@opencharacter/cwn-srd 0.0.0-stage → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +144 -0
- package/README.md +170 -2
- package/content/armor/armored-clothing.yaml +10 -0
- package/content/armor/heavy-armored-suit.yaml +14 -0
- package/content/armor/impact-jacket.yaml +11 -0
- package/content/armor/light-armored-suit.yaml +13 -0
- package/content/armor/medium-armored-suit.yaml +13 -0
- package/content/armor/ordinary-clothing.yaml +8 -0
- package/content/armor/plated-longcoat.yaml +12 -0
- package/content/armor/reinforced-clothing.yaml +9 -0
- package/content/armor/reinforced-longcoat.yaml +10 -0
- package/content/armor/riot-shield.yaml +9 -0
- package/content/armor/street-leathers.yaml +9 -0
- package/content/armor/war-harness.yaml +10 -0
- package/content/armor-accessories/absorption-plates.yaml +13 -0
- package/content/armor-accessories/joint-reinforcement.yaml +10 -0
- package/content/armor-mods/absorption-pads.yaml +7 -0
- package/content/armor-mods/active-response.yaml +7 -0
- package/content/armor-mods/biostabilizing.yaml +5 -0
- package/content/armor-mods/customized.yaml +8 -0
- package/content/armor-mods/discreet-design.yaml +9 -0
- package/content/armor-mods/flexible.yaml +7 -0
- package/content/armor-mods/quickchange.yaml +5 -0
- package/content/armor-mods/sealed.yaml +5 -0
- package/content/armor-mods/tailored-rig.yaml +14 -0
- package/content/armor-mods/trauma-dampers.yaml +7 -0
- package/content/armor-mods/whisperlight.yaml +7 -0
- package/content/arts/alacrity-basic.yaml +6 -0
- package/content/arts/alacrity-improved.yaml +6 -0
- package/content/arts/alacrity-sublime.yaml +6 -0
- package/content/arts/arcane-senses.yaml +4 -0
- package/content/arts/arcane-skill.yaml +4 -0
- package/content/arts/blades-of-will.yaml +4 -0
- package/content/arts/brazen-thews.yaml +11 -0
- package/content/arts/faultless-grace.yaml +11 -0
- package/content/arts/flying-steps.yaml +4 -0
- package/content/arts/hand-of-doom.yaml +9 -0
- package/content/arts/hundred-faces.yaml +4 -0
- package/content/arts/inexhaustible-vigor.yaml +11 -0
- package/content/arts/martial-instinct.yaml +16 -0
- package/content/arts/occult-pavis.yaml +9 -0
- package/content/arts/personal-void.yaml +4 -0
- package/content/arts/refulgent-vitality.yaml +4 -0
- package/content/arts/skin-of-steel.yaml +14 -0
- package/content/arts/sorcerous-sight.yaml +4 -0
- package/content/arts/spiritbane.yaml +4 -0
- package/content/backgrounds/bum.yaml +18 -0
- package/content/backgrounds/bureaucrat.yaml +18 -0
- package/content/backgrounds/clergy.yaml +18 -0
- package/content/backgrounds/coder.yaml +18 -0
- package/content/backgrounds/corp-security.yaml +18 -0
- package/content/backgrounds/corper.yaml +18 -0
- package/content/backgrounds/criminal.yaml +18 -0
- package/content/backgrounds/doctor.yaml +18 -0
- package/content/backgrounds/drone-jockey.yaml +18 -0
- package/content/backgrounds/ganger.yaml +18 -0
- package/content/backgrounds/laborer.yaml +18 -0
- package/content/backgrounds/law-enforcement.yaml +18 -0
- package/content/backgrounds/manager.yaml +18 -0
- package/content/backgrounds/outlander.yaml +18 -0
- package/content/backgrounds/performer.yaml +18 -0
- package/content/backgrounds/soldier.yaml +18 -0
- package/content/backgrounds/spy.yaml +18 -0
- package/content/backgrounds/streetwalker.yaml +18 -0
- package/content/backgrounds/technician.yaml +18 -0
- package/content/backgrounds/trader.yaml +18 -0
- package/content/contacts/contact.yaml +2 -0
- package/content/cyberdeck-mods/bespoke-code-optimization.yaml +6 -0
- package/content/cyberdeck-mods/buffer-circuits.yaml +7 -0
- package/content/cyberdeck-mods/cpu-overclocking.yaml +7 -0
- package/content/cyberdeck-mods/memory-expansion.yaml +7 -0
- package/content/cyberdeck-mods/polymorphic-intrusion-algorithms.yaml +8 -0
- package/content/cyberdeck-mods/skeletal-case.yaml +8 -0
- package/content/cyberdeck-mods/thermal-exhaust-case.yaml +8 -0
- package/content/cyberdecks/beowulf.yaml +9 -0
- package/content/cyberdecks/icepick.yaml +9 -0
- package/content/cyberdecks/scrap-deck.yaml +9 -0
- package/content/cyberdecks/synapse.yaml +9 -0
- package/content/cyberdecks/taifu.yaml +9 -0
- package/content/cyberdecks/tanto.yaml +9 -0
- package/content/cyberdecks/tizona.yaml +9 -0
- package/content/cyberware/active-sense-processor.yaml +14 -0
- package/content/cyberware/aesthetic-augmentation-suite.yaml +11 -0
- package/content/cyberware/assisted-glide-system.yaml +7 -0
- package/content/cyberware/banshee-module.yaml +7 -0
- package/content/cyberware/body-blades-i.yaml +15 -0
- package/content/cyberware/body-blades-ii.yaml +15 -0
- package/content/cyberware/coordination-augment-i.yaml +11 -0
- package/content/cyberware/coordination-augment-ii.yaml +14 -0
- package/content/cyberware/courier-memory.yaml +7 -0
- package/content/cyberware/cranial-jack.yaml +13 -0
- package/content/cyberware/cyberears.yaml +9 -0
- package/content/cyberware/cybereyes.yaml +9 -0
- package/content/cyberware/cyberlimb.yaml +7 -0
- package/content/cyberware/cybernetic-infrastructure-baseline.yaml +10 -0
- package/content/cyberware/deadman-circuit.yaml +7 -0
- package/content/cyberware/dermal-armor-i.yaml +11 -0
- package/content/cyberware/dermal-armor-ii.yaml +11 -0
- package/content/cyberware/dermal-armor-iii.yaml +11 -0
- package/content/cyberware/dermal-armor-trauma-shielding.yaml +8 -0
- package/content/cyberware/discretion-insurance-unit.yaml +7 -0
- package/content/cyberware/ear-mod-filter.yaml +8 -0
- package/content/cyberware/ear-mod-positional-detection.yaml +8 -0
- package/content/cyberware/ear-mod-sonar.yaml +8 -0
- package/content/cyberware/ear-mod-tracer.yaml +8 -0
- package/content/cyberware/emergency-stabilization-factor.yaml +7 -0
- package/content/cyberware/enhanced-reflexes-i.yaml +7 -0
- package/content/cyberware/enhanced-reflexes-ii.yaml +8 -0
- package/content/cyberware/enhanced-reflexes-iii.yaml +8 -0
- package/content/cyberware/eye-mod-dazzler.yaml +9 -0
- package/content/cyberware/eye-mod-flechette-launcher.yaml +11 -0
- package/content/cyberware/eye-mod-impostor.yaml +8 -0
- package/content/cyberware/eye-mod-infrared-vision.yaml +8 -0
- package/content/cyberware/eye-mod-low-light-vision.yaml +8 -0
- package/content/cyberware/eye-mod-tactical-view.yaml +8 -0
- package/content/cyberware/eye-mod-zoom.yaml +8 -0
- package/content/cyberware/fleshmod.yaml +7 -0
- package/content/cyberware/full-body-conversion.yaml +11 -0
- package/content/cyberware/funes-complex.yaml +7 -0
- package/content/cyberware/gunlink.yaml +9 -0
- package/content/cyberware/headcomm.yaml +7 -0
- package/content/cyberware/hemosynthetic-filter-system.yaml +7 -0
- package/content/cyberware/holdout-cavity.yaml +7 -0
- package/content/cyberware/iron-hand-aegis.yaml +7 -0
- package/content/cyberware/limbgun.yaml +7 -0
- package/content/cyberware/medical-support-readout.yaml +7 -0
- package/content/cyberware/medusa-implant.yaml +7 -0
- package/content/cyberware/muscle-fiber-replacement-i.yaml +11 -0
- package/content/cyberware/muscle-fiber-replacement-ii.yaml +11 -0
- package/content/cyberware/neolimb.yaml +11 -0
- package/content/cyberware/neural-buffer.yaml +27 -0
- package/content/cyberware/omnihand.yaml +7 -0
- package/content/cyberware/poseidon-implants.yaml +7 -0
- package/content/cyberware/prosthetic-cyber-i.yaml +7 -0
- package/content/cyberware/prosthetic-cyber-ii.yaml +7 -0
- package/content/cyberware/reaction-booster-i.yaml +11 -0
- package/content/cyberware/reaction-booster-ii.yaml +11 -0
- package/content/cyberware/recovery-support-unit.yaml +7 -0
- package/content/cyberware/redundant-systems.yaml +7 -0
- package/content/cyberware/regulated-anagathic-substrate.yaml +7 -0
- package/content/cyberware/remote-control-unit.yaml +12 -0
- package/content/cyberware/retribution-shield.yaml +8 -0
