@onerjs/materials 8.23.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cell/cell.fragment.d.ts +19 -0
- package/cell/cell.fragment.js +100 -0
- package/cell/cell.fragment.js.map +1 -0
- package/cell/cell.vertex.d.ts +21 -0
- package/cell/cell.vertex.js +96 -0
- package/cell/cell.vertex.js.map +1 -0
- package/cell/cellMaterial.d.ts +37 -0
- package/cell/cellMaterial.js +312 -0
- package/cell/cellMaterial.js.map +1 -0
- package/cell/index.d.ts +1 -0
- package/cell/index.js +2 -0
- package/cell/index.js.map +1 -0
- package/custom/customMaterial.d.ts +280 -0
- package/custom/customMaterial.js +355 -0
- package/custom/customMaterial.js.map +1 -0
- package/custom/index.d.ts +2 -0
- package/custom/index.js +3 -0
- package/custom/index.js.map +1 -0
- package/custom/pbrCustomMaterial.d.ts +299 -0
- package/custom/pbrCustomMaterial.js +397 -0
- package/custom/pbrCustomMaterial.js.map +1 -0
- package/fire/fire.fragment.d.ts +13 -0
- package/fire/fire.fragment.js +65 -0
- package/fire/fire.fragment.js.map +1 -0
- package/fire/fire.vertex.d.ts +18 -0
- package/fire/fire.vertex.js +80 -0
- package/fire/fire.vertex.js.map +1 -0
- package/fire/fireMaterial.d.ts +38 -0
- package/fire/fireMaterial.js +342 -0
- package/fire/fireMaterial.js.map +1 -0
- package/fire/index.d.ts +1 -0
- package/fire/index.js +2 -0
- package/fire/index.js.map +1 -0
- package/fur/fur.fragment.d.ts +19 -0
- package/fur/fur.fragment.js +94 -0
- package/fur/fur.fragment.js.map +1 -0
- package/fur/fur.vertex.d.ts +21 -0
- package/fur/fur.vertex.js +126 -0
- package/fur/fur.vertex.js.map +1 -0
- package/fur/furMaterial.d.ts +57 -0
- package/fur/furMaterial.js +505 -0
- package/fur/furMaterial.js.map +1 -0
- package/fur/index.d.ts +1 -0
- package/fur/index.js +2 -0
- package/fur/index.js.map +1 -0
- package/gradient/gradient.fragment.d.ts +19 -0
- package/gradient/gradient.fragment.js +80 -0
- package/gradient/gradient.fragment.js.map +1 -0
- package/gradient/gradient.vertex.d.ts +21 -0
- package/gradient/gradient.vertex.js +87 -0
- package/gradient/gradient.vertex.js.map +1 -0
- package/gradient/gradientMaterial.d.ts +37 -0
- package/gradient/gradientMaterial.js +283 -0
- package/gradient/gradientMaterial.js.map +1 -0
- package/gradient/index.d.ts +1 -0
- package/gradient/index.js +2 -0
- package/gradient/index.js.map +1 -0
- package/grid/grid.fragment.d.ts +12 -0
- package/grid/grid.fragment.js +79 -0
- package/grid/grid.fragment.js.map +1 -0
- package/grid/grid.vertex.d.ts +15 -0
- package/grid/grid.vertex.js +60 -0
- package/grid/grid.vertex.js.map +1 -0
- package/grid/gridMaterial.d.ts +85 -0
- package/grid/gridMaterial.js +308 -0
- package/grid/gridMaterial.js.map +1 -0
- package/grid/index.d.ts +1 -0
- package/grid/index.js +2 -0
- package/grid/index.js.map +1 -0
- package/index.d.ts +15 -0
- package/index.js +17 -0
- package/index.js.map +1 -0
- package/lava/index.d.ts +1 -0
- package/lava/index.js +2 -0
- package/lava/index.js.map +1 -0
- package/lava/lava.fragment.d.ts +19 -0
- package/lava/lava.fragment.js +89 -0
- package/lava/lava.fragment.js.map +1 -0
- package/lava/lava.vertex.d.ts +21 -0
- package/lava/lava.vertex.js +113 -0
- package/lava/lava.vertex.js.map +1 -0
- package/lava/lavaMaterial.d.ts +45 -0
- package/lava/lavaMaterial.js +402 -0
- package/lava/lavaMaterial.js.map +1 -0
- package/legacy/legacy-cell.d.ts +1 -0
- package/legacy/legacy-cell.js +14 -0
- package/legacy/legacy-cell.js.map +1 -0
- package/legacy/legacy-custom.d.ts +1 -0
- package/legacy/legacy-custom.js +14 -0
- package/legacy/legacy-custom.js.map +1 -0
- package/legacy/legacy-fire.d.ts +1 -0
- package/legacy/legacy-fire.js +14 -0
- package/legacy/legacy-fire.js.map +1 -0
- package/legacy/legacy-fur.d.ts +1 -0
- package/legacy/legacy-fur.js +14 -0
- package/legacy/legacy-fur.js.map +1 -0
- package/legacy/legacy-gradient.d.ts +1 -0
- package/legacy/legacy-gradient.js +14 -0
- package/legacy/legacy-gradient.js.map +1 -0
- package/legacy/legacy-grid.d.ts +1 -0
- package/legacy/legacy-grid.js +14 -0
- package/legacy/legacy-grid.js.map +1 -0
- package/legacy/legacy-lava.d.ts +1 -0
- package/legacy/legacy-lava.js +14 -0
- package/legacy/legacy-lava.js.map +1 -0
- package/legacy/legacy-mix.d.ts +1 -0
- package/legacy/legacy-mix.js +14 -0
- package/legacy/legacy-mix.js.map +1 -0
- package/legacy/legacy-normal.d.ts +1 -0
- package/legacy/legacy-normal.js +14 -0
- package/legacy/legacy-normal.js.map +1 -0
- package/legacy/legacy-shadowOnly.d.ts +1 -0
- package/legacy/legacy-shadowOnly.js +14 -0
- package/legacy/legacy-shadowOnly.js.map +1 -0
- package/legacy/legacy-simple.d.ts +1 -0
- package/legacy/legacy-simple.js +14 -0
- package/legacy/legacy-simple.js.map +1 -0
- package/legacy/legacy-sky.d.ts +1 -0
- package/legacy/legacy-sky.js +14 -0
- package/legacy/legacy-sky.js.map +1 -0
- package/legacy/legacy-terrain.d.ts +1 -0
- package/legacy/legacy-terrain.js +14 -0
- package/legacy/legacy-terrain.js.map +1 -0
- package/legacy/legacy-triPlanar.d.ts +1 -0
- package/legacy/legacy-triPlanar.js +14 -0
- package/legacy/legacy-triPlanar.js.map +1 -0
- package/legacy/legacy-water.d.ts +1 -0
- package/legacy/legacy-water.js +14 -0
- package/legacy/legacy-water.js.map +1 -0
- package/legacy/legacy.d.ts +1 -0
- package/legacy/legacy.js +17 -0
- package/legacy/legacy.js.map +1 -0
- package/license.md +71 -0
- package/mix/index.d.ts +1 -0
- package/mix/index.js +2 -0
- package/mix/index.js.map +1 -0
- package/mix/mix.fragment.d.ts +19 -0
- package/mix/mix.fragment.js +106 -0
- package/mix/mix.fragment.js.map +1 -0
- package/mix/mix.vertex.d.ts +21 -0
- package/mix/mix.vertex.js +96 -0
- package/mix/mix.vertex.js.map +1 -0
- package/mix/mixMaterial.d.ts +65 -0
- package/mix/mixMaterial.js +508 -0
- package/mix/mixMaterial.js.map +1 -0
- package/normal/index.d.ts +1 -0
- package/normal/index.js +2 -0
- package/normal/index.js.map +1 -0
- package/normal/normal.fragment.d.ts +19 -0
- package/normal/normal.fragment.js +85 -0
- package/normal/normal.fragment.js.map +1 -0
- package/normal/normal.vertex.d.ts +20 -0
- package/normal/normal.vertex.js +88 -0
- package/normal/normal.vertex.js.map +1 -0
- package/normal/normalMaterial.d.ts +36 -0
- package/normal/normalMaterial.js +345 -0
- package/normal/normalMaterial.js.map +1 -0
- package/package.json +47 -0
- package/readme.md +30 -0
- package/shadowOnly/index.d.ts +1 -0
- package/shadowOnly/index.js +2 -0
- package/shadowOnly/index.js.map +1 -0
- package/shadowOnly/shadowOnly.fragment.d.ts +20 -0
- package/shadowOnly/shadowOnly.fragment.js +60 -0
- package/shadowOnly/shadowOnly.fragment.js.map +1 -0
- package/shadowOnly/shadowOnly.vertex.d.ts +22 -0
- package/shadowOnly/shadowOnly.vertex.js +69 -0
- package/shadowOnly/shadowOnly.vertex.js.map +1 -0
- package/shadowOnly/shadowOnlyMaterial.d.ts +30 -0
- package/shadowOnly/shadowOnlyMaterial.js +243 -0
- package/shadowOnly/shadowOnlyMaterial.js.map +1 -0
- package/simple/index.d.ts +1 -0
- package/simple/index.js +2 -0
- package/simple/index.js.map +1 -0
- package/simple/simple.fragment.d.ts +19 -0
- package/simple/simple.fragment.js +81 -0
- package/simple/simple.fragment.js.map +1 -0
- package/simple/simple.vertex.d.ts +21 -0
- package/simple/simple.vertex.js +96 -0
- package/simple/simple.vertex.js.map +1 -0
- package/simple/simpleMaterial.d.ts +35 -0
- package/simple/simpleMaterial.js +303 -0
- package/simple/simpleMaterial.js.map +1 -0
- package/sky/index.d.ts +1 -0
- package/sky/index.js +2 -0
- package/sky/index.js.map +1 -0
- package/sky/sky.fragment.d.ts +13 -0
- package/sky/sky.fragment.js +81 -0
- package/sky/sky.fragment.js.map +1 -0
- package/sky/sky.vertex.d.ts +11 -0
- package/sky/sky.vertex.js +47 -0
- package/sky/sky.vertex.js.map +1 -0
- package/sky/skyMaterial.d.ts +151 -0
- package/sky/skyMaterial.js +367 -0
- package/sky/skyMaterial.js.map +1 -0
- package/terrain/index.d.ts +1 -0
- package/terrain/index.js +2 -0
- package/terrain/index.js.map +1 -0
- package/terrain/terrain.fragment.d.ts +19 -0
- package/terrain/terrain.fragment.js +110 -0
- package/terrain/terrain.fragment.js.map +1 -0
- package/terrain/terrain.vertex.d.ts +21 -0
- package/terrain/terrain.vertex.js +96 -0
- package/terrain/terrain.vertex.js.map +1 -0
- package/terrain/terrainMaterial.d.ts +50 -0
- package/terrain/terrainMaterial.js +445 -0
- package/terrain/terrainMaterial.js.map +1 -0
- package/triPlanar/index.d.ts +1 -0
- package/triPlanar/index.js +2 -0
- package/triPlanar/index.js.map +1 -0
