@optolith/database-schema 0.100.0 → 0.102.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -45,158 +45,318 @@ export declare const Culture: DB.Entity<"Culture", {
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  }>, [Constraint: DB.Param<"Constraint", DB.Type>]>>, false>;
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  }>, []>>>;
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  }, []>>, true>;
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- common_advantages: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"CommonnessRatedAdvantageDisadvantage", DB.Object<{
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- id: DB.MemberDecl<DB.TypeArgument<DB.Param<"Identifier", DB.Type>>, true>;
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- level: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CommonnessRatedAdvantageDisadvantageLevel", {
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- Constant: DB.EnumCase<DB.Integer>;
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- Range: DB.EnumCase<DB.Object<{
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- min: DB.MemberDecl<DB.Integer, true>;
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- max: DB.MemberDecl<DB.Integer, true>;
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- }>>;
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- }, []>>, false>;
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- options: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"CommonnessSelectOptionIdentifier", {
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- SkillGroup: DB.EnumCase<DB.ReferenceIdentifier>;
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- General: DB.EnumCase<DB.ReferenceIdentifier>;
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- Race: DB.EnumCase<DB.ReferenceIdentifier>;
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- Skill: DB.EnumCase<DB.ReferenceIdentifier>;
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- SkillApplication: DB.EnumCase<DB.ReferenceIdentifier>;
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- CloseCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
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- RangedCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
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- Property: DB.EnumCase<DB.ReferenceIdentifier>;
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- Aspect: DB.EnumCase<DB.ReferenceIdentifier>;
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- Disease: DB.EnumCase<DB.ReferenceIdentifier>;
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- Poison: DB.EnumCase<DB.ReferenceIdentifier>;
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- Language: DB.EnumCase<DB.ReferenceIdentifier>;
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- AnimalShape: DB.EnumCase<DB.ReferenceIdentifier>;
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- LiturgicalChant: DB.EnumCase<DB.ReferenceIdentifier>;
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- Ceremony: DB.EnumCase<DB.ReferenceIdentifier>;
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- Spell: DB.EnumCase<DB.ReferenceIdentifier>;
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- Ritual: DB.EnumCase<DB.ReferenceIdentifier>;
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- TradeSecret: DB.EnumCase<DB.ReferenceIdentifier>;
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- ArcaneBardTradition: DB.EnumCase<DB.ReferenceIdentifier>;
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- ArcaneDancerTradition: DB.EnumCase<DB.ReferenceIdentifier>;
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- Element: DB.EnumCase<DB.ReferenceIdentifier>;
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- }, []>>>, false>;
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- translations: DB.MemberDecl<DB.NestedEntityMap<"CommonnessRatedAdvantageDisadvantageTranslation", {
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- options: DB.MemberDecl<DB.String, false>;
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- note: DB.MemberDecl<DB.String, false>;
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- full: DB.MemberDecl<DB.String, false>;
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- }>, false>;
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- }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>, false>;
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- common_disadvantages: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"CommonnessRatedAdvantageDisadvantage", DB.Object<{
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- id: DB.MemberDecl<DB.TypeArgument<DB.Param<"Identifier", DB.Type>>, true>;
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- level: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CommonnessRatedAdvantageDisadvantageLevel", {
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- Constant: DB.EnumCase<DB.Integer>;
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- Range: DB.EnumCase<DB.Object<{
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- min: DB.MemberDecl<DB.Integer, true>;
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- max: DB.MemberDecl<DB.Integer, true>;
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- }>>;
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- }, []>>, false>;
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- options: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"CommonnessSelectOptionIdentifier", {
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- SkillGroup: DB.EnumCase<DB.ReferenceIdentifier>;
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- General: DB.EnumCase<DB.ReferenceIdentifier>;
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- Race: DB.EnumCase<DB.ReferenceIdentifier>;
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- Skill: DB.EnumCase<DB.ReferenceIdentifier>;
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- SkillApplication: DB.EnumCase<DB.ReferenceIdentifier>;