- package/content/cyberware/sealed-systems-implant.yaml +7 -0
- package/content/cyberware/sensory-recorder.yaml +7 -0
- package/content/cyberware/sharkskin-electrodes.yaml +7 -0
- package/content/cyberware/shock-fists.yaml +8 -0
- package/content/cyberware/skillplug-jack-i.yaml +11 -0
- package/content/cyberware/skillplug-jack-ii.yaml +11 -0
- package/content/cyberware/skillplug-wiring.yaml +11 -0
- package/content/cyberware/skinmod.yaml +6 -0
- package/content/cyberware/skull-citadel.yaml +7 -0
- package/content/cyberware/skyborn-shielding.yaml +7 -0
- package/content/cyberware/stick-pads.yaml +7 -0
- package/content/cyberware/synthears.yaml +9 -0
- package/content/cyberware/syntheyes.yaml +9 -0
- package/content/cyberware/synthlimb.yaml +7 -0
- package/content/cyberware/therapeutic-control-dampers.yaml +7 -0
- package/content/cyberware/titan-gun-system.yaml +7 -0
- package/content/cyberware/trajectory-optimization-node.yaml +7 -0
- package/content/cyberware/viper-sting.yaml +7 -0
- package/content/cyberware/zombie-wires.yaml +8 -0
- package/content/cyberware-complications/bad-connection.yaml +4 -0
- package/content/cyberware-complications/blatant.yaml +4 -0
- package/content/cyberware-complications/complicated.yaml +4 -0
- package/content/cyberware-complications/debilitating.yaml +4 -0
- package/content/cyberware-complications/exhausting.yaml +4 -0
- package/content/cyberware-complications/fussy.yaml +4 -0
- package/content/cyberware-complications/inefficient.yaml +6 -0
- package/content/cyberware-complications/loud.yaml +4 -0
- package/content/cyberware-complications/petty-annoyance.yaml +4 -0
- package/content/cyberware-complications/power-hungry.yaml +4 -0
- package/content/cyberware-complications/uncooperative.yaml +4 -0
- package/content/cyberware-complications/unreliable.yaml +4 -0
- package/content/cyberware-mods/biocapacitors.yaml +6 -0
- package/content/cyberware-mods/durable-system.yaml +7 -0
- package/content/cyberware-mods/firewalled.yaml +6 -0
- package/content/cyberware-mods/hardened-weave.yaml +8 -0
- package/content/cyberware-mods/low-maintenance.yaml +6 -0
- package/content/cyberware-mods/monoblade.yaml +7 -0
- package/content/cyberware-mods/profile-adjustment.yaml +6 -0
- package/content/cyberware-mods/quick-detach.yaml +6 -0
- package/content/cyberware-mods/tailored-interface.yaml +8 -0
- package/content/cyberware-mods/targeting-processor.yaml +6 -0
- package/content/drone-fittings/ablative-code-buffer.yaml +7 -0
- package/content/drone-fittings/altitude-boost-unit.yaml +7 -0
- package/content/drone-fittings/ammo-caddy.yaml +7 -0
- package/content/drone-fittings/ammo-supply.yaml +7 -0
- package/content/drone-fittings/assisted-boost-burner.yaml +7 -0
- package/content/drone-fittings/cargo-space.yaml +8 -0
- package/content/drone-fittings/command-deck-follow.yaml +7 -0
- package/content/drone-fittings/command-deck-kill.yaml +7 -0
- package/content/drone-fittings/command-deck-patrol.yaml +7 -0
- package/content/drone-fittings/command-deck-watch.yaml +7 -0
- package/content/drone-fittings/emergency-evac-litter.yaml +7 -0
- package/content/drone-fittings/emissions-shielding.yaml +7 -0
- package/content/drone-fittings/enhanced-structure.yaml +8 -0
- package/content/drone-fittings/extended-range.yaml +7 -0
- package/content/drone-fittings/glider-grips.yaml +7 -0
- package/content/drone-fittings/improved-armor.yaml +9 -0
- package/content/drone-fittings/improved-targeting-logic.yaml +7 -0
- package/content/drone-fittings/laser-comms.yaml +7 -0
- package/content/drone-fittings/manipulator-tendrils.yaml +7 -0
- package/content/drone-fittings/memory-banks.yaml +7 -0
- package/content/drone-fittings/no-touch-web.yaml +7 -0
- package/content/drone-fittings/sleep-mode.yaml +7 -0
- package/content/drone-fittings/stealth-package.yaml +7 -0
- package/content/drone-fittings/suicide-charge.yaml +7 -0
- package/content/drone-fittings/telescopic-optics.yaml +7 -0
- package/content/drone-fittings/thermal-optics.yaml +7 -0
- package/content/drone-fittings/trauma-response-suite.yaml +7 -0
- package/content/drone-fittings/voice-broadcast.yaml +7 -0
- package/content/drone-fittings/wallcrawler.yaml +7 -0
- package/content/drone-fittings/weapon-hardpoint.yaml +8 -0
- package/content/drone-mods/additional-fitting.yaml +8 -0
- package/content/drone-mods/additional-hardpoint.yaml +8 -0
- package/content/drone-mods/battery-swapping.yaml +7 -0
- package/content/drone-mods/boosted-engine.yaml +7 -0
- package/content/drone-mods/heavy-plating.yaml +9 -0
- package/content/drone-mods/quick-launch.yaml +7 -0
- package/content/drone-mods/redundant-systems.yaml +8 -0
- package/content/drone-mods/stripped-fittings.yaml +9 -0
- package/content/drones/hummingbird.yaml +14 -0
- package/content/drones/javelin.yaml +14 -0
- package/content/drones/kerberos.yaml +11 -0
- package/content/drones/kraken.yaml +11 -0
- package/content/drones/mouse.yaml +14 -0
- package/content/drones/pitbull.yaml +14 -0
- package/content/drones/roach.yaml +14 -0
- package/content/drones/shrike.yaml +11 -0
- package/content/drones/sunfish.yaml +14 -0
- package/content/drugs/avalanche.yaml +5 -0
- package/content/drugs/boneshaker.yaml +5 -0
- package/content/drugs/chokeout.yaml +4 -0
- package/content/drugs/control-delete.yaml +4 -0
- package/content/drugs/hellbender.yaml +4 -0
- package/content/drugs/lurch.yaml +7 -0
- package/content/drugs/madeleine.yaml +4 -0
- package/content/drugs/medical-prescription.yaml +4 -0
- package/content/drugs/olympus.yaml +6 -0
- package/content/drugs/panacea.yaml +5 -0
- package/content/drugs/pillow.yaml +5 -0
- package/content/drugs/psycho.yaml +4 -0
- package/content/drugs/reset.yaml +6 -0
- package/content/drugs/sand.yaml +4 -0
- package/content/drugs/trauma-patch.yaml +4 -0
- package/content/drugs/window.yaml +5 -0
- package/content/edges/educated.yaml +10 -0
- package/content/edges/face.yaml +4 -0
- package/content/edges/focused.yaml +9 -0
- package/content/edges/ghost.yaml +4 -0
- package/content/edges/graced.yaml +9 -0
- package/content/edges/hacker.yaml +12 -0
- package/content/edges/hard-to-kill.yaml +9 -0
- package/content/edges/killing-blow.yaml +11 -0
- package/content/edges/masterful-expertise.yaml +2 -0
- package/content/edges/on-target.yaml +8 -0
- package/content/edges/operators-fortune.yaml +2 -0
- package/content/edges/prodigy.yaml +29 -0
- package/content/edges/spellcaster.yaml +10 -0
- package/content/edges/summoner.yaml +9 -0
- package/content/edges/veterans-luck.yaml +2 -0
- package/content/edges/voice-of-the-people.yaml +8 -0
- package/content/edges/wired.yaml +10 -0
- package/content/foci/ace-driver.yaml +10 -0
- package/content/foci/alert.yaml +4 -0
- package/content/foci/all-natural.yaml +41 -0
- package/content/foci/armsmaster.yaml +16 -0
- package/content/foci/assassin.yaml +4 -0
- package/content/foci/authority.yaml +4 -0
- package/content/foci/close-combatant.yaml +9 -0
- package/content/foci/cyberdoc.yaml +7 -0
- package/content/foci/deadeye.yaml +8 -0
- package/content/foci/diplomat.yaml +4 -0
- package/content/foci/drone-pilot.yaml +19 -0
- package/content/foci/expert-programmer.yaml +16 -0
- package/content/foci/healer.yaml +13 -0
- package/content/foci/henchkeeper.yaml +4 -0
- package/content/foci/many-faces.yaml +5 -0
- package/content/foci/pop-idol.yaml +9 -0
- package/content/foci/roamer.yaml +10 -0
- package/content/foci/safe-haven.yaml +4 -0
- package/content/foci/shocking-assault.yaml +12 -0
- package/content/foci/snipers-eye.yaml +4 -0
- package/content/foci/specialist.yaml +36 -0
- package/content/foci/tinker.yaml +12 -0
- package/content/foci/unarmed-combatant.yaml +14 -0
- package/content/foci/unique-gift.yaml +4 -0
- package/content/foci/unregistered.yaml +4 -0
- package/content/foci/whirlwind-assault.yaml +4 -0
