@opencharacter/cwn-srd 0.0.0-stage → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +144 -0
- package/README.md +170 -2
- package/content/armor/armored-clothing.yaml +10 -0
- package/content/armor/heavy-armored-suit.yaml +14 -0
- package/content/armor/impact-jacket.yaml +11 -0
- package/content/armor/light-armored-suit.yaml +13 -0
- package/content/armor/medium-armored-suit.yaml +13 -0
- package/content/armor/ordinary-clothing.yaml +8 -0
- package/content/armor/plated-longcoat.yaml +12 -0
- package/content/armor/reinforced-clothing.yaml +9 -0
- package/content/armor/reinforced-longcoat.yaml +10 -0
- package/content/armor/riot-shield.yaml +9 -0
- package/content/armor/street-leathers.yaml +9 -0
- package/content/armor/war-harness.yaml +10 -0
- package/content/armor-accessories/absorption-plates.yaml +13 -0
- package/content/armor-accessories/joint-reinforcement.yaml +10 -0
- package/content/armor-mods/absorption-pads.yaml +7 -0
- package/content/armor-mods/active-response.yaml +7 -0
- package/content/armor-mods/biostabilizing.yaml +5 -0
- package/content/armor-mods/customized.yaml +8 -0
- package/content/armor-mods/discreet-design.yaml +9 -0
- package/content/armor-mods/flexible.yaml +7 -0
- package/content/armor-mods/quickchange.yaml +5 -0
- package/content/armor-mods/sealed.yaml +5 -0
- package/content/armor-mods/tailored-rig.yaml +14 -0
- package/content/armor-mods/trauma-dampers.yaml +7 -0
- package/content/armor-mods/whisperlight.yaml +7 -0
- package/content/arts/alacrity-basic.yaml +6 -0
- package/content/arts/alacrity-improved.yaml +6 -0
- package/content/arts/alacrity-sublime.yaml +6 -0
- package/content/arts/arcane-senses.yaml +4 -0
- package/content/arts/arcane-skill.yaml +4 -0
- package/content/arts/blades-of-will.yaml +4 -0
- package/content/arts/brazen-thews.yaml +11 -0
- package/content/arts/faultless-grace.yaml +11 -0
- package/content/arts/flying-steps.yaml +4 -0
- package/content/arts/hand-of-doom.yaml +9 -0
- package/content/arts/hundred-faces.yaml +4 -0
- package/content/arts/inexhaustible-vigor.yaml +11 -0
- package/content/arts/martial-instinct.yaml +16 -0
- package/content/arts/occult-pavis.yaml +9 -0
- package/content/arts/personal-void.yaml +4 -0
- package/content/arts/refulgent-vitality.yaml +4 -0
- package/content/arts/skin-of-steel.yaml +14 -0
- package/content/arts/sorcerous-sight.yaml +4 -0
- package/content/arts/spiritbane.yaml +4 -0
- package/content/backgrounds/bum.yaml +18 -0
- package/content/backgrounds/bureaucrat.yaml +18 -0
- package/content/backgrounds/clergy.yaml +18 -0
- package/content/backgrounds/coder.yaml +18 -0
- package/content/backgrounds/corp-security.yaml +18 -0
- package/content/backgrounds/corper.yaml +18 -0
- package/content/backgrounds/criminal.yaml +18 -0
- package/content/backgrounds/doctor.yaml +18 -0
- package/content/backgrounds/drone-jockey.yaml +18 -0
- package/content/backgrounds/ganger.yaml +18 -0
- package/content/backgrounds/laborer.yaml +18 -0
- package/content/backgrounds/law-enforcement.yaml +18 -0
- package/content/backgrounds/manager.yaml +18 -0
- package/content/backgrounds/outlander.yaml +18 -0
- package/content/backgrounds/performer.yaml +18 -0
- package/content/backgrounds/soldier.yaml +18 -0
- package/content/backgrounds/spy.yaml +18 -0
- package/content/backgrounds/streetwalker.yaml +18 -0
- package/content/backgrounds/technician.yaml +18 -0
- package/content/backgrounds/trader.yaml +18 -0
- package/content/contacts/contact.yaml +2 -0
- package/content/cyberdeck-mods/bespoke-code-optimization.yaml +6 -0
- package/content/cyberdeck-mods/buffer-circuits.yaml +7 -0
- package/content/cyberdeck-mods/cpu-overclocking.yaml +7 -0
- package/content/cyberdeck-mods/memory-expansion.yaml +7 -0
- package/content/cyberdeck-mods/polymorphic-intrusion-algorithms.yaml +8 -0
- package/content/cyberdeck-mods/skeletal-case.yaml +8 -0
- package/content/cyberdeck-mods/thermal-exhaust-case.yaml +8 -0
- package/content/cyberdecks/beowulf.yaml +9 -0
- package/content/cyberdecks/icepick.yaml +9 -0
- package/content/cyberdecks/scrap-deck.yaml +9 -0
- package/content/cyberdecks/synapse.yaml +9 -0
- package/content/cyberdecks/taifu.yaml +9 -0
- package/content/cyberdecks/tanto.yaml +9 -0
- package/content/cyberdecks/tizona.yaml +9 -0
- package/content/cyberware/active-sense-processor.yaml +14 -0
- package/content/cyberware/aesthetic-augmentation-suite.yaml +11 -0
- package/content/cyberware/assisted-glide-system.yaml +7 -0
- package/content/cyberware/banshee-module.yaml +7 -0
- package/content/cyberware/body-blades-i.yaml +15 -0
- package/content/cyberware/body-blades-ii.yaml +15 -0
- package/content/cyberware/coordination-augment-i.yaml +11 -0
- package/content/cyberware/coordination-augment-ii.yaml +14 -0
- package/content/cyberware/courier-memory.yaml +7 -0
- package/content/cyberware/cranial-jack.yaml +13 -0
- package/content/cyberware/cyberears.yaml +9 -0
- package/content/cyberware/cybereyes.yaml +9 -0
- package/content/cyberware/cyberlimb.yaml +7 -0
- package/content/cyberware/cybernetic-infrastructure-baseline.yaml +10 -0
- package/content/cyberware/deadman-circuit.yaml +7 -0
- package/content/cyberware/dermal-armor-i.yaml +11 -0
- package/content/cyberware/dermal-armor-ii.yaml +11 -0
- package/content/cyberware/dermal-armor-iii.yaml +11 -0
- package/content/cyberware/dermal-armor-trauma-shielding.yaml +8 -0
- package/content/cyberware/discretion-insurance-unit.yaml +7 -0
- package/content/cyberware/ear-mod-filter.yaml +8 -0
- package/content/cyberware/ear-mod-positional-detection.yaml +8 -0
- package/content/cyberware/ear-mod-sonar.yaml +8 -0
- package/content/cyberware/ear-mod-tracer.yaml +8 -0
- package/content/cyberware/emergency-stabilization-factor.yaml +7 -0
- package/content/cyberware/enhanced-reflexes-i.yaml +7 -0
- package/content/cyberware/enhanced-reflexes-ii.yaml +8 -0
- package/content/cyberware/enhanced-reflexes-iii.yaml +8 -0
- package/content/cyberware/eye-mod-dazzler.yaml +9 -0
- package/content/cyberware/eye-mod-flechette-launcher.yaml +11 -0
- package/content/cyberware/eye-mod-impostor.yaml +8 -0
- package/content/cyberware/eye-mod-infrared-vision.yaml +8 -0
- package/content/cyberware/eye-mod-low-light-vision.yaml +8 -0
- package/content/cyberware/eye-mod-tactical-view.yaml +8 -0
- package/content/cyberware/eye-mod-zoom.yaml +8 -0
- package/content/cyberware/fleshmod.yaml +7 -0
- package/content/cyberware/full-body-conversion.yaml +11 -0
- package/content/cyberware/funes-complex.yaml +7 -0
- package/content/cyberware/gunlink.yaml +9 -0
- package/content/cyberware/headcomm.yaml +7 -0
- package/content/cyberware/hemosynthetic-filter-system.yaml +7 -0
- package/content/cyberware/holdout-cavity.yaml +7 -0
- package/content/cyberware/iron-hand-aegis.yaml +7 -0
- package/content/cyberware/limbgun.yaml +7 -0
- package/content/cyberware/medical-support-readout.yaml +7 -0
- package/content/cyberware/medusa-implant.yaml +7 -0
- package/content/cyberware/muscle-fiber-replacement-i.yaml +11 -0
- package/content/cyberware/muscle-fiber-replacement-ii.yaml +11 -0
- package/content/cyberware/neolimb.yaml +11 -0
- package/content/cyberware/neural-buffer.yaml +27 -0
- package/content/cyberware/omnihand.yaml +7 -0
- package/content/cyberware/poseidon-implants.yaml +7 -0
- package/content/cyberware/prosthetic-cyber-i.yaml +7 -0
- package/content/cyberware/prosthetic-cyber-ii.yaml +7 -0
- package/content/cyberware/reaction-booster-i.yaml +11 -0
- package/content/cyberware/reaction-booster-ii.yaml +11 -0
- package/content/cyberware/recovery-support-unit.yaml +7 -0
- package/content/cyberware/redundant-systems.yaml +7 -0
- package/content/cyberware/regulated-anagathic-substrate.yaml +7 -0
- package/content/cyberware/remote-control-unit.yaml +12 -0
- package/content/cyberware/retribution-shield.yaml +8 -0
- package/content/cyberware/sealed-systems-implant.yaml +7 -0
- package/content/cyberware/sensory-recorder.yaml +7 -0
- package/content/cyberware/sharkskin-electrodes.yaml +7 -0
- package/content/cyberware/shock-fists.yaml +8 -0
- package/content/cyberware/skillplug-jack-i.yaml +11 -0
- package/content/cyberware/skillplug-jack-ii.yaml +11 -0
- package/content/cyberware/skillplug-wiring.yaml +11 -0
- package/content/cyberware/skinmod.yaml +6 -0
- package/content/cyberware/skull-citadel.yaml +7 -0
- package/content/cyberware/skyborn-shielding.yaml +7 -0
- package/content/cyberware/stick-pads.yaml +7 -0
- package/content/cyberware/synthears.yaml +9 -0
- package/content/cyberware/syntheyes.yaml +9 -0
- package/content/cyberware/synthlimb.yaml +7 -0
- package/content/cyberware/therapeutic-control-dampers.yaml +7 -0
- package/content/cyberware/titan-gun-system.yaml +7 -0
- package/content/cyberware/trajectory-optimization-node.yaml +7 -0
- package/content/cyberware/viper-sting.yaml +7 -0
- package/content/cyberware/zombie-wires.yaml +8 -0
- package/content/cyberware-complications/bad-connection.yaml +4 -0
- package/content/cyberware-complications/blatant.yaml +4 -0
- package/content/cyberware-complications/complicated.yaml +4 -0
- package/content/cyberware-complications/debilitating.yaml +4 -0
- package/content/cyberware-complications/exhausting.yaml +4 -0
- package/content/cyberware-complications/fussy.yaml +4 -0
- package/content/cyberware-complications/inefficient.yaml +6 -0
- package/content/cyberware-complications/loud.yaml +4 -0
- package/content/cyberware-complications/petty-annoyance.yaml +4 -0
- package/content/cyberware-complications/power-hungry.yaml +4 -0
- package/content/cyberware-complications/uncooperative.yaml +4 -0
- package/content/cyberware-complications/unreliable.yaml +4 -0
- package/content/cyberware-mods/biocapacitors.yaml +6 -0
- package/content/cyberware-mods/durable-system.yaml +7 -0
- package/content/cyberware-mods/firewalled.yaml +6 -0
- package/content/cyberware-mods/hardened-weave.yaml +8 -0
- package/content/cyberware-mods/low-maintenance.yaml +6 -0
- package/content/cyberware-mods/monoblade.yaml +7 -0
- package/content/cyberware-mods/profile-adjustment.yaml +6 -0
- package/content/cyberware-mods/quick-detach.yaml +6 -0
- package/content/cyberware-mods/tailored-interface.yaml +8 -0
- package/content/cyberware-mods/targeting-processor.yaml +6 -0
- package/content/drone-fittings/ablative-code-buffer.yaml +7 -0
- package/content/drone-fittings/altitude-boost-unit.yaml +7 -0
- package/content/drone-fittings/ammo-caddy.yaml +7 -0
- package/content/drone-fittings/ammo-supply.yaml +7 -0
- package/content/drone-fittings/assisted-boost-burner.yaml +7 -0
- package/content/drone-fittings/cargo-space.yaml +8 -0
- package/content/drone-fittings/command-deck-follow.yaml +7 -0
- package/content/drone-fittings/command-deck-kill.yaml +7 -0
- package/content/drone-fittings/command-deck-patrol.yaml +7 -0
- package/content/drone-fittings/command-deck-watch.yaml +7 -0
- package/content/drone-fittings/emergency-evac-litter.yaml +7 -0
- package/content/drone-fittings/emissions-shielding.yaml +7 -0
- package/content/drone-fittings/enhanced-structure.yaml +8 -0
- package/content/drone-fittings/extended-range.yaml +7 -0
- package/content/drone-fittings/glider-grips.yaml +7 -0
- package/content/drone-fittings/improved-armor.yaml +9 -0
- package/content/drone-fittings/improved-targeting-logic.yaml +7 -0
- package/content/drone-fittings/laser-comms.yaml +7 -0
- package/content/drone-fittings/manipulator-tendrils.yaml +7 -0
- package/content/drone-fittings/memory-banks.yaml +7 -0
- package/content/drone-fittings/no-touch-web.yaml +7 -0
- package/content/drone-fittings/sleep-mode.yaml +7 -0
- package/content/drone-fittings/stealth-package.yaml +7 -0
- package/content/drone-fittings/suicide-charge.yaml +7 -0
- package/content/drone-fittings/telescopic-optics.yaml +7 -0
- package/content/drone-fittings/thermal-optics.yaml +7 -0
- package/content/drone-fittings/trauma-response-suite.yaml +7 -0
- package/content/drone-fittings/voice-broadcast.yaml +7 -0
- package/content/drone-fittings/wallcrawler.yaml +7 -0
- package/content/drone-fittings/weapon-hardpoint.yaml +8 -0
- package/content/drone-mods/additional-fitting.yaml +8 -0
- package/content/drone-mods/additional-hardpoint.yaml +8 -0
- package/content/drone-mods/battery-swapping.yaml +7 -0
- package/content/drone-mods/boosted-engine.yaml +7 -0
- package/content/drone-mods/heavy-plating.yaml +9 -0
- package/content/drone-mods/quick-launch.yaml +7 -0
- package/content/drone-mods/redundant-systems.yaml +8 -0
- package/content/drone-mods/stripped-fittings.yaml +9 -0
- package/content/drones/hummingbird.yaml +14 -0
- package/content/drones/javelin.yaml +14 -0
- package/content/drones/kerberos.yaml +11 -0
- package/content/drones/kraken.yaml +11 -0
- package/content/drones/mouse.yaml +14 -0
- package/content/drones/pitbull.yaml +14 -0
- package/content/drones/roach.yaml +14 -0
- package/content/drones/shrike.yaml +11 -0
- package/content/drones/sunfish.yaml +14 -0
- package/content/drugs/avalanche.yaml +5 -0
- package/content/drugs/boneshaker.yaml +5 -0
- package/content/drugs/chokeout.yaml +4 -0
- package/content/drugs/control-delete.yaml +4 -0
- package/content/drugs/hellbender.yaml +4 -0
- package/content/drugs/lurch.yaml +7 -0
- package/content/drugs/madeleine.yaml +4 -0
- package/content/drugs/medical-prescription.yaml +4 -0
- package/content/drugs/olympus.yaml +6 -0
- package/content/drugs/panacea.yaml +5 -0
- package/content/drugs/pillow.yaml +5 -0
- package/content/drugs/psycho.yaml +4 -0
- package/content/drugs/reset.yaml +6 -0
- package/content/drugs/sand.yaml +4 -0
- package/content/drugs/trauma-patch.yaml +4 -0
- package/content/drugs/window.yaml +5 -0
- package/content/edges/educated.yaml +10 -0
- package/content/edges/face.yaml +4 -0
- package/content/edges/focused.yaml +9 -0
- package/content/edges/ghost.yaml +4 -0
- package/content/edges/graced.yaml +9 -0
- package/content/edges/hacker.yaml +12 -0
- package/content/edges/hard-to-kill.yaml +9 -0
- package/content/edges/killing-blow.yaml +11 -0
- package/content/edges/masterful-expertise.yaml +2 -0
- package/content/edges/on-target.yaml +8 -0
- package/content/edges/operators-fortune.yaml +2 -0
- package/content/edges/prodigy.yaml +29 -0
- package/content/edges/spellcaster.yaml +10 -0
- package/content/edges/summoner.yaml +9 -0
- package/content/edges/veterans-luck.yaml +2 -0
- package/content/edges/voice-of-the-people.yaml +8 -0
- package/content/edges/wired.yaml +10 -0
- package/content/foci/ace-driver.yaml +10 -0
- package/content/foci/alert.yaml +4 -0
- package/content/foci/all-natural.yaml +41 -0
- package/content/foci/armsmaster.yaml +16 -0
- package/content/foci/assassin.yaml +4 -0
- package/content/foci/authority.yaml +4 -0
- package/content/foci/close-combatant.yaml +9 -0
- package/content/foci/cyberdoc.yaml +7 -0
- package/content/foci/deadeye.yaml +8 -0
- package/content/foci/diplomat.yaml +4 -0
- package/content/foci/drone-pilot.yaml +19 -0
- package/content/foci/expert-programmer.yaml +16 -0
- package/content/foci/healer.yaml +13 -0
- package/content/foci/henchkeeper.yaml +4 -0
- package/content/foci/many-faces.yaml +5 -0
- package/content/foci/pop-idol.yaml +9 -0
- package/content/foci/roamer.yaml +10 -0
- package/content/foci/safe-haven.yaml +4 -0
- package/content/foci/shocking-assault.yaml +12 -0
- package/content/foci/snipers-eye.yaml +4 -0
- package/content/foci/specialist.yaml +36 -0
- package/content/foci/tinker.yaml +12 -0
- package/content/foci/unarmed-combatant.yaml +14 -0
- package/content/foci/unique-gift.yaml +4 -0
- package/content/foci/unregistered.yaml +4 -0
- package/content/foci/whirlwind-assault.yaml +4 -0
- package/content/gear/active-hearing-protection.yaml +5 -0
- package/content/gear/ammunition.yaml +4 -0
- package/content/gear/anti-flash-goggles.yaml +5 -0
- package/content/gear/backpack.yaml +7 -0
- package/content/gear/basic-smartphone.yaml +4 -0
- package/content/gear/binoculars.yaml +5 -0
- package/content/gear/bus-pass-monthly.yaml +4 -0
- package/content/gear/cheap-vr-crown.yaml +7 -0
- package/content/gear/climbing-kit.yaml +5 -0
- package/content/gear/empty-magazine.yaml +5 -0
- package/content/gear/fashionable-clothing.yaml +7 -0
- package/content/gear/fashionable-smartphone.yaml +4 -0
- package/content/gear/gas-mask.yaml +5 -0
- package/content/gear/handheld-radio.yaml +5 -0
- package/content/gear/haute-couture-clothing.yaml +7 -0
- package/content/gear/ir-goggles.yaml +5 -0
- package/content/gear/kit-basic-tools.yaml +5 -0
- package/content/gear/kit-cyberdoc.yaml +5 -0
- package/content/gear/kit-medkit.yaml +5 -0
- package/content/gear/kit-survival.yaml +5 -0
- package/content/gear/lockpicks.yaml +5 -0
- package/content/gear/maintenance-supplies.yaml +5 -0
- package/content/gear/manufacturers-installation-kit.yaml +5 -0
- package/content/gear/military-ration.yaml +5 -0
- package/content/gear/ordinary-clothes.yaml +7 -0
- package/content/gear/portable-video-camera.yaml +5 -0
- package/content/gear/smartphone-service-plan.yaml +4 -0
- package/content/gear/surgical-theater-tools-level-1.yaml +5 -0
- package/content/gear/surgical-theater-tools-level-2.yaml +4 -0
- package/content/gear/surgical-theater-tools-level-3.yaml +4 -0
- package/content/gear/ultralight-tab-radio.yaml +5 -0
- package/content/gear/wearable-light.yaml +7 -0
- package/content/programs/subjects/avatar.yaml +6 -0
- package/content/programs/subjects/barrier.yaml +6 -0
- package/content/programs/subjects/camera.yaml +6 -0
- package/content/programs/subjects/cyber.yaml +6 -0
- package/content/programs/subjects/datafile.yaml +6 -0
- package/content/programs/subjects/door.yaml +6 -0
- package/content/programs/subjects/drone.yaml +6 -0
- package/content/programs/subjects/machine.yaml +6 -0
- package/content/programs/subjects/program.yaml +6 -0
- package/content/programs/subjects/sensor.yaml +6 -0
- package/content/programs/subjects/transmission.yaml +6 -0
- package/content/programs/subjects/turret.yaml +6 -0
- package/content/programs/verbs/activate.yaml +12 -0
- package/content/programs/verbs/analyze.yaml +12 -0
- package/content/programs/verbs/append.yaml +10 -0
- package/content/programs/verbs/blind.yaml +9 -0
- package/content/programs/verbs/deactivate.yaml +12 -0
- package/content/programs/verbs/decrypt.yaml +10 -0
- package/content/programs/verbs/defend.yaml +9 -0
- package/content/programs/verbs/delude.yaml +9 -0
- package/content/programs/verbs/erase.yaml +11 -0
- package/content/programs/verbs/frisk.yaml +11 -0
- package/content/programs/verbs/ghost.yaml +8 -0
- package/content/programs/verbs/glitch.yaml +10 -0
- package/content/programs/verbs/hijack.yaml +9 -0
