: DB.EnumCase<DB.ReferenceIdentifier>;
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- CloseCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
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- RangedCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
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- Property: DB.EnumCase<DB.ReferenceIdentifier>;
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- Aspect: DB.EnumCase<DB.ReferenceIdentifier>;
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- Disease: DB.EnumCase<DB.ReferenceIdentifier>;
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- Poison: DB.EnumCase<DB.ReferenceIdentifier>;
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- Language: DB.EnumCase<DB.ReferenceIdentifier>;
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- AnimalShape: DB.EnumCase<DB.ReferenceIdentifier>;
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- LiturgicalChant: DB.EnumCase<DB.ReferenceIdentifier>;
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- Ceremony: DB.EnumCase<DB.ReferenceIdentifier>;
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- Spell: DB.EnumCase<DB.ReferenceIdentifier>;
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- Ritual: DB.EnumCase<DB.ReferenceIdentifier>;
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- TradeSecret: DB.EnumCase<DB.ReferenceIdentifier>;
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- ArcaneBardTradition: DB.EnumCase<DB.ReferenceIdentifier>;
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- ArcaneDancerTradition: DB.EnumCase<DB.ReferenceIdentifier>;
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- Element: DB.EnumCase<DB.ReferenceIdentifier>;
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- }, []>>>, false>;
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- translations: DB.MemberDecl<DB.NestedEntityMap<"CommonnessRatedAdvantageDisadvantageTranslation", {
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- options: DB.MemberDecl<DB.String, false>;
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- note: DB.MemberDecl<DB.String, false>;
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- full: DB.MemberDecl<DB.String, false>;
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- }>, false>;
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- }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>, false>;
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- uncommon_advantages: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"CommonnessRatedAdvantageDisadvantage", DB.Object<{
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- id: DB.MemberDecl<DB.TypeArgument<DB.Param<"Identifier", DB.Type>>, true>;
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- level: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CommonnessRatedAdvantageDisadvantageLevel", {
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- Constant: DB.EnumCase<DB.Integer>;
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- Range: DB.EnumCase<DB.Object<{
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- min: DB.MemberDecl<DB.Integer, true>;
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- max: DB.MemberDecl<DB.Integer, true>;
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- }>>;
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- }, []>>, false>;
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- options: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"CommonnessSelectOptionIdentifier", {
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- SkillGroup: DB.EnumCase<DB.ReferenceIdentifier>;
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- General: DB.EnumCase<DB.ReferenceIdentifier>;
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- Race: DB.EnumCase<DB.ReferenceIdentifier>;
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- Skill: DB.EnumCase<DB.ReferenceIdentifier>;
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- SkillApplication: DB.EnumCase<DB.ReferenceIdentifier>;
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- CloseCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
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- RangedCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
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- Property: DB.EnumCase<DB.ReferenceIdentifier>;
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- Aspect: DB.EnumCase<DB.ReferenceIdentifier>;
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- Disease: DB.EnumCase<DB.ReferenceIdentifier>;
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- Poison: DB.EnumCase<DB.ReferenceIdentifier>;
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- Language: DB.EnumCase<DB.ReferenceIdentifier>;
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- AnimalShape: DB.EnumCase<DB.ReferenceIdentifier>;
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- LiturgicalChant: DB.EnumCase<DB.ReferenceIdentifier>;
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- Ceremony: DB.EnumCase<DB.ReferenceIdentifier>;
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- Spell: DB.EnumCase<DB.ReferenceIdentifier>;
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- Ritual: DB.EnumCase<DB.ReferenceIdentifier>;
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- TradeSecret: DB.EnumCase<DB.ReferenceIdentifier>;
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- ArcaneBardTradition: DB.EnumCase<DB.ReferenceIdentifier>;
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- ArcaneDancerTradition: DB.EnumCase<DB.ReferenceIdentifier>;
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- Element: DB.EnumCase<DB.ReferenceIdentifier>;
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- }, []>>>, false>;
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- translations: DB.MemberDecl<DB.NestedEntityMap<"CommonnessRatedAdvantageDisadvantageTranslation", {
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- options: DB.MemberDecl<DB.String, false>;
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- note: DB.MemberDecl<DB.String, false>;
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- full: DB.MemberDecl<DB.String, false>;
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- }>, false>;
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- }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>, false>;
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- uncommon_disadvantages: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"CommonnessRatedAdvantageDisadvantage", DB.Object<{
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- id: DB.MemberDecl<DB.TypeArgument<DB.Param<"Identifier", DB.Type>>, true>;
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- level: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CommonnessRatedAdvantageDisadvantageLevel", {
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- Constant: DB.EnumCase<DB.Integer>;
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- Range: DB.EnumCase<DB.Object<{
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- min: DB.MemberDecl<DB.Integer, true>;
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- max: DB.MemberDecl<DB.Integer, true>;
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- }>>;
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- }, []>>, false>;
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- options: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"CommonnessSelectOptionIdentifier", {
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- SkillGroup: DB.EnumCase<DB.ReferenceIdentifier>;
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- General: DB.EnumCase<DB.ReferenceIdentifier>;
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- Race: DB.EnumCase<DB.ReferenceIdentifier>;
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- Skill: DB.EnumCase<DB.ReferenceIdentifier>;
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- SkillApplication: DB.EnumCase<DB.ReferenceIdentifier>;
