@onerjs/materials 8.23.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (231) hide show
  1. package/cell/cell.fragment.d.ts +19 -0
  2. package/cell/cell.fragment.js +100 -0
  3. package/cell/cell.fragment.js.map +1 -0
  4. package/cell/cell.vertex.d.ts +21 -0
  5. package/cell/cell.vertex.js +96 -0
  6. package/cell/cell.vertex.js.map +1 -0
  7. package/cell/cellMaterial.d.ts +37 -0
  8. package/cell/cellMaterial.js +312 -0
  9. package/cell/cellMaterial.js.map +1 -0
  10. package/cell/index.d.ts +1 -0
  11. package/cell/index.js +2 -0
  12. package/cell/index.js.map +1 -0
  13. package/custom/customMaterial.d.ts +280 -0
  14. package/custom/customMaterial.js +355 -0
  15. package/custom/customMaterial.js.map +1 -0
  16. package/custom/index.d.ts +2 -0
  17. package/custom/index.js +3 -0
  18. package/custom/index.js.map +1 -0
  19. package/custom/pbrCustomMaterial.d.ts +299 -0
  20. package/custom/pbrCustomMaterial.js +397 -0
  21. package/custom/pbrCustomMaterial.js.map +1 -0
  22. package/fire/fire.fragment.d.ts +13 -0
  23. package/fire/fire.fragment.js +65 -0
  24. package/fire/fire.fragment.js.map +1 -0
  25. package/fire/fire.vertex.d.ts +18 -0
  26. package/fire/fire.vertex.js +80 -0
  27. package/fire/fire.vertex.js.map +1 -0
  28. package/fire/fireMaterial.d.ts +38 -0
  29. package/fire/fireMaterial.js +342 -0
  30. package/fire/fireMaterial.js.map +1 -0
  31. package/fire/index.d.ts +1 -0
  32. package/fire/index.js +2 -0
  33. package/fire/index.js.map +1 -0
  34. package/fur/fur.fragment.d.ts +19 -0
  35. package/fur/fur.fragment.js +94 -0
  36. package/fur/fur.fragment.js.map +1 -0
  37. package/fur/fur.vertex.d.ts +21 -0
  38. package/fur/fur.vertex.js +126 -0
  39. package/fur/fur.vertex.js.map +1 -0
  40. package/fur/furMaterial.d.ts +57 -0
  41. package/fur/furMaterial.js +505 -0
  42. package/fur/furMaterial.js.map +1 -0
  43. package/fur/index.d.ts +1 -0
  44. package/fur/index.js +2 -0
  45. package/fur/index.js.map +1 -0
  46. package/gradient/gradient.fragment.d.ts +19 -0
  47. package/gradient/gradient.fragment.js +80 -0
  48. package/gradient/gradient.fragment.js.map +1 -0
  49. package/gradient/gradient.vertex.d.ts +21 -0
  50. package/gradient/gradient.vertex.js +87 -0
  51. package/gradient/gradient.vertex.js.map +1 -0
  52. package/gradient/gradientMaterial.d.ts +37 -0
  53. package/gradient/gradientMaterial.js +283 -0
  54. package/gradient/gradientMaterial.js.map +1 -0
  55. package/gradient/index.d.ts +1 -0
  56. package/gradient/index.js +2 -0
  57. package/gradient/index.js.map +1 -0
  58. package/grid/grid.fragment.d.ts +12 -0
  59. package/grid/grid.fragment.js +79 -0
  60. package/grid/grid.fragment.js.map +1 -0
  61. package/grid/grid.vertex.d.ts +15 -0
  62. package/grid/grid.vertex.js +60 -0
  63. package/grid/grid.vertex.js.map +1 -0
  64. package/grid/gridMaterial.d.ts +85 -0
  65. package/grid/gridMaterial.js +308 -0
  66. package/grid/gridMaterial.js.map +1 -0
  67. package/grid/index.d.ts +1 -0
  68. package/grid/index.js +2 -0
  69. package/grid/index.js.map +1 -0
  70. package/index.d.ts +15 -0
  71. package/index.js +17 -0
  72. package/index.js.map +1 -0
  73. package/lava/index.d.ts +1 -0
  74. package/lava/index.js +2 -0
  75. package/lava/index.js.map +1 -0
  76. package/lava/lava.fragment.d.ts +19 -0
  77. package/lava/lava.fragment.js +89 -0
  78. package/lava/lava.fragment.js.map +1 -0
  79. package/lava/lava.vertex.d.ts +21 -0
  80. package/lava/lava.vertex.js +113 -0
  81. package/lava/lava.vertex.js.map +1 -0
  82. package/lava/lavaMaterial.d.ts +45 -0
  83. package/lava/lavaMaterial.js +402 -0
  84. package/lava/lavaMaterial.js.map +1 -0
  85. package/legacy/legacy-cell.d.ts +1 -0
  86. package/legacy/legacy-cell.js +14 -0
  87. package/legacy/legacy-cell.js.map +1 -0
  88. package/legacy/legacy-custom.d.ts +1 -0
  89. package/legacy/legacy-custom.js +14 -0
  90. package/legacy/legacy-custom.js.map +1 -0
  91. package/legacy/legacy-fire.d.ts +1 -0
  92. package/legacy/legacy-fire.js +14 -0
  93. package/legacy/legacy-fire.js.map +1 -0
  94. package/legacy/legacy-fur.d.ts +1 -0
  95. package/legacy/legacy-fur.js +14 -0
  96. package/legacy/legacy-fur.js.map +1 -0
  97. package/legacy/legacy-gradient.d.ts +1 -0
  98. package/legacy/legacy-gradient.js +14 -0
  99. package/legacy/legacy-gradient.js.map +1 -0
  100. package/legacy/legacy-grid.d.ts +1 -0
  101. package/legacy/legacy-grid.js +14 -0
  102. package/legacy/legacy-grid.js.map +1 -0
  103. package/legacy/legacy-lava.d.ts +1 -0
  104. package/legacy/legacy-lava.js +14 -0
  105. package/legacy/legacy-lava.js.map +1 -0
  106. package/legacy/legacy-mix.d.ts +1 -0
  107. package/legacy/legacy-mix.js +14 -0
  108. package/legacy/legacy-mix.js.map +1 -0
  109. package/legacy/legacy-normal.d.ts +1 -0
  110. package/legacy/legacy-normal.js +14 -0
  111. package/legacy/legacy-normal.js.map +1 -0
  112. package/legacy/legacy-shadowOnly.d.ts +1 -0
  113. package/legacy/legacy-shadowOnly.js +14 -0
  114. package/legacy/legacy-shadowOnly.js.map +1 -0
  115. package/legacy/legacy-simple.d.ts +1 -0
  116. package/legacy/legacy-simple.js +14 -0
  117. package/legacy/legacy-simple.js.map +1 -0
  118. package/legacy/legacy-sky.d.ts +1 -0