- package/triPlanar/triPlanarMaterial.d.ts +49 -0
- package/triPlanar/triPlanarMaterial.js +421 -0
- package/triPlanar/triPlanarMaterial.js.map +1 -0
- package/triPlanar/triplanar.fragment.d.ts +19 -0
- package/triPlanar/triplanar.fragment.js +126 -0
- package/triPlanar/triplanar.fragment.js.map +1 -0
- package/triPlanar/triplanar.vertex.d.ts +22 -0
- package/triPlanar/triplanar.vertex.js +101 -0
- package/triPlanar/triplanar.vertex.js.map +1 -0
- package/water/index.d.ts +1 -0
- package/water/index.js +2 -0
- package/water/index.js.map +1 -0
- package/water/water.fragment.d.ts +19 -0
- package/water/water.fragment.js +160 -0
- package/water/water.fragment.js.map +1 -0
- package/water/water.vertex.d.ts +21 -0
- package/water/water.vertex.js +125 -0
- package/water/water.vertex.js.map +1 -0
- package/water/waterMaterial.d.ts +141 -0
- package/water/waterMaterial.js +729 -0
- package/water/waterMaterial.js.map +1 -0
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import { __decorate } from "@babylonjs/core/tslib.es6.js";
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import { serializeAsVector3, serializeAsTexture, serialize, expandToProperty, serializeAsColor3 } from "@babylonjs/core/Misc/decorators.js";
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import { SerializationHelper } from "@babylonjs/core/Misc/decorators.serialization.js";
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import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
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import { Color3 } from "@babylonjs/core/Maths/math.color.js";
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import { Tags } from "@babylonjs/core/Misc/tags.js";
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import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
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import { DynamicTexture } from "@babylonjs/core/Materials/Textures/dynamicTexture.js";
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import { MaterialDefines } from "@babylonjs/core/Materials/materialDefines.js";
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import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
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import { MaterialFlags } from "@babylonjs/core/Materials/materialFlags.js";
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import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
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import { Scene } from "@babylonjs/core/scene.js";
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import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
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import { EffectFallbacks } from "@babylonjs/core/Materials/effectFallbacks.js";
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import "./fur.fragment.js";
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import "./fur.vertex.js";
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import { AddClipPlaneUniforms, BindClipPlane } from "@babylonjs/core/Materials/clipPlaneMaterialHelper.js";
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import { BindBonesParameters, BindFogParameters, BindLights, BindLogDepth, HandleFallbacksForShadows, PrepareAttributesForBones, PrepareAttributesForInstances, PrepareDefinesForAttributes, PrepareDefinesForFrameBoundValues, PrepareDefinesForLights, PrepareDefinesForMisc, PrepareUniformsAndSamplersList, } from "@babylonjs/core/Materials/materialHelper.functions.js";
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class FurMaterialDefines extends MaterialDefines {
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constructor() {
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super();
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this.DIFFUSE = false;
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this.HEIGHTMAP = false;
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this.CLIPPLANE = false;
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this.CLIPPLANE2 = false;
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this.CLIPPLANE3 = false;
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this.CLIPPLANE4 = false;
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this.CLIPPLANE5 = false;
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this.CLIPPLANE6 = false;
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this.ALPHATEST = false;
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this.DEPTHPREPASS = false;
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this.POINTSIZE = false;
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this.FOG = false;
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this.NORMAL = false;
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this.UV1 = false;
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this.UV2 = false;
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this.VERTEXCOLOR = false;
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this.VERTEXALPHA = false;
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this.NUM_BONE_INFLUENCERS = 0;
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this.BonesPerMesh = 0;
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this.INSTANCES = false;
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this.INSTANCESCOLOR = false;
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this.HIGHLEVEL = false;
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this.IMAGEPROCESSINGPOSTPROCESS = false;
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this.SKIPFINALCOLORCLAMP = false;
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this.LOGARITHMICDEPTH = false;
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this.AREALIGHTSUPPORTED = true;
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this.AREALIGHTNOROUGHTNESS = true;
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this.rebuild();
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}
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}
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export class FurMaterial extends PushMaterial {
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constructor(name, scene) {
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super(name, scene);
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this.diffuseColor = new Color3(1, 1, 1);
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this.furLength = 1;
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this.furAngle = 0;
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this.furColor = new Color3(0.44, 0.21, 0.02);
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this.furOffset = 0.0;
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this.furSpacing = 12;
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this.furGravity = new Vector3(0, 0, 0);
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this.furSpeed = 100;
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this.furDensity = 20;
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this.furOcclusion = 0.0;
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this._disableLighting = false;
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this._maxSimultaneousLights = 4;
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this.highLevelFur = true;
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this._furTime = 0;
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}
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get furTime() {
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return this._furTime;
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}
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set furTime(furTime) {
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this._furTime = furTime;
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}
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needAlphaBlending() {
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return this.alpha < 1.0;
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}
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needAlphaTesting() {
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return false;
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}
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getAlphaTestTexture() {
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return null;
