@openglobus/og 0.10.4 → 0.11.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/css/og.css +1 -1
- package/package.json +11 -9
- package/src/og/Extent.js +274 -273
- package/src/og/Globe.js +11 -3
- package/src/og/LonLat.js +152 -146
- package/src/og/Popup.js +2 -1
- package/src/og/camera/PlanetCamera.js +112 -38
- package/src/og/control/EarthNavigation.js +259 -0
- package/src/og/control/MouseNavigation.js +68 -40
- package/src/og/entity/EntityCollection.js +1 -1
- package/src/og/entity/LabelHandler.js +366 -74
- package/src/og/entity/Polyline.js +3 -2
- package/src/og/layer/CanvasTiles.js +32 -30
- package/src/og/layer/KML.js +159 -0
- package/src/og/layer/Vector.js +5 -0
- package/src/og/layer/index.js +2 -1
- package/src/og/math/Vec2.js +448 -448
- package/src/og/math/Vec3.js +759 -757
- package/src/og/math/Vec4.js +216 -215
- package/src/og/quadTree/Node.js +67 -13
- package/src/og/renderer/RendererEvents.js +21 -16
- package/src/og/scene/Planet.js +25 -10
- package/src/og/segment/Segment.js +3 -3
- package/src/og/segment/SegmentLonLat.js +7 -0
- package/src/og/terrain/GlobusTerrain.js +4 -0
- package/src/og/utils/FontAtlas.js +1 -0
- package/src/og/utils/GeoImageCreator.js +123 -121
- package/src/og/utils/Loader.js +81 -80
- package/src/og/utils/NormalMapCreator.js +320 -318
- package/src/og/utils/VectorTileCreator.js +251 -250
- package/src/og/webgl/Framebuffer.js +265 -264
- package/src/og/webgl/Handler.js +1022 -1001
- package/src/og/webgl/Multisample.js +169 -168
- package/src/og/webgl/ProgramController.js +113 -112
- package/types/Clock.d.ts +90 -0
- package/types/Deferred.d.ts +6 -0
- package/types/Events.d.ts +73 -0
- package/types/Extent.d.ts +162 -0
- package/types/Globe.d.ts +80 -0
- package/types/ImageCanvas.d.ts +121 -0
- package/types/Lock.d.ts +12 -0
- package/types/LonLat.d.ts +108 -0
- package/types/Popup.d.ts +38 -0
- package/types/QueueArray.d.ts +15 -0
- package/types/Rectangle.d.ts +74 -0
- package/types/Stack.d.ts +15 -0
- package/types/ajax.d.ts +24 -0
- package/types/arial.d.ts +48 -0
- package/types/astro/astro.d.ts +38 -0
- package/types/astro/earth.d.ts +6 -0
- package/types/astro/jd.d.ts +254 -0
- package/types/bv/Box.d.ts +25 -0
- package/types/bv/Sphere.d.ts +32 -0
- package/types/bv/index.d.ts +3 -0
- package/types/camera/Camera.d.ts +303 -0
- package/types/camera/Frustum.d.ts +129 -0
- package/types/camera/PlanetCamera.d.ts +222 -0
- package/types/camera/index.d.ts +3 -0
- package/types/cons.d.ts +40 -0
- package/types/control/CompassButton.d.ts +17 -0
- package/types/control/Control.d.ts +101 -0
- package/types/control/DebugInfo.d.ts +16 -0
- package/types/control/EarthCoordinates.d.ts +47 -0
- package/types/control/GeoImageDragControl.d.ts +6 -0
- package/types/control/KeyboardNavigation.d.ts +22 -0
- package/types/control/LayerSwitcher.d.ts +23 -0
- package/types/control/Lighting.d.ts +16 -0
- package/types/control/ScaleControl.d.ts +22 -0
- package/types/control/ShowFps.d.ts +12 -0
- package/types/control/SimpleNavigation.d.ts +28 -0
- package/types/control/Sun.d.ts +52 -0
- package/types/control/ToggleWireframe.d.ts +12 -0
- package/types/control/ZoomControl.d.ts +28 -0
- package/types/control/index.d.ts +15 -0
- package/types/ellipsoid/Ellipsoid.d.ts +142 -0
- package/types/ellipsoid/index.d.ts +3 -0
- package/types/ellipsoid/wgs84.d.ts +5 -0
- package/types/entity/BaseBillboard.d.ts +208 -0
- package/types/entity/Billboard.d.ts +94 -0
- package/types/entity/BillboardHandler.d.ts +74 -0
- package/types/entity/Entity.d.ts +330 -0
- package/types/entity/EntityCollection.d.ts +303 -0
- package/types/entity/Geometry.d.ts +72 -0
- package/types/entity/GeometryHandler.d.ts +76 -0
- package/types/entity/Label.d.ts +194 -0
- package/types/entity/LabelHandler.d.ts +24 -0
- package/types/entity/PointCloud.d.ts +174 -0
- package/types/entity/PointCloudHandler.d.ts +38 -0
- package/types/entity/Polyline.d.ts +303 -0
- package/types/entity/PolylineHandler.d.ts +18 -0
- package/types/entity/Ray.d.ts +123 -0
- package/types/entity/RayHandler.d.ts +67 -0
- package/types/entity/ShapeHandler.d.ts +22 -0
- package/types/entity/Strip.d.ts +118 -0
- package/types/entity/StripHandler.d.ts +38 -0
- package/types/entity/index.d.ts +8 -0
- package/types/index.core.d.ts +65 -0
- package/types/index.d.ts +45 -0
- package/types/index.webgl.d.ts +7 -0