- package/content/programs/verbs/kill.yaml +10 -0
- package/content/programs/verbs/lock.yaml +10 -0
- package/content/programs/verbs/paralyze.yaml +9 -0
- package/content/programs/verbs/replace.yaml +10 -0
- package/content/programs/verbs/sabotage.yaml +12 -0
- package/content/programs/verbs/sense.yaml +9 -0
- package/content/programs/verbs/siege.yaml +9 -0
- package/content/programs/verbs/silence.yaml +9 -0
- package/content/programs/verbs/stun.yaml +11 -0
- package/content/programs/verbs/terminate.yaml +10 -0
- package/content/programs/verbs/unlock.yaml +12 -0
- package/content/skillplugs/level-0.yaml +35 -0
- package/content/skillplugs/level-1.yaml +35 -0
- package/content/skillplugs/level-2.yaml +35 -0
- package/content/skillplugs/level-3.yaml +37 -0
- package/content/spells/arson.yaml +5 -0
- package/content/spells/blast.yaml +5 -0
- package/content/spells/blastwave.yaml +5 -0
- package/content/spells/bless.yaml +5 -0
- package/content/spells/cleanse-toxin.yaml +5 -0
- package/content/spells/cloak.yaml +5 -0
- package/content/spells/combat-precognition.yaml +5 -0
- package/content/spells/compulsion.yaml +5 -0
- package/content/spells/curse.yaml +5 -0
- package/content/spells/detect-target.yaml +5 -0
- package/content/spells/dispel.yaml +5 -0
- package/content/spells/disrupt.yaml +5 -0
- package/content/spells/emotion.yaml +5 -0
- package/content/spells/far-senses.yaml +5 -0
- package/content/spells/glide.yaml +5 -0
- package/content/spells/haste.yaml +5 -0
- package/content/spells/heal-injury.yaml +5 -0
- package/content/spells/illumination.yaml +5 -0
- package/content/spells/mirage.yaml +5 -0
- package/content/spells/muffle.yaml +5 -0
- package/content/spells/paralysis.yaml +5 -0
- package/content/spells/psychic-interrogation.yaml +5 -0
- package/content/spells/slow.yaml +5 -0
- package/content/spells/soul-link.yaml +5 -0
- package/content/spells/stun.yaml +5 -0
- package/content/spells/stunwave.yaml +5 -0
- package/content/spells/triage.yaml +5 -0
- package/content/spirit-powers/airy-steps.yaml +2 -0
- package/content/spirit-powers/artifice-wise.yaml +2 -0
- package/content/spirit-powers/aura-of-destruction.yaml +2 -0
- package/content/spirit-powers/curse.yaml +2 -0
- package/content/spirit-powers/ensnare.yaml +4 -0
- package/content/spirit-powers/favor.yaml +2 -0
- package/content/spirit-powers/feral-pact.yaml +2 -0
- package/content/spirit-powers/finned-swiftness.yaml +2 -0
- package/content/spirit-powers/flesh-of-clay.yaml +2 -0
- package/content/spirit-powers/ghostly-presence.yaml +2 -0
- package/content/spirit-powers/hideous-talons.yaml +4 -0
- package/content/spirit-powers/iron-eidolon.yaml +4 -0
- package/content/spirit-powers/merciful-hands.yaml +2 -0
- package/content/spirit-powers/mighty-form.yaml +4 -0
- package/content/spirit-powers/mislead.yaml +2 -0
- package/content/spirit-powers/misty-form.yaml +2 -0
- package/content/spirit-powers/mortal-disguise.yaml +2 -0
- package/content/spirit-powers/myrmidons-shield.yaml +2 -0
- package/content/spirit-powers/namebearer.yaml +2 -0
- package/content/spirit-powers/natural-immunity.yaml +2 -0
- package/content/spirit-powers/poltergeist.yaml +2 -0
- package/content/spirit-powers/skilled.yaml +2 -0
- package/content/spirit-powers/spiderlegs.yaml +2 -0
- package/content/spirit-powers/spirit-of-war.yaml +4 -0
- package/content/spirit-powers/spirit-whispers.yaml +2 -0
- package/content/spirit-powers/spirits-eye.yaml +2 -0
- package/content/spirit-powers/swift-pursuit.yaml +2 -0
- package/content/spirit-powers/violent-will.yaml +4 -0
- package/content/spirits/spirit.yaml +11 -0
- package/content/syndromes/brutal.yaml +4 -0
- package/content/syndromes/candid.yaml +4 -0
- package/content/syndromes/cold.yaml +4 -0
- package/content/syndromes/distant.yaml +4 -0
- package/content/syndromes/exultant.yaml +4 -0
- package/content/syndromes/fearless.yaml +4 -0
- package/content/syndromes/hypervigilant.yaml +4 -0
- package/content/syndromes/murderous.yaml +4 -0
- package/content/syndromes/ravenous.yaml +4 -0
- package/content/syndromes/savage.yaml +4 -0
- package/content/syndromes/secretive.yaml +4 -0
- package/content/syndromes/stressed.yaml +4 -0
- package/content/vehicle-fittings/advanced-sensors.yaml +7 -0
- package/content/vehicle-fittings/afterburners.yaml +8 -0
- package/content/vehicle-fittings/armor-plating.yaml +8 -0
- package/content/vehicle-fittings/cargo-space.yaml +6 -0
- package/content/vehicle-fittings/crash-pod.yaml +8 -0
- package/content/vehicle-fittings/ecm-emitter.yaml +8 -0
- package/content/vehicle-fittings/emissions-cloaking.yaml +8 -0
- package/content/vehicle-fittings/extra-durability.yaml +9 -0
- package/content/vehicle-fittings/extra-passengers.yaml +8 -0
- package/content/vehicle-fittings/field-portable.yaml +7 -0
- package/content/vehicle-fittings/ghost-driver.yaml +8 -0
- package/content/vehicle-fittings/hardpoint-support.yaml +10 -0
- package/content/vehicle-fittings/jack-control-port.yaml +7 -0
- package/content/vehicle-fittings/limpet-mount-medium.yaml +8 -0
- package/content/vehicle-fittings/limpet-mount-small.yaml +8 -0
- package/content/vehicle-fittings/living-quarters.yaml +8 -0
- package/content/vehicle-fittings/medbay.yaml +9 -0
- package/content/vehicle-fittings/offroad-package.yaml +9 -0
- package/content/vehicle-fittings/power-system-large.yaml +9 -0
- package/content/vehicle-fittings/power-system-medium.yaml +9 -0
- package/content/vehicle-fittings/power-system-small.yaml +8 -0
- package/content/vehicle-fittings/sealed-atmosphere.yaml +9 -0
- package/content/vehicle-fittings/smugglers-hold.yaml +7 -0
- package/content/vehicle-fittings/targeting-board.yaml +9 -0
- package/content/vehicle-fittings/tool-rack.yaml +8 -0
- package/content/vehicle-mods/augmented-armor.yaml +7 -0
- package/content/vehicle-mods/drone-hub.yaml +6 -0
- package/content/vehicle-mods/extra-seating.yaml +7 -0
- package/content/vehicle-mods/integrated-magazines.yaml +6 -0
- package/content/vehicle-mods/personalized-controls.yaml +6 -0
- package/content/vehicle-mods/power-system-upgrade.yaml +7 -0
- package/content/vehicle-mods/q-cladding.yaml +6 -0
- package/content/vehicle-mods/reactive-defenses.yaml +8 -0
- package/content/vehicle-mods/reinforced-chassis.yaml +8 -0
- package/content/vehicle-mods/remote-sensors.yaml +6 -0
- package/content/vehicle-mods/supplementary-tanks.yaml +6 -0
- package/content/vehicle-mods/ultralight-components.yaml +8 -0
- package/content/vehicle-mods/upgraded-speed.yaml +8 -0
- package/content/vehicles/apc.yaml +16 -0
- package/content/vehicles/car.yaml +14 -0
- package/content/vehicles/casra.yaml +17 -0
- package/content/vehicles/dropcraft.yaml +17 -0
- package/content/vehicles/gev.yaml +16 -0
- package/content/vehicles/helicopter.yaml +16 -0
- package/content/vehicles/micro-flyer.yaml +15 -0
- package/content/vehicles/motorcycle.yaml +14 -0
- package/content/vehicles/tank.yaml +16 -0
- package/content/vehicles/truck.yaml +14 -0
- package/content/weapon-mods/autotargeting.yaml +7 -0
- package/content/weapon-mods/body-blades-1.yaml +17 -0
- package/content/weapon-mods/body-blades-2.yaml +17 -0
- package/content/weapon-mods/concealed.yaml +4 -0
- package/content/weapon-mods/customized.yaml +6 -0
- package/content/weapon-mods/extended-mag.yaml +7 -0
- package/content/weapon-mods/hand-of-doom.yaml +16 -0
- package/content/weapon-mods/heavy-sabot.yaml +7 -0
- package/content/weapon-mods/integral-toxins.yaml +8 -0
- package/content/weapon-mods/onboard-gunlink.yaml +5 -0
- package/content/weapon-mods/predictive-guidance.yaml +8 -0
- package/content/weapon-mods/reel-wires.yaml +5 -0
- package/content/weapon-mods/savage-impact.yaml +8 -0
- package/content/weapon-mods/shock-burst.yaml +4 -0
- package/content/weapon-mods/stun-rounds.yaml +13 -0
- package/content/weapon-mods/thermal-charge.yaml +8 -0
- package/content/weapon-mods/unarmed-combatant-2.yaml +7 -0
- package/content/weapon-mods/unarmed-combatant.yaml +11 -0
- package/content/weapons/advanced-big-sword.yaml +15 -0
- package/content/weapons/advanced-bow.yaml +17 -0
- package/content/weapons/advanced-club.yaml +15 -0
- package/content/weapons/advanced-knife.yaml +16 -0
- package/content/weapons/advanced-sword.yaml +14 -0
- package/content/weapons/anti-materiel-rifle.yaml +19 -0
- package/content/weapons/automatic-rifle.yaml +18 -0
- package/content/weapons/big-club.yaml +16 -0
- package/content/weapons/big-sword.yaml +15 -0
- package/content/weapons/club.yaml +17 -0
- package/content/weapons/combat-rifle.yaml +18 -0
- package/content/weapons/combat-shotgun.yaml +18 -0
- package/content/weapons/demo-charge.yaml +17 -0
- package/content/weapons/drone-cannon.yaml +17 -0
- package/content/weapons/eye-flechette.yaml +14 -0
- package/content/weapons/flash-grenade.yaml +14 -0
- package/content/weapons/frag-grenade.yaml +16 -0
- package/content/weapons/gas-grenade.yaml +14 -0
- package/content/weapons/grenade-launcher.yaml +15 -0
- package/content/weapons/headshot-pod.yaml +17 -0
- package/content/weapons/heavy-machine-gun.yaml +20 -0
- package/content/weapons/heavy-pistol.yaml +15 -0
- package/content/weapons/knife.yaml +16 -0
- package/content/weapons/land-mine-anti-personnel.yaml +14 -0
- package/content/weapons/land-mine-anti-vehicle.yaml +15 -0
- package/content/weapons/light-pistol.yaml +15 -0
- package/content/weapons/main-tank-gun.yaml +17 -0
- package/content/weapons/mortar.yaml +17 -0
- package/content/weapons/mounted-autogun.yaml +18 -0
- package/content/weapons/rifle.yaml +16 -0
- package/content/weapons/rocket-launcher.yaml +17 -0
- package/content/weapons/semi-auto-shotgun.yaml +16 -0
- package/content/weapons/shotgun.yaml +16 -0
- package/content/weapons/shrieker-gun.yaml +15 -0
- package/content/weapons/smoke-grenade.yaml +14 -0
- package/content/weapons/sniper-rifle.yaml +18 -0
- package/content/weapons/spear.yaml +16 -0
- package/content/weapons/submachine-gun.yaml +17 -0
- package/content/weapons/sword.yaml +14 -0
- package/content/weapons/taser-pistol.yaml +14 -0
- package/content/weapons/unarmed.yaml +13 -0
- package/dist/i18n/en.d.ts +3 -0
- package/dist/i18n/en.js +2 -0
- package/dist/i18n/en.json +2531 -0
- package/dist/index.d.ts +3 -0
- package/dist/index.js +2 -0
- package/dist/release.json +38279 -0
- package/i18n/en/backgrounds.yaml +20 -0
- package/i18n/en/cyberware.yaml +299 -0
- package/i18n/en/edges.yaml +41 -0
- package/i18n/en/foci.yaml +184 -0
- package/i18n/en/gear.yaml +252 -0
- package/i18n/en/magic.yaml +174 -0
- package/i18n/en/tech.yaml +472 -0
- package/i18n/en/weapons.yaml +99 -0
- package/i18n/en.yaml +1491 -0
- package/pack.yaml +13 -0
- package/package.json +58 -3
- package/rules/advancement.yaml +163 -0
- package/rules/armor.yaml +81 -0
- package/rules/attributes.yaml +46 -0
- package/rules/backgrounds.yaml +102 -0
- package/rules/building.yaml +467 -0
- package/rules/character.yaml +100 -0
- package/rules/checks.yaml +187 -0
- package/rules/contacts.yaml +10 -0
- package/rules/creation.yaml +398 -0
- package/rules/cyberware.yaml +162 -0
- package/rules/drones.yaml +38 -0
- package/rules/edges.yaml +80 -0
- package/rules/foci.yaml +118 -0
- package/rules/gear.yaml +185 -0
- package/rules/hacking.yaml +131 -0
- package/rules/layout.yaml +426 -0
- package/rules/magic.yaml +207 -0
- package/rules/skills.yaml +61 -0
- package/rules/tags.yaml +137 -0
- package/rules/vehicles.yaml +30 -0
- package/rules/weapons.yaml +253 -0
package/i18n/en.yaml
ADDED
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@@ -0,0 +1,1491 @@
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1
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+
pack.name: 'Cities Without Number (SRD)'
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2
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+
headline: '{has_type_background, select, true {Level {field_level} {type_background}} other {Level {field_level}}}{has_type_focus, select, true { · {type_focus_each}} other {}}'
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3
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+
headline.separator: ', '
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4
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+
types.focus.headline: '{name} {self_level}'
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5
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+
fields.attributes.str.score.name: 'Strength'
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6
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+
fields.attributes.str.score.short: 'STR'
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7
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+
fields.attributes.str.score.description: 'Strength, reflecting physical prowess, melee combat, carrying gear, and brute force.'
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8
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+
fields.attributes.str.mod.name: 'Strength modifier'
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9
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+
fields.attributes.str.mod.short: 'Str'
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10
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+
fields.attributes.str.base.name: 'Strength (rolled)'
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11
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+
tags.attr.str.name: 'Strength'
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12
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+
fields.attributes.dex.score.name: 'Dexterity'
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13
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+
fields.attributes.dex.score.short: 'DEX'
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14
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+
fields.attributes.dex.score.description: 'Dexterity, reflecting speed, evasion, manual dexterity, reaction time, and combat initiative.'
|
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15
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+
fields.attributes.dex.mod.name: 'Dexterity modifier'
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16
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+
fields.attributes.dex.mod.short: 'Dex'
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|
17
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+
fields.attributes.dex.base.name: 'Dexterity (rolled)'
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18
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+
tags.attr.dex.name: 'Dexterity'
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19
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+
fields.attributes.con.score.name: 'Constitution'
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20
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+
fields.attributes.con.score.short: 'CON'
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21
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+
fields.attributes.con.score.description: 'Constitution, reflecting hardiness, enduring injury, and tolerating large amounts of cyberware.'
|
|
22
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+
fields.attributes.con.mod.name: 'Constitution modifier'
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23
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+
fields.attributes.con.mod.short: 'Con'
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|
24
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+
fields.attributes.con.base.name: 'Constitution (rolled)'
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25
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+
tags.attr.con.name: 'Constitution'
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26
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+
fields.attributes.int.score.name: 'Intelligence'
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27
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+
fields.attributes.int.score.short: 'INT'
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28
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+
fields.attributes.int.score.description: 'Intelligence, reflecting memory, reasoning, technical skills, and general education.'
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29
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+
fields.attributes.int.mod.name: 'Intelligence modifier'
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30
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+
fields.attributes.int.mod.short: 'Int'
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31
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+
fields.attributes.int.base.name: 'Intelligence (rolled)'
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32
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+
tags.attr.int.name: 'Intelligence'
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33
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+
fields.attributes.wis.score.name: 'Wisdom'
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34
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+
fields.attributes.wis.score.short: 'WIS'
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35
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+
fields.attributes.wis.score.description: 'Wisdom, reflecting noticing things, making judgments, reading situations, and intuition.'
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36
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+
fields.attributes.wis.mod.name: 'Wisdom modifier'
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37
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+
fields.attributes.wis.mod.short: 'Wis'
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38
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+
fields.attributes.wis.base.name: 'Wisdom (rolled)'
|
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39
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+
tags.attr.wis.name: 'Wisdom'
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40
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+
fields.attributes.cha.score.name: 'Charisma'
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41
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+
fields.attributes.cha.score.short: 'CHA'
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42
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+
fields.attributes.cha.score.description: 'Charisma, reflecting commanding, charming, attracting attention, and being taken seriously.'