  119. package/legacy/legacy-sky.js +14 -0
  120. package/legacy/legacy-sky.js.map +1 -0
  121. package/legacy/legacy-terrain.d.ts +1 -0
  122. package/legacy/legacy-terrain.js +14 -0
  123. package/legacy/legacy-terrain.js.map +1 -0
  124. package/legacy/legacy-triPlanar.d.ts +1 -0
  125. package/legacy/legacy-triPlanar.js +14 -0
  126. package/legacy/legacy-triPlanar.js.map +1 -0
  127. package/legacy/legacy-water.d.ts +1 -0
  128. package/legacy/legacy-water.js +14 -0
  129. package/legacy/legacy-water.js.map +1 -0
  130. package/legacy/legacy.d.ts +1 -0
  131. package/legacy/legacy.js +17 -0
  132. package/legacy/legacy.js.map +1 -0
  133. package/license.md +71 -0
  134. package/mix/index.d.ts +1 -0
  135. package/mix/index.js +2 -0
  136. package/mix/index.js.map +1 -0
  137. package/mix/mix.fragment.d.ts +19 -0
  138. package/mix/mix.fragment.js +106 -0
  139. package/mix/mix.fragment.js.map +1 -0
  140. package/mix/mix.vertex.d.ts +21 -0
  141. package/mix/mix.vertex.js +96 -0
  142. package/mix/mix.vertex.js.map +1 -0
  143. package/mix/mixMaterial.d.ts +65 -0
  144. package/mix/mixMaterial.js +508 -0
  145. package/mix/mixMaterial.js.map +1 -0
  146. package/normal/index.d.ts +1 -0
  147. package/normal/index.js +2 -0
  148. package/normal/index.js.map +1 -0
  149. package/normal/normal.fragment.d.ts +19 -0
  150. package/normal/normal.fragment.js +85 -0
  151. package/normal/normal.fragment.js.map +1 -0
  152. package/normal/normal.vertex.d.ts +20 -0
  153. package/normal/normal.vertex.js +88 -0
  154. package/normal/normal.vertex.js.map +1 -0
  155. package/normal/normalMaterial.d.ts +36 -0
  156. package/normal/normalMaterial.js +345 -0
  157. package/normal/normalMaterial.js.map +1 -0
  158. package/package.json +47 -0
  159. package/readme.md +30 -0
  160. package/shadowOnly/index.d.ts +1 -0
  161. package/shadowOnly/index.js +2 -0
  162. package/shadowOnly/index.js.map +1 -0
  163. package/shadowOnly/shadowOnly.fragment.d.ts +20 -0
  164. package/shadowOnly/shadowOnly.fragment.js +60 -0
  165. package/shadowOnly/shadowOnly.fragment.js.map +1 -0
  166. package/shadowOnly/shadowOnly.vertex.d.ts +22 -0
  167. package/shadowOnly/shadowOnly.vertex.js +69 -0
  168. package/shadowOnly/shadowOnly.vertex.js.map +1 -0
  169. package/shadowOnly/shadowOnlyMaterial.d.ts +30 -0
  170. package/shadowOnly/shadowOnlyMaterial.js +243 -0
  171. package/shadowOnly/shadowOnlyMaterial.js.map +1 -0
  172. package/simple/index.d.ts +1 -0
  173. package/simple/index.js +2 -0
  174. package/simple/index.js.map +1 -0
  175. package/simple/simple.fragment.d.ts +19 -0
  176. package/simple/simple.fragment.js +81 -0
  177. package/simple/simple.fragment.js.map +1 -0
  178. package/simple/simple.vertex.d.ts +21 -0
  179. package/simple/simple.vertex.js +96 -0
  180. package/simple/simple.vertex.js.map +1 -0
  181. package/simple/simpleMaterial.d.ts +35 -0
  182. package/simple/simpleMaterial.js +303 -0
  183. package/simple/simpleMaterial.js.map +1 -0
  184. package/sky/index.d.ts +1 -0
  185. package/sky/index.js +2 -0
  186. package/sky/index.js.map +1 -0
  187. package/sky/sky.fragment.d.ts +13 -0
  188. package/sky/sky.fragment.js +81 -0
  189. package/sky/sky.fragment.js.map +1 -0
  190. package/sky/sky.vertex.d.ts +11 -0
  191. package/sky/sky.vertex.js +47 -0
  192. package/sky/sky.vertex.js.map +1 -0
  193. package/sky/skyMaterial.d.ts +151 -0
  194. package/sky/skyMaterial.js +367 -0
  195. package/sky/skyMaterial.js.map +1 -0
  196. package/terrain/index.d.ts +1 -0
  197. package/terrain/index.js +2 -0
  198. package/terrain/index.js.map +1 -0
  199. package/terrain/terrain.fragment.d.ts +19 -0
  200. package/terrain/terrain.fragment.js +110 -0
  201. package/terrain/terrain.fragment.js.map +1 -0
  202. package/terrain/terrain.vertex.d.ts +21 -0
  203. package/terrain/terrain.vertex.js +96 -0
  204. package/terrain/terrain.vertex.js.map +1 -0
  205. package/terrain/terrainMaterial.d.ts +50 -0
  206. package/terrain/terrainMaterial.js +445 -0
  207. package/terrain/terrainMaterial.js.map +1 -0
  208. package/triPlanar/index.d.ts +1 -0
  209. package/triPlanar/index.js +2 -0
  210. package/triPlanar/index.js.map +1 -0
  211. package/triPlanar/triPlanarMaterial.d.ts +49 -0
  212. package/triPlanar/triPlanarMaterial.js +421 -0
  213. package/triPlanar/triPlanarMaterial.js.map +1 -0
  214. package/triPlanar/triplanar.fragment.d.ts +19 -0
  215. package/triPlanar/triplanar.fragment.js +126 -0
  216. package/triPlanar/triplanar.fragment.js.map +1 -0
  217. package/triPlanar/triplanar.vertex.d.ts +22 -0
  218. package/triPlanar/triplanar.vertex.js +101 -0
  219. package/triPlanar/triplanar.vertex.js.map +1 -0
  220. package/water/index.d.ts +1 -0
  221. package/water/index.js +2 -0
  222. package/water/index.js.map +1 -0
  223. package/water/water.fragment.d.ts +19 -0
  224. package/water/water.fragment.js +160 -0
  225. package/water/water.fragment.js.map +1 -0
  226. package/water/water.vertex.d.ts +21 -0
  227. package/water/water.vertex.js +125 -0
  228. package/water/water.vertex.js.map +1 -0
  229. package/water/waterMaterial.d.ts +141 -0
  230. package/water/waterMaterial.js +729 -0
  231. package/water/waterMaterial.js.map +1 -0
@@ -0,0 +1,402 @@
1