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}
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updateFur() {
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for (let i = 1; i < this._meshes.length; i++) {
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const offsetFur = this._meshes[i].material;
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offsetFur.furLength = this.furLength;
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offsetFur.furAngle = this.furAngle;
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offsetFur.furGravity = this.furGravity;
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offsetFur.furSpacing = this.furSpacing;
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offsetFur.furSpeed = this.furSpeed;
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offsetFur.furColor = this.furColor;
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offsetFur.diffuseTexture = this.diffuseTexture;
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offsetFur.furTexture = this.furTexture;
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offsetFur.highLevelFur = this.highLevelFur;
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offsetFur.furTime = this.furTime;
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offsetFur.furDensity = this.furDensity;
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}
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}
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// Methods
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isReadyForSubMesh(mesh, subMesh, useInstances) {
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const drawWrapper = subMesh._drawWrapper;
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if (this.isFrozen) {
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if (drawWrapper.effect && drawWrapper._wasPreviouslyReady && drawWrapper._wasPreviouslyUsingInstances === useInstances) {
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return true;
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}
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}
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if (!subMesh.materialDefines) {
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subMesh.materialDefines = new FurMaterialDefines();
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}
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const defines = subMesh.materialDefines;
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const scene = this.getScene();
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if (this._isReadyForSubMesh(subMesh)) {
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return true;
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}
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const engine = scene.getEngine();
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// Textures
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if (defines._areTexturesDirty) {
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if (scene.texturesEnabled) {
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if (this.diffuseTexture && MaterialFlags.DiffuseTextureEnabled) {
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if (!this.diffuseTexture.isReady()) {
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return false;
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}
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else {
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defines._needUVs = true;
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defines.DIFFUSE = true;
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}
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}
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if (this.heightTexture && engine.getCaps().maxVertexTextureImageUnits) {
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if (!this.heightTexture.isReady()) {
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return false;
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}
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else {
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defines._needUVs = true;
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defines.HEIGHTMAP = true;
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}
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}
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}
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}
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// High level
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if (this.highLevelFur !== defines.HIGHLEVEL) {
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defines.HIGHLEVEL = true;
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defines.markAsUnprocessed();
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}
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// Misc.
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PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this.needAlphaTestingForMesh(mesh), defines);
|
|
149
|
+
// Lights
|
|
150
|
+
defines._needNormals = PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
|
|
151
|
+
// Values that need to be evaluated on every frame
|
|
152
|
+
PrepareDefinesForFrameBoundValues(scene, engine, this, defines, useInstances ? true : false);
|
|
153
|
+
// Attribs
|
|
154
|
+
PrepareDefinesForAttributes(mesh, defines, true, true);
|
|
155
|
+
// Get correct effect
|
|
156
|
+
if (defines.isDirty) {
|
|
157
|
+
defines.markAsProcessed();
|
|
158
|
+
scene.resetCachedMaterial();
|
|
159
|
+
// Fallbacks
|
|
160
|
+
const fallbacks = new EffectFallbacks();
|
|
161
|
+
if (defines.FOG) {
|
|
162
|
+
fallbacks.addFallback(1, "FOG");
|
|
163
|
+
}
|
|
164
|
+
HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
|
|
165
|
+
if (defines.NUM_BONE_INFLUENCERS > 0) {
|
|
166
|
+
fallbacks.addCPUSkinningFallback(0, mesh);
|
|
167
|
+
}
|
|
168
|
+
defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
|
|
169
|
+
//Attributes
|
|
170
|
+
const attribs = [VertexBuffer.PositionKind];
|
|
171
|
+
if (defines.NORMAL) {
|
|
172
|
+
attribs.push(VertexBuffer.NormalKind);
|
|
173
|
+
}
|
|
174
|
+
if (defines.UV1) {
|
|
175
|
+
attribs.push(VertexBuffer.UVKind);
|
|
176
|
+
}
|
|
177
|
+
if (defines.UV2) {
|
|
178
|
+
attribs.push(VertexBuffer.UV2Kind);
|
|
179
|
+
}
|
|
180
|
+
if (defines.VERTEXCOLOR) {
|
|
181
|
+
attribs.push(VertexBuffer.ColorKind);
|
|
182
|
+
}
|
|
183
|
+
PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
|
|
184
|
+
PrepareAttributesForInstances(attribs, defines);
|
|
185
|
+
// Legacy browser patch
|
|
186
|
+
const shaderName = "fur";
|
|
187
|
+
const join = defines.toString();
|
|
188
|
+
const uniforms = [
|
|
189
|
+
"world",
|
|
190
|
+
"view",
|
|
191
|
+
"viewProjection",
|
|
192
|
+
"vEyePosition",
|
|
193
|
+
"vLightsType",
|
|
194
|
+
"vDiffuseColor",
|
|
195
|
+
"vFogInfos",
|
|
196
|
+
"vFogColor",
|
|
197
|
+
"pointSize",
|
|
198
|
+
"vDiffuseInfos",
|
|
199
|
+
"mBones",
|
|
200
|
+
"diffuseMatrix",
|
|
201
|
+
"logarithmicDepthConstant",
|
|
202
|
+
"furLength",
|
|
203
|
+
"furAngle",
|
|
204
|
+
"furColor",
|
|
205
|
+
"furOffset",
|
|
206
|
+
"furGravity",
|
|
207
|
+
"furTime",
|
|
208
|
+
"furSpacing",
|
|
209
|
+
"furDensity",
|
|
210
|
+
"furOcclusion",
|
|
211
|
+
];
|
|
212
|
+
AddClipPlaneUniforms(uniforms);
|
|
213
|
+
const samplers = ["diffuseSampler", "heightTexture", "furTexture", "areaLightsLTC1Sampler", "areaLightsLTC2Sampler"];
|
|
214
|
+
const uniformBuffers = [];
|
|
215
|
+
PrepareUniformsAndSamplersList({
|
|
216
|
+
uniformsNames: uniforms,
|
|
217
|
+
uniformBuffersNames: uniformBuffers,
|
|
218
|
+
samplers: samplers,
|
|
219
|
+
defines: defines,
|
|
220
|
+
maxSimultaneousLights: this.maxSimultaneousLights,
|
|
221
|
+
});
|
|
222
|
+
subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
|
|
223
|
+
attributes: attribs,
|
|
224
|
+
uniformsNames: uniforms,
|
|
225
|
+
uniformBuffersNames: uniformBuffers,
|
|
226
|
+
samplers: samplers,
|
|
227
|
+
defines: join,
|
|
228
|
+
fallbacks: fallbacks,
|
|
229
|
+
onCompiled: this.onCompiled,
|
|
230
|
+
onError: this.onError,
|
|
231
|
+
indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights },
|
|
232
|
+
}, engine), defines, this._materialContext);
|
|
233
|
+
}
|
|
234
|
+
// Check if Area Lights have LTC texture.
