@openglobus/og 0.10.4 → 0.11.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/css/og.css +1 -1
- package/package.json +11 -9
- package/src/og/Extent.js +274 -273
- package/src/og/Globe.js +11 -3
- package/src/og/LonLat.js +152 -146
- package/src/og/Popup.js +2 -1
- package/src/og/camera/PlanetCamera.js +112 -38
- package/src/og/control/EarthNavigation.js +259 -0
- package/src/og/control/MouseNavigation.js +68 -40
- package/src/og/entity/EntityCollection.js +1 -1
- package/src/og/entity/LabelHandler.js +366 -74
- package/src/og/entity/Polyline.js +3 -2
- package/src/og/layer/CanvasTiles.js +32 -30
- package/src/og/layer/KML.js +159 -0
- package/src/og/layer/Vector.js +5 -0
- package/src/og/layer/index.js +2 -1
- package/src/og/math/Vec2.js +448 -448
- package/src/og/math/Vec3.js +759 -757
- package/src/og/math/Vec4.js +216 -215
- package/src/og/quadTree/Node.js +67 -13
- package/src/og/renderer/RendererEvents.js +21 -16
- package/src/og/scene/Planet.js +25 -10
- package/src/og/segment/Segment.js +3 -3
- package/src/og/segment/SegmentLonLat.js +7 -0
- package/src/og/terrain/GlobusTerrain.js +4 -0
- package/src/og/utils/FontAtlas.js +1 -0
- package/src/og/utils/GeoImageCreator.js +123 -121
- package/src/og/utils/Loader.js +81 -80
- package/src/og/utils/NormalMapCreator.js +320 -318
- package/src/og/utils/VectorTileCreator.js +251 -250
- package/src/og/webgl/Framebuffer.js +265 -264
- package/src/og/webgl/Handler.js +1022 -1001
- package/src/og/webgl/Multisample.js +169 -168
- package/src/og/webgl/ProgramController.js +113 -112
- package/types/Clock.d.ts +90 -0
- package/types/Deferred.d.ts +6 -0
- package/types/Events.d.ts +73 -0
- package/types/Extent.d.ts +162 -0
- package/types/Globe.d.ts +80 -0
- package/types/ImageCanvas.d.ts +121 -0
- package/types/Lock.d.ts +12 -0
- package/types/LonLat.d.ts +108 -0
- package/types/Popup.d.ts +38 -0
- package/types/QueueArray.d.ts +15 -0
- package/types/Rectangle.d.ts +74 -0
- package/types/Stack.d.ts +15 -0
- package/types/ajax.d.ts +24 -0
- package/types/arial.d.ts +48 -0
- package/types/astro/astro.d.ts +38 -0
- package/types/astro/earth.d.ts +6 -0
- package/types/astro/jd.d.ts +254 -0
- package/types/bv/Box.d.ts +25 -0
- package/types/bv/Sphere.d.ts +32 -0
- package/types/bv/index.d.ts +3 -0
- package/types/camera/Camera.d.ts +303 -0
- package/types/camera/Frustum.d.ts +129 -0
- package/types/camera/PlanetCamera.d.ts +222 -0
- package/types/camera/index.d.ts +3 -0
- package/types/cons.d.ts +40 -0
- package/types/control/CompassButton.d.ts +17 -0
- package/types/control/Control.d.ts +101 -0
- package/types/control/DebugInfo.d.ts +16 -0
- package/types/control/EarthCoordinates.d.ts +47 -0
- package/types/control/GeoImageDragControl.d.ts +6 -0
- package/types/control/KeyboardNavigation.d.ts +22 -0
- package/types/control/LayerSwitcher.d.ts +23 -0
- package/types/control/Lighting.d.ts +16 -0
- package/types/control/ScaleControl.d.ts +22 -0
- package/types/control/ShowFps.d.ts +12 -0
- package/types/control/SimpleNavigation.d.ts +28 -0
- package/types/control/Sun.d.ts +52 -0
- package/types/control/ToggleWireframe.d.ts +12 -0
- package/types/control/ZoomControl.d.ts +28 -0
- package/types/control/index.d.ts +15 -0
- package/types/ellipsoid/Ellipsoid.d.ts +142 -0
- package/types/ellipsoid/index.d.ts +3 -0
- package/types/ellipsoid/wgs84.d.ts +5 -0
- package/types/entity/BaseBillboard.d.ts +208 -0
- package/types/entity/Billboard.d.ts +94 -0
- package/types/entity/BillboardHandler.d.ts +74 -0
- package/types/entity/Entity.d.ts +330 -0
- package/types/entity/EntityCollection.d.ts +303 -0
- package/types/entity/Geometry.d.ts +72 -0
- package/types/entity/GeometryHandler.d.ts +76 -0
- package/types/entity/Label.d.ts +194 -0
- package/types/entity/LabelHandler.d.ts +24 -0
- package/types/entity/PointCloud.d.ts +174 -0
- package/types/entity/PointCloudHandler.d.ts +38 -0
- package/types/entity/Polyline.d.ts +303 -0
- package/types/entity/PolylineHandler.d.ts +18 -0
- package/types/entity/Ray.d.ts +123 -0
- package/types/entity/RayHandler.d.ts +67 -0
- package/types/entity/ShapeHandler.d.ts +22 -0
- package/types/entity/Strip.d.ts +118 -0
- package/types/entity/StripHandler.d.ts +38 -0
- package/types/entity/index.d.ts +8 -0
- package/types/index.core.d.ts +65 -0
- package/types/index.d.ts +45 -0
- package/types/index.webgl.d.ts +7 -0
- package/types/inherits.d.ts +4 -0
- package/types/input/input.d.ts +34 -0
- package/types/layer/BaseGeoImage.d.ts +106 -0
- package/types/layer/CanvasTiles.d.ts +75 -0
- package/types/layer/GeoImage.d.ts +65 -0
- package/types/layer/GeoTexture2d.d.ts +8 -0
- package/types/layer/GeoVideo.d.ts +80 -0
- package/types/layer/KML.d.ts +58 -0
- package/types/layer/WMS.d.ts +66 -0
- package/types/layer/XYZ.d.ts +126 -0
- package/types/layer/index.d.ts +10 -0
- package/types/light/LightSource.d.ts +177 -0
- package/types/math/Mat3.d.ts +53 -0
- package/types/math/Mat4.d.ts +157 -0
- package/types/math/Plane.d.ts +17 -0
- package/types/math/Vec2.d.ts +308 -0
- package/types/math/Vec3.d.ts +459 -0
- package/types/math/Vec4.d.ts +161 -0
- package/types/math/coder.d.ts +42 -0
- package/types/math/index.d.ts +11 -0
- package/types/math.d.ts +261 -0
- package/types/mercator.d.ts +92 -0