+ import { __decorate } from "@babylonjs/core/tslib.es6.js";
2
+ import { serializeAsTexture, serialize, expandToProperty, serializeAsColor3 } from "@babylonjs/core/Misc/decorators.js";
3
+ import { SerializationHelper } from "@babylonjs/core/Misc/decorators.serialization.js";
4
+ import { Color3 } from "@babylonjs/core/Maths/math.color.js";
5
+ import { MaterialDefines } from "@babylonjs/core/Materials/materialDefines.js";
6
+ import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
7
+ import { MaterialFlags } from "@babylonjs/core/Materials/materialFlags.js";
8
+ import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
9
+ import { Scene } from "@babylonjs/core/scene.js";
10
+ import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
11
+ import "./lava.fragment.js";
12
+ import "./lava.vertex.js";
13
+ import { EffectFallbacks } from "@babylonjs/core/Materials/effectFallbacks.js";
14
+ import { AddClipPlaneUniforms, BindClipPlane } from "@babylonjs/core/Materials/clipPlaneMaterialHelper.js";
15
+ import { BindBonesParameters, BindFogParameters, BindLights, BindLogDepth, HandleFallbacksForShadows, PrepareAttributesForBones, PrepareAttributesForInstances, PrepareDefinesForAttributes, PrepareDefinesForFrameBoundValues, PrepareDefinesForLights, PrepareDefinesForMisc, PrepareUniformsAndSamplersList, } from "@babylonjs/core/Materials/materialHelper.functions.js";
16
+ class LavaMaterialDefines extends MaterialDefines {
17
+ constructor() {
18
+ super();
19
+ this.DIFFUSE = false;
20
+ this.CLIPPLANE = false;
21
+ this.CLIPPLANE2 = false;
22
+ this.CLIPPLANE3 = false;
23
+ this.CLIPPLANE4 = false;
24
+ this.CLIPPLANE5 = false;
25
+ this.CLIPPLANE6 = false;
26
+ this.ALPHATEST = false;
27
+ this.DEPTHPREPASS = false;
28
+ this.POINTSIZE = false;
29
+ this.FOG = false;
30
+ this.LIGHT0 = false;
31
+ this.LIGHT1 = false;
32
+ this.LIGHT2 = false;
33
+ this.LIGHT3 = false;
34
+ this.SPOTLIGHT0 = false;
35
+ this.SPOTLIGHT1 = false;
36
+ this.SPOTLIGHT2 = false;
37
+ this.SPOTLIGHT3 = false;
38
+ this.HEMILIGHT0 = false;
39
+ this.HEMILIGHT1 = false;
40
+ this.HEMILIGHT2 = false;
41
+ this.HEMILIGHT3 = false;
42
+ this.DIRLIGHT0 = false;
43
+ this.DIRLIGHT1 = false;
44
+ this.DIRLIGHT2 = false;
45
+ this.DIRLIGHT3 = false;
46
+ this.POINTLIGHT0 = false;
47
+ this.POINTLIGHT1 = false;
48
+ this.POINTLIGHT2 = false;
49
+ this.POINTLIGHT3 = false;
50
+ this.SHADOW0 = false;
51
+ this.SHADOW1 = false;
52
+ this.SHADOW2 = false;
53
+ this.SHADOW3 = false;
54
+ this.SHADOWS = false;
55
+ this.SHADOWESM0 = false;
56
+ this.SHADOWESM1 = false;
57
+ this.SHADOWESM2 = false;
58
+ this.SHADOWESM3 = false;
59
+ this.SHADOWPOISSON0 = false;
60
+ this.SHADOWPOISSON1 = false;
61
+ this.SHADOWPOISSON2 = false;
62
+ this.SHADOWPOISSON3 = false;
63
+ this.SHADOWPCF0 = false;
64
+ this.SHADOWPCF1 = false;
65
+ this.SHADOWPCF2 = false;
66
+ this.SHADOWPCF3 = false;
67
+ this.SHADOWPCSS0 = false;
68
+ this.SHADOWPCSS1 = false;
69
+ this.SHADOWPCSS2 = false;
70
+ this.SHADOWPCSS3 = false;
71
+ this.NORMAL = false;
72
+ this.UV1 = false;
73
+ this.UV2 = false;
74
+ this.VERTEXCOLOR = false;
75
+ this.VERTEXALPHA = false;
76
+ this.NUM_BONE_INFLUENCERS = 0;
77
+ this.BonesPerMesh = 0;
78
+ this.INSTANCES = false;
79
+ this.INSTANCESCOLOR = false;
80
+ this.UNLIT = false;
81
+ this.IMAGEPROCESSINGPOSTPROCESS = false;
82
+ this.SKIPFINALCOLORCLAMP = false;
83
+ this.LOGARITHMICDEPTH = false;
84
+ this.AREALIGHTSUPPORTED = true;
85
+ this.AREALIGHTNOROUGHTNESS = true;
86
+ this.rebuild();
87
+ }
88
+ }
89
+ export class LavaMaterial extends PushMaterial {
90
+ constructor(name, scene) {
91
+ super(name, scene);
92
+ this.speed = 1;
93
+ this.movingSpeed = 1;
94
+ this.lowFrequencySpeed = 1;
95
+ this.fogDensity = 0.15;
96
+ this._lastTime = 0;
97
+ this.diffuseColor = new Color3(1, 1, 1);
98
+ this._disableLighting = false;
99
+ this._unlit = false;
100
+ this._maxSimultaneousLights = 4;
101
+ this._scaledDiffuse = new Color3();
102
+ }
103
+ needAlphaBlending() {
104
+ return this.alpha < 1.0;
105
+ }
106
+ needAlphaTesting() {
107
+ return false;
108
+ }
109
+ getAlphaTestTexture() {
110
+ return null;
111
+ }
112
+ // Methods
113
+ isReadyForSubMesh(mesh, subMesh, useInstances) {
114
+ const drawWrapper = subMesh._drawWrapper;
115
+ if (this.isFrozen) {
116
+ if (drawWrapper.effect && drawWrapper._wasPreviouslyReady && drawWrapper._wasPreviouslyUsingInstances === useInstances) {
117
+ return true;
118
+ }
119
+ }
120
+ if (!subMesh.materialDefines) {
121
+ subMesh.materialDefines = new LavaMaterialDefines();
122
+ }
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+ const defines = subMesh.materialDefines;
124
+ const scene = this.getScene();
125
+ if (this._isReadyForSubMesh(subMesh)) {
126
+ return true;
127
+ }
128
+ const engine = scene.getEngine();
129
+ // Textures
130
+ if (defines._areTexturesDirty) {
131
+ defines._needUVs = false;
132
+ if (scene.texturesEnabled) {
133
+ if (this._diffuseTexture && MaterialFlags.DiffuseTextureEnabled) {
134
+ if (!this._diffuseTexture.isReady()) {
135
+ return false;
136
+ }
137
+ else {
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+ defines._needUVs = true;
139
+ defines.DIFFUSE = true;
140
+ }
141
+ }
142
+ }
143
+ }
144
+ // Misc.