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43
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+
fields.attributes.cha.mod.name: 'Charisma modifier'
|
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44
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+
fields.attributes.cha.mod.short: 'Cha'
|
|
45
|
+
fields.attributes.cha.base.name: 'Charisma (rolled)'
|
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46
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+
tags.attr.cha.name: 'Charisma'
|
|
47
|
+
fields.attributes.modTotal.name: 'Modifier total'
|
|
48
|
+
fields.attributes.modTotal.description: 'The modifiers of the six rolled scores summed, before Edges, Foci and cyber, for the Underdog Rule.'
|
|
49
|
+
fields.skills.administer.level.name: 'Administer'
|
|
50
|
+
fields.skills.administer.base.name: 'Administer (trained)'
|
|
51
|
+
fields.skills.administer.credit.name: 'Administer skill point credit'
|
|
52
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+
fields.skills.administer.level.description: 'Manage an organization, handle paperwork, analyze records, and keep an institution functioning on a daily basis. Roll it for bureaucratic expertise, organizational management, legal knowledge, dealing with government agencies, and understanding how corps really work.'
|
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53
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+
tags.skill.administer.name: 'Administer'
|
|
54
|
+
fields.skills.connect.level.name: 'Connect'
|
|
55
|
+
fields.skills.connect.base.name: 'Connect (trained)'
|
|
56
|
+
fields.skills.connect.credit.name: 'Connect skill point credit'
|
|
57
|
+
fields.skills.connect.level.description: 'Find people who can be helpful to your purposes and get them to cooperate with you. Roll it to make useful connections with others, find people you know, know where to get illicit goods and services, and be familiar with foreign cultures and languages. You can use it in place of Talk for persuading people you find via this skill. Note that the people you meet via Connect are not necessarily inclined to work with you without a good reason; if you want reliably cooperative allies, you need Contacts.'
|
|
58
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+
tags.skill.connect.name: 'Connect'
|
|
59
|
+
fields.skills.drive.level.name: 'Drive'
|
|
60
|
+
fields.skills.drive.base.name: 'Drive (trained)'
|
|
61
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+
fields.skills.drive.credit.name: 'Drive skill point credit'
|
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62
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+
fields.skills.drive.level.description: 'Drive vehicles, sail ships, fly planes, pilot drones, and perform maintenance and basic repairs on such devices. A PC’s background may incline them to a particular kind of driving, but with some practice this skill can be applied generally.'
|
|
63
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+
tags.skill.drive.name: 'Drive'
|
|
64
|
+
fields.skills.exert.level.name: 'Exert'
|
|
65
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+
fields.skills.exert.base.name: 'Exert (trained)'
|
|
66
|
+
fields.skills.exert.credit.name: 'Exert skill point credit'
|
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67
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+
fields.skills.exert.level.description: 'Apply trained speed, strength, or stamina in some feat of physical exertion. Roll it to run, jump, lift, swim, climb, throw, and so forth. You can use it as a combat skill when throwing things, though it doesn’t qualify as a combat skill for other uses.'
|
|
68
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+
tags.skill.exert.name: 'Exert'
|
|
69
|
+
fields.skills.fix.level.name: 'Fix'
|
|
70
|
+
fields.skills.fix.base.name: 'Fix (trained)'
|
|
71
|
+
fields.skills.fix.credit.name: 'Fix skill point credit'
|
|
72
|
+
fields.skills.fix.level.description: 'Create and repair devices both simple and complex. Your PC may be specialized in some field depending on their background, but this skill can be applied generally by most operators. Roll it to fix things, build things, and identify what something is supposed to do.'
|
|
73
|
+
tags.skill.fix.name: 'Fix'
|
|
74
|
+
fields.skills.heal.level.name: 'Heal'
|
|
75
|
+
fields.skills.heal.base.name: 'Heal (trained)'
|
|
76
|
+
fields.skills.heal.credit.name: 'Heal skill point credit'
|
|
77
|
+
fields.skills.heal.level.description: 'Employ medical and psychological treatment for the injured or disturbed. Roll it to cure diseases, stabilize the critically injured, treat psychological disorders, or diagnose illnesses. It’s also an important skill for implanting and maintaining cyberware.'
|
|
78
|
+
tags.skill.heal.name: 'Heal'
|
|
79
|
+
fields.skills.know.level.name: 'Know'
|
|
80
|
+
fields.skills.know.base.name: 'Know (trained)'
|
|
81
|
+
fields.skills.know.credit.name: 'Know skill point credit'
|
|
82
|
+
fields.skills.know.level.description: 'Know facts about academic or scientific fields. Roll it to understand academic topics, remember relevant history, solve science mysteries, and know the basic facts about rare or esoteric topics.'
|
|
83
|
+
tags.skill.know.name: 'Know'
|
|
84
|
+
fields.skills.lead.level.name: 'Lead'
|
|
85
|
+
fields.skills.lead.base.name: 'Lead (trained)'
|
|
86
|
+
fields.skills.lead.credit.name: 'Lead skill point credit'
|
|
87
|
+
fields.skills.lead.level.description: 'Convince others to also do whatever it is you’re trying to do. Talk might persuade them that following you is smart, but Lead can make them do it even when they think it’s a bad idea. Roll it to lead troops in combat, convince others to follow you, inspire employee loyalty, or maintain morale and discipline.'
|
|
88
|
+
tags.skill.lead.name: 'Lead'
|
|
89
|
+
fields.skills.notice.level.name: 'Notice'
|
|
90
|
+
fields.skills.notice.base.name: 'Notice (trained)'
|
|
91
|
+
fields.skills.notice.credit.name: 'Notice skill point credit'
|
|
92
|
+
fields.skills.notice.level.description: 'Spot anomalies or interesting facts about your environment. Roll it for searching places, detecting ambushes, spotting things, and reading the emotional state of other people.'
|
|
93
|
+
tags.skill.notice.name: 'Notice'
|
|
94
|
+
fields.skills.perform.level.name: 'Perform'
|
|
95
|
+
fields.skills.perform.base.name: 'Perform (trained)'
|
|
96
|
+
fields.skills.perform.credit.name: 'Perform skill point credit'
|
|
97
|
+
fields.skills.perform.level.description: 'Exhibit some performance skill. Roll it to dance, sing, orate, act, or otherwise put on a convincing or emotionally moving performance.'
|
|
98
|
+
tags.skill.perform.name: 'Perform'
|
|
99
|
+
fields.skills.program.level.name: 'Program'
|
|
100
|
+
fields.skills.program.base.name: 'Program (trained)'
|
|
101
|
+
fields.skills.program.credit.name: 'Program skill point credit'
|
|
102
|
+
fields.skills.program.level.description: 'Operating or hacking computing and communications hardware. Roll it to program or hack computers, control computer-operated hardware, operate communications tech, or decrypt things. Hacker PCs rely heavily on this skill.'
|
|
103
|
+
tags.skill.program.name: 'Program'
|
|
104
|
+
fields.skills.punch.level.name: 'Punch'
|
|
105
|
+
fields.skills.punch.base.name: 'Punch (trained)'
|
|
106
|
+
fields.skills.punch.credit.name: 'Punch skill point credit'
|
|
107
|
+
fields.skills.punch.level.description: 'Use it as a combat skill when fighting unarmed. If your PC means to make a habit of this rather than as a recourse of desperation, you should take the Unarmed Combatant Focus described later.'
|
|
108
|
+
tags.skill.punch.name: 'Punch'
|
|
109
|
+
fields.skills.shoot.level.name: 'Shoot'
|
|
110
|
+
fields.skills.shoot.base.name: 'Shoot (trained)'
|
|
111
|
+
fields.skills.shoot.credit.name: 'Shoot skill point credit'
|
|
112
|
+
fields.skills.shoot.level.description: 'Use it as a combat skill when using ranged weaponry, whether thrown weapons, bows, gunlinked pistols, combat rifles, or heavy artillery.'
|
|
113
|
+
tags.skill.shoot.name: 'Shoot'
|
|
114
|
+
fields.skills.sneak.level.name: 'Sneak'
|
|
115
|
+
fields.skills.sneak.base.name: 'Sneak (trained)'
|
|
116
|
+
fields.skills.sneak.credit.name: 'Sneak skill point credit'
|
|
117
|
+
fields.skills.sneak.level.description: 'Move without drawing notice. Roll it for stealth, disguise, infiltration, manual legerdemain, pickpocketing, and the physical defeating of security measures such as electronic locks.'
|
|
118
|
+
tags.skill.sneak.name: 'Sneak'
|
|
119
|
+
fields.skills.stab.level.name: 'Stab'
|
|
120
|
+
fields.skills.stab.base.name: 'Stab (trained)'
|
|
121
|
+
fields.skills.stab.credit.name: 'Stab skill point credit'
|
|
122
|
+
fields.skills.stab.level.description: 'Use it as a combat skill when wielding melee weapons, whether primitive or complex. It can also be used when throwing weapons.'
|
|
123
|
+
tags.skill.stab.name: 'Stab'
|
|
124
|
+
fields.skills.survive.level.name: 'Survive'
|
|
125
|
+
fields.skills.survive.base.name: 'Survive (trained)'
|
|
126
|
+
fields.skills.survive.credit.name: 'Survive skill point credit'
|
|
127
|
+
fields.skills.survive.level.description: 'Depending on the character’s background, this might be more a matter of street smarts and urban survival or it might be directed towards outlands bushcraft and wilderness living. Regardless of the original focus, some time and practice can allow it to be generalized by a PC.'
|
|
128
|
+
tags.skill.survive.name: 'Survive'
|
|
129
|
+
fields.skills.talk.level.name: 'Talk'
|
|
130
|
+
fields.skills.talk.base.name: 'Talk (trained)'
|
|
131
|
+
fields.skills.talk.credit.name: 'Talk skill point credit'
|
|
132
|
+
fields.skills.talk.level.description: 'Convince other people of the facts you want them to believe. What they do with that conviction may not be completely predictable. Roll it to persuade, charm, or deceive others in conversation.'
|
|
133
|
+
tags.skill.talk.name: 'Talk'
|
|
134
|
+
fields.skills.trade.level.name: 'Trade'
|
|
135
|
+
fields.skills.trade.base.name: 'Trade (trained)'
|
|
136
|
+
fields.skills.trade.credit.name: 'Trade skill point credit'
|
|
137
|
+
fields.skills.trade.level.description: 'Find what you need on the market and sell what you have. Roll it to sell or buy things, figure out where to purchase hard-to-get or illicit goods, deal with customs agents, or run a business.'
|
|
138
|
+
tags.skill.trade.name: 'Trade'
|
|
139
|
+
fields.skills.work.level.name: 'Work'
|
|
140
|
+
fields.skills.work.base.name: 'Work (trained)'
|
|
141
|
+
fields.skills.work.credit.name: 'Work skill point credit'
|
|
142
|
+
fields.skills.work.level.description: 'This is a catch-all skill for professions not represented by other skills. When you take it, pick a particular profession, such as lawyering, stevedore work, painting, or some other career. The skill then applies to performing that work or making contacts with people in its sphere.'
|
|
143
|
+
tags.skill.work.name: 'Work'
|
|
144
|
+
fields.skills.cast.level.name: 'Cast'
|
|
145
|
+
fields.skills.cast.base.name: 'Cast (trained)'
|
|
146
|
+
fields.skills.cast.credit.name: 'Cast skill point credit'
|
|
147
|
+
fields.skills.cast.level.description: 'Cast spells, know about magic, know about important magical events.'
|
|
148
|
+
tags.skill.cast.name: 'Cast'
|
|
149
|
+
fields.skills.summon.level.name: 'Summon'
|
|
150
|
+
fields.skills.summon.base.name: 'Summon (trained)'
|
|
151
|
+
fields.skills.summon.credit.name: 'Summon skill point credit'
|
|
152
|
+
fields.skills.summon.level.description: 'Summon spirits, know about magic, know about spirits and supernatural beings.'
|
|
153
|
+
tags.skill.summon.name: 'Summon'
|
|
154
|
+
fields.skills.work.profession.name: 'Work profession'
|
|
155
|
+
bands.skill-level.untrained.name: 'No skill'
|
|
156
|
+
bands.skill-level.level-0.name: 'Level-0'
|
|
157
|
+
bands.skill-level.level-1.name: 'Level-1'
|
|
158
|
+
bands.skill-level.level-2.name: 'Level-2'
|
|
159
|
+
bands.skill-level.level-3.name: 'Level-3'
|
|
160
|
+
bands.skill-level.level-4.name: 'Level-4'
|
|
161
|
+
fields.campaign.magic.name: 'Magic in the campaign'
|
|
162
|
+
fields.campaign.magic.description: 'The campaign uses the optional magic rules: the magical Edges and the Cast and Summon skills.'
|
|
163
|
+
fields.campaign.alienation.name: 'Cyberware alienation'
|
|
164
|
+
fields.campaign.alienation.description: 'The campaign uses the optional cyberware alienation rules.'
|
|
165
|
+
fields.level.name: 'Level'
|
|
166
|
+
fields.xp.current.name: 'Experience'
|
|
167
|
+
fields.xp.track.name: 'Advancement rate'
|
|
168
|
+
fields.xp.track.description: 'The fast or the slow experience table.'
|
|
169
|
+
fields.xp.next.name: 'Experience for the next level'
|
|
170
|
+
fields.hp.rolled.name: 'Rolled hit points'
|
|
171
|
+
fields.hp.rolled.description: 'The maximum hit points the dice gave, before anything changes them.'
|
|
172
|
+
fields.hp.max.name: 'Maximum hit points'
|
|
173
|
+
fields.hp.current.name: 'Hit points'
|
|
174
|
+
fields.hp.frail.name: 'Frail'
|
|
175
|
+
fields.hp.frail.description: 'Stabilized after a mortal injury: zero hit points again is death, and natural healing does nothing until a week of bed rest and care removes it.'
|
|
176
|
+
fields.hp.dieBonus.name: 'Hit point bonus per die'
|
|
177
|
+
fields.saves.physical.name: 'Physical save'
|
|
178
|
+
fields.saves.evasion.name: 'Evasion save'
|
|
179
|
+
fields.saves.mental.name: 'Mental save'
|
|
180
|
+
fields.saves.luck.name: 'Luck save'
|
|
181
|
+
fields.combat.attackBonus.name: 'Attack bonus'
|
|
182
|
+
fields.combat.damageBonus.name: 'Damage bonus'
|
|
183
|
+
fields.combat.damageBonus.description: 'Added to every hit point damage roll and to Shock.'
|
|
184
|
+
fields.combat.traumaBonus.name: 'Trauma Die bonus'
|
|
185
|
+
fields.combat.initiative.name: 'Initiative'
|
|
186
|
+
fields.combat.move.name: 'Move'
|
|
187
|
+
fields.trauma.target.name: 'Trauma Target'
|
|
188
|
+
fields.ac.ranged.base.name: 'Base Ranged AC'
|
|
189
|
+
fields.ac.melee.base.name: 'Base Melee AC'
|
|
190
|
+
fields.ac.ranged.name: 'Ranged AC'
|
|
191
|
+
fields.ac.melee.name: 'Melee AC'
|
|
192
|
+
fields.soak.max.name: 'Damage Soak'
|
|
193
|
+
fields.soak.current.name: 'Damage Soak left'
|
|
194
|
+
fields.armor.heavy.name: 'Heavy armor penalty'
|
|
195
|
+
fields.armor.heavy.description: 'Each heavy armor item puts -1 on Sneak and Exert checks.'
|
|
196
|
+
fields.money.name: 'Money'
|
|
197
|
+
fields.lifestyle.name: 'Lifestyle'
|
|
198
|
+
fields.languages.extra.name: 'Extra languages'
|
|
199
|
+
fields.languages.extra.description: 'Languages beyond the city’s lingua franca and a native tongue: one for Know or Connect at level-0, two at level-1.'
|
|
200
|
+
fields.languages.known.name: 'Languages'
|
|
201
|
+
fields.skillPoints.unspent.name: 'Unspent skill points'
|
|
202
|
+
fields.skillPoints.perLevel.name: 'Skill points per level'
|
|
203
|
+
fields.advancement.attributeBoosts.name: 'Attribute boosts bought'
|
|
204
|
+
fields.underdog.name: 'Underdog Rule'
|
|
205
|
+
fields.underdog.description: 'The character took a bonus Edge for a modifier total of -1 or less, and can’t buy attribute boosts.'
|
|
206
|
+
fields.goal.name: 'Goal'
|
|
207
|
+
fields.foci.allowed.name: 'Focus levels allowed'
|
|
208
|
+
fields.foci.taken.name: 'Focus levels'
|
|
209
|
+
fields.enc.readied.name: 'Readied encumbrance'
|
|
210
|
+
fields.enc.stowed.name: 'Stowed encumbrance'
|
|
211
|
+
fields.enc.readiedMax.name: 'Readied limit'
|
|
212
|
+
fields.enc.stowedMax.name: 'Stowed limit'
|
|
213
|
+
fields.enc.overload.name: 'Overloaded'
|
|
214
|
+
fields.enc.overload.description: 'Pushing past the limits: once (Move 7 m), or twice (Move 5 m).'
|
|
215
|
+
fields.maintenance.max.name: 'Maintenance score'
|
|
216
|
+
fields.maintenance.max.description: 'The mods the character can keep maintained.'
|
|
217
|
+
fields.maintenance.used.name: 'Mods maintained'
|
|
218
|
+
fields.budget.vehicle.name: 'Vehicle budget'
|
|
219
|
+
fields.budget.vehicle.description: 'Ace Driver’s or Roamer’s gear budget.'
|
|
220
|
+
fields.budget.drone.name: 'Drone budget'
|
|
221
|
+
fields.budget.drone.description: 'Drone Pilot’s gear budget.'
|
|
222
|
+
fields.budget.vehicleUsed.name: 'Vehicle budget spent'
|
|
223
|
+
fields.budget.droneUsed.name: 'Drone budget spent'
|
|
224
|
+
fields.strain.cyber.name: 'Implant strain'
|
|
225
|
+
fields.strain.cyberIgnored.name: 'Implant strain ignored'
|
|
226
|
+
fields.strain.maintenanceRelief.name: 'Cyberdoc maintenance relief'
|
|
227
|
+
fields.strain.maintenanceRelief.description: 'A Cyberdoc’s maintenance lowers implant strain by one point, two at Cyberdoc 2, until the next maintenance.'
|
|
228
|
+
fields.strain.otherPermanent.name: 'Other permanent strain'
|
|
229
|
+
fields.strain.otherPermanent.description: 'Permanent strain from other sources: insomnia, a linked magic item, an implant complication.'
|
|
230
|
+
fields.strain.permanent.name: 'Permanent System Strain'
|
|
231
|
+
fields.strain.temporary.name: 'Temporary System Strain'
|
|
232
|
+
fields.strain.total.name: 'System Strain'
|
|
233
|
+
fields.strain.max.name: 'Maximum System Strain'
|
|
234
|
+
fields.cyber.wiredBudget.name: 'Wired budget'
|
|
235
|
+
fields.cyber.wiredUsed.name: 'Wired budget spent'
|
|
236
|
+
fields.alienation.permanent.name: 'Permanent alienation'
|
|
237
|
+
fields.alienation.current.name: 'Alienation'
|
|
238
|
+
fields.alienation.max.name: 'Maximum alienation'
|
|
239
|
+
fields.alienation.total.name: 'Alienation'
|
|
240
|
+
fields.drones.attackBonus.name: 'Drone attack bonus'
|
|
241
|
+
fields.drones.commandable.name: 'Drones commanded'
|
|
242
|
+
fields.hacking.deck.bonusAccess.name: 'Deck bonus Access'
|
|
243
|
+
fields.hacking.memory.max.name: 'Memory'
|
|
244
|
+
fields.hacking.cpu.name: 'CPU'
|
|
245
|
+
fields.hacking.shielding.max.name: 'Shielding'
|
|
246
|
+
fields.hacking.shielding.current.name: 'Shielding left'
|
|
247
|
+
fields.hacking.access.max.name: 'Access'
|
|
248
|
+
fields.hacking.access.spent.name: 'Access spent'
|
|
249
|
+
fields.hacking.access.current.name: 'Access left'
|
|
250
|
+
fields.hacking.datafiles.name: 'Datafiles in Memory'
|
|
251
|
+
fields.hacking.memory.used.name: 'Memory used'
|
|
252
|
+
fields.hacking.programming.max.name: 'Programs maintained'
|
|
253
|
+
fields.hacking.programming.used.name: 'Programs written'
|
|
254
|
+
fields.magic.cyberPenalty.name: 'Cyberware penalty to magic'
|
|
255
|
+
fields.effort.mage.max.name: 'Mage Effort'
|
|
256
|
+
fields.effort.mage.scene.name: 'Mage Effort committed for the scene'
|
|
257
|
+
fields.effort.mage.scene.short: 'Mage scene'
|
|
258
|
+
fields.effort.mage.day.name: 'Mage Effort committed for the day'
|
|
259
|
+
fields.effort.mage.day.short: 'Mage day'
|
|
260
|
+
fields.effort.mage.current.name: 'Mage Effort left'
|
|
261
|
+
fields.spells.preparedMax.name: 'Spells prepared allowed'
|
|
262
|
+
fields.spells.prepared.name: 'Spells prepared'
|
|
263
|
+
fields.effort.summoner.max.name: 'Summoner Effort'
|
|
264
|
+
fields.effort.summoner.scene.name: 'Summoner Effort committed for the scene'
|
|
265
|
+
fields.effort.summoner.scene.short: 'Summoner scene'
|
|
266
|
+
fields.effort.summoner.day.name: 'Summoner Effort committed for the day'
|
|
267
|
+
fields.effort.summoner.day.short: 'Summoner day'
|
|
268
|
+
fields.effort.summoner.current.name: 'Summoner Effort left'
|
|
269
|
+
fields.arts.points.name: 'Art points'
|
|
270
|
+
fields.arts.spent.name: 'Art points spent'
|
|
271
|
+
fields.arts.bonusRolls.max.name: 'Bonus combat rolls'
|
|
272
|
+
fields.arts.bonusRolls.used.name: 'Bonus combat rolls used'
|
|
273
|
+
situational.bonusRoll.name: 'Martial Instinct bonus roll'
|
|
274
|
+
situational.bonusRoll.values.none.name: 'None'
|
|
275
|
+
situational.bonusRoll.values.hit.name: 'Hit roll'
|
|
276
|
+
situational.bonusRoll.values.damage.name: 'Damage roll'
|
|
277
|
+
situational.versusMagic.name: 'Against a spell or magical effect'
|
|
278
|
+
fields.xp.track.values.fast.name: 'Fast'
|
|
279
|
+
fields.xp.track.values.slow.name: 'Slow'
|
|
280
|
+
fields.lifestyle.values.squatter.name: 'Squatter ($0/month)'
|
|
281
|
+
fields.lifestyle.values.slum.name: 'Slum ($300/month)'
|
|
282
|
+
fields.lifestyle.values.middle.name: 'Middle-class ($1,000/month)'
|
|
283
|
+
fields.lifestyle.values.fine.name: 'Fine ($5,000/month)'
|
|
284
|
+
fields.lifestyle.values.luxury.name: 'Luxury ($20,000/month)'
|
|
285
|
+
contacts.contact.name: 'Contact'
|
|
286
|
+
contacts.contact.description: |-
|
|
287
|
+
Contacts are associates the PC has acquired in their past life or potential new acquaintances they make during play. Contacts come in two levels: acquaintances and friends. Acquaintances will deal honestly with the PC, do favors for them that don't put them at risk or significant expense, and perform their professional skills on the PC's behalf. Friends will also do as much, but will undertake favors that cause them considerable risk or significant expense. Contacts will not normally go on missions with the PCs.
|
|
288
|
+
|
|
289
|
+
A new PC begins play with either two acquaintances or one friend of their choice. The player should give a name to each, a brief description of their profession, and a sentence or two about how they developed the relationship. Starting Contacts should not be elite figures or major players in the setting, but capable mid-level NPCs who can provide services and favors. Some examples would include a local cyberdoc, a black-market arms dealer, a popular club owner, an HR officer at a local megacorp branch, or similar sorts.