- package/types/inherits.d.ts +4 -0
- package/types/input/input.d.ts +34 -0
- package/types/layer/BaseGeoImage.d.ts +106 -0
- package/types/layer/CanvasTiles.d.ts +75 -0
- package/types/layer/GeoImage.d.ts +65 -0
- package/types/layer/GeoTexture2d.d.ts +8 -0
- package/types/layer/GeoVideo.d.ts +80 -0
- package/types/layer/KML.d.ts +58 -0
- package/types/layer/WMS.d.ts +66 -0
- package/types/layer/XYZ.d.ts +126 -0
- package/types/layer/index.d.ts +10 -0
- package/types/light/LightSource.d.ts +177 -0
- package/types/math/Mat3.d.ts +53 -0
- package/types/math/Mat4.d.ts +157 -0
- package/types/math/Plane.d.ts +17 -0
- package/types/math/Vec2.d.ts +308 -0
- package/types/math/Vec3.d.ts +459 -0
- package/types/math/Vec4.d.ts +161 -0
- package/types/math/coder.d.ts +42 -0
- package/types/math/index.d.ts +11 -0
- package/types/math.d.ts +261 -0
- package/types/mercator.d.ts +92 -0
- package/types/proj/EPSG3857.d.ts +5 -0
- package/types/proj/EPSG4326.d.ts +5 -0
- package/types/quadTree/quadTree.d.ts +40 -0
- package/types/renderer/RendererEvents.d.ts +230 -0
- package/types/res/images.d.ts +3 -0
- package/types/scene/Axes.d.ts +11 -0
- package/types/scene/BaseNode.d.ts +60 -0
- package/types/scene/Planet.d.ts +572 -0
- package/types/scene/RenderNode.d.ts +143 -0
- package/types/scene/SkyBox.d.ts +10 -0
- package/types/scene/index.d.ts +4 -0
- package/types/segment/segmentHelper.d.ts +13 -0
- package/types/shaders/billboard.d.ts +3 -0
- package/types/shaders/depth.d.ts +2 -0
- package/types/shaders/drawnode.d.ts +7 -0
- package/types/shaders/label.d.ts +4 -0
- package/types/shaders/pointCloud.d.ts +2 -0
- package/types/shaders/polyline.d.ts +3 -0
- package/types/shaders/ray.d.ts +2 -0
- package/types/shaders/screenFrame.d.ts +2 -0
- package/types/shaders/shape.d.ts +4 -0
- package/types/shaders/skybox.d.ts +2 -0
- package/types/shaders/toneMapping.d.ts +2 -0
- package/types/shapes/BaseShape.d.ts +247 -0
- package/types/shapes/Sphere.d.ts +41 -0
- package/types/terrain/BilTerrain.d.ts +8 -0
- package/types/terrain/EmptyTerrain.d.ts +72 -0
- package/types/terrain/Geoid.d.ts +26 -0
- package/types/terrain/GlobusTerrain.d.ts +153 -0
- package/types/terrain/MapboxTerrain.d.ts +8 -0
- package/types/terrain/index.d.ts +5 -0
- package/types/utils/FontAtlas.d.ts +14 -0
- package/types/utils/GeoImageCreator.d.ts +29 -0
- package/types/utils/ImagesCacheManager.d.ts +10 -0
- package/types/utils/Loader.d.ts +25 -0
- package/types/utils/NormalMapCreator.d.ts +39 -0
- package/types/utils/PlainSegmentWorker.d.ts +10 -0
- package/types/utils/TerrainWorker.d.ts +9 -0
- package/types/utils/TextureAtlas.d.ts +111 -0
- package/types/utils/VectorTileCreator.d.ts +16 -0
- package/types/utils/colorTable.d.ts +143 -0
- package/types/utils/earcut.d.ts +6 -0
- package/types/utils/shared.d.ts +230 -0
- package/types/webgl/Framebuffer.d.ts +135 -0
- package/types/webgl/Handler.d.ts +372 -0
- package/types/webgl/Multisample.d.ts +89 -0
- package/types/webgl/Program.d.ts +155 -0
- package/types/webgl/ProgramController.d.ts +84 -0
- package/types/webgl/callbacks.d.ts +1 -0
- package/types/webgl/index.d.ts +6 -0
- package/types/webgl/types.d.ts +2 -0
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@@ -11,68 +11,70 @@ import { Program } from "../webgl/Program.js";
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import { types } from "../webgl/types.js";
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import { QueueArray } from "../QueueArray.js";
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export class NormalMapCreator {
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constructor(planet, options) {
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options = options || {};
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this._minTabelSize = options.minTableSize || 1;
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this._maxTableSize = options.maxTableSize || 8;
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this._planet = planet;
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this._handler = planet.renderer.handler;
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this._verticesBufferArray = [];
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this._indexBufferArray = [];
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this._positionBuffer = null;