- package/content/gear/active-hearing-protection.yaml +5 -0
- package/content/gear/ammunition.yaml +4 -0
- package/content/gear/anti-flash-goggles.yaml +5 -0
- package/content/gear/backpack.yaml +7 -0
- package/content/gear/basic-smartphone.yaml +4 -0
- package/content/gear/binoculars.yaml +5 -0
- package/content/gear/bus-pass-monthly.yaml +4 -0
- package/content/gear/cheap-vr-crown.yaml +7 -0
- package/content/gear/climbing-kit.yaml +5 -0
- package/content/gear/empty-magazine.yaml +5 -0
- package/content/gear/fashionable-clothing.yaml +7 -0
- package/content/gear/fashionable-smartphone.yaml +4 -0
- package/content/gear/gas-mask.yaml +5 -0
- package/content/gear/handheld-radio.yaml +5 -0
- package/content/gear/haute-couture-clothing.yaml +7 -0
- package/content/gear/ir-goggles.yaml +5 -0
- package/content/gear/kit-basic-tools.yaml +5 -0
- package/content/gear/kit-cyberdoc.yaml +5 -0
- package/content/gear/kit-medkit.yaml +5 -0
- package/content/gear/kit-survival.yaml +5 -0
- package/content/gear/lockpicks.yaml +5 -0
- package/content/gear/maintenance-supplies.yaml +5 -0
- package/content/gear/manufacturers-installation-kit.yaml +5 -0
- package/content/gear/military-ration.yaml +5 -0
- package/content/gear/ordinary-clothes.yaml +7 -0
- package/content/gear/portable-video-camera.yaml +5 -0
- package/content/gear/smartphone-service-plan.yaml +4 -0
- package/content/gear/surgical-theater-tools-level-1.yaml +5 -0
- package/content/gear/surgical-theater-tools-level-2.yaml +4 -0
- package/content/gear/surgical-theater-tools-level-3.yaml +4 -0
- package/content/gear/ultralight-tab-radio.yaml +5 -0
- package/content/gear/wearable-light.yaml +7 -0
- package/content/programs/subjects/avatar.yaml +6 -0
- package/content/programs/subjects/barrier.yaml +6 -0
- package/content/programs/subjects/camera.yaml +6 -0
- package/content/programs/subjects/cyber.yaml +6 -0
- package/content/programs/subjects/datafile.yaml +6 -0
- package/content/programs/subjects/door.yaml +6 -0
- package/content/programs/subjects/drone.yaml +6 -0
- package/content/programs/subjects/machine.yaml +6 -0
- package/content/programs/subjects/program.yaml +6 -0
- package/content/programs/subjects/sensor.yaml +6 -0
- package/content/programs/subjects/transmission.yaml +6 -0
- package/content/programs/subjects/turret.yaml +6 -0
- package/content/programs/verbs/activate.yaml +12 -0
- package/content/programs/verbs/analyze.yaml +12 -0
- package/content/programs/verbs/append.yaml +10 -0
- package/content/programs/verbs/blind.yaml +9 -0
- package/content/programs/verbs/deactivate.yaml +12 -0
- package/content/programs/verbs/decrypt.yaml +10 -0
- package/content/programs/verbs/defend.yaml +9 -0
- package/content/programs/verbs/delude.yaml +9 -0
- package/content/programs/verbs/erase.yaml +11 -0
- package/content/programs/verbs/frisk.yaml +11 -0
- package/content/programs/verbs/ghost.yaml +8 -0
- package/content/programs/verbs/glitch.yaml +10 -0
- package/content/programs/verbs/hijack.yaml +9 -0
- package/content/programs/verbs/kill.yaml +10 -0
- package/content/programs/verbs/lock.yaml +10 -0
- package/content/programs/verbs/paralyze.yaml +9 -0
- package/content/programs/verbs/replace.yaml +10 -0
- package/content/programs/verbs/sabotage.yaml +12 -0
- package/content/programs/verbs/sense.yaml +9 -0
- package/content/programs/verbs/siege.yaml +9 -0
- package/content/programs/verbs/silence.yaml +9 -0
- package/content/programs/verbs/stun.yaml +11 -0
- package/content/programs/verbs/terminate.yaml +10 -0
- package/content/programs/verbs/unlock.yaml +12 -0
- package/content/skillplugs/level-0.yaml +35 -0
- package/content/skillplugs/level-1.yaml +35 -0
- package/content/skillplugs/level-2.yaml +35 -0
- package/content/skillplugs/level-3.yaml +37 -0
- package/content/spells/arson.yaml +5 -0
- package/content/spells/blast.yaml +5 -0
- package/content/spells/blastwave.yaml +5 -0
- package/content/spells/bless.yaml +5 -0
- package/content/spells/cleanse-toxin.yaml +5 -0
- package/content/spells/cloak.yaml +5 -0
- package/content/spells/combat-precognition.yaml +5 -0
- package/content/spells/compulsion.yaml +5 -0
- package/content/spells/curse.yaml +5 -0
- package/content/spells/detect-target.yaml +5 -0
- package/content/spells/dispel.yaml +5 -0
- package/content/spells/disrupt.yaml +5 -0
- package/content/spells/emotion.yaml +5 -0
- package/content/spells/far-senses.yaml +5 -0
- package/content/spells/glide.yaml +5 -0
- package/content/spells/haste.yaml +5 -0
- package/content/spells/heal-injury.yaml +5 -0
- package/content/spells/illumination.yaml +5 -0
- package/content/spells/mirage.yaml +5 -0
- package/content/spells/muffle.yaml +5 -0
- package/content/spells/paralysis.yaml +5 -0
- package/content/spells/psychic-interrogation.yaml +5 -0
- package/content/spells/slow.yaml +5 -0
- package/content/spells/soul-link.yaml +5 -0
- package/content/spells/stun.yaml +5 -0
- package/content/spells/stunwave.yaml +5 -0
- package/content/spells/triage.yaml +5 -0
- package/content/spirit-powers/airy-steps.yaml +2 -0
- package/content/spirit-powers/artifice-wise.yaml +2 -0
- package/content/spirit-powers/aura-of-destruction.yaml +2 -0
- package/content/spirit-powers/curse.yaml +2 -0
- package/content/spirit-powers/ensnare.yaml +4 -0
- package/content/spirit-powers/favor.yaml +2 -0
- package/content/spirit-powers/feral-pact.yaml +2 -0
- package/content/spirit-powers/finned-swiftness.yaml +2 -0
- package/content/spirit-powers/flesh-of-clay.yaml +2 -0
- package/content/spirit-powers/ghostly-presence.yaml +2 -0
- package/content/spirit-powers/hideous-talons.yaml +4 -0
- package/content/spirit-powers/iron-eidolon.yaml +4 -0
- package/content/spirit-powers/merciful-hands.yaml +2 -0
- package/content/spirit-powers/mighty-form.yaml +4 -0
- package/content/spirit-powers/mislead.yaml +2 -0
- package/content/spirit-powers/misty-form.yaml +2 -0
- package/content/spirit-powers/mortal-disguise.yaml +2 -0
- package/content/spirit-powers/myrmidons-shield.yaml +2 -0
- package/content/spirit-powers/namebearer.yaml +2 -0
- package/content/spirit-powers/natural-immunity.yaml +2 -0
- package/content/spirit-powers/poltergeist.yaml +2 -0
- package/content/spirit-powers/skilled.yaml +2 -0
- package/content/spirit-powers/spiderlegs.yaml +2 -0
- package/content/spirit-powers/spirit-of-war.yaml +4 -0
- package/content/spirit-powers/spirit-whispers.yaml +2 -0
- package/content/spirit-powers/spirits-eye.yaml +2 -0
- package/content/spirit-powers/swift-pursuit.yaml +2 -0
- package/content/spirit-powers/violent-will.yaml +4 -0
- package/content/spirits/spirit.yaml +11 -0
- package/content/syndromes/brutal.yaml +4 -0
- package/content/syndromes/candid.yaml +4 -0
- package/content/syndromes/cold.yaml +4 -0
- package/content/syndromes/distant.yaml +4 -0
- package/content/syndromes/exultant.yaml +4 -0
- package/content/syndromes/fearless.yaml +4 -0
- package/content/syndromes/hypervigilant.yaml +4 -0
- package/content/syndromes/murderous.yaml +4 -0
- package/content/syndromes/ravenous.yaml +4 -0
- package/content/syndromes/savage.yaml +4 -0
- package/content/syndromes/secretive.yaml +4 -0
- package/content/syndromes/stressed.yaml +4 -0
- package/content/vehicle-fittings/advanced-sensors.yaml +7 -0
- package/content/vehicle-fittings/afterburners.yaml +8 -0
- package/content/vehicle-fittings/armor-plating.yaml +8 -0
- package/content/vehicle-fittings/cargo-space.yaml +6 -0
- package/content/vehicle-fittings/crash-pod.yaml +8 -0
- package/content/vehicle-fittings/ecm-emitter.yaml +8 -0
- package/content/vehicle-fittings/emissions-cloaking.yaml +8 -0
- package/content/vehicle-fittings/extra-durability.yaml +9 -0
- package/content/vehicle-fittings/extra-passengers.yaml +8 -0
- package/content/vehicle-fittings/field-portable.yaml +7 -0
- package/content/vehicle-fittings/ghost-driver.yaml +8 -0