|
|
290
|
+
|
|
291
|
+
Contacts can be gained and lost during play. When a PC acts in such a way as would reasonably earn a particular NPC's friendship and trust, the GM may tell the player to note that NPC down as an acquaintance or friend. In the same fashion, if the PC burns or abuses a relationship, it may downgrade a friend to an acquaintance or cost them the connection entirely. Contacts exposed to danger by a request or favor may also be killed if events turn out poorly.
|
|
292
|
+
units.m.name: 'meters'
|
|
293
|
+
units.m.short: 'm'
|
|
294
|
+
groups.summary.label: 'Summary'
|
|
295
|
+
groups.attributes.label: 'Attributes'
|
|
296
|
+
groups.skills.label: 'Skills'
|
|
297
|
+
groups.saves.label: 'Saving throws'
|
|
298
|
+
groups.combat.label: 'Combat'
|
|
299
|
+
groups.strain.label: 'System Strain'
|
|
300
|
+
groups.hacking.label: 'Hacking'
|
|
301
|
+
groups.magic.label: 'Magic'
|
|
302
|
+
groups.alienation.label: 'Alienation'
|
|
303
|
+
groups.possessions.label: 'Possessions'
|
|
304
|
+
groups.advancement.label: 'Advancement'
|
|
305
|
+
groups.training.label: 'Training'
|
|
306
|
+
groups.campaign.label: 'Campaign options'
|
|
307
|
+
groups.checks.label: 'Checks and saves'
|
|
308
|
+
groups.attacks.label: 'Attacks'
|
|
309
|
+
groups.combat-actions.label: 'In a fight'
|
|
310
|
+
groups.hacking-actions.label: 'Programs'
|
|
311
|
+
groups.magic-actions.label: 'Spells and spirits'
|
|
312
|
+
groups.rests.label: 'Rest and recovery'
|
|
313
|
+
groups.advancement-actions.label: 'Level up'
|
|
314
|
+
groups.creation.label: 'Character creation'
|
|
315
|
+
groups.background.label: 'Background'
|
|
316
|
+
groups.edges.label: 'Edges'
|
|
317
|
+
groups.foci.label: 'Foci'
|
|
318
|
+
groups.contacts.label: 'Contacts'
|
|
319
|
+
groups.weapons.label: 'Weapons'
|
|
320
|
+
groups.armor.label: 'Armor'
|
|
321
|
+
groups.cyberware.label: 'Cyberware'
|
|
322
|
+
groups.skillplugs.label: 'Skillplugs'
|
|
323
|
+
groups.gear.label: 'Gear'
|
|
324
|
+
groups.drugs.label: 'Pharmaceuticals'
|
|
325
|
+
groups.cyberdecks.label: 'Cyberdecks'
|
|
326
|
+
groups.programs.label: 'Programs'
|
|
327
|
+
groups.drones.label: 'Drones'
|
|
328
|
+
groups.vehicles.label: 'Vehicles'
|
|
329
|
+
groups.spells.label: 'Spells'
|
|
330
|
+
groups.arts.label: 'Graced arts'
|
|
331
|
+
groups.spirits.label: 'Spirits'
|
|
332
|
+
groups.syndromes.label: 'Chrome syndromes'
|
|
333
|
+
groups.cyberware.sections.body.name: 'Body'
|
|
334
|
+
groups.cyberware.sections.head.name: 'Head'
|
|
335
|
+
groups.cyberware.sections.skin.name: 'Skin'
|
|
336
|
+
groups.cyberware.sections.limb.name: 'Limb'
|
|
337
|
+
groups.cyberware.sections.sensory.name: 'Sensory'
|
|
338
|
+
groups.cyberware.sections.medical.name: 'Medical'
|
|
339
|
+
groups.cyberware.sections.nerve.name: 'Nerve'
|
|
340
|
+
groups.programs.sections.verb.name: 'Verbs'
|
|
341
|
+
groups.programs.sections.subject.name: 'Subjects'
|
|
342
|
+
types.background.name: 'Background'
|
|
343
|
+
types.background.fields.freeSkill.name: 'Free skill'
|
|
344
|
+
types.background.fields.freeSkill.description: 'The skill the background grants at level-0.'
|
|
345
|
+
types.background.fields.growth1.name: 'Growth 1'
|
|
346
|
+
types.background.fields.growth2.name: 'Growth 2'
|
|
347
|
+
types.background.fields.growth3.name: 'Growth 3'
|
|
348
|
+
types.background.fields.growth4.name: 'Growth 4'
|
|
349
|
+
types.background.fields.growth5.name: 'Growth 5'
|
|
350
|
+
types.background.fields.growth6.name: 'Growth 6'
|
|
351
|
+
types.background.fields.learning1.name: 'Learning 1'
|
|
352
|
+
types.background.fields.learning2.name: 'Learning 2'
|
|
353
|
+
types.background.fields.learning3.name: 'Learning 3'
|
|
354
|
+
types.background.fields.learning4.name: 'Learning 4'
|
|
355
|
+
types.background.fields.learning5.name: 'Learning 5'
|
|
356
|
+
types.background.fields.learning6.name: 'Learning 6'
|
|
357
|
+
types.background.fields.learning7.name: 'Learning 7'
|
|
358
|
+
types.background.fields.learning8.name: 'Learning 8'
|
|
359
|
+
types.edge.name: 'Edge'
|
|
360
|
+
types.edge.fields.bonusSkill.name: 'Bonus skill'
|
|
361
|
+
types.edge.fields.magic.name: 'Magical'
|
|
362
|
+
types.edge.fields.magic.description: 'Only in campaigns with magic, and only for new characters.'
|
|
363
|
+
types.edge.fields.startingItems.name: 'Starting items'
|
|
364
|
+
types.edge.fields.startingItems.description: 'Content IDs of the gear the Edge brings.'
|
|
365
|
+
types.edge.fields.startingCyber.name: 'Starting cyberware'
|
|
366
|
+
types.edge.fields.startingCyber.description: 'Content IDs of the cyberware the Edge brings, installed if the character’s System Strain can take it.'
|
|
367
|
+
types.edge.fields.startingCyberStrain.name: 'Starting cyberware strain'
|
|
368
|
+
types.edge.fields.programElements.name: 'Program elements'
|
|
369
|
+
types.edge.fields.programElements.description: 'Verbs and Subjects the Edge brings.'
|
|
370
|
+
types.edge.fields.cyberBudget.name: 'Cyber budget'
|
|
371
|
+
types.edge.fields.spells.name: 'Starting spells'
|
|
372
|
+
types.edge.fields.extraFocus.name: 'Extra Focus'
|
|
373
|
+
types.edge.fields.friendContacts.name: 'Friend Contacts'
|
|
374
|
+
types.edge.fields.asksAttribute.name: 'Asks for an attribute'
|
|
375
|
+
types.edge.fields.buysArts.name: 'Buys Graced arts'
|
|
376
|
+
types.focus.name: 'Focus'
|
|
377
|
+
types.focus.fields.maxLevel.name: 'Levels'
|
|
378
|
+
types.focus.fields.bonusSkill.name: 'Bonus skill'
|
|
379
|
+
types.focus.fields.bonusSkill2.name: 'Second bonus skill'
|
|
380
|
+
types.focus.fields.levelTwoSkill.name: 'Level 2 bonus skill'
|
|
381
|
+
types.focus.fields.startingItems.name: 'Starting items'
|
|
382
|
+
types.focus.fields.startingItems.description: 'Content IDs of the gear the first level brings.'
|
|
383
|
+
types.focus.fields.startingCyber.name: 'Starting cyberware'
|
|
384
|
+
types.focus.fields.startingCyber.description: 'Content IDs of the cyberware the first level brings, installed if the character’s System Strain can take it.'
|
|
385
|
+
types.focus.fields.startingCyberStrain.name: 'Starting cyberware strain'
|
|
386
|
+
types.focus.fields.gearBudget.name: 'Gear budget'
|
|
387
|
+
types.contact.name: 'Contact'
|
|
388
|
+
types.weapon.name: 'Weapon'
|
|
389
|
+
types.weapon.fields.cost.name: 'Cost'
|
|
390
|
+
types.weapon.fields.enc.name: 'Encumbrance'
|
|
391
|
+
types.weapon.fields.damage.name: 'Damage'
|
|
392
|
+
types.weapon.fields.skill.name: 'Skill'
|
|
393
|
+
types.weapon.fields.attribute.name: 'Attribute'
|
|
394
|
+
types.weapon.fields.rangeNormal.name: 'Range'
|
|
395
|
+
types.weapon.fields.rangeLong.name: 'Long range'
|
|
396
|
+
types.weapon.fields.magazine.name: 'Magazine'
|
|
397
|
+
types.weapon.fields.shockDamage.name: 'Shock'
|
|
398
|
+
types.weapon.fields.shockAc.name: 'Shock AC'
|
|
399
|
+
types.weapon.fields.shockAc.description: 'Shock hits targets with this Melee AC or less; any AC when it has none.'
|
|
400
|
+
types.weapon.fields.traumaDie.name: 'Trauma Die'
|
|
401
|
+
types.weapon.fields.traumaRating.name: 'Trauma Rating'
|
|
402
|
+
types.weapon.fields.attackBonus.name: 'Hit bonus'
|
|
403
|
+
types.weapon.fields.damageBonus.name: 'Damage bonus'
|
|
404
|
+
types.weapon.fields.shockBonus.name: 'Shock bonus'
|
|
405
|
+
types.weapon.fields.traumaDieBonus.name: 'Trauma Die bonus'
|
|
406
|
+
types.armor.name: 'Armor'
|
|
407
|
+
types.armor.fields.cost.name: 'Cost'
|
|
408
|
+
types.armor.fields.enc.name: 'Encumbrance'
|
|
409
|
+
types.armor.fields.kind.name: 'Kind'
|
|
410
|
+
types.armor.fields.rangedAc.name: 'Ranged AC'
|
|
411
|
+
types.armor.fields.meleeAc.name: 'Melee AC'
|
|
412
|
+
types.armor.fields.soak.name: 'Damage Soak'
|
|
413
|
+
types.armor.fields.traumaMod.name: 'Trauma Target modifier'
|
|
414
|
+
types.armor.fields.heavy.name: 'Heavy'
|
|
415
|
+
types.armor.fields.heavy.description: 'Each point is -1 on Sneak and Exert checks.'
|
|
416
|
+
types.armor.fields.obvious.name: 'Obvious'
|
|
417
|
+
types.gear.name: 'Gear'
|
|
418
|
+
types.gear.fields.cost.name: 'Cost'
|
|
419
|
+
types.gear.fields.enc.name: 'Encumbrance'
|
|
420
|
+
types.drug.name: 'Pharmaceutical'
|
|
421
|
+
types.drug.fields.cost.name: 'Cost'
|
|
422
|
+
types.drug.fields.enc.name: 'Encumbrance'
|
|
423
|
+
types.drug.fields.minHeal.name: 'Minimum Heal'
|
|
424
|
+
types.drug.fields.minHeal.description: 'The Heal skill needed to administer it; none for anyone.'
|
|
425
|
+
types.drug.fields.strain.name: 'System Strain'
|
|
426
|
+
types.drug.fields.healDice.name: 'Healing'
|
|
427
|
+
types.cyberware.name: 'Cyberware'
|
|
428
|
+
types.cyberware.fields.cost.name: 'Cost'
|
|
429
|
+
types.cyberware.fields.category.name: 'Type'
|
|
430
|
+
types.cyberware.fields.concealment.name: 'Concealment'
|
|
431
|
+
types.cyberware.fields.strain.name: 'System Strain'
|
|
432
|
+
types.cyberware.fields.eyeMod.name: 'Eye mod'
|
|
433
|
+
types.cyberware.fields.earMod.name: 'Ear mod'
|
|
434
|
+
types.cyberware.fields.triggerStrain.name: 'Strain to trigger'
|
|
435
|
+
types.cyberware.fields.baseAc.name: 'Base AC'
|
|
436
|
+
types.cyberware.fields.traumaMod.name: 'Trauma Target bonus'
|
|
437
|
+
types.skillplug.name: 'Skillplug'
|
|
438
|
+
types.skillplug.fields.cost.name: 'Cost'
|
|
439
|
+
types.skillplug.fields.plugLevel.name: 'Skill level'
|
|
440
|
+
types.syndrome.name: 'Chrome syndrome'
|
|
441
|
+
types.syndrome.fields.alienation.name: 'Maximum alienation bonus'
|
|
442
|
+
types.cyberdeck.name: 'Cyberdeck'
|
|
443
|
+
types.cyberdeck.fields.cost.name: 'Cost'
|
|
444
|
+
types.cyberdeck.fields.enc.name: 'Encumbrance'
|
|
445
|
+
types.cyberdeck.fields.bonusAccess.name: 'Bonus Access'
|
|
446
|
+
types.cyberdeck.fields.memory.name: 'Memory'
|
|
447
|
+
types.cyberdeck.fields.shielding.name: 'Shielding'
|
|
448
|
+
types.cyberdeck.fields.cpu.name: 'CPU'
|
|
449
|
+
types.program.name: 'Program element'
|
|
450
|
+
types.program.fields.cost.name: 'Cost'
|
|
451
|
+
types.program.fields.kind.name: 'Kind'
|
|
452
|
+
types.program.fields.targets.name: 'Valid targets'
|
|
453
|
+
types.program.fields.accessCost.name: 'Access cost'
|
|
454
|
+
types.program.fields.checkMod.name: 'Skill check modifier'
|
|
455
|
+
types.program.fields.subjectType.name: 'Subject type'
|
|
456
|
+
types.drone.name: 'Drone'
|
|
457
|
+
types.drone.fields.cost.name: 'Cost'
|
|
458
|
+
types.drone.fields.enc.name: 'Encumbrance'
|
|
459
|
+
types.drone.fields.ac.name: 'AC'
|
|
460
|
+
types.drone.fields.traumaTarget.name: 'Trauma Target'
|
|
461
|
+
types.drone.fields.hp.name: 'Hit points'
|
|
462
|
+
types.drone.fields.fittings.name: 'Fittings'
|
|
463
|
+
types.drone.fields.fittingsUsed.name: 'Fittings used'
|
|
464
|
+
types.drone.fields.move.name: 'Move'
|
|
465
|
+
types.drone.fields.moveKind.name: 'Movement'
|
|
466
|
+
types.drone.fields.hardpoints.name: 'Hardpoints'
|
|
467
|
+
types.vehicle.name: 'Vehicle'
|
|
468
|
+
types.vehicle.fields.cost.name: 'Cost'
|
|
469
|
+
types.vehicle.fields.speed.name: 'Speed'
|
|
470
|
+
types.vehicle.fields.armor.name: 'Armor'
|
|
471
|
+
types.vehicle.fields.traumaTarget.name: 'Trauma Target'
|
|
472
|
+
types.vehicle.fields.ac.name: 'AC'
|
|
473
|
+
types.vehicle.fields.hp.name: 'Hit points'
|
|
474
|
+
types.vehicle.fields.crew.name: 'Crew'
|
|
475
|
+
types.vehicle.fields.power.name: 'Power'
|
|
476
|
+
types.vehicle.fields.mass.name: 'Mass'
|
|
477
|
+
types.vehicle.fields.powerUsed.name: 'Power used'
|
|
478
|
+
types.vehicle.fields.massUsed.name: 'Mass used'
|
|
479
|
+
types.vehicle.fields.size.name: 'Size'
|
|
480
|
+
types.vehicle.fields.hardpoints.name: 'Hardpoints'
|
|
481
|
+
types.spell.name: 'Spell'
|
|
482
|
+
types.spell.fields.effort.name: 'Effort'
|
|
483
|
+
types.spell.fields.duration.name: 'Duration'
|
|
484
|
+
types.art.name: 'Graced art'
|
|
485
|
+
types.art.fields.cost.name: 'Art points'
|
|
486
|
+
types.spirit.name: 'Spirit'
|
|
487
|
+
types.spirit.computed.cost.name: 'Summoning Effort'
|
|
488
|
+
types.spirit.fields.powerCount.name: 'Spirit powers'
|
|
489
|
+
types.spirit.fields.powerCount.description: 'How many powers a spirit without a powers pick has'
|
|
490
|
+
types.spiritPower.name: 'Spirit power'
|
|
491
|
+
types.spiritPower.fields.minLevel.name: 'Minimum level'
|
|
492
|
+
types.spiritPower.fields.physicalOnly.name: 'Physical form only'
|
|
493
|
+
types.weapon.fields.skill.values.shoot.name: 'Shoot'
|
|
494
|
+
types.weapon.fields.skill.values.stab.name: 'Stab'
|
|
495
|
+
types.weapon.fields.skill.values.punch.name: 'Punch'
|
|
496
|
+
types.weapon.fields.attribute.values.str.name: 'Str'
|
|
497
|
+
types.weapon.fields.attribute.values.dex.name: 'Dex'
|
|
498
|
+
types.weapon.fields.attribute.values.str-dex.name: 'Str/Dex'
|
|
499
|
+
types.weapon.fields.attribute.values.wis.name: 'Wis'
|
|
500
|
+
types.weapon.fields.attribute.values.none.name: '—'
|
|
501
|
+
types.armor.fields.kind.values.clothing.name: 'Armor'
|
|
502
|
+
types.armor.fields.kind.values.suit.name: 'Suit armor'
|
|
503
|
+
types.armor.fields.kind.values.shield.name: 'Shield'
|
|
504
|
+
types.cyberware.fields.category.values.body.name: 'Body'
|
|
505
|
+
types.cyberware.fields.category.values.head.name: 'Head'
|
|
506
|
+
types.cyberware.fields.category.values.skin.name: 'Skin'
|
|
507
|
+
types.cyberware.fields.category.values.limb.name: 'Limb'
|
|
508
|
+
types.cyberware.fields.category.values.sensory.name: 'Sensory'
|
|
509
|
+
types.cyberware.fields.category.values.medical.name: 'Medical'
|
|
510
|
+
types.cyberware.fields.category.values.nerve.name: 'Nerve'
|
|
511
|
+
types.cyberware.fields.concealment.values.medical.name: 'Medical'
|
|
512
|
+
types.cyberware.fields.concealment.values.touch.name: 'Touch'
|
|
513
|
+
types.cyberware.fields.concealment.values.sight.name: 'Sight'
|
|
514
|
+
types.program.fields.kind.values.verb.name: 'Verb'
|
|
515
|
+
types.program.fields.kind.values.subject.name: 'Subject'
|
|
516
|
+
types.program.fields.subjectType.values.avatar.name: 'Avatar'
|
|
517
|
+
types.program.fields.subjectType.values.data.name: 'Data'
|
|
518
|
+
types.program.fields.subjectType.values.device.name: 'Device'
|
|
519
|
+
types.program.fields.subjectType.values.cyber.name: 'Cyber'
|
|
520
|
+
types.program.fields.subjectType.values.program.name: 'Program'
|
|
521
|
+
types.drone.fields.moveKind.values.ground.name: 'Ground'
|
|
522
|
+
types.drone.fields.moveKind.values.fly.name: 'Flying'
|
|
523
|
+
types.drone.fields.moveKind.values.swim.name: 'Swimming'
|
|
524
|
+
types.vehicle.fields.size.values.small.name: 'Small'
|
|
525
|
+
types.vehicle.fields.size.values.medium.name: 'Medium'
|
|
526
|
+
types.vehicle.fields.size.values.large.name: 'Large'
|
|
527
|
+
types.spell.fields.effort.values.day.name: 'Day'
|
|
528
|
+
types.spell.fields.effort.values.scene.name: 'Scene'
|
|
529
|
+
types.spell.fields.effort.values.either.name: 'Scene or day'
|
|
530
|
+
types.spell.fields.effort.values.none.name: 'None'
|
|
531
|
+
types.spell.fields.duration.values.instant.name: 'Instant'
|
|
532
|
+
types.spell.fields.duration.values.scene.name: 'Scene'
|
|
533
|
+
types.spell.fields.duration.values.concentration.name: 'Concentration'
|
|
534
|
+
types.spell.fields.duration.values.rounds.name: '1 round/level'
|
|
535
|
+
types.focus.fields.gearBudget.values.vehicle.name: 'Vehicles'
|
|
536
|
+
types.focus.fields.gearBudget.values.drone.name: 'Drones'
|
|
537
|
+
types.background.fields.freeSkill.values.administer.name: 'Administer'
|
|
538
|
+
types.background.fields.freeSkill.values.connect.name: 'Connect'
|
|
539
|
+
types.background.fields.freeSkill.values.drive.name: 'Drive'
|
|
540
|
+
types.background.fields.freeSkill.values.exert.name: 'Exert'
|
|
541
|
+
types.background.fields.freeSkill.values.fix.name: 'Fix'
|
|
542
|
+
types.background.fields.freeSkill.values.heal.name: 'Heal'
|
|
543
|
+
types.background.fields.freeSkill.values.know.name: 'Know'
|
|
544
|
+
types.background.fields.freeSkill.values.lead.name: 'Lead'
|
|
545
|
+
types.background.fields.freeSkill.values.notice.name: 'Notice'
|
|
546
|
+
types.background.fields.freeSkill.values.perform.name: 'Perform'
|
|
547
|
+
types.background.fields.freeSkill.values.program.name: 'Program'
|
|
548
|
+
types.background.fields.freeSkill.values.punch.name: 'Punch'
|
|
549
|
+
types.background.fields.freeSkill.values.shoot.name: 'Shoot'
|
|
550
|
+
types.background.fields.freeSkill.values.sneak.name: 'Sneak'
|
|
551
|
+
types.background.fields.freeSkill.values.stab.name: 'Stab'
|
|
552
|
+
types.background.fields.freeSkill.values.survive.name: 'Survive'
|
|
553
|
+
types.background.fields.freeSkill.values.talk.name: 'Talk'
|
|
554
|
+
types.background.fields.freeSkill.values.trade.name: 'Trade'
|
|
555
|
+
types.background.fields.freeSkill.values.work.name: 'Work'
|
|
556
|
+