|
|
235
|
+
if (defines["AREALIGHTUSED"]) {
|
|
236
|
+
for (let index = 0; index < mesh.lightSources.length; index++) {
|
|
237
|
+
if (!mesh.lightSources[index]._isReady()) {
|
|
238
|
+
return false;
|
|
239
|
+
}
|
|
240
|
+
}
|
|
241
|
+
}
|
|
242
|
+
if (!subMesh.effect || !subMesh.effect.isReady()) {
|
|
243
|
+
return false;
|
|
244
|
+
}
|
|
245
|
+
defines._renderId = scene.getRenderId();
|
|
246
|
+
drawWrapper._wasPreviouslyReady = true;
|
|
247
|
+
drawWrapper._wasPreviouslyUsingInstances = !!useInstances;
|
|
248
|
+
return true;
|
|
249
|
+
}
|
|
250
|
+
bindForSubMesh(world, mesh, subMesh) {
|
|
251
|
+
const scene = this.getScene();
|
|
252
|
+
const defines = subMesh.materialDefines;
|
|
253
|
+
if (!defines) {
|
|
254
|
+
return;
|
|
255
|
+
}
|
|
256
|
+
const effect = subMesh.effect;
|
|
257
|
+
if (!effect) {
|
|
258
|
+
return;
|
|
259
|
+
}
|
|
260
|
+
this._activeEffect = effect;
|
|
261
|
+
// Matrices
|
|
262
|
+
this.bindOnlyWorldMatrix(world);
|
|
263
|
+
this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
|
|
264
|
+
// Bones
|
|
265
|
+
BindBonesParameters(mesh, this._activeEffect);
|
|
266
|
+
if (this._mustRebind(scene, effect, subMesh)) {
|
|
267
|
+
// Textures
|
|
268
|
+
if (this._diffuseTexture && MaterialFlags.DiffuseTextureEnabled) {
|
|
269
|
+
this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
|
|
270
|
+
this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
|
|
271
|
+
this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
|
|
272
|
+
}
|
|
273
|
+
if (this._heightTexture) {
|
|
274
|
+
this._activeEffect.setTexture("heightTexture", this._heightTexture);
|
|
275
|
+
}
|
|
276
|
+
// Clip plane
|
|
277
|
+
BindClipPlane(this._activeEffect, this, scene);
|
|
278
|
+
// Point size
|
|
279
|
+
if (this.pointsCloud) {
|
|
280
|
+
this._activeEffect.setFloat("pointSize", this.pointSize);
|
|
281
|
+
}
|
|
282
|
+
// Log. depth
|
|
283
|
+
if (this._useLogarithmicDepth) {
|
|
284
|
+
BindLogDepth(defines, effect, scene);
|
|
285
|
+
}
|
|
286
|
+
scene.bindEyePosition(effect);
|
|
287
|
+
}
|
|
288
|
+
this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
|
|
289
|
+
if (scene.lightsEnabled && !this.disableLighting) {
|
|
290
|
+
BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
|
|
291
|
+
}
|
|
292
|
+
// View
|
|
293
|
+
if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
|
|
294
|
+
this._activeEffect.setMatrix("view", scene.getViewMatrix());
|
|
295
|
+
}
|
|
296
|
+
// Fog
|
|
297
|
+
BindFogParameters(scene, mesh, this._activeEffect);
|
|
298
|
+
this._activeEffect.setFloat("furLength", this.furLength);
|
|
299
|
+
this._activeEffect.setFloat("furAngle", this.furAngle);
|
|
300
|
+
this._activeEffect.setColor4("furColor", this.furColor, 1.0);
|
|
301
|
+
if (this.highLevelFur) {
|
|
302
|
+
this._activeEffect.setVector3("furGravity", this.furGravity);
|
|
303
|
+
this._activeEffect.setFloat("furOffset", this.furOffset);
|
|
304
|
+
this._activeEffect.setFloat("furSpacing", this.furSpacing);
|
|
305
|
+
this._activeEffect.setFloat("furDensity", this.furDensity);
|
|
306
|
+
this._activeEffect.setFloat("furOcclusion", this.furOcclusion);
|
|
307
|
+
this._furTime += this.getScene().getEngine().getDeltaTime() / this.furSpeed;
|
|
308
|
+
this._activeEffect.setFloat("furTime", this._furTime);
|
|
309
|
+
this._activeEffect.setTexture("furTexture", this.furTexture);
|
|
310
|
+
}
|
|
311
|
+
this._afterBind(mesh, this._activeEffect, subMesh);
|
|
312
|
+
}
|
|
313
|
+
getAnimatables() {
|
|
314
|
+
const results = [];
|
|
315
|
+
if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
|
|
316
|
+
results.push(this.diffuseTexture);
|
|
317
|
+
}
|
|
318
|
+
if (this.heightTexture && this.heightTexture.animations && this.heightTexture.animations.length > 0) {
|
|
319
|
+
results.push(this.heightTexture);
|
|
320
|
+
}
|
|
321
|
+
return results;
|
|
322
|
+
}
|
|
323
|
+
getActiveTextures() {
|
|
324
|
+
const activeTextures = super.getActiveTextures();
|
|
325
|
+
if (this._diffuseTexture) {
|
|
326
|
+
activeTextures.push(this._diffuseTexture);
|
|
327
|
+
}
|
|
328
|
+
if (this._heightTexture) {
|
|
329
|
+
activeTextures.push(this._heightTexture);
|
|
330
|
+
}
|
|
331
|
+
return activeTextures;
|
|
332
|
+
}
|
|
333
|
+
hasTexture(texture) {
|
|
334
|
+
if (super.hasTexture(texture)) {
|
|
335
|
+
return true;
|
|
336
|
+
}
|
|
337
|
+
if (this.diffuseTexture === texture) {
|
|
338
|
+
return true;
|
|
339
|
+
}
|
|
340
|
+
if (this._heightTexture === texture) {
|
|
341
|
+
return true;
|
|
342
|
+
}
|
|
343
|
+
return false;
|
|
344
|
+
}
|
|
345
|
+
dispose(forceDisposeEffect) {
|
|
346
|
+
if (this.diffuseTexture) {
|
|
347
|
+
this.diffuseTexture.dispose();
|
|
348
|
+
}
|
|
349
|
+
if (this._meshes) {
|
|
350
|
+
for (let i = 1; i < this._meshes.length; i++) {
|
|
351
|
+
const mat = this._meshes[i].material;
|
|
352
|
+
if (mat) {
|
|
353
|
+
mat.dispose(forceDisposeEffect);
|
|
354
|
+
}
|
|
355
|
+
this._meshes[i].dispose();
|
|
356
|
+
}
|
|
357
|
+
}
|
|
358
|
+
super.dispose(forceDisposeEffect);
|
|
359
|
+
}
|
|
360
|
+
clone(name) {
|
|
361
|
+
return SerializationHelper.Clone(() => new FurMaterial(name, this.getScene()), this);
|
|
362
|
+
}
|
|
363
|
+
serialize() {
|
|
364
|
+
const serializationObject = super.serialize();
|
|
365
|
+
serializationObject.customType = "BABYLON.FurMaterial";
|
|
366
|
+
if (this._meshes) {
|
|
367
|
+
serializationObject.sourceMeshName = this._meshes[0].name;
|
|
368
|
+
serializationObject.quality = this._meshes.length;
|
|
369
|
+
}
|
|
370
|
+
return serializationObject;
|
|
371
|
+
}
|
|
372
|
+
getClassName() {
|
|
373
|
+
return "FurMaterial";
|
|
374
|
+
}
|
|
375
|
+
// Statics
|
|
376
|
+
static Parse(source, scene, rootUrl) {
|
|
377
|
+
const material = SerializationHelper.Parse(() => new FurMaterial(source.name, scene), source, scene, rootUrl);
|
|
378
|
+
if (source.sourceMeshName && material.highLevelFur) {
|
|
379
|
+
scene.executeWhenReady(() => {
|
|
380
|
+
const sourceMesh = scene.getMeshByName(source.sourceMeshName);
|
|
381
|
+
if (sourceMesh) {
|
|
382
|
+
const furTexture = FurMaterial.GenerateTexture("Fur Texture", scene);
|
|
383
|
+
material.furTexture = furTexture;
|
|
384
|
+
FurMaterial.FurifyMesh(sourceMesh, source.quality);