145
+ PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this.needAlphaTestingForMesh(mesh), defines);
146
+ // Lights
147
+ defines._needNormals = true;
148
+ PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
149
+ // Values that need to be evaluated on every frame
150
+ PrepareDefinesForFrameBoundValues(scene, engine, this, defines, useInstances ? true : false);
151
+ // Attribs
152
+ PrepareDefinesForAttributes(mesh, defines, true, true);
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+ // Get correct effect
154
+ if (defines.isDirty) {
155
+ defines.markAsProcessed();
156
+ scene.resetCachedMaterial();
157
+ // Fallbacks
158
+ const fallbacks = new EffectFallbacks();
159
+ if (defines.FOG) {
160
+ fallbacks.addFallback(1, "FOG");
161
+ }
162
+ HandleFallbacksForShadows(defines, fallbacks);
163
+ if (defines.NUM_BONE_INFLUENCERS > 0) {
164
+ fallbacks.addCPUSkinningFallback(0, mesh);
165
+ }
166
+ defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
167
+ //Attributes
168
+ const attribs = [VertexBuffer.PositionKind];
169
+ if (defines.NORMAL) {
170
+ attribs.push(VertexBuffer.NormalKind);
171
+ }
172
+ if (defines.UV1) {
173
+ attribs.push(VertexBuffer.UVKind);
174
+ }
175
+ if (defines.UV2) {
176
+ attribs.push(VertexBuffer.UV2Kind);
177
+ }
178
+ if (defines.VERTEXCOLOR) {
179
+ attribs.push(VertexBuffer.ColorKind);
180
+ }
181
+ PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
182
+ PrepareAttributesForInstances(attribs, defines);
183
+ // Legacy browser patch
184
+ const shaderName = "lava";
185
+ const join = defines.toString();
186
+ const uniforms = [
187
+ "world",
188
+ "view",
189
+ "viewProjection",
190
+ "vEyePosition",
191
+ "vLightsType",
192
+ "vDiffuseColor",
193
+ "vFogInfos",
194
+ "vFogColor",
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+ "pointSize",
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+ "vDiffuseInfos",
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+ "mBones",
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+ "diffuseMatrix",
199
+ "logarithmicDepthConstant",
200
+ "time",
201
+ "speed",
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+ "movingSpeed",
203
+ "fogColor",
204
+ "fogDensity",
205
+ "lowFrequencySpeed",
206
+ ];
207
+ AddClipPlaneUniforms(uniforms);
208
+ const samplers = ["diffuseSampler", "noiseTexture", "areaLightsLTC1Sampler", "areaLightsLTC2Sampler"];
209
+ const uniformBuffers = [];
210
+ PrepareUniformsAndSamplersList({
211
+ uniformsNames: uniforms,
212
+ uniformBuffersNames: uniformBuffers,
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+ samplers: samplers,
214
+ defines: defines,
215
+ maxSimultaneousLights: this.maxSimultaneousLights,
216
+ });
217
+ subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
218
+ attributes: attribs,
219
+ uniformsNames: uniforms,
220
+ uniformBuffersNames: uniformBuffers,
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+ samplers: samplers,
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+ defines: join,
223
+ fallbacks: fallbacks,
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+ onCompiled: this.onCompiled,
225
+ onError: this.onError,
226
+ indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights },
227
+ }, engine), defines, this._materialContext);
228
+ }
229
+ // Check if Area Lights have LTC texture.
230
+ if (defines["AREALIGHTUSED"]) {
231
+ for (let index = 0; index < mesh.lightSources.length; index++) {
232
+ if (!mesh.lightSources[index]._isReady()) {
233
+ return false;
234
+ }
235
+ }
236
+ }
237
+ if (!subMesh.effect || !subMesh.effect.isReady()) {
238
+ return false;
239
+ }
240
+ defines._renderId = scene.getRenderId();
241
+ drawWrapper._wasPreviouslyReady = true;
242
+ drawWrapper._wasPreviouslyUsingInstances = !!useInstances;
243
+ return true;
244
+ }
245
+ bindForSubMesh(world, mesh, subMesh) {
246
+ const scene = this.getScene();
247
+ const defines = subMesh.materialDefines;
248
+ if (!defines) {
249
+ return;
250
+ }
251
+ const effect = subMesh.effect;
252
+ if (!effect) {
253
+ return;
254
+ }
255
+ this._activeEffect = effect;
256
+ defines.UNLIT = this._unlit;
257
+ // Matrices
258
+ this.bindOnlyWorldMatrix(world);
259
+ this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
260
+ // Bones
261
+ BindBonesParameters(mesh, this._activeEffect);
262
+ if (this._mustRebind(scene, effect, subMesh)) {
263
+ // Textures
264
+ if (this.diffuseTexture && MaterialFlags.DiffuseTextureEnabled) {
265
+ this._activeEffect.setTexture("diffuseSampler", this.diffuseTexture);
266
+ this._activeEffect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
267
+ this._activeEffect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
268
+ }
269
+ if (this.noiseTexture) {
270
+ this._activeEffect.setTexture("noiseTexture", this.noiseTexture);
271
+ }
272
+ // Clip plane
273
+ BindClipPlane(effect, this, scene);
274
+ // Point size
275
+ if (this.pointsCloud) {
276
+ this._activeEffect.setFloat("pointSize", this.pointSize);
277
+ }
278
+ // Log. depth
279
+ if (this._useLogarithmicDepth) {
280
+ BindLogDepth(defines, effect, scene);
281
+ }
282
+ scene.bindEyePosition(effect);
283
+ }
284
+ this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
285
+ if (scene.lightsEnabled && !this.disableLighting) {
286
+ BindLights(scene, mesh, this._activeEffect, defines);
287
+ }
288
+ // View
289
+ if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
290
+ this._activeEffect.setMatrix("view", scene.getViewMatrix());
291
+ }
292
+ // Fog
293
+ BindFogParameters(scene, mesh, this._activeEffect);
294
+ this._lastTime += scene.getEngine().getDeltaTime();
295
+ this._activeEffect.setFloat("time", (this._lastTime * this.speed) / 1000);
296
+ if (!this.fogColor) {
297
+ this.fogColor = Color3.Black();
298
+ }
299
+ this._activeEffect.setColor3("fogColor", this.fogColor);
300
+ this._activeEffect.setFloat("fogDensity", this.fogDensity);
301
+ this._activeEffect.setFloat("lowFrequencySpeed", this.lowFrequencySpeed);
302
+ this._activeEffect.setFloat("movingSpeed", this.movingSpeed);
303
+ this._afterBind(mesh, this._activeEffect, subMesh);
304
+ }
305
+ getAnimatables() {
306
+ const results = [];
307
+ if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
308
+ results.push(this.diffuseTexture);
309
+ }
310