types.background.fields.freeSkill.values.combat.name: 'Any Combat'
|
|
557
|
+
types.edge.fields.bonusSkill.values.administer.name: 'Administer'
|
|
558
|
+
types.edge.fields.bonusSkill.values.connect.name: 'Connect'
|
|
559
|
+
types.edge.fields.bonusSkill.values.drive.name: 'Drive'
|
|
560
|
+
types.edge.fields.bonusSkill.values.exert.name: 'Exert'
|
|
561
|
+
types.edge.fields.bonusSkill.values.fix.name: 'Fix'
|
|
562
|
+
types.edge.fields.bonusSkill.values.heal.name: 'Heal'
|
|
563
|
+
types.edge.fields.bonusSkill.values.know.name: 'Know'
|
|
564
|
+
types.edge.fields.bonusSkill.values.lead.name: 'Lead'
|
|
565
|
+
types.edge.fields.bonusSkill.values.notice.name: 'Notice'
|
|
566
|
+
types.edge.fields.bonusSkill.values.perform.name: 'Perform'
|
|
567
|
+
types.edge.fields.bonusSkill.values.program.name: 'Program'
|
|
568
|
+
types.edge.fields.bonusSkill.values.punch.name: 'Punch'
|
|
569
|
+
types.edge.fields.bonusSkill.values.shoot.name: 'Shoot'
|
|
570
|
+
types.edge.fields.bonusSkill.values.sneak.name: 'Sneak'
|
|
571
|
+
types.edge.fields.bonusSkill.values.stab.name: 'Stab'
|
|
572
|
+
types.edge.fields.bonusSkill.values.survive.name: 'Survive'
|
|
573
|
+
types.edge.fields.bonusSkill.values.talk.name: 'Talk'
|
|
574
|
+
types.edge.fields.bonusSkill.values.trade.name: 'Trade'
|
|
575
|
+
types.edge.fields.bonusSkill.values.work.name: 'Work'
|
|
576
|
+
types.edge.fields.bonusSkill.values.cast.name: 'Cast'
|
|
577
|
+
types.edge.fields.bonusSkill.values.summon.name: 'Summon'
|
|
578
|
+
types.edge.fields.bonusSkill.values.combat.name: 'Any Combat'
|
|
579
|
+
types.edge.fields.bonusSkill.values.any.name: 'Any Skill'
|
|
580
|
+
types.focus.fields.bonusSkill.values.administer.name: 'Administer'
|
|
581
|
+
types.focus.fields.bonusSkill.values.connect.name: 'Connect'
|
|
582
|
+
types.focus.fields.bonusSkill.values.drive.name: 'Drive'
|
|
583
|
+
types.focus.fields.bonusSkill.values.exert.name: 'Exert'
|
|
584
|
+
types.focus.fields.bonusSkill.values.fix.name: 'Fix'
|
|
585
|
+
types.focus.fields.bonusSkill.values.heal.name: 'Heal'
|
|
586
|
+
types.focus.fields.bonusSkill.values.know.name: 'Know'
|
|
587
|
+
types.focus.fields.bonusSkill.values.lead.name: 'Lead'
|
|
588
|
+
types.focus.fields.bonusSkill.values.notice.name: 'Notice'
|
|
589
|
+
types.focus.fields.bonusSkill.values.perform.name: 'Perform'
|
|
590
|
+
types.focus.fields.bonusSkill.values.program.name: 'Program'
|
|
591
|
+
types.focus.fields.bonusSkill.values.punch.name: 'Punch'
|
|
592
|
+
types.focus.fields.bonusSkill.values.shoot.name: 'Shoot'
|
|
593
|
+
types.focus.fields.bonusSkill.values.sneak.name: 'Sneak'
|
|
594
|
+
types.focus.fields.bonusSkill.values.stab.name: 'Stab'
|
|
595
|
+
types.focus.fields.bonusSkill.values.survive.name: 'Survive'
|
|
596
|
+
types.focus.fields.bonusSkill.values.talk.name: 'Talk'
|
|
597
|
+
types.focus.fields.bonusSkill.values.trade.name: 'Trade'
|
|
598
|
+
types.focus.fields.bonusSkill.values.work.name: 'Work'
|
|
599
|
+
types.focus.fields.bonusSkill.values.combat.name: 'Any Combat'
|
|
600
|
+
types.focus.fields.bonusSkill.values.any.name: 'Any Skill'
|
|
601
|
+
types.focus.fields.bonusSkill.values.punch-stab.name: 'Punch or Stab'
|
|
602
|
+
types.focus.fields.bonusSkill.values.noncombat.name: 'A non-combat skill'
|
|
603
|
+
types.focus.fields.bonusSkill2.values.administer.name: 'Administer'
|
|
604
|
+
types.focus.fields.bonusSkill2.values.connect.name: 'Connect'
|
|
605
|
+
types.focus.fields.bonusSkill2.values.drive.name: 'Drive'
|
|
606
|
+
types.focus.fields.bonusSkill2.values.exert.name: 'Exert'
|
|
607
|
+
types.focus.fields.bonusSkill2.values.fix.name: 'Fix'
|
|
608
|
+
types.focus.fields.bonusSkill2.values.heal.name: 'Heal'
|
|
609
|
+
types.focus.fields.bonusSkill2.values.know.name: 'Know'
|
|
610
|
+
types.focus.fields.bonusSkill2.values.lead.name: 'Lead'
|
|
611
|
+
types.focus.fields.bonusSkill2.values.notice.name: 'Notice'
|
|
612
|
+
types.focus.fields.bonusSkill2.values.perform.name: 'Perform'
|
|
613
|
+
types.focus.fields.bonusSkill2.values.program.name: 'Program'
|
|
614
|
+
types.focus.fields.bonusSkill2.values.punch.name: 'Punch'
|
|
615
|
+
types.focus.fields.bonusSkill2.values.shoot.name: 'Shoot'
|
|
616
|
+
types.focus.fields.bonusSkill2.values.sneak.name: 'Sneak'
|
|
617
|
+
types.focus.fields.bonusSkill2.values.stab.name: 'Stab'
|
|
618
|
+
types.focus.fields.bonusSkill2.values.survive.name: 'Survive'
|
|
619
|
+
types.focus.fields.bonusSkill2.values.talk.name: 'Talk'
|
|
620
|
+
types.focus.fields.bonusSkill2.values.trade.name: 'Trade'
|
|
621
|
+
types.focus.fields.bonusSkill2.values.work.name: 'Work'
|
|
622
|
+
types.focus.fields.levelTwoSkill.values.administer.name: 'Administer'
|
|
623
|
+
types.focus.fields.levelTwoSkill.values.connect.name: 'Connect'
|
|
624
|
+
types.focus.fields.levelTwoSkill.values.drive.name: 'Drive'
|
|
625
|
+
types.focus.fields.levelTwoSkill.values.exert.name: 'Exert'
|
|
626
|
+
types.focus.fields.levelTwoSkill.values.fix.name: 'Fix'
|
|
627
|
+
types.focus.fields.levelTwoSkill.values.heal.name: 'Heal'
|
|
628
|
+
types.focus.fields.levelTwoSkill.values.know.name: 'Know'
|
|
629
|
+
types.focus.fields.levelTwoSkill.values.lead.name: 'Lead'
|
|
630
|
+
types.focus.fields.levelTwoSkill.values.notice.name: 'Notice'
|
|
631
|
+
types.focus.fields.levelTwoSkill.values.perform.name: 'Perform'
|
|
632
|
+
types.focus.fields.levelTwoSkill.values.program.name: 'Program'
|
|
633
|
+
types.focus.fields.levelTwoSkill.values.punch.name: 'Punch'
|
|
634
|
+
types.focus.fields.levelTwoSkill.values.shoot.name: 'Shoot'
|
|
635
|
+
types.focus.fields.levelTwoSkill.values.sneak.name: 'Sneak'
|
|
636
|
+
types.focus.fields.levelTwoSkill.values.stab.name: 'Stab'
|
|
637
|
+
types.focus.fields.levelTwoSkill.values.survive.name: 'Survive'
|
|
638
|
+
types.focus.fields.levelTwoSkill.values.talk.name: 'Talk'
|
|
639
|
+
types.focus.fields.levelTwoSkill.values.trade.name: 'Trade'
|
|
640
|
+
types.focus.fields.levelTwoSkill.values.work.name: 'Work'
|
|
641
|
+
types.background.fields.growth1.values.administer.name: 'Administer'
|
|
642
|
+
types.background.fields.growth1.values.connect.name: 'Connect'
|
|
643
|
+
types.background.fields.growth1.values.drive.name: 'Drive'
|
|
644
|
+
types.background.fields.growth1.values.exert.name: 'Exert'
|
|
645
|
+
types.background.fields.growth1.values.fix.name: 'Fix'
|
|
646
|
+
types.background.fields.growth1.values.heal.name: 'Heal'
|
|
647
|
+
types.background.fields.growth1.values.know.name: 'Know'
|
|
648
|
+
types.background.fields.growth1.values.lead.name: 'Lead'
|
|
649
|
+
types.background.fields.growth1.values.notice.name: 'Notice'
|
|
650
|
+
types.background.fields.growth1.values.perform.name: 'Perform'
|
|
651
|
+
types.background.fields.growth1.values.program.name: 'Program'
|
|
652
|
+
types.background.fields.growth1.values.punch.name: 'Punch'
|
|
653
|
+
types.background.fields.growth1.values.shoot.name: 'Shoot'
|
|
654
|
+
types.background.fields.growth1.values.sneak.name: 'Sneak'
|
|
655
|
+
types.background.fields.growth1.values.stab.name: 'Stab'
|
|
656
|
+
types.background.fields.growth1.values.survive.name: 'Survive'
|
|
657
|
+
types.background.fields.growth1.values.talk.name: 'Talk'
|
|
658
|
+
types.background.fields.growth1.values.trade.name: 'Trade'
|
|
659
|
+
types.background.fields.growth1.values.work.name: 'Work'
|
|
660
|
+
types.background.fields.growth1.values.combat.name: 'Any Combat'
|
|
661
|
+
types.background.fields.growth1.values.any.name: 'Any Skill'
|
|
662
|
+
types.background.fields.growth1.values.any-stat-1.name: '+1 Any Stat'
|
|
663
|
+
types.background.fields.growth1.values.physical-2.name: '+2 Physical'
|
|
664
|
+
types.background.fields.growth1.values.mental-2.name: '+2 Mental'
|
|
665
|
+
types.background.fields.growth2.values.administer.name: 'Administer'
|
|
666
|
+
types.background.fields.growth2.values.connect.name: 'Connect'
|
|
667
|
+
types.background.fields.growth2.values.drive.name: 'Drive'
|
|
668
|
+
types.background.fields.growth2.values.exert.name: 'Exert'
|
|
669
|
+
types.background.fields.growth2.values.fix.name: 'Fix'
|
|
670
|
+
types.background.fields.growth2.values.heal.name: 'Heal'
|
|
671
|
+
types.background.fields.growth2.values.know.name: 'Know'
|
|
672
|
+
types.background.fields.growth2.values.lead.name: 'Lead'
|
|
673
|
+
types.background.fields.growth2.values.notice.name: 'Notice'
|
|
674
|
+
types.background.fields.growth2.values.perform.name: 'Perform'
|
|
675
|
+
types.background.fields.growth2.values.program.name: 'Program'
|
|
676
|
+
types.background.fields.growth2.values.punch.name: 'Punch'
|
|
677
|
+
types.background.fields.growth2.values.shoot.name: 'Shoot'
|
|
678
|
+
types.background.fields.growth2.values.sneak.name: 'Sneak'
|
|
679
|
+
types.background.fields.growth2.values.stab.name: 'Stab'
|
|
680
|
+
types.background.fields.growth2.values.survive.name: 'Survive'
|
|
681
|
+
types.background.fields.growth2.values.talk.name: 'Talk'
|
|
682
|
+
types.background.fields.growth2.values.trade.name: 'Trade'
|
|
683
|
+
types.background.fields.growth2.values.work.name: 'Work'
|
|
684
|
+
types.background.fields.growth2.values.combat.name: 'Any Combat'
|
|
685
|
+
types.background.fields.growth2.values.any.name: 'Any Skill'
|
|
686
|
+
types.background.fields.growth2.values.any-stat-1.name: '+1 Any Stat'
|
|
687
|
+
types.background.fields.growth2.values.physical-2.name: '+2 Physical'
|
|
688
|
+
types.background.fields.growth2.values.mental-2.name: '+2 Mental'
|
|
689
|
+
types.background.fields.growth3.values.administer.name: 'Administer'
|
|
690
|
+
types.background.fields.growth3.values.connect.name: 'Connect'
|
|
691
|
+
types.background.fields.growth3.values.drive.name: 'Drive'
|
|
692
|
+
types.background.fields.growth3.values.exert.name: 'Exert'
|
|
693
|
+
types.background.fields.growth3.values.fix.name: 'Fix'
|
|
694
|
+
types.background.fields.growth3.values.heal.name: 'Heal'
|
|
695
|
+
types.background.fields.growth3.values.know.name: 'Know'
|
|
696
|
+
types.background.fields.growth3.values.lead.name: 'Lead'
|
|
697
|
+
types.background.fields.growth3.values.notice.name: 'Notice'
|
|
698
|
+
types.background.fields.growth3.values.perform.name: 'Perform'
|
|
699
|
+
types.background.fields.growth3.values.program.name: 'Program'
|
|
700
|
+
types.background.fields.growth3.values.punch.name: 'Punch'
|
|
701
|
+
types.background.fields.growth3.values.shoot.name: 'Shoot'
|
|
702
|
+
types.background.fields.growth3.values.sneak.name: 'Sneak'
|
|
703
|
+
types.background.fields.growth3.values.stab.name: 'Stab'
|
|
704
|
+
types.background.fields.growth3.values.survive.name: 'Survive'
|
|
705
|
+
types.background.fields.growth3.values.talk.name: 'Talk'
|
|
706
|
+
types.background.fields.growth3.values.trade.name: 'Trade'
|
|
707
|
+
types.background.fields.growth3.values.work.name: 'Work'
|
|
708
|
+
types.background.fields.growth3.values.combat.name: 'Any Combat'
|
|
709
|
+
types.background.fields.growth3.values.any.name: 'Any Skill'
|
|
710
|
+
types.background.fields.growth3.values.any-stat-1.name: '+1 Any Stat'
|
|
711
|
+
types.background.fields.growth3.values.physical-2.name: '+2 Physical'
|
|
712
|
+
types.background.fields.growth3.values.mental-2.name: '+2 Mental'
|
|
713
|
+
types.background.fields.growth4.values.administer.name: 'Administer'
|
|
714
|
+
types.background.fields.growth4.values.connect.name: 'Connect'
|
|
715
|
+
types.background.fields.growth4.values.drive.name: 'Drive'
|
|
716
|
+
types.background.fields.growth4.values.exert.name: 'Exert'
|
|
717
|
+
types.background.fields.growth4.values.fix.name: 'Fix'
|
|
718
|
+
types.background.fields.growth4.values.heal.name: 'Heal'
|
|
719
|
+
types.background.fields.growth4.values.know.name: 'Know'
|
|
720
|
+
types.background.fields.growth4.values.lead.name: 'Lead'
|
|
721
|
+
types.background.fields.growth4.values.notice.name: 'Notice'
|
|
722
|
+
types.background.fields.growth4.values.perform.name: 'Perform'
|
|
723
|
+
types.background.fields.growth4.values.program.name: 'Program'
|
|
724
|
+
types.background.fields.growth4.values.punch.name: 'Punch'
|
|
725
|
+
types.background.fields.growth4.values.shoot.name: 'Shoot'
|
|
726
|
+
types.background.fields.growth4.values.sneak.name: 'Sneak'
|
|
727
|
+
types.background.fields.growth4.values.stab.name: 'Stab'
|
|
728
|
+
types.background.fields.growth4.values.survive.name: 'Survive'
|
|
729
|
+
types.background.fields.growth4.values.talk.name: 'Talk'
|
|
730
|
+
types.background.fields.growth4.values.trade.name: 'Trade'
|
|
731
|
+
types.background.fields.growth4.values.work.name: 'Work'
|
|
732
|
+
types.background.fields.growth4.values.combat.name: 'Any Combat'
|
|
733
|
+
types.background.fields.growth4.values.any.name: 'Any Skill'
|
|
734
|
+
types.background.fields.growth4.values.any-stat-1.name: '+1 Any Stat'
|
|
735
|
+
types.background.fields.growth4.values.physical-2.name: '+2 Physical'
|
|
736
|
+
types.background.fields.growth4.values.mental-2.name: '+2 Mental'
|
|
737
|
+
types.background.fields.growth5.values.administer.name: 'Administer'
|
|
738
|
+
types.background.fields.growth5.values.connect.name: 'Connect'
|
|
739
|
+
types.background.fields.growth5.values.drive.name: 'Drive'
|
|
740
|
+
types.background.fields.growth5.values.exert.name: 'Exert'
|
|
741
|
+
types.background.fields.growth5.values.fix.name: 'Fix'
|
|
742
|
+
types.background.fields.growth5.values.heal.name: 'Heal'
|
|
743
|
+
types.background.fields.growth5.values.know.name: 'Know'
|
|
744
|
+
types.background.fields.growth5.values.lead.name: 'Lead'
|
|
745
|
+
types.background.fields.growth5.values.notice.name: 'Notice'
|
|
746
|
+
types.background.fields.growth5.values.perform.name: 'Perform'
|
|
747
|
+
types.background.fields.growth5.values.program.name: 'Program'
|
|
748
|
+
types.background.fields.growth5.values.punch.name: 'Punch'
|
|
749
|
+
types.background.fields.growth5.values.shoot.name: 'Shoot'
|
|
750
|
+
types.background.fields.growth5.values.sneak.name: 'Sneak'
|
|
751
|
+
types.background.fields.growth5.values.stab.name: 'Stab'
|
|
752
|
+
types.background.fields.growth5.values.survive.name: 'Survive'
|
|
753
|
+
types.background.fields.growth5.values.talk.name: 'Talk'
|
|
754
|
+
types.background.fields.growth5.values.trade.name: 'Trade'
|
|
755
|
+
types.background.fields.growth5.values.work.name: 'Work'
|
|
756
|
+
types.background.fields.growth5.values.combat.name: 'Any Combat'
|
|
757
|
+
types.background.fields.growth5.values.any.name: 'Any Skill'
|
|
758
|
+
types.background.fields.growth5.values.any-stat-1.name: '+1 Any Stat'
|
|
759
|
+
types.background.fields.growth5.values.physical-2.name: '+2 Physical'
|
|
760
|
+
types.background.fields.growth5.values.mental-2.name: '+2 Mental'
|
|
761
|
+
types.background.fields.growth6.values.administer.name: 'Administer'
|
|
762
|
+
types.background.fields.growth6.values.connect.name: 'Connect'
|
|
763
|
+
types.background.fields.growth6.values.drive.name: 'Drive'
|
|
764
|
+
types.background.fields.growth6.values.exert.name: 'Exert'
|
|
765
|
+
types.background.fields.growth6.values.fix.name: 'Fix'
|
|
766
|
+
types.background.fields.growth6.values.heal.name: 'Heal'
|
|
767
|
+
types.background.fields.growth6.values.know.name: 'Know'
|
|
768
|
+
types.background.fields.growth6.values.lead.name: 'Lead'
|
|
769
|
+
types.background.fields.growth6.values.notice.name: 'Notice'
|
|
770
|
+
types.background.fields.growth6.values.perform.name: 'Perform'
|
|
771
|
+
types.background.fields.growth6.values.program.name: 'Program'
|
|
772
|
+
types.background.fields.growth6.values.punch.name: 'Punch'
|
|
773
|
+
types.background.fields.growth6.values.shoot.name: 'Shoot'
|
|
774
|
+
types.background.fields.growth6.values.sneak.name: 'Sneak'
|
|
775
|
+
types.background.fields.growth6.values.stab.name: 'Stab'
|
|
776
|
+
types.background.fields.growth6.values.survive.name: 'Survive'
|
|
777
|
+
types.background.fields.growth6.values.talk.name: 'Talk'
|
|
778
|
+
types.background.fields.growth6.values.trade.name: 'Trade'
|
|
779
|
+
types.background.fields.growth6.values.work.name: 'Work'
|
|
780
|
+
types.background.fields.growth6.values.combat.name: 'Any Combat'
|
|
781
|
+
types.background.fields.growth6.values.any.name: 'Any Skill'
|
|
782
|
+
types.background.fields.growth6.values.any-stat-1.name: '+1 Any Stat'
|
|
783
|
+
types.background.fields.growth6.values.physical-2.name: '+2 Physical'
|
|
784
|
+
types.background.fields.growth6.values.mental-2.name: '+2 Mental'
|
|
785
|
+
types.background.fields.learning1.values.administer.name: 'Administer'
|
|
786
|
+
types.background.fields.learning1.values.connect.name: 'Connect'
|
|
787
|
+
types.background.fields.learning1.values.drive.name: 'Drive'
|
|
788
|
+
types.background.fields.learning1.values.exert.name: 'Exert'