- package/types/proj/EPSG3857.d.ts +5 -0
- package/types/proj/EPSG4326.d.ts +5 -0
- package/types/quadTree/quadTree.d.ts +40 -0
- package/types/renderer/RendererEvents.d.ts +230 -0
- package/types/res/images.d.ts +3 -0
- package/types/scene/Axes.d.ts +11 -0
- package/types/scene/BaseNode.d.ts +60 -0
- package/types/scene/Planet.d.ts +572 -0
- package/types/scene/RenderNode.d.ts +143 -0
- package/types/scene/SkyBox.d.ts +10 -0
- package/types/scene/index.d.ts +4 -0
- package/types/segment/segmentHelper.d.ts +13 -0
- package/types/shaders/billboard.d.ts +3 -0
- package/types/shaders/depth.d.ts +2 -0
- package/types/shaders/drawnode.d.ts +7 -0
- package/types/shaders/label.d.ts +4 -0
- package/types/shaders/pointCloud.d.ts +2 -0
- package/types/shaders/polyline.d.ts +3 -0
- package/types/shaders/ray.d.ts +2 -0
- package/types/shaders/screenFrame.d.ts +2 -0
- package/types/shaders/shape.d.ts +4 -0
- package/types/shaders/skybox.d.ts +2 -0
- package/types/shaders/toneMapping.d.ts +2 -0
- package/types/shapes/BaseShape.d.ts +247 -0
- package/types/shapes/Sphere.d.ts +41 -0
- package/types/terrain/BilTerrain.d.ts +8 -0
- package/types/terrain/EmptyTerrain.d.ts +72 -0
- package/types/terrain/Geoid.d.ts +26 -0
- package/types/terrain/GlobusTerrain.d.ts +153 -0
- package/types/terrain/MapboxTerrain.d.ts +8 -0
- package/types/terrain/index.d.ts +5 -0
- package/types/utils/FontAtlas.d.ts +14 -0
- package/types/utils/GeoImageCreator.d.ts +29 -0
- package/types/utils/ImagesCacheManager.d.ts +10 -0
- package/types/utils/Loader.d.ts +25 -0
- package/types/utils/NormalMapCreator.d.ts +39 -0
- package/types/utils/PlainSegmentWorker.d.ts +10 -0
- package/types/utils/TerrainWorker.d.ts +9 -0
- package/types/utils/TextureAtlas.d.ts +111 -0
- package/types/utils/VectorTileCreator.d.ts +16 -0
- package/types/utils/colorTable.d.ts +143 -0
- package/types/utils/earcut.d.ts +6 -0
- package/types/utils/shared.d.ts +230 -0
- package/types/webgl/Framebuffer.d.ts +135 -0
- package/types/webgl/Handler.d.ts +372 -0
- package/types/webgl/Multisample.d.ts +89 -0
- package/types/webgl/Program.d.ts +155 -0
- package/types/webgl/ProgramController.d.ts +84 -0
- package/types/webgl/callbacks.d.ts +1 -0
- package/types/webgl/index.d.ts +6 -0
- package/types/webgl/types.d.ts +2 -0
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/**
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* Mat4 factory.
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* @static
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* @returns {og.Mat4} -
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*/
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export function mat4(): any;
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export class Mat4 {
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/**
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* Sets column-major order array matrix.
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* @public
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* @param {Array.<number>} m - Matrix array.
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* @returns {og.Mat4} -
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*/
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public set(m: Array<number>): any;
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/**
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* Duplicates a Matrix3 instance.
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* @public
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* @returns {og.Mat4} -
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*/
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public clone(): any;
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/**
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* Copy matrix.
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* @public
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* @param {og.Mat3} a - Matrix to copy.
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*/
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public copy(a: any): void;
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/**
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* Converts to 3x3 matrix.
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* @public
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* @returns {og.Mat3} -
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*/
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public toMatrix3(): any;
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/**
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* Multiply to 3d vector.
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* @public
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* @param {og.Vec3} p - 3d vector.
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* @returns {og.Vec3} -
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*/
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public mulVec3(p: any): any;
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/**
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* Multiply to 4d vector.
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* @public