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this._framebuffer = null;
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this._normalMapVerticesTexture = null;
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this._width = options.width || 128;
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this._height = options.height || 128;
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this._queue = new QueueArray(1024);
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this._lock = new Lock();
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this._init();
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};
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_init() {
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var isWebkit = false; //('WebkitAppearance' in document.documentElement.style) && !/^((?!chrome).)*safari/i.test(navigator.userAgent);
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/*==================================================================================
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* http://www.sunsetlakesoftware.com/2013/10/21/optimizing-gaussian-blurs-mobile-gpu
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*=================================================================================*/
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var normalMapBlur = new Program("normalMapBlur", {
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attributes: {
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a_position: { type: types.VEC2, enableArray: true }
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},
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uniforms: {
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s_texture: { type: types.SAMPLER2D }
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},
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vertexShader:
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`attribute vec2 a_position;
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attribute vec2 a_texCoord;
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varying vec2 blurCoordinates[5];
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void main() {
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vec2 vt = a_position * 0.5 + 0.5;` +
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(isWebkit ? "vt.y = 1.0 - vt.y; " : " ") +
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`gl_Position = vec4(a_position, 0.0, 1.0);
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blurCoordinates[0] = vt;
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blurCoordinates[1] = vt + ` +
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";" +
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"blurCoordinates[2] = vt - " +
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(1.0 / this._height) * 1.407333 +
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";" +
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"blurCoordinates[3] = vt + " +
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";" +
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"blurCoordinates[4] = vt - " +
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";" +
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"}",
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fragmentShader: `precision lowp float;
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uniform sampler2D s_texture;
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varying vec2 blurCoordinates[5];
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//}
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gl_FragColor = sum;
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}`
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});
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var normalMap = new Program("normalMap", {
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attributes: {
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a_position: { type: types.VEC2, enableArray: true },
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a_normal: { type: types.VEC3, enableArray: true }
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},
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vertexShader: `attribute vec2 a_position;