|
|
789
|
+
types.background.fields.learning1.values.fix.name: 'Fix'
|
|
790
|
+
types.background.fields.learning1.values.heal.name: 'Heal'
|
|
791
|
+
types.background.fields.learning1.values.know.name: 'Know'
|
|
792
|
+
types.background.fields.learning1.values.lead.name: 'Lead'
|
|
793
|
+
types.background.fields.learning1.values.notice.name: 'Notice'
|
|
794
|
+
types.background.fields.learning1.values.perform.name: 'Perform'
|
|
795
|
+
types.background.fields.learning1.values.program.name: 'Program'
|
|
796
|
+
types.background.fields.learning1.values.punch.name: 'Punch'
|
|
797
|
+
types.background.fields.learning1.values.shoot.name: 'Shoot'
|
|
798
|
+
types.background.fields.learning1.values.sneak.name: 'Sneak'
|
|
799
|
+
types.background.fields.learning1.values.stab.name: 'Stab'
|
|
800
|
+
types.background.fields.learning1.values.survive.name: 'Survive'
|
|
801
|
+
types.background.fields.learning1.values.talk.name: 'Talk'
|
|
802
|
+
types.background.fields.learning1.values.trade.name: 'Trade'
|
|
803
|
+
types.background.fields.learning1.values.work.name: 'Work'
|
|
804
|
+
types.background.fields.learning1.values.combat.name: 'Any Combat'
|
|
805
|
+
types.background.fields.learning1.values.any.name: 'Any Skill'
|
|
806
|
+
types.background.fields.learning2.values.administer.name: 'Administer'
|
|
807
|
+
types.background.fields.learning2.values.connect.name: 'Connect'
|
|
808
|
+
types.background.fields.learning2.values.drive.name: 'Drive'
|
|
809
|
+
types.background.fields.learning2.values.exert.name: 'Exert'
|
|
810
|
+
types.background.fields.learning2.values.fix.name: 'Fix'
|
|
811
|
+
types.background.fields.learning2.values.heal.name: 'Heal'
|
|
812
|
+
types.background.fields.learning2.values.know.name: 'Know'
|
|
813
|
+
types.background.fields.learning2.values.lead.name: 'Lead'
|
|
814
|
+
types.background.fields.learning2.values.notice.name: 'Notice'
|
|
815
|
+
types.background.fields.learning2.values.perform.name: 'Perform'
|
|
816
|
+
types.background.fields.learning2.values.program.name: 'Program'
|
|
817
|
+
types.background.fields.learning2.values.punch.name: 'Punch'
|
|
818
|
+
types.background.fields.learning2.values.shoot.name: 'Shoot'
|
|
819
|
+
types.background.fields.learning2.values.sneak.name: 'Sneak'
|
|
820
|
+
types.background.fields.learning2.values.stab.name: 'Stab'
|
|
821
|
+
types.background.fields.learning2.values.survive.name: 'Survive'
|
|
822
|
+
types.background.fields.learning2.values.talk.name: 'Talk'
|
|
823
|
+
types.background.fields.learning2.values.trade.name: 'Trade'
|
|
824
|
+
types.background.fields.learning2.values.work.name: 'Work'
|
|
825
|
+
types.background.fields.learning2.values.combat.name: 'Any Combat'
|
|
826
|
+
types.background.fields.learning2.values.any.name: 'Any Skill'
|
|
827
|
+
types.background.fields.learning3.values.administer.name: 'Administer'
|
|
828
|
+
types.background.fields.learning3.values.connect.name: 'Connect'
|
|
829
|
+
types.background.fields.learning3.values.drive.name: 'Drive'
|
|
830
|
+
types.background.fields.learning3.values.exert.name: 'Exert'
|
|
831
|
+
types.background.fields.learning3.values.fix.name: 'Fix'
|
|
832
|
+
types.background.fields.learning3.values.heal.name: 'Heal'
|
|
833
|
+
types.background.fields.learning3.values.know.name: 'Know'
|
|
834
|
+
types.background.fields.learning3.values.lead.name: 'Lead'
|
|
835
|
+
types.background.fields.learning3.values.notice.name: 'Notice'
|
|
836
|
+
types.background.fields.learning3.values.perform.name: 'Perform'
|
|
837
|
+
types.background.fields.learning3.values.program.name: 'Program'
|
|
838
|
+
types.background.fields.learning3.values.punch.name: 'Punch'
|
|
839
|
+
types.background.fields.learning3.values.shoot.name: 'Shoot'
|
|
840
|
+
types.background.fields.learning3.values.sneak.name: 'Sneak'
|
|
841
|
+
types.background.fields.learning3.values.stab.name: 'Stab'
|
|
842
|
+
types.background.fields.learning3.values.survive.name: 'Survive'
|
|
843
|
+
types.background.fields.learning3.values.talk.name: 'Talk'
|
|
844
|
+
types.background.fields.learning3.values.trade.name: 'Trade'
|
|
845
|
+
types.background.fields.learning3.values.work.name: 'Work'
|
|
846
|
+
types.background.fields.learning3.values.combat.name: 'Any Combat'
|
|
847
|
+
types.background.fields.learning3.values.any.name: 'Any Skill'
|
|
848
|
+
types.background.fields.learning4.values.administer.name: 'Administer'
|
|
849
|
+
types.background.fields.learning4.values.connect.name: 'Connect'
|
|
850
|
+
types.background.fields.learning4.values.drive.name: 'Drive'
|
|
851
|
+
types.background.fields.learning4.values.exert.name: 'Exert'
|
|
852
|
+
types.background.fields.learning4.values.fix.name: 'Fix'
|
|
853
|
+
types.background.fields.learning4.values.heal.name: 'Heal'
|
|
854
|
+
types.background.fields.learning4.values.know.name: 'Know'
|
|
855
|
+
types.background.fields.learning4.values.lead.name: 'Lead'
|
|
856
|
+
types.background.fields.learning4.values.notice.name: 'Notice'
|
|
857
|
+
types.background.fields.learning4.values.perform.name: 'Perform'
|
|
858
|
+
types.background.fields.learning4.values.program.name: 'Program'
|
|
859
|
+
types.background.fields.learning4.values.punch.name: 'Punch'
|
|
860
|
+
types.background.fields.learning4.values.shoot.name: 'Shoot'
|
|
861
|
+
types.background.fields.learning4.values.sneak.name: 'Sneak'
|
|
862
|
+
types.background.fields.learning4.values.stab.name: 'Stab'
|
|
863
|
+
types.background.fields.learning4.values.survive.name: 'Survive'
|
|
864
|
+
types.background.fields.learning4.values.talk.name: 'Talk'
|
|
865
|
+
types.background.fields.learning4.values.trade.name: 'Trade'
|
|
866
|
+
types.background.fields.learning4.values.work.name: 'Work'
|
|
867
|
+
types.background.fields.learning4.values.combat.name: 'Any Combat'
|
|
868
|
+
types.background.fields.learning4.values.any.name: 'Any Skill'
|
|
869
|
+
types.background.fields.learning5.values.administer.name: 'Administer'
|
|
870
|
+
types.background.fields.learning5.values.connect.name: 'Connect'
|
|
871
|
+
types.background.fields.learning5.values.drive.name: 'Drive'
|
|
872
|
+
types.background.fields.learning5.values.exert.name: 'Exert'
|
|
873
|
+
types.background.fields.learning5.values.fix.name: 'Fix'
|
|
874
|
+
types.background.fields.learning5.values.heal.name: 'Heal'
|
|
875
|
+
types.background.fields.learning5.values.know.name: 'Know'
|
|
876
|
+
types.background.fields.learning5.values.lead.name: 'Lead'
|
|
877
|
+
types.background.fields.learning5.values.notice.name: 'Notice'
|
|
878
|
+
types.background.fields.learning5.values.perform.name: 'Perform'
|
|
879
|
+
types.background.fields.learning5.values.program.name: 'Program'
|
|
880
|
+
types.background.fields.learning5.values.punch.name: 'Punch'
|
|
881
|
+
types.background.fields.learning5.values.shoot.name: 'Shoot'
|
|
882
|
+
types.background.fields.learning5.values.sneak.name: 'Sneak'
|
|
883
|
+
types.background.fields.learning5.values.stab.name: 'Stab'
|
|
884
|
+
types.background.fields.learning5.values.survive.name: 'Survive'
|
|
885
|
+
types.background.fields.learning5.values.talk.name: 'Talk'
|
|
886
|
+
types.background.fields.learning5.values.trade.name: 'Trade'
|
|
887
|
+
types.background.fields.learning5.values.work.name: 'Work'
|
|
888
|
+
types.background.fields.learning5.values.combat.name: 'Any Combat'
|
|
889
|
+
types.background.fields.learning5.values.any.name: 'Any Skill'
|
|
890
|
+
types.background.fields.learning6.values.administer.name: 'Administer'
|
|
891
|
+
types.background.fields.learning6.values.connect.name: 'Connect'
|
|
892
|
+
types.background.fields.learning6.values.drive.name: 'Drive'
|
|
893
|
+
types.background.fields.learning6.values.exert.name: 'Exert'
|
|
894
|
+
types.background.fields.learning6.values.fix.name: 'Fix'
|
|
895
|
+
types.background.fields.learning6.values.heal.name: 'Heal'
|
|
896
|
+
types.background.fields.learning6.values.know.name: 'Know'
|
|
897
|
+
types.background.fields.learning6.values.lead.name: 'Lead'
|
|
898
|
+
types.background.fields.learning6.values.notice.name: 'Notice'
|
|
899
|
+
types.background.fields.learning6.values.perform.name: 'Perform'
|
|
900
|
+
types.background.fields.learning6.values.program.name: 'Program'
|
|
901
|
+
types.background.fields.learning6.values.punch.name: 'Punch'
|
|
902
|
+
types.background.fields.learning6.values.shoot.name: 'Shoot'
|
|
903
|
+
types.background.fields.learning6.values.sneak.name: 'Sneak'
|
|
904
|
+
types.background.fields.learning6.values.stab.name: 'Stab'
|
|
905
|
+
types.background.fields.learning6.values.survive.name: 'Survive'
|
|
906
|
+
types.background.fields.learning6.values.talk.name: 'Talk'
|
|
907
|
+
types.background.fields.learning6.values.trade.name: 'Trade'
|
|
908
|
+
types.background.fields.learning6.values.work.name: 'Work'
|
|
909
|
+
types.background.fields.learning6.values.combat.name: 'Any Combat'
|
|
910
|
+
types.background.fields.learning6.values.any.name: 'Any Skill'
|
|
911
|
+
types.background.fields.learning7.values.administer.name: 'Administer'
|
|
912
|
+
types.background.fields.learning7.values.connect.name: 'Connect'
|
|
913
|
+
types.background.fields.learning7.values.drive.name: 'Drive'
|
|
914
|
+
types.background.fields.learning7.values.exert.name: 'Exert'
|
|
915
|
+
types.background.fields.learning7.values.fix.name: 'Fix'
|
|
916
|
+
types.background.fields.learning7.values.heal.name: 'Heal'
|
|
917
|
+
types.background.fields.learning7.values.know.name: 'Know'
|
|
918
|
+
types.background.fields.learning7.values.lead.name: 'Lead'
|
|
919
|
+
types.background.fields.learning7.values.notice.name: 'Notice'
|
|
920
|
+
types.background.fields.learning7.values.perform.name: 'Perform'
|
|
921
|
+
types.background.fields.learning7.values.program.name: 'Program'
|
|
922
|
+
types.background.fields.learning7.values.punch.name: 'Punch'
|
|
923
|
+
types.background.fields.learning7.values.shoot.name: 'Shoot'
|
|
924
|
+
types.background.fields.learning7.values.sneak.name: 'Sneak'
|
|
925
|
+
types.background.fields.learning7.values.stab.name: 'Stab'
|
|
926
|
+
types.background.fields.learning7.values.survive.name: 'Survive'
|
|
927
|
+
types.background.fields.learning7.values.talk.name: 'Talk'
|
|
928
|
+
types.background.fields.learning7.values.trade.name: 'Trade'
|
|
929
|
+
types.background.fields.learning7.values.work.name: 'Work'
|
|
930
|
+
types.background.fields.learning7.values.combat.name: 'Any Combat'
|
|
931
|
+
types.background.fields.learning7.values.any.name: 'Any Skill'
|
|
932
|
+
types.background.fields.learning8.values.administer.name: 'Administer'
|
|
933
|
+
types.background.fields.learning8.values.connect.name: 'Connect'
|
|
934
|
+
types.background.fields.learning8.values.drive.name: 'Drive'
|
|
935
|
+
types.background.fields.learning8.values.exert.name: 'Exert'
|
|
936
|
+
types.background.fields.learning8.values.fix.name: 'Fix'
|
|
937
|
+
types.background.fields.learning8.values.heal.name: 'Heal'
|
|
938
|
+
types.background.fields.learning8.values.know.name: 'Know'
|
|
939
|
+
types.background.fields.learning8.values.lead.name: 'Lead'
|
|
940
|
+
types.background.fields.learning8.values.notice.name: 'Notice'
|
|
941
|
+
types.background.fields.learning8.values.perform.name: 'Perform'
|
|
942
|
+
types.background.fields.learning8.values.program.name: 'Program'
|
|
943
|
+
types.background.fields.learning8.values.punch.name: 'Punch'
|
|
944
|
+
types.background.fields.learning8.values.shoot.name: 'Shoot'
|
|
945
|
+
types.background.fields.learning8.values.sneak.name: 'Sneak'
|
|
946
|
+
types.background.fields.learning8.values.stab.name: 'Stab'
|
|
947
|
+
types.background.fields.learning8.values.survive.name: 'Survive'
|
|
948
|
+
types.background.fields.learning8.values.talk.name: 'Talk'
|
|
949
|
+
types.background.fields.learning8.values.trade.name: 'Trade'
|
|
950
|
+
types.background.fields.learning8.values.work.name: 'Work'
|
|
951
|
+
types.background.fields.learning8.values.combat.name: 'Any Combat'
|
|
952
|
+
types.background.fields.learning8.values.any.name: 'Any Skill'
|
|
953
|
+
types.focus.state.level.name: 'Level'
|
|
954
|
+
types.contact.state.label.name: 'Name'
|
|
955
|
+
types.contact.state.bond.name: 'Relationship'
|
|
956
|
+
types.contact.state.about.name: 'About'
|
|
957
|
+
types.weapon.state.loaded.name: 'Rounds loaded'
|
|
958
|
+
types.armor.state.soakUsed.name: 'Soak absorbed'
|
|
959
|
+
types.cyberware.state.damaged.name: 'Damaged'
|
|
960
|
+
types.cyberware.state.wired.name: 'From the Wired budget'
|
|
961
|
+
types.cyberdeck.state.shieldingUsed.name: 'Shielding absorbed'
|
|
962
|
+
types.program.state.source.name: 'Source'
|
|
963
|
+
types.drone.state.hp.name: 'Hit points'
|
|
964
|
+
types.drone.state.focusGear.name: 'Focus gear'
|
|
965
|
+
types.vehicle.state.hp.name: 'Hit points'
|
|
966
|
+
types.vehicle.state.focusGear.name: 'Focus gear'
|
|
967
|
+
types.spell.state.prepared.name: 'Prepared'
|
|
968
|
+
types.spirit.state.label.name: 'Name'
|
|
969
|
+
types.spirit.state.form.name: 'Manifestation'
|
|
970
|
+
types.spirit.state.ritual.name: 'Ritually summoned'
|
|
971
|
+
types.contact.state.bond.values.acquaintance.name: 'Acquaintance'
|
|
972
|
+
types.contact.state.bond.values.friend.name: 'Friend'
|
|
973
|
+
types.program.state.source.values.bought.name: 'Bought'
|
|
974
|
+
types.program.state.source.values.written.name: 'Written'
|
|
975
|
+
types.program.state.source.values.edge.name: 'Hacker Edge'
|
|
976
|
+
types.spirit.state.form.values.spirit-1.name: 'Spirit Form I'
|
|
977
|
+
types.spirit.state.form.values.spirit-2.name: 'Spirit Form II'
|
|
978
|
+
types.spirit.state.form.values.spirit-3.name: 'Spirit Form III'
|
|
979
|
+
types.spirit.state.form.values.physical-1.name: 'Physical Form I'
|
|
980
|
+
types.spirit.state.form.values.physical-2.name: 'Physical Form II'
|
|
981
|
+
types.spirit.state.form.values.physical-3.name: 'Physical Form III'
|
|
982
|
+
types.weapon.block: '{damage} damage{has_rangeNormal, select, true { · {rangeNormal}/{rangeLong} m} other {}}{has_magazine, select, true { · Mag {magazine}} other {}}{has_shockDamage, select, true { · Shock {shockDamage}/{has_shockAc, select, true {AC {shockAc}} other {-}}} other {}} · {attribute_name}{has_traumaDie, select, true { · Trauma {traumaDie}/x{traumaRating}} other {}}{has_enc, select, true { · Enc {enc}} other {}} · ${cost}'
|
|
983
|
+
types.armor.block: '{kind, select, shield {+{rangedAc} Ranged AC, +{meleeAc} Melee AC} other {Ranged AC {rangedAc}, Melee AC {meleeAc}}} · Soak {soak} · Enc {enc}{traumaMod, select, 0 {} other { · Trauma Target +{traumaMod}}}{obvious, select, true { · Obvious} other { · Subtle}} · ${cost}'
|
|
984
|
+
types.cyberware.block: '{category_name} · {concealment_name} · System Strain {strain} · ${cost}'
|
|
985
|
+
types.cyberdeck.block: 'Bonus Access {bonusAccess} · Memory {memory} · Shielding {shielding} · CPU {cpu} · ${cost}'
|
|
986
|
+
types.drone.block: 'AC {ac} · TT {traumaTarget} · HP {hp} · Fittings {fittings} · {move} m {moveKind_name} · Hardpoints {hardpoints}{has_enc, select, true { · Enc {enc}} other {}} · ${cost}'
|
|
987
|
+
types.vehicle.block: 'Speed {speed} · Armor {armor} · TT {traumaTarget} · AC {ac} · HP {hp} · Crew {crew} · Power {power} · Mass {mass} · {size_name} · Hardpoints {hardpoints} · ${cost}'
|
|
988
|
+
types.program.block: '{kind, select, verb {Verb · {targets_name} · Access {accessCost}} other {Subject · {subjectType_name}}} · ${cost}'
|
|
989
|
+
types.spell.block: 'Effort: {effort_name} · Duration: {duration_name}'
|
|
990
|
+
types.art.block: '{cost, plural, one {# art point} other {# art points}}'
|
|
991
|
+
types.drug.block: '${cost}{has_minHeal, select, true { · Heal-{minHeal}} other {}}'
|
|
992
|
+
types.gear.block: '${cost}{has_enc, select, true { · Enc {enc}} other {}}'
|
|
993
|
+
types.program.fields.targets.values.device.name: 'Device'
|
|
994
|
+
types.program.fields.targets.values.cyber.name: 'Cyber'
|
|
995
|
+
types.program.fields.targets.values.data.name: 'Data'
|
|
996
|
+
types.program.fields.targets.values.avatar.name: 'Avatar'
|
|
997
|
+
types.program.fields.targets.values.program.name: 'Program'
|
|
998
|
+
rules.choices.background.prompt: 'Background'
|
|
999
|
+
rules.choices.edge.prompt: '{slot, select, 5 {Edge (5th level)} other {Edge}}'
|
|
1000
|
+
rules.choices.underdog-edge.prompt: 'Underdog Rule bonus Edge'
|
|
1001
|
+
creation.guided.name: 'Guided'
|
|
1002
|
+
creation.guided.description: 'Roll or assign attributes, then pick a background, skills, Edges, a Focus and gear.'
|
|
1003
|
+
creation.random.name: 'Random'
|
|
1004
|
+
creation.random.description: 'Roll the attributes in order and the background’s skills, and draw every other pick.'