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- CloseCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
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- RangedCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
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- Property: DB.EnumCase<DB.ReferenceIdentifier>;
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- Aspect: DB.EnumCase<DB.ReferenceIdentifier>;
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- Disease: DB.EnumCase<DB.ReferenceIdentifier>;
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- Poison: DB.EnumCase<DB.ReferenceIdentifier>;
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- Language: DB.EnumCase<DB.ReferenceIdentifier>;
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- AnimalShape: DB.EnumCase<DB.ReferenceIdentifier>;
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- LiturgicalChant: DB.EnumCase<DB.ReferenceIdentifier>;
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- Ceremony: DB.EnumCase<DB.ReferenceIdentifier>;
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- Spell: DB.EnumCase<DB.ReferenceIdentifier>;
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- Ritual: DB.EnumCase<DB.ReferenceIdentifier>;
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- TradeSecret: DB.EnumCase<DB.ReferenceIdentifier>;
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- ArcaneBardTradition: DB.EnumCase<DB.ReferenceIdentifier>;
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- ArcaneDancerTradition: DB.EnumCase<DB.ReferenceIdentifier>;
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- Element: DB.EnumCase<DB.ReferenceIdentifier>;
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- }, []>>>, false>;
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- translations: DB.MemberDecl<DB.NestedEntityMap<"CommonnessRatedAdvantageDisadvantageTranslation", {
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- options: DB.MemberDecl<DB.String, false>;
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- note: DB.MemberDecl<DB.String, false>;
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- full: DB.MemberDecl<DB.String, false>;
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- }>, false>;
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- }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>, false>;
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- uncommon_advantages: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"CommonnessRatedAdvantageDisadvantage", DB.Object<{
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- id: DB.MemberDecl<DB.TypeArgument<DB.Param<"Identifier", DB.Type>>, true>;
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- level: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CommonnessRatedAdvantageDisadvantageLevel", {
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- Constant: DB.EnumCase<DB.Integer>;
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- Range: DB.EnumCase<DB.Object<{
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- min: DB.MemberDecl<DB.Integer, true>;
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- max: DB.MemberDecl<DB.Integer, true>;
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- }>>;
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- }, []>>, false>;
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- options: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"CommonnessSelectOptionIdentifier", {
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- SkillGroup: DB.EnumCase<DB.ReferenceIdentifier>;
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- General: DB.EnumCase<DB.ReferenceIdentifier>;
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- Race: DB.EnumCase<DB.ReferenceIdentifier>;
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- Skill: DB.EnumCase<DB.ReferenceIdentifier>;
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- SkillApplication: DB.EnumCase<DB.ReferenceIdentifier>;
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- CloseCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
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- RangedCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
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- Property: DB.EnumCase<DB.ReferenceIdentifier>;
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- Aspect: DB.EnumCase<DB.ReferenceIdentifier>;
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- Disease: DB.EnumCase<DB.ReferenceIdentifier>;
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- Poison: DB.EnumCase<DB.ReferenceIdentifier>;
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- Language: DB.EnumCase<DB.ReferenceIdentifier>;
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- AnimalShape: DB.EnumCase<DB.ReferenceIdentifier>;
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- LiturgicalChant: DB.EnumCase<DB.ReferenceIdentifier>;
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- Ceremony: DB.EnumCase<DB.ReferenceIdentifier>;
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- Spell: DB.EnumCase<DB.ReferenceIdentifier>;
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- Ritual: DB.EnumCase<DB.ReferenceIdentifier>;
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- TradeSecret: DB.EnumCase<DB.ReferenceIdentifier>;
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- ArcaneBardTradition: DB.EnumCase<DB.ReferenceIdentifier>;
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- ArcaneDancerTradition: DB.EnumCase<DB.ReferenceIdentifier>;
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- Element: DB.EnumCase<DB.ReferenceIdentifier>;
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- }, []>>>, false>;
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- translations: DB.MemberDecl<DB.NestedEntityMap<"CommonnessRatedAdvantageDisadvantageTranslation", {
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- options: DB.MemberDecl<DB.String, false>;
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- note: DB.MemberDecl<DB.String, false>;
