@opencharacter/cwn-srd 0.0.0-stage → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +144 -0
- package/README.md +170 -2
- package/content/armor/armored-clothing.yaml +10 -0
- package/content/armor/heavy-armored-suit.yaml +14 -0
- package/content/armor/impact-jacket.yaml +11 -0
- package/content/armor/light-armored-suit.yaml +13 -0
- package/content/armor/medium-armored-suit.yaml +13 -0
- package/content/armor/ordinary-clothing.yaml +8 -0
- package/content/armor/plated-longcoat.yaml +12 -0
- package/content/armor/reinforced-clothing.yaml +9 -0
- package/content/armor/reinforced-longcoat.yaml +10 -0
- package/content/armor/riot-shield.yaml +9 -0
- package/content/armor/street-leathers.yaml +9 -0
- package/content/armor/war-harness.yaml +10 -0
- package/content/armor-accessories/absorption-plates.yaml +13 -0
- package/content/armor-accessories/joint-reinforcement.yaml +10 -0
- package/content/armor-mods/absorption-pads.yaml +7 -0
- package/content/armor-mods/active-response.yaml +7 -0
- package/content/armor-mods/biostabilizing.yaml +5 -0
- package/content/armor-mods/customized.yaml +8 -0
- package/content/armor-mods/discreet-design.yaml +9 -0
- package/content/armor-mods/flexible.yaml +7 -0
- package/content/armor-mods/quickchange.yaml +5 -0
- package/content/armor-mods/sealed.yaml +5 -0
- package/content/armor-mods/tailored-rig.yaml +14 -0
- package/content/armor-mods/trauma-dampers.yaml +7 -0
- package/content/armor-mods/whisperlight.yaml +7 -0
- package/content/arts/alacrity-basic.yaml +6 -0
- package/content/arts/alacrity-improved.yaml +6 -0
- package/content/arts/alacrity-sublime.yaml +6 -0
- package/content/arts/arcane-senses.yaml +4 -0
- package/content/arts/arcane-skill.yaml +4 -0
- package/content/arts/blades-of-will.yaml +4 -0
- package/content/arts/brazen-thews.yaml +11 -0
- package/content/arts/faultless-grace.yaml +11 -0
- package/content/arts/flying-steps.yaml +4 -0
- package/content/arts/hand-of-doom.yaml +9 -0
- package/content/arts/hundred-faces.yaml +4 -0
- package/content/arts/inexhaustible-vigor.yaml +11 -0
- package/content/arts/martial-instinct.yaml +16 -0
- package/content/arts/occult-pavis.yaml +9 -0
- package/content/arts/personal-void.yaml +4 -0
- package/content/arts/refulgent-vitality.yaml +4 -0
- package/content/arts/skin-of-steel.yaml +14 -0
- package/content/arts/sorcerous-sight.yaml +4 -0
- package/content/arts/spiritbane.yaml +4 -0
- package/content/backgrounds/bum.yaml +18 -0
- package/content/backgrounds/bureaucrat.yaml +18 -0
- package/content/backgrounds/clergy.yaml +18 -0
- package/content/backgrounds/coder.yaml +18 -0
- package/content/backgrounds/corp-security.yaml +18 -0
- package/content/backgrounds/corper.yaml +18 -0
- package/content/backgrounds/criminal.yaml +18 -0
- package/content/backgrounds/doctor.yaml +18 -0
- package/content/backgrounds/drone-jockey.yaml +18 -0
- package/content/backgrounds/ganger.yaml +18 -0
- package/content/backgrounds/laborer.yaml +18 -0
- package/content/backgrounds/law-enforcement.yaml +18 -0
- package/content/backgrounds/manager.yaml +18 -0
- package/content/backgrounds/outlander.yaml +18 -0
- package/content/backgrounds/performer.yaml +18 -0
- package/content/backgrounds/soldier.yaml +18 -0
- package/content/backgrounds/spy.yaml +18 -0
- package/content/backgrounds/streetwalker.yaml +18 -0
- package/content/backgrounds/technician.yaml +18 -0
- package/content/backgrounds/trader.yaml +18 -0
- package/content/contacts/contact.yaml +2 -0
- package/content/cyberdeck-mods/bespoke-code-optimization.yaml +6 -0
- package/content/cyberdeck-mods/buffer-circuits.yaml +7 -0
- package/content/cyberdeck-mods/cpu-overclocking.yaml +7 -0
- package/content/cyberdeck-mods/memory-expansion.yaml +7 -0
- package/content/cyberdeck-mods/polymorphic-intrusion-algorithms.yaml +8 -0
- package/content/cyberdeck-mods/skeletal-case.yaml +8 -0
- package/content/cyberdeck-mods/thermal-exhaust-case.yaml +8 -0
- package/content/cyberdecks/beowulf.yaml +9 -0
- package/content/cyberdecks/icepick.yaml +9 -0
- package/content/cyberdecks/scrap-deck.yaml +9 -0
- package/content/cyberdecks/synapse.yaml +9 -0
- package/content/cyberdecks/taifu.yaml +9 -0
- package/content/cyberdecks/tanto.yaml +9 -0
- package/content/cyberdecks/tizona.yaml +9 -0
- package/content/cyberware/active-sense-processor.yaml +14 -0
- package/content/cyberware/aesthetic-augmentation-suite.yaml +11 -0
- package/content/cyberware/assisted-glide-system.yaml +7 -0
- package/content/cyberware/banshee-module.yaml +7 -0
- package/content/cyberware/body-blades-i.yaml +15 -0
- package/content/cyberware/body-blades-ii.yaml +15 -0
- package/content/cyberware/coordination-augment-i.yaml +11 -0
- package/content/cyberware/coordination-augment-ii.yaml +14 -0
- package/content/cyberware/courier-memory.yaml +7 -0
- package/content/cyberware/cranial-jack.yaml +13 -0
- package/content/cyberware/cyberears.yaml +9 -0
- package/content/cyberware/cybereyes.yaml +9 -0
- package/content/cyberware/cyberlimb.yaml +7 -0
- package/content/cyberware/cybernetic-infrastructure-baseline.yaml +10 -0
- package/content/cyberware/deadman-circuit.yaml +7 -0
- package/content/cyberware/dermal-armor-i.yaml +11 -0
- package/content/cyberware/dermal-armor-ii.yaml +11 -0
- package/content/cyberware/dermal-armor-iii.yaml +11 -0
- package/content/cyberware/dermal-armor-trauma-shielding.yaml +8 -0
- package/content/cyberware/discretion-insurance-unit.yaml +7 -0
- package/content/cyberware/ear-mod-filter.yaml +8 -0
- package/content/cyberware/ear-mod-positional-detection.yaml +8 -0
- package/content/cyberware/ear-mod-sonar.yaml +8 -0
- package/content/cyberware/ear-mod-tracer.yaml +8 -0
- package/content/cyberware/emergency-stabilization-factor.yaml +7 -0
- package/content/cyberware/enhanced-reflexes-i.yaml +7 -0
- package/content/cyberware/enhanced-reflexes-ii.yaml +8 -0
- package/content/cyberware/enhanced-reflexes-iii.yaml +8 -0
- package/content/cyberware/eye-mod-dazzler.yaml +9 -0
- package/content/cyberware/eye-mod-flechette-launcher.yaml +11 -0
- package/content/cyberware/eye-mod-impostor.yaml +8 -0
- package/content/cyberware/eye-mod-infrared-vision.yaml +8 -0
- package/content/cyberware/eye-mod-low-light-vision.yaml +8 -0
- package/content/cyberware/eye-mod-tactical-view.yaml +8 -0
- package/content/cyberware/eye-mod-zoom.yaml +8 -0
- package/content/cyberware/fleshmod.yaml +7 -0
- package/content/cyberware/full-body-conversion.yaml +11 -0
- package/content/cyberware/funes-complex.yaml +7 -0
- package/content/cyberware/gunlink.yaml +9 -0
- package/content/cyberware/headcomm.yaml +7 -0
- package/content/cyberware/hemosynthetic-filter-system.yaml +7 -0
- package/content/cyberware/holdout-cavity.yaml +7 -0
- package/content/cyberware/iron-hand-aegis.yaml +7 -0
- package/content/cyberware/limbgun.yaml +7 -0
- package/content/cyberware/medical-support-readout.yaml +7 -0
- package/content/cyberware/medusa-implant.yaml +7 -0
- package/content/cyberware/muscle-fiber-replacement-i.yaml +11 -0
- package/content/cyberware/muscle-fiber-replacement-ii.yaml +11 -0
- package/content/cyberware/neolimb.yaml +11 -0
- package/content/cyberware/neural-buffer.yaml +27 -0
- package/content/cyberware/omnihand.yaml +7 -0
- package/content/cyberware/poseidon-implants.yaml +7 -0
- package/content/cyberware/prosthetic-cyber-i.yaml +7 -0
- package/content/cyberware/prosthetic-cyber-ii.yaml +7 -0
- package/content/cyberware/reaction-booster-i.yaml +11 -0
- package/content/cyberware/reaction-booster-ii.yaml +11 -0
- package/content/cyberware/recovery-support-unit.yaml +7 -0
- package/content/cyberware/redundant-systems.yaml +7 -0
- package/content/cyberware/regulated-anagathic-substrate.yaml +7 -0
- package/content/cyberware/remote-control-unit.yaml +12 -0
- package/content/cyberware/retribution-shield.yaml +8 -0
- package/content/cyberware/sealed-systems-implant.yaml +7 -0
- package/content/cyberware/sensory-recorder.yaml +7 -0
- package/content/cyberware/sharkskin-electrodes.yaml +7 -0
- package/content/cyberware/shock-fists.yaml +8 -0
- package/content/cyberware/skillplug-jack-i.yaml +11 -0
- package/content/cyberware/skillplug-jack-ii.yaml +11 -0
- package/content/cyberware/skillplug-wiring.yaml +11 -0
- package/content/cyberware/skinmod.yaml +6 -0