|
|
1005
|
+
constraints.creation-skill-cap: 'No skill above level-1 at creation'
|
|
1006
|
+
constraints.underdog-modifiers: 'The Underdog Rule needs a modifier total of -1 or less'
|
|
1007
|
+
constraints.underdog-boosts: 'Characters under the Underdog Rule can’t buy attribute boosts'
|
|
1008
|
+
constraints.foci-allowed: 'More Focus levels than the character’s level allows'
|
|
1009
|
+
constraints.focus-once: 'A Focus taken twice'
|
|
1010
|
+
constraints.vehicle-budget: 'Focus vehicles cost more than the vehicle budget'
|
|
1011
|
+
constraints.drone-budget: 'Focus drones cost more than the drone budget'
|
|
1012
|
+
constraints.drone-fittings: 'More fittings than the drone can mount'
|
|
1013
|
+
constraints.vehicle-power-mass: 'Fittings need more Power or Mass than the vehicle has'
|
|
1014
|
+
constraints.wired-budget: 'Cyber from the Wired Edge costs more than $200,000'
|
|
1015
|
+
followUps.level-up.name: 'Level up'
|
|
1016
|
+
followUps.gain-focus.name: 'Gain a Focus level'
|
|
1017
|
+
actions.skill-check.name: 'Skill check'
|
|
1018
|
+
actions.skill-check.description: '2d6 plus the skill level and an attribute modifier against a difficulty.'
|
|
1019
|
+
actions.skill-check.params.skill.name: 'Skill'
|
|
1020
|
+
actions.skill-check.params.attribute.name: 'Attribute'
|
|
1021
|
+
actions.skill-check.params.attribute.values.str.name: 'Strength'
|
|
1022
|
+
actions.skill-check.params.attribute.values.dex.name: 'Dexterity'
|
|
1023
|
+
actions.skill-check.params.attribute.values.con.name: 'Constitution'
|
|
1024
|
+
actions.skill-check.params.attribute.values.int.name: 'Intelligence'
|
|
1025
|
+
actions.skill-check.params.attribute.values.wis.name: 'Wisdom'
|
|
1026
|
+
actions.skill-check.params.attribute.values.cha.name: 'Charisma'
|
|
1027
|
+
actions.skill-check.params.difficulty.name: 'Difficulty'
|
|
1028
|
+
actions.skill-check.params.modifier.name: 'Modifier'
|
|
1029
|
+
actions.skill-check.results.success.name: 'Success'
|
|
1030
|
+
actions.skill-check.results.failure.name: 'Failure'
|
|
1031
|
+
actions.skill-check.results.rolled.name: 'Rolled'
|
|
1032
|
+
actions.skill-check.steps.check.name: 'Skill check'
|
|
1033
|
+
actions.saving-throw.name: 'Saving throw'
|
|
1034
|
+
actions.saving-throw.description: '1d20 equal or over the save target.'
|
|
1035
|
+
actions.saving-throw.params.save.name: 'Save'
|
|
1036
|
+
actions.saving-throw.params.save.values.physical.name: 'Physical'
|
|
1037
|
+
actions.saving-throw.params.save.values.evasion.name: 'Evasion'
|
|
1038
|
+
actions.saving-throw.params.save.values.mental.name: 'Mental'
|
|
1039
|
+
actions.saving-throw.params.save.values.luck.name: 'Luck'
|
|
1040
|
+
actions.saving-throw.params.modifier.name: 'Modifier'
|
|
1041
|
+
actions.saving-throw.results.success.name: 'Saved'
|
|
1042
|
+
actions.saving-throw.results.failure.name: 'Failed'
|
|
1043
|
+
actions.saving-throw.steps.save.name: 'Saving throw'
|
|
1044
|
+
actions.initiative.name: 'Initiative'
|
|
1045
|
+
actions.initiative.results.rolled.name: 'Rolled'
|
|
1046
|
+
actions.initiative.steps.roll.name: 'Initiative'
|
|
1047
|
+
actions.end-scene.name: 'End of the scene'
|
|
1048
|
+
actions.end-scene.results.ended.name: 'Scene ended'
|
|
1049
|
+
actions.end-scene.description: 'Damage Soak and deck Shielding refresh, and Effort Committed for the scene returns.'
|
|
1050
|
+
actions.rest.name: 'Night’s rest'
|
|
1051
|
+
actions.rest.results.rested.name: 'Rested'
|
|
1052
|
+
actions.rest.description: 'Hit points equal to the level (not while Frail), one System Strain, Effort Committed for the day and the day’s Access.'
|
|
1053
|
+
actions.first-aid.name: 'First aid'
|
|
1054
|
+
actions.first-aid.results.healed.name: 'Healed'
|
|
1055
|
+
actions.first-aid.description: 'A medic heals 1d6 plus their Heal skill (1d6-1 without one), adding one System Strain.'
|
|
1056
|
+
actions.first-aid.params.healerSkill.name: 'Medic’s Heal skill'
|
|
1057
|
+
actions.first-aid.steps.heal.name: 'Healing'
|
|
1058
|
+
actions.major-injury.name: 'Major Injury'
|
|
1059
|
+
actions.major-injury.description: 'Roll 1d12 on the Major Injury table.'
|
|
1060
|
+
actions.major-injury.params.modifier.name: 'Modifier'
|
|
1061
|
+
actions.major-injury.results.rolled.name: 'Rolled'
|
|
1062
|
+
actions.major-injury.steps.roll.name: 'Major Injury'
|
|
1063
|
+
actions.attack.name: 'Attack'
|
|
1064
|
+
actions.attack.description: 'Roll to hit, then damage, the Trauma Die and Shock.'
|
|
1065
|
+
actions.attack.params.attribute.name: 'Attribute'
|
|
1066
|
+
actions.attack.params.attribute.values.str.name: 'Strength'
|
|
1067
|
+
actions.attack.params.attribute.values.dex.name: 'Dexterity'
|
|
1068
|
+
actions.attack.params.attribute.values.wis.name: 'Wisdom'
|
|
1069
|
+
actions.attack.params.thrown.name: 'Thrown'
|
|
1070
|
+
actions.attack.params.burst.name: 'Burst fire'
|
|
1071
|
+
actions.attack.params.lethal.name: 'Lethal'
|
|
1072
|
+
actions.attack.params.targetAc.name: 'Target’s AC'
|
|
1073
|
+
actions.attack.params.targetTrauma.name: 'Target’s Trauma Target'
|
|
1074
|
+
actions.attack.params.modifier.name: 'Modifier'
|
|
1075
|
+
actions.attack.results.hit.name: 'Hit'
|
|
1076
|
+
actions.attack.results.miss.name: 'Miss'
|
|
1077
|
+
actions.attack.results.rolled.name: 'Rolled'
|
|
1078
|
+
actions.attack.steps.hit.name: 'Hit roll'
|
|
1079
|
+
actions.attack.steps.damage.name: 'Damage'
|
|
1080
|
+
actions.attack.steps.trauma.name: 'Trauma Die'
|
|
1081
|
+
actions.reload.name: 'Reload'
|
|
1082
|
+
actions.reload.results.reloaded.name: 'Reloaded'
|
|
1083
|
+
actions.use-drug.name: 'Take a dose'
|
|
1084
|
+
actions.use-drug.results.applied.name: 'Applied'
|
|
1085
|
+
actions.use-drug.params.healerSkill.name: 'Medic’s Heal skill'
|
|
1086
|
+
actions.use-drug.steps.heal.name: 'Healing'
|
|
1087
|
+
actions.trigger-cyber.name: 'Trigger'
|
|
1088
|
+
actions.trigger-cyber.results.triggered.name: 'Triggered'
|
|
1089
|
+
actions.run-program.name: 'Run program'
|
|
1090
|
+
actions.run-program.description: 'Pair this Verb with a Subject in Memory, pay its Access and roll Int/Program against the security difficulty.'
|
|
1091
|
+
actions.run-program.params.difficulty.name: 'Security difficulty'
|
|
1092
|
+
actions.run-program.params.wireless.name: 'Wireless connection'
|
|
1093
|
+
actions.run-program.params.crown.name: 'Through a VR crown'
|
|
1094
|
+
actions.run-program.params.modifier.name: 'Modifier'
|
|
1095
|
+
actions.run-program.results.success.name: 'Success'
|
|
1096
|
+
actions.run-program.results.failure.name: 'Failure'
|
|
1097
|
+
actions.run-program.results.rolled.name: 'Rolled'
|
|
1098
|
+
actions.run-program.steps.check.name: 'Program check'
|
|
1099
|
+
actions.run-program.steps.subject.prompt: 'Subject'
|
|
1100
|
+
actions.cast-spell.name: 'Cast'
|
|
1101
|
+
actions.cast-spell.description: 'Commit Effort and cast the spell, or overcast it.'
|
|
1102
|
+
actions.cast-spell.params.commit.name: 'Commit Effort for'
|
|
1103
|
+
actions.cast-spell.params.commit.values.scene.name: 'The scene'
|
|
1104
|
+
actions.cast-spell.params.commit.values.day.name: 'The day'
|
|
1105
|
+
actions.cast-spell.params.overcast.name: 'Overcast'
|
|
1106
|
+
actions.cast-spell.results.cast.name: 'Cast'
|
|
1107
|
+
actions.cast-spell.results.overcast.name: 'Overcast'
|
|
1108
|
+
actions.cast-spell.steps.overcasting.name: 'Overcasting'
|
|
1109
|
+
actions.summon-spirit.name: 'Summon a spirit'
|
|
1110
|
+
actions.summon-spirit.results.summoned.name: 'Summoned'
|
|
1111
|
+
actions.summon-spirit.description: 'Commit Summoner Effort for the day: one per power, less one for a ritual summoning, less the Summon skill, plus one per immediate summoning already this scene.'
|
|
1112
|
+
actions.summon-spirit.params.earlier.name: 'Immediate summonings already this scene'
|
|
1113
|
+
actions.level-up.name: 'Level up'
|
|
1114
|
+
actions.level-up.description: 'A new level: hit points, skill points, and a Focus or Edge where the level brings one.'
|
|
1115
|
+
actions.level-up.params.random.name: 'Random picks'
|
|
1116
|
+
actions.level-up.results.raised.name: 'Level gained'
|
|
1117
|
+
actions.level-up.steps.hp.name: 'Hit points'
|
|
1118
|
+
actions.improve-skill.name: 'Improve a skill'
|
|
1119
|
+
actions.improve-skill.description: 'Spend skill points on the next level of a skill.'
|
|
1120
|
+
actions.improve-skill.params.skill.name: 'Skill'
|
|
1121
|
+
actions.improve-skill.params.skill.values.administer.name: 'Administer'
|
|
1122
|
+
actions.improve-skill.params.skill.values.connect.name: 'Connect'
|
|
1123
|
+
actions.improve-skill.params.skill.values.drive.name: 'Drive'
|
|
1124
|
+
actions.improve-skill.params.skill.values.exert.name: 'Exert'
|
|
1125
|
+
actions.improve-skill.params.skill.values.fix.name: 'Fix'
|
|
1126
|
+
actions.improve-skill.params.skill.values.heal.name: 'Heal'
|
|
1127
|
+
actions.improve-skill.params.skill.values.know.name: 'Know'
|
|
1128
|
+
actions.improve-skill.params.skill.values.lead.name: 'Lead'
|
|
1129
|
+
actions.improve-skill.params.skill.values.notice.name: 'Notice'
|
|
1130
|
+
actions.improve-skill.params.skill.values.perform.name: 'Perform'
|
|
1131
|
+
actions.improve-skill.params.skill.values.program.name: 'Program'
|
|
1132
|
+
actions.improve-skill.params.skill.values.punch.name: 'Punch'
|
|
1133
|
+
actions.improve-skill.params.skill.values.shoot.name: 'Shoot'
|
|
1134
|
+
actions.improve-skill.params.skill.values.sneak.name: 'Sneak'
|
|
1135
|
+
actions.improve-skill.params.skill.values.stab.name: 'Stab'
|
|
1136
|
+
actions.improve-skill.params.skill.values.survive.name: 'Survive'
|
|
1137
|
+
actions.improve-skill.params.skill.values.talk.name: 'Talk'
|
|
1138
|
+
actions.improve-skill.params.skill.values.trade.name: 'Trade'
|
|
1139
|
+
actions.improve-skill.params.skill.values.work.name: 'Work'
|
|
1140
|
+
actions.improve-skill.params.skill.values.cast.name: 'Cast'
|
|
1141
|
+
actions.improve-skill.params.skill.values.summon.name: 'Summon'
|
|
1142
|
+
actions.improve-skill.results.improved.name: 'Improved'
|
|
1143
|
+
actions.improve-skill.results.refused.name: 'Not enough points or level'
|
|
1144
|
+
actions.improve-attribute.name: 'Boost an attribute'
|
|
1145
|
+
actions.improve-attribute.description: 'Spend skill points on +1 to an attribute.'
|
|
1146
|
+
actions.improve-attribute.params.attribute.name: 'Attribute'
|
|
1147
|
+
actions.improve-attribute.params.attribute.values.str.name: 'Strength'
|
|
1148
|
+
actions.improve-attribute.params.attribute.values.dex.name: 'Dexterity'
|
|
1149
|
+
actions.improve-attribute.params.attribute.values.con.name: 'Constitution'
|
|
1150
|
+
actions.improve-attribute.params.attribute.values.int.name: 'Intelligence'
|
|
1151
|
+
actions.improve-attribute.params.attribute.values.wis.name: 'Wisdom'
|
|
1152
|
+
actions.improve-attribute.params.attribute.values.cha.name: 'Charisma'
|
|
1153
|
+
actions.improve-attribute.results.improved.name: 'Boosted'
|
|
1154
|
+
actions.improve-attribute.results.refused.name: 'Not enough points or level'
|
|
1155
|
+
actions.gain-skill.name: 'Gain a skill'
|
|
1156
|
+
actions.gain-skill.params.code.name: 'Skill'
|
|
1157
|
+
actions.gain-skill.params.code.values.administer.name: 'Administer'
|
|
1158
|
+
actions.gain-skill.params.code.values.connect.name: 'Connect'
|
|
1159
|
+
actions.gain-skill.params.code.values.drive.name: 'Drive'
|
|
1160
|
+
actions.gain-skill.params.code.values.exert.name: 'Exert'
|
|
1161
|
+
actions.gain-skill.params.code.values.fix.name: 'Fix'
|
|
1162
|
+
actions.gain-skill.params.code.values.heal.name: 'Heal'
|
|
1163
|
+
actions.gain-skill.params.code.values.know.name: 'Know'
|
|
1164
|
+
actions.gain-skill.params.code.values.lead.name: 'Lead'
|
|
1165
|
+
actions.gain-skill.params.code.values.notice.name: 'Notice'
|
|
1166
|
+
actions.gain-skill.params.code.values.perform.name: 'Perform'
|
|
1167
|
+
actions.gain-skill.params.code.values.program.name: 'Program'
|
|
1168
|
+
actions.gain-skill.params.code.values.punch.name: 'Punch'
|
|
1169
|
+
actions.gain-skill.params.code.values.shoot.name: 'Shoot'
|
|
1170
|
+
actions.gain-skill.params.code.values.sneak.name: 'Sneak'
|
|
1171
|
+
actions.gain-skill.params.code.values.stab.name: 'Stab'
|
|
1172
|
+
actions.gain-skill.params.code.values.survive.name: 'Survive'
|
|
1173
|
+
actions.gain-skill.params.code.values.talk.name: 'Talk'
|
|
1174
|
+
actions.gain-skill.params.code.values.trade.name: 'Trade'
|
|
1175
|
+
actions.gain-skill.params.code.values.work.name: 'Work'
|
|
1176
|
+
actions.gain-skill.params.code.values.cast.name: 'Cast'
|
|
1177
|
+
actions.gain-skill.params.code.values.summon.name: 'Summon'
|
|
1178
|
+
actions.gain-skill.params.code.values.combat.name: 'Any Combat'
|
|
1179
|
+
actions.gain-skill.params.code.values.any.name: 'Any Skill'
|
|
1180
|
+
actions.gain-skill.params.code.values.punch-stab.name: 'Punch or Stab'
|
|
1181
|
+
actions.gain-skill.params.code.values.noncombat.name: 'A non-combat skill'
|
|
1182
|
+
actions.gain-skill.params.random.name: 'Random picks'
|
|
1183
|
+
actions.gain-skill.results.raised.name: 'Skill raised'
|
|
1184
|
+
actions.gain-skill.results.points.name: 'Skill points spent'
|
|
1185
|
+
actions.gain-skill.steps.skill.prompt: 'Skill'
|
|
1186
|
+
actions.gain-skill.options.administer.name: 'Administer'
|
|
1187
|
+
actions.gain-skill.options.connect.name: 'Connect'
|
|
1188
|
+
actions.gain-skill.options.drive.name: 'Drive'
|
|
1189
|
+
actions.gain-skill.options.exert.name: 'Exert'
|
|
1190
|
+
actions.gain-skill.options.fix.name: 'Fix'
|
|
1191
|
+
actions.gain-skill.options.heal.name: 'Heal'
|
|
1192
|
+
actions.gain-skill.options.know.name: 'Know'
|
|
1193
|
+
actions.gain-skill.options.lead.name: 'Lead'
|
|
1194
|
+
actions.gain-skill.options.notice.name: 'Notice'
|
|
1195
|
+
actions.gain-skill.options.perform.name: 'Perform'
|
|
1196
|
+
actions.gain-skill.options.program.name: 'Program'
|
|
1197
|
+
actions.gain-skill.options.punch.name: 'Punch'
|
|
1198
|
+
actions.gain-skill.options.shoot.name: 'Shoot'
|
|
1199
|
+
actions.gain-skill.options.sneak.name: 'Sneak'
|
|
1200
|
+
actions.gain-skill.options.stab.name: 'Stab'
|
|
1201
|
+
actions.gain-skill.options.survive.name: 'Survive'
|
|
1202
|
+
actions.gain-skill.options.talk.name: 'Talk'
|
|
1203
|
+
actions.gain-skill.options.trade.name: 'Trade'
|
|
1204
|
+
actions.gain-skill.options.work.name: 'Work'
|
|
1205
|
+
actions.gain-skill.options.cast.name: 'Cast'
|
|
1206
|
+
actions.gain-skill.options.summon.name: 'Summon'
|
|
1207
|
+
actions.gain-attribute.name: 'Gain an attribute bonus'
|
|
1208
|
+
actions.gain-attribute.results.raised.name: 'Raised'
|
|
1209
|
+
actions.gain-attribute.params.code.name: 'Bonus'
|
|
1210
|
+
actions.gain-attribute.params.code.values.any-stat-1.name: '+1 Any Stat'
|
|
1211
|
+
actions.gain-attribute.params.code.values.physical-2.name: '+2 Physical'
|
|
1212
|
+
actions.gain-attribute.params.code.values.mental-2.name: '+2 Mental'
|
|
1213
|
+
actions.gain-attribute.params.random.name: 'Random picks'
|
|
1214
|
+
actions.gain-attribute.steps.boost.prompt: 'Attribute bonus'
|
|
1215
|
+
actions.gain-focus.name: 'Gain a Focus level'
|
|
1216
|
+
actions.gain-focus.params.random.name: 'Random picks'
|
|
1217
|
+
actions.gain-focus.results.gained.name: 'Gained'
|
|
1218
|
+
actions.gain-focus.steps.mode.prompt: 'Focus'
|
|
1219
|
+
actions.gain-focus.steps.focus.prompt: 'New Focus'
|
|
1220
|
+
actions.gain-focus.steps.raised.prompt: 'Focus to raise'
|
|
1221
|
+
actions.gain-focus.steps.specialty.prompt: 'Specialist skill'
|
|
1222
|
+
actions.gain-focus.steps.attribute.prompt: 'All Natural attribute'
|
|
1223
|
+
actions.gain-focus.options.new.name: 'A new Focus'
|
|
1224
|
+
actions.gain-focus.options.raise.name: 'The second level of a Focus'
|
|
1225
|
+
actions.gain-focus.options.administer.name: 'Administer'
|
|
1226
|
+
actions.gain-focus.options.connect.name: 'Connect'
|
|
1227
|
+
actions.gain-focus.options.drive.name: 'Drive'
|
|
1228
|
+
actions.gain-focus.options.exert.name: 'Exert'
|
|
1229
|
+
actions.gain-focus.options.fix.name: 'Fix'