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* @param {og.Vec4} p - 4d vector.
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* @returns {og.Vec4} -
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*/
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public mulVec4(p: any): any;
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/**
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* Creates an inversed 3x3 matrix of the current.
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* @public
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* @returns {og.Mat3} -
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*/
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public toInverseMatrix3(): any;
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/**
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* Creates an inversed matrix of the current.
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* @public
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* @returns {og.Mat4} -
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*/
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public inverseTo(res: any): any;
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/**
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* Creates a trasposed matrix of the current.
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* @public
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* @returns {og.Mat4} -
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*/
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public transposeTo(): any;
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/**
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* Sets matrix to identity.
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* @public
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* @returns {og.Mat4} -
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*/
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public setIdentity(): any;
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/**
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* Computes the product of two matrices.
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* @public
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* @param {og.Mat4} mx - Matrix to multiply.
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* @returns {og.Mat4} -
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*/
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public mul(mx: any): any;
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/**
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* Add translation vector to the current matrix.
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* @public
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* @param {og.Vec3} v - Translate vector.
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* @returns {og.Mat4} -
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*/
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public translate(v: any): any;
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/**
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* Sets translation matrix to the position.
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* @public
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* @param {og.Vec3} v - Translate to position.
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* @returns {og.Mat4} -
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*/
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public translateToPosition(v: any): any;
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/**
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* Rotate currrent matrix around the aligned axis and angle.
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* @public
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* @param {og.Vec3} u - Aligned axis.
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* @param {number} angle - Aligned axis angle in radians.
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* @returns {og.Mat4} -
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* @todo: OPTIMIZE: reveal multiplication
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*/
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public rotate(u: any, angle: number): any;
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/**
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* Sets current rotation matrix around the aligned axis and angle.
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* @public
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* @param {og.Vec3} u - Aligned axis.
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* @param {number} angle - Aligned axis angle in radians.
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* @returns {og.Mat4} -
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*/
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public setRotation(u: any, angle: number): any;
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/**
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* Gets the rotation matrix from one vector to another.