|
|
385
|
+
}
|
|
386
|
+
});
|
|
387
|
+
}
|
|
388
|
+
return material;
|
|
389
|
+
}
|
|
390
|
+
static GenerateTexture(name, scene) {
|
|
391
|
+
// Generate fur textures
|
|
392
|
+
const texture = new DynamicTexture("FurTexture " + name, 256, scene, true);
|
|
393
|
+
const context = texture.getContext();
|
|
394
|
+
for (let i = 0; i < 20000; ++i) {
|
|
395
|
+
context.fillStyle = "rgba(255, " + Math.floor(Math.random() * 255) + ", " + Math.floor(Math.random() * 255) + ", 1)";
|
|
396
|
+
context.fillRect(Math.random() * texture.getSize().width, Math.random() * texture.getSize().height, 2, 2);
|
|
397
|
+
}
|
|
398
|
+
texture.update(false);
|
|
399
|
+
texture.wrapU = Texture.WRAP_ADDRESSMODE;
|
|
400
|
+
texture.wrapV = Texture.WRAP_ADDRESSMODE;
|
|
401
|
+
return texture;
|
|
402
|
+
}
|
|
403
|
+
// Creates and returns an array of meshes used as shells for the Fur Material
|
|
404
|
+
// that can be disposed later in your code
|
|
405
|
+
// The quality is in interval [0, 100]
|
|
406
|
+
static FurifyMesh(sourceMesh, quality) {
|
|
407
|
+
const meshes = [sourceMesh];
|
|
408
|
+
const mat = sourceMesh.material;
|
|
409
|
+
let i;
|
|
410
|
+
if (!(mat instanceof FurMaterial)) {
|
|
411
|
+
// eslint-disable-next-line no-throw-literal
|
|
412
|
+
throw "The material of the source mesh must be a Fur Material";
|
|
413
|
+
}
|
|
414
|
+
for (i = 1; i < quality; i++) {
|
|
415
|
+
const offsetFur = new FurMaterial(mat.name + i, sourceMesh.getScene());
|
|
416
|
+
sourceMesh.getScene().materials.pop();
|
|
417
|
+
Tags.EnableFor(offsetFur);
|
|
418
|
+
Tags.AddTagsTo(offsetFur, "furShellMaterial");
|
|
419
|
+
offsetFur.furLength = mat.furLength;
|
|
420
|
+
offsetFur.furAngle = mat.furAngle;
|
|
421
|
+
offsetFur.furGravity = mat.furGravity;
|
|
422
|
+
offsetFur.furSpacing = mat.furSpacing;
|
|
423
|
+
offsetFur.furSpeed = mat.furSpeed;
|
|
424
|
+
offsetFur.furColor = mat.furColor;
|
|
425
|
+
offsetFur.diffuseTexture = mat.diffuseTexture;
|
|
426
|
+
offsetFur.furOffset = i / quality;
|
|
427
|
+
offsetFur.furTexture = mat.furTexture;
|
|
428
|
+
offsetFur.highLevelFur = mat.highLevelFur;
|
|
429
|
+
offsetFur.furTime = mat.furTime;
|
|
430
|
+
offsetFur.furDensity = mat.furDensity;
|
|
431
|
+
const offsetMesh = sourceMesh.clone(sourceMesh.name + i);
|
|
432
|
+
offsetMesh.material = offsetFur;
|
|
433
|
+
offsetMesh.skeleton = sourceMesh.skeleton;
|
|
434
|
+
offsetMesh.position = Vector3.Zero();
|
|
435
|
+
meshes.push(offsetMesh);
|
|
436
|
+
}
|
|
437
|
+
for (i = 1; i < meshes.length; i++) {
|
|
438
|
+
meshes[i].parent = sourceMesh;
|
|
439
|
+
}
|
|
440
|
+
sourceMesh.material._meshes = meshes;
|
|
441
|
+
return meshes;
|
|
442
|
+
}
|
|
443
|
+
}
|
|
444
|
+
__decorate([
|
|
445
|
+
serializeAsTexture("diffuseTexture")
|
|
446
|
+
], FurMaterial.prototype, "_diffuseTexture", void 0);
|
|
447
|
+
__decorate([
|
|
448
|
+
expandToProperty("_markAllSubMeshesAsTexturesDirty")
|
|
449
|
+
], FurMaterial.prototype, "diffuseTexture", void 0);
|
|
450
|
+
__decorate([
|
|
451
|
+
serializeAsTexture("heightTexture")
|
|
452
|
+
], FurMaterial.prototype, "_heightTexture", void 0);
|
|
453
|
+
__decorate([
|
|
454
|
+
expandToProperty("_markAllSubMeshesAsTexturesDirty")
|
|
455
|
+
], FurMaterial.prototype, "heightTexture", void 0);
|
|
456
|
+
__decorate([
|
|
457
|
+
serializeAsColor3()
|
|
458
|
+
], FurMaterial.prototype, "diffuseColor", void 0);
|
|
459
|
+
__decorate([
|
|
460
|
+
serialize()
|
|
461
|
+
], FurMaterial.prototype, "furLength", void 0);
|
|
462
|
+
__decorate([
|
|
463
|
+
serialize()
|
|
464
|
+
], FurMaterial.prototype, "furAngle", void 0);
|
|
465
|
+
__decorate([
|
|
466
|
+
serializeAsColor3()
|
|
467
|
+
], FurMaterial.prototype, "furColor", void 0);
|
|
468
|
+
__decorate([
|
|
469
|
+
serialize()
|
|
470
|
+
], FurMaterial.prototype, "furOffset", void 0);
|
|
471
|
+
__decorate([
|
|
472
|
+
serialize()
|
|
473
|
+
], FurMaterial.prototype, "furSpacing", void 0);
|
|
474
|
+
__decorate([
|
|
475
|
+
serializeAsVector3()
|
|
476
|
+
], FurMaterial.prototype, "furGravity", void 0);
|
|
477
|
+
__decorate([
|
|
478
|
+
serialize()
|
|
479
|
+
], FurMaterial.prototype, "furSpeed", void 0);
|
|
480
|
+
__decorate([
|
|
481
|
+
serialize()
|
|
482
|
+
], FurMaterial.prototype, "furDensity", void 0);
|
|
483
|
+
__decorate([
|
|
484
|
+
serialize()
|
|
485
|
+
], FurMaterial.prototype, "furOcclusion", void 0);
|
|
486
|
+
__decorate([
|
|
487
|
+
serialize("disableLighting")
|
|
488
|
+
], FurMaterial.prototype, "_disableLighting", void 0);
|
|
489
|
+
__decorate([
|
|
490
|
+
expandToProperty("_markAllSubMeshesAsLightsDirty")
|
|
491
|
+
], FurMaterial.prototype, "disableLighting", void 0);
|
|
492
|
+
__decorate([
|
|
493
|
+
serialize("maxSimultaneousLights")
|
|
494
|
+
], FurMaterial.prototype, "_maxSimultaneousLights", void 0);
|
|
495
|
+
__decorate([
|
|
496
|
+
expandToProperty("_markAllSubMeshesAsLightsDirty")
|
|
497
|
+
], FurMaterial.prototype, "maxSimultaneousLights", void 0);
|
|
498
|
+
__decorate([
|
|
499
|
+
serialize()
|
|
500
|
+
], FurMaterial.prototype, "highLevelFur", void 0);
|
|
501
|
+
__decorate([
|
|
502
|
+
serialize()
|
|
503
|
+
], FurMaterial.prototype, "furTime", null);
|
|
504
|
+
RegisterClass("BABYLON.FurMaterial", FurMaterial);
|
|
505
|
+
//# sourceMappingURL=furMaterial.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { serializeAsVector3, serializeAsTexture, serialize, expandToProperty, serializeAsColor3 } from \"core/Misc/decorators\";\r\nimport { SerializationHelper } from \"core/Misc/decorators.serialization\";\r\nimport type { Matrix } from \"core/Maths/math.vector\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport { Tags } from \"core/Misc/tags\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\nimport { DynamicTexture } from \"core/Materials/Textures/dynamicTexture\";\r\nimport type { IEffectCreationOptions } from \"core/Materials/effect\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { MaterialFlags } from \"core/Materials/materialFlags\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { SubMesh } from \"core/Meshes/subMesh\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { EffectFallbacks } from \"core/Materials/effectFallbacks\";\r\n\r\nimport \"./fur.fragment\";\r\nimport \"./fur.vertex\";\r\nimport { AddClipPlaneUniforms, BindClipPlane } from \"core/Materials/clipPlaneMaterialHelper\";\r\nimport {\r\n BindBonesParameters,\r\n BindFogParameters,\r\n BindLights,\r\n BindLogDepth,\r\n HandleFallbacksForShadows,\r\n PrepareAttributesForBones,\r\n PrepareAttributesForInstances,\r\n PrepareDefinesForAttributes,\r\n PrepareDefinesForFrameBoundValues,\r\n PrepareDefinesForLights,\r\n PrepareDefinesForMisc,\r\n PrepareUniformsAndSamplersList,\r\n} from \"core/Materials/materialHelper.functions\";\r\n\r\nclass FurMaterialDefines extends MaterialDefines {\r\n public DIFFUSE = false;\r\n public HEIGHTMAP = false;\r\n public CLIPPLANE = false;\r\n public CLIPPLANE2 = false;\r\n public CLIPPLANE3 = false;\r\n public CLIPPLANE4 = false;\r\n public CLIPPLANE5 = false;\r\n public CLIPPLANE6 = false;\r\n public ALPHATEST = false;\r\n public DEPTHPREPASS = false;\r\n public POINTSIZE = false;\r\n public FOG = false;\r\n public NORMAL = false;\r\n public UV1 = false;\r\n public UV2 = false;\r\n public VERTEXCOLOR = false;\r\n public VERTEXALPHA = false;\r\n public NUM_BONE_INFLUENCERS = 0;\r\n public BonesPerMesh = 0;\r\n public INSTANCES = false;\r\n public INSTANCESCOLOR = false;\r\n public HIGHLEVEL = false;\r\n public IMAGEPROCESSINGPOSTPROCESS = false;\r\n public SKIPFINALCOLORCLAMP = false;\r\n public LOGARITHMICDEPTH = false;\r\n public AREALIGHTSUPPORTED = true;\r\n public AREALIGHTNOROUGHTNESS = true;\r\n\r\n constructor() {\r\n super();\r\n this.rebuild();\r\n }\r\n}\r\n\r\nexport class FurMaterial extends PushMaterial {\r\n @serializeAsTexture(\"diffuseTexture\")\r\n private _diffuseTexture: BaseTexture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public diffuseTexture: BaseTexture;\r\n\r\n @serializeAsTexture(\"heightTexture\")\r\n private _heightTexture: BaseTexture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public heightTexture: BaseTexture;\r\n\r\n @serializeAsColor3()\r\n public diffuseColor = new Color3(1, 1, 1);\r\n\r\n @serialize()\r\n public furLength: number = 1;\r\n\r\n @serialize()\r\n public furAngle: number = 0;\r\n\r\n @serializeAsColor3()\r\n public furColor = new Color3(0.44, 0.21, 0.02);\r\n\r\n @serialize()\r\n public furOffset: number = 0.0;\r\n\r\n @serialize()\r\n public furSpacing: number = 12;\r\n\r\n @serializeAsVector3()\r\n public furGravity = new Vector3(0, 0, 0);\r\n\r\n @serialize()\r\n public furSpeed: number = 100;\r\n\r\n @serialize()\r\n public furDensity: number = 20;\r\n\r\n @serialize()\r\n public furOcclusion: number = 0.0;\r\n\r\n public furTexture: DynamicTexture;\r\n\r\n @serialize(\"disableLighting\")\r\n private _disableLighting = false;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public disableLighting: boolean;\r\n\r\n @serialize(\"maxSimultaneousLights\")\r\n private _maxSimultaneousLights = 4;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public maxSimultaneousLights: number;\r\n\r\n @serialize()\r\n public highLevelFur: boolean = true;\r\n\r\n public _meshes: AbstractMesh[];\r\n\r\n private _furTime: number = 0;\r\n\r\n constructor(name: string, scene?: Scene) {\r\n super(name, scene);\r\n }\r\n\r\n @serialize()\r\n public get furTime() {\r\n return this._furTime;\r\n }\r\n\r\n public set furTime(furTime: number) {\r\n this._furTime = furTime;\r\n }\r\n\r\n public override needAlphaBlending(): boolean {\r\n return this.alpha < 1.0;\r\n }\r\n\r\n public override needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public override getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n public updateFur(): void {\r\n for (let i = 1; i < this._meshes.length; i++) {\r\n const offsetFur = <FurMaterial>this._meshes[i].material;\r\n\r\n offsetFur.furLength = this.furLength;\r\n offsetFur.furAngle = this.furAngle;\r\n offsetFur.furGravity = this.furGravity;\r\n offsetFur.furSpacing = this.furSpacing;\r\n offsetFur.furSpeed = this.furSpeed;\r\n offsetFur.furColor = this.furColor;\r\n offsetFur.diffuseTexture = this.diffuseTexture;\r\n offsetFur.furTexture = this.furTexture;\r\n offsetFur.highLevelFur = this.highLevelFur;\r\n offsetFur.furTime = this.furTime;\r\n offsetFur.furDensity = this.furDensity;\r\n }\r\n }\r\n\r\n // Methods\r\n public override isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {\r\n const drawWrapper = subMesh._drawWrapper;\r\n\r\n if (this.isFrozen) {\r\n if (drawWrapper.effect && drawWrapper._wasPreviouslyReady && drawWrapper._wasPreviouslyUsingInstances === useInstances) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new FurMaterialDefines();\r\n }\r\n\r\n const defines = <FurMaterialDefines>subMesh.materialDefines;\r\n const scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n const engine = scene.getEngine();\r\n\r\n // Textures\r\n if (defines._areTexturesDirty) {\r\n if (scene.texturesEnabled) {\r\n if (this.diffuseTexture && MaterialFlags.DiffuseTextureEnabled) {\r\n if (!this.diffuseTexture.isReady()) {\r\n return false;\r\n } else {\r\n defines._needUVs = true;\r\n defines.DIFFUSE = true;\r\n }\r\n }\r\n if (this.heightTexture && engine.getCaps().maxVertexTextureImageUnits) {\r\n if (!this.heightTexture.isReady()) {\r\n return false;\r\n } else {\r\n defines._needUVs = true;\r\n defines.HEIGHTMAP = true;\r\n }\r\n }\r\n }\r\n }\r\n\r\n // High level\r\n if (this.highLevelFur !== defines.HIGHLEVEL) {\r\n defines.HIGHLEVEL = true;\r\n defines.markAsUnprocessed();\r\n }\r\n\r\n // Misc.