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attribute vec3 a_normal;
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varying vec3 v_color;
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gl_Position = vec4(a_position, 0, 1);
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v_color = normalize(a_normal) * 0.5 + 0.5;
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}`,
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fragmentShader: `precision highp float;
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varying vec3 v_color;
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void main () {
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gl_FragColor = vec4(v_color, 1.0);
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}`
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});
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this._handler.addProgram(normalMapBlur);
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this._handler.addProgram(normalMap);
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//create hidden handler buffer
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this._framebuffer = new Framebuffer(this._handler, {
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width: this._width,
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height: this._height,
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useDepth: false
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});
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this._framebuffer.init();
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this._normalMapVerticesTexture = this._handler.createEmptyTexture_l(this._width, this._height);
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//create vertices hasharray for different grid size segments from 2^4(16) to 2^7(128)
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var gs = Math.pow(2, p);
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var gs2 = gs / 2;
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var vertices = new Float32Array((gs + 1) * (gs + 1) * 2);
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vertices[ind] = -1 + j / gs2;
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vertices[ind + 1] = -1 + i / gs2;
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}
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}
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this._indexBufferArray[gs] =
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}
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var positions = new Float32Array([-1.0, -1.0, 1.0, -1.0, -1.0, 1.0, 1.0, 1.0]);
|
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162
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+
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this._positionBuffer = this._handler.createArrayBuffer(positions, 2, positions.length / 2);
|
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};
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165
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+
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+
_drawNormalMapBlur(segment) {
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var normals = segment.normalMapNormals;
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if (
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segment.node &&
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segment.node.getState() !== quadTree.NOTRENDERING &&
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normals &&
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normals.length
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) {
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var size = normals.length / 3;
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var gridSize = Math.sqrt(size) - 1;
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+
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let indBuf = this._verticesBufferArray[gridSize];
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+
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179
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+
if (indBuf) {
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+
if (segment.planet.terrain.equalizeNormals) {
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181
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+