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* @public
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* @param {og.Vec3} a - Firtst vector.
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* @param {og.Vec3} b - Second vector.
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* @returns {og.Mat4} -
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*/
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public rotateBetweenVectors(a: any, b: any): any;
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/**
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* Scale current matrix to the vector values.
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* @public
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* @param {og.Vec3} v - Scale vector.
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* @returns {og.Mat4} -
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*/
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public scale(v: any): any;
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/**
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* Sets perspective projection matrix frustum values.
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* @public
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* @param {number} left -
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* @param {number} right -
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* @param {number} bottom -
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* @param {number} top -
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* @param {number} near -
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* @param {number} far -
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* @returns {og.Mat4} -
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*/
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public setPerspective(left: number, right: number, bottom: number, top: number, near: number, far: number): any;
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/**
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* Creates current orthographic projection matrix.
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* @public
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* @param {number} left -
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* @param {number} right -
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* @param {number} bottom -
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* @param {number} top -
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* @param {number} near -
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* @param {number} far -
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* @return {og.Mat4} -
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*/
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public setOrtho(left: number, right: number, bottom: number, top: number, near: number, far: number): any;
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/**
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* Sets current rotation matrix by euler's angles.
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* @public
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* @param {number} ax - Rotation angle in radians arond X axis.
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* @param {number} ay - Rotation angle in radians arond Y axis.
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* @param {number} az - Rotation angle in radians arond Z axis.
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* @returns {og.Mat4} -
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*/
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public eulerToMatrix(ax: number, ay: number, az: number): any;
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}
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/**
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* Plane class.
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* @constructor
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* @param {og.Vec3} [p] - Plane point.
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* @param {og.Vec3} [n] - Planet normal.
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*/
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export class Plane {
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constructor(p: any, n: any);
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p: any;
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n: any;
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set(p: any, n: any): void;
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getNormal(): any;
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distance(p: any): any;
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getProjection(v: any, def: any): any;
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getProjectionPoint(p: any, vh: any): any;
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getIntersection(Pn1: any, Pn2: any, L: any): 1 | 0 | 2;
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}
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/**
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* Vector 2d object creator.
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* @function
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* @param {number} [x] - First cvalue.
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* @param {number} [y] - Second value.
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* @returns {og.math.Vec2}
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*/
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export function vec2(x?: number, y?: number): any;
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/**
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* Class represents a 3d vector.
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* @class
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* @param {number} [x] - First value.
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* @param {number} [y] - Second value.
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*/
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export class Vec2 {
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/** @const */
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static get UP(): Vec2;
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static get DOWN(): Vec2;
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/** @const */
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static get RIGHT(): Vec2;
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/** @const */
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+
static get LEFT(): Vec2;
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24
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+
/** @const */
|
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25
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+
static get ZERO(): Vec2;
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26
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+
/**
|
|
27
|
+
* Returns summary vector.
|
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28
|
+
* @static
|
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29
|
+
* @param {og.math.Vec2} a - First vector.
|
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30
|
+
* @param {og.math.Vec2} b - Second vector.
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31
|
+
* @returns {og.math.Vec2} - Summary vector.
|
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32
|
+
*/
|
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33
|
+
static add(a: any, b: any): any;
|
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34
|
+
/**
|
|
35
|
+
* Returns two vectors subtraction.
|
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36
|
+
* @static
|
|
37
|
+
* @param {og.math.Vec2} a - First vector.
|
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38
|
+
* @param {og.math.Vec2} b - Second vector.
|
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39
|
+
* @returns {og.math.Vec2} - Vectors subtraction.
|
|
40
|
+
*/
|
|
41
|
+
static sub(a: any, b: any): any;
|
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42
|
+
/**
|
|
43
|
+
* Returns scaled vector.
|
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44
|
+
* @static
|
|
45
|
+
* @param {og.math.Vec2} a - Input vector.
|
|
46
|
+
* @param {number} scale - Scale value.
|
|
47
|
+
* @returns {og.math.Vec2}
|
|
48
|
+
*/
|
|
49
|
+
static scale(a: any, scale: number): any;
|
|
50
|
+
/**
|
|
51
|
+
* Returns two vectors production.
|
|
52
|
+
* @static
|
|
53
|
+
* @param {og.math.Vec2} a - First vector.