+ if (this.noiseTexture && this.noiseTexture.animations && this.noiseTexture.animations.length > 0) {
311
+ results.push(this.noiseTexture);
312
+ }
313
+ return results;
314
+ }
315
+ getActiveTextures() {
316
+ const activeTextures = super.getActiveTextures();
317
+ if (this._diffuseTexture) {
318
+ activeTextures.push(this._diffuseTexture);
319
+ }
320
+ return activeTextures;
321
+ }
322
+ hasTexture(texture) {
323
+ if (super.hasTexture(texture)) {
324
+ return true;
325
+ }
326
+ if (this.diffuseTexture === texture) {
327
+ return true;
328
+ }
329
+ return false;
330
+ }
331
+ dispose(forceDisposeEffect) {
332
+ if (this.diffuseTexture) {
333
+ this.diffuseTexture.dispose();
334
+ }
335
+ if (this.noiseTexture) {
336
+ this.noiseTexture.dispose();
337
+ }
338
+ super.dispose(forceDisposeEffect);
339
+ }
340
+ clone(name) {
341
+ return SerializationHelper.Clone(() => new LavaMaterial(name, this.getScene()), this);
342
+ }
343
+ serialize() {
344
+ const serializationObject = super.serialize();
345
+ serializationObject.customType = "BABYLON.LavaMaterial";
346
+ return serializationObject;
347
+ }
348
+ getClassName() {
349
+ return "LavaMaterial";
350
+ }
351
+ // Statics
352
+ static Parse(source, scene, rootUrl) {
353
+ return SerializationHelper.Parse(() => new LavaMaterial(source.name, scene), source, scene, rootUrl);
354
+ }
355
+ }
356
+ __decorate([
357
+ serializeAsTexture("diffuseTexture")
358
+ ], LavaMaterial.prototype, "_diffuseTexture", void 0);
359
+ __decorate([
360
+ expandToProperty("_markAllSubMeshesAsTexturesDirty")
361
+ ], LavaMaterial.prototype, "diffuseTexture", void 0);
362
+ __decorate([
363
+ serializeAsTexture()
364
+ ], LavaMaterial.prototype, "noiseTexture", void 0);
365
+ __decorate([
366
+ serializeAsColor3()
367
+ ], LavaMaterial.prototype, "fogColor", void 0);
368
+ __decorate([
369
+ serialize()
370
+ ], LavaMaterial.prototype, "speed", void 0);
371
+ __decorate([
372
+ serialize()
373
+ ], LavaMaterial.prototype, "movingSpeed", void 0);
374
+ __decorate([
375
+ serialize()
376
+ ], LavaMaterial.prototype, "lowFrequencySpeed", void 0);
377
+ __decorate([
378
+ serialize()
379
+ ], LavaMaterial.prototype, "fogDensity", void 0);
380
+ __decorate([
381
+ serializeAsColor3()
382
+ ], LavaMaterial.prototype, "diffuseColor", void 0);
383
+ __decorate([
384
+ serialize("disableLighting")
385
+ ], LavaMaterial.prototype, "_disableLighting", void 0);
386
+ __decorate([
387
+ expandToProperty("_markAllSubMeshesAsLightsDirty")
388
+ ], LavaMaterial.prototype, "disableLighting", void 0);
389
+ __decorate([
390
+ serialize("unlit")
391
+ ], LavaMaterial.prototype, "_unlit", void 0);
392
+ __decorate([
393
+ expandToProperty("_markAllSubMeshesAsLightsDirty")
394
+ ], LavaMaterial.prototype, "unlit", void 0);
395
+ __decorate([
396
+ serialize("maxSimultaneousLights")
397
+ ], LavaMaterial.prototype, "_maxSimultaneousLights", void 0);
398
+ __decorate([
399
+ expandToProperty("_markAllSubMeshesAsLightsDirty")
400
+ ], LavaMaterial.prototype, "maxSimultaneousLights", void 0);
401
+ RegisterClass("BABYLON.LavaMaterial", LavaMaterial);
402
+ //# sourceMappingURL=lavaMaterial.js.map
@@ -0,0 +1 @@
1
+ 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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { serializeAsTexture, serialize, expandToProperty, serializeAsColor3 } from \"core/Misc/decorators\";\r\nimport { SerializationHelper } from \"core/Misc/decorators.serialization\";\r\nimport type { Matrix } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { IEffectCreationOptions } from \"core/Materials/effect\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { MaterialFlags } from \"core/Materials/materialFlags\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { SubMesh } from \"core/Meshes/subMesh\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\n\r\nimport \"./lava.fragment\";\r\nimport \"./lava.vertex\";\r\nimport { EffectFallbacks } from \"core/Materials/effectFallbacks\";\r\nimport { AddClipPlaneUniforms, BindClipPlane } from \"core/Materials/clipPlaneMaterialHelper\";\r\nimport {\r\n BindBonesParameters,\r\n BindFogParameters,\r\n BindLights,\r\n BindLogDepth,\r\n HandleFallbacksForShadows,\r\n PrepareAttributesForBones,\r\n PrepareAttributesForInstances,\r\n PrepareDefinesForAttributes,\r\n PrepareDefinesForFrameBoundValues,\r\n PrepareDefinesForLights,\r\n PrepareDefinesForMisc,\r\n PrepareUniformsAndSamplersList,\r\n} from \"core/Materials/materialHelper.functions\";\r\n\r\nclass LavaMaterialDefines extends MaterialDefines {\r\n public DIFFUSE = false;\r\n public CLIPPLANE = false;\r\n public CLIPPLANE2 = false;\r\n public CLIPPLANE3 = false;\r\n public CLIPPLANE4 = false;\r\n public CLIPPLANE5 = false;\r\n public CLIPPLANE6 = false;\r\n public ALPHATEST = false;\r\n public DEPTHPREPASS = false;\r\n public POINTSIZE = false;\r\n public FOG = false;\r\n public LIGHT0 = false;\r\n public LIGHT1 = false;\r\n public LIGHT2 = false;\r\n public LIGHT3 = false;\r\n public SPOTLIGHT0 = false;\r\n public SPOTLIGHT1 = false;\r\n public SPOTLIGHT2 = false;\r\n public SPOTLIGHT3 = false;\r\n public HEMILIGHT0 = false;\r\n public HEMILIGHT1 = false;\r\n public HEMILIGHT2 = false;\r\n public HEMILIGHT3 = false;\r\n public DIRLIGHT0 = false;\r\n public DIRLIGHT1 = false;\r\n public DIRLIGHT2 = false;\r\n public DIRLIGHT3 = false;\r\n public POINTLIGHT0 = false;\r\n public POINTLIGHT1 = false;\r\n public POINTLIGHT2 = false;\r\n public POINTLIGHT3 = false;\r\n public SHADOW0 = false;\r\n public SHADOW1 = false;\r\n public SHADOW2 = false;\r\n public SHADOW3 = false;\r\n public SHADOWS = false;\r\n public SHADOWESM0 = false;\r\n public SHADOWESM1 = false;\r\n public SHADOWESM2 = false;\r\n public SHADOWESM3 = false;\r\n public SHADOWPOISSON0 = false;\r\n public SHADOWPOISSON1 = false;\r\n public SHADOWPOISSON2 = false;\r\n public SHADOWPOISSON3 = false;\r\n public SHADOWPCF0 = false;\r\n public SHADOWPCF1 = false;\r\n public SHADOWPCF2 = false;\r\n public SHADOWPCF3 = false;\r\n public SHADOWPCSS0 = false;\r\n public SHADOWPCSS1 = false;\r\n public SHADOWPCSS2 = false;\r\n public SHADOWPCSS3 = false;\r\n public NORMAL = false;\r\n public UV1 = false;\r\n public UV2 = false;\r\n public VERTEXCOLOR = false;\r\n public VERTEXALPHA = false;\r\n public