segment._normalMapEdgeEqualize(quadTree.N);
|
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182
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+
segment._normalMapEdgeEqualize(quadTree.S);
|
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183
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+
segment._normalMapEdgeEqualize(quadTree.W);
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184
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segment._normalMapEdgeEqualize(quadTree.E);
|
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185
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}
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+
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var outTexture = segment.normalMapTexturePtr;
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+
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var h = this._handler;
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var gl = h.gl;
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+
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var _normalsBuffer = h.createArrayBuffer(normals, 3, size, gl.DYNAMIC_DRAW);
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+
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var f = this._framebuffer;
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+
var p = h.programs.normalMap;
|
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var sha = p._program.attributes;
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+
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f.bindOutputTexture(this._normalMapVerticesTexture);
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+
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p.activate();
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+
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gl.bindBuffer(gl.ARRAY_BUFFER, indBuf);
|
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gl.vertexAttribPointer(sha.a_position, indBuf.itemSize, gl.FLOAT, false, 0, 0);
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+
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gl.bindBuffer(gl.ARRAY_BUFFER, _normalsBuffer);
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gl.vertexAttribPointer(sha.a_normal, _normalsBuffer.itemSize, gl.FLOAT, false, 0, 0);
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+
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gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this._indexBufferArray[gridSize]);
|
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gl.drawElements(
|
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gl.TRIANGLE_STRIP,
|
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this._indexBufferArray[gridSize].numItems,
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gl.UNSIGNED_INT,
|
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+
0
|
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214
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+
);
|
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+
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216
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gl.deleteBuffer(_normalsBuffer);
|
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+
|
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218
|
+
//
|
|
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+
// blur pass
|
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//
|
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+
f.bindOutputTexture(outTexture);
|
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+
|
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p = h.programs.normalMapBlur;
|
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+
|
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+
p.activate();
|
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gl.bindBuffer(gl.ARRAY_BUFFER, this._positionBuffer);
|
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+
gl.vertexAttribPointer(
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p._program.attributes.a_position,
|
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this._positionBuffer.itemSize,
|
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gl.FLOAT,
|
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false,