|
|
54
|
+
* @param {og.math.Vec2} b - Second vector.
|
|
55
|
+
* @returns {og.math.Vec2}
|
|
56
|
+
*/
|
|
57
|
+
static mul(a: any, b: any): any;
|
|
58
|
+
/**
|
|
59
|
+
* Returns vector components division product one to another.
|
|
60
|
+
* @static
|
|
61
|
+
* @param {og.math.Vec2} a - First vector.
|
|
62
|
+
* @param {og.math.Vec2} b - Second vector.
|
|
63
|
+
* @returns {og.math.Vec2}
|
|
64
|
+
*/
|
|
65
|
+
static div(a: any, b: any): any;
|
|
66
|
+
/**
|
|
67
|
+
* Get projection of the first vector to the second.
|
|
68
|
+
* @static
|
|
69
|
+
* @param {og.math.Vec2} b - First vector.
|
|
70
|
+
* @param {og.math.Vec2} a - Second vector.
|
|
71
|
+
* @returns {og.math.Vec2}
|
|
72
|
+
*/
|
|
73
|
+
static proj_b_to_a(b: any, a: any): any;
|
|
74
|
+
/**
|
|
75
|
+
* Gets angle between two vectors.
|
|
76
|
+
* @static
|
|
77
|
+
* @param {og.math.Vec2} a - First vector.
|
|
78
|
+
* @param {og.math.Vec2} b - Second vector.
|
|
79
|
+
* @returns {number}
|
|
80
|
+
*/
|
|
81
|
+
static angle(a: any, b: any): number;
|
|
82
|
+
/**
|
|
83
|
+
* Makes vectors normalized and orthogonal to each other.
|
|
84
|
+
* @static
|
|
85
|
+
* @param {og.math.Vec2} normal - Normal vector.
|
|
86
|
+
* @param {og.math.Vec2} tangent - Tangent vector.
|
|
87
|
+
* @returns {og.math.Vec2}
|
|
88
|
+
*/
|
|
89
|
+
static orthoNormalize(normal: any, tangent: any): any;
|
|
90
|
+
static get LERP_DELTA(): number;
|
|
91
|
+
constructor(x: any, y: any);
|
|
92
|
+
/**
|
|
93
|
+
* @public
|
|
94
|
+
* @type {number}
|
|
95
|
+
*/
|
|
96
|
+
public x: number;
|
|
97
|
+
/**
|
|
98
|
+
* @public
|
|
99
|
+
* @type {number}
|
|
100
|
+
*/
|
|
101
|
+
public y: number;
|
|
102
|
+
/**
|
|
103
|
+
* Converts to 3d vector, third value is 0.0.
|
|
104
|
+
* @public
|
|
105
|
+
* @returns {og.Vec3}
|
|
106
|
+
*/
|
|
107
|
+
public toVector3(): any;
|
|
108
|
+
/**
|
|
109
|
+
* Returns clone vector.
|
|
110
|
+
* @public
|
|
111
|
+
* @returns {og.math.Vec2}
|
|
112
|
+
*/
|
|
113
|
+
public clone(): any;
|
|
114
|
+
/**
|
|
115
|
+
* Compares with vector. Returns true if it equals another.
|
|
116
|
+
* @public
|
|
117
|
+
* @param {og.math.Vec2} p - Vector to compare.
|
|
118
|
+
* @returns {boolean}
|
|
119
|
+
*/
|
|
120
|
+
public equal(p: any): boolean;
|
|
121
|
+
/**
|
|
122
|
+
* Copy input vector's values.
|
|
123
|
+
* @param {og.math.Vec2} point2 - Vector to copy.
|
|
124
|
+
* @returns {og.math.Vec2}
|
|
125
|
+
*/
|
|
126
|
+
copy(point2: any): any;
|
|
127
|
+
/**
|
|
128
|
+
* Gets vector's length.
|
|
129
|
+
* @public
|
|
130
|
+
* @returns {number}
|
|
131
|
+
*/
|
|
132
|
+
public length(): number;
|
|
133
|
+
/**
|
|
134
|
+
* Returns squared vector's length.
|
|
135
|
+
* @public
|
|
136
|
+
* @returns {number}
|
|
137
|
+
*/
|
|
138
|
+
public length2(): number;
|
|
139
|
+
/**
|
|
140
|
+
* Adds vector to the current.