- package/content/vehicle-fittings/hardpoint-support.yaml +10 -0
- package/content/vehicle-fittings/jack-control-port.yaml +7 -0
- package/content/vehicle-fittings/limpet-mount-medium.yaml +8 -0
- package/content/vehicle-fittings/limpet-mount-small.yaml +8 -0
- package/content/vehicle-fittings/living-quarters.yaml +8 -0
- package/content/vehicle-fittings/medbay.yaml +9 -0
- package/content/vehicle-fittings/offroad-package.yaml +9 -0
- package/content/vehicle-fittings/power-system-large.yaml +9 -0
- package/content/vehicle-fittings/power-system-medium.yaml +9 -0
- package/content/vehicle-fittings/power-system-small.yaml +8 -0
- package/content/vehicle-fittings/sealed-atmosphere.yaml +9 -0
- package/content/vehicle-fittings/smugglers-hold.yaml +7 -0
- package/content/vehicle-fittings/targeting-board.yaml +9 -0
- package/content/vehicle-fittings/tool-rack.yaml +8 -0
- package/content/vehicle-mods/augmented-armor.yaml +7 -0
- package/content/vehicle-mods/drone-hub.yaml +6 -0
- package/content/vehicle-mods/extra-seating.yaml +7 -0
- package/content/vehicle-mods/integrated-magazines.yaml +6 -0
- package/content/vehicle-mods/personalized-controls.yaml +6 -0
- package/content/vehicle-mods/power-system-upgrade.yaml +7 -0
- package/content/vehicle-mods/q-cladding.yaml +6 -0
- package/content/vehicle-mods/reactive-defenses.yaml +8 -0
- package/content/vehicle-mods/reinforced-chassis.yaml +8 -0
- package/content/vehicle-mods/remote-sensors.yaml +6 -0
- package/content/vehicle-mods/supplementary-tanks.yaml +6 -0
- package/content/vehicle-mods/ultralight-components.yaml +8 -0
- package/content/vehicle-mods/upgraded-speed.yaml +8 -0
- package/content/vehicles/apc.yaml +16 -0
- package/content/vehicles/car.yaml +14 -0
- package/content/vehicles/casra.yaml +17 -0
- package/content/vehicles/dropcraft.yaml +17 -0
- package/content/vehicles/gev.yaml +16 -0
- package/content/vehicles/helicopter.yaml +16 -0
- package/content/vehicles/micro-flyer.yaml +15 -0
- package/content/vehicles/motorcycle.yaml +14 -0
- package/content/vehicles/tank.yaml +16 -0
- package/content/vehicles/truck.yaml +14 -0
- package/content/weapon-mods/autotargeting.yaml +7 -0
- package/content/weapon-mods/body-blades-1.yaml +17 -0
- package/content/weapon-mods/body-blades-2.yaml +17 -0
- package/content/weapon-mods/concealed.yaml +4 -0
- package/content/weapon-mods/customized.yaml +6 -0
- package/content/weapon-mods/extended-mag.yaml +7 -0
- package/content/weapon-mods/hand-of-doom.yaml +16 -0
- package/content/weapon-mods/heavy-sabot.yaml +7 -0
- package/content/weapon-mods/integral-toxins.yaml +8 -0
- package/content/weapon-mods/onboard-gunlink.yaml +5 -0
- package/content/weapon-mods/predictive-guidance.yaml +8 -0
- package/content/weapon-mods/reel-wires.yaml +5 -0
- package/content/weapon-mods/savage-impact.yaml +8 -0
- package/content/weapon-mods/shock-burst.yaml +4 -0
- package/content/weapon-mods/stun-rounds.yaml +13 -0
- package/content/weapon-mods/thermal-charge.yaml +8 -0
- package/content/weapon-mods/unarmed-combatant-2.yaml +7 -0
- package/content/weapon-mods/unarmed-combatant.yaml +11 -0
- package/content/weapons/advanced-big-sword.yaml +15 -0
- package/content/weapons/advanced-bow.yaml +17 -0
- package/content/weapons/advanced-club.yaml +15 -0
- package/content/weapons/advanced-knife.yaml +16 -0
- package/content/weapons/advanced-sword.yaml +14 -0
- package/content/weapons/anti-materiel-rifle.yaml +19 -0
- package/content/weapons/automatic-rifle.yaml +18 -0
- package/content/weapons/big-club.yaml +16 -0
- package/content/weapons/big-sword.yaml +15 -0
- package/content/weapons/club.yaml +17 -0
- package/content/weapons/combat-rifle.yaml +18 -0
- package/content/weapons/combat-shotgun.yaml +18 -0
- package/content/weapons/demo-charge.yaml +17 -0
- package/content/weapons/drone-cannon.yaml +17 -0
- package/content/weapons/eye-flechette.yaml +14 -0
- package/content/weapons/flash-grenade.yaml +14 -0
- package/content/weapons/frag-grenade.yaml +16 -0
- package/content/weapons/gas-grenade.yaml +14 -0
- package/content/weapons/grenade-launcher.yaml +15 -0
- package/content/weapons/headshot-pod.yaml +17 -0
- package/content/weapons/heavy-machine-gun.yaml +20 -0
- package/content/weapons/heavy-pistol.yaml +15 -0
- package/content/weapons/knife.yaml +16 -0
- package/content/weapons/land-mine-anti-personnel.yaml +14 -0
- package/content/weapons/land-mine-anti-vehicle.yaml +15 -0
- package/content/weapons/light-pistol.yaml +15 -0
- package/content/weapons/main-tank-gun.yaml +17 -0
- package/content/weapons/mortar.yaml +17 -0
- package/content/weapons/mounted-autogun.yaml +18 -0
- package/content/weapons/rifle.yaml +16 -0
- package/content/weapons/rocket-launcher.yaml +17 -0
- package/content/weapons/semi-auto-shotgun.yaml +16 -0
- package/content/weapons/shotgun.yaml +16 -0
- package/content/weapons/shrieker-gun.yaml +15 -0
- package/content/weapons/smoke-grenade.yaml +14 -0
- package/content/weapons/sniper-rifle.yaml +18 -0
- package/content/weapons/spear.yaml +16 -0
- package/content/weapons/submachine-gun.yaml +17 -0
- package/content/weapons/sword.yaml +14 -0
- package/content/weapons/taser-pistol.yaml +14 -0
- package/content/weapons/unarmed.yaml +13 -0
- package/dist/i18n/en.d.ts +3 -0
- package/dist/i18n/en.js +2 -0
- package/dist/i18n/en.json +2531 -0
- package/dist/index.d.ts +3 -0
- package/dist/index.js +2 -0
- package/dist/release.json +38279 -0
- package/i18n/en/backgrounds.yaml +20 -0
- package/i18n/en/cyberware.yaml +299 -0
- package/i18n/en/edges.yaml +41 -0
- package/i18n/en/foci.yaml +184 -0
- package/i18n/en/gear.yaml +252 -0
- package/i18n/en/magic.yaml +174 -0
- package/i18n/en/tech.yaml +472 -0
- package/i18n/en/weapons.yaml +99 -0
- package/i18n/en.yaml +1491 -0
- package/pack.yaml +13 -0
- package/package.json +58 -3
- package/rules/advancement.yaml +163 -0
- package/rules/armor.yaml +81 -0
- package/rules/attributes.yaml +46 -0
- package/rules/backgrounds.yaml +102 -0
- package/rules/building.yaml +467 -0
- package/rules/character.yaml +100 -0
- package/rules/checks.yaml +187 -0
- package/rules/contacts.yaml +10 -0
- package/rules/creation.yaml +398 -0
- package/rules/cyberware.yaml +162 -0
- package/rules/drones.yaml +38 -0
- package/rules/edges.yaml +80 -0
- package/rules/foci.yaml +118 -0
- package/rules/gear.yaml +185 -0
- package/rules/hacking.yaml +131 -0
- package/rules/layout.yaml +426 -0
- package/rules/magic.yaml +207 -0
- package/rules/skills.yaml +61 -0
- package/rules/tags.yaml +137 -0
- package/rules/vehicles.yaml +30 -0
- package/rules/weapons.yaml +253 -0
package/rules/magic.yaml
ADDED
|
@@ -0,0 +1,207 @@
|
|
|
1
|
+
# The optional magic rules: mages (Spellcaster), summoners (Summoner) and the Graced. Each
|
|
2
|
+
# cybernetic system lowers a mage's or summoner's Effort, and a Graced's art points, by its
|
|
3
|
+
# System Strain, at least one point each.
|
|
4
|
+
contentTypes:
|
|
5
|
+
# A spell the mage knows. Prepared spells can be cast.
|
|
6
|
+
spell:
|
|
7
|
+
fields:
|
|
8
|
+
# How long casting Commits Effort: for the day, the scene, either (the caster picks), or no
|
|
9
|
+
# Effort at all.
|
|
10
|
+
effort: { type: enum, values: [day, scene, either, none], required: true }
|
|
11
|
+
duration:
|
|
12
|
+
type: enum
|
|
13
|
+
open: true
|
|
14
|
+
values: [instant, scene, concentration, rounds]
|
|
15
|
+
required: true
|
|
16
|
+
state:
|
|
17
|
+
prepared: { type: boolean, default: false }
|
|
18
|
+
actions:
|
|
19
|
+
- use: cast-spell
|
|
20
|
+
|
|
21
|
+
# A Graced art, bought with art points.
|
|
22
|
+
art:
|
|
23
|
+
fields:
|
|
24
|
+
cost: { type: integer, required: true, min: 1 }
|
|
25
|
+
|
|
26
|
+
# A spirit the summoner has called: its manifestation, how it was summoned and its powers.
|
|
27
|
+
spirit:
|
|
28
|
+
nameFrom: label
|
|
29
|
+
fields:
|
|
30
|
+
# The powers of a spirit without the core spirit's `powers` choice (a homebrew spirit's).
|
|
31
|
+
powerCount: { type: integer, default: 0, min: 0 }
|
|
32
|
+
state:
|
|
33
|
+
label: { type: string, default: '' }
|
|
34
|
+
form:
|
|
35
|
+
type: enum
|
|
36
|
+
values: [spirit-1, spirit-2, spirit-3, physical-1, physical-2, physical-3]
|
|
37
|
+
default: spirit-1
|
|
38
|
+
ritual: { type: boolean, default: true }
|
|
39
|
+
computed:
|
|
40
|
+
# The Effort a summoning Commits for the day: one per power, less one for a ritual
|
|
41
|
+
# summoning, less the Summon skill, at least 1.
|
|
42
|
+
cost:
|
|
43
|
+
type: integer
|
|
44
|
+
formula: >-
|
|
45
|
+
max(1, (item.id == @spirits.spirit ? size(picksOf('powers')) : item.powerCount)
|
|
46
|
+
- (self.ritual ? 1 : 0) - max(0, skills.summon.level))
|
|
47
|
+
actions:
|
|
48
|
+
- use: summon-spirit
|
|
49
|
+
|
|
50
|
+
# A spirit power: each adds one point to a spirit's cost.
|
|
51
|
+
spiritPower:
|
|
52
|
+
grantOnly: true
|
|
53
|
+
copies: { max: 0 }
|
|
54
|
+
fields:
|
|
55
|
+
minLevel: { type: integer, default: 1, min: 1 }
|
|
56
|
+
physicalOnly: { type: boolean, default: false }
|
|
57
|
+
|
|
58
|
+
fields:
|
|
59
|
+
magic.mage: { type: boolean, formula: 'false' }
|
|
60
|
+
magic.summoner: { type: boolean, formula: 'false' }
|
|
61
|
+
magic.graced: { type: boolean, formula: 'false' }
|
|
62
|
+
# Each implanted system costs its System Strain, at least one point.
|
|
63
|
+
magic.cyberPenalty:
|
|
64
|
+
type: integer
|
|
65
|
+
formula: "ceil(sumCopies(max(1, copy.fields.strain), copy.type == 'cyberware'))"
|
|
66
|
+
|
|
67
|
+
# Mage Effort: the better of Int or Wis plus Cast, at least 1. Committed Effort is tracked by
|
|
68
|
+
# how long it is Committed.
|
|
69
|
+
effort.mage.max:
|
|
70
|
+
type: integer
|
|
71
|
+
formula: >-
|
|
72
|
+
magic.mage ? max(1, max(attributes.int.mod, attributes.wis.mod) + skills.cast.level
|
|
73
|
+
- magic.cyberPenalty) : 0
|
|
74
|
+
effort.mage.scene: { type: integer, input: true, default: 0, min: 0 }
|
|
75
|
+
effort.mage.day: { type: integer, input: true, default: 0, min: 0 }
|
|
76
|
+
effort.mage.current:
|
|
77
|
+
type: integer
|
|
78
|
+
formula: max(0, effort.mage.max - effort.mage.scene - effort.mage.day)
|
|
79
|
+
# Spells a mage can have prepared: half their level, rounded up, plus Cast.
|
|
80
|
+
spells.preparedMax:
|
|
81
|
+
type: integer
|
|
82
|
+
formula: 'magic.mage ? max(0, ceil(level / 2) + skills.cast.level) : 0'
|
|
83
|
+
spells.prepared:
|
|
84
|
+
type: integer
|
|
85
|
+
formula: "countCopies(copy.type == 'spell' && copy.state.prepared)"
|
|
86
|
+
limits: { max: spells.preparedMax }
|
|
87
|
+
|
|
88
|
+
# Summoner Effort: the better of Con or Cha plus Summon, at least 1.
|
|
89
|
+
effort.summoner.max:
|
|
90
|
+
type: integer
|
|
91
|
+
formula: >-
|
|
92
|
+
magic.summoner ? max(1, max(attributes.con.mod, attributes.cha.mod) + skills.summon.level
|
|
93
|
+
- magic.cyberPenalty) : 0
|
|
94
|
+
effort.summoner.scene: { type: integer, input: true, default: 0, min: 0 }
|
|
95
|
+
effort.summoner.day: { type: integer, input: true, default: 0, min: 0 }
|
|
96
|
+
effort.summoner.current:
|
|
97
|
+
type: integer
|
|
98
|
+
formula: max(0, effort.summoner.max - effort.summoner.scene - effort.summoner.day)
|
|
99
|
+
|
|
100
|
+
# Graced art points: 2 at 1st level and more as the character rises, less the cyber penalty.
|
|
101
|
+
arts.points:
|
|
102
|
+
type: integer
|
|
103
|
+
formula: >-
|
|
104
|
+
magic.graced ? max(0, [2, 3, 4, 6, 6, 7, 7, 9, 10, 11][level - 1]
|
|
105
|
+
- (countCopies(copy.type == 'cyberware') > 0 ? magic.cyberPenalty : 0)) : 0
|
|
106
|
+
arts.spent:
|
|
107
|
+
type: integer
|
|
108
|
+
formula: "sumCopies(copy.fields.cost, copy.type == 'art')"
|
|
109
|
+
limits: { max: arts.points }
|
|
110
|
+
# Martial Instinct's bonus combat rolls: as many as the highest combat skill, at least one,
|
|
111
|
+
# refreshed by a night's rest.
|
|
112
|
+
arts.bonusRolls.max: { type: integer, formula: 0 }
|
|
113
|
+
arts.bonusRolls.used:
|
|
114
|
+
{ type: integer, input: true, default: 0, min: 0, max: 'max(0, arts.bonusRolls.max)' }
|
|
115
|
+
|
|
116
|
+
situational:
|
|
117
|
+
# One of Martial Instinct's bonus rolls, spent on the attack's hit or damage roll.
|
|
118
|
+
- id: bonusRoll
|
|
119
|
+
type: enum
|
|
120
|
+
values: [none, hit, damage]
|
|
121
|
+
default: none
|
|
122
|
+
rolls: [attack, damage]
|
|
123
|
+
# The save resists a spell or magical effect (Occult Pavis).
|
|
124
|
+
- id: versusMagic
|
|
125
|
+
type: boolean
|
|
126
|
+
default: false
|
|
127
|
+
rolls: [save]
|
|
128
|
+
|
|
129
|
+
resultBands:
|
|
130
|
+
overcast:
|
|
131
|
+
- { id: death, when: roll.total <= 1 }
|
|
132
|
+
- { id: mortal, when: roll.total <= 4 }
|
|
133
|
+
- { id: unconscious, when: roll.total <= 8 }
|
|
134
|
+
- { id: stunned, when: roll.total <= 15 }
|
|
135
|
+
- { id: dazed, when: roll.total <= 19 }
|
|
136
|
+
- { id: strained, when: true }
|
|
137
|
+
|
|
138
|
+
actions:
|
|
139
|
+
# Cast a prepared spell: Commit its Effort, or overcast it for none and roll on the overcasting
|
|
140
|
+
# table (d20 + Cast + Con, -2 for a day spell) for its System Strain and worse.
|
|
141
|
+
- id: cast-spell
|
|
142
|
+
tags: [magic, spell]
|
|
143
|
+
available: magic.mage && self.prepared
|
|
144
|
+
params:
|
|
145
|
+
# For spells Committing for the scene or the day.
|
|
146
|
+
commit: { type: enum, values: [scene, day], optional: true }
|
|
147
|
+
overcast: { type: boolean, default: false }
|
|
148
|
+
results: [cast, overcast]
|
|
149
|
+
steps:
|
|
150
|
+
- id: start
|
|
151
|
+
kind: branch
|
|
152
|
+
cases:
|
|
153
|
+
- when: true
|
|
154
|
+
flags:
|
|
155
|
+
commit: >-
|
|
156
|
+
item.effort == 'either' ? (has(params.commit) ? params.commit : 'scene')
|
|
157
|
+
: item.effort
|
|
158
|
+
- id: effort
|
|
159
|
+
kind: changes
|
|
160
|
+
when: "!params.overcast && flags.commit != 'none'"
|
|
161
|
+
changes:
|
|
162
|
+
- { type: adjust, when: "flags.commit == 'scene'", field: effort.mage.scene, by: 1 }
|
|
163
|
+
- { type: adjust, when: "flags.commit == 'day'", field: effort.mage.day, by: 1 }
|
|
164
|
+
- id: overcasting
|
|
165
|
+
kind: roll
|
|
166
|
+
when: params.overcast
|
|
167
|
+
tags: [overcast]
|
|
168
|
+
bands: overcast
|
|
169
|
+
parts:
|
|
170
|
+
- dice: 1d20
|
|
171
|
+
- field: "'skills.cast.level'"
|
|
172
|
+
- field: "'attributes.con.mod'"
|
|
173
|
+
- { value: -2, when: "flags.commit == 'day'" }
|
|
174
|
+
- id: strain
|
|
175
|
+
kind: changes
|
|
176
|
+
when: params.overcast
|
|
177
|
+
changes:
|
|
178
|
+
- type: adjust
|
|
179
|
+
when: "!(steps.overcasting.band in ['death', 'mortal'])"
|
|
180
|
+
field: strain.temporary
|
|
181
|
+
by: "steps.overcasting.band == 'unconscious' ? 4 : steps.overcasting.band == 'stunned' ? 2 : 1"
|
|
182
|
+
- type: set
|
|
183
|
+
when: steps.overcasting.band == 'mortal'
|
|
184
|
+
field: hp.current
|
|
185
|
+
value: 0
|
|
186
|
+
- id: result
|
|
187
|
+
kind: outcome
|
|
188
|
+
result: "params.overcast ? 'overcast' : 'cast'"
|
|
189
|
+
data:
|
|
190
|
+
consequence: "params.overcast ? steps.overcasting.band : 'none'"