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0,
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233
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0
|
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+
);
|
|
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+
gl.activeTexture(gl.TEXTURE0);
|
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gl.bindTexture(gl.TEXTURE_2D, this._normalMapVerticesTexture);
|
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+
gl.uniform1i(p._program.uniforms.s_texture, 0);
|
|
238
|
+
gl.drawArrays(gl.TRIANGLE_STRIP, 0, this._positionBuffer.numItems);
|
|
239
|
+
return true;
|
|
240
|
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} else {
|
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|
+
return true;
|
|
144
242
|
}
|
|
145
243
|
}
|
|
244
|
+
return false;
|
|
245
|
+
};
|
|
146
246
|
|
|
147
|
-
|
|
148
|
-
|
|
149
|
-
|
|
150
|
-
|
|
151
|
-
|
|
152
|
-
|
|
153
|
-
|
|
154
|
-
|
|
155
|
-
|
|
156
|
-
|
|
157
|
-
|
|
158
|
-
//create 2d screen square buffer
|
|
159
|
-
var positions = new Float32Array([-1.0, -1.0, 1.0, -1.0, -1.0, 1.0, 1.0, 1.0]);
|
|
160
|
-
|
|
161
|
-
this._positionBuffer = this._handler.createArrayBuffer(positions, 2, positions.length / 2);
|
|
162
|
-
};
|
|
163
|
-
|
|
164
|
-
NormalMapCreator.prototype._drawNormalMapBlur = function (segment) {
|
|
165
|
-
var normals = segment.normalMapNormals;
|
|
166
|
-
if (
|
|
167
|
-
segment.node &&
|
|
168
|
-
segment.node.getState() !== quadTree.NOTRENDERING &&
|
|
169
|
-
normals &&
|
|
170
|
-
normals.length
|
|
171
|
-
) {
|
|
172
|
-
var size = normals.length / 3;
|
|
173
|
-
var gridSize = Math.sqrt(size) - 1;
|
|
174
|
-
|
|
175
|
-
let indBuf = this._verticesBufferArray[gridSize];
|
|
176
|
-
|
|
177
|
-
if (indBuf) {
|
|
178
|
-
if (segment.planet.terrain.equalizeNormals) {
|
|
179
|
-
segment._normalMapEdgeEqualize(quadTree.N);
|
|
180
|
-
segment._normalMapEdgeEqualize(quadTree.S);
|
|
181
|
-
segment._normalMapEdgeEqualize(quadTree.W);
|
|
182
|
-
segment._normalMapEdgeEqualize(quadTree.E);
|
|
183
|
-
}
|
|
247
|
+
_drawNormalMapNoBlur(segment) {
|
|
248
|
+
var normals = segment.normalMapNormals;
|
|
249
|
+
if (
|
|
250
|
+
segment.node &&
|
|
251
|
+
segment.node.getState() !== quadTree.NOTRENDERING &&
|
|
252
|
+
normals &&
|
|
253
|
+
normals.length
|
|
254
|
+
) {
|
|
255
|
+
var size = normals.length / 3;
|
|
256
|
+
var gridSize = Math.sqrt(size) - 1;
|
|
184
257
|
|
|
185
|
-
|
|
258
|
+
let indBuf = this._verticesBufferArray[gridSize];
|
|
186
259
|
|
|
187
|
-
|
|
188
|
-
|
|
260
|
+
if (indBuf) {
|
|
261
|
+
if (segment.planet.terrain.equalizeNormals) {
|
|
262
|
+
segment._normalMapEdgeEqualize(quadTree.N);
|
|
263
|
+
segment._normalMapEdgeEqualize(quadTree.S);
|
|
264
|
+
segment._normalMapEdgeEqualize(quadTree.W);
|
|
265
|
+
segment._normalMapEdgeEqualize(quadTree.E);
|
|
266
|
+
}
|
|
189
267
|
|
|
190
|
-
|
|
268
|
+
var outTexture = segment.normalMapTexturePtr;
|
|
191
269
|
|
|
192
|
-
|
|
193
|
-
|
|
194
|
-
var sha = p._program.attributes;
|
|
270
|
+
var h = this._handler;
|
|
271
|
+
var gl = h.gl;
|
|
195
272
|
|
|
196
|
-
|
|
273
|
+
var _normalsBuffer = h.createArrayBuffer(normals, 3, size, gl.DYNAMIC_DRAW);
|
|
197
274
|
|
|
198
|
-
|
|
275
|
+
var f = this._framebuffer;
|
|
276
|
+
var p = h.programs.normalMap;
|
|
277
|
+
var sha = p._program.attributes;
|
|
199
278
|
|
|
200
|
-
|
|
201
|
-
gl.vertexAttribPointer(sha.a_position, indBuf.itemSize, gl.FLOAT, false, 0, 0);
|
|
279
|
+
f.bindOutputTexture(outTexture);
|
|
202
280
|
|
|
203
|
-
|
|
204
|
-
gl.vertexAttribPointer(sha.a_normal, _normalsBuffer.itemSize, gl.FLOAT, false, 0, 0);
|
|
281
|
+
p.activate();
|
|
205
282
|
|
|
206
|
-
|
|
207
|
-
|
|
208
|
-
gl.TRIANGLE_STRIP,
|
|
209
|
-
this._indexBufferArray[gridSize].numItems,
|
|
210
|
-
gl.UNSIGNED_INT,
|
|
211
|
-
0
|
|
212
|
-
);
|
|
283
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, indBuf);
|
|
284
|
+
gl.vertexAttribPointer(sha.a_position, indBuf.itemSize, gl.FLOAT, false, 0, 0);
|
|
213
285
|
|
|
214
|
-
|
|
286
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, _normalsBuffer);
|
|
287
|
+
gl.vertexAttribPointer(sha.a_normal, _normalsBuffer.itemSize, gl.FLOAT, false, 0, 0);
|
|
215
288
|
|
|
216
|
-
|
|
217
|
-
|
|
218
|
-
|
|
219
|
-
|
|
289
|
+