|
|
141
|
+
* @public
|
|
142
|
+
* @param {og.math.Vec2}
|
|
143
|
+
* @returns {og.math.Vec2}
|
|
144
|
+
*/
|
|
145
|
+
public addA(v: any): any;
|
|
146
|
+
/**
|
|
147
|
+
* Summarize two vectors.
|
|
148
|
+
* @public
|
|
149
|
+
* @param {og.math.Vec2}
|
|
150
|
+
* @returns {og.math.Vec2}
|
|
151
|
+
*/
|
|
152
|
+
public add(v: any): any;
|
|
153
|
+
/**
|
|
154
|
+
* Subtract vector from the current where results saved on the current instance.
|
|
155
|
+
* @public
|
|
156
|
+
* @param {og.math.Vec2} v - Subtract vector.
|
|
157
|
+
* @returns {og.math.Vec2}
|
|
158
|
+
*/
|
|
159
|
+
public subA(v: any): any;
|
|
160
|
+
/**
|
|
161
|
+
* Subtract vector from the current.
|
|
162
|
+
* @public
|
|
163
|
+
* @param {og.math.Vec2} v - Subtract vector.
|
|
164
|
+
* @returns {og.math.Vec2}
|
|
165
|
+
*/
|
|
166
|
+
public sub(v: any): any;
|
|
167
|
+
/**
|
|
168
|
+
* Scale current vector.
|
|
169
|
+
* @public
|
|
170
|
+
* @param {number} scale - Scale value.
|
|
171
|
+
* @returns {og.math.Vec2}
|
|
172
|
+
*/
|
|
173
|
+
public scale(scale: number): any;
|
|
174
|
+
/**
|
|
175
|
+
* Scale current vector to another instance.
|
|
176
|
+
* @public
|
|
177
|
+
* @param {number} scale - Scale value.
|
|
178
|
+
* @returns {og.math.Vec2}
|
|
179
|
+
*/
|
|
180
|
+
public scaleTo(scale: number): any;
|
|
181
|
+
/**
|
|
182
|
+
* Multiply current vector object to another and store result in the current instance.
|
|
183
|
+
* @public
|
|
184
|
+
* @param {og.math.Vec2} vec - Multiply vector.
|
|
185
|
+
* @returns {og.math.Vec2}
|
|
186
|
+
*/
|
|
187
|
+
public mulA(vec: any): any;
|
|
188
|
+
/**
|
|
189
|
+
* Multiply current vector object to another and returns new vector instance.
|
|
190
|
+
* @public
|
|
191
|
+
* @param {og.math.Vec2} vec - Multiply vector.
|
|
192
|
+
* @returns {og.math.Vec2}
|
|
193
|
+
*/
|
|
194
|
+
public mul(vec: any): any;
|
|
195
|
+
/**
|
|
196
|
+
* Divide current vector's components to another. Results stores in the current vector object.
|
|
197
|
+
* @public
|
|
198
|
+
* @param {og.math.Vec2}
|
|
199
|
+
* @returns {og.math.Vec2}
|
|
200
|
+
*/
|
|
201
|
+
public divA(vec: any): any;
|
|
202
|
+
/**
|
|
203
|
+
* Gets vectors dot production.
|
|
204
|
+
* @public
|
|
205
|
+
* @param {og.math.Vec2} v - Another vector.
|
|
206
|
+
* @returns {number}
|
|
207
|
+
*/
|
|
208
|
+
public dot(v: any): number;
|
|
209
|
+
/**
|
|
210
|
+
* Gets vectors dot production.
|
|
211
|
+
* @public
|
|
212
|
+
* @param {Array.<number,number>} arr - Array vector.
|
|
213
|
+
* @returns {number}
|
|
214
|
+
*/
|
|
215
|
+
public dotArr(arr: Array<number, number>): number;
|
|
216
|
+
/**
|
|
217
|
+
* Gets vectors cross production.
|
|
218
|
+
* @public
|
|
219
|
+
* @param {og.math.Vec2} v - Another vector.
|
|
220
|
+
* @returns {og.math.Vec2}
|
|
221
|
+
*/
|
|
222
|
+
public cross(v: any): any;
|
|
223
|
+
/**
|
|
224
|
+
* Sets vector to zero.