|
|
191
|
+
|
|
192
|
+
# Summon a spirit: Commit Summoner Effort for the day, its cost.
|
|
193
|
+
- id: summon-spirit
|
|
194
|
+
tags: [magic, summoning]
|
|
195
|
+
available: magic.summoner
|
|
196
|
+
params:
|
|
197
|
+
# Immediate summonings already made this scene, each adding one point.
|
|
198
|
+
earlier: { type: integer, default: 0, min: 0 }
|
|
199
|
+
results: [summoned]
|
|
200
|
+
steps:
|
|
201
|
+
- id: commit
|
|
202
|
+
kind: changes
|
|
203
|
+
changes:
|
|
204
|
+
- type: adjust
|
|
205
|
+
field: effort.summoner.day
|
|
206
|
+
by: 'self.cost + (self.ritual ? 0 : params.earlier)'
|
|
207
|
+
- { id: result, kind: outcome, result: "'summoned'" }
|
|
@@ -0,0 +1,61 @@
|
|
|
1
|
+
families:
|
|
2
|
+
skill:
|
|
3
|
+
[
|
|
4
|
+
administer,
|
|
5
|
+
connect,
|
|
6
|
+
drive,
|
|
7
|
+
exert,
|
|
8
|
+
fix,
|
|
9
|
+
heal,
|
|
10
|
+
know,
|
|
11
|
+
lead,
|
|
12
|
+
notice,
|
|
13
|
+
perform,
|
|
14
|
+
program,
|
|
15
|
+
punch,
|
|
16
|
+
shoot,
|
|
17
|
+
sneak,
|
|
18
|
+
stab,
|
|
19
|
+
survive,
|
|
20
|
+
talk,
|
|
21
|
+
trade,
|
|
22
|
+
work,
|
|
23
|
+
cast,
|
|
24
|
+
summon,
|
|
25
|
+
]
|
|
26
|
+
|
|
27
|
+
fields:
|
|
28
|
+
# The level the character has trained, -1 for no skill at all, up to level-4. Creation and
|
|
29
|
+
# advancement raise it; nothing else does.
|
|
30
|
+
'skills.{skill}.base':
|
|
31
|
+
type: integer
|
|
32
|
+
input: true
|
|
33
|
+
default: -1
|
|
34
|
+
min: -1
|
|
35
|
+
max: 4
|
|
36
|
+
tags: [skill-base, 'skill.{skill}']
|
|
37
|
+
# Skill points banked toward the skill's next level: a Focus's bonus skill taken during
|
|
38
|
+
# advancement counts as three points, and what doesn't buy a level stays here.
|
|
39
|
+
'skills.{skill}.credit': { type: integer, input: true, default: 0, min: 0, max: 4 }
|
|
40
|
+
# The level checks use: the trained level, or a skillplug's if that is higher.
|
|
41
|
+
'skills.{skill}.level':
|
|
42
|
+
{ type: integer, formula: 'skills.{skill}.base', tags: [skill, 'skill.{skill}'] }
|
|
43
|
+
|
|
44
|
+
# Work names a profession.
|
|
45
|
+
skills.work.profession: { type: string, input: true, default: '' }
|
|
46
|
+
|
|
47
|
+
# Names for a skill's level, for showing it ("Level-1", or "No skill" for -1).
|
|
48
|
+
resultBands:
|
|
49
|
+
skill-level:
|
|
50
|
+
- { id: untrained, when: roll.total < 0 }
|
|
51
|
+
- { id: level-0, when: roll.total == 0 }
|
|
52
|
+
- { id: level-1, when: roll.total == 1 }
|
|
53
|
+
- { id: level-2, when: roll.total == 2 }
|
|
54
|
+
- { id: level-3, when: roll.total == 3 }
|
|
55
|
+
- { id: level-4, when: true }
|
|
56
|
+
|
|
57
|
+
constraints:
|
|
58
|
+
# No character begins play with a skill above level-1.
|
|
59
|
+
- id: creation-skill-cap
|
|
60
|
+
check: >-
|
|
61
|
+
!character.creating || maxList(keysOf('skill'), fieldOf('skills.{skill}.base', x)) <= 1
|
package/rules/tags.yaml
ADDED
|
@@ -0,0 +1,137 @@
|
|
|
1
|
+
tags:
|
|
2
|
+
# Fields
|
|
3
|
+
- attribute
|
|
4
|
+
- attribute-base
|
|
5
|
+
- attribute-score-mod
|
|
6
|
+
- attribute-mod
|
|
7
|
+
- attribute-mod-bonus
|
|
8
|
+
- attribute-mod-cap
|
|
9
|
+
- attr.str
|
|
10
|
+
- attr.dex
|
|
11
|
+
- attr.con
|
|
12
|
+
- attr.int
|
|
13
|
+
- attr.wis
|
|
14
|
+
- attr.cha
|
|
15
|
+
- skill-base
|
|
16
|
+
- skill.administer
|
|
17
|
+
- skill.connect
|
|
18
|
+
- skill.drive
|
|
19
|
+
- skill.exert
|
|
20
|
+
- skill.fix
|
|
21
|
+
- skill.heal
|
|
22
|
+
- skill.know
|
|
23
|
+
- skill.lead
|
|
24
|
+
- skill.notice
|
|
25
|
+
- skill.perform
|
|
26
|
+
- skill.program
|
|
27
|
+
- skill.punch
|
|
28
|
+
- skill.shoot
|
|
29
|
+
- skill.sneak
|
|
30
|
+
- skill.stab
|
|
31
|
+
- skill.survive
|
|
32
|
+
- skill.talk
|
|
33
|
+
- skill.trade
|
|
34
|
+
- skill.work
|
|
35
|
+
- skill.cast
|
|
36
|
+
- skill.summon
|
|
37
|
+
- save.physical
|
|
38
|
+
- save.evasion
|
|
39
|
+
- save.mental
|
|
40
|
+
- save.luck
|
|
41
|
+
|
|
42
|
+
# Rolls and steps
|
|
43
|
+
- check
|
|
44
|
+
- skill-check
|
|
45
|
+
- skill-dice
|
|
46
|
+
- attack.melee
|
|
47
|
+
- attack.ranged
|
|
48
|
+
- attack.attribute
|
|
49
|
+
- attack.skill
|
|
50
|
+
- attack.burst
|
|
51
|
+
- damage.melee
|
|
52
|
+
- damage.ranged
|
|
53
|
+
- damage.attribute
|
|
54
|
+
- damage.burst
|
|
55
|
+
- damage.punch
|
|
56
|
+
- damage.skill
|
|
57
|
+
- trauma
|
|
58
|
+
- initiative
|
|
59
|
+
- hit-points
|
|
60
|
+
- healing
|
|
61
|
+
- first-aid
|
|
62
|
+
- major-injury
|
|
63
|
+
- overcast
|
|
64
|
+
- creation
|
|
65
|
+
# Steps an add-on pack's rules effects reach.
|
|
66
|
+
- creation.item
|
|
67
|
+
- creation.gear
|
|
68
|
+
- creation.finish
|
|
69
|
+
- building
|
|
70
|
+
- advancement
|
|
71
|
+
- advancement.level
|
|
72
|
+
- skill-pick
|
|
73
|
+
- focus-pick
|
|
74
|
+
- edge-pick
|
|
75
|
+
- reload
|
|
76
|
+
- drug
|
|
77
|
+
- cyber
|
|
78
|
+
- hacking
|
|
79
|
+
- magic
|
|
80
|
+
- spell
|
|
81
|
+
- summoning
|
|
82
|
+
- rest
|
|
83
|
+
- rest.night
|
|
84
|
+
- rest.scene
|
|
85
|
+
- injury
|
|
86
|
+
- armor.heavy
|
|
87
|
+
|
|
88
|
+
# Incoming damage
|
|
89
|
+
- damage.weapon
|
|
90
|
+
- damage.nonlethal
|
|
91
|
+
- damage.traumatic
|
|
92
|
+
- damage.cyberspace
|
|
93
|
+
- damage.direct
|
|
94
|
+
|
|
95
|
+
# Content
|
|
96
|
+
- standard
|
|
97
|
+
- repeatable
|
|
98
|
+
- asks-attribute
|
|
99
|
+
- brings-cyber
|
|
100
|
+
- bars-cyber
|
|
101
|
+
- not-underdog
|
|
102
|
+
- retroactive-points
|
|
103
|
+
- restricted
|
|
104
|
+
- worn
|
|
105
|
+
- vr-crown
|
|
106
|
+
- firearm
|
|
107
|
+
- melee
|
|
108
|
+
- unarmed
|
|
109
|
+
- thrown
|
|
110
|
+
- grenade
|
|
111
|
+
- heavy
|
|
112
|
+
- implant
|
|
113
|
+
- burst
|
|
114
|
+
- suppress
|
|
115
|
+
- braced
|
|
116
|
+
- quick-reload
|
|
117
|
+
- two-handed
|
|
118
|
+
- nonlethal
|
|
119
|
+
- anti-vehicle
|
|
120
|
+
- launcher
|
|
121
|
+
- indirect
|
|
122
|
+
- trap
|
|
123
|
+
- special
|
|
124
|
+
- vehicle-mounted
|
|
125
|
+
- body-blades
|
|
126
|
+
- blade
|
|
127
|
+
- cranial-jack
|
|
128
|
+
- gunlink
|
|
129
|
+
- cybereyes
|
|
130
|
+
- cyberears
|
|
131
|
+
- dermal-armor
|
|
132
|
+
- self-terminating
|
|
133
|
+
- portable
|
|
134
|
+
- flying
|
|
135
|
+
- armored
|
|
136
|
+
- armored-heavy
|
|
137
|
+
- alacrity
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
contentTypes:
|
|
2
|
+
# Vehicles. Fittings and mods are templates that add to the copy's fields; fittings use Power
|
|
3
|
+
# and Mass, and the vehicle must have enough of both.
|
|
4
|
+
vehicle:
|
|
5
|
+
carried: true
|
|
6
|
+
fields:
|
|
7
|
+
cost: { type: integer, default: 0, min: 0 }
|
|
8
|
+
speed: { type: integer, required: true }
|
|
9
|
+
# Armor rating, subtracted from damage. Vehicles tagged `armored` are immune to weapons
|
|
10
|
+
# short of heavy ones or those that can make Traumatic Hits on vehicles.
|
|
11
|
+
armor: { type: integer, default: 0, min: 0 }
|
|
12
|
+
traumaTarget: { type: integer, required: true }
|
|
13
|
+
ac: { type: integer, required: true }
|
|
14
|
+
hp: { type: integer, required: true, min: 1 }
|
|
15
|
+
crew: { type: integer, required: true, min: 1 }
|
|
16
|
+
power: { type: integer, required: true, min: 0 }
|
|
17
|
+
mass: { type: integer, required: true, min: 0 }
|
|
18
|
+
powerUsed: { type: integer, default: 0, min: 0 }
|
|
19
|
+
massUsed: { type: integer, default: 0, min: 0 }
|
|
20
|
+
size: { type: enum, values: [small, medium, large], required: true }
|
|
21
|
+
hardpoints: { type: integer, default: 0, min: 0 }
|
|
22
|
+
state:
|
|
23
|
+
hp: { type: integer, default: item.hp, min: 0, max: item.hp }
|
|
24
|
+
# Bought with an Ace Driver's or Roamer's gear budget.
|
|
25
|
+
focusGear: { type: boolean, default: false }
|
|
26
|
+
|
|
27
|
+
constraints:
|
|
28
|
+
- id: vehicle-power-mass
|
|
29
|
+
copies: { type: vehicle }
|
|
30
|
+
check: item.powerUsed <= item.power && item.massUsed <= item.mass
|
|
@@ -0,0 +1,253 @@
|
|
|
1
|
+
contentTypes:
|
|
2
|
+
# Weapons. A Readied weapon is `equipped`. Firearms track the rounds left in the magazine.
|
|
3
|
+
weapon:
|
|
4
|
+
carried: true
|
|
5
|
+
equippable: true
|
|
6
|
+
fields:
|
|
7
|
+
cost: { type: integer, default: 0, min: 0 }
|
|
8
|
+
enc: { type: integer, min: 0 }
|
|
9
|
+
damage: { type: dice, required: true }
|
|
10
|
+
# The combat skill: `shoot`, `stab` or `punch`. Thrown weapons may also use Exert or Stab.
|
|
11
|
+
skill: { type: enum, values: [shoot, stab, punch], required: true, open: true }
|
|
12
|
+
# The attribute that modifies hit and damage: the better of two where two are listed.
|
|
13
|
+
attribute: { type: enum, values: [str, dex, str-dex, wis, none], required: true }
|
|
14
|
+
rangeNormal: { type: integer, min: 0 }
|
|
15
|
+
rangeLong: { type: integer, min: 0 }
|
|
16
|
+
magazine: { type: integer, min: 1 }
|
|
17
|
+
# Shock: damage on a miss against a target whose Melee AC is at most `shockAc` (any AC when
|
|
18
|
+
# it has none).
|
|
19
|
+
shockDamage: { type: integer, min: 0 }
|
|
20
|
+
shockAc: { type: integer, min: 0 }
|
|
21
|
+
traumaDie: { type: dice }
|
|
22
|
+
traumaRating: { type: integer, min: 1 }
|
|
23
|
+
# Bonuses mods add.
|
|
24
|
+
attackBonus: { type: integer, default: 0 }
|
|
25
|
+
damageBonus: { type: integer, default: 0 }
|
|
26
|
+
shockBonus: { type: integer, default: 0 }
|
|
27
|
+
traumaDieBonus: { type: integer, default: 0 }
|
|
28
|
+
state:
|
|
29
|
+
loaded:
|
|
30
|
+
type: integer
|
|
31
|
+
default: 'has(item.magazine) ? item.magazine : 0'
|
|
32
|
+
min: 0
|
|
33
|
+
max: 'has(item.magazine) ? item.magazine : 0'
|
|
34
|
+
actions:
|
|
35
|
+
- use: attack
|
|
36
|
+
- use: reload
|
|
37
|
+
|
|
38
|
+
# The unarmed attack every character has.
|
|
39
|
+
standardCopies:
|
|
40
|
+
- { type: weapon, where: "'standard' in item.tags" }
|
|
41
|
+
|
|
42
|
+
fields:
|
|
43
|
+
# The highest Melee AC melee Shock treats a target as having: Armsmaster 2, Close Combatant 2
|
|
44
|
+
# and Shocking Assault treat every target as AC 10.
|
|
45
|
+
combat.shockAc: { type: integer, formula: '99' }
|
|
46
|
+
# A bonus to melee and unarmed Shock (Shocking Assault 2).
|
|
47
|
+
combat.shockBonus: { type: integer, formula: '0' }
|
|
48
|
+
# A combat skill added to damage: Stab to melee and thrown weapons and their Shock
|
|
49
|
+
# (Armsmaster), Shoot to ranged weapons (Deadeye). A thrown weapon takes the better one.
|
|
50
|
+
combat.meleeSkillDamage: { type: integer, formula: '0' }
|
|
51
|
+
combat.rangedSkillDamage: { type: integer, formula: '0' }
|
|
52
|
+
# A bonus to hit with melee and thrown weapons, not unarmed attacks (Armsmaster 2).
|
|
53
|
+
combat.meleeHitBonus: { type: integer, formula: '0' }
|
|
54
|
+
|
|
55
|
+
resultBands:
|
|
56
|
+
hit:
|
|
57
|
+
- { id: hit, when: roll.total >= flags.ac, success: true }
|
|
58
|
+
- { id: miss, when: true }
|
|
59
|
+
trauma:
|
|
60
|
+
- { id: traumatic, when: roll.total >= flags.traumaTarget }
|
|
61
|
+
- { id: none, when: true }
|
|
62
|
+
|
|
63
|
+
actions:
|
|
64
|
+
# Attack with a weapon: 1d20 + attack bonus + the attribute modifier + the combat skill (-2
|
|
65
|
+
# with no skill) against the target's Ranged or Melee AC. A hit rolls damage and the Trauma
|
|
66
|
+
# Die; a Traumatic Hit multiplies the damage by the Trauma Rating. A melee miss may still deal
|
|
67
|
+
# Shock. Burst fire spends three rounds for +2 to hit and damage.
|
|
68
|
+
- id: attack
|
|
69
|
+
tags: [attack]
|
|
70
|
+
available: >-
|
|
71
|
+
(self.equipped || 'standard' in item.tags || 'implant' in item.tags)
|
|
72
|
+
&& !('trap' in item.tags) && (!has(item.magazine) || self.loaded >= 1)
|
|
73
|
+
params:
|
|
74
|
+
attribute: { type: enum, values: [str, dex, wis], optional: true }
|
|
75
|
+
thrown: { type: boolean, default: false }
|
|
76
|
+
burst: { type: boolean, default: false }
|
|
77
|
+
lethal: { type: boolean, optional: true }
|
|
78
|
+
targetAc: { type: integer, optional: true }
|
|
79
|
+
targetTrauma: { type: integer, optional: true }
|
|
80
|
+
modifier: { type: integer, optional: true }
|
|
81
|
+
participants:
|
|
82
|
+
target:
|
|
83
|
+
max: 1
|
|
84
|
+
fields:
|
|
85
|
+
ac.ranged: { type: integer }
|
|
86
|
+
ac.melee: { type: integer }
|
|
87
|
+
trauma.target: { type: integer, default: 6 }
|
|
88
|
+
results: [hit, miss, rolled]
|
|
89
|
+
steps:
|
|
90
|
+
- id: start
|
|
91
|
+
kind: branch
|
|
92
|
+
cases:
|
|
93
|
+
- when: true
|
|
94
|
+
flags:
|
|
95
|
+
ranged: >-
|
|
96
|
+
has(item.rangeNormal) && (!('melee' in item.tags) || params.thrown)
|
|
97
|
+
thrown: >-
|
|
98
|
+
'thrown' in item.tags
|
|
99
|
+
|| (params.thrown && has(item.rangeNormal) && 'melee' in item.tags)
|
|
100
|
+
attributes: >-
|
|
101
|
+
item.attribute == 'str-dex' ? ['str', 'dex']
|
|
102
|
+
: item.attribute == 'none' ? [] : [item.attribute]
|
|
103
|
+
burst: params.burst && 'burst' in item.tags && self.loaded >= 3
|
|
104
|
+
nonlethal: "has(params.lethal) ? !params.lethal : 'nonlethal' in item.tags"
|
|
105
|
+
- id: pick
|
|
106
|
+
kind: branch
|
|
107
|
+
cases:
|
|
108
|
+
- when: true
|
|
109
|
+
flags:
|
|
110
|
+
attribute: >-
|
|
111
|
+
has(params.attribute) && params.attribute in flags.attributes ? params.attribute
|
|
112
|
+
: size(flags.attributes) == 0 ? ''
|
|
113
|
+
: sortList(flags.attributes, -fieldOf('attributes.{attribute}.mod', x))[0]
|
|
114
|
+
skill: >-
|
|
115
|
+
flags.thrown ? max(skills.shoot.level, skills.stab.level, skills.exert.level)
|
|
116
|
+
: fieldOf('skills.{skill}.level', item.skill)
|
|
117
|
+
ac: >-
|
|
118
|
+
'grenade' in item.tags ? 10
|
|
119
|
+
: size(participants.target) > 0
|
|
120
|
+
? (flags.ranged ? participants.target[0].ac.ranged
|
|
121
|
+
: participants.target[0].ac.melee)
|
|
122
|
+
: has(params.targetAc) ? params.targetAc : -1
|
|
123
|
+
meleeAc: >-
|
|
124
|
+
size(participants.target) > 0 ? participants.target[0].ac.melee
|
|
125
|
+
: has(params.targetAc) ? params.targetAc : -1
|
|
126
|
+
traumaTarget: >-
|
|
127
|
+
size(participants.target) > 0 ? participants.target[0].trauma.target
|
|
128
|
+
: has(params.targetTrauma) ? params.targetTrauma : 6
|
|
129
|
+
- id: mod
|
|
130
|
+
kind: branch
|
|
131
|
+
cases:
|
|
132
|
+
- when: true
|
|
133
|
+
flags:
|
|
134
|
+
attrMod: "flags.attribute == '' ? 0 : fieldOf('attributes.{attribute}.mod', flags.attribute)"
|
|
135
|
+
# Armsmaster and Deadeye: a skill's level to damage (and Armsmaster's to Shock).
|
|
136
|
+
skillDamage: >-
|
|
137
|
+
'unarmed' in item.tags ? 0
|
|
138
|
+
: flags.thrown ? max(combat.meleeSkillDamage, combat.rangedSkillDamage)
|
|
139
|
+
: flags.ranged ? combat.rangedSkillDamage : combat.meleeSkillDamage
|
|
140
|
+
meleeHit: >-
|
|
141
|
+
!('unarmed' in item.tags) && (!flags.ranged || flags.thrown)
|
|
142
|
+
? combat.meleeHitBonus : 0
|
|
143
|
+
- id: hit
|
|
144
|
+
kind: roll
|
|
145
|
+
tags:
|
|
146
|
+
- attack
|
|
147
|
+
- { formula: "flags.ranged ? 'attack.ranged' : 'attack.melee'" }
|
|
148
|
+
- { formula: "'skill.' + item.skill" }
|
|
149
|
+
bands: hit
|
|
150
|
+
parts:
|
|
151
|
+
- dice: 1d20
|
|
152
|
+
- field: "'combat.attackBonus'"
|
|
153
|
+
- { value: flags.attrMod, tags: [attack.attribute] }
|
|
154
|
+
- { value: 'flags.skill >= 0 ? flags.skill : -2', tags: [attack.skill] }
|
|
155
|
+
- { value: item.attackBonus, when: item.attackBonus != 0 }
|
|
156
|
+
- { value: flags.meleeHit, when: flags.meleeHit != 0 }
|
|
157
|
+
- { value: 2, when: flags.burst, tags: [attack.burst] }
|
|
158
|
+
- { value: params.modifier, when: has(params.modifier) }
|
|
159
|
+
- id: landed
|
|
160
|
+
kind: branch
|
|
161
|
+
cases:
|
|
162
|
+
- when: true
|
|
163
|
+
flags:
|
|
164
|
+
hit: flags.ac < 0 || steps.hit.band == 'hit'
|
|
165
|
+
shock: >-
|
|
166
|
+
has(item.shockDamage) && item.shockDamage > 0 && !flags.ranged
|
|
167
|
+
&& (!has(item.shockAc) || flags.meleeAc < 0
|
|
168
|
+
|| min(flags.meleeAc, combat.shockAc) <= item.shockAc)
|
|
169
|
+
? max(0, item.shockDamage + flags.attrMod + item.shockBonus
|
|
170
|
+
+ combat.shockBonus + combat.damageBonus + flags.skillDamage)
|
|
171
|
+
: 0
|
|
172
|
+
- id: damage
|
|
173
|
+
kind: roll
|
|
174
|
+
when: flags.hit
|
|
175
|
+
tags:
|
|
176
|
+
- damage
|
|
177
|
+
- { formula: "flags.ranged ? 'damage.ranged' : 'damage.melee'" }
|
|
178
|
+
- { formula: "'skill.' + item.skill" }
|
|
179
|
+
parts:
|
|
180
|
+
- dice: item.damage
|
|
181
|
+
- { value: flags.attrMod, tags: [damage.attribute] }
|
|
182
|
+
- { value: 2, when: flags.burst, tags: [damage.burst] }
|
|
183
|
+
- { value: item.damageBonus, when: item.damageBonus != 0 }
|
|
184
|
+
- { value: flags.skillDamage, when: flags.skillDamage != 0, tags: [damage.skill] }
|
|
185
|
+
- { field: "'combat.damageBonus'" }
|
|
186
|
+
- value: skills.punch.level
|
|
187
|
+
when: "'unarmed' in item.tags && skills.punch.level > 0"
|
|
188
|
+
tags: [damage.punch]
|
|
189
|
+
- id: trauma
|
|
190
|
+
kind: roll
|
|
191
|
+
when: flags.hit && has(item.traumaDie) && !flags.nonlethal
|
|
192
|
+
tags: [trauma]
|
|
193
|
+
bands: trauma
|
|
194
|
+
parts:
|
|
195
|
+
- dice: item.traumaDie
|
|
196
|
+
- { value: item.traumaDieBonus, when: item.traumaDieBonus != 0 }
|
|
197
|
+
- { field: "'combat.traumaBonus'" }
|
|
198
|
+
- id: total
|
|
199
|
+
kind: branch
|
|
200
|
+
cases:
|
|
201
|
+
- when: flags.hit
|
|
202
|
+
flags:
|
|
203
|
+
traumatic: has(steps.trauma) && steps.trauma.band == 'traumatic'
|
|
204
|
+
dealt: >-
|
|
205
|
+
max(0, max(steps.damage.total, flags.shock))
|
|
206
|
+
* (has(steps.trauma) && steps.trauma.band == 'traumatic' ? item.traumaRating : 1)
|
|
207
|
+
- when: true
|
|
208
|
+
flags: { traumatic: false, dealt: flags.shock }
|
|
209
|
+
# Martial Instinct: the bonus roll is spent once the roll it doubles is made.
|
|
210
|
+
- id: bonusRoll
|
|
211
|
+
kind: changes
|
|
212
|
+
when: >-
|
|
213
|
+
situational.bonusRoll != 'none' && arts.bonusRolls.used < arts.bonusRolls.max
|
|
214
|
+
&& (situational.bonusRoll == 'hit' || flags.hit)
|
|
215
|
+
changes:
|
|
216
|
+
- { type: adjust, field: arts.bonusRolls.used, by: 1 }
|
|
217
|
+
- id: ammo
|
|
218
|
+
kind: changes
|
|
219
|
+
when: has(item.magazine)
|
|
220
|
+
changes:
|
|
221
|
+
- { type: adjustState, entry: self, key: loaded, by: 'flags.burst ? -3 : -1' }
|
|
222
|
+
- id: deal
|
|
223
|
+
kind: changes
|
|
224
|
+
when: flags.dealt > 0
|
|
225
|
+
to: target
|
|
226
|
+
changes:
|
|
227
|
+
- type: adjust
|
|
228
|
+
field: hp.current
|
|
229
|
+
by: -flags.dealt
|
|
230
|
+
tags:
|
|
231
|
+
- damage
|
|
232
|
+
- damage.weapon
|
|
233
|
+
- { formula: "flags.nonlethal ? ['damage.nonlethal'] : []" }
|
|
234
|
+
- { formula: "flags.traumatic ? ['damage.traumatic'] : []" }
|
|
235
|
+
- id: result
|
|
236
|
+
kind: outcome
|
|
237
|
+
result: "flags.ac < 0 ? 'rolled' : flags.hit ? 'hit' : 'miss'"
|
|
238
|
+
data:
|
|
239
|
+
damage: flags.dealt
|
|
240
|
+
traumatic: flags.traumatic
|
|
241
|
+
shock: flags.shock
|
|
242
|
+
|
|
243
|
+
# Reload a firearm: fill its magazine.
|
|
244
|
+
- id: reload
|
|
245
|
+
tags: [reload]
|
|
246
|
+
available: has(item.magazine) && self.loaded < item.magazine
|
|
247
|
+
results: [reloaded]
|
|
248
|
+
steps:
|
|
249
|
+
- id: fill
|
|
250
|
+
kind: changes
|
|
251
|
+
changes:
|
|
252
|
+
- { type: setState, entry: self, key: loaded, value: item.magazine }
|
|
253
|
+
- { id: result, kind: outcome, result: "'reloaded'" }
|