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this._indexBufferArray[gridSize]);
|
|
290
|
+
gl.drawElements(
|
|
291
|
+
gl.TRIANGLE_STRIP,
|
|
292
|
+
this._indexBufferArray[gridSize].numItems,
|
|
293
|
+
gl.UNSIGNED_INT,
|
|
294
|
+
0
|
|
295
|
+
);
|
|
220
296
|
|
|
221
|
-
|
|
297
|
+
gl.deleteBuffer(_normalsBuffer);
|
|
222
298
|
|
|
223
|
-
|
|
224
|
-
|
|
225
|
-
|
|
226
|
-
p._program.attributes.a_position,
|
|
227
|
-
this._positionBuffer.itemSize,
|
|
228
|
-
gl.FLOAT,
|
|
229
|
-
false,
|
|
230
|
-
0,
|
|
231
|
-
0
|
|
232
|
-
);
|
|
233
|
-
gl.activeTexture(gl.TEXTURE0);
|
|
234
|
-
gl.bindTexture(gl.TEXTURE_2D, this._normalMapVerticesTexture);
|
|
235
|
-
gl.uniform1i(p._program.uniforms.s_texture, 0);
|
|
236
|
-
gl.drawArrays(gl.TRIANGLE_STRIP, 0, this._positionBuffer.numItems);
|
|
237
|
-
return true;
|
|
238
|
-
} else {
|
|
239
|
-
return true;
|
|
240
|
-
}
|
|
241
|
-
}
|
|
242
|
-
return false;
|
|
243
|
-
};
|
|
244
|
-
|
|
245
|
-
NormalMapCreator.prototype._drawNormalMapNoBlur = function (segment) {
|
|
246
|
-
var normals = segment.normalMapNormals;
|
|
247
|
-
if (
|
|
248
|
-
segment.node &&
|
|
249
|
-
segment.node.getState() !== quadTree.NOTRENDERING &&
|
|
250
|
-
normals &&
|
|
251
|
-
normals.length
|
|
252
|
-
) {
|
|
253
|
-
var size = normals.length / 3;
|
|
254
|
-
var gridSize = Math.sqrt(size) - 1;
|
|
255
|
-
|
|
256
|
-
let indBuf = this._verticesBufferArray[gridSize];
|
|
257
|
-
|
|
258
|
-
if (indBuf) {
|
|
259
|
-
if (segment.planet.terrain.equalizeNormals) {
|
|
260
|
-
segment._normalMapEdgeEqualize(quadTree.N);
|
|
261
|
-
segment._normalMapEdgeEqualize(quadTree.S);
|
|
262
|
-
segment._normalMapEdgeEqualize(quadTree.W);
|
|
263
|
-
segment._normalMapEdgeEqualize(quadTree.E);
|
|
299
|
+
return true;
|
|
300
|
+
} else {
|
|
301
|
+
return true;
|
|
264
302
|
}
|
|
303
|
+
}
|
|
304
|
+
return false;
|
|
305
|
+
};
|
|
265
306
|
|
|
266
|
-
|
|
267
|
-
|
|
268
|
-
var h = this._handler;
|
|
269
|
-
var gl = h.gl;
|
|
270
|
-
|
|
271
|
-
var _normalsBuffer = h.createArrayBuffer(normals, 3, size, gl.DYNAMIC_DRAW);
|
|
272
|
-
|
|
273
|
-
var f = this._framebuffer;
|
|
274
|
-
var p = h.programs.normalMap;
|
|
275
|
-
var sha = p._program.attributes;
|
|
276
|
-
|
|
277
|
-
f.bindOutputTexture(outTexture);
|
|
278
|
-
|
|
279
|
-
p.activate();
|
|
280
|
-
|
|
281
|
-
gl.bindBuffer(gl.ARRAY_BUFFER, indBuf);
|
|
282
|
-
gl.vertexAttribPointer(sha.a_position, indBuf.itemSize, gl.FLOAT, false, 0, 0);
|
|
283
|
-
|
|
284
|
-
gl.bindBuffer(gl.ARRAY_BUFFER, _normalsBuffer);
|
|
285
|
-
gl.vertexAttribPointer(sha.a_normal, _normalsBuffer.itemSize, gl.FLOAT, false, 0, 0);
|
|
286
|
-
|
|
287
|
-
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this._indexBufferArray[gridSize]);
|
|
288
|
-
gl.drawElements(
|
|
289
|
-
gl.TRIANGLE_STRIP,
|
|
290
|
-
this._indexBufferArray[gridSize].numItems,
|
|
291
|
-
gl.UNSIGNED_INT,
|
|
292
|
-
0
|
|
293
|
-
);
|
|
294
|
-
|
|
295
|
-
gl.deleteBuffer(_normalsBuffer);
|
|
307
|
+
_drawNormalMap(segment) {
|
|
308
|
+
let t = segment.planet.terrain;
|
|
296
309
|
|
|
297
|
-
|
|
310
|
+
if (t.isBlur(segment)) {
|
|
311
|
+
return this._drawNormalMapBlur(segment);
|
|
298
312
|
} else {
|
|
299
|
-
return
|
|
313
|
+
return this._drawNormalMapNoBlur(segment);
|
|
300
314
|
}
|
|
301
|
-
}
|
|
302
|
-
|
|
303
|
-
|
|
304
|
-
|
|
305
|
-
NormalMapCreator.prototype._drawNormalMap = function (segment) {
|
|
306
|
-
let t = segment.planet.terrain;
|
|
307
|
-
|
|
308
|
-
if (t.isBlur(segment)) {
|
|
309
|
-
return this._drawNormalMapBlur(segment);
|
|
310
|
-
} else {
|
|
311
|
-
return this._drawNormalMapNoBlur(segment);
|
|
312
|
-
}
|
|
313
|
-
};
|
|
314
|
-
|
|
315
|
-
NormalMapCreator.prototype.drawSingle = function (segment) {
|
|
316
|
-
var h = this._handler,
|
|
317
|
-
gl = h.gl;
|
|
318
|
-
|
|
319
|
-
this._framebuffer.activate();
|
|
320
|
-
|
|
321
|
-
gl.disable(gl.CULL_FACE);
|
|
322
|
-
gl.disable(gl.DEPTH_TEST);
|
|
323
|
-
|
|
324
|
-
if (segment.terrainReady && this._drawNormalMap(segment)) {
|
|
325
|
-
segment.normalMapReady = true;
|
|
326
|
-
segment.normalMapTexture = segment.normalMapTexturePtr;
|
|
327
|
-
segment.normalMapTextureBias[0] = 0;
|
|
328
|
-
segment.normalMapTextureBias[1] = 0;
|
|
329
|
-
segment.normalMapTextureBias[2] = 1;
|
|
330
|
-
}
|
|
331
|
-
segment._inTheQueue = false;