- package/content/cyberware/skull-citadel.yaml +7 -0
- package/content/cyberware/skyborn-shielding.yaml +7 -0
- package/content/cyberware/stick-pads.yaml +7 -0
- package/content/cyberware/synthears.yaml +9 -0
- package/content/cyberware/syntheyes.yaml +9 -0
- package/content/cyberware/synthlimb.yaml +7 -0
- package/content/cyberware/therapeutic-control-dampers.yaml +7 -0
- package/content/cyberware/titan-gun-system.yaml +7 -0
- package/content/cyberware/trajectory-optimization-node.yaml +7 -0
- package/content/cyberware/viper-sting.yaml +7 -0
- package/content/cyberware/zombie-wires.yaml +8 -0
- package/content/cyberware-complications/bad-connection.yaml +4 -0
- package/content/cyberware-complications/blatant.yaml +4 -0
- package/content/cyberware-complications/complicated.yaml +4 -0
- package/content/cyberware-complications/debilitating.yaml +4 -0
- package/content/cyberware-complications/exhausting.yaml +4 -0
- package/content/cyberware-complications/fussy.yaml +4 -0
- package/content/cyberware-complications/inefficient.yaml +6 -0
- package/content/cyberware-complications/loud.yaml +4 -0
- package/content/cyberware-complications/petty-annoyance.yaml +4 -0
- package/content/cyberware-complications/power-hungry.yaml +4 -0
- package/content/cyberware-complications/uncooperative.yaml +4 -0
- package/content/cyberware-complications/unreliable.yaml +4 -0
- package/content/cyberware-mods/biocapacitors.yaml +6 -0
- package/content/cyberware-mods/durable-system.yaml +7 -0
- package/content/cyberware-mods/firewalled.yaml +6 -0
- package/content/cyberware-mods/hardened-weave.yaml +8 -0
- package/content/cyberware-mods/low-maintenance.yaml +6 -0
- package/content/cyberware-mods/monoblade.yaml +7 -0
- package/content/cyberware-mods/profile-adjustment.yaml +6 -0
- package/content/cyberware-mods/quick-detach.yaml +6 -0
- package/content/cyberware-mods/tailored-interface.yaml +8 -0
- package/content/cyberware-mods/targeting-processor.yaml +6 -0
- package/content/drone-fittings/ablative-code-buffer.yaml +7 -0
- package/content/drone-fittings/altitude-boost-unit.yaml +7 -0
- package/content/drone-fittings/ammo-caddy.yaml +7 -0
- package/content/drone-fittings/ammo-supply.yaml +7 -0
- package/content/drone-fittings/assisted-boost-burner.yaml +7 -0
- package/content/drone-fittings/cargo-space.yaml +8 -0
- package/content/drone-fittings/command-deck-follow.yaml +7 -0
- package/content/drone-fittings/command-deck-kill.yaml +7 -0
- package/content/drone-fittings/command-deck-patrol.yaml +7 -0
- package/content/drone-fittings/command-deck-watch.yaml +7 -0
- package/content/drone-fittings/emergency-evac-litter.yaml +7 -0
- package/content/drone-fittings/emissions-shielding.yaml +7 -0
- package/content/drone-fittings/enhanced-structure.yaml +8 -0
- package/content/drone-fittings/extended-range.yaml +7 -0
- package/content/drone-fittings/glider-grips.yaml +7 -0
- package/content/drone-fittings/improved-armor.yaml +9 -0
- package/content/drone-fittings/improved-targeting-logic.yaml +7 -0
- package/content/drone-fittings/laser-comms.yaml +7 -0
- package/content/drone-fittings/manipulator-tendrils.yaml +7 -0
- package/content/drone-fittings/memory-banks.yaml +7 -0
- package/content/drone-fittings/no-touch-web.yaml +7 -0
- package/content/drone-fittings/sleep-mode.yaml +7 -0
- package/content/drone-fittings/stealth-package.yaml +7 -0
- package/content/drone-fittings/suicide-charge.yaml +7 -0
- package/content/drone-fittings/telescopic-optics.yaml +7 -0
- package/content/drone-fittings/thermal-optics.yaml +7 -0
- package/content/drone-fittings/trauma-response-suite.yaml +7 -0
- package/content/drone-fittings/voice-broadcast.yaml +7 -0
- package/content/drone-fittings/wallcrawler.yaml +7 -0
- package/content/drone-fittings/weapon-hardpoint.yaml +8 -0
- package/content/drone-mods/additional-fitting.yaml +8 -0
- package/content/drone-mods/additional-hardpoint.yaml +8 -0
- package/content/drone-mods/battery-swapping.yaml +7 -0
- package/content/drone-mods/boosted-engine.yaml +7 -0
- package/content/drone-mods/heavy-plating.yaml +9 -0
- package/content/drone-mods/quick-launch.yaml +7 -0
- package/content/drone-mods/redundant-systems.yaml +8 -0
- package/content/drone-mods/stripped-fittings.yaml +9 -0
- package/content/drones/hummingbird.yaml +14 -0
- package/content/drones/javelin.yaml +14 -0
- package/content/drones/kerberos.yaml +11 -0
- package/content/drones/kraken.yaml +11 -0
- package/content/drones/mouse.yaml +14 -0
- package/content/drones/pitbull.yaml +14 -0
- package/content/drones/roach.yaml +14 -0
- package/content/drones/shrike.yaml +11 -0
- package/content/drones/sunfish.yaml +14 -0
- package/content/drugs/avalanche.yaml +5 -0
- package/content/drugs/boneshaker.yaml +5 -0
- package/content/drugs/chokeout.yaml +4 -0
- package/content/drugs/control-delete.yaml +4 -0
- package/content/drugs/hellbender.yaml +4 -0
- package/content/drugs/lurch.yaml +7 -0
- package/content/drugs/madeleine.yaml +4 -0
- package/content/drugs/medical-prescription.yaml +4 -0
- package/content/drugs/olympus.yaml +6 -0
- package/content/drugs/panacea.yaml +5 -0
- package/content/drugs/pillow.yaml +5 -0
- package/content/drugs/psycho.yaml +4 -0
- package/content/drugs/reset.yaml +6 -0
- package/content/drugs/sand.yaml +4 -0
- package/content/drugs/trauma-patch.yaml +4 -0
- package/content/drugs/window.yaml +5 -0
- package/content/edges/educated.yaml +10 -0
- package/content/edges/face.yaml +4 -0
- package/content/edges/focused.yaml +9 -0
- package/content/edges/ghost.yaml +4 -0
- package/content/edges/graced.yaml +9 -0
- package/content/edges/hacker.yaml +12 -0
- package/content/edges/hard-to-kill.yaml +9 -0
- package/content/edges/killing-blow.yaml +11 -0
- package/content/edges/masterful-expertise.yaml +2 -0
- package/content/edges/on-target.yaml +8 -0
- package/content/edges/operators-fortune.yaml +2 -0
- package/content/edges/prodigy.yaml +29 -0
- package/content/edges/spellcaster.yaml +10 -0
- package/content/edges/summoner.yaml +9 -0
- package/content/edges/veterans-luck.yaml +2 -0
- package/content/edges/voice-of-the-people.yaml +8 -0
- package/content/edges/wired.yaml +10 -0
- package/content/foci/ace-driver.yaml +10 -0
- package/content/foci/alert.yaml +4 -0
- package/content/foci/all-natural.yaml +41 -0
- package/content/foci/armsmaster.yaml +16 -0
- package/content/foci/assassin.yaml +4 -0
- package/content/foci/authority.yaml +4 -0
- package/content/foci/close-combatant.yaml +9 -0
- package/content/foci/cyberdoc.yaml +7 -0
- package/content/foci/deadeye.yaml +8 -0
- package/content/foci/diplomat.yaml +4 -0
- package/content/foci/drone-pilot.yaml +19 -0
- package/content/foci/expert-programmer.yaml +16 -0
- package/content/foci/healer.yaml +13 -0
- package/content/foci/henchkeeper.yaml +4 -0
- package/content/foci/many-faces.yaml +5 -0
- package/content/foci/pop-idol.yaml +9 -0
- package/content/foci/roamer.yaml +10 -0
- package/content/foci/safe-haven.yaml +4 -0
- package/content/foci/shocking-assault.yaml +12 -0
- package/content/foci/snipers-eye.yaml +4 -0
- package/content/foci/specialist.yaml +36 -0
- package/content/foci/tinker.yaml +12 -0
- package/content/foci/unarmed-combatant.yaml +14 -0
- package/content/foci/unique-gift.yaml +4 -0
- package/content/foci/unregistered.yaml +4 -0
- package/content/foci/whirlwind-assault.yaml +4 -0
- package/content/gear/active-hearing-protection.yaml +5 -0
- package/content/gear/ammunition.yaml +4 -0
- package/content/gear/anti-flash-goggles.yaml +5 -0
- package/content/gear/backpack.yaml +7 -0
- package/content/gear/basic-smartphone.yaml +4 -0
- package/content/gear/binoculars.yaml +5 -0
- package/content/gear/bus-pass-monthly.yaml +4 -0
- package/content/gear/cheap-vr-crown.yaml +7 -0
- package/content/gear/climbing-kit.yaml +5 -0
- package/content/gear/empty-magazine.yaml +5 -0
- package/content/gear/fashionable-clothing.yaml +7 -0
- package/content/gear/fashionable-smartphone.yaml +4 -0
- package/content/gear/gas-mask.yaml +5 -0
- package/content/gear/handheld-radio.yaml +5 -0
- package/content/gear/haute-couture-clothing.yaml +7 -0
- package/content/gear/ir-goggles.yaml +5 -0
- package/content/gear/kit-basic-tools.yaml +5 -0
- package/content/gear/kit-cyberdoc.yaml +5 -0