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- full: DB.MemberDecl<DB.String, false>;
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- }>, false>;
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- }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>, false>;
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- uncommon_disadvantages: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"CommonnessRatedAdvantageDisadvantage", DB.Object<{
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- id: DB.MemberDecl<DB.TypeArgument<DB.Param<"Identifier", DB.Type>>, true>;
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- level: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CommonnessRatedAdvantageDisadvantageLevel", {
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- Constant: DB.EnumCase<DB.Integer>;
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- Range: DB.EnumCase<DB.Object<{
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- min: DB.MemberDecl<DB.Integer, true>;
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- max: DB.MemberDecl<DB.Integer, true>;
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- }>>;
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- }, []>>, false>;
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- options: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"CommonnessSelectOptionIdentifier", {
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- SkillGroup: DB.EnumCase<DB.ReferenceIdentifier>;
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- General: DB.EnumCase<DB.ReferenceIdentifier>;
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- Race: DB.EnumCase<DB.ReferenceIdentifier>;
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- Skill: DB.EnumCase<DB.ReferenceIdentifier>;
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- SkillApplication: DB.EnumCase<DB.ReferenceIdentifier>;
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- CloseCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
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- RangedCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
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- Property: DB.EnumCase<DB.ReferenceIdentifier>;
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- Aspect: DB.EnumCase<DB.ReferenceIdentifier>;
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- Disease: DB.EnumCase<DB.ReferenceIdentifier>;
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- Poison: DB.EnumCase<DB.ReferenceIdentifier>;
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- Language: DB.EnumCase<DB.ReferenceIdentifier>;
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- AnimalShape: DB.EnumCase<DB.ReferenceIdentifier>;
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- LiturgicalChant: DB.EnumCase<DB.ReferenceIdentifier>;
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- Ceremony: DB.EnumCase<DB.ReferenceIdentifier>;
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- Spell: DB.EnumCase<DB.ReferenceIdentifier>;
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- Ritual: DB.EnumCase<DB.ReferenceIdentifier>;
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- TradeSecret: DB.EnumCase<DB.ReferenceIdentifier>;
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- ArcaneBardTradition: DB.EnumCase<DB.ReferenceIdentifier>;
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- ArcaneDancerTradition: DB.EnumCase<DB.ReferenceIdentifier>;
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- Element: DB.EnumCase<DB.ReferenceIdentifier>;
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- }, []>>>, false>;
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- translations: DB.MemberDecl<DB.NestedEntityMap<"CommonnessRatedAdvantageDisadvantageTranslation", {
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- options: DB.MemberDecl<DB.String, false>;
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- note: DB.MemberDecl<DB.String, false>;
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- full: DB.MemberDecl<DB.String, false>;
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- }>, false>;
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- }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>, false>;
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+ common_advantages: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.Enum<"CommonnessRatedAdvantageDisadvantage", {
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+ Single: DB.EnumCase<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"SingleCommonnessRatedAdvantageDisadvantage", DB.Object<{
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+ id: DB.MemberDecl<DB.TypeArgument<DB.Param<"Identifier", DB.Type>>, true>;
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+ level: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CommonnessRatedAdvantageDisadvantageLevel", {
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+ Constant: DB.EnumCase<DB.Integer>;
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+ Range: DB.EnumCase<DB.Object<{
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+ min: DB.MemberDecl<DB.Integer, true>;
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+ max: DB.MemberDecl<DB.Integer, true>;
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+ }>>;
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+ }, []>>, false>;
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+ options: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"CommonnessSelectOptionIdentifier", {
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+ SkillGroup: DB.EnumCase<DB.ReferenceIdentifier>;
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+ General: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Race: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Skill: DB.EnumCase<DB.ReferenceIdentifier>;
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+ SkillApplication: DB.EnumCase<DB.ReferenceIdentifier>;