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- CloseCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
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- RangedCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
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- Property: DB.EnumCase<DB.ReferenceIdentifier>;
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- Aspect: DB.EnumCase<DB.ReferenceIdentifier>;
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- Disease: DB.EnumCase<DB.ReferenceIdentifier>;
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- Poison: DB.EnumCase<DB.ReferenceIdentifier>;
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- Language: DB.EnumCase<DB.ReferenceIdentifier>;
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- AnimalShape: DB.EnumCase<DB.ReferenceIdentifier>;
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- LiturgicalChant: DB.EnumCase<DB.ReferenceIdentifier>;
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- Ceremony: DB.EnumCase<DB.ReferenceIdentifier>;
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- Spell: DB.EnumCase<DB.ReferenceIdentifier>;
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- Ritual: DB.EnumCase<DB.ReferenceIdentifier>;
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- TradeSecret: DB.EnumCase<DB.ReferenceIdentifier>;
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- ArcaneBardTradition: DB.EnumCase<DB.ReferenceIdentifier>;
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- ArcaneDancerTradition: DB.EnumCase<DB.ReferenceIdentifier>;
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- Element: DB.EnumCase<DB.ReferenceIdentifier>;
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- }, []>>>, false>;
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- translations: DB.MemberDecl<DB.NestedEntityMap<"CommonnessRatedAdvantageDisadvantageTranslation", {
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- options: DB.MemberDecl<DB.String, false>;
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- note: DB.MemberDecl<DB.String, false>;
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- full: DB.MemberDecl<DB.String, false>;
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- }>, false>;
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- }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>, false>;
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+ common_advantages: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.Enum<"CommonnessRatedAdvantageDisadvantage", {
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+ Single: DB.EnumCase<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"SingleCommonnessRatedAdvantageDisadvantage", DB.Object<{
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+ id: DB.MemberDecl<DB.TypeArgument<DB.Param<"Identifier", DB.Type>>, true>;
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+ level: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CommonnessRatedAdvantageDisadvantageLevel", {
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+ Constant: DB.EnumCase<DB.Integer>;
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+ Range: DB.EnumCase<DB.Object<{
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+ min: DB.MemberDecl<DB.Integer, true>;
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+ max: DB.MemberDecl<DB.Integer, true>;
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+ }>>;
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+ }, []>>, false>;
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+ options: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"CommonnessSelectOptionIdentifier", {
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+ SkillGroup: DB.EnumCase<DB.ReferenceIdentifier>;
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+ General: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Race: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Skill: DB.EnumCase<DB.ReferenceIdentifier>;
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+ SkillApplication: DB.EnumCase<DB.ReferenceIdentifier>;
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+ CloseCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
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+ RangedCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Property: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Aspect: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Disease: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Poison: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Language: DB.EnumCase<DB.ReferenceIdentifier>;
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+ AnimalShape: DB.EnumCase<DB.ReferenceIdentifier>;
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+ LiturgicalChant: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Ceremony: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Spell: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Ritual: DB.EnumCase<DB.ReferenceIdentifier>;
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+ TradeSecret: DB.EnumCase<DB.ReferenceIdentifier>;
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+ ArcaneBardTradition: DB.EnumCase<DB.ReferenceIdentifier>;
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+ ArcaneDancerTradition: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Element: DB.EnumCase<DB.ReferenceIdentifier>;
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+ }, []>>>, false>;
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+ translations: DB.MemberDecl<DB.NestedEntityMap<"SingleCommonnessRatedAdvantageDisadvantageTranslation", {
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+ options: DB.MemberDecl<DB.String, false>;
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+ note: DB.MemberDecl<DB.String, false>;
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+ full: DB.MemberDecl<DB.String, false>;
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+ }>, false>;
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+ }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>;
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+ Group: DB.EnumCase<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"CommonnessRatedAdvantageDisadvantageGroup", DB.Object<{
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+ list: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"SingleCommonnessRatedAdvantageDisadvantageInGroup", DB.Object<{
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+ id: DB.MemberDecl<DB.TypeArgument<DB.Param<"Identifier", DB.Type>>, true>;
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+ level: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CommonnessRatedAdvantageDisadvantageLevel", {
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+ Constant: DB.EnumCase<DB.Integer>;
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+ Range: DB.EnumCase<DB.Object<{
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+ min: DB.MemberDecl<DB.Integer, true>;
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+ max: DB.MemberDecl<DB.Integer, true>;
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+ }>>;
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+ }, []>>, false>;
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+ options: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"CommonnessSelectOptionIdentifier", {
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+ SkillGroup: DB.EnumCase<DB.ReferenceIdentifier>;
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+ General: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Race: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Skill: DB.EnumCase<DB.ReferenceIdentifier>;
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+ SkillApplication: DB.EnumCase<DB.ReferenceIdentifier>;
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+ CloseCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
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+ RangedCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Property: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Aspect: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Disease: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Poison: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Language: DB.EnumCase<DB.ReferenceIdentifier>;
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+ AnimalShape: DB.EnumCase<DB.ReferenceIdentifier>;
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+ LiturgicalChant: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Ceremony: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Spell: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Ritual: DB.EnumCase<DB.ReferenceIdentifier>;
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+ TradeSecret: DB.EnumCase<DB.ReferenceIdentifier>;
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+ ArcaneBardTradition: DB.EnumCase<DB.ReferenceIdentifier>;
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+ ArcaneDancerTradition: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Element: DB.EnumCase<DB.ReferenceIdentifier>;
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+ }, []>>>, false>;
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+ }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>, true>;
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+ translations: DB.MemberDecl<DB.NestedEntityMap<"CommonnessRatedAdvantageDisadvantageGroupTranslation", {
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+ text: DB.MemberDecl<DB.String, true>;
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+ }>, true>;
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+ }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>;
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+ }, [Identifier: DB.Param<"Identifier", DB.Type>]>>>, false>;
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+ common_disadvantages: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.Enum<"CommonnessRatedAdvantageDisadvantage", {
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+ Single: DB.EnumCase<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"SingleCommonnessRatedAdvantageDisadvantage", DB.Object<{
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+ id: DB.MemberDecl<DB.TypeArgument<DB.Param<"Identifier", DB.Type>>, true>;
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+ level: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CommonnessRatedAdvantageDisadvantageLevel", {
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+ Constant: DB.EnumCase<DB.Integer>;
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+ Range: DB.EnumCase<DB.Object<{
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+ min: DB.MemberDecl<DB.Integer, true>;
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+ max: DB.MemberDecl<DB.Integer, true>;
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+ }>>;
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+ }, []>>, false>;
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+ options: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"CommonnessSelectOptionIdentifier", {
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+ SkillGroup: DB.EnumCase<DB.ReferenceIdentifier>;
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+ General: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Race: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Skill: DB.EnumCase<DB.ReferenceIdentifier>;
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+ SkillApplication: DB.EnumCase<DB.ReferenceIdentifier>;
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+ CloseCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
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+ RangedCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Property: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Aspect: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Disease: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Poison: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Language: DB.EnumCase<DB.ReferenceIdentifier>;
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+ AnimalShape: DB.EnumCase<DB.ReferenceIdentifier>;
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+ LiturgicalChant: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Ceremony: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Spell: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Ritual: DB.EnumCase<DB.ReferenceIdentifier>;
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+ TradeSecret: DB.EnumCase<DB.ReferenceIdentifier>;
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+ ArcaneBardTradition: DB.EnumCase<DB.ReferenceIdentifier>;
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+ ArcaneDancerTradition: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Element: DB.EnumCase<DB.ReferenceIdentifier>;
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+ }, []>>>, false>;
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+ translations: DB.MemberDecl<DB.NestedEntityMap<"SingleCommonnessRatedAdvantageDisadvantageTranslation", {
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+ options: DB.MemberDecl<DB.String, false>;
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+ note: DB.MemberDecl<DB.String, false>;
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+ full: DB.MemberDecl<DB.String, false>;
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+ }>, false>;
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+ }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>;
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+ Group: DB.EnumCase<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"CommonnessRatedAdvantageDisadvantageGroup", DB.Object<{
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+ list: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"SingleCommonnessRatedAdvantageDisadvantageInGroup", DB.Object<{
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+ id: DB.MemberDecl<DB.TypeArgument<DB.Param<"Identifier", DB.Type>>, true>;
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+ level: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CommonnessRatedAdvantageDisadvantageLevel", {
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+ Constant: DB.EnumCase<DB.Integer>;
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+ Range: DB.EnumCase<DB.Object<{
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+ min: DB.MemberDecl<DB.Integer, true>;
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+ max: DB.MemberDecl<DB.Integer, true>;
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+ }>>;
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+ }, []>>, false>;
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+ options: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"CommonnessSelectOptionIdentifier", {
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+ SkillGroup: DB.EnumCase<DB.ReferenceIdentifier>;
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+ General: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Race: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Skill: DB.EnumCase<DB.ReferenceIdentifier>;
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+ SkillApplication: DB.EnumCase<DB.ReferenceIdentifier>;
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+ CloseCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
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+ RangedCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Property: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Aspect: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Disease: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Poison: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Language: DB.EnumCase<DB.ReferenceIdentifier>;
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+ AnimalShape: DB.EnumCase<DB.ReferenceIdentifier>;
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+ LiturgicalChant: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Ceremony: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Spell: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Ritual: DB.EnumCase<DB.ReferenceIdentifier>;
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+ TradeSecret: DB.EnumCase<DB.ReferenceIdentifier>;
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+ ArcaneBardTradition: DB.EnumCase<DB.ReferenceIdentifier>;
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+ ArcaneDancerTradition: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Element: DB.EnumCase<DB.ReferenceIdentifier>;
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+ }, []>>>, false>;
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+ }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>, true>;
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+ translations: DB.MemberDecl<DB.NestedEntityMap<"CommonnessRatedAdvantageDisadvantageGroupTranslation", {
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+ text: DB.MemberDecl<DB.String, true>;
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+ }>, true>;
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+ }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>;
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+ }, [Identifier: DB.Param<"Identifier", DB.Type>]>>>, false>;
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+ uncommon_advantages: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.Enum<"CommonnessRatedAdvantageDisadvantage", {
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+ Single: DB.EnumCase<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"SingleCommonnessRatedAdvantageDisadvantage", DB.Object<{
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+ id: DB.MemberDecl<DB.TypeArgument<DB.Param<"Identifier", DB.Type>>, true>;
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+ level: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CommonnessRatedAdvantageDisadvantageLevel", {
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+ Constant: DB.EnumCase<DB.Integer>;
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+ Range: DB.EnumCase<DB.Object<{
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+ min: DB.MemberDecl<DB.Integer, true>;
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+ max: DB.MemberDecl<DB.Integer, true>;
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+ }>>;
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+ }, []>>, false>;
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+ options: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"CommonnessSelectOptionIdentifier", {
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+ SkillGroup: DB.EnumCase<DB.ReferenceIdentifier>;
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+ General: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Race: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Skill: DB.EnumCase<DB.ReferenceIdentifier>;
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+ SkillApplication: DB.EnumCase<DB.ReferenceIdentifier>;
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+ CloseCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
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+ RangedCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Property: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Aspect: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Disease: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Poison: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Language: DB.EnumCase<DB.ReferenceIdentifier>;
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+ AnimalShape: DB.EnumCase<DB.ReferenceIdentifier>;
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+ LiturgicalChant: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Ceremony: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Spell: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Ritual: DB.EnumCase<DB.ReferenceIdentifier>;
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+ TradeSecret: DB.EnumCase<DB.ReferenceIdentifier>;
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+ ArcaneBardTradition: DB.EnumCase<DB.ReferenceIdentifier>;
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+ ArcaneDancerTradition: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Element: DB.EnumCase<DB.ReferenceIdentifier>;
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+ }, []>>>, false>;
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+ translations: DB.MemberDecl<DB.NestedEntityMap<"SingleCommonnessRatedAdvantageDisadvantageTranslation", {
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+ options: DB.MemberDecl<DB.String, false>;
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+ note: DB.MemberDecl<DB.String, false>;
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+ full: DB.MemberDecl<DB.String, false>;
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+ }>, false>;
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+ }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>;
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+ Group: DB.EnumCase<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"CommonnessRatedAdvantageDisadvantageGroup", DB.Object<{
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+ list: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"SingleCommonnessRatedAdvantageDisadvantageInGroup", DB.Object<{
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+ id: DB.MemberDecl<DB.TypeArgument<DB.Param<"Identifier", DB.Type>>, true>;
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+ level: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CommonnessRatedAdvantageDisadvantageLevel", {
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+ Constant: DB.EnumCase<DB.Integer>;
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+ Range: DB.EnumCase<DB.Object<{
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+ min: DB.MemberDecl<DB.Integer, true>;
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+ max: DB.MemberDecl<DB.Integer, true>;
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+ }>>;
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+ }, []>>, false>;
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+ options: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"CommonnessSelectOptionIdentifier", {
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+ SkillGroup: DB.EnumCase<DB.ReferenceIdentifier>;
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+ General: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Race: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Skill: DB.EnumCase<DB.ReferenceIdentifier>;
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+ SkillApplication: DB.EnumCase<DB.ReferenceIdentifier>;
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+ CloseCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
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+ RangedCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
357
+ Property: DB.EnumCase<DB.ReferenceIdentifier>;
358
+ Aspect: DB.EnumCase<DB.ReferenceIdentifier>;
359
+ Disease: DB.EnumCase<DB.ReferenceIdentifier>;
360
+ Poison: DB.EnumCase<DB.ReferenceIdentifier>;
361
+ Language: DB.EnumCase<DB.ReferenceIdentifier>;
362
+ AnimalShape: DB.EnumCase<DB.ReferenceIdentifier>;
363
+ LiturgicalChant: DB.EnumCase<DB.ReferenceIdentifier>;
364
+ Ceremony: DB.EnumCase<DB.ReferenceIdentifier>;
365
+ Spell: DB.EnumCase<DB.ReferenceIdentifier>;
366
+ Ritual: DB.EnumCase<DB.ReferenceIdentifier>;
367
+ TradeSecret: DB.EnumCase<DB.ReferenceIdentifier>;
368
+ ArcaneBardTradition: DB.EnumCase<DB.ReferenceIdentifier>;
369
+ ArcaneDancerTradition: DB.EnumCase<DB.ReferenceIdentifier>;
370
+ Element: DB.EnumCase<DB.ReferenceIdentifier>;
371
+ }, []>>>, false>;
372
+ }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>, true>;
373
+ translations: DB.MemberDecl<DB.NestedEntityMap<"CommonnessRatedAdvantageDisadvantageGroupTranslation", {
374
+ text: DB.MemberDecl<DB.String, true>;
375
+ }>, true>;
376
+ }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>;
377
+ }, [Identifier: DB.Param<"Identifier", DB.Type>]>>>, false>;
378
+ uncommon_disadvantages: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.Enum<"CommonnessRatedAdvantageDisadvantage", {
379
+ Single: DB.EnumCase<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"SingleCommonnessRatedAdvantageDisadvantage", DB.Object<{
380
+ id: DB.MemberDecl<DB.TypeArgument<DB.Param<"Identifier", DB.Type>>, true>;
381
+ level: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CommonnessRatedAdvantageDisadvantageLevel", {
382
+ Constant: DB.EnumCase<DB.Integer>;
383
+ Range: DB.EnumCase<DB.Object<{
384
+ min: DB.MemberDecl<DB.Integer, true>;
385
+ max: DB.MemberDecl<DB.Integer, true>;
386
+ }>>;
387
+ }, []>>, false>;
388
+ options: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"CommonnessSelectOptionIdentifier", {
389
+ SkillGroup: DB.EnumCase<DB.ReferenceIdentifier>;
390
+ General: DB.EnumCase<DB.ReferenceIdentifier>;
391
+ Race: DB.EnumCase<DB.ReferenceIdentifier>;
392
+ Skill: DB.EnumCase<DB.ReferenceIdentifier>;
393
+ SkillApplication: DB.EnumCase<DB.ReferenceIdentifier>;
394
+ CloseCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
395
+ RangedCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
396
+ Property: DB.EnumCase<DB.ReferenceIdentifier>;
397
+ Aspect: DB.EnumCase<DB.ReferenceIdentifier>;
398
+ Disease: DB.EnumCase<DB.ReferenceIdentifier>;
399
+ Poison: DB.EnumCase<DB.ReferenceIdentifier>;
400
+ Language: DB.EnumCase<DB.ReferenceIdentifier>;
401
+ AnimalShape: DB.EnumCase<DB.ReferenceIdentifier>;
402
+ LiturgicalChant: DB.EnumCase<DB.ReferenceIdentifier>;
403
+ Ceremony: DB.EnumCase<DB.ReferenceIdentifier>;
404
+ Spell: DB.EnumCase<DB.ReferenceIdentifier>;
405
+ Ritual: DB.EnumCase<DB.ReferenceIdentifier>;
406
+ TradeSecret: DB.EnumCase<DB.ReferenceIdentifier>;
407
+ ArcaneBardTradition: DB.EnumCase<DB.ReferenceIdentifier>;
408
+ ArcaneDancerTradition: DB.EnumCase<DB.ReferenceIdentifier>;
409
+ Element: DB.EnumCase<DB.ReferenceIdentifier>;
410
+ }, []>>>, false>;
411
+ translations: DB.MemberDecl<DB.NestedEntityMap<"SingleCommonnessRatedAdvantageDisadvantageTranslation", {
412
+ options: DB.MemberDecl<DB.String, false>;
413
+ note: DB.MemberDecl<DB.String, false>;
414
+ full: DB.MemberDecl<DB.String, false>;
415
+ }>, false>;
416
+ }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>;
417
+ Group: DB.EnumCase<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"CommonnessRatedAdvantageDisadvantageGroup", DB.Object<{
418
+ list: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"SingleCommonnessRatedAdvantageDisadvantageInGroup", DB.Object<{
419
+ id: DB.MemberDecl<DB.TypeArgument<DB.Param<"Identifier", DB.Type>>, true>;
420
+ level: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CommonnessRatedAdvantageDisadvantageLevel", {
421
+ Constant: DB.EnumCase<DB.Integer>;
422
+ Range: DB.EnumCase<DB.Object<{
423
+ min: DB.MemberDecl<DB.Integer, true>;
424
+ max: DB.MemberDecl<DB.Integer, true>;
425
+ }>>;
426
+ }, []>>, false>;
427
+ options: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"CommonnessSelectOptionIdentifier", {
428
+ SkillGroup: DB.EnumCase<DB.ReferenceIdentifier>;
429
+ General: DB.EnumCase<DB.ReferenceIdentifier>;
430
+ Race: DB.EnumCase<DB.ReferenceIdentifier>;
431
+ Skill: DB.EnumCase<DB.ReferenceIdentifier>;
432
+ SkillApplication: DB.EnumCase<DB.ReferenceIdentifier>;
433
+ CloseCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
434
+ RangedCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
435
+ Property: DB.EnumCase<DB.ReferenceIdentifier>;
436
+ Aspect: DB.EnumCase<DB.ReferenceIdentifier>;
437
+ Disease: DB.EnumCase<DB.ReferenceIdentifier>;
438
+ Poison: DB.EnumCase<DB.ReferenceIdentifier>;
439
+ Language: DB.EnumCase<DB.ReferenceIdentifier>;
440
+ AnimalShape: DB.EnumCase<DB.ReferenceIdentifier>;
441
+ LiturgicalChant: DB.EnumCase<DB.ReferenceIdentifier>;
442
+ Ceremony: DB.EnumCase<DB.ReferenceIdentifier>;
443
+ Spell: DB.EnumCase<DB.ReferenceIdentifier>;
444
+ Ritual: DB.EnumCase<DB.ReferenceIdentifier>;
445
+ TradeSecret: DB.EnumCase<DB.ReferenceIdentifier>;
446
+ ArcaneBardTradition: DB.EnumCase<DB.ReferenceIdentifier>;
447
+ ArcaneDancerTradition: DB.EnumCase<DB.ReferenceIdentifier>;
448
+ Element: DB.EnumCase<DB.ReferenceIdentifier>;
449
+ }, []>>>, false>;
450
+ }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>, true>;
451
+ translations: DB.MemberDecl<DB.NestedEntityMap<"CommonnessRatedAdvantageDisadvantageGroupTranslation", {
452
+ text: DB.MemberDecl<DB.String, true>;
453
+ }>, true>;
454
+ }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>;
455
+ }, [Identifier: DB.Param<"Identifier", DB.Type>]>>>, false>;
296
456
  hair_color: DB.MemberDecl<DB.Array<DB.ReferenceIdentifier>, true>;
297
457
  eye_color: DB.MemberDecl<DB.Array<DB.ReferenceIdentifier>, true>;
298
458
  height: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"RandomHeightGeneration", DB.Object<{
@@ -483,158 +643,318 @@ export declare const RaceVariant: DB.Entity<"RaceVariant", {
483
643
  Element: DB.EnumCase<DB.ReferenceIdentifier>;
484
644
  }, []>>>, false>;
485
645
  }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>, false>;
486
- common_advantages: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"CommonnessRatedAdvantageDisadvantage", DB.Object<{
487
- id: DB.MemberDecl<DB.TypeArgument<DB.Param<"Identifier", DB.Type>>, true>;
488
- level: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CommonnessRatedAdvantageDisadvantageLevel", {
489
- Constant: DB.EnumCase<DB.Integer>;
490
- Range: DB.EnumCase<DB.Object<{
491
- min: DB.MemberDecl<DB.Integer, true>;
492
- max: DB.MemberDecl<DB.Integer, true>;
493
- }>>;
494
- }, []>>, false>;
495
- options: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"CommonnessSelectOptionIdentifier", {
496
- SkillGroup: DB.EnumCase<DB.ReferenceIdentifier>;
497
- General: DB.EnumCase<DB.ReferenceIdentifier>;
498
- Race: DB.EnumCase<DB.ReferenceIdentifier>;
499
- Skill: DB.EnumCase<DB.ReferenceIdentifier>;
500
- SkillApplication: DB.EnumCase<DB.ReferenceIdentifier>;
501
- CloseCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
502
- RangedCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
503
- Property: DB.EnumCase<DB.ReferenceIdentifier>;
504
- Aspect: DB.EnumCase<DB.ReferenceIdentifier>;
505
- Disease: DB.EnumCase<DB.ReferenceIdentifier>;
506
- Poison: DB.EnumCase<DB.ReferenceIdentifier>;
507
- Language: DB.EnumCase<DB.ReferenceIdentifier>;
508
- AnimalShape: DB.EnumCase<DB.ReferenceIdentifier>;
509
- LiturgicalChant: DB.EnumCase<DB.ReferenceIdentifier>;
510
- Ceremony: DB.EnumCase<DB.ReferenceIdentifier>;
511
- Spell: DB.EnumCase<DB.ReferenceIdentifier>;
512
- Ritual: DB.EnumCase<DB.ReferenceIdentifier>;
513
- TradeSecret: DB.EnumCase<DB.ReferenceIdentifier>;
514
- ArcaneBardTradition: DB.EnumCase<DB.ReferenceIdentifier>;
515
- ArcaneDancerTradition: DB.EnumCase<DB.ReferenceIdentifier>;
516
- Element: DB.EnumCase<DB.ReferenceIdentifier>;
517
- }, []>>>, false>;
518
- translations: DB.MemberDecl<DB.NestedEntityMap<"CommonnessRatedAdvantageDisadvantageTranslation", {
519
- options: DB.MemberDecl<DB.String, false>;
520
- note: DB.MemberDecl<DB.String, false>;
521
- full: DB.MemberDecl<DB.String, false>;
522
- }>, false>;
523
- }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>, false>;
524
- common_disadvantages: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"CommonnessRatedAdvantageDisadvantage", DB.Object<{
525
- id: DB.MemberDecl<DB.TypeArgument<DB.Param<"Identifier", DB.Type>>, true>;
526
- level: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CommonnessRatedAdvantageDisadvantageLevel", {
527
- Constant: DB.EnumCase<DB.Integer>;
528
- Range: DB.EnumCase<DB.Object<{
529
- min: DB.MemberDecl<DB.Integer, true>;
530
- max: DB.MemberDecl<DB.Integer, true>;
531
- }>>;
532
- }, []>>, false>;
533
- options: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"CommonnessSelectOptionIdentifier", {
534
- SkillGroup: DB.EnumCase<DB.ReferenceIdentifier>;
535
- General: DB.EnumCase<DB.ReferenceIdentifier>;
536
- Race: DB.EnumCase<DB.ReferenceIdentifier>;
537
- Skill: DB.EnumCase<DB.ReferenceIdentifier>;
538
- SkillApplication: DB.EnumCase<DB.ReferenceIdentifier>;
539
- CloseCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
540
- RangedCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
541
- Property: DB.EnumCase<DB.ReferenceIdentifier>;
542
- Aspect: DB.EnumCase<DB.ReferenceIdentifier>;
543
- Disease: DB.EnumCase<DB.ReferenceIdentifier>;
544
- Poison: DB.EnumCase<DB.ReferenceIdentifier>;
545
- Language: DB.EnumCase<DB.ReferenceIdentifier>;
546
- AnimalShape: DB.EnumCase<DB.ReferenceIdentifier>;
547
- LiturgicalChant: DB.EnumCase<DB.ReferenceIdentifier>;
548
- Ceremony: DB.EnumCase<DB.ReferenceIdentifier>;
549
- Spell: DB.EnumCase<DB.ReferenceIdentifier>;
550
- Ritual: DB.EnumCase<DB.ReferenceIdentifier>;
551
- TradeSecret: DB.EnumCase<DB.ReferenceIdentifier>;
552
- ArcaneBardTradition: DB.EnumCase<DB.ReferenceIdentifier>;
553
- ArcaneDancerTradition: DB.EnumCase<DB.ReferenceIdentifier>;
554
- Element: DB.EnumCase<DB.ReferenceIdentifier>;
555
- }, []>>>, false>;
556
- translations: DB.MemberDecl<DB.NestedEntityMap<"CommonnessRatedAdvantageDisadvantageTranslation", {
557
- options: DB.MemberDecl<DB.String, false>;
558
- note: DB.MemberDecl<DB.String, false>;
559
- full: DB.MemberDecl<DB.String, false>;
560
- }>, false>;
561
- }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>, false>;
562
- uncommon_advantages: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"CommonnessRatedAdvantageDisadvantage", DB.Object<{
563
- id: DB.MemberDecl<DB.TypeArgument<DB.Param<"Identifier", DB.Type>>, true>;
564
- level: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CommonnessRatedAdvantageDisadvantageLevel", {
565
- Constant: DB.EnumCase<DB.Integer>;
566
- Range: DB.EnumCase<DB.Object<{
567
- min: DB.MemberDecl<DB.Integer, true>;
568
- max: DB.MemberDecl<DB.Integer, true>;
569
- }>>;
570
- }, []>>, false>;
571
- options: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"CommonnessSelectOptionIdentifier", {
572
- SkillGroup: DB.EnumCase<DB.ReferenceIdentifier>;
573
- General: DB.EnumCase<DB.ReferenceIdentifier>;
574
- Race: DB.EnumCase<DB.ReferenceIdentifier>;
575
- Skill: DB.EnumCase<DB.ReferenceIdentifier>;
576
- SkillApplication: DB.EnumCase<DB.ReferenceIdentifier>;
577
- CloseCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
578
- RangedCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
579
- Property: DB.EnumCase<DB.ReferenceIdentifier>;
580
- Aspect: DB.EnumCase<DB.ReferenceIdentifier>;
581
- Disease: DB.EnumCase<DB.ReferenceIdentifier>;
582
- Poison: DB.EnumCase<DB.ReferenceIdentifier>;
583
- Language: DB.EnumCase<DB.ReferenceIdentifier>;
584
- AnimalShape: DB.EnumCase<DB.ReferenceIdentifier>;
585
- LiturgicalChant: DB.EnumCase<DB.ReferenceIdentifier>;
586
- Ceremony: DB.EnumCase<DB.ReferenceIdentifier>;
587
- Spell: DB.EnumCase<DB.ReferenceIdentifier>;
588
- Ritual: DB.EnumCase<DB.ReferenceIdentifier>;
589
- TradeSecret: DB.EnumCase<DB.ReferenceIdentifier>;
590
- ArcaneBardTradition: DB.EnumCase<DB.ReferenceIdentifier>;
591
- ArcaneDancerTradition: DB.EnumCase<DB.ReferenceIdentifier>;
592
- Element: DB.EnumCase<DB.ReferenceIdentifier>;
593
- }, []>>>, false>;
594
- translations: DB.MemberDecl<DB.NestedEntityMap<"CommonnessRatedAdvantageDisadvantageTranslation", {
595
- options: DB.MemberDecl<DB.String, false>;
596
- note: DB.MemberDecl<DB.String, false>;
597
- full: DB.MemberDecl<DB.String, false>;
598
- }>, false>;
599
- }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>, false>;
600
- uncommon_disadvantages: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"CommonnessRatedAdvantageDisadvantage", DB.Object<{
601
- id: DB.MemberDecl<DB.TypeArgument<DB.Param<"Identifier", DB.Type>>, true>;
602
- level: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CommonnessRatedAdvantageDisadvantageLevel", {
603
- Constant: DB.EnumCase<DB.Integer>;
604
- Range: DB.EnumCase<DB.Object<{
605
- min: DB.MemberDecl<DB.Integer, true>;
606
- max: DB.MemberDecl<DB.Integer, true>;
607
- }>>;
608
- }, []>>, false>;
609
- options: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"CommonnessSelectOptionIdentifier", {
610
- SkillGroup: DB.EnumCase<DB.ReferenceIdentifier>;
611
- General: DB.EnumCase<DB.ReferenceIdentifier>;
612
- Race: DB.EnumCase<DB.ReferenceIdentifier>;
613
- Skill: DB.EnumCase<DB.ReferenceIdentifier>;
614
- SkillApplication: DB.EnumCase<DB.ReferenceIdentifier>;
615
- CloseCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
616
- RangedCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
617
- Property: DB.EnumCase<DB.ReferenceIdentifier>;
618
- Aspect: DB.EnumCase<DB.ReferenceIdentifier>;
619
- Disease: DB.EnumCase<DB.ReferenceIdentifier>;
620
- Poison: DB.EnumCase<DB.ReferenceIdentifier>;
621
- Language: DB.EnumCase<DB.ReferenceIdentifier>;
622
- AnimalShape: DB.EnumCase<DB.ReferenceIdentifier>;
623
- LiturgicalChant: DB.EnumCase<DB.ReferenceIdentifier>;
624
- Ceremony: DB.EnumCase<DB.ReferenceIdentifier>;
625
- Spell: DB.EnumCase<DB.ReferenceIdentifier>;
626
- Ritual: DB.EnumCase<DB.ReferenceIdentifier>;
627
- TradeSecret: DB.EnumCase<DB.ReferenceIdentifier>;
628
- ArcaneBardTradition: DB.EnumCase<DB.ReferenceIdentifier>;
629
- ArcaneDancerTradition: DB.EnumCase<DB.ReferenceIdentifier>;
630
- Element: DB.EnumCase<DB.ReferenceIdentifier>;
631
- }, []>>>, false>;
632
- translations: DB.MemberDecl<DB.NestedEntityMap<"CommonnessRatedAdvantageDisadvantageTranslation", {
633
- options: DB.MemberDecl<DB.String, false>;
634
- note: DB.MemberDecl<DB.String, false>;
635
- full: DB.MemberDecl<DB.String, false>;
636
- }>, false>;
637
- }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>, false>;
646
+ common_advantages: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.Enum<"CommonnessRatedAdvantageDisadvantage", {
647
+ Single: DB.EnumCase<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"SingleCommonnessRatedAdvantageDisadvantage", DB.Object<{
648
+ id: DB.MemberDecl<DB.TypeArgument<DB.Param<"Identifier", DB.Type>>, true>;
649
+ level: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CommonnessRatedAdvantageDisadvantageLevel", {
650
+ Constant: DB.EnumCase<DB.Integer>;
651
+ Range: DB.EnumCase<DB.Object<{
652
+ min: DB.MemberDecl<DB.Integer, true>;
653
+ max: DB.MemberDecl<DB.Integer, true>;
654
+ }>>;
655
+ }, []>>, false>;
656
+ options: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"CommonnessSelectOptionIdentifier", {
657
+ SkillGroup: DB.EnumCase<DB.ReferenceIdentifier>;
658
+ General: DB.EnumCase<DB.ReferenceIdentifier>;
659
+ Race: DB.EnumCase<DB.ReferenceIdentifier>;
660
+ Skill: DB.EnumCase<DB.ReferenceIdentifier>;
661
+ SkillApplication: DB.EnumCase<DB.ReferenceIdentifier>;
662
+ CloseCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
663
+ RangedCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
664
+ Property: DB.EnumCase<DB.ReferenceIdentifier>;
665
+ Aspect: DB.EnumCase<DB.ReferenceIdentifier>;
666
+ Disease: DB.EnumCase<DB.ReferenceIdentifier>;
667
+ Poison: DB.EnumCase<DB.ReferenceIdentifier>;
668
+ Language: DB.EnumCase<DB.ReferenceIdentifier>;
669
+ AnimalShape: DB.EnumCase<DB.ReferenceIdentifier>;
670
+ LiturgicalChant: DB.EnumCase<DB.ReferenceIdentifier>;
671
+ Ceremony: DB.EnumCase<DB.ReferenceIdentifier>;
672
+ Spell: DB.EnumCase<DB.ReferenceIdentifier>;
673
+ Ritual: DB.EnumCase<DB.ReferenceIdentifier>;
674
+ TradeSecret: DB.EnumCase<DB.ReferenceIdentifier>;
675
+ ArcaneBardTradition: DB.EnumCase<DB.ReferenceIdentifier>;
676
+ ArcaneDancerTradition: DB.EnumCase<DB.ReferenceIdentifier>;
677
+ Element: DB.EnumCase<DB.ReferenceIdentifier>;
678
+ }, []>>>, false>;
679
+ translations: DB.MemberDecl<DB.NestedEntityMap<"SingleCommonnessRatedAdvantageDisadvantageTranslation", {
680
+ options: DB.MemberDecl<DB.String, false>;
681
+ note: DB.MemberDecl<DB.String, false>;
682
+ full: DB.MemberDecl<DB.String, false>;
683
+ }>, false>;
684
+ }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>;
685
+ Group: DB.EnumCase<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"CommonnessRatedAdvantageDisadvantageGroup", DB.Object<{
686
+ list: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"SingleCommonnessRatedAdvantageDisadvantageInGroup", DB.Object<{
687
+ id: DB.MemberDecl<DB.TypeArgument<DB.Param<"Identifier", DB.Type>>, true>;
688
+ level: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CommonnessRatedAdvantageDisadvantageLevel", {
689
+ Constant: DB.EnumCase<DB.Integer>;
690
+ Range: DB.EnumCase<DB.Object<{
691
+ min: DB.MemberDecl<DB.Integer, true>;
692
+ max: DB.MemberDecl<DB.Integer, true>;
693
+ }>>;
694
+ }, []>>, false>;
695
+ options: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"CommonnessSelectOptionIdentifier", {
696
+ SkillGroup: DB.EnumCase<DB.ReferenceIdentifier>;
697
+ General: DB.EnumCase<DB.ReferenceIdentifier>;
698
+ Race: DB.EnumCase<DB.ReferenceIdentifier>;
699
+ Skill: DB.EnumCase<DB.ReferenceIdentifier>;
700
+ SkillApplication: DB.EnumCase<DB.ReferenceIdentifier>;
701
+ CloseCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
702
+ RangedCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
703
+ Property: DB.EnumCase<DB.ReferenceIdentifier>;
704
+ Aspect: DB.EnumCase<DB.ReferenceIdentifier>;
705
+ Disease: DB.EnumCase<DB.ReferenceIdentifier>;
706
+ Poison: DB.EnumCase<DB.ReferenceIdentifier>;
707
+ Language: DB.EnumCase<DB.ReferenceIdentifier>;
708
+ AnimalShape: DB.EnumCase<DB.ReferenceIdentifier>;
709
+ LiturgicalChant: DB.EnumCase<DB.ReferenceIdentifier>;
710
+ Ceremony: DB.EnumCase<DB.ReferenceIdentifier>;
711
+ Spell: DB.EnumCase<DB.ReferenceIdentifier>;
712
+ Ritual: DB.EnumCase<DB.ReferenceIdentifier>;
713
+ TradeSecret: DB.EnumCase<DB.ReferenceIdentifier>;
714
+ ArcaneBardTradition: DB.EnumCase<DB.ReferenceIdentifier>;
715
+ ArcaneDancerTradition: DB.EnumCase<DB.ReferenceIdentifier>;
716
+ Element: DB.EnumCase<DB.ReferenceIdentifier>;
717
+ }, []>>>, false>;
718
+ }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>, true>;
719
+ translations: DB.MemberDecl<DB.NestedEntityMap<"CommonnessRatedAdvantageDisadvantageGroupTranslation", {
720
+ text: DB.MemberDecl<DB.String, true>;
721
+ }>, true>;
722
+ }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>;
723
+ }, [Identifier: DB.Param<"Identifier", DB.Type>]>>>, false>;
724
+ common_disadvantages: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.Enum<"CommonnessRatedAdvantageDisadvantage", {
725
+ Single: DB.EnumCase<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"SingleCommonnessRatedAdvantageDisadvantage", DB.Object<{
726
+ id: DB.MemberDecl<DB.TypeArgument<DB.Param<"Identifier", DB.Type>>, true>;
727
+ level: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CommonnessRatedAdvantageDisadvantageLevel", {
728
+ Constant: DB.EnumCase<DB.Integer>;
729
+ Range: DB.EnumCase<DB.Object<{
730
+ min: DB.MemberDecl<DB.Integer, true>;
731
+ max: DB.MemberDecl<DB.Integer, true>;
732
+ }>>;
733
+ }, []>>, false>;
734
+ options: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"CommonnessSelectOptionIdentifier", {
735
+ SkillGroup: DB.EnumCase<DB.ReferenceIdentifier>;
736
+ General: DB.EnumCase<DB.ReferenceIdentifier>;
737
+ Race: DB.EnumCase<DB.ReferenceIdentifier>;
738
+ Skill: DB.EnumCase<DB.ReferenceIdentifier>;
739
+ SkillApplication: DB.EnumCase<DB.ReferenceIdentifier>;
740
+ CloseCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
741
+ RangedCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
742
+ Property: DB.EnumCase<DB.ReferenceIdentifier>;
743
+ Aspect: DB.EnumCase<DB.ReferenceIdentifier>;
744
+ Disease: DB.EnumCase<DB.ReferenceIdentifier>;
745
+ Poison: DB.EnumCase<DB.ReferenceIdentifier>;
746
+ Language: DB.EnumCase<DB.ReferenceIdentifier>;
747
+ AnimalShape: DB.EnumCase<DB.ReferenceIdentifier>;
748
+ LiturgicalChant: DB.EnumCase<DB.ReferenceIdentifier>;
749
+ Ceremony: DB.EnumCase<DB.ReferenceIdentifier>;
750
+ Spell: DB.EnumCase<DB.ReferenceIdentifier>;
751
+ Ritual: DB.EnumCase<DB.ReferenceIdentifier>;
752
+ TradeSecret: DB.EnumCase<DB.ReferenceIdentifier>;
753
+ ArcaneBardTradition: DB.EnumCase<DB.ReferenceIdentifier>;
754
+ ArcaneDancerTradition: DB.EnumCase<DB.ReferenceIdentifier>;
755
+ Element: DB.EnumCase<DB.ReferenceIdentifier>;
756
+ }, []>>>, false>;
757
+ translations: DB.MemberDecl<DB.NestedEntityMap<"SingleCommonnessRatedAdvantageDisadvantageTranslation", {
758
+ options: DB.MemberDecl<DB.String, false>;
759
+ note: DB.MemberDecl<DB.String, false>;
760
+ full: DB.MemberDecl<DB.String, false>;
761
+ }>, false>;
762
+ }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>;
763
+ Group: DB.EnumCase<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"CommonnessRatedAdvantageDisadvantageGroup", DB.Object<{
764
+ list: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"SingleCommonnessRatedAdvantageDisadvantageInGroup", DB.Object<{
765
+ id: DB.MemberDecl<DB.TypeArgument<DB.Param<"Identifier", DB.Type>>, true>;
766
+ level: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CommonnessRatedAdvantageDisadvantageLevel", {
767
+ Constant: DB.EnumCase<DB.Integer>;
768
+ Range: DB.EnumCase<DB.Object<{
769
+ min: DB.MemberDecl<DB.Integer, true>;
770
+ max: DB.MemberDecl<DB.Integer, true>;
771
+ }>>;
772
+ }, []>>, false>;
773
+ options: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"CommonnessSelectOptionIdentifier", {
774
+ SkillGroup: DB.EnumCase<DB.ReferenceIdentifier>;
775
+ General: DB.EnumCase<DB.ReferenceIdentifier>;
776
+ Race: DB.EnumCase<DB.ReferenceIdentifier>;
777
+ Skill: DB.EnumCase<DB.ReferenceIdentifier>;
778
+ SkillApplication: DB.EnumCase<DB.ReferenceIdentifier>;
779
+ CloseCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
780
+ RangedCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
781
+ Property: DB.EnumCase<DB.ReferenceIdentifier>;
782
+ Aspect: DB.EnumCase<DB.ReferenceIdentifier>;
783
+ Disease: DB.EnumCase<DB.ReferenceIdentifier>;
784
+ Poison: DB.EnumCase<DB.ReferenceIdentifier>;
785
+ Language: DB.EnumCase<DB.ReferenceIdentifier>;
786
+ AnimalShape: DB.EnumCase<DB.ReferenceIdentifier>;
787
+ LiturgicalChant: DB.EnumCase<DB.ReferenceIdentifier>;
788
+ Ceremony: DB.EnumCase<DB.ReferenceIdentifier>;
789
+ Spell: DB.EnumCase<DB.ReferenceIdentifier>;
790
+ Ritual: DB.EnumCase<DB.ReferenceIdentifier>;
791
+ TradeSecret: DB.EnumCase<DB.ReferenceIdentifier>;
792
+ ArcaneBardTradition: DB.EnumCase<DB.ReferenceIdentifier>;
793
+ ArcaneDancerTradition: DB.EnumCase<DB.ReferenceIdentifier>;
794
+ Element: DB.EnumCase<DB.ReferenceIdentifier>;
795
+ }, []>>>, false>;
796
+ }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>, true>;
797
+ translations: DB.MemberDecl<DB.NestedEntityMap<"CommonnessRatedAdvantageDisadvantageGroupTranslation", {
798
+ text: DB.MemberDecl<DB.String, true>;
799
+ }>, true>;
800
+ }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>;
801
+ }, [Identifier: DB.Param<"Identifier", DB.Type>]>>>, false>;
802
+ uncommon_advantages: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.Enum<"CommonnessRatedAdvantageDisadvantage", {
803
+ Single: DB.EnumCase<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"SingleCommonnessRatedAdvantageDisadvantage", DB.Object<{
804
+ id: DB.MemberDecl<DB.TypeArgument<DB.Param<"Identifier", DB.Type>>, true>;
805
+ level: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CommonnessRatedAdvantageDisadvantageLevel", {
806
+ Constant: DB.EnumCase<DB.Integer>;
807
+ Range: DB.EnumCase<DB.Object<{
808
+ min: DB.MemberDecl<DB.Integer, true>;
809
+ max: DB.MemberDecl<DB.Integer, true>;
810
+ }>>;
811
+ }, []>>, false>;
812
+ options: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"CommonnessSelectOptionIdentifier", {
813
+ SkillGroup: DB.EnumCase<DB.ReferenceIdentifier>;
814
+ General: DB.EnumCase<DB.ReferenceIdentifier>;
815
+ Race: DB.EnumCase<DB.ReferenceIdentifier>;
816
+ Skill: DB.EnumCase<DB.ReferenceIdentifier>;
817
+ SkillApplication: DB.EnumCase<DB.ReferenceIdentifier>;
818
+ CloseCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
819
+ RangedCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
820
+ Property: DB.EnumCase<DB.ReferenceIdentifier>;
821
+ Aspect: DB.EnumCase<DB.ReferenceIdentifier>;
822
+ Disease: DB.EnumCase<DB.ReferenceIdentifier>;
823
+ Poison: DB.EnumCase<DB.ReferenceIdentifier>;
824
+ Language: DB.EnumCase<DB.ReferenceIdentifier>;
825
+ AnimalShape: DB.EnumCase<DB.ReferenceIdentifier>;
826
+ LiturgicalChant: DB.EnumCase<DB.ReferenceIdentifier>;
827
+ Ceremony: DB.EnumCase<DB.ReferenceIdentifier>;
828
+ Spell: DB.EnumCase<DB.ReferenceIdentifier>;
829
+ Ritual: DB.EnumCase<DB.ReferenceIdentifier>;
830
+ TradeSecret: DB.EnumCase<DB.ReferenceIdentifier>;
831
+ ArcaneBardTradition: DB.EnumCase<DB.ReferenceIdentifier>;
832
+ ArcaneDancerTradition: DB.EnumCase<DB.ReferenceIdentifier>;
833
+ Element: DB.EnumCase<DB.ReferenceIdentifier>;
834
+ }, []>>>, false>;
835
+ translations: DB.MemberDecl<DB.NestedEntityMap<"SingleCommonnessRatedAdvantageDisadvantageTranslation", {
836
+ options: DB.MemberDecl<DB.String, false>;
837
+ note: DB.MemberDecl<DB.String, false>;
838
+ full: DB.MemberDecl<DB.String, false>;
839
+ }>, false>;
840
+ }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>;
841
+ Group: DB.EnumCase<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"CommonnessRatedAdvantageDisadvantageGroup", DB.Object<{
842
+ list: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"SingleCommonnessRatedAdvantageDisadvantageInGroup", DB.Object<{
843
+ id: DB.MemberDecl<DB.TypeArgument<DB.Param<"Identifier", DB.Type>>, true>;
844
+ level: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CommonnessRatedAdvantageDisadvantageLevel", {
845
+ Constant: DB.EnumCase<DB.Integer>;
846
+ Range: DB.EnumCase<DB.Object<{
847
+ min: DB.MemberDecl<DB.Integer, true>;
848
+ max: DB.MemberDecl<DB.Integer, true>;
849
+ }>>;
850
+ }, []>>, false>;
851
+ options: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"CommonnessSelectOptionIdentifier", {
852
+ SkillGroup: DB.EnumCase<DB.ReferenceIdentifier>;
853
+ General: DB.EnumCase<DB.ReferenceIdentifier>;
854
+ Race: DB.EnumCase<DB.ReferenceIdentifier>;
855
+ Skill: DB.EnumCase<DB.ReferenceIdentifier>;
856
+ SkillApplication: DB.EnumCase<DB.ReferenceIdentifier>;
857
+ CloseCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
858
+ RangedCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
859
+ Property: DB.EnumCase<DB.ReferenceIdentifier>;
860
+ Aspect: DB.EnumCase<DB.ReferenceIdentifier>;
861
+ Disease: DB.EnumCase<DB.ReferenceIdentifier>;
862
+ Poison: DB.EnumCase<DB.ReferenceIdentifier>;
863
+ Language: DB.EnumCase<DB.ReferenceIdentifier>;
864
+ AnimalShape: DB.EnumCase<DB.ReferenceIdentifier>;
865
+ LiturgicalChant: DB.EnumCase<DB.ReferenceIdentifier>;
866
+ Ceremony: DB.EnumCase<DB.ReferenceIdentifier>;
867
+ Spell: DB.EnumCase<DB.ReferenceIdentifier>;
868
+ Ritual: DB.EnumCase<DB.ReferenceIdentifier>;
869
+ TradeSecret: DB.EnumCase<DB.ReferenceIdentifier>;
870
+ ArcaneBardTradition: DB.EnumCase<DB.ReferenceIdentifier>;
871
+ ArcaneDancerTradition: DB.EnumCase<DB.ReferenceIdentifier>;
872
+ Element: DB.EnumCase<DB.ReferenceIdentifier>;
873
+ }, []>>>, false>;
874
+ }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>, true>;
875
+ translations: DB.MemberDecl<DB.NestedEntityMap<"CommonnessRatedAdvantageDisadvantageGroupTranslation", {
876
+ text: DB.MemberDecl<DB.String, true>;
877
+ }>, true>;
878
+ }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>;
879
+ }, [Identifier: DB.Param<"Identifier", DB.Type>]>>>, false>;
880
+ uncommon_disadvantages: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.Enum<"CommonnessRatedAdvantageDisadvantage", {
881
+ Single: DB.EnumCase<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"SingleCommonnessRatedAdvantageDisadvantage", DB.Object<{
882
+ id: DB.MemberDecl<DB.TypeArgument<DB.Param<"Identifier", DB.Type>>, true>;
883
+ level: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CommonnessRatedAdvantageDisadvantageLevel", {
884
+ Constant: DB.EnumCase<DB.Integer>;
885
+ Range: DB.EnumCase<DB.Object<{
886
+ min: DB.MemberDecl<DB.Integer, true>;
887
+ max: DB.MemberDecl<DB.Integer, true>;
888
+ }>>;
889
+ }, []>>, false>;
890
+ options: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"CommonnessSelectOptionIdentifier", {
891
+ SkillGroup: DB.EnumCase<DB.ReferenceIdentifier>;
892
+ General: DB.EnumCase<DB.ReferenceIdentifier>;
893
+ Race: DB.EnumCase<DB.ReferenceIdentifier>;
894
+ Skill: DB.EnumCase<DB.ReferenceIdentifier>;
895
+ SkillApplication: DB.EnumCase<DB.ReferenceIdentifier>;
896
+ CloseCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
897
+ RangedCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
898
+ Property: DB.EnumCase<DB.ReferenceIdentifier>;
899
+ Aspect: DB.EnumCase<DB.ReferenceIdentifier>;
900
+ Disease: DB.EnumCase<DB.ReferenceIdentifier>;
901
+ Poison: DB.EnumCase<DB.ReferenceIdentifier>;
902
+ Language: DB.EnumCase<DB.ReferenceIdentifier>;
903
+ AnimalShape: DB.EnumCase<DB.ReferenceIdentifier>;
904
+ LiturgicalChant: DB.EnumCase<DB.ReferenceIdentifier>;
905
+ Ceremony: DB.EnumCase<DB.ReferenceIdentifier>;
906
+ Spell: DB.EnumCase<DB.ReferenceIdentifier>;
907
+ Ritual: DB.EnumCase<DB.ReferenceIdentifier>;
908
+ TradeSecret: DB.EnumCase<DB.ReferenceIdentifier>;
909
+ ArcaneBardTradition: DB.EnumCase<DB.ReferenceIdentifier>;
910
+ ArcaneDancerTradition: DB.EnumCase<DB.ReferenceIdentifier>;
911
+ Element: DB.EnumCase<DB.ReferenceIdentifier>;
912
+ }, []>>>, false>;
913
+ translations: DB.MemberDecl<DB.NestedEntityMap<"SingleCommonnessRatedAdvantageDisadvantageTranslation", {
914
+ options: DB.MemberDecl<DB.String, false>;
915
+ note: DB.MemberDecl<DB.String, false>;
916
+ full: DB.MemberDecl<DB.String, false>;
917
+ }>, false>;
918
+ }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>;
919
+ Group: DB.EnumCase<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"CommonnessRatedAdvantageDisadvantageGroup", DB.Object<{
920
+ list: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"SingleCommonnessRatedAdvantageDisadvantageInGroup", DB.Object<{
921
+ id: DB.MemberDecl<DB.TypeArgument<DB.Param<"Identifier", DB.Type>>, true>;
922
+ level: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CommonnessRatedAdvantageDisadvantageLevel", {
923
+ Constant: DB.EnumCase<DB.Integer>;
924
+ Range: DB.EnumCase<DB.Object<{
925
+ min: DB.MemberDecl<DB.Integer, true>;
926
+ max: DB.MemberDecl<DB.Integer, true>;
927
+ }>>;
928
+ }, []>>, false>;
929
+ options: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"CommonnessSelectOptionIdentifier", {
930
+ SkillGroup: DB.EnumCase<DB.ReferenceIdentifier>;
931
+ General: DB.EnumCase<DB.ReferenceIdentifier>;
932
+ Race: DB.EnumCase<DB.ReferenceIdentifier>;
933
+ Skill: DB.EnumCase<DB.ReferenceIdentifier>;
934
+ SkillApplication: DB.EnumCase<DB.ReferenceIdentifier>;
935
+ CloseCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
936
+ RangedCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
937
+ Property: DB.EnumCase<DB.ReferenceIdentifier>;
938
+ Aspect: DB.EnumCase<DB.ReferenceIdentifier>;
939
+ Disease: DB.EnumCase<DB.ReferenceIdentifier>;
940
+ Poison: DB.EnumCase<DB.ReferenceIdentifier>;
941
+ Language: DB.EnumCase<DB.ReferenceIdentifier>;
942
+ AnimalShape: DB.EnumCase<DB.ReferenceIdentifier>;
943
+ LiturgicalChant: DB.EnumCase<DB.ReferenceIdentifier>;
944
+ Ceremony: DB.EnumCase<DB.ReferenceIdentifier>;
945
+ Spell: DB.EnumCase<DB.ReferenceIdentifier>;
946
+ Ritual: DB.EnumCase<DB.ReferenceIdentifier>;
947
+ TradeSecret: DB.EnumCase<DB.ReferenceIdentifier>;
948
+ ArcaneBardTradition: DB.EnumCase<DB.ReferenceIdentifier>;
949
+ ArcaneDancerTradition: DB.EnumCase<DB.ReferenceIdentifier>;
950
+ Element: DB.EnumCase<DB.ReferenceIdentifier>;
951
+ }, []>>>, false>;
952
+ }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>, true>;
953
+ translations: DB.MemberDecl<DB.NestedEntityMap<"CommonnessRatedAdvantageDisadvantageGroupTranslation", {
954
+ text: DB.MemberDecl<DB.String, true>;
955
+ }>, true>;
956
+ }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>;
957
+ }, [Identifier: DB.Param<"Identifier", DB.Type>]>>>, false>;
638
958
  hair_color: DB.MemberDecl<DB.Array<DB.ReferenceIdentifier>, true>;
639
959
  eye_color: DB.MemberDecl<DB.Array<DB.ReferenceIdentifier>, true>;
640
960
  height: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"RandomHeightGeneration", DB.Object<{