- package/content/gear/kit-medkit.yaml +5 -0
- package/content/gear/kit-survival.yaml +5 -0
- package/content/gear/lockpicks.yaml +5 -0
- package/content/gear/maintenance-supplies.yaml +5 -0
- package/content/gear/manufacturers-installation-kit.yaml +5 -0
- package/content/gear/military-ration.yaml +5 -0
- package/content/gear/ordinary-clothes.yaml +7 -0
- package/content/gear/portable-video-camera.yaml +5 -0
- package/content/gear/smartphone-service-plan.yaml +4 -0
- package/content/gear/surgical-theater-tools-level-1.yaml +5 -0
- package/content/gear/surgical-theater-tools-level-2.yaml +4 -0
- package/content/gear/surgical-theater-tools-level-3.yaml +4 -0
- package/content/gear/ultralight-tab-radio.yaml +5 -0
- package/content/gear/wearable-light.yaml +7 -0
- package/content/programs/subjects/avatar.yaml +6 -0
- package/content/programs/subjects/barrier.yaml +6 -0
- package/content/programs/subjects/camera.yaml +6 -0
- package/content/programs/subjects/cyber.yaml +6 -0
- package/content/programs/subjects/datafile.yaml +6 -0
- package/content/programs/subjects/door.yaml +6 -0
- package/content/programs/subjects/drone.yaml +6 -0
- package/content/programs/subjects/machine.yaml +6 -0
- package/content/programs/subjects/program.yaml +6 -0
- package/content/programs/subjects/sensor.yaml +6 -0
- package/content/programs/subjects/transmission.yaml +6 -0
- package/content/programs/subjects/turret.yaml +6 -0
- package/content/programs/verbs/activate.yaml +12 -0
- package/content/programs/verbs/analyze.yaml +12 -0
- package/content/programs/verbs/append.yaml +10 -0
- package/content/programs/verbs/blind.yaml +9 -0
- package/content/programs/verbs/deactivate.yaml +12 -0
- package/content/programs/verbs/decrypt.yaml +10 -0
- package/content/programs/verbs/defend.yaml +9 -0
- package/content/programs/verbs/delude.yaml +9 -0
- package/content/programs/verbs/erase.yaml +11 -0
- package/content/programs/verbs/frisk.yaml +11 -0
- package/content/programs/verbs/ghost.yaml +8 -0
- package/content/programs/verbs/glitch.yaml +10 -0
- package/content/programs/verbs/hijack.yaml +9 -0
- package/content/programs/verbs/kill.yaml +10 -0
- package/content/programs/verbs/lock.yaml +10 -0
- package/content/programs/verbs/paralyze.yaml +9 -0
- package/content/programs/verbs/replace.yaml +10 -0
- package/content/programs/verbs/sabotage.yaml +12 -0
- package/content/programs/verbs/sense.yaml +9 -0
- package/content/programs/verbs/siege.yaml +9 -0
- package/content/programs/verbs/silence.yaml +9 -0
- package/content/programs/verbs/stun.yaml +11 -0
- package/content/programs/verbs/terminate.yaml +10 -0
- package/content/programs/verbs/unlock.yaml +12 -0
- package/content/skillplugs/level-0.yaml +35 -0
- package/content/skillplugs/level-1.yaml +35 -0
- package/content/skillplugs/level-2.yaml +35 -0
- package/content/skillplugs/level-3.yaml +37 -0
- package/content/spells/arson.yaml +5 -0
- package/content/spells/blast.yaml +5 -0
- package/content/spells/blastwave.yaml +5 -0
- package/content/spells/bless.yaml +5 -0
- package/content/spells/cleanse-toxin.yaml +5 -0
- package/content/spells/cloak.yaml +5 -0
- package/content/spells/combat-precognition.yaml +5 -0
- package/content/spells/compulsion.yaml +5 -0
- package/content/spells/curse.yaml +5 -0
- package/content/spells/detect-target.yaml +5 -0
- package/content/spells/dispel.yaml +5 -0
- package/content/spells/disrupt.yaml +5 -0
- package/content/spells/emotion.yaml +5 -0
- package/content/spells/far-senses.yaml +5 -0
- package/content/spells/glide.yaml +5 -0
- package/content/spells/haste.yaml +5 -0
- package/content/spells/heal-injury.yaml +5 -0
- package/content/spells/illumination.yaml +5 -0
- package/content/spells/mirage.yaml +5 -0
- package/content/spells/muffle.yaml +5 -0
- package/content/spells/paralysis.yaml +5 -0
- package/content/spells/psychic-interrogation.yaml +5 -0
- package/content/spells/slow.yaml +5 -0
- package/content/spells/soul-link.yaml +5 -0
- package/content/spells/stun.yaml +5 -0
- package/content/spells/stunwave.yaml +5 -0
- package/content/spells/triage.yaml +5 -0
- package/content/spirit-powers/airy-steps.yaml +2 -0
- package/content/spirit-powers/artifice-wise.yaml +2 -0
- package/content/spirit-powers/aura-of-destruction.yaml +2 -0
- package/content/spirit-powers/curse.yaml +2 -0
- package/content/spirit-powers/ensnare.yaml +4 -0
- package/content/spirit-powers/favor.yaml +2 -0
- package/content/spirit-powers/feral-pact.yaml +2 -0
- package/content/spirit-powers/finned-swiftness.yaml +2 -0
- package/content/spirit-powers/flesh-of-clay.yaml +2 -0
- package/content/spirit-powers/ghostly-presence.yaml +2 -0
- package/content/spirit-powers/hideous-talons.yaml +4 -0
- package/content/spirit-powers/iron-eidolon.yaml +4 -0
- package/content/spirit-powers/merciful-hands.yaml +2 -0
- package/content/spirit-powers/mighty-form.yaml +4 -0
- package/content/spirit-powers/mislead.yaml +2 -0
- package/content/spirit-powers/misty-form.yaml +2 -0
- package/content/spirit-powers/mortal-disguise.yaml +2 -0
- package/content/spirit-powers/myrmidons-shield.yaml +2 -0
- package/content/spirit-powers/namebearer.yaml +2 -0
- package/content/spirit-powers/natural-immunity.yaml +2 -0
- package/content/spirit-powers/poltergeist.yaml +2 -0
- package/content/spirit-powers/skilled.yaml +2 -0
- package/content/spirit-powers/spiderlegs.yaml +2 -0
- package/content/spirit-powers/spirit-of-war.yaml +4 -0
- package/content/spirit-powers/spirit-whispers.yaml +2 -0
- package/content/spirit-powers/spirits-eye.yaml +2 -0
- package/content/spirit-powers/swift-pursuit.yaml +2 -0
- package/content/spirit-powers/violent-will.yaml +4 -0
- package/content/spirits/spirit.yaml +11 -0
- package/content/syndromes/brutal.yaml +4 -0
- package/content/syndromes/candid.yaml +4 -0
- package/content/syndromes/cold.yaml +4 -0
- package/content/syndromes/distant.yaml +4 -0
- package/content/syndromes/exultant.yaml +4 -0
- package/content/syndromes/fearless.yaml +4 -0
- package/content/syndromes/hypervigilant.yaml +4 -0
- package/content/syndromes/murderous.yaml +4 -0
- package/content/syndromes/ravenous.yaml +4 -0
- package/content/syndromes/savage.yaml +4 -0
- package/content/syndromes/secretive.yaml +4 -0
- package/content/syndromes/stressed.yaml +4 -0
- package/content/vehicle-fittings/advanced-sensors.yaml +7 -0
- package/content/vehicle-fittings/afterburners.yaml +8 -0
- package/content/vehicle-fittings/armor-plating.yaml +8 -0
- package/content/vehicle-fittings/cargo-space.yaml +6 -0
- package/content/vehicle-fittings/crash-pod.yaml +8 -0
- package/content/vehicle-fittings/ecm-emitter.yaml +8 -0
- package/content/vehicle-fittings/emissions-cloaking.yaml +8 -0
- package/content/vehicle-fittings/extra-durability.yaml +9 -0
- package/content/vehicle-fittings/extra-passengers.yaml +8 -0
- package/content/vehicle-fittings/field-portable.yaml +7 -0
- package/content/vehicle-fittings/ghost-driver.yaml +8 -0
- package/content/vehicle-fittings/hardpoint-support.yaml +10 -0
- package/content/vehicle-fittings/jack-control-port.yaml +7 -0
- package/content/vehicle-fittings/limpet-mount-medium.yaml +8 -0
- package/content/vehicle-fittings/limpet-mount-small.yaml +8 -0
- package/content/vehicle-fittings/living-quarters.yaml +8 -0
- package/content/vehicle-fittings/medbay.yaml +9 -0
- package/content/vehicle-fittings/offroad-package.yaml +9 -0
- package/content/vehicle-fittings/power-system-large.yaml +9 -0
- package/content/vehicle-fittings/power-system-medium.yaml +9 -0
- package/content/vehicle-fittings/power-system-small.yaml +8 -0
- package/content/vehicle-fittings/sealed-atmosphere.yaml +9 -0
- package/content/vehicle-fittings/smugglers-hold.yaml +7 -0
- package/content/vehicle-fittings/targeting-board.yaml +9 -0
- package/content/vehicle-fittings/tool-rack.yaml +8 -0
- package/content/vehicle-mods/augmented-armor.yaml +7 -0
- package/content/vehicle-mods/drone-hub.yaml +6 -0
- package/content/vehicle-mods/extra-seating.yaml +7 -0
- package/content/vehicle-mods/integrated-magazines.yaml +6 -0
- package/content/vehicle-mods/personalized-controls.yaml +6 -0
- package/content/vehicle-mods/power-system-upgrade.yaml +7 -0
- package/content/vehicle-mods/q-cladding.yaml +6 -0
- package/content/vehicle-mods/reactive-defenses.yaml +8 -0