NUM_BONE_INFLUENCERS = 0;\r\n public BonesPerMesh = 0;\r\n public INSTANCES = false;\r\n public INSTANCESCOLOR = false;\r\n public UNLIT = false;\r\n public IMAGEPROCESSINGPOSTPROCESS = false;\r\n public SKIPFINALCOLORCLAMP = false;\r\n public LOGARITHMICDEPTH = false;\r\n public AREALIGHTSUPPORTED = true;\r\n public AREALIGHTNOROUGHTNESS = true;\r\n\r\n constructor() {\r\n super();\r\n this.rebuild();\r\n }\r\n}\r\n\r\nexport class LavaMaterial extends PushMaterial {\r\n @serializeAsTexture(\"diffuseTexture\")\r\n private _diffuseTexture: BaseTexture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public diffuseTexture: BaseTexture;\r\n\r\n @serializeAsTexture()\r\n public noiseTexture: BaseTexture;\r\n\r\n @serializeAsColor3()\r\n public fogColor: Color3;\r\n\r\n @serialize()\r\n public speed: number = 1;\r\n\r\n @serialize()\r\n public movingSpeed: number = 1;\r\n\r\n @serialize()\r\n public lowFrequencySpeed: number = 1;\r\n\r\n @serialize()\r\n public fogDensity: number = 0.15;\r\n\r\n private _lastTime: number = 0;\r\n\r\n @serializeAsColor3()\r\n public diffuseColor = new Color3(1, 1, 1);\r\n\r\n @serialize(\"disableLighting\")\r\n private _disableLighting = false;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public disableLighting: boolean;\r\n\r\n @serialize(\"unlit\")\r\n private _unlit = false;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public unlit: boolean;\r\n\r\n @serialize(\"maxSimultaneousLights\")\r\n private _maxSimultaneousLights = 4;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public maxSimultaneousLights: number;\r\n\r\n private _scaledDiffuse = new Color3();\r\n\r\n constructor(name: string, scene?: Scene) {\r\n super(name, scene);\r\n }\r\n\r\n public override needAlphaBlending(): boolean {\r\n return this.alpha < 1.0;\r\n }\r\n\r\n public override needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public override getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n // Methods\r\n public override isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {\r\n const drawWrapper = subMesh._drawWrapper;\r\n\r\n if (this.isFrozen) {\r\n if (drawWrapper.effect && drawWrapper._wasPreviouslyReady && drawWrapper._wasPreviouslyUsingInstances === useInstances) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new LavaMaterialDefines();\r\n }\r\n\r\n const defines = <LavaMaterialDefines>subMesh.materialDefines;\r\n const scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n const engine = scene.getEngine();\r\n\r\n // Textures\r\n if (defines._areTexturesDirty) {\r\n defines._needUVs = false;\r\n if (scene.texturesEnabled) {\r\n if (this._diffuseTexture && MaterialFlags.DiffuseTextureEnabled) {\r\n if (!this._diffuseTexture.isReady()) {\r\n return false;\r\n } else {\r\n defines._needUVs = true;\r\n defines.DIFFUSE = true;\r\n }\r\n }\r\n }\r\n }\r\n\r\n // Misc.\r\n PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this.needAlphaTestingForMesh(mesh), defines);\r\n\r\n // Lights\r\n defines._needNormals = true;\r\n\r\n PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);\r\n\r\n // Values that need to be evaluated on every frame\r\n PrepareDefinesForFrameBoundValues(scene, engine, this, defines, useInstances ? true : false);\r\n\r\n // Attribs\r\n PrepareDefinesForAttributes(mesh, defines, true, true);\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n const fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n HandleFallbacksForShadows(defines, fallbacks);\r\n\r\n if (defines.NUM_BONE_INFLUENCERS > 0) {\r\n fallbacks.addCPUSkinningFallback(0, mesh);\r\n }\r\n\r\n defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.NORMAL) {\r\n attribs.push(VertexBuffer.NormalKind);\r\n }\r\n\r\n if (defines.UV1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n }\r\n\r\n if (defines.UV2) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n }\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n PrepareAttributesForBones(attribs, mesh, defines, fallbacks);\r\n PrepareAttributesForInstances(attribs, defines);\r\n\r\n // Legacy browser patch\r\n const shaderName = \"lava\";\r\n const join = defines.toString();\r\n\r\n const uniforms = [\r\n \"world\",\r\n \"view\",\r\n \"viewProjection\",\r\n \"vEyePosition\",\r\n \"vLightsType\",\r\n \"vDiffuseColor\",\r\n \"vFogInfos\",\r\n \"vFogColor\",\r\n \"pointSize\",\r\n \"vDiffuseInfos\",\r\n \"mBones\",\r\n \"diffuseMatrix\",\r\n \"logarithmicDepthConstant\",\r\n \"time\",\r\n \"speed\",\r\n \"movingSpeed\",\r\n \"fogColor\",\r\n \"fogDensity\",\r\n \"lowFrequencySpeed\",\r\n ];\r\n AddClipPlaneUniforms(uniforms);\r\n\r\n const samplers = [\"diffuseSampler\", \"noiseTexture\", \"areaLightsLTC1Sampler\", \"areaLightsLTC2Sampler\"];\r\n const uniformBuffers: string[] = [];\r\n\r\n PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: this.maxSimultaneousLights,\r\n });\r\n\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: fallbacks,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights },\r\n },\r\n engine\r\n ),\r\n defines,\r\n this._materialContext\r\n );\r\n }\r\n\r\n // Check if Area Lights have LTC texture.\r\n if (defines[\"AREALIGHTUSED\"]) {\r\n for (let index = 0; index < mesh.lightSources.length; index++) {\r\n if (!mesh.lightSources[index]._isReady()) {\r\n return false;\r\n }\r\n }\r\n }\r\n\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n drawWrapper._wasPreviouslyReady = true;\r\n drawWrapper._wasPreviouslyUsingInstances = !!useInstances;\r\n\r\n return true;\r\n }\r\n\r\n public override bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const scene = this.getScene();\r\n\r\n const defines = <LavaMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n\r\n if (!effect) {\r\n return;\r\n }\r\n this._activeEffect = effect;\r\n\r\n defines.UNLIT = this._unlit;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n\r\n // Bones\r\n BindBonesParameters(mesh, this._activeEffect);\r\n\r\n if (this._mustRebind(scene, effect, subMesh)) {\r\n // Textures\r\n if (this.diffuseTexture && MaterialFlags.DiffuseTextureEnabled) {\r\n this._activeEffect.setTexture(\"diffuseSampler\", this.diffuseTexture);\r\n\r\n this._activeEffect.setFloat2(\"vDiffuseInfos\", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);\r\n this._activeEffect.setMatrix(\"diffuseMatrix\", this.diffuseTexture.getTextureMatrix());\r\n }\r\n\r\n if (this.noiseTexture) {\r\n this._activeEffect.setTexture(\"noiseTexture\", this.noiseTexture);\r\n }\r\n\r\n // Clip plane\r\n BindClipPlane(effect, this, scene);\r\n\r\n // Point size\r\n if (this.pointsCloud) {\r\n this._activeEffect.setFloat(\"pointSize\", this.pointSize);\r\n }\r\n\r\n // Log. depth\r\n if (this._useLogarithmicDepth) {\r\n BindLogDepth(defines, effect, scene);\r\n }\r\n\r\n scene.bindEyePosition(effect);\r\n }\r\n\r\n this._activeEffect.setColor4(\"vDiffuseColor\", this._scaledDiffuse, this.alpha * mesh.visibility);\r\n\r\n if (scene.lightsEnabled && !this.disableLighting) {\r\n BindLights(scene, mesh, this._activeEffect, defines);\r\n }\r\n\r\n // View\r\n if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {\r\n this._activeEffect.setMatrix(\"view\", scene.getViewMatrix());\r\n }\r\n\r\n // Fog\r\n BindFogParameters(scene, mesh, this._activeEffect);\r\n\r\n this._lastTime += scene.getEngine().getDeltaTime();\r\n this._activeEffect.setFloat(\"time\", (this._lastTime * this.speed) / 1000);\r\n\r\n if (!this.fogColor) {\r\n this.fogColor = Color3.Black();\r\n }\r\n this._activeEffect.setColor3(\"fogColor\", this.fogColor);\r\n this._activeEffect.setFloat(\"fogDensity\", this.fogDensity);\r\n\r\n this._activeEffect.setFloat(\"lowFrequencySpeed\", this.lowFrequencySpeed);\r\n this._activeEffect.setFloat(\"movingSpeed\", this.movingSpeed);\r\n\r\n this._afterBind(mesh, this._activeEffect, subMesh);\r\n }\r\n\r\n public override getAnimatables(): IAnimatable[] {\r\n const results = [];\r\n\r\n if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {\r\n results.push(this.diffuseTexture);\r\n }\r\n\r\n if (this.noiseTexture && this.noiseTexture.animations && this.noiseTexture.animations.length > 0) {\r\n results.push(this.noiseTexture);\r\n }\r\n\r\n return results;\r\n }\r\n\r\n public override getActiveTextures(): BaseTexture[] {\r\n const activeTextures = super.getActiveTextures();\r\n\r\n if (this._diffuseTexture) {\r\n activeTextures.push(this._diffuseTexture);\r\n }\r\n\r\n return activeTextures;\r\n }\r\n\r\n public override hasTexture(texture: BaseTexture): boolean {\r\n if (super.hasTexture(texture)) {\r\n return true;\r\n }\r\n\r\n if (this.diffuseTexture === texture) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public override dispose(forceDisposeEffect?: boolean): void {\r\n if (this.diffuseTexture) {\r\n this.diffuseTexture.dispose();\r\n }\r\n if (this.noiseTexture) {\r\n this.noiseTexture.dispose();\r\n }\r\n\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public override clone(name: string): LavaMaterial {\r\n return SerializationHelper.Clone(() => new LavaMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.customType = \"BABYLON.LavaMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"LavaMaterial\";\r\n }\r\n\r\n // Statics\r\n public static override Parse(source: any, scene: Scene, rootUrl: string): LavaMaterial {\r\n return SerializationHelper.Parse(() => new LavaMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.LavaMaterial\", LavaMaterial);\r\n"]}
@@ -0,0 +1 @@
1
+ export * from "../cell/index.js";
@@ -0,0 +1,14 @@
1
+ /* eslint-disable @typescript-eslint/no-restricted-imports */
2
+ import * as MatLib from "../cell/index.js";
3
+ /**
4
+ * This is the entry point for the UMD module.
5
+ * The entry point for a future ESM package should be index.ts
6
+ */
7
+ const GlobalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
8
+ if (typeof GlobalObject !== "undefined") {
9
+ for (const key in MatLib) {
10
+ GlobalObject.BABYLON[key] = MatLib[key];
11
+ }
12
+ }
13
+ export * from "../cell/index.js";
14
+ //# sourceMappingURL=legacy-cell.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"legacy-cell.js","sourceRoot":"","sources":["../../../../lts/materials/src/legacy/legacy-cell.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,OAAO,KAAK,MAAM,yBAA6B;AAE/C;;;GAGG;AACH,MAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE,CAAC;IACtC,KAAK,MAAM,GAAG,IAAI,MAAM,EAAE,CAAC;QACjB,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;IAC1D,CAAC;AACL,CAAC;AAED,iCAAqC","sourcesContent":["/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nimport * as MatLib from \"materials/cell/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst GlobalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof GlobalObject !== \"undefined\") {\r\n for (const key in MatLib) {\r\n (<any>GlobalObject).BABYLON[key] = (<any>MatLib)[key];\r\n }\r\n}\r\n\r\nexport * from \"materials/cell/index\";\r\n"]}
@@ -0,0 +1 @@
1
+ export * from "../custom/index.js";
@@ -0,0 +1,14 @@
1
+ /* eslint-disable @typescript-eslint/no-restricted-imports */
2
+ import * as MatLib from "../custom/index.js";
3
+ /**
4
+ * This is the entry point for the UMD module.
5
+ * The entry point for a future ESM package should be index.ts
6
+ */
7
+ const GlobalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
8
+ if (typeof GlobalObject !== "undefined") {
9
+ for (const key in MatLib) {
10
+ GlobalObject.BABYLON[key] = MatLib[key];
11
+ }
12
+ }
13
+ export * from "../custom/index.js";
14
+ //# sourceMappingURL=legacy-custom.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"legacy-custom.js","sourceRoot":"","sources":["../../../../lts/materials/src/legacy/legacy-custom.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,OAAO,KAAK,MAAM,2BAA+B;AAEjD;;;GAGG;AACH,MAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE,CAAC;IACtC,KAAK,MAAM,GAAG,IAAI,MAAM,EAAE,CAAC;QACjB,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;IAC1D,CAAC;AACL,CAAC;AAED,mCAAuC","sourcesContent":["/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nimport * as MatLib from \"materials/custom/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst GlobalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof GlobalObject !== \"undefined\") {\r\n for (const key in MatLib) {\r\n (<any>GlobalObject).BABYLON[key] = (<any>MatLib)[key];\r\n }\r\n}\r\n\r\nexport * from \"materials/custom/index\";\r\n"]}
@@ -0,0 +1 @@
1
+ export * from "../fire/index.js";
@@ -0,0 +1,14 @@
1
+ /* eslint-disable @typescript-eslint/no-restricted-imports */
2
+ import * as MatLib from "../fire/index.js";
3
+ /**
4
+ * This is the entry point for the UMD module.