|
|
332
|
-
|
|
333
|
-
gl.disable(gl.BLEND);
|
|
334
|
-
gl.enable(gl.DEPTH_TEST);
|
|
335
|
-
gl.enable(gl.CULL_FACE);
|
|
336
|
-
|
|
337
|
-
this._framebuffer.deactivate();
|
|
338
|
-
};
|
|
339
|
-
|
|
340
|
-
NormalMapCreator.prototype.frame = function () {
|
|
341
|
-
if (this._queue.length) {
|
|
315
|
+
};
|
|
316
|
+
|
|
317
|
+
drawSingle(segment) {
|
|
342
318
|
var h = this._handler,
|
|
343
319
|
gl = h.gl;
|
|
344
320
|
|
|
@@ -347,65 +323,91 @@ NormalMapCreator.prototype.frame = function () {
|
|
|
347
323
|
gl.disable(gl.CULL_FACE);
|
|
348
324
|
gl.disable(gl.DEPTH_TEST);
|
|
349
325
|
|
|
350
|
-
|
|
351
|
-
|
|
352
|
-
|
|
353
|
-
|
|
354
|
-
|
|
355
|
-
|
|
356
|
-
segment.normalMapReady = true;
|
|
357
|
-
segment.normalMapTexture = segment.normalMapTexturePtr;
|
|
358
|
-
segment.normalMapTextureBias[0] = 0;
|
|
359
|
-
segment.normalMapTextureBias[1] = 0;
|
|
360
|
-
segment.normalMapTextureBias[2] = 1;
|
|
361
|
-
}
|
|
362
|
-
segment._inTheQueue = false;
|
|
363
|
-
deltaTime = window.performance.now() - startTime;
|
|
326
|
+
if (segment.terrainReady && this._drawNormalMap(segment)) {
|
|
327
|
+
segment.normalMapReady = true;
|
|
328
|
+
segment.normalMapTexture = segment.normalMapTexturePtr;
|
|
329
|
+
segment.normalMapTextureBias[0] = 0;
|
|
330
|
+
segment.normalMapTextureBias[1] = 0;
|
|
331
|
+
segment.normalMapTextureBias[2] = 1;
|
|
364
332
|
}
|
|
333
|
+
segment._inTheQueue = false;
|
|
365
334
|
|
|
366
335
|
gl.disable(gl.BLEND);
|
|
367
336
|
gl.enable(gl.DEPTH_TEST);
|
|
368
337
|
gl.enable(gl.CULL_FACE);
|
|
369
338
|
|
|
370
339
|
this._framebuffer.deactivate();
|
|
371
|
-
}
|
|
372
|
-
|
|
373
|
-
|
|
374
|
-
|
|
375
|
-
|
|
376
|
-
|
|
377
|
-
|
|
378
|
-
|
|
379
|
-
|
|
380
|
-
|
|
381
|
-
|
|
382
|
-
|
|
383
|
-
|
|
384
|
-
|
|
385
|
-
|
|
386
|
-
|
|
387
|
-
|
|
388
|
-
|
|
389
|
-
|
|
390
|
-
|
|
391
|
-
|
|
392
|
-
|
|
393
|
-
|
|
394
|
-
|
|
395
|
-
|
|
396
|
-
|
|
397
|
-
|
|
398
|
-
*/
|
|
399
|
-
NormalMapCreator.prototype.lock = function (key) {
|
|
400
|
-
this._lock.lock(key);
|
|
401
|
-
};
|
|
340
|
+
};
|
|
341
|
+
|
|
342
|
+
frame() {
|
|
343
|
+
if (this._queue.length) {
|
|
344
|
+
var h = this._handler,
|
|
345
|
+
gl = h.gl;
|
|
346
|
+
|
|
347
|
+
this._framebuffer.activate();
|
|
348
|
+
|
|
349
|
+
gl.disable(gl.CULL_FACE);
|
|
350
|
+
gl.disable(gl.DEPTH_TEST);
|
|
351
|
+
|
|
352
|
+
var deltaTime = 0,
|
|
353
|
+
startTime = window.performance.now();
|
|
354
|
+
|
|
355
|
+
while (this._lock.isFree() && this._queue.length && deltaTime < 0.25) {
|
|
356
|
+
var segment = this._queue.shift();
|
|
357
|
+
if (segment.terrainReady && this._drawNormalMap(segment)) {
|
|
358
|
+
segment.normalMapReady = true;
|
|
359
|
+
segment.normalMapTexture = segment.normalMapTexturePtr;
|
|
360
|
+
segment.normalMapTextureBias[0] = 0;
|
|
361
|
+
segment.normalMapTextureBias[1] = 0;
|
|
362
|
+
segment.normalMapTextureBias[2] = 1;
|
|
363
|
+
}
|
|
364
|
+
segment._inTheQueue = false;
|
|
365
|
+
deltaTime = window.performance.now() - startTime;
|
|
366
|
+
}
|
|
402
367
|
|
|
403
|
-
|
|
404
|
-
|
|
405
|
-
|
|
406
|
-
*/
|
|
407
|
-
NormalMapCreator.prototype.free = function (key) {
|
|
408
|
-
this._lock.free(key);
|
|
409
|
-
};
|
|
368
|
+
gl.disable(gl.BLEND);
|
|
369
|
+
gl.enable(gl.DEPTH_TEST);
|
|
370
|
+
gl.enable(gl.CULL_FACE);
|
|
410
371
|
|
|
411
|
-
|
|
372
|
+
this._framebuffer.deactivate();
|
|
373
|
+
}
|
|
374
|
+
};
|
|
375
|
+
|
|
376
|
+
queue(segment) {
|
|
377
|
+
segment._inTheQueue = true;
|
|
378
|
+
this._queue.push(segment);
|
|
379
|
+
};
|
|
380
|
+
|
|
381
|
+
unshift(segment) {
|
|
382
|
+
segment._inTheQueue = true;
|
|
383
|
+
this._queue.unshift(segment);
|
|
384
|
+
};
|
|
385
|
+
|
|
386
|
+
remove(segment) {
|
|
387
|
+
//...
|
|
388
|
+
};
|
|
389
|
+
|
|
390
|
+
clear() {
|
|
391
|
+
while (this._queue.length) {
|
|
392
|
+
var s = this._queue.pop();
|
|
393
|
+
s._inTheQueue = false;
|
|
394
|
+
}
|
|
395
|
+
};
|
|
396
|
+
|
|
397
|
+
/**
|
|
398
|
+
* Set activity off
|
|
399
|
+
* @public
|
|
400
|
+
*/
|
|
401
|
+
lock(key) {
|
|
402
|
+
this._lock.lock(key);
|
|
403
|
+
};
|
|
404
|
+
|
|
405
|
+
/**
|
|
406
|
+
* Set activity on
|
|
407
|
+
* @public
|
|
408
|
+
*/
|
|
409
|
+
free(key) {
|
|
410
|
+
this._lock.free(key);
|
|
411
|
+
};
|
|
412
|
+
|
|
413
|
+
}
|