- package/content/vehicle-mods/reinforced-chassis.yaml +8 -0
- package/content/vehicle-mods/remote-sensors.yaml +6 -0
- package/content/vehicle-mods/supplementary-tanks.yaml +6 -0
- package/content/vehicle-mods/ultralight-components.yaml +8 -0
- package/content/vehicle-mods/upgraded-speed.yaml +8 -0
- package/content/vehicles/apc.yaml +16 -0
- package/content/vehicles/car.yaml +14 -0
- package/content/vehicles/casra.yaml +17 -0
- package/content/vehicles/dropcraft.yaml +17 -0
- package/content/vehicles/gev.yaml +16 -0
- package/content/vehicles/helicopter.yaml +16 -0
- package/content/vehicles/micro-flyer.yaml +15 -0
- package/content/vehicles/motorcycle.yaml +14 -0
- package/content/vehicles/tank.yaml +16 -0
- package/content/vehicles/truck.yaml +14 -0
- package/content/weapon-mods/autotargeting.yaml +7 -0
- package/content/weapon-mods/body-blades-1.yaml +17 -0
- package/content/weapon-mods/body-blades-2.yaml +17 -0
- package/content/weapon-mods/concealed.yaml +4 -0
- package/content/weapon-mods/customized.yaml +6 -0
- package/content/weapon-mods/extended-mag.yaml +7 -0
- package/content/weapon-mods/hand-of-doom.yaml +16 -0
- package/content/weapon-mods/heavy-sabot.yaml +7 -0
- package/content/weapon-mods/integral-toxins.yaml +8 -0
- package/content/weapon-mods/onboard-gunlink.yaml +5 -0
- package/content/weapon-mods/predictive-guidance.yaml +8 -0
- package/content/weapon-mods/reel-wires.yaml +5 -0
- package/content/weapon-mods/savage-impact.yaml +8 -0
- package/content/weapon-mods/shock-burst.yaml +4 -0
- package/content/weapon-mods/stun-rounds.yaml +13 -0
- package/content/weapon-mods/thermal-charge.yaml +8 -0
- package/content/weapon-mods/unarmed-combatant-2.yaml +7 -0
- package/content/weapon-mods/unarmed-combatant.yaml +11 -0
- package/content/weapons/advanced-big-sword.yaml +15 -0
- package/content/weapons/advanced-bow.yaml +17 -0
- package/content/weapons/advanced-club.yaml +15 -0
- package/content/weapons/advanced-knife.yaml +16 -0
- package/content/weapons/advanced-sword.yaml +14 -0
- package/content/weapons/anti-materiel-rifle.yaml +19 -0
- package/content/weapons/automatic-rifle.yaml +18 -0
- package/content/weapons/big-club.yaml +16 -0
- package/content/weapons/big-sword.yaml +15 -0
- package/content/weapons/club.yaml +17 -0
- package/content/weapons/combat-rifle.yaml +18 -0
- package/content/weapons/combat-shotgun.yaml +18 -0
- package/content/weapons/demo-charge.yaml +17 -0
- package/content/weapons/drone-cannon.yaml +17 -0
- package/content/weapons/eye-flechette.yaml +14 -0
- package/content/weapons/flash-grenade.yaml +14 -0
- package/content/weapons/frag-grenade.yaml +16 -0
- package/content/weapons/gas-grenade.yaml +14 -0
- package/content/weapons/grenade-launcher.yaml +15 -0
- package/content/weapons/headshot-pod.yaml +17 -0
- package/content/weapons/heavy-machine-gun.yaml +20 -0
- package/content/weapons/heavy-pistol.yaml +15 -0
- package/content/weapons/knife.yaml +16 -0
- package/content/weapons/land-mine-anti-personnel.yaml +14 -0
- package/content/weapons/land-mine-anti-vehicle.yaml +15 -0
- package/content/weapons/light-pistol.yaml +15 -0
- package/content/weapons/main-tank-gun.yaml +17 -0
- package/content/weapons/mortar.yaml +17 -0
- package/content/weapons/mounted-autogun.yaml +18 -0
- package/content/weapons/rifle.yaml +16 -0
- package/content/weapons/rocket-launcher.yaml +17 -0
- package/content/weapons/semi-auto-shotgun.yaml +16 -0
- package/content/weapons/shotgun.yaml +16 -0
- package/content/weapons/shrieker-gun.yaml +15 -0
- package/content/weapons/smoke-grenade.yaml +14 -0
- package/content/weapons/sniper-rifle.yaml +18 -0
- package/content/weapons/spear.yaml +16 -0
- package/content/weapons/submachine-gun.yaml +17 -0
- package/content/weapons/sword.yaml +14 -0
- package/content/weapons/taser-pistol.yaml +14 -0
- package/content/weapons/unarmed.yaml +13 -0
- package/dist/i18n/en.d.ts +3 -0
- package/dist/i18n/en.js +2 -0
- package/dist/i18n/en.json +2531 -0
- package/dist/index.d.ts +3 -0
- package/dist/index.js +2 -0
- package/dist/release.json +38279 -0
- package/i18n/en/backgrounds.yaml +20 -0
- package/i18n/en/cyberware.yaml +299 -0
- package/i18n/en/edges.yaml +41 -0
- package/i18n/en/foci.yaml +184 -0
- package/i18n/en/gear.yaml +252 -0
- package/i18n/en/magic.yaml +174 -0
- package/i18n/en/tech.yaml +472 -0
- package/i18n/en/weapons.yaml +99 -0
- package/i18n/en.yaml +1491 -0
- package/pack.yaml +13 -0
- package/package.json +58 -3
- package/rules/advancement.yaml +163 -0
- package/rules/armor.yaml +81 -0
- package/rules/attributes.yaml +46 -0
- package/rules/backgrounds.yaml +102 -0
- package/rules/building.yaml +467 -0
- package/rules/character.yaml +100 -0
- package/rules/checks.yaml +187 -0
- package/rules/contacts.yaml +10 -0
- package/rules/creation.yaml +398 -0
- package/rules/cyberware.yaml +162 -0
- package/rules/drones.yaml +38 -0
- package/rules/edges.yaml +80 -0
- package/rules/foci.yaml +118 -0
- package/rules/gear.yaml +185 -0
- package/rules/hacking.yaml +131 -0
- package/rules/layout.yaml +426 -0
- package/rules/magic.yaml +207 -0
- package/rules/skills.yaml +61 -0
- package/rules/tags.yaml +137 -0
- package/rules/vehicles.yaml +30 -0
- package/rules/weapons.yaml +253 -0
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# The building blocks creation and advancement share: gaining a skill, an attribute bonus, an
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# Edge and a Focus. Each takes `random`, which draws its picks instead of recommending them.
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actions:
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# A skill pick. During creation the skill goes up one level: the first time to level-0, the
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# second to level-1, and a third time the player picks any other skill not already level-1.
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# During advancement (a Focus's or Edge's bonus skill) it is three skill points toward the
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# skill, which may raise it past the level the character could normally buy; what doesn't buy a
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# level stays as credit toward it. On a skill already at level-4 the points go to the pool.
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- id: gain-skill
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listed: false
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tags: [building]
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params:
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code:
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type: enum
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open: true
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values:
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[
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administer,
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connect,
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drive,
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exert,
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fix,
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heal,
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know,
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lead,
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notice,
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perform,
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program,
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punch,
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shoot,
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sneak,
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stab,
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survive,
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talk,
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trade,
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work,
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cast,
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summon,
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combat,
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any,