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+ CloseCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
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+ RangedCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Property: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Aspect: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Disease: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Poison: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Language: DB.EnumCase<DB.ReferenceIdentifier>;
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+ AnimalShape: DB.EnumCase<DB.ReferenceIdentifier>;
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+ LiturgicalChant: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Ceremony: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Spell: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Ritual: DB.EnumCase<DB.ReferenceIdentifier>;
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+ TradeSecret: DB.EnumCase<DB.ReferenceIdentifier>;
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+ ArcaneBardTradition: DB.EnumCase<DB.ReferenceIdentifier>;
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+ ArcaneDancerTradition: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Element: DB.EnumCase<DB.ReferenceIdentifier>;
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+ }, []>>>, false>;
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+ translations: DB.MemberDecl<DB.NestedEntityMap<"SingleCommonnessRatedAdvantageDisadvantageTranslation", {
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+ options: DB.MemberDecl<DB.String, false>;
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+ note: DB.MemberDecl<DB.String, false>;
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+ full: DB.MemberDecl<DB.String, false>;
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+ }>, false>;
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+ }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>;
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+ Group: DB.EnumCase<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"CommonnessRatedAdvantageDisadvantageGroup", DB.Object<{
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+ list: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"SingleCommonnessRatedAdvantageDisadvantageInGroup", DB.Object<{
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+ id: DB.MemberDecl<DB.TypeArgument<DB.Param<"Identifier", DB.Type>>, true>;
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+ level: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CommonnessRatedAdvantageDisadvantageLevel", {
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+ Constant: DB.EnumCase<DB.Integer>;
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+ Range: DB.EnumCase<DB.Object<{
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+ min: DB.MemberDecl<DB.Integer, true>;
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+ max: DB.MemberDecl<DB.Integer, true>;
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+ }>>;
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+ }, []>>, false>;
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+ options: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"CommonnessSelectOptionIdentifier", {
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+ SkillGroup: DB.EnumCase<DB.ReferenceIdentifier>;
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+ General: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Race: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Skill: DB.EnumCase<DB.ReferenceIdentifier>;
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+ SkillApplication: DB.EnumCase<DB.ReferenceIdentifier>;
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+ CloseCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
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+ RangedCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Property: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Aspect: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Disease: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Poison: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Language: DB.EnumCase<DB.ReferenceIdentifier>;
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+ AnimalShape: DB.EnumCase<DB.ReferenceIdentifier>;
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+ LiturgicalChant: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Ceremony: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Spell: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Ritual: DB.EnumCase<DB.ReferenceIdentifier>;
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+ TradeSecret: DB.EnumCase<DB.ReferenceIdentifier>;
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+ ArcaneBardTradition: DB.EnumCase<DB.ReferenceIdentifier>;
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+ ArcaneDancerTradition: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Element: DB.EnumCase<DB.ReferenceIdentifier>;
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+ }, []>>>, false>;
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+ }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>, true>;
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+ translations: DB.MemberDecl<DB.NestedEntityMap<"CommonnessRatedAdvantageDisadvantageGroupTranslation", {
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+ text: DB.MemberDecl<DB.String, true>;
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+ }>, true>;
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+ }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>;
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+ }, [Identifier: DB.Param<"Identifier", DB.Type>]>>>, false>;
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+ common_disadvantages: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.Enum<"CommonnessRatedAdvantageDisadvantage", {
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+ Single: DB.EnumCase<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"SingleCommonnessRatedAdvantageDisadvantage", DB.Object<{