|
|
225
|
+
* @public
|
|
226
|
+
* @returns {og.math.Vec2}
|
|
227
|
+
*/
|
|
228
|
+
public clear(): any;
|
|
229
|
+
/**
|
|
230
|
+
* Returns normalized vector.
|
|
231
|
+
* @public
|
|
232
|
+
* @returns {og.math.Vec2}
|
|
233
|
+
*/
|
|
234
|
+
public normal(): any;
|
|
235
|
+
/**
|
|
236
|
+
* Normalize current vector.
|
|
237
|
+
* @public
|
|
238
|
+
* @returns {og.math.Vec2}
|
|
239
|
+
*/
|
|
240
|
+
public normalize(): any;
|
|
241
|
+
/**
|
|
242
|
+
* Converts vector to a number array.
|
|
243
|
+
* @public
|
|
244
|
+
* @returns {Array.<number,number>}
|
|
245
|
+
*/
|
|
246
|
+
public toVec(): Array<number, number>;
|
|
247
|
+
/**
|
|
248
|
+
* Gets distance to point.
|
|
249
|
+
* @public
|
|
250
|
+
* @param {og.math.Vec2} p - Distant point.
|
|
251
|
+
* @returns {number}
|
|
252
|
+
*/
|
|
253
|
+
public distance(p: any): number;
|
|
254
|
+
/**
|
|
255
|
+
* Sets vector's values.
|
|
256
|
+
* @public
|
|
257
|
+
* @param {number} x - Value X.
|
|
258
|
+
* @param {number} y - Value Y.
|
|
259
|
+
* @returns {og.math.Vec2}
|
|
260
|
+
*/
|
|
261
|
+
public set(x: number, y: number): any;
|
|
262
|
+
/**
|
|
263
|
+
* Negate current vector.
|
|
264
|
+
* @public
|
|
265
|
+
* @returns {og.math.Vec2}
|
|
266
|
+
*/
|
|
267
|
+
public negate(): any;
|
|
268
|
+
/**
|
|
269
|
+
* Negate current vector to another instance.
|
|
270
|
+
* @public
|
|
271
|
+
* @returns {og.math.Vec2}
|
|
272
|
+
*/
|
|
273
|
+
public negateTo(): any;
|
|
274
|
+
/**
|
|
275
|
+
* Gets projected point coordinates of the current vector on the ray.
|
|
276
|
+
* @public
|
|
277
|
+
* @param {og.math.Vec2} pos - Ray position.
|
|
278
|
+
* @param {og.math.Vec2} direction - Ray direction.
|
|
279
|
+
* @returns {og.math.Vec2}
|
|
280
|
+
*/
|
|
281
|
+
public projToRay(pos: any, direction: any): any;
|
|
282
|
+
/**
|
|
283
|
+
* Gets angle between two vectors.
|
|
284
|
+
* @public
|
|
285
|
+
* @param {og.math.Vec2} a - Another vector.
|
|
286
|
+
* @returns {number}
|
|
287
|
+
*/
|
|
288
|
+
public angle(a: any): number;
|
|
289
|
+
/**
|
|
290
|
+
* Returns two vectors linear interpolation.
|
|
291
|
+
* @public
|
|
292
|
+
* @param {og.math.Vec2} v2 - End vector.
|
|
293
|
+
* @param {number} l - Interpolate value.
|
|
294
|
+
* @returns {og.math.Vec2}
|
|
295
|
+
*/
|
|
296
|
+
public lerp(v1: any, v2: any, l: number): any;
|
|
297
|
+
/**
|
|
298
|
+
* Spherically interpolates between two vectors.
|
|
299
|
+
* Interpolates between current and v2 vector by amount t. The difference between this and linear interpolation (aka, "lerp") is that
|
|
300
|
+
* the vectors are treated as directions rather than points in space. The direction of the returned vector is interpolated
|
|
301
|
+
* by the angle and its magnitude is interpolated between the magnitudes of from and to.
|
|
302
|
+
* @public
|
|
303
|
+
* @param {og.math.Vec2} v2 -
|
|
304
|
+
* @param {number} t - The parameter t is clamped to the range [0, 1].
|
|
305
|
+
* @returns {og.math.Vec2}
|
|
306
|
+
*/
|
|
307
|
+
public slerp(v2: any, t: number): any;
|
|
308
|
+
}
|