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punch-stab,
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noncombat,
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]
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random: { type: boolean, default: false }
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results: [raised, points]
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steps:
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- id: start
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kind: branch
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sheet: proposed
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cases:
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- when: true
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flags:
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points: '!character.creating'
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candidates: >-
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filterList(keysOf('skill'),
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(params.code == x
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|| (params.code == 'combat' && x in ['punch', 'shoot', 'stab'])
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|| (params.code == 'punch-stab' && x in ['punch', 'stab'])
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|| (params.code == 'noncombat'
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&& !(x in ['punch', 'shoot', 'stab', 'cast', 'summon']))
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|| (params.code == 'any' && !(x in ['cast', 'summon'])))
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&& (!character.creating || fieldOf('skills.{skill}.base', x) < 1))
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# Every skill the pick could name is level-1 already: any other non-magical skill.
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- id: fallback
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kind: branch
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sheet: proposed
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when: size(flags.candidates) == 0
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cases:
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- when: true
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flags:
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candidates: >-
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filterList(keysOf('skill'),
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!(x in ['cast', 'summon']) && fieldOf('skills.{skill}.base', x) < 1)
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- id: skill
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kind: choice
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tags: [skill-pick]
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options: { values: { formula: flags.candidates } }
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when: size(flags.candidates) > 1
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random: params.random
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recommend: flags.candidates[0]
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# A single candidate needs no question.
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- id: picked
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kind: branch
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cases:
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- when: true
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flags: { skill: 'has(steps.skill) ? steps.skill.picked : flags.candidates[0]' }
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- id: raise
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kind: changes
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when: '!flags.points'
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changes:
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- type: adjust
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field: { formula: "fieldId('skills.{skill}.base', flags.skill)" }
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by: 1
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# Three points (and any credit) buy levels in order: level-0 costs 1, level-1 2, and so on.
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- id: pool
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kind: branch
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sheet: proposed
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when: flags.points
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cases:
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- when: true
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flags:
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level: fieldOf('skills.{skill}.base', flags.skill)
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pool: 3 + fieldOf('skills.{skill}.credit', flags.skill)
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- id: buy1
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kind: branch
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when: flags.points && flags.level < 4 && flags.pool >= flags.level + 2
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cases:
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- when: true
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flags: { pool: flags.pool - flags.level - 2, level: flags.level + 1 }
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- id: buy2
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kind: branch
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when: flags.points && flags.level < 4 && flags.pool >= flags.level + 2
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cases:
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- when: true
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flags: { pool: flags.pool - flags.level - 2, level: flags.level + 1 }
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- id: buy3
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kind: branch
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when: flags.points && flags.level < 4 && flags.pool >= flags.level + 2
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cases:
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- when: true
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flags: { pool: flags.pool - flags.level - 2, level: flags.level + 1 }
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- id: spend
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kind: changes
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when: flags.points
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changes:
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- type: set
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field: { formula: "fieldId('skills.{skill}.base', flags.skill)" }
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value: flags.level
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- type: set
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field: { formula: "fieldId('skills.{skill}.credit', flags.skill)" }
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value: 'flags.level >= 4 ? 0 : flags.pool'
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- type: adjust
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when: flags.level >= 4 && flags.pool > 0
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field: skillPoints.unspent
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by: flags.pool
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- id: done
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kind: outcome
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result: "flags.points ? 'points' : 'raised'"
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data: { skill: flags.skill }
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# An attribute bonus from a background's Growth table: +1 to any attribute, or +2 to physical
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# or mental attributes, split between two of them as the player likes. No score passes 18.