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+ id: DB.MemberDecl<DB.TypeArgument<DB.Param<"Identifier", DB.Type>>, true>;
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+ level: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CommonnessRatedAdvantageDisadvantageLevel", {
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+ Constant: DB.EnumCase<DB.Integer>;
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+ Range: DB.EnumCase<DB.Object<{
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+ min: DB.MemberDecl<DB.Integer, true>;
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+ max: DB.MemberDecl<DB.Integer, true>;
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+ }>>;
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+ }, []>>, false>;
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+ options: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"CommonnessSelectOptionIdentifier", {
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+ SkillGroup: DB.EnumCase<DB.ReferenceIdentifier>;
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+ General: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Race: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Skill: DB.EnumCase<DB.ReferenceIdentifier>;
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+ SkillApplication: DB.EnumCase<DB.ReferenceIdentifier>;
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+ CloseCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
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+ RangedCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Property: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Aspect: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Disease: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Poison: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Language: DB.EnumCase<DB.ReferenceIdentifier>;
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+ AnimalShape: DB.EnumCase<DB.ReferenceIdentifier>;
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+ LiturgicalChant: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Ceremony: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Spell: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Ritual: DB.EnumCase<DB.ReferenceIdentifier>;
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+ TradeSecret: DB.EnumCase<DB.ReferenceIdentifier>;
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+ ArcaneBardTradition: DB.EnumCase<DB.ReferenceIdentifier>;
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+ ArcaneDancerTradition: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Element: DB.EnumCase<DB.ReferenceIdentifier>;
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+ }, []>>>, false>;
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+ translations: DB.MemberDecl<DB.NestedEntityMap<"SingleCommonnessRatedAdvantageDisadvantageTranslation", {
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+ options: DB.MemberDecl<DB.String, false>;
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+ note: DB.MemberDecl<DB.String, false>;
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+ full: DB.MemberDecl<DB.String, false>;
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+ }>, false>;
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+ }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>;
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+ Group: DB.EnumCase<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"CommonnessRatedAdvantageDisadvantageGroup", DB.Object<{
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+ list: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"SingleCommonnessRatedAdvantageDisadvantageInGroup", DB.Object<{
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+ id: DB.MemberDecl<DB.TypeArgument<DB.Param<"Identifier", DB.Type>>, true>;
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+ level: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CommonnessRatedAdvantageDisadvantageLevel", {
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+ Constant: DB.EnumCase<DB.Integer>;
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+ Range: DB.EnumCase<DB.Object<{
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+ min: DB.MemberDecl<DB.Integer, true>;
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+ max: DB.MemberDecl<DB.Integer, true>;
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+ }>>;
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+ }, []>>, false>;
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+ options: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"CommonnessSelectOptionIdentifier", {
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+ SkillGroup: DB.EnumCase<DB.ReferenceIdentifier>;
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+ General: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Race: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Skill: DB.EnumCase<DB.ReferenceIdentifier>;
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+ SkillApplication: DB.EnumCase<DB.ReferenceIdentifier>;
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+ CloseCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
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+ RangedCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Property: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Aspect: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Disease: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Poison: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Language: DB.EnumCase<DB.ReferenceIdentifier>;
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+ AnimalShape: DB.EnumCase<DB.ReferenceIdentifier>;
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+ LiturgicalChant: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Ceremony: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Spell: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Ritual: DB.EnumCase<DB.ReferenceIdentifier>;
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+ TradeSecret: DB.EnumCase<DB.ReferenceIdentifier>;
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+ ArcaneBardTradition: DB.EnumCase<DB.ReferenceIdentifier>;
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+ ArcaneDancerTradition: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Element: DB.EnumCase<DB.ReferenceIdentifier>;
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+ }, []>>>, false>;
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+ }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>, true>;
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+ translations: DB.MemberDecl<DB.NestedEntityMap<"CommonnessRatedAdvantageDisadvantageGroupTranslation", {
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+ text: DB.MemberDecl<DB.String, true>;
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+ }>, true>;
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+ }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>;
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+ }, [Identifier: DB.Param<"Identifier", DB.Type>]>>>, false>;
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+ uncommon_advantages: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.Enum<"CommonnessRatedAdvantageDisadvantage", {
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+ Single: DB.EnumCase<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"SingleCommonnessRatedAdvantageDisadvantage", DB.Object<{
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+ id: DB.MemberDecl<DB.TypeArgument<DB.Param<"Identifier", DB.Type>>, true>;
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+ level: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CommonnessRatedAdvantageDisadvantageLevel", {
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+ Constant: DB.EnumCase<DB.Integer>;
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+ Range: DB.EnumCase<DB.Object<{
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+ min: DB.MemberDecl<DB.Integer, true>;
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+ max: DB.MemberDecl<DB.Integer, true>;
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+ }>>;
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+ }, []>>, false>;
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+ options: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"CommonnessSelectOptionIdentifier", {
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+ SkillGroup: DB.EnumCase<DB.ReferenceIdentifier>;
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+ General: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Race: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Skill: DB.EnumCase<DB.ReferenceIdentifier>;
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+ SkillApplication: DB.EnumCase<DB.ReferenceIdentifier>;
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+ CloseCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
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+ RangedCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Property: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Aspect: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Disease: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Poison: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Language: DB.EnumCase<DB.ReferenceIdentifier>;
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+ AnimalShape: DB.EnumCase<DB.ReferenceIdentifier>;
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+ LiturgicalChant: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Ceremony: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Spell: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Ritual: DB.EnumCase<DB.ReferenceIdentifier>;
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+ TradeSecret: DB.EnumCase<DB.ReferenceIdentifier>;
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+ ArcaneBardTradition: DB.EnumCase<DB.ReferenceIdentifier>;
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+ ArcaneDancerTradition: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Element: DB.EnumCase<DB.ReferenceIdentifier>;
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+ }, []>>>, false>;
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+ translations: DB.MemberDecl<DB.NestedEntityMap<"SingleCommonnessRatedAdvantageDisadvantageTranslation", {
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+ options: DB.MemberDecl<DB.String, false>;
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+ note: DB.MemberDecl<DB.String, false>;
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+ full: DB.MemberDecl<DB.String, false>;
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+ }>, false>;
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+ }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>;
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+ Group: DB.EnumCase<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"CommonnessRatedAdvantageDisadvantageGroup", DB.Object<{
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+ list: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"SingleCommonnessRatedAdvantageDisadvantageInGroup", DB.Object<{
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+ id: DB.MemberDecl<DB.TypeArgument<DB.Param<"Identifier", DB.Type>>, true>;
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+ level: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CommonnessRatedAdvantageDisadvantageLevel", {
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+ Constant: DB.EnumCase<DB.Integer>;
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+ Range: DB.EnumCase<DB.Object<{
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+ min: DB.MemberDecl<DB.Integer, true>;
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+ max: DB.MemberDecl<DB.Integer, true>;
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+ }>>;
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+ }, []>>, false>;
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+ options: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"CommonnessSelectOptionIdentifier", {
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+ SkillGroup: DB.EnumCase<DB.ReferenceIdentifier>;
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+ General: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Race: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Skill: DB.EnumCase<DB.ReferenceIdentifier>;
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+ SkillApplication: DB.EnumCase<DB.ReferenceIdentifier>;
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+ CloseCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
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+ RangedCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
261
+ Property: DB.EnumCase<DB.ReferenceIdentifier>;
262
+ Aspect: DB.EnumCase<DB.ReferenceIdentifier>;
263
+ Disease: DB.EnumCase<DB.ReferenceIdentifier>;
264
+ Poison: DB.EnumCase<DB.ReferenceIdentifier>;
265
+ Language: DB.EnumCase<DB.ReferenceIdentifier>;
266
+ AnimalShape: DB.EnumCase<DB.ReferenceIdentifier>;
267
+ LiturgicalChant: DB.EnumCase<DB.ReferenceIdentifier>;
268
+ Ceremony: DB.EnumCase<DB.ReferenceIdentifier>;
269
+ Spell: DB.EnumCase<DB.ReferenceIdentifier>;
270
+ Ritual: DB.EnumCase<DB.ReferenceIdentifier>;
271
+ TradeSecret: DB.EnumCase<DB.ReferenceIdentifier>;
272
+ ArcaneBardTradition: DB.EnumCase<DB.ReferenceIdentifier>;
273
+ ArcaneDancerTradition: DB.EnumCase<DB.ReferenceIdentifier>;
274
+ Element: DB.EnumCase<DB.ReferenceIdentifier>;
275
+ }, []>>>, false>;
276
+ }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>, true>;
277
+ translations: DB.MemberDecl<DB.NestedEntityMap<"CommonnessRatedAdvantageDisadvantageGroupTranslation", {
278
+ text: DB.MemberDecl<DB.String, true>;
279
+ }>, true>;
280
+ }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>;
281
+ }, [Identifier: DB.Param<"Identifier", DB.Type>]>>>, false>;
282
+ uncommon_disadvantages: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.Enum<"CommonnessRatedAdvantageDisadvantage", {
283
+ Single: DB.EnumCase<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"SingleCommonnessRatedAdvantageDisadvantage", DB.Object<{
284
+ id: DB.MemberDecl<DB.TypeArgument<DB.Param<"Identifier", DB.Type>>, true>;
285
+ level: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CommonnessRatedAdvantageDisadvantageLevel", {
286
+ Constant: DB.EnumCase<DB.Integer>;
287
+ Range: DB.EnumCase<DB.Object<{
288
+ min: DB.MemberDecl<DB.Integer, true>;
289
+ max: DB.MemberDecl<DB.Integer, true>;
290
+ }>>;
291
+ }, []>>, false>;
292
+ options: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"CommonnessSelectOptionIdentifier", {
293
+ SkillGroup: DB.EnumCase<DB.ReferenceIdentifier>;
294
+ General: DB.EnumCase<DB.ReferenceIdentifier>;
295
+ Race: DB.EnumCase<DB.ReferenceIdentifier>;
296
+ Skill: DB.EnumCase<DB.ReferenceIdentifier>;
297
+ SkillApplication: DB.EnumCase<DB.ReferenceIdentifier>;
298
+ CloseCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
299
+ RangedCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
300
+ Property: DB.EnumCase<DB.ReferenceIdentifier>;
301
+ Aspect: DB.EnumCase<DB.ReferenceIdentifier>;
302
+ Disease: DB.EnumCase<DB.ReferenceIdentifier>;
303
+ Poison: DB.EnumCase<DB.ReferenceIdentifier>;
304
+ Language: DB.EnumCase<DB.ReferenceIdentifier>;
305
+ AnimalShape: DB.EnumCase<DB.ReferenceIdentifier>;
306
+ LiturgicalChant: DB.EnumCase<DB.ReferenceIdentifier>;
307
+ Ceremony: DB.EnumCase<DB.ReferenceIdentifier>;
308
+ Spell: DB.EnumCase<DB.ReferenceIdentifier>;
309
+ Ritual: DB.EnumCase<DB.ReferenceIdentifier>;
310
+ TradeSecret: DB.EnumCase<DB.ReferenceIdentifier>;
311
+ ArcaneBardTradition: DB.EnumCase<DB.ReferenceIdentifier>;
312
+ ArcaneDancerTradition: DB.EnumCase<DB.ReferenceIdentifier>;
313
+ Element: DB.EnumCase<DB.ReferenceIdentifier>;
314
+ }, []>>>, false>;
315
+ translations: DB.MemberDecl<DB.NestedEntityMap<"SingleCommonnessRatedAdvantageDisadvantageTranslation", {
316
+ options: DB.MemberDecl<DB.String, false>;
317
+ note: DB.MemberDecl<DB.String, false>;
318
+ full: DB.MemberDecl<DB.String, false>;
319
+ }>, false>;
320
+ }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>;
321
+ Group: DB.EnumCase<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"CommonnessRatedAdvantageDisadvantageGroup", DB.Object<{
322
+ list: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"SingleCommonnessRatedAdvantageDisadvantageInGroup", DB.Object<{
323
+ id: DB.MemberDecl<DB.TypeArgument<DB.Param<"Identifier", DB.Type>>, true>;
324
+ level: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CommonnessRatedAdvantageDisadvantageLevel", {
325
+ Constant: DB.EnumCase<DB.Integer>;
326
+ Range: DB.EnumCase<DB.Object<{
327
+ min: DB.MemberDecl<DB.Integer, true>;
328
+ max: DB.MemberDecl<DB.Integer, true>;
329
+ }>>;
330
+ }, []>>, false>;
331
+ options: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"CommonnessSelectOptionIdentifier", {
332
+ SkillGroup: DB.EnumCase<DB.ReferenceIdentifier>;
333
+ General: DB.EnumCase<DB.ReferenceIdentifier>;
334
+ Race: DB.EnumCase<DB.ReferenceIdentifier>;
335
+ Skill: DB.EnumCase<DB.ReferenceIdentifier>;
336
+ SkillApplication: DB.EnumCase<DB.ReferenceIdentifier>;
337
+ CloseCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
338
+ RangedCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
339
+ Property: DB.EnumCase<DB.ReferenceIdentifier>;
340
+ Aspect: DB.EnumCase<DB.ReferenceIdentifier>;
341
+ Disease: DB.EnumCase<DB.ReferenceIdentifier>;
342
+ Poison: DB.EnumCase<DB.ReferenceIdentifier>;
343
+ Language: DB.EnumCase<DB.ReferenceIdentifier>;
344
+ AnimalShape: DB.EnumCase<DB.ReferenceIdentifier>;
345
+ LiturgicalChant: DB.EnumCase<DB.ReferenceIdentifier>;
346
+ Ceremony: DB.EnumCase<DB.ReferenceIdentifier>;
347
+ Spell: DB.EnumCase<DB.ReferenceIdentifier>;
348
+ Ritual: DB.EnumCase<DB.ReferenceIdentifier>;
349
+ TradeSecret: DB.EnumCase<DB.ReferenceIdentifier>;
350
+ ArcaneBardTradition: DB.EnumCase<DB.ReferenceIdentifier>;
351
+ ArcaneDancerTradition: DB.EnumCase<DB.ReferenceIdentifier>;
352
+ Element: DB.EnumCase<DB.ReferenceIdentifier>;
353
+ }, []>>>, false>;
354
+ }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>, true>;
355
+ translations: DB.MemberDecl<DB.NestedEntityMap<"CommonnessRatedAdvantageDisadvantageGroupTranslation", {
356
+ text: DB.MemberDecl<DB.String, true>;
357
+ }>, true>;
358
+ }>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>;
359
+ }, [Identifier: DB.Param<"Identifier", DB.Type>]>>>, false>;
200
360
  common_skills: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.TypeAlias<"CommonnessRatedSkill", DB.ReferenceIdentifier, []>>>, true>;
201
361
  uncommon_skills: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.TypeAlias<"CommonnessRatedSkill", DB.ReferenceIdentifier, []>>>, false>;
202
362
  cultural_package: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.TypeAlias<"CulturalPackageItem", DB.Object<{
@@ -1065,6 +1065,7 @@ export declare const Locale: DB.Entity<"Locale", {
1065
1065
  "the SR for {$skill} combined must add up to at least {$minRating}": null;
1066
1066
  ".input {$minRating :number} {{{$count} on at least SR {$minRating}: {$list}}}": null;
1067
1067
  ".input {$count :number} .input {$minRating :number} {{{$count} arcane works with the property {$property} at SR {$minRating} or higher}}": null;
1068
+ ".input {$count :number} {{at least {$count} arcane works with properties for {$specialAbility}}}": null;
1068
1069
  ".input {$count :number} .input {$minRating :number} {{{$count} liturgical chants and ceremonies with the aspect {$aspect} at SR {$minRating} or higher}}": null;
1069
1070
  ".input {$count :number} {{{$count} of the following skills}}": null;
1070
1071
  ".input {$count :number} {{{$count} combat techniques}}": null;
@@ -1511,6 +1512,17 @@ export declare const Locale: DB.Entity<"Locale", {
1511
1512
  "Small Shield": null;
1512
1513
  "{$value} structure points": null;
1513
1514
  "additional {$value} AT for main weapon": null;
1515
+ Price: null;
1516
+ "all armor": null;
1517
+ "all metal armor": null;
1518
+ "all weapons with metal blades or tips": null;
1519
+ "all weapons with a metal surface": null;
1520
+ "all weapons with a handle that can be wrapped with leather": null;
1521
+ "only models with a reload time of at least {$timeSpan}": null;
1522
+ "{$weapons} that use bullets as ammunition": null;
1523
+ ".input {$otherComponentsCount :number} {{{$itemComponent} cannot be combined with item components {$otherComponents}}}": null;
1524
+ "all ammunition types": null;
1525
+ "all arrow and bolt types": null;
1514
1526
  Weapons: null;
1515
1527
  "Melee Weapons": null;
1516
1528
  "Ranged Weapons": null;
@@ -1521,6 +1533,7 @@ export declare const Locale: DB.Entity<"Locale", {
1521
1533
  "Pieces of Armor": null;
1522
1534
  "Weapon Accessories": null;
1523
1535
  "Armor Accessories": null;
1536
+ "Item Components": null;
1524
1537
  Clothes: null;
1525
1538
  "Clothing Packages for Social Status": null;
1526
1539
  "Travel Gear and Tools": null;
@@ -1741,8 +1754,10 @@ export declare const Locale: DB.Entity<"Locale", {
1741
1754
  "Optional Rule": null;
1742
1755
  }>, false>;
1743
1756
  }, undefined>;
1757
+ type PossibleNestedType<T extends Record<string, DB.MemberDecl>> = DB.Object<T> | DB.IncludeIdentifier<DB.TypeParameter[], DB.TypeAlias<string, PossibleNestedType<T>, DB.TypeParameter[]>>;
1744
1758
  export declare const NestedTranslationMap: <Name extends string, T extends Record<string, DB.MemberDecl>, R extends boolean>(MemberDeclCreator: <T_1 extends DB.Type>(options: {
1745
1759
  comment?: string;
1746
1760
  isDeprecated?: boolean;
1747
1761
  type: T_1;
1748
- }) => DB.MemberDecl<T_1, R>, entityName: Name, type: DB.Object<T>) => DB.MemberDecl<DB.NestedEntityMap<`${Name}Translation`, T>, R>;
1762
+ }) => DB.MemberDecl<T_1, R>, entityName: Name, type: DB.Object<T> | DB.IncludeIdentifier<[], DB.TypeAlias<string, PossibleNestedType<T>, []>>) => DB.MemberDecl<DB.NestedEntityMap<`${Name}Translation`, T>, R>;
1763
+ export {};
@@ -1091,6 +1091,7 @@ export const Locale = DB.Entity(import.meta.url, {
1091
1091
  "the SR for {$skill} combined must add up to at least {$minRating}": null,
1092
1092
  ".input {$minRating :number} {{{$count} on at least SR {$minRating}: {$list}}}": null,
1093
1093
  ".input {$count :number} .input {$minRating :number} {{{$count} arcane works with the property {$property} at SR {$minRating} or higher}}": null,
1094
+ ".input {$count :number} {{at least {$count} arcane works with properties for {$specialAbility}}}": null,
1094
1095
  ".input {$count :number} .input {$minRating :number} {{{$count} liturgical chants and ceremonies with the aspect {$aspect} at SR {$minRating} or higher}}": null,
1095
1096
  ".input {$count :number} {{{$count} of the following skills}}": null,
1096
1097
  ".input {$count :number} {{{$count} combat techniques}}": null,
@@ -1553,6 +1554,17 @@ export const Locale = DB.Entity(import.meta.url, {
1553
1554
  "Small Shield": null,
1554
1555
  "{$value} structure points": null,
1555
1556
  "additional {$value} AT for main weapon": null,
1557
+ "Price": null,
1558
+ "all armor": null,
1559
+ "all metal armor": null,
1560
+ "all weapons with metal blades or tips": null,
1561
+ "all weapons with a metal surface": null,
1562
+ "all weapons with a handle that can be wrapped with leather": null,
1563
+ "only models with a reload time of at least {$timeSpan}": null,
1564
+ "{$weapons} that use bullets as ammunition": null,
1565
+ ".input {$otherComponentsCount :number} {{{$itemComponent} cannot be combined with item components {$otherComponents}}}": null,
1566
+ "all ammunition types": null,
1567
+ "all arrow and bolt types": null,
1556
1568
  "Weapons": null,
1557
1569
  "Melee Weapons": null,
1558
1570
  "Ranged Weapons": null,
@@ -1564,6 +1576,7 @@ export const Locale = DB.Entity(import.meta.url, {
1564
1576
  "Pieces of Armor": null,
1565
1577
  "Weapon Accessories": null,
1566
1578
  "Armor Accessories": null,
1579
+ "Item Components": null,
1567
1580
  "Clothes": null,
1568
1581
  "Clothing Packages for Social Status": null,
1569
1582
  "Travel Gear and Tools": null,