\r\n PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this.needAlphaTestingForMesh(mesh), defines);\r\n\r\n // Lights\r\n defines._needNormals = PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);\r\n\r\n // Values that need to be evaluated on every frame\r\n PrepareDefinesForFrameBoundValues(scene, engine, this, defines, useInstances ? true : false);\r\n\r\n // Attribs\r\n PrepareDefinesForAttributes(mesh, defines, true, true);\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n const fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);\r\n\r\n if (defines.NUM_BONE_INFLUENCERS > 0) {\r\n fallbacks.addCPUSkinningFallback(0, mesh);\r\n }\r\n\r\n defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.NORMAL) {\r\n attribs.push(VertexBuffer.NormalKind);\r\n }\r\n\r\n if (defines.UV1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n }\r\n\r\n if (defines.UV2) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n }\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n PrepareAttributesForBones(attribs, mesh, defines, fallbacks);\r\n PrepareAttributesForInstances(attribs, defines);\r\n\r\n // Legacy browser patch\r\n const shaderName = \"fur\";\r\n const join = defines.toString();\r\n const uniforms = [\r\n \"world\",\r\n \"view\",\r\n \"viewProjection\",\r\n \"vEyePosition\",\r\n \"vLightsType\",\r\n \"vDiffuseColor\",\r\n \"vFogInfos\",\r\n \"vFogColor\",\r\n \"pointSize\",\r\n \"vDiffuseInfos\",\r\n \"mBones\",\r\n \"diffuseMatrix\",\r\n \"logarithmicDepthConstant\",\r\n \"furLength\",\r\n \"furAngle\",\r\n \"furColor\",\r\n \"furOffset\",\r\n \"furGravity\",\r\n \"furTime\",\r\n \"furSpacing\",\r\n \"furDensity\",\r\n \"furOcclusion\",\r\n ];\r\n AddClipPlaneUniforms(uniforms);\r\n const samplers = [\"diffuseSampler\", \"heightTexture\", \"furTexture\", \"areaLightsLTC1Sampler\", \"areaLightsLTC2Sampler\"];\r\n\r\n const uniformBuffers: string[] = [];\r\n\r\n PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: this.maxSimultaneousLights,\r\n });\r\n\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: fallbacks,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights },\r\n },\r\n engine\r\n ),\r\n defines,\r\n this._materialContext\r\n );\r\n }\r\n\r\n // Check if Area Lights have LTC texture.\r\n if (defines[\"AREALIGHTUSED\"]) {\r\n for (let index = 0; index < mesh.lightSources.length; index++) {\r\n if (!mesh.lightSources[index]._isReady()) {\r\n return false;\r\n }\r\n }\r\n }\r\n\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n drawWrapper._wasPreviouslyReady = true;\r\n drawWrapper._wasPreviouslyUsingInstances = !!useInstances;\r\n\r\n return true;\r\n }\r\n\r\n public override bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const scene = this.getScene();\r\n\r\n const defines = <FurMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n\r\n // Bones\r\n BindBonesParameters(mesh, this._activeEffect);\r\n\r\n if (this._mustRebind(scene, effect, subMesh)) {\r\n // Textures\r\n if (this._diffuseTexture && MaterialFlags.DiffuseTextureEnabled) {\r\n this._activeEffect.setTexture(\"diffuseSampler\", this._diffuseTexture);\r\n\r\n this._activeEffect.setFloat2(\"vDiffuseInfos\", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);\r\n this._activeEffect.setMatrix(\"diffuseMatrix\", this._diffuseTexture.getTextureMatrix());\r\n }\r\n\r\n if (this._heightTexture) {\r\n this._activeEffect.setTexture(\"heightTexture\", this._heightTexture);\r\n }\r\n\r\n // Clip plane\r\n BindClipPlane(this._activeEffect, this, scene);\r\n\r\n // Point size\r\n if (this.pointsCloud) {\r\n this._activeEffect.setFloat(\"pointSize\", this.pointSize);\r\n }\r\n\r\n // Log. depth\r\n if (this._useLogarithmicDepth) {\r\n BindLogDepth(defines, effect, scene);\r\n }\r\n\r\n scene.bindEyePosition(effect);\r\n }\r\n\r\n this._activeEffect.setColor4(\"vDiffuseColor\", this.diffuseColor, this.alpha * mesh.visibility);\r\n\r\n if (scene.lightsEnabled && !this.disableLighting) {\r\n BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);\r\n }\r\n\r\n // View\r\n if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {\r\n this._activeEffect.setMatrix(\"view\", scene.getViewMatrix());\r\n }\r\n\r\n // Fog\r\n BindFogParameters(scene, mesh, this._activeEffect);\r\n\r\n this._activeEffect.setFloat(\"furLength\", this.furLength);\r\n this._activeEffect.setFloat(\"furAngle\", this.furAngle);\r\n this._activeEffect.setColor4(\"furColor\", this.furColor, 1.0);\r\n\r\n if (this.highLevelFur) {\r\n this._activeEffect.setVector3(\"furGravity\", this.furGravity);\r\n this._activeEffect.setFloat(\"furOffset\", this.furOffset);\r\n this._activeEffect.setFloat(\"furSpacing\", this.furSpacing);\r\n this._activeEffect.setFloat(\"furDensity\", this.furDensity);\r\n this._activeEffect.setFloat(\"furOcclusion\", this.furOcclusion);\r\n\r\n this._furTime += this.getScene().getEngine().getDeltaTime() / this.furSpeed;\r\n this._activeEffect.setFloat(\"furTime\", this._furTime);\r\n\r\n this._activeEffect.setTexture(\"furTexture\", this.furTexture);\r\n }\r\n\r\n this._afterBind(mesh, this._activeEffect, subMesh);\r\n }\r\n\r\n public override getAnimatables(): IAnimatable[] {\r\n const results = [];\r\n\r\n if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {\r\n results.push(this.diffuseTexture);\r\n }\r\n\r\n if (this.heightTexture && this.heightTexture.animations && this.heightTexture.animations.length > 0) {\r\n results.push(this.heightTexture);\r\n }\r\n\r\n return results;\r\n }\r\n\r\n public override getActiveTextures(): BaseTexture[] {\r\n const activeTextures = super.getActiveTextures();\r\n\r\n if (this._diffuseTexture) {\r\n activeTextures.push(this._diffuseTexture);\r\n }\r\n\r\n if (this._heightTexture) {\r\n activeTextures.push(this._heightTexture);\r\n }\r\n\r\n return activeTextures;\r\n }\r\n\r\n public override hasTexture(texture: BaseTexture): boolean {\r\n if (super.hasTexture(texture)) {\r\n return true;\r\n }\r\n\r\n if (this.diffuseTexture === texture) {\r\n return true;\r\n }\r\n\r\n if (this._heightTexture === texture) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public override dispose(forceDisposeEffect?: boolean): void {\r\n if (this.diffuseTexture) {\r\n this.diffuseTexture.dispose();\r\n }\r\n\r\n if (this._meshes) {\r\n for (let i = 1; i < this._meshes.length; i++) {\r\n const mat = this._meshes[i].material;\r\n\r\n if (mat) {\r\n mat.dispose(forceDisposeEffect);\r\n }\r\n this._meshes[i].dispose();\r\n }\r\n }\r\n\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public override clone(name: string): FurMaterial {\r\n return SerializationHelper.Clone(() => new FurMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.customType = \"BABYLON.FurMaterial\";\r\n\r\n if (this._meshes) {\r\n serializationObject.sourceMeshName = this._meshes[0].name;\r\n serializationObject.quality = this._meshes.length;\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FurMaterial\";\r\n }\r\n\r\n // Statics\r\n public static override Parse(source: any, scene: Scene, rootUrl: string): FurMaterial {\r\n const material = SerializationHelper.Parse(() => new FurMaterial(source.name, scene), source, scene, rootUrl);\r\n\r\n if (source.sourceMeshName && material.highLevelFur) {\r\n scene.executeWhenReady(() => {\r\n const sourceMesh = <Mesh>scene.getMeshByName(source.sourceMeshName);\r\n if (sourceMesh) {\r\n const furTexture = FurMaterial.GenerateTexture(\"Fur Texture\", scene);\r\n material.furTexture = furTexture;\r\n FurMaterial.FurifyMesh(sourceMesh, source.quality);\r\n }\r\n });\r\n }\r\n\r\n return material;\r\n }\r\n\r\n public static GenerateTexture(name: string, scene: Scene): DynamicTexture {\r\n // Generate fur textures\r\n const texture = new DynamicTexture(\"FurTexture \" + name, 256, scene, true);\r\n const context = texture.getContext();\r\n\r\n for (let i = 0; i < 20000; ++i) {\r\n context.fillStyle = \"rgba(255, \" + Math.floor(Math.random() * 255) + \", \" + Math.floor(Math.random() * 255) + \", 1)\";\r\n context.fillRect(Math.random() * texture.getSize().width, Math.random() * texture.getSize().height, 2, 2);\r\n }\r\n\r\n texture.update(false);\r\n texture.wrapU = Texture.WRAP_ADDRESSMODE;\r\n texture.wrapV = Texture.WRAP_ADDRESSMODE;\r\n\r\n return texture;\r\n }\r\n\r\n // Creates and returns an array of meshes used as shells for the Fur Material\r\n // that can be disposed later in your code\r\n // The quality is in interval [0, 100]\r\n public static FurifyMesh(sourceMesh: Mesh, quality: number): Mesh[] {\r\n const meshes = [sourceMesh];\r\n const mat: FurMaterial = <FurMaterial>sourceMesh.material;\r\n let i;\r\n\r\n if (!(mat instanceof FurMaterial)) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"The material of the source mesh must be a Fur Material\";\r\n }\r\n\r\n for (i = 1; i < quality; i++) {\r\n const offsetFur = new FurMaterial(mat.name + i, sourceMesh.getScene());\r\n sourceMesh.getScene().materials.pop();\r\n Tags.EnableFor(offsetFur);\r\n Tags.AddTagsTo(offsetFur, \"furShellMaterial\");\r\n\r\n offsetFur.furLength = mat.furLength;\r\n offsetFur.furAngle = mat.furAngle;\r\n offsetFur.furGravity = mat.furGravity;\r\n offsetFur.furSpacing = mat.furSpacing;\r\n offsetFur.furSpeed = mat.furSpeed;\r\n offsetFur.furColor = mat.furColor;\r\n offsetFur.diffuseTexture = mat.diffuseTexture;\r\n offsetFur.furOffset = i / quality;\r\n offsetFur.furTexture = mat.furTexture;\r\n offsetFur.highLevelFur = mat.highLevelFur;\r\n offsetFur.furTime = mat.furTime;\r\n offsetFur.furDensity = mat.furDensity;\r\n\r\n const offsetMesh = sourceMesh.clone(sourceMesh.name + i);\r\n\r\n offsetMesh.material = offsetFur;\r\n offsetMesh.skeleton = sourceMesh.skeleton;\r\n offsetMesh.position = Vector3.Zero();\r\n meshes.push(offsetMesh);\r\n }\r\n\r\n for (i = 1; i < meshes.length; i++) {\r\n meshes[i].parent = sourceMesh;\r\n }\r\n\r\n (<FurMaterial>sourceMesh.material)._meshes = meshes;\r\n\r\n return meshes;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.FurMaterial\", FurMaterial);\r\n"]}
|
package/fur/index.d.ts
ADDED
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@@ -0,0 +1 @@
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1
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+
export * from "./furMaterial.js";
|
package/fur/index.js
ADDED
package/fur/index.js.map
ADDED
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@@ -0,0 +1 @@
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|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../dev/materials/src/fur/index.ts"],"names":[],"mappings":"AAAA,cAAc,eAAe,CAAC","sourcesContent":["export * from \"./furMaterial\";\r\n"]}
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@@ -0,0 +1,19 @@
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1
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+
import "@babylonjs/core/Shaders/ShadersInclude/helperFunctions.js";
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2
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+
import "@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.js";
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3
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+
import "@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration.js";
|
|
4
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+
import "@babylonjs/core/Shaders/ShadersInclude/lightsFragmentFunctions.js";
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5
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+
import "@babylonjs/core/Shaders/ShadersInclude/shadowsFragmentFunctions.js";
|
|
6
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+
import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js";
|
|
7
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+
import "@babylonjs/core/Shaders/ShadersInclude/logDepthDeclaration.js";
|
|
8
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+
import "@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration.js";
|
|
9
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+
import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment.js";
|
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10
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+
import "@babylonjs/core/Shaders/ShadersInclude/depthPrePass.js";
|
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11
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+
import "@babylonjs/core/Shaders/ShadersInclude/lightFragment.js";
|
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12
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+
import "@babylonjs/core/Shaders/ShadersInclude/logDepthFragment.js";
|
|
13
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+
import "@babylonjs/core/Shaders/ShadersInclude/fogFragment.js";
|
|
14
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+
import "@babylonjs/core/Shaders/ShadersInclude/imageProcessingCompatibility.js";
|
|
15
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+
/** @internal */
|
|
16
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+
export declare const gradientPixelShader: {
|
|
17
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+
name: string;
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18
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+
shader: string;
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19
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+
};
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