5
+ * The entry point for a future ESM package should be index.ts
6
+ */
7
+ const globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
8
+ if (typeof globalObject !== "undefined") {
9
+ for (const key in MatLib) {
10
+ globalObject.BABYLON[key] = MatLib[key];
11
+ }
12
+ }
13
+ export * from "../fire/index.js";
14
+ //# sourceMappingURL=legacy-fire.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"legacy-fire.js","sourceRoot":"","sources":["../../../../lts/materials/src/legacy/legacy-fire.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,OAAO,KAAK,MAAM,yBAA6B;AAE/C;;;GAGG;AACH,MAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE,CAAC;IACtC,KAAK,MAAM,GAAG,IAAI,MAAM,EAAE,CAAC;QACjB,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;IAC1D,CAAC;AACL,CAAC;AAED,iCAAqC","sourcesContent":["/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nimport * as MatLib from \"materials/fire/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof globalObject !== \"undefined\") {\r\n for (const key in MatLib) {\r\n (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];\r\n }\r\n}\r\n\r\nexport * from \"materials/fire/index\";\r\n"]}
@@ -0,0 +1 @@
1
+ export * from "../fur/index.js";
@@ -0,0 +1,14 @@
1
+ /* eslint-disable @typescript-eslint/no-restricted-imports */
2
+ import * as MatLib from "../fur/index.js";
3
+ /**
4
+ * This is the entry point for the UMD module.
5
+ * The entry point for a future ESM package should be index.ts
6
+ */
7
+ const globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
8
+ if (typeof globalObject !== "undefined") {
9
+ for (const key in MatLib) {
10
+ globalObject.BABYLON[key] = MatLib[key];
11
+ }
12
+ }
13
+ export * from "../fur/index.js";
14
+ //# sourceMappingURL=legacy-fur.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"legacy-fur.js","sourceRoot":"","sources":["../../../../lts/materials/src/legacy/legacy-fur.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,OAAO,KAAK,MAAM,wBAA4B;AAE9C;;;GAGG;AACH,MAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE,CAAC;IACtC,KAAK,MAAM,GAAG,IAAI,MAAM,EAAE,CAAC;QACjB,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;IAC1D,CAAC;AACL,CAAC;AAED,gCAAoC","sourcesContent":["/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nimport * as MatLib from \"materials/fur/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof globalObject !== \"undefined\") {\r\n for (const key in MatLib) {\r\n (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];\r\n }\r\n}\r\n\r\nexport * from \"materials/fur/index\";\r\n"]}
@@ -0,0 +1 @@
1
+ export * from "../gradient/index.js";
@@ -0,0 +1,14 @@
1
+ /* eslint-disable @typescript-eslint/no-restricted-imports */
2
+ import * as MatLib from "../gradient/index.js";
3
+ /**
4
+ * This is the entry point for the UMD module.
5
+ * The entry point for a future ESM package should be index.ts
6
+ */
7
+ const globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
8
+ if (typeof globalObject !== "undefined") {
9
+ for (const key in MatLib) {
10
+ globalObject.BABYLON[key] = MatLib[key];
11
+ }
12
+ }
13
+ export * from "../gradient/index.js";
14
+ //# sourceMappingURL=legacy-gradient.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"legacy-gradient.js","sourceRoot":"","sources":["../../../../lts/materials/src/legacy/legacy-gradient.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,OAAO,KAAK,MAAM,6BAAiC;AAEnD;;;GAGG;AACH,MAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE,CAAC;IACtC,KAAK,MAAM,GAAG,IAAI,MAAM,EAAE,CAAC;QACjB,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;IAC1D,CAAC;AACL,CAAC;AAED,qCAAyC","sourcesContent":["/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nimport * as MatLib from \"materials/gradient/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof globalObject !== \"undefined\") {\r\n for (const key in MatLib) {\r\n (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];\r\n }\r\n}\r\n\r\nexport * from \"materials/gradient/index\";\r\n"]}
@@ -0,0 +1 @@
1
+ export * from "../grid/index.js";
@@ -0,0 +1,14 @@
1
+ /* eslint-disable @typescript-eslint/no-restricted-imports */
2
+ import * as MatLib from "../grid/index.js";
3
+ /**
4
+ * This is the entry point for the UMD module.
5
+ * The entry point for a future ESM package should be index.ts
6
+ */
7
+ const globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
8
+ if (typeof globalObject !== "undefined") {
9
+ for (const key in MatLib) {
10
+ globalObject.BABYLON[key] = MatLib[key];
11
+ }
12
+ }
13
+ export * from "../grid/index.js";
14
+ //# sourceMappingURL=legacy-grid.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"legacy-grid.js","sourceRoot":"","sources":["../../../../lts/materials/src/legacy/legacy-grid.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,OAAO,KAAK,MAAM,yBAA6B;AAE/C;;;GAGG;AACH,MAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE,CAAC;IACtC,KAAK,MAAM,GAAG,IAAI,MAAM,EAAE,CAAC;QACjB,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;IAC1D,CAAC;AACL,CAAC;AAED,iCAAqC","sourcesContent":["/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nimport * as MatLib from \"materials/grid/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof globalObject !== \"undefined\") {\r\n for (const key in MatLib) {\r\n (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];\r\n }\r\n}\r\n\r\nexport * from \"materials/grid/index\";\r\n"]}
@@ -0,0 +1 @@
1
+ export * from "../lava/index.js";
@@ -0,0 +1,14 @@
1
+ /* eslint-disable @typescript-eslint/no-restricted-imports */
2
+ import * as MatLib from "../lava/index.js";
3
+ /**
4
+ * This is the entry point for the UMD module.
5
+ * The entry point for a future ESM package should be index.ts
6
+ */
7
+ const globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
8
+ if (typeof globalObject !== "undefined") {
9
+ for (const key in MatLib) {
10
+ globalObject.BABYLON[key] = MatLib[key];
11
+ }
12
+ }
13
+ export * from "../lava/index.js";
14
+ //# sourceMappingURL=legacy-lava.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"legacy-lava.js","sourceRoot":"","sources":["../../../../lts/materials/src/legacy/legacy-lava.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,OAAO,KAAK,MAAM,yBAA6B;AAE/C;;;GAGG;AACH,MAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE,CAAC;IACtC,KAAK,MAAM,GAAG,IAAI,MAAM,EAAE,CAAC;QACjB,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;IAC1D,CAAC;AACL,CAAC;AAED,iCAAqC","sourcesContent":["/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nimport * as MatLib from \"materials/lava/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof globalObject !== \"undefined\") {\r\n for (const key in MatLib) {\r\n (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];\r\n }\r\n}\r\n\r\nexport * from \"materials/lava/index\";\r\n"]}
@@ -0,0 +1 @@
1
+ export * from "../mix/index.js";