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- id: gain-attribute
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listed: false
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tags: [building]
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params:
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code: { type: enum, values: [any-stat-1, physical-2, mental-2] }
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random: { type: boolean, default: false }
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results: [raised]
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steps:
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- id: start
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kind: branch
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sheet: proposed
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cases:
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- when: true
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flags:
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amount: "params.code == 'any-stat-1' ? 1 : 2"
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group: >-
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params.code == 'physical-2' ? ['str', 'dex', 'con']
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: params.code == 'mental-2' ? ['int', 'wis', 'cha']
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: ['str', 'dex', 'con', 'int', 'wis', 'cha']
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# The recommendation: all of it to the highest score it fits under 18.
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- id: best
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kind: branch
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sheet: proposed
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cases:
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- when: true
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flags:
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best: >-
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sortList(filterList(flags.group,
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fieldOf('attributes.{attribute}.base', x) <= 18 - flags.amount),
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-fieldOf('attributes.{attribute}.base', x))
|
|
173
|
+
- id: boost
|
|
174
|
+
kind: allocate
|
|
175
|
+
sheet: proposed
|
|
176
|
+
fields:
|
|
177
|
+
type: field
|
|
178
|
+
where: >-
|
|
179
|
+
'attribute-base' in item.tags
|
|
180
|
+
&& countList(flags.group, ('attr.' + x) in item.tags) > 0
|
|
181
|
+
budget: flags.amount
|
|
182
|
+
spend: upTo
|
|
183
|
+
limit: 18 - field.value
|
|
184
|
+
random: params.random
|
|
185
|
+
recommend:
|
|
186
|
+
'attributes.{attribute}.base': >-
|
|
187
|
+
size(flags.best) > 0 && flags.best[0] == '{attribute}' ? flags.amount : 0
|
|
188
|
+
- { id: result, kind: outcome, result: "'raised'" }
|
|
189
|
+
|
|
190
|
+
# A new Focus at level 1, or a Focus the character has raised to level 2, with its bonus skill
|
|
191
|
+
# and the gear it brings.
|
|
192
|
+
- id: gain-focus
|
|
193
|
+
available: foci.taken < foci.allowed
|
|
194
|
+
tags: [building, advancement]
|
|
195
|
+
params:
|
|
196
|
+
random: { type: boolean, default: false }
|
|
197
|
+
results: [gained]
|
|
198
|
+
steps:
|
|
199
|
+
# A new Focus, or the second level of one the character has: asked only when there is one
|
|
200
|
+
# to raise.
|
|
201
|
+
- id: mode
|
|
202
|
+
kind: choice
|
|
203
|
+
sheet: proposed
|
|
204
|
+
when: "countCopies(copy.type == 'focus' && copy.state.level < copy.fields.maxLevel) > 0"
|
|
205
|
+
options: [{ id: new }, { id: raise }]
|
|
206
|
+
recommend: "'new'"
|
|
207
|
+
random: params.random
|
|
208
|
+
- id: picked
|
|
209
|
+
kind: branch
|
|
210
|
+
cases:
|
|
211
|
+
- when: true
|
|
212
|
+
flags: { mode: "has(steps.mode) ? steps.mode.picked : 'new'" }
|
|
213
|
+
- id: focus
|
|
214
|
+
kind: choice
|
|
215
|
+
when: flags.mode == 'new'
|
|
216
|
+
tags: [focus-pick]
|
|
217
|
+
sheet: proposed
|
|
218
|
+
options:
|
|
219
|
+
content:
|
|
220
|
+
type: focus
|
|
221
|
+
where: >-
|
|
222
|
+
('repeatable' in item.tags || countCopies(copy.item == item.id) == 0)
|
|
223
|
+
&& !('brings-cyber' in item.tags
|
|
224
|
+
&& (magic.graced || countCopies('bars-cyber' in copy.tags) > 0))
|
|
225
|
+
&& !('bars-cyber' in item.tags && (underdog || magic.mage || magic.summoner
|
|
226
|
+
|| magic.graced || countCopies(copy.type == 'cyberware' && copy.fields.strain > 0) > 0))
|
|
227
|
+
recommend: options[0]
|
|
228
|
+
random: params.random
|
|
229
|
+
- id: raised
|
|
230
|
+
kind: choice
|
|
231
|
+
when: flags.mode == 'raise'
|
|
232
|
+
sheet: proposed
|
|
233
|
+
options:
|
|
234
|
+
copies: { type: focus, where: self.level < item.maxLevel }
|
|
235
|
+
recommend: options[0]
|
|
236
|
+
random: params.random
|
|
237
|
+
changes:
|
|
238
|
+
- { type: setState, entry: picked, key: level, value: 2 }
|
|
239
|
+
# The Specialist's skill, which is its bonus skill too.
|
|
240
|
+
- id: specialty
|
|
241
|
+
kind: choice
|
|
242
|
+
when: has(steps.focus) && has(steps.focus.item.bonusSkill) && steps.focus.item.bonusSkill == 'noncombat'
|
|
243
|
+
options:
|
|
244
|
+
values:
|
|
245
|
+
[
|
|
246
|
+
administer,
|
|
247
|
+
connect,
|
|
248
|
+
drive,
|
|
249
|
+
exert,
|
|
250
|
+
fix,
|
|
251
|
+
heal,
|
|
252
|
+
know,
|
|
253
|
+
lead,
|
|
254
|
+
notice,
|
|
255
|
+
perform,
|
|
256
|
+
program,
|
|
257
|
+
sneak,
|
|
258
|
+
survive,
|
|
259
|
+
talk,
|
|
260
|
+
trade,
|
|
261
|
+
work,
|
|
262
|
+
]
|
|
263
|
+
recommend: options[0]
|
|
264
|
+
random: params.random
|
|
265
|
+
# All Natural's first attribute pick.
|
|
266
|
+
- id: attribute
|
|
267
|
+
kind: choice
|
|
268
|
+
when: has(steps.focus) && 'asks-attribute' in steps.focus.item.tags
|
|
269
|
+
options: { values: [str, dex, con, int, wis, cha] }
|
|
270
|
+
recommend: options[0]
|
|
271
|
+
random: params.random
|
|
272
|
+
- id: add
|
|
273
|
+
kind: changes
|
|
274
|
+
when: has(steps.focus)
|
|
275
|
+
changes:
|
|
276
|
+
- type: addItem
|
|
277
|
+
when: '!has(steps.specialty) && !has(steps.attribute)'
|
|
278
|
+
entry: { item: steps.focus.picked }
|
|
279
|
+
- type: addItem
|
|
280
|
+
when: has(steps.specialty)
|
|
281
|
+
entry:
|
|
282
|
+
item: steps.focus.picked
|
|
283
|
+
choices: { skill: [{ option: { formula: steps.specialty.picked } }] }
|
|
284
|
+
- type: addItem
|
|
285
|
+
when: has(steps.attribute)
|
|
286
|
+
entry:
|
|
287
|
+
item: steps.focus.picked
|
|
288
|
+
choices: { attribute-1: [{ option: { formula: steps.attribute.picked } }] }
|
|
289
|
+
- type: addItem
|
|
290
|
+
forEach: steps.focus.item.startingItems
|
|
291
|
+
entry: { item: x }
|
|
292
|
+
# The new Focus's other choices (All Natural's later attribute picks).
|
|
293
|
+
- id: picks
|
|
294
|
+
kind: choice
|
|
295
|
+
when: has(steps.focus)
|
|
296
|
+
options: { pending: { entry: 'steps.add.added[0]' } }
|
|
297
|
+
random: params.random
|
|
298
|
+
- id: cyber
|
|
299
|
+
kind: changes
|
|
300
|
+
sheet: proposed
|
|
301
|
+
when: >-
|
|
302
|
+
has(steps.focus) && size(steps.focus.item.startingCyber) > 0
|
|
303
|
+
&& strain.total + steps.focus.item.startingCyberStrain <= strain.max && !magic.graced
|
|
304
|
+
changes:
|
|
305
|
+
- type: addItem
|
|
306
|
+
forEach: steps.focus.item.startingCyber
|
|
307
|
+
entry: { item: x }
|
|
308
|
+
- id: bonus
|
|
309
|
+
kind: action
|
|
310
|
+
when: has(steps.focus) && has(steps.focus.item.bonusSkill)
|
|
311
|
+
use: gain-skill
|
|
312
|
+
params:
|
|
313
|
+
code: "steps.focus.item.bonusSkill == 'noncombat' ? steps.specialty.picked : steps.focus.item.bonusSkill"
|
|
314
|
+
random: params.random
|
|
315
|
+
- id: bonus2
|
|
316
|
+
kind: action
|
|
317
|
+
when: has(steps.focus) && has(steps.focus.item.bonusSkill2)
|
|
318
|
+
use: gain-skill
|
|
319
|
+
params: { code: steps.focus.item.bonusSkill2, random: params.random }
|
|
320
|
+
- id: levelTwo
|
|
321
|
+
kind: action
|
|
322
|
+
when: has(steps.raised) && has(steps.raised.item.levelTwoSkill)
|
|
323
|
+
use: gain-skill
|
|
324
|
+
params: { code: steps.raised.item.levelTwoSkill, random: params.random }
|
|
325
|
+
- id: gear
|
|
326
|
+
kind: action
|
|
327
|
+
when: has(steps.focus) && has(steps.focus.item.gearBudget)
|
|
328
|
+
use: acquire-focus-gear
|
|
329
|
+
params: { kind: steps.focus.item.gearBudget, random: params.random }
|
|
330
|
+
- { id: done, kind: outcome, result: "'gained'" }
|
|
331
|
+
|
|
332
|
+
# An Edge in one of the rules' Edge choices, with its bonus skill and what it brings.
|
|
333
|
+
- id: gain-edge
|
|
334
|
+
tags: [building]
|
|
335
|
+
available: >-
|
|
336
|
+
size(picksOf('edge-1')) == 0 || size(picksOf('edge-2')) == 0
|
|
337
|
+
|| (level >= 5 && size(picksOf('edge-5')) == 0)
|
|
338
|
+
|| (underdog && size(picksOf('underdog-edge')) == 0)
|
|
339
|
+
params:
|
|
340
|
+
choice: { type: enum, values: [edge-1, edge-2, edge-5, underdog-edge] }
|
|
341
|
+
random: { type: boolean, default: false }
|
|
342
|
+
results: [gained, closed]
|
|
343
|
+
steps:
|
|
344
|
+
# The 5th-level Edge waits for 5th level, the Underdog Rule's for the rule; a taken one is
|
|
345
|
+
# taken.
|
|
346
|
+
- id: closed
|
|
347
|
+
kind: outcome
|
|
348
|
+
sheet: proposed
|
|
349
|
+
when: >-
|
|
350
|
+
(params.choice == 'edge-5' && level < 5) || (params.choice == 'underdog-edge' && !underdog)
|
|
351
|
+
|| (params.choice == 'edge-1' && size(picksOf('edge-1')) > 0)
|
|
352
|
+
|| (params.choice == 'edge-2' && size(picksOf('edge-2')) > 0)
|
|
353
|
+
|| (params.choice == 'edge-5' && size(picksOf('edge-5')) > 0)
|
|
354
|
+
|| (params.choice == 'underdog-edge' && size(picksOf('underdog-edge')) > 0)
|
|
355
|
+
result: "'closed'"
|
|
356
|
+
- id: edge
|
|
357
|
+
kind: choice
|
|
358
|
+
tags: [edge-pick]
|
|
359
|
+
sheet: proposed
|
|
360
|
+
options:
|
|
361
|
+
content:
|
|
362
|
+
type: edge
|
|
363
|
+
where: >-
|
|
364
|
+
('repeatable' in item.tags || !(item.id in edges.taken))
|
|
365
|
+
&& (!item.magic || (campaign.magic && params.choice != 'underdog-edge'
|
|
366
|
+
&& params.choice != 'edge-5'))
|
|
367
|
+
&& !('not-underdog' in item.tags && (underdog || params.choice == 'underdog-edge'))
|
|
368
|
+
&& !('brings-cyber' in item.tags
|
|
369
|
+
&& (magic.graced || countCopies('bars-cyber' in copy.tags) > 0))
|
|
370
|
+
recommend: options[0]
|
|
371
|
+
random: params.random
|
|
372
|
+
changes:
|
|
373
|
+
- { type: choose, path: { choice: '[params.choice]' }, option: picked.id }
|
|
374
|
+
- id: attribute
|
|
375
|
+
kind: choice
|
|
376
|
+
when: steps.edge.item.asksAttribute
|
|
377
|
+
options: { values: [str, dex, int, wis, cha] }
|
|
378
|
+
recommend: options[0]
|
|
379
|
+
random: params.random
|
|
380
|
+
changes:
|
|
381
|
+
- type: choose
|
|
382
|
+
path: { choice: "[params.choice, steps.edge.picked, 'attribute']" }
|
|
383
|
+
option: picked.id
|
|
384
|
+
- id: bonus
|
|
385
|
+
kind: action
|
|
386
|
+
when: has(steps.edge.item.bonusSkill)
|
|
387
|
+
use: gain-skill
|
|
388
|
+
params: { code: steps.edge.item.bonusSkill, random: params.random }
|
|
389
|
+
# Educated's bonus skill point per level counts from 1st level when it is taken later.
|
|
390
|
+
- id: retro
|
|
391
|
+
kind: changes
|
|
392
|
+
sheet: proposed
|
|
393
|
+
when: "!character.creating && 'retroactive-points' in steps.edge.item.tags"
|
|
394
|
+
changes:
|
|
395
|
+
- { type: adjust, field: skillPoints.unspent, by: level - 1 }
|
|
396
|
+
- id: items
|
|
397
|
+
kind: changes
|
|
398
|
+
when: size(steps.edge.item.startingItems) > 0 || steps.edge.item.friendContacts > 0
|
|
399
|
+
changes:
|
|
400
|
+
- type: addItem
|
|
401
|
+
forEach: steps.edge.item.startingItems
|
|
402
|
+
entry: { item: x }
|
|
403
|
+
- type: addItem
|
|
404
|
+
when: steps.edge.item.friendContacts > 0
|
|
405
|
+
entry: { item: "'contacts.contact'", state: { bond: "'friend'" } }
|
|
406
|
+
- id: cyber
|
|
407
|
+
kind: changes
|
|
408
|
+
sheet: proposed
|
|
409
|
+
when: >-
|
|
410
|
+
size(steps.edge.item.startingCyber) > 0
|
|
411
|
+
&& strain.total + steps.edge.item.startingCyberStrain <= strain.max && !magic.graced
|
|
412
|
+
changes:
|
|
413
|
+
- type: addItem
|
|
414
|
+
forEach: steps.edge.item.startingCyber
|
|
415
|
+
entry: { item: x }
|
|
416
|
+
- id: programs
|
|
417
|
+
kind: choice
|
|
418
|
+
when: steps.edge.item.programElements > 0
|
|
419
|
+
sheet: proposed
|
|
420
|
+
options:
|
|
421
|
+
content: { type: program, where: picks == 0 }
|
|
422
|
+
repeat: { max: steps.edge.item.programElements, min: steps.edge.item.programElements }
|
|
423
|
+
random: params.random
|
|
424
|
+
recommend: options[0]
|
|
425
|
+
changes:
|
|
426
|
+
- type: addItem
|
|
427
|
+
entry: { item: picked.id, state: { source: "'edge'" } }
|
|
428
|
+
- id: wired
|
|
429
|
+
kind: action
|
|
430
|
+
when: steps.edge.item.cyberBudget > 0
|
|
431
|
+
use: acquire-wired-cyber
|
|
432
|
+
params: { random: params.random }
|
|
433
|
+
- id: spells
|
|
434
|
+
kind: choice
|
|
435
|
+
when: steps.edge.item.spells > 0
|
|
436
|
+
sheet: proposed
|
|
437
|
+
options:
|
|
438
|
+
content: { type: spell, where: picks == 0 }
|
|
439
|
+
repeat: { max: steps.edge.item.spells, min: steps.edge.item.spells }
|
|
440
|
+
random: params.random
|
|
441
|
+
recommend: options[0]
|
|
442
|
+
changes:
|
|
443
|
+
- type: addItem
|
|
444
|
+
entry: { item: picked.id }
|
|
445
|
+
# Graced: the first level's art points.
|
|
446
|
+
- id: arts
|
|
447
|
+
kind: choice
|
|
448
|
+
when: steps.edge.item.buysArts
|
|
449
|
+
sheet: proposed
|
|
450
|
+
options:
|
|
451
|
+
content:
|
|
452
|
+
type: art
|
|
453
|
+
where: >-
|
|
454
|
+
item.cost <= arts.points - arts.spent && countCopies(copy.item == item.id) == 0
|
|
455
|
+
&& !('alacrity' in item.tags && countCopies('alacrity' in copy.tags) > 0)
|
|
456
|
+
repeat: { max: 4 }
|
|
457
|
+
random: params.random
|
|
458
|
+
recommend: options[0]
|
|
459
|
+
changes:
|
|
460
|
+
- type: addItem
|
|
461
|
+
entry: { item: picked.id }
|
|
462
|
+
- id: focus
|
|
463
|
+
kind: action
|
|
464
|
+
when: steps.edge.item.extraFocus
|
|
465
|
+
use: gain-focus
|
|
466
|
+
params: { random: params.random }
|
|
467
|
+
- { id: done, kind: outcome, result: "'gained'" }
|
|
@@ -0,0 +1,100 @@
|
|
|
1
|
+
families:
|
|
2
|
+
save: [physical, evasion, mental, luck]
|
|
3
|
+
|
|
4
|
+
fields:
|
|
5
|
+
# Optional rules the campaign uses. Magic opens the magical Edges and skills; alienation tracks
|
|
6
|
+
# the psychological cost of cyber.
|
|
7
|
+
campaign.magic: { type: boolean, input: true, default: false }
|
|
8
|
+
campaign.alienation: { type: boolean, input: true, default: false }
|
|
9
|
+
|
|
10
|
+
# Experience levels run from 1 to 10. The table is the fast or the slow one.
|
|
11
|
+
level: { type: integer, input: true, default: 1, min: 1, max: 10 }
|
|
12
|
+
xp.current: { type: integer, input: true, default: 0, min: 0 }
|
|
13
|
+
xp.track: { type: enum, values: [fast, slow], input: true, default: fast }
|
|
14
|
+
# The experience total the next level needs (0 at 10th level).
|
|
15
|
+
xp.next:
|
|
16
|
+
type: integer
|
|
17
|
+
formula: >-
|
|
18
|
+
level >= 10 ? 0
|
|
19
|
+
: (xp.track == 'fast' ? [0, 3, 6, 12, 18, 27, 39, 54, 72, 93]
|
|
20
|
+
: [0, 6, 15, 24, 36, 51, 69, 87, 105, 139])[level]
|
|
21
|
+
|
|
22
|
+
# Hit points: the rolled maximum is saved; the maximum is what effects make of it.
|
|
23
|
+
hp.rolled: { type: integer, input: true, default: 1, min: 1 }
|
|
24
|
+
hp.max: { type: integer, formula: hp.rolled, min: 1 }
|
|
25
|
+
hp.current: { type: integer, input: true, default: 0, min: 0, max: hp.max }
|
|
26
|
+
# Frail: stabilized from mortal injury. Another drop to zero kills; no natural healing.
|
|
27
|
+
hp.frail: { type: boolean, input: true, default: false }
|
|
28
|
+
|
|
29
|
+
# Saving throws: roll 1d20 equal or over the target. 16 minus level and the better modifier.
|
|
30
|
+
saves.physical:
|
|
31
|
+
type: integer
|
|
32
|
+
tags: [save, save.physical]
|
|
33
|
+
formula: 16 - level - max(attributes.str.mod, attributes.con.mod)
|
|
34
|
+
saves.evasion:
|
|
35
|
+
type: integer
|
|
36
|
+
tags: [save, save.evasion]
|
|
37
|
+
formula: 16 - level - max(attributes.dex.mod, attributes.int.mod)
|
|
38
|
+
saves.mental:
|
|
39
|
+
type: integer
|
|
40
|
+
tags: [save, save.mental]
|
|
41
|
+
formula: 16 - level - max(attributes.wis.mod, attributes.cha.mod)
|
|
42
|
+
saves.luck: { type: integer, tags: [save, save.luck], formula: 16 - level }
|
|
43
|
+
|
|
44
|
+
# Combat basics.
|
|
45
|
+
combat.attackBonus: { type: integer, formula: floor(level / 2) }
|
|
46
|
+
# Added to every hit point damage roll and to Shock (Killing Blow).
|
|
47
|
+
combat.damageBonus: { type: integer, formula: '0' }
|
|
48
|
+
# Added to every Trauma Die the character rolls.
|
|
49
|
+
combat.traumaBonus: { type: integer, formula: '0' }
|
|
50
|
+
combat.initiative: { type: integer, formula: attributes.dex.mod }
|
|
51
|
+
combat.move: { type: integer, formula: '10' }
|
|
52
|
+
trauma.target: { type: integer, formula: '6' }
|
|
53
|
+
# Armor Class before Dexterity: 10 unarmored, or what armor or dermal plating sets.
|
|
54
|
+
ac.ranged.base: { type: integer, formula: '10' }
|
|
55
|
+
ac.melee.base: { type: integer, formula: '10' }
|
|
56
|
+
ac.ranged: { type: integer, formula: ac.ranged.base + attributes.dex.mod }
|
|
57
|
+
ac.melee: { type: integer, formula: ac.melee.base + attributes.dex.mod }
|
|
58
|
+
|
|
59
|
+
# Money and lifestyle. Lifestyle moves the System Strain maximum.
|
|
60
|
+
money: { type: integer, input: true, default: 0, min: 0 }
|
|
61
|
+
lifestyle:
|
|
62
|
+
type: enum
|
|
63
|
+
values: [squatter, slum, middle, fine, luxury]
|
|
64
|
+
input: true
|
|
65
|
+
default: middle
|
|
66
|
+
lifestyle.strain:
|
|
67
|
+
type: integer
|
|
68
|
+
formula: "[-2, -1, 0, 1, 2][indexOf(['squatter', 'slum', 'middle', 'fine', 'luxury'], lifestyle)]"
|
|
69
|
+
|
|
70
|
+
# Starting languages beyond the city's lingua franca and a native tongue: one for Know or
|
|
71
|
+
# Connect at level-0, two at level-1 or better, each.
|
|
72
|
+
languages.extra:
|
|
73
|
+
type: integer
|
|
74
|
+
formula: >-
|
|
75
|
+
(skills.know.level >= 1 ? 2 : skills.know.level >= 0 ? 1 : 0)
|
|
76
|
+
+ (skills.connect.level >= 1 ? 2 : skills.connect.level >= 0 ? 1 : 0)
|
|
77
|
+
languages.known: { type: string, input: true, default: '' }
|
|
78
|
+
|
|
79
|
+
# Character advancement.
|
|
80
|
+
skillPoints.unspent: { type: integer, input: true, default: 0, min: 0 }
|
|
81
|
+
# Skill points spent on attribute boosts: at most five, ever.
|
|
82
|
+
advancement.attributeBoosts: { type: integer, input: true, default: 0, min: 0, max: 5 }
|
|
83
|
+
# The Underdog Rule: a bonus Edge for a modifier total of -1 or less. It forbids buying
|
|
84
|
+
# attribute boosts later.
|
|
85
|
+
underdog: { type: boolean, input: true, default: false }
|
|
86
|
+
|
|
87
|
+
# Notes the player writes: a name is the app's; the goal is part of the sheet.
|
|
88
|
+
goal: { type: string, input: true, default: '' }
|
|
89
|
+
|
|
90
|
+
constraints:
|
|
91
|
+
# The Underdog Rule's modifier total holds at the end of creation; later gains don't matter.
|
|
92
|
+
- id: underdog-modifiers
|
|
93
|
+
check: '!character.creating || !underdog || attributes.modTotal <= -1'
|
|
94
|
+
- id: underdog-boosts
|
|
95
|
+
check: '!underdog || advancement.attributeBoosts == 0'
|
|
96
|
+
|
|
97
|
+
followUps:
|
|
98
|
+
- id: level-up
|
|
99
|
+
while: '!character.creating && level < 10 && xp.current >= xp.next'
|
|
100
|
+
action: level-up
|