|
|
1230
|
+
actions.gain-focus.options.heal.name: 'Heal'
|
|
1231
|
+
actions.gain-focus.options.know.name: 'Know'
|
|
1232
|
+
actions.gain-focus.options.lead.name: 'Lead'
|
|
1233
|
+
actions.gain-focus.options.notice.name: 'Notice'
|
|
1234
|
+
actions.gain-focus.options.perform.name: 'Perform'
|
|
1235
|
+
actions.gain-focus.options.program.name: 'Program'
|
|
1236
|
+
actions.gain-focus.options.sneak.name: 'Sneak'
|
|
1237
|
+
actions.gain-focus.options.survive.name: 'Survive'
|
|
1238
|
+
actions.gain-focus.options.talk.name: 'Talk'
|
|
1239
|
+
actions.gain-focus.options.trade.name: 'Trade'
|
|
1240
|
+
actions.gain-focus.options.work.name: 'Work'
|
|
1241
|
+
actions.gain-focus.options.str.name: 'Strength'
|
|
1242
|
+
actions.gain-focus.options.dex.name: 'Dexterity'
|
|
1243
|
+
actions.gain-focus.options.con.name: 'Constitution'
|
|
1244
|
+
actions.gain-focus.options.int.name: 'Intelligence'
|
|
1245
|
+
actions.gain-focus.options.wis.name: 'Wisdom'
|
|
1246
|
+
actions.gain-focus.options.cha.name: 'Charisma'
|
|
1247
|
+
actions.gain-edge.name: 'Gain an Edge'
|
|
1248
|
+
actions.gain-edge.params.choice.name: 'Edge choice'
|
|
1249
|
+
actions.gain-edge.params.choice.values.edge-1.name: 'First Edge'
|
|
1250
|
+
actions.gain-edge.params.choice.values.edge-2.name: 'Second Edge'
|
|
1251
|
+
actions.gain-edge.params.choice.values.edge-5.name: '5th-level Edge'
|
|
1252
|
+
actions.gain-edge.params.choice.values.underdog-edge.name: 'Underdog Edge'
|
|
1253
|
+
actions.gain-edge.params.random.name: 'Random picks'
|
|
1254
|
+
actions.gain-edge.results.closed.name: 'Not open'
|
|
1255
|
+
actions.gain-edge.results.gained.name: 'Gained'
|
|
1256
|
+
actions.gain-edge.steps.edge.prompt: 'Edge'
|
|
1257
|
+
actions.gain-edge.steps.attribute.prompt: 'Prodigy attribute'
|
|
1258
|
+
actions.gain-edge.steps.programs.prompt: 'Program elements'
|
|
1259
|
+
actions.gain-edge.steps.spells.prompt: 'Starting spells'
|
|
1260
|
+
actions.gain-edge.steps.arts.prompt: 'Graced arts'
|
|
1261
|
+
actions.gain-edge.options.str.name: 'Strength'
|
|
1262
|
+
actions.gain-edge.options.dex.name: 'Dexterity'
|
|
1263
|
+
actions.gain-edge.options.int.name: 'Intelligence'
|
|
1264
|
+
actions.gain-edge.options.wis.name: 'Wisdom'
|
|
1265
|
+
actions.gain-edge.options.cha.name: 'Charisma'
|
|
1266
|
+
actions.acquire-focus-gear.name: 'Acquire focus gear'
|
|
1267
|
+
actions.acquire-focus-gear.results.acquired.name: 'Acquired'
|
|
1268
|
+
actions.acquire-focus-gear.params.kind.name: 'Gear'
|
|
1269
|
+
actions.acquire-focus-gear.params.kind.values.vehicle.name: 'Vehicles'
|
|
1270
|
+
actions.acquire-focus-gear.params.kind.values.drone.name: 'Drones'
|
|
1271
|
+
actions.acquire-focus-gear.params.random.name: 'Random picks'
|
|
1272
|
+
actions.acquire-focus-gear.steps.vehicle.prompt: 'Vehicle'
|
|
1273
|
+
actions.acquire-focus-gear.steps.vehicles.prompt: 'More vehicles'
|
|
1274
|
+
actions.acquire-focus-gear.steps.drone.prompt: 'Drone'
|
|
1275
|
+
actions.acquire-focus-gear.steps.drones.prompt: 'More drones'
|
|
1276
|
+
actions.acquire-wired-cyber.name: 'Acquire Wired cyber'
|
|
1277
|
+
actions.acquire-wired-cyber.results.acquired.name: 'Acquired'
|
|
1278
|
+
actions.acquire-wired-cyber.params.random.name: 'Random picks'
|
|
1279
|
+
actions.acquire-wired-cyber.steps.cyber.prompt: 'Cyberware'
|
|
1280
|
+
actions.create-character.name: 'Create a character'
|
|
1281
|
+
actions.create-character.params.random.name: 'Random picks'
|
|
1282
|
+
actions.create-character.results.created.name: 'Created'
|
|
1283
|
+
actions.create-character.steps.str.name: 'Strength'
|
|
1284
|
+
actions.create-character.steps.dex.name: 'Dexterity'
|
|
1285
|
+
actions.create-character.steps.con.name: 'Constitution'
|
|
1286
|
+
actions.create-character.steps.int.name: 'Intelligence'
|
|
1287
|
+
actions.create-character.steps.wis.name: 'Wisdom'
|
|
1288
|
+
actions.create-character.steps.cha.name: 'Charisma'
|
|
1289
|
+
actions.create-character.steps.roll1.name: 'Background roll'
|
|
1290
|
+
actions.create-character.steps.roll2.name: 'Background roll'
|
|
1291
|
+
actions.create-character.steps.roll3.name: 'Background roll'
|
|
1292
|
+
actions.create-character.steps.hp.name: 'Hit points'
|
|
1293
|
+
actions.create-character.steps.method.prompt: 'Attributes'
|
|
1294
|
+
actions.create-character.steps.substitute.prompt: 'Make one score 14'
|
|
1295
|
+
actions.create-character.steps.array.prompt: 'Assign the array'
|
|
1296
|
+
actions.create-character.steps.background.prompt: 'Background'
|
|
1297
|
+
actions.create-character.steps.skillMethod.prompt: 'Background skills'
|
|
1298
|
+
actions.create-character.steps.table1.prompt: 'Table for the first roll'
|
|
1299
|
+
actions.create-character.steps.table2.prompt: 'Table for the second roll'
|
|
1300
|
+
actions.create-character.steps.table3.prompt: 'Table for the third roll'
|
|
1301
|
+
actions.create-character.steps.pick1.prompt: 'First Learning pick'
|
|
1302
|
+
actions.create-character.steps.pick2.prompt: 'Second Learning pick'
|
|
1303
|
+
actions.create-character.steps.underdog.prompt: 'Underdog Rule'
|
|
1304
|
+
actions.create-character.steps.contacts.prompt: 'Contacts'
|
|
1305
|
+
actions.create-character.steps.freeItemKind.prompt: 'Free item (up to $1,000)'
|
|
1306
|
+
actions.create-character.steps.freeWeapon.prompt: 'Weapon'
|
|
1307
|
+
actions.create-character.steps.freeArmor.prompt: 'Armor'
|
|
1308
|
+
actions.create-character.steps.freeGear.prompt: 'Gear'
|
|
1309
|
+
actions.create-character.steps.freeCyberdeck.prompt: 'Cyberdeck'
|
|
1310
|
+
actions.create-character.steps.freeDrone.prompt: 'Drone'
|
|
1311
|
+
actions.create-character.options.roll.name: 'Roll'
|
|
1312
|
+
actions.create-character.options.array.name: 'Assign 14, 12, 11, 10, 9, 7'
|
|
1313
|
+
actions.create-character.options.none.name: 'Keep the rolls'
|
|
1314
|
+
actions.create-character.options.str.name: 'Strength'
|
|
1315
|
+
actions.create-character.options.dex.name: 'Dexterity'
|
|
1316
|
+
actions.create-character.options.con.name: 'Constitution'
|
|
1317
|
+
actions.create-character.options.int.name: 'Intelligence'
|
|
1318
|
+
actions.create-character.options.wis.name: 'Wisdom'
|
|
1319
|
+
actions.create-character.options.cha.name: 'Charisma'
|
|
1320
|
+
actions.create-character.options.pick.name: 'Pick two from Learning'
|
|
1321
|
+
actions.create-character.options.growth.name: 'Growth (d6)'
|
|
1322
|
+
actions.create-character.options.learning.name: 'Learning (d8)'
|
|
1323
|
+
actions.create-character.options.administer.name: 'Administer'
|
|
1324
|
+
actions.create-character.options.connect.name: 'Connect'
|
|
1325
|
+
actions.create-character.options.drive.name: 'Drive'
|
|
1326
|
+
actions.create-character.options.exert.name: 'Exert'
|
|
1327
|
+
actions.create-character.options.fix.name: 'Fix'
|
|
1328
|
+
actions.create-character.options.heal.name: 'Heal'
|
|
1329
|
+
actions.create-character.options.know.name: 'Know'
|
|
1330
|
+
actions.create-character.options.lead.name: 'Lead'
|
|
1331
|
+
actions.create-character.options.notice.name: 'Notice'
|
|
1332
|
+
actions.create-character.options.perform.name: 'Perform'
|
|
1333
|
+
actions.create-character.options.program.name: 'Program'
|
|
1334
|
+
actions.create-character.options.punch.name: 'Punch'
|
|
1335
|
+
actions.create-character.options.shoot.name: 'Shoot'
|
|
1336
|
+
actions.create-character.options.sneak.name: 'Sneak'
|
|
1337
|
+
actions.create-character.options.stab.name: 'Stab'
|
|
1338
|
+
actions.create-character.options.survive.name: 'Survive'
|
|
1339
|
+
actions.create-character.options.talk.name: 'Talk'
|
|
1340
|
+
actions.create-character.options.trade.name: 'Trade'
|
|
1341
|
+
actions.create-character.options.work.name: 'Work'
|
|
1342
|
+
actions.create-character.options.combat.name: 'Any Combat'
|
|
1343
|
+
actions.create-character.options.take.name: 'Take a bonus Edge'
|
|
1344
|
+
actions.create-character.options.decline.name: 'Decline'
|
|
1345
|
+
actions.create-character.options.acquaintances.name: 'Two Acquaintances'
|
|
1346
|
+
actions.create-character.options.friend.name: 'One Friend'
|
|
1347
|
+
actions.create-character.options.weapon.name: 'A weapon'
|
|
1348
|
+
actions.create-character.options.armor.name: 'Armor'
|
|
1349
|
+
actions.create-character.options.gear.name: 'Gear'
|
|
1350
|
+
actions.create-character.options.cyberdeck.name: 'A cyberdeck'
|
|
1351
|
+
actions.create-character.options.drone.name: 'A drone'
|
|
1352
|
+
actions.create-character.description: 'Attributes, background, skills, Edges, a Focus, hit points, Contacts and gear.'
|
|
1353
|
+
bands.check.success.name: 'Success'
|
|
1354
|
+
bands.check.failure.name: 'Failure'
|
|
1355
|
+
bands.save.success.name: 'Saved'
|
|
1356
|
+
bands.save.failure.name: 'Failed'
|
|
1357
|
+
bands.hit.hit.name: 'Hit'
|
|
1358
|
+
bands.hit.miss.name: 'Miss'
|
|
1359
|
+
bands.trauma.traumatic.name: 'Traumatic Hit'
|
|
1360
|
+
bands.trauma.none.name: 'No Traumatic Hit'
|
|
1361
|
+
bands.overcast.death.name: 'Instant death'
|
|
1362
|
+
bands.overcast.mortal.name: 'Mortally wounded'
|
|
1363
|
+
bands.overcast.unconscious.name: '4 System Strain, unconscious'
|
|
1364
|
+
bands.overcast.stunned.name: '2 System Strain, stunned'
|
|
1365
|
+
bands.overcast.dazed.name: '1 System Strain, lose next Main Action'
|
|
1366
|
+
bands.overcast.strained.name: '1 System Strain'
|
|
1367
|
+
bands.major-injury.death.name: 'Instant Death'
|
|
1368
|
+
bands.major-injury.internal.name: 'Internal Damage'
|
|
1369
|
+
bands.major-injury.brain.name: 'Brain Damage'
|
|
1370
|
+
bands.major-injury.eye.name: 'Eye Damage'
|
|
1371
|
+
bands.major-injury.gut.name: 'Gut Wound'
|
|
1372
|
+
bands.major-injury.right-leg.name: 'Right Leg Ruined'
|
|
1373
|
+
bands.major-injury.left-leg.name: 'Left Leg Ruined'
|
|
1374
|
+
bands.major-injury.right-arm.name: 'Right Arm Ruined'
|
|
1375
|
+
bands.major-injury.left-arm.name: 'Left Arm Ruined'
|
|
1376
|
+
bands.major-injury.system.name: 'System Damage'
|
|
1377
|
+
bands.major-injury.flesh-wound.name: 'Just a Flesh Wound'
|
|
1378
|
+
tags.attribute.name: 'Attribute'
|
|
1379
|
+
tags.attribute-base.name: 'Rolled attribute'
|
|
1380
|
+
tags.attribute-score-mod.name: 'Score modifier'
|
|
1381
|
+
tags.attribute-mod.name: 'Attribute modifier'
|
|
1382
|
+
tags.attribute-mod-bonus.name: 'Modifier bonus'
|
|
1383
|
+
tags.attribute-mod-cap.name: 'Modifier cap'
|
|
1384
|
+
tags.attr.name: 'Attribute'
|
|
1385
|
+
tags.skill.name: 'Skill'
|
|
1386
|
+
tags.skill-base.name: 'Trained skill'
|
|
1387
|
+
tags.save.name: 'Saving throw'
|
|
1388
|
+
tags.save.physical.name: 'Physical save'
|
|
1389
|
+
tags.save.evasion.name: 'Evasion save'
|
|
1390
|
+
tags.save.mental.name: 'Mental save'
|
|
1391
|
+
tags.save.luck.name: 'Luck save'
|
|
1392
|
+
tags.check.name: 'Check'
|
|
1393
|
+
tags.skill-check.name: 'Skill check'
|
|
1394
|
+
tags.skill-dice.name: 'Skill check dice'
|
|
1395
|
+
tags.attack.name: 'Attack'
|
|
1396
|
+
tags.attack.melee.name: 'Melee attack'
|
|
1397
|
+
tags.attack.ranged.name: 'Ranged attack'
|
|
1398
|
+
tags.attack.attribute.name: 'Attribute'
|
|
1399
|
+
tags.attack.skill.name: 'Combat skill'
|
|
1400
|
+
tags.attack.burst.name: 'Burst fire'
|
|
1401
|
+
tags.damage.name: 'Damage'
|
|
1402
|
+
tags.damage.melee.name: 'Melee damage'
|
|
1403
|
+
tags.damage.ranged.name: 'Ranged damage'
|
|
1404
|
+
tags.damage.attribute.name: 'Attribute'
|
|
1405
|
+
tags.damage.burst.name: 'Burst fire'
|
|
1406
|
+
tags.damage.punch.name: 'Punch skill'
|
|
1407
|
+
tags.damage.skill.name: 'Combat skill'
|
|
1408
|
+
tags.trauma.name: 'Trauma Die'
|
|
1409
|
+
tags.initiative.name: 'Initiative'
|
|
1410
|
+
tags.hit-points.name: 'Hit points'
|
|
1411
|
+
tags.healing.name: 'Healing'
|
|
1412
|
+
tags.first-aid.name: 'First aid'
|
|
1413
|
+
tags.major-injury.name: 'Major Injury'
|
|
1414
|
+
tags.overcast.name: 'Overcasting'
|
|
1415
|
+
tags.creation.name: 'Creation'
|
|
1416
|
+
tags.creation.item.name: 'Free starting item'
|
|
1417
|
+
tags.creation.gear.name: 'Starting money'
|
|
1418
|
+
tags.creation.finish.name: 'Creation finish'
|
|
1419
|
+
tags.building.name: 'Character building'
|
|
1420
|
+
tags.advancement.name: 'Advancement'
|
|
1421
|
+
tags.advancement.level.name: 'New level'
|
|
1422
|
+
tags.skill-pick.name: 'Skill pick'
|
|
1423
|
+
tags.focus-pick.name: 'Focus pick'
|
|
1424
|
+
tags.edge-pick.name: 'Edge pick'
|
|
1425
|
+
tags.reload.name: 'Reload'
|
|
1426
|
+
tags.drug.name: 'Pharmaceutical'
|
|
1427
|
+
tags.cyber.name: 'Cyberware'
|
|
1428
|
+
tags.hacking.name: 'Hacking'
|
|
1429
|
+
tags.magic.name: 'Magic'
|
|
1430
|
+
tags.spell.name: 'Spell'
|
|
1431
|
+
tags.summoning.name: 'Summoning'
|
|
1432
|
+
tags.rest.name: 'Rest'
|
|
1433
|
+
tags.rest.night.name: "Night's rest"
|
|
1434
|
+
tags.rest.scene.name: 'Scene end'
|
|
1435
|
+
tags.injury.name: 'Injury'
|
|
1436
|
+
tags.armor.name: 'Armor'
|
|
1437
|
+
tags.armor.heavy.name: 'Heavy armor'
|
|
1438
|
+
tags.damage.weapon.name: 'Weapon damage'
|
|
1439
|
+
tags.damage.nonlethal.name: 'Non-lethal'
|
|
1440
|
+
tags.damage.traumatic.name: 'Traumatic Hit'
|
|
1441
|
+
tags.damage.cyberspace.name: 'Cyberspace damage'
|
|
1442
|
+
tags.damage.direct.name: 'Direct damage'
|
|
1443
|
+
tags.standard.name: 'Standard'
|
|
1444
|
+
tags.repeatable.name: 'Repeatable'
|
|
1445
|
+
tags.asks-attribute.name: 'Asks for an attribute'
|
|
1446
|
+
tags.brings-cyber.name: 'Brings cyberware'
|
|
1447
|
+
tags.bars-cyber.name: 'Bars cyberware'
|
|
1448
|
+
tags.not-underdog.name: 'Not under the Underdog Rule'
|
|
1449
|
+
tags.retroactive-points.name: 'Retroactive skill points'
|
|
1450
|
+
tags.restricted.name: 'Restricted'
|
|
1451
|
+
tags.worn.name: 'No Encumbrance while worn'
|
|
1452
|
+
tags.vr-crown.name: 'VR crown'
|
|
1453
|
+
tags.firearm.name: 'Firearm'
|
|
1454
|
+
tags.melee.name: 'Melee'
|
|
1455
|
+
tags.unarmed.name: 'Unarmed'
|
|
1456
|
+
tags.thrown.name: 'Thrown'
|
|
1457
|
+
tags.grenade.name: 'Grenade'
|
|
1458
|
+
tags.heavy.name: 'Heavy weapon'
|
|
1459
|
+
tags.implant.name: 'Implant'
|
|
1460
|
+
tags.burst.name: 'Burst fire'
|
|
1461
|
+
tags.suppress.name: 'Suppressive fire'
|
|
1462
|
+
tags.braced.name: 'Needs a firing rest'
|
|
1463
|
+
tags.quick-reload.name: 'Quick reload'
|
|
1464
|
+
tags.two-handed.name: 'Two-handed'
|
|
1465
|
+
tags.nonlethal.name: 'Non-lethal'
|
|
1466
|
+
tags.anti-vehicle.name: 'Traumatic Hits on vehicles'
|
|
1467
|
+
tags.launcher.name: 'Launcher'
|
|
1468
|
+
tags.indirect.name: 'Indirect fire'
|
|
1469
|
+
tags.trap.name: 'Trap'
|
|
1470
|
+
tags.special.name: 'Special'
|
|
1471
|
+
tags.vehicle-mounted.name: 'Vehicle-mounted'
|
|
1472
|
+
tags.body-blades.name: 'Body Blades'
|
|
1473
|
+
tags.blade.name: 'Bladed'
|
|
1474
|
+
tags.cranial-jack.name: 'Cranial jack'
|
|
1475
|
+
tags.gunlink.name: 'Gunlink'
|
|
1476
|
+
tags.cybereyes.name: 'Cybereyes'
|
|
1477
|
+
tags.cyberears.name: 'Cyberears'
|
|
1478
|
+
tags.dermal-armor.name: 'Dermal Armor'
|
|
1479
|
+
tags.self-terminating.name: 'Self-terminating'
|
|
1480
|
+
tags.portable.name: 'Man-portable'
|
|
1481
|
+
tags.flying.name: 'Flying'
|
|
1482
|
+
tags.armored.name: 'Armored'
|
|
1483
|
+
tags.armored-heavy.name: 'Heavily armored'
|
|
1484
|
+
tags.alacrity.name: 'Alacrity'
|
|
1485
|
+
tags.restricted.description: 'Needs a relevant Contact or some other special opportunity to buy.'
|
|
1486
|
+
tags.burst.description: 'Burst fire spends three rounds for +2 to hit and damage.'
|
|
1487
|
+
tags.suppress.description: 'Can fire to suppress, braced or prone, or from a vehicle or fixed position.'
|
|
1488
|
+
tags.braced.description: 'Without a stationary rest, its statistics are a regular rifle’s.'
|
|
1489
|
+
tags.quick-reload.description: 'Reloads with a Move action, or On Turn with Shoot-1.'
|
|
1490
|
+
tags.anti-vehicle.description: 'Its Trauma Die can inflict Traumatic Hits on drones, vehicles and other machines.'
|
|
1491
|
+
tags.self-terminating.description: 'Returns its CPU slot immediately after it runs.'
|