@optolith/database-schema 0.100.0 → 0.102.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +28 -0
- package/gen/types.d.ts +147 -12
- package/lib/types/Culture.d.ts +312 -152
- package/lib/types/Locale.d.ts +16 -1
- package/lib/types/Locale.js +13 -0
- package/lib/types/Profession.d.ts +675 -355
- package/lib/types/Race.d.ts +624 -304
- package/lib/types/_ActivatableCombat.d.ts +2 -2
- package/lib/types/_ActivatableCombat.js +5 -5
- package/lib/types/_CommonnessRatedAdvantageDisadvantage.d.ts +80 -2
- package/lib/types/_CommonnessRatedAdvantageDisadvantage.js +58 -3
- package/lib/types/equipment/item/ItemComponent.d.ts +14 -2
- package/lib/types/equipment/item/ItemComponent.js +49 -15
- package/lib/types/prerequisites/PrerequisiteGroups.d.ts +19 -0
- package/lib/types/prerequisites/PrerequisiteGroups.js +1 -0
- package/lib/types/specialAbility/AdvancedCombatSpecialAbility.d.ts +2 -2
- package/lib/types/specialAbility/BrawlingSpecialAbility.d.ts +2 -2
- package/lib/types/specialAbility/CombatSpecialAbility.d.ts +2 -2
- package/lib/types/specialAbility/CombatStyleSpecialAbility.d.ts +2 -2
- package/lib/types/specialAbility/CommandSpecialAbility.d.ts +2 -2
- package/package.json +2 -2
package/CHANGELOG.md
CHANGED
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@@ -2,6 +2,34 @@
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All notable changes to this project will be documented in this file. See [commit-and-tag-version](https://github.com/absolute-version/commit-and-tag-version) for commit guidelines.
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## [0.102.0](https://github.com/Optolith/database-schema/compare/v0.101.0...v0.102.0) (2026-10-15)
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### ⚠ BREAKING CHANGES
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* more features and translations for item components
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### Features
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* more features and translations for item components ([84b3b3c](https://github.com/Optolith/database-schema/commit/84b3b3c99acd093c1cead0a4d993fe4c92259815))
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## [0.101.0](https://github.com/Optolith/database-schema/compare/v0.100.0...v0.101.0) (2026-10-14)
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### ⚠ BREAKING CHANGES
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* add rule prerequisite to professions
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* grouped commonness-rated entries
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* improve advanced special abilities and item components for rendering
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### Features
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* add rule prerequisite to professions ([9e2f929](https://github.com/Optolith/database-schema/commit/9e2f929f8bff22478200ba7dfcff76c5a26a0b89)), closes [#206](https://github.com/Optolith/database-schema/issues/206)
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* grouped commonness-rated entries ([29fe163](https://github.com/Optolith/database-schema/commit/29fe16309babd830c1215dcb6afa50635bc9c98d)), closes [#207](https://github.com/Optolith/database-schema/issues/207)
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* improve advanced special abilities and item components for rendering ([d3a96f1](https://github.com/Optolith/database-schema/commit/d3a96f17971f78fd72ee008bc36d74f14087a8a7))
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### Bug Fixes
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* item component can have a weight ([ebd8fce](https://github.com/Optolith/database-schema/commit/ebd8fce3697fc471c5bd7ae1634f5137ef2ae2db))
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## [0.100.0](https://github.com/Optolith/database-schema/compare/v0.99.0...v0.100.0) (2026-10-14)
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### ⚠ BREAKING CHANGES
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package/gen/types.d.ts
CHANGED
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@@ -298,6 +298,7 @@ export type EnumMap = {
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CombatTechniquesSelectOptionCategoryCategory: CombatTechniquesSelectOptionCategoryCategory
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CombatUse: CombatUse
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CommonCantripNote: CommonCantripNote
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CommonnessRatedAdvantageDisadvantage: CommonnessRatedAdvantageDisadvantage<unknown>
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CommonnessRatedAdvantageDisadvantageLevel: CommonnessRatedAdvantageDisadvantageLevel
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CommonnessSelectOptionIdentifier: CommonnessSelectOptionIdentifier
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CommonnessWeight: CommonnessWeight
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ApplicableArmor: ApplicableArmor
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ApplicableCloseCombatTechniquesRestrictions: ApplicableCloseCombatTechniquesRestrictions
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ApplicableCombatTechniquesNegativeCombatTechniquesRestriction: ApplicableCombatTechniquesNegativeCombatTechniquesRestriction<unknown>
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ApplicableMeleeCombatTechnique: ApplicableMeleeCombatTechnique
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ApplicableMeleeWeapons: ApplicableMeleeWeapons
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ApplicableRangedCombatTechnique: ApplicableRangedCombatTechnique
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ApplicableRangedCombatTechniquesRestrictions: ApplicableRangedCombatTechniquesRestrictions
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ApplicableRangedWeapons: ApplicableRangedWeapons
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ApplicableSpecificCombatTechniquesRestrictions: ApplicableSpecificCombatTechniquesRestrictions
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CommonName: CommonName
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CommonNameGroup: CommonNameGroup
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CommonNames: CommonNames
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-
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CommonnessRatedAdvantageDisadvantageGroup: CommonnessRatedAdvantageDisadvantageGroup<unknown>
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CommonnessRatedSkill: CommonnessRatedSkill
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CommonProfessionConstraints: CommonProfessionConstraints<unknown>
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ComplexComplexity: ComplexComplexity
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InvaluableCost: InvaluableCost
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ItemComponentBaseItemModifications: ItemComponentBaseItemModifications
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ItemComponentCostByCombatTechnique: ItemComponentCostByCombatTechnique
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ItemComponentCostByCombatTechniqueTranslation: ItemComponentCostByCombatTechniqueTranslation
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ItemComponentRules: ItemComponentRules
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JesterTrickCastingTime: JesterTrickCastingTime
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JesterTrickCost: JesterTrickCost
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ShamanisticBlessedTradition: ShamanisticBlessedTradition
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Since: Since
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SingleBannzeichenCost: SingleBannzeichenCost
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SingleCommonnessRatedAdvantageDisadvantage: SingleCommonnessRatedAdvantageDisadvantage<unknown>
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SingleCommonnessRatedAdvantageDisadvantageInGroup: SingleCommonnessRatedAdvantageDisadvantageInGroup<unknown>
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SingleDerivedCharacteristicSkillCheckPenalty: SingleDerivedCharacteristicSkillCheckPenalty
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SingleMagicalRuneCost: SingleMagicalRuneCost
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SinglePenalty: SinglePenalty
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"the SR for {$skill} combined must add up to at least {$minRating}": string & { __params: { "skill": string; "minRating": string } }
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".input {$minRating :number} {{{$count} on at least SR {$minRating}: {$list}}}": string & { __params: { "minRating": number; "count": string; "list": string } }
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".input {$count :number} .input {$minRating :number} {{{$count} arcane works with the property {$property} at SR {$minRating} or higher}}": string & { __params: { "count": number; "minRating": number; "property": string } }
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".input {$count :number} {{at least {$count} arcane works with properties for {$specialAbility}}}": string & { __params: { "count": number; "specialAbility": string } }
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".input {$count :number} .input {$minRating :number} {{{$count} liturgical chants and ceremonies with the aspect {$aspect} at SR {$minRating} or higher}}": string & { __params: { "count": number; "minRating": number; "aspect": string } }
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".input {$count :number} {{{$count} of the following skills}}": string & { __params: { "count": number } }
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".input {$count :number} {{{$count} combat techniques}}": string & { __params: { "count": number } }
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"Small Shield": string
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"{$value} structure points": string & { __params: { "value": string } }
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"additional {$value} AT for main weapon": string & { __params: { "value": string } }
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"Price": string
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"all armor": string
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"all metal armor": string
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"all weapons with metal blades or tips": string
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"all weapons with a metal surface": string
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"all weapons with a handle that can be wrapped with leather": string
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"only models with a reload time of at least {$timeSpan}": string & { __params: { "timeSpan": string } }
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"{$weapons} that use bullets as ammunition": string & { __params: { "weapons": string } }
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".input {$otherComponentsCount :number} {{{$itemComponent} cannot be combined with item components {$otherComponents}}}": string & { __params: { "otherComponentsCount": number; "itemComponent": string; "otherComponents": string } }
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"all ammunition types": string
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"all arrow and bolt types": string
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"Weapons": string
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"Melee Weapons": string
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"Ranged Weapons": string
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"Pieces of Armor": string
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"Weapon Accessories": string
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"Armor Accessories": string
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"Item Components": string
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"Clothes": string
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"Clothing Packages for Social Status": string
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"Travel Gear and Tools": string
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kind: "Culture"
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Culture: CulturePrerequisite
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}
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kind: "Rule"
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Rule: RulePrerequisite
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}
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kind: "Activatable"
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/**
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* All translations for the entry, identified by IETF language tag (BCP47).
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*/
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translations?: {
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[localeId: string]: SpecificApplicableCombatTechniqueTranslation
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}
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weapons?: Weapon_ID[]
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}
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export interface SpecificApplicableCombatTechniqueTranslation {
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level?: number
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hasOneBluntSide?: boolean
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/**
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* The specific weapons this combat special ability is only applicable to.
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*/
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}
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export interface Weapon {
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rarity?: Rarity
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}
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export type CommonnessRatedAdvantageDisadvantage<Identifier> =
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kind: "Single"
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Single: SingleCommonnessRatedAdvantageDisadvantage<Identifier>
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}
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kind: "Group"
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Group: CommonnessRatedAdvantageDisadvantageGroup<Identifier>
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}
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/**
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* Reference to a commonness-rated advantage or disadvantage. Commonness-rating terms used in the source books are strongly recommended, common, uncommon, suggested and unsuitable.
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*/
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export interface
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export interface SingleCommonnessRatedAdvantageDisadvantage<Identifier> {
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/**
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* The advantage’s or disadvantage’s identifier.
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*/
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*/
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[localeId: string]:
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[localeId: string]: SingleCommonnessRatedAdvantageDisadvantageTranslation
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}
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}
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export interface
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export interface SingleCommonnessRatedAdvantageDisadvantageTranslation {
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/**
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* The options the commonness rating applies to. This can be specified if plain options cannot exactly describe the options as written in the publication.
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*/
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DependingOnActiveInstances: AdventurePointsDependingOnActiveInstances
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}
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/**
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* Reference to a commonness-rated advantage or disadvantage. Commonness-rating terms used in the source books are strongly recommended, common, uncommon, suggested and unsuitable.
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*/
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export interface CommonnessRatedAdvantageDisadvantageGroup<Identifier> {
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list: SingleCommonnessRatedAdvantageDisadvantageInGroup<Identifier>[]
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/**
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* All translations for the entry, identified by IETF language tag (BCP47).
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*/
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translations: {
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[localeId: string]: CommonnessRatedAdvantageDisadvantageGroupTranslation
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}
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}
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export interface CommonnessRatedAdvantageDisadvantageGroupTranslation {
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/**
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* The text replacing all entries in the group.
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text: string
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}
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/**
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* Reference to a commonness-rated advantage or disadvantage. Commonness-rating terms used in the source books are strongly recommended, common, uncommon, suggested and unsuitable.
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*/
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export interface SingleCommonnessRatedAdvantageDisadvantageInGroup<Identifier> {
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/**
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* The advantage’s or disadvantage’s identifier.
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*/
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id: Identifier
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/**
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* The level of a commonness-rated advantage or disadvantage.
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*/
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level?: CommonnessRatedAdvantageDisadvantageLevel
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/**
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* The options the commonness rating applies to.
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*/
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options?: CommonnessSelectOptionIdentifier[]
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}
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export type CommonnessRatedSkill = Skill_ID
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export interface CulturalPackageItem {
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*/
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cost: ItemComponentCost
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/**
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* The weight in kg.
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*/
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weight?: Weight
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/**
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* The items the component can be applied to.
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*/
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@@ -26282,6 +26361,8 @@ export interface ItemComponentCostByCloseCombatTechnique {
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}
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}
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export type ItemComponentCostByCloseCombatTechniqueTranslation = ItemComponentCostByCombatTechniqueTranslation
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export interface ItemComponentCostByRangedCombatTechnique {
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/**
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@@ -26296,6 +26377,15 @@ export interface ItemComponentCostByRangedCombatTechnique {
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}
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}
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export type ItemComponentCostByRangedCombatTechniqueTranslation = ItemComponentCostByCombatTechniqueTranslation
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export interface ItemComponentCostByCombatTechniqueTranslation {
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/**
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* The label for cost, if different from the name of the combat technique.
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*/
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label: string
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}
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/**
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26390
|
* The items the component can be applied to.
|
|
26301
26391
|
*/
|
|
@@ -26326,7 +26416,7 @@ export interface ApplicableMeleeWeapons {
|
|
|
26326
26416
|
/**
|
|
26327
26417
|
* Weapons of combat techniques this component can be applied to.
|
|
26328
26418
|
*/
|
|
26329
|
-
combatTechniques?:
|
|
26419
|
+
combatTechniques?: ApplicableMeleeCombatTechnique[]
|
|
26330
26420
|
|
|
26331
26421
|
/**
|
|
26332
26422
|
* The category of weapons this component can be applied to.
|
|
@@ -26334,6 +26424,27 @@ export interface ApplicableMeleeWeapons {
|
|
|
26334
26424
|
category?: ApplicableMeleeWeaponCategory
|
|
26335
26425
|
}
|
|
26336
26426
|
|
|
26427
|
+
export interface ApplicableMeleeCombatTechnique {
|
|
26428
|
+
/**
|
|
26429
|
+
* The combat technique this component can be applied to.
|
|
26430
|
+
*/
|
|
26431
|
+
combatTechnique: CloseCombatTechnique_ID
|
|
26432
|
+
|
|
26433
|
+
/**
|
|
26434
|
+
* All translations for the entry, identified by IETF language tag (BCP47).
|
|
26435
|
+
*/
|
|
26436
|
+
translations?: {
|
|
26437
|
+
[localeId: string]: ApplicableMeleeCombatTechniqueTranslation
|
|
26438
|
+
}
|
|
26439
|
+
}
|
|
26440
|
+
|
|
26441
|
+
export interface ApplicableMeleeCombatTechniqueTranslation {
|
|
26442
|
+
/**
|
|
26443
|
+
* The name that should be displayed if the name of combat technique should not be used.
|
|
26444
|
+
*/
|
|
26445
|
+
text: string
|
|
26446
|
+
}
|
|
26447
|
+
|
|
26337
26448
|
export type ApplicableMeleeWeaponCategory =
|
|
26338
26449
|
| {
|
|
26339
26450
|
kind: "HasMetalSurface"
|
|
@@ -26341,6 +26452,9 @@ export type ApplicableMeleeWeaponCategory =
|
|
|
26341
26452
|
| {
|
|
26342
26453
|
kind: "HasMetalBladeOrTip"
|
|
26343
26454
|
}
|
|
26455
|
+
| {
|
|
26456
|
+
kind: "HasWrappableHandle"
|
|
26457
|
+
}
|
|
26344
26458
|
|
|
26345
26459
|
export interface ApplicableRangedWeapons {
|
|
26346
26460
|
/**
|
|
@@ -26351,7 +26465,7 @@ export interface ApplicableRangedWeapons {
|
|
|
26351
26465
|
/**
|
|
26352
26466
|
* Weapons of combat techniques this component can be applied to.
|
|
26353
26467
|
*/
|
|
26354
|
-
combatTechniques?:
|
|
26468
|
+
combatTechniques?: ApplicableRangedCombatTechnique[]
|
|
26355
26469
|
|
|
26356
26470
|
/**
|
|
26357
26471
|
* The minimum reload time a crossbow must have for it to be compatible with this component.
|
|
@@ -26364,6 +26478,27 @@ export interface ApplicableRangedWeapons {
|
|
|
26364
26478
|
usesBullets?: boolean
|
|
26365
26479
|
}
|
|
26366
26480
|
|
|
26481
|
+
export interface ApplicableRangedCombatTechnique {
|
|
26482
|
+
/**
|
|
26483
|
+
* The combat technique this component can be applied to.
|
|
26484
|
+
*/
|
|
26485
|
+
combatTechnique: RangedCombatTechnique_ID
|
|
26486
|
+
|
|
26487
|
+
/**
|
|
26488
|
+
* All translations for the entry, identified by IETF language tag (BCP47).
|
|
26489
|
+
*/
|
|
26490
|
+
translations?: {
|
|
26491
|
+
[localeId: string]: ApplicableRangedCombatTechniqueTranslation
|
|
26492
|
+
}
|
|
26493
|
+
}
|
|
26494
|
+
|
|
26495
|
+
export interface ApplicableRangedCombatTechniqueTranslation {
|
|
26496
|
+
/**
|
|
26497
|
+
* The name that should be displayed if the name of combat technique should not be used.
|
|
26498
|
+
*/
|
|
26499
|
+
text: string
|
|
26500
|
+
}
|
|
26501
|
+
|
|
26367
26502
|
export interface ApplicableAmmunition {
|
|
26368
26503
|
/**
|
|
26369
26504
|
* Specific ammunition